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Field Marshal Dreadnaught Nampf[iSEX] Nampf
TR BR 129

KDR: 2.56

Score: 35.7m

Last Seen: Oct 13th, 2019 5:12 PM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Terran Republic on Cobalt - Outfit Leader of LX Obsthaendler[iSEX] LX Obsthaendler
TR outfit on Cobalt

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT C-4 P2-120 AP L100 Python AP P2-120 HEAT P2-120 HESH SR-7 NSX-P Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,088,719 MLG Score: 2469
Fun Score: N/A
Cheeseburgers Flipped: 427TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.561%32.622%96429118728,4811.830280.734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.101%1.621A+1.598A+-1.097D*HEAD ++ (~17.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.504B+10.60.237C++25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.666%0.47%462212141,7014463773.80537450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.269%-0.247C-1.097D*-1.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.80.005C+36-0.06C+67.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.386%0.417%965512115,76094729286.07595197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.109%0.089C+-1.383D**0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.531B+7.60.395B9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.021%1.73%509812082,08173010912.85068191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.632%1.434A-0.5D0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.624B+280.417B26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.871%76.475%509612107,0521705284.13607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.432%1.343A0.463B+-0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.486B+20.299C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.822%14.672%509412123,9941314493.03957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.753%0.837B++0.562B+-0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.452B+3.20.233C++2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LX Obsthaendler[iSEX] LX Obsthaendler
TR outfit on Cobalt

Members: 14
35.7m367.4%530 (31.8k)416 (25k)2.5639670,45027,4772.86054129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216496825.328%25.588%64803:0847

12% Combat Medic42% Engineer16% Heavy Assault15% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2016 11:07 AMJan 14th, 2019 6:39 PMOct 13th, 2019 9:18 PM (2d) (PST)Oct 13th, 2019 4:17 PM (2d) (PST)Oct 13th, 2019 1:12 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8692136560.8200.3200.2103.3190.0832469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,11112,80139,310491913199524,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1431.5h/59.6d 8,149 18,027 24,484 285k 1,247 4,488 7,131 74.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B**
Kills:1,215
Deaths:486
KDR:2.500
Accuracy:28.357% B**
HSR:37.119% B**
T9 CARV
A+
Kills:1,207
Deaths:668
KDR:1.807
Accuracy:26.806% A+
HSR:27.341% B++
NSX Naginata
B**
Kills:1,204
Deaths:524
KDR:2.298
Accuracy:28.074% B**
