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Exterminator Narcasse[BO5S] Narcasse
VS BR 124

KDR: 3.98

Score: 32.3m

Last Seen: May 18th, 2019 9:49 AM
- OFFLINE - 13.6 hour(s)

Battle Rank 115 (124 total) - Vanu Sovereignty on Briggs - Outfit Member of Final Boss VS[BO5S] Final Boss VS
VS outfit on Briggs

Members: 3
Level Progress (to 116): 5%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost NS-44 Commissioner H-V45 Orion VS54 Damascus Edge NS-357 Underboss Force-Blade Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,908,022 MLG Score: 5522
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.019%23.027%71415117416,4241.717452.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.797%1.926A++0.333C**-1.395D**HEAD ++ (~7.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.747B++5.80.59B+13

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.289%3.226%311118893533890.174484103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.008B**0.407B-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++3.80.693B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.841%8.122%71311861973771430.522546137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.064%0.204C++0.961B*-1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.5-0.53D71.3-0.761D-112.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.72%66.985%713118643,1446359267.8365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.186%2.952M+-0.017C+0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.90.386C**1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.185%21.569%71111885192000.0553746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.726B++1.388A-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.198C++5.3-0.094C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Final Boss VS[BO5S] Final Boss VS
VS outfit on Briggs

Members: 3
32.3m201.2%544 (32.6k)440 (26.4k)3.9768165,33516,4294.11157124 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1189587624.17%50.431%121904:285

6% Combat Medic8% Engineer79% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2014 3:37 AMMar 24th, 2017 8:05 AMMay 19th, 2019 4:12 AM (16h) (PST)May 18th, 2019 5:54 AM (2d) (PST)May 18th, 2019 5:49 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6111594520.8920.2240.4501.8340.0205522

