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Field Marshal Nebelhexe[3EPG] Nebelhexe
TR BR 125

KDR: 4.77

Score: 32.9m

Last Seen: Jun 13th, 2019 5:07 PM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 100 (125 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy Bighorn .50M TSAR-42 Claymore AS16 NightHawk TS2 Inquisitor M6 Onslaught
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,693,403 MLG Score: 2153
Fun Score: N/A
Cheeseburgers Flipped: 3451TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.216%14.934%30225118817,3161.83182.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.311%-0.187C-0.893D---0.28CHEAD + (~4.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.181C++12.20.138C++48.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.995%0.543%308112129212291804.00435509%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.62F-0.969D---1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.30.316C*24.30.542B+86

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.166%1.473%795412093,8035727466.6486509%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.344%-0.663D-0.704D-0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+4.80.613B+9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.452%12.183%207712069853912552.51918385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.643%-1.176D*1.871A++0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.5-0.778D-47.9-0.252C156.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.917%69.671%2077120620,8487618827.3955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.446%-0.516D0.164C++0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.198C++2.50.213C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.074%11.684%207412092,833751253.76729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.247%-0.222C-0.554D0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.333C**3.40.297C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.9m206.5%323 (19.4k)267 (16k)4.7672891,42719,1785.02956125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1213966019.067%27.692%52806:2727

8% Engineer20% Heavy Assault50% Infiltrator21% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMNov 21st, 2018 8:19 PMJun 14th, 2019 1:23 AM (13d) (PST)Jun 13th, 2019 4:30 PM (13d) (PST)Jun 13th, 2019 1:07 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5673202470.7410.1550.2051.5840.0262153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,00219,19714,8054491295215,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2057.3h/85.7d 5,030 25,318 28,256 195.5k 2,850 7,761 3,265 70m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C-
Kills:1,191
Deaths:536
KDR:2.222
Accuracy:20.427% C-
HSR:19.396% D-
MSW-R
C+
Kills:1,180
Deaths:545
KDR:2.165
Accuracy:21.836% C+
HSR:15.848% D--
T9 CARV-S
C--
Kills:1,171
Deaths:535
KDR:2.189
Accuracy:19.251% C--
HSR:17.336% D--
TMG-50
D--
