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General Nebelhexe[3EPG] Nebelhexe
TR BR 95

KDR: 4.65

Score: 28.8m

Last Seen: Feb 10th, 2019 5:40 PM
- OFFLINE - 123.1 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Cobalt - Outfit Officer of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1060
Level Progress (to 96): 22%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy Bighorn .50M TSAR-42 Claymore AS16 NightHawk TS2 Inquisitor P2-120 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,490,741 MLG Score: 1991
Fun Score: N/A
Cheeseburgers Flipped: 2874TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.18%14.907%3012499816,4221.943662.709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.262%-0.172C-0.889D---0.289CHEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.178C++12.40.131C++49.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.983%0.543%334110219202121794.33962511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.623F-0.975D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.30.315C*24.20.542B+86

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.106%1.504%857410183,7245187197.17534517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.458%-0.661D-0.715D-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.631B+4.90.612B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.525%10.736%113410185033501981.43714253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.348%-1.265D**1.615A+1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.9-0.925D--51.3-0.303C176.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.191%69.346%1137101517,6526557126.9496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.429%-0.577D0.144C++0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.165C++2.60.191C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.105%11.907%113410182,360670183.51714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.057%-0.183C-0.521D0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.338C**3.40.294C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1060
28.8m205.9%315 (18.9k)259 (15.5k)4.6525479,04216,9894.9237795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022816719.159%26.615%51006:3224

9% Engineer21% Heavy Assault50% Infiltrator19% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2015 3:18 PMNov 21st, 2018 8:19 PMFeb 13th, 2019 7:48 PM (2d) (PST)Feb 10th, 2019 1:46 PM (5d) (PST)Feb 10th, 2019 1:40 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5532982550.7110.1530.1891.5200.0271991

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,15817,89915,2594391191215,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1851.9h/77.2d 4,608 21,037 24,624 168.9k 2,417 7,122 2,966 61.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C-
Kills:1,191
Deaths:536
KDR:2.222
Accuracy:20.427% C-
HSR:19.396% D-
MSW-R
C+
Kills:1,180
Deaths:545
KDR:2.165
Accuracy:21.836% C+
HSR:15.848% D--
T9 CARV-S
C--
Kills:1,171
Deaths:535
KDR:2.189
Accuracy:19.251% C--
