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General Nebelhexe[3EPG] Nebelhexe
TR BR 96

KDR: 4.68

Score: 29.4m

Last Seen: Apr 13th, 2019 2:11 PM
- ONLINE NOW

Prestige 1, Battle Rank 96 - Terran Republic on Cobalt - Outfit Officer of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 994
Level Progress (to 97): 61%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy Bighorn .50M TSAR-42 Claymore AS16 NightHawk TS2 Inquisitor MG-S1 Jackal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,498,247 MLG Score: 1997
Fun Score: N/A
Cheeseburgers Flipped: 2982TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.148%14.947%30125101016,6391.934092.743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.165%-0.185C-0.886D---0.218CHEAD + (~4.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.176C++12.40.132C++49.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.982%0.543%328110349212151794.26389512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.623F-0.972D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.20.317C*24.20.543B+86

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.129%1.49%841410313,7585347247.03745518%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.4%-0.661D-0.714D-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.633B+4.90.613B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.328%13.386%134510306353552161.78873293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.083%-1.377D**2.257A*0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.1-0.784D-45.2-0.142C166.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.249%69.385%1347102818,0406727226.8452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.429%-0.567D0.148C++0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.172C++2.60.197C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.799%12.065%134410312,445677213.61152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.252%-0.22C-0.494D0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.333C**3.40.297C*5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 994
29.4m205.4%314 (18.8k)258 (15.5k)4.6765981,03617,3284.9482396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035840319.085%26.722%51006:3525

9% Engineer21% Heavy Assault50% Infiltrator20% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMNov 21st, 2018 8:19 PMApr 20th, 2019 10:53 PM (2d) (PST)Apr 13th, 2019 2:22 PM (9d) (PST)Apr 13th, 2019 10:11 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5533012520.7130.1520.1901.5190.0271997

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,18018,06915,1114391191215,487

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1895.3h/79d 4,707 21,654 25,204 172.7k 2,508 7,221 3,032 62.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C--
Kills:1,191
Deaths:536
KDR:2.222
Accuracy:20.427% C--
HSR:19.396% D-
MSW-R
C+
Kills:1,180
Deaths:545
KDR:2.165
Accuracy:21.836% C+
HSR:15.848% D*
T9 CARV-S
