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NamesAreHardToMake[VSDP] NamesAreHardToMake
VS BR 119

KDR: 3.16

Score: 28.8m

Last Seen: Mar 21st, 2019 12:09 AM
- OFFLINE - 2967.9 hour(s)

Battle Rank 120 (119 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A NS-44 Commissioner Orion VS54 Sirius SX12 Eclipse VE3A Serpent VE92 Parsec VX3-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,444,701 MLG Score: 5951
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.773%30.25%90144117048,9433.133550.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.492%1.678A++1.431A-0.448C--HEAD ++ (~15.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.646B+7.80.45B+18.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.227%2.5%115412104405361190.819367367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.358%0.373C**-0.481D-0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.837B++7.80.804B++11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.928%80.945%1157120714,40610783513.3636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.549%1.946A++0.901B*-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.65B+1.70.479B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.418%12.883%115412102,709127482.12471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.552%1.401A-0.346C-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.679B+2.50.491B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.8m203.6%602 (36.1k)499 (29.9k)3.1644777,17224,3873.22008119 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214699926.75%36.069%96502:2240

13% Combat Medic25% Heavy Assault39% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 7:34 AMFeb 7th, 2014 7:59 PMApr 19th, 2019 3:43 AM (94d) (PST)Mar 20th, 2019 8:42 PM (124d) (PST)Mar 20th, 2019 8:09 PM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8493075421.3350.4220.4812.7870.0345951

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,91518,43132,484802529167229,933

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
963.7h/40.2d 1,356 27,835 19,533 161.1k 1,015 4,929 1,975 49.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:3,105
Deaths:478
KDR:6.496
Accuracy:27.857% B
HSR:41.224% A
Orion VS54
B*
Kills:1,433
Deaths:571
KDR:2.510
Accuracy:25.309% B*
HSR:30.844% B*
Flare VE6
B*
Kills:1,173
Deaths:419
KDR:2.800
Accuracy:25.296% B+
HSR:30.350% B*
NS-15M AE
B**
Kills:1,160
Deaths:165
KDR:7.030
Accuracy:27.623% B
HSR:37.069% B**
VX29 Polaris
A+
Kills:1,159
Deaths:228
KDR:5.083
Accuracy:26.391% B+
HSR:33.650% A+
NS-15M1
B**
Kills:1,159
Deaths:245
KDR:4.731
Accuracy:28.062% B**
HSR:31.579% B**
Pulsar LSW
