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Harbinger Arcanus NastyCykaBlyat[PuS1] NastyCykaBlyat
VS BR 89

KDR: 13.78

Score: 10.5m

Last Seen: Nov 24th, 2019 10:27 PM
- OFFLINE - 326.7 hour(s)

Battle Rank 89 - Vanu Sovereignty on Emerald
Level Progress (to 90): 74%
Level 100 Progress: 56% 511h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Supernova VPC Dual Photon Pods Supernova PC Maelstrom Turbo Laser Supernova FPC Parallax VX3 Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,072,107 MLG Score: 857
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.002%12.78%256312244461.5221812.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.074%-0.234C-1.24D*0.575B+HEAD (~2.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.2-0.16C17.2-0.207C69

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.372%1.783%155144122310,150801836125.309553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.935%-0.203C0.19C++0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.676B+18.50.651B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.728%1.32%7212312243,94096122640.6186321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.451%0.939B*-0.781D--1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.814B++3.60.71B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.166%2.594%1943412231,2727690316.7368141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.341%-0.282C-0.463D0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.489B+20.40.494B+41.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.004%79.579%1943512221,807481237.6458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.665%0.005C+0.81B++0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B20.371C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.5m215.9%273 (16.4k)257 (15.4k)13.783520,1791,46417.096389 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227236125.874%8.935%23127:472

30% Engineer43% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 3:18 PMDec 30th, 2015 3:28 PMDec 6th, 2019 9:24 AM (2d) (PST)Nov 24th, 2019 6:42 PM (14d) (PST)Nov 24th, 2019 6:27 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
813118020.4930.0360.0441.3220.119857

