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Praetor Exterminator Narusasu[HIVE] Narusasu
VS BR 85

KDR: 4.64

Score: 9m

Last Seen: Jul 13th, 2019 3:56 AM
- OFFLINE - 247.1 hour(s)

Battle Rank 85 - Vanu Sovereignty on Connery - Outfit Member of The Hive[HIVE] The Hive
VS outfit on Connery

Members: 11
Level Progress (to 86): 10%
Level 100 Progress: 48% 278h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost NS-44 Commissioner NS-357 Underboss Orion VS54 Damascus Edge Pulsar C Eridani SX5 NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Narusasu



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,719,964 MLG Score: 14964
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 13%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.198%26.868%999712074,6301.521533.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.23%3.114M++0.919B*-1.697F-HEAD ++ (~8.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.853B*4.10.715B++6.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.841%74.669%01121316,76616573101.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.137M++0.497B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.668B+1.80.424B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Hive[HIVE] The Hive
VS outfit on Connery

Members: 11
9m201.9%589 (35.3k)477 (28.6k)4.6377422,7114,8974.7114685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214310338.384%61.032%234303:522

94% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2016 12:37 AMJan 26th, 2018 2:49 PMJul 21st, 2019 4:18 AM (2d) (PST)Jul 13th, 2019 1:36 AM (10d) (PST)Jul 12th, 2019 11:56 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7491915581.1990.2590.7322.4550.01714964

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,92011,43733,483721644147128,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
315.6h/13.2d 361 13,861 7,715 46.5k 502 1,331 313 14.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:709
Deaths:197
KDR:3.599
Accuracy:29.872% A++
HSR:33.851% A
NS-15M AE
A++
Kills:58
Deaths:24
KDR:2.417
Accuracy:34.121% A++
HSR:20.690% D
Kills:767
Deaths (as Heavy Assault):221
Deaths (to Heavy Assaults):1,555
KDR:3.47059
Kill Difference:546
Playtime:14.419 hours
Usage:5%
Score:0.356m
Score/min:411
Accuracy (listed only):31.997%
HSR (listed only):27.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:95
Deaths:39
KDR:2.436
Accuracy:28.371% B++
HSR:24.211% C++
Eridani SX5
B*
Kills:62
Deaths:11
KDR:5.636
Accuracy:29.637% B+
HSR:25.807% B*
Kills:157
Deaths (as Light Assault):50
Deaths (to Light Assaults):1,085
KDR:3.14
Kill Difference:107
Playtime:3.666 hours
Usage:1%
Score:0.046m
Score/min:210
Accuracy (listed only):29.004%
HSR (listed only):25.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M
Kills:16,766
Deaths:2,618
KDR:6.404
Accuracy:55.841% M
HSR:74.669% B+
NS-44 Commissioner
A+
Kills:2,531
Deaths:789
KDR:3.208
Accuracy:48.055% A+
HSR:27.302% B++
NS-357 Underboss
A
Kills:1,118
Deaths:351
KDR:3.185
Accuracy:48.016% A
HSR:22.630% C++
Eridani SX5
B*
Kills:62
Deaths:11
KDR:5.636
Accuracy:29.637% B+
HSR:25.807% B*
Beamer VS3
A+
Kills:57
Deaths:25
KDR:2.280
Accuracy:37.178% A+
HSR:15.790% D-
Artemis VX26
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:36.973% N/A
HSR:40% N/A
Kills:20,584
Deaths (as Infiltrator):3,805
Deaths (to Infiltrators):680
KDR:5.40972
Kill Difference:16,779
Playtime:295.504 hours
Usage:94%
Score:8.570m
Score/min:483
Accuracy (listed only):42.616%
HSR (listed only):34.366%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:95
Deaths:39
KDR:2.436
Accuracy:28.371% B++
HSR:24.211% C++
Kills:95
Deaths (as Engineer):39
Deaths (to Engineers):594
KDR:2.4359
Kill Difference:56
Playtime:2.837 hours
Usage:1%
Score:0.044m
Score/min:256
Accuracy (listed only):28.371%
HSR (listed only):24.211%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 16,83916,7662,6186.404A1.7755.841%M74.669%B+84.2A++N/A225199.1h1.8B*3.3B**
NS-44 Commissioner 2,5412,5317893.208A*1.4348.055%A+27.302%B++149.8SN/A42416.9h2.5A5.2B**
NS-357 Underboss 1,1241,1183513.185A*1.4548.016%A22.63%C++133.1M++N/A3688.4h2.9A6.1B**
Orion VS54 7147091973.599A+1.0429.872%A++33.851%A77.1A++N/A2799.2h9.4B**31.6B+
Damascus Edge 6606414,8480.132A*4.5139.88%B*N/A2.2C++N/A6293.1h1.9B+4.7B+
Pulsar C 9695392.436B++2.2028.371%B++24.211%C++47.5B*N/A1812h10B+35.3B+
Eridani SX5 6462115.636S1.0029.637%B+25.807%B*77.5A++2.5S2530.8h10B++33.7B+
NS-15M AE 5958242.417C++2.2234.121%A++20.69%D72.5B+1.3A2100.8h11.9C+35B+
Beamer VS3 5757252.28A*2.3637.178%A+15.79%D-114SN/A6120.5h4.8A12.9B+
Artemis VX26 5050114.545M0.0936.973%A*40%A**71.4A++N/A2030.7h8.1A+21.8A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02060.1h
Motion Spotter2710,6925.2h
Nano-Armor Kit112,0540.5h
Medical Kit6814,03941.2h
Medical Applicator18600h
Recon Detection Device02240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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