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D--
HSR:14.494% D**
T9 CARV
D
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% D
HSR:17.940% D
T9A "Butcher"
C+
Kills:740
Deaths:277
KDR:2.671
Accuracy:23.888% C+
HSR:20.135% D--
NS-15M2
C+
Kills:409
Deaths:156
KDR:2.622
Accuracy:23.322% C+
HSR:17.359% D--
T16 Rhino
C
Kills:192
Deaths:71
KDR:2.704
Accuracy:19.182% C
HSR:18.750% C--
Kills:7,214
Deaths (as Heavy Assault):2,897
Deaths (to Heavy Assaults):5,517
KDR:2.49016
Kill Difference:4,317
Playtime:415.985 hours
Usage:20%
Score:5.664m
Score/min:227
Accuracy (listed only):19.966%
HSR (listed only):17.657%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C*
Kills:2,457
Deaths:861
KDR:2.854
Accuracy:42.048% C*
HSR:12.332% C--
MG-S1 Jackal
C++
Kills:1,264
Deaths:545
KDR:2.319
Accuracy:25.414% C+
HSR:20.807% C++
NS-7 PDW
D
Kills:1,257
Deaths:530
KDR:2.372
Accuracy:21.773% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
TRAC-5
D*
Kills:69
Deaths:57
KDR:1.211
Accuracy:14.309% D**
HSR:11.594% D*
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:7,898
Deaths (as Light Assault):3,419
Deaths (to Light Assaults):2,812
KDR:2.31003
Kill Difference:4,479
Playtime:16.501 hours
Usage:1%
Score:0.028m
Score/min:28
Accuracy (listed only):29.181%
HSR (listed only):11.616%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C*
Kills:2,457
Deaths:861
KDR:2.854
Accuracy:42.048% C*
HSR:12.332% C--
MG-S1 Jackal
C++
Kills:1,264
Deaths:545
KDR:2.319
Accuracy:25.414% C+
HSR:20.807% C++
NS-7 PDW
D
Kills:1,257
Deaths:530
KDR:2.372
Accuracy:21.773% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TORQ-9
D
Kills:166
Deaths:74
KDR:2.243
Accuracy:19.547% D--
HSR:18.675% D
T1 Cycler
D-
Kills:153
Deaths:66
KDR:2.318
Accuracy:17.807% D-
HSR:14.379% D--
NS-11A
C+
Kills:141
Deaths:98
KDR:1.439
Accuracy:21.558% D
HSR:20.567% C+
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:8,289
Deaths (as Combat Medic):3,600
Deaths (to Combat Medics):1,955
KDR:2.3025
Kill Difference:4,689
Playtime:32.257 hours
Usage:2%
Score:0.410m
Score/min:212
Accuracy (listed only):28.122%
HSR (listed only):13.062%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C*
Kills:2,457
Deaths:861
KDR:2.854
Accuracy:42.048% C*
HSR:12.332% C--
AMR-66
A
Kills:424
Deaths:181
KDR:2.343
Accuracy:34.856% A
HSR:6.132% F**
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
TRAC-5
D*
Kills:69
Deaths:57
KDR:1.211
Accuracy:14.309% D**
HSR:11.594% D*
TRS-12 Uppercut
C
Kills:60
Deaths:34
KDR:1.765
Accuracy:53.307% C
HSR:5% F-
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:3,395
Deaths (as Engineer):1,334
Deaths (to Engineers):2,643
KDR:2.54498
Kill Difference:2,061
Playtime:171.733 hours
Usage:8%
Score:4.152m
Score/min:403
Accuracy (listed only):35.203%
HSR (listed only):8.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
D--
Kills:11,274
Deaths:1,586
KDR:7.108
Accuracy:36.017% D*
HSR:72.991% D--
