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Ensign Recruit NcPIeb[RAT4] NcPIeb
NC BR 48

KDR: 5.29

Score: 1.4m

Last Seen: Oct 31st, 2018 8:07 AM
- OFFLINE - 279.5 hour(s)

Battle Rank 48 - New Conglomerate on Connery
Level Progress (to 49): 26%
Level 100 Progress: 8% 1117h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NSX-P Tanto NS-11A "Heatwave" L-24R Spur NS-44L "Ravenous" Blackhand NC14 Bolt Driver MGR-L1 Promise NS-15MB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,649,618 MLG Score: 2118
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.847%32.352%771810142,3436.02314-0.729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.361%0.551B+1.82A++-1.108D*HEAD ++ (~20.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.363C**11.40.203C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.777%85.274%0110212926414.5625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.71B++1.192B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+1.80.421B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m339.7%260 (15.6k)214 (12.8k)5.294373,7597105.8028248 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102233523.267%28.438%66209:310

13% Combat Medic30% Engineer24% Heavy Assault20% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2018 8:35 AMAug 18th, 2018 3:30 AMNov 2nd, 2018 12:11 AM (44d) (PST)Oct 31st, 2018 4:08 AM (46d) (PST)Oct 31st, 2018 4:07 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
554914630.5550.1050.1582.0010.0342118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2515,43127,8203369120212,832

