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Field Marshal Nebelhexe[3EPG] Nebelhexe
TR BR 146

KDR: 4.99

Score: 48.6m

Last Seen: Jun 16th, 2020 7:45 PM
- OFFLINE - 8.8 hour(s)

Prestige 1, Battle Rank 100 (146 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy Bighorn .50M NS-44L Blackhand AS16 NightHawk TSAR-42 Claymore M6 Onslaught
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,036,177 MLG Score: 2427
Fun Score: N/A
Cheeseburgers Flipped: 4748TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.185%18.084%40127131729,8492.174312.818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.168%0.085C+-0.512D-0.913D--HEAD ++ (~6.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.417B8.80.344C**30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.348%0.649%338113431,2332841924.32632639%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.61F-0.774D--1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.80.35C**22.80.563B+79.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.446%1.329%706513394,2887538655.69455495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.726%-0.55D-0.752D-1.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.654B+4.70.623B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.932%11.073%279913351,7525484093.19708427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.462%-1.048D*1.573A+0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.3-0.432C--42.5-0.065C+127.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.705%69.918%2797133728,515107012326.6495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.558%-0.219C0.182C++0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.296C*2.30.265C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.324%10.797%279413406,0111114945.39587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.65%0.044C+-0.78D--0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B3.30.314C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.6m215.1%334 (20k)282 (16.9k)4.99236138,51827,7465.22284146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13441545319.841%27.575%54706:1333

7% Engineer17% Heavy Assault55% Infiltrator21% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMMay 27th, 2020 3:18 PMJun 17th, 2020 10:02 PM (17d) (PST)Jun 16th, 2020 4:45 PM (18d) (PST)Jun 16th, 2020 3:45 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6023472550.8030.1610.2211.7820.0262427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,11620,83515,281481013107216,903

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2876.6h/119.9d 6,395 38,196 43,869 307.5k 4,384 10,364 4,439 103.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
D
Kills:1,203
Deaths:539
KDR:2.232
Accuracy:20.452% D
HSR:19.535% D--
MSW-R
C
Kills:1,181
Deaths:546
KDR:2.163
Accuracy:21.769% C
HSR:15.834% D*
T9 CARV-S
D
Kills:1,171
Deaths:535
KDR:2.189