HSR:27.658% C+
T9 CARV-S
A*
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:30.905% A++
HSR:39.259% A*
MG-H1 Watchman
A++
Kills:1,187
Deaths:528
KDR:2.248
Accuracy:28.487% B**
HSR:38.753% A++
T32 Bull
A*
Kills:1,186
Deaths:422
KDR:2.810
Accuracy:29.236% B**
HSR:39.545% A*
MSW-R
A
Kills:1,185
Deaths:442
KDR:2.681
Accuracy:28.966% A
HSR:33.333% A
T9A "Butcher"
A
Kills:664
Deaths:243
KDR:2.733
Accuracy:30.198% A
HSR:34.036% B*
Kills:9,035
Deaths (as Heavy Assault):3,794
Deaths (to Heavy Assaults):7,813
KDR:2.38139
Kill Difference:5,241
Playtime:227.501 hours
Usage:16%
Score:5.203m
Score/min:381
Accuracy (listed only):28.879%
HSR (listed only):34.630%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B**
Kills:1,210
Deaths:628
KDR:1.927
Accuracy:32.261% B**
HSR:26.116% B*
LC2 Lynx
A+
Kills:1,205
Deaths:797
KDR:1.512
Accuracy:28.621% B**
HSR:30.291% A+
The Little Helper
B**
Kills:1,197
Deaths:448
KDR:2.672
Accuracy:58.824% B**
HSR:18.630% B+
NSX Tanto
B**
Kills:1,196
Deaths:564
KDR:2.121
Accuracy:32.135% B**
HSR:28.930% B+
TRAC-5
A+
Kills:1,190
Deaths:717
KDR:1.660
Accuracy:28.944% A+
HSR:25.714% A
NSX-P Tengu
A
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:43.518% A
HSR:23.737% B
LC3 Jaguar
A*
Kills:1,186
Deaths:885
KDR:1.340
Accuracy:29.833% A
HSR:31.282% A*
TRAC-5 Burst
A++
Kills:1,179
Deaths:570
KDR:2.068
Accuracy:29.003% B++
HSR:36.048% A++
NSX-P Tanto
A
Kills:1,177
Deaths:572
KDR:2.058
Accuracy:32.245% A
HSR:32.880% B**
TRS-12 Uppercut
B+
Kills:1,176
Deaths:735
KDR:1.600
Accuracy:63.132% B+
HSR:18.623% B+
T5 AMC
M++
Kills:1,176
Deaths:678
KDR:1.735
Accuracy:28.216% B**
HSR:36.225% M++
AS16 NightHawk
A+
Kills:1,175
Deaths:511
KDR:2.299
Accuracy:54.057% A+
HSR:10.809% D--
NSX Tengu
B+
Kills:1,168
Deaths:636
KDR:1.836
Accuracy:40.547% B+
HSR:19.264% C
FA1 Barrage
B**
Kills:1,159
Deaths:817
KDR:1.419
Accuracy:49.695% B**
HSR:15.703% C+
TAS-16 Blackjack
A
Kills:484
Deaths:250
KDR:1.936
Accuracy:75.732% A
HSR:11.984% D
TRAC-Shot
A+
Kills:370
Deaths:231
KDR:1.602
Accuracy:31.081% A
HSR:26.216% A+
SMG-46 Armistice
B**
Kills:258
Deaths:156
KDR:1.654
Accuracy:31.458% B**
HSR:21.318% B*
NS Baron G5
B++
Kills:90
Deaths:55
KDR:1.636
Accuracy:51.264% B++
HSR:17.778% B++
Kills:17,784
Deaths (as Light Assault):9,800
Deaths (to Light Assaults):5,132
KDR:1.81469
Kill Difference:7,984
Playtime:170.010 hours
Usage:12%
Score:3.372m
Score/min:331
Accuracy (listed only):41.143%
HSR (listed only):23.975%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,205
Deaths:797
KDR:1.512
Accuracy:28.621% B**
HSR:30.291% A+
The Little Helper
B**
Kills:1,197
Deaths:448
KDR:2.672
Accuracy:58.824% B**
HSR:18.630% B+
NSX Tanto
B**
Kills:1,196
Deaths:564
KDR:2.121
Accuracy:32.135% B**
HSR:28.930% B+
TRAC-5
A+
Kills:1,190
Deaths:717
KDR:1.660
Accuracy:28.944% A+
HSR:25.714% A
LC3 Jaguar
A*
Kills:1,186
Deaths:885
KDR:1.340
Accuracy:29.833% A
HSR:31.282% A*
AMR-66
A*
Kills:1,184
Deaths:459
KDR:2.580
Accuracy:35.805% A+
HSR:39.949% A*
TRAC-5 Burst
A++
Kills:1,179
Deaths:570
KDR:2.068
Accuracy:29.003% B++
HSR:36.048% A++
