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Field Marshal Nebelhexe[3EPG] Nebelhexe
TR BR 151

KDR: 5.12

Score: 52.7m

Last Seen: Aug 1st, 2020 4:38 PM
- OFFLINE - 11.8 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy Bighorn .50M NS-44L Blackhand AS16 NightHawk TSAR-42 Claymore M6 Onslaught
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,074,958 MLG Score: 2458
Fun Score: N/A
Cheeseburgers Flipped: 4924TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.361%18.387%43027132236,6132.513082.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.18%0.408B-0.409C---0.917D--HEAD ++ (~6.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.538B+80.439B26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.5%0.585%353113481,3683042004.48525681%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.559F-0.91D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.30.407B21.70.593B+74.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.652%1.305%689513444,3677908835.52086494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.858%-0.522D-0.772D-1.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.659B+4.70.625B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.231%12.151%279913401,9345864303.29472449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.455%-1.108D*1.843A++0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.2-0.415C--41.2-0.024C+128.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.856%70.029%2797134229,118111112426.2088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.573%-0.167C0.192C++0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.308C*2.30.271C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.367%10.797%279413456,0851179945.15678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.651%0.048C+-0.783D--0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B3.30.314C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.7m219.7%336 (20.2k)285 (17.1k)5.11946150,55329,4085.341151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13491709820.125%27.101%54506:1733

6% Engineer16% Heavy Assault57% Infiltrator20% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMMay 27th, 2020 3:18 PMAug 3rd, 2020 10:26 PM (53d) (PST)Aug 1st, 2020 2:44 PM (55d) (PST)Aug 1st, 2020 12:38 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6043392650.8130.1590.2201.8400.0252458

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,24520,37015,875491013110117,081

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3087.6h/128.7d 6,515 40,801 48,066 340.9k 4,624 10,989 4,579 111.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
D*
Kills:1,203
Deaths:539
KDR:2.232
Accuracy:20.452% D*
HSR:19.535% D**
MSW-R
D-
Kills:1,181
Deaths:547
KDR:2.159
Accuracy:21.750% D-
HSR:15.834% D**
T9 CARV-S
D*
Kills:1,171
Deaths:535
KDR:2.189
Accuracy:19.251% D*
HSR:17.336% D*
TMG-50
D**
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D**
HSR:14.494% D**
T9 CARV
D*