HSR:17.336% D--
TMG-50
D--
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:15.494% D--
HSR:14.494% D*
T9 CARV
D
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:16.332% D
HSR:17.940% D
T9A "Butcher"
C+
Kills:740
Deaths:277
KDR:2.671
Accuracy:23.888% C+
HSR:20.135% D--
T7 Mini-Chaingun
C
Kills:705
Deaths:308
KDR:2.289
Accuracy:15.844% C
HSR:10.497% D
NS-15M2
B+
Kills:220
Deaths:76
KDR:2.895
Accuracy:26.926% B+
HSR:15% D*
T16 Rhino
C
Kills:179
Deaths:65
KDR:2.754
Accuracy:19.322% C
HSR:18.436% D
Kills:7,717
Deaths (as Heavy Assault):3,119
Deaths (to Heavy Assaults):4,879
KDR:2.47419
Kill Difference:4,598
Playtime:392.669 hours
Usage:21%
Score:5.333m
Score/min:226
Accuracy (listed only):19.924%
HSR (listed only):16.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B
Kills:1,988
Deaths:685
KDR:2.902
Accuracy:42.883% B
HSR:12.726% C
NS-7 PDW
C--
Kills:1,257
Deaths:530
KDR:2.372
Accuracy:21.773% C--
HSR:10.819% D*
MG-S1 Jackal
C++
Kills:1,252
Deaths:537
KDR:2.331
Accuracy:25.740% C+
HSR:20.847% C++
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F
HSR:8.333% D**
TRAC-5
D*
Kills:69
Deaths:57
KDR:1.211
Accuracy:14.993% D*
HSR:11.594% D*
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
Shuriken
C++
Kills:64
Deaths:34
KDR:1.882
Accuracy:20.440% F-
HSR:18.750% C++
TRS-12 Uppercut
C-
Kills:56
Deaths:33
KDR:1.697
Accuracy:52.016% C-
HSR:5.357% F
TS4 Haymaker
C*
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C*
HSR:5.769% F-
Kills:7,412
Deaths (as Light Assault):3,234
Deaths (to Light Assaults):2,532
KDR:2.2919
Kill Difference:4,178
Playtime:15.193 hours
Usage:1%
Score:0.022m
Score/min:24
Accuracy (listed only):29.226%
HSR (listed only):11.714%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B
Kills:1,988
Deaths:685
KDR:2.902
Accuracy:42.883% B
HSR:12.726% C
NS-7 PDW
C--
Kills:1,257
Deaths:530
KDR:2.372
Accuracy:21.773% C--
HSR:10.819% D*
MG-S1 Jackal
C++
Kills:1,252
Deaths:537
KDR:2.331
Accuracy:25.740% C+
HSR:20.847% C++
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F
HSR:8.333% D**
T1 Cycler
D-
Kills:153
Deaths:66
KDR:2.318
Accuracy:17.807% D-
HSR:14.379% D--
NS-11A
C+
Kills:141
Deaths:97
KDR:1.454
Accuracy:21.585% D
HSR:20.567% C+
TORQ-9
D
Kills:122
Deaths:51
KDR:2.392
Accuracy:20.300% D-
HSR:18.033% D
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
Shuriken
C++
Kills:64
Deaths:34
KDR:1.882
Accuracy:20.440% F-
HSR:18.750% C++
TRS-12 Uppercut
C-
Kills:56
Deaths:33
KDR:1.697
Accuracy:52.016% C-
HSR:5.357% F
TS4 Haymaker
C*
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C*
HSR:5.769% F-
Kills:7,759
Deaths (as Combat Medic):3,391
Deaths (to Combat Medics):1,763
KDR:2.28812
Kill Difference:4,368
Playtime:30.638 hours
Usage:2%
Score:0.395m
Score/min:215
Accuracy (listed only):28.168%
HSR (listed only):13.095%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B
Kills:1,988
Deaths:685
KDR:2.902
Accuracy:42.883% B
HSR:12.726% C
AMR-66
A+
Kills:333
Deaths:142
KDR:2.345
Accuracy:35.301% A+
HSR:6.006% F**
