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Harbinger Dreadnaught Necroxix[TRID] Necroxix
VS BR 90

KDR: 1.46

Score: 35.9m

Last Seen: Mar 29th, 2019 8:33 PM
- OFFLINE - 637.3 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
Level Progress (to 91): 53%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Parallax VX3 C-4 Proximity Mine Phantom VA23 VE-LR Obelisk VX29 Polaris Pulsar LSW VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $551,691 MLG Score: 441
Fun Score: N/A
Cheeseburgers Flipped: 1345TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.095%22.177%4903699920,4451.269720.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.886%0.194C++0.223C++-1.47FHEAD ++ (~11.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.282C*11.90.17C++41.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.437%0.789%181310321,39410373821.34426364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.525%0.109C+-0.746D--0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.10.516B+300.434B48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.873%2.467%191810273,365178116451.88833204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.679%-1.173D*-0.086C+0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.9-0.109C+12.40.013C+30.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.246%6.742%637102871211953760.595318189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.144%-0.55D0.589B+0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.1-0.136C40.9-0.031C+94.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.547%62.925%63610296,7702629402.57415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.324%0.53B+-0.275C-0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.083C+3.5-0.098C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.844%14.162%6341031925117760.785896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.251%-0.632D-0.078C+0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.026C+4.60.057C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
35.9m475.9%307 (18.4k)260 (15.6k)1.4620449,43933,8151.7648190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035178518.356%20.49%37604:0514

7% Combat Medic25% Engineer20% Heavy Assault31% Infiltrator10% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 4:10 PMJun 26th, 2014 8:29 PMApr 24th, 2019 2:31 AM (1d) (PST)Mar 29th, 2019 8:58 PM (26d) (PST)Mar 29th, 2019 4:33 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731673060.3580.2450.0731.9000.041441

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4019,99818,40322154114215,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2299.2h/95.8d 10,238 10,130 17,522 262k 2,903 7,055 5,625 65.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B
Kills:1,182
Deaths:1,029
KDR:1.149
Accuracy:23.061% C+
HSR:25.042% B
Pulsar LSW
C+
Kills:1,177
Deaths:947
KDR:1.243
Accuracy:19.472% D
HSR:22.855% C+
VE-H Maw
C-
Kills:1,175
Deaths:870
KDR:1.351
Accuracy:23.268% C-
