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Colonel Nebelhexe[3EPG] Nebelhexe
TR BR 72

KDR: 4.72

Score: 22.9m

Last Seen: Dec 12th, 2018 5:05 PM
- OFFLINE - 21.9 hour(s)

Prestige 1, Battle Rank 72 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1229
Level Progress (to 73): 60%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy Bighorn .50M TSAR-42 Claymore TS2 Inquisitor P2-120 HEAT NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,331,864 MLG Score: 1864
Fun Score: N/A
Cheeseburgers Flipped: 2272TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.932%14.5%28919100313,8282.105362.618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.41%-0.236C-0.937D---0.38C-HEAD + (~4.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.152C++12.60.117C+50.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.492%0.506%323110217901831574.29348500%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.678F--1.014D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1160.278C*24.90.529B+91.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.643%1.587%942410183,5294406838.00227516%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.149%-0.708D--0.676D0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.619B+50.605B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.188%14.662%62310192662851480.93007179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.896%-1.592F2.59A**1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
314-1.651F-60.3-0.516D253.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.783%68.946%627101515,9885306330.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.261%-0.643D0.113C+0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.13C++2.60.17C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.422%8.333%621102126452600.500949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.495F-1.232D*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.191C3.70.241C++12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1229
22.9m197.9%298 (17.9k)239 (14.3k)4.7236862,72113,2785.017172 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022627818.776%27.508%51607:1521

10% Engineer18% Heavy Assault54% Infiltrator18% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMNov 21st, 2018 8:19 PMDec 12th, 2018 11:21 PM (10h) (PST)Dec 12th, 2018 5:49 PM (15h) (PST)Dec 12th, 2018 1:05 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5112502610.6530.1380.1801.3440.0261864

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,66814,99115,6773981181214,328