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% D*
HSR:17.940% D*
T9A "Butcher"
D-
Kills:991
Deaths:389
KDR:2.548
Accuracy:23.006% D-
HSR:22.503% D*
NS-15M2
D--
Kills:516
Deaths:186
KDR:2.774
Accuracy:22.633% D--
HSR:17.830% D**
T16 Rhino
D-
Kills:196
Deaths:74
KDR:2.649
Accuracy:19.279% D-
HSR:18.878% D-
Kills:7,589
Deaths (as Heavy Assault):3,047
Deaths (to Heavy Assaults):8,508
KDR:2.49065
Kill Difference:4,542
Playtime:498.593 hours
Usage:16%
Score:7.629m
Score/min:255
Accuracy (listed only):19.775%
HSR (listed only):18.043%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:5,614
Deaths:1,904
KDR:2.949
Accuracy:44.318% C+
HSR:11.097% D-
MG-S1 Jackal
C
Kills:1,273
Deaths:551
KDR:2.310
Accuracy:25.396% D-
HSR:20.660% C
NS-7 PDW
D*
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D*
HSR:10.819% D*
SMG-46 Armistice
D*
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% F
HSR:10.162% D*
PDW-16 Hailstorm
D--
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% D--
HSR:11.453% D--
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F--
HSR:8.333% D**
TRS-12 Uppercut
F
Kills:155
Deaths:73
KDR:2.123
Accuracy:38.498% F-
HSR:5.806% F
TRAC-5
D**
Kills:71
Deaths:67
KDR:1.060
Accuracy:14.007% F-
HSR:11.268% D**
NS Baron G5
C--
Kills:69
Deaths:63
KDR:1.095
Accuracy:34.796% D*
HSR:13.044% C--
Shuriken
C
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F*
HSR:18.462% C
TS4 Haymaker
C-
Kills:52
Deaths:24
KDR:2.167
Accuracy:41.406% C-
HSR:5.769% F-
Kills:11,161
Deaths (as Light Assault):4,519
Deaths (to Light Assaults):4,314
KDR:2.46979
Kill Difference:6,642
Playtime:22.083 hours
Usage:1%
Score:0.034m
Score/min:26
Accuracy (listed only):27.805%
HSR (listed only):11.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:5,614
Deaths:1,904
KDR:2.949
Accuracy:44.318% C+
HSR:11.097% D-
MG-S1 Jackal
C
Kills:1,273
Deaths:551
KDR:2.310
Accuracy:25.396% D-
HSR:20.660% C
NS-7 PDW
D*
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D*
HSR:10.819% D*
SMG-46 Armistice
D*
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% F
HSR:10.162% D*
PDW-16 Hailstorm
D--
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% D--
HSR:11.453% D--
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F--
HSR:8.333% D**
TORQ-9
D--
Kills:183
Deaths:82
KDR:2.232
Accuracy:19.658% F
HSR:19.672% D--
TRS-12 Uppercut
F
Kills:155
Deaths:73
KDR:2.123
Accuracy:38.498% F-
HSR:5.806% F
T1 Cycler
D**
Kills:153
Deaths:66
KDR:2.318
Accuracy:17.807% D**
HSR:14.379% D**
NS-11A
D
Kills:141
Deaths:98
KDR:1.439
Accuracy:21.542% D*
HSR:20.567% D
NS Baron G5
C--
Kills:69
Deaths:63
KDR:1.095
Accuracy:34.796% D*
HSR:13.044% C--
Shuriken
C
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F*
HSR:18.462% C
TS4 Haymaker
C-
Kills:52
Deaths:24
KDR:2.167
Accuracy:41.406% C-
HSR:5.769% F-
Kills:11,567
Deaths (as Combat Medic):4,698
Deaths (to Combat Medics):3,004
KDR:2.46211
Kill Difference:6,869
Playtime:34.924 hours
Usage:1%
Score:0.427m
Score/min:204
