Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 25 (19,553)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (26 days). The data shown below may not be accurate.

Field Marshal Nebelhexe[3EPG] Nebelhexe
TR BR 141

KDR: 4.88

Score: 45m

Last Seen: Mar 9th, 2020 7:40 AM
- OFFLINE - 96.4 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy Bighorn .50M NS-44L Blackhand AS16 NightHawk TSAR-42 Claymore M6 Onslaught
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Nebelhexe



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,008,655 MLG Score: 2405
Fun Score: N/A
Cheeseburgers Flipped: 4539TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.324%17.38%37127124924,3551.906762.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.168%0.018C+-0.552D-0.913D--HEAD ++ (~6.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.374C**9.90.306C*36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.113%0.578%296112751,0382701843.83026561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.603F-0.923D---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.342C**23.60.556B+83.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.598%1.402%677412723,9957158505.58741469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.513%-0.625D-0.719D-0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.642B+4.80.618B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.515%11.104%270912671,6305173523.14672462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.596%-1.081D*1.6A+0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.4-0.448C--42.8-0.061C+131.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.373%69.713%2707126926,985101010826.7178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.535%-0.239C0.173C++0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.29C*2.40.262C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.315%10.79%270412725,8111057865.49763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.744%0.051C+-0.777D--0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.402B3.30.316C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45m209.5%340 (20.4k)285 (17.1k)4.8786126,87326,0065.11301141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12761393419.656%27.727%54506:0632

7% Engineer19% Heavy Assault52% Infiltrator22% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMFeb 17th, 2020 8:59 PMMar 9th, 2020 4:28 AM (26d) (PST)Mar 9th, 2020 5:21 AM (26d) (PST)Mar 9th, 2020 3:40 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6063592470.8020.1640.2221.7340.0262405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,33121,56814,763481013104217,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2637.5h/109.9d 6,096 35,178 40,338 274.4k 3,999 9,746 4,142 95.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
D
Kills:1,203
Deaths:539
KDR:2.232
Accuracy:20.452% D
HSR:19.535% D--
MSW-R
C
Kills:1,180
