Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,954)players online:
LatrodectusVS (93)  HappyRads (10)  fbmarder (8)  Weee240 (5)  heyitsklobb (3)  LadySabotage (2) 121
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (45 days). The data shown below may not be accurate.

Exterminator Narcasse[BO5S] Narcasse
VS BR 124

KDR: 3.98

Score: 32.5m

Last Seen: Jun 4th, 2019 11:26 AM
- OFFLINE - 1091.9 hour(s)

Battle Rank 115 (124 total) - Vanu Sovereignty on Briggs
Level Progress (to 116): 31%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost NS-44 Commissioner H-V45 Orion VS54 Damascus Edge NS-357 Underboss Eridani SX5 Force-Blade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Narcasse



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,963,066 MLG Score: 5566
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.099%23.119%71916119816,7221.731062.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.66%1.936A++0.345C**-1.29D**HEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.746B++5.90.588B+13

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.289%3.226%311121393534890.173832103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.001B**0.428B-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++3.80.692B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.185%7.692%76312112083771470.551724141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.926%0.277C*0.8B++-1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.1-0.49D69.8-0.749D-108.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.748%67.032%763121143,4766449267.5093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.192%2.972M+-0.003C+0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.90.388C**1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.185%21.569%76112135192600.0550162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.718B++1.368A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.196C++5.3-0.094C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.5m201%544 (32.6k)441 (26.5k)3.9797965,97716,5784.11473124 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214596024.273%50.401%122304:275

6% Combat Medic8% Engineer79% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2014 3:37 AMMar 24th, 2017 8:05 AMJun 29th, 2019 3:06 PM (20d) (PST)Jun 4th, 2019 7:33 AM (45d) (PST)Jun 4th, 2019 7:26 AM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6131594540.8950.2250.4511.8390.0205566

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8099,55627,253541327110126,454