Accuracy (listed only):26.989%
HSR (listed only):13.094%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:5,614
Deaths:1,904
KDR:2.949
Accuracy:44.318% C+
HSR:11.097% D-
AMR-66
B**
Kills:749
Deaths:314
KDR:2.385
Accuracy:37.758% B**
HSR:5.207% F*
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F--
HSR:8.333% D**
TRS-12 Uppercut
F
Kills:155
Deaths:73
KDR:2.123
Accuracy:38.498% F-
HSR:5.806% F
TRAC-5
D**
Kills:71
Deaths:67
KDR:1.060
Accuracy:14.007% F-
HSR:11.268% D**
NS Baron G5
C--
Kills:69
Deaths:63
KDR:1.095
Accuracy:34.796% D*
HSR:13.044% C--
TS4 Haymaker
C-
Kills:52
Deaths:24
KDR:2.167
Accuracy:41.406% C-
HSR:5.769% F-
Kills:6,974
Deaths (as Engineer):2,560
Deaths (to Engineers):3,812
KDR:2.72422
Kill Difference:4,414
Playtime:193.598 hours
Usage:6%
Score:4.653m
Score/min:401
Accuracy (listed only):33.458%
HSR (listed only):8.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
D--
Kills:19,037
Deaths:2,734
KDR:6.963
Accuracy:38.180% D*
HSR:72.060% D--
NS-44L Blackhand
C+
Kills:17,170
Deaths:3,612
KDR:4.754
Accuracy:43.039% C+
HSR:22.167% F-
TSAR-42
C--
Kills:5,215
Deaths:554
KDR:9.413
Accuracy:36.633% D-
HSR:67.574% C--
TS2 Inquisitor
F
Kills:1,784
Deaths:1,251
KDR:1.426
Accuracy:19.923% F
HSR:10.874% F
MG-S1 Jackal
C
Kills:1,273
Deaths:551
KDR:2.310
Accuracy:25.396% D-
HSR:20.660% C
NS-7 PDW
D*
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D*
HSR:10.819% D*
M77-B
C
Kills:1,213
Deaths:208
KDR:5.832
Accuracy:33.501% D--
HSR:76.340% C
SR-7
C
Kills:1,195
Deaths:163
KDR:7.331
Accuracy:32.685% F
HSR:76.402% C
SMG-46 Armistice
D*
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% F
HSR:10.162% D*
PDW-16 Hailstorm
D--
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% D--
HSR:11.453% D--
RAMS .50M
C+
Kills:1,166
Deaths:175
KDR:6.663
Accuracy:36.499% D-
HSR:79.846% C+
TRAP-M1
D
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D*
HSR:22.098% D
SOAS-20
D*
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% F
HSR:14.470% D*
NS-357 Underboss
D**
Kills:958
Deaths:605
KDR:1.583
Accuracy:29.478% D**
HSR:12.422% D**
NS-44 Commissioner
D*
Kills:507
Deaths:236
KDR:2.148
Accuracy:29.694% D*
HSR:11.834% F
NS-61 Emissary
D
Kills:421
Deaths:190
KDR:2.216
Accuracy:19.674% D**
HSR:14.727% D
T4 AMP
C+
Kills:399
Deaths:90
KDR:4.433
Accuracy:28.269% C+
HSR:17.795% D
NSX Tomoe
D*
Kills:222
Deaths:74
KDR:3
Accuracy:24.593% D**
HSR:29.730% D*
Soldier Soaker
B+
Kills:185
Deaths:81
KDR:2.284
Accuracy:42.560% B+
HSR:5.405% F
TX1 Repeater
C--
Kills:169
Deaths:122
KDR:1.385
Accuracy:19.326% D*
HSR:19.527% C--
NSX Daimyo
C++
Kills:129
Deaths:23
KDR:5.609
Accuracy:38.817% D-
HSR:94.574% C++
Shuriken
C
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F*
HSR:18.462% C
Kills:57,030
Deaths (as Infiltrator):13,179
Deaths (to Infiltrators):4,016
KDR:4.32734
Kill Difference:43,851
Playtime:1,759.133 hours
Usage:57%
Score:22.211m
Score/min:210
Accuracy (listed only):28.555%
