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Field Marshal Nebelhexe[3EPG] Nebelhexe
TR BR 95

KDR: 4.67

Score: 16.5m

Last Seen: Oct 14th, 2018 6:40 AM
- OFFLINE - 28.8 hour(s)

Battle Rank 100 (95 total) - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1487
Level Progress (to 101): 82%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS MRC3 Mercy TSAR-42 Bighorn .50M MRC3 Mercy Claymore TS2 Inquisitor P2-120 HEAT NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,196,756 MLG Score: 1756
Fun Score: N/A
Cheeseburgers Flipped: 1476TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.373%13.801%2671499911,0572.15622.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.027%-0.321C-1.048D*0.605B+HEAD + (~4.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.114C+12.90.098C+53.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.348%0.391%356110127671601414.76398540%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.693F--1.126D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.60.271C*24.90.527B+91.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.431%1.594%1038410093,4513886668.87147517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.001%-0.721D--0.689D0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.615B+50.603B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
11.639%7.576%121101266231870.28571475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.274F--0.858B*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
655.6-4.591T*76.3-0.963D--579.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.443%68.486%127100614,0864135234.0242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.242%-0.708D-0.071C+0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.079C+2.70.133C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.645%8.627%121101225540800.623472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.39D**-1.169D*-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.107C+3.60.257C*11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1487
16.5m179.6%265 (15.9k)208 (12.5k)4.6673848,11610,3094.9822595 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1013448118.891%27.691%52307:4219

10% Engineer17% Heavy Assault58% Infiltrator14% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMJun 17th, 2018 2:33 PMOct 14th, 2018 8:55 AM (1d) (PST)Oct 14th, 2018 9:39 AM (1d) (PST)Oct 14th, 2018 2:40 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4801932870.6070.1300.1681.1370.0261756

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,78111,56017,2213681068212,481