D
Kills:1,171
Deaths:535
KDR:2.189
Accuracy:19.251% D
HSR:17.336% D--
TMG-50
D--
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D--
HSR:14.494% D**
T9 CARV
D
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% D
HSR:17.940% D
T9A "Butcher"
C+
Kills:740
Deaths:277
KDR:2.671
Accuracy:23.888% C+
HSR:20.135% D--
T7 Mini-Chaingun
C
Kills:734
Deaths:320
KDR:2.294
Accuracy:15.643% C
HSR:10.491% D
NS-15M2
C+
Kills:265
Deaths:106
KDR:2.500
Accuracy:23.485% C+
HSR:16.604% D*
T16 Rhino
C
Kills:187
Deaths:65
KDR:2.877
Accuracy:19.415% C
HSR:18.717% D
Kills:7,799
Deaths (as Heavy Assault):3,161
Deaths (to Heavy Assaults):4,976
KDR:2.46726
Kill Difference:4,638
Playtime:401.889 hours
Usage:21%
Score:5.410m
Score/min:224
Accuracy (listed only):19.530%
HSR (listed only):16.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C*
Kills:2,069
Deaths:716
KDR:2.890
Accuracy:42.270% C*
HSR:12.905% C
MG-S1 Jackal
C++
Kills:1,259
Deaths:541
KDR:2.327
Accuracy:25.504% C+
HSR:20.810% C++
NS-7 PDW
C--
Kills:1,257
Deaths:530
KDR:2.372
Accuracy:21.773% C--
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRAC-5
D*
Kills:69
Deaths:57
KDR:1.211
Accuracy:14.993% D*
HSR:11.594% D*
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
Shuriken
C++
Kills:64
Deaths:34
KDR:1.882
Accuracy:20.440% F-
HSR:18.750% C++
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F
Kills:7,504
Deaths (as Light Assault):3,270
Deaths (to Light Assaults):2,566
KDR:2.2948
Kill Difference:4,234
Playtime:15.753 hours
Usage:1%
Score:0.026m
Score/min:28
Accuracy (listed only):29.266%
HSR (listed only):11.695%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C*
Kills:2,069
Deaths:716
KDR:2.890
Accuracy:42.270% C*
HSR:12.905% C
MG-S1 Jackal
C++
Kills:1,259
Deaths:541
KDR:2.327
Accuracy:25.504% C+
HSR:20.810% C++
NS-7 PDW
C--
Kills:1,257
Deaths:530
KDR:2.372
Accuracy:21.773% C--
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
T1 Cycler
D-
Kills:153
Deaths:66
KDR:2.318
Accuracy:17.807% D-
HSR:14.379% D--
NS-11A
C+
Kills:141
Deaths:97
KDR:1.454
Accuracy:21.585% D
HSR:20.567% C+
TORQ-9
D--
Kills:131
Deaths:61
KDR:2.148
Accuracy:19.446% D--
HSR:16.794% D--
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
Shuriken
C++
Kills:64
Deaths:34
KDR:1.882
Accuracy:20.440% F-
HSR:18.750% C++
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F
Kills:7,860
Deaths (as Combat Medic):3,437
Deaths (to Combat Medics):1,795
KDR:2.28688
Kill Difference:4,423
Playtime:31.258 hours
Usage:2%
Score:0.399m
Score/min:213
Accuracy (listed only):28.136%
HSR (listed only):12.984%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C*
Kills:2,069
Deaths:716
KDR:2.890
Accuracy:42.270% C*
HSR:12.905% C
AMR-66
A+
Kills:363
Deaths:154
KDR:2.357
Accuracy:35.372% A+
HSR:5.785% F**
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRAC-5
D*
Kills:69
Deaths:57
KDR:1.211
Accuracy:14.993% D*
HSR:11.594% D*
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F