NSX-P Tanto
A
Kills:1,177
Deaths:572
KDR:2.058
Accuracy:32.245% A
HSR:32.880% B**
TRS-12 Uppercut
B+
Kills:1,176
Deaths:735
KDR:1.600
Accuracy:63.132% B+
HSR:18.623% B+
T5 AMC
M++
Kills:1,176
Deaths:678
KDR:1.735
Accuracy:28.216% B**
HSR:36.225% M++
AS16 NightHawk
A+
Kills:1,175
Deaths:511
KDR:2.299
Accuracy:54.057% A+
HSR:10.809% D--
FA1 Barrage
B**
Kills:1,159
Deaths:817
KDR:1.419
Accuracy:49.695% B**
HSR:15.703% C+
TAS-16 Blackjack
A
Kills:484
Deaths:250
KDR:1.936
Accuracy:75.732% A
HSR:11.984% D
TRAC-Shot
A+
Kills:370
Deaths:231
KDR:1.602
Accuracy:31.081% A
HSR:26.216% A+
MG-HBR1 Dragoon
A++
Kills:366
Deaths:92
KDR:3.978
Accuracy:44.943% A++
HSR:37.978% B**
NS Baron G5
B++
Kills:90
Deaths:55
KDR:1.636
Accuracy:51.264% B++
HSR:17.778% B++
Kills:15,510
Deaths (as Engineer):8,381
Deaths (to Engineers):3,737
KDR:1.85061
Kill Difference:7,129
Playtime:595.342 hours
Usage:42%
Score:17.811m
Score/min:499
Accuracy (listed only):42.096%
HSR (listed only):26.190%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B++
Kills:1,226
Deaths:255
KDR:4.808
Accuracy:44.746% B+
HSR:84.258% B++
MG-S1 Jackal
B**
Kills:1,210
Deaths:628
KDR:1.927
Accuracy:32.261% B**
HSR:26.116% B*
NSX-P Tengu
A
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:43.518% A
HSR:23.737% B
TX1 Repeater
A
Kills:1,175
Deaths:1,105
KDR:1.063
Accuracy:31.568% A
HSR:22.128% C++
NSX Tomoe
B
Kills:1,173
Deaths:642
KDR:1.827
Accuracy:29.681% C++
HSR:40.921% B
99SV
A++
Kills:1,171
Deaths:270
KDR:4.337
Accuracy:42.787% A++
HSR:35.696% C+
NSX Tengu
B+
Kills:1,168
Deaths:636
KDR:1.836
Accuracy:40.547% B+
HSR:19.264% C
M77-B
A
Kills:1,167
Deaths:309
KDR:3.777
Accuracy:45.940% A
HSR:82.691% B*
RAMS .50M
A++
Kills:1,164
Deaths:201
KDR:5.791
Accuracy:50.848% A++
HSR:79.553% C++
TSAR-42
A+
Kills:1,164
Deaths:297
KDR:3.919
Accuracy:45.264% B**
HSR:81.873% A+
NSX Daimyo
C**
Kills:1,160
Deaths:337
KDR:3.442
Accuracy:43.441% C**
HSR:94.655% C*
NS-61 Emissary
A+
Kills:326
Deaths:329
KDR:0.991
Accuracy:29.746% C*
HSR:24.847% A+
NS-AM7 Archer
M++
Kills:276
Deaths:369
KDR:0.748
Accuracy:58.294% C+
HSR:43.841% M++
SMG-46 Armistice
B**
Kills:258
Deaths:156
KDR:1.654
Accuracy:31.458% B**
HSR:21.318% B*
Soldier Soaker
B+
Kills:96
Deaths:76
KDR:1.263
Accuracy:38.127% B+
HSR:7.292% D*
Kills:13,922
Deaths (as Infiltrator):6,160
Deaths (to Infiltrators):4,504
KDR:2.26006
Kill Difference:7,762
Playtime:216.780 hours
Usage:15%
Score:3.851m
Score/min:296
Accuracy (listed only):40.548%
HSR (listed only):45.879%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:1,210
Deaths:628
KDR:1.927
Accuracy:32.261% B**
HSR:26.116% B*
T1 Cycler
A+
Kills:1,198
Deaths:839
KDR:1.428
Accuracy:28.712% A
HSR:32.137% A+
The Little Helper
B**
Kills:1,197
Deaths:448
KDR:2.672
Accuracy:58.824% B**
HSR:18.630% B+
T1A Unity
B+
Kills:1,193
Deaths:682
KDR:1.749
Accuracy:27.583% B+
HSR:28.835% B+
NSX-P Tengu
A
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:43.518% A
HSR:23.737% B
TORQ-9
B**
Kills:1,180
Deaths:666
KDR:1.772
Accuracy:28.209% B*
HSR:32.034% B**
T1S Cycler
A++
Kills:1,179
