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Field Marshal Nebelhexe[3EPG] Nebelhexe
TR BR 135

KDR: 4.79

Score: 39.9m

Last Seen: Dec 14th, 2019 10:24 AM
- OFFLINE - 52 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy Bighorn .50M TSAR-42 AS16 NightHawk Claymore NS-44L Blackhand TS2 Inquisitor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,898,567 MLG Score: 2317
Fun Score: N/A
Cheeseburgers Flipped: 3998TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.648%16.181%33427120520,1531.779993.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.258%-0.148C-0.806D--1.013D*HEAD + (~5.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.232C++11.20.183C++42.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.982%0.536%280112319332561813.64453513%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.616F-0.961D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.30.32C*24.20.544B+86

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.447%1.429%722412283,9206557985.98473491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.432%-0.657D-0.696D0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.635B+4.80.615B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.277%11.417%273912231,4894643183.20905467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.566%-1.164D*1.787A++0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.1-0.602D43.2-0.131C134.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.826%69.709%2737122524,83690110227.5344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.499%-0.367C-0.17C++0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.253C*2.40.244C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.031%11.366%273412285,015949695.28451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.513%-0.123C+-0.59D0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.361C**3.30.305C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.9m213.2%338 (20.3k)281 (16.9k)4.78723110,36023,0535.03041135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12321186419.327%28.072%54306:1030

8% Engineer20% Heavy Assault51% Infiltrator21% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMNov 21st, 2018 8:19 PMDec 14th, 2019 8:29 AM (36d) (PST)Dec 14th, 2019 10:24 AM (36d) (PST)Dec 14th, 2019 6:24 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5853352500.7780.1620.2181.7140.0262317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,09720,09615,001471013103216,887

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2365.3h/98.6d 5,606 30,980 34,570 243.2k 3,481 8,846 3,734 83m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C--
Kills:1,203
Deaths:539
KDR:2.232
Accuracy:20.452% C--
HSR:19.535% D-
MSW-R
C
Kills:1,180
Deaths:545
KDR:2.165
Accuracy:21.836% C
HSR:15.848% D*
T9 CARV-S
D
Kills:1,171
Deaths:535
KDR:2.189
Accuracy:19.251% D
HSR:17.336% D--
TMG-50
D--
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D--
HSR:14.494% D**
T9 CARV
D
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% D
HSR:17.940% D
T9A "Butcher"
C
Kills:941
Deaths:361
KDR:2.607
Accuracy:23.446% C
HSR:22.423% D
NS-15M2
C
Kills:491
Deaths:176
KDR:2.790
Accuracy:22.524% C
HSR:17.515% D--
T16 Rhino
C
