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Field Marshal Undertaker Nampf[iSEX] Nampf
TR BR 129

KDR: 2.57

Score: 36m

Last Seen: Oct 18th, 2019 7:15 PM
- OFFLINE - 14.8 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP C-4 L100 Python HEAT L100 Python AP P2-120 HEAT P2-120 HESH SR-7 NSX-P Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,082,464 MLG Score: 2464
Fun Score: N/A
Cheeseburgers Flipped: 427TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.58%32.689%96729119828,7621.836070.733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.094%1.626A+1.775A++-0.865D--HEAD ++ (~17.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.52B+10.60.261C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.619%0.47%460212251,7034493783.79287449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.292%-0.282C-1.028D*-1.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.359C**360.323C*68

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.505%0.453%994512225,95495430066.24109198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.122%0.433B-1.339D**0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.576B+7.40.405B8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.033%1.73%504812192,08173610912.82361191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.633%1.368A-0.674D0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.544B+280.304C*26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.871%76.475%504612217,0521723284.09286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.432%1.491A+0.61B+-0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+20.368C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.884%14.705%504412234,0191319493.0447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.785%1.1B**-0.003C+0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.557B+3.20.342C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36m368.1%530 (31.8k)415 (24.9k)2.5695171,11927,6782.86834129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227501425.278%25.542%64603:0847

12% Combat Medic42% Engineer16% Heavy Assault15% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2016 11:07 AMJan 14th, 2019 6:39 PMOct 18th, 2019 3:38 PM (50d) (PST)Oct 18th, 2019 4:36 PM (50d) (PST)Oct 18th, 2019 3:15 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8702136570.8200.3190.2103.3270.0832464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,20512,76139,444491913200524,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1444.9h/60.2d 8,271 18,165 24,705 288.4k 1,257 4,529 7,226 75.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B**
Kills:1,215
Deaths:486
KDR:2.500
Accuracy:28.357% B**
HSR:37.119% B**
T9 CARV
A+
Kills:1,207
Deaths:668
KDR:1.807
Accuracy:26.806% A+
HSR:27.341% B+
NSX Naginata
B**
Kills:1,204
Deaths:524
KDR:2.298
Accuracy:28.074% B**
HSR:27.658% C+
T9 CARV-S
A*
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:30.905% A++
HSR:39.259% A*
MG-H1 Watchman
A+
Kills:1,187
Deaths:528
KDR:2.248
Accuracy:28.487% B**
HSR:38.753% A+
T32 Bull
A++
Kills:1,186
Deaths:422
