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Exterminator Narcasse[BO5S] Narcasse
VS BR 123

KDR: 3.93

Score: 31.3m

Last Seen: Nov 9th, 2018 6:28 AM
- OFFLINE - 751.1 hour(s)

Battle Rank 113 (123 total) - Vanu Sovereignty on Briggs - Outfit Member of Final Boss VS[BO5S] Final Boss VS
VS outfit on Briggs

Members: 3
Level Progress (to 114): 82%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost NS-44 Commissioner H-V45 Orion VS54 Damascus Edge Force-Blade Solstice VE3 Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,695,352 MLG Score: 5352
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.841%22.685%70015100715,7201.688692.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.841%1.922A++0.325C**-1.467FHEAD ++ (~7.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.749B++5.80.593B+13

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.289%3.226%321102193521850.178161108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.021B**0.371C**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++3.80.693B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.169%8.511%67310191883751360.501333137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.121%0.19C++1.075B**-1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.5-0.576D70.8-0.811D-114.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.615%66.721%673101941,7446218467.2206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.162%2.935M+-0.03C+0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+20.384C**1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.185%21.569%67110215188000.0579545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.735B++1.423A-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.198C++5.3-0.095C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Final Boss VS[BO5S] Final Boss VS
VS outfit on Briggs

Members: 3
31.3m201.1%543 (32.6k)439 (26.3k)3.9346663,04516,0234.0689123 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022549123.828%50.24%119704:275