Deaths:593
KDR:1.988
Accuracy:27.515% B++
HSR:33.673% A++
TRS-12 Uppercut
B+
Kills:1,176
Deaths:735
KDR:1.600
Accuracy:63.132% B+
HSR:18.623% B+
AS16 NightHawk
A+
Kills:1,175
Deaths:511
KDR:2.299
Accuracy:54.057% A+
HSR:10.809% D--
NS-11A
A*
Kills:1,173
Deaths:553
KDR:2.121
Accuracy:27.093% B+
HSR:36.914% A*
TAR
A+
Kills:1,170
Deaths:621
KDR:1.884
Accuracy:29.230% B**
HSR:32.137% A+
NSX Tengu
B+
Kills:1,168
Deaths:636
KDR:1.836
Accuracy:40.547% B+
HSR:19.264% C
FA1 Barrage
B**
Kills:1,159
Deaths:817
KDR:1.419
Accuracy:49.695% B**
HSR:15.703% C+
TAS-16 Blackjack
A
Kills:484
Deaths:250
KDR:1.936
Accuracy:75.732% A
HSR:11.984% D
SMG-46 Armistice
B**
Kills:258
Deaths:156
KDR:1.654
Accuracy:31.458% B**
HSR:21.318% B*
NSX Yumi
A*
Kills:100
Deaths:49
KDR:2.041
Accuracy:29.526% B+
HSR:48% A*
NS Baron G5
B++
Kills:90
Deaths:55
KDR:1.636
Accuracy:51.264% B++
HSR:17.778% B++
Kills:16,298
Deaths (as Combat Medic):8,789
Deaths (to Combat Medics):2,894
KDR:1.85436
Kill Difference:7,509
Playtime:175.131 hours
Usage:12%
Score:3.818m
Score/min:363
Accuracy (listed only):41.080%
HSR (listed only):25.158%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:782
Deaths:165
KDR:4.739
Accuracy:22.111% A+
HSR:23.785% B*
M3 Pounder HEG
A++
Kills:734
Deaths:162
KDR:4.531
Accuracy:55.040% A++
HSR:3.678% B+
M1 Heavy Cycler
A*
Kills:706
Deaths:166
KDR:4.253
Accuracy:22.651% A*
HSR:19.547% B
M3 Pounder HEG
A++
Kills:565
Deaths:161
KDR:3.509
Accuracy:57.129% A++
HSR:3.717% B+
MR1 Fracture
A+
Kills:110
Deaths:39
KDR:2.821
Accuracy:50.499% A+
HSR:0% F-
MR1 Fracture
A+
Kills:95
Deaths:39
KDR:2.436
Accuracy:50.476% A+
HSR:1.053% D*
NS-10 Burster
A+
Kills:68
Deaths:17
KDR:4
Accuracy:38.626% A+
HSR:1.471% D*
NS-10 Burster
A+
Kills:54
Deaths:17
KDR:3.176
Accuracy:38.665% A+
HSR:3.704% D
Kills:3,114
Deaths (as MAX Suit):383
Deaths (to MAX Suits):965
KDR:8.13055
Kill Difference:2,731
Playtime:53.445 hours
Usage:4%
Score:1.633m
Score/min:509
Accuracy (listed only):41.900%
HSR (listed only):7.119%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,202
V. Kills:50 N/A
Deaths:44
KDR:27.318
Accuracy:35.215% B**
KPH:94.100 A++
VKPH:3.900 C**
M18 Needler
B**
Kills:499
V. Kills:273 182%
Deaths:161
KDR:3.099
Accuracy:34.453% B
KPH:22.800 B**
VKPH:12.500 B+
Hornet Missiles
B+
Kills:125
V. Kills:84 147%
Deaths:18
KDR:6.944
Accuracy:71.683% A+
KPH:70.400 C*
VKPH:47.300 B+
M18 Rotary
B+
Kills:55
V. Kills:33 162%
Deaths:4
KDR:13.750
Accuracy:31.715% C++
KPH:21.500 B+
VKPH:12.900 B+
Kills:1,881 (1,756 + 0)
Deaths:227
KDR:8.286
VKDR:1.938
Vehicle Kills:440
Kill Difference:1,654
Playtime:39.023 hours
Usage:3%
Score:0.521m
Score/min:222
Piloting Accuracy:31.715%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:340
V. Kills:223 152%
Deaths:31
KDR:10.968
Accuracy:41.834% C++
KPH:38.900 C**
VKPH:25.500 C++
Kills:340 (0 + 340)
Deaths:31
KDR:10.968
VKDR:7.194
Vehicle Kills:223
Kill Difference:309
Playtime:8.733 hours
Usage:1%
Score:0.211m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:41.834%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,426