A++
Kills:1,155
Deaths:253
KDR:4.565
Accuracy:29.407% B**
HSR:38.009% A++
SVA-88
A**
Kills:1,154
Deaths:204
KDR:5.657
Accuracy:25.542% B+
HSR:43.501% A**
NS-15M2
A+
Kills:990
Deaths:197
KDR:5.025
Accuracy:28.811% B*
HSR:37.778% A+
Kills:12,488
Deaths (as Heavy Assault):2,760
Deaths (to Heavy Assaults):7,378
KDR:4.52464
Kill Difference:9,728
Playtime:239.312 hours
Usage:25%
Score:7.424m
Score/min:517
Accuracy (listed only):27.144%
HSR (listed only):36.000%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,393
Deaths:455
KDR:3.062
Accuracy:29.672% B**
HSR:23.618% B*
Eclipse VE3A
B*
Kills:1,243
Deaths:251
KDR:4.952
Accuracy:30.589% B*
HSR:22.124% B+
Serpent VE92
B*
Kills:1,214
Deaths:466
KDR:2.605
Accuracy:28.188% B*
HSR:23.229% B+
Eridani SX5
B**
Kills:1,209
Deaths:298
KDR:4.057
Accuracy:31.315% B**
HSR:25.724% B*
Pulsar C
B*
Kills:1,166
Deaths:317
KDR:3.678
Accuracy:28.570% B*
HSR:28.731% B*
Thanatos VE70
A
Kills:1,165
Deaths:429
KDR:2.716
Accuracy:52.046% A
HSR:14.077% C-
MKV Suppressed
B**
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:31.427% B**
HSR:23.474% B++
Phobos VX86
B**
Kills:1,162
Deaths:356
KDR:3.264
Accuracy:72.396% B**
HSR:10.241% D--
VX6-7
A
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:31.000% A
HSR:23.514% B+
NS-7 PDW
B**
Kills:1,160
Deaths:517
KDR:2.244
Accuracy:30.520% B**
HSR:22.414% B++
Skorpios
A+
Kills:1,159
Deaths:242
KDR:4.789
Accuracy:29.624% B+
HSR:31.406% A+
Eridani SX5G
A+
Kills:1,159
Deaths:264
KDR:4.390
Accuracy:30.981% B+
HSR:34.081% A+
Solstice VE3
B**
Kills:1,157
Deaths:438
KDR:2.642
Accuracy:28.488% B**
HSR:20.398% C++
NS-11C
A
Kills:1,125
Deaths:228
KDR:4.934
Accuracy:30.831% A
HSR:22.489% B+
NS Baron G5AE
B**
Kills:739
Deaths:211
KDR:3.502
Accuracy:39.870% D
HSR:21.651% B**
Solstice SF
A*
Kills:651
Deaths:274
KDR:2.376
Accuracy:31.345% A+
HSR:29.647% A*
Solstice Burst
B**
Kills:561
Deaths:113
KDR:4.965
Accuracy:30.549% B*
HSR:31.729% B**
Zenith VX-5
A*
Kills:556
Deaths:143
KDR:3.888
Accuracy:29.433% B*
HSR:33.813% A*
VE-S Canis
S
Kills:295
Deaths:121
KDR:2.438
Accuracy:31.604% B++
HSR:55.932% S
Deimos VA29
B+
Kills:265
Deaths:68
KDR:3.897
Accuracy:67.050% B+
HSR:17.736% C*
Pandora VX25
B**
Kills:117
Deaths:34
KDR:3.441
Accuracy:49.815% B**
HSR:16.239% C*
Kills:19,820
Deaths (as Light Assault):5,764
Deaths (to Light Assaults):5,021
KDR:3.43858
Kill Difference:14,056
Playtime:167.958 hours
Usage:17%
Score:4.775m
Score/min:474
Accuracy (listed only):36.443%
HSR (listed only):25.346%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B*
Kills:1,243
Deaths:251
KDR:4.952
Accuracy:30.589% B*
HSR:22.124% B+
Serpent VE92
B*
