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General Myriad NbWiGG[0Ttt] NbWiGG
TR BR 95

KDR: 3.96

Score: 13m

Last Seen: Dec 4th, 2018 12:11 AM
- OFFLINE - 2.1 hour(s)

Battle Rank 95 - Terran Republic on Connery
Level Progress (to 96): 0%
Level 100 Progress: 69% 230h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-15MG TSAR-42 M14 Banshee NS Decimator TMG-50 T9A "Butcher" NS-44 Commissioner MSW-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,402,167 MLG Score: 5917
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 12.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.392%35.959%98517120231,3664.66895-0.714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.311%1.215B**2.301A*-0.318CHEAD ++ (~22.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.519B+9.80.313C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.382%0.632%1487212173,32523032114.45651033%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.008%-0.84D---0.884D--0.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.685B+14.90.718B++35.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.489%0.27%27211218741520891.425823%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.312A-1.475F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.882B*2.50.802B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.889%9.27%488612131,1652583224.5155361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.238%-0.49D1.19B**2.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.524B+17.60.559B+39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.374%70.303%488412156,105743228.20565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.806%0.058C+0.209C++-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.332C**2.30.265C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13m151.6%424 (25.4k)366 (22k)3.9550748,94412,3754.1875695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1219415925.254%33.238%83902:5315

15% Engineer57% Heavy Assault19% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2018 4:13 AMJun 3rd, 2018 3:40 PMDec 6th, 2018 8:07 PM (341d) (PST)Dec 3rd, 2018 10:28 PM (344d) (PST)Dec 3rd, 2018 8:11 PM (344d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0482637851.3740.3470.4572.1670.0555917

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,89915,75347,146822127130321,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
593.6h/24.7d 2,877 16,268 11,517 77.2k 1,075 2,036 1,958 37.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MG
B*
Kills:17,659
Deaths:4,379
KDR:4.033
Accuracy:27.439% C**
HSR:38.275% B*
TMG-50
A++
Kills:1,463
Deaths:347
KDR:4.216
Accuracy:26.703% B**
HSR:35.270% A++
T9A "Butcher"
C**
Kills:1,238
Deaths:331
KDR:3.740
Accuracy:25.926% C**
HSR:27.464% C+
MSW-R
B*
Kills:1,225
Deaths:412
KDR:2.973
Accuracy:26.967% B*
HSR:28.327% B+
NS-15M1
A*
Kills:1,214
Deaths:333
KDR:3.646
Accuracy:27.877% B**
HSR:40.115% A*
NS-15M2
A
Kills:1,189
Deaths:274
KDR:4.339
Accuracy:29.729% B**
HSR:36.333% A
NSX Naginata
A+
Kills:1,177
Deaths:363
KDR:3.242
Accuracy:23.553% C**
HSR:39.082% A+
MG-H1 Watchman
B**
Kills:488
Deaths:120
KDR:4.067
Accuracy:25.961% B+
HSR:34.016% B**
T32 Bull
A+
Kills:372
Deaths:86
KDR:4.326
Accuracy:27.618% B++
HSR:36.290% A+
Kills:26,025
Deaths (as Heavy Assault):6,645
Deaths (to Heavy Assaults):3,861
KDR:3.91648
Kill Difference:19,380
Playtime:338.388 hours
Usage:57%
Score:7.687m