Kills:2,946
Deaths (as Engineer):1,162
Deaths (to Engineers):2,433
KDR:2.53528
Kill Difference:1,784
Playtime:168.854 hours
Usage:9%
Score:4.086m
Score/min:403
Accuracy (listed only):35.406%
HSR (listed only):8.919%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
D--
Kills:8,478
Deaths:1,059
KDR:8.006
Accuracy:35.107% D*
HSR:73.520% D--
TSAR-42
C+
Kills:4,720
Deaths:504
KDR:9.365
Accuracy:36.040% C
HSR:66.864% C+
TS2 Inquisitor
D*
Kills:1,779
Deaths:1,248
KDR:1.425
Accuracy:19.921% D*
HSR:10.905% D*
MG-S1 Jackal
C++
Kills:1,259
Deaths:541
KDR:2.327
Accuracy:25.504% C+
HSR:20.810% C++
NS-7 PDW
C--
Kills:1,257
Deaths:530
KDR:2.372
Accuracy:21.773% C--
HSR:10.819% D*
M77-B
C+
Kills:1,213
Deaths:208
KDR:5.832
Accuracy:33.501% D
HSR:76.340% C+
SR-7
C
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:32.576% D*
HSR:76.416% C
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
RAMS .50M
C++
Kills:1,166
Deaths:175
KDR:6.663
Accuracy:36.499% C
HSR:79.846% C++
TRAP-M1
C-
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D--
HSR:22.098% C-
SOAS-20
D--
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% D*
HSR:14.470% D--
NS-357 Underboss
D*
Kills:317
Deaths:221
KDR:1.434
Accuracy:22.607% F
HSR:11.672% D*
NS-61 Emissary
D-
Kills:220
Deaths:147
KDR:1.497
Accuracy:14.237% F--
HSR:11.818% D-
TX1 Repeater
C
Kills:169
Deaths:121
KDR:1.397
Accuracy:19.402% D-
HSR:19.527% C
NSX Daimyo
C+
Kills:117
Deaths:22
KDR:5.318
Accuracy:38.934% C
HSR:94.017% C+
NSX Tomoe
D--
Kills:82
Deaths:36
KDR:2.278
Accuracy:21.937% D**
HSR:26.829% D--
T4 AMP
B+
Kills:68
Deaths:23
KDR:2.957
Accuracy:13.905% F--
HSR:22.059% B+
Shuriken
C++
Kills:64
Deaths:34
KDR:1.882
Accuracy:20.440% F-
HSR:18.750% C++
Kills:26,757
Deaths (as Infiltrator):6,975
Deaths (to Infiltrators):2,173
KDR:3.83613
Kill Difference:19,782
Playtime:946.904 hours
Usage:50%
Score:10.282m
Score/min:181
Accuracy (listed only):25.266%
HSR (listed only):35.704%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:12,913
Deaths:3,559
KDR:3.628
Accuracy:18.881% B+
HSR:21.142% C++
MRC3 Mercy
B+
Kills:11,862
Deaths:3,067
KDR:3.868
Accuracy:18.903% B+
HSR:22.256% C**
M2 Mutilator
C
Kills:1,161
Deaths:424
KDR:2.738
Accuracy:13.354% C
HSR:13.781% D*
M3 Pounder HEG
C
Kills:1,116
Deaths:324
KDR:3.444
Accuracy:32.380% D
HSR:2.778% C
M6 Onslaught
B+
Kills:1,025
Deaths:236
KDR:4.343
Accuracy:19.541% B+
HSR:21.951% B+
M3 Pounder HEG
C+
Kills:881
Deaths:256
KDR:3.441
Accuracy:33.501% D
HSR:3.065% C+
M6 Onslaught
B+
Kills:477
Deaths:97
KDR:4.918
Accuracy:19.504% B+
HSR:20.964% C**
M1 Heavy Cycler
C+
Kills:371
Deaths:143
KDR:2.594
Accuracy:13.386% C+
HSR:14.555% D
Kills:29,806
Deaths (as MAX Suit):4,053
Deaths (to MAX Suits):1,113
KDR:7.35406
Kill Difference:25,753
Playtime:373.438 hours
Usage:20%
Score:9.150m
Score/min:408
Accuracy (listed only):21.181%
HSR (listed only):15.061%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:921