Kills:194
Deaths:73
KDR:2.658
Accuracy:19.218% C
HSR:19.072% C--
Kills:7,511
Deaths (as Heavy Assault):3,006
Deaths (to Heavy Assaults):6,688
KDR:2.49867
Kill Difference:4,505
Playtime:469.248 hours
Usage:20%
Score:7.079m
Score/min:251
Accuracy (listed only):19.819%
HSR (listed only):18.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:4,587
Deaths:1,544
KDR:2.971
Accuracy:44.074% B+
HSR:11.729% D
MG-S1 Jackal
C++
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C+
HSR:20.791% C++
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRS-12 Uppercut
C
Kills:112
Deaths:52
KDR:2.154
Accuracy:54.567% C
HSR:6.250% F
TRAC-5
D**
Kills:71
Deaths:61
KDR:1.164
Accuracy:14.081% D**
HSR:11.268% D**
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:10,083
Deaths (as Light Assault):4,128
Deaths (to Light Assaults):3,374
KDR:2.44259
Kill Difference:5,955
Playtime:20.551 hours
Usage:1%
Score:0.034m
Score/min:28
Accuracy (listed only):29.459%
HSR (listed only):11.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B+
Kills:4,587
Deaths:1,544
KDR:2.971
Accuracy:44.074% B+
HSR:11.729% D
MG-S1 Jackal
C++
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C+
HSR:20.791% C++
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TORQ-9
D
Kills:169
Deaths:76
KDR:2.224
Accuracy:19.538% D--
HSR:18.935% D
T1 Cycler
D--
Kills:153
Deaths:66
KDR:2.318
Accuracy:17.807% D--
HSR:14.379% D*
NS-11A
C
Kills:141
Deaths:98
KDR:1.439
Accuracy:21.542% D
HSR:20.567% C
TRS-12 Uppercut
C
Kills:112
Deaths:52
KDR:2.154
Accuracy:54.567% C
HSR:6.250% F
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:10,475
Deaths (as Combat Medic):4,307
Deaths (to Combat Medics):2,352
KDR:2.43209
Kill Difference:6,168
Playtime:33.185 hours
Usage:1%
Score:0.412m
Score/min:207
Accuracy (listed only):28.373%
HSR (listed only):13.130%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:4,587
Deaths:1,544
KDR:2.971
Accuracy:44.074% B+
HSR:11.729% D
AMR-66
A
Kills:581
Deaths:274
KDR:2.120
Accuracy:35.641% A
HSR:5.680% F*
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRS-12 Uppercut
C
Kills:112
Deaths:52
KDR:2.154
Accuracy:54.567% C
HSR:6.250% F
TRAC-5
D**
Kills:71
Deaths:61
KDR:1.164
Accuracy:14.081% D**
HSR:11.268% D**
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
TS4 Haymaker
C++
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C++
HSR:5.769% F-
Kills:5,736
Deaths (as Engineer):2,132
Deaths (to Engineers):3,073
KDR:2.69043
Kill Difference:3,604
Playtime:179.845 hours
Usage:8%
Score:4.381m
Score/min:406
Accuracy (listed only):35.752%
HSR (listed only):8.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
D--
Kills:14,893
Deaths:2,186
KDR:6.813
Accuracy:36.905% D--
HSR:72.094% D*
TSAR-42
C+
Kills:5,089
Deaths:547
KDR:9.303
Accuracy:36.470% C
HSR:67.518% C+
NS-44L Blackhand
C++
Kills:1,786
Deaths:583
KDR:3.063
Accuracy:42.604% C++
HSR:27.716% D--
TS2 Inquisitor
D*
Kills:1,779
Deaths:1,248
KDR:1.425
Accuracy:19.921% D*
HSR:10.905% D*
MG-S1 Jackal
C++
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C+
HSR:20.791% C++
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
M77-B
C++
Kills:1,213
Deaths:208
KDR:5.832
Accuracy:33.501% D
HSR:76.340% C++
SR-7
C