Score/min:379
Accuracy (listed only):26.864%
HSR (listed only):35.019%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B**
Kills:1,169
Deaths:317
KDR:3.688
Accuracy:28.224% B
HSR:33.020% B**
NSX Tengu
B++
Kills:500
Deaths:147
KDR:3.401
Accuracy:37.352% C++
HSR:25.600% B++
LC2 Lynx
B**
Kills:443
Deaths:143
KDR:3.098
Accuracy:26.342% B+
HSR:27.991% B**
TRAC-5 Burst
B+
Kills:442
Deaths:141
KDR:3.135
Accuracy:26.753% C*
HSR:27.602% B+
TRAC-5
B**
Kills:335
Deaths:175
KDR:1.914
Accuracy:27.596% B**
HSR:20.299% C*
Kills:2,889
Deaths (as Light Assault):923
Deaths (to Light Assaults):2,303
KDR:3.13001
Kill Difference:1,966
Playtime:48.924 hours
Usage:8%
Score:0.909m
Score/min:310
Accuracy (listed only):29.253%
HSR (listed only):26.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B**
Kills:1,169
Deaths:317
KDR:3.688
Accuracy:28.224% B
HSR:33.020% B**
LC2 Lynx
B**
Kills:443
Deaths:143
KDR:3.098
Accuracy:26.342% B+
HSR:27.991% B**
TRAC-5 Burst
B+
Kills:442
Deaths:141
KDR:3.135
Accuracy:26.753% C*
HSR:27.602% B+
TRAC-5
B**
Kills:335
Deaths:175
KDR:1.914
Accuracy:27.596% B**
HSR:20.299% C*
MG-HBR1 Dragoon
C++
Kills:90
Deaths:29
KDR:3.103
Accuracy:28.946% D
HSR:30% C++
Kills:2,479
Deaths (as Engineer):805
Deaths (to Engineers):1,723
KDR:3.0795
Kill Difference:1,674
Playtime:91.846 hours
Usage:15%
Score:1.828m
Score/min:332
Accuracy (listed only):27.572%
HSR (listed only):27.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:3,161
Deaths:472
KDR:6.697
Accuracy:38.633% C+
HSR:69.598% C++
NS-44 Commissioner
B++
Kills:1,231
Deaths:602
KDR:2.045
Accuracy:41.707% B++
HSR:18.928% C-
NSX Tomoe
B**
Kills:1,178
Deaths:328
KDR:3.591
Accuracy:27.481% C
HSR:48.812% B**
NSX Daimyo
C++
Kills:1,153
Deaths:233
KDR:4.949
Accuracy:35.008% D--
HSR:94.276% C++
99SV
B+
Kills:1,088
Deaths:167
KDR:6.515
Accuracy:30.677% C+
HSR:41.177% B+
RAMS .50M
C++
Kills:703
Deaths:114
KDR:6.167
Accuracy:37.914% C+
HSR:79.232% C++
NSX Tengu
B++
Kills:500
Deaths:147
KDR:3.401
Accuracy:37.352% C++
HSR:25.600% B++
NS-357 Underboss
C**
Kills:453
Deaths:225
KDR:2.013
Accuracy:39.054% C**
HSR:22.517% C++
Kills:9,467
Deaths (as Infiltrator):2,288
Deaths (to Infiltrators):1,808
KDR:4.13767
Kill Difference:7,179
Playtime:111.278 hours
Usage:19%
Score:2.107m
Score/min:316
Accuracy (listed only):35.978%
HSR (listed only):50.017%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A
Kills:465
Deaths:132
KDR:3.523
Accuracy:19.177% B**
HSR:23.871% A
M1 Heavy Cycler
B**
Kills:439
Deaths:128
KDR:3.430
Accuracy:18.358% B+
HSR:24.374% B**
MRC3 Mercy
B**
Kills:315
Deaths:71
KDR:4.437
Accuracy:22.032% B**
HSR:24.762% B++
MRC3 Mercy
B**
Kills:268
Deaths:71
KDR:3.775
Accuracy:21.225% B**
HSR:25.373% B*
M3 Pounder HEG
C+
Kills:167
Deaths:45
KDR:3.711
Accuracy:37.616% C+
HSR:0.599% F
M3 Pounder HEG
C
Kills:148
Deaths:41
KDR:3.610
Accuracy:37.408% C
HSR:2.027% D
Kills:1,802
Deaths (as MAX Suit):244
Deaths (to MAX Suits):541
KDR:7.38525
Kill Difference:1,558
Playtime:17.701 hours
Usage:3%
Score:0.465m
Score/min:438
Accuracy (listed only):25.969%
HSR (listed only):16.834%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:2,432
V. Kills:87 N/A
Deaths:387
KDR:6.284
Accuracy:25.696% D
KPH:93.600 A++
VKPH:3.300 C+
Hellfire Rocket Pods
M*
Kills:893
V. Kills:91 N/A
Deaths:51
KDR:17.510
Accuracy:51.174% B
KPH:286.600 M*
VKPH:29.200 A+
M18 Rotary
A
Kills:155
V. Kills:82 187%
Deaths:59
KDR:2.627
