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Praetor World Champion Napihator[MMVS] Napihator
VS BR 86

KDR: 1.84

Score: 7.3m

Last Seen: Aug 21st, 2019 8:19 PM
- OFFLINE - 1463.6 hour(s)

Battle Rank 86 - Vanu Sovereignty on Miller
Level Progress (to 87): 0%
Level 100 Progress: 39% 485h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Flare VE6 NS-15M1 VX29 Polaris Orion VS54 VE-S Canis VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,006,604 MLG Score: 1604
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.369%26.374%66922119412,3152.1451-0.309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.533%0.824B++0.837B++-0.478DHEAD ++ (~13.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.401B11.30.206C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.502%1.366%558212148052491433.22559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.212%1.261A-0.257C0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.825B++13.90.737B++14.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.231%0.707%16321214283323930.873457301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.866%1.184B**-1.184D*-0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.589B+8.30.327C**7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.629%13.208%1611215532681090.19776148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.254D**2.161A*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.80.349C**17.60.559B+60.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.09%77.5%163121352080250.647572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.209%1.214B**0.686B+1.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.40.253C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m255.1%397 (23.8k)331 (19.9k)1.8364618,2939,9612.0094486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216115024.573%22.14%54402:135

6% Combat Medic11% Engineer57% Heavy Assault6% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2013 9:35 PMNov 15th, 2016 6:13 PMSep 19th, 2019 12:25 AM (33d) (PST)Aug 21st, 2019 7:00 PM (61d) (PST)Aug 21st, 2019 4:19 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7623074550.8270.4510.1832.2530.0561604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,72718,41827,309502711135319,881

