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Primus Nayada[WUVS] Nayada
VS BR 115

KDR: 2.25

Score: 26.8m

Last Seen: Jan 14th, 2019 3:53 PM
- OFFLINE - 1553.9 hour(s)

Battle Rank 118 (115 total) - Vanu Sovereignty on Miller
Level Progress (to 119): 76%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Ghost Artemis VX26 NS-15M2 NS-11CP Flare VE6 Ursa Orion VS54 Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,112,939 MLG Score: 1689
Fun Score: N/A
Cheeseburgers Flipped: 1190TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.262%33.187%8053898729,5062.227880.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.221%0.622B+1.922A++-2.453F*HEAD ++ (~21.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.474B+9.50.332C**29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.702%0.748%22011024802607781.319081015%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.082B**-0.787D--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.88B*9.20.827B++10.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.668%2.798%186510201,1087013511.57835315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.729%-0.704D-0.117C+0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.02C+12.8-0.018C+25.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.661%5.368%127610195036182420.812601207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.503%0.789B++0.252C*0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.60.134C++45.8-0.162C56.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.231%79.6%1278101711,0051520427.24013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.547%1.382A0.817B++-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.80.444B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.713%18.559%127310221,27786641.4729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.759%0.107C+0.802B++1.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.402B3.40.305C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.8m260.5%272 (16.3k)223 (13.4k)2.2535454,44124,1582.46295115 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1025358423.646%36.805%87004:5923

9% Combat Medic11% Engineer20% Heavy Assault35% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 4:52 PMFeb 24th, 2018 2:45 PMFeb 12th, 2019 1:05 PM (36d) (PST)Jan 14th, 2019 12:31 PM (65d) (PST)Jan 14th, 2019 11:53 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4331502830.4540.2010.1671.2470.0251689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,9569,00716,94927121075113,377

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2000.1h/83.3d 5,059 20,037 18,657 149.6k 3,441 7,387 2,992 51.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:1,456