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1600.2h/66.7d 3,896 17,253 20,158 129k 1,904 6,074 2,472 49.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
C-
Kills:1,171
Deaths:535
KDR:2.189
Accuracy:19.251% C-
HSR:17.336% D--
TMG-50
D--
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D--
HSR:14.494% D**
T9 CARV
C--
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% C--
HSR:17.940% D
MSW-R
C+
Kills:1,141
Deaths:525
KDR:2.173
Accuracy:21.874% C+
HSR:15.776% D--
MG-H1 Watchman
D
Kills:606
Deaths:315
KDR:1.924
Accuracy:19.619% D
HSR:20.132% D
T16 Rhino
C--
Kills:100
Deaths:40
KDR:2.500
Accuracy:17.371% D
HSR:19% C--
Kills:5,349
Deaths (as Heavy Assault):2,192
Deaths (to Heavy Assaults):3,704
KDR:2.44024
Kill Difference:3,157
Playtime:285.528 hours
Usage:18%
Score:3.399m
Score/min:198
Accuracy (listed only):18.323%
HSR (listed only):17.446%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:1,237
Deaths:523
KDR:2.365
Accuracy:21.689% D
HSR:10.752% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
MG-S1 Jackal
C+
Kills:1,170
Deaths:502
KDR:2.331
Accuracy:25.937% C+
HSR:20.171% C+
PDW-16 Hailstorm
C-
Kills:1,152
Deaths:469
KDR:2.456
Accuracy:21.656% C-
HSR:11.111% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F
HSR:8.333% D**
TRAC-5
D*
Kills:69
Deaths:57
KDR:1.211
Accuracy:14.993% D*
HSR:11.594% D*
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D
HSR:13.044% C
Kills:5,132
Deaths (as Light Assault):2,405
Deaths (to Light Assaults):2,069
KDR:2.13389
Kill Difference:2,727
Playtime:12.252 hours
Usage:1%
Score:0.015m
Score/min:20
Accuracy (listed only):23.219%
HSR (listed only):12.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,237
Deaths:523
KDR:2.365
Accuracy:21.689% D
HSR:10.752% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
MG-S1 Jackal
C+
Kills:1,170
Deaths:502
KDR:2.331
Accuracy:25.937% C+
HSR:20.171% C+
PDW-16 Hailstorm
C-
Kills:1,152
Deaths:469
KDR:2.456
Accuracy:21.656% C-
HSR:11.111% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F
HSR:8.333% D**
T1 Cycler
D-
Kills:153
Deaths:66
KDR:2.318
Accuracy:17.807% D-
HSR:14.379% D--
NS-11A
C+
Kills:131
Deaths:91
KDR:1.440
Accuracy:21.222% D
HSR:20.611% C+
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D
HSR:13.044% C
TORQ-9
C-
Kills:56
Deaths:38
KDR:1.474
Accuracy:22.075% C-
HSR:19.643% C--
Kills:5,403
Deaths (as Combat Medic):2,543
Deaths (to Combat Medics):1,340
KDR:2.12466
Kill Difference:2,860
Playtime:26.289 hours
Usage:2%
Score:0.344m
Score/min:218
Accuracy (listed only):23.183%
HSR (listed only):14.245%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F
HSR:8.333% D**
AMR-66
A++
Kills:97
Deaths:38
KDR:2.553
Accuracy:37.344% A++
HSR:6.186% F*
TRAC-5
D*
Kills:69
Deaths:57
KDR:1.211
Accuracy:14.993% D*
HSR:11.594% D*
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D
HSR:13.044% C
Kills:499
Deaths (as Engineer):272
Deaths (to Engineers):1,947
KDR:1.83456
Kill Difference:227
Playtime:152.488 hours
Usage:10%
Score:3.738m
Score/min:409
Accuracy (listed only):27.632%
HSR (listed only):9.789%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
D-
Kills:6,444
Deaths:789
KDR:8.167