Kills:1,214
Deaths:466
KDR:2.605
Accuracy:28.188% B*
HSR:23.229% B+
Pulsar C
B*
Kills:1,166
Deaths:317
KDR:3.678
Accuracy:28.570% B*
HSR:28.731% B*
Thanatos VE70
A
Kills:1,165
Deaths:429
KDR:2.716
Accuracy:52.046% A
HSR:14.077% C-
Phobos VX86
B**
Kills:1,162
Deaths:356
KDR:3.264
Accuracy:72.396% B**
HSR:10.241% D--
VX6-7
A
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:31.000% A
HSR:23.514% B+
Eidolon VE33
A+
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:37.004% A+
HSR:31.924% B*
Solstice VE3
B**
Kills:1,157
Deaths:438
KDR:2.642
Accuracy:28.488% B**
HSR:20.398% C++
NS-11C
A
Kills:1,125
Deaths:228
KDR:4.934
Accuracy:30.831% A
HSR:22.489% B+
NS Baron G5AE
B**
Kills:739
Deaths:211
KDR:3.502
Accuracy:39.870% D
HSR:21.651% B**
Solstice SF
A*
Kills:651
Deaths:274
KDR:2.376
Accuracy:31.345% A+
HSR:29.647% A*
Solstice Burst
B**
Kills:561
Deaths:113
KDR:4.965
Accuracy:30.549% B*
HSR:31.729% B**
Zenith VX-5
A*
Kills:556
Deaths:143
KDR:3.888
Accuracy:29.433% B*
HSR:33.813% A*
Deimos VA29
B+
Kills:265
Deaths:68
KDR:3.897
Accuracy:67.050% B+
HSR:17.736% C*
Revenant
A++
Kills:122
Deaths:35
KDR:3.486
Accuracy:33.511% C+
HSR:43.443% A++
Pandora VX25
B**
Kills:117
Deaths:34
KDR:3.441
Accuracy:49.815% B**
HSR:16.239% C*
Kills:13,563
Deaths (as Engineer):3,866
Deaths (to Engineers):3,950
KDR:3.50828
Kill Difference:9,697
Playtime:39.376 hours
Usage:4%
Score:0.974m
Score/min:412
Accuracy (listed only):38.793%
HSR (listed only):24.437%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,393
Deaths:455
KDR:3.062
Accuracy:29.672% B**
HSR:23.618% B*
Eridani SX5
B**
Kills:1,209
Deaths:298
KDR:4.057
Accuracy:31.315% B**
HSR:25.724% B*
Thanatos VE70
A
Kills:1,165
Deaths:429
KDR:2.716
Accuracy:52.046% A
HSR:14.077% C-
Darkstar
B+
Kills:1,164
Deaths:325
KDR:3.582
Accuracy:27.909% C++
HSR:27.320% B+
Terminus VX-9
B**
Kills:1,163
Deaths:317
KDR:3.669
Accuracy:29.451% B++
HSR:34.910% B**
MKV Suppressed
B**
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:31.427% B**
HSR:23.474% B++
Phobos VX86
B**
Kills:1,162
Deaths:356
KDR:3.264
Accuracy:72.396% B**
HSR:10.241% D--
Equinox VE2
B**
Kills:1,161
Deaths:374
KDR:3.104
Accuracy:30.567% B*
HSR:29.974% B**
NS-7 PDW
B**
Kills:1,160
Deaths:517
KDR:2.244
Accuracy:30.520% B**
HSR:22.414% B++
Skorpios
A+
Kills:1,159
Deaths:242
KDR:4.789
Accuracy:29.624% B+
HSR:31.406% A+
NS-11P
A*
Kills:1,159
Deaths:353
KDR:3.283
Accuracy:29.032% A
HSR:33.736% A*
Eridani SX5G
A+
Kills:1,159
Deaths:264
KDR:4.390
Accuracy:30.981% B+
HSR:34.081% A+
Pulsar VS1
B**
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:28.745% B**
HSR:26.684% B*
H-V45
B**
Kills:1,158