Accuracy:19.251% D
HSR:17.336% D*
TMG-50
D*
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D*
HSR:14.494% D**
T9 CARV
D
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% D
HSR:17.940% D-
T9A "Butcher"
C--
Kills:971
Deaths:383
KDR:2.535
Accuracy:23.009% C--
HSR:22.451% D-
NS-15M2
C--
Kills:516
Deaths:186
KDR:2.774
Accuracy:22.633% C--
HSR:17.830% D*
T16 Rhino
C--
Kills:196
Deaths:74
KDR:2.649
Accuracy:19.279% C--
HSR:18.878% D
Kills:7,569
Deaths (as Heavy Assault):3,040
Deaths (to Heavy Assaults):8,062
KDR:2.4898
Kill Difference:4,529
Playtime:495.512 hours
Usage:17%
Score:7.572m
Score/min:255
Accuracy (listed only):19.777%
HSR (listed only):18.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C*
Kills:5,547
Deaths:1,882
KDR:2.947
Accuracy:44.286% C*
HSR:11.087% D-
MG-S1 Jackal
C+
Kills:1,273
Deaths:551
KDR:2.310
Accuracy:25.401% C
HSR:20.660% C+
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D*
HSR:10.162% D--
PDW-16 Hailstorm
D
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% D
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRS-12 Uppercut
F
Kills:148
Deaths:69
KDR:2.145
Accuracy:38.631% F
HSR:6.081% F
TRAC-5
D**
Kills:71
Deaths:67
KDR:1.060
Accuracy:14.007% F
HSR:11.268% D**
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D--
HSR:13.044% C
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TS4 Haymaker
C
Kills:52
Deaths:24
KDR:2.167
Accuracy:41.406% C
HSR:5.769% F-
Kills:11,087
Deaths (as Light Assault):4,492
Deaths (to Light Assaults):4,010
KDR:2.46817
Kill Difference:6,595
Playtime:21.950 hours
Usage:1%
Score:0.034m
Score/min:26
Accuracy (listed only):27.812%
HSR (listed only):11.558%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C*
Kills:5,547
Deaths:1,882
KDR:2.947
Accuracy:44.286% C*
HSR:11.087% D-
MG-S1 Jackal
C+
Kills:1,273
Deaths:551
KDR:2.310
Accuracy:25.401% C
HSR:20.660% C+
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D*
HSR:10.162% D--
PDW-16 Hailstorm
D
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% D
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TORQ-9
D-
Kills:177
Deaths:81
KDR:2.185
Accuracy:19.472% D*
HSR:19.209% D-
T1 Cycler
D--
Kills:153
Deaths:66
KDR:2.318
Accuracy:17.807% D--
HSR:14.379% D*
TRS-12 Uppercut
F
Kills:148
Deaths:69
KDR:2.145
Accuracy:38.631% F
HSR:6.081% F
NS-11A
C
Kills:141
Deaths:98
KDR:1.439
Accuracy:21.542% D
HSR:20.567% C
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D--
HSR:13.044% C
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TS4 Haymaker
C
Kills:52
Deaths:24
KDR:2.167
Accuracy:41.406% C
HSR:5.769% F-
Kills:11,487
Deaths (as Combat Medic):4,670
Deaths (to Combat Medics):2,845
KDR:2.45974
Kill Difference:6,817
Playtime:34.615 hours
Usage:1%
Score:0.424m
Score/min:204
Accuracy (listed only):26.980%
HSR (listed only):13.079%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C*
Kills:5,547
Deaths:1,882
