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Primarch Dreadnaught Necroxix[TRID] Necroxix
VS BR 98

KDR: 1.48

Score: 37.7m

Last Seen: Aug 18th, 2019 7:10 PM
- OFFLINE - 107.3 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 826
Level Progress (to 99): 70%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Parallax VX3 C-4 Proximity Mine Phantom VA23 Solstice SF Ursa VE-LR Obelisk VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $592,974 MLG Score: 474
Fun Score: N/A
Cheeseburgers Flipped: 1416TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.354%22.419%50136117821,9461.282120.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.883%0.226C++0.234C++-1.448D**HEAD ++ (~11.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.289C*11.80.173C++41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.504%0.767%177312111,43510933901.3129367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.517%0.125C++-0.76D--0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.40.517B+30.20.433B48.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.836%2.444%188812063,396182016581.86491205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.686%-1.175D*-0.064C+0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.8-0.11C+12.30.012C+30.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.127%7.015%627120772712423850.585346188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.129%-0.56D0.633B+0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.8-0.136C40.9-0.026C+94.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.748%63.088%62712077,2742755432.64029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.688%0.562B+-0.257C-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.109C+3.4-0.073C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.453%14.126%6241210984129260.761021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.558%-0.588D-0.101C+0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.01C+4.50.075C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 826
37.7m480.1%311 (18.7k)263 (15.8k)1.4805752,92635,7471.7782598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214197818.738%20.788%39004:0017

7% Combat Medic25% Engineer21% Heavy Assault30% Infiltrator11% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 4:10 PMJun 26th, 2014 8:29 PMAug 22nd, 2019 11:23 AM (14h) (PST)Aug 18th, 2019 4:23 PM (4d) (PST)Aug 18th, 2019 3:10 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4791703090.3700.2500.0771.9720.041474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,74710,22218,52522155118215,788