Deaths:545
KDR:2.165
Accuracy:21.781% C
HSR:15.848% D--
T9 CARV-S
D
Kills:1,171
Deaths:535
KDR:2.189
Accuracy:19.251% D
HSR:17.336% D--
TMG-50
D*
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D*
HSR:14.494% D**
T9 CARV
D
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% D
HSR:17.940% D
T9A "Butcher"
C-
Kills:956
Deaths:374
KDR:2.556
Accuracy:23.059% C-
HSR:22.490% D
NS-15M2
C-
Kills:516
Deaths:186
KDR:2.774
Accuracy:22.633% C-
HSR:17.830% D*
T16 Rhino
C
Kills:196
Deaths:74
KDR:2.649
Accuracy:19.279% C
HSR:18.878% D
Kills:7,553
Deaths (as Heavy Assault):3,030
Deaths (to Heavy Assaults):7,564
KDR:2.49274
Kill Difference:4,523
Playtime:489.200 hours
Usage:19%
Score:7.456m
Score/min:254
Accuracy (listed only):19.785%
HSR (listed only):18.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C**
Kills:5,361
Deaths:1,818
KDR:2.949
Accuracy:44.299% C**
HSR:11.080% D-
MG-S1 Jackal
C+
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C
HSR:20.791% C+
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D*
HSR:10.162% D--
PDW-16 Hailstorm
C--
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C--
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRS-12 Uppercut
D**
Kills:134
Deaths:61
KDR:2.197
Accuracy:40.730% D**
HSR:5.970% F
TRAC-5
D**
Kills:71
Deaths:62
KDR:1.145
Accuracy:14.081% D**
HSR:11.268% D**
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D--
HSR:13.044% C
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TS4 Haymaker
C+
Kills:52
Deaths:24
KDR:2.167
Accuracy:41.406% C+
HSR:5.769% F-
Kills:10,879
Deaths (as Light Assault):4,412
Deaths (to Light Assaults):3,739
KDR:2.46578
Kill Difference:6,467
Playtime:21.773 hours
Usage:1%
Score:0.034m
Score/min:26
Accuracy (listed only):28.012%
HSR (listed only):11.559%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C**
Kills:5,361
Deaths:1,818
KDR:2.949
Accuracy:44.299% C**
HSR:11.080% D-
MG-S1 Jackal
C+
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C
HSR:20.791% C+
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D*
HSR:10.162% D--
PDW-16 Hailstorm
C--
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C--
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TORQ-9
D
Kills:174
Deaths:78
KDR:2.231
Accuracy:19.441% D*
HSR:18.966% D
T1 Cycler
D--
Kills:153
Deaths:66
KDR:2.318
Accuracy:17.807% D--
HSR:14.379% D--
NS-11A
C
Kills:141
Deaths:98
KDR:1.439
Accuracy:21.542% D
HSR:20.567% C
TRS-12 Uppercut
D**
Kills:134
Deaths:61
KDR:2.197
Accuracy:40.730% D**
HSR:5.970% F
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D--
HSR:13.044% C
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
TS4 Haymaker
C+
Kills:52
Deaths:24
KDR:2.167
Accuracy:41.406% C+
HSR:5.769% F-
Kills:11,276
Deaths (as Combat Medic):4,592
Deaths (to Combat Medics):2,641
KDR:2.45557
Kill Difference:6,684
Playtime:34.242 hours
Usage:1%
Score:0.421m
Score/min:205
Accuracy (listed only):27.142%