Deaths:999
KDR:1.457
Accuracy:20.631% D
HSR:33.723% B**
Flare VE6
B+
Kills:1,194
Deaths:747
KDR:1.598
Accuracy:20.658% C
HSR:28.141% B+
Ursa
B**
Kills:1,193
Deaths:697
KDR:1.712
Accuracy:20.540% C
HSR:30.763% B**
Orion VS54
B**
Kills:1,173
Deaths:737
KDR:1.592
Accuracy:18.571% C-
HSR:31.799% B**
SVA-88
B*
Kills:1,156
Deaths:740
KDR:1.562
Accuracy:19.717% D
HSR:31.228% B*
Betelgeuse 54-A
A+
Kills:1,056
Deaths:657
KDR:1.607
Accuracy:21.462% D*
HSR:41.856% A+
Lasher X2
C++
Kills:304
Deaths:209
KDR:1.455
Accuracy:26.405% C++
HSR:3.618% C+
Pulsar LSW
A
Kills:204
Deaths:138
KDR:1.478
Accuracy:21.939% C+
HSR:32.843% A
NSX Naginata
M+
Kills:65
Deaths:36
KDR:1.806
Accuracy:20.782% C
HSR:49.231% M+
Kills:7,801
Deaths (as Heavy Assault):4,960
Deaths (to Heavy Assaults):7,158
KDR:1.57278
Kill Difference:2,841
Playtime:404.358 hours
Usage:20%
Score:4.531m
Score/min:187
Accuracy (listed only):21.189%
HSR (listed only):31.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A++
Kills:1,216
Deaths:532
KDR:2.286
Accuracy:27.701% C
HSR:35.526% A++
Zenith VX-5
A*
Kills:1,163
Deaths:611
KDR:1.903
Accuracy:26.432% C*
HSR:34.394% A*
NS-11C
A**
Kills:1,161
Deaths:593
KDR:1.958
Accuracy:25.280% C**
HSR:32.817% A**
Serpent VE92
B**
Kills:1,160
Deaths:819
KDR:1.416
Accuracy:21.211% C--
HSR:26.379% B**
Solstice Burst
A+
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:22.374% D-
HSR:33.276% A+
Eridani SX5-AE
B++
Kills:1,159
Deaths:639
KDR:1.814
Accuracy:26.834% D
HSR:31.665% B++
Pulsar C
B++
Kills:1,157
Deaths:715
KDR:1.618
Accuracy:23.175% C+
HSR:27.312% B++
Thanatos VE70
B
Kills:523
Deaths:481
KDR:1.087
Accuracy:40.448% C++
HSR:17.591% B
Pandora VX25
B**
Kills:423
Deaths:266
KDR:1.590
Accuracy:39.262% C+
HSR:19.149% B**
Eclipse VE3A
A++
Kills:383
Deaths:247
KDR:1.551
Accuracy:25.496% C
HSR:29.504% A++
Deimos VA29
B*
Kills:331
Deaths:200
KDR:1.655
Accuracy:70.181% B*
HSR:19.335% B+
Eridani SX5
B*
Kills:259
Deaths:130
KDR:1.992
Accuracy:27.421% C*
HSR:25.869% B*
NSX Tanto
A**
Kills:215
Deaths:110
KDR:1.955
Accuracy:25.003% C
HSR:41.395% A**
Solstice VE3
A++
Kills:178
Deaths:144
KDR:1.236
Accuracy:21.255% C
HSR:29.214% A++
Kills:10,488
Deaths (as Light Assault):6,125
Deaths (to Light Assaults):4,299
KDR:1.71233
Kill Difference:4,363
Playtime:325.478 hours
Usage:16%
Score:4.644m
Score/min:238
Accuracy (listed only):30.148%
HSR (listed only):28.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B++
Kills:1,159
Deaths:639
KDR:1.814
Accuracy:26.834% D
HSR:31.665% B++
H-V45 AE
B+
Kills:1,156
Deaths:516
KDR:2.240
Accuracy:26.472% C
HSR:32.007% B+
NS-11P
M*
Kills:1,135