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
368.5h/15.4d 1,723 4,050 4,509 49.8k 611 1,313 1,229 16.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:1,200
Deaths:657
KDR:1.826
Accuracy:24.018% C--
HSR:32.667% C**
Pulsar LSW
C**
Kills:1,177
Deaths:608
KDR:1.936
Accuracy:24.761% C**
HSR:25.064% C++
Flare VE6
B++
Kills:1,161
Deaths:543
KDR:2.138
Accuracy:24.391% B
HSR:29.113% B++
NS-15M1
B*
Kills:1,159
Deaths:610
KDR:1.900
Accuracy:24.762% B+
HSR:28.387% B*
VX29 Polaris
B+
Kills:1,152
Deaths:577
KDR:1.997
Accuracy:25.908% B+
HSR:26.997% B+
Orion VS54
C**
Kills:1,150
Deaths:692
KDR:1.662
Accuracy:22.418% C**
HSR:25.565% C++
VE-H Maw
C*
Kills:773
Deaths:436
KDR:1.773
Accuracy:26.829% C*
HSR:21.087% D
NS-15M AE
C+
Kills:449
Deaths:288
KDR:1.559
Accuracy:25.315% C+
HSR:26.281% C+
NS-15MG
C+
Kills:252
Deaths:159
KDR:1.585
Accuracy:24.694% C+
HSR:22.619% D-
Kills:8,473
Deaths (as Heavy Assault):4,570
Deaths (to Heavy Assaults):2,966
KDR:1.85405
Kill Difference:3,903
Playtime:210.204 hours
Usage:57%
Score:4.332m
Score/min:343
Accuracy (listed only):24.788%
HSR (listed only):26.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C*
Kills:820
Deaths:552
KDR:1.486
Accuracy:28.211% C*
HSR:19.390% C+
Serpent VE92
B**
Kills:654
Deaths:499
KDR:1.311
Accuracy:24.485% C++
HSR:26.758% B**
Pulsar C
B+
Kills:481
Deaths:353
KDR:1.363
Accuracy:27.565% B+
HSR:24.948% C**
Solstice VE3
B**
Kills:405
Deaths:296
KDR:1.368
Accuracy:28.019% B**
HSR:24.444% B*
Eridani SX5G
B+
Kills:189
Deaths:148
KDR:1.277
Accuracy:27.372% C+
HSR:25.397% B+
NS-11C
A++
Kills:163
Deaths:88
KDR:1.852
Accuracy:26.660% B+
HSR:29.448% A++
MKV Suppressed
B+
Kills:62
Deaths:43
KDR:1.442
Accuracy:25.564% C+
HSR:22.581% B+
Kills:2,774
Deaths (as Light Assault):1,979
Deaths (to Light Assaults):1,996
KDR:1.40172
Kill Difference:795
Playtime:50.904 hours
Usage:14%
Score:1.014m
Score/min:332
Accuracy (listed only):26.839%
HSR (listed only):24.709%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:820
Deaths:552
KDR:1.486
Accuracy:28.211% C*
HSR:19.390% C+
NS-44 Commissioner AE
C**
Kills:421
Deaths:306
KDR:1.376
Accuracy:44.457% C**
HSR:25.891% C+
XM98
A+
Kills:361
Deaths:161
KDR:2.242
Accuracy:47.359% A+
HSR:81.440% B++
Eridani SX5G
B+
Kills:189
Deaths:148
KDR:1.277
Accuracy:27.372% C+
HSR:25.397% B+
Parallax VX3
B**
Kills:97
Deaths:37
KDR:2.622
Accuracy:46.396% B**
HSR:81.443% B+
NS-30 Vandal
B**
Kills:63
Deaths:29
KDR:2.172
Accuracy:39.419% B**
HSR:30.159% B+
MKV Suppressed
B+
Kills:62
Deaths:43
KDR:1.442
Accuracy:25.564% C+
HSR:22.581% B+
VA39 Spectre
B*
Kills:62
Deaths:29
KDR:2.138
Accuracy:32.319% C+
HSR:48.387% B*
Kills:2,075
Deaths (as Infiltrator):1,305
Deaths (to Infiltrators):1,757
KDR:1.59004
Kill Difference:770
Playtime:23.390 hours
Usage:6%
Score:0.333m
Score/min:238
Accuracy (listed only):36.387%
HSR (listed only):41.836%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C*
Kills:820
Deaths:552
KDR:1.486
Accuracy:28.211% C*
HSR:19.390% C+
Eridani SX5G
B+
Kills:189
Deaths:148
KDR:1.277
Accuracy:27.372% C+
HSR:25.397% B+
H-V45
B++
Kills:174
Deaths:128
KDR:1.359
Accuracy:24.563% C++
HSR:26.437% B++
Corvus VA55
B++
Kills:171
Deaths:107
KDR:1.598
Accuracy:27.646% B++
HSR:22.807% C+
Pulsar VS1
B**
Kills:164
Deaths:116
KDR:1.414
Accuracy:28.777% B**
HSR:26.220% B++
NS-11A
M
Kills:75
Deaths:47
KDR:1.596
Accuracy:24.814% C++
HSR:42.667% M
MKV Suppressed
B+
Kills:62
Deaths:43
KDR:1.442
Accuracy:25.564% C+
HSR:22.581% B+
Kills:1,655
Deaths (as Combat Medic):1,141
Deaths (to Combat Medics):1,011