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:32.576% D*
HSR:76.416% C
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
RAMS .50M
C++
Kills:1,166
Deaths:175
KDR:6.663
Accuracy:36.499% C
HSR:79.846% C++
TRAP-M1
C-
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D--
HSR:22.098% C-
SOAS-20
D--
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% D*
HSR:14.470% D--
NS-357 Underboss
D--
Kills:831
Deaths:568
KDR:1.463
Accuracy:28.132% D--
HSR:11.673% D*
NS-44 Commissioner
D
Kills:380
Deaths:166
KDR:2.289
Accuracy:31.030% D
HSR:12.368% D**
NS-61 Emissary
D
Kills:225
Deaths:149
KDR:1.510
Accuracy:13.681% F--
HSR:12% D
NSX Tomoe
D
Kills:199
Deaths:68
KDR:2.926
Accuracy:24.431% D--
HSR:30.151% D
TX1 Repeater
C
Kills:169
Deaths:122
KDR:1.385
Accuracy:19.326% D-
HSR:19.527% C
NSX Daimyo
C++
Kills:129
Deaths:23
KDR:5.609
Accuracy:38.817% C
HSR:94.574% C++
T4 AMP
B+
Kills:69
Deaths:25
KDR:2.760
Accuracy:12.576% F--
HSR:21.739% B+
Soldier Soaker
C-
Kills:66
Deaths:53
KDR:1.245
Accuracy:29.734% C-
HSR:10.606% D
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
Kills:36,429
Deaths (as Infiltrator):9,340
Deaths (to Infiltrators):2,979
KDR:3.90032
Kill Difference:27,089
Playtime:1,206.429 hours
Usage:51%
Score:14.290m
Score/min:197
Accuracy (listed only):26.889%
HSR (listed only):33.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B
Kills:18,059
Deaths:4,826
KDR:3.742
Accuracy:18.788% B
HSR:22.194% C*
MRC3 Mercy
B+
Kills:17,174
Deaths:4,386
KDR:3.916
Accuracy:18.755% B+
HSR:23.402% B+
M6 Onslaught
B++
Kills:1,745
Deaths:410
KDR:4.256
Accuracy:19.488% B+
HSR:23.381% B++
M6 Onslaught
B**
Kills:1,485
Deaths:323
KDR:4.598
Accuracy:19.744% B+
HSR:24.781% B**
M3 Pounder HEG
C*
Kills:1,382
Deaths:378
KDR:3.656
Accuracy:32.943% D
HSR:3.401% C*
M2 Mutilator
C
Kills:1,308
Deaths:466
KDR:2.807
Accuracy:13.154% C
HSR:15.138% D-
M3 Pounder HEG
C++
Kills:1,052
Deaths:310
KDR:3.394
Accuracy:34.179% D
HSR:3.137% C++
M1 Heavy Cycler
C
Kills:371
Deaths:143
KDR:2.594
Accuracy:13.386% C
HSR:14.555% D
M2 Mutilator
M++
Kills:139
Deaths:43
KDR:3.233
Accuracy:11.496% D-
HSR:32.374% M++
Kills:42,715
Deaths (as MAX Suit):5,642.500
Deaths (to MAX Suits):1,368
KDR:7.57023
Kill Difference:37,072.500
Playtime:500.751 hours
Usage:21%
Score:13.747m
Score/min:458
Accuracy (listed only):20.215%
HSR (listed only):18.040%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:933
V. Kills:62 N/A
Deaths:147
KDR:6.347
Accuracy:21.982% D**
KPH:34.300 C
VKPH:2.300 C--
Coyote Missiles
C
Kills:207
V. Kills:117 175%
Deaths:53
KDR:3.906
Accuracy:39.543% F-
KPH:20.100 C
VKPH:11.400 D
M18 Rotary
C++
Kills:155
V. Kills:91 168%
Deaths:40
KDR:3.875
Accuracy:17.906% F--
KPH:16.900 C++
VKPH:9.900 C+
M18 Locust
B
Kills:143
V. Kills:86 164%
Deaths:25
KDR:5.720
Accuracy:18.105% F--
KPH:23.900 B
VKPH:14.300 C++
Hellfire Rocket Pods
C+
Kills:96
V. Kills:12 N/A
Deaths:6
KDR:16
Accuracy:36.346% D*
KPH:76.400 C+
VKPH:9.500 C--
Kills:1,534 (1,231 + 0)
Deaths:271
KDR:5.661
VKDR:1.358
Vehicle Kills:368
Kill Difference:1,263
Playtime:53.937 hours
Usage:2%
Score:0.394m
Score/min:122
Piloting Accuracy:18.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,300
V. Kills:210 N/A
Deaths:72
KDR:18.056