Accuracy:34.574% D*
HSR:73.790% D-
TSAR-42
C+
Kills:4,720
Deaths:504
KDR:9.365
Accuracy:36.040% C
HSR:66.864% C+
TS2 Inquisitor
D*
Kills:1,778
Deaths:1,246
KDR:1.427
Accuracy:19.935% D*
HSR:10.911% D*
NS-7 PDW
D
Kills:1,237
Deaths:523
KDR:2.365
Accuracy:21.689% D
HSR:10.752% D*
M77-B
C++
Kills:1,213
Deaths:208
KDR:5.832
Accuracy:33.501% C--
HSR:76.340% C++
SR-7
C
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:32.576% D*
HSR:76.416% C
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
MG-S1 Jackal
C+
Kills:1,170
Deaths:502
KDR:2.331
Accuracy:25.937% C+
HSR:20.171% C+
RAMS .50M
C++
Kills:1,166
Deaths:175
KDR:6.663
Accuracy:36.499% C
HSR:79.846% C++
TRAP-M1
C
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D--
HSR:22.098% C
SOAS-20
D--
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% D*
HSR:14.470% D--
PDW-16 Hailstorm
C-
Kills:1,152
Deaths:469
KDR:2.456
Accuracy:21.656% C-
HSR:11.111% D-
TX1 Repeater
C
Kills:169
Deaths:121
KDR:1.397
Accuracy:19.402% D-
HSR:19.527% C
NS-61 Emissary
D
Kills:135
Deaths:86
KDR:1.570
Accuracy:19.274% D**
HSR:13.333% D
NSX Daimyo
C**
Kills:99
Deaths:18
KDR:5.500
Accuracy:36.905% D
HSR:94.950% C**
Kills:23,961
Deaths (as Infiltrator):6,267
Deaths (to Infiltrators):1,780
KDR:3.82336
Kill Difference:17,694
Playtime:857.667 hours
Usage:54%
Score:9.194m
Score/min:179
Accuracy (listed only):26.932%
HSR (listed only):40.049%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:9,422
Deaths:2,647
KDR:3.560
Accuracy:18.933% B+
HSR:20.017% C+
MRC3 Mercy
B++
Kills:8,722
Deaths:2,293
KDR:3.804
Accuracy:19.395% B++
HSR:21.131% C++
M2 Mutilator
C
Kills:1,161
Deaths:424
KDR:2.738
Accuracy:13.354% C
HSR:13.781% D*
M3 Pounder HEG
D
Kills:843
Deaths:256
KDR:3.293
Accuracy:31.353% D
HSR:2.017% D
M3 Pounder HEG
D
Kills:612
Deaths:188
KDR:3.255
Accuracy:32.332% D-
HSR:2.288% D
M1 Heavy Cycler
C+
Kills:371
Deaths:143
KDR:2.594
Accuracy:13.386% C+
HSR:14.555% D
Kills:21,131
Deaths (as MAX Suit):2,975.500
Deaths (to MAX Suits):837
KDR:7.10166
Kill Difference:18,155.500
Playtime:284.563 hours
Usage:18%
Score:6.238m
Score/min:365
Accuracy (listed only):21.459%
HSR (listed only):12.298%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:790
V. Kills:52 N/A
Deaths:124
KDR:6.371
Accuracy:21.492% D**
KPH:34.300 C
VKPH:2.300 D
Coyote Missiles
C
Kills:193
V. Kills:109 175%
Deaths:52
KDR:3.712
Accuracy:39.384% F-
KPH:19.100 C
VKPH:10.800 D-
M18 Rotary
B
Kills:145
V. Kills:83 173%
Deaths:34
KDR:4.265
Accuracy:18.146% F--
KPH:17.500 B
VKPH:10 C+
M18 Locust
B
Kills:143
V. Kills:86 164%
Deaths:25
KDR:5.720
Accuracy:18.105% F-
KPH:23.900 B
VKPH:14.300 C++
Hellfire Rocket Pods
C+
Kills:65
V. Kills:6 N/A
Deaths:5
KDR:13
Accuracy:38.278% D*
KPH:69.300 C+
VKPH:6.400 D-
Kills:1,336 (1,078 + 0)
Deaths:240
KDR:5.567
VKDR:1.400
Vehicle Kills:336
Kill Difference:1,096
Playtime:48.321 hours
Usage:3%
Score:0.333m
Score/min:115
Piloting Accuracy:18.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:953
V. Kills:157 N/A
Deaths:56
KDR:17.018
Accuracy:46.788% C+
KPH:76.800 B**
VKPH:12.600 A
C75 Viper
A+
Kills:734
V. Kills:84 N/A
Deaths:50
KDR:14.680
Accuracy:27.781% D*
KPH:56.100 A+
