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Naylen[] Naylen
NC BR 103

KDR: 4.93

Score: 20.5m

Last Seen: Mar 3rd, 2018 6:10 PM
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Battle Rank 105 (103 total) - New Conglomerate on Miller
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS The Moonshot SAS-R E540 Halberd AF-4 Cyclone AF-8 RailJack C85 Canister NC14 Bolt Driver LA80
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,470,972 MLG Score: 5972
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.004%23.836%76321101216,4544.378390.553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.098%2.134A*0.484B+-1.633FHEAD ++ (~7.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.676B+7.70.458B+16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.93%2.838%344310308814035382.1861163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.24%0.393B0.143C++-0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++40.68B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.692%8.382%2026310303,23324474913.25431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.349%0.699B+1.015B**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.9B*5.20.869B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.137%74.034%20268102510,6145902017.9594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.8%1.668A++0.452B+-0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+1.90.4B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.5m278%874 (52.4k)740 (44.4k)4.9310233,0976,7125.28531103 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033355724.232%36.943%89504:0817

26% Engineer14% Heavy Assault56% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2015 8:31 PMJul 8th, 2017 8:25 AMMar 4th, 2018 1:57 AM (383d) (PST)Mar 3rd, 2018 2:56 PM (384d) (PST)Mar 3rd, 2018 2:10 PM (384d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9881458431.1940.2420.4413.5110.0685972

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,2958,69850,597721526211444,391