Deaths:441
KDR:2.574
Accuracy:25.807% B+
HSR:40.088% M*
Thanatos VE70
B
Kills:523
Deaths:481
KDR:1.087
Accuracy:40.448% C++
HSR:17.591% B
Corvus VA55
A++
Kills:466
Deaths:323
KDR:1.443
Accuracy:24.015% C+
HSR:34.764% A++
Pandora VX25
B**
Kills:423
Deaths:266
KDR:1.590
Accuracy:39.262% C+
HSR:19.149% B**
H-V45
B**
Kills:407
Deaths:247
KDR:1.648
Accuracy:20.453% D
HSR:28.256% B**
Deimos VA29
B*
Kills:331
Deaths:200
KDR:1.655
Accuracy:70.181% B*
HSR:19.335% B+
Pulsar VS1
A++
Kills:292
Deaths:140
KDR:2.086
Accuracy:25.173% B
HSR:32.534% A++
Eridani SX5
B*
Kills:259
Deaths:130
KDR:1.992
Accuracy:27.421% C*
HSR:25.869% B*
Terminus VX-9
A++
Kills:220
Deaths:130
KDR:1.692
Accuracy:21.579% D-
HSR:39.546% A++
Kills:6,371
Deaths (as Combat Medic):3,513
Deaths (to Combat Medics):2,652
KDR:1.81355
Kill Difference:2,858
Playtime:181.337 hours
Usage:9%
Score:2.662m
Score/min:245
Accuracy (listed only):31.604%
HSR (listed only):29.164%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A++
Kills:1,216
Deaths:532
KDR:2.286
Accuracy:27.701% C
HSR:35.526% A++
Eidolon VE33
A++
Kills:1,169
Deaths:516
KDR:2.266
Accuracy:31.228% B+
HSR:37.126% A++
Zenith VX-5
A*
Kills:1,163
Deaths:611
KDR:1.903
Accuracy:26.432% C*
HSR:34.394% A*
NS-11C
A**
Kills:1,161
Deaths:593
KDR:1.958
Accuracy:25.280% C**
HSR:32.817% A**
Serpent VE92
B**
Kills:1,160
Deaths:819
KDR:1.416
Accuracy:21.211% C--
HSR:26.379% B**
Solstice Burst
A+
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:22.374% D-
HSR:33.276% A+
Pulsar C
B++
Kills:1,157
Deaths:715
KDR:1.618
Accuracy:23.175% C+
HSR:27.312% B++
Thanatos VE70
B
Kills:523
Deaths:481
KDR:1.087
Accuracy:40.448% C++
HSR:17.591% B
Pandora VX25
B**
Kills:423
Deaths:266
KDR:1.590
Accuracy:39.262% C+
HSR:19.149% B**
Eclipse VE3A
A++
Kills:383
Deaths:247
KDR:1.551
Accuracy:25.496% C
HSR:29.504% A++
Deimos VA29
B*
Kills:331
Deaths:200
KDR:1.655
Accuracy:70.181% B*
HSR:19.335% B+
NSX Tanto
A**
Kills:215
Deaths:110
KDR:1.955
Accuracy:25.003% C
HSR:41.395% A**
Solstice VE3
A++
Kills:178
Deaths:144
KDR:1.236
Accuracy:21.255% C
HSR:29.214% A++
VE-LR Obelisk
A++
Kills:173
Deaths:89
KDR:1.944
Accuracy:42.781% A+
HSR:46.821% A++
Revenant
B**
Kills:63
Deaths:23
KDR:2.739
Accuracy:30.873% C-
HSR:38.095% B**
Kills:10,475
Deaths (as Engineer):5,984
Deaths (to Engineers):3,518
KDR:1.7505
Kill Difference:4,491
Playtime:222.513 hours
Usage:11%
Score:3.001m
Score/min:225
Accuracy (listed only):31.513%
HSR (listed only):31.196%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:5,136
Deaths:1,253
KDR:4.099
Accuracy:44.819% B*
HSR:78.135% B**
Artemis VX26
A+
Kills:1,835
Deaths:928
KDR:1.977
Accuracy:26.686% C+
