Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,225)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (24 days). The data shown below may not be accurate.

Field Marshal Nebelhexe[3EPG] Nebelhexe
TR BR 133

KDR: 4.78

Score: 38.7m

Last Seen: Nov 19th, 2019 2:09 PM
- OFFLINE - 93.3 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy Bighorn .50M TSAR-42 AS16 NightHawk Claymore TS2 Inquisitor M6 Onslaught
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Nebelhexe



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,874,798 MLG Score: 2298
Fun Score: N/A
Cheeseburgers Flipped: 3939TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.547%15.935%32727120019,5171.772823.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.231%-0.148C-0.806D--1.013D*HEAD + (~5.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.232C++11.40.183C++44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.005%0.541%287112269252471803.72984511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.616F-0.961D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.10.32C*24.20.544B+85.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.41%1.434%737412233,9046387946.11912491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.429%-0.657D-0.696D0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.635B+4.80.615B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.898%11.019%254812191,3254543092.91209427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.659%-1.164D*1.787A++0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187-0.602D46.6-0.131C140.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.675%69.74%2547122024,17787310127.6625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.49%-0.367C-0.17C++0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.253C*2.40.244C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.203%11.599%254412234,440893544.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.283%-0.123C+-0.59D0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.361C**3.40.305C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.7m212.7%336 (20.2k)279 (16.7k)4.77915107,13922,4185.02681133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12271149719.306%28.077%54206:1030

8% Engineer20% Heavy Assault51% Infiltrator21% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMNov 21st, 2018 8:19 PMNov 19th, 2019 2:26 PM (24d) (PST)Nov 19th, 2019 12:31 PM (24d) (PST)Nov 19th, 2019 10:09 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5823352470.7720.1620.2171.6980.0262298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,94720,12014,827461013102216,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2312.9h/96.4d 5,552 30,081 33,602 235.7k 3,391 8,606 3,657 80.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C--
Kills:1,203
Deaths:539
KDR:2.232
Accuracy:20.452% C--
HSR:19.535% D-
MSW-R
C
Kills:1,180
Deaths:545
KDR:2.165
Accuracy:21.836% C
HSR:15.848% D*
T9 CARV-S
D
Kills:1,171
Deaths:535
KDR:2.189
Accuracy:19.251% D
HSR:17.336% D--
TMG-50
D--
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D--
HSR:14.494% D**
T9 CARV
D
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% D
