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Nanu[XXDE] Nanu
VS BR 125

KDR: 0.85

Score: 33.2m

Last Seen: Nov 6th, 2017 8:45 PM
- OFFLINE - 15.6 hour(s)

Rank 125 (113) of the Vanu Sovereignty on Miller
Level Progress (to 114): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Tank Mine Pandora VX25 Nova Sirius SX12 Ghost Lasher X2 Force-Blade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,016 MLG Score: 16
Fun Score: N/A
Cheeseburgers Flipped: 420TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.902%16.346%325189413,2730.3416850.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.168%-0.185C-0.598D-0.32CHEAD ++ (~6.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.093C+13.60.042C+54.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.205%2.623%39595487716643290.527043266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.677%-1.922F--0.179C1.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.7-1.969F-24.3-0.938D--90.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.4%1.906%10699501,67913005181.29055324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.498%-1.169D*-0.614D-0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.20.171C++21.80.405B71.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.519%54.031%10639561,3771202141.14464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.845%-0.122C+-0.887D--0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.157C++2.80.106C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.515%11.314%10649553,129663514.71235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.802%-0.302C-0.566D0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.135C5.6-0.163C9.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.2m724.1%310 (18.6k)280 (16.8k)0.85275222,80626,7441.08753125 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS9592829.822%8.713%8604:274

15% Combat Medic54% Engineer7% Heavy Assault19% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:09 PMFeb 16th, 2016 7:05 PMNov 8th, 2017 6:42 PM (13d) (PST)Nov 6th, 2017 4:46 PM (16d) (PST)Nov 6th, 2017 4:45 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3191541650.1920.2250.0171.6610.03716

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,1709,2489,92212141100216,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1979.1h/82.5d 6,279 1,987 11,375 197.3k 3,467 5,072 4,436 37.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:758
Deaths:728
KDR:1.041
Accuracy:18.359% D-
HSR:2.902% D
Ursa
D--
Kills:71
Deaths:88
KDR:0.807
Accuracy:16.206% D--
HSR:8.451% F--
Kills:829
Deaths (as Heavy Assault):816
Deaths (to Heavy Assaults):6,989
KDR:1.01593
Kill Difference:13
Playtime:146.797 hours
Usage:7%
Score:1.798m
Score/min:204
Accuracy (listed only):17.282%
HSR (listed only):5.677%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:1,488
Deaths:2,404
KDR:0.619
Accuracy:35.651% C
HSR:12.567% C--
Nova
D
Kills:1,161
Deaths:651
KDR:1.783
Accuracy:37.712% D
HSR:10.164% D--
Phobos VX86
D
Kills:418
Deaths:617
KDR:0.677