HSR:33.842% A+
Parallax VX3
B*
Kills:1,161
Deaths:220
KDR:5.277
Accuracy:45.171% B*
HSR:81.654% B+
Nyx VX31
B++
Kills:1,161
Deaths:386
KDR:3.008
Accuracy:36.240% B
HSR:36.348% B++
Phantom VA23
B+
Kills:1,160
Deaths:525
KDR:2.210
Accuracy:38.810% B+
HSR:35% B+
XM98
B**
Kills:1,160
Deaths:207
KDR:5.604
Accuracy:44.190% B**
HSR:75.862% C++
NS-30 Vandal
B+
Kills:1,159
Deaths:444
KDR:2.610
Accuracy:34.504% C**
HSR:30.112% B+
Eridani SX5-AE
B++
Kills:1,159
Deaths:639
KDR:1.814
Accuracy:26.834% D
HSR:31.665% B++
V10
B
Kills:1,159
Deaths:222
KDR:5.221
Accuracy:42.152% C*
HSR:80.500% B
Parallax VX3-AE
B*
Kills:1,158
Deaths:184
KDR:6.293
Accuracy:46.144% B++
HSR:87.133% B*
Spiker
B*
Kills:1,126
Deaths:877
KDR:1.284
Accuracy:28.207% C+
HSR:26.998% B*
Parsec VX3-A
B*
Kills:1,038
Deaths:120
KDR:8.650
Accuracy:43.783% C*
HSR:84.875% B*
NSX Tomoe
A+
Kills:629
Deaths:281
KDR:2.238
Accuracy:27.588% C
HSR:52.623% A+
Eridani SX5
B*
Kills:259
Deaths:130
KDR:1.992
Accuracy:27.421% C*
HSR:25.869% B*
NS-44 Commissioner
B
Kills:249
Deaths:295
KDR:0.844
Accuracy:32.345% C-
HSR:24.498% B
NS-AM7 VS/AE Archer
B*
Kills:163
Deaths:137
KDR:1.190
Accuracy:69.846% B*
HSR:25.767% C**
NS-61 Emissary
C**
Kills:127
Deaths:138
KDR:0.920
Accuracy:28.497% C++
HSR:18.110% C**
VA39 Spectre
B++
Kills:111
Deaths:78
KDR:1.423
Accuracy:36.175% B++
HSR:27.027% D--
NS-AM7 Archer
A+
Kills:108
Deaths:104
KDR:1.038
Accuracy:60.284% C*
HSR:29.630% A+
Phaseshift VX-S
B*
Kills:82
Deaths:17
KDR:4.824
Accuracy:42.979% B*
HSR:80.488% B+
Kills:20,140
Deaths (as Infiltrator):7,185
Deaths (to Infiltrators):4,024
KDR:2.80306
Kill Difference:12,955
Playtime:708.734 hours
Usage:35%
Score:9.362m
Score/min:220
Accuracy (listed only):39.134%
HSR (listed only):48.307%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:899
Deaths:259
KDR:3.471
Accuracy:21.175% B+
HSR:28.699% A+
Blueshift VM5
A
Kills:873
Deaths:259
KDR:3.371
Accuracy:21.158% C**
HSR:28.522% A
Comet VM2
B*
Kills:567
Deaths:304
KDR:1.865
Accuracy:48.664% B++
HSR:5.820% B*
Nebula VM20
B**
Kills:466
Deaths:170
KDR:2.741
Accuracy:19.709% B
HSR:25.537% B**
Comet VM2
A++
Kills:423
Deaths:284
KDR:1.489
Accuracy:49.668% B+
HSR:8.274% A++
Nebula VM20
B**
Kills:422
Deaths:170
KDR:2.482
Accuracy:20.475% B+
HSR:26.777% B**
Cosmos VM3
A
Kills:160
Deaths:67
KDR:2.388
Accuracy:18.087% B
HSR:25.625% A
Cosmos VM3
M+
Kills:129
Deaths:64
KDR:2.016
Accuracy:17.814% B
HSR:32.558% M+
NS-10 Burster
B**
Kills:128
Deaths:67
KDR:1.910
Accuracy:31.228% B
HSR:11.719% B**
NS-10 Burster
C**
Kills:99
Deaths:67
KDR:1.478
Accuracy:31.309% C**
HSR:6.061% C+
NS-20 Gorgon
A**
Kills:84
Deaths:41
KDR:2.049
Accuracy:27.945% C*