KDR:2.947
Accuracy:44.286% C*
HSR:11.087% D-
AMR-66
A+
Kills:732
Deaths:305
KDR:2.400
Accuracy:37.418% A+
HSR:5.328% F**
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRS-12 Uppercut
F
Kills:148
Deaths:69
KDR:2.145
Accuracy:38.631% F
HSR:6.081% F
TRAC-5
D**
Kills:71
Deaths:67
KDR:1.060
Accuracy:14.007% F
HSR:11.268% D**
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D--
HSR:13.044% C
TS4 Haymaker
C
Kills:52
Deaths:24
KDR:2.167
Accuracy:41.406% C
HSR:5.769% F-
Kills:6,883
Deaths (as Engineer):2,524
Deaths (to Engineers):3,619
KDR:2.72702
Kill Difference:4,359
Playtime:189.327 hours
Usage:7%
Score:4.536m
Score/min:399
Accuracy (listed only):33.420%
HSR (listed only):8.701%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
D-
Kills:18,505
Deaths:2,697
KDR:6.861
Accuracy:38.002% D-
HSR:71.954% D--
NS-44L Blackhand
C+
Kills:10,908
Deaths:2,520
KDR:4.329
Accuracy:41.909% C+
HSR:23.442% D**
TSAR-42
C
Kills:5,144
Deaths:553
KDR:9.302
Accuracy:36.543% C-
HSR:67.516% C
TS2 Inquisitor
D**
Kills:1,779
Deaths:1,248
KDR:1.425
Accuracy:19.921% D**
HSR:10.905% D**
MG-S1 Jackal
C+
Kills:1,273
Deaths:551
KDR:2.310
Accuracy:25.401% C
HSR:20.660% C+
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
M77-B
C+
Kills:1,213
Deaths:208
KDR:5.832
Accuracy:33.501% D
HSR:76.340% C+
SR-7
C
Kills:1,195
Deaths:163
KDR:7.331
Accuracy:32.685% D*
HSR:76.402% C
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D*
HSR:10.162% D--
PDW-16 Hailstorm
D
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% D
HSR:11.453% D-
RAMS .50M
C++
Kills:1,166
Deaths:175
KDR:6.663
Accuracy:36.499% C--
HSR:79.846% C++
TRAP-M1
C--
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D*
HSR:22.098% C--
SOAS-20
D--
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% D*
HSR:14.470% D--
NS-357 Underboss
D--
Kills:944
Deaths:599
KDR:1.576
Accuracy:29.371% D--
HSR:12.500% D*
NS-44 Commissioner
D-
Kills:502
Deaths:232
KDR:2.164
Accuracy:29.742% D-
HSR:11.952% D**
NS-61 Emissary
D-
Kills:264
Deaths:160
KDR:1.650
Accuracy:15.061% F--
HSR:12.500% D-
NSX Tomoe
D-
Kills:222
Deaths:74
KDR:3
Accuracy:24.593% D*
HSR:29.730% D-
TX1 Repeater
C
Kills:169
Deaths:122
KDR:1.385
Accuracy:19.326% D--
HSR:19.527% C
NSX Daimyo
C++
Kills:129
Deaths:23
KDR:5.609
Accuracy:38.817% D
HSR:94.574% C++
T4 AMP
C+
Kills:121
Deaths:43
KDR:2.814
Accuracy:16.486% F-
HSR:19.008% C+
Soldier Soaker
D
Kills:66
Deaths:53
KDR:1.245
Accuracy:29.734% D
HSR:10.606% D
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
Kills:49,587
Deaths (as Infiltrator):11,931
Deaths (to Infiltrators):3,712
KDR:4.15615
Kill Difference:37,656
Playtime:1,579.117 hours
Usage:55%
Score:19.183m
Score/min:202
Accuracy (listed only):27.160%
HSR (listed only):32.951%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:22,484
Deaths:5,908
KDR:3.806
Accuracy:18.858% C*
HSR:22.349% C++
MRC3 Mercy
B+
Kills:21,219
Deaths:5,305