KDR:2.810
Accuracy:29.236% B**
HSR:39.545% A++
MSW-R
B**
Kills:1,185
Deaths:442
KDR:2.681
Accuracy:28.966% B**
HSR:33.333% B**
T9A "Butcher"
A
Kills:754
Deaths:270
KDR:2.793
Accuracy:30.449% A
HSR:33.952% B*
Kills:9,125
Deaths (as Heavy Assault):3,821
Deaths (to Heavy Assaults):7,864
KDR:2.38812
Kill Difference:5,304
Playtime:228.833 hours
Usage:16%
Score:5.235m
Score/min:381
Accuracy (listed only):28.910%
HSR (listed only):34.620%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B**
Kills:1,210
Deaths:628
KDR:1.927
Accuracy:32.261% B**
HSR:26.116% B*
LC2 Lynx
A
Kills:1,205
Deaths:797
KDR:1.512
Accuracy:28.621% B**
HSR:30.291% A
The Little Helper
B**
Kills:1,197
Deaths:448
KDR:2.672
Accuracy:58.824% B**
HSR:18.630% B+
NSX Tanto
B**
Kills:1,196
Deaths:564
KDR:2.121
Accuracy:32.135% B**
HSR:28.930% B+
TRAC-5
A+
Kills:1,190
Deaths:717
KDR:1.660
Accuracy:28.944% A+
HSR:25.714% B**
NSX-P Tengu
B**
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:43.518% B**
HSR:23.737% C**
LC3 Jaguar
A++
Kills:1,186
Deaths:885
KDR:1.340
Accuracy:29.833% A
HSR:31.282% A++
TRAC-5 Burst
A++
Kills:1,179
Deaths:570
KDR:2.068
Accuracy:29.003% B+
HSR:36.048% A++
NSX-P Tanto
A
Kills:1,177
Deaths:572
KDR:2.058
Accuracy:32.245% A
HSR:32.880% B**
TRS-12 Uppercut
B+
Kills:1,176
Deaths:735
KDR:1.600
Accuracy:63.132% B+
HSR:18.623% B+
T5 AMC
M+
Kills:1,176
Deaths:678
KDR:1.735
Accuracy:28.216% B*
HSR:36.225% M+
AS16 NightHawk
A+
Kills:1,175
Deaths:511
KDR:2.299
Accuracy:54.057% A+
HSR:10.809% D--
NSX Tengu
B+
Kills:1,168
Deaths:636
KDR:1.836
Accuracy:40.547% B+
HSR:19.264% C
FA1 Barrage
B**
Kills:1,159
Deaths:817
KDR:1.419
Accuracy:49.695% B**
HSR:15.703% C+
TAS-16 Blackjack
A
Kills:509
Deaths:260
KDR:1.958
Accuracy:75.879% A
HSR:12.377% D
TRAC-Shot
A++
Kills:451
Deaths:269
KDR:1.677
Accuracy:31.282% A
HSR:27.716% A++
SMG-46 Armistice
B**
Kills:258
Deaths:156
KDR:1.654
Accuracy:31.458% B**
HSR:21.318% B++
NS Baron G5
B++
Kills:96
Deaths:58
KDR:1.655
Accuracy:50.526% B++
HSR:16.667% B+
Kills:17,896
Deaths (as Light Assault):9,851
Deaths (to Light Assaults):5,168
KDR:1.81667
Kill Difference:8,045
Playtime:170.121 hours
Usage:12%
Score:3.378m
Score/min:331
Accuracy (listed only):41.121%
HSR (listed only):24.018%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,205
Deaths:797
KDR:1.512
Accuracy:28.621% B**
HSR:30.291% A
The Little Helper
B**
Kills:1,197
Deaths:448
KDR:2.672
Accuracy:58.824% B**
HSR:18.630% B+
NSX Tanto
B**
Kills:1,196
Deaths:564
KDR:2.121
Accuracy:32.135% B**
HSR:28.930% B+
TRAC-5
A+
Kills:1,190
Deaths:717
KDR:1.660
Accuracy:28.944% A+
HSR:25.714% B**
LC3 Jaguar
A++
Kills:1,186
Deaths:885
KDR:1.340
Accuracy:29.833% A
HSR:31.282% A++
AMR-66
A*
Kills:1,184
Deaths:459
KDR:2.580
Accuracy:35.805% A+
HSR:39.949% A*
TRAC-5 Burst
A++
Kills:1,179
Deaths:570
KDR:2.068
Accuracy:29.003% B+
HSR:36.048% A++
NSX-P Tanto
A
Kills:1,177
Deaths:572
KDR:2.058
Accuracy:32.245% A
HSR:32.880% B**
TRS-12 Uppercut
B+
Kills:1,176
Deaths:735
KDR:1.600
Accuracy:63.132% B+
HSR:18.623% B+
T5 AMC
M+
Kills:1,176
Deaths:678
KDR:1.735
Accuracy:28.216% B*
