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Primarch Narusasu[SURG] Narusasu
VS BR 98

KDR: 4.2

Score: 13.8m

Last Seen: Mar 24th, 2020 5:07 AM
- OFFLINE - 3.1 hour(s)

Battle Rank 98 - Vanu Sovereignty on Connery
Level Progress (to 99): 76%
Level 100 Progress: 73% 131h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost Pulsar C NS-44 Commissioner NS-357 Underboss Orion VS54 Damascus Edge VE-C Horizon Plasma Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,467,364 MLG Score: 12364
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 10.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.438%25.542%8549122311,5892.350231.849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.731%3.009M++0.879B*-1.614FHEAD ++ (~8.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.843B*6.90.7B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.016%74.185%01123119,7753048864.8361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.15M++0.488B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.669B+1.80.425B1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.8m203.8%641 (38.5k)518 (31.1k)4.1995833,6898,0224.3075398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232413835.767%52.771%188703:205

6% Heavy Assault77% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2016 12:37 AMMar 2nd, 2020 7:14 AMMar 25th, 2020 1:30 PM (6d) (PST)Mar 24th, 2020 4:12 AM (7d) (PST)Mar 24th, 2020 1:07 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8362216151.2610.3000.6662.6190.02412364

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,15413,27436,880761840157131,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
445.2h/18.5d 866 17,778 11,189 70k 767 1,935 633 22.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,316
Deaths:387
KDR:3.401
Accuracy:30.246% A+
HSR:30.927% B++
NS-15M AE
A
Kills:96
Deaths:42
KDR:2.286
Accuracy:32.917% A
HSR:26.042% C
Kills:1,412
Deaths (as Heavy Assault):429
Deaths (to Heavy Assaults):2,406
KDR:3.29138
Kill Difference:983
Playtime:26.467 hours
Usage:6%
Score:0.664m
Score/min:418
Accuracy (listed only):31.582%
HSR (listed only):28.484%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:5,303
Deaths:1,399
KDR:3.791
Accuracy:32.179% A
HSR:24.326% C+
VE-C Horizon
B+
Kills:200
Deaths:69
KDR:2.899
Accuracy:38.633% B+
HSR:16% D*
Eridani SX5
B+
Kills:78
Deaths:21
KDR:3.714
Accuracy:29.837% B+
HSR:23.077% C**
NSX-P Tengu
A++
Kills:72
Deaths:18
KDR:4
Accuracy:47.591% A++
HSR:19.444% C-
Kills:5,653
Deaths (as Light Assault):1,507
Deaths (to Light Assaults):1,849
KDR:3.75116
Kill Difference:4,146
Playtime:72.051 hours
Usage:16%
Score:2.611m
Score/min:604
Accuracy (listed only):37.060%
HSR (listed only):20.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:174
Deaths:57
KDR:3.053
Accuracy:28.769% B++
HSR:23.563% C++
Eridani SX5
B+
Kills:78
Deaths:21
KDR:3.714
Accuracy:29.837% B+
HSR:23.077% C**
NSX-P Tengu
A++
Kills:72
Deaths:18
KDR:4
Accuracy:47.591% A++
HSR:19.444% C-
Kills:324
Deaths (as Combat Medic):96
Deaths (to Combat Medics):980
KDR:3.375
Kill Difference:228
Playtime:3.458 hours
Usage:1%
Score:0.094m
Score/min:453
Accuracy (listed only):35.399%