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2384.9h/99.4d 10,641 11,002 18,540 282.2k 3,003 7,397 5,845 68.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:1,193
Deaths:1,095
KDR:1.090
Accuracy:21.090% C
HSR:24.476% C+
VX29 Polaris
C**
Kills:1,182
Deaths:1,029
KDR:1.149
Accuracy:23.061% C+
HSR:25.042% C**
VE-H Maw
C-
Kills:1,177
Deaths:872
KDR:1.350
Accuracy:23.245% C-
HSR:21.835% C--
Pulsar LSW
C+
Kills:1,177
Deaths:947
KDR:1.243
Accuracy:19.472% D
HSR:22.855% C+
Orion VS54
C+
Kills:1,174
Deaths:1,223
KDR:0.960
Accuracy:18.994% C
HSR:24.446% C+
Betelgeuse 54-A
C+
Kills:1,125
Deaths:711
KDR:1.582
Accuracy:25.892% C+
HSR:26.311% D
Flare VE6
C+
Kills:753
Deaths:641
KDR:1.175
Accuracy:19.430% D
HSR:24.834% C+
NS-15M1
C+
Kills:491
Deaths:404
KDR:1.215
Accuracy:18.141% D-
HSR:21.385% C+
SVA-88
C+
Kills:357
Deaths:353
KDR:1.011
Accuracy:22.524% C+
HSR:20.728% D
Kills:8,629
Deaths (as Heavy Assault):7,275
Deaths (to Heavy Assaults):8,773
KDR:1.18612
Kill Difference:1,354
Playtime:490.130 hours
Usage:21%
Score:6.873m
Score/min:234
Accuracy (listed only):21.317%
HSR (listed only):23.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,194
Deaths:1,483
KDR:0.805
Accuracy:24.096% C+
HSR:16.332% C+
Pulsar C
C
Kills:1,174
Deaths:1,256
KDR:0.935
Accuracy:20.893% D
HSR:21.976% C
Serpent VE92
C-
Kills:1,173
Deaths:1,414
KDR:0.830
Accuracy:18.975% D--
HSR:17.391% C-
Eridani SX5
C+
Kills:1,159
Deaths:949
KDR:1.221
Accuracy:25.023% C
HSR:19.068% C+
VE-S Canis
C+
Kills:736
Deaths:595
KDR:1.237
Accuracy:26.620% C+
HSR:19.158% C+
VX6-7
C
Kills:651
Deaths:677
KDR:0.962
Accuracy:22.273% C-
HSR:19.816% C
Solstice VE3
C**
Kills:516
Deaths:492
KDR:1.049
Accuracy:24.471% C**
HSR:21.124% C*
Sirius SX12
C*
Kills:455
Deaths:384
KDR:1.185
Accuracy:25.590% C*
HSR:12.747% D-
NS-11C
C*
Kills:315
Deaths:374
KDR:0.842
Accuracy:17.749% D*
HSR:20.318% C*
Deimos VA29
C-
Kills:308
Deaths:410
KDR:0.751
Accuracy:55.940% C-
HSR:8.117% D**
Thanatos VE70
C+
Kills:294
Deaths:396
KDR:0.742
Accuracy:28.513% D*
HSR:15.306% C+
NSX Tengu
C++
Kills:273
Deaths:249
KDR:1.096
Accuracy:37.280% C++
HSR:16.484% D
VE-C Horizon
C+
Kills:272
Deaths:208
KDR:1.308
Accuracy:31.796% C
HSR:23.162% C+
Pandora VX25
C+
Kills:217
Deaths:249
KDR:0.871
Accuracy:29.683% D--
HSR:14.747% C+
Zenith VX-5
C
Kills:207
Deaths:321
KDR:0.645
Accuracy:19.067% D*
HSR:19.807% C
NS-7 PDW
B
Kills:205
Deaths:239
KDR:0.858
Accuracy:23.653% C+
HSR:20% B
Nova
A++
Kills:165
Deaths:249
KDR:0.663
Accuracy:44.883% C+
HSR:22.424% A++
MKV Suppressed
D
Kills:123
Deaths:118
KDR:1.042
Accuracy:21.552% D-
HSR:14.634% D
Kills:9,437
Deaths (as Light Assault):10,063
Deaths (to Light Assaults):6,265
KDR:0.93779