KDR:4.000
Accuracy:18.773% C**
HSR:23.470% B+
M6 Onslaught
B+
Kills:2,422
Deaths:607
KDR:3.990
Accuracy:19.351% C*
HSR:23.204% B+
M3 Pounder HEG
B**
Kills:2,095
Deaths:541
KDR:3.872
Accuracy:34.481% D
HSR:4.535% B**
M6 Onslaught
B++
Kills:1,597
Deaths:357
KDR:4.473
Accuracy:19.719% C*
HSR:24.358% B++
M3 Pounder HEG
B
Kills:1,583
Deaths:473
KDR:3.347
Accuracy:35.817% D
HSR:3.601% B
M2 Mutilator
C--
Kills:1,308
Deaths:466
KDR:2.807
Accuracy:13.154% C--
HSR:15.138% D-
M1 Heavy Cycler
C
Kills:371
Deaths:143
KDR:2.594
Accuracy:13.386% C
HSR:14.555% D
M2 Mutilator
M++
Kills:139
Deaths:43
KDR:3.233
Accuracy:11.496% D--
HSR:32.374% M++
Kills:53,218
Deaths (as MAX Suit):6,921.500
Deaths (to MAX Suits):1,532
KDR:7.6888
Kill Difference:46,296.500
Playtime:594.651 hours
Usage:21%
Score:16.874m
Score/min:473
Accuracy (listed only):20.559%
HSR (listed only):18.176%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:1,233
V. Kills:71 N/A
Deaths:147
KDR:8.388
Accuracy:22.348% D**
KPH:35.500 C-
VKPH:2 D
Coyote Missiles
C
Kills:209
V. Kills:118 176%
Deaths:53
KDR:3.943
Accuracy:39.557% F--
KPH:20.300 C
VKPH:11.500 D
M18 Rotary
C+
Kills:158
V. Kills:93 168%
Deaths:40
KDR:3.950
Accuracy:18.117% F--
KPH:16.400 C+
VKPH:9.700 C+
M18 Locust
C+
Kills:143
V. Kills:86 164%
Deaths:25
KDR:5.720
Accuracy:18.105% F--
KPH:23.500 C+
VKPH:14.100 C
Hellfire Rocket Pods
C+
Kills:96
V. Kills:12 N/A
Deaths:6
KDR:16
Accuracy:36.293% D**
KPH:76.400 C+
VKPH:9.500 D
Kills:1,839 (1,534 + 0)
Deaths:271
KDR:6.786
VKDR:1.402
Vehicle Kills:380
Kill Difference:1,568
Playtime:62.042 hours
Usage:2%
Score:0.445m
Score/min:120
Piloting Accuracy:18.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,409
V. Kills:222 N/A
Deaths:72
KDR:19.569
Accuracy:48.778% C+
KPH:79.900 B*
VKPH:12.600 B*
C75 Viper
B**
Kills:734
V. Kills:84 N/A
Deaths:50
KDR:14.680
Accuracy:27.781% D*
KPH:56.100 B**
VKPH:6.400 C-
L100 Python AP
A**
Kills:259
V. Kills:91 282%
Deaths:3
KDR:86.333
Accuracy:62.071% B++
KPH:72.100 A**
VKPH:25.300 B*
Kills:2,402 (2,402 + 0)
Deaths:125
KDR:19.216
VKDR:3.176
Vehicle Kills:397
Kill Difference:2,277
Playtime:34.324 hours
Usage:1%
Score:0.477m
Score/min:232
Driving Accuracy:62.071%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.432% D--
KPH:47.200 A+
VKPH:10 C+
P2-120 AP
B++
Kills:628
V. Kills:187 334%
Deaths:41
KDR:15.317
Accuracy:40.937% D
KPH:43.400 B++
VKPH:12.900 D-
E540 Halberd
C+
Kills:172
V. Kills:69 246%
Deaths:6
KDR:28.667
Accuracy:34.773% D--
KPH:27.100 C+
VKPH:10.900 C--
G30 Vulcan
C
Kills:73
V. Kills:24 292%
Deaths:8
KDR:9.125
Accuracy:12.649% F-
KPH:19.600 C
VKPH:6.400 D*
MR11 Gatekeeper
D
Kills:72
V. Kills:36 195%
Deaths:11
KDR:6.545
Accuracy:33.030% D--
KPH:18.500 D
VKPH:9.200 D--
M20 Basilisk
B+
Kills:71
V. Kills:12 N/A
Deaths:7
KDR:10.143
Accuracy:26.041% C
KPH:24.100 B+
VKPH:4.100 D
Kills:2,274 (1,886 + 388)
Deaths:148
KDR:15.365