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
461.9h/19.2d 2,378 12,227 10,964 97.3k 636 1,417 1,893 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:1,176
Deaths:419
KDR:2.807
Accuracy:28.463% B**
HSR:19.303% C-
NC6 Gauss SAW
A
Kills:1,157
Deaths:429
KDR:2.697
Accuracy:26.601% A
HSR:22.991% C+
LA1 Anchor
B+
Kills:492
Deaths:175
KDR:2.811
Accuracy:26.936% B+
HSR:22.155% C
NS-15M2
A
Kills:415
Deaths:97
KDR:4.278
Accuracy:30.537% A
HSR:27.470% C*
EM6
A++
Kills:245
Deaths:70
KDR:3.500
Accuracy:30.926% A++
HSR:22.041% C
GD-22S
B**
Kills:234
Deaths:86
KDR:2.721
Accuracy:28.687% B**
HSR:20.940% C-
Kills:3,719
Deaths (as Heavy Assault):1,276
Deaths (to Heavy Assaults):1,930
KDR:2.91458
Kill Difference:2,443
Playtime:65.547 hours
Usage:14%
Score:3.038m
Score/min:772
Accuracy (listed only):28.692%
HSR (listed only):22.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B**
Kills:2,792
Deaths:168
KDR:16.619
Accuracy:48.449% B**
HSR:79.979% C+
SAS-R
B*
Kills:1,716
Deaths:216
KDR:7.944
Accuracy:44.283% B*
HSR:73.077% B+
AF-4 Cyclone
B**
Kills:1,467
Deaths:378
KDR:3.881
Accuracy:31.142% B**
HSR:22.290% B+
AF-8 RailJack
B**
Kills:1,241
Deaths:107
KDR:11.598
Accuracy:44.383% B**
HSR:77.921% B
NC14 Bolt Driver
A
Kills:1,194
Deaths:149
KDR:8.013
Accuracy:43.810% A
HSR:78.225% B+
LA80
B*
Kills:1,193
Deaths:86
KDR:13.872
Accuracy:46.894% B*
HSR:81.308% B
Tempest
A+
Kills:1,174
Deaths:320
KDR:3.669
Accuracy:32.214% A+
HSR:17.888% C-
Gauss SPR
A++
Kills:1,162
Deaths:186
KDR:6.247
Accuracy:44.349% A++
HSR:38.124% B+
NS-7 PDW
B**
Kills:1,161
Deaths:350
KDR:3.317
Accuracy:30.672% B**
HSR:19.897% B
Blitz GD-10
A+
Kills:1,161
Deaths:321
KDR:3.617
Accuracy:31.427% A+
HSR:21.361% B*
EM4 Longshot
A*
Kills:1,160
Deaths:79
KDR:14.684
Accuracy:52.305% A*
HSR:78.535% C+
NS-357 Underboss
B**
Kills:1,158
Deaths:429
KDR:2.699
Accuracy:45.753% B**
HSR:17.444% C--
MKV Suppressed
B*
Kills:1,140
Deaths:338
KDR:3.373
Accuracy:30.073% B*
HSR:19.474% C+
NS-30 Vandal
A++
Kills:1,138
Deaths:140
KDR:8.129
Accuracy:44.139% A++
HSR:33.919% B*
Impetus
A++
Kills:1,132
Deaths:153
KDR:7.399
Accuracy:44.823% A++
HSR:34.364% B++
AF-18 Stalker
A++
Kills:1,128
Deaths:185
KDR:6.097
Accuracy:35.747% A++
HSR:30.674% A+
NS-44 Commissioner
A++
Kills:518
Deaths:171
KDR:3.029
Accuracy:51.688% A++
HSR:29.151% B**
NSX Daimyo
A+
Kills:156
Deaths:19
KDR:8.211
Accuracy:52.395% A+
HSR:93.590% C+
AF-6 Shadow
A*
Kills:129
Deaths:28
KDR:4.607
Accuracy:47.264% A*
HSR:24.806% C
NC4 Mag-Shot
D-
Kills:124
Deaths:90
KDR:1.378
Accuracy:21.897% D-
HSR:13.710% D-
MGR-S1 Gladius
A
Kills:74
Deaths:19
KDR:3.895
Accuracy:33.469% A
HSR:14.865% D--
Kills:22,118
Deaths (as Infiltrator):3,932
Deaths (to Infiltrators):1,443
KDR:5.62513
Kill Difference:18,186
Playtime:258.619 hours
Usage:56%
Score:10.344m
Score/min:667
Accuracy (listed only):40.818%
HSR (listed only):42.886%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,467
Deaths:378
KDR:3.881
Accuracy:31.142% B**
HSR:22.290% B+
Tempest
A+
Kills:1,174
Deaths:320
KDR:3.669
Accuracy:32.214% A+
HSR:17.888% C-
NS-7 PDW
B**
Kills:1,161
Deaths:350
KDR:3.317
Accuracy:30.672% B**
HSR:19.897% B
Blitz GD-10
A+
Kills:1,161
Deaths:321
KDR:3.617
Accuracy:31.427% A+
HSR:21.361% B*
MKV Suppressed
B*
Kills:1,140
Deaths:338
KDR:3.373
Accuracy:30.073% B*
HSR:19.474% C+
Gauss Compact S
A++
Kills:157
Deaths:65
KDR:2.415
Accuracy:32.513% A++
HSR:19.108% C++
NS Baron G5
A++
Kills:118
Deaths:58
KDR:2.034
Accuracy:60.461% A++
HSR:16.949% B+
MGR-S1 Gladius
A
Kills:74
Deaths:19
KDR:3.895
Accuracy:33.469% A