HSR (listed only):13.061%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C**
Kills:5,361
Deaths:1,818
KDR:2.949
Accuracy:44.299% C**
HSR:11.080% D-
AMR-66
A
Kills:600
Deaths:290
KDR:2.069
Accuracy:35.744% A
HSR:5.667% F**
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F-
HSR:8.333% D**
TRS-12 Uppercut
D**
Kills:134
Deaths:61
KDR:2.197
Accuracy:40.730% D**
HSR:5.970% F
TRAC-5
D**
Kills:71
Deaths:62
KDR:1.145
Accuracy:14.081% D**
HSR:11.268% D**
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D--
HSR:13.044% C
TS4 Haymaker
C+
Kills:52
Deaths:24
KDR:2.167
Accuracy:41.406% C+
HSR:5.769% F-
Kills:6,551
Deaths (as Engineer):2,432
Deaths (to Engineers):3,432
KDR:2.69367
Kill Difference:4,119
Playtime:181.719 hours
Usage:7%
Score:4.421m
Score/min:406
Accuracy (listed only):33.493%
HSR (listed only):8.733%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
D-
Kills:17,003
Deaths:2,495
KDR:6.815
Accuracy:37.640% D-
HSR:71.823% D--
NS-44L Blackhand
C+
Kills:5,665
Deaths:1,551
KDR:3.652
Accuracy:42.237% C+
HSR:24.925% D*
TSAR-42
C+
Kills:5,116
Deaths:552
KDR:9.268
Accuracy:36.499% C
HSR:67.455% C+
TS2 Inquisitor
D*
Kills:1,779
Deaths:1,248
KDR:1.425
Accuracy:19.921% D*
HSR:10.905% D**
MG-S1 Jackal
C+
Kills:1,265
Deaths:548
KDR:2.308
Accuracy:25.415% C
HSR:20.791% C+
NS-7 PDW
D
Kills:1,257
Deaths:531
KDR:2.367
Accuracy:21.775% D
HSR:10.819% D*
M77-B
C++
Kills:1,213
Deaths:208
KDR:5.832
Accuracy:33.501% D
HSR:76.340% C++
SR-7
C
Kills:1,195
Deaths:163
KDR:7.331
Accuracy:32.685% D*
HSR:76.402% C
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D*
HSR:10.162% D--
PDW-16 Hailstorm
C--
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C--
HSR:11.453% D-
RAMS .50M
C++
Kills:1,166
Deaths:175
KDR:6.663
Accuracy:36.499% C-
HSR:79.846% C++
TRAP-M1
C--
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D*
HSR:22.098% C--
SOAS-20
D--
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% D*
HSR:14.470% D--
NS-357 Underboss
D--
Kills:944
Deaths:599
KDR:1.576
Accuracy:29.371% D--
HSR:12.500% D*
NS-44 Commissioner
D
Kills:446
Deaths:204
KDR:2.186
Accuracy:30.720% D
HSR:12.332% D**
NS-61 Emissary
D-
Kills:238
Deaths:153
KDR:1.556
Accuracy:14.191% F--
HSR:12.605% D-
NSX Tomoe
D-
Kills:222
Deaths:74
KDR:3
Accuracy:24.593% D*
HSR:29.730% D-
TX1 Repeater
C
Kills:169
Deaths:122
KDR:1.385
Accuracy:19.326% D--
HSR:19.527% C
NSX Daimyo
C++
Kills:129
Deaths:23
KDR:5.609
Accuracy:38.817% D
HSR:94.574% C++
T4 AMP
C
Kills:111
Deaths:38
KDR:2.921
Accuracy:15.863% F-
HSR:18.018% C
Soldier Soaker
D
Kills:66
Deaths:53
KDR:1.245
Accuracy:29.734% D
HSR:10.606% D
Shuriken
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:20.495% F-
HSR:18.462% C+
Kills:42,714
Deaths (as Infiltrator):10,716
Deaths (to Infiltrators):3,413
KDR:3.986
Kill Difference:31,998
Playtime:1,383.828 hours
Usage:52%
Score:16.639m
Score/min:200
Accuracy (listed only):27.134%