Deaths:346
KDR:3.347
Accuracy:29.366% B**
HSR:27.893% B*
Equinox VE2 Burst
B+
Kills:1,139
Deaths:365
KDR:3.121
Accuracy:29.512% B+
HSR:30.904% B
NS Baron G5AE
B**
Kills:739
Deaths:211
KDR:3.502
Accuracy:39.870% D
HSR:21.651% B**
VE-S Canis
S
Kills:295
Deaths:121
KDR:2.438
Accuracy:31.604% B++
HSR:55.932% S
Deimos VA29
B+
Kills:265
Deaths:68
KDR:3.897
Accuracy:67.050% B+
HSR:17.736% C*
Pandora VX25
B**
Kills:117
Deaths:34
KDR:3.441
Accuracy:49.815% B**
HSR:16.239% C*
Corvus VA55
A+
Kills:114
Deaths:56
KDR:2.036
Accuracy:26.848% B+
HSR:33.333% A+
Kills:19,202
Deaths (as Combat Medic):5,826
Deaths (to Combat Medics):3,018
KDR:3.29591
Kill Difference:13,376
Playtime:128.005 hours
Usage:13%
Score:4.545m
Score/min:592
Accuracy (listed only):36.387%
HSR (listed only):27.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:9,408
Deaths:1,488
KDR:6.323
Accuracy:48.401% A+
HSR:79.656% B**
NS-44 Commissioner
B*
Kills:2,618
Deaths:1,220
KDR:2.146
Accuracy:43.862% B*
HSR:21.467% C+
Sirius SX12
B**
Kills:1,393
Deaths:455
KDR:3.062
Accuracy:29.672% B**
HSR:23.618% B*
Parsec VX3-A
A+
Kills:1,212
Deaths:102
KDR:11.882
Accuracy:50.376% A+
HSR:82.591% B+
Eridani SX5
B**
Kills:1,209
Deaths:298
KDR:4.057
Accuracy:31.315% B**
HSR:25.724% B*
Parallax VX3
A
Kills:1,197
Deaths:101
KDR:11.852
Accuracy:47.000% A
HSR:83.459% B++
NS-30 Vandal
B**
Kills:1,188
Deaths:245
KDR:4.849
Accuracy:39.267% B**
HSR:28.199% C*
Cerberus
B*
Kills:1,171
Deaths:519
KDR:2.256
Accuracy:37.853% B*
HSR:31.341% B*
Artemis VX26
A**
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:30.716% B++
HSR:39.812% A**
MKV Suppressed
B**
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:31.427% B**
HSR:23.474% B++
NS-7 PDW
B**
Kills:1,160
Deaths:517
KDR:2.244
Accuracy:30.520% B**
HSR:22.414% B++
Nyx VX31
B**
Kills:1,160
Deaths:234
KDR:4.957
Accuracy:40.154% B**
HSR:34.741% B+
Spiker
B*
Kills:1,160
Deaths:478
KDR:2.427
Accuracy:33.399% B+
HSR:26.810% B*
Phantom VA23
A++
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:46.031% A++
HSR:29.508% C+
Skorpios
A+
Kills:1,159
Deaths:242
KDR:4.789
Accuracy:29.624% B+
HSR:31.406% A+
XM98
A+
Kills:1,159
Deaths:157
KDR:7.382
Accuracy:46.011% A
HSR:87.834% A+
Eridani SX5G
A+
Kills:1,159
Deaths:264
KDR:4.390
Accuracy:30.981% B+
HSR:34.081% A+
Beamer VS3
A
Kills:1,157
Deaths:487
KDR:2.376
Accuracy:33.614% B**
HSR:31.547% A
NS-357 Underboss
B*
Kills:1,148
Deaths:484
KDR:2.372
Accuracy:44.205% B*
HSR:21.603% C+
V10
B**
Kills:1,133
Deaths:117
KDR:9.684
Accuracy:47.702% B**
HSR:84.819% B*
Manticore SX40
A+
Kills:416
Deaths:182
KDR:2.286
Accuracy:33.865% B++
HSR:32.933% A+
VE-S Canis
S
Kills:295