V. Kills:497 286%
Deaths:30
KDR:47.533
Accuracy:60.289% B**
KPH:64.600 A*
VKPH:22.500 A*
L100 Python AP
A
Kills:1,376
V. Kills:673 204%
Deaths:70
KDR:19.657
Accuracy:53.579% C
KPH:47.800 A
VKPH:23.400 B*
L100 Python HESH
B*
Kills:427
V. Kills:53 N/A
Deaths:7
KDR:61
Accuracy:49.226% C++
KPH:72.900 B*
VKPH:9.100 C*
Skyguard
B**
Kills:248
V. Kills:123 200%
Deaths:8
KDR:31
Accuracy:34.484% B*
KPH:21.700 B**
VKPH:10.800 B
C75 Viper
A*
Kills:145
V. Kills:58 246%
Deaths:20
KDR:7.250
Accuracy:56.256% A++
KPH:43.800 B*
VKPH:17.500 A*
LB00 Python AP
C++
Kills:131
V. Kills:71 182%
Deaths:19
KDR:6.895
Accuracy:61.287% C**
KPH:40.300 D
VKPH:21.900 C++
Kills:3,753 (3,753 + 0)
Deaths:154
KDR:24.370
VKDR:9.578
Vehicle Kills:1,475
Kill Difference:3,599
Playtime:74.691 hours
Usage:5%
Score:1.575m
Score/min:351
Driving Accuracy:61.287%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,402
V. Kills:710 197%
Deaths:114
KDR:12.298
Accuracy:55.018% B**
KPH:36.200 B+
VKPH:18.300 C++
P2-120 HEAT
A++
Kills:1,308
V. Kills:504 259%
Deaths:51
KDR:25.647
Accuracy:57.531% A++
KPH:45.700 A++
VKPH:17.600 A++
P2-120 HESH
A++
Kills:1,236
V. Kills:310 397%
Deaths:
KDR:
Accuracy:61.881% A*
KPH:75.100 B**
VKPH:18.800 A++
E540 Halberd
A+
Kills:705
V. Kills:301 233%
Deaths:56
KDR:12.589
Accuracy:53.271% A+
KPH:35.700 B*
VKPH:15.200 B+
MR11 Gatekeeper
A++
Kills:272
V. Kills:138 196%
Deaths:39
KDR:6.974
Accuracy:54.277% A++
KPH:27.800 B+
VKPH:14.100 C
G30 Vulcan
A*
Kills:128
V. Kills:69 183%
Deaths:21
KDR:6.095
Accuracy:48.477% A*
KPH:23.700 C*
VKPH:12.800 C+
Kills:5,051 (3,946 + 1,105)
Deaths:281
KDR:17.975
VKDR:7.231
Vehicle Kills:2,032
Kill Difference:4,770
Playtime:118.701 hours
Usage:8%
Score:2.650m
Score/min:372
Driving Accuracy:61.881%
Gunner Accuracy:48.477%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:332
V. Kills:151 218%
Deaths:50
KDR:6.640
Accuracy:56.217% B**
KPH:58.900 B++
VKPH:26.800 C+
E540 Halberd-H
B*
Kills:303
V. Kills:139 216%
Deaths:19
KDR:15.947
Accuracy:63.663% B*
KPH:56.400 B++
VKPH:25.900 B+
P525 Marauder-H
B**
Kills:140
V. Kills:15 N/A
Deaths:6
KDR:23.333
Accuracy:48.396% A++
KPH:101.600 C+
VKPH:10.900 B**
MR11 Gatekeeper-H
A*
Kills:71
V. Kills:40 173%
Deaths:6
KDR:11.833
Accuracy:69.663% A*
KPH:48.500 A
VKPH:27.300 C+
Kills:846 (0 + 846)
Deaths:81
KDR:10.444
VKDR:4.259
Vehicle Kills:345
Kill Difference:765
Playtime:13.850 hours
Usage:1%
Score:0.418m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:69.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:119
V. Kills:39 298%
Deaths:5
KDR:23.800
Accuracy:51.238% A+
KPH:33.500 B**
VKPH:11 B*
M20 Basilisk
A*
Kills:88
V. Kills:28 303%
Deaths:5
KDR:17.600
Accuracy:49.824% A
KPH:45.300 A*
VKPH:14.400 B**
M12 Kobalt
C++
Kills:66
V. Kills:4 N/A
Deaths:5
KDR:13.200
Accuracy:25.634% A++
KPH:56.500 C+
VKPH:3.400 C++
Kills:273 (0 + 273)
Deaths:15
KDR:18.200
VKDR:4.733
Vehicle Kills:71
Kill Difference:258
Playtime:6.665 hours
Usage:0%
Score:0.160m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:25.634%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:218