HSR:34.524% A**
NS-20 Gorgon
M
Kills:76
Deaths:43
KDR:1.767
Accuracy:28.241% C++
HSR:34.211% M
Kills:4,326
Deaths (as MAX Suit):897.500
Deaths (to MAX Suits):1,228
KDR:4.82006
Kill Difference:3,428.500
Playtime:149.055 hours
Usage:7%
Score:2.555m
Score/min:286
Accuracy (listed only):27.956%
HSR (listed only):22.360%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:802
V. Kills:31 N/A
Deaths:187
KDR:4.289
Accuracy:47.702% B*
KPH:40.200 C+
VKPH:1.600 D
Kills:802 (802 + 0)
Deaths:187
KDR:4.289
VKDR:0.166
Vehicle Kills:31
Kill Difference:615
Playtime:19.944 hours
Usage:1%
Score:0.142m
Score/min:119
Piloting Accuracy:47.702%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:471
V. Kills:48 N/A
Deaths:37
KDR:12.730
Accuracy:46.144% C
KPH:37.900 D
VKPH:3.900 D*
L100 Python AP
C--
Kills:194
V. Kills:138 140%
Deaths:36
KDR:5.389
Accuracy:61.298% B+
KPH:21 D
VKPH:14.900 C--
Skyguard
D
Kills:53
V. Kills:53 98%
Deaths:11
KDR:4.818
Accuracy:28.942% C+
KPH:6.700 D--
VKPH:6.700 D
Kills:718 (718 + 0)
Deaths:84
KDR:8.548
VKDR:2.845
Vehicle Kills:239
Kill Difference:634
Playtime:29.525 hours
Usage:1%
Score:0.264m
Score/min:149
Driving Accuracy:28.942%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:338
V. Kills:68 490%
Deaths:32
KDR:10.563
Accuracy:45.971% C
KPH:21 C+
VKPH:4.200 D*
Saron HRB
C*
Kills:116
V. Kills:68 168%
Deaths:22
KDR:5.273
Accuracy:45.244% C*
KPH:25 C++
VKPH:14.700 C+
Supernova FPC
D-
Kills:52
V. Kills:39 130%
Deaths:14
KDR:3.714
Accuracy:46.532% D-
KPH:11 D*
VKPH:8.300 D**
Proton II PPA
N/A
Kills:50
V. Kills:1 N/A
Deaths:1
KDR:50
Accuracy:21.486% N/A
KPH:55.900 N/A
VKPH:1.100 N/A
Kills:556 (390 + 166)
Deaths:69
KDR:8.058
VKDR:2.551
Vehicle Kills:176
Kill Difference:487
Playtime:26.369 hours
Usage:1%
Score:0.294m
Score/min:186
Driving Accuracy:46.532%
Gunner Accuracy:21.486%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:119
V. Kills:58 202%
Deaths:13
KDR:9.154
Accuracy:49.301% B**
KPH:20.400 C+
VKPH:9.900 B+
M40 Fury
C
Kills:82
V. Kills:25 315%
Deaths:15
KDR:5.467
Accuracy:43.835% B*
KPH:26.900 D
VKPH:8.200 C
M40 Fury
B++
Kills:72
V. Kills:10 N/A
Deaths:9
KDR:8
Accuracy:42.895% B++
KPH:27.400 D--
VKPH:3.800 D*
M20 Basilisk
B+
Kills:62
V. Kills:24 248%
Deaths:12
KDR:5.167
Accuracy:43.813% B+
KPH:17.600 C
VKPH:6.800 C--
M12 Kobalt
C++
Kills:52
V. Kills:1 N/A
Deaths:6
KDR:8.667
Accuracy:18.637% C++
KPH:53.300 C
VKPH:1 D--
Kills:387 (0 + 387)
Deaths:55
KDR:7.036
VKDR:2.145
Vehicle Kills:118
Kill Difference:332
Playtime:15.996 hours
Usage:1%
Score:0.213m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:18.637%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:199
V. Kills:6 N/A