V. Kills:61 N/A
Deaths:147
KDR:6.265
Accuracy:21.982% D**
KPH:34.400 C
VKPH:2.300 D
Coyote Missiles
C
Kills:207
V. Kills:117 175%
Deaths:53
KDR:3.906
Accuracy:39.552% F--
KPH:20.100 C
VKPH:11.400 D
M18 Rotary
C*
Kills:155
V. Kills:91 168%
Deaths:40
KDR:3.875
Accuracy:17.940% F--
KPH:17.100 C*
VKPH:10 C+
M18 Locust
B
Kills:143
V. Kills:86 164%
Deaths:25
KDR:5.720
Accuracy:18.105% F-
KPH:23.900 B
VKPH:14.300 C++
Hellfire Rocket Pods
C+
Kills:94
V. Kills:11 N/A
Deaths:6
KDR:15.667
Accuracy:36.297% D**
KPH:74.800 C+
VKPH:8.800 D
Kills:1,520 (1,219 + 0)
Deaths:271
KDR:5.609
VKDR:1.351
Vehicle Kills:366
Kill Difference:1,249
Playtime:53.418 hours
Usage:3%
Score:0.381m
Score/min:119
Piloting Accuracy:18.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,161
V. Kills:185 N/A
Deaths:68
KDR:17.074
Accuracy:48.059% C+
KPH:78.100 B**
VKPH:12.400 B**
C75 Viper
A++
Kills:734
V. Kills:84 N/A
Deaths:50
KDR:14.680
Accuracy:27.781% D*
KPH:56.100 A++
VKPH:6.400 C
Kills:1,895 (1,895 + 0)
Deaths:118
KDR:16.059
VKDR:2.280
Vehicle Kills:269
Kill Difference:1,777
Playtime:27.960 hours
Usage:1%
Score:0.321m
Score/min:191
Driving Accuracy:27.781%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.432% D-
KPH:47.200 A++
VKPH:10 C+
P2-120 AP
A
Kills:605
V. Kills:182 331%
Deaths:39
KDR:15.513
Accuracy:40.640% D
KPH:44.500 A
VKPH:13.400 D
G30 Vulcan
C
Kills:66
V. Kills:24 264%
Deaths:8
KDR:8.250
Accuracy:12.210% F-
KPH:18.800 C
VKPH:6.800 D-
E540 Halberd
C+
Kills:60
V. Kills:24 240%
Deaths:5
KDR:12
Accuracy:38.262% C
KPH:24.800 C+
VKPH:9.900 D
Kills:1,989 (1,863 + 126)
Deaths:127
KDR:15.661
VKDR:3.913
Vehicle Kills:497
Kill Difference:1,862
Playtime:46.225 hours
Usage:2%
Score:0.556m
Score/min:200
Driving Accuracy:40.640%
Gunner Accuracy:38.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:277
V. Kills:22 N/A
Deaths:9
KDR:30.778
Accuracy:15.215% C
KPH:46.600 C-
VKPH:3.700 C*
M20 Basilisk
C*
Kills:153
V. Kills:52 289%
Deaths:11
KDR:13.909
Accuracy:40.270% C*
KPH:18 C
VKPH:6.100 C-
M20 Basilisk
B++
Kills:79
V. Kills:22 343%
Deaths:
KDR:
Accuracy:45.347% B++
KPH:20.100 C+
VKPH:5.600 D
M12 Kobalt
C
Kills:79
V. Kills:4 N/A
Deaths:3
KDR:26.333
Accuracy:13.108% D-
KPH:57 C
VKPH:2.900 C
Kills:588 (0 + 588)
Deaths:23
KDR:25.565
VKDR:4.348
Vehicle Kills:100
Kill Difference:565
Playtime:19.760 hours
Usage:1%
Score:0.158m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:13.108%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 13,16612,9133,5593.628B++1.0518.881%B+21.142%C++43.1B**N/A113299.3h16.2B*86B++
MRC3 Mercy 12,08211,8623,0673.868B*0.8118.903%B+22.256%C**46.1AN/A121257.4h15.4B**81.6B++
Bighorn .50M 8,5118,4781,0598.006B**3.3335.107%D*73.52%D--37C--N/A89229.4h1.9C+5.5D-
TSAR-42 4,7394,7205049.365A*4.6936.04%C66.864%C+36.9C+N/A94128h2.1B+5.8C*
Claymore 2,9192,9199630.406M**25.7329.981%CN/A291.9MN/A73310h1.1B**3.6B
AS16 NightHawk 2,0892,0697162.89A+1.7942.27%C*12.905%C58.9B**N/A19735.1h3.4B**8B++