V. Kills:12 N/A
Deaths:56
KDR:3.893
Accuracy:46.707% B+
KPH:55.300 C*
VKPH:3 B*
M40 Fury-F
A*
Kills:77
V. Kills:36 208%
Deaths:14
KDR:5.500
Accuracy:66.273% A+
KPH:30.200 B+
VKPH:14.100 A*
Kills:295 (295 + 0)
Deaths:70
KDR:4.214
VKDR:0.686
Vehicle Kills:48
Kill Difference:225
Playtime:6.491 hours
Usage:0%
Score:0.079m
Score/min:202
Driving Accuracy:66.273%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:112
V. Kills:9 N/A
Deaths:3
KDR:37.333
Accuracy:41.838% B**
KPH:88.600 B+
VKPH:7.100 C*
Kills:112 (0 + 112)
Deaths:3
KDR:37.333
VKDR:3
Vehicle Kills:9
Kill Difference:109
Playtime:1.264 hours
Usage:0%
Score:0.033m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:41.838%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 1,9231,4263047.533S44.9760.289%B**N/A64.5A*22.5A*37722.1h4.8B7.9B*
C-4 1,7661,4215962.384B++0.1832.775%B**N/A122.5B*29.7C++011.6h1B**3B**
P2-120 AP 2,1121,40211412.298B++9.7355.018%B**N/A36.2B+18.3C++46738.7h5.2B*9.4B**
L100 Python AP 2,0491,3767019.657M+17.0953.579%CN/A47.8A23.4B*34728.8h3.8B++7.1B*
P2-120 HEAT 1,8121,3085125.647M23.0857.531%A++N/A45.7A++17.6A++33228.6h5.7B*9.8A
P2-120 HESH 1,5461,23611236U1,233.4461.881%A*N/A75.4B**18.9A++35116.4h3.8B*6.1A
SR-7 1,2321,2262554.808B+2.2444.746%B+84.258%B++70.1A++N/A17617.5h1.7B*3.8B*
NSX-P Naginata 1,2511,2154862.5B*0.0628.357%B**37.119%B**95.7A++2.8A*39612.7h10.2B*36.1B*
MG-S1 Jackal 1,2451,2106281.927B++0.6432.261%B**26.116%B*50.6B++1.5A++13323.9h9.4B29.2B++
T9 CARV 1,2161,2076681.807B+0.7626.806%A+27.341%B++51.4B**N/A18823.5h10.9B*40.7B*
Sticky Grenade 1,2531,20711207N/A1,204.4472.748%A**N/A1341.1B*51.1M**48670.9h1.8B+2.5B++
LC2 Lynx 1,2261,2057971.512B1.0528.621%B**30.291%A+43.8B++N/A11427.5h12B++41.8B*
NSX Naginata 1,2171,2045242.298B*0.2728.074%B**27.658%C+54.5B+N/A23922.1h10.2B+36.3B++
M14 Banshee 1,2521,2024427.318A*24.7535.215%B**N/A93.9A++3.9C**24912.8h14.5B+41.1B++
T1 Cycler 1,2241,1988391.428B+1.1428.712%A32.137%A+38B*N/A12831.5h12B*41.8B**
The Little Helper 1,2091,1974482.672B**0.1158.824%B**18.63%B+85.5A++N/A19314h3.9B*6.6B*
NSX Tanto 1,2331,1965642.121B**0.4432.135%B**28.93%B+48.2B++1.5A*10624.8h11B+34.3B+
T1A Unity 1,2271,1936821.749B+0.8127.583%B+28.835%B+63.5B**1.8A*13818.8h10.4B**37.8B*
TRAC-5 1,2141,1907171.66B**0.9028.944%A+25.714%A27B+N/A11544h11.1B*38.3B*
NSX-P Tengu 1,2161,1885502.16B**0.4043.518%A23.737%B62.2B*1.5B*15319.1h9.9B**22.7B*
T9 CARV-S 1,2141,1874812.468B*0.1030.905%A++39.259%A*84.8A++1.9M*29714h9.5B**30.9B*
MG-H1 Watchman 1,2141,1875282.248B+0.3228.487%B**38.753%A++86.6A++2A**30513.7h11.8B*41.5B++
T7 Mini-Chaingun 1,2121,1875102.327A+0.2427.664%A*13.816%C*65.6A++1.4A+16518.1h11.4B*41.2B*
T32 Bull 1,2121,1864222.81B**0.2529.236%B**39.545%A*84.1A++1.8M+23614.1h9.7B**33.3B++
LC3 Jaguar 1,2071,1868851.34C+1.2229.833%A31.282%A*33.7C*N/A11335.2h11.6B+38.8B++
MSW-R 1,2031,1854422.681B0.1228.966%A33.333%A71A1.1A+31016.7h9.7B**33.5B*
AMR-66 1,2081,1844592.58A++0.0235.805%A+39.949%A*61.3A**1.2A+26819.3h6.2B**17.3B**
MANA Anti-Personnel Turret 1,2051,1823433.446N/A0.8827.837%UN/A11820U230U20752800.1h18.6T*66.8T*
