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Field Marshal Nebelhexe[3EPG] Nebelhexe
TR BR 129

KDR: 4.79

Score: 35.5m

Last Seen: Jul 17th, 2019 11:32 AM
- OFFLINE - 790.1 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy Bighorn .50M TSAR-42 Claymore AS16 NightHawk TS2 Inquisitor M6 Onslaught
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,795,985 MLG Score: 2235
Fun Score: N/A
Cheeseburgers Flipped: 3649TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.242%14.94%30225118917,6101.765243.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.315%-0.186C-0.895D---0.301CHEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.191C++12.10.148C++47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.996%0.541%301112139242361803.91525510%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.62F-0.968D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1100.318C*24.20.543B+85.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.233%1.457%773412103,8435957626.44799504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.37%-0.66D-0.706D-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+4.80.615B+9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.623%12.077%218712071,0934152682.63373406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.709%-1.182D*1.882A++0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.1-0.696D47-0.189C152.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.333%69.559%2187120722,6807979528.4567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.464%-0.437C--0.164C++0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.229C++2.40.231C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.163%11.817%218412103,131800333.91375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.244%-0.232C-0.592D0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.334C**3.40.3C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.5m214.8%333 (20k)275 (16.5k)4.7903697,24920,3015.0464129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12141029619.13%28.147%53806:2027

8% Engineer20% Heavy Assault50% Infiltrator21% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMNov 21st, 2018 8:19 PMAug 14th, 2019 3:45 PM (5d) (PST)Jul 17th, 2019 9:48 AM (33d) (PST)Jul 17th, 2019 7:32 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5733272460.7550.1580.2121.6770.0262235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,39019,62714,76345913101216,522

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2148h/89.5d 5,198 27,373 30,295 216.2k 3,048 8,034 3,394 73.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C-
Kills:1,191
Deaths:536
KDR:2.222
Accuracy:20.427% C-
HSR:19.396% D-
MSW-R
C+
Kills:1,180
Deaths:545
KDR:2.165
Accuracy:21.836% C+
HSR:15.848% D*
T9 CARV-S
C--
Kills:1,171
Deaths:535
KDR:2.189
Accuracy:19.251% C--
HSR:17.336% D--
TMG-50
D--
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D--
HSR:14.494% D**
T9 CARV
D
