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Lt. General Nebelhexe[3EPG] Nebelhexe
TR BR 91

KDR: 4.47

Score: 12.3m

Last Seen: Aug 15th, 2018 6:01 PM
- OFFLINE - 2.1 hour(s)

Battle Rank 91 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1205
Level Progress (to 92): 95%
Level 100 Progress: 65% 411h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS TSAR-42 Claymore Bighorn .50M TS2 Inquisitor MRC3 Mercy P2-120 HEAT NS-7 PDW SR-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,974,078 MLG Score: 1578
Fun Score: N/A
Cheeseburgers Flipped: 607TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.59%13.712%269139929,8602.473041.995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.033%-0.269C-1.05D*0.604B+HEAD + (~3.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.133C++12.80.105C+52.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.969%0.448%254110044461291193.45736372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.761F--1.018D*-1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.70.118C+28.70.445B108

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.978%1.689%1176410013,19831460810.1847525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.758%-0.763D--0.649D0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.599B+5.10.592B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
11.835%9.804%121100451172340.294798146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.26F--1.464A+-1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
755.3-5.489T*89.4-1.324D**665.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.848%67.076%12699911,4873394833.7853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.313%-0.793D--0.014C+0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.004C+2.90.081C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.645%8.627%121100425530800.827922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.386D**-1.163D*-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.107C+3.60.256C*11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1205
12.3m169.8%267 (16k)199 (11.9k)4.468234,7767,7834.7786291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1005308718.307%27.901%51107:5616