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1228.2h/51.2d 2,237 33,253 20,261 135.5k 1,952 4,681 1,449 45.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:2,133
Deaths:545
KDR:3.914
Accuracy:29.212% A++
HSR:33.333% A
Pulsar LSW
A
Kills:157
Deaths:49
KDR:3.204
Accuracy:29.755% A
HSR:28.026% B+
SVA-88
A*
Kills:60
Deaths:14
KDR:4.286
Accuracy:32.638% A++
HSR:43.333% A*
Kills:2,350
Deaths (as Heavy Assault):608
Deaths (to Heavy Assaults):4,859
KDR:3.86513
Kill Difference:1,742
Playtime:59.168 hours
Usage:5%
Score:1.539m
Score/min:433
Accuracy (listed only):30.535%
HSR (listed only):34.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:928
Deaths:284
KDR:3.268
Accuracy:30.979% B*
HSR:23.922% B+
Solstice VE3
B+
Kills:811
Deaths:437
KDR:1.856
Accuracy:25.750% B+
HSR:20.222% C++
Pulsar C
B+
Kills:248
Deaths:84
KDR:2.952
Accuracy:26.934% B+
HSR:24.597% C*
VX6-7
B+
Kills:94
Deaths:58
KDR:1.621
Accuracy:26.911% B+
HSR:24.468% B+
MKV Suppressed
A*
Kills:60
Deaths:16
KDR:3.750
Accuracy:36.556% A*
HSR:23.333% B+
Sirius SX12
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:32.350% A+
HSR:18.182% C+
Thanatos VE70
B**
Kills:51
Deaths:13
KDR:3.923
Accuracy:50.185% B**
HSR:21.569% B**
Kills:2,247
Deaths (as Light Assault):917
Deaths (to Light Assaults):3,271
KDR:2.45038
Kill Difference:1,330
Playtime:18.875 hours
Usage:2%
Score:0.359m
Score/min:317
Accuracy (listed only):32.809%
HSR (listed only):22.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,299
Deaths:1,048
KDR:2.194
Accuracy:26.244% B+
HSR:19.617% C
Eridani SX5
B*
Kills:928
Deaths:284
KDR:3.268
Accuracy:30.979% B*
HSR:23.922% B+
MKV Suppressed
A*
Kills:60
Deaths:16
KDR:3.750
Accuracy:36.556% A*
HSR:23.333% B+
Sirius SX12
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:32.350% A+
HSR:18.182% C+
Thanatos VE70
B**
Kills:51
Deaths:13
KDR:3.923
Accuracy:50.185% B**
HSR:21.569% B**
Kills:3,393
Deaths (as Combat Medic):1,386
Deaths (to Combat Medics):2,239
KDR:2.44805
Kill Difference:2,007
Playtime:72.706 hours
Usage:6%
Score:1.721m
Score/min:395
Accuracy (listed only):35.263%
HSR (listed only):21.325%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:43,290
Deaths:7,803
KDR:5.548
Accuracy:54.789% A**
HSR:67.106% C+
NS-44 Commissioner
A+
Kills:7,844
Deaths:2,584
KDR:3.036
Accuracy:48.426% A+
HSR:20.309% C
NS-357 Underboss
A++
Kills:1,032
Deaths:310
KDR:3.329
Accuracy:50.935% A++
HSR:24.322% B
Eridani SX5
B*
Kills:928
Deaths:284
KDR:3.268
Accuracy:30.979% B*
HSR:23.922% B+
Artemis VX26
A
Kills:362
Deaths:114
KDR:3.175
Accuracy:32.480% B**
HSR:32.044% A
Beamer VS3
B+
Kills:293
Deaths:197
KDR:1.487
Accuracy:30.316% B+
HSR:26.280% B+
NS-45 Pilot
B*
Kills:276
Deaths:85
KDR:3.247
Accuracy:36.821% B*
HSR:33.333% B*
XM98
A
Kills:100
Deaths:32
KDR:3.125
Accuracy:46.136% A
HSR:64% D*
VA39 Spectre
M*
Kills:86
Deaths:33
KDR:2.606
Accuracy:51.687% M*
HSR:33.721% C
Manticore SX40
C++
Kills:70
Deaths:21
KDR:3.333
Accuracy:30.183% C++
HSR:15.714% D-
MKV Suppressed
A*
Kills:60
Deaths:16
KDR:3.750
Accuracy:36.556% A*
HSR:23.333% B+
Sirius SX12
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:32.350% A+
HSR:18.182% C+
Kills:54,396
Deaths (as Infiltrator):11,504
Deaths (to Infiltrators):2,398
KDR:4.72844
Kill Difference:42,892
Playtime:971.589 hours
Usage:79%
Score:27.039m
Score/min:464
Accuracy (listed only):40.138%
HSR (listed only):31.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:811
Deaths:437
KDR:1.856
Accuracy:25.750% B+
HSR:20.222% C++
Pulsar C
B+
Kills:248
Deaths:84
KDR:2.952
Accuracy:26.934% B+
HSR:24.597% C*
VX6-7
B+
Kills:94
Deaths:58
KDR:1.621
Accuracy:26.911% B+
HSR:24.468% B+
Thanatos VE70
B**
Kills:51
Deaths:13
KDR:3.923
Accuracy:50.185% B**
HSR:21.569% B**
Kills:1,204
Deaths (as Engineer):592
Deaths (to Engineers):2,712
KDR:2.03378
Kill Difference:612
Playtime:97.968 hours
Usage:8%
Score:1.764m
Score/min:300
Accuracy (listed only):32.445%
HSR (listed only):22.714%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C++
Kills:312
V. Kills:193 161%
Deaths:66
KDR:4.727
Accuracy:63.063% C++
KPH:44.800 C
VKPH:27.700 C
Saron Laser Cannon
C
Kills:241
V. Kills:247 97%
Deaths:269
KDR:0.896
Accuracy:25.675% D--
KPH:7.400 D
VKPH:7.600 C
Kills:553 (241 + 0)
Deaths:335
KDR:1.651
VKDR:1.313
Vehicle Kills:440
Kill Difference:218
Playtime:39.338 hours
Usage:3%
Score:0.428m
Score/min:182
Piloting Accuracy:25.675%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:58
V. Kills:9 N/A
Deaths:2
KDR:29
Accuracy:37.975% C+
KPH:35.100 C**
VKPH:5.400 D