TSAR-42
C+
Kills:4,720
Deaths:504
KDR:9.365
Accuracy:36.040% C
HSR:66.864% C+
TS2 Inquisitor
D*
Kills:1,779
Deaths:1,248
KDR:1.425
Accuracy:19.921% D*
HSR:10.905% D*
MG-S1 Jackal
C++
Kills:1,264
Deaths:545
KDR:2.319
Accuracy:25.414% C+
HSR:20.807% C++
NS-7 PDW
D
Kills:1,257
Deaths:530
KDR:2.372
Accuracy:21.773% D
HSR:10.819% D*
M77-B
C++
Kills:1,213
Deaths:208
KDR:5.832
Accuracy:33.501% C--
HSR:76.340% C++
SR-7
C
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:32.576% D*
HSR:76.416% C
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D
RAMS .50M
C++
Kills:1,166
Deaths:175
KDR:6.663
Accuracy:36.499% C
HSR:79.846% C++
TRAP-M1
C
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D--
HSR:22.098% C
SOAS-20
D--
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% D*
HSR:14.470% D--
NS-357 Underboss
D*
Kills:692
Deaths:466
KDR:1.485
Accuracy:27.069% D*
HSR:11.416% D*
NS-61 Emissary
D
Kills:223
Deaths:148
KDR:1.507
Accuracy:13.832% F--
HSR:12.108% D
TX1 Repeater
C
Kills:169
Deaths:122
KDR:1.385
Accuracy:19.326% D-
HSR:19.527% C
NSX Tomoe
D--
Kills:129
Deaths:44
KDR:2.932
Accuracy:23.671% D*
HSR:27.132% D--
NSX Daimyo
C*
Kills:129
Deaths:23
KDR:5.609
Accuracy:38.817% C
HSR:94.574% C*
T4 AMP
B+
Kills:69
Deaths:24
KDR:2.875
Accuracy:12.558% F--
HSR:21.739% B+
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
Kills:29,997
Deaths (as Infiltrator):7,763
Deaths (to Infiltrators):2,446
KDR:3.8641
Kill Difference:22,234
Playtime:1,030.779 hours
Usage:50%
Score:11.558m
Score/min:187
Accuracy (listed only):25.535%
HSR (listed only):35.691%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:15,050
Deaths:4,053
KDR:3.713
Accuracy:18.645% B+
HSR:21.847% C**
MRC3 Mercy
B+
Kills:14,197
Deaths:3,624
KDR:3.918
Accuracy:18.639% B+
HSR:22.899% B+
M6 Onslaught
B++
Kills:1,440
Deaths:331
KDR:4.350
Accuracy:19.271% B+
HSR:22.847% B++
M6 Onslaught
B*
Kills:1,189
Deaths:255
KDR:4.663
Accuracy:19.563% B+
HSR:24.138% B*
M2 Mutilator
C
Kills:1,161
Deaths:424
KDR:2.738
Accuracy:13.354% C
HSR:13.781% D*
M3 Pounder HEG
C
Kills:1,138
Deaths:331
KDR:3.438
Accuracy:32.541% D
HSR:2.724% C
M3 Pounder HEG
C+
Kills:901
Deaths:263
KDR:3.426
Accuracy:33.713% D
HSR:2.997% C+
M1 Heavy Cycler
C+
Kills:371
Deaths:143
KDR:2.594
Accuracy:13.386% C+
HSR:14.555% D
Kills:35,447
Deaths (as MAX Suit):4,712
Deaths (to MAX Suits):1,184
KDR:7.52271
Kill Difference:30,735
Playtime:432.254 hours
Usage:21%
Score:11.093m
Score/min:428
Accuracy (listed only):21.139%
HSR (listed only):15.724%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:921
V. Kills:61 N/A
Deaths:147
KDR:6.265
Accuracy:21.995% D**
KPH:34.300 C
VKPH:2.300 C--
Coyote Missiles
D
Kills:207
V. Kills:117 175%
Deaths:53
KDR:3.906
Accuracy:39.552% F--
KPH:20.100 D
VKPH:11.400 D-
M18 Rotary
B
Kills:155
V. Kills:91 168%
Deaths:40
KDR:3.875
Accuracy:17.940% F--
KPH:17.100 B
VKPH:10 C+
M18 Locust
B
Kills:143
V. Kills:86 164%
Deaths:25