HSR:36.225% M+
AS16 NightHawk
A+
Kills:1,175
Deaths:511
KDR:2.299
Accuracy:54.057% A+
HSR:10.809% D--
FA1 Barrage
B**
Kills:1,159
Deaths:817
KDR:1.419
Accuracy:49.695% B**
HSR:15.703% C+
TAS-16 Blackjack
A
Kills:509
Deaths:260
KDR:1.958
Accuracy:75.879% A
HSR:12.377% D
TRAC-Shot
A++
Kills:451
Deaths:269
KDR:1.677
Accuracy:31.282% A
HSR:27.716% A++
MG-HBR1 Dragoon
A++
Kills:400
Deaths:97
KDR:4.124
Accuracy:44.777% A++
HSR:38.750% B**
NS Baron G5
B++
Kills:96
Deaths:58
KDR:1.655
Accuracy:50.526% B++
HSR:16.667% B+
Kills:15,656
Deaths (as Engineer):8,437
Deaths (to Engineers):3,769
KDR:1.85564
Kill Difference:7,219
Playtime:603.664 hours
Usage:42%
Score:18.015m
Score/min:497
Accuracy (listed only):42.061%
HSR (listed only):26.287%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B**
Kills:1,210
Deaths:628
KDR:1.927
Accuracy:32.261% B**
HSR:26.116% B*
T1 Cycler
A+
Kills:1,198
Deaths:839
KDR:1.428
Accuracy:28.712% A
HSR:32.137% A+
The Little Helper
B**
Kills:1,197
Deaths:448
KDR:2.672
Accuracy:58.824% B**
HSR:18.630% B+
T1A Unity
B+
Kills:1,193
Deaths:682
KDR:1.749
Accuracy:27.583% B+
HSR:28.835% B+
NSX-P Tengu
B**
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:43.518% B**
HSR:23.737% C**
TORQ-9
B**
Kills:1,180
Deaths:666
KDR:1.772
Accuracy:28.209% B++
HSR:32.034% B**
T1S Cycler
A++
Kills:1,179
Deaths:593
KDR:1.988
Accuracy:27.515% B++
HSR:33.673% A++
TRS-12 Uppercut
B+
Kills:1,176
Deaths:735
KDR:1.600
Accuracy:63.132% B+
HSR:18.623% B+
AS16 NightHawk
A+
Kills:1,175
Deaths:511
KDR:2.299
Accuracy:54.057% A+
HSR:10.809% D--
NS-11A
A++
Kills:1,173
Deaths:553
KDR:2.121
Accuracy:27.093% B+
HSR:36.914% A++
TAR
A+
Kills:1,170
Deaths:621
KDR:1.884
Accuracy:29.230% B**
HSR:32.137% A+
NSX Tengu
B+
Kills:1,168
Deaths:636
KDR:1.836
Accuracy:40.547% B+
HSR:19.264% C
FA1 Barrage
B**
Kills:1,159
Deaths:817
KDR:1.419
Accuracy:49.695% B**
HSR:15.703% C+
TAS-16 Blackjack
A
Kills:509
Deaths:260
KDR:1.958
Accuracy:75.879% A
HSR:12.377% D
SMG-46 Armistice
B**
Kills:258
Deaths:156
KDR:1.654
Accuracy:31.458% B**
HSR:21.318% B++
NSX Yumi
A*
Kills:157
Deaths:91
KDR:1.725
Accuracy:29.039% B+
HSR:48.408% A*
NS Baron G5
B++
Kills:96
Deaths:58
KDR:1.655
Accuracy:50.526% B++
HSR:16.667% B+
Kills:16,386
Deaths (as Combat Medic):8,844
Deaths (to Combat Medics):2,920
KDR:1.85278
Kill Difference:7,542
Playtime:176.560 hours
Usage:12%
Score:3.846m
Score/min:363
Accuracy (listed only):41.016%
HSR (listed only):25.140%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B++
Kills:1,226
Deaths:255
KDR:4.808
Accuracy:44.746% B+
HSR:84.258% B++
MG-S1 Jackal
B**
Kills:1,210
Deaths:628
KDR:1.927
Accuracy:32.261% B**
HSR:26.116% B*
NSX-P Tengu
B**
Kills:1,188
Deaths:550
KDR:2.160
Accuracy:43.518% B**
HSR:23.737% C**
TX1 Repeater
B**
Kills:1,175
Deaths:1,105
KDR:1.063
Accuracy:31.568% B**
HSR:22.128% C++
NSX Tomoe
B+
Kills:1,173
Deaths:642
KDR:1.827
Accuracy:29.681% C++
HSR:40.921% B+
99SV
A++
Kills:1,171
Deaths:270
KDR:4.337
Accuracy:42.787% A++
HSR:35.696% C+
NSX Tengu
B+
Kills:1,168
Deaths:636
KDR:1.836
Accuracy:40.547% B+
HSR:19.264% C
M77-B
A