HSR:21.872% C-
Orion VS54
C+
Kills:1,174
Deaths:1,223
KDR:0.960
Accuracy:18.994% C
HSR:24.446% C+
Ursa
C+
Kills:1,170
Deaths:1,081
KDR:1.082
Accuracy:21.069% C
HSR:24.359% C+
Flare VE6
C++
Kills:753
Deaths:641
KDR:1.175
Accuracy:19.430% C--
HSR:24.834% C++
Lasher X2
B
Kills:682
Deaths:581
KDR:1.174
Accuracy:28.223% B
HSR:2.493% D-
NS-15M1
C+
Kills:491
Deaths:404
KDR:1.215
Accuracy:18.141% D-
HSR:21.385% C+
SVA-88
C+
Kills:357
Deaths:353
KDR:1.011
Accuracy:22.524% C+
HSR:20.728% D
Betelgeuse 54-A
C+
Kills:82
Deaths:56
KDR:1.464
Accuracy:25.731% C+
HSR:24.390% D
Kills:8,243
Deaths (as Heavy Assault):7,185
Deaths (to Heavy Assaults):8,240
KDR:1.14725
Kill Difference:1,058
Playtime:459.763 hours
Usage:20%
Score:6.328m
Score/min:229
Accuracy (listed only):21.991%
HSR (listed only):21.240%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B++
Kills:1,186
Deaths:586
KDR:2.024
Accuracy:36.409% B++
HSR:28.584% C
Serpent VE92
C-
Kills:1,173
Deaths:1,414
KDR:0.830
Accuracy:18.975% D--
HSR:17.391% C-
Pulsar C
C+
Kills:1,160
Deaths:1,252
KDR:0.927
Accuracy:20.832% D
HSR:21.983% C+
Solstice SF
C+
Kills:1,042
Deaths:1,362
KDR:0.765
Accuracy:23.487% C+
HSR:16.507% C+
VX6-7
C+
Kills:590
Deaths:638
KDR:0.925
Accuracy:22.082% C-
HSR:19.831% C+
Solstice VE3
C*
Kills:443
Deaths:423
KDR:1.047
Accuracy:23.743% C*
HSR:20.542% C++
NS-11C
C*
Kills:315
Deaths:374
KDR:0.842
Accuracy:17.749% D*
HSR:20.318% C*
Thanatos VE70
C+
Kills:294
Deaths:396
KDR:0.742
Accuracy:28.513% D*
HSR:15.306% C+
Deimos VA29
C--
Kills:273
Deaths:360
KDR:0.758
Accuracy:54.700% C--
HSR:8.059% D**
Pandora VX25
C+
Kills:217
Deaths:249
KDR:0.871
Accuracy:29.683% D--
HSR:14.747% C+
Zenith VX-5
C
Kills:200
Deaths:316
KDR:0.633
Accuracy:18.925% D*
HSR:20% C
Eidolon VE33
C+
Kills:183
Deaths:189
KDR:0.968
Accuracy:24.637% C--
HSR:24.044% C+
Nova
A++
Kills:141
Deaths:225
KDR:0.627
Accuracy:44.090% C+
HSR:22.695% A++
VE-C Horizon
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:30.925% N/A
HSR:20% N/A
Kills:7,267
Deaths (as Engineer):7,837
Deaths (to Engineers):6,257
KDR:0.92727
Kill Difference:570
Playtime:574.633 hours
Usage:25%
Score:10.422m
Score/min:302
Accuracy (listed only):28.196%
HSR (listed only):19.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C-
Kills:1,173
Deaths:1,414
KDR:0.830
Accuracy:18.975% D--
HSR:17.391% C-
Pulsar C
C+
Kills:1,160
Deaths:1,252
KDR:0.927
Accuracy:20.832% D
HSR:21.983% C+
Eridani SX5
C+
Kills:1,087
Deaths:891
KDR:1.220
Accuracy:24.722% C
HSR:19.135% C+
Solstice SF
C+
Kills:1,042
Deaths:1,362
KDR:0.765
Accuracy:23.487% C+
HSR:16.507% C+
VE-S Canis
C+
Kills:698
Deaths:563
KDR:1.240
Accuracy:26.518% C+
HSR:19.054% C+
VX6-7
C+
Kills:590
Deaths:638
KDR:0.925
Accuracy:22.082% C-
HSR:19.831% C+
Sirius SX12
C*
Kills:455
Deaths:384
KDR:1.185
Accuracy:25.590% C*
HSR:12.747% D-
Solstice VE3
C*
Kills:443
Deaths:423
KDR:1.047
Accuracy:23.743% C*
HSR:20.542% C++
NS-11C
C*
Kills:315
Deaths:374
KDR:0.842
Accuracy:17.749% D*
HSR:20.318% C*
