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Maj. General Exterminator Narsus[BOUZ] Narsus
TR BR 85

KDR: 4.48

Score: 9.8m

Last Seen: Jan 29th, 2020 10:00 AM
- OFFLINE - 482.3 hour(s)

Battle Rank 85 - Terran Republic on Connery
Level Progress (to 86): 91%
Level 100 Progress: 52% 265h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner NS-357 Underboss SOAS-20 LC3 Jaguar MSW-R Hexedge TX2 Emperor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,827,652 MLG Score: 12652
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.317%26.799%9201012225,9071.608222.87

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.356%2.756M0.844B*-1.755F-HEAD ++ (~9.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.801B++5.80.633B+11.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.563%8.974%88112317892540.847826142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.817D-6.851S-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
393.6-1.429D**116.4-1.189D*277.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.438%72.406%01123118,76116771111.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.066M++0.36C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.659B+1.90.414B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m177.7%570 (34.2k)450 (27k)4.4783926,1095,8304.5444385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232331234.603%58.352%201903:452

90% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2014 1:56 AMOct 13th, 2016 8:49 AMFeb 8th, 2020 9:48 AM (21d) (PST)Jan 29th, 2020 7:18 AM (31d) (PST)Jan 29th, 2020 6:00 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7431975461.1970.2670.6982.1550.01612652

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,57611,84932,727721642129126,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
363.7h/15.2d 385 15,235 8,363 47k 485 1,456 346 16.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:543
Deaths:160
KDR:3.394
Accuracy:30.781% A+
HSR:34.438% A
T9 CARV
A+
Kills:61
Deaths:20
KDR:3.050
Accuracy:26.979% A+
HSR:31.148% B**
Kills:604
Deaths (as Heavy Assault):180
Deaths (to Heavy Assaults):2,059
KDR:3.35556
Kill Difference:424
Playtime:11.926 hours
Usage:3%
Score:0.253m
Score/min:354
Accuracy (listed only):28.880%
HSR (listed only):32.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:629
Deaths:198
KDR:3.177
Accuracy:29.237% B**
HSR:23.053% B+
TRAC-5
B++
Kills:69
Deaths:27
KDR:2.556
Accuracy:25.365% B++
HSR:10.145% F
Kills:698
Deaths (as Light Assault):225
Deaths (to Light Assaults):1,193
KDR:3.10222
Kill Difference:473
Playtime:12.217 hours
Usage:3%
Score:0.301m
Score/min:411
Accuracy (listed only):27.301%
HSR (listed only):16.599%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:18,761
Deaths:3,080
KDR:6.091
Accuracy:55.438% A**
HSR:72.406% B+
NS-44 Commissioner
A
Kills:2,318
Deaths:700
KDR:3.311
Accuracy:48.290% A
HSR:27.567% B++
NS-357 Underboss
A
Kills:1,093
Deaths:370
KDR:2.954
Accuracy:47.205% A
HSR:23.879% C++
SOAS-20
A+
Kills:799
Deaths:208
KDR:3.841
Accuracy:35.324% A+
HSR:30.538% A
TX2 Emperor
B**
Kills:205
Deaths:66
KDR:3.106
Accuracy:35.445% B**
HSR:19.512% C+
TX1 Repeater
C*
Kills:125
Deaths:56
KDR:2.232
Accuracy:25.956% C*
HSR:22.400% C++
Kills:23,301
Deaths (as Infiltrator):4,480
Deaths (to Infiltrators):775
KDR:5.20112
Kill Difference:18,821
Playtime:327.871 hours
Usage:90%
Score:9.111m
Score/min:463
Accuracy (listed only):41.276%
HSR (listed only):32.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:65
Deaths:32
KDR:2.031
Accuracy:24.460% B+
HSR:20% C
Kills:65
Deaths (as Combat Medic):32
Deaths (to Combat Medics):602
KDR:2.03125
Kill Difference:33
Playtime:3.209 hours
Usage:1%
Score:0.051m
Score/min:265
Accuracy (listed only):24.460%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:629
Deaths:198
KDR:3.177
Accuracy:29.237% B**
HSR:23.053% B+
TRAC-5
B++
Kills:69
Deaths:27
KDR:2.556
Accuracy:25.365% B++
HSR:10.145% F
Kills:698
Deaths (as Engineer):225
Deaths (to Engineers):787
KDR:3.10222
Kill Difference:473
Playtime:6.679 hours
Usage:2%
Score:0.095m
Score/min:236
Accuracy (listed only):27.301%
HSR (listed only):16.599%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:78
V. Kills:54 142%
Deaths:58
KDR:1.345
Accuracy:29.563% C-
KPH:12.300 C+
VKPH:8.500 C+
Kills:78 (78 + 0)
Deaths:58
KDR:1.345
VKDR:0.931
Vehicle Kills:54
Kill Difference:20
Playtime:6.329 hours
Usage:2%
Score:0.049m
Score/min:129
Piloting Accuracy:29.563%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 18,83218,7613,0806.091B+1.6155.438%A**72.406%B+81A++N/A216231.7h1.9B++3.4B**
NS-44 Commissioner 2,3282,3187003.311A*1.1748.29%A27.567%B++131.7M**N/A36317.6h2.5A5.3B**
NS-357 Underboss 1,1031,0933702.954A++1.5247.205%A23.879%C++147.7M*1.4A++4157.4h3.2B**6.7B**
SOAS-20 8057992083.841A++0.6435.324%A+30.538%A74.7A++N/A18210.7h10.3B+29.1B**
LC3 Jaguar 6386291983.177A1.3029.237%B**23.053%B+71.5A++1A2298.8h11.4B+38.9B++
MSW-R 5505431603.394B+1.0830.781%A+34.438%A74.4A1B**2357.3h10.5B++34B++
Hexedge 4864703,9380.119A**4.3644.687%B**N/A2.1BN/A6219.9h1.8B++4B++
TX2 Emperor 207205663.106A*1.3735.445%B**19.512%C+120.6S1.2B**3741.7h4.3A*12.2A+
The Slasher 2102011,0830.186M++4.2940.428%B+0.995%D*2.9C+N/A968.2h2B4.9C++
TX1 Repeater 125125562.232A*2.2525.956%C*22.4%C++96.2M*N/A3801.3h6.6A+25.5B**
Chainblade 79794740.167S4.3154.065%A*N/A2.4M+N/A933h1.7B*3.1B++
M18 Needler 13278581.345C+3.1329.563%C-8.974%S12.4C+8.6C+1296.3h116.4B+393.6B+
TRAC-5 6969272.556M1.9225.365%B++10.145%F20.9C++N/A1933.3h11.8B*46.6B++
T1 Cycler 6565322.031B*2.4524.46%B+20%C32.5B+N/A1972h11B**44.8B*
T9 CARV 6361203.05A1.4326.979%A+31.148%B**55.5A1.8M++7091.1h10.7B*39.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit920,4281h
Spawn Beacon01580.1h
Medical Applicator116,7750.3h
Motion Spotter3412,7536.3h
Ammunition Package2580h
Medical Kit6934,74233.9h
Recon Detection Device14300.5h

Check the help document for the dictionary if you want to learn more about words used here.


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