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% D
HSR:17.940% D
T9A "Butcher"
C
Kills:777
Deaths:294
KDR:2.643
Accuracy:23.564% C
HSR:20.592% D--
NS-15M2
C
Kills:491
Deaths:176
KDR:2.790
Accuracy:22.540% C
HSR:17.515% D--
T16 Rhino
C
Kills:192
Deaths:71
KDR:2.704
Accuracy:19.180% C
HSR:18.750% D
Kills:7,333
Deaths (as Heavy Assault):2,934
Deaths (to Heavy Assaults):5,867
KDR:2.49932
Kill Difference:4,399
Playtime:427.088 hours
Usage:20%
Score:5.976m
Score/min:233
Accuracy (listed only):19.828%
HSR (listed only):17.734%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C*
Kills:2,755
Deaths:969
KDR:2.843
Accuracy:41.837% C*
HSR:12.414% C--
MG-S1 Jackal
C++
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C+
HSR:20.791% C++
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D*
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRAC-5
D**
Kills:69
Deaths:57
KDR:1.211
Accuracy:14.309% D**
HSR:11.594% D**
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:8,197
Deaths (as Light Assault):3,531
Deaths (to Light Assaults):2,997
KDR:2.32144
Kill Difference:4,666
Playtime:19.552 hours
Usage:1%
Score:0.029m
Score/min:25
Accuracy (listed only):29.162%
HSR (listed only):11.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C*
Kills:2,755
Deaths:969
KDR:2.843
Accuracy:41.837% C*
HSR:12.414% C--
MG-S1 Jackal
C++
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C+
HSR:20.791% C++
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D*
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TORQ-9
D
Kills:168
Deaths:74
KDR:2.270
Accuracy:19.584% D--
HSR:19.048% D
T1 Cycler
D-
Kills:153
Deaths:66
KDR:2.318
Accuracy:17.807% D-
HSR:14.379% D--
NS-11A
C+
Kills:141
Deaths:98
KDR:1.439
Accuracy:21.558% D
HSR:20.567% C+
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:8,590
Deaths (as Combat Medic):3,712
Deaths (to Combat Medics):2,045
KDR:2.31412
Kill Difference:4,878
Playtime:32.330 hours
Usage:2%
Score:0.410m
Score/min:211
Accuracy (listed only):28.109%
HSR (listed only):13.095%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C*
Kills:2,755
Deaths:969
KDR:2.843
Accuracy:41.837% C*
HSR:12.414% C--
AMR-66
A
Kills:450
Deaths:205
KDR:2.195
Accuracy:34.530% A
HSR:5.778% F**
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRAC-5
D**
Kills:69
Deaths:57
KDR:1.211
Accuracy:14.309% D**
HSR:11.594% D**
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:3,719
Deaths (as Engineer):1,466
Deaths (to Engineers):2,760
KDR:2.53683
Kill Difference:2,253
Playtime:173.499 hours
Usage:8%
Score:4.234m
Score/min:407
Accuracy (listed only):35.127%
HSR (listed only):8.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
D--
Kills:13,106
Deaths:1,929
KDR:6.794
Accuracy:36.481% D--
HSR:72.333% D*
TSAR-42
C+
Kills:4,720
Deaths:504
KDR:9.365
Accuracy:36.040% C
HSR:66.864% C+
TS2 Inquisitor
D*
Kills:1,779
Deaths:1,248
KDR:1.425
Accuracy:19.921% D*
HSR:10.905% D**
MG-S1 Jackal
C++
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C+