Thanatos VE70
C+
Kills:294
Deaths:396
KDR:0.742
Accuracy:28.513% D*
HSR:15.306% C+
NSX Tengu
C++
Kills:273
Deaths:249
KDR:1.096
Accuracy:37.280% C++
HSR:16.484% D
Deimos VA29
C--
Kills:273
Deaths:360
KDR:0.758
Accuracy:54.700% C--
HSR:8.059% D**
Pandora VX25
C+
Kills:217
Deaths:249
KDR:0.871
Accuracy:29.683% D--
HSR:14.747% C+
NS-7 PDW
B
Kills:205
Deaths:239
KDR:0.858
Accuracy:23.653% C+
HSR:20% B
Zenith VX-5
C
Kills:200
Deaths:316
KDR:0.633
Accuracy:18.925% D*
HSR:20% C
Nova
A++
Kills:141
Deaths:225
KDR:0.627
Accuracy:44.090% C+
HSR:22.695% A++
MKV Suppressed
D
Kills:123
Deaths:118
KDR:1.042
Accuracy:21.552% D
HSR:14.634% D
VE-C Horizon
N/A
Kills:50
Deaths:53
KDR:0.943
Accuracy:30.925% N/A
HSR:20% N/A
Kills:8,739
Deaths (as Light Assault):9,506
Deaths (to Light Assaults):5,848
KDR:0.91931
Kill Difference:767
Playtime:239.194 hours
Usage:10%
Score:3.107m
Score/min:216
Accuracy (listed only):27.390%
HSR (listed only):17.746%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:2,261
Deaths:557
KDR:4.059
Accuracy:42.506% B+
HSR:78.151% C++
Phantom VA23
C
Kills:1,357
Deaths:729
KDR:1.861
Accuracy:32.016% C-
HSR:26.677% C
XM98
C**
Kills:1,174
Deaths:357
KDR:3.289
Accuracy:39.432% C**
HSR:67.717% D
Phaseshift VX-S
B
Kills:1,169
Deaths:446
KDR:2.621
Accuracy:38.791% B
HSR:38.922% F--
Eridani SX5
C+
Kills:1,087
Deaths:891
KDR:1.220
Accuracy:24.722% C
HSR:19.135% C+
V10
C-
Kills:935
Deaths:217
KDR:4.309
Accuracy:37.113% C-
HSR:73.583% C-
VA39 Spectre
B+
Kills:743
Deaths:296
KDR:2.510
Accuracy:34.965% B+
HSR:38.358% C+
NS-44 Commissioner
B*
Kills:717
Deaths:977
KDR:0.734
Accuracy:43.969% B*
HSR:16.318% D-
VE-S Canis
C+
Kills:698
Deaths:563
KDR:1.240
Accuracy:26.518% C+
HSR:19.054% C+
Ghost
C
Kills:488
Deaths:198
KDR:2.465
Accuracy:36.469% C
HSR:55.328% D*
Sirius SX12
C*
Kills:455
Deaths:384
KDR:1.185
Accuracy:25.590% C*
HSR:12.747% D-
Artemis VX26
B+
Kills:358
Deaths:314
KDR:1.140
Accuracy:22.410% D--
HSR:26.536% B+
NSX Tengu
C++
Kills:273
Deaths:249
KDR:1.096
Accuracy:37.280% C++
HSR:16.484% D
Spiker
C**
Kills:259
Deaths:332
KDR:0.780
Accuracy:31.645% C**
HSR:22.394% C**
Nyx VX31
C+
Kills:206
Deaths:149
KDR:1.383
Accuracy:31.571% C
HSR:27.670% C+
NS-7 PDW
B
Kills:205
Deaths:239
KDR:0.858
Accuracy:23.653% C+
HSR:20% B
NS-357 Underboss
C-
Kills:202
Deaths:312
KDR:0.647
Accuracy:33.003% C-
HSR:16.832% D
NSX Tomoe
C--
Kills:195
Deaths:143
KDR:1.364
Accuracy:25.347% D
HSR:31.282% C--
Manticore SX40
C*
Kills:161
Deaths:247
KDR:0.652
Accuracy:25.622% D
HSR:22.981% C*
MKV Suppressed
D
Kills:123
Deaths:118
KDR:1.042
Accuracy:21.552% D
HSR:14.634% D
Soldier Soaker
B*
Kills:116
Deaths:134
KDR:0.866
Accuracy:42.019% B*
HSR:13.793% C
NS-AM7 Archer
B+
Kills:108
Deaths:209
KDR:0.517
Accuracy:56.285% C
HSR:20.370% B+
Kills:13,290
Deaths (as Infiltrator):8,061
Deaths (to Infiltrators):6,023
KDR:1.64868
Kill Difference:5,229
Playtime:702.488 hours
Usage:31%
Score:8.884m
Score/min:211
Accuracy (listed only):33.294%