6% Combat Medic8% Engineer79% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2014 3:37 AMMar 24th, 2017 8:05 AMDec 9th, 2018 6:05 AM (1d) (PST)Nov 9th, 2018 4:02 AM (31d) (PST)Nov 9th, 2018 2:28 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6051594460.8840.2250.4441.8160.0195352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3209,54226,778531327109126,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1188.5h/49.5d 2,151 31,674 19,372 129.5k 1,896 4,569 1,357 43.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,805
Deaths:485
KDR:3.722
Accuracy:28.618% A++
HSR:33.241% A
Pulsar LSW
A
Kills:146
Deaths:47
KDR:3.106
Accuracy:29.328% A
HSR:27.397% B+
Kills:1,951
Deaths (as Heavy Assault):532
Deaths (to Heavy Assaults):4,708
KDR:3.66729
Kill Difference:1,419
Playtime:49.244 hours
Usage:4%
Score:1.267m
Score/min:429
Accuracy (listed only):28.973%
HSR (listed only):30.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:811
Deaths:437
KDR:1.856
Accuracy:25.750% B+
HSR:20.222% C++
Eridani SX5
B*
Kills:743
Deaths:233
KDR:3.189
Accuracy:30.706% B*
HSR:24.495% B++
Pulsar C
B+
Kills:247
Deaths:82
KDR:3.012
Accuracy:26.966% B+
HSR:24.696% B
VX6-7
B++
Kills:94
Deaths:58
KDR:1.621
Accuracy:26.911% B+
HSR:24.468% B++
MKV Suppressed
A*
Kills:60
Deaths:16
KDR:3.750
Accuracy:36.556% A*
HSR:23.333% B++
Sirius SX12
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:32.350% A+
HSR:18.182% C++
Thanatos VE70
B**
Kills:51
Deaths:13
KDR:3.923
Accuracy:50.185% B**
HSR:21.569% B**
Kills:2,061
Deaths (as Light Assault):864
Deaths (to Light Assaults):3,120
KDR:2.38542
Kill Difference:1,197
Playtime:18.538 hours
Usage:2%
Score:0.358m
Score/min:322
Accuracy (listed only):32.775%
HSR (listed only):22.424%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,299
Deaths:1,047
KDR:2.196
Accuracy:26.246% B+
HSR:19.617% C+
Eridani SX5
B*
Kills:743
Deaths:233
KDR:3.189
Accuracy:30.706% B*
HSR:24.495% B++
MKV Suppressed
A*
Kills:60
Deaths:16
KDR:3.750
Accuracy:36.556% A*
HSR:23.333% B++
Sirius SX12
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:32.350% A+
HSR:18.182% C++
Thanatos VE70
B**
Kills:51
Deaths:13
KDR:3.923
Accuracy:50.185% B**
HSR:21.569% B**
Kills:3,208
Deaths (as Combat Medic):1,334
Deaths (to Combat Medics):2,178
KDR:2.4048
Kill Difference:1,874
Playtime:72.289 hours
Usage:6%
Score:1.714m
Score/min:395
Accuracy (listed only):35.208%
HSR (listed only):21.439%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:41,558
Deaths:7,608
KDR:5.462
Accuracy:54.656% A**
HSR:66.796% C+
NS-44 Commissioner
A+
Kills:7,841
Deaths:2,584
KDR:3.034
Accuracy:48.427% A+
HSR:20.304% C
Eridani SX5
B*
Kills:743
Deaths:233
KDR:3.189
Accuracy:30.706% B*
HSR:24.495% B++
NS-357 Underboss
A++
Kills:720
Deaths:207
KDR:3.478
Accuracy:51.418% A++
HSR:23.472% B
Artemis VX26
A+
Kills:362
Deaths:114
KDR:3.175
Accuracy:32.480% B**
HSR:32.044% A+
Beamer VS3
B+
Kills:293
Deaths:197
KDR:1.487
Accuracy:30.316% B+
HSR:26.280% B+
NS-45 Pilot
B*
Kills:174
Deaths:61
KDR:2.852
Accuracy:36.375% B*
HSR:32.184% B*
XM98
A
Kills:100
Deaths:32
KDR:3.125
Accuracy:46.136% A
HSR:64% D*
VA39 Spectre
M++
Kills:86
Deaths:33
KDR:2.606
Accuracy:51.687% M++
HSR:33.721% C-
Manticore SX40
C++
Kills:70
Deaths:21
KDR:3.333
Accuracy:30.183% C++
HSR:15.714% D
MKV Suppressed
A*
Kills:60
Deaths:16
KDR:3.750
Accuracy:36.556% A*
HSR:23.333% B++
Sirius SX12
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:32.350% A+
HSR:18.182% C++
Kills:52,062
Deaths (as Infiltrator):11,131
Deaths (to Infiltrators):2,326
KDR:4.67721
Kill Difference:40,931
Playtime:943.531 hours
Usage:79%
Score:26.174m
Score/min:462
Accuracy (listed only):40.107%
HSR (listed only):31.710%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:811
Deaths:437
KDR:1.856
Accuracy:25.750% B+
HSR:20.222% C++
Pulsar C
B+
Kills:247
Deaths:82
KDR:3.012
Accuracy:26.966% B+
HSR:24.696% B
VX6-7
B++
Kills:94
Deaths:58
KDR:1.621
Accuracy:26.911% B+
HSR:24.468% B++
Thanatos VE70
B**
Kills:51
Deaths:13
KDR:3.923
Accuracy:50.185% B**
HSR:21.569% B**
Kills:1,203
Deaths (as Engineer):590
Deaths (to Engineers):2,637
KDR:2.03898
Kill Difference:613
Playtime:97.104 hours
Usage:8%
Score:1.751m
Score/min:301
Accuracy (listed only):32.453%
HSR (listed only):22.739%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C++
Kills:305
V. Kills:188 161%
Deaths:66
KDR:4.621
Accuracy:62.980% C++
KPH:43.800 C
VKPH:27 C
Saron Laser Cannon
C
Kills:239
V. Kills:246 97%
Deaths:267
KDR:0.895
Accuracy:25.753% D--
KPH:7.500 C--
VKPH:7.700 C
Kills:544 (239 + 0)
Deaths:333
KDR:1.634
VKDR:1.303
Vehicle Kills:434
Kill Difference:211
Playtime:38.932 hours