Kills:1,167
Deaths:309
KDR:3.777
Accuracy:45.940% A
HSR:82.691% B*
RAMS .50M
A++
Kills:1,164
Deaths:201
KDR:5.791
Accuracy:50.848% A++
HSR:79.553% C++
TSAR-42
A
Kills:1,164
Deaths:297
KDR:3.919
Accuracy:45.264% B**
HSR:81.873% A
NSX Daimyo
C**
Kills:1,160
Deaths:337
KDR:3.442
Accuracy:43.441% C**
HSR:94.655% C*
NS-61 Emissary
A
Kills:328
Deaths:332
KDR:0.988
Accuracy:29.750% C**
HSR:24.695% A
NS-AM7 Archer
M+
Kills:293
Deaths:382
KDR:0.767
Accuracy:58.251% C+
HSR:44.369% M+
SMG-46 Armistice
B**
Kills:258
Deaths:156
KDR:1.654
Accuracy:31.458% B**
HSR:21.318% B++
Soldier Soaker
B+
Kills:96
Deaths:76
KDR:1.263
Accuracy:38.127% B+
HSR:7.292% D*
Kills:13,941
Deaths (as Infiltrator):6,176
Deaths (to Infiltrators):4,533
KDR:2.25729
Kill Difference:7,765
Playtime:218.899 hours
Usage:15%
Score:3.886m
Score/min:296
Accuracy (listed only):40.546%
HSR (listed only):45.904%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A
Kills:782
Deaths:165
KDR:4.739
Accuracy:22.111% A
HSR:23.785% B*
M3 Pounder HEG
A++
Kills:734
Deaths:162
KDR:4.531
Accuracy:55.040% A++
HSR:3.678% B
M1 Heavy Cycler
A++
Kills:706
Deaths:166
KDR:4.253
Accuracy:22.651% A++
HSR:19.547% C**
M3 Pounder HEG
A++
Kills:565
Deaths:161
KDR:3.509
Accuracy:57.129% A++
HSR:3.717% B+
MR1 Fracture
A+
Kills:110
Deaths:39
KDR:2.821
Accuracy:50.499% A+
HSR:0% F-
MR1 Fracture
A+
Kills:95
Deaths:39
KDR:2.436
Accuracy:50.476% A+
HSR:1.053% D*
NS-10 Burster
A+
Kills:68
Deaths:17
KDR:4
Accuracy:38.626% A+
HSR:1.471% D*
NS-10 Burster
A+
Kills:54
Deaths:17
KDR:3.176
Accuracy:38.665% A+
HSR:3.704% D
Kills:3,114
Deaths (as MAX Suit):383
Deaths (to MAX Suits):969
KDR:8.13055
Kill Difference:2,731
Playtime:53.445 hours
Usage:4%
Score:1.633m
Score/min:509
Accuracy (listed only):41.900%
HSR (listed only):7.119%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,202
V. Kills:50 N/A
Deaths:44
KDR:27.318
Accuracy:35.215% B**
KPH:94.100 A+
VKPH:3.900 C*
M18 Needler
B*
Kills:501
V. Kills:274 182%
Deaths:161
KDR:3.112
Accuracy:34.388% B+
KPH:22.700 B*
VKPH:12.400 B+
Hornet Missiles
C**
Kills:125
V. Kills:84 147%
Deaths:18
KDR:6.944
Accuracy:71.683% A
KPH:70.400 C++
VKPH:47.300 C**
Hellfire Rocket Pods
U
Kills:56
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:59.773% A
KPH:803.200 U
VKPH:71.700 S
M18 Rotary
B+
Kills:55
V. Kills:33 162%
Deaths:4
KDR:13.750
Accuracy:31.810% C++
KPH:20.600 B+
VKPH:12.400 C*
Kills:1,939 (1,758 + 0)
Deaths:227
KDR:8.542
VKDR:1.965
Vehicle Kills:446
Kill Difference:1,712
Playtime:39.363 hours
Usage:3%
Score:0.546m
Score/min:231
Piloting Accuracy:31.810%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:340
V. Kills:223 152%
Deaths:31
KDR:10.968
Accuracy:41.834% C*
KPH:38.900 C*
VKPH:25.500 C+
Kills:340 (0 + 340)
Deaths:31
KDR:10.968
VKDR:7.194
Vehicle Kills:223
Kill Difference:309
Playtime:8.733 hours
Usage:1%
Score:0.211m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:41.834%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,426
V. Kills:497 286%
Deaths:30
KDR:47.533
Accuracy:60.289% B*
KPH:64.600 A*
VKPH:22.500 A++
L100 Python AP
B**
Kills:1,376