HSR:17.940% D
T9A "Butcher"
C
Kills:911
Deaths:352
KDR:2.588
Accuracy:23.469% C
HSR:21.734% D-
NS-15M2
C
Kills:491
Deaths:176
KDR:2.790
Accuracy:22.524% C
HSR:17.515% D--
T16 Rhino
C
Kills:194
Deaths:73
KDR:2.658
Accuracy:19.218% C
HSR:19.072% C--
Kills:7,481
Deaths (as Heavy Assault):2,997
Deaths (to Heavy Assaults):6,525
KDR:2.49616
Kill Difference:4,484
Playtime:457.280 hours
Usage:20%
Score:6.673m
Score/min:243
Accuracy (listed only):19.822%
HSR (listed only):17.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B
Kills:4,064
Deaths:1,387
KDR:2.930
Accuracy:43.416% B
HSR:11.983% D
MG-S1 Jackal
C++
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C+
HSR:20.791% C++
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRAC-5
D*
Kills:69
Deaths:59
KDR:1.169
Accuracy:13.926% D**
HSR:11.594% D*
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:9,506
Deaths (as Light Assault):3,951
Deaths (to Light Assaults):3,248
KDR:2.40597
Kill Difference:5,555
Playtime:20.466 hours
Usage:1%
Score:0.033m
Score/min:27
Accuracy (listed only):29.271%
HSR (listed only):11.583%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B
Kills:4,064
Deaths:1,387
KDR:2.930
Accuracy:43.416% B
HSR:11.983% D
MG-S1 Jackal
C++
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C+
HSR:20.791% C++
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TORQ-9
D
Kills:168
Deaths:74
KDR:2.270
Accuracy:19.725% D--
HSR:19.048% D
T1 Cycler
D--
Kills:153
Deaths:66
KDR:2.318
Accuracy:17.807% D--
HSR:14.379% D*
NS-11A
C
Kills:141
Deaths:98
KDR:1.439
Accuracy:21.542% D
HSR:20.567% C
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:9,899
Deaths (as Combat Medic):4,130
Deaths (to Combat Medics):2,277
KDR:2.39685
Kill Difference:5,769
Playtime:33.065 hours
Usage:1%
Score:0.411m
Score/min:207
Accuracy (listed only):28.240%
HSR (listed only):13.062%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B
Kills:4,064
Deaths:1,387
KDR:2.930
Accuracy:43.416% B
HSR:11.983% D
AMR-66
B**
Kills:518
Deaths:260
KDR:1.992
Accuracy:34.417% B**
HSR:6.178% F*
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRAC-5
D*
Kills:69
Deaths:59
KDR:1.169
Accuracy:13.926% D**
HSR:11.594% D*
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:5,096
Deaths (as Engineer):1,941
Deaths (to Engineers):2,995
KDR:2.62545
Kill Difference:3,155
Playtime:178.171 hours
Usage:8%
Score:4.336m
Score/min:406
Accuracy (listed only):35.281%
HSR (listed only):8.843%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
D--
Kills:14,334
Deaths:2,106
KDR:6.806
Accuracy:36.744% D--
HSR:72.297% D*
TSAR-42
C+
Kills:4,989
Deaths:537
KDR:9.291
Accuracy:36.425% C
HSR:67.308% C+
TS2 Inquisitor
D*
Kills:1,779
Deaths:1,248
KDR:1.425
Accuracy:19.921% D*
HSR:10.905% D*
NS-44L Blackhand
C++
Kills:1,300
Deaths:449
KDR:2.895
Accuracy:43.019% C++
HSR:28.077% D--
MG-S1 Jackal
C++
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C+
HSR:20.791% C++
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
M77-B
C++
Kills:1,213
Deaths:208
KDR:5.832
Accuracy:33.501% D
HSR:76.340% C++
SR-7
C
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:32.576% D*