HSR:14.865% D--
Kills:6,452
Deaths (as Light Assault):1,849
Deaths (to Light Assaults):1,076
KDR:3.48945
Kill Difference:4,603
Playtime:4.193 hours
Usage:1%
Score:0.138m
Score/min:549
Accuracy (listed only):35.246%
HSR (listed only):18.979%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A*
Kills:1,173
Deaths:224
KDR:5.237
Accuracy:40.512% A*
HSR:27.366% B+
Gauss Compact S
A++
Kills:157
Deaths:65
KDR:2.415
Accuracy:32.513% A++
HSR:19.108% C++
NS Baron G5
A++
Kills:118
Deaths:58
KDR:2.034
Accuracy:60.461% A++
HSR:16.949% B+
Kills:1,448
Deaths (as Engineer):347
Deaths (to Engineers):1,245
KDR:4.17291
Kill Difference:1,101
Playtime:117.983 hours
Usage:26%
Score:5.603m
Score/min:792
Accuracy (listed only):44.495%
HSR (listed only):21.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,467
Deaths:378
KDR:3.881
Accuracy:31.142% B**
HSR:22.290% B+
Tempest
A+
Kills:1,174
Deaths:320
KDR:3.669
Accuracy:32.214% A+
HSR:17.888% C-
NS-7 PDW
B**
Kills:1,161
Deaths:350
KDR:3.317
Accuracy:30.672% B**
HSR:19.897% B
Blitz GD-10
A+
Kills:1,161
Deaths:321
KDR:3.617
Accuracy:31.427% A+
HSR:21.361% B*
MKV Suppressed
B*
Kills:1,140
Deaths:338
KDR:3.373
Accuracy:30.073% B*
HSR:19.474% C+
NS Baron G5
A++
Kills:118
Deaths:58
KDR:2.034
Accuracy:60.461% A++
HSR:16.949% B+
MGR-S1 Gladius
A
Kills:74
Deaths:19
KDR:3.895
Accuracy:33.469% A
HSR:14.865% D--
Carnage AR
C++
Kills:58
Deaths:25
KDR:2.320
Accuracy:25.281% C++
HSR:17.241% C--
Kills:6,353
Deaths (as Combat Medic):1,809
Deaths (to Combat Medics):615
KDR:3.51189
Kill Difference:4,544
Playtime:15.314 hours
Usage:3%
Score:1.376m
Score/min:1,498
Accuracy (listed only):34.342%
HSR (listed only):18.746%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:420
V. Kills:26 N/A
Deaths:14
KDR:30
Accuracy:44.519% B
KPH:82.400 B**
VKPH:5.100 D
Kills:420 (0 + 420)
Deaths:14
KDR:30
VKDR:1.857
Vehicle Kills:26
Kill Difference:406
Playtime:5.098 hours
Usage:1%
Score:0.122m
Score/min:398
Piloting Accuracy:N/A%
Gunner Accuracy:44.519%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:116
V. Kills:35 322%
Deaths:7
KDR:16.571
Accuracy:51.494% C++
KPH:41.700 B*
VKPH:12.600 C**
Kills:116 (116 + 0)
Deaths:7
KDR:16.571
VKDR:5
Vehicle Kills:35
Kill Difference:109
Playtime:2.782 hours
Usage:1%
Score:0.080m
Score/min:479
Driving Accuracy:51.494%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:1,616
V. Kills:578 279%
Deaths:71
KDR:22.761
Accuracy:43.131% C+
KPH:50.300 A*
VKPH:18 B++
C85 Canister
B*
Kills:1,197
V. Kills:89 N/A
Deaths:30
KDR:39.900
Accuracy:43.955% B+
KPH:91.700 B+
VKPH:6.800 B*
Titan-150 AP
B*
Kills:678
V. Kills:436 155%
Deaths:46
KDR:14.739
Accuracy:44.045% D
KPH:28.600 B+
VKPH:18.400 B*
Titan-150 HEAT
A
Kills:87
V. Kills:47 181%
Deaths:11
KDR:7.909
Accuracy:43.459% C
KPH:26.600 B+
VKPH:14.400 A
Kills:3,578 (765 + 2,813)
Deaths:158
KDR:22.646
VKDR:7.278
Vehicle Kills:1,150
Kill Difference:3,420
Playtime:72.116 hours
Usage:16%
Score:2.533m
Score/min:585
Driving Accuracy:43.459%
Gunner Accuracy:43.955%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 2,7962,79216816.619M11.6948.449%B**79.979%C+118.3M+N/A31223.6h1.6B*3.2B**
SAS-R 1,7211,7162167.944A*3.0144.283%B*73.077%B+107.9M++N/A80015.9h1.8B*4B*
E540 Halberd 2,1941,6167122.761A++17.8343.131%C+5.136%B**50.3A*18B++55032.1h4.1A9.6B*
AF-4 Cyclone 1,4711,4673783.881A*1.0531.142%B**22.29%B+101.9M+N/A60814.4h7.8A25.2B*
AF-8 RailJack 1,2441,24110711.598M**6.6744.383%B**77.921%B82.7SN/A20115h1.8B**4.1B*
C85 Canister 1,2861,1973039.9A+34.9743.955%B+15.539%B+91.4B+6.8B*39213.1h6.6B+15B+