Accuracy:50.552% D
HSR:9.330% D--
Solstice SF
C
Kills:307
Deaths:740
KDR:0.415
Accuracy:18.947% D--
HSR:14.332% C
Eidolon VE33
D-
Kills:306
Deaths:513
KDR:0.596
Accuracy:20.737% D*
HSR:18.627% D-
Solstice VE3
F
Kills:140
Deaths:
KDR:
Accuracy:11.867% F-
HSR:10% F
NS-11C
C*
Kills:109
Deaths:155
KDR:0.703
Accuracy:24.796% C*
HSR:13.762% D-
Deimos VA29
C++
Kills:62
Deaths:128
KDR:0.484
Accuracy:60.405% C+
HSR:16.129% C++
Kills:3,991
Deaths (as Engineer):5,208
Deaths (to Engineers):7,633
KDR:0.76632
Kill Difference:1,217
Playtime:1,076.115 hours
Usage:54%
Score:18.525m
Score/min:287
Accuracy (listed only):32.583%
HSR (listed only):13.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:1,488
Deaths:2,404
KDR:0.619
Accuracy:35.651% C
HSR:12.567% C--
Nova
D
Kills:1,161
Deaths:651
KDR:1.783
Accuracy:37.712% D
HSR:10.164% D--
Sirius SX12
D
Kills:1,014
Deaths:1,379
KDR:0.735
Accuracy:18.458% D*
HSR:13.018% D
Phobos VX86
D
Kills:418
Deaths:617
KDR:0.677
Accuracy:50.552% D
HSR:9.330% D--
Solstice SF
C
Kills:307
Deaths:740
KDR:0.415
Accuracy:18.947% D--
HSR:14.332% C
Solstice VE3
F
Kills:140
Deaths:
KDR:
Accuracy:11.867% F-
HSR:10% F
NS-11C
C*
Kills:109
Deaths:155
KDR:0.703
Accuracy:24.796% C*
HSR:13.762% D-
NS-7 PDW
C*
Kills:85
Deaths:69
KDR:1.232
Accuracy:25.905% C*
HSR:10.588% D*
Deimos VA29
C++
Kills:62
Deaths:128
KDR:0.484
Accuracy:60.405% C+
HSR:16.129% C++
Eridani SX5
C+
Kills:55
Deaths:154
KDR:0.357
Accuracy:25.460% C+
HSR:12.727% D-
Kills:4,839
Deaths (as Light Assault):6,297
Deaths (to Light Assaults):3,816
KDR:0.76846
Kill Difference:1,458
Playtime:41.979 hours
Usage:2%
Score:0.578m
Score/min:229
Accuracy (listed only):30.975%
HSR (listed only):12.262%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,014
Deaths:1,379
KDR:0.735
Accuracy:18.458% D*
HSR:13.018% D
Ghost
C-
Kills:952
Deaths:1,210
KDR:0.787
Accuracy:36.462% C-
HSR:52.416% D**
Parallax VX3
D-
Kills:350
Deaths:174
KDR:2.011
Accuracy:33.896% D-
HSR:64.857% D**
Artemis VX26
C--
Kills:319
Deaths:407
KDR:0.784
Accuracy:22.269% D--
HSR:18.809% C--
NS-44 Commissioner
D
Kills:147
Deaths:317
KDR:0.464
Accuracy:25.845% D*
HSR:16.327% D
NS-30 Vandal
C--
Kills:126
Deaths:146
KDR:0.863
Accuracy:29.703% C--
HSR:19.048% D-
Manticore SX40
C
Kills:124
Deaths:68
KDR:1.824
Accuracy:19.314% D**
HSR:17.742% C
NS-357 Underboss
C
Kills:111
Deaths:167
KDR:0.665
Accuracy:22.624% F
HSR:17.117% C
NS-7 PDW
C*
Kills:85
Deaths:69
KDR:1.232
Accuracy:25.905% C*
HSR:10.588% D*
VA39 Spectre
D*
Kills:75
Deaths:3
KDR:25
Accuracy:25.578% D*
HSR:24% D*
Cerberus
D
Kills:72
Deaths:147
KDR:0.490
Accuracy:23.483% D*
HSR:16.667% D
NSX Tomoe
C
Kills:68
Deaths:115
KDR:0.591
Accuracy:27.741% C
HSR:23.529% D*
Nyx VX31
A
Kills:66
Deaths:39
KDR:1.692
Accuracy:28.753% D-
HSR:40.909% A
Eridani SX5
C+
Kills:55
Deaths:154
KDR:0.357
Accuracy:25.460% C+
HSR:12.727% D-
Kills:3,564
Deaths (as Infiltrator):4,395
Deaths (to Infiltrators):3,622
KDR:0.81092
Kill Difference:831
Playtime:370.451 hours
Usage:19%
Score:5.281m
Score/min:238
Accuracy (listed only):26.106%