HSR:76.416% C
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
RAMS .50M
C++
Kills:1,166
Deaths:175
KDR:6.663
Accuracy:36.499% C
HSR:79.846% C++
TRAP-M1
C-
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D--
HSR:22.098% C-
SOAS-20
D--
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% D*
HSR:14.470% D--
NS-357 Underboss
D--
Kills:831
Deaths:568
KDR:1.463
Accuracy:28.132% D--
HSR:11.673% D*
NS-44 Commissioner
D
Kills:327
Deaths:137
KDR:2.387
Accuracy:30.765% D
HSR:12.538% D**
NS-61 Emissary
D
Kills:225
Deaths:149
KDR:1.510
Accuracy:13.681% F--
HSR:12% D
NSX Tomoe
D
Kills:198
Deaths:68
KDR:2.912
Accuracy:24.499% D--
HSR:29.798% D
TX1 Repeater
C
Kills:169
Deaths:122
KDR:1.385
Accuracy:19.326% D-
HSR:19.527% C
NSX Daimyo
C++
Kills:129
Deaths:23
KDR:5.609
Accuracy:38.817% C
HSR:94.574% C++
T4 AMP
B+
Kills:69
Deaths:25
KDR:2.760
Accuracy:12.576% F--
HSR:21.739% B+
Soldier Soaker
C-
Kills:66
Deaths:53
KDR:1.245
Accuracy:29.734% C-
HSR:10.606% D
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
Kills:35,230
Deaths (as Infiltrator):9,087
Deaths (to Infiltrators):2,875
KDR:3.87697
Kill Difference:26,143
Playtime:1,171.931 hours
Usage:51%
Score:13.777m
Score/min:196
Accuracy (listed only):26.889%
HSR (listed only):33.268%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B
Kills:17,725
Deaths:4,728
KDR:3.749
Accuracy:18.788% B
HSR:22.183% C*
MRC3 Mercy
B+
Kills:16,846
Deaths:4,295
KDR:3.922
Accuracy:18.762% B+
HSR:23.359% B+
M6 Onslaught
B++
Kills:1,686
Deaths:395
KDR:4.268
Accuracy:19.431% B+
HSR:23.250% B++
M6 Onslaught
B*
Kills:1,459
Deaths:315
KDR:4.632
Accuracy:19.761% B+
HSR:24.674% B*
M3 Pounder HEG
C*
Kills:1,381
Deaths:377
KDR:3.663
Accuracy:32.931% D
HSR:3.403% C*
M2 Mutilator
C
Kills:1,308
Deaths:466
KDR:2.807
Accuracy:13.154% C
HSR:15.138% D-
M3 Pounder HEG
C++
Kills:1,050
Deaths:309
KDR:3.398
Accuracy:34.166% D
HSR:3.143% C++
M1 Heavy Cycler
C
Kills:371
Deaths:143
KDR:2.594
Accuracy:13.386% C
HSR:14.555% D
M2 Mutilator
M++
Kills:139
Deaths:43
KDR:3.233
Accuracy:11.496% D-
HSR:32.374% M++
Kills:41,965
Deaths (as MAX Suit):5,535.500
Deaths (to MAX Suits):1,352
KDR:7.58107
Kill Difference:36,429.500
Playtime:493.332 hours
Usage:21%
Score:13.492m
Score/min:456
Accuracy (listed only):20.208%
HSR (listed only):18.009%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:925
V. Kills:61 N/A
Deaths:147
KDR:6.293
Accuracy:22.005% D**
KPH:34.300 C
VKPH:2.300 C--
Coyote Missiles
C
Kills:207
V. Kills:117 175%
Deaths:53
KDR:3.906
Accuracy:39.543% F-
KPH:20.100 C
VKPH:11.400 D
M18 Rotary
C++
Kills:155
V. Kills:91 168%
Deaths:40
KDR:3.875
Accuracy:17.906% F--
KPH:16.900 C++
VKPH:9.900 C+
M18 Locust
B
Kills:143
V. Kills:86 164%
Deaths:25
KDR:5.720
Accuracy:18.105% F--
KPH:23.900 B
VKPH:14.300 C++
Hellfire Rocket Pods
C+
Kills:95
V. Kills:12 N/A
Deaths:6
KDR:15.833
Accuracy:36.166% D*
KPH:75.600 C+
VKPH:9.500 C--
Kills:1,525 (1,223 + 0)
Deaths:271
KDR:5.627
VKDR:1.354
Vehicle Kills:367
Kill Difference:1,254
Playtime:53.687 hours
Usage:2%
Score:0.392m
Score/min:122
Piloting Accuracy:18.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,284
V. Kills:209 N/A
Deaths:72
KDR:17.833