NC14 Bolt Driver 1,1961,1941498.013M*3.0843.81%A78.225%B+74.2M**N/A28716.1h1.8A4.1B**
LA80 1,1971,1938613.872M*8.9446.894%B*81.308%B99.4MN/A21512h1.7B*3.5B*
NS-15M1 1,1891,1764192.807B**2.1228.463%B**19.303%C-91.9A++1A+43012.8h10.1B*35.6B++
Tempest 1,1791,1743203.669A*1.2632.214%A+17.888%C-91A++N/A35512.9h8.6B*26.5B**
Warden 1,1881,1732245.237S0.3140.512%A*27.366%B+96.1S1.2A+34512.2h6.1B**15.1B**
Gauss SPR 1,1641,1621866.247M++1.3244.349%A++38.124%B+104.7SN/A26911.1h3.6A+8.2A
NS-7 PDW 1,1671,1613503.317M*1.6130.672%B**19.897%B84.1M+N/A36813.8h10.6B**34.7B*
Blitz GD-10 1,1661,1613213.617A**1.3131.427%A+21.361%B*96.8M*N/A38212h10.8B**34.2B*
EM4 Longshot 1,1601,1607914.684M**9.7552.305%A*78.535%C+116SN/A25810h1.6B**3B**
NS-357 Underboss 1,1611,1584292.699A++2.2345.753%B**17.444%C--90.5A++N/A32912.8h3A6.6B**
NC6 Gauss SAW 1,1681,1574292.697A+2.2326.601%A22.991%C+74.6A*N/A52115.5h7.5B*28.3B++
MKV Suppressed 1,1451,1403383.373M++1.5630.073%B*19.474%C+66.7A++N/A27817.1h11.1B++36.8B++
NS-30 Vandal 1,1431,1381408.129S3.2044.139%A++33.919%B*118.5M**N/A2509.6h4.3B**9.7B**
Impetus 1,1361,1321537.399M**2.4744.823%A++34.364%B++117.9M**N/A2519.6h3.7B**8.2B**
AF-18 Stalker 1,1331,1281856.097S1.1735.747%A++30.674%A+98.1M*N/A36811.5h9.6B**26.8B**
Titan-150 AP 1,1146784614.739A9.8144.045%D2.802%C+28.6B+18.4B*68523.7h3.9B++8.8B+
NS-44 Commissioner 5195181713.029A*1.9051.688%A++29.151%B**97.7A**N/A3075.3h2.7B**5.3B**
LA1 Anchor 4974921752.811C**2.1226.936%B+22.155%C80.7AN/A6336.1h9.7C**36.2B+
L105 Zephyr 4464201430A++25.0744.519%BN/A82.4B**5.1D3985.1h5.1B++11.4B++
NS-15M2 417415974.278A+0.6530.537%A27.47%C*101.2A*N/A3614.1h10.2B*33.5B++
MANA Anti-Vehicle Turret 435325664.924M++0.0153.529%CN/A3250C1100D-20178700.1h4.2U7.8B**
EM6 247245703.5A1.4330.926%A++22.041%C64.5B**N/A3103.8h9.4B++30.3B++
GD-22S 237234862.721B*2.2128.687%B**20.94%C-66.9AN/A4033.5h8.8B**30.5B*
Gauss Compact S 158157652.415A++2.5232.513%A++19.108%C++39.3AN/A2404h8.9B++27.4B*
NSX Daimyo 156156198.211A3.2852.395%A+93.59%C+104A++N/A2221.5h2.3B+4.4B++
AF-6 Shadow 130129284.607A++0.3247.264%A*24.806%C86A++N/A2191.5h4.6B*9.8B**
NC4 Mag-Shot 125124901.378B**3.5521.897%D-13.71%D-14.3DN/A1008.7h5.1B**23.4C++
C-4 187123791.557C++3.3713.414%F--N/A94.6B49.2A18741.3h1.6C+12.1F-
Carver 1321232,7000.046C+4.8930.161%C**17.886%C**0.8C--N/A4145.9h1.5C+5B
NS Baron G5 121118582.034A2.9060.461%A++16.949%B+59A1.5M+5452h5.1C8.5C++
L100 Python HEAT 151116716.571A++11.6451.494%C++3.448%B+41.4B++12.5C**4792.8h4.5B++8.7B++
Shrike 190103811.272B**3.6654.883%C+N/A27.8B23.5A+7143.7h6.2C**11.2C**
Frag Grenade 9393193N/A88.0747.205%C**N/A465C+N/A41840.2h3.3B+6.9B+
Tank Mine 12288127.333A**2.4070.79%M+N/A176A+68C*18910.5h3.1F-4.3B**
Titan-150 HEAT 13487117.909B+2.9843.459%C2.299%C26.4B+14.2A9883.3h4.4B+10.1B+
MGR-S1 Gladius 7574193.895A++1.0433.469%A14.865%D--52.9B+N/A2001.4h7.8B*23.3B++
Spear Anti-Vehicle Phalanx Turret 11864232S27.0754.517%AN/A53.3B**45A*9861.2h8.2C*15B++
Carnage AR 5858252.32B*2.6125.281%C++17.241%C--34.1C++N/A2181.7h12B++47.6B+
Auraxium Mag-Cutter 50501,7730.028C+4.9032.766%C**N/A0.4C-N/A1131.5h1.5B**4.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret44440.6h
Spawn Beacon01360.1h
Nano-Armor Kit80139,72010.2h
Nanite Revive Grenade01240h
Medical Kit852,5411.9h
Medical Applicator16265,3216.5h
Recon Detection Device14318,64026.9h
Shield Recharging Field181,9250.6h
Ammunition Package34170.2h

Check the help document for the dictionary if you want to learn more about words used here.


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