Accuracy:48.122% C+
KPH:77.200 B**
VKPH:12.500 B++
C75 Viper
A+
Kills:734
V. Kills:84 N/A
Deaths:50
KDR:14.680
Accuracy:27.781% D*
KPH:56.100 A+
VKPH:6.400 C-
L100 Python AP
A**
Kills:122
V. Kills:44 271%
Deaths:3
KDR:40.667
Accuracy:57.247% C++
KPH:66.800 A**
VKPH:24.100 B*
Kills:2,156 (2,156 + 0)
Deaths:125
KDR:17.248
VKDR:2.704
Vehicle Kills:338
Kill Difference:2,031
Playtime:31.771 hours
Usage:1%
Score:0.414m
Score/min:217
Driving Accuracy:57.247%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.432% D--
KPH:47.200 A++
VKPH:10 C+
P2-120 AP
B**
Kills:628
V. Kills:187 334%
Deaths:41
KDR:15.317
Accuracy:40.945% D
KPH:43.700 B**
VKPH:13 D
E540 Halberd
C+
Kills:115
V. Kills:47 240%
Deaths:6
KDR:19.167
Accuracy:33.774% D--
KPH:24 C+
VKPH:9.800 D
G30 Vulcan
C
Kills:71
V. Kills:24 284%
Deaths:8
KDR:8.875
Accuracy:12.155% F-
KPH:19.500 C
VKPH:6.600 D--
M20 Basilisk
B*
Kills:67
V. Kills:11 N/A
Deaths:7
KDR:9.571
Accuracy:26.051% C
KPH:23.500 B*
VKPH:3.900 D-
MR11 Gatekeeper
C-
Kills:61
V. Kills:30 197%
Deaths:11
KDR:5.545
Accuracy:32.889% D-
KPH:17.800 C-
VKPH:8.700 D*
Kills:2,200 (1,886 + 314)
Deaths:148
KDR:14.865
VKDR:3.824
Vehicle Kills:566
Kill Difference:2,052
Playtime:55.757 hours
Usage:2%
Score:0.685m
Score/min:205
Driving Accuracy:40.945%
Gunner Accuracy:32.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:91
V. Kills:4 N/A
Deaths:1
KDR:91
Accuracy:15.249% D*
KPH:89.800 C-
VKPH:3.900 C
G20 Vulcan-H
D
Kills:53
V. Kills:24 212%
Deaths:12
KDR:4.417
Accuracy:41.667% D
KPH:26.900 D-
VKPH:12.200 D*
Kills:144 (0 + 144)
Deaths:13
KDR:11.077
VKDR:2.154
Vehicle Kills:28
Kill Difference:131
Playtime:2.985 hours
Usage:0%
Score:0.054m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:41.667%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:525
V. Kills:40 N/A
Deaths:12
KDR:43.750
Accuracy:14.166% D
KPH:49.800 C
VKPH:3.800 C*
M20 Basilisk
C+
Kills:234
V. Kills:71 325%
Deaths:17
KDR:13.765
Accuracy:38.961% C+
KPH:18.900 C+
VKPH:5.700 D
M12 Kobalt
C+
Kills:191
V. Kills:11 N/A
Deaths:5
KDR:38.200
Accuracy:12.081% D--
KPH:57.900 C
VKPH:3.300 C+
M20 Basilisk
B
Kills:142
V. Kills:39 355%
Deaths:2
KDR:71
Accuracy:42.293% B
KPH:23 C++
VKPH:6.300 D
Kills:1,092 (0 + 1,092)
Deaths:36
KDR:30.333
VKDR:4.472
Vehicle Kills:161
Kill Difference:1,056
Playtime:32.443 hours
Usage:1%
Score:0.281m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:42.293%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 18,40518,0594,8263.742B++1.0518.788%B22.194%C*45.7B**N/A128394.9h15.7B**83.8B++
MRC3 Mercy 17,50017,1744,3863.916B++0.8718.755%B+23.402%B+48.1AN/A133357h15.1B**80.4B++
Bighorn .50M 14,95314,8932,1866.813B++2.0336.905%D--72.094%D*41CN/A103363.5h1.9C+5.3D
TSAR-42 5,1115,0895479.303B**4.5236.47%C67.518%C+37.7C+N/A98134.9h2.1B+5.7C**
AS16 NightHawk 4,6544,5871,5442.971A+1.8244.074%B+11.729%D62.8B**N/A21473h3.3B**7.6B*
Claymore 3,3383,33811229.804M**25.0229.002%CN/A285.3A**N/A71511.7h1.1B*3.8C*
NS-44L Blackhand 1,7901,7865833.063A++1.7242.604%C++27.716%D--31.6BN/A8056.5h3.6B++8.5B+
TS2 Inquisitor 1,8121,7791,2481.425B3.3619.921%D*10.905%D*16.9DN/A45105.1h10.4C++52.3C
M6 Onslaught 1,7821,7454104.256B**0.5319.488%B+23.381%B++60.6A++1.3B**19228.8h14.3A73.3B++