HSR (listed only):32.993%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:21,134
Deaths:5,635
KDR:3.750
Accuracy:18.897% C**
HSR:22.286% C**
MRC3 Mercy
B+
Kills:19,868
Deaths:5,032
KDR:3.948
Accuracy:18.811% B
HSR:23.450% B+
M6 Onslaught
B+
Kills:2,422
Deaths:607
KDR:3.990
Accuracy:19.351% B
HSR:23.204% B+
M3 Pounder HEG
B**
Kills:2,031
Deaths:531
KDR:3.825
Accuracy:34.526% D
HSR:4.628% B**
M6 Onslaught
B*
Kills:1,597
Deaths:357
KDR:4.473
Accuracy:19.719% C**
HSR:24.358% B*
M3 Pounder HEG
B+
Kills:1,539
Deaths:463
KDR:3.324
Accuracy:35.878% D
HSR:3.704% B+
M2 Mutilator
C--
Kills:1,308
Deaths:466
KDR:2.807
Accuracy:13.154% C--
HSR:15.138% D-
M1 Heavy Cycler
C
Kills:371
Deaths:143
KDR:2.594
Accuracy:13.386% C
HSR:14.555% D
M2 Mutilator
M++
Kills:139
Deaths:43
KDR:3.233
Accuracy:11.496% D-
HSR:32.374% M++
Kills:50,409
Deaths (as MAX Suit):6,638.500
Deaths (to MAX Suits):1,515
KDR:7.59343
Kill Difference:43,770.500
Playtime:568.513 hours
Usage:22%
Score:16.062m
Score/min:471
Accuracy (listed only):20.580%
HSR (listed only):18.189%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:1,038
V. Kills:65 N/A
Deaths:147
KDR:7.061
Accuracy:22.113% D**
KPH:34.400 C
VKPH:2.200 D
Coyote Missiles
C
Kills:207
V. Kills:117 175%
Deaths:53
KDR:3.906
Accuracy:39.543% F--
KPH:20.100 C
VKPH:11.400 D-
M18 Rotary
C*
Kills:155
V. Kills:91 168%
Deaths:40
KDR:3.875
Accuracy:17.901% F--
KPH:16.900 C*
VKPH:9.900 C+
M18 Locust
C++
Kills:143
V. Kills:86 164%
Deaths:25
KDR:5.720
Accuracy:18.105% F--
KPH:23.900 C++
VKPH:14.300 C+
Hellfire Rocket Pods
C+
Kills:96
V. Kills:12 N/A
Deaths:6
KDR:16
Accuracy:36.346% D**
KPH:76.400 C+
VKPH:9.500 D
Kills:1,639 (1,336 + 0)
Deaths:271
KDR:6.048
VKDR:1.369
Vehicle Kills:371
Kill Difference:1,368
Playtime:56.881 hours
Usage:2%
Score:0.415m
Score/min:121
Piloting Accuracy:18.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,375
V. Kills:217 N/A
Deaths:72
KDR:19.097
Accuracy:48.530% C+
KPH:78.900 B*
VKPH:12.500 B**
C75 Viper
A
Kills:734
V. Kills:84 N/A
Deaths:50
KDR:14.680
Accuracy:27.781% D*
KPH:56.100 A
VKPH:6.400 C
L100 Python AP
M
Kills:233
V. Kills:81 284%
Deaths:3
KDR:77.667
Accuracy:61.915% B++
KPH:70.500 M
VKPH:24.500 B*
Kills:2,342 (2,342 + 0)
Deaths:125
KDR:18.736
VKDR:3.056
Vehicle Kills:382
Kill Difference:2,217
Playtime:33.825 hours
Usage:1%
Score:0.462m
Score/min:228
Driving Accuracy:61.915%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.432% D--
KPH:47.200 A++
VKPH:10 C+
P2-120 AP
B**
Kills:628
V. Kills:187 334%
Deaths:41
KDR:15.317
Accuracy:40.947% C--
KPH:43.700 B**
VKPH:13 D
E540 Halberd
C+
Kills:164
V. Kills:66 245%
Deaths:6
KDR:27.333
Accuracy:34.692% D-
KPH:26.800 C+
VKPH:10.800 C-
G30 Vulcan
C
Kills:73
V. Kills:24 292%
Deaths:8
KDR:9.125
Accuracy:12.649% F-
KPH:19.600 C
VKPH:6.400 D*
M20 Basilisk
B+
Kills:70
V. Kills:12 N/A
Deaths:7
KDR:10
Accuracy:26.041% C
KPH:23.800 B+
VKPH:4.100 C
