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Maj. General Exterminator Narsus[BOUZ] Narsus
TR BR 82

KDR: 4.6

Score: 9m

Last Seen: Jul 13th, 2019 2:46 AM
- OFFLINE - 130.5 hour(s)

Battle Rank 82 - Terran Republic on Connery - Outfit Leader of BO5S[BOUZ] BO5S
TR outfit on Connery

Members: 1
Level Progress (to 83): 97%
Level 100 Progress: 47% 290h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner NS-357 Underboss SOAS-20 Hexedge MSW-R TX2 Emperor The Slasher
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,508,196 MLG Score: 13196
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.094%26.752%9661012044,8371.485563.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.284%2.91M+0.898B*-1.736F-HEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.815B++50.652B+8.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.563%8.974%92112137887540.886364142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.821D-6.82S-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
393.6-1.439D**116.4-1.196D*277.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.304%72.691%01121317,68314863118.678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.058M++0.365C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.90.413B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BO5S[BOUZ] BO5S
TR outfit on Connery

Members: 1
9m177.1%570 (34.2k)449 (26.9k)4.5962123,7905,1764.6584282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214303435.237%59.689%210303:522

93% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2014 1:56 AMOct 13th, 2016 8:49 AMJul 16th, 2019 4:51 PM (2d) (PST)Jul 12th, 2019 11:51 PM (5d) (PST)Jul 12th, 2019 10:46 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7311925391.1910.2590.7112.1370.01513196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,83811,52032,318711643128126,914

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
332.8h/13.9d 322 14,200 7,607 42.7k 434 1,329 292 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:301
Deaths:93
KDR:3.237
Accuracy:30.134% A+
HSR:32.558% B**
T9 CARV
A+
Kills:61
Deaths:20
KDR:3.050
Accuracy:26.979% A+
HSR:31.148% A
Kills:362
Deaths (as Heavy Assault):113
Deaths (to Heavy Assaults):1,830
KDR:3.20354
Kill Difference:249
Playtime:8.675 hours
Usage:3%
Score:0.164m
Score/min:316
Accuracy (listed only):28.556%
HSR (listed only):31.853%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:67
Deaths:27
KDR:2.481
Accuracy:26.337% B*
HSR:10.448% F
LC3 Jaguar
A
Kills:59
Deaths:25
KDR:2.360
Accuracy:30.408% A
HSR:27.119% A
Kills:126
Deaths (as Light Assault):52
Deaths (to Light Assaults):1,046
KDR:2.42308
Kill Difference:74
Playtime:2.489 hours
Usage:1%
Score:0.033m
Score/min:222
Accuracy (listed only):28.373%
HSR (listed only):18.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:17,683
Deaths:2,908
KDR:6.081
Accuracy:55.304% A**
HSR:72.691% B+
NS-44 Commissioner
A+
Kills:2,316
Deaths:696
KDR:3.328
Accuracy:48.318% A+
HSR:27.504% B++
NS-357 Underboss
A
Kills:846
Deaths:254
KDR:3.331
Accuracy:46.862% A
HSR:23.050% C*
SOAS-20
A+
Kills:799
Deaths:208
KDR:3.841
Accuracy:35.324% A+
HSR:30.538% A+
TX2 Emperor
B**
Kills:205
Deaths:66
KDR:3.106
Accuracy:35.445% B**
HSR:19.512% C+
TX1 Repeater
C++
Kills:118
Deaths:55
KDR:2.145
Accuracy:25.648% C++
HSR:21.186% C+
Kills:21,967
Deaths (as Infiltrator):4,187
Deaths (to Infiltrators):694
KDR:5.24648
Kill Difference:17,780
Playtime:310.494 hours
Usage:93%
Score:8.619m
Score/min:463
Accuracy (listed only):41.150%
HSR (listed only):32.414%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:67
Deaths:27
KDR:2.481
Accuracy:26.337% B*
HSR:10.448% F
LC3 Jaguar
A
Kills:59
Deaths:25
KDR:2.360
Accuracy:30.408% A
HSR:27.119% A
Kills:126
Deaths (as Engineer):52
Deaths (to Engineers):723
KDR:2.42308
Kill Difference:74
Playtime:6.272 hours
Usage:2%
Score:0.089m
Score/min:235
Accuracy (listed only):28.373%
HSR (listed only):18.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:65
Deaths:32
KDR:2.031
Accuracy:24.460% B+
HSR:20% C
Kills:65
Deaths (as Combat Medic):32
Deaths (to Combat Medics):515
KDR:2.03125
Kill Difference:33
Playtime:3.178 hours
Usage:1%
Score:0.051m
Score/min:267
Accuracy (listed only):24.460%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:78
V. Kills:54 142%
Deaths:58
KDR:1.345
Accuracy:29.563% C-
KPH:12.400 C+
VKPH:8.600 C+
Kills:78 (78 + 0)
Deaths:58
KDR:1.345
VKDR:0.931
Vehicle Kills:54
Kill Difference:20
Playtime:6.314 hours
Usage:2%
Score:0.049m
Score/min:129
Piloting Accuracy:29.563%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 17,74617,6832,9086.081B+1.4855.304%A**72.691%B+80.8A++N/A216218.8h1.9B*3.4B**
NS-44 Commissioner 2,3262,3166963.328A*1.2748.318%A+27.504%B++132.3M**N/A36417.5h2.5A5.3B**
NS-357 Underboss 8568462543.331A**1.2746.862%A23.05%C*151.1M**1.8M+4155.6h3A6.4B**
SOAS-20 8057992083.841A++0.7635.324%A+30.538%A+75.4A*N/A18210.6h10.3B++29.1B*
Hexedge 4053953,2840.12A*4.4845.231%AN/A2.1BN/A6191.5h1.8B+4B++
MSW-R 303301933.237B+1.3630.134%A+32.558%B**61.4B*N/A2224.9h9.9B*32.8B*
TX2 Emperor 207205663.106A*1.4935.445%B**19.512%C+120.6S1.2B**3751.7h4.3A++12.2B*
The Slasher 2102011,0830.186M4.4140.428%B+0.995%D*2.9C+N/A968.2h2B+4.9C++
TX1 Repeater 118118552.145A++2.4525.648%C++21.186%C+98.3M*N/A3671.2h6.7A+26.2B**
Chainblade 79794720.167S4.4354.065%A*N/A2.4MN/A932.7h1.7B*3.1B*
M18 Needler 13278581.345C+3.2529.563%C-8.974%S12.4C+8.6C+1296.3h116.4B+393.6B+
TRAC-5 6767272.481A*2.1226.337%B*10.448%F20.9C++N/A1863.2h11.5B++43.8B++
T1 Cycler 6565322.031B**2.5724.46%B+20%C32.5B+N/A1842h11B**44.8B*
T9 CARV 6361203.05A1.5526.979%A+31.148%A55.5A1.8M*6801.1h10.7B**39.6B*
LC3 Jaguar 6059252.36B++2.2430.408%A27.119%A49.2B*N/A2821.2h11B+36.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01420.1h
Nano-Armor Kit717,4310.9h
Medical Applicator116,7750.3h
Motion Spotter3212,2046h
Ammunition Package2510h
Medical Kit6084,30632.6h
Recon Detection Device14220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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