Accuracy:48.108% C+
KPH:77.700 B**
VKPH:12.700 B++
C75 Viper
A+
Kills:734
V. Kills:84 N/A
Deaths:50
KDR:14.680
Accuracy:27.781% D*
KPH:56.100 A+
VKPH:6.400 C-
L100 Python AP
M
Kills:116
V. Kills:41 276%
Deaths:3
KDR:38.667
Accuracy:56.719% C++
KPH:70.600 M
VKPH:25 B**
Kills:2,134 (2,134 + 0)
Deaths:125
KDR:17.072
VKDR:2.672
Vehicle Kills:334
Kill Difference:2,009
Playtime:31.252 hours
Usage:1%
Score:0.407m
Score/min:217
Driving Accuracy:56.719%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.432% D--
KPH:47.200 A++
VKPH:10 C+
P2-120 AP
B**
Kills:628
V. Kills:187 334%
Deaths:41
KDR:15.317
Accuracy:40.945% D
KPH:43.700 B**
VKPH:13 D
E540 Halberd
C+
Kills:115
V. Kills:47 240%
Deaths:6
KDR:19.167
Accuracy:33.774% D--
KPH:24 C+
VKPH:9.800 D
G30 Vulcan
C
Kills:71
V. Kills:24 284%
Deaths:8
KDR:8.875
Accuracy:12.155% F-
KPH:19.500 C
VKPH:6.600 D--
M20 Basilisk
B*
Kills:67
V. Kills:11 N/A
Deaths:7
KDR:9.571
Accuracy:26.051% C
KPH:23.500 B*
VKPH:3.900 D-
MR11 Gatekeeper
D
Kills:54
V. Kills:27 193%
Deaths:11
KDR:4.909
Accuracy:33.231% D-
KPH:16.200 D
VKPH:8.100 D*
Kills:2,193 (1,886 + 307)
Deaths:148
KDR:14.818
VKDR:3.804
Vehicle Kills:563
Kill Difference:2,045
Playtime:55.650 hours
Usage:2%
Score:0.683m
Score/min:204
Driving Accuracy:40.945%
Gunner Accuracy:33.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:53
V. Kills:24 212%
Deaths:12
KDR:4.417
Accuracy:41.667% D
KPH:26.900 D-
VKPH:12.200 D*
Kills:53 (0 + 53)
Deaths:12
KDR:4.417
VKDR:2
Vehicle Kills:24
Kill Difference:41
Playtime:1.971 hours
Usage:0%
Score:0.038m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:41.667%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:484
V. Kills:35 N/A
Deaths:12
KDR:40.333
Accuracy:14.380% D
KPH:48.400 C-
VKPH:3.500 C++
M20 Basilisk
C+
Kills:225
V. Kills:68 326%
Deaths:17
KDR:13.235
Accuracy:38.948% C+
KPH:18.600 C+
VKPH:5.600 D
M12 Kobalt
C++
Kills:168
V. Kills:11 N/A
Deaths:5
KDR:33.600
Accuracy:12.317% D--
KPH:57.300 C
VKPH:3.800 C++
M20 Basilisk
B
Kills:142
V. Kills:39 355%
Deaths:2
KDR:71
Accuracy:42.693% B
KPH:23.300 C++
VKPH:6.400 D
Kills:1,019 (0 + 1,019)
Deaths:36
KDR:28.306
VKDR:4.250
Vehicle Kills:153
Kill Difference:983
Playtime:31.144 hours
Usage:1%
Score:0.267m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:42.693%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 18,06317,7254,7283.749B++1.0318.788%B22.183%C*45.7B**N/A127388.2h15.8B**83.9B++
MRC3 Mercy 17,16716,8464,2953.922B++0.8618.762%B+23.359%B+48AN/A133350.9h15.1B**80.5B++
Bighorn .50M 14,39314,3342,1066.806B++2.0336.744%D--72.297%D*40.8CN/A102351.6h1.9C+5.3D
TSAR-42 5,0114,9895379.291B**4.5136.425%C67.308%C+37.5C+N/A97133.2h2.1B+5.7C**
AS16 NightHawk 4,1174,0641,3872.93A+1.8543.416%B11.983%D62B**N/A20365.5h3.4B**7.7B*
Claymore 3,2633,26311029.664M**24.8829.076%CN/A283.7A**N/A71311.5h1.1B*3.7C**
TS2 Inquisitor 1,8121,7791,2481.425B3.3519.921%D*10.905%D*16.9DN/A45105.1h10.4C++52.3C
M6 Onslaught 1,7191,6863954.268B**0.5119.431%B+23.25%B++61.1A++1.2B**19027.6h14.3A73.7B++
M6 Onslaught 1,4801,4593154.632A0.1519.761%B+24.674%B*61.8A++N/A18323.6h14.3A72.5B++
M3 Pounder HEG 1,5031,3813773.663A1.1232.931%D3.403%C*35.7A++3.2C+16838.7h13.1B++39.6B