TS2 Inquisitor 1,8121,7791,2481.425C**3.2519.921%D*10.905%D*17.1D-N/A45104.2h10.4C++52.3C
MG-S1 Jackal 1,2751,2595412.327B**2.3525.504%C+20.81%C++34.4C++N/A9836.6h10.5C**41.2B+
P2-120 HEAT 1,5251,2587516.773A*12.1033.432%D-3.498%C**47.1A++10C+19326.7h5.1B**15.3B+
NS-7 PDW 1,2731,2575302.372A*2.3021.773%C--10.819%D*22CN/A6257.2h12.9B+59C*
M77-B 1,2211,2132085.832M1.1633.501%D76.34%C+31.7B+N/A11638.3h2.3B6.9C++
MG-H1 Watchman 1,2081,1915362.222B+2.4520.427%C--19.396%D-28.4C-N/A7541.9h15.3C++74.9C++
SR-7 1,1871,1831617.348B**2.6732.576%D*76.416%C34.1C+N/A7634.7h2.1C**6.6C
MSW-R 1,2061,1805452.165C++2.5121.836%C+15.848%D*33.9C+N/A12034.8h13.2C60.2C+
SMG-46 Armistice 1,1881,1716771.73B++2.9520.07%D--10.162%D--18.6C--N/A5263.1h14.2C**70.7C+
T9 CARV-S 1,1871,1715352.189B+2.4919.251%D17.336%D--32.3CN/A8136.3h15.1D78.3C
PDW-16 Hailstorm 1,1811,1704802.438A++2.2421.67%C-11.453%D-19.9CN/A4858.9h13.3B+61.3C**
TMG-50 1,1781,1663992.922A++1.7515.494%D--14.494%D**33.9C+N/A12834.4h10.5B+67.9C+
RAMS .50M 1,1671,1661756.663B**1.9936.499%C79.846%C++37.7B++N/A9030.9h1.8B*5.1B+
T9 CARV 1,1721,1653783.082B**1.5916.332%D17.94%D28.6C++N/A11140.8h12.8B+78.2C++
TRAP-M1 1,1701,1634472.602B*2.0723.819%D--22.098%C-29CN/A6440.1h10.4C+43.6C
M2 Mutilator 1,1851,1614242.738B++1.9413.354%C13.781%D*31.9B+N/A8936.4h13.4B**100.6B+
SOAS-20 1,1641,1613413.405A+1.2722.104%D*14.47%D--23.4DN/A6249.6h12.4C+56C-
L100 Python HESH 1,3461,1616817.074B+12.4048.059%C+N/A77.9B**12.4B**20814.9h3B+6.2B+
M3 Pounder HEG 1,2181,1163243.444A1.2332.38%D2.778%C31.5A++2.9C15435.4h13.8B+42.6C*
M6 Onslaught 1,0441,0252364.343B**0.3319.541%B+21.951%B+57.6A++1.1A19117.8h13.6A69.7B*
M14 Banshee 9829211476.265C++1.5921.982%D**N/A34.4C2.3D8326.8h24.2C++110.2C+
M3 Pounder HEG 9878812563.441B**1.2433.501%D3.065%C+31.1A+3.7C+14328.3h15.9B+47.4C++
T9A "Butcher" 7507402772.671B+2.0123.888%C+20.135%D--43.5CN/A15217h11.9C+50C+
C75 Viper 8187345014.68A*10.0027.781%D*N/A56A++6.4C17313.1h7.7B*27.8B+
T7 Mini-Chaingun 7477343202.294A+2.3815.643%C10.491%D44B+N/A15216.7h13B+83.4C**
P2-120 AP 7876053915.513A10.8440.64%DN/A44.5A13.4D24213.6h4.4A10.7B*
ML-7 7035562851.951A*2.7358.766%C**1.619%D46.7A*12.4C+29611.9h5B*8.5B*
M6 Onslaught 482477974.918A+0.2419.504%B+20.964%C**51.3AN/A1669.3h14.3A73.4B++
Sticky Grenade 4514431443N/A438.3262.545%AN/A1476.7B**26.7A51510.3h1.6B++2.5B*
NS Decimator 5584261812.354A++2.3265.839%B+N/A64.5A++20B+3946.6h3.5B*5.3B**
M1 Heavy Cycler 3753711432.594B**2.0813.386%C+14.555%D31.7B**N/A13711.7h14.3B**106.7B+
Frag Grenade 3743691369N/A364.3252.067%B**N/A615B+8.3C+30230.6h3B*5.7B*
AMR-66 3863631542.357A++2.3235.372%A+5.785%F**38.6B**2.4S1729.4h4.4A++12.5A
NS-357 Underboss 3193172211.434B+3.2422.607%F11.672%D*31.7CN/A10310h4.3C+19D--
M12 Kobalt 299277930.778A26.1015.215%C17.329%C+46.9C-3.7C*1405.9h21.6C-141.9C+
NS-15M2 2692651062.5B+2.1823.485%C+16.604%D*34CN/A1577.8h11.8B50.2C**
FA1 Barrage 2642641152.296A++2.3823.422%F-8.333%D**25.4C+N/A10510.4h3.7B**15.7C+