Deaths:121
KDR:2.438
Accuracy:31.604% B++
HSR:55.932% S
Phaseshift VX-S
B**
Kills:156
Deaths:35
KDR:4.457
Accuracy:43.196% B**
HSR:82.051% B+
VA39 Spectre
A+
Kills:141
Deaths:37
KDR:3.811
Accuracy:41.360% A+
HSR:42.553% B+
NS CandyCannon 3000
B+
Kills:54
Deaths:48
KDR:1.125
Accuracy:41.809% B+
HSR:35.185% C+
The Immortal
C*
Kills:53
Deaths:41
KDR:1.293
Accuracy:36.364% C*
HSR:26.415% C
Kills:34,396
Deaths (as Infiltrator):8,675
Deaths (to Infiltrators):3,561
KDR:3.96496
Kill Difference:25,721
Playtime:378.092 hours
Usage:39%
Score:10.940m
Score/min:482
Accuracy (listed only):38.474%
HSR (listed only):43.045%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:269
Deaths:50
KDR:5.380
Accuracy:20.134% B++
HSR:21.190% B+
Quasar VM1
B**
Kills:258
Deaths:50
KDR:5.160
Accuracy:21.138% B**
HSR:22.481% B++
Kills:527
Deaths (as MAX Suit):50
Deaths (to MAX Suits):1,305
KDR:10.54
Kill Difference:477
Playtime:5.677 hours
Usage:1%
Score:0.189m
Score/min:555
Accuracy (listed only):20.636%
HSR (listed only):21.835%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:242
V. Kills:41 N/A
Deaths:12
KDR:20.167
Accuracy:38.838% C+
KPH:64.800 A*
VKPH:11 B+
Kills:242 (242 + 0)
Deaths:12
KDR:20.167
VKDR:3.417
Vehicle Kills:41
Kill Difference:230
Playtime:3.736 hours
Usage:0%
Score:0.062m
Score/min:276
Driving Accuracy:38.838%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:94
V. Kills:34 269%
Deaths:5
KDR:18.800
Accuracy:39.929% C-
KPH:34.200 B*
VKPH:12.400 C
Proton II PPA
A
Kills:90
V. Kills:4 N/A
Deaths:5
KDR:18
Accuracy:30.855% B**
KPH:94.100 A
VKPH:4.200 C*
Kills:184 (0 + 184)
Deaths:10
KDR:18.400
VKDR:3.800
Vehicle Kills:38
Kill Difference:174
Playtime:3.706 hours
Usage:0%
Score:0.051m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:30.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:194
V. Kills:5 N/A
Deaths:3
KDR:64.667
Accuracy:43.091% B++
KPH:305.800 S
VKPH:7.900 B+
E540 Halberd-H
S
Kills:61
V. Kills:25 235%
Deaths:2
KDR:30.500
Accuracy:73.163% A++
KPH:172 S
VKPH:70.500 S
Kills:255 (0 + 255)
Deaths:5
KDR:51
VKDR:6
Vehicle Kills:30
Kill Difference:250
Playtime:0.989 hours
Usage:0%
Score:0.038m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:73.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:101
V. Kills:15 N/A
Deaths:4
KDR:25.250
Accuracy:46.492% B**
KPH:132.900 M**
VKPH:19.700 A*
M40 Fury
A++
Kills:55
V. Kills:8 N/A
Deaths:1
KDR:55
Accuracy:40.451% B+
KPH:97.300 A++
VKPH:14.200 B+
Kills:156 (0 + 156)
Deaths:5
KDR:31.200
VKDR:4.600
Vehicle Kills:23
Kill Difference:151
Playtime:1.326 hours
Usage:0%