HSR (listed only):32.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:23,978
Deaths:6,179
KDR:3.881
Accuracy:19.014% C
HSR:22.475% C+
MRC3 Mercy
C++
Kills:22,587
Deaths:5,576
KDR:4.051
Accuracy:18.948% C+
HSR:23.545% C++
M6 Onslaught
C*
Kills:2,422
Deaths:607
KDR:3.990
Accuracy:19.351% C+
HSR:23.204% C*
M3 Pounder HEG
B**
Kills:2,125
Deaths:548
KDR:3.878
Accuracy:34.641% D--
HSR:4.518% B**
M3 Pounder HEG
C**
Kills:1,608
Deaths:480
KDR:3.350
Accuracy:35.990% D--
HSR:3.607% C**
M6 Onslaught
B
Kills:1,597
Deaths:357
KDR:4.473
Accuracy:19.719% C+
HSR:24.358% B
M2 Mutilator
D-
Kills:1,308
Deaths:466
KDR:2.807
Accuracy:13.154% D-
HSR:15.138% D--
M1 Heavy Cycler
D
Kills:371
Deaths:143
KDR:2.594
Accuracy:13.386% D
HSR:14.555% D-
M2 Mutilator
A**
Kills:139
Deaths:43
KDR:3.233
Accuracy:11.496% D*
HSR:32.374% A**
Kills:56,135
Deaths (as MAX Suit):7,199.500
Deaths (to MAX Suits):1,573
KDR:7.79707
Kill Difference:48,935.500
Playtime:616.699 hours
Usage:20%
Score:17.782m
Score/min:481
Accuracy (listed only):20.633%
HSR (listed only):18.197%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:1,368
V. Kills:78 N/A
Deaths:147
KDR:9.306
Accuracy:22.500% F
KPH:37.600 D
VKPH:2.100 D
Coyote Missiles
D-
Kills:211
V. Kills:119 176%
Deaths:53
KDR:3.981
Accuracy:39.587% F*
KPH:20.500 D-
VKPH:11.600 D-
M18 Rotary
C
Kills:160
V. Kills:94 168%
Deaths:40
KDR:4
Accuracy:18.125% F--
KPH:16.200 C
VKPH:9.500 C--
M18 Locust
C
Kills:143
V. Kills:86 164%
Deaths:25
KDR:5.720
Accuracy:18.105% F--
KPH:23.400 C
VKPH:14.100 C-
Hellfire Rocket Pods
C--
Kills:96
V. Kills:12 N/A
Deaths:6
KDR:16
Accuracy:36.595% F-
KPH:74.700 C--
VKPH:9.300 D
Kills:1,978 (1,671 + 0)
Deaths:271
KDR:7.299
VKDR:1.435
Vehicle Kills:389
Kill Difference:1,707
Playtime:63.894 hours
Usage:2%
Score:0.469m
Score/min:122
Piloting Accuracy:18.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,441
V. Kills:226 N/A
Deaths:72
KDR:20.014
Accuracy:48.917% C
KPH:81.100 B
VKPH:12.700 B+
C75 Viper
B+
Kills:734
V. Kills:84 N/A
Deaths:50
KDR:14.680
Accuracy:27.781% D**
KPH:56.100 B+
VKPH:6.400 D
L100 Python AP
A++
Kills:306
V. Kills:105 289%
Deaths:3
KDR:102
Accuracy:62.755% B++
KPH:71.400 A++
VKPH:24.500 B+
Kills:2,481 (2,481 + 0)
Deaths:125
KDR:19.848
VKDR:3.320
Vehicle Kills:415
Kill Difference:2,356
Playtime:35.149 hours
Usage:1%
Score:0.497m
Score/min:235
Driving Accuracy:62.755%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B*
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.432% D*
KPH:47.200 B*
VKPH:10 C
P2-120 AP
C*
Kills:628
V. Kills:187 334%
Deaths:41
KDR:15.317
Accuracy:40.937% D-
KPH:43.400 C*
VKPH:12.900 D*
E540 Halberd
C
Kills:172
V. Kills:69 246%
Deaths:6
KDR:28.667
Accuracy:34.803% D**
KPH:26.900 C
VKPH:10.800 D-
G30 Vulcan
C--
Kills:73
V. Kills:24 292%
Deaths:8
KDR:9.125
Accuracy:12.649% F--
KPH:19.600 C--
VKPH:6.400 D*
MR11 Gatekeeper
D-
Kills:72
V. Kills:36 195%
Deaths:11
KDR:6.545
Accuracy:33.030% D**
KPH:18.500 D-
VKPH:9.200 D--
M20 Basilisk
B
Kills:71
V. Kills:12 N/A