Kill Difference:626
Playtime:253.804 hours
Usage:11%
Score:3.403m
Score/min:223
Accuracy (listed only):27.670%
HSR (listed only):17.923%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,194
Deaths:1,483
KDR:0.805
Accuracy:24.096% C+
HSR:16.332% C+
VE-LR Obelisk
B++
Kills:1,188
Deaths:588
KDR:2.020
Accuracy:36.396% B++
HSR:28.620% C
Pulsar C
C
Kills:1,174
Deaths:1,256
KDR:0.935
Accuracy:20.893% D
HSR:21.976% C
Serpent VE92
C-
Kills:1,173
Deaths:1,414
KDR:0.830
Accuracy:18.975% D--
HSR:17.391% C-
VX6-7
C
Kills:651
Deaths:677
KDR:0.962
Accuracy:22.273% C-
HSR:19.816% C
Solstice VE3
C**
Kills:516
Deaths:492
KDR:1.049
Accuracy:24.471% C**
HSR:21.124% C*
NS-11C
C*
Kills:315
Deaths:374
KDR:0.842
Accuracy:17.749% D*
HSR:20.318% C*
Deimos VA29
C-
Kills:308
Deaths:410
KDR:0.751
Accuracy:55.940% C-
HSR:8.117% D**
Thanatos VE70
C+
Kills:294
Deaths:396
KDR:0.742
Accuracy:28.513% D*
HSR:15.306% C+
VE-C Horizon
C+
Kills:272
Deaths:208
KDR:1.308
Accuracy:31.796% C
HSR:23.162% C+
Pandora VX25
C+
Kills:217
Deaths:249
KDR:0.871
Accuracy:29.683% D--
HSR:14.747% C+
Zenith VX-5
C
Kills:207
Deaths:321
KDR:0.645
Accuracy:19.067% D*
HSR:19.807% C
Eidolon VE33
C
Kills:191
Deaths:195
KDR:0.979
Accuracy:24.610% D
HSR:24.084% C
Nova
A++
Kills:165
Deaths:249
KDR:0.663
Accuracy:44.883% C+
HSR:22.424% A++
Kills:7,865
Deaths (as Engineer):8,312
Deaths (to Engineers):6,514
KDR:0.94622
Kill Difference:447
Playtime:584.641 hours
Usage:25%
Score:10.712m
Score/min:305
Accuracy (listed only):28.525%
HSR (listed only):19.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:2,261
Deaths:557
KDR:4.059
Accuracy:42.506% B+
HSR:78.151% C++
Phantom VA23
C
Kills:1,372
Deaths:737
KDR:1.862
Accuracy:32.066% C-
HSR:26.604% C
XM98
B
Kills:1,174
Deaths:357
KDR:3.289
Accuracy:39.432% B
HSR:67.717% D-
Phaseshift VX-S
B
Kills:1,169
Deaths:446
KDR:2.621
Accuracy:38.791% B
HSR:38.922% F--
V10
C
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:37.889% C
HSR:72.175% D
Eridani SX5
C+
Kills:1,159
Deaths:949
KDR:1.221
Accuracy:25.023% C
HSR:19.068% C+
VA39 Spectre
B+
Kills:743
Deaths:296
KDR:2.510
Accuracy:34.965% B+
HSR:38.358% C+
VE-S Canis
C+
Kills:736
Deaths:595
KDR:1.237
Accuracy:26.620% C+
HSR:19.158% C+
NS-44 Commissioner
B*
Kills:733
Deaths:1,007
KDR:0.728
Accuracy:43.892% B*
HSR:16.644% D
Ghost
C
Kills:528
Deaths:217
KDR:2.433
Accuracy:36.856% C
HSR:56.629% D*
Sirius SX12
C*
Kills:455
Deaths:384
KDR:1.185
Accuracy:25.590% C*
HSR:12.747% D-
Artemis VX26
B+
Kills:358
Deaths:314
KDR:1.140
Accuracy:22.410% D--
HSR:26.536% B+
Spiker
B
Kills:319
Deaths:416
KDR:0.767
Accuracy:32.186% B
HSR:22.257% C++
NSX Tengu
C++
Kills:273
Deaths:249