Kills:58 (58 + 0)
Deaths:2
KDR:29
VKDR:4.500
Vehicle Kills:9
Kill Difference:56
Playtime:1.654 hours
Usage:0%
Score:0.022m
Score/min:223
Driving Accuracy:37.975%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:93
V. Kills:20 443%
Deaths:5
KDR:18.600
Accuracy:51.289% C*
KPH:35.500 A
VKPH:7.600 C
Proton II PPA
N/A
Kills:50
V. Kills: N/A
Deaths:2
KDR:25
Accuracy:25.948% N/A
KPH:84.300 N/A
VKPH:0 N/A
Kills:143 (93 + 50)
Deaths:7
KDR:20.429
VKDR:2.857
Vehicle Kills:20
Kill Difference:136
Playtime:3.211 hours
Usage:0%
Score:0.049m
Score/min:254
Driving Accuracy:51.289%
Gunner Accuracy:25.948%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:82
V. Kills:21 373%
Deaths:10
KDR:8.200
Accuracy:44.767% B**
KPH:31.100 C++
VKPH:8 B+
M20 Basilisk
C+
Kills:67
V. Kills:35 186%
Deaths:21
KDR:3.190
Accuracy:40.170% C++
KPH:13.700 D
VKPH:7.200 C+
M20 Basilisk
C
Kills:59
V. Kills:22 257%
Deaths:19
KDR:3.105
Accuracy:37.114% C
KPH:18.700 C
VKPH:7 C--
Kills:208 (0 + 208)
Deaths:50
KDR:4.160
VKDR:1.560
Vehicle Kills:78
Kill Difference:158
Playtime:10.662 hours
Usage:1%
Score:0.112m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:37.114%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 43,38243,2907,8035.548B**1.5754.789%A**67.106%C+60.9B**N/A193710.3h1.9B++3.5B**
NS-44 Commissioner 7,8757,8442,5843.036A++0.9448.426%A+20.309%C119.4M*N/A39765.7h2.4A+4.9B**
H-V45 2,3042,2991,0482.194B+1.7926.244%B+19.617%C42.7B+N/A13753.8h10.5B**40B++
Orion VS54 2,1482,1335453.914A++0.0729.212%A++33.333%A69.5A+N/A31230.7h9.5B**32.6B
Damascus Edge 1,5371,49610,1370.148M3.8339.71%B*1.604%D-2.4C++N/A8626.4h1.8B+4.5B+
NS-357 Underboss 1,0371,0323103.329A**0.6550.935%A++24.322%B127.4M+N/A3718.1h3A5.9B**
Eridani SX5 9399282843.268A*0.7130.979%B*23.922%B+59.9B**N/A27115.5h10.1B++32.7B+
Force-Blade 9339135,8770.155M**3.8252.393%A++N/A2A+N/A8461.4h1.8B++3.5B++
Solstice VE3 8158114371.856A+2.1225.75%B+20.222%C++26.2B+N/A13230.9h11.5B++44.5B+
Artemis VX26 3623621143.175A+0.8032.48%B**32.044%A53.2B**N/A1896.8h9.8B**30.3B*
Hornet Missiles 505312664.727C+0.7563.063%C++1.282%C44.6C27.6C4077h11C++17.4C*
Beamer VS3 2932931971.487B**2.4930.316%B+26.28%B+41.9B*N/A1317h4.6A+15.2B+
NS-45 Pilot 278276853.247A+0.7336.821%B*33.333%B*145.3A**1.1B*4531.9h5.1B**13.7B**
Pulsar C 250248842.952B**1.0326.934%B+24.597%C*41.3B+N/A2336h10.5B+39.1B+
Saron Laser Cannon 4882412690.896C3.0825.675%D--N/A7.4D7.6C13332.4h137.8C++536.8C+
Spear Anti-Vehicle Phalanx Turret 283184920.444A*16.4657.569%A3.804%C+76.7A*41.3A++7892.4h5.8B*10B**
Pulsar LSW 157157493.204A+0.7829.755%A28.026%B+74.8B**N/A4582.1h9.9B*33.2B*
Quasar VM1 140139314.484A*0.5021.766%A21.583%B+46.3A*N/A2433h11.8B**54B+
C-4 136116373.135A0.8430.285%B*N/A145A+25C17190.8h1.3B+4.2B++
Tank Mine 182111244.625B**0.6545.208%B*N/A138.8B++88.8B*19230.8h2.5D--5.6B+
S1 167102392.615M*1.3663.475%B++N/A39.2B**25A++7102.6h6.3C**9.9B+
XM98 100100323.125B+0.8546.136%A64%D*31.3C**N/A1613.2h2B*4.4B*
VX6-7 9494581.621C**2.3626.911%B+24.468%B+16.8DN/A1125.6h9.9B*36.6B++
Supernova PC 11393518.6A++14.6251.289%C*3.226%B++35.8A7.7C2532.6h3.8B*7.5B*
Frag Grenade 9292192N/A88.0252.877%B**N/A460C+N/A25830.2h3.7C++7B+
VA39 Spectre 8686332.606B*1.3751.687%M*33.721%C47.8A++N/A2551.8h5B+9.7B**
M60-G Bulldog 10382108.2B**4.2244.767%B**6.098%A*31.5C++8.1B+2022.6h8.7C19.3B+
Lancer VS22 15171780.91C++3.0768.475%B*2.817%B+10.3C-11.6C2396.9h55.8D*81.5D-
Manticore SX40 7070213.333A**0.6530.183%C++15.714%D-77.8A**N/A2840.9h4.5A+14.8B**
M20 Basilisk 10267213.19C++0.7940.17%C++11.94%A**13.7D7.1C+1454.9h126.6D315.3C
MKV Suppressed 6060163.75M**0.2336.556%A*23.333%B+66.7A++N/A5490.9h12.1B+33.1B++
SVA-88 6060144.286A0.3132.638%A++43.333%A*66.7B*N/A11680.9h8.1A+24.8B**
M20 Basilisk 8159193.105C++0.8737.114%C5.085%C+18.4C6.9C--1973.2h90.1B+242.8B
C75 Viper 6758229S25.0237.975%C+N/A34.1C**5.3D2231.7h8.3B**21.8B*
Sirius SX12 5555252.2B**1.7832.35%A+18.182%C+68.8A*N/A9990.8h10.4B**32B*
Thanatos VE70 5151133.923M**0.0650.185%B**21.569%B**30C++N/A4271.7h5.3C+10.6B+
Proton II PPA 5050225B++21.0225.948%C**N/A83.3B*N/A2550.6h6.2B**23.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon28690.5h
Nano-Armor Kit112216,99211.8h
Nanite Revive Grenade03470.1h
Medical Applicator168108,4156.4h
Motion Spotter8037,14516h
Ammunition Package116980.4h
Medical Kit1,58512,41865.3h
Anti-Infantry MANA Turret74450.6h
Recon Detection Device358,75413.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.28s
Server spent 0.87s on queries, 0.59s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.