Deaths:7
KDR:10.143
Accuracy:26.028% D
KPH:24.100 B
VKPH:4.100 D
Kills:2,274 (1,886 + 388)
Deaths:148
KDR:15.365
VKDR:4.020
Vehicle Kills:595
Kill Difference:2,126
Playtime:58.098 hours
Usage:2%
Score:0.732m
Score/min:210
Driving Accuracy:40.937%
Gunner Accuracy:26.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:118
V. Kills:48 241%
Deaths:12
KDR:9.833
Accuracy:40.785% D*
KPH:42.300 C-
VKPH:17.200 D--
M12 Kobalt-H
D
Kills:95
V. Kills:4 N/A
Deaths:1
KDR:95
Accuracy:15.379% F
KPH:85.700 D
VKPH:3.600 D
E540 Halberd-H
D
Kills:69
V. Kills:32 209%
Deaths:
KDR:
Accuracy:54.660% D
KPH:31.600 D-
VKPH:14.700 D--
Kills:282 (0 + 282)
Deaths:13
KDR:21.692
VKDR:6.462
Vehicle Kills:84
Kill Difference:269
Playtime:6.081 hours
Usage:0%
Score:0.102m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:54.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:760
V. Kills:53 N/A
Deaths:12
KDR:63.333
Accuracy:14.595% D*
KPH:52.100 D
VKPH:3.600 C+
M20 Basilisk
C
Kills:259
V. Kills:74 345%
Deaths:17
KDR:15.235
Accuracy:38.817% C
KPH:18.700 C-
VKPH:5.300 D-
M12 Kobalt
C
Kills:213
V. Kills:12 N/A
Deaths:5
KDR:42.600
Accuracy:11.892% D**
KPH:56.700 D
VKPH:3.200 C
M20 Basilisk
C+
Kills:173
V. Kills:49 346%
Deaths:2
KDR:86.500
Accuracy:41.934% C+
KPH:23.500 C
VKPH:6.700 D
Kills:1,405 (0 + 1,405)
Deaths:36
KDR:39.028
VKDR:5.222
Vehicle Kills:188
Kill Difference:1,369
Playtime:39.582 hours
Usage:1%
Score:0.344m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:41.934%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 24,48523,9786,1793.881C**1.2419.014%C22.475%C+48.7B+1C++134492.8h15.3B*80.6B
MRC3 Mercy 23,03722,5875,5764.051B1.0718.948%C+23.545%C++50.8B+1C*140444.8h14.8B*77.9B+
Bighorn .50M 19,11719,0372,7346.963B1.8438.18%D*72.06%D--44.1DN/A111431.9h1.9C5.1D--
NS-44L Blackhand 17,24117,1703,6124.754A++0.3743.039%C+22.167%F-37.2C+N/A94462h3.8C++8.7C*
AS16 NightHawk 5,7065,6141,9042.949B+2.1744.318%C+11.097%D-62.4C**1B20990h3.3B++7.5B+
TSAR-42 5,2395,2155549.413A+4.2936.633%D-67.574%C--38DN/A100137.4h2.1C+5.7C
Claymore 4,7584,75813734.73M++29.6129.598%C-N/A303.1A**N/A77415.7h1.1B*3.7C++
M6 Onslaught 2,4732,4226073.99B+1.1319.351%C+23.204%C*60.7B*1.3B+18539.9h14.1B*72.7B+
M3 Pounder HEG 2,2982,1255483.878B++1.2434.641%D--4.518%B**43.1A++3.5C18349.3h12.9B+37.3C++
The Slasher 1,9531,94913,6320.143A*4.9825.603%D10.929%C++1.6CN/A51199.7h1.9B+7.3C++
T7 Mini-Chaingun 1,8431,7977252.479B**2.6415.688%D11.352%D54.8C+1.4C**17532.8h12.5C**79.6C+
TS2 Inquisitor 1,8171,7841,2511.426C+3.6919.923%F10.874%F16.9D*N/A45105.7h10.4C+52.3D-
M3 Pounder HEG 1,7821,6084803.35B+1.7735.99%D--3.607%C**38A4.1C+16142.3h16.5C++45.8C
M6 Onslaught 1,6201,5973574.473B*0.6519.719%C+24.358%B63.4B**N/A18725.2h14.4B**73.3B+
L100 Python HESH 1,6671,4417220.014C*14.8948.917%CN/A81C**12.7B+22517.8h2.9C++6C++
M14 Banshee 1,4461,3681479.306C+4.1922.5%FN/A37.6D2.1D9236.4h21.7C+96.3D
M2 Mutilator 1,3371,3084662.807C++2.3113.154%D-15.138%D--34.1C+N/A9938.4h13.3B*101.3C++