11% Engineer18% Heavy Assault62% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMJun 17th, 2018 2:33 PMAug 18th, 2018 12:12 AM (5h) (PST)Aug 15th, 2018 4:10 PM (3d) (PST)Aug 15th, 2018 2:01 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4491233260.5640.1260.1570.9990.0251578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9287,40619,522348960111,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1028.4h/42.8d 2,416 9,703 9,935 61.6k 737 4,300 1,521 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D--
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D--
HSR:14.494% D*
T9 CARV
C--
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% C--
HSR:17.940% D
T9 CARV-S
C+
Kills:766
Deaths:341
KDR:2.246
Accuracy:20.846% C+
HSR:17.755% D-
MSW-R
C
Kills:597
Deaths:281
KDR:2.125
Accuracy:20.589% C
HSR:17.588% D-
T16 Rhino
C+
Kills:79
Deaths:37
KDR:2.135
Accuracy:18.821% C
HSR:21.519% C+
Kills:3,773
Deaths (as Heavy Assault):1,436
Deaths (to Heavy Assaults):2,228
KDR:2.62744
Kill Difference:2,337
Playtime:184.159 hours
Usage:18%
Score:2.264m
Score/min:205
Accuracy (listed only):18.416%
HSR (listed only):17.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C-
Kills:1,215
Deaths:510
KDR:2.382
Accuracy:21.999% C-
HSR:10.535% D*
PDW-16 Hailstorm
C
Kills:1,152
Deaths:469
KDR:2.456
Accuracy:21.656% C
HSR:11.111% D-
SMG-46 Armistice
D--
Kills:863
Deaths:460
KDR:1.876
Accuracy:20.204% D--
HSR:10.081% D--
FA1 Barrage
D*
Kills:255
Deaths:111
KDR:2.297
Accuracy:24.645% F
HSR:8.627% D*
TRAC-5
C
Kills:64
Deaths:49
KDR:1.306
Accuracy:19.420% C
HSR:9.375% F
Kills:3,549
Deaths (as Light Assault):1,599
Deaths (to Light Assaults):1,384
KDR:2.21951
Kill Difference:1,950
Playtime:7.521 hours
Usage:1%
Score:0.012m
Score/min:27
Accuracy (listed only):21.585%
HSR (listed only):9.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:4,645
Deaths:493
KDR:9.422
Accuracy:36.057% C
HSR:66.889% C+
Bighorn .50M
D
Kills:2,154
Deaths:214
KDR:10.065
Accuracy:34.076% D**
HSR:74.605% D
TS2 Inquisitor
D*
Kills:1,324
Deaths:923
KDR:1.434
Accuracy:19.985% D*
HSR:10.952% D*
NS-7 PDW
C-
Kills:1,215
Deaths:510
KDR:2.382
Accuracy:21.999% C-
HSR:10.535% D*
SR-7
C
Kills:1,182
Deaths:161
KDR:7.342
Accuracy:32.605% D--
HSR:76.396% C
M77-B
C++
Kills:1,178
Deaths:208
KDR:5.663
Accuracy:33.444% C--
HSR:76.401% C++
RAMS .50M
C++
Kills:1,165
Deaths:175
KDR:6.657
Accuracy:36.492% C
HSR:79.914% C++
TRAP-M1
C
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D--
HSR:22.098% C
SOAS-20
D--
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% D*
HSR:14.470% D--
PDW-16 Hailstorm
C
Kills:1,152
Deaths:469
KDR:2.456
Accuracy:21.656% C
HSR:11.111% D-
SMG-46 Armistice
D--
Kills:863
Deaths:460
KDR:1.876
Accuracy:20.204% D--
HSR:10.081% D--
TX1 Repeater
C+
Kills:169
Deaths:121
KDR:1.397
Accuracy:19.402% D-
HSR:19.527% C+
Kills:17,371
Deaths (as Infiltrator):4,522
Deaths (to Infiltrators):1,213
KDR:3.84144
Kill Difference:12,849
Playtime:634.379 hours
Usage:62%
Score:6.872m
Score/min:181
Accuracy (listed only):26.820%
HSR (listed only):39.415%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
D*
Kills:255
Deaths:111
KDR:2.297
Accuracy:24.645% F
HSR:8.627% D*
TRAC-5
C
Kills:64
Deaths:49
KDR:1.306
Accuracy:19.420% C
HSR:9.375% F
Kills:319
Deaths (as Engineer):160
Deaths (to Engineers):1,217
KDR:1.99375
Kill Difference:159
Playtime:113.873 hours