T7 Mini-Chaingun 1,5481,5126112.475A++2.3115.767%C11.376%C-52.9B*1.3B**17028.6h12.4B++78.7B+
M6 Onslaught 1,5081,4853234.598A0.1919.744%B+24.781%B**61.6A++1B++18224.1h14.4B**73B++
M3 Pounder HEG 1,5041,3823783.656A1.1332.943%D3.401%C*35.7A++3.2C+16938.7h13.1B++39.6B
M2 Mutilator 1,3371,3084662.807B++1.9813.154%C15.138%D-34.1B++N/A9738.4h13.3A101.3B+
L100 Python HESH 1,5101,3007218.056B++13.2748.122%C+N/A77.4B**12.5B++21416.8h3B+6.2B+
MG-S1 Jackal 1,2811,2655482.308B**2.4825.415%C+20.791%C++34.2C+N/A10237h10.5C*41.3B
P2-120 HEAT 1,5251,2587516.773A*11.9933.432%D--3.498%C**47.1A++10C+19726.7h5.1B**15.3B+
NS-7 PDW 1,2731,2575312.367A++2.4221.775%D10.819%D*21.6CN/A6358.2h12.9B+59.1C*
M77-B 1,2211,2132085.832A*1.0433.501%D76.34%C++31.7BN/A11838.3h2.3B6.9C++
MG-H1 Watchman 1,2201,2035392.232B+2.5620.452%C--19.535%D-28.6C-N/A8242.1h15.3C++74.7C+
SR-7 1,1871,1831617.348A2.5632.576%D*76.416%C34.1C+N/A7634.7h2.1C*6.6C
MSW-R 1,2061,1805452.165C++2.6221.836%C15.848%D*33.8CN/A13534.9h13.2C60.2C+
T9 CARV-S 1,1871,1715352.189B+2.6019.251%D17.336%D--32.3CN/A8236.3h15.1D78.3C
SMG-46 Armistice 1,1881,1716771.73B++3.0620.07%D--10.162%D--18.6C--N/A5463.1h14.2C**70.7C+
PDW-16 Hailstorm 1,1811,1704802.438A++2.3521.67%C-11.453%D-19.9C-N/A5058.9h13.3B+61.3C**
RAMS .50M 1,1671,1661756.663B**1.8836.499%C79.846%C++37.7B+N/A9330.9h1.8B++5.1B+
TMG-50 1,1781,1663992.922A++1.8715.494%D--14.494%D**33.9C+N/A13434.4h10.5B+67.9C+
T9 CARV 1,1721,1653783.082A1.7116.332%D17.94%D28.6C+N/A12540.8h12.8B+78.2C++
TRAP-M1 1,1701,1634472.602B*2.1923.819%D--22.098%C-29CN/A6540.1h10.4C+43.6C-
SOAS-20 1,1641,1613413.405A+1.3822.104%D*14.47%D--23.4DN/A6349.6h12.4C+56C-
M3 Pounder HEG 1,1741,0523103.394B**1.3934.179%D3.137%C++33.2A+3.8C+15031.7h15.9B+46.6C*
T9A "Butcher" 9569413612.607B+2.1823.446%C22.423%D43.2C-N/A15821.8h11.9C+50.9C+
M14 Banshee 9959331476.347C++1.5621.982%D**N/A34.3C2.3C--8427.2h24.2C++110.3C+
NS-357 Underboss 8468315681.463B+3.3228.132%D--11.673%D*42.2C+N/A12319.7h4.3C+15.4C-
C75 Viper 8187345014.68M+9.8927.781%D*N/A56A+6.4C-18013.1h7.7B*27.8B+
The Slasher 6566538,7780.074B+4.7114.664%D**11.639%C+1C-N/A3646.3h1.9B+13.1C
P2-120 AP 8156284115.317B**10.5340.945%DN/A43.6B**13D26714.4h4.5B**11B*
Sticky Grenade 6195991599N/A594.2161.207%B**N/A1996.7A*66.7S61280.3h1.4B*2.3B*
AMR-66 6175812742.12A+2.6735.641%A5.68%F*43A2.7S18113.5h4A++11.2A
NS Decimator 7315662412.349A+2.4465.616%B+N/A61.5A+17.9C*3789.2h3.7B++5.7B++
ML-7 7035562851.951A*2.8458.766%C**1.619%D46.7A*12.4C+30811.9h5B*8.5B*
M12 Kobalt 5655251243.75A++38.9614.166%D16.762%C50C3.8C*16510.5h18.5C++130.7C+
NS-15M2 5004911762.79B+2.0022.524%C17.515%D--39C+N/A16912.6h11.6B+51.4C*
NS-44 Commissioner 3813801662.289B**2.5031.03%D12.368%D**31.7C+N/A11812h3.5B+11.4C++
Frag Grenade 3803741374N/A369.2151.598%B*N/A623.3B++10C++34430.6h3B*5.8B*
M1 Heavy Cycler 3753711432.594B**2.1913.386%C14.555%D31.7B**N/A15411.7h14.3B**106.7B+
C-4 301273564.875A**0.0972.144%SN/A248.2M**25.5C26381.1h1.7C2.3A
FA1 Barrage 2642641152.296B**2.4923.422%F-8.333%D**25.4C+N/A11710.4h3.7B**15.7C+
M20 Basilisk 3052341713.765M**8.9838.961%C+4.274%D18.9C+5.7D11512.4h91.9C*236C**
NS-61 Emissary 2322251491.51B**3.2813.681%F--12%D17.7CN/A5312.7h11.5C**84.3D