NS-61 Emissary 2272201471.497B**3.1814.237%F--11.818%D-17.6CN/A4912.5h11.6B+81.7D
C-4 247220563.929A++0.7553.701%SN/A244.4M**30C++24080.9h1.6C+2.9B**
Coyote Missiles 324207533.906C**0.7739.552%F--N/A20.1C11.4D12110.3h39.6C**100C
MANA Anti-Personnel Turret 206206533.887N/A0.7916.547%UN/A2060UN/A6848800.1h13.5T*81.7T*
The Slasher 2042024,6460.043C+4.637.285%F-9.406%C0.6CN/A2345h1.7B++23.9F
T16 Rhino 196187652.877A++1.8019.415%C18.717%D26C1.3A*1197.2h15.9D81.9C+
TX1 Repeater 1701691211.397B*3.2819.402%D-19.527%C11.3DN/A5415h11.7B+60.2C++
M18 Rotary 246155403.875B**0.8017.94%F--N/A17C*10C+1479.1h83.5B+465.2C++
T1 Cycler 154153662.318A2.3617.807%D-14.379%D--18CN/A2108.5h17.8D100.2D-
M20 Basilisk 2051531113.909S9.2340.27%C*5.229%C18C6.1C-1148.5h100.7C+250C*
Tank Mine 1931481212.333S7.66110.05%SN/A370S112.5A++27010.4h3F2.7A*
M18 Locust 229143255.72A++1.0418.105%F-N/A23.8B14.3C++1566h74.3B410.6C*
NS-11A 144141971.454C*3.2221.585%D20.567%C+21.7C-N/A1326.5h13.6C*63.2C+
TORQ-9 132131612.148B++2.5319.446%D--16.794%D--26.2CN/A1605h16C82.1D
Auraxium Chainblade 1361295,9300.022C4.656.349%F-10.078%B+0.2C-N/A0679.7h2.3C+36.8F-
NSX Daimyo 117117225.318B+0.6438.934%C94.017%C+19.8D--N/A605.9h2.9C7.4C
Hellfire Rocket Pods 10594615.667B**10.9936.297%D**N/A72.3C+8.5D4881.3h15.9B43.7C**
M12 Kobalt 9189189A*84.3212.358%F20.225%B+68.5D1.5D--1801.3h15.2B+122.7D
NS-R3 Swarm 17187422.071S2.6157.208%FN/A4.6D4.4D5419h30.1C+52.6C
NSX Tomoe 8282362.278B+2.4021.937%D**26.829%D--16.7D-N/A544.9h18.3D-83.6D*
M20 Basilisk 10179179U74.3245.347%B++3.797%D20.3C+5.6D1453.9h97.5C++215.1B+
M12 Kobalt 8379326.333B+21.6613.108%D-29.114%A*56.4C2.9C1951.4h18.9C+144.2C
TRAC-5 7069571.211B++3.4714.993%D*11.594%D*5.1D-N/A14013.6h15.3C*101.9C
NS Baron G5 7069621.113C++3.5634.77%D-13.044%C27.6CN/A1082.5h5C+14.5C+
T4 AMP 6968232.957M1.7213.905%F--22.059%B+17.4DN/A713.9h13.8B99.4D--
G30 Vulcan 906688.25B*3.5712.21%F-7.576%A*18.9C6.9D-1393.5h82.7B+677.3D**
Shuriken 6564341.882B+2.7920.44%F-18.75%C++23.7D-N/A802.7h12.9C++63.2D
E540 Halberd 8460512B*7.3238.262%C1.667%D-25C+10D1382.4h6.4C16.7C+
TRS-12 Uppercut 6060341.765B+2.9153.307%C5%F-66.7B**N/A4170.9h2.3B+4.3C**
MAX Punch 56534,0560.013D-4.6622.558%D**N/A0.2DN/A0347h1.8C++8.1C
TS4 Haymaker 5352242.167B**2.5143.711%C++5.769%F47.3B*N/A3511.1h4.1B+9.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3119,7346.5h
Nano-Armor Kit93277,85820h
Spawn Beacon17820.5h
M12 Kobalt-H01080.1h
Rocklet Rifle01510.2h
Nanite Revive Grenade01790.1h
Medical Applicator5246,3583.1h
Spitfire Auto-Turret23260.3h
Welding Device01820h
G30 Walker0770h
Ammunition Package141,0740.8h
Medical Kit431,7271.1h
Anti-Infantry MANA Turret11850.2h
M60-A Bulldog0700.3h
Nano-Repair Grenade01780h
Pelter Rocket Pod02030.3h
Shield Recharging Field2640h

Check the help document for the dictionary if you want to learn more about words used here.


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