KDR:5.720
Accuracy:18.105% F--
KPH:23.900 B
VKPH:14.300 C++
Hellfire Rocket Pods
C+
Kills:95
V. Kills:12 N/A
Deaths:6
KDR:15.833
Accuracy:36.145% D**
KPH:75.600 C+
VKPH:9.500 C-
Kills:1,521 (1,219 + 0)
Deaths:271
KDR:5.613
VKDR:1.354
Vehicle Kills:367
Kill Difference:1,250
Playtime:53.472 hours
Usage:3%
Score:0.385m
Score/min:120
Piloting Accuracy:18.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,200
V. Kills:195 N/A
Deaths:69
KDR:17.391
Accuracy:47.831% C+
KPH:76.700 B**
VKPH:12.500 A
C75 Viper
A+
Kills:734
V. Kills:84 N/A
Deaths:50
KDR:14.680
Accuracy:27.781% D*
KPH:56.100 A+
VKPH:6.400 C
Kills:1,934 (1,934 + 0)
Deaths:119
KDR:16.252
VKDR:2.345
Vehicle Kills:279
Kill Difference:1,815
Playtime:28.733 hours
Usage:1%
Score:0.334m
Score/min:194
Driving Accuracy:27.781%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.432% D-
KPH:47.200 A++
VKPH:10 C+
P2-120 AP
B**
Kills:611
V. Kills:184 330%
Deaths:40
KDR:15.275
Accuracy:40.460% D
KPH:44 B**
VKPH:13.300 D
E540 Halberd
C+
Kills:73
V. Kills:31 228%
Deaths:5
KDR:14.600
Accuracy:36.357% D
KPH:24.200 C+
VKPH:10.300 D
G30 Vulcan
C
Kills:68
V. Kills:24 272%
Deaths:8
KDR:8.500
Accuracy:12.118% F-
KPH:19.100 C
VKPH:6.700 D-
M20 Basilisk
C**
Kills:54
V. Kills:11 450%
Deaths:7
KDR:7.714
Accuracy:26.410% C
KPH:19.700 C**
VKPH:4 C-
Kills:2,064 (1,869 + 195)
Deaths:135
KDR:15.289
VKDR:3.830
Vehicle Kills:517
Kill Difference:1,929
Playtime:49.890 hours
Usage:2%
Score:0.588m
Score/min:196
Driving Accuracy:40.460%
Gunner Accuracy:26.410%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:357
V. Kills:25 N/A
Deaths:11
KDR:32.455
Accuracy:14.012% D
KPH:45.900 C--
VKPH:3.200 C+
M20 Basilisk
C++
Kills:187
V. Kills:62 297%
Deaths:15
KDR:12.467
Accuracy:39.281% C++
KPH:18.200 C
VKPH:6 C--
M12 Kobalt
C*
Kills:142
V. Kills:10 N/A
Deaths:5
KDR:28.400
Accuracy:12.287% D--
KPH:57.400 C
VKPH:4 C*
M20 Basilisk
B
Kills:104
V. Kills:27 371%
Deaths:2
KDR:52
Accuracy:41.841% B
KPH:20.900 C+
VKPH:5.400 D-
Kills:790 (0 + 790)
Deaths:33
KDR:23.939
VKDR:3.758
Vehicle Kills:124
Kill Difference:757
Playtime:25.524 hours
Usage:1%
Score:0.207m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:41.841%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 15,34315,0504,0533.713B++1.0518.645%B+21.847%C**44.3AN/A119340.1h16B**85.7B++
MRC3 Mercy 14,45114,1973,6243.917B*0.8518.639%B+22.899%B+46.8A+N/A125303.2h15.3B**81.9B++
Bighorn .50M 11,32311,2741,5867.108B++2.3436.017%D*72.991%D--38.9C--N/A95289.6h1.9C+5.3D
TSAR-42 4,7394,7205049.365A4.6036.04%C66.864%C+36.8C+N/A94128.1h2.1B+5.8C**
Claymore 3,0253,0259830.867M**26.1029.765%CN/A290.9MN/A72810.4h1.1B*3.6B
AS16 NightHawk 2,4812,4578612.854A+1.9142.048%C*12.332%C--58.5B**N/A19342h3.4B++8.1B++
TS2 Inquisitor 1,8121,7791,2481.425C**3.3419.921%D*10.905%D*17.1D-N/A45104.3h10.4C++52.3C-
M6 Onslaught 1,4671,4403314.35B**0.4219.271%B+22.847%B++59.8A++1.1A18624.1h13.7A70.9B*