HSR (listed only):30.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:1,087
Deaths:891
KDR:1.220
Accuracy:24.722% C
HSR:19.135% C+
VE-S Canis
C+
Kills:698
Deaths:563
KDR:1.240
Accuracy:26.518% C+
HSR:19.054% C+
H-V45
C
Kills:635
Deaths:787
KDR:0.807
Accuracy:19.769% D-
HSR:19.055% C
Sirius SX12
C*
Kills:455
Deaths:384
KDR:1.185
Accuracy:25.590% C*
HSR:12.747% D-
Corvus VA55
C++
Kills:430
Deaths:463
KDR:0.929
Accuracy:23.206% C+
HSR:23.488% C++
Thanatos VE70
C+
Kills:294
Deaths:396
KDR:0.742
Accuracy:28.513% D*
HSR:15.306% C+
NSX Tengu
C++
Kills:273
Deaths:249
KDR:1.096
Accuracy:37.280% C++
HSR:16.484% D
Deimos VA29
C--
Kills:273
Deaths:360
KDR:0.758
Accuracy:54.700% C--
HSR:8.059% D**
Pandora VX25
C+
Kills:217
Deaths:249
KDR:0.871
Accuracy:29.683% D--
HSR:14.747% C+
NS-11A
C+
Kills:206
Deaths:217
KDR:0.949
Accuracy:18.935% D*
HSR:20.874% C+
NS-7 PDW
B
Kills:205
Deaths:239
KDR:0.858
Accuracy:23.653% C+
HSR:20% B
CME
D
Kills:181
Deaths:249
KDR:0.727
Accuracy:23.035% D
HSR:14.365% D*
Nova
A++
Kills:141
Deaths:225
KDR:0.627
Accuracy:44.090% C+
HSR:22.695% A++
MKV Suppressed
D
Kills:123
Deaths:118
KDR:1.042
Accuracy:21.552% D
HSR:14.634% D
Terminus VX-9
D*
Kills:51
Deaths:84
KDR:0.607
Accuracy:20.130% D*
HSR:15.686% D**
Kills:5,269
Deaths (as Combat Medic):5,474
Deaths (to Combat Medics):3,489
KDR:0.96255
Kill Difference:205
Playtime:160.514 hours
Usage:7%
Score:3.479m
Score/min:361
Accuracy (listed only):28.092%
HSR (listed only):17.089%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:864
Deaths:402
KDR:2.149
Accuracy:14.141% D*
HSR:20.370% C+
Blueshift VM5
C+
Kills:588
Deaths:265
KDR:2.219
Accuracy:13.818% D*
HSR:20.578% C+
Nebula VM20
C+
Kills:498
Deaths:235
KDR:2.119
Accuracy:15.400% D
HSR:20.080% C+
Quasar VM1
C++
Kills:412
Deaths:211
KDR:1.953
Accuracy:13.513% C-
HSR:18.932% C++
Vortex VM21
C
Kills:378
Deaths:152
KDR:2.487
Accuracy:38.952% C
HSR:1.323% D--
Cosmos VM3
C+
Kills:334
Deaths:159
KDR:2.101
Accuracy:15.504% C
HSR:18.862% C+
Comet VM2
D
Kills:214
Deaths:226
KDR:0.947
Accuracy:36.284% D
HSR:2.804% D
Vortex VM21
C+
Kills:214
Deaths:149
KDR:1.436
Accuracy:39.491% C+
HSR:0.935% D*
Quasar VM1
B++
Kills:153
Deaths:52
KDR:2.942
Accuracy:18.704% C*
HSR:24.183% B++
NS-10 Burster
C*
Kills:139
Deaths:73
KDR:1.904
Accuracy:30.459% C*
HSR:3.597% D-
NS-10 Burster
C++
Kills:118
Deaths:64
KDR:1.844
Accuracy:30.789% C++
HSR:4.237% C--
Nebula VM20
A++
Kills:85
Deaths:25
KDR:3.400
Accuracy:17.575% C+
HSR:29.412% A++
Cosmos VM3
B++
Kills:82
Deaths:46
KDR:1.783
Accuracy:19.763% B++
HSR:18.293% C
Kills:4,079
Deaths (as MAX Suit):1,029.500
Deaths (to MAX Suits):1,836
KDR:3.96212
Kill Difference:3,049.500
Playtime:168.410 hours
Usage:7%
Score:3.704m
Score/min:367
Accuracy (listed only):23.415%
HSR (listed only):14.124%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:658
V. Kills:79 N/A
Deaths:119
KDR:5.529
Accuracy:50.079% C
KPH:47.600 C--
VKPH:5.700 D--
Light PPA
D
Kills:487
V. Kills:26 N/A
Deaths:205
KDR:2.376
Accuracy:34.349% D-