HSR:20.791% C++
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
M77-B
C++
Kills:1,213
Deaths:208
KDR:5.832
Accuracy:33.501% D
HSR:76.340% C++
SR-7
C
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:32.576% D*
HSR:76.416% C
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D*
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
RAMS .50M
C++
Kills:1,166
Deaths:175
KDR:6.663
Accuracy:36.499% C
HSR:79.846% C++
TRAP-M1
C-
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D--
HSR:22.098% C-
SOAS-20
D--
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% D*
HSR:14.470% D--
NS-357 Underboss
D--
Kills:831
Deaths:568
KDR:1.463
Accuracy:28.132% D--
HSR:11.673% D*
NS-61 Emissary
D-
Kills:225
Deaths:149
KDR:1.510
Accuracy:13.858% F--
HSR:12% D-
TX1 Repeater
C
Kills:169
Deaths:122
KDR:1.385
Accuracy:19.326% D--
HSR:19.527% C
NSX Tomoe
D--
Kills:134
Deaths:44
KDR:3.045
Accuracy:24.041% D--
HSR:26.119% D--
NSX Daimyo
C++
Kills:129
Deaths:23
KDR:5.609
Accuracy:38.817% C
HSR:94.574% C++
T4 AMP
B
Kills:69
Deaths:24
KDR:2.875
Accuracy:12.558% F--
HSR:21.739% B
Soldier Soaker
C-
Kills:66
Deaths:53
KDR:1.245
Accuracy:29.734% C-
HSR:10.606% D
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
Kills:32,042
Deaths (as Infiltrator):8,266
Deaths (to Infiltrators):2,572
KDR:3.87636
Kill Difference:23,776
Playtime:1,080.193 hours
Usage:50%
Score:12.537m
Score/min:193
Accuracy (listed only):25.842%
HSR (listed only):34.360%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:16,160
Deaths:4,301
KDR:3.757
Accuracy:18.679% B+
HSR:21.900% C*
MRC3 Mercy
B+
Kills:15,255
Deaths:3,871
KDR:3.941
Accuracy:18.655% B+
HSR:23.094% B+
M6 Onslaught
B++
Kills:1,667
Deaths:386
KDR:4.319
Accuracy:19.394% B+
HSR:23.395% B++
M6 Onslaught
B*
Kills:1,441
Deaths:309
KDR:4.663
Accuracy:19.768% B+
HSR:24.428% B*
M2 Mutilator
C
Kills:1,174
Deaths:427
KDR:2.749
Accuracy:13.403% C
HSR:14.055% D--
M3 Pounder HEG
C
Kills:1,143
Deaths:332
KDR:3.443
Accuracy:32.564% D
HSR:2.712% C
M3 Pounder HEG
C+
Kills:903
Deaths:264
KDR:3.420
Accuracy:33.737% D
HSR:2.990% C+
M1 Heavy Cycler
C
Kills:371
Deaths:143
KDR:2.594
Accuracy:13.386% C
HSR:14.555% D
Kills:38,114
Deaths (as MAX Suit):5,016.500
Deaths (to MAX Suits):1,252
KDR:7.59773
Kill Difference:33,097.500
Playtime:457.041 hours
Usage:21%
Score:12.302m
Score/min:449
Accuracy (listed only):21.198%
HSR (listed only):15.891%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:924
V. Kills:61 N/A
Deaths:147
KDR:6.286
Accuracy:21.996% D**
KPH:34.400 C
VKPH:2.300 C--
Coyote Missiles
D
Kills:207
V. Kills:117 175%
Deaths:53
KDR:3.906
Accuracy:39.529% F-
KPH:20.100 D
VKPH:11.400 D
M18 Rotary
C**
Kills:155
V. Kills:91 168%
Deaths:40
KDR:3.875
Accuracy:17.913% F--
KPH:17 C**
VKPH:10 C+
M18 Locust
B
Kills:143
V. Kills:86 164%
Deaths:25
KDR:5.720
Accuracy:18.105% F--
KPH:23.900 B
VKPH:14.300 C++
Hellfire Rocket Pods
C+
Kills:95
V. Kills:12 N/A
Deaths:6
KDR:15.833
Accuracy:36.145% D**
KPH:75.600 C+