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1320.7h/55d 3,246 13,324 15,276 90.1k 1,324 5,260 2,051 38m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
C-
Kills:1,171
Deaths:535
KDR:2.189
Accuracy:19.251% C-
HSR:17.336% D--
TMG-50
D--
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D--
HSR:14.494% D**
T9 CARV
C--
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% C--
HSR:17.940% D
MSW-R
C
Kills:637
Deaths:305
KDR:2.089
Accuracy:20.327% C
HSR:16.955% D-
MG-H1 Watchman
D
Kills:276
Deaths:166
KDR:1.663
Accuracy:18.444% D
HSR:21.015% D
T16 Rhino
C-
Kills:99
Deaths:40
KDR:2.475
Accuracy:17.930% C--
HSR:19.192% C-
Kills:4,514
Deaths (as Heavy Assault):1,823
Deaths (to Heavy Assaults):2,873
KDR:2.47614
Kill Difference:2,691
Playtime:227.993 hours
Usage:17%
Score:2.655m
Score/min:194
Accuracy (listed only):17.963%
HSR (listed only):17.822%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:1,217
Deaths:512
KDR:2.377
Accuracy:21.849% C--
HSR:10.600% D*
PDW-16 Hailstorm
C
Kills:1,152
Deaths:469
KDR:2.456
Accuracy:21.656% C
HSR:11.111% D-
SMG-46 Armistice
D--
Kills:1,012
Deaths:573
KDR:1.766
Accuracy:20.384% D--
HSR:9.684% D*
FA1 Barrage
D**
Kills:255
Deaths:111
KDR:2.297
Accuracy:24.645% F
HSR:8.627% D**
TRAC-5
D-
Kills:66
Deaths:51
KDR:1.294
Accuracy:17.029% D-
HSR:10.606% D**
Kills:3,702
Deaths (as Light Assault):1,716
Deaths (to Light Assaults):1,731
KDR:2.15734
Kill Difference:1,986
Playtime:10.134 hours
Usage:1%
Score:0.014m
Score/min:23
Accuracy (listed only):21.112%
HSR (listed only):10.126%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
D**
Kills:255
Deaths:111
KDR:2.297
Accuracy:24.645% F
HSR:8.627% D**
TRAC-5
D-
Kills:66
Deaths:51
KDR:1.294
Accuracy:17.029% D-
HSR:10.606% D**
Kills:321
Deaths (as Engineer):162
Deaths (to Engineers):1,564
KDR:1.98148
Kill Difference:159
Playtime:128.661 hours
Usage:10%
Score:1.867m
Score/min:242
Accuracy (listed only):20.837%
HSR (listed only):9.617%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:4,720
Deaths:504
KDR:9.365
Accuracy:36.040% C
HSR:66.864% C+
Bighorn .50M
D-
Kills:4,561
Deaths:534
KDR:8.541
Accuracy:34.545% D**
HSR:74.501% D-
TS2 Inquisitor
D*
Kills:1,614
Deaths:1,141
KDR:1.415
Accuracy:19.795% D*
HSR:10.843% D*
NS-7 PDW
C--
Kills:1,217
Deaths:512
KDR:2.377
Accuracy:21.849% C--
HSR:10.600% D*
M77-B
C++
Kills:1,213
Deaths:208
KDR:5.832
Accuracy:33.501% C--
HSR:76.340% C++
SR-7
C
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:32.576% D--
HSR:76.416% C
RAMS .50M
C++
Kills:1,166
Deaths:175
KDR:6.663
Accuracy:36.499% C
HSR:79.846% C++
TRAP-M1
C
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D--
HSR:22.098% C
SOAS-20
D--
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% D*
HSR:14.470% D--
PDW-16 Hailstorm
C
Kills:1,152
Deaths:469
KDR:2.456
Accuracy:21.656% C
HSR:11.111% D-
SMG-46 Armistice
D--
Kills:1,012
Deaths:573
KDR:1.766
Accuracy:20.384% D--
HSR:9.684% D*
TX1 Repeater
C
Kills:169
Deaths:121
KDR:1.397
Accuracy:19.402% D-
HSR:19.527% C
NSX Daimyo
C+
Kills:80
Deaths:17
KDR:4.706
Accuracy:36.602% D
HSR:93.750% C+
Kills:20,411
Deaths (as Infiltrator):5,203
Deaths (to Infiltrators):1,450
KDR:3.92293
Kill Difference:15,208
Playtime:770.881 hours
Usage:58%
Score:8.112m
Score/min:175
Accuracy (listed only):27.598%
HSR (listed only):43.542%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:1,217
Deaths:512
KDR:2.377
Accuracy:21.849% C--
HSR:10.600% D*
PDW-16 Hailstorm
C
Kills:1,152
Deaths:469
KDR:2.456
Accuracy:21.656% C
HSR:11.111% D-
SMG-46 Armistice
D--
Kills:1,012
Deaths:573
KDR:1.766