Deaths:130
KDR:1.531
Accuracy:46.554% B+
KPH:40.400 C
VKPH:1.200 D
Kills:199 (199 + 0)
Deaths:130
KDR:1.531
VKDR:0.046
Vehicle Kills:6
Kill Difference:69
Playtime:4.926 hours
Usage:0%
Score:0.028m
Score/min:96
Driving Accuracy:46.554%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 5,1565,1361,2534.099B+1.8544.819%B*78.135%B**32CN/A80160.7h1.8B*4.1B*
Artemis VX26 1,8381,8359281.977B+0.2826.686%C+33.842%A+26.7CN/A6568.6h10.1B*37.8B+
NS-15M2 1,4611,4569991.457C+0.8020.631%D33.723%B**22.6DN/A5764.5h10.9B+52.9C*
NS-11CP 1,2291,2165322.286B+0.0327.701%C35.526%A++35.7C-N/A7734.1h11.2C**40.3C*
Flare VE6 1,1941,1947471.598C**0.6620.658%C28.141%B+30.6CN/A7639h8.9B++43.2B
Ursa 1,1991,1936971.712B+0.5420.54%C30.763%B**23.5C--N/A5450.7h9.8B+47.9C**
Orion VS54 1,1751,1737371.592C*0.6618.571%C-31.799%B**28.1C+N/A11141.8h10.3B*55.2C++
Eidolon VE33 1,1751,1695162.266B**0.0131.228%B+37.126%A++28.7BN/A6740.8h6.6B**21B*
Zenith VX-5 1,1671,1636111.903B++0.3526.432%C*34.394%A*30.2C+N/A13638.5h10.9B++41.2B+
NS-11C 1,1661,1615931.958B**0.3025.28%C**32.817%A**28.8C++N/A7040.3h11.2B*44.2B+
Parallax VX3 1,1681,1612205.277B++3.0245.171%B*81.654%B+27.6C+N/A6142.1h1.6B**3.6B**
Nyx VX31 1,1651,1613863.008B+0.7536.24%B36.348%B++37.3C+N/A10831.1h4.9B+13.4B+
Serpent VE92 1,1631,1608191.416B0.8421.211%C--26.379%B**26.7C+N/A8143.5h11.5B+54.3C**
Solstice Burst 1,1691,1606381.818C**0.4422.374%D-33.276%A+26CN/A5644.7h11.3B++50.4C*
Phantom VA23 1,1621,1605252.21C**0.0438.81%B+35%B+27.2C--N/A6542.7h3.8B++9.7B+
XM98 1,1641,1602075.604A++3.3544.19%B**75.862%C++30.5C**N/A8638h1.8B**4.1B**
NS-30 Vandal 1,1651,1594442.61B+0.3634.504%C**30.112%B+33.2C+N/A7534.9h4.9B++14.2B+
Eridani SX5-AE 1,1661,1596391.814C*0.4426.834%D31.665%B++32.6C--N/A9135.6h9.6B+35.9C**
V10 1,1641,1592225.221B**2.9742.152%C*80.5%B27.1CN/A6042.8h1.7B**4.1B++
Parallax VX3-AE 1,1621,1581846.293B++4.0446.144%B++87.133%B*43.9C+N/A10626.4h1.5B*3.3B*
Pulsar C 1,1651,1577151.618B+0.6423.175%C+27.312%B++20.9CN/A6255.3h10.4B+44.7C**
H-V45 AE 1,1661,1565162.24B0.0126.472%C32.007%B+30.7DN/A6937.6h10.4B+39.2B
SVA-88 1,1591,1567401.562C+0.6919.717%D31.228%B*27.9DN/A8541.4h10.5B+53.2C++
NS-11P 1,1411,1354412.574A0.3225.807%B+40.088%M*27.2C+N/A6141.8h11.6B*45.1B++
Spiker 1,1311,1268771.284B0.9728.207%C+26.998%B*39.5C++N/A10528.5h6.8B+24B+
Betelgeuse 54-A 1,0601,0566571.607C0.6521.462%D*41.856%A+28.9D--N/A10336.5h9.6B++44.6C+
Parsec VX3-A 1,0391,0381208.65B**6.4043.783%C*84.875%B*37.6C--N/A8727.6h1.5B**3.5B*
Frag Grenade 9829671967N/A964.7549.399%B+N/A805.8A+12.5B*24841.2h2.6B**5.2B*
Blueshift VM5 9108992593.471B+1.2221.175%B+28.699%A+25.3C-N/A7535.5h14.2B+67.1B+