VKPH:9.500 C--
Kills:1,524 (1,222 + 0)
Deaths:271
KDR:5.624
VKDR:1.354
Vehicle Kills:367
Kill Difference:1,253
Playtime:53.534 hours
Usage:2%
Score:0.388m
Score/min:121
Piloting Accuracy:18.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,235
V. Kills:203 N/A
Deaths:72
KDR:17.153
Accuracy:47.966% C+
KPH:77.300 B**
VKPH:12.700 B**
C75 Viper
A+
Kills:734
V. Kills:84 N/A
Deaths:50
KDR:14.680
Accuracy:27.781% D*
KPH:56.100 A+
VKPH:6.400 C
L100 Python AP
A**
Kills:64
V. Kills:24 256%
Deaths:3
KDR:21.333
Accuracy:53.951% C
KPH:64.100 A**
VKPH:24 B**
Kills:2,033 (2,033 + 0)
Deaths:125
KDR:16.264
VKDR:2.488
Vehicle Kills:311
Kill Difference:1,908
Playtime:30.070 hours
Usage:1%
Score:0.384m
Score/min:213
Driving Accuracy:53.951%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.432% D--
KPH:47.200 A++
VKPH:10 C+
P2-120 AP
B**
Kills:616
V. Kills:184 333%
Deaths:41
KDR:15.024
Accuracy:40.442% D
KPH:44.200 B**
VKPH:13.200 D
E540 Halberd
C
Kills:74
V. Kills:32 224%
Deaths:6
KDR:12.333
Accuracy:35.402% D
KPH:22.300 C
VKPH:9.600 D
G30 Vulcan
C+
Kills:71
V. Kills:24 284%
Deaths:8
KDR:8.875
Accuracy:12.321% F-
KPH:19.700 C+
VKPH:6.700 D-
M20 Basilisk
B++
Kills:66
V. Kills:11 N/A
Deaths:7
KDR:9.429
Accuracy:26.023% C
KPH:23.300 B++
VKPH:3.900 D-
Kills:2,085 (1,874 + 211)
Deaths:137
KDR:15.219
VKDR:3.781
Vehicle Kills:518
Kill Difference:1,948
Playtime:50.356 hours
Usage:2%
Score:0.597m
Score/min:197
Driving Accuracy:40.442%
Gunner Accuracy:26.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:410
V. Kills:28 N/A
Deaths:12
KDR:34.167
Accuracy:13.985% D
KPH:45.200 C--
VKPH:3.100 C+
M20 Basilisk
C+
Kills:197
V. Kills:65 298%
Deaths:17
KDR:11.588
Accuracy:38.941% C+
KPH:17.500 C
VKPH:5.800 D
M12 Kobalt
C++
Kills:158
V. Kills:11 N/A
Deaths:5
KDR:31.600
Accuracy:12.221% D--
KPH:57.500 C
VKPH:4 C++
M20 Basilisk
B+
Kills:117
V. Kills:32 355%
Deaths:2
KDR:58.500
Accuracy:43.413% B+
KPH:21.400 C+
VKPH:5.900 D-
Kills:882 (0 + 882)
Deaths:36
KDR:24.500
VKDR:3.778
Vehicle Kills:136
Kill Difference:846
Playtime:28.564 hours
Usage:1%
Score:0.238m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:43.413%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 16,47316,1604,3013.757B++1.0318.679%B+21.9%C*45B**N/A125359.2h15.9B**85B++
MRC3 Mercy 15,53415,2553,8713.941B++0.8518.655%B+23.094%B+47.4AN/A131322h15.2B**81.5B++
Bighorn .50M 13,16213,1061,9296.794B+2.0036.481%D--72.333%D*39.9C-N/A100328.4h1.9C+5.3D
TSAR-42 4,7394,7205049.365B**4.5736.04%C66.864%C+36.8C+N/A95128.1h2.1B+5.8C**
Claymore 3,0953,09510130.644M**25.8529.435%CN/A286.6A**N/A72110.8h1.1B**3.7C**
AS16 NightHawk 2,7872,7559692.843A+1.9541.837%C*12.414%C--58.7B**N/A20246.9h3.4B*8.1B++
TS2 Inquisitor 1,8121,7791,2481.425C**3.3719.921%D*10.905%D**16.9D-N/A45105.1h10.4C++52.3C
M6 Onslaught 1,6991,6673864.319B**0.4719.394%B+23.395%B++60.8A++1.2B**19027.4h14.3B**73.7B++
M6 Onslaught 1,4621,4413094.663A0.1319.768%B+24.428%B*61.6A++N/A18223.4h14.4A72.6B++