MR11 Gatekeeper
C
Kills:69
V. Kills:35 192%
Deaths:11
KDR:6.273
Accuracy:33.593% D-
KPH:18.600 C
VKPH:9.400 D
Kills:2,262 (1,886 + 376)
Deaths:148
KDR:15.284
VKDR:3.993
Vehicle Kills:591
Kill Difference:2,114
Playtime:57.554 hours
Usage:2%
Score:0.719m
Score/min:208
Driving Accuracy:40.947%
Gunner Accuracy:33.593%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:93
V. Kills:4 N/A
Deaths:1
KDR:93
Accuracy:15.200% D**
KPH:91.200 C-
VKPH:3.900 C
G20 Vulcan-H
D
Kills:59
V. Kills:25 227%
Deaths:12
KDR:4.917
Accuracy:41.896% D
KPH:29.800 D
VKPH:12.600 D*
Kills:152 (0 + 152)
Deaths:13
KDR:11.692
VKDR:2.231
Vehicle Kills:29
Kill Difference:139
Playtime:3.001 hours
Usage:0%
Score:0.057m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:41.896%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:575
V. Kills:40 N/A
Deaths:12
KDR:47.917
Accuracy:14.054% D-
KPH:50.300 C--
VKPH:3.500 C++
M20 Basilisk
C+
Kills:247
V. Kills:73 334%
Deaths:17
KDR:14.529
Accuracy:38.690% C+
KPH:18.100 C
VKPH:5.400 D
M12 Kobalt
C+
Kills:194
V. Kills:12 N/A
Deaths:5
KDR:38.800
Accuracy:11.964% D*
KPH:55.900 C--
VKPH:3.500 C+
M20 Basilisk
B
Kills:155
V. Kills:43 352%
Deaths:2
KDR:77.500
Accuracy:42.421% B
KPH:22.700 C++
VKPH:6.300 D
Kills:1,171 (0 + 1,171)
Deaths:36
KDR:32.528
VKDR:4.667
Vehicle Kills:168
Kill Difference:1,135
Playtime:35.355 hours
Usage:1%
Score:0.299m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:42.421%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 21,55621,1345,6353.75B+1.1318.897%C**22.286%C**47.2B**N/A130447.9h15.6B**82.4B++
MRC3 Mercy 20,25019,8685,0323.948B+0.9318.811%B23.45%B+49.7A1B++137400h14.9B**79.1B++
Bighorn .50M 17,06917,0032,4956.815B1.9437.64%D-71.823%D--42.7C-N/A107398.6h1.9C+5.2C--
NS-44L Blackhand 5,6825,6651,5513.652A*1.2342.237%C+24.925%D*33.1C*N/A78170.9h3.6B+8.6B+
AS16 NightHawk 5,4455,3611,8182.949B**1.9344.299%C**11.08%D-62.9B*1B*21185.2h3.3B**7.5B*
TSAR-42 5,1385,1165529.268A++4.3936.499%C67.455%C+37.8C+N/A99135.5h2.1B5.7C*
Claymore 3,6023,60211930.269M*25.3928.96%C--N/A285.9A**N/A71712.6h1.1B*3.8C++
M6 Onslaught 2,4732,4226073.99B**0.8919.351%B23.204%B+60.7A+1.3B**18539.9h14.1B**72.7B++
M3 Pounder HEG 2,1952,0315313.825A1.0534.526%D4.628%B**42.3A**3.4C+18248h13B++37.7C**
TS2 Inquisitor 1,8121,7791,2481.425C**3.4519.921%D*10.905%D**16.9D-N/A45105.1h10.4C++52.3C--
T7 Mini-Chaingun 1,7441,7006962.443A++2.4415.565%C11.118%D54.1B*1.4A17031.4h12.5B++80.2B
M6 Onslaught 1,6201,5973574.473B**0.4119.719%C**24.358%B*63.4A+N/A18625.2h14.4B**73.3B++
M3 Pounder HEG 1,7041,5394633.324B**1.5535.878%D3.704%B+37.6A++4C+16140.9h16.5C**46C++
L100 Python HESH 1,5921,3757219.097B+14.2248.53%C+N/A79B*12.5B**21817.4h3B6.2B
M2 Mutilator 1,3371,3084662.807B++2.0713.154%C--15.138%D-34.1B+N/A9838.4h13.3B**101.3B+
MG-S1 Jackal 1,2811,2655482.308B*2.5725.415%C20.791%C+33.8C+N/A10337.4h10.5C++41.3C**