KDR:1.096
Accuracy:37.280% C++
HSR:16.484% D
NSX Tomoe
C
Kills:238
Deaths:157
KDR:1.516
Accuracy:25.867% D
HSR:34.454% C
Parsec VX3-A
B+
Kills:231
Deaths:52
KDR:4.442
Accuracy:44.879% B+
HSR:62.771% F--
Nyx VX31
C
Kills:206
Deaths:149
KDR:1.383
Accuracy:31.571% C-
HSR:27.670% C
NS-7 PDW
B
Kills:205
Deaths:239
KDR:0.858
Accuracy:23.653% C+
HSR:20% B
NS-357 Underboss
C-
Kills:204
Deaths:312
KDR:0.654
Accuracy:32.855% C-
HSR:16.667% D
Manticore SX40
C++
Kills:161
Deaths:248
KDR:0.649
Accuracy:25.622% D
HSR:22.981% C++
Soldier Soaker
B*
Kills:159
Deaths:182
KDR:0.874
Accuracy:41.145% B*
HSR:11.950% C
MKV Suppressed
D
Kills:123
Deaths:118
KDR:1.042
Accuracy:21.552% D-
HSR:14.634% D
NS-AM7 Archer
C*
Kills:119
Deaths:220
KDR:0.541
Accuracy:56.259% C
HSR:19.328% C*
Kills:14,094
Deaths (as Infiltrator):8,490
Deaths (to Infiltrators):6,308
KDR:1.66007
Kill Difference:5,604
Playtime:723.275 hours
Usage:30%
Score:9.229m
Score/min:213
Accuracy (listed only):33.866%
HSR (listed only):32.257%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:1,159
Deaths:949
KDR:1.221
Accuracy:25.023% C
HSR:19.068% C+
VE-S Canis
C+
Kills:736
Deaths:595
KDR:1.237
Accuracy:26.620% C+
HSR:19.158% C+
H-V45
C
Kills:640
Deaths:800
KDR:0.800
Accuracy:19.766% D-
HSR:18.906% C
Sirius SX12
C*
Kills:455
Deaths:384
KDR:1.185
Accuracy:25.590% C*
HSR:12.747% D-
Corvus VA55
C++
Kills:436
Deaths:476
KDR:0.916
Accuracy:23.233% C
HSR:23.624% C++
Deimos VA29
C-
Kills:308
Deaths:410
KDR:0.751
Accuracy:55.940% C-
HSR:8.117% D**
Thanatos VE70
C+
Kills:294
Deaths:396
KDR:0.742
Accuracy:28.513% D*
HSR:15.306% C+
NSX Tengu
C++
Kills:273
Deaths:249
KDR:1.096
Accuracy:37.280% C++
HSR:16.484% D
Pandora VX25
C+
Kills:217
Deaths:249
KDR:0.871
Accuracy:29.683% D--
HSR:14.747% C+
NS-11A
C+
Kills:206
Deaths:217
KDR:0.949
Accuracy:18.935% D*
HSR:20.874% C+
NS-7 PDW
B
Kills:205
Deaths:239
KDR:0.858
Accuracy:23.653% C+
HSR:20% B
CME
D
Kills:181
Deaths:249
KDR:0.727
Accuracy:23.035% D
HSR:14.365% D*
Nova
A++
Kills:165
Deaths:249
KDR:0.663
Accuracy:44.883% C+
HSR:22.424% A++
MKV Suppressed
D
Kills:123
Deaths:118
KDR:1.042
Accuracy:21.552% D-
HSR:14.634% D
Terminus VX-9
D*
Kills:51
Deaths:84
KDR:0.607
Accuracy:20.130% D*
HSR:15.686% D**
Kills:5,449
Deaths (as Combat Medic):5,664
Deaths (to Combat Medics):3,690
KDR:0.96204
Kill Difference:215
Playtime:161.395 hours
Usage:7%
Score:3.498m
Score/min:361
Accuracy (listed only):28.256%
HSR (listed only):17.076%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:888
Deaths:408
KDR:2.176
Accuracy:14.115% D*
HSR:20.045% C
Blueshift VM5
C+
Kills:617
Deaths:271
KDR:2.277
Accuracy:13.759% D*
HSR:20.746% C+
Nebula VM20