HSR (listed only):24.840%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,488
Deaths:2,404
KDR:0.619
Accuracy:35.651% C
HSR:12.567% C--
Nova
D
Kills:1,161
Deaths:651
KDR:1.783
Accuracy:37.712% D
HSR:10.164% D--
Sirius SX12
D
Kills:1,014
Deaths:1,379
KDR:0.735
Accuracy:18.458% D*
HSR:13.018% D
Phobos VX86
D
Kills:418
Deaths:617
KDR:0.677
Accuracy:50.552% D
HSR:9.330% D--
H-V45
C*
Kills:243
Deaths:451
KDR:0.539
Accuracy:19.123% D-
HSR:20.988% C*
Corvus VA55
D
Kills:161
Deaths:268
KDR:0.601
Accuracy:19.366% D-
HSR:18.012% D
Pulsar VS1
D*
Kills:135
Deaths:2
KDR:67.500
Accuracy:15.787% D**
HSR:11.111% D*
NS-7 PDW
C*
Kills:85
Deaths:69
KDR:1.232
Accuracy:25.905% C*
HSR:10.588% D*
Deimos VA29
C++
Kills:62
Deaths:128
KDR:0.484
Accuracy:60.405% C+
HSR:16.129% C++
CME
D
Kills:61
Deaths:48
KDR:1.271
Accuracy:17.188% F
HSR:16.393% D
Eridani SX5
C+
Kills:55
Deaths:154
KDR:0.357
Accuracy:25.460% C+
HSR:12.727% D-
Kills:4,883
Deaths (as Combat Medic):6,171
Deaths (to Combat Medics):2,570
KDR:0.79128
Kill Difference:1,288
Playtime:294.198 hours
Usage:15%
Score:5.780m
Score/min:327
Accuracy (listed only):29.601%
HSR (listed only):13.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:225
Deaths:138
KDR:1.630
Accuracy:10.773% D**
HSR:19.556% C+
Nebula VM20
D*
Kills:171
Deaths:138
KDR:1.239
Accuracy:10.822% D**
HSR:14.035% D*
NS-10 Burster
D*
Kills:99
Deaths:159
KDR:0.623
Accuracy:18.781% D**
HSR:2.020% D*
NS-10 Burster
D*
Kills:98
Deaths:159
KDR:0.616
Accuracy:18.701% F
HSR:2.041% D*
Comet VM2
C+
Kills:93
Deaths:155
KDR:0.600
Accuracy:31.501% D*
HSR:4.301% C+
Comet VM2
D--
Kills:89
Deaths:155
KDR:0.574
Accuracy:31.754% D**
HSR:2.247% D--
Kills:775
Deaths (as MAX Suit):452
Deaths (to MAX Suits):1,423
KDR:1.7146
Kill Difference:323
Playtime:52.567 hours
Usage:3%
Score:1.249m
Score/min:396
Accuracy (listed only):20.389%
HSR (listed only):7.367%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:99
V. Kills:19 N/A
Deaths:194
KDR:0.510
Accuracy:27.134% F-
KPH:8.900 D*
VKPH:1.700 D
Kills:99 (99 + 0)
Deaths:194
KDR:0.510
VKDR:0.098
Vehicle Kills:19
Kill Difference:95
Playtime:11.185 hours
Usage:1%
Score:0.049m
Score/min:74
Piloting Accuracy:27.134%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:95
V. Kills:22 413%
Deaths:16
KDR:5.938
Accuracy:27.874% F-
KPH:342,000 U
VKPH:79,200 U
AP30 Shredder
U
Kills:64
V. Kills:27 229%
Deaths:24
KDR:2.667
Accuracy:16.404% F--
KPH:230,400 U
VKPH:97,200 U
Kills:159 (0 + 159)
Deaths:40
KDR:3.975
VKDR:1.225
Vehicle Kills:49
Kill Difference:119
Playtime:0.001 hours
Usage:0%
Score:0.118m
Score/min:2,352,420
Piloting Accuracy:N/A%
Gunner Accuracy:16.404%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:178
V. Kills:27 N/A
Deaths:42
KDR:4.238
Accuracy:48.776% C+
KPH:38.200 C--
VKPH:5.800 C
L100 Python AP
D
Kills:155
V. Kills:134 115%
Deaths:108
KDR:1.435
Accuracy:51.960% C-
KPH:16.200 D-
VKPH:14 D
Skyguard
D--
Kills:99
V. Kills:84 116%
Deaths:89
KDR:1.112
Accuracy:19.367% F
KPH:6.100 D--
VKPH:5.200 D*
Kills:432 (432 + 0)
Deaths:239