P2-120 HEAT 1,5251,2587516.773A++11.8933.432%D--3.498%B47.1A++10C+19826.7h5.1B*15.3B+
NS-7 PDW 1,2731,2575312.367A2.5121.775%D10.819%D*21.6CN/A6458.2h12.9B+59.1C++
M77-B 1,2211,2132085.832A++0.9533.501%D76.34%C++31.7C*N/A11938.3h2.3C**6.9C+
MG-H1 Watchman 1,2201,2035392.232C**2.6520.452%D19.535%D--28.5DN/A8542.2h15.3C+74.7C+
SR-7 1,1991,1951637.331B**2.4532.685%D*76.402%C34.1C+N/A7635h2.1C*6.5C
The Slasher 1,1901,18710,7580.11A4.7720.175%D--10.615%C+1.4CN/A4828.3h1.9B+9.3C+
MSW-R 1,2061,1805452.165C++2.7121.781%C15.848%D--33.8CN/A14334.9h13.2C60.4C+
T9 CARV-S 1,1871,1715352.189B2.6919.251%D17.336%D--32.3C-N/A8336.3h15.1D-78.3C-
SMG-46 Armistice 1,1881,1716771.73B++3.1520.07%D*10.162%D--18.6DN/A5463.1h14.2C++70.7C
PDW-16 Hailstorm 1,1811,1704802.438A2.4421.67%C--11.453%D-19.9C-N/A5058.9h13.3B+61.3C*
TMG-50 1,1781,1663992.922A1.9615.494%D*14.494%D**33.9C+N/A13634.4h10.5B67.9C+
RAMS .50M 1,1671,1661756.663B**1.7836.499%C-79.846%C++37.7B+N/A9430.9h1.8B++5.1B
T9 CARV 1,1721,1653783.082B**1.8016.332%D17.94%D28.5C+N/A13140.9h12.8B78.2C++
TRAP-M1 1,1701,1634472.602C**2.2823.819%D*22.098%C--29C--N/A6540.1h10.4C43.6D
SOAS-20 1,1641,1613413.405B*1.4722.104%D*14.47%D--23.4DN/A6349.6h12.4C+56D
M14 Banshee 1,1031,0381477.061C+2.1822.113%D**N/A34.4C2.2D8530.2h23.6C++106.7C
T9A "Butcher" 9729563742.556C*2.3223.059%C-22.49%D41.9DN/A15522.8h12C51.9C+
NS-357 Underboss 9599445991.576B+3.3029.371%D--12.5%D*41.8C+N/A12022.6h4.3C14.7C-
C75 Viper 8187345014.68A++9.8027.781%D*N/A56A6.4C18413.1h7.7B++27.8B+
P2-120 AP 8156284115.317B**10.4440.947%C--N/A43.6B**13D28114.4h4.5B**11B*
NS Decimator 7996182532.443A2.4465.771%B+N/A63.1A+18.5C*3909.8h3.6B++5.5B*
Sticky Grenade 6276071607N/A602.1260.712%B*N/A2023.3A*66.7S61180.3h1.4B*2.4B++
AMR-66 6396002902.069B**2.8135.744%A5.667%F**42B**2.7M**17914.3h4.1A++11.4A
M12 Kobalt 6155751247.917A++43.0414.054%D-16.522%C-50.4C--3.5C++16411.4h18.4C+130.8C+
ML-7 7035562851.951A++2.9358.766%C*1.619%D46.7A*12.4C+31211.9h5B*8.5B*
NS-15M2 5255161862.774B+2.1022.633%C-17.83%D*38.8CN/A17313.3h11.5C**50.9C++
NS-44 Commissioner 4474462042.186B**2.6930.72%D12.332%D**32.8C+N/A11813.6h3.4B+11.2C++
Frag Grenade 3803741374N/A369.1251.597%B++N/A623.3B10C+37610.6h3B+5.8B++
M1 Heavy Cycler 3753711432.594B**2.2813.386%C14.555%D31.7B*N/A16111.7h14.3B**106.7B+
C-4 315287565.125A*0.2579.343%SN/A260.9M**25.5C28091.1h1.8D2.2A
FA1 Barrage 2642641152.296A+2.5823.422%F-8.333%D**25.4CN/A12110.4h3.7B*15.7C
M20 Basilisk 3202471714.529M**9.6538.69%C+4.453%D18.2C5.4D11013.6h94.1C+243.3C++
NS-61 Emissary 2452381531.556B**3.3214.191%F--12.605%D-17.6C--N/A5413.5h11.7C**82.5D
L100 Python AP 314233377.667S72.7961.915%B++N/A70.6M24.5B*4543.3h3.9B**6.3A
NSX Tomoe 224222743B++1.8824.593%D*29.73%D-22.7D-N/A779.8h17.3D-70.5D--
M12 Kobalt 2142101210S205.1213.111%F18.095%C+70D-1.3D--2013h16.6C++126.6D-
MANA Anti-Personnel Turret 207207543.833N/A1.0516.499%UN/A2070UN/A8030800.1h13.6T*82.2T*
