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Commissar Exterminator Narsus[BOUZ] Narsus
TR BR 81

KDR: 4.61

Score: 8.5m

Last Seen: Oct 26th, 2018 9:01 PM
- OFFLINE - 590.7 hour(s)

Battle Rank 81 - Terran Republic on Connery
Level Progress (to 82): 43%
Level 100 Progress: 45% 302h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner SOAS-20 NS-357 Underboss Hexedge MSW-R TX2 Emperor The Slasher
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,408,116 MLG Score: 13116
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.034%26.816%9661010114,5571.488733.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.273%2.944M+0.973B*-1.797F-HEAD ++ (~8.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.817B++4.90.654B+8.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.563%8.974%96110207884540.928571142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.83D-6.751S-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
393.6-1.46F116.4-1.21D*277.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.359%72.772%01102016,62613060127.892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.045M++0.369C**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.90.41B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m178.4%573 (34.4k)451 (27.1k)4.6113422,3654,8504.673481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1021284835%59.759%209203:532

94% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2014 1:56 AMOct 13th, 2016 8:49 AMNov 11th, 2018 7:24 AM (9d) (PST)Oct 26th, 2018 6:02 PM (25d) (PST)Oct 26th, 2018 5:01 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7281915371.1900.2580.7112.1490.01513116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,68211,48832,194711543129127,077

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
313.2h/13.1d 301 13,365 7,140 40.4k 406 1,247 277 13.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:214
Deaths:72
KDR:2.972
Accuracy:29.767% A+
HSR:34.579% A+
T9 CARV
A++
Kills:61
Deaths:20
KDR:3.050
Accuracy:26.979% A++
HSR:31.148% A
Kills:275
Deaths (as Heavy Assault):92
Deaths (to Heavy Assaults):1,726
KDR:2.98913
Kill Difference:183
Playtime:6.827 hours
Usage:2%
Score:0.128m
Score/min:313
Accuracy (listed only):28.373%
HSR (listed only):32.863%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:67
Deaths:27
KDR:2.481
Accuracy:25.739% B*
HSR:10.448% F
LC3 Jaguar
A+
Kills:53
Deaths:24
KDR:2.208
Accuracy:30.390% A+
HSR:28.302% A+
Kills:120
Deaths (as Light Assault):51
Deaths (to Light Assaults):979
KDR:2.35294
Kill Difference:69
Playtime:2.388 hours
Usage:1%
Score:0.032m
Score/min:220
Accuracy (listed only):28.064%
HSR (listed only):19.375%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:16,626
Deaths:2,729
KDR:6.092
Accuracy:55.359% A**
HSR:72.772% B+
NS-44 Commissioner
A+
Kills:2,316
Deaths:696
KDR:3.328
Accuracy:48.318% A+
HSR:27.504% B*
SOAS-20
A+
Kills:799
Deaths:208
KDR:3.841
Accuracy:35.324% A+
HSR:30.538% A+
NS-357 Underboss
A
Kills:659
Deaths:182
KDR:3.621
Accuracy:46.356% A
HSR:22.458% C*
TX2 Emperor
B**
Kills:205
Deaths:66
KDR:3.106
Accuracy:35.445% B**
HSR:19.512% C+
TX1 Repeater
C*
Kills:118
Deaths:55
KDR:2.145
Accuracy:25.648% C*
HSR:21.186% C+
Kills:20,723
Deaths (as Infiltrator):3,936
Deaths (to Infiltrators):641
KDR:5.26499
Kill Difference:16,787
Playtime:293.299 hours
Usage:94%
Score:8.193m
Score/min:466
Accuracy (listed only):41.075%
HSR (listed only):32.329%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:67
Deaths:27
KDR:2.481
Accuracy:25.739% B*
HSR:10.448% F
LC3 Jaguar
A+
Kills:53
Deaths:24
KDR:2.208
Accuracy:30.390% A+
HSR:28.302% A+
Kills:120
Deaths (as Engineer):51
Deaths (to Engineers):680
KDR:2.35294
Kill Difference:69
Playtime:6.264 hours
Usage:2%
Score:0.088m
Score/min:235
Accuracy (listed only):28.064%
HSR (listed only):19.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:65
Deaths:32
KDR:2.031
Accuracy:24.460% B+
HSR:20% C+
Kills:65
Deaths (as Combat Medic):32
Deaths (to Combat Medics):485
KDR:2.03125
Kill Difference:33
Playtime:2.834 hours
Usage:1%
Score:0.040m
Score/min:233
Accuracy (listed only):24.460%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:78
V. Kills:54 142%
Deaths:58
KDR:1.345
Accuracy:29.563% C
KPH:12.400 C+
VKPH:8.600 C+
Kills:78 (78 + 0)
Deaths:58
KDR:1.345
VKDR:0.931
Vehicle Kills:54
Kill Difference:20
Playtime:6.314 hours
Usage:2%
Score:0.049m
Score/min:129
Piloting Accuracy:29.563%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 16,68616,6262,7296.092B++1.4855.359%A**72.772%B+81.2A*N/A218204.8h1.9B*3.4B**
NS-44 Commissioner 2,3262,3166963.328A**1.2848.318%A+27.504%B*132.3SN/A36417.5h2.5A5.3B**
SOAS-20 8057992083.841A++0.7735.324%A+30.538%A+75.4A*N/A18210.6h10.3B+29.1B*
NS-357 Underboss 6676591823.621M+0.9946.356%A22.458%C*156.9S1.9M++4474.2h2.8A+6.1B*
Hexedge 3853773,1290.12A*4.4946.092%AN/A2.1C++N/A6183.5h1.8B++4B++
MSW-R 216214722.972B+1.6429.767%A+34.579%A+59.4B**N/A2403.6h10B*33.5B*
TX2 Emperor 207205663.106A**1.5135.445%B**19.512%C+120.6S1.2B*3741.7h4.3A++12.2C*
The Slasher 1751699100.186M+4.4339.405%B1.183%D--2.9C+N/A957.5h2B+5B+
TX1 Repeater 118118552.145A++2.4725.648%C*21.186%C+98.3M**N/A3661.2h6.7A+26.2B+
Chainblade 79794720.167S4.4454.065%A*N/A2.4MN/A932.7h1.7B*3.1C++
M18 Needler 13278581.345C+3.2729.563%C8.974%S12.4C+8.6C+1296.3h116.4B+393.6B+
TRAC-5 6767272.481A*2.1325.739%B*10.448%F20.9C*N/A1813.2h11.2B**43.4B*
T1 Cycler 6565322.031B**2.5824.46%B+20%C+32.5B+N/A1802h11B**44.8B*
T9 CARV 6361203.05A+1.5626.979%A++31.148%A55.5A+1.8M**6681.1h10.7B**39.6B*
LC3 Jaguar 5453242.208B+2.4030.39%A+28.302%A+48.2B**N/A2851.1h11B+36.3B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3011,6665.8h
Spawn Beacon01420.1h
Nano-Armor Kit717,3570.9h
Medical Applicator116,3760.3h
Medical Kit5664,09131.4h
Ammunition Package2510h
Recon Detection Device14220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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