Usage:11%
Score:1.702m
Score/min:249
Accuracy (listed only):22.033%
HSR (listed only):9.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:1,215
Deaths:510
KDR:2.382
Accuracy:21.999% C-
HSR:10.535% D*
PDW-16 Hailstorm
C
Kills:1,152
Deaths:469
KDR:2.456
Accuracy:21.656% C
HSR:11.111% D-
SMG-46 Armistice
D--
Kills:863
Deaths:460
KDR:1.876
Accuracy:20.204% D--
HSR:10.081% D--
FA1 Barrage
D*
Kills:255
Deaths:111
KDR:2.297
Accuracy:24.645% F
HSR:8.627% D*
T1 Cycler
D-
Kills:139
Deaths:53
KDR:2.623
Accuracy:17.663% D-
HSR:15.108% D-
Kills:3,624
Deaths (as Combat Medic):1,603
Deaths (to Combat Medics):762
KDR:2.26076
Kill Difference:2,021
Playtime:10.163 hours
Usage:1%
Score:0.116m
Score/min:191
Accuracy (listed only):21.233%
HSR (listed only):11.093%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:1,276
Deaths:461
KDR:2.768
Accuracy:13.556% D
HSR:16.850% D
M2 Mutilator
C
Kills:1,161
Deaths:424
KDR:2.738
Accuracy:13.354% C
HSR:13.781% D*
M3 Pounder HEG
D-
Kills:689
Deaths:209
KDR:3.297
Accuracy:30.234% D-
HSR:1.742% D-
M3 Pounder HEG
C
Kills:472
Deaths:141
KDR:3.348
Accuracy:30.901% D--
HSR:2.754% C
M1 Heavy Cycler
C+
Kills:369
Deaths:142
KDR:2.599
Accuracy:13.371% C+
HSR:14.363% D
MRC3 Mercy
B*
Kills:328
Deaths:107
KDR:3.065
Accuracy:15.017% C
HSR:24.390% B*
Kills:4,295
Deaths (as MAX Suit):742
Deaths (to MAX Suits):431
KDR:5.78841
Kill Difference:3,553
Playtime:76.030 hours
Usage:7%
Score:1.322m
Score/min:290
Accuracy (listed only):19.405%
HSR (listed only):12.313%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:446
V. Kills:32 N/A
Deaths:75
KDR:5.947
Accuracy:20.969% D**
KPH:30.500 C-
VKPH:2.200 D
M18 Rotary
B+
Kills:124
V. Kills:69 177%
Deaths:29
KDR:4.276
Accuracy:18.125% F--
KPH:17.600 B+
VKPH:9.800 C+
Coyote Missiles
D--
Kills:111
V. Kills:59 185%
Deaths:39
KDR:2.846
Accuracy:38.212% F-
KPH:15.600 D--
VKPH:8.300 D*
Kills:681 (570 + 0)
Deaths:143
KDR:4.762
VKDR:1.119
Vehicle Kills:160
Kill Difference:538
Playtime:28.820 hours
Usage:3%
Score:0.161m
Score/min:93
Piloting Accuracy:18.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:787
V. Kills:124 N/A
Deaths:46
KDR:17.109
Accuracy:44.871% C
KPH:78.100 B**
VKPH:12.300 A
C75 Viper
A+
Kills:726
V. Kills:81 N/A
Deaths:49
KDR:14.816
Accuracy:27.735% D*
KPH:56.200 A+
VKPH:6.300 C
Kills:1,513 (1,513 + 0)
Deaths:95
KDR:15.926
VKDR:2.158
Vehicle Kills:205
Kill Difference:1,418
Playtime:22.994 hours
Usage:2%
Score:0.246m
Score/min:178
Driving Accuracy:27.735%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.467% D-
KPH:47.200 A++
VKPH:10 C+
P2-120 AP
A+
Kills:427
V. Kills:136 312%
Deaths:30
KDR:14.233
Accuracy:40.162% C--
KPH:45.400 A+
VKPH:14.500 C-
G30 Vulcan
C
Kills:51
V. Kills:19 255%
Deaths:7
KDR:7.286
Accuracy:11.835% F-
KPH:18.300 C
VKPH:6.800 D--
Kills:1,736 (1,685 + 51)
Deaths:112
KDR:15.500
VKDR:3.768
Vehicle Kills:422
Kill Difference:1,624
Playtime:38.840 hours
Usage:4%
Score:0.441m
Score/min:189
Driving Accuracy:40.162%
Gunner Accuracy:11.835%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 4,6644,6454939.422A4.9536.057%C66.889%C+37.3C++N/A93124.6h2.1B+5.8C**
Claymore 2,6172,6178431.155M**26.6931.497%C+N/A311.5M+N/A7658.4h1.1B*3.4B+
Bighorn .50M 2,1632,15421410.065A+5.6034.076%D**74.605%D37.1DN/A8858h1.9C+5.5D-
TS2 Inquisitor 1,3491,3249231.434C**3.0319.985%D*10.952%D*16.6D-N/A4379.7h10.6C++53.2C-