MG-S1 Jackal 1,2811,2655482.308B**2.4825.415%C+20.791%C++34.2C+N/A10037h10.5C*41.3B
P2-120 HEAT 1,5251,2587516.773A+11.9833.432%D--3.498%C**47.1A++10C+19626.7h5.1B**15.3B+
NS-7 PDW 1,2731,2575312.367A++2.4221.775%D10.819%D*21.6CN/A6358.1h12.9B+59.1C*
L100 Python HESH 1,4381,2357217.153B+12.3647.966%C+N/A77.2B**12.7B**21116h3B+6.2B+
M77-B 1,2211,2132085.832M++1.0433.501%D76.34%C++31.7BN/A11838.3h2.3B6.9C++
MG-H1 Watchman 1,2081,1915362.222B+2.5720.427%C-19.396%D-28.4C-N/A7941.9h15.3C++74.9C++
SR-7 1,1871,1831617.348A2.5632.576%D*76.416%C34.1C+N/A7634.7h2.1C**6.6C
MSW-R 1,2061,1805452.165C++2.6321.836%C+15.848%D*33.9CN/A13034.8h13.2C60.2C+
M2 Mutilator 1,1981,1744272.749B++2.0413.403%C14.055%D--32.1B+N/A9136.6h13.5B**100.6B+
SMG-46 Armistice 1,1881,1716771.73B++3.0620.07%D*10.162%D--18.6C--N/A5363.1h14.2C**70.7C+
T9 CARV-S 1,1871,1715352.189B++2.6019.251%C--17.336%D--32.3CN/A8236.3h15.1D78.3C
PDW-16 Hailstorm 1,1811,1704802.438A++2.3521.67%C-11.453%D-19.9CN/A4958.9h13.3B+61.3C**
RAMS .50M 1,1671,1661756.663B**1.8736.499%C79.846%C++37.7B+N/A9230.9h1.8B*5.1B+
TMG-50 1,1781,1663992.922A++1.8715.494%D--14.494%D**33.9C+N/A13234.4h10.5B+67.9C+
T9 CARV 1,1721,1653783.082A1.7116.332%D17.94%D28.6C+N/A12040.8h12.8B+78.2C++
TRAP-M1 1,1701,1634472.602B*2.1923.819%D--22.098%C-29CN/A6440.1h10.4C43.6C-
SOAS-20 1,1641,1613413.405A+1.3922.104%D*14.47%D--23.4DN/A6249.6h12.4C+56C-
M3 Pounder HEG 1,2481,1433323.443A1.3532.564%D2.712%C31.8A++2.9C15835.9h13.8B+42.3C*
T7 Mini-Chaingun 9789584302.228A+2.5615.215%C10.647%D46.3B++1B++16220.7h12.9B+84.6C**
M14 Banshee 9859241476.286C++1.5021.996%D**N/A34.3C2.3C--8426.9h24.2C++110C+
M3 Pounder HEG 1,0159032643.42B**1.3733.737%D2.99%C+31.4A+3.9C+14628.8h15.9B+47.1C++
NS-357 Underboss 8468315681.463B+3.3328.132%D--11.673%D*42.2C++N/A12219.7h4.3C+15.4C-
T9A "Butcher" 7887772942.643B+2.1523.564%C20.592%D--43.4C-N/A16217.9h12C51C+
C75 Viper 8187345014.68A*9.8927.781%D*N/A56A+6.4C17813.1h7.7B*27.8B+
P2-120 AP 8006164115.024B**10.2340.442%DN/A44.3B**13.2D25113.9h4.4B**10.9B*
ML-7 7035562851.951A*2.8458.766%C**1.619%D46.7A*12.4C+30211.9h5B*8.5B*
Sticky Grenade 5074981498N/A493.2162.015%B**N/A1660A+30A++58260.3h1.5B*2.4B*
NS-15M2 5004911762.79B++2.0022.54%C17.515%D--39C+N/A16212.6h11.6B+51.4C**
NS Decimator 6354912132.305A+2.4964.792%B+1.018%D--62.2A++18.2C*3927.9h3.5B*5.4B*
AMR-66 4774502052.195A+2.6034.53%A5.778%F**39.5B**2.4S17611.4h4.3A++12.4A
The Slasher 4444426,6300.067B4.7211.806%F12.896%C*0.9CN/A3488h1.9B+16.1C
M12 Kobalt 4384101234.167A29.3813.985%D16.829%C45.1C--3.1C+1529.1h19.8C+141.8C+
Frag Grenade 3783721372N/A367.2151.772%B*N/A620B++10C*32770.6h3B*5.8B*
M1 Heavy Cycler 3753711432.594B**2.2013.386%C14.555%D31.7B**N/A15011.7h14.3B**106.7B+
FA1 Barrage 2642641152.296B**2.4923.422%F-8.333%D**25.4C+N/A11310.4h3.7B**15.7C+
C-4 272245564.375A*0.4264.89%SN/A222.7M++24.5C24171.1h1.7C2.6A
NS-61 Emissary 2322251491.51B**3.2813.858%F--12%D-17.9C-N/A5212.6h11.5B+83.2D