V. Kills:673 204%
Deaths:70
KDR:19.657
Accuracy:53.579% C
KPH:47.800 B**
VKPH:23.400 B++
L100 Python HESH
B*
Kills:443
V. Kills:57 N/A
Deaths:7
KDR:63.286
Accuracy:49.448% C++
KPH:72 B*
VKPH:9.300 C++
Skyguard
B**
Kills:248
V. Kills:123 200%
Deaths:8
KDR:31
Accuracy:34.456% B++
KPH:21.600 B**
VKPH:10.700 C**
C75 Viper
A++
Kills:145
V. Kills:58 246%
Deaths:20
KDR:7.250
Accuracy:56.256% A++
KPH:43.800 B*
VKPH:17.500 A++
LB00 Python AP
C+
Kills:137
V. Kills:73 185%
Deaths:19
KDR:7.211
Accuracy:60.962% C++
KPH:40.900 D
VKPH:21.800 C+
Kills:3,775 (3,775 + 0)
Deaths:154
KDR:24.513
VKDR:9.617
Vehicle Kills:1,481
Kill Difference:3,621
Playtime:75.142 hours
Usage:5%
Score:1.580m
Score/min:351
Driving Accuracy:60.962%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,596
V. Kills:784 203%
Deaths:114
KDR:14
Accuracy:55.225% B**
KPH:37.700 B+
VKPH:18.500 C++
P2-120 HEAT
A++
Kills:1,308
V. Kills:504 259%
Deaths:51
KDR:25.647
Accuracy:57.531% A++
KPH:45.700 A++
VKPH:17.600 A++
P2-120 HESH
A+
Kills:1,236
V. Kills:310 397%
Deaths:
KDR:
Accuracy:61.881% A*
KPH:75.100 B**
VKPH:18.800 A+
E540 Halberd
A+
Kills:705
V. Kills:301 233%
Deaths:56
KDR:12.589
Accuracy:53.263% A+
KPH:35.700 B**
VKPH:15.200 B+
MR11 Gatekeeper
A++
Kills:272
V. Kills:138 196%
Deaths:39
KDR:6.974
Accuracy:54.277% A++
KPH:27.800 B*
VKPH:14.100 C
G30 Vulcan
A*
Kills:128
V. Kills:69 183%
Deaths:21
KDR:6.095
Accuracy:48.477% A*
KPH:23.700 C*
VKPH:12.800 C+
Kills:5,245 (4,140 + 1,105)
Deaths:281
KDR:18.665
VKDR:7.495
Vehicle Kills:2,106
Kill Difference:4,964
Playtime:122.319 hours
Usage:8%
Score:2.721m
Score/min:371
Driving Accuracy:61.881%
Gunner Accuracy:48.477%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:332
V. Kills:151 218%
Deaths:50
KDR:6.640
Accuracy:56.217% B**
KPH:58.900 B*
VKPH:26.800 C+
E540 Halberd-H
B++
Kills:303
V. Kills:139 216%
Deaths:19
KDR:15.947
Accuracy:63.663% B++
KPH:56.400 B+
VKPH:25.900 B+
P525 Marauder-H
B**
Kills:140
V. Kills:15 N/A
Deaths:6
KDR:23.333
Accuracy:48.396% A+
KPH:101.600 C+
VKPH:10.900 B**
MR11 Gatekeeper-H
A++
Kills:71
V. Kills:40 173%
Deaths:6
KDR:11.833
Accuracy:69.663% A++
KPH:48.500 A
VKPH:27.300 C+
Kills:846 (0 + 846)
Deaths:81
KDR:10.444
VKDR:4.259
Vehicle Kills:345
Kill Difference:765
Playtime:13.850 hours
Usage:1%
Score:0.419m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:69.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:119
V. Kills:39 298%
Deaths:5
KDR:23.800
Accuracy:51.308% A+
KPH:33.400 A
VKPH:10.900 B*
M20 Basilisk
A*
Kills:88
V. Kills:28 303%
Deaths:5
KDR:17.600
Accuracy:49.824% B**
KPH:45.300 A*
VKPH:14.400 B**
M12 Kobalt
C+
Kills:66
V. Kills:4 N/A
Deaths:5
KDR:13.200
Accuracy:25.634% A+
KPH:56.500 C+
VKPH:3.400 C+
Kills:273 (0 + 273)
Deaths:15
KDR:18.200
VKDR:4.733
Vehicle Kills:71
Kill Difference:258
Playtime:6.672 hours
Usage:0%
Score:0.160m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:25.634%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:218
V. Kills:12 N/A
Deaths:56
KDR:3.893
Accuracy:46.707% B+
KPH:55.300 C*
VKPH:3 B++
M40 Fury-F
A++
Kills:77
V. Kills:36 208%