MG-S1 Jackal 1,2891,2735512.31B+2.8125.396%D-20.66%C33.7DN/A10537.8h10.5C++41.3C+
P2-120 HEAT 1,5251,2587516.773B**11.6533.432%D*3.498%B47.1B*10C19826.7h5.1B+15.3C++
NS-7 PDW 1,2731,2575312.367B+2.7521.775%D*10.819%D*21.6DN/A6558.2h12.9C++59.1C
M77-B 1,2211,2132085.832A+0.7133.501%D--76.34%C31.7CN/A12138.3h2.3C+6.9C
MG-H1 Watchman 1,2201,2035392.232C+2.8920.452%D*19.535%D**28.5D--N/A9042.2h15.3D74.7D
SR-7 1,1991,1951637.331B*2.2132.685%F76.402%C34.1DN/A7735h2.1C+6.5D
MSW-R 1,2071,1815472.159C+2.9621.75%D-15.834%D**33.6DN/A15635.2h13.2D--60.5D
SMG-46 Armistice 1,1881,1716771.73B+3.3920.07%F10.162%D*18.6D-N/A5663.1h14.2C70.7D
T9 CARV-S 1,1871,1715352.189C++2.9319.251%D*17.336%D*32.3D-N/A8536.3h15.1D*78.3D--
PDW-16 Hailstorm 1,1811,1704802.438B++2.6821.67%D--11.453%D--19.9DN/A5158.9h13.3C++61.3C+
RAMS .50M 1,1671,1661756.663B++1.5436.499%D-79.846%C+37.7C+N/A9630.9h1.8B+5.1C+
TMG-50 1,1781,1663992.922B*2.2015.494%D**14.494%D**33.9DN/A14034.4h10.5C+67.9D-
T9 CARV 1,1721,1653783.082B+2.0416.332%D*17.94%D*28.5DN/A14440.9h12.8C+78.2C
TRAP-M1 1,1701,1634472.602B*2.5223.819%D*22.098%D29DN/A6640.1h10.4C43.6D-
SOAS-20 1,1641,1613413.405A1.7122.104%F14.47%D*23.4D-N/A6449.6h12.4C+56D--
T9A "Butcher" 1,0089913892.548C++2.5723.006%D-22.503%D*41.5D--N/A15723.9h12D-52.1D-
NS-357 Underboss 9739586051.583C*3.5429.478%D**12.422%D**41.7C-N/A12023h4.3D14.7D--
M12 Kobalt 8137601263.333A58.2114.595%D*18.158%C+52.1D3.6C+16414.6h19.9D136D
AMR-66 8107493142.385B*2.7337.758%B**5.207%F*47.7B3.9S19515.7h3.8A++10.1B**
C75 Viper 8187345014.68B*9.5627.781%D**N/A56B+6.4D18613.1h7.7C*27.8C++
NS Decimator 8246392622.439B+2.6865.499%B+1.095%D-62B*18C39110.3h3.7C*5.6B+
P2-120 AP 8156284115.317B+10.2040.937%D-N/A43.3C*12.9D*28714.5h4.5B*11B+
Sticky Grenade 6486271627N/A621.8859.921%B++N/A1567.5B**52.5M++60220.4h1.4B++2.4B+
ML-7 7035562851.951B**3.1758.766%C+1.619%D46.7B**12.4C31611.9h5B+8.5B+
NS-15M2 5255161862.774C++2.3522.633%D--17.83%D**38.8DN/A18513.3h11.5C+50.9C
NS-44 Commissioner 5085072362.148B++2.9729.694%D*11.834%F32.7C--N/A11715.5h3.4C++11.3C
NS-61 Emissary 4304211902.216A+2.9019.674%D**14.727%D24.6C-N/A6817.1h11.6C++58.9C
T4 AMP 400399904.433M++0.6928.269%C+17.795%D33C-N/A8812.1h13C*46C*
Frag Grenade 3833771377N/A371.8851.392%B+N/A628.3C++10C40150.6h3B5.8B+
M1 Heavy Cycler 3753711432.594B+2.5313.386%D14.555%D-31.7C**N/A16511.7h14.3B++106.7C*
L100 Python AP 4113063102S96.8862.755%B++N/A71.2A++24.4B+4304.3h3.9B+6.2B++
C-4 326298565.321A*0.2083.881%SN/A270.9A**25.5C30181.1h1.8D*2.1B**
FA1 Barrage 2642641152.296B+2.8223.422%F--8.333%D**25.4DN/A12810.4h3.7B++15.7D
M20 Basilisk 3332591715.235A*10.1238.817%C4.247%D18.6C-5.3D-11313.9h91.8C+236.4C+
Tank Mine 2912311219.25S14.13172.048%SN/A462S120A++30130.5h3.1F-1.8A*
NSX Tomoe 224222743C++2.1224.593%D**29.73%D*22.7D--N/A829.8h17.3D**70.5D**
M12 Kobalt 2202161216S210.8812.885%F-18.056%C+69.7D--1.3D*2033.1h16.7C+129.2D*
M12 Kobalt 225213542.6B+37.4811.892%D**23.474%B*56.1D-3.2C1983.8h15.9C++133.8D-
