Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,338)players online:
larx_x (17)  PierreKira (9)  Nukanaut (6)  TOFIX_ZERG (2)  Lexington625 (2)  Gm4nG (2) 38
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (36 days). The data shown below may not be accurate.

Praetor Arcanus NastyCykaBlyat[PuS1] NastyCykaBlyat
VS BR 86

KDR: 13.19

Score: 9.6m

Last Seen: Nov 4th, 2018 9:48 PM
- OFFLINE - 859.9 hour(s)

Battle Rank 86 - Vanu Sovereignty on Emerald
Level Progress (to 87): 87%
Level 100 Progress: 51% 569h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Supernova VPC Dual Photon Pods Supernova PC Maelstrom Turbo Laser Supernova FPC Saron Laser Cannon E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NastyCykaBlyat



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $992,043 MLG Score: 793
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.848%12.469%247310194091.4872711.698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.909%-0.23C-1.26D**0.697B+HEAD (~2.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.7-0.197C17.8-0.247C71.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.992%1.872%14245410189,189791675116.316548%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.02%-0.259C0.238C++0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.668B+18.60.647B+34.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.595%1.475%6422310193,11986104836.2674297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.925%0.953B*-0.751D--0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.90.692B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.621%2.617%1971410181,2237387916.7534139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.349%-0.233C-0.44C--1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.495B+200.489B+39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.379%79.457%1971510171,50939938.6923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.642%-0.101C+0.809B++0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.395B20.355C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m215.9%273 (16.4k)255 (15.3k)13.185617,6161,33616.535286 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022209525.671%8.663%22227:471

30% Engineer41% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 3:18 PMDec 30th, 2015 3:28 PMNov 29th, 2018 2:36 AM (11d) (PST)Nov 4th, 2018 6:34 PM (36d) (PST)Nov 4th, 2018 5:48 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
80097910.4710.0360.0411.2710.118793