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,79364148,152302379715,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
681.9h/28.4d 4,850 1,803 5,131 54.1k 641 1,413 4,866 33.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):246
KDR:0
Kill Difference:UNR
Playtime:10.259 hours
Usage:2%
Score:0.077m
Score/min:125
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:239
Deaths:251
KDR:0.952
Accuracy:19.337% D
HSR:11.716% D**
Kills:239
Deaths (as Engineer):251
Deaths (to Engineers):416
KDR:0.95219
Kill Difference:12
Playtime:205.188 hours
Usage:30%
Score:3.874m
Score/min:315
Accuracy (listed only):19.337%
HSR (listed only):11.716%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:239
Deaths:251
KDR:0.952
Accuracy:19.337% D
HSR:11.716% D**
Kills:239
Deaths (as Light Assault):251
Deaths (to Light Assaults):186
KDR:0.95219
Kill Difference:12
Playtime:150.341 hours
Usage:22%
Score:2.421m
Score/min:268
Accuracy (listed only):19.337%
HSR (listed only):11.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:993
Deaths:57
KDR:17.421
Accuracy:36.805% C
HSR:82.377% B+
Ghost
B+
Kills:416
Deaths:44
KDR:9.455
Accuracy:31.573% D*
HSR:74.279% B+
XM98
B**
Kills:169
Deaths:11
KDR:15.364
Accuracy:40.027% B+
HSR:85.207% B**
V10
B**
Kills:169
Deaths:7
KDR:24.143
Accuracy:41.064% C++
HSR:88.166% B**
Beamer VS3
D
Kills:114
Deaths:185
KDR:0.616
Accuracy:23.192% D
HSR:14.912% D--
VA39 Spectre
D
Kills:60
Deaths:6
KDR:10
Accuracy:28.776% D
HSR:30% D
Kills:1,921
Deaths (as Infiltrator):310
Deaths (to Infiltrators):132
KDR:6.19677
Kill Difference:1,611
Playtime:293.574 hours
Usage:43%
Score:3.863m
Score/min:219
Accuracy (listed only):33.573%
HSR (listed only):62.490%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:93
Deaths:61
KDR:1.525
Accuracy:19.624% D
HSR:12.903% D*
Kills:93
Deaths (as Combat Medic):61
Deaths (to Combat Medics):59
KDR:1.52459
Kill Difference:32
Playtime:14.957 hours
Usage:2%
Score:0.185m
Score/min:206
Accuracy (listed only):19.624%
HSR (listed only):12.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):34
KDR:0
Kill Difference:UNR
Playtime:5.188 hours
Usage:1%
Score:0.083m
Score/min:268
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:7,088
V. Kills:431 N/A
Deaths:398
KDR:17.809
Accuracy:46.747% B++
KPH:56.500 C*
VKPH:3.400 C+
Dual Photon Pods
B++
Kills:1,101
V. Kills:141 N/A
Deaths:33
KDR:33.364
Accuracy:58.115% B++
KPH:124 B++
VKPH:15.900 C+
Maelstrom Turbo Laser
B+
Kills:1,047
V. Kills:504 207%
Deaths:116
KDR:9.026
Accuracy:29.542% C
KPH:25 B+
VKPH:12 C++
Saron Laser Cannon
B
Kills:914
V. Kills:716 127%
Deaths:193
KDR:4.736
Accuracy:30.045% C
KPH:15.100 C++
VKPH:11.800 B
Hornet Missiles
B+
Kills:474
V. Kills:253 187%
Deaths:30
KDR:15.800
Accuracy:67.435% B+
KPH:61.500 C+
VKPH:32.800 C
Coyote Missiles
B
Kills:126
V. Kills:65 191%
Deaths:6
KDR:21
Accuracy:55.278% C*
KPH:51.800 C**
VKPH:26.700 B
Photon A2A Missile Pods
C+
Kills:54
V. Kills:43 123%
Deaths:4
KDR:13.500
Accuracy:90.582% A++
KPH:50 C+
VKPH:39.800 C+
Kills:10,804 (9,049 + 0)
Deaths:780
KDR:13.851
VKDR:2.760
Vehicle Kills:2,153
Kill Difference:10,024
Playtime:248.271 hours
Usage:36%
Score:2.621m
Score/min:176
Piloting Accuracy:30.045%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:1,840
V. Kills:311 N/A
Deaths:42
KDR:43.810
Accuracy:53.051% C**
KPH:45.300 C++
VKPH:7.700 C+
Supernova PC
B+
Kills:1,088
V. Kills:364 298%
Deaths:46
KDR:23.652
