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Maj. General Exterminator Narsus[BOUZ] Narsus
TR BR 83

KDR: 4.53

Score: 9.2m

Last Seen: Oct 2nd, 2019 9:36 AM
- OFFLINE - 294.3 hour(s)

Battle Rank 83 - Terran Republic on Connery - Outfit Leader of BO5S[BOUZ] BO5S
TR outfit on Connery

Members: 1
Level Progress (to 84): 88%
Level 100 Progress: 49% 281h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner NS-357 Underboss SOAS-20 Hexedge MSW-R LC3 Jaguar TX2 Emperor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,269,255 MLG Score: 13005
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.395%26.545%9401012065,1461.503363.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.342%2.91M+0.898B*-1.736F-HEAD ++ (~8.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.815B++5.20.652B+9.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.563%8.974%91112157888540.876405142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.821D-6.82S-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
393.6-1.439D**116.4-1.196D*277.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.336%72.602%01121518,08515265118.98

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.058M++0.365C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.90.413B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BO5S[BOUZ] BO5S
TR outfit on Connery

Members: 1
9.2m176.9%570 (34.2k)448 (26.9k)4.5297924,5565,4214.5917783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1216313435.099%59.261%208003:482

92% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2014 1:56 AMOct 13th, 2016 8:49 AMOct 13th, 2019 4:02 PM (19h) (PST)Oct 2nd, 2019 6:56 AM (12d) (PST)Oct 2nd, 2019 5:36 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321945381.1920.2630.7062.1340.01513005

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,93611,66532,271711642128126,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
343.5h/14.3d 336 14,552 7,850 44k 447 1,365 307 15.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:306
Deaths:95
KDR:3.221
Accuracy:30.114% A+
HSR:33.007% B**
T9 CARV
A+
Kills:61
Deaths:20
KDR:3.050
Accuracy:26.979% A+
HSR:31.148% A
Kills:367
Deaths (as Heavy Assault):115
Deaths (to Heavy Assaults):1,912
KDR:3.1913
Kill Difference:252
Playtime:8.786 hours
Usage:3%
Score:0.166m
Score/min:316
Accuracy (listed only):28.546%
HSR (listed only):32.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:270
Deaths:106
KDR:2.547
Accuracy:29.219% B**
HSR:23.704% B+
TRAC-5
B*
Kills:67
Deaths:27
KDR:2.481
Accuracy:26.337% B*
HSR:10.448% F
Kills:337
Deaths (as Light Assault):133
Deaths (to Light Assaults):1,116
KDR:2.53383
Kill Difference:204
Playtime:6.253 hours
Usage:2%
Score:0.131m
Score/min:348
Accuracy (listed only):27.778%
HSR (listed only):17.076%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:18,085
Deaths:2,976
KDR:6.077
Accuracy:55.336% A**
HSR:72.602% B+
NS-44 Commissioner
A+
Kills:2,316
Deaths:696
KDR:3.328
Accuracy:48.318% A+
HSR:27.504% B++
NS-357 Underboss
A
Kills:939
Deaths:300
KDR:3.130
Accuracy:47.225% A
HSR:23.003% C++
SOAS-20
A+
Kills:799
Deaths:208
KDR:3.841
Accuracy:35.324% A+
HSR:30.538% A+
TX2 Emperor
B**
Kills:205
Deaths:66
KDR:3.106
Accuracy:35.445% B**
HSR:19.512% C+
TX1 Repeater
C++
Kills:118
Deaths:55
KDR:2.145
Accuracy:25.648% C++
HSR:21.186% C+
Kills:22,462
Deaths (as Infiltrator):4,301
Deaths (to Infiltrators):717
KDR:5.22251
Kill Difference:18,161
Playtime:317.265 hours
Usage:92%
Score:8.805m
Score/min:463
Accuracy (listed only):41.216%
HSR (listed only):32.391%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:270
Deaths:106
KDR:2.547
Accuracy:29.219% B**
HSR:23.704% B+
TRAC-5
B*
Kills:67
Deaths:27
KDR:2.481
Accuracy:26.337% B*
HSR:10.448% F
Kills:337
Deaths (as Engineer):133
Deaths (to Engineers):745
KDR:2.53383
Kill Difference:204
Playtime:6.292 hours
Usage:2%
Score:0.089m
Score/min:236
Accuracy (listed only):27.778%
HSR (listed only):17.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:65
Deaths:32
KDR:2.031
Accuracy:24.460% B+
HSR:20% C
Kills:65
Deaths (as Combat Medic):32
Deaths (to Combat Medics):551
KDR:2.03125
Kill Difference:33
Playtime:3.193 hours
Usage:1%
Score:0.051m
Score/min:266
Accuracy (listed only):24.460%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:78
V. Kills:54 142%
Deaths:58
KDR:1.345
Accuracy:29.563% C-
KPH:12.400 C+
VKPH:8.600 C+
Kills:78 (78 + 0)
Deaths:58
KDR:1.345
VKDR:0.931
Vehicle Kills:54
Kill Difference:20
Playtime:6.314 hours
Usage:2%
Score:0.049m
Score/min:129
Piloting Accuracy:29.563%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 18,15018,0852,9766.077B+1.5555.336%A**72.602%B+80.8A++N/A216223.7h1.9B*3.4B**
NS-44 Commissioner 2,3262,3166963.328A*1.2048.318%A+27.504%B++132.3M**N/A36417.5h2.5A5.3B**
NS-357 Underboss 9499393003.13A*1.4047.225%A23.003%C++151.5M**1.6A*4226.2h3.1B**6.5B*
SOAS-20 8057992083.841A++0.6935.324%A+30.538%A+74.7A*N/A18210.7h10.3B++29.1B*
Hexedge 4304183,5300.118A*4.4144.236%B**N/A2.1BN/A6201.3h1.8B+4.1B++
MSW-R 308306953.221B+1.3130.114%A+33.007%B**61.2B*N/A2235h10B*33.1B*
LC3 Jaguar 2732701062.547B*1.9829.219%B**23.704%B+65.9A++N/A2284.1h11.6B+39.6B++
TX2 Emperor 207205663.106A*1.4235.445%B**19.512%C+120.6S1.2B**3751.7h4.3A++12.2B*
The Slasher 2102011,0830.186M++4.3440.428%B+0.995%D*2.9C+N/A968.2h2B+4.9C*
TX1 Repeater 118118552.145A++2.3825.648%C++21.186%C+98.3M*N/A3671.2h6.7A+26.2B**
Chainblade 79794720.167S4.3654.065%A*N/A2.4MN/A932.7h1.7B*3.1B*
M18 Needler 13278581.345C+3.1829.563%C-8.974%S12.4C+8.6C+1296.3h116.4B+393.6B+
TRAC-5 6767272.481A*2.0526.337%B*10.448%F20.9C++N/A1923.2h11.5B++43.8B++
T1 Cycler 6565322.031B**2.5024.46%B+20%C32.5B+N/A1892h11B**44.8B*
T9 CARV 6361203.05A1.4826.979%A+31.148%A55.5A1.8M*6851.1h10.7B**39.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01420.1h
Nano-Armor Kit717,6910.9h
Medical Applicator116,7750.3h
Motion Spotter3412,4176.1h
Ammunition Package2510h
Medical Kit6434,45433.2h
Recon Detection Device14220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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