KPH:24.400 D
VKPH:1.300 D-
Maelstrom Turbo Laser
C+
Kills:249
V. Kills:184 135%
Deaths:278
KDR:0.896
Accuracy:34.462% B+
KPH:12.400 C
VKPH:9.200 C+
Coyote Missiles
C++
Kills:97
V. Kills:59 162%
Deaths:61
KDR:1.590
Accuracy:58.306% B++
KPH:37.400 C+
VKPH:22.700 C++
Saron Laser Cannon
C*
Kills:95
V. Kills:85 110%
Deaths:173
KDR:0.549
Accuracy:32.968% C*
KPH:5 D
VKPH:4.500 D
Hornet Missiles
D
Kills:71
V. Kills:61 115%
Deaths:32
KDR:2.219
Accuracy:56.865% D
KPH:18.800 D
VKPH:16.200 D-
Kills:1,657 (831 + 0)
Deaths:868
KDR:1.909
VKDR:0.569
Vehicle Kills:494
Kill Difference:789
Playtime:79.062 hours
Usage:3%
Score:0.761m
Score/min:160
Piloting Accuracy:32.968%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:937
V. Kills:642 146%
Deaths:190
KDR:4.932
Accuracy:49.545% D-
KPH:24.300 C-
VKPH:16.700 C+
L100 Python HESH
C
Kills:284
V. Kills:51 N/A
Deaths:36
KDR:7.889
Accuracy:47.836% C+
KPH:40.900 C-
VKPH:7.300 C
Skyguard
D-
Kills:127
V. Kills:121 104%
Deaths:42
KDR:3.024
Accuracy:22.264% D*
KPH:6.500 D*
VKPH:6.200 D-
L100 Python HEAT
D--
Kills:107
V. Kills:45 233%
Deaths:24
KDR:4.458
Accuracy:41.085% D--
KPH:12.900 D*
VKPH:5.400 D*
C75 Viper
D-
Kills:53
V. Kills:12 408%
Deaths:12
KDR:4.417
Accuracy:29.534% D--
KPH:12.300 D-
VKPH:2.800 D*
Kills:1,508 (1,508 + 0)
Deaths:304
KDR:4.961
VKDR:2.865
Vehicle Kills:871
Kill Difference:1,204
Playtime:77.588 hours
Usage:3%
Score:0.907m
Score/min:195
Driving Accuracy:29.534%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:809
V. Kills:511 158%
Deaths:132
KDR:6.129
Accuracy:45.140% D--
KPH:21.700 C
VKPH:13.700 C
Supernova VPC
D-
Kills:606
V. Kills:98 N/A
Deaths:59
KDR:10.271
Accuracy:42.996% D-
KPH:26.600 D-
VKPH:4.300 D-
Supernova PC
C--
Kills:442
V. Kills:165 266%
Deaths:83
KDR:5.325
Accuracy:40.277% D--
KPH:16.800 C--
VKPH:6.300 D
Saron HRB
C--
Kills:142
V. Kills:92 153%
Deaths:35
KDR:4.057
Accuracy:43.560% C+
KPH:18.200 D
VKPH:11.800 C--
E540 Halberd
D-
Kills:94
V. Kills:55 168%
Deaths:23
KDR:4.087
Accuracy:45.138% C
KPH:19.700 D--
VKPH:11.500 D-
Kills:2,093 (1,857 + 236)
Deaths:332
KDR:6.304
VKDR:2.774
Vehicle Kills:921
Kill Difference:1,761
Playtime:98.955 hours
Usage:4%
Score:1.367m
Score/min:230
Driving Accuracy:40.277%
Gunner Accuracy:45.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:177
V. Kills:56 311%
Deaths:44
KDR:4.023
Accuracy:32.823% D
KPH:12.500 D
VKPH:4 D--
M12 Kobalt
B++
Kills:102
V. Kills:13 N/A
Deaths:7
KDR:14.571
Accuracy:19.039% C++
KPH:40.400 D
VKPH:5.100 B++
M40 Fury
D-
Kills:88
V. Kills:12 N/A
Deaths:16
KDR:5.500
Accuracy:27.005% D--
KPH:21.500 D-
VKPH:2.900 D*
M12 Kobalt
A++
Kills:55
V. Kills:18 289%
Deaths:6
KDR:9.167
Accuracy:11.389% D*
KPH:33.400 D--
VKPH:10.900 A++
M20 Basilisk
D
Kills:54
V. Kills:32 164%
Deaths:16
KDR:3.375
Accuracy:33.194% D
KPH:10.500 D-
VKPH:6.200 D
Kills:476 (0 + 476)
Deaths:89
KDR:5.348
VKDR:1.472
Vehicle Kills:131
Kill Difference:387
Playtime:27.553 hours
Usage:1%