Accuracy:51.402% C*
KPH:27.400 B+
VKPH:9.200 C++
Supernova FPC
C*
Kills:1,012
V. Kills:515 196%
Deaths:28
KDR:36.143
Accuracy:47.406% D
KPH:28.400 C*
VKPH:14.400 C+
E540 Halberd
B*
Kills:756
V. Kills:542 139%
Deaths:31
KDR:24.387
Accuracy:53.622% B*
KPH:29.200 C
VKPH:20.900 B*
Saron HRB
C**
Kills:267
V. Kills:236 113%
Deaths:20
KDR:13.350
Accuracy:46.609% B
KPH:20.300 C-
VKPH:18 C**
G30 Walker
M
Kills:125
V. Kills:72 171%
Deaths:2
KDR:62.500
Accuracy:25.318% C
KPH:43.600 A**
VKPH:25.100 M
Proton II PPA
C++
Kills:124
V. Kills:5 N/A
Deaths:2
KDR:62
Accuracy:25.033% C++
KPH:53.200 C+
VKPH:2.100 D-
Kills:5,212 (3,940 + 1,272)
Deaths:171
KDR:30.480
VKDR:11.959
Vehicle Kills:2,045
Kill Difference:5,041
Playtime:160.208 hours
Usage:23%
Score:1.979m
Score/min:206
Driving Accuracy:47.406%
Gunner Accuracy:25.033%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 7,5197,08839817.809A*4.0346.747%B++1.326%C++56.4C*3.4C+165125.6h9B+19.2B+
Supernova VPC 2,1511,8404243.81M30.0353.051%C**1.304%C+45.3C++7.7C+15640.6h2.7B++5.1B++
Dual Photon Pods 1,2421,1013333.364M**19.5858.115%B++0.999%C123.7B++15.8C+4118.9h11.9B**20.4B**
Supernova PC 1,4521,0884623.652M9.8751.402%C*1.287%D27.4B+9.2C++13939.7h4.7B+9.2B+
Maelstrom Turbo Laser 1,5511,0471169.026M4.7629.542%C4.107%B**25B+12C++15941.9h37.8B**128.1B*
Supernova FPC 1,5271,0122836.143M**22.3647.406%D1.383%D28.3C*14.4C+31435.7h4.1B*8.6B+
Parallax VX3 1,0029935717.421M*3.6436.805%C82.377%B+27.4C+N/A6736.3h1.8B*5B+
Saron Laser Cannon 1,6309141934.736B++9.0530.045%C3.611%B**15.1C++11.8B13860.7h78.7B++262.1B++
E540 Halberd 1,2987563124.387A+10.6053.622%B*3.042%B+29.2C20.9B*22225.9h6.9D12.8C+
Hornet Missiles 7274743015.8A*2.0267.435%B+1.688%C*61.6C+32.9C3727.7h9.9C*14.7B+
Ghost 418416449.455A*4.3331.573%D*74.279%B+22.5DN/A5618.5h2B+6.2C++
Saron HRB 5032672013.35A++0.4346.609%B1.498%C+20.4C-18C**19413.1h27.9D59.9C+
Solstice VE3 2542392510.952B12.8319.337%D11.716%D**3.8D-N/A1563.3h18.9C97.7C+
XM98 1691691115.364S1.5840.027%B+85.207%B**26.4C+N/A666.4h1.8B**4.4B*
V10 170169724.143S10.3641.064%C++88.166%B**24.1C--N/A577h1.8B++4.3B+
Spear Anti-Vehicle Phalanx Turret 265159353S39.2247.924%B3.774%C+32.4C21.6C+2244.9h9.9C+20.6C*
Coyote Missiles 191126621U7.2255.278%C*N/A52.5B27.1B3432.4h27.9B*50.5B++
G30 Walker 197125262.5U48.7225.318%C3.2%C+43.1A**24.8M4842.9h95.6B**377.7B++
Proton II PPA 129124262M48.2225.033%C++1.613%C53.9C+2.2D-1092.3h10.6C+42.5C*
Proximity Mine 122122815.25M**1.4744.097%C*N/A76.3D--N/A2181.6h2.1C--4.7C++
Beamer VS3 1211141850.616C+13.1723.192%D14.912%D--2.4D*N/A747.7h12.1D52.2C
Pulsar VS1 9493611.525B++12.2619.624%D12.903%D*10.4D-N/A348.9h19.3D--98.5D
Aspis Anti-Aircraft Phalanx Turret 18479419.75S5.9718.669%D--1.266%D11.1C++14.8B*1827.1h111.1B**595.2C**
Tank Mine 8370235U21.22155.844%SN/A233.3A**43.3D15660.3h3.4F--2.2A*
C-4 9261512.2S1.5851.087%SN/A43.6D-22.1C--4821.4h1.5C+3B**
VA39 Spectre 6060610S3.7828.776%D30%D9.8DN/A316.1h6.4C+22.1C+
Photon A2A Missile Pods 9754413.5A++0.2890.582%A++N/A49.1C+39.1C+5531.1h12.1D**13.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03400.1h
Medical Applicator3822,9643.6h
NS CandyCannon 3001830.2h
The Slasher7952.8h
Deconstruction Tool01860h
Ammunition Package35980.7h
Nano-Armor Kit74237,94114.2h
Recon Detection Device37042.3h

Check the help document for the dictionary if you want to learn more about words used here.


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