MG-S1 Jackal 1,2801,2645452.319B**2.4525.414%C+20.807%C++34.3C++N/A10036.9h10.5C**41.4B+
P2-120 HEAT 1,5251,2587516.773A+12.0133.432%D-3.498%C*47.1A++10C+19526.7h5.1B**15.3B+
NS-7 PDW 1,2731,2575302.372A++2.4021.773%D10.819%D*22CN/A6357.2h12.9B+59C*
M77-B 1,2211,2132085.832M1.0633.501%C--76.34%C++31.7B+N/A11738.3h2.3B6.9C++
L100 Python HESH 1,3951,2006917.391B+12.6247.831%C+N/A76.9B**12.5A20815.6h3B+6.3B+
MG-H1 Watchman 1,2081,1915362.222B+2.5520.427%C-19.396%D-28.4C-N/A7741.9h15.3C++74.9C++
M6 Onslaught 1,2041,1892554.663A0.1019.563%B+24.138%B*58.3A++N/A16920.4h14A71.4B*
SR-7 1,1871,1831617.348B*2.5832.576%D*76.416%C34.1C+N/A7634.7h2.1C*6.6C
MSW-R 1,2061,1805452.165C++2.6021.836%C+15.848%D--33.9C+N/A12534.8h13.2C60.2C+
T9 CARV-S 1,1871,1715352.189B+2.5819.251%C--17.336%D--32.3CN/A8236.3h15.1D78.3C
SMG-46 Armistice 1,1881,1716771.73B++3.0420.07%D--10.162%D--18.6C--N/A5263.1h14.2C*70.7C+
PDW-16 Hailstorm 1,1811,1704802.438A+2.3321.67%C-11.453%D19.9CN/A4958.9h13.3B+61.3C**
RAMS .50M 1,1671,1661756.663B**1.9036.499%C79.846%C++37.7B++N/A9030.9h1.8B*5.1B+
TMG-50 1,1781,1663992.922A+1.8515.494%D--14.494%D**33.9C+N/A13134.4h10.5B+67.9C+
T9 CARV 1,1721,1653783.082B**1.6916.332%D17.94%D28.6C++N/A11640.8h12.8B+78.2C++
TRAP-M1 1,1701,1634472.602B*2.1723.819%D--22.098%C29CN/A6440.1h10.4C43.6C--
M2 Mutilator 1,1851,1614242.738B++2.0313.354%C13.781%D*31.9B+N/A9036.4h13.4B**100.6B+
SOAS-20 1,1641,1613413.405A+1.3622.104%D*14.47%D--23.4DN/A6249.6h12.4C+56C-
M3 Pounder HEG 1,2431,1383313.438A1.3332.541%D2.724%C31.7A++2.9C15735.9h13.8B+42.4C*
M14 Banshee 9829211476.265C++1.5021.995%D**N/A34.4C2.3C--8326.8h24.3C++110.3C+
M3 Pounder HEG 1,0139012633.426B**1.3433.713%D2.997%C+31.3A+3.9C+14628.8h15.9B+47.2C++
T7 Mini-Chaingun 8488323712.243A+2.5215.506%C10.337%D45.2B++N/A15718.4h12.9B+83.1B
T9A "Butcher" 7507402772.671B+2.1023.888%C+20.135%D--43.5C-N/A15517h11.9C50C+
C75 Viper 8187345014.68A*9.9127.781%D*N/A56A+6.4C17613.1h7.7B*27.8B+
NS-357 Underboss 7026924661.485B+3.2827.069%D*11.416%D*39.3C+N/A11717.6h4.3C+15.9C--
P2-120 AP 7956114015.275B**10.5140.46%DN/A44B**13.2D24813.9h4.4A10.9B*
ML-7 7035562851.951A*2.8258.766%C**1.619%D46.7A*12.4C++30011.9h5B*8.5B*
Sticky Grenade 4764681468N/A463.2362.072%B**N/A1560A26.7A+52660.3h1.5B*2.5B++
NS Decimator 5944551982.298A+2.4765.899%B++N/A63.2A++19.3B+3907.2h3.5B*5.3B**
AMR-66 4494241812.343A++2.4234.856%A6.132%F**39.3A2.3S16910.8h4.3A++12.2A
NS-15M2 4164091562.622B+2.1523.322%C+17.359%D--37.2C+N/A15111h11.4B+49.1B
M1 Heavy Cycler 3753711432.594B**2.1713.386%C+14.555%D31.7B**N/A14311.7h14.3B**106.7B+
Frag Grenade 3743691369N/A364.2352.067%B**N/A615B+8.3C+31570.6h3B*5.7B*
M12 Kobalt 3823571132.455A27.6914.012%D17.087%C45.8C--3.2C+1457.8h20.2C144.4C+
The Slasher 3283265,8210.056C++4.719.709%F-11.043%C+0.8CN/A2432.6h1.8B++18.9C
FA1 Barrage 2642641152.296A2.4723.422%F-8.333%D**25.4C+N/A10910.4h3.7B**15.7C
C-4 264237564.232A*0.5460.787%SN/A263.3S30C++26270.9h1.6C+2.7A