Score:0.040m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:40.451%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:308
V. Kills:13 N/A
Deaths:73
KDR:4.219
Accuracy:45.920% B+
KPH:115.100 A*
VKPH:4.900 A*
M40 Fury-F
M++
Kills:302
V. Kills:50 N/A
Deaths:88
KDR:3.432
Accuracy:51.376% C++
KPH:68.900 M++
VKPH:11.400 B**
M12 Kobalt-F
A*
Kills:158
V. Kills:5 N/A
Deaths:52
KDR:3.038
Accuracy:23.323% C++
KPH:79 A*
VKPH:2.500 B**
Kills:768 (768 + 0)
Deaths:213
KDR:3.606
VKDR:0.319
Vehicle Kills:68
Kill Difference:555
Playtime:9.060 hours
Usage:1%
Score:0.142m
Score/min:261
Driving Accuracy:23.323%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 9,4379,4081,4886.323A3.1648.401%A+79.656%B**86.6A*N/A218108.6h1.7B**3.5B**
Betelgeuse 54-A 3,1313,1054786.496B**3.3327.857%B41.224%A162.6M1.4B**51819.1h8.8B**31.6B*
NS-44 Commissioner 2,6252,6181,2202.146B**1.0243.862%B*21.467%C+129M**N/A36420.3h2.5A5.8B**
Orion VS54 1,4371,4335712.51B++0.6525.309%B*30.844%B*63.1AN/A28622.7h9.4B**37.3B
Sirius SX12 1,3971,3934553.062A++0.1029.672%B**23.618%B*122.2SN/A41711.4h9.4A31.8B*
Eclipse VE3A 1,2551,2432514.952A+1.7930.589%B*22.124%B+130.8M*1.3B**4009.5h8.6A28B**
Serpent VE92 1,2161,2144662.605A0.5628.188%B*23.229%B+67.4A++N/A18318h9.4B**33.2B*
Parsec VX3-A 1,2141,21210211.882A*8.7250.376%A+82.591%B+118.8M*N/A25610.2h1.5A3A
Eridani SX5 1,2141,2092984.057M+0.8931.315%B**25.724%B*131.4M**N/A5949.2h9.2B*29.3B++
Parallax VX3 1,1971,19710111.851A**8.6947%A83.459%B++107.8SN/A38411.1h1.5A3.3B**
NS-30 Vandal 1,1921,1882454.849A++1.6839.267%B**28.199%C*118.8M**N/A38810h4.2B**10.7B**
Flare VE6 1,1801,1734192.8A+0.3625.296%B+30.35%B*64.1B*N/A19018.3h8.3B**32.8B++
Cerberus 1,1731,1715192.256A0.9137.853%B*31.341%B*127.3M++N/A2729.2h4.2A11B**
Artemis VX26 1,1701,1682464.748M+1.5830.716%B++39.812%A**128.4SN/A3419.1h8.3A+26.9B**
Pulsar C 1,1661,1663173.678A+0.5128.57%B*28.731%B*85.7A**N/A32213.6h8B**28.1B*
Thanatos VE70 1,1661,1654292.716A*0.4552.046%A14.077%C-101.3M**N/A27711.5h3A5.8B**
Darkstar 1,1811,1643253.582A+0.4227.909%C++27.32%B+104.9A**1.5A+21711.1h10.2B**36.7B++
Terminus VX-9 1,1731,1633173.669B**0.5029.451%B++34.91%B**109.7M+N/A33410.6h8.8A29.8B**
MKV Suppressed 1,1681,1632744.245S1.0831.427%B**23.474%B++155.1SN/A4757.5h9.7B**30.9B*
Phobos VX86 1,1681,1623563.264A+0.1072.396%B**10.241%D--152.9M**N/A6457.6h1.9B*2.7B++
Equinox VE2 1,1691,1613743.104A++0.0630.567%B*29.974%B**92.9M++N/A35512.5h8.8A28.8B*
VX6-7 1,1651,1612654.381A*1.2231%A23.514%B+127.6M**N/A3939.1h10B*32.3B*
NS-15M AE 1,1671,1601657.03A++3.8727.623%B37.069%B**134.9A**N/A3978.6h9B**32.6B++
NS-7 PDW 1,1611,1605172.244A++0.9230.52%B**22.414%B++74.4A**N/A21515.6h10A32.6B*