Accuracy:20.384% D--
HSR:9.684% D*
FA1 Barrage
D**
Kills:255
Deaths:111
KDR:2.297
Accuracy:24.645% F
HSR:8.627% D**
T1 Cycler
D
Kills:152
Deaths:66
KDR:2.303
Accuracy:17.975% D
HSR:14.474% D--
Kills:3,788
Deaths (as Combat Medic):1,731
Deaths (to Combat Medics):1,006
KDR:2.18833
Kill Difference:2,057
Playtime:15.969 hours
Usage:1%
Score:0.184m
Score/min:192
Accuracy (listed only):21.302%
HSR (listed only):10.899%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B
Kills:5,236
Deaths:1,627
KDR:3.218
Accuracy:17.838% B
HSR:18.010% C-
MRC3 Mercy
B++
Kills:4,314
Deaths:1,274
KDR:3.386
Accuracy:18.990% B++
HSR:18.776% C
M2 Mutilator
C
Kills:1,161
Deaths:424
KDR:2.738
Accuracy:13.354% C
HSR:13.781% D*
M3 Pounder HEG
D--
Kills:730
Deaths:216
KDR:3.380
Accuracy:29.600% D--
HSR:1.644% D--
M3 Pounder HEG
C
Kills:500
Deaths:148
KDR:3.378
Accuracy:30.146% D--
HSR:2.800% C
M1 Heavy Cycler
C+
Kills:371
Deaths:143
KDR:2.594
Accuracy:13.386% C+
HSR:14.555% D
Kills:12,312
Deaths (as MAX Suit):1,916
Deaths (to MAX Suits):628
KDR:6.42589
Kill Difference:10,396
Playtime:184.852 hours
Usage:14%
Score:3.653m
Score/min:329
Accuracy (listed only):20.552%
HSR (listed only):11.594%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:767
V. Kills:51 N/A
Deaths:120
KDR:6.392
Accuracy:21.348% D**
KPH:34.800 C
VKPH:2.300 D
Coyote Missiles
C
Kills:177
V. Kills:100 175%
Deaths:51
KDR:3.471
Accuracy:39.102% F-
KPH:17.600 C
VKPH:10 D-
M18 Locust
B+
Kills:143
V. Kills:86 164%
Deaths:25
KDR:5.720
Accuracy:18.105% F-
KPH:23.900 B+
VKPH:14.300 C++
M18 Rotary
B
Kills:124
V. Kills:69 177%
Deaths:30
KDR:4.133
Accuracy:17.967% F--
KPH:17.200 B
VKPH:9.600 C+
Hellfire Rocket Pods
C
Kills:54
V. Kills:5 N/A
Deaths:5
KDR:10.800
Accuracy:38.617% D--
KPH:57.500 C
VKPH:5.300 D--
Kills:1,265 (1,034 + 0)
Deaths:231
KDR:5.476
VKDR:1.346
Vehicle Kills:311
Kill Difference:1,034
Playtime:46.204 hours
Usage:3%
Score:0.305m
Score/min:110
Piloting Accuracy:17.967%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:901
V. Kills:152 N/A
Deaths:55
KDR:16.382
Accuracy:46.064% C+
KPH:76.900 B**
VKPH:13 A
C75 Viper
A+
Kills:726
V. Kills:81 N/A
Deaths:49
KDR:14.816
Accuracy:27.735% D*
KPH:56.200 A+
VKPH:6.300 C
Kills:1,627 (1,627 + 0)
Deaths:104
KDR:15.644
VKDR:2.240
Vehicle Kills:233
Kill Difference:1,523
Playtime:24.637 hours
Usage:2%
Score:0.272m
Score/min:184
Driving Accuracy:27.735%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.432% D-
KPH:47.200 A++
VKPH:10 C+
P2-120 AP
A+
Kills:566
V. Kills:166 339%
Deaths:36
KDR:15.722
Accuracy:40.372% C--
KPH:46.300 A+
VKPH:13.600 D
G30 Vulcan
C+
Kills:66
V. Kills:24 264%
Deaths:8
KDR:8.250
Accuracy:11.639% F-
KPH:19.600 C+
VKPH:7.100 D--
Kills:1,890 (1,824 + 66)
Deaths:119
KDR:15.882
VKDR:3.840
Vehicle Kills:457
Kill Difference:1,771
Playtime:42.257 hours
Usage:3%
Score:0.493m
Score/min:194
Driving Accuracy:40.372%
Gunner Accuracy:11.639%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 5,3395,2361,6273.218B+1.4517.838%B18.01%C-37B++N/A87141.5h16.4B*92B+
TSAR-42 4,7394,7205049.365A4.7036.04%C66.864%C+36.9C+N/A92128h2.1B+5.8C**
Bighorn .50M 4,5744,5615348.541B**3.8734.545%D**74.501%D-34.6DN/A78132h1.9C+5.5D-
MRC3 Mercy 4,4134,3141,2743.386B++1.2818.99%B++18.776%C39.8B**N/A93108.3h16B*84.3B++
Claymore 2,7212,7218930.573M**25.9130.649%CN/A302.3MN/A7369h1.1B*3.5B
TS2 Inquisitor 1,6431,6141,1411.415C**3.2519.795%D*10.843%D*16.1DN/A41100.2h10.6C++53.5C
P2-120 HEAT 1,5251,2587516.773A++12.1133.432%D-3.498%C*47.1A++10C+18626.7h5.1B**15.3B+
NS-7 PDW 1,2311,2175122.377A++2.2921.849%C--10.6%D*22.3C+N/A6254.5h12.8B+58.7C**