C+
Kills:557
Deaths:263
KDR:2.118
Accuracy:15.949% C--
HSR:20.287% C+
Quasar VM1
C+
Kills:459
Deaths:226
KDR:2.031
Accuracy:13.918% C-
HSR:18.301% C+
Vortex VM21
C
Kills:394
Deaths:156
KDR:2.526
Accuracy:38.765% C
HSR:1.523% D-
Cosmos VM3
C+
Kills:357
Deaths:167
KDR:2.138
Accuracy:16.009% C
HSR:18.768% C+
Vortex VM21
C+
Kills:236
Deaths:153
KDR:1.542
Accuracy:39.424% C+
HSR:1.695% D--
Comet VM2
D
Kills:214
Deaths:226
KDR:0.947
Accuracy:36.289% D
HSR:2.804% D
Quasar VM1
C++
Kills:208
Deaths:67
KDR:3.104
Accuracy:18.774% C++
HSR:21.154% C+
NS-10 Burster
C**
Kills:159
Deaths:76
KDR:2.092
Accuracy:30.960% C**
HSR:3.145% D-
Nebula VM20
A++
Kills:147
Deaths:53
KDR:2.774
Accuracy:19.371% C++
HSR:29.252% A++
NS-10 Burster
C*
Kills:133
Deaths:67
KDR:1.985
Accuracy:31.316% C*
HSR:3.759% D
Cosmos VM3
B++
Kills:104
Deaths:54
KDR:1.926
Accuracy:20.704% B++
HSR:17.308% C-
Kills:4,473
Deaths (as MAX Suit):1,093.500
Deaths (to MAX Suits):1,901
KDR:4.09053
Kill Difference:3,379.500
Playtime:177.345 hours
Usage:7%
Score:3.938m
Score/min:370
Accuracy (listed only):23.796%
HSR (listed only):13.753%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:671
V. Kills:80 N/A
Deaths:120
KDR:5.592
Accuracy:50.263% C+
KPH:48.200 C--
VKPH:5.700 D--
Light PPA
D
Kills:506
V. Kills:27 N/A
Deaths:211
KDR:2.398
Accuracy:34.689% D-
KPH:24.900 D
VKPH:1.300 D--
Maelstrom Turbo Laser
C+
Kills:258
V. Kills:190 135%
Deaths:291
KDR:0.887
Accuracy:34.544% B+
KPH:12.600 C
VKPH:9.300 C+
Coyote Missiles
C+
Kills:109
V. Kills:64 168%
Deaths:66
KDR:1.652
Accuracy:57.966% B+
KPH:37.700 C+
VKPH:22.100 C+
Saron Laser Cannon
D
Kills:95
V. Kills:85 110%
Deaths:173
KDR:0.549
Accuracy:32.968% C*
KPH:5 D
VKPH:4.500 D
Hornet Missiles
D
Kills:71
V. Kills:61 115%
Deaths:32
KDR:2.219
Accuracy:56.865% D
KPH:18.800 D
VKPH:16.200 D
Antares LC
A++
Kills:60
V. Kills:34 171%
Deaths:35
KDR:1.714
Accuracy:31.550% C+
KPH:44.900 A++
VKPH:25.500 A+
Kills:1,770 (919 + 0)
Deaths:928
KDR:1.907
VKDR:0.583
Vehicle Kills:541
Kill Difference:842
Playtime:81.618 hours
Usage:3%
Score:0.845m
Score/min:173
Piloting Accuracy:31.550%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:954
V. Kills:649 147%
Deaths:193
KDR:4.943
Accuracy:49.500% D-
KPH:24.300 D
VKPH:16.500 C
L100 Python HESH
C
Kills:284
V. Kills:51 N/A
Deaths:36
KDR:7.889
Accuracy:47.836% C+
KPH:40.900 C
VKPH:7.300 C
Skyguard
D--
Kills:133
V. Kills:124 106%
Deaths:42
KDR:3.167
Accuracy:22.219% D*
KPH:6.800 D*
VKPH:6.300 D--
L100 Python HEAT
D--
Kills:107
V. Kills:45 233%
Deaths:24
KDR:4.458
Accuracy:41.085% D--
KPH:12.900 D*
VKPH:5.400 D*
C75 Viper
D-
Kills:53
V. Kills:12 408%
Deaths:12
KDR:4.417