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6889,52927,159541327110126,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1221.1h/50.9d 2,214 32,949 20,111 134.3k 1,947 4,667 1,433 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:2,009
Deaths:521
KDR:3.856
Accuracy:28.933% A++
HSR:33.748% A
Pulsar LSW
A
Kills:146
Deaths:47
KDR:3.106
Accuracy:29.328% A
HSR:27.397% B+
Kills:2,155
Deaths (as Heavy Assault):568
Deaths (to Heavy Assaults):4,839
KDR:3.79401
Kill Difference:1,587
Playtime:56.948 hours
Usage:5%
Score:1.439m
Score/min:421
Accuracy (listed only):29.130%
HSR (listed only):30.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:898
Deaths:280
KDR:3.207
Accuracy:30.926% B*
HSR:24.276% B++
Solstice VE3
B+
Kills:811
Deaths:437
KDR:1.856
Accuracy:25.750% B+
HSR:20.222% C++
Pulsar C
B+
Kills:247
Deaths:82
KDR:3.012
Accuracy:26.961% B+
HSR:24.696% C**
VX6-7
B++
Kills:94
Deaths:58
KDR:1.621
Accuracy:26.911% B+
HSR:24.468% B++
MKV Suppressed
A*
Kills:60
Deaths:16
KDR:3.750
Accuracy:36.556% A*
HSR:23.333% B++
Sirius SX12
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:32.350% A+
HSR:18.182% C++
Thanatos VE70
B**
Kills:51
Deaths:13
KDR:3.923
Accuracy:50.185% B**
HSR:21.569% B**
Kills:2,216
Deaths (as Light Assault):911
Deaths (to Light Assaults):3,228
KDR:2.43249
Kill Difference:1,305
Playtime:18.639 hours
Usage:2%
Score:0.358m
Score/min:320
Accuracy (listed only):32.805%
HSR (listed only):22.392%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,299
Deaths:1,047
KDR:2.196
Accuracy:26.246% B+
HSR:19.617% C+
Eridani SX5
B*
Kills:898
Deaths:280
KDR:3.207
Accuracy:30.926% B*
HSR:24.276% B++
MKV Suppressed
A*
Kills:60
Deaths:16
KDR:3.750
Accuracy:36.556% A*
HSR:23.333% B++
Sirius SX12
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:32.350% A+
HSR:18.182% C++
Thanatos VE70
B**
Kills:51
Deaths:13
KDR:3.923
Accuracy:50.185% B**
HSR:21.569% B**
Kills:3,363
Deaths (as Combat Medic):1,381
Deaths (to Combat Medics):2,220
KDR:2.43519
Kill Difference:1,982
Playtime:72.309 hours
Usage:6%
Score:1.714m
Score/min:395
Accuracy (listed only):35.252%
HSR (listed only):21.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:42,958
Deaths:7,747
KDR:5.545
Accuracy:54.762% A**
HSR:67.059% C+
NS-44 Commissioner
A+
Kills:7,841
Deaths:2,584
KDR:3.034
Accuracy:48.427% A+
HSR:20.304% C
NS-357 Underboss
A++
Kills:973
Deaths:288
KDR:3.378
Accuracy:50.887% A++
HSR:24.358% B+
Eridani SX5
B*
Kills:898
Deaths:280
KDR:3.207
Accuracy:30.926% B*
HSR:24.276% B++
Artemis VX26
A+
Kills:362
Deaths:114
KDR:3.175
Accuracy:32.480% B**
HSR:32.044% A+
Beamer VS3
B+
Kills:293
Deaths:197
KDR:1.487
Accuracy:30.316% B+
HSR:26.280% B+
NS-45 Pilot
B**
Kills:266
Deaths:80
KDR:3.325
Accuracy:36.881% B*
HSR:33.835% B**
XM98
A
Kills:100
Deaths:32
KDR:3.125
Accuracy:46.136% A
HSR:64% D*
VA39 Spectre
M*
Kills:86
Deaths:33
KDR:2.606
Accuracy:51.687% M*
HSR:33.721% C
Manticore SX40
C*
Kills:70
Deaths:21
KDR:3.333
Accuracy:30.183% C*
HSR:15.714% D-
MKV Suppressed
A*
Kills:60
Deaths:16
KDR:3.750
Accuracy:36.556% A*
HSR:23.333% B++
Sirius SX12
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:32.350% A+
HSR:18.182% C++
Kills:53,962
Deaths (as Infiltrator):11,417
Deaths (to Infiltrators):2,369
KDR:4.72646
Kill Difference:42,545
Playtime:967.384 hours
Usage:79%
Score:26.911m
Score/min:464
Accuracy (listed only):40.132%
HSR (listed only):31.925%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:811
Deaths:437
KDR:1.856
Accuracy:25.750% B+
HSR:20.222% C++
Pulsar C
B+
Kills:247
Deaths:82
KDR:3.012
Accuracy:26.961% B+
HSR:24.696% C**
VX6-7
B++
Kills:94
Deaths:58
KDR:1.621
Accuracy:26.911% B+
HSR:24.468% B++
Thanatos VE70
B**
Kills:51
Deaths:13
KDR:3.923
Accuracy:50.185% B**
HSR:21.569% B**
Kills:1,203
Deaths (as Engineer):590
Deaths (to Engineers):2,689
KDR:2.03898
Kill Difference:613
Playtime:97.951 hours
Usage:8%
Score:1.764m
Score/min:300
Accuracy (listed only):32.452%
HSR (listed only):22.739%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C++
Kills:312
V. Kills:193 161%
Deaths:66
KDR:4.727
Accuracy:63.063% C++
KPH:44.800 C
VKPH:27.700 C
Saron Laser Cannon
C
Kills:241
V. Kills:247 97%
Deaths:269
KDR:0.896
Accuracy:25.675% D--
KPH:7.400 C--
VKPH:7.600 C
Kills:553 (241 + 0)
Deaths:335
KDR:1.651
VKDR:1.313
Vehicle Kills:440
Kill Difference:218
Playtime:39.338 hours
Usage:3%
Score:0.428m
Score/min:182
Piloting Accuracy:25.675%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:58
V. Kills:9 N/A
Deaths:2
KDR:29