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
112.9h/4.7d 361 1,069 968 13.6k 89 320 231 3.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:664
Deaths:108
KDR:6.148
Accuracy:24.613% B*
HSR:30.121% B**
MGR-L1 Promise
B+
Kills:139
Deaths:28
KDR:4.964
Accuracy:22.725% C+
HSR:28.058% B+
NS-15MB
D
Kills:100
Deaths:21
KDR:4.762
Accuracy:22.596% D
HSR:24% D
Kills:903
Deaths (as Heavy Assault):157
Deaths (to Heavy Assaults):181
KDR:5.75159
Kill Difference:746
Playtime:27.000 hours
Usage:24%
Score:0.386m
Score/min:238
Accuracy (listed only):23.311%
HSR (listed only):27.393%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A
Kills:503
Deaths:124
KDR:4.056
Accuracy:23.189% C-
HSR:34.791% A
AC-X11
B**
Kills:77
Deaths:17
KDR:4.529
Accuracy:24.189% C+
HSR:27.273% B**
AF-19 Mercenary
B+
Kills:66
Deaths:18
KDR:3.667
Accuracy:17.504% D-
HSR:24.242% B+
Kills:646
Deaths (as Light Assault):159
Deaths (to Light Assaults):133
KDR:4.06289
Kill Difference:487
Playtime:15.912 hours
Usage:14%
Score:0.134m
Score/min:140
Accuracy (listed only):21.627%
HSR (listed only):28.769%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A
Kills:503
Deaths:124
KDR:4.056
Accuracy:23.189% C-
HSR:34.791% A
AC-X11
B**
Kills:77
Deaths:17
KDR:4.529
Accuracy:24.189% C+
HSR:27.273% B**
AF-19 Mercenary
B+
Kills:66
Deaths:18
KDR:3.667
Accuracy:17.504% D-
HSR:24.242% B+
Kills:646
Deaths (as Engineer):159
Deaths (to Engineers):110
KDR:4.06289
Kill Difference:487
Playtime:34.099 hours
Usage:30%
Score:0.537m
Score/min:262
Accuracy (listed only):21.627%
HSR (listed only):28.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A "Heatwave"
C+
Kills:499
Deaths:104
KDR:4.798
Accuracy:23.979% C--
HSR:25.251% C+
Kills:499
Deaths (as Combat Medic):104
Deaths (to Combat Medics):84
KDR:4.79808
Kill Difference:395
Playtime:14.766 hours
Usage:13%
Score:0.225m
Score/min:254
Accuracy (listed only):23.979%
HSR (listed only):25.251%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L "Ravenous" Blackhand
B+
Kills:295
Deaths:39
KDR:7.564
Accuracy:40.625% C
HSR:53.220% B+
NC14 Bolt Driver
A
Kills:292
Deaths:26
KDR:11.231
Accuracy:39.777% B++
HSR:85.274% A
Kills:587
Deaths (as Infiltrator):65
Deaths (to Infiltrators):115
KDR:9.03077
Kill Difference:522
Playtime:22.046 hours
Usage:20%
Score:0.153m
Score/min:116
Accuracy (listed only):40.201%
HSR (listed only):69.247%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):16
KDR:0
Kill Difference:UNR
Playtime:0.948 hours
Usage:1%
Score:0.014m
Score/min:244
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:320
V. Kills:18 N/A
Deaths:11
KDR:29.091
Accuracy:38.482% C+
KPH:39.600 B+
VKPH:2.200 C
L-30R Vektor
B+
Kills:63
V. Kills:37 166%
Deaths:6
KDR:10.500
Accuracy:49.632% B**
KPH:15 C*
VKPH:8.800 B+
Kills:383 (383 + 0)
Deaths:17
KDR:22.529
VKDR:3.235
Vehicle Kills:55
Kill Difference:366
Playtime:12.272 hours
Usage:11%
Score:0.074m
Score/min:101
Piloting Accuracy:49.632%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:91
V. Kills:24 364%
Deaths:7
KDR:13
Accuracy:46.279% C--
KPH:29.600 B++
VKPH:7.800 D**
Kills:91 (91 + 0)
Deaths:7
KDR:13
VKDR:3.429
Vehicle Kills:24
Kill Difference:84
Playtime:3.076 hours
Usage:3%
Score:0.031m
Score/min:165
Driving Accuracy:46.279%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6776641086.148S0.8524.613%B*30.121%B**55.3A1.1A++13812h8.7B+35.3B+
NSX-P Tanto 5185031244.056M*1.2423.189%C-34.791%A31C**N/A8216.2h15.4C++66.3C+
NS-11A "Heatwave" 5104991044.798A*0.5023.979%C--25.251%C+42.6C++N/A12311.7h13.7C++57C+
L-24R Spur 3383201129.091M**23.8038.482%C+N/A39.5B+2.2C1018.1h23.1C*59.9C**
NS-44L "Ravenous" Blackhand 297295397.564M*2.2740.625%C53.22%B+22.5CN/A4913.1h3.7B9.2C**
NC14 Bolt Driver 2932922611.231S5.9439.777%B++85.274%A40AN/A1017.3h1.8A4.6B**
MGR-L1 Promise 144139284.964M+0.3322.725%C+28.058%B+44.8C++1.6A++1443.1h15.6C+68.9C+
NS-15MB 100100214.762A**0.5322.596%D24%D43.5CN/A1112.3h12.8C+56.6C+
Titan-150 AP 11591713A7.7146.279%C--N/A29.4B++7.7D**1653.1h4.4C*9.5C*
AC-X11 8177174.529M**0.7724.189%C+27.273%B**24.1C+1.3M+1603.2h12.4C--51.2C+
NS "Heatwave" Decimator 8476164.75A++0.5455.34%D-2.632%B++47.5C*5D*1381.6h3B**5.4B+
AF-19 Mercenary 6966183.667M**1.6317.504%D-24.242%B+14.7CN/A724.5h12.1B+69.1C+
L-30R Vektor 10063610.5A**5.2149.632%B**N/A15C*8.8B+1004.2h99.6C+200.7C*
Frag Grenade 5856156N/A50.7138.889%D-N/A280D-10B+11180.2h5D-12.9D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12520.3h
Medical Kit1258043.7h
Spitfire Auto-Turret02680.2h
Ammunition Package74640.3h
Nano-Armor Kit627,8311.6h
Medical Applicator05,9610.4h
Recon Detection Device01860.3h

Check the help document for the dictionary if you want to learn more about words used here.


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