Nyx VX31 1,1641,1602344.957A1.7940.154%B**34.741%B+118.4M+N/A4249.8h3.9A9.7B**
Spiker 1,1641,1604782.427A+0.7433.399%B+26.81%B*168.1SN/A6686.9h5.4B*16.3B**
Phantom VA23 1,1601,1592834.095A+0.9346.031%A++29.508%C+120.7M*N/A5809.6h3.4B**7.5B**
Eidolon VE33 1,1671,1592384.87M++1.7137.004%A+31.924%B*107.3SN/A36810.8h5A13.5B**
Skorpios 1,1651,1592424.789A*1.6229.624%B+31.406%A+139.6SN/A3148.3h8.2A+27.6B**
VX29 Polaris 1,1601,1592285.083M++1.9226.391%B+33.65%A+133.2M*N/A3928.7h9.1B**34.3B++
XM98 1,1601,1591577.382M++4.2246.011%A87.834%A+61.6A*N/A19418.8h1.6A+3.6B**
NS-15M1 1,1641,1592454.731A**1.5728.062%B**31.579%B**111.4A**N/A34910.4h8.9A31.7B*
NS-11P 1,1791,1593533.283A*0.1229.032%A33.736%A*104.4S1.8S25311.1h9.6A+32.9B**
Eridani SX5G 1,1681,1592644.39M1.2330.981%B+34.081%A+138A**1.1B**4918.4h8.3B**26.9B++
Pulsar VS1 1,1661,1584212.751A*0.4128.745%B**26.684%B*70.2MN/A29216.5h10.4A36.1B**
H-V45 1,1701,1583463.347B**0.1829.366%B**27.893%B*102.5M*1.1A++35511.3h9.6A32.8B**
Beamer VS3 1,1621,1574872.376A*0.7933.614%B**31.547%A130SN/A3328.9h5.6B**16.6B+
Solstice VE3 1,1591,1574382.642M0.5228.488%B**20.398%C++53.6A*N/A19821.6h10.1B**35.5B+
Pulsar LSW 1,1651,1552534.565A**1.4029.407%B**38.009%A++114.4A**1B**44810.1h9.3B**31.7B*
SVA-88 1,1601,1542045.657A++2.4925.542%B+43.501%A**137.4M*N/A4748.4h8.2A+32.3B*
NS-357 Underboss 1,1531,1484842.372A+0.7944.205%B*21.603%C+149.1M**N/A4377.7h3.1B**7B**
Equinox VE2 Burst 1,1491,1393653.121B++0.0429.512%B+30.904%B89A+N/A23112.8h10B**33.9B++
V10 1,1341,1331179.684M6.5247.702%B**84.819%B*112.2M**N/A36010.1h1.5A3.1B**
NS-11C 1,1361,1252284.934S1.7730.831%A22.489%B+138.9S1.4A**5078.1h9.5B**30.8B**
The Slasher 1,0311,00418,9920.053C++3.1116.284%D*2.59%D--1.4CN/A4717.1h1.6B*9.8C+
NS-15M2 9959901975.025A++1.8628.811%B*37.778%A+110A*N/A2689h9B**31.2B*
Sticky Grenade 8568541854N/A850.8475.912%MN/A2846.7M**6.7D112400.3h0.8A+1.1B**
S1 1,3388425111.648A++1.5268.447%A3.919%B++40.9B**24.1A+40320.6h4.4B**6.4B**
C-4 1,0397412343.167A0.0026.657%C*N/A154.4A++62.1A*12904.8h1.3B+4.7B+
NS Baron G5AE 7407392113.502A*0.3439.87%D21.651%B**96A++N/A2377.7h3.4B**8.6C+
Solstice SF 6596512742.376A+0.7931.345%A+29.647%A*69.3M++N/A2019.4h8.8B+28B*
Lasher X2 5895831683.47M**0.3138.058%A++3.087%C-110S1.1C**5825.3h13.5A35.5B**
Solstice Burst 5635611134.965A**1.8030.549%B*31.729%B**119.4M+N/A2934.7h9.9B**32.3B*
Zenith VX-5 5605561433.888M+0.7229.433%B*33.813%A*109M++N/A2675.1h9.4B**31.8B*
Manticore SX40 4174161822.286A+0.8833.865%B++32.933%A+173.3SN/A4042.4h4.4A+13A
Proximity Mine 334334794.228C++1.0662.037%A*N/A278.3M++N/A10371.2h0.8M++1.3A**
S12 Renegade 321308734.219C**1.0545.92%B+2.922%D114.1A*4.8A*2782.7h2.8B++6.1B+