Blueshift VM5 8808732593.371B+1.1221.158%C**28.522%A24.6C--N/A7135.5h14.7B+69.6B+
Light PPA 8338021874.289C+2.0447.702%B*N/A40.3C+1.6D11919.9h9.2B+19.3B+
C-4 1,0377894691.682C*0.5723.123%C-N/A101.2B+31.8C*7757.8h1.7C7.2C
NSX Tomoe 6306292812.238B+0.0227.588%C52.623%A+28.5C-N/A10922.1h10.7B**38.6B+
Comet VM2 8325673041.865B**0.3948.664%B++5.82%B*12.5C**5.8B*9845.4h28.1C57.7C++
Thanatos VE70 5245234811.087C*1.1740.448%C++17.591%B20CN/A6726.1h3.8B*9.3B++
L100 Python HESH 5194713712.73C++10.4846.144%C2.123%B+38C--3.9D*12912.4h3B+6.5B+
Nebula VM20 4664661702.741B0.4919.709%B25.537%B**26.9CN/A8617.3h12.4B**63.1B++
Corvus VA55 4684663231.443B+0.8124.015%C+34.764%A++22.6CN/A5820.6h12.5C+52.2C*
Proximity Mine 433433686.368B*4.1137.573%C--N/A105.6CN/A3254.1h2.2D5.9D
Pandora VX25 4264232661.59B+0.6639.262%C+19.149%B**29.8CN/A15214.2h4B+10.1B+
Comet VM2 6034232841.489B+0.7649.668%B+8.274%A++9.7C4.1C-6943.5h37.8D76.1C+
Nebula VM20 4244221702.482C*0.2320.475%B+26.777%B**24.4C--N/A8017.3h14.3B++70B+
H-V45 4094072471.648C*0.6120.453%D28.256%B**21.2C-N/A8919.2h13C*63.7C+
Nemesis VSH9 6764034810.838C**1.4267.217%B++3.474%B+12.7C8.6C14631.7h9C13.4C++
Eclipse VE3A 3893832471.551C++0.7025.496%C29.504%A++22.1DN/A5717.3h15.8D--61.8D
Supernova PC 4063383210.563B*8.3145.971%C2.071%C+21C+4.2D*14216.1h3.8B*8.2B++
Deimos VA29 3313312001.655B+0.6070.181%B*19.335%B+40.9C+N/A1068.1h2B++2.8B+
Lasher X2 3113042091.455B*0.8026.405%C++3.618%C+30.7C++N/A1089.9h19.6C++74.3B
Pulsar VS1 2952921402.086A0.1725.173%B32.534%A++21.8C+N/A10613.4h12.2B*48.5B++
Tank Mine 425288654.431B**2.1821.909%D-N/A110.8C++52.7C9542.6h1.7B+7.6D
Eridani SX5 2602591301.992B++0.2627.421%C*25.869%B*28.5C+N/A1069.1h9.3B*34B+
NS-44 Commissioner 2492492950.844C+1.4132.345%C-24.498%B22.2C-N/A8711.2h3.5B+10.7C*
Terminus VX-9 2222201301.692C++0.5621.579%D-39.546%A++18.2D-N/A7112.1h10.8B++50.2C++
NSX Tanto 2162151101.955B*0.3025.003%C41.395%A**26.5C+N/A688.1h9.7B++38.7B
MANA Anti-Personnel Turret 207204742.757N/A0.5021.465%UN/A2040U30U4917100.1h19.6T*91.3T*
Pulsar LSW 2052041381.478C+0.7821.939%C+32.843%A22.4DN/A1279.1h10.9B+49.5B
S12 Renegade 2051991301.531C0.7246.554%B+2.513%D-40.6C1.2D964.9h3.3C*7.1B+
L100 Python AP 332194365.389C*3.1461.298%B+5.155%A21.1D15C-1839.2h8C-13C+
Solstice VE3 1811781441.236B++1.0221.255%C29.214%A++15.9C+N/A14911.2h10.7B*50.5B
VE-LR Obelisk 173173891.944C++0.3142.781%A+46.821%A++32C+N/A775.4h5.6B+13B*
NS-AM7 VS/AE Archer 4371631371.19C**1.0669.846%B*25.767%C**10C16.8A++8516.3h12.5B+17.9B+
Cosmos VM3 162160672.388B+0.1318.087%B25.625%A25.8C+N/A946.2h9.6A+52.9B+
The Slasher 1401376,0610.023D2.2324.952%D13.869%C**0.3C-N/A1431.7h1.9B+7.7C++
