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Castellan NamplamVS[MDu] NamplamVS
VS BR 61

KDR: 2.83

Score: 2.5m

Last Seen: Mar 20th, 2020 6:02 PM
- OFFLINE - 26.1 hour(s)

Battle Rank 61 - Vanu Sovereignty on Miller
Level Progress (to 62): 36%
Level 100 Progress: 13% 486h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L-24R Spur Orion VS54 SVA-88 Terminus VX-9 Ghost NS-15M1 Supernova FPC C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,113,288 MLG Score: 3288
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.189%34.171%997612703,4212.96704-0.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.929%1.544A+1.984A++0.679B+HEAD ++ (~19.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.516B+10.50.266C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.112%84.524%01127542016712.51497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.078B**1.128B**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.70.483B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.5m371.5%560 (33.6k)437 (26.2k)2.831245,8552,0682.9821161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS127649526.638%26.951%71802:483

10% Combat Medic35% Engineer47% Heavy Assault7% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2018 5:42 PMMar 12th, 2020 12:08 PMMar 20th, 2020 1:49 PM (15d) (PST)Mar 20th, 2020 2:29 PM (15d) (PST)Mar 20th, 2020 2:02 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7962295671.0120.3570.2733.9410.0493288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,76113,76933,992612116236326,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
96.4h/4d 312 1,578 1,396 22.8k 101 237 281 4.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,188
Deaths:495
KDR:2.400
Accuracy:29.060% A
HSR:35.101% A
SVA-88
B*
Kills:1,172
Deaths:425
KDR:2.758
Accuracy:29.309% B*
HSR:31.570% B++
NS-15M1
A*
Kills:400
Deaths:166
KDR:2.410
Accuracy:28.924% B**
HSR:40.750% A*
NS-15M AE
B**
Kills:100
Deaths:43
KDR:2.326
Accuracy:25.369% C+
HSR:37% B**
Kills:2,860
Deaths (as Heavy Assault):1,129
Deaths (to Heavy Assaults):661
KDR:2.53322
Kill Difference:1,731
Playtime:45.008 hours
Usage:47%
Score:1.081m
Score/min:400
Accuracy (listed only):28.166%
HSR (listed only):36.105%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:459
Deaths:280
KDR:1.639
Accuracy:30.163% B++
HSR:32.026% B+
Kills:459
Deaths (as Combat Medic):280
Deaths (to Combat Medics):218
KDR:1.63929
Kill Difference:179
Playtime:9.777 hours
Usage:10%
Score:0.366m
Score/min:624
Accuracy (listed only):30.163%
HSR (listed only):32.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):287
KDR:0
Kill Difference:UNR
Playtime:33.454 hours
Usage:35%
Score:0.897m
Score/min:447
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:420
Deaths:141
KDR:2.979
Accuracy:42.112% C*
HSR:84.524% A+
NS-44P Commissioner
B*
Kills:102
Deaths:123
KDR:0.829
Accuracy:30.633% D*
HSR:34.314% B*
Kills:522
Deaths (as Infiltrator):264
Deaths (to Infiltrators):390
KDR:1.97727
Kill Difference:258
Playtime:6.456 hours
Usage:7%
Score:0.179m
Score/min:463
Accuracy (listed only):36.373%
HSR (listed only):59.419%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:1,301
V. Kills:32 N/A
Deaths:
KDR:
Accuracy:43.557% B+
KPH:73.700 A
VKPH:1.800 C
C150 Dalton
A+
Kills:126
V. Kills:74 168%
Deaths:
KDR:
Accuracy:38.300% C+
KPH:73 A+
VKPH:42.900 B**
Kills:1,427 (1,301 + 126)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:106
Kill Difference:1,427
Playtime:19.389 hours
Usage:20%
Score:0.334m
Score/min:287
Piloting Accuracy:43.557%
Gunner Accuracy:38.300%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:180
V. Kills:79 225%
Deaths:
KDR:
Accuracy:50.281% C-
KPH:50.600 A++
VKPH:22.200 A
Kills:180 (180 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:79
Kill Difference:180
Playtime:3.558 hours
Usage:4%
Score:0.057m
Score/min:265
Driving Accuracy:50.281%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 1,3331,30111301U1,298.1743.557%B+0.999%D--73.5A1.8C24417.7h14.2B+32.7B+
Orion VS54 1,1961,1884952.4B0.4329.06%A35.101%A74.7B**N/A23915.9h10.3B+35.6C++
SVA-88 1,1851,1724252.758B0.0729.309%B*31.57%B++85.5B**N/A24013.7h10.6B+36.1B+
Terminus VX-9 4644592801.639C+1.1930.163%B++32.026%B+70.6B*N/A3646.5h12.1C+40B+
Ghost 4214201412.979C+0.1542.112%C*84.524%A+79.2B**N/A2865.3h1.7B*3.9B++
NS-15M1 4064001662.41B+0.4228.924%B**40.75%A*93A++1.4A*2604.3h10.8B+37.2B++
Supernova FPC 2591801180U177.1750.281%C-1.111%D-50A++21.9B**2653.6h3A+5.9A
C150 Dalton 2001261126U123.1738.3%C+N/A74.1A++43.5B**7261.7h2.9B++7.6B++
NS "Heatwave" Decimator 137102422.429B+0.4061.382%C+N/A44.3C+15.2C2432.3h3.8C*6.2C*
NS-44P Commissioner 1021021230.829C2.0030.633%D*34.314%B*26.2DN/A823.9h2.9B9.4C+
NS-15M AE 101100432.326C++0.5125.369%C+37%B**58.8C+N/A1501.7h10B+39.3B
Plasma Grenade 7874174N/A71.1747.984%C++N/A740B++40M*18490.1h3.2C**6.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31740.2h
Medical Applicator175,1750.6h
Motion Spotter31920.1h
Nano-Armor Kit7235,8982.4h
Medical Kit1531,0686.6h
Nano-Repair Grenade0940h

Check the help document for the dictionary if you want to learn more about words used here.


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