VKDR:4.020
Vehicle Kills:595
Kill Difference:2,126
Playtime:58.066 hours
Usage:2%
Score:0.728m
Score/min:209
Driving Accuracy:40.937%
Gunner Accuracy:26.041%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:118
V. Kills:48 241%
Deaths:12
KDR:9.833
Accuracy:40.785% D--
KPH:42.300 C+
VKPH:17.200 D-
M12 Kobalt-H
D
Kills:95
V. Kills:4 N/A
Deaths:1
KDR:95
Accuracy:15.379% D*
KPH:85.700 D
VKPH:3.600 D
E540 Halberd-H
C-
Kills:68
V. Kills:32 206%
Deaths:
KDR:
Accuracy:54.662% C-
KPH:31.500 D
VKPH:14.800 D--
Kills:281 (0 + 281)
Deaths:13
KDR:21.615
VKDR:6.462
Vehicle Kills:84
Kill Difference:268
Playtime:6.060 hours
Usage:0%
Score:0.101m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:54.662%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:610
V. Kills:40 N/A
Deaths:12
KDR:50.833
Accuracy:14.505% D
KPH:50.600 C--
VKPH:3.300 C+
M20 Basilisk
C+
Kills:254
V. Kills:73 343%
Deaths:17
KDR:14.941
Accuracy:38.735% C+
KPH:18.400 C
VKPH:5.300 D
M12 Kobalt
C+
Kills:198
V. Kills:12 N/A
Deaths:5
KDR:39.600
Accuracy:11.965% D*
KPH:56.400 C--
VKPH:3.400 C+
M20 Basilisk
C**
Kills:161
V. Kills:43 366%
Deaths:2
KDR:80.500
Accuracy:42.098% C**
KPH:23.200 C++
VKPH:6.200 D
Kills:1,223 (0 + 1,223)
Deaths:36
KDR:33.972
VKDR:4.667
Vehicle Kills:168
Kill Difference:1,187
Playtime:36.318 hours
Usage:1%
Score:0.310m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:42.098%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 22,96222,4845,9083.806B+1.1918.858%C*22.349%C++47.7B**1B131471.5h15.4B**81.8B+
MRC3 Mercy 21,64621,2195,3054B+0.9918.773%C**23.47%B+50.1A1B+137423.5h14.8B**78.6B++
Bighorn .50M 18,58418,5052,6976.861B+1.8738.002%D-71.954%D--43.6CN/A109424.7h1.9C+5.1C--
NS-44L Blackhand 10,96710,9082,5204.329A**0.6641.909%C+23.442%D**34.1C*N/A81319.5h3.7B+8.9B
AS16 NightHawk 5,6395,5471,8822.947B**2.0544.286%C*11.087%D-62.6B++1B+20988.6h3.3B*7.5B++
TSAR-42 5,1685,1445539.302A+4.3136.543%C-67.516%C37.7CN/A99136.6h2.1C**5.7C++
Claymore 4,1344,13412632.81M**27.8229.101%C-N/A293.2A**N/A73314.1h1.1B*3.7C*
M6 Onslaught 2,4732,4226073.99B**1.0019.351%C*23.204%B+60.7A1.3A18539.9h14.1B**72.7B+
M3 Pounder HEG 2,2612,0955413.872A1.1234.481%D4.535%B**42.8A*3.4C+18348.9h12.9B+37.5C**
TS2 Inquisitor 1,8121,7791,2481.425C*3.5719.921%D**10.905%D**16.9D-N/A45105.1h10.4C++52.3D
T7 Mini-Chaingun 1,8161,7707212.455A+2.5415.648%C-11.073%D54.6B++1.4B+17332.4h12.5B+79.8C**
M6 Onslaught 1,6201,5973574.473B**0.5219.719%C*24.358%B++63.4A++N/A18725.2h14.4B**73.3B++
M3 Pounder HEG 1,7541,5834733.347B*1.6535.817%D3.601%B37.9A++4.1C++16141.8h16.5C*46C++
The Slasher 1,5751,57112,2330.128A++4.8622.947%D-10.694%C++1.5CN/A41023.3h1.9B+8.2C+
L100 Python HESH 1,6311,4097219.569B+14.5848.778%C+N/A80.1B*12.6B*22117.6h3C**6.1C**
M2 Mutilator 1,3371,3084662.807B+2.1913.154%C--15.138%D-34.1B+N/A9938.4h13.3B**101.3B
MG-S1 Jackal 1,2891,2735512.31B++2.6825.401%C20.66%C+33.9CN/A10437.6h10.5B+41.3C*