Usage:3%
Score:0.424m
Score/min:182
Piloting Accuracy:25.753%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:58
V. Kills:9 N/A
Deaths:2
KDR:29
Accuracy:37.975% C+
KPH:35.100 C**
VKPH:5.400 D
Kills:58 (58 + 0)
Deaths:2
KDR:29
VKDR:4.500
Vehicle Kills:9
Kill Difference:56
Playtime:1.654 hours
Usage:0%
Score:0.021m
Score/min:213
Driving Accuracy:37.975%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:93
V. Kills:20 443%
Deaths:5
KDR:18.600
Accuracy:51.289% C*
KPH:35.500 A
VKPH:7.600 C+
Proton II PPA
N/A
Kills:50
V. Kills: N/A
Deaths:2
KDR:25
Accuracy:25.948% N/A
KPH:84.300 N/A
VKPH:0 N/A
Kills:143 (93 + 50)
Deaths:7
KDR:20.429
VKDR:2.857
Vehicle Kills:20
Kill Difference:136
Playtime:3.211 hours
Usage:0%
Score:0.048m
Score/min:249
Driving Accuracy:51.289%
Gunner Accuracy:25.948%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:80
V. Kills:21 364%
Deaths:8
KDR:10
Accuracy:44.154% B*
KPH:31.700 C++
VKPH:8.300 B+
M20 Basilisk
C
Kills:54
V. Kills:19 270%
Deaths:17
KDR:3.176
Accuracy:35.696% C
KPH:18.800 C
VKPH:6.600 D
M20 Basilisk
C
Kills:54
V. Kills:32 164%
Deaths:18
KDR:3
Accuracy:39.333% C++
KPH:11.600 D
VKPH:6.900 C
Kills:188 (0 + 188)
Deaths:43
KDR:4.372
VKDR:1.674
Vehicle Kills:72
Kill Difference:145
Playtime:10.031 hours
Usage:1%
Score:0.103m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:39.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 41,64241,5587,6085.462B*1.5354.656%A**66.796%C+60.2B**N/A192689.9h1.9B++3.6B**
NS-44 Commissioner 7,8727,8412,5843.034A*0.9048.427%A+20.304%C119.7M**N/A39865.5h2.4A+4.9B**
H-V45 2,3042,2991,0472.196B+1.7426.246%B+19.617%C+42.7B++N/A13753.8h10.5B**40B*
Orion VS54 1,8161,8054853.722A+0.2128.618%A++33.241%A68.1A++N/A31726.5h9.6B**33.6B
Damascus Edge 1,4391,4059,6560.146A**3.7939.775%B*1.708%D-2.4B+N/A8593.7h1.8B+4.5B+
Force-Blade 9339135,8770.155S3.7852.393%A++N/A2B**N/A8461.3h1.8B++3.5B+
Solstice VE3 8158114371.856A++2.0825.75%B+20.222%C++26.2B+N/A12930.9h11.5B++44.5B+
Eridani SX5 7477432333.189A*0.7530.706%B*24.495%B++57.2B**N/A28713h9.9B++32.4B++
NS-357 Underboss 7227202073.478M0.4651.418%A++23.472%B126.3M++N/A3895.7h2.9A5.6B**
Artemis VX26 3623621143.175A+0.7632.48%B**32.044%A+53.2B**N/A1886.8h9.8B*30.3B*
Hornet Missiles 493305664.621C+0.6962.98%C++1.311%C43.6C26.9C4017h11.1C++17.7C*
Beamer VS3 2932931971.487B**2.4530.316%B+26.28%B+41.9B*N/A1307h4.6A15.2B
Pulsar C 249247823.012B**0.9226.966%B+24.696%B42.6B++N/A2395.8h10.6B+39.1B+
Saron Laser Cannon 4852392670.895C3.0425.753%D--N/A7.5C--7.7C13432h138.2C++536.8C+
Spear Anti-Vehicle Phalanx Turret 275179919.889A*15.9557.174%A3.911%C+74.6A*40A++7822.4h5.8B*10.2B**
NS-45 Pilot 174174612.852A1.0836.375%B*32.184%B*158.2M*N/A3881.1h5B**13.7B**
Pulsar LSW 146146473.106A0.8329.328%A27.397%B+73AN/A4652h9.9B*33.6B*
Quasar VM1 140139314.484A++0.5521.766%A21.583%B+46.3A*N/A2403h11.8B**54B+
C-4 135115373.108A0.8330.081%B*N/A143.8A+25C17250.8h1.3B+4.3B++
Tank Mine 180109234.739B**0.8044.944%B*N/A136.3B++88.8B*19640.8h2.6D--5.7B+
XM98 100100323.125B+0.8146.136%A64%D*31.3BN/A1613.2h2B*4.4B*
VX6-7 9494581.621C**2.3126.911%B+24.468%B++16.8DN/A1115.6h9.9B*36.6B++
Supernova PC 11393518.6A++14.6751.289%C*3.226%B+35.8A7.7C+2472.6h3.8B*7.5B*
Frag Grenade 9292192N/A88.0752.818%B**N/A460C+N/A26460.2h3.6C*6.8B+
VA39 Spectre 8686332.606B++1.3351.687%M++33.721%C-47.8A++N/A2491.8h5B+9.7B**
M60-G Bulldog 10180810A+6.0744.154%B*6.25%A*32C*8.4B+2072.5h8.5C19.1B+
Lancer VS22 15171780.91C**3.0268.475%B**2.817%B10.3C11.6C2396.9h55.8D--81.5D-
Manticore SX40 7070213.333A*0.6030.183%C++15.714%D77.8A*N/A2840.9h4.5A14.8B**
S1 10866282.357M+1.5862.958%B++1.515%D-33B++21A7522h6.8C++10.8B
MKV Suppressed 6060163.75M*0.1836.556%A*23.333%B++66.7A++N/A5490.9h12.1B+33.1B++
C75 Viper 6758229S25.0737.975%C+N/A34.1C**5.3D2131.7h8.3B**21.8B*
Sirius SX12 5555252.2B**1.7332.35%A+18.182%C++68.8A*N/A9900.8h10.4B**32B*
M20 Basilisk 7354173.176C*0.7635.696%C5.556%C+18.6C6.6D2052.9h87.2B+244.2B
M20 Basilisk 8654183C++0.9339.333%C++14.815%M**11.7D7C1324.6h146.7D*373.1D
Thanatos VE70 5151133.923M*0.0150.185%B**21.569%B**30C++N/A4151.7h5.3C+10.6B+
Proton II PPA 5050225B++21.0725.948%BN/A83.3B*N/A2550.6h6.2B**23.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7636,20915.6h
Spawn Beacon28410.4h
Nano-Armor Kit111216,01711.8h
Nanite Revive Grenade03470.1h
Medical Applicator168108,4016.4h
Anti-Infantry MANA Turret74450.6h
Medical Kit1,50812,03162.9h
Recon Detection Device358,75413.6h
Ammunition Package116970.4h

Check the help document for the dictionary if you want to learn more about words used here.


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