KDR:1.45048
Kill Difference:514
Playtime:21.513 hours
Usage:6%
Score:0.401m
Score/min:310
Accuracy (listed only):26.707%
HSR (listed only):26.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:654
Deaths:499
KDR:1.311
Accuracy:24.485% C++
HSR:26.758% B**
Pulsar C
B+
Kills:481
Deaths:353
KDR:1.363
Accuracy:27.565% B+
HSR:24.948% C**
Solstice VE3
B**
Kills:405
Deaths:296
KDR:1.368
Accuracy:28.019% B**
HSR:24.444% B*
NS-11C
A++
Kills:163
Deaths:88
KDR:1.852
Accuracy:26.660% B+
HSR:29.448% A++
Kills:1,703
Deaths (as Engineer):1,236
Deaths (to Engineers):1,301
KDR:1.37783
Kill Difference:467
Playtime:42.360 hours
Usage:11%
Score:0.814m
Score/min:320
Accuracy (listed only):26.682%
HSR (listed only):26.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:399
Deaths:194
KDR:2.057
Accuracy:19.900% B+
HSR:24.561% A
Cosmos VM3
A+
Kills:374
Deaths:187
KDR:2
Accuracy:19.526% B+
HSR:25.401% A+
Blueshift VM5
M
Kills:87
Deaths:30
KDR:2.900
Accuracy:19.492% C+
HSR:35.632% M
Blueshift VM5
C++
Kills:78
Deaths:30
KDR:2.600
Accuracy:20.299% C++
HSR:21.795% C++
Quasar VM1
A*
Kills:59
Deaths:17
KDR:3.471
Accuracy:17.817% B+
HSR:30.509% A*
Kills:997
Deaths (as MAX Suit):229
Deaths (to MAX Suits):415
KDR:4.35371
Kill Difference:768
Playtime:18.530 hours
Usage:5%
Score:0.431m
Score/min:388
Accuracy (listed only):19.407%
HSR (listed only):27.580%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:618
V. Kills:28 N/A
Deaths:181
KDR:3.414
Accuracy:43.288% B
KPH:82.700 A
VKPH:3.700 C++
Dual Photon Pods
B*
Kills:187
V. Kills:65 283%
Deaths:53
KDR:3.528
Accuracy:60.857% B**
KPH:79.200 C+
VKPH:27.500 B*
Saron Laser Cannon
A**
Kills:83
V. Kills:50 163%
Deaths:57
KDR:1.456
Accuracy:21.214% F-
KPH:39.800 A**
VKPH:24 A*
Kills:888 (701 + 0)
Deaths:291
KDR:3.052
VKDR:0.491
Vehicle Kills:143
Kill Difference:597
Playtime:11.921 hours
Usage:3%
Score:0.202m
Score/min:283
Piloting Accuracy:21.214%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:196
V. Kills:37 N/A
Deaths:25
KDR:7.840
Accuracy:51.727% B**
KPH:79.200 M+
VKPH:15 A
Kills:196 (196 + 0)
Deaths:25
KDR:7.840
VKDR:1.480
Vehicle Kills:37
Kill Difference:171
Playtime:2.475 hours
Usage:1%
Score:0.050m
Score/min:338
Driving Accuracy:51.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:92
V. Kills:60 151%
Deaths:16
KDR:5.750
Accuracy:52.453% B**
KPH:28.200 B
VKPH:18.400 B
Supernova PC
B++
Kills:87
V. Kills:37 229%
Deaths:24
KDR:3.625
Accuracy:57.006% B*
KPH:26 C**
VKPH:11.100 B++
Kills:179 (87 + 92)
Deaths:40
KDR:4.475
VKDR:2.425
Vehicle Kills:97
Kill Difference:139
Playtime:6.604 hours
Usage:2%
Score:0.100m
Score/min:253
Driving Accuracy:57.006%
Gunner Accuracy:52.453%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:53
V. Kills:2 N/A
Deaths:1
KDR:53
Accuracy:22.629% C+
KPH:97 C-
VKPH:3.700 C-
Kills:53 (0 + 53)
Deaths:1
KDR:53
VKDR:2
Vehicle Kills:2
Kill Difference:52
Playtime:0.546 hours
Usage:0%
Score:0.007m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:22.629%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,2161,2006571.826C0.0124.018%C--32.667%C**52.2CN/A14923h11.9C--49.4C
Pulsar LSW 1,1891,1776081.936B+0.1024.761%C**25.064%C++53BN/A20122.2h11.7B47.1B+
Flare VE6 1,1681,1615432.138B*0.3024.391%B29.113%B++54.8B+N/A12221.2h10B+40.9B+
NS-15M1 1,1741,1596101.9B0.0624.762%B+28.387%B*49.7B+N/A11823.3h11.3B+45.6B+
VX29 Polaris 1,1611,1525771.997B+0.1625.908%B+26.997%B+57.6B+N/A12620h11.3B+43.6B+
Orion VS54 1,1571,1506921.662C**0.1722.418%C**25.565%C++52.3B*N/A17922h11.2B+49.9C*
VE-S Canis 8328205521.486B0.3528.211%C*19.39%C+50C**N/A15516.4h13C+46C++