FA1 Barrage
D**
Kills:264
Deaths:115
KDR:2.296
Accuracy:23.422% F
HSR:8.333% D**
TRAC-5
D*
Kills:69
Deaths:57
KDR:1.211
Accuracy:14.993% D*
HSR:11.594% D*
NS Baron G5
C
Kills:69
Deaths:62
KDR:1.113
Accuracy:34.770% D-
HSR:13.044% C
TRS-12 Uppercut
C-
Kills:56
Deaths:33
KDR:1.697
Accuracy:52.016% C-
HSR:5.357% F
TS4 Haymaker
C*
Kills:52
Deaths:24
KDR:2.167
Accuracy:43.711% C*
HSR:5.769% F-
Kills:2,831
Deaths (as Engineer):1,118
Deaths (to Engineers):2,390
KDR:2.5322
Kill Difference:1,713
Playtime:165.150 hours
Usage:9%
Score:4.041m
Score/min:408
Accuracy (listed only):35.299%
HSR (listed only):8.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
D-
Kills:8,090
Deaths:1,007
KDR:8.034
Accuracy:35.105% D*
HSR:73.634% D-
TSAR-42
C+
Kills:4,720
Deaths:504
KDR:9.365
Accuracy:36.040% C
HSR:66.864% C+
TS2 Inquisitor
D*
Kills:1,779
Deaths:1,248
KDR:1.425
Accuracy:19.921% D*
HSR:10.905% D*
NS-7 PDW
C--
Kills:1,257
Deaths:530
KDR:2.372
Accuracy:21.773% C--
HSR:10.819% D*
MG-S1 Jackal
C++
Kills:1,252
Deaths:537
KDR:2.331
Accuracy:25.740% C+
HSR:20.847% C++
M77-B
C++
Kills:1,213
Deaths:208
KDR:5.832
Accuracy:33.501% C--
HSR:76.340% C++
SR-7
C
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:32.576% D*
HSR:76.416% C
SMG-46 Armistice
D--
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:20.070% D--
HSR:10.162% D--
PDW-16 Hailstorm
C-
Kills:1,170
Deaths:480
KDR:2.438
Accuracy:21.670% C-
HSR:11.453% D-
RAMS .50M
C++
Kills:1,166
Deaths:175
KDR:6.663
Accuracy:36.499% C
HSR:79.846% C++
TRAP-M1
C
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:23.819% D--
HSR:22.098% C
SOAS-20
D--
Kills:1,161
Deaths:341
KDR:3.405
Accuracy:22.104% D*
HSR:14.470% D--
NS-357 Underboss
D*
Kills:282
Deaths:200
KDR:1.410
Accuracy:22.871% F
HSR:12.411% D*
NS-61 Emissary
D-
Kills:220
Deaths:146
KDR:1.507
Accuracy:14.522% F-
HSR:11.818% D-
TX1 Repeater
C
Kills:169
Deaths:121
KDR:1.397
Accuracy:19.402% D-
HSR:19.527% C
NSX Daimyo
C+
Kills:117
Deaths:22
KDR:5.318
Accuracy:38.934% C
HSR:94.017% C+
T4 AMP
B+
Kills:67
Deaths:23
KDR:2.913
Accuracy:14.371% F-
HSR:22.388% B+
Shuriken
C++
Kills:64
Deaths:34
KDR:1.882
Accuracy:20.440% F-
HSR:18.750% C++
Kills:26,244
Deaths (as Infiltrator):6,861
Deaths (to Infiltrators):2,129
KDR:3.8251
Kill Difference:19,383
Playtime:931.316 hours
Usage:50%
Score:10.128m
Score/min:181
Accuracy (listed only):25.520%
HSR (listed only):36.265%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:12,384
Deaths:3,442
KDR:3.598
Accuracy:18.992% B+
HSR:20.938% C++
MRC3 Mercy
B+
Kills:11,321
Deaths:2,953
KDR:3.834
Accuracy:19.057% B+
HSR:22.145% B
M2 Mutilator
C
Kills:1,161
Deaths:424
KDR:2.738
Accuracy:13.354% C
HSR:13.781% D*
M3 Pounder HEG
C
Kills:1,115
Deaths:324
KDR:3.441
Accuracy:32.376% D
HSR:2.780% C
M6 Onslaught
B+
Kills:1,018
Deaths:233
KDR:4.369
Accuracy:19.631% B+
HSR:22.004% B+
M3 Pounder HEG
C+
Kills:881
Deaths:256
KDR:3.441
Accuracy:33.499% D
HSR:3.065% C+
M6 Onslaught
B+
Kills:477
Deaths:97
KDR:4.918
Accuracy:19.504% B+
HSR:20.964% C**