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,00354547,458282276715,321

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
623.4h/26d 4,475 1,526 4,562 47.6k 585 1,295 4,408 29.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):217
KDR:0
Kill Difference:UNR
Playtime:8.795 hours
Usage:1%
Score:0.066m
Score/min:126
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:221
Deaths:246
KDR:0.898
Accuracy:19.293% D
HSR:11.765% D**
Kills:221
Deaths (as Engineer):246
Deaths (to Engineers):390
KDR:0.89837
Kill Difference:25
Playtime:188.298 hours
Usage:30%
Score:3.551m
Score/min:314
Accuracy (listed only):19.293%
HSR (listed only):11.765%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:221
Deaths:246
KDR:0.898
Accuracy:19.293% D
HSR:11.765% D**
Kills:221
Deaths (as Light Assault):246
Deaths (to Light Assaults):176
KDR:0.89837
Kill Difference:25
Playtime:149.680 hours
Usage:24%
Score:2.407m
Score/min:268
Accuracy (listed only):19.293%
HSR (listed only):11.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:699
Deaths:40
KDR:17.475
Accuracy:35.859% C-
HSR:82.976% B++
Ghost
B++
Kills:412
Deaths:43
KDR:9.581
Accuracy:31.639% D*
HSR:74.757% B++
V10
A
Kills:169
Deaths:7
KDR:24.143
Accuracy:41.064% C++
HSR:88.166% A
XM98
A
Kills:169
Deaths:11
KDR:15.364
Accuracy:40.027% B+
HSR:85.207% A
Beamer VS3
D
Kills:95
Deaths:126
KDR:0.754
Accuracy:22.596% D
HSR:13.684% D*
VA39 Spectre
D
Kills:60
Deaths:6
KDR:10
Accuracy:28.776% D
HSR:30% D
Kills:1,604
Deaths (as Infiltrator):233
Deaths (to Infiltrators):120
KDR:6.88412
Kill Difference:1,371
Playtime:257.400 hours
Usage:41%
Score:3.310m
Score/min:214
Accuracy (listed only):33.327%
HSR (listed only):62.465%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:93
Deaths:61
KDR:1.525
Accuracy:19.629% D
HSR:12.903% D*
Kills:93
Deaths (as Combat Medic):61
Deaths (to Combat Medics):54
KDR:1.52459
Kill Difference:32
Playtime:14.938 hours
Usage:2%
Score:0.185m
Score/min:206
Accuracy (listed only):19.629%
HSR (listed only):12.903%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:6,309
V. Kills:374 N/A
Deaths:381
KDR:16.559
Accuracy:46.691% B*
KPH:55.600 C**
VKPH:3.300 C+
Dual Photon Pods
B*
Kills:1,101
V. Kills:141 N/A
Deaths:33
KDR:33.364
Accuracy:58.115% B++
KPH:124 B*
VKPH:15.900 C+
Maelstrom Turbo Laser
B*
Kills:965
V. Kills:457 211%
Deaths:112
KDR:8.616
Accuracy:29.389% C
KPH:24.600 B*
VKPH:11.600 C*
Saron Laser Cannon
B
Kills:814
V. Kills:660 123%
Deaths:193
KDR:4.218
Accuracy:29.542% C
KPH:14.200 C++
VKPH:11.500 B
Hornet Missiles
B+
Kills:465
V. Kills:245 189%
Deaths:30
KDR:15.500
Accuracy:67.709% B+
KPH:61.100 C+
VKPH:32.200 C
Coyote Missiles
C*
Kills:68
V. Kills:41 162%
Deaths:6
KDR:11.333
Accuracy:53.591% C+
KPH:42.200 C++
VKPH:25.500 C*
Photon A2A Missile Pods
A++
Kills:51
V. Kills:42 119%
Deaths:4
KDR:12.750
Accuracy:92.078% A++
KPH:48.800 C+
VKPH:40.200 C+
Kills:9,773 (8,088 + 0)
Deaths:759
KDR:12.876
VKDR:2.582
Vehicle Kills:1,960
Kill Difference:9,014
Playtime:229.208 hours
Usage:37%
Score:2.395m
Score/min:174
Piloting Accuracy:29.542%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,147
V. Kills:193 N/A
Deaths:39
KDR:29.410
Accuracy:54.338% B+
KPH:39.600 C+
VKPH:6.700 C+
Supernova PC
B+
Kills:1,088
V. Kills:364 298%
Deaths:46
KDR:23.652
Accuracy:51.402% C**
KPH:27.400 B+
VKPH:9.200 C**