KDR:1.808
VKDR:1.025
Vehicle Kills:245
Kill Difference:193
Playtime:30.326 hours
Usage:2%
Score:0.386m
Score/min:212
Driving Accuracy:19.367%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:322
V. Kills:37 N/A
Deaths:88
KDR:3.659
Accuracy:49.521% C+
KPH:31.400 D
VKPH:3.600 D-
Supernova PC
C--
Kills:123
V. Kills:40 300%
Deaths:50
KDR:2.460
Accuracy:42.354% D
KPH:16.100 C--
VKPH:5.200 D
Saron HRB
D--
Kills:62
V. Kills:41 148%
Deaths:25
KDR:2.480
Accuracy:31.283% D*
KPH:14.600 D--
VKPH:9.700 D--
Kills:507 (445 + 62)
Deaths:163
KDR:3.110
VKDR:0.724
Vehicle Kills:118
Kill Difference:344
Playtime:22.133 hours
Usage:1%
Score:0.301m
Score/min:227
Driving Accuracy:42.354%
Gunner Accuracy:31.283%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:124
V. Kills:14 N/A
Deaths:27
KDR:4.593
Accuracy:23.859% D*
KPH:51.800 D-
VKPH:5.900 C+
M20 Basilisk-H
C-
Kills:71
V. Kills:22 309%
Deaths:13
KDR:5.462
Accuracy:25.198% F
KPH:33.800 C--
VKPH:10.500 C-
Kills:195 (0 + 195)
Deaths:40
KDR:4.875
VKDR:0.900
Vehicle Kills:36
Kill Difference:155
Playtime:4.493 hours
Usage:0%
Score:0.093m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:25.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:564
V. Kills:77 N/A
Deaths:100
KDR:5.640
Accuracy:31.201% D
KPH:40.600 C+
VKPH:5.500 D
M60-G Bulldog
C*
Kills:403
V. Kills:48 N/A
Deaths:59
KDR:6.831
Accuracy:28.147% D
KPH:32.800 C*
VKPH:3.900 D
M60-G Bulldog
D
Kills:141
V. Kills:15 N/A
Deaths:16
KDR:8.813
Accuracy:23.433% D**
KPH:24.300 D
VKPH:2.600 D--
M20 Basilisk
C
Kills:116
V. Kills:37 305%
Deaths:41
KDR:2.829
Accuracy:21.007% F-
KPH:15.900 C
VKPH:5.100 D
M40 Fury
C
Kills:115
V. Kills:26 426%
Deaths:31
KDR:3.710
Accuracy:32.377% C-
KPH:41 C-
VKPH:9.300 C
M20 Basilisk
D
Kills:81
V. Kills:24 324%
Deaths:31
KDR:2.613
Accuracy:23.211% D**
KPH:11 D
VKPH:3.300 D*
Kills:1,420 (0 + 1,420)
Deaths:278
KDR:5.108
VKDR:0.817
Vehicle Kills:227
Kill Difference:1,142
Playtime:49.491 hours
Usage:3%
Score:0.558m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:23.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:167
V. Kills:31 N/A
Deaths:223
KDR:0.749
Accuracy:32.029% D**
KPH:12 D
VKPH:2.200 D-
Kills:167 (167 + 0)
Deaths:223
KDR:0.749
VKDR:0.139
Vehicle Kills:31
Kill Difference:56
Playtime:13.924 hours
Usage:1%
Score:0.063m
Score/min:76
Driving Accuracy:32.029%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 2,5462,5415444.671C*3.8240.955%CN/A156.9B++N/A54616.2h1.4A+3.4B*
Tank Mine 2,6241,5241,3651.116D0.2618.349%D*N/A59.1D-42.6D93625.8h1.4B**7.7C
Pandora VX25 1,5231,4882,4040.619D0.2335.651%C12.567%C--9.2D*N/A41161.2h5.9D--16.6C--
Nova 1,1671,1616511.783C**0.9337.712%D10.164%D--14D--N/A10183.2h6.2D--16.5D-
Sirius SX12 1,0231,0141,3790.735C0.1218.458%D*13.018%D10.5D-N/A4796.2h16.7C90.4C--
Ghost 9599521,2100.787D0.0736.462%C-52.416%D**11.5D*N/A6682.8h2.6C7.3C
Lasher X2 7867587281.041C*0.1918.359%D-2.902%D16.9DN/A7744.9h23.4D127.3D
Force-Blade 70664618,5310.035B0.8239.462%B++1.084%D0.6C+N/A21090.8h3.6C--9.1C**