Deaths:14
KDR:5.500
Accuracy:66.273% A+
KPH:30.200 B
VKPH:14.100 A++
Kills:295 (295 + 0)
Deaths:70
KDR:4.214
VKDR:0.686
Vehicle Kills:48
Kill Difference:225
Playtime:6.493 hours
Usage:0%
Score:0.079m
Score/min:202
Driving Accuracy:66.273%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:112
V. Kills:9 N/A
Deaths:3
KDR:37.333
Accuracy:41.838% A
KPH:88.600 B+
VKPH:7.100 C*
Kills:112 (0 + 112)
Deaths:3
KDR:37.333
VKDR:3
Vehicle Kills:9
Kill Difference:109
Playtime:1.264 hours
Usage:0%
Score:0.033m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:41.838%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,3801,59611414B*11.4355.225%B**N/A37.7B+18.5C++45142.3h5B*9B**
C-4 1,7801,4315982.393B++0.1832.677%B**N/A123.4B*30.1C++83911.6h1B**3B**
L100 Python HEAT 1,9231,4263047.533S44.9660.289%B*N/A64.5A*22.5A++37722.1h4.8B++7.9B*
L100 Python AP 2,0491,3767019.657A*17.0953.579%CN/A47.8B**23.4B++34728.8h3.8B**7.1B**
P2-120 HEAT 1,8121,3085125.647M**23.0857.531%A++N/A45.7A++17.6A++33228.6h5.7B*9.8A
P2-120 HESH 1,5461,23611236U1,233.4361.881%A*N/A75.4B**18.9A+35116.4h3.8B*6.1B**
SR-7 1,2321,2262554.808B+2.2444.746%B+84.258%B++70.1A+N/A17617.5h1.7B*3.8B++
NSX-P Naginata 1,2511,2154862.5B**0.0728.357%B**37.119%B**95.7A+2.8A*39612.7h10.2B+36.1B++
MG-S1 Jackal 1,2451,2106281.927B++0.6432.261%B**26.116%B*50.6B++1.5A++13323.9h9.4B29.2B++
Sticky Grenade 1,2531,20711207N/A1,204.4372.748%A*N/A1341.1B*51.1M*48670.9h1.8B+2.5B++
T9 CARV 1,2161,2076681.807B+0.7626.806%A+27.341%B+51.4B**N/A18823.5h10.9B*40.7B*
LC2 Lynx 1,2261,2057971.512B+1.0628.621%B**30.291%A43.8B++N/A11427.5h12B++41.8B*
NSX Naginata 1,2171,2045242.298B**0.2728.074%B**27.658%C+54.5B+N/A23922.1h10.2B+36.3B++
M14 Banshee 1,2521,2024427.318A++24.7535.215%B**N/A93.9A+3.9C*24912.8h14.5B+41.1B++
T1 Cycler 1,2241,1988391.428B1.1428.712%A32.137%A+38B++N/A12931.5h12B*41.8B*
The Little Helper 1,2091,1974482.672B**0.1058.824%B**18.63%B+85.5A+N/A19314h3.9B*6.6B++
NSX Tanto 1,2331,1965642.121B**0.4532.135%B**28.93%B+48.2B+1.5A*10624.8h11B+34.3B++
T1A Unity 1,2271,1936821.749C++0.8227.583%B+28.835%B+63.5B**1.8A*13818.8h10.4B**37.8B*
TRAC-5 1,2141,1907171.66A0.9128.944%A+25.714%B**27B+N/A11544h11.1B*38.3B*
NSX-P Tengu 1,2161,1885502.16B**0.4143.518%B**23.737%C**62.2B++1.5B*15319.1h9.9B*22.7B++
T9 CARV-S 1,2141,1874812.468B++0.1030.905%A++39.259%A*84.8A++1.9M+29714h9.5B**30.9B*
T7 Mini-Chaingun 1,2121,1875102.327A++0.2427.664%A*13.816%C++65.6A+1.4A16518.1h11.4B*41.2B*
MG-H1 Watchman 1,2141,1875282.248B+0.3228.487%B**38.753%A+86.6A+2A*30513.7h11.8B*41.5B++
T32 Bull 1,2121,1864222.81B**0.2429.236%B**39.545%A++84.1A+1.8M23614.1h9.7B**33.3B*
LC3 Jaguar 1,2071,1868851.34C++1.2329.833%A31.282%A++33.7C++N/A11335.2h11.6B38.8B++
MSW-R 1,2031,1854422.681B0.1128.966%B**33.333%B**71B**1.1A31116.7h9.7B**33.5B*
AMR-66 1,2081,1844592.58A++0.0135.805%A+39.949%A*61.3A*1.2B**26819.3h6.2B**17.3B**
MANA Anti-Personnel Turret 1,2051,1823433.446N/A0.8827.837%UN/A11820U230U20752800.1h18.6T*66.8T*
TORQ-9 1,2071,1806661.772B0.8028.209%B++32.034%B**45.9B+1.1B**15125.7h12.7B++44.9B++