Coyote Missiles 324207533.906C**0.8839.529%F-N/A20.1D11.4D12110.3h39.6C**100.1C
MANA Anti-Personnel Turret 206206533.887N/A0.9016.459%UN/A2060UN/A7521100.1h13.5T*82.2T*
M20 Basilisk 2621971711.588M++6.8038.941%C+4.569%C--17.4C5.8D11111.3h98.7C+253.4C++
T16 Rhino 201192712.704A+2.0919.18%C18.75%D24.9C1.2A++1197.7h15.8C--82.5C+
Tank Mine 2301781214.833S10.04132.918%SN/A445S130A*32190.4h3F-2.3A*
TX1 Repeater 1701691221.385B*3.4119.326%D--19.527%C11.3D-N/A6015h11.7B+60.6C++
TORQ-9 170168742.27B++2.5219.584%D--19.048%D28CN/A1686h14.5C*74.2C
M12 Kobalt 169158531.6B*26.8112.221%D--23.418%B**58.5C4.1C++1992.7h15.6B+127.8C+
M18 Rotary 246155403.875B**0.9217.913%F--N/A17C**10C+1479.1h83.5B++466C++
T1 Cycler 154153662.318A2.4717.807%D-14.379%D--18C-N/A2458.5h17.8D-100.2D-
M18 Locust 229143255.72A+0.9318.105%F--N/A23.8C**14.3C++1576h74.3B410.6C*
NS-11A 144141981.439C++3.3521.558%D20.567%C+21.4C--N/A1436.6h13.6C++63.3C+
M12 Kobalt 1401361136M**131.2112.548%F16.177%C68D2C--2002h14.7B+117.5C-
NSX Tomoe 134134443.045B**1.7524.041%D--26.119%D--19.1D-N/A737h19D--78.9D--
NSX Daimyo 129129235.609B*0.8238.817%C94.574%C++20.8D--N/A646.2h2.8C7.2C
Auraxium Chainblade 1361295,9300.022C4.776.349%F-10.078%B+0.2DN/A0679.7h2.3C+36.8F-
M20 Basilisk 149117258.5U53.7143.413%B+3.419%D-21.3C+5.8D-1465.5h91.4C**210.5B+
Hellfire Rocket Pods 10795615.833B**11.0436.145%D**N/A73.1C+9.2C--5391.3h15.7B+43.4C**
NS-R3 Swarm 17388422.095M**2.7057.124%D**N/A4.6D4.5D5419h29.8C+52.2C--
E540 Halberd 10674612.333B*7.5435.402%D2.703%C22.4C9.7D1293.3h6.6C-18.5D
G30 Vulcan 957188.875B*4.0812.321%F-8.451%A**19.7C+6.7D-1463.6h79.8B+647.5D*
T4 AMP 7069242.875A++1.9212.558%F--21.739%B16.8DN/A714.1h13.8B+109.6D**
TRAC-5 7069571.211B+3.5814.309%D**11.594%D**5D-N/A16513.8h15.4C++107.5C--
NS Baron G5 7069621.113C+3.6834.77%D-13.044%C27.6CN/A1162.5h5C+14.5C+
M20 Basilisk 776679.429S4.6426.023%C7.576%B*23.6B*3.9D-932.8h68.7B++264B+
Soldier Soaker 6666531.245C++3.5529.734%C-10.606%D73.3B*N/A3570.9h5.3B+17.7B
MAX Punch 68655,0230.013D4.7819.194%FN/A0.2DN/A0422.1h1.8C++9.5C-
Shuriken 6665341.912B+2.8820.495%F-18.462%C+23.2D-N/A812.8h13.1C++64D
L100 Python AP 8864321.333M++16.5453.951%CN/A64A**24B**6871h3.1B**5.7B**
TRS-12 Uppercut 6060341.765B+3.0353.307%C5%F-66.7B**N/A4530.9h2.3B+4.3C**
TS4 Haymaker 5352242.167B**2.6243.711%C++5.769%F-47.3B*N/A3551.1h4.1B+9.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11,0100.6h
Nano-Armor Kit99282,55020.3h
M12 Kobalt-H01080.1h
Motion Spotter3322,0177.1h
Rocklet Rifle01510.2h
Nanite Revive Grenade01820.1h
Medical Applicator5246,8393.1h
Spitfire Auto-Turret23660.3h
Welding Device01820h
G30 Walker0770h
Skyguard01620h
Shield Recharging Field2640h
Ammunition Package181,2370.8h
Medical Kit541,9551.3h
Anti-Infantry MANA Turret11860.2h
Nano-Repair Grenade01780h
Pelter Rocket Pod02030.3h
Recon Detection Device01080.1h
M60-A Bulldog0700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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