P2-120 HEAT 1,5251,2587516.773A++11.7833.432%D--3.498%B47.1A+10C+19826.7h5.1B*15.3B
NS-7 PDW 1,2731,2575312.367A2.6321.775%D10.819%D*21.6C-N/A6458.2h12.9B+59.1C++
M14 Banshee 1,3041,2331478.388C++3.4022.348%D**N/A35.4C-2D8734.8h22.8C++101.8C
M77-B 1,2211,2132085.832A++0.8433.501%D76.34%C+31.7C++N/A12038.3h2.3C*6.9C+
MG-H1 Watchman 1,2201,2035392.232B+2.7620.452%D19.535%D--28.5DN/A8742.2h15.3C+74.7C+
SR-7 1,1991,1951637.331A2.3432.685%D*76.402%C34.1CN/A7735h2.1C++6.5C-
MSW-R 1,2071,1815462.163C+2.8321.769%C15.834%D*33.6CN/A14935.1h13.2C--60.4C+
SMG-46 Armistice 1,1881,1716771.73B+3.2620.07%D*10.162%D--18.6DN/A5563.1h14.2C++70.7C
T9 CARV-S 1,1871,1715352.189C**2.8019.251%D17.336%D*32.3C--N/A8436.3h15.1D--78.3D
PDW-16 Hailstorm 1,1811,1704802.438A+2.5521.67%D11.453%D-19.9C--N/A5158.9h13.3B61.3C++
RAMS .50M 1,1671,1661756.663B**1.6736.499%C--79.846%C++37.7BN/A9630.9h1.8B++5.1B
TMG-50 1,1781,1663992.922B**2.0715.494%D*14.494%D**33.9CN/A13734.4h10.5C**67.9C
T9 CARV 1,1721,1653783.082B*1.9116.332%D17.94%D-28.5CN/A13740.9h12.8C**78.2C+
TRAP-M1 1,1701,1634472.602B**2.3923.819%D*22.098%C--29DN/A6540.1h10.4C43.6D
SOAS-20 1,1641,1613413.405A1.5922.104%D*14.47%D--23.4DN/A6349.6h12.4C+56D
T9A "Butcher" 9879713832.535C**2.4623.009%C--22.451%D-41.5DN/A15623.4h12C-52.2C
NS-357 Underboss 9599445991.576B+3.4229.371%D--12.5%D*41.8C+N/A12022.6h4.3C+14.7C--
C75 Viper 8187345014.68A++9.6927.781%D*N/A56B**6.4C-18413.1h7.7B+27.8B+
AMR-66 7937323052.4A2.5937.418%A+5.328%F**48.2B**4S19315.2h3.7A++9.9A
P2-120 AP 8156284115.317B*10.3240.937%DN/A43.3B++12.9D-28414.5h4.5B**11B++
NS Decimator 8096262572.436B**2.5665.632%B+N/A62B**18.1C++38910.1h3.7B+5.6B++
Sticky Grenade 6456241624N/A619.0160.134%B*N/A1560B**52.5M**60200.4h1.4B*2.4B*
M12 Kobalt 6506101250.833A++45.8414.505%D17.213%C50.4C--3.3C+16512.1h18.7C+128.9C+
ML-7 7035562851.951A++3.0458.766%C*1.619%D-46.7A++12.4C+31311.9h5B++8.5B++
NS-15M2 5255161862.774B+2.2222.633%C--17.83%D*38.8C-N/A17913.3h11.5C**50.9C++
NS-44 Commissioner 5035022322.164B**2.8329.742%D-11.952%D**32.8CN/A11615.3h3.4B+11.3C+
Frag Grenade 3813751375N/A370.0151.617%B++N/A625B10C+39070.6h3B+5.8B+
M1 Heavy Cycler 3753711432.594B**2.4013.386%C14.555%D31.7B++N/A16311.7h14.3B**106.7B+
C-4 322294565.25A**0.2682.316%SN/A267.3M*25.5C29181.1h1.8D2.2A
NS-61 Emissary 2732641601.65B**3.3415.061%F--12.5%D-19C--N/A5713.9h11.8C**78.3D
FA1 Barrage 2642641152.296A2.7023.422%F-8.333%D**25.4CN/A12510.4h3.7B*15.7C
L100 Python AP 350259386.333S81.3462.071%B++N/A71.9A**25.3B*4553.6h3.8B**6.2B**
M20 Basilisk 3272541714.941M**9.9538.735%C+4.331%D18.4C5.3D11113.8h93C++240C++
Tank Mine 2812241218.667S13.67163.835%SN/A448S114A++29290.5h3F-1.8A**
NSX Tomoe 224222743B++1.9924.593%D*29.73%D-22.7D-N/A809.8h17.3D-70.5D--
M12 Kobalt 2172131213S208.0112.846%F18.31%C++68.7D1.3D*2003.1h16.7C++129.9D-