M1 Heavy Cycler
C+
Kills:371
Deaths:143
KDR:2.594
Accuracy:13.386% C+
HSR:14.555% D
Kills:28,728
Deaths (as MAX Suit):3,936
Deaths (to MAX Suits):1,097
KDR:7.29878
Kill Difference:24,792
Playtime:359.878 hours
Usage:19%
Score:8.856m
Score/min:410
Accuracy (listed only):21.225%
HSR (listed only):15.029%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:920
V. Kills:61 N/A
Deaths:147
KDR:6.259
Accuracy:21.983% D**
KPH:34.400 C
VKPH:2.300 D
Coyote Missiles
C
Kills:207
V. Kills:117 175%
Deaths:53
KDR:3.906
Accuracy:39.552% F-
KPH:20.100 C
VKPH:11.400 D
M18 Rotary
C*
Kills:155
V. Kills:91 168%
Deaths:40
KDR:3.875
Accuracy:17.940% F--
KPH:17.100 C*
VKPH:10 C+
M18 Locust
B
Kills:143
V. Kills:86 164%
Deaths:25
KDR:5.720
Accuracy:18.105% F--
KPH:23.900 B
VKPH:14.300 C+
Hellfire Rocket Pods
C+
Kills:94
V. Kills:11 N/A
Deaths:6
KDR:15.667
Accuracy:36.297% D*
KPH:74.800 C+
VKPH:8.800 D
Kills:1,519 (1,218 + 0)
Deaths:271
KDR:5.605
VKDR:1.351
Vehicle Kills:366
Kill Difference:1,248
Playtime:53.316 hours
Usage:3%
Score:0.380m
Score/min:119
Piloting Accuracy:18.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,137
V. Kills:182 N/A
Deaths:66
KDR:17.227
Accuracy:48.318% C+
KPH:78.600 B**
VKPH:12.600 A
C75 Viper
A+
Kills:734
V. Kills:84 N/A
Deaths:50
KDR:14.680
Accuracy:27.781% D*
KPH:56.100 A+
VKPH:6.400 C
Kills:1,871 (1,871 + 0)
Deaths:116
KDR:16.129
VKDR:2.293
Vehicle Kills:266
Kill Difference:1,755
Playtime:27.564 hours
Usage:1%
Score:0.317m
Score/min:192
Driving Accuracy:27.781%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,258
V. Kills:267 469%
Deaths:75
KDR:16.773
Accuracy:33.432% D-
KPH:47.200 A++
VKPH:10 C+
P2-120 AP
A
Kills:595
V. Kills:180 329%
Deaths:38
KDR:15.658
Accuracy:40.743% C--
KPH:44.400 A
VKPH:13.400 D
G30 Vulcan
C
Kills:66
V. Kills:24 264%
Deaths:8
KDR:8.250
Accuracy:12.210% F-
KPH:18.800 C
VKPH:6.800 D-
E540 Halberd
C+
Kills:60
V. Kills:24 240%
Deaths:5
KDR:12
Accuracy:38.262% C
KPH:24.800 C+
VKPH:9.900 D
Kills:1,979 (1,853 + 126)
Deaths:126
KDR:15.706
VKDR:3.929
Vehicle Kills:495
Kill Difference:1,853
Playtime:46.021 hours
Usage:2%
Score:0.551m
Score/min:200
Driving Accuracy:40.743%
Gunner Accuracy:38.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:233
V. Kills:12 N/A
Deaths:7
KDR:33.286
Accuracy:16.140% C
KPH:44.900 C--
VKPH:2.300 C-
M20 Basilisk
C*
Kills:144
V. Kills:48 294%
Deaths:10
KDR:14.400
Accuracy:40.588% C*
KPH:18.100 C
VKPH:6 C--
M20 Basilisk
B*
Kills:70
V. Kills:22 304%
Deaths:
KDR:
Accuracy:46.066% B*
KPH:18.800 C
VKPH:5.900 D
Kills:447 (0 + 447)
Deaths:17
KDR:26.294
VKDR:4.824
Vehicle Kills:82
Kill Difference:430
Playtime:16.846 hours
Usage:1%
Score:0.132m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:46.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 12,62412,3843,4423.598B++1.0518.992%B+20.938%C++43.1B**N/A113287.2h16.3B*85.6B++
MRC3 Mercy 11,53111,3212,9533.834B*0.8219.057%B+22.145%B46.1AN/A121245.7h15.5B**81.1B++
Bighorn .50M 8,1228,0901,0078.034B*3.3835.105%D*73.634%D-36.9DN/A90219.1h1.9C+5.5D-