T7 Mini-Chaingun 1,3741,3465532.434A++2.3515.637%C11.293%C--51.4B*1.1B++16626.2h12.4B++79.2B+
M2 Mutilator 1,3371,3084662.807B++1.9713.154%C15.138%D-34.1B++N/A9738.4h13.3A101.3B+
NS-44L Blackhand 1,3031,3004492.895A+1.8843.019%C++28.077%D--31.7BN/A8041h3.6B++8.4B+
L100 Python HESH 1,4931,2847217.833B++13.0548.108%C+N/A77.8B**12.7B++21316.5h3B+6.2B+
MG-S1 Jackal 1,2811,2655482.308B**2.4725.415%C+20.791%C++34.2C+N/A10137h10.5C*41.3B
P2-120 HEAT 1,5251,2587516.773A*11.9933.432%D--3.498%C**47.1A++10C+19626.7h5.1B**15.3B+
NS-7 PDW 1,2731,2575312.367A++2.4121.775%D10.819%D*21.6CN/A6358.2h12.9B+59.1C*
M77-B 1,2211,2132085.832A*1.0533.501%D76.34%C++31.7BN/A11838.3h2.3B6.9C++
MG-H1 Watchman 1,2201,2035392.232B+2.5520.452%C--19.535%D-28.6C-N/A8142.1h15.3C++74.7C+
SR-7 1,1871,1831617.348A2.5732.576%D*76.416%C34.1C+N/A7634.7h2.1C*6.6C
MSW-R 1,2061,1805452.165C++2.6121.836%C15.848%D*33.8CN/A13434.9h13.2C60.2C+
SMG-46 Armistice 1,1881,1716771.73B++3.0520.07%D--10.162%D--18.6C--N/A5363.1h14.2C**70.7C+
T9 CARV-S 1,1871,1715352.189B+2.5919.251%D17.336%D--32.3CN/A8236.3h15.1D78.3C
PDW-16 Hailstorm 1,1811,1704802.438A++2.3421.67%C-11.453%D-19.9C-N/A4958.9h13.3B+61.3C**
TMG-50 1,1781,1663992.922A++1.8615.494%D--14.494%D**33.9C+N/A13434.4h10.5B+67.9C+
RAMS .50M 1,1671,1661756.663B**1.8836.499%C79.846%C++37.7B+N/A9230.9h1.8B++5.1B+
T9 CARV 1,1721,1653783.082A1.7016.332%D17.94%D28.6C+N/A12440.8h12.8B+78.2C++
TRAP-M1 1,1701,1634472.602B*2.1823.819%D--22.098%C-29CN/A6540.1h10.4C+43.6C-
SOAS-20 1,1641,1613413.405A+1.3722.104%D*14.47%D--23.4DN/A6349.6h12.4C+56C-
M3 Pounder HEG 1,1711,0503093.398B**1.3834.166%D3.143%C++33.1A+3.8C+15031.7h15.9B+46.6C*
M14 Banshee 9869251476.293C++1.5122.005%D**N/A34.3C2.3C--8427h24.2C++110.1C+
T9A "Butcher" 9269113522.588B+2.1923.469%C21.734%D-43.2C-N/A15721.1h11.9C+50.8C+
NS-357 Underboss 8468315681.463B+3.3228.132%D--11.673%D*42.2C+N/A12319.7h4.3C+15.4C-
C75 Viper 8187345014.68M+9.9027.781%D*N/A56A+6.4C-18013.1h7.7B*27.8B+
P2-120 AP 8156284115.317B**10.5440.945%DN/A43.6B**13D26614.4h4.5B**11B*
Sticky Grenade 6165961596N/A591.2261.38%B**N/A1986.7A*66.7S61850.3h1.4B*2.3B*
The Slasher 5965948,2460.072B+4.7113.895%F12.29%C++1C-N/A3603h2B14.1C
ML-7 7035562851.951A*2.8358.766%C**1.619%D46.7A*12.4C+30611.9h5B*8.5B*
NS Decimator 7065472372.308A2.4765.425%B+N/A61.5A+17.9C*3838.9h3.7B++5.6B*
AMR-66 5495182601.992A2.7934.417%B**6.178%F*39.5B**2.4M**17013.1h4.2A++12.2A
NS-15M2 5004911762.79B+1.9922.524%C17.515%D--39C+N/A16712.6h11.6B+51.4C*
M12 Kobalt 5194841240.333A++35.5514.38%D16.529%C-48.4C-3.5C++16010h19C+132.3C+
Frag Grenade 3803741374N/A369.2251.694%B*N/A623.3B++10C++34030.6h3B*5.8B*
M1 Heavy Cycler 3753711432.594B**2.1913.386%C14.555%D31.7B**N/A15311.7h14.3B**106.7B+
NS-44 Commissioner 3283271372.387A2.3930.765%D12.538%D**30C+N/A11310.9h3.6B11.6C++
C-4 292264564.714A**0.0770.423%SN/A240M*25.5C25771.1h1.7C2.4A
FA1 Barrage 2642641152.296B**2.4823.422%F-8.333%D**25.4C+N/A11510.4h3.7B**15.7C+
M20 Basilisk 2932251713.235M**8.4638.948%C+4%D18.6C+5.6D11412.1h93.2C++239.4C**
NS-61 Emissary 2322251491.51B**3.2713.681%F--12%D17.7CN/A5312.7h11.5C**84.3D