Tank Mine 2622071217.25S12.37162.593%SN/A517.5S137.5A**37000.4h3.1F-1.9A**
Coyote Missiles 324207533.906C+0.9739.543%F--N/A20.1C11.4D-12110.3h39.6C++100.2C-
T16 Rhino 205196742.649B**2.2319.279%C18.878%D23.9C--1.1A1258.2h15.9D82.3C
M12 Kobalt 206194538.8B++33.9211.964%D*21.65%B+55.4C--3.4C+1963.5h15.7B+130.9C
TORQ-9 176174782.231B+2.6519.441%D*18.966%D26C-N/A1706.7h14.7C++75.6C
TX1 Repeater 1701691221.385B++3.4919.326%D--19.527%C11.2D-N/A6615.1h11.7B+60.6C+
E540 Halberd 230164627.333A*22.4534.692%D-1.829%D-26.9C+10.8C-1456.1h5.3B15.3C+
M18 Rotary 246155403.875B*1.0017.901%F--N/A16.8C*9.9C+1489.2h83.7B++467.3C+
M20 Basilisk 198155277.5U72.6242.421%B3.871%D22.8C++6.3D1376.8h89B209.9B+
T1 Cycler 154153662.318B*2.5617.807%D--14.379%D--18C-N/A2938.5h17.8D--100.2D--
M18 Locust 229143255.72M0.8418.105%F--N/A23.8C++14.3C+1586h74.3C*410.6C++
NS-11A 144141981.439C++3.4421.542%D20.567%C21.4DN/A1546.6h13.7C+63.4C+
M2 Mutilator 140139433.233B*1.6511.496%D-32.374%M++63.2MN/A3262.2h13.4B**116.7C*
TRS-12 Uppercut 135134612.197B++2.6840.73%D**5.97%F47.9C++N/A2282.8h2.1B*5.1C+
Auraxium Chainblade 1361295,9300.022C4.866.349%F-10.078%B+0.2CN/A0679.8h2.3C+36.8F-
NSX Daimyo 129129235.609B+0.7338.817%D94.574%C++20.8D*N/A696.2h2.8C7.2C
T4 AMP 112111382.921A**1.9615.863%F-18.018%C21.3DN/A725.2h12.8B+80.7D
Hellfire Rocket Pods 10896616B*11.1236.346%D**N/A73.8C+9.2D6301.3h16C**43.9C*
M12 Kobalt-H 9793193M*88.1215.2%D**11.828%D--93C-4C2781h12.9B+84.7C+
NS-R3 Swarm 17388422.095M++2.7857.152%F-N/A4.6D--4.5D--5419h29.9C+52.3C--
MAX Punch 86836,6450.012D4.8718.703%FN/A0.2D--N/A0527.1h1.8C++9.7C--
G30 Vulcan 977389.125B++4.2512.649%F-8.219%A**19.7C6.5D*1443.7h82.7B653.8F
TRAC-5 7271621.145B+3.7314.081%D**11.268%D**5.1D-N/A19814h15.2C++107.8D
M20 Basilisk 8270710M**5.1226.041%C7.143%B++24.1B++4.1C952.9h67.4B++258.9B+
NS Baron G5 7069621.113C+3.7734.77%D--13.044%C26.5C--N/A1292.6h5C14.5C
MR11 Gatekeeper 10469116.273C++1.3933.593%D-2.899%B++18.6C9.5D2573.7h49.3C++146.7C
Soldier Soaker 6666531.245C++3.6329.734%D10.606%D73.3B+N/A3570.9h5.3C**17.7C*
Shuriken 6665341.912B+2.9720.495%F-18.462%C+23.2D--N/A872.8h13.1C+64D--
G20 Vulcan-H 8459124.917C++0.0441.896%D3.39%C**29.5D12.5D*3362h105.2C+251.2C
TS4 Haymaker 5352242.167B*2.7141.406%C+5.769%F-43.3B+N/A3341.2h4.1B+9.8B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit120301,60321.3h
Spawn Beacon11,3040.7h
Rocklet Rifle01510.2h
Nanite Revive Grenade01920.1h
Motion Spotter4027,1708.6h
Spitfire Auto-Turret24110.3h
Medical Applicator5647,6293.2h
Welding Device01820h
Skyguard01620h
G30 Walker0770h
Shield Recharging Field2640h
Recon Detection Device01080.1h
Ammunition Package211,4390.9h
Medical Kit862,7991.7h
Anti-Infantry MANA Turret11910.2h
Nano-Repair Grenade01930.1h
Pelter Rocket Pod02030.3h
M60-A Bulldog0700.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 2.83s on queries, 2.80s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.