M77-B 1,2211,2132085.832A**1.1633.501%C--76.34%C++31.7B+N/A11538.3h2.3B6.9C++
SR-7 1,1871,1831617.348B**2.6832.576%D--76.416%C34.1C+N/A7534.7h2.1C**6.6C+
T9 CARV-S 1,1871,1715352.189B+2.4819.251%C-17.336%D--32.3CN/A8036.3h15.1D78.3C
TMG-50 1,1781,1663992.922A++1.7515.494%D--14.494%D**33.9C++N/A12434.4h10.5B+67.9C+
RAMS .50M 1,1671,1661756.663B**2.0036.499%C79.846%C++37.7B++N/A8730.9h1.8B*5.1B+
T9 CARV 1,1721,1653783.082A+1.5916.332%C--17.94%D28.8C++N/A9540.5h12.8B+78.2C*
TRAP-M1 1,1701,1634472.602B*2.0723.819%D--22.098%C29CN/A6440.1h10.4C43.6C-
M2 Mutilator 1,1851,1614242.738B++1.9313.354%C13.781%D*32B+N/A8436.3h13.4B**100.6B+
SOAS-20 1,1641,1613413.405A+1.2622.104%D*14.47%D--23.4DN/A6149.6h12.4C+56C-
PDW-16 Hailstorm 1,1631,1524692.456A+2.2121.656%C11.111%D-19.9CN/A4758h13.3B+61.3C**
SMG-46 Armistice 1,0281,0125731.766B++2.9020.384%D--9.684%D*17.9DN/A4756.6h14.2C**69.9C+
L100 Python HESH 1,0539015516.382B+11.7146.064%C+N/A77B**13A20311.7h2.9B+6.3B+
M14 Banshee 8187671206.392C*1.7221.348%D**N/A34.9C2.3D8022h24.9C++116.6C+
M3 Pounder HEG 8077302163.38A1.2929.6%D--1.644%D--26.3B**2.8C10227.8h13.4B+45.2C++
C75 Viper 8077264914.816A*10.1527.735%D*N/A56.3A+6.3C16712.9h7.7B*27.8B+
MSW-R 6526373052.089C++2.5820.327%C16.955%D-30.3CN/A10621h14C--68.6C+
P2-120 AP 7325663615.722A+11.0540.372%C--N/A46.4A+13.6D22612.2h4.4A10.9B**
ML-7 6665292651.996A*2.6758.556%C**1.701%D46.8A++12.1C+27611.3h4.9B*8.4B*
M3 Pounder HEG 5605001483.378B**1.2930.146%D--2.8%C24.2B+2.9D8820.7h16.4B54.5C+
M1 Heavy Cycler 3753711432.594B**2.0713.386%C+14.555%D31.7B**N/A11611.7h14.3B**106.7B+
Frag Grenade 3643601360N/A355.3351.845%B*N/A600B+6.7C24790.6h3B++5.7B*
Sticky Grenade 3343301330N/A325.3361.351%B**N/A1650A+20B*41890.2h1.7B+2.7B++
MG-H1 Watchman 2772761661.663C*3.0018.444%D21.015%D19DN/A5714.5h15.7C+84.9C+
FA1 Barrage 2552551112.297B**2.3724.645%F8.627%D**26.8C+N/A929.5h3.6B**14.6C+
Coyote Missiles 277177513.471C++1.2039.102%F-N/A17.7C10D-10710h43.2C+110.4D
C-4 191170563.036A1.6336.601%A*N/A188.9M23.3C15560.9h1.3B+3.6C*
TX1 Repeater 1701691211.397B*3.2719.402%D-19.527%C11.3DN/A4514.9h11.7B+60.2C+
T1 Cycler 153152662.303B**2.3617.975%D14.474%D--18.3CN/A1458.3h17.8D-99.2D
M18 Locust 229143255.72A*1.0518.105%F-N/A23.8B+14.3C++1566h74.3C*410.6C*
Auraxium Chainblade 1361295,7580.022C4.656.481%F-10.078%B+0.2C-N/A0660.1h2.3C+36F-
M18 Rotary 193124304.133A0.5317.967%F--N/A17.2B9.6C+1477.2h86.1B++479C++
Tank Mine 1431111110.091M**5.4278.386%M*N/A370S106.7A+20080.3h2.5D-3.1A++
T16 Rhino 10799402.475A2.1917.93%C--19.192%C-21.5C--1.7M**1094.6h18.1D*100.7D
NSX Daimyo 8080174.706B+0.0436.602%D93.75%C+17D*N/A464.7h2.6C++7.1C+
NS-R3 Swarm 15174401.85M**2.8255.832%F-N/A4.2D-4.4D5117.6h31C+55.5C-
G30 Vulcan 906688.25B**3.5811.639%F-7.576%A*19.4C+7.1D--1443.4h76.3B+655.6D*
M12 Kobalt 6766166A+61.3311.582%F12.121%D*60DN/A1441.1h14.2B+123C-
TRAC-5 6766511.294B++3.3717.029%D-10.606%D**5.4D-N/A9512.3h14.1B+83C+
Hellfire Rocket Pods 5954510.8B+6.1338.617%D--N/A60C5.6D--2620.9h16.6B++43.1B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2416,2065.4h
Nano-Armor Kit57115,7569.6h
Spawn Beacon13540.3h
Rocklet Rifle01060.1h
Nanite Revive Grenade0920h
Medical Applicator3336,9782.3h
Welding Device01820h
Spitfire Auto-Turret21870.2h
G30 Walker0770h
Medical Kit31910.2h
M60-A Bulldog0700.3h
Pelter Rocket Pod01860.2h
Shield Recharging Field2640h
Ammunition Package65100.6h

Check the help document for the dictionary if you want to learn more about words used here.


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