M40 Fury 6415641005.64C+4.7931.201%D1.064%D40.6C+5.5D22513.9h11B+35.3B
Phobos VX86 4254186170.677C-0.1850.552%D9.33%D--7.7D*N/A2954h3.2D--6.3C-
M60-G Bulldog 451403596.831B*5.9828.147%DN/A32.8C*3.9D18912.3h5.7B++20.1B
Parallax VX3 3553501742.011C1.1633.896%D-64.857%D**15.4DN/A7522.8h2.8D8.3D
Supernova VPC 359322883.659D2.8149.521%C+1.242%D31.3D3.6D-19010.3h2.9C**5.8C**
Artemis VX26 3213194070.784C--0.0722.269%D--18.809%C--12.4D--N/A5425.7h11.9C++53.4C
MANA Anti-Vehicle Turret 6133163480.908D-0.0654.092%C-3.797%C-3160S2970M12242970.1h10.3C+18.9C+
Solstice SF 3163077400.415D0.4418.947%D--14.332%C4.9D--N/A2862.4h17.4D92.1D-
Frag Grenade 3093061306N/A305.1525.224%F*N/A1020A*10B*21180.3h1.7A++6.9B+
Eidolon VE33 3123065130.596C0.2620.737%D*18.627%D-7.3D-N/A3241.7h10.9C52.4C--
C-4 4272883300.873C0.0223.628%C+N/A40.6D19.6D7227.1h1.7C+7C++
Sticky Grenade 2442441244N/A243.1548.587%CN/A488D--N/A25240.5h3D6.1C-
H-V45 2462434510.539C--0.3119.123%D-20.988%C*10.7D-N/A4322.7h15.3D80.3D
Nebula VM20 2302251381.63C0.7810.773%D**19.556%C+21.8DN/A10410.3h15.2C**141.1D
Spear Anti-Vehicle Phalanx Turret 3572242110.667B+9.8134.495%D-6.696%B**26.7D15.8D2918.4h8.4C++24.3C+
Nemesis VSH9 3171783320.536C0.3254.234%D*1.124%D--7.1D5.6D-12725h9.4C17.4D-
L100 Python HESH 205178424.238D3.3948.776%C+1.685%C--37.9C--5.7C-2444.7h2.9B+6B+
Nebula VM20 1741711381.239C-0.3910.822%D**14.035%D*16.6D--N/A8110.3h20D--184.4D*
M40 Fury-F 1981672230.749C0.1032.029%D**N/A12D2.2D-7613.9h6.6B*20.5B
Corvus VA55 1641612680.601D0.2519.366%D-18.012%D8.9D--N/A4518.1h14.3D73.6D
L100 Python AP 2891551081.435D0.5851.96%C-4.516%B+16.1D-14D2819.6h7C*13.5C++
NS-44 Commissioner 1531473170.464C-0.3925.845%D*16.327%D9.9D-N/A4414.8h5.1D--19.9D*
M60-G Bulldog 156141168.813B**7.9623.433%D**2.837%C24.3D2.6D--1705.8h6.4C**27.1C
Solstice VE3 1451401140U139.1511.867%F-10%F6.5DN/A9921.6h16.7C+140.4D*
Xiphos Anti-Personnel Phalanx Tower 1461391139B**138.1525.283%CN/A154.4C7.8C5180.9h15.7C*62.2C++
Pulsar VS1 142135267.5U66.6515.787%D**11.111%D*10.6D-N/A8912.7h16.9D107.2D*
M60-A Bulldog 146133168.313C7.4641.133%C--2.256%C+35C++3.4C2243.8h6.7C16.2C
M60-A Bulldog 139126187C6.1540.047%D3.175%B+45B+4.6C+2742.8h5.5B13.6C++
NS-30 Vandal 1271261460.863C-0.0129.703%C--19.048%D-16.2D--N/A797.8h5.9C+19.7C+
Manticore SX40 134124681.824B*0.9719.314%D**17.742%C23.4C1.9B**1515.3h11.8D**61.1F--
Proton II PPA-H 138124274.593D3.7423.859%D*N/A51.7D-5.8C+3882.4h16.9F**70.9F*
Supernova PC 163123502.46C1.6142.354%D3.252%B+16.2C--5.3D2607.6h4.3B+10.2C*
M20 Basilisk 153116412.829C*1.9821.007%F-5.172%C15.9C5.1D1667.3h68.8B++327.5C+
M40 Fury 141115313.71C--2.8632.377%C-N/A41.1C-9.3C2882.8h14.5C+44.9C
NS-357 Underboss 1181111670.665C0.1922.624%F17.117%C18.8D1.2A++1015.9h5.6D*24.9D**
NS-11C 1111091550.703C0.1524.796%C*13.762%D-20.2CN/A1125.4h17.3C-69.7C+
Skyguard 18399891.112D0.2619.367%F5.051%A*6.1D--5.2D*16216.1h184.4C-952.3F
Light PPA 118991940.51C-0.3427.134%F-N/A8.8D*1.7D7411.2h24.2D--89.3D**
NS-10 Burster 181991590.623C-0.2318.781%D**2.02%D*3.8D3.2C11526h181.7D967.3D**