Accuracy:22.566% D**
KPH:29.800 A
VKPH:15.800 B*
M18 Needler
A++
Kills:79
V. Kills:39 198%
Deaths:24
KDR:3.292
Accuracy:23.364% D**
KPH:30.300 A++
VKPH:15 B*
Coyote Missiles
B+
Kills:73
V. Kills:34 209%
Deaths:21
KDR:3.476
Accuracy:43.060% D**
KPH:54.700 B+
VKPH:25.500 C++
Kills:3,632 (2,666 + 0)
Deaths:542
KDR:6.701
VKDR:0.614
Vehicle Kills:333
Kill Difference:3,090
Playtime:38.233 hours
Usage:6%
Score:0.645m
Score/min:281
Piloting Accuracy:23.364%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:741
V. Kills:64 N/A
Deaths:40
KDR:18.525
Accuracy:54.489% B++
KPH:124.400 M+
VKPH:10.700 B+
Kills:741 (741 + 0)
Deaths:40
KDR:18.525
VKDR:1.600
Vehicle Kills:64
Kill Difference:701
Playtime:5.958 hours
Usage:1%
Score:0.123m
Score/min:344
Driving Accuracy:54.489%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:91
V. Kills:32 276%
Deaths:8
KDR:11.375
Accuracy:47.344% B++
KPH:39 B**
VKPH:13.700 C++
Kills:91 (0 + 91)
Deaths:8
KDR:11.375
VKDR:4
Vehicle Kills:32
Kill Difference:83
Playtime:2.332 hours
Usage:0%
Score:0.031m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:47.344%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:367
V. Kills:132 276%
Deaths:26
KDR:14.115
Accuracy:58.665% C++
KPH:82.300 A*
VKPH:29.600 B*
P525 Marauder-H
B**
Kills:237
V. Kills:17 N/A
Deaths:14
KDR:16.929
Accuracy:42.708% B*
KPH:148.900 B**
VKPH:10.700 B**
G20 Vulcan-H
B**
Kills:174
V. Kills:85 202%
Deaths:35
KDR:4.971
Accuracy:47.516% C+
KPH:66.400 B**
VKPH:32.400 B+
M12 Kobalt-H
B+
Kills:51
V. Kills:1 N/A
Deaths:2
KDR:25.500
Accuracy:14.448% D**
KPH:141.600 B+
VKPH:2.800 D
Kills:829 (0 + 829)
Deaths:77
KDR:10.766
VKDR:3.052
Vehicle Kills:235
Kill Difference:752
Playtime:9.030 hours
Usage:2%
Score:0.194m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:14.448%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:246
V. Kills:6 N/A
Deaths:5
KDR:49.200
Accuracy:14.099% D
KPH:100.200 B**
VKPH:2.400 C
M12 Kobalt
C-
Kills:90
V. Kills:3 N/A
Deaths:7
KDR:12.857
Accuracy:11.932% D*
KPH:54.900 C-
VKPH:1.800 D
Kills:336 (0 + 336)
Deaths:12
KDR:28
VKDR:0.750
Vehicle Kills:9
Kill Difference:324
Playtime:4.096 hours
Usage:1%
Score:0.062m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:11.932%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:94
V. Kills:5 N/A
Deaths:4
KDR:23.500
Accuracy:31.745% C-
KPH:93.800 B++
VKPH:5 C
Kills:94 (0 + 94)
Deaths:4
KDR:23.500
VKDR:1.250
Vehicle Kills:5
Kill Difference:90
Playtime:1.003 hours
Usage:0%
Score:0.013m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:31.745%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15MG 17,80117,6594,3794.033A++0.0827.439%C**38.275%B*117.9A+N/A269149.8h10B+36.4B
TSAR-42 3,1673,1614726.697B++2.7438.633%C+69.598%C++92.7A**N/A20334.1h2B+5.2B+
M14 Banshee 2,5192,4323876.284C++2.3325.696%DN/A93.5A++3.3C+22126h15.3B+59.4B+
NS Decimator 2,1701,5924803.317M+0.6471.14%A1.57%C--68.3A++24.8B**29323.3h3.8B++5.4B*
TMG-50 1,4741,4633474.216M+0.2626.703%B**35.27%A++106M++N/A24513.8h9.4B++35.3B++
T9A "Butcher" 1,2491,2383313.74B**0.2225.926%C**27.464%C+123.8A*1.1B++28210h10.5B+40.6B+
NS-44 Commissioner 1,2341,2316022.045B**1.9141.707%B++18.928%C-82.6A++N/A19214.9h2.9B**7B++
MSW-R 1,2341,2254122.973B+0.9826.967%B*28.327%B+88.8A++N/A26113.8h11B+40.7B+
NS-15M1 1,2251,2143333.646A+0.3127.877%B**40.115%A*151.8S1.4A*3518h9.3A33.4B*
NS-15M2 1,1951,1892744.339A+0.3829.729%B**36.333%A114.3A*N/A29010.4h11B+37.1B++