Score:0.270m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:33.194%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,2652,2615574.059C**2.6042.506%B+78.151%C++23.7CN/A10295.3h2.5C5.9C++
C-4 1,9341,6071,0821.485C++0.0227.321%C**N/A92.9C**18.9D64117.3h1.1B*3.9B*
Proximity Mine 1,4471,4435962.421C-0.9655.767%A++N/A103.1CN/A34614h1.5A2.7A+
Phantom VA23 1,3681,3577291.861C+0.4032.016%C-26.677%C22.1DN/A7261.3h5.2C16.1C+
VE-LR Obelisk 1,2141,1865862.024C*0.5636.409%B++28.584%C32C+N/A8737.1h5.6B+15.3B++
VX29 Polaris 1,2061,1821,0291.149C0.3123.061%C+25.042%B26.7DN/A8144.2h13.6C58.9C++
Pulsar LSW 1,2021,1779471.243C+0.2219.472%D22.855%C+23.1DN/A11951h14.8D76.1C
VE-H Maw 1,1941,1758701.351C+0.1123.268%C-21.872%C-31.5C--N/A9037.3h11.5C+49.6C+
Orion VS54 1,1921,1741,2230.96C0.5018.994%C24.446%C+22.5CN/A12652.1h13.5C+71.1C+
XM98 1,1741,1743573.289B+1.8339.432%C**67.717%D15.7DN/A5474.8h2.7C+6.8C*
Serpent VE92 1,1841,1731,4140.83C+0.6318.975%D--17.391%C-14.5DN/A8180.7h14.4C+75.7C
Ursa 1,1971,1701,0811.082C+0.3821.069%C24.359%C+23.6C--N/A8449.6h12.7C60.2C+
Phaseshift VX-S 1,1841,1694462.621C+1.1638.791%B38.922%F--29.1C+N/A6940.2h5.4D*13.8D
Pulsar C 1,1771,1601,2520.927C+0.5420.832%D21.983%C+12.9DN/A4990h13C+62.5C+
Eridani SX5 1,0951,0878911.22C++0.2424.722%C19.135%C+24.2CN/A7544.9h11.1B+45C*
Solstice SF 1,0841,0421,3620.765C+0.7023.487%C+16.507%C+15.2CN/A4968.6h13.6C+58C++
L100 Python AP 1,5799371904.932C++3.4749.545%D-3.202%C**24.3C-16.7C+19638.5h7.3C+14.7C-
V10 9439352174.309B+2.8537.113%C-73.583%C-25.9CN/A6836.1h2.8D7.5C-
Blueshift VM5 8798644022.149C+0.6914.141%D*20.37%C+18.5D-N/A8746.7h17.6C124.6D
Supernova FPC 1,3208091326.129C++4.6745.14%D--2.225%C+21.7C13.7C27437.3h6.4C-14.1D
Sticky Grenade 7697541754N/A752.5459.84%B**N/A1256.7B++25A+57830.6h1.6B++2.6B++
Flare VE6 7727536411.175C+0.2919.43%C--24.834%C++26.8C--N/A9428.1h12.2C62.7C+
VA39 Spectre 7507432962.51B*1.0534.965%B+38.358%C+23.4C++N/A9931.7h6C++17.3B
NS-44 Commissioner 7187179770.734C+0.7343.969%B*16.318%D-34.3C+N/A11420.9h3.6B8.1B++
VE-S Canis 7116985631.24C+0.2226.518%C+19.054%C+34.6C+N/A9820.2h10.2B+38.4B
Lasher X2 7036825811.174B+0.2928.223%B2.493%D-28.5C+N/A10523.9h20.1C++71.3B
Dual Photon Pods 7376581195.529C+4.0750.079%C1.064%C47.7C--5.7D--27213.8h21.2C**42.3C**
H-V45 6416357870.807C0.6619.769%D-19.055%C16.6DN/A7838.2h13.8C+69.7C
Supernova VPC 7046065910.271C+8.8142.996%D-1.65%C++26.6D-4.3D-13622.8h3.8C8.8D
VX6-7 5965906380.925C0.5422.082%C-19.831%C+22.6CN/A6226.1h13.4C+60.7C+
Blueshift VM5 6015882652.219C+0.7613.818%D*20.578%C+18.6D-N/A9031.6h17.1C124D
Nebula VM20 5104982352.119C++0.6615.4%D20.08%C+23.8DN/A9820.9h15.6C**101.4C+
NS-15M1 4924914041.215C+0.2518.141%D-21.385%C+18.3DN/A8026.8h15.1D83.2C-
Ghost 4944881982.465C+1.0036.469%C55.328%D*23.7DN/A8420.6h2.9D-7.9C-
Light PPA 5134872052.376C0.9134.349%D-N/A24.5D1.3D-13019.9h14.4C++42.1C+
Sirius SX12 4564553841.185C++0.2825.59%C*12.747%D-27.1C+N/A11216.8h12.9B+50.5B+
Solstice VE3 4574434231.047B+0.4223.743%C*20.542%C++19C+N/A14223.3h14.3B+60.1B+