HSR (listed only):22.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:19,775
Deaths:3,076
KDR:6.429
Accuracy:56.016% A*
HSR:74.185% B+
NS-44 Commissioner
A
Kills:2,573
Deaths:807
KDR:3.188
Accuracy:48.085% A
HSR:27.206% B+
NS-357 Underboss
A
Kills:1,919
Deaths:670
KDR:2.864
Accuracy:48.152% A
HSR:23.346% C++
Eridani SX5
B+
Kills:78
Deaths:21
KDR:3.714
Accuracy:29.837% B+
HSR:23.077% C**
NS-45 Pilot
B
Kills:73
Deaths:32
KDR:2.281
Accuracy:34.135% B
HSR:30.137% C*
NSX-P Tengu
A++
Kills:72
Deaths:18
KDR:4
Accuracy:47.591% A++
HSR:19.444% C-
Beamer VS3
A+
Kills:57
Deaths:25
KDR:2.280
Accuracy:37.178% A+
HSR:15.790% D-
Artemis VX26
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:36.973% N/A
HSR:40% N/A
Kills:24,597
Deaths (as Infiltrator):4,660
Deaths (to Infiltrators):1,080
KDR:5.27833
Kill Difference:19,937
Playtime:340.911 hours
Usage:77%
Score:10.421m
Score/min:509
Accuracy (listed only):42.246%
HSR (listed only):31.648%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:5,303
Deaths:1,399
KDR:3.791
Accuracy:32.179% A
HSR:24.326% C+
VE-C Horizon
B+
Kills:200
Deaths:69
KDR:2.899
Accuracy:38.633% B+
HSR:16% D*
Kills:5,503
Deaths (as Engineer):1,468
Deaths (to Engineers):1,001
KDR:3.74864
Kill Difference:4,035
Playtime:3.213 hours
Usage:1%
Score:0.051m
Score/min:264
Accuracy (listed only):35.406%
HSR (listed only):20.163%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 19,86319,7753,0766.429B**2.2356.016%A*74.185%B+84.9AN/A238232.8h1.8B++3.3B**
Pulsar C 5,3905,3031,3993.791B**0.4132.179%A24.326%C+99.3A*1.6A**30753.4h9.4B+29.3B*
NS-44 Commissioner 2,5832,5738073.188A++1.0148.085%A27.206%B+149.6M**N/A42417.2h2.5A5.2B**
NS-357 Underboss 1,9291,9196702.864A+1.3448.152%A23.346%C++136.1MN/A42514.1h3B**6.3B**
Orion VS54 1,3291,3163873.401B*0.8030.246%A+30.927%B++78.8A+N/A26616.7h9.9B++32.8C++
Damascus Edge 9138767,9770.11A+4.0940.329%B++1.142%D--2.1C++N/A6416.8h1.8B+4.4B+
VE-C Horizon 202200692.899B*1.3038.633%B+16%D*83.3B+N/A2722.4h12.6B+32.7B+
Plasma Grenade 2041991199N/A194.8058.057%A+N/A663.3B16.7B+29900.3h2.6B*4.6B*
H-V45 175174573.053B++1.1528.769%B++23.563%C++62.1B**N/A2242.8h11.6B+40.4B+
Rocklet Rifle 241138781.769A+2.4350.767%CN/A36.3B+27.1C++4223.8h48D-94.5C-
NS-15M AE 9896422.286C++1.9132.917%A26.042%C80B+1.7A++2391.2h11.5C++35B+
S1 13282312.645M++1.5561.161%B2.439%C37.3B++22.7B**3572.2h7.5C-12.2C+
Eridani SX5 8078213.714A++0.4929.837%B+23.077%C**70.9B*1.8M+3031.1h10.3B+34.6B+
NS-45 Pilot 7373322.281B+1.9234.135%B30.137%C*73C**N/A2861h5.8B++17.1B+
NSX-P Tengu 7372184M+0.2047.591%A++19.444%C-102.9A++1.4B*3380.7h11.3B+23.6B++
Beamer VS3 5757252.28A++1.9237.178%A+15.79%D-114M*N/A6700.5h4.8A+12.9B**
Spear Anti-Vehicle Phalanx Turret 8556156S51.8068.026%A*N/A93.3A**48.3A*7430.6h5.7B++8.3B*
Artemis VX26 5050114.545A*0.3536.973%A++40%A*71.4B**N/A2200.7h8.1A+21.8A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03300.2h
Motion Spotter3012,3175.8h
Nano-Armor Kit113,4320.6h
Medical Kit1,1526,40745.9h
Medical Applicator113,9740.2h
Recon Detection Device02240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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