M12 Kobalt 2122081208S203.2113.208%D**17.308%C+69.3D1.3D1963h16.6C*125.9C--
Coyote Missiles 324207533.906C*0.8839.543%F-N/A20.1C11.4D12110.3h39.6C**100.2C
MANA Anti-Personnel Turret 207207543.833N/A0.9516.499%UN/A2070UN/A7690000.1h13.6T*82.2T*
Tank Mine 2541991216.583S11.80146.633%SN/A497.5S137.5A**35410.4h3F-2A*
NSX Tomoe 201199682.926B**1.8624.431%D--30.151%D22.4DN/A778.9h17.6D71.9D
T16 Rhino 203194732.658A2.1319.218%C19.072%C--24.3C-1.1B**1218h15.8C82.3C+
M12 Kobalt 202191538.2B**33.4112.081%D--21.99%B++57.9C3.3C+1993.3h15.4B+127.8C+
TORQ-9 171169762.224B++2.5619.538%D--18.935%D27.7CN/A1746.1h14.9C++76.1C
TX1 Repeater 1701691221.385B*3.4019.326%D-19.527%C11.3DN/A6215h11.7B+60.6C++
M18 Rotary 246155403.875B*0.9117.906%F--N/A16.8C++9.9C+1479.2h83.6B+467C+
T1 Cycler 154153662.318B**2.4717.807%D--14.379%D*18C-N/A2678.5h17.8D100.2D-
M18 Locust 229143255.72A++0.9318.105%F--N/A23.8B14.3C++1586h74.3B410.6C*
M20 Basilisk 181142271U66.2142.293%B3.521%D-22.9C++6.3D1416.2h84.7B+200.3B+
NS-11A 144141981.439C++3.3521.542%D20.567%C21.4C--N/A1466.6h13.7C++63.4C+
M2 Mutilator 140139433.233B**1.5511.496%D-32.374%M++66.2M++N/A3212.1h13.4A116.7C*
NSX Daimyo 129129235.609B++0.8238.817%C94.574%C++20.8D--N/A676.2h2.8C7.2C+
Auraxium Chainblade 1361295,9300.022C4.776.349%F-10.078%B+0.2DN/A0679.8h2.3C+36.8F-
L100 Python AP 166122340.667S35.8857.247%C++N/A67.8A**24.4B*5211.8h3.2A+5.6A
E540 Halberd 162115619.167A++14.3833.774%D--1.739%D24C+9.8D1324.8h5.8C++17.1C
TRS-12 Uppercut 113112522.154B*2.6354.567%C6.25%F62.2B*N/A3131.8h2.1B*3.8B+
Hellfire Rocket Pods 10896616B**11.2136.346%D*N/A73.8C+9.2D5761.3h16B43.9C**
M12 Kobalt-H 9591191M++86.2115.249%D*12.088%D--91C-4C2551h13B+85C+
NS-R3 Swarm 17388422.095M**2.6957.152%D**N/A4.6D--4.5D-5419h29.9C+52.3C--
MAX Punch 78755,6480.013D4.7719.364%FN/A0.2DN/A0463.5h1.8C++9.2C
G30 Vulcan 957188.875A4.0912.155%F-8.451%M19.7C+6.7D--1453.6h79.8B+656.4D*
TRAC-5 7271611.164B+3.6214.081%D**11.268%D**5.1D-N/A17813.9h15.2C*107.8C-
NS Baron G5 7069621.113C++3.6734.77%D-13.044%C26.5CN/A1202.6h5C+14.5C+
T4 AMP 7069252.76A++2.0312.576%F--21.739%B+16.4DN/A694.2h13.8B110.1D*
M20 Basilisk 786779.571S4.7826.051%C7.463%B*23.1B++3.8D-932.9h68.6B++263.4B+
Soldier Soaker 6666531.245C++3.5429.734%C-10.606%D73.3B*N/A3570.9h5.3B+17.7C**
Shuriken 6665341.912B+2.8820.495%F-18.462%C+23.2D-N/A862.8h13.1C*64D
MR11 Gatekeeper 9161115.545C*0.7632.889%D-3.279%B**17.9C-8.8D*2653.4h50.6C++153.8C
G20 Vulcan-H 7753124.417C+0.3741.667%D1.887%D26.5D-12D*3212h114.3C274.4C--
TS4 Haymaker 5352242.167B**2.6243.711%C++5.769%F-47.3B*N/A3631.1h4.1B+9.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11,0940.6h
Nano-Armor Kit111295,37821h
Rocklet Rifle01510.2h
Nanite Revive Grenade01870.1h
Medical Applicator5246,9193.1h
Spitfire Auto-Turret23970.3h
Motion Spotter3724,1467.7h
Welding Device01820h
G30 Walker0770h
Skyguard01620h
Shield Recharging Field2640h
Ammunition Package201,3690.8h
Medical Kit702,5581.6h
Anti-Infantry MANA Turret11900.2h
Recon Detection Device01080.1h
Pelter Rocket Pod02030.3h
Nano-Repair Grenade01840h
M60-A Bulldog0700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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