TORQ-9 1,2071,1806661.772B+0.7928.209%B*32.034%B**45.9B+1.1A15125.7h12.7B++44.9B++
T1S Cycler 1,2011,1795931.988B**0.5827.515%B++33.673%A++43.5B*N/A17727.1h10.8B++39.4B++
TRAC-5 Burst 1,1991,1795702.068C++0.5029.003%B++36.048%A++62.7B*1.1B**20818.8h10.4B*35.9B*
NSX-P Tanto 1,1951,1775722.058A0.5132.245%A32.88%B**46.2B*N/A14425.5h10.6B*33B*
TRS-12 Uppercut 1,1871,1767351.6B0.9663.132%B+18.623%B+54.2B+N/A21621.7h2.3B+3.6B+
T5 AMC 1,1911,1766781.735B*0.8328.216%B**36.225%M++45.8AN/A17425.7h10.6B**37.4B*
TX1 Repeater 1,1921,1751,1051.063B+1.5031.568%A22.128%C++35.5B+N/A12933.1h11.7B+36.9B++
AS16 NightHawk 1,1911,1755112.299B**0.2654.057%A+10.809%D--81A*1.1A+27014.5h3.4B*6.4B**
NSX Tomoe 1,1871,1736421.827C*0.7429.681%C++40.921%B42.5C++N/A10927.6h12.8B+43B+
NS-11A 1,1911,1735532.121B*0.4427.093%B+36.914%A*57.5AN/A19220.4h10.9B**40.2B*
99SV 1,1821,1712704.337A++1.7742.787%A++35.696%C+65.8M+N/A19617.8h3.6A8.3A
TAR 1,1891,1706211.884B0.6829.23%B**32.137%A+45.9B+N/A11825.5h11.5B++39.5B*
NSX Tengu 1,1771,1686361.836B++0.7340.547%B+19.264%C46.5B+N/A10425.1h11B+27B+
M77-B 1,1701,1673093.777A1.2145.94%A82.691%B*46.1AN/A10525.3h1.8B**3.9B**
RAMS .50M 1,1681,1642015.791B*3.2350.848%A++79.553%C++93.1SN/A29512.5h1.6B**3.1B**
TSAR-42 1,1671,1642973.919C*1.3645.264%B**81.873%A+94.6A**N/A40512.3h1.6A3.6B**
NSX Daimyo 1,1611,1603373.442C++0.8843.441%C**94.655%C*62.4B+N/A19518.6h1.9B**4.3B*
FA1 Barrage 1,1751,1598171.419B+1.1449.695%B**15.703%C+45.1B**N/A17725.7h4.5B+9B++
M1 Heavy Cycler 8037821654.739A*2.1822.111%A+23.785%B*51.4A++1.4A+19115.2h13.6B*61.6B**
M3 Pounder HEG 7857341624.531A++1.9755.04%A++3.678%B+36.7A*2.6C-19020h12.6B++22.9B*
M1 Heavy Cycler 7207061664.253A*1.6922.651%A*19.547%B46.1A**N/A18515.3h15.5B++68.6B*
E540 Halberd 1,0067055612.589B*10.0353.271%A+N/A35.8B*15.3B+30619.7h4.8B*9B**
T9A "Butcher" 6736642432.733B+0.1730.198%A34.036%B*87.4B**1.2B**3427.6h9.3B**30.9B**
ML-7 7895724931.16B++1.4059.766%B1.399%D-36.4A13.8C*32015.7h5.9B+9.8B++
M3 Pounder HEG 6375651613.509A0.9557.129%A++3.717%B+28.4B**3.6C+14419.9h16.9C**29.6B++
M18 Needler 7724991613.099B+0.5434.453%BN/A22.8B**12.5B+16821.9h87.8B++255B*
TAS-16 Blackjack 4904842501.936B+0.6375.732%A11.984%D84.9A++1.1B**3075.7h1.8B**2.4B*
L100 Python HESH 480427761S58.4449.226%C++N/A72.4B*9C*3395.9h2.6B*5.3B++
Frag Grenade 4114001400N/A397.4460.366%A*N/A800A+22A*34500.5h2.7B**4.5B**
TRAC-Shot 3783702311.602C**0.9631.081%A26.216%A+52.1B*1.1B**1997.1h8.8B**28.2B**
MG-HBR1 Dragoon 369366923.978A**1.4144.943%A++37.978%B**65.4A*N/A2435.6h3.9A8.6A
C150 Dalton 5633403110.968B+8.4041.834%C++N/A39.1C**25.6C++4038.7h3B*7.2B**
G20 Vulcan-H 483332506.64B++4.0856.217%B**1.807%D59.3B++27C+5705.6h63.6A113.1A
NS-61 Emissary 3313263290.991C**1.5729.746%C*24.847%A+25.1C+N/A8113h10.4B+34.9B++
E540 Halberd-H 4423031915.947B**13.3863.663%B*N/A56.1B+25.7B4605.4h4.3B*6.8B**
NS-AM7 Archer 3182763690.748B++1.8258.294%C+43.841%M++12.2B**1.9C--8922.7h7.1B**12.2B**
MR11 Gatekeeper 410272396.974B+4.4154.277%A++1.838%C+27.8B+14.1C3339.8h38.5B*71A