Accuracy:29.534% D--
KPH:12.300 D-
VKPH:2.800 D*
Kills:1,531 (1,531 + 0)
Deaths:307
KDR:4.987
VKDR:2.870
Vehicle Kills:881
Kill Difference:1,224
Playtime:78.490 hours
Usage:3%
Score:0.919m
Score/min:195
Driving Accuracy:29.534%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:814
V. Kills:514 158%
Deaths:133
KDR:6.120
Accuracy:45.223% D--
KPH:21.700 C
VKPH:13.700 C
Supernova VPC
D-
Kills:607
V. Kills:98 N/A
Deaths:59
KDR:10.288
Accuracy:43.012% D-
KPH:26.600 D-
VKPH:4.300 D-
Supernova PC
D
Kills:444
V. Kills:165 267%
Deaths:83
KDR:5.349
Accuracy:40.252% D--
KPH:16.800 D
VKPH:6.200 D
Saron HRB
C-
Kills:142
V. Kills:92 153%
Deaths:35
KDR:4.057
Accuracy:43.560% C+
KPH:18.200 D
VKPH:11.800 C-
E540 Halberd
D
Kills:94
V. Kills:55 168%
Deaths:23
KDR:4.087
Accuracy:45.138% C
KPH:19.700 D*
VKPH:11.500 D
Kills:2,101 (1,865 + 236)
Deaths:333
KDR:6.309
VKDR:2.775
Vehicle Kills:924
Kill Difference:1,768
Playtime:99.275 hours
Usage:4%
Score:1.377m
Score/min:231
Driving Accuracy:40.252%
Gunner Accuracy:45.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:180
V. Kills:57 310%
Deaths:44
KDR:4.091
Accuracy:32.925% D
KPH:12.500 D
VKPH:4 D--
M12 Kobalt
B+
Kills:113
V. Kills:13 N/A
Deaths:8
KDR:14.125
Accuracy:18.660% C++
KPH:40.900 D
VKPH:4.700 B+
M40 Fury
D-
Kills:88
V. Kills:12 N/A
Deaths:16
KDR:5.500
Accuracy:27.188% D--
KPH:21.400 D-
VKPH:2.900 D*
M12 Kobalt
M*
Kills:56
V. Kills:18 295%
Deaths:7
KDR:8
Accuracy:11.707% D*
KPH:34 D--
VKPH:10.900 M*
M20 Basilisk
D
Kills:54
V. Kills:32 164%
Deaths:16
KDR:3.375
Accuracy:33.082% D
KPH:10.400 D--
VKPH:6.100 D
Kills:491 (0 + 491)
Deaths:91
KDR:5.396
VKDR:1.451
Vehicle Kills:132
Kill Difference:400
Playtime:28.073 hours
Usage:1%
Score:0.276m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:33.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,2652,2615574.059C**2.5842.506%B+78.151%C++23.7CN/A10295.3h2.5C5.9C++
C-4 2,0341,6941,1261.504C++0.0227.537%C**N/A95.7C**19.2D66517.7h1.1B*3.8B*
Proximity Mine 1,4781,4736052.435C-0.9555.852%A+N/A103.7CN/A35114.2h1.5A2.7A+
Phantom VA23 1,3831,3727371.862C+0.3832.066%C-26.604%C22.3DN/A7361.5h5.1C16C
Solstice SF 1,2401,1941,4830.805C+0.6824.096%C+16.332%C+16.1CN/A5674.1h13.1C+54.4C++
Ursa 1,2201,1931,0951.089C+0.3921.09%C24.476%C+23.8C--N/A8650.1h12.6C59.8C+
VE-LR Obelisk 1,2161,1885882.02C*0.5436.396%B++28.62%C31.9C+N/A8937.2h5.6B++15.3B++
VX29 Polaris 1,2061,1821,0291.149C0.3323.061%C+25.042%C**26.7DN/A8144.3h13.6C58.9C+
VE-H Maw 1,1961,1778721.35C+0.1323.245%C-21.835%C--31.5DN/A9237.4h11.5C+49.6C+
Pulsar LSW 1,2021,1779471.243C+0.2419.472%D22.855%C+23.1DN/A12051h14.8D76.1C-