NSX Tomoe 1,1951,1783283.591A0.3627.481%C48.812%B**92.8A*1.3A**19012.7h11.7B++42.4B+
NSX Naginata 1,1941,1773633.242A++0.7123.553%C**39.082%A+114.3M1.7A*26010.3h9.3B*39.3B+
NSX Tanto 1,1861,1693173.688M0.2728.224%B33.02%B**103.5M+1.5A*21911.3h10.7B+37.9B
NSX Daimyo 1,1551,1532334.948B+0.9935.008%D--94.276%C++102A++N/A23011.3h2.4C**6.9C+
99SV 1,1021,0881676.515M+2.5630.677%C+41.177%B+99.8S1.3A*24510.9h3.6A11.6B*
Hellfire Rocket Pods 9848935117.51A13.5551.174%BN/A288.1M**29.4A+9043.1h14B+27.4B+
L100 Python HESH 8057414018.525B++14.5754.489%B++N/A123.5M+10.7B+3446h2.5B*4.6B**
RAMS .50M 7037031146.167B*2.2137.914%C+79.232%C++85.7M**N/A2048.2h1.7B**4.6B+
Frag Grenade 5685531553N/A549.0457.009%A++N/A614.4B+16.7A17590.9h3.4B+6B*
NSX Tengu 5045001473.401A*0.5537.352%C++25.6%B++108.7M+N/A2714.6h9.8B*26.2B+
MG-H1 Watchman 4944881204.067A++0.1125.961%B+34.016%B**113.5M1.4A3744.3h11.2B*43B++
M1 Heavy Cycler 4714651323.523A++0.4319.177%B**23.871%A58.9M**N/A1407.9h13.7B**71.6B*
NS-357 Underboss 4574532252.013B**1.9439.054%C**22.517%C++119.2A**1.1A2883.8h3.2B**8.3B+
LC2 Lynx 4494431433.098A++0.8626.342%B+27.991%B**61.5A+N/A1837.2h11.5B*43.8B++
TRAC-5 Burst 4464421413.135B+0.8226.753%C*27.602%B+55.9B+N/A1217.9h10.9B++40.8B+
M1 Heavy Cycler 4484391283.43A0.5318.358%B+24.374%B**57A*1.2B**1247.7h14.2B++77.2B++
T32 Bull 377372864.326A**0.3727.618%B++36.29%A+93A*1.3A++2924h11.4B+41.3B+
E540 Halberd-H 4993672614.115B*10.1658.665%C++1.907%C++81.6A*29.3B++3264.5h3.9B*6.7B**
TRAC-5 3373351751.914A+2.0427.596%B**20.299%C*24.8B+N/A11013.5h12.2B++44.4B++
MRC3 Mercy 324315714.437B**0.4822.032%B**24.762%B++65.6M1.9M1754.8h18.6B84.4B++
MRC3 Mercy 275268713.775B++0.1821.225%B**25.373%B*55.8A*1.5A++1634.8h21.7C--102.4B+
M12 Kobalt 252246549.2A*45.2414.099%D24.797%A+98.4B**2.4C2802.5h10.9A+77.1B+
P525 Marauder-H 2542371416.929C**12.9742.708%B*N/A148.1B**10.6B**3701.6h7.9C18.6C**
G20 Vulcan-H 259174354.971B1.0247.516%C+1.724%D66.9B**32.7B+4032.6h73.5B*154.8B*
M3 Pounder HEG 188167453.711A+0.2437.616%C+N/A38.8A**4.9B**1444.3h19C50.4C+
M18 Rotary 237155592.627B+1.3322.566%D**N/A29.8A15.8B*1905.2h77B++341.4B+
M3 Pounder HEG 164148413.61A0.3537.408%C2.027%D37A*4C++1274h19.7C+52.6C+
C-4 159135334.091A++0.1433.464%AN/A96.4C**17.1D-8911.4h1.3B+3.8B*
T2 Striker 175113293.897S0.0647.836%C-N/A25.1A13.8C*2714.5h36.3B+75.8B
CAS 14-E 9994423.5B19.5431.745%C-1.064%D94B++5C2081h23.2B++73B+
E540 Halberd 12391811.375B++7.4247.344%B++N/A39.6B**13.9C*2212.3h5.7C*12B+
M12 Kobalt 9390712.857C+8.9011.932%D*28.889%A*56.3C-1.9D2131.6h13.5B*113C++
MG-HBR1 Dragoon 9090293.103A++0.8528.946%D30%C++60A++N/A3931.5h5.3B*18.2B+
M18 Needler 11879243.292B+0.6623.364%D**N/A30.4A++15B*2892.6h72.5B*310.4B++
Coyote Missiles 10773213.476C++0.4843.06%D**N/A56.2B+26.2C*3341.3h27B**62.7B+
ML-7 8961401.525A2.4362.827%B++N/A40.7A+18.7B*4981.5h5.9B+9.4B++
M12 Kobalt-H 5251225.5B21.5414.448%D**19.608%B+127.5C*2.5D-3700.4h9.7B**67.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,6051.3h
Nano-Armor Kit88166,79610.6h
Medical Applicator64,9110.6h
Auraxium Chainblade4767523h
Spitfire Auto-Turret0810.1h
Motion Spotter104,3702.3h
NS Patriot Flare Gun22030.1h
TR Triumph Flare Gun1900.1h
Ammunition Package52920.9h
Medical Kit87910,48875.5h
Shield Recharging Field0620.2h
Nano-Repair Grenade03120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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