TRAC-5 Burst 1,1991,1795702.068C++0.5029.003%B+36.048%A++62.7B*1.1B**20818.8h10.4B*35.9B++
T1S Cycler 1,2011,1795931.988B*0.5827.515%B++33.673%A++43.5B++N/A17727.1h10.8B++39.4B++
NSX-P Tanto 1,1951,1775722.058A0.5132.245%A32.88%B**46.2B++N/A14425.5h10.6B*33B*
TRS-12 Uppercut 1,1871,1767351.6B0.9763.132%B+18.623%B+54.2B+N/A21621.7h2.3B+3.6B+
T5 AMC 1,1911,1766781.735B**0.8328.216%B*36.225%M+45.8AN/A17425.7h10.6B**37.4B*
TX1 Repeater 1,1921,1751,1051.063B+1.5131.568%B**22.128%C++35.5BN/A12933.1h11.7B+36.9B*
AS16 NightHawk 1,1911,1755112.299B**0.2754.057%A+10.809%D--81A++1.1A27014.5h3.4B**6.4B**
NS-11A 1,1911,1735532.121B++0.4527.093%B+36.914%A++57.5B**N/A19220.4h10.9B**40.2B++
NSX Tomoe 1,1871,1736421.827C*0.7429.681%C++40.921%B+42.5C++N/A10927.6h12.8B+43B+
99SV 1,1821,1712704.337A++1.7742.787%A++35.696%C+65.8MN/A19717.8h3.6A8.3B**
TAR 1,1891,1706211.884B0.6929.23%B**32.137%A+45.9B+N/A11825.5h11.5B++39.5B*
NSX Tengu 1,1771,1686361.836B++0.7340.547%B+19.264%C46.5C**N/A10425.1h11B+27B+
M77-B 1,1701,1673093.777B*1.2145.94%A82.691%B*46.1AN/A10525.3h1.8B**3.9B**
RAMS .50M 1,1681,1642015.791B++3.2250.848%A++79.553%C++93.1M**N/A29512.5h1.6B**3.1B**
TSAR-42 1,1671,1642973.919C++1.3545.264%B**81.873%A94.6A**N/A40512.3h1.6A3.6B**
NSX Daimyo 1,1611,1603373.442C++0.8743.441%C**94.655%C*62.4BN/A19518.6h1.9B*4.3B*
FA1 Barrage 1,1751,1598171.419B+1.1549.695%B**15.703%C+45.1B*N/A17725.7h4.5B+9B++
M1 Heavy Cycler 8037821654.739A**2.1722.111%A23.785%B*51.4A+1.4A19115.2h13.6B**61.6B*
T9A "Butcher" 7647542702.793B+0.2230.449%A33.952%B*86.7B*1.1B+3268.7h9.4B**30.8B**
M3 Pounder HEG 7857341624.531A++1.9655.04%A++3.678%B36.7A*2.6C-19020h12.6B*22.9B*
M1 Heavy Cycler 7207061664.253A**1.6822.651%A++19.547%C**46.1A*N/A18515.3h15.5B*68.6B*
E540 Halberd 1,0067055612.589B*10.0253.263%A+N/A35.8B**15.3B++31619.7h4.8B*9B**
ML-7 7895724931.16B*1.4159.766%B+1.399%D36.4A13.8C**32115.7h5.9B+9.8B++
M3 Pounder HEG 6375651613.509B**0.9457.129%A++3.717%B+28.4B**3.6C+14419.9h16.9B29.6B++
TAS-16 Blackjack 5155092601.958B++0.6175.879%A12.377%D86.3A++1B++3105.9h1.8B**2.4B*
M18 Needler 7755011613.112B0.5434.388%B+N/A22.7B*12.4B+16722.1h87.6B++254.8B++
TRAC-Shot 4614512691.677B+0.8931.282%A27.716%A++53.7B*1.2A+1948.4h8.8B**28.1B**
L100 Python HESH 500443763.286S60.7249.448%C++N/A72.6B*9.3C++3306.1h2.6B*5.3B++
Frag Grenade 4144031403N/A400.4360.297%A*N/A806A+22A++34530.5h2.7B**4.5B**
MG-HBR1 Dragoon 403400974.124M1.5544.777%A++38.75%B**62.5A++N/A2286.4h3.9A8.6A
C150 Dalton 5633403110.968B+8.4041.834%C*N/A39.1C*25.6C+4038.7h3B*7.2B*
G20 Vulcan-H 483332506.64B+4.0756.217%B**1.807%D59.3B*27C++5735.6h63.6B**113.1A
NS-61 Emissary 3333283320.988C**1.5829.75%C**24.695%A25C+N/A8113.1h10.4B34.9B+
E540 Halberd-H 4423031915.947B*13.3863.663%B++N/A56.1B+25.7B+4605.4h4.3B**6.8B**
NS-AM7 Archer 3362933820.767B++1.8058.251%C+44.369%M+12.4B*1.8D8823.7h7B**12.1B**
MR11 Gatekeeper 410272396.974B+4.4054.277%A++1.838%C+27.8B*14.1C3339.8h38.5B*71B**
SMG-46 Armistice 2702581561.654B+0.9231.458%B**21.318%B++75.9A*3.5S3283.4h11.7B*37.3B++
NS-03 Thumper 2622501032.427M++0.1436.721%B+1.2%D47.2B*2.3A+1255.3h7.6C++20.7B+