MANA Anti-Personnel Turret 207207543.833N/A0.9516.499%UN/A2070UN/A7679200.1h13.6T*82.2T*
Coyote Missiles 324207533.906C*0.8739.543%F-N/A20.1C11.4D12110.3h39.6C**100.2C
NSX Tomoe 200198682.912B**1.8724.499%D--29.798%D22.5DN/A778.8h17.6D71.8D
T16 Rhino 203194732.658A2.1219.218%C19.072%C--24.3C-1.1B**1198h15.8C82.3C+
Tank Mine 2431901215.833S11.05142.893%SN/A475S132.5A**33950.4h3F-2.1A*
TX1 Repeater 1701691221.385B*3.3919.326%D-19.527%C11.3DN/A6215h11.7B+60.6C++
TORQ-9 170168742.27B++2.5119.725%D--19.048%D27.5CN/A1726.1h14.9C++75.4C
M12 Kobalt 179168533.6B*28.8212.317%D--22.619%B*57.9C3.8C++1992.9h15.6B+126.6C+
M18 Rotary 246155403.875B*0.9017.906%F--N/A16.8C++9.9C+1479.2h83.6B+467C+
T1 Cycler 154153662.318B**2.4617.807%D--14.379%D*18C-N/A2608.5h17.8D100.2D-
M12 Kobalt 1491451145S140.2212.837%F15.862%C--69D1.9D2052.1h15B+116.7C
M18 Locust 229143255.72A++0.9418.105%F--N/A23.8B14.3C++1586h74.3B410.6C*
M20 Basilisk 181142271U66.2242.693%B3.521%D-23.3C++6.4D1436.1h83.9B+196.5B+
NS-11A 144141981.439C++3.3421.542%D20.567%C21.4C--N/A1456.6h13.7C++63.4C+
M2 Mutilator 140139433.233B**1.5511.496%D-32.374%M++66.2M++N/A3172.1h13.4A116.7C*
Auraxium Chainblade 1361295,9300.022C4.766.349%F-10.078%B+0.2DN/A0679.8h2.3C+36.8F-
NSX Daimyo 129129235.609B++0.8338.817%C94.574%C++20.8D--N/A666.2h2.8C7.2C+
L100 Python AP 157116338.667S33.8956.719%C++N/A72.5M+25.6B**5611.6h3.1A+5.5A
E540 Halberd 162115619.167A++14.3933.774%D--1.739%D24C+9.8D1324.8h5.8C++17.1C
Hellfire Rocket Pods 10795615.833B**11.0536.166%D*N/A73.1C+9.2D5701.3h15.8B43.6C**
NS-R3 Swarm 17388422.095M**2.6857.124%D**N/A4.6D--4.5D-5419h29.8C+52.2C--
MAX Punch 76735,5410.013D4.7719.041%FN/A0.2DN/A0456.2h1.8C++9.4C-
G30 Vulcan 957188.875A4.1012.155%F-8.451%M19.7C+6.7D--1453.6h79.8B+656.4D*
TRAC-5 7069591.169B+3.6113.926%D**11.594%D*5D-N/A17413.9h15.4C++110.4C--
T4 AMP 7069252.76A++2.0212.576%F--21.739%B+16.4DN/A694.2h13.8B110.1D*
NS Baron G5 7069621.113C++3.6734.77%D-13.044%C26.5CN/A1182.6h5C+14.5C+
M20 Basilisk 786779.571S4.7926.051%C7.463%B*23.1B++3.8D-932.9h68.6B++263.4B+
Soldier Soaker 6666531.245C++3.5329.734%C-10.606%D73.3B*N/A3570.9h5.3B+17.7C**
Shuriken 6665341.912B+2.8720.495%F-18.462%C+23.2D-N/A862.8h13.1C*64D
TRS-12 Uppercut 6060341.765B+3.0153.307%C5%F-66.7B**N/A4700.9h2.3B+4.3C**
MR11 Gatekeeper 8154114.909C++0.1333.231%D-3.704%A+16.4D8.2D*2663.3h54.3C+163.3C
G20 Vulcan-H 7753124.417C+0.3641.667%D1.887%D26.5D-12D*3212h114.3C274.4C--
TS4 Haymaker 5352242.167B**2.6143.711%C++5.769%F-47.3B*N/A3621.1h4.1B+9.3B+

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H01080.1h
Spawn Beacon11,0860.6h
Nano-Armor Kit109293,75720.8h
Rocklet Rifle01510.2h
Nanite Revive Grenade01860.1h
Medical Applicator5246,9193.1h
Spitfire Auto-Turret23930.3h
Motion Spotter3723,4077.5h
Welding Device01820h
G30 Walker0770h
Skyguard01620h
Shield Recharging Field2640h
Ammunition Package201,3200.8h
Medical Kit692,3971.5h
Anti-Infantry MANA Turret11900.2h
Pelter Rocket Pod02030.3h
Nano-Repair Grenade01780h
Recon Detection Device01080.1h
M60-A Bulldog0700.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.75s
Server spent 3.58s on queries, 2.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.