Coyote Missiles 327209533.943C+1.0539.557%F--N/A20.3C11.5D12210.3h39.4C++99.5D
MANA Anti-Personnel Turret 207207543.833N/A1.1616.499%UN/A2070UN/A8136700.1h13.6T*82.2T*
M12 Kobalt 210198539.6B+34.6111.965%D*21.717%B+56.6C--3.4C+1973.5h15.6B130.4C
T16 Rhino 205196742.649A2.3419.279%C--18.878%D23.9D1.1B++1298.2h15.9D-82.3C
TORQ-9 179177812.185B+2.8119.472%D*19.209%D-25.7DN/A1706.9h14.8C+76D
E540 Halberd 241172628.667A*23.6734.773%D--2.326%C-26.9C+10.8C--1486.4h5.2B+14.9C+
TX1 Repeater 1701691221.385B++3.6119.326%D--19.527%C11.2D-N/A7015.1h11.7B+60.6C+
M20 Basilisk 204161280.5U75.5142.098%C**3.727%D23C++6.1D1387h87.7B208.3B+
M18 Rotary 251158403.95B++1.0418.117%F--N/A16.5C+9.7C+1449.6h85.4B+471.1C+
T1 Cycler 154153662.318B*2.6717.807%D--14.379%D*18DN/A3078.5h17.8D--100.2D--
TRS-12 Uppercut 149148692.145B++2.8538.631%F6.081%F42.3C+N/A2023.5h2.1B++5.5C
M18 Locust 229143255.72B*0.7318.105%F--N/A23.4C+14.1C1566.1h75.5C*417.3C+
NS-11A 144141981.439C+3.5521.542%D20.567%C21.4DN/A1596.6h13.7C+63.4C
M2 Mutilator 140139433.233B*1.7611.496%D--32.374%M++63.2MN/A3312.2h13.4B**116.7C++
Auraxium Chainblade 1361295,9300.022C4.976.349%F-10.078%B+0.2CN/A0679.8h2.3C36.8F-
NSX Daimyo 129129235.609B+0.6238.817%D94.574%C++20.8D*N/A726.2h2.8C7.2C
T4 AMP 122121432.814A*2.1816.486%F-19.008%C+20.9DN/A705.8h13B+78.6C--
G20 Vulcan-H 166118129.833A+4.8440.785%D--2.542%C+42.1C+17.1D-3372.8h78.2B++191.7C**
Hellfire Rocket Pods 10896616B*11.0136.293%D**N/A73.8C9.2D6441.3h16C*44C++
M12 Kobalt-H 9995195A*90.0115.379%D*11.579%D*86.4D3.6D2671.1h13.6C**88.2C
NS-R3 Swarm 17388422.095M2.9057.152%F-N/A4.6D*4.5D--5419h29.9C52.3D
MAX Punch 87846,9310.012D-4.9818.117%F-N/A0.2D-N/A0551.8h1.8C++10C--
G30 Vulcan 977389.125B+4.1312.649%F-8.219%A*19.7C6.5D*1443.7h82.7B653.8F
MR11 Gatekeeper 10872116.545C++1.5533.03%D--2.778%B++18.5D9.2D--2493.9h48.4C++146.5C
TRAC-5 7271671.06C**3.9314.007%F11.268%D**5D-N/A20914.1h15.2C+108.4D
M20 Basilisk 8371710.143M++5.1526.041%C7.042%B++24.5B++4.1D952.9h66.5B++255.4B+
NS Baron G5 7069621.113C+3.8834.77%D--13.044%C26.5DN/A1342.6h5C14.5C+
E540 Halberd-H 10068168S63.0154.662%C-1.471%C30.9D14.5D--2052.2h5B+9.1B+
Soldier Soaker 6666531.245C+3.7529.734%D10.606%D73.3B+N/A3570.9h5.3B++17.7C*
Shuriken 6665341.912B+3.0820.495%F-18.462%C+23.2D--N/A902.8h13.1C+64D*
TS4 Haymaker 5352242.167B*2.8341.406%C5.769%F-43.3BN/A3351.2h4.1B9.8C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit126307,89521.7h
Medical Applicator5647,7953.2h
Spawn Beacon21,3670.8h
Nanite Revive Grenade01930.1h
Motion Spotter4329,6159.8h
Welding Device01820h
Spitfire Auto-Turret24180.3h
Rocklet Rifle01510.2h
Skyguard01620h
G30 Walker0770h
Recon Detection Device01080.1h
Ammunition Package221,5440.9h
Shield Recharging Field2640h
Medical Kit912,8651.8h
Anti-Infantry MANA Turret21910.2h
M60-A Bulldog0700.3h
Pelter Rocket Pod02030.3h
Nano-Repair Grenade02030.1h

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