TSAR-42 4,7394,7205049.365A4.7136.04%C66.864%C+36.9C+N/A94128h2.1B+5.8C**
Claymore 2,9082,9089630.292M*25.6430.037%CN/A293.7MN/A7349.9h1.1B*3.6B
AS16 NightHawk 2,0051,9886852.902A++1.7542.883%B12.726%C61.4AN/A20732.4h3.4B*7.9B++
TS2 Inquisitor 1,8121,7791,2481.425C**3.2319.921%D*10.905%D*17.1D-N/A45104.2h10.4C++52.3C-
P2-120 HEAT 1,5251,2587516.773A++12.1233.432%D-3.498%C*47.1A++10C+19226.7h5.1B**15.3B+
NS-7 PDW 1,2731,2575302.372A++2.2821.773%C--10.819%D*22CN/A6257.1h12.9B+59C**
MG-S1 Jackal 1,2681,2525372.331B**2.3225.74%C+20.847%C++35C++N/A9935.8h10.5C**40.8B+
M77-B 1,2211,2132085.832M1.1833.501%C--76.34%C++31.7B+N/A11638.3h2.3B6.9C++
MG-H1 Watchman 1,2081,1915362.222B+2.4320.427%C-19.396%D-28.4C-N/A7541.9h15.3C++74.9C++
SR-7 1,1871,1831617.348B**2.7032.576%D*76.416%C34.1C+N/A7534.7h2.1C**6.6C
MSW-R 1,2061,1805452.165C++2.4921.836%C+15.848%D--33.9C+N/A11934.8h13.2C+60.2C++
SMG-46 Armistice 1,1881,1716771.73B++2.9220.07%D--10.162%D--18.6C--N/A5263.1h14.2C**70.7C+
T9 CARV-S 1,1871,1715352.189B+2.4619.251%C--17.336%D--32.3CN/A8136.3h15.1D78.3C
PDW-16 Hailstorm 1,1811,1704802.438A++2.2121.67%C-11.453%D-19.9C-N/A4858.9h13.3B+61.3C*
TMG-50 1,1781,1663992.922A++1.7315.494%D--14.494%D*33.9C+N/A12834.4h10.5B+67.9C+
RAMS .50M 1,1671,1661756.663B**2.0136.499%C79.846%C++37.7B++N/A8930.9h1.8B*5.1B+
T9 CARV 1,1721,1653783.082B**1.5716.332%D17.94%D28.6C++N/A11040.7h12.8B+78.2C*
TRAP-M1 1,1701,1634472.602B*2.0523.819%D--22.098%C29CN/A6440.1h10.4C43.6C-
M2 Mutilator 1,1851,1614242.738B++1.9113.354%C13.781%D*32B+N/A8936.3h13.4B**100.6B+
SOAS-20 1,1641,1613413.405A+1.2522.104%D*14.47%D--23.4DN/A6249.6h12.4C+56C-
L100 Python HESH 1,3191,1376617.227B+12.5748.318%C+N/A78.4B**12.6A20914.5h3B+6.2B+
M3 Pounder HEG 1,2171,1153243.441A1.2132.376%D2.78%C31.5A+2.9C15335.4h13.8B+42.6C*
M6 Onslaught 1,0371,0182334.369A0.2819.631%B+22.004%B+58.5A++1.1A19417.4h13.6A69.3B*
M14 Banshee 9819201476.259C++1.6121.983%D**N/A34.5C2.3D8326.7h24.2C*110.3C+
M3 Pounder HEG 9878812563.441B**1.2133.499%D3.065%C+31.2A3.8C+14328.2h15.9B+47.4C++
T9A "Butcher" 7507402772.671B+1.9823.888%C+20.135%D--45.1CN/A15716.4h11.9C50C+
C75 Viper 8187345014.68A*10.0327.781%D*N/A56A+6.4C17313.1h7.7B*27.8B+
T7 Mini-Chaingun 7187053082.289A+2.3615.844%C10.497%D45.8B++N/A16115.4h13.2B+83.2B
P2-120 AP 7755953815.658A+11.0140.743%C--N/A44.4A13.4D24213.4h4.4A10.8B**
ML-7 7035562851.951A*2.7058.766%C**1.619%D46.7A*12.4C+29511.9h5B*8.5B*
M6 Onslaught 482477974.918A+0.2719.504%B+20.964%C**51.3AN/A1669.3h14.3A73.4B++
Sticky Grenade 4494411441N/A436.3562.534%AN/A1470B**26.7A+51170.3h1.6B++2.5B++
NS Decimator 5404121732.382A++2.2765.915%B++N/A65.4A++20.3B+4056.3h3.5B*5.3B**
M1 Heavy Cycler 3753711432.594B**2.0613.386%C+14.555%D31.7B**N/A13611.7h14.3B**106.7B+
Frag Grenade 3743691369N/A364.3552.069%B**N/A615B+8.3C++29910.6h3B*5.7B*
AMR-66 3553331422.345A++2.3135.301%A+6.006%F**38.3B**2.5S1768.7h4.5A++12.6A
NS-357 Underboss 2832822001.41B+3.2422.871%F12.411%D*31.7CN/A1088.9h4.3C+18.7D-