VKPH:6.400 C
Kills:1,687 (1,687 + 0)
Deaths:106
KDR:15.915
VKDR:2.274
Vehicle Kills:241
Kill Difference:1,581
Playtime:25.508 hours
Usage:2%
Score:0.285m
Score/min:186
Driving Accuracy:27.781%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.432% D-
KPH:47.200 A++
VKPH:10 C+
P2-120 AP
A
Kills:584
V. Kills:175 332%
Deaths:37
KDR:15.784
Accuracy:40.626% C--
KPH:44.100 A
VKPH:13.200 D
G30 Vulcan
C
Kills:66
V. Kills:24 264%
Deaths:8
KDR:8.250
Accuracy:12.260% F-
KPH:18.900 C
VKPH:6.900 D--
Kills:1,908 (1,842 + 66)
Deaths:120
KDR:15.900
VKDR:3.883
Vehicle Kills:466
Kill Difference:1,788
Playtime:43.419 hours
Usage:3%
Score:0.508m
Score/min:195
Driving Accuracy:40.626%
Gunner Accuracy:12.260%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:138
V. Kills:4 N/A
Deaths:5
KDR:27.600
Accuracy:14.433% C-
KPH:42.300 D
VKPH:1.200 D
M20 Basilisk
C**
Kills:62
V. Kills:23 258%
Deaths:5
KDR:12.400
Accuracy:40.636% C**
KPH:13.200 D
VKPH:4.900 D
Kills:200 (0 + 200)
Deaths:10
KDR:20
VKDR:2.700
Vehicle Kills:27
Kill Difference:190
Playtime:7.961 hours
Usage:0%
Score:0.056m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:40.636%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 9,6029,4222,6473.56B++1.1618.933%B+20.017%C+41B**N/A100230h16.3B*86B++
MRC3 Mercy 8,9008,7222,2933.804B*0.9219.395%B++21.131%C++44.3AN/A109196.7h15.5B**79.7B*
Bighorn .50M 6,4686,4447898.167B*3.4434.574%D*73.79%D-35.2DN/A83182.9h1.9C+5.5D-
TSAR-42 4,7394,7205049.365A4.6436.04%C66.864%C+36.9C++N/A93128h2.1B+5.8C**
Claymore 2,7972,7979230.402M**25.6830.386%CN/A297.6MN/A7349.4h1.1B*3.6C**
TS2 Inquisitor 1,8111,7781,2461.427C**3.3019.935%D*10.911%D*17.1DN/A45104.2h10.4C++52.3C
P2-120 HEAT 1,5251,2587516.773A++12.0533.432%D-3.498%C*47.1A++10C+18926.7h5.1B**15.3B+
NS-7 PDW 1,2531,2375232.365A++2.3621.689%D10.752%D*22CN/A6256.3h12.9B+59.3C*
M77-B 1,2211,2132085.832M1.1133.501%C--76.34%C++31.7B+N/A11638.3h2.3B6.9C++
SR-7 1,1871,1831617.348A2.6232.576%D*76.416%C34.1C+N/A7534.7h2.1C**6.6C
T9 CARV-S 1,1871,1715352.189B+2.5319.251%C-17.336%D--32.3CN/A8136.3h15.1D78.3C
SMG-46 Armistice 1,1881,1716771.73B++2.9920.07%D--10.162%D--18.6C--N/A5063.1h14.2C*70.7C+
MG-S1 Jackal 1,1841,1705022.331B**2.3925.937%C+20.171%C+35C++N/A9733.4h10.5C**40.6B+
RAMS .50M 1,1671,1661756.663B**1.9436.499%C79.846%C++37.7B++N/A8830.9h1.8B*5.1B+
TMG-50 1,1781,1663992.922A++1.8015.494%D--14.494%D**33.9C+N/A12634.4h10.5B+67.9C+
T9 CARV 1,1721,1653783.082A+1.6416.332%C--17.94%D28.7C++N/A10140.6h12.8B+78.2C++
TRAP-M1 1,1701,1634472.602B*2.1223.819%D--22.098%C29CN/A6440.1h10.4C43.6C--
SOAS-20 1,1641,1613413.405A+1.3222.104%D*14.47%D--23.4C--N/A6249.6h12.4C+56C
M2 Mutilator 1,1851,1614242.738B++1.9913.354%C13.781%D*32B+N/A8536.3h13.4B**100.6B+
PDW-16 Hailstorm 1,1631,1524692.456A+2.2721.656%C-11.111%D-19.9CN/A4858h13.3B+61.3C**
MSW-R 1,1671,1415252.173C++2.5521.874%C+15.776%D--34.2C+N/A11133.4h13.2C60.4C++
L100 Python HESH 1,1109535617.018B+12.2946.788%C+N/A76.9B**12.7A20312.4h3B+6.3B+
M3 Pounder HEG 9288432563.293B**1.4331.353%D2.017%D27.4B**2.8C11330.8h14.1B+45.1C++
M14 Banshee 8427901246.371C*1.6521.492%D**N/A34.3C2.3D8123h24.9C*116C+