Supernova PC 607442835.325C++3.8640.277%D--2.941%B+16.8C--6.3D16826.3h4.6B+11.4C++
Spear Anti-Vehicle Phalanx Turret 6304303811.316B++9.8542.737%C+3.256%C29.7C-13.8D29314.5h8.6C**20.2C**
Corvus VA55 4364304630.929C+0.5323.206%C+23.488%C++17.9DN/A7524h14.1C--60.8C+
NS Decimator 5924213491.206C*0.2658.585%C1.425%D27.5C-11.2D22815.3h5.4C9.3C
Quasar VM1 4144122111.953B0.4913.513%C-18.932%C++16.2DN/A9625.4h14.6C**108.2C++
Vortex VM21 6343781522.487A1.0238.952%C1.323%D--8.2C+5.5C+9846.2h22.5B++57.9B+
Artemis VX26 3633583141.14C+0.3222.41%D--26.536%B+17DN/A9321h14.6D65.3D
SVA-88 3683573531.011C0.4522.524%C+20.728%D23.3DN/A11915.3h15D-66.8C
Cosmos VM3 3403341592.101C*0.6415.504%C18.862%C+23.2CN/A10514.4h13.3B+85.6C**
Tank Mine 4543281931.699C-0.2440.345%B+N/A84.1C-32.3D--7843.9h1.4B*3.4A++
Frag Grenade 3263201320N/A318.5447.381%C**N/A800A15B++40300.4h2.5A5.4B*
NS-11C 3183153740.842C+0.6217.749%D*20.318%C*9D-N/A5335.1h17.8C--100D
MANA Anti-Vehicle Turret 5553042681.134D0.3347.456%D3.618%C++3040C+2510C+16732650.1h10D21.1D
Thanatos VE70 2952943960.742C+0.7228.513%D*15.306%C+14.3DN/A7120.6h5.9C--20.8D-
Damascus Edge 28928710,8290.027C1.4443.918%B**1.742%D-0.5CN/A1552.1h2.2C+4.9B+
L100 Python HESH 335284367.889C6.4347.836%C+1.761%C++41.2C7.4C2176.9h3.9C8.1C+
NSX Tengu 2752732491.096C+0.3737.28%C++16.484%D29.7CN/A749.2h13C*35C**
Deimos VA29 2732733600.758C-0.7054.7%C--8.059%D**21.2DN/A8012.9h2.9D5.4C
Spiker 2672593320.78C0.6831.645%C**22.394%C**22.5C-N/A8011.5h9.2C++29C**
Maelstrom Turbo Laser 4332492780.896C0.5734.462%B+N/A12.5C9.2C+12220h83.7B+243B+
Hades VSH4 3072283370.677C*0.7962.922%D2.193%C+15.7C+5.4D16314.5h7B++11.2B+
Pandora VX25 2172172490.871C0.5929.683%D--14.747%C+25.5C-N/A918.5h4.6C+15.6C
Comet VM2 2742142260.947C++0.5236.284%D2.804%D6.8D1.9D*9331.6h22.1C*61C+
Vortex VM21 3932141491.436B+0.0339.491%C+N/A4.7D3.9C-7146h40.4B+102.4B+
Nyx VX31 2102061491.383C0.0831.571%C27.67%C+22.4DN/A699.2h6.1C+19.3C+
NS-11A 2062062170.949C0.5118.935%D*20.874%C+17.3DN/A9611.9h15.6C-82.5D
NS-7 PDW 2052052390.858C+0.6023.653%C+20%B11.5DN/A6217.9h16.8C71.1C+
Auraxium Force-Blade 2042026,6830.03C+1.4345.612%B**1.98%D-0.7CN/A2284.2h1.7B++3.7B+
NS-357 Underboss 2022023120.647C0.8233.003%C-16.832%D15.3D-N/A7513.2h4C**12C++
Zenith VX-5 2032003160.633C--0.8318.925%D*20%C8.7D--N/A3322.9h16.3D86.1D-
NSX Tomoe 1961951431.364C+0.1025.347%D31.282%C--24.4DN/A778h15.7C62.1C
Eidolon VE33 1861831890.968C+0.4924.637%C--24.044%C+16.8CN/A8710.9h10.5C42.5C+
CME 1861812490.727D0.7423.035%D14.365%D*17.1D-N/A6710.6h17.1D-74.4D
M20 Basilisk 233177444.023B+2.5632.823%D3.955%D12.5D3.9D--10814.2h77.1B++234.9B
Nemesis VSH9 2751661651.006B+0.4660.277%CN/A12.4C8.1C28613.4h8.7C+14.4C+
Manticore SX40 1611612470.652C0.8125.622%D22.981%C*12.4D-N/A3713h6.9B+27C*
Quasar VM1 159153522.942B+1.4818.704%C*24.183%B++27.8C1.1B**1185.5h14.4C+76.9C*
Saron HRB 234142354.057C+2.5943.56%C+2.113%B+18.2D11.8C--4137.8h26.9D61.7C