VE-H Maw 7867734361.773C*0.0626.829%C*21.087%D50.9C++N/A15315.2h12.4C46C++
Serpent VE92 6596544991.311C*0.5324.485%C++26.758%B**40.6B+N/A11516.1h12.9C*52.5C**
Light PPA 6466181813.414C+1.5843.288%B1.618%B+82.4A3.7C++2027.5h10.2B+23.6B+
Pulsar C 4884813531.363C++0.4727.565%B+24.948%C**37.6B+N/A12612.8h10.8B+39.2B+
NS Decimator 7184603941.168C++0.6770.016%B**1.087%D-43.8B+24.6B**36110.5h5.6C--8C++
NS-15M AE 4534492881.559C+0.2825.315%C+26.281%C+59.9C++N/A1347.5h11B43.3C**
C-4 5124321502.88B**1.0432.649%B**N/A187.8A*34.8B+11342.3h1.2B+3.6B*
NS-44 Commissioner AE 4244213061.376C++0.4644.457%C**25.891%C+66.8B+N/A1966.3h2.7B*6.2B++
Solstice VE3 4094052961.368B**0.4728.019%B**24.444%B*46A++N/A1758.8h12.3B++44B+
Cosmos VM3 4053991942.057C*0.2219.9%B+24.561%A34.7C**N/A10311.5h15.6C+78.5C++
Lasher X2 AE 3933813251.172C+0.6625.551%C--4.462%C**41.4C+1.3C++939.2h14.7B*57.4B+
Cosmos VM3 3773741872C+0.1619.526%B+25.401%A+33.1C++N/A10211.3h16.1D82.6C*
XM98 3643611612.242C++0.4147.359%A+81.44%B++40.1B++N/A1129h2.2B+4.6B*
Frag Grenade 2672621262N/A260.1655.261%AN/A655B++12.5B20700.4h3.1B++5.6B*
NS-15MG 2562521591.585C0.2524.694%C+22.619%D-54.8C+N/A1204.6h13.2C53.5C+
C75 Viper 233196257.84B*6.0051.727%B**N/A78.4M+14.8A3382.5h8.3B**16.1B**
Eridani SX5G 1901891481.277C+0.5627.372%C+25.397%B+42C+N/A1074.5h11.6C+42.5C++
Dual Photon Pods 252187533.528C1.6960.857%B**N/A77.9C+27.1B*4572.4h26C42.7C*
H-V45 1791741281.359C+0.4824.563%C++26.437%B++43.5B+1.3A++1304h12.4B+50.6B+
Corvus VA55 1751711071.598B++0.2427.646%B++22.807%C+33.5C*N/A975.1h12.3C++44.4B+
Pulsar VS1 1651641161.414B+0.4228.777%B**26.22%B++30.4BN/A1115.4h15.9C+55.2B+
NS-11C 163163881.852B**0.0226.66%B+29.448%A++41.8B++N/A1373.9h10.6B*39.8B++
Proximity Mine 9999175.824B+3.9944.592%BN/A141.4B+N/A5230.7h2C4.6C*
NS "Jackpot" Decimator 15498392.513B+0.6869.535%B++N/A81.7A+46.7A**4551.2h3.1B++4.4B*
Parallax VX3 9997372.622C+0.7946.396%B**81.443%B+44.1B**N/A1352.2h2.1B4.6B+
Saron HRB 15292165.75C++3.9152.453%B**N/A27.9B18.2B3133.3h28.2D53.8C++
Blueshift VM5 8887302.9C**1.0619.492%C+35.632%M41.4B+N/A1562.1h15.5C**79.6C**
Supernova PC 12487243.625C1.7957.006%B*1.149%D-26.4B11.2B++1953.3h8.2D**14.4D
Saron Laser Cannon 13383571.456C+0.3821.214%F-N/A39.5A*23.8A*3732.1h80.6B++379.9B
Blueshift VM5 8078302.6C++0.7620.299%C++21.795%C++37.1C*1B++1282.1h17.9C88.2C++
NS-11A 7575471.596B0.2424.814%C++42.667%M39.5BN/A1451.9h12.5B+50.2B+
Tank Mine 976387.875M6.0447.842%B**N/A210A*113.3A++19830.3h2.1C4.4B**
NS-30 Vandal 6463292.172C**0.3439.419%B**30.159%B+70A1.1A+1900.9h6C+15.3B+
MKV Suppressed 6262431.442B+0.3925.564%C+22.581%B+41.3B+N/A1461.5h13.3B52.2C**
VA39 Spectre 6262292.138B+0.3032.319%C+48.387%B*51.7A*N/A2261.2h4.1B**12.7B*
Quasar VM1 6059173.471A1.6317.817%B+30.509%A*36.9B**N/A1741.6h11.7B**65.8B+
Damascus Edge 66597,7220.008D1.8333.424%B+N/A0.2CN/A1252.2h2.1C++6.2B+
Anti-Vehicle Grenade 6756156N/A54.1642.503%D-N/A186.7D-36.7D11460.3h6.7C15.8C--
M12 Kobalt-H 5553153A**51.1622.629%C+13.208%D106C4C2220.5h17.6C77.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1223,8551.3h
Spawn Beacon4980.1h
AE Nano-Armor Kit1637,1772h
AE Medical Applicator4417,6621.1h
Nanite Revive Grenade02600.1h
Spitfire Auto-Turret62640.3h
Motion Spotter16080.3h
Deconstruction Tool01030h
Ammunition Package103120.2h
Medical Kit2173,8992.6h
Medical Applicator185,1240.3h
Snowman Soldier62230.2h

Check the help document for the dictionary if you want to learn more about words used here.


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