NS-10 Burster 185981590.616D0.2418.701%F2.041%D*4D3.5C12924.7h175C935.7D**
L105 Zephyr 11795165.938C5.0927.874%F-N/A950U220U6030400.1h8.3D*29.8F-
Comet VM2 153931550.6C0.2531.501%D*4.301%C+7.7D5C**14212.1h24.8C+78.6C--
Comet VM2 138891550.574C--0.2831.754%D**2.247%D--8.1D4.5C12411h24.4C**76.9C
NS-7 PDW 8685691.232B0.3825.905%C*10.588%D*16.7C--N/A1055.1h14C**54B
M20 Basilisk 10581312.613C++1.7623.211%D**6.173%C++10.9D3.2D*1137.4h111.9C+482.2D--
VA39 Spectre 7675325U24.1525.578%D*24%D*8.5D-N/A688.8h4.4B*17.3B
MANA Anti-Personnel Turret 8274401.85N/A1.0013.924%UN/A740U80U3119300.1h42.1T*302.7T*
Cerberus 73721470.49C--0.3623.483%D*16.667%D12.4DN/A475.8h8.3D*35.5D**
M20 Basilisk-H 9371135.462C+4.6125.198%F5.634%C+33.8C--10.5C-2942.1h35.9B142.4C++
Ursa 7371880.807C--0.0516.206%D--8.451%F--9D*N/A557.9h13.3D82D
Aspis Anti-Aircraft Phalanx Turret 16570125.833B**4.9816.249%D**2.857%B+6.4D-8.7C--22810.9h166.4C1024.2D
NSX Tomoe 68681150.591D0.2627.741%C23.529%D*11.5D*N/A315.9h19.9D**71.9D-
M20 Basilisk 10068135.231C4.3844.224%D-5.882%B+26.2D12.3D--2422.6h120.8C++273.1C+
Nyx VX31 6666391.692C+0.8428.753%D-40.909%A17.8D-N/A793.7h4.1B**14.3B+
AP30 Shredder 9164242.667C1.8116.404%F--1.563%C--640U270U5731700.1h60.2B**367.1C+
Saron HRB 10362252.48C--1.6331.283%D*N/A14.8D--9.8D--2564.2h25.9D82.9D*
Hades VSH4 11862870.713C**0.1463.575%DN/A8.7C--7.9C1347.1h12D19D--
Deimos VA29 64621280.484D0.3760.405%C+16.129%C++8.2D*N/A297.6h3.4D*5.6C-
CME 6261481.271C+0.4217.188%F16.393%D11.3D*N/A695.4h15C-87.6D*
NS Decimator 79611290.473D0.3860.879%C++1.639%D16.1D--4.7D*2293.8h4.8C*7.8C**
Eridani SX5 60551540.357D-0.5025.46%C+12.727%D-5.7D*N/A249.7h25.2T-98.8D**
S1 8254318U17.1562.541%B+1.852%D12.6D--6.5D3604.3h7C+11.2C++
MAX Punch 54524610.113C+0.7438.112%C--N/A1.2CN/A544.8h2.1C++5.5C++
Hunter QCX 66522850.182D0.6732.359%D11.539%D*3.3DN/A2615.9h20.7D--63.8D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0950h
Nano-Armor Kit1,7241,353,638144.4h
Motion Spotter263,8092.4h
Restoration Kit111770.9h
Spawn Beacon432,6576.6h
Anti-Vehicle MANA Turret1131,1888h
Turret AI Module12691.9h
Repair Module54102.5h
Cortium Silo21471.3h
Structure Shield Module92861.9h
Skywall Shield Emitter31891.4h
Reinforcements Module2970.8h
Blast Wall2651h
Medical Applicator1,231353,23252.1h
Nanite Revive Grenade02,5160.6h
Nanite Healing Grenade05130.1h
Spear Anti-Vehicle Tower31471.1h
Deconstruction Tool39,1840.6h
Spitfire Auto-Turret1002,9713.6h
HIVE2630.9h
Aspis Anti-Aircraft Tower01621.2h
Xiphos Anti-Personnel Tower11591.2h
Sunderer Garage112042.9h
Bunker31051.7h
Rampart Wall153135.1h
Anti-Infantry MANA Turret171,1132.7h
M12 Kobalt01660h
Ammunition Package708,7005.8h
Shield Recharging Field724,9682.1h
Medical Kit462251.1h
Infantry Tower6891.2h
Alarm Module1510.3h
Glaive IPC2630.9h
IPC Targeting Dart158133.9h
Elysium Spawn Tube5540.5h
Pillbox3560.5h
Recon Detection Device714,53910.4h

Check the help document for the dictionary if you want to learn more about words used here.


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