Accuracy:37.975% C+
KPH:35.100 C**
VKPH:5.400 D
Kills:58 (58 + 0)
Deaths:2
KDR:29
VKDR:4.500
Vehicle Kills:9
Kill Difference:56
Playtime:1.654 hours
Usage:0%
Score:0.022m
Score/min:222
Driving Accuracy:37.975%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:93
V. Kills:20 443%
Deaths:5
KDR:18.600
Accuracy:51.289% C**
KPH:35.500 A
VKPH:7.600 C
Proton II PPA
N/A
Kills:50
V. Kills: N/A
Deaths:2
KDR:25
Accuracy:25.948% N/A
KPH:84.300 N/A
VKPH:0 N/A
Kills:143 (93 + 50)
Deaths:7
KDR:20.429
VKDR:2.857
Vehicle Kills:20
Kill Difference:136
Playtime:3.211 hours
Usage:0%
Score:0.048m
Score/min:249
Driving Accuracy:51.289%
Gunner Accuracy:25.948%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:82
V. Kills:21 373%
Deaths:10
KDR:8.200
Accuracy:44.823% B**
KPH:31.200 C++
VKPH:8 B+
M20 Basilisk
C
Kills:59
V. Kills:33 174%
Deaths:20
KDR:2.950
Accuracy:39.880% C++
KPH:12.300 D
VKPH:6.900 C
M20 Basilisk
C
Kills:56
V. Kills:21 255%
Deaths:18
KDR:3.111
Accuracy:36.625% C
KPH:18.300 C
VKPH:6.900 C--
Kills:197 (0 + 197)
Deaths:48
KDR:4.104
VKDR:1.563
Vehicle Kills:75
Kill Difference:149
Playtime:10.472 hours
Usage:1%
Score:0.108m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:36.625%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 43,05042,9587,7475.545B**1.5754.762%A**67.059%C+60.7B**N/A193707.3h1.9B++3.5B**
NS-44 Commissioner 7,8727,8412,5843.034A*0.9448.427%A+20.304%C119.5M**N/A39865.6h2.4A+4.9B**
H-V45 2,3042,2991,0472.196B+1.7826.246%B+19.617%C+42.7B++N/A13753.8h10.5B**40B*
Orion VS54 2,0222,0095213.856A+0.1228.933%A++33.748%A67.9A++N/A30429.6h9.5B**32.8B+
Damascus Edge 1,5171,4769,9900.148M++3.8339.677%B*1.626%D2.4C*N/A8620.1h1.8B+4.5B+
NS-357 Underboss 9789732883.378A**0.6050.887%A++24.358%B+126.4M++N/A3687.7h3A5.9B**
Force-Blade 9339135,8770.155S3.8252.393%A++N/A2AN/A8461.4h1.8B++3.5B*
Eridani SX5 9098982803.207A++0.7730.926%B*24.276%B++58.7B**N/A26915.3h10.2B++32.8B+
Solstice VE3 8158114371.856A+2.1225.75%B+20.222%C++26.2B+N/A13130.9h11.5B*44.5B+
Artemis VX26 3623621143.175A++0.8032.48%B**32.044%A+53.2B**N/A1886.8h9.8B*30.3B*
Hornet Missiles 505312664.727C+0.7563.063%C++1.282%C44.6C27.6C4077h11C++17.4C*
Beamer VS3 2932931971.487B*2.4930.316%B+26.28%B+41.9B*N/A1307h4.6A15.2B+
NS-45 Pilot 267266803.325A+0.6536.881%B*33.835%B**147.8M+N/A4491.8h5B**13.7B**
Pulsar C 249247823.012A0.9626.961%B+24.696%C**42.6B++N/A2415.8h10.6B+39.1B+
Saron Laser Cannon 4882412690.896C3.0825.675%D--N/A7.4C--7.6C13332.4h137.8C++536.8C+
Spear Anti-Vehicle Phalanx Turret 281183920.333A*16.3657.523%A3.825%C+76.3A*40.8A++7892.4h5.8B**10.1B**
Pulsar LSW 146146473.106A0.8729.328%A27.397%B+73AN/A4652h9.9B*33.6B*
Quasar VM1 140139314.484A*0.5121.766%A21.583%B+46.3A*N/A2413h11.8B**54B+
C-4 136116373.135A0.8430.285%B*N/A145A+25C17190.8h1.3B+4.2B++
Tank Mine 180109244.542B**0.5745.208%B*N/A136.3B++88.8B*19070.8h2.6D--5.7B+
XM98 100100323.125B+0.8546.136%A64%D*31.3BN/A1613.2h2B*4.4B*
VX6-7 9494581.621C**2.3626.911%B+24.468%B++16.8DN/A1115.6h9.9B++36.6B++
Supernova PC 11393518.6A*14.6251.289%C**3.226%B++35.8A7.7C+2472.6h3.8B*7.5B*
Frag Grenade 9292192N/A88.0252.877%B**N/A460C+N/A25650.2h3.7C++7B+
S1 15191342.676M*1.3064.789%B*1.099%D--37.9B**25A++7182.4h6.6C++10.1B+
VA39 Spectre 8686332.606B++1.3751.687%M*33.721%C47.8A++N/A2511.8h5B+9.7B**
M60-G Bulldog 10382108.2A4.2244.823%B**6.098%A*31.5C++8.1B+2012.6h8.7C19.3B+
Lancer VS22 15171780.91C*3.0768.475%B*2.817%B10.3C11.6C2396.9h55.8D*81.5D-
Manticore SX40 7070213.333A**0.6430.183%C*15.714%D-77.8A**N/A2840.9h4.5A14.8B**
MKV Suppressed 6060163.75M*0.2336.556%A*23.333%B++66.7A++N/A5490.9h12.1B+33.1B++
M20 Basilisk 9259202.95C+1.0339.88%C++13.559%M++12.3D6.9C1404.8h139.4D-349.4C--
C75 Viper 6758229S25.0237.975%C+N/A34.1C**5.3D2221.7h8.3B**21.8B*
M20 Basilisk 7756183.111C++0.8736.625%C5.357%C+18.1C6.8D1983.1h91.2B249C**
Sirius SX12 5555252.2B**1.7832.35%A+18.182%C++68.8A*N/A9940.8h10.4B**32B*
Thanatos VE70 5151133.923M**0.0550.185%B**21.569%B**30C++N/A4241.7h5.3C+10.6B+
Proton II PPA 5050225B++21.0225.948%C**N/A83.3B*N/A2550.6h6.2B**23.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon28690.5h
Nano-Armor Kit111216,80011.8h
Nanite Revive Grenade03470.1h
Medical Applicator168108,4016.4h
Motion Spotter8037,00915.9h
Ammunition Package116980.4h
Medical Kit1,56712,33164.8h
Anti-Infantry MANA Turret74450.6h
Recon Detection Device358,75413.6h

Check the help document for the dictionary if you want to learn more about words used here.


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