Lumine Edge 1341344070.329B**1.9222.066%C-19.403%B+6.8C++N/A1719.8h1.1B++4.8B
Cosmos VM3 129129642.016C++0.2417.814%B32.558%M+21.9C--N/A895.9h11.2B**63.1B++
NS Decimator 2131281081.185C*1.0765.376%B+1.563%D23.3D15.5C+2785.5h7D*10.7D
NS-10 Burster 237128671.91A+0.3431.228%B11.719%B**3.9D3.4C+6632.5h163.1C--522.3C+
NS-61 Emissary 1281271380.92C*1.3328.497%C++18.11%C**25.4C+N/A905h9.4B++33.2B++
M20 Basilisk 177119139.154M6.9049.301%B**2.521%D*20.5C+10B+1985.8h99.9C++202.6B+
Saron HRB 184116225.273C++3.0245.244%C*2.586%B**25.2C++14.8C+2524.6h20.9B46.1B+
Spear Anti-Vehicle Phalanx Turret 185114814.25B**12.0051.996%B*7.018%A+32.6C20.3C+2973.5h8.8C*16.9B+
VA39 Spectre 112111781.423C++0.8336.175%B++27.027%D--16.3CN/A806.8h4.5B*12.6B*
NS-AM7 Archer 1171081041.038A+1.2260.284%C*29.63%A+8.9B+N/A7512.1h8.7B**14.4B**
NS-10 Burster 17199671.478B+0.7831.309%C**6.061%C+3.1D--2.2D*5032.4h211.4D**675.3C-
Sticky Grenade 9593193N/A90.7553.505%C*N/A930C+20B*29990.1h2.5C+4.6C++
NS-20 Gorgon 8584412.049B*0.2027.945%C*34.524%A**20C++N/A554.2h21.9B*78.2B*
M40 Fury 10782155.467C+3.2143.835%B*2.439%B++27.3D8.3C+2633h15.4C+35.1B+
Phaseshift VX-S 8282174.824B++2.5742.979%B*80.488%B+20.5C--N/A614h2.5B+5.7B+
NS-20 Gorgon 7876431.767B++0.4928.241%C++34.211%M17.3C+N/A534.4h28.3B++100.1B++
MANA Anti-Vehicle Turret 11676421.81C+0.4473.776%A+N/A760D400D-1448780.1h21.8F-29.6D-
M40 Fury 827298C++5.7542.895%B++1.389%C-27.7D-3.8D*2262.6h18C--42C+
NSX Naginata 6665361.806B+0.4520.782%C49.231%M+21.7DN/A1853h9.4B++45.2B+
Revenant 6363232.739C++0.4930.873%C-38.095%B**37.1CN/A961.7h6.2B+20B
M20 Basilisk 8662125.167A2.9143.813%B+9.677%A++17.7C6.9C--2323.5h88.6B+202.3B++
Skyguard 10653114.818B**2.5628.942%C+1.887%C+6.7D--6.7D1417.9h178.4D--616.4D
Supernova FPC 9152143.714C1.4646.532%D-5.769%A*11.1D*8.3D**2814.7h8.4F18F
M12 Kobalt 535268.667C6.4118.637%C++23.077%B**52C1D--1791h13.3B**71.4B++
Lancer VS22 15151890.573C+1.6868.262%B*3.922%B**5D--9.7D12310.3h45.6D66.8C
Proton II PPA 5150150A*47.7521.486%C2%C+55.6C+1.1D**1310.9h13.4D-62.2D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3716,0326.1h
Restoration Kit1032,0402.5h
Nano-Armor Kit191195,95516.3h
Snowman Soldier11300.1h
Spawn Beacon77450.5h
Anti-Vehicle MANA Turret14530.4h
Nanite Revive Grenade05360.2h
Medical Applicator166117,6679.2h
Spitfire Auto-Turret12720.3h
Ammunition Package189470.4h
Medical Kit1454,2733.9h
Anti-Infantry MANA Turret65150.7h
Shield Recharging Field251,5220.7h
Recon Detection Device151,8013.8h
Smoke Grenade01800h

Check the help document for the dictionary if you want to learn more about words used here.


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