Supernova FPC
B
Kills:884
V. Kills:459 192%
Deaths:27
KDR:32.741
Accuracy:46.707% D-
KPH:26.600 B
VKPH:13.800 C
E540 Halberd
B++
Kills:736
V. Kills:535 137%
Deaths:31
KDR:23.742
Accuracy:53.590% B++
KPH:29.100 C+
VKPH:21.100 B++
Saron HRB
C**
Kills:267
V. Kills:236 113%
Deaths:20
KDR:13.350
Accuracy:46.630% B
KPH:20.400 C
VKPH:18.100 C**
Proton II PPA
C*
Kills:124
V. Kills:5 N/A
Deaths:2
KDR:62
Accuracy:25.033% C*
KPH:53.200 C+
VKPH:2.100 D-
G30 Walker
A*
Kills:96
V. Kills:62 152%
Deaths:1
KDR:96
Accuracy:25.232% C
KPH:37.500 A++
VKPH:24.200 A*
Kills:4,342 (3,119 + 1,223)
Deaths:166
KDR:26.157
VKDR:11.169
Vehicle Kills:1,854
Kill Difference:4,176
Playtime:145.199 hours
Usage:23%
Score:1.791m
Score/min:206
Driving Accuracy:46.707%
Gunner Accuracy:25.232%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 6,6836,30938116.559A3.3746.691%B*1.379%C++55.6C**3.3C+164113.4h8.8B+18.9B+
Supernova VPC 1,3401,1473929.41A++16.2254.338%B+1.657%C++39.6C+6.7C+14629h2.8B+5.2B+
Dual Photon Pods 1,2421,1013333.364M**20.1858.115%B++0.999%C-123.7B*15.8C+4108.9h11.9A20.4B**
Supernova PC 1,4521,0884623.652A**10.4751.402%C**1.287%D-27.4B+9.2C**13839.7h4.7B+9.2B+
Maelstrom Turbo Laser 1,4229651128.616A*4.5729.389%C4.352%B**24.6B*11.7C*15839.2h37.7B**128.3B**
Supernova FPC 1,3438842732.741S19.5646.707%D-1.471%D26.6B13.8C31533.2h4.1B*8.8B+
Saron Laser Cannon 1,4748141934.218B*8.9729.542%C3.931%B**14.2C++11.5B13257.4h81.3B++275B++
E540 Halberd 1,2717363123.742A+10.5653.59%B++2.989%C*29.1C+21.1B++22425.3h7D13C+
Parallax VX3 7056994017.475S4.2935.859%C-82.976%B++24.1CN/A5929h1.8B*5.2B
Hornet Missiles 7104653015.5A*2.3167.709%B+1.72%C++61.2C+32.2C3677.6h10C*14.7B+
Ghost 414412439.581A*3.6031.639%D*74.757%B++22.5DN/A5618.3h2B+6.2C++
Saron HRB 5032672013.35A++0.1646.63%B1.498%C+20.4C18C**19413.1h27.7D59.4C
Solstice VE3 2352212460.898C*12.2919.293%D11.765%D**3.6D--N/A1461.3h19.5C-100.8C
V10 170169724.143S10.9641.064%C++88.166%A24.1C-N/A567h1.8B*4.3B++
XM98 1691691115.364S2.1840.027%B+85.207%A26.4C+N/A666.4h1.8B**4.4B*
Spear Anti-Vehicle Phalanx Turret 255153351S37.8147.992%B+3.922%C+32.6C21.7C+2244.7h9.9C+20.7C*
Proton II PPA 129124262M+48.8125.033%C*1.613%C-53.9C+2.2D1092.3h10.6C+42.5C++
Proximity Mine 100100714.286M*1.1042.857%C++N/A71.4D--N/A2031.4h2.1D5C+
G30 Walker 15896196U82.8125.232%C4.167%B+36.9A++23.8A*4562.6h110.3B*436.9B+
Beamer VS3 102951260.754C+12.4322.596%D13.684%D*2.3D*N/A742.1h12.4D55.1C
Pulsar VS1 9493611.525B+11.6619.629%D12.903%D*10.4D-N/A338.9h19.3D*98.4D-
Aspis Anti-Aircraft Phalanx Turret 18479419.75S6.5618.486%D--1.266%D11.4C++15.2B*1856.9h108.1B**584.6C**
Coyote Missiles 10968611.333M++1.8553.591%C+N/A42.5C++25.6C*3391.6h33.9B+63.3B+
VA39 Spectre 6060610S3.1928.776%D30%D10D-N/A286h6.4C+22.1C+
Tank Mine 7260160U46.81153.571%SN/A200A*40D16710.3h3.6F*2.3A*
C-4 8757511.4S1.7945.652%M**N/A40.7D-21.4C--4511.4h1.5C++3.2B**
Photon A2A Missile Pods 9351412.75A+0.4492.078%A++N/A51C+42C+5451h12.1F13.1D--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03400.1h
The Slasher7952.8h
NS CandyCannon 3001830.2h
Medical Applicator3822,9643.6h
Deconstruction Tool01860h
Nano-Armor Kit57212,98412.7h
Ammunition Package25280.7h
Recon Detection Device26102.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 1.16s on queries, 0.49s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.