C75 Viper 8187345014.68A*9.9627.781%D*N/A56A+6.4C17013.1h7.7B*27.8B+
M3 Pounder HEG 6946121883.255B**1.4732.332%D-2.288%D25.8B*3.5C+10023.7h17C**52.7C+
MG-H1 Watchman 6186063151.924B+2.8019.619%D20.132%D22.2DN/A6227.3h15.4C++78.6C+
P2-120 AP 7595843715.784A+11.0640.626%C--N/A43.9A13.2D22213.3h4.4A10.9B**
ML-7 7035562851.951A*2.7758.766%C**1.619%D46.7A*12.4C++28411.9h5B*8.5B*
M1 Heavy Cycler 3753711432.594B**2.1313.386%C+14.555%D31.7B**N/A12511.7h14.3B**106.7B+
Frag Grenade 3653611361N/A356.2851.875%B*N/A601.7B+6.7C26990.6h3B++5.8B++
Sticky Grenade 3483441344N/A339.2861.415%B**N/A1720A++20B+43290.2h1.7B+2.7B++
FA1 Barrage 2642641152.296B**2.4323.422%F8.333%D**25.6C+N/A9910.3h3.7B**15.7C+
Coyote Missiles 302193523.712C++1.0139.384%F-N/A19.1C10.8D-11610.1h41.2C++104.6C--
C-4 201179563.196A1.5344.302%M**N/A198.9M+24.4C18300.9h1.5C++3.5B*
TX1 Repeater 1701691211.397B*3.3319.402%D-19.527%C11.3DN/A4914.9h11.7B+60.2C+
T1 Cycler 154153662.318A2.4117.807%D-14.379%D--18CN/A1728.5h17.8D-100.2D-
MANA Anti-Personnel Turret 150150285.357N/A0.6315.629%UN/A1500UN/A4970800.1h12.5T*80.2T*
M18 Rotary 228145344.265A0.4618.146%F--N/A17.5B10C+1518.3h83.6B++460.5C++
M18 Locust 229143255.72A*1.0018.105%F-N/A23.8B14.3C++1566h74.3C**410.6C*
Tank Mine 1811391211.583S6.8693.418%SN/A347.5S105A+23990.4h2.7D*2.8A++
M12 Kobalt 142138527.6B**22.8814.433%C-21.739%B++41.8D1.2D1413.3h21.1C--146.3C
NS-61 Emissary 138135861.57B**3.1519.274%D**13.333%D27C++N/A785h11B+57C+
NS-11A 134131911.44C*3.2821.222%D20.611%C+22.6CN/A1285.8h13.6C++64.2C+
Auraxium Chainblade 1361295,9270.022C4.706.349%F-10.078%B+0.2C-N/A0679.6h2.3C+36.8F-
T16 Rhino 108100402.5A+2.2217.371%D19%C--20.8D1.7M**1114.8h17.9D*103.2D
NSX Daimyo 9999185.5B++0.7836.905%D94.95%C**18.7D*N/A535.3h2.8C7.6C
AMR-66 10697382.553A*2.1737.344%A++6.186%F*34.6B**3.2S2372.8h4.3A++11.6A
NS-R3 Swarm 16382412S2.7256.693%FN/A4.4D4.4D5318.6h30.5C+53.8C-
NS Decimator 9879392.026A2.7068.623%B**N/A56.4A+13.6C5341.4h3.8B++5.6B*
TRAC-5 7069571.211B+3.5114.993%D*11.594%D*5.1D-N/A11213.6h15.3C++101.9C
NS Baron G5 7069621.113C++3.6134.77%D13.044%C27.6CN/A1072.5h5C+14.5C+
M12 Kobalt 6867167A++62.2811.571%F13.433%D--60.9DN/A1511.1h14.2B+122.7C--
G30 Vulcan 906688.25B**3.5312.26%F-7.576%A*18.9C6.9D--1393.5h82.7B+674.1D*
Hellfire Rocket Pods 7165513B++8.2838.278%D*N/A72.2C+6.7D3650.9h15.8B*41.3B
M20 Basilisk 8562512.4M**7.6840.636%C**6.452%C*13.2D4.9D1014.7h123.5D304C+
TORQ-9 5656381.474C*3.2522.075%C-19.643%C--28CN/A2542h15.4C+69.9C+
The Slasher 53531,7610.03C-4.693.814%F--15.094%C**0.4C--N/A1149.2h1.8B+47T

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2818,2906.1h
T4 AMP04770.5h
Nano-Armor Kit80260,20119.1h
Spawn Beacon15480.4h
M12 Kobalt-H01080.1h
Rocklet Rifle01510.2h
Nanite Revive Grenade01530h
Medical Applicator4744,0962.9h
Welding Device01820h
Spitfire Auto-Turret22330.2h
G30 Walker0770h
Ammunition Package86570.6h
Medical Kit126560.5h
Anti-Infantry MANA Turret0970.1h
M60-A Bulldog0700.3h
Pelter Rocket Pod02030.3h
Nano-Repair Grenade01660h
Shield Recharging Field2640h

Check the help document for the dictionary if you want to learn more about words used here.


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