Skyguard 371248831U28.4334.456%B++1.613%C21.6B**10.7C**24811.5h68B**197.2A
S12 Renegade 230218563.893B+1.3246.707%B+3.67%C55.9C**3.1B*2243.9h3.2C++6.8B+
Chainblade 21720225,5540.008C-2.5617.144%D--12.376%B*0.2DN/A11012.5h2.3B13.7C+
NS Decimator 201169981.724B++0.8568.891%B**2.367%C++58.3A11D5502.9h3.6B++5.2B*
NSX Yumi 162157911.725C*0.8429.039%B+48.408%A*56.1B*1.8B+2332.8h9.5B*32.7B++
Tank Mine 205156354.457B**1.89101.869%SN/A222.9A*70C**16590.7h2.8D**2.7A*
Rocklet Rifle 2591501131.327B**1.2457.888%B+N/A31.9B23.2C+4724.7h26.4B*45.6B*
C75 Viper 203145207.25B*4.6856.256%A++N/A43.9B*17.6A++5773.3h12.3C*21.9B*
P525 Marauder-H 155140623.333B++20.7648.396%A+N/A100C+10.7B**4381.4h7.5C+15.6B+
LB00 Python AP 210137197.211C-4.6460.962%C++N/A41.5D22.1C+3723.3h4.8C+7.9C+
Claymore 137137344.029C1.4624.684%D-N/A97.9DN/A3291.4h1.1B*4.6C
G30 Vulcan 197128216.095B+3.5348.477%A*N/A23.7C*12.8C+2795.4h115.9C239B++
M12 Kobalt 132126263B**60.4326.766%B*22.222%B**96.9C+4.6C+2631.3h15.2B+56.8B+
Hornet Missiles 209125186.944C++4.3771.683%AN/A69.4C++46.7C**6051.8h10.9C++15.3B+
M20 Basilisk 158119523.8S21.2351.308%A+5.042%C33.1B**10.8B*4233.6h86.6B168.7B*
CAS 14-E 121112337.333B++34.7641.838%AN/A86.2B+6.9C*4371.3h25.4B+60.8B++
MR1 Fracture 169110392.821M*0.2550.499%A+N/A10B5.4C*14011h56.6C+112.1B+
NS-R3 Swarm 181109641.703M+0.8768.212%B*N/A11.4B**7.5B+1209.6h19.2B**28.1A
Soldier Soaker 9796761.263C*1.3138.127%B+7.292%D*56.5C**N/A2221.7h6.6C+17.2B
NS Baron G5 9696581.655B*0.9150.526%B++16.667%B+26.7CN/A1363.6h4B+7.9C+
MR1 Fracture 13995392.436M++0.1350.476%A+1.053%D*8.6C*4C10911.1h65.8C130.4B+
M20 Basilisk 11688517.6S15.0349.824%B**4.545%C-46.3A*14.7A3651.9h57.8B**116B**
M40 Fury-F 11377145.5M2.9366.273%A+N/A29.6B13.8A++1672.6h8.8B+13.2B*
T2 Striker 12775481.563A**1.0160.487%B**N/A16B+11.1C+2224.7h35.1B+58B*
MR11 Gatekeeper-H 11171611.833A++9.2669.663%A++2.817%A47.3A26.7C+4611.5h40.7B*58.5B**
NS-10 Burster 10368174M**1.4338.626%A+1.471%D*10.6A**5.5A1006.4h93.6A+242.4A
M12 Kobalt 7066513.2C+10.6325.634%A+16.667%C-55C3.3C+3901.2h19.5C+75.9B+
Spear Anti-Vehicle Phalanx Turret 8059319.667A*17.1061.814%A++1.695%D*98.3M**35A6780.6h5B+8B**
Hellfire Rocket Pods 6156156S53.4359.773%AN/A560S50M**57520.1h10.3B+17.3B++
M18 Rotary 8855413.75S11.1831.81%C++N/A20.4B+12.2C*2812.7h78.3B++246.2B++
NS-10 Burster 8154173.176M*0.6138.665%A+3.704%D8.3A+4.2B+966.5h119.4B*308.7B**
The Slasher 5252351.486U1.0821.528%D--23.077%A27.4SN/A731.9h1.8B+8.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon96380.4h
Nano-Armor Kit654620,06063.6h
Motion Spotter294,4752.1h
Nanite Revive Grenade09730.3h
Medical Applicator375156,26713.7h
Restoration Kit51700.1h
Spitfire Auto-Turret31920.2h
Welding Device06030.1h
Shield Recharging Field141,9510.6h
Ammunition Package293,2320.9h
Medical Kit1923,4022.3h
Anti-Infantry MANA Turret361,5691.9h
Snowman Soldier3900.1h
Nano-Repair Grenade08520.2h
WLT-Howler Mining Laser01,3570.3h

Check the help document for the dictionary if you want to learn more about words used here.


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