M40 Fury-F 352302883.432B**0.2751.376%C++N/A68.6M++11.4B**2914.4h7.1B++13.8B*
VE-S Canis 2962951212.438A0.7331.604%B++55.932%S89.4A+N/A2003.3h7.8B**24.6B++
Frag Grenade 2812801280N/A276.8459.981%A++N/A933.3A*3.3D42260.3h2.3A3.8A
Cosmos VM3 269269505.38A*2.2220.134%B++21.19%B+51.7A+N/A1975.2h9.5A+47.3B**
Deimos VA29 266265683.897A*0.7367.05%B+17.736%C*139.5M**N/A4021.9h2B++3B+
Quasar VM1 258258505.16A**2.0021.138%B**22.481%B++49.6A*N/A2375.2h10.4A49.2B++
C75 Viper 2832421220.167M**17.0038.838%C+N/A65.4A*11.1B+2763.7h5.8A+14.9B**
Anti-Vehicle Grenade 3272121212N/A208.8460.241%B**N/A706.7A+383.3M*68990.3h3.3A5.5B**
NS Decimator 3022011041.933B**1.2363.27%C**1.99%C+44.7B++22.4B++3874.5h4.1B+6.5B+
Proton II PPA-H 199194364.667S61.5043.091%B++1.031%D323.3S8.3B+5630.6h6.9B**16.1B*
Nemesis VSH9 248182672.716M**0.4573.055%A+5.495%A+49.2A+17.8B2903.7h3.6A*4.9A*
M12 Kobalt-F 163158523.038B++0.1323.323%C++5.696%D-79A*2.5B**1702h9.2B*39.2B++
Phaseshift VX-S 157156354.457B+1.2943.196%B**82.051%B+60A++N/A1422.6h2.2B++5.1B++
Force-Blade 1781514,9970.03C*3.1357.282%A*N/A0.8C++N/A3195.1h2.3B4.1B++
VA39 Spectre 142141373.811A++0.6541.36%A+42.553%B+70.5M*N/A3092h3.6A8.7B**
Tank Mine 236130196.842A*3.6859.674%A++N/A185.7A++151.4M++19950.7h2C+3.3A++
Revenant 124122353.486C**0.3233.511%C+43.443%A++87.1A++1.4A++1861.4h4.6A+13.8B**
Pandora VX25 117117343.441A++0.2849.815%B**16.239%C*167.1SN/A4740.7h3.5B*6.9B*
Corvus VA55 114114562.036B**1.1326.848%B+33.333%A+76A**N/A3461.5h10.7B++39.8B++
M40 Fury 116101425.25M*22.0946.492%B**5.941%S126.3M*18.8A++5960.8h8.6B**18.5B**
Saron HRB 12894518.8M+15.6439.929%C-N/A34.8B**12.6C2192.7h10.8A++27A
Proton II PPA 9490518C**14.8430.855%B**2.222%C++90B**4C++2541h7.7B++24.8B*
Spear Anti-Vehicle Phalanx Turret 14283327.667M++24.5073.662%M+8.434%A*103.8M**73.8S10080.8h6.3B++8.6B**
E540 Halberd-H 8661230.5A++27.3473.163%A++N/A152.5S62.5S7860.4h3.8B**5.1A+
M40 Fury 6355155S51.8440.451%B+1.818%C+91.7A+13.3B3710.6h9.8B+24.2B++
NS CandyCannon 3000 5454481.125B++2.0441.809%B+35.185%C+108MN/A2780.5h3.2B**7.6B*
The Immortal 5353411.293C++1.8736.364%C*26.415%C106A++N/A2200.5h6.3B**17.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82930.8h
Nano-Armor Kit17164,6758.5h
Nanite Revive Grenade07280.2h
Anti-Vehicle MANA Turret0590.1h
Motion Spotter10320,03732.5h
Shield Recharging Field391,2870.6h
Ammunition Package92790.1h
Medical Kit4,09616,34985.6h
Medical Applicator348145,10724.8h
Recon Detection Device648,14918h

Check the help document for the dictionary if you want to learn more about words used here.


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