Nova 1461412250.627D0.8444.09%C+22.695%A++22DN/A586.4h4.9C+11.1C++
NS-10 Burster 250139731.904A+0.4430.459%C*3.597%D-5.6C+4.5B++11724.8h150.7C494.7C++
Skyguard 248127423.024C++1.5622.264%D*2.362%B6.5D*6.2D-17219.5h178.2D--800.5F
MKV Suppressed 1231231181.042C+0.4221.552%D14.634%D14.3DN/A978.6h14.3C++66.2C+
Lancer VS22 2351211840.658C+0.8058.303%CN/A9.9C-9.3D20812.2h22.7C*38.9C*
NS-10 Burster 215118641.844B**0.3830.789%C++4.237%C--5.4C+4.5B+12621.7h159.3C+517.3C++
NS Annihilator 187117651.8M++0.3479.954%C+N/A17.7A++10.6B+2716.6h8.9B**11.1B**
Soldier Soaker 1161161340.866C0.6042.019%B*13.793%C36.3CN/A1343.2h5.5B+13.1B*
NS-AM7 Archer 1481082090.517C++0.9556.285%C20.37%B+7.7C++2.8C++5514.1h25.4C45.2C
L100 Python HEAT 152107244.458C+3.0041.085%D--2.804%C*12.9D*5.4D*1638.3h7.4C18.1D-
Force-Blade 10810410,6040.01C1.4537.147%B+1.923%D0.1DN/A1738h2.4C**6.5B+
M12 Kobalt 115102714.571C*13.1119.039%C++21.569%B*40.8D5.2B++1632.5h23.5D123.3C+
Coyote Missiles 15697611.59C-0.1358.306%B++N/A37.3C+22.7C++2862.6h45.5C+78C*
Saron Laser Cannon 180951730.549C0.9132.968%C*N/A5D4.5D10918.9h174.3C528.8C+
E540 Halberd 14994234.087C2.6245.138%C6.383%A**19.6D--11.5D-3824.8h7.2D--15.9D
S1 128901160.776C++0.6948.555%D-2.222%C12.9D-5.4D--3917h7.7C15.8D
M40 Fury 10088165.5C+4.0427.005%D--3.409%A++21.5D-2.9D*1824.1h11.8B+43.6C++
Lumine Edge 87866410.134C++1.3328.18%C++18.605%B+3.6C+N/A1124h1.3C**4.7B
Nebula VM20 8985253.4B*1.9417.575%C+29.412%A++25.8C1.2A1013.3h16C**90.9C*
Betelgeuse 54-A 8282561.464C0.0025.731%C+24.39%D51.3CN/A8281.6h11.4C44.2C+
Cosmos VM3 8482461.783C+0.3219.763%B++18.293%C22.8C-N/A1513.6h15.5C-78.2B
Hornet Missiles 13271322.219C--0.7656.865%D1.408%C+18.7D16.1D-2863.8h16.5C--28.9D
MANA Anti-Personnel Turret 7271551.291N/A0.1716.65%UN/A710U10U4266000.1h26.4T*158.6T*
Rocklet Rifle 10660810.741C++0.7247.406%D1.667%A20.7D15.9D4032.9h41.6C+87.7C
M12 Kobalt 735569.167C7.7011.389%D*10.909%D**34.4D--11.3A++1641.6h16.6B+145.9C
M20 Basilisk 8654163.375B1.9133.194%D1.852%D**10.6D-6.3D3025.1h122.4C368.6C--
C75 Viper 6553124.417C++2.9529.534%D--1.887%B++12.3D-2.8D*3154.3h16.1C+54.6D
MAX Punch 54521,0490.05C-1.4147.475%C++N/A0.3C--N/A1158h1.8C++3.8C*
Terminus VX-9 5151840.607D0.8620.13%D*15.686%D**12.8D--N/A964h16.4D*81.3D--
VE-C Horizon 5250530.943C0.5230.925%D20%C-20.8DN/A522.4h15.6B+50.4C++
Aspis Anti-Aircraft Phalanx Turret 9550105B+3.5425.948%C++N/A7D6.3D-1827.1h163.6C+630.6C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3512,9164.6h
Nano-Armor Kit390550,31145.3h
Spawn Beacon214080.7h
Anti-Vehicle MANA Turret291,0373h
Nanite Revive Grenade01,3750.4h
Medical Applicator834339,10130.7h
Spitfire Auto-Turret41420.2h
Ammunition Package903,6664.4h
Shield Recharging Field421,7591h
Medical Kit313101.3h
Anti-Infantry MANA Turret91710.6h
Nano-Repair Grenade01500h
Snowman Soldier0600.1h
Recon Detection Device999,75418.7h

Check the help document for the dictionary if you want to learn more about words used here.


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