FA1 Barrage 2642641152.296A++2.3623.422%F8.333%D**25.4C+N/A10510.4h3.7B**15.7C+
M12 Kobalt 245233733.286A28.6316.14%C17.167%C44.8D2.3C-1445.2h22.7D140.5C+
NS-61 Emissary 2272201461.507B**3.1514.522%F-11.818%D-17.9CN/A4912.3h11.6B+79.7D
NS-15M2 223220762.895B++1.7626.926%B+15%D*40C+N/A2065.5h12.1C**44.8B+
C-4 241215563.839A++0.8152.839%SN/A238.9M**28.9C+23700.9h1.6C+2.9B**
Coyote Missiles 324207533.906C*0.7539.552%F-N/A20.1C11.4D12110.3h39.6C**100C
MANA Anti-Personnel Turret 206206533.887N/A0.7716.547%UN/A2060UN/A6831500.1h13.5T*81.7T*
The Slasher 2001984,4330.045C+4.617.408%F-9.596%C+0.6C--N/A2323h1.7B++23.5F
T16 Rhino 188179652.754A+1.9019.322%C18.436%D26.7C1.3A**1226.7h15.5C--80.4C+
TX1 Repeater 1701691211.397B*3.2619.402%D-19.527%C11.3DN/A5414.9h11.7B+60.2C++
M18 Rotary 246155403.875B**0.7817.94%F--N/A17C*10C+1479.1h83.5B++465.2C++
T1 Cycler 154153662.318B**2.3317.807%D-14.379%D--18CN/A2068.5h17.8D-100.2D-
Tank Mine 1921471212.25S7.60107.538%SN/A367.5S112.5A++26750.4h2.9D**2.7A*
M20 Basilisk 1921441014.4S9.7540.588%C*5.556%C+18.2C+6.1C-1167.9h102.1C+251.6C*
M18 Locust 229143255.72A*1.0718.105%F--N/A23.8C**14.3C+1566h74.3C**410.6C*
NS-11A 144141971.454C++3.2021.585%D20.567%C+21.7C-N/A1306.5h13.6C++63.2C+
Auraxium Chainblade 1361295,9300.022C4.636.349%F-10.078%B+0.2C-N/A0679.7h2.3C+36.8F--
TORQ-9 123122512.392B*2.2620.3%D-18.033%D27.1CN/A1694.5h16.2C79.7C-
NSX Daimyo 117117225.318B+0.6738.934%C94.017%C+19.8D*N/A605.9h2.9C7.4C
Hellfire Rocket Pods 10594615.667B**11.0136.297%D*N/A72.3C+8.5D4861.3h15.9B+43.7C**
NS-R3 Swarm 16986412.098S2.5557.105%FN/A4.6D4.4D5318.9h30.2C+52.9C
M20 Basilisk 9270170U65.3546.066%B*4.286%D18.9C5.9D1443.7h106.6C+231.5B+
TRAC-5 7069571.211B+3.4414.993%D*11.594%D*5.1D-N/A13913.6h15.3C++101.9C
NS Baron G5 7069621.113C++3.5434.77%D-13.044%C27.6CN/A1072.5h5C+14.5C+
M12 Kobalt 6867167A+62.3511.571%F-13.433%D--60.9DN/A1551.1h14.2B+122.7D
T4 AMP 6867232.913A*1.7414.371%F-22.388%B+17.6DN/A713.8h14C**97.5D--
G30 Vulcan 906688.25B**3.6012.21%F-7.576%A*18.9C6.9D-1393.5h82.7B+677.3D**
Shuriken 6564341.882B+2.7720.44%F-18.75%C++23.7D-N/A802.7h12.9C++63.2D-
E540 Halberd 8460512B*7.3538.262%C1.667%D-25C+10D1382.4h6.4C16.7C+
TRS-12 Uppercut 5656331.697B+2.9652.016%C-5.357%F70AN/A4170.8h2.3B+4.4C**
MAX Punch 56533,9390.013D4.6422.611%D**N/A0.2DN/A0335.2h1.8C++8.1C
TS4 Haymaker 5352242.167B**2.4943.711%C*5.769%F-47.3B*N/A3511.1h4.1B+9.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3019,5296.5h
Nano-Armor Kit90274,91019.8h
M12 Kobalt-H01080.1h
Spawn Beacon17380.5h
Rocklet Rifle01510.2h
Nanite Revive Grenade01750h
Medical Applicator5246,2683.1h
Welding Device01820h
Spitfire Auto-Turret23170.3h
G30 Walker0770h
Ammunition Package141,0250.7h
Medical Kit421,6861.1h
Anti-Infantry MANA Turret11840.2h
M60-A Bulldog0700.3h
Pelter Rocket Pod02030.3h
Nano-Repair Grenade01770h
Shield Recharging Field2640h

Check the help document for the dictionary if you want to learn more about words used here.


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