MRC3 Mercy 1,3021,2764612.768B1.7013.556%D16.85%D29.3C++N/A7243.5h17.1B++126.4C++
P2-120 HEAT 1,5251,2587516.773A+12.3033.467%D-3.498%C*47.3A++10C+18026.6h5.1B**15.3B+
NS-7 PDW 1,2291,2155102.382A+2.0921.999%C-10.535%D*22.7C+N/A6353.6h12.8B+58.4C**
SR-7 1,1861,1821617.342B**2.8732.605%D--76.396%C34.2C+N/A7434.6h2.1C**6.5C+
M77-B 1,1861,1782085.663A+1.1933.444%C--76.401%C++31.4BN/A11437.5h2.3C**6.9C++
TMG-50 1,1781,1663992.922A+1.5515.494%D--14.494%D*33.9C+N/A12234.4h10.5B+67.9C+
RAMS .50M 1,1661,1651756.657B**2.1936.492%C79.914%C++37.8B++N/A8630.8h1.8B*5.1B+
T9 CARV 1,1721,1653783.082A+1.3916.332%C--17.94%D28.8C++N/A8940.4h12.8B+78.2C++
TRAP-M1 1,1701,1634472.602B*1.8723.819%D--22.098%C29CN/A6340.1h10.4C43.6C--
M2 Mutilator 1,1851,1614242.738B++1.7313.354%C13.781%D*32B+N/A8336.3h13.4B**100.6B+
SOAS-20 1,1641,1613413.405A1.0622.104%D*14.47%D--23.4DN/A6149.6h12.4C+56C-
PDW-16 Hailstorm 1,1631,1524692.456A+2.0121.656%C11.111%D-19.9CN/A4758h13.3B+61.3C**
SMG-46 Armistice 8748634601.876B*2.5920.204%D--10.081%D--18.1DN/A4847.6h14.1C**69.9C+
L100 Python HESH 9117874617.109B+12.6444.871%CN/A77.9B**12.3A19910.1h2.9B+6.5B
T9 CARV-S 7787663412.246B+2.2220.846%C+17.755%D-37.2C+N/A9720.6h15.7D--75.1C
C75 Viper 8077264914.816A++10.3527.735%D*N/A56.3A+6.3C16212.9h7.7B*27.8B+
M3 Pounder HEG 7606892093.297B**1.1730.234%D-1.742%D-26.4B**2.7C10126.1h13.2B++43.6C*
MSW-R 6115972812.125C++2.3420.589%C17.588%D-31.6CN/A10618.9h13.9C--67.4C+
ML-7 6094892252.173A**2.3057.955%C*1.84%D48.4A*11.9C+28110.1h4.7B**8.1B*
M3 Pounder HEG 5284721413.348B**1.1230.901%D--2.754%C24.7B++2.9D9019.1h15.9B+51.5C+
M14 Banshee 478446755.947C++1.4820.969%D**N/A30.5C-2.2D7314.6h28.7C+136.7C
P2-120 AP 5634273014.233B**9.7640.162%C--N/A45.4A+14.5C-2319.4h4.6A11.6B*
M1 Heavy Cycler 3733691422.599B**1.8713.371%C+14.363%D31.8B**N/A10811.6h14.3B**107.1B+
Frag Grenade 3533491349N/A344.5351.854%B*N/A581.7B+6.7C+23140.6h3B++5.7B*
Sticky Grenade 3333291329N/A324.5361.376%B**N/A1645A+20B**41350.2h1.7B+2.7B++
MRC3 Mercy 3353281073.065B+1.4015.017%C24.39%B*31.5BN/A8510.4h19.4C+129.2C++
FA1 Barrage 2552551112.297A++2.1724.645%F8.627%D*26.8C+N/A859.5h3.6B**14.6C+
TX1 Repeater 1701691211.397B*3.0719.402%D-19.527%C+11.3DN/A4114.9h11.7B+60.2C+
C-4 181160542.963B**1.5131.94%AN/A200M+26.3C+14510.8h1.2B+3.7B*
T1 Cycler 139139532.623A+1.8517.663%D-15.108%D-19.6CN/A1327.1h18D--101.7D-
M18 Rotary 193124294.276A+0.1918.125%F--N/A17.5B+9.7C+1377.1h84.8B++468C++
Coyote Missiles 170111392.846C+1.6238.212%F-N/A15.6D--8.3D*917.1h49.1C128.5D--
Tank Mine 140108119.818M**5.3562.13%A*N/A360S106.7A+19630.3h1.9C++3.1A++
T16 Rhino 8779372.135B**2.3318.821%C21.519%C+20.3D2.1S1113.9h18.6D**98.7C--
Auraxium Chainblade 76704,5940.015C-4.455.795%F-5.714%C0.1C--N/A0510.6h2.4C41.4F--
TRAC-5 6564491.306B++3.1619.42%C9.375%F5.7D-N/A8211.3h14B+72.3C*
NS-R3 Swarm 13262391.59M++2.8855.094%F-N/A3.8D--4.3D-4916.4h34C61.7D
G30 Vulcan 705177.286B*2.8211.835%F-9.804%M++18.2C6.8D--1362.8h89.4C**755.3F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2114,1554.7h
Nano-Armor Kit33103,7778.4h
Spawn Beacon01020h
Medical Applicator2329,5681.7h
Spitfire Auto-Turret11600.1h
G30 Walker0770h
Medical Kit2770.1h
Pelter Rocket Pod0680h
Shield Recharging Field2640h
Ammunition Package64670.6h

Check the help document for the dictionary if you want to learn more about words used here.


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