SMG-46 Armistice 2702581561.654B+0.9131.458%B**21.318%B*75.9A**3.5S3273.4h11.7B*37.3B++
Skyguard 371248831U28.4434.484%B*1.613%C21.8B**10.8B24911.4h67.8A196.5A
NS-03 Thumper 2522401012.376A*0.1937.044%B1.25%D46.2B**2.3A**1265.2h7.8C**21B+
S12 Renegade 230218563.893B+1.3346.707%B+3.67%C55.9C**3.1B**2253.9h3.2C++6.8B+
Chainblade 20919425,3870.008C-2.5616.734%D--11.34%B++0.2DN/A11005.5h2.4C**14.1C+
NS Decimator 198167961.74B*0.8268.958%B**2.395%C*59.6A+11.1D5522.8h3.6B++5.2B**
Tank Mine 204155354.429B**1.87100.701%SN/A221.4A*70C**16490.7h2.8D**2.8A++
Rocklet Rifle 2591501131.327B**1.2457.888%B+N/A31.9C**23.2C+4724.7h26.4B*45.6B*
C75 Viper 203145207.25B+4.6956.256%A++N/A43.9B*17.6A*5763.3h12.3C*21.9B*
P525 Marauder-H 155140623.333B*20.7748.396%A++N/A100C+10.7B**4381.4h7.5C+15.6B+
LB00 Python AP 202131196.895C4.3361.287%C**N/A40.9D22.2C++3743.2h4.9C7.9C++
G30 Vulcan 197128216.095B+3.5348.477%A*N/A23.7C*12.8C+2795.4h115.9C239B++
M12 Kobalt 132126263A60.4426.766%B*22.222%B**96.9C+4.6C+2631.3h15.2B+56.8B++
Hornet Missiles 209125186.944C*4.3871.683%A+N/A69.4C++46.7B6041.8h10.9C++15.3B+
Claymore 122122333.697C1.1323.72%D-N/A93.8DN/A3071.3h1.1B*4.8C
M20 Basilisk 158119523.8S21.2451.238%A+5.042%C33.1B**10.8B*4243.6h86.3C**168.4B*
CAS 14-E 121112337.333B*34.7741.838%B**N/A86.2B+6.9C++4371.3h25.4B+60.8B++
MR1 Fracture 169110392.821M++0.2650.499%A+N/A10C**5.4C++13911h56.6C+112.1B+
NS-R3 Swarm 181109641.703M+0.8668.212%B*N/A11.4B*7.5C*1209.6h19.2B**28.1A
NSX Yumi 104100492.041B+0.5229.526%B+48%A*62.5B**2.5B**3231.6h9.3B**31.4B*
Soldier Soaker 9796761.263C++1.3038.127%B+7.292%D*56.5C**N/A2221.7h6.6C+17.2B
MR1 Fracture 13995392.436M+0.1350.476%A+1.053%D*8.6C++4C10911.1h65.8C130.4B
NS Baron G5 9090551.636B*0.9351.264%B++17.778%B++28.1CN/A1493.2h4.1B+7.9C+
M20 Basilisk 11688517.6S15.0449.824%A4.545%C-46.3A*14.7A3621.9h57.8B**116B**
M40 Fury-F 11377145.5M+2.9466.273%A+N/A29.6B13.8A++1672.6h8.8B+13.2B++
T2 Striker 12775481.563A**1.0060.487%B*N/A16B11.1C+2224.7h35.1B+58B++
MR11 Gatekeeper-H 11171611.833A+9.2769.663%A*2.817%B**47.3A26.7C+4611.5h40.7B*58.5A
NS-10 Burster 10368174M*1.4438.626%A+1.471%D*10.6A**5.5A1006.4h93.6A+242.4A
M12 Kobalt 7066513.2C+10.6425.634%A++16.667%C55C3.3C+3891.2h19.5C+75.9B+
Spear Anti-Vehicle Phalanx Turret 8059319.667A*17.1061.814%A++1.695%D*98.3M**35A+6780.6h5B**8A
M18 Rotary 8855413.75S11.1931.715%C++N/A21.2B+12.7B+2932.6h75.9B++239.3B*
NS-10 Burster 8154173.176M+0.6138.665%A+3.704%D8.3A+4.2B+956.5h119.4B++308.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade09410.3h
Spawn Beacon96300.4h
Nano-Armor Kit641611,40763h
Medical Applicator372154,68113.6h
Restoration Kit51700.1h
Motion Spotter294,4572.1h
Welding Device06030.1h
Spitfire Auto-Turret31870.2h
Shield Recharging Field141,9510.6h
Ammunition Package273,1560.9h
Medical Kit1913,3902.3h
Anti-Infantry MANA Turret361,5691.9h
Snowman Soldier3900.1h
Nano-Repair Grenade08470.2h
WLT-Howler Mining Laser01,3570.3h

Check the help document for the dictionary if you want to learn more about words used here.


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