NS-61 Emissary 2302231481.507B**3.2613.832%F--12.108%D17.7C-N/A5012.6h11.5B+83.3D-
Coyote Missiles 324207533.906C*0.8639.552%F--N/A20.1D11.4D-12110.3h39.6C*100C
MANA Anti-Personnel Turret 206206533.887N/A0.8816.459%UN/A2060UN/A7272100.1h13.5T*82.2T*
T16 Rhino 201192712.704A+2.0619.182%C18.75%C--25.3C1.2A++1187.6h15.8D82.5C+
M20 Basilisk 2491871512.467M**7.7039.281%C++4.813%C-18.2C6C--10810.3h96.7C+246.1C*
Tank Mine 2231731214.417S9.65125.686%SN/A432.5S125A*30540.4h2.9F2.3A*
TX1 Repeater 1701691221.385B*3.3819.326%D-19.527%C11.3D-N/A5715h11.7B+60.6C++
TORQ-9 168166742.243B++2.5219.547%D--18.675%D28.6CN/A1625.8h14.6C*74.7C
M18 Rotary 246155403.875B**0.8917.94%F--N/A17B10C+1489.1h83.5B++465.2C++
T1 Cycler 154153662.318B**2.4517.807%D-14.379%D--18C-N/A2298.5h17.8D-100.2D-
M18 Locust 229143255.72A++0.9518.105%F--N/A23.8B14.3C++1576h74.3B+410.6C*
M12 Kobalt 152142528.4B*23.6312.287%D--24.648%A56.8C4C*2032.5h15.6B+127.1C+
NS-11A 144141981.439C++3.3321.558%D20.567%C+21.4C-N/A1386.6h13.6C++63.3C+
NSX Tomoe 129129442.932B++1.8423.671%D*27.132%D--18.7D-N/A716.9h18.9D--79.9D--
NSX Daimyo 129129235.609B++0.8438.817%C94.574%C*20.8D--N/A646.2h2.8C7.2C+
Auraxium Chainblade 1361295,9300.022C4.756.349%F-10.078%B+0.2C-N/A0679.7h2.3C+36.8F--
M12 Kobalt 1111091109M++104.2312.299%F18.349%C++68.1D1.3D2111.6h14.3B+116.2C-
M20 Basilisk 131104252U47.2341.841%B3.846%D20.8C+5.4D-1405h89.5C**213.9B+
Hellfire Rocket Pods 10795615.833B**11.0736.145%D**N/A73.1C+9.2C--5191.3h15.7B+43.4C**
NS-R3 Swarm 17388422.095M**2.6757.124%D**N/A4.6D4.5D5419h29.8C+52.2C-
E540 Halberd 10473514.6B**9.8336.357%D2.74%C24.3C+10.3D1363h6.4C17.7C-
T4 AMP 7069242.875A*1.8912.558%F--21.739%B+16.8DN/A694.1h13.8B109.6D**
NS Baron G5 7069621.113C+3.6534.77%D-13.044%C27.6CN/A1122.5h5C+14.5C+
TRAC-5 7069571.211B+3.5614.309%D**11.594%D*5D--N/A15413.8h15.4C++107.5D
G30 Vulcan 926888.5B*3.7312.118%F-7.353%A++18.9C6.7D-1423.6h81.1B+669.3D**
Shuriken 6665341.912B+2.8620.495%F-18.462%C+23.2D-N/A812.8h13.1C+64D-
MAX Punch 64614,7170.013D4.7519.478%FN/A0.2DN/A0399.9h1.8C++9.4C--
TRS-12 Uppercut 6060341.765B+3.0053.307%C5%F-66.7AN/A4410.9h2.3B+4.3C**
M20 Basilisk 655477.714M*2.9526.41%C7.407%B*20C**4.1C-852.7h81.8C*309.7C++
TS4 Haymaker 5352242.167B**2.6043.711%C++5.769%F-47.3B*N/A3521.1h4.1B+9.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon19000.6h
Nano-Armor Kit97280,39320.2h
M12 Kobalt-H01080.1h
Motion Spotter3320,9806.9h
Rocklet Rifle01510.2h
Nanite Revive Grenade01820.1h
Medical Applicator5246,7553.1h
Spitfire Auto-Turret23560.3h
Welding Device01820h
G30 Walker0770h
Skyguard01620h
Shield Recharging Field2640h
Ammunition Package171,1990.8h
Medical Kit511,8611.2h
Anti-Infantry MANA Turret11860.2h
Nano-Repair Grenade01780h
Pelter Rocket Pod02030.3h
Recon Detection Device01070.1h
M60-A Bulldog0700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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