Coyote Missiles 330211533.981C1.1439.587%F*N/A20.5D-11.6D-12610.3h39.2C99D--
MANA Anti-Personnel Turret 207207543.833N/A1.2916.499%UN/A2070UN/A8291400.1h13.6T*82.2T*
T16 Rhino 205196742.649B++2.4719.279%D-18.878%D-23.9D-1.1B1358.2h15.9D*82.3D-
Soldier Soaker 185185812.284B+2.8442.56%B+5.405%F61.7C+N/A2063h5B*11.7B*
TORQ-9 185183822.232C**2.8919.658%F19.672%D--25.4D-N/A1727.2h14.6C-74.4D-
M20 Basilisk 222173286.5U81.3841.934%C+4.046%D23.4C6.6D-1397.4h88.6C++211.3C*
E540 Halberd 241172628.667A*23.5534.803%D**2.326%C26.9C10.8D-1496.4h5.2C++15D
TX1 Repeater 1701691221.385B+3.7319.326%D*19.527%C--11.1D--N/A7215.2h11.7C**60.6C
M18 Rotary 254160404B1.1218.125%F--N/A16.2C9.5C--1419.9h85B469.1C-
TRS-12 Uppercut 156155732.123B+3.0038.498%F-5.806%F40.8C-N/A1953.8h2.1B+5.5C-
T1 Cycler 154153662.318B+2.8017.807%D**14.379%D**18D-N/A3238.5h17.8F100.2D**
M18 Locust 229143255.72B+0.6018.105%F--N/A23.4C14.1C-1566.1h75.5C++417.3C+
NS-11A 144141981.439C+3.6821.542%D*20.567%D21.4D-N/A1636.6h13.7C--63.4D
M2 Mutilator 140139433.233B1.8911.496%D*32.374%A**63.2A++N/A3342.2h13.4B*116.7C+
NSX Daimyo 129129235.609B+0.4938.817%D-94.574%C++20.8D*N/A746.2h2.8D7.2D
Auraxium Chainblade 1361295,9300.022C5.106.349%F-10.078%B+0.2CN/A0679.8h2.3C36.8F--
G20 Vulcan-H 166118129.833B4.7140.785%D*2.542%C+42.1C-17.1D--3402.8h78.2B+191.7C+
Hellfire Rocket Pods 10896616B+10.8836.595%F-N/A73.8C--9.2D-6391.3h16.2C+44.3C+
M12 Kobalt-H 9995195M**89.8815.379%F11.579%D*86.4D3.6D2701.1h13.6C++88.2C--
NS-R3 Swarm 17388422.095A*3.0257.152%FN/A4.6D*4.5D--5419h29.9C--52.3D-
MAX Punch 89867,2100.012D-5.1118.096%FN/A0.1D-N/A0573.6h1.8C++9.9D-
G30 Vulcan 977389.125C*4.0112.649%F--8.219%M19.7C--6.5D*1443.7h82.7C*653.8D**
MR11 Gatekeeper 10872116.545C1.4333.03%D**2.778%B++18.5D-9.2D--2503.9h48.4C+146.5D
TRAC-5 7271671.06C+4.0614.007%F-11.268%D**5D-N/A22614.1h15.2C108.4D--
M20 Basilisk 8371710.143A5.0226.028%D7.042%B**24.5B4.1D992.9h66.5B+255.5C**
E540 Halberd-H 10169169S63.8854.66%D1.449%C+31.4D-14.5D--2072.2h5C*9.2C++
NS Baron G5 7069631.095C4.0234.796%D*13.044%C--26.5DN/A1392.6h5.1D14.5C+
Shuriken 6665341.912C+3.2120.495%F*18.462%C23.2D*N/A932.8h13.1C64F-
Spear Anti-Vehicle Phalanx Turret 6852317.333B*12.2148.254%C+N/A86.7A+26.7C+7810.6h5.8B++12.1B++
TS4 Haymaker 5352242.167B*2.9541.406%C-5.769%F-43.3C+N/A3411.2h4.1C++9.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit133315,99622.4h
Spawn Beacon21,3670.8h
Rocklet Rifle01510.2h
Nanite Revive Grenade01940.1h
Medical Applicator5648,2963.3h
Motion Spotter4534,45711.1h
Restoration Kit2610h
Welding Device01820h
Spitfire Auto-Turret24410.3h
Skyguard01620h
G30 Walker0770h
Recon Detection Device01080.1h
Ammunition Package221,6580.9h
Shield Recharging Field2640h
Medical Kit922,8911.8h
Anti-Infantry MANA Turret21910.2h
M60-A Bulldog0700.3h
Pelter Rocket Pod02030.3h
Nano-Repair Grenade02790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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