XM98 1,1741,1743573.289B++1.8139.432%B67.717%D-15.7DN/A5474.8h2.7C+6.8C++
Pulsar C 1,1911,1741,2560.935C+0.5520.893%D21.976%C13DN/A5090.1h13C+62.1C+
Orion VS54 1,1921,1741,2230.96C0.5218.994%C24.446%C+22.5C-N/A12952.1h13.5C+71.1C+
Serpent VE92 1,1841,1731,4140.83C+0.6518.975%D--17.391%C-14.5DN/A8280.7h14.4C+75.7C
Phaseshift VX-S 1,1841,1694462.621C+1.1438.791%B38.922%F--29.1C+N/A7040.2h5.4D**13.8D
V10 1,1781,1682894.042B+2.5637.889%C72.175%D27.4CN/A6942.7h2.7D7.2C
Eridani SX5 1,1671,1599491.221C++0.2625.023%C19.068%C+24.9CN/A7746.5h11.2B44.7C*
Betelgeuse 54-A 1,1411,1257111.582C0.1025.892%C+26.311%D44.3DN/A19325.4h11.3C43.7C+
L100 Python AP 1,6039541934.943C++3.4649.5%D-3.145%B24.3D16.5C19539.3h7.2C14.6C--
Blueshift VM5 9038884082.176C+0.7014.115%D*20.045%C18.6D-N/A8647.8h17.6C124.8D
Supernova FPC 1,3288141336.12C+4.6445.223%D--2.211%C+21.7C13.7C27537.5h6.4D14.1D-
Sticky Grenade 7797641764N/A762.5259.97%B*N/A1273.3B++25A59140.6h1.6B++2.7B++
Flare VE6 7727536411.175C+0.3119.43%D24.834%C+26.8C--N/A9428.1h12.2C62.7C
VA39 Spectre 7507432962.51B*1.0334.965%B+38.358%C+23.4C++N/A10131.7h6C++17.3B
VE-S Canis 7497365951.237C++0.2426.62%C+19.158%C+34.4C+N/A10321.4h10.2B+38.3B
NS-44 Commissioner 7347331,0070.728C0.7543.892%B*16.644%D34.6C+N/A11821.2h3.6B8.2B++
Lasher X2 7267045921.189B0.2928.856%B+2.415%D-28.4C+N/A10424.8h20.5C+71.1B
Dual Photon Pods 7516711205.592C+4.1150.263%C+1.043%C48.3C--5.8D--27613.9h21.1C**41.9C**
VX6-7 6596516770.962C+0.5222.273%C-19.816%C23.6CN/A6527.6h13.1C+58.8C+
H-V45 6466408000.8C0.6819.766%D-18.906%C16.7DN/A7938.4h13.8C+69.8C
Blueshift VM5 6316172712.277C+0.8013.759%D*20.746%C+18.9D-N/A8932.6h17C123.3D
Supernova VPC 7056075910.288C+8.8143.012%D-1.647%C++26.6D-4.3D-13722.8h3.8C-8.8D
Nebula VM20 5715572632.118C+0.6415.949%C--20.287%C+24.8C--N/A10122.5h15.8C*99.1C++
Ghost 5345282172.433C+0.9536.856%C56.629%D*24.3DN/A9021.7h2.9D-7.8C-
Solstice VE3 5305164921.049B+0.4324.471%C**21.124%C*20.4C++N/A14925.3h14.1B+57.5C**
Light PPA 5335062112.398C0.9234.689%D-N/A24.9D1.3D--13020.3h14.4C++41.6C+
NS-15M1 4924914041.215C+0.2718.141%D-21.385%C+18.3DN/A8026.8h15.1D83.2D
NS Decimator 6514633811.215C*0.2758.645%C1.296%D27.7C-11.3D24316.7h5.5C9.4C
Quasar VM1 4624592262.031B0.5513.918%C-18.301%C+17.2C--N/A10226.7h14.7C*105.7C++
Sirius SX12 4564553841.185C++0.3025.59%C*12.747%D-27.1C+N/A11416.8h12.9B+50.5B+
Supernova PC 609444835.349C+3.8740.252%D--2.928%B+16.8D6.2D16926.5h4.6B+11.5C++
Spear Anti-Vehicle Phalanx Turret 6414373911.205B++9.7242.807%C+3.204%C29.7C--13.9D29314.7h8.6C*20.1C*
Corvus VA55 4424364760.916C+0.5623.233%C23.624%C++18DN/A7624.2h14.1D60.7C+
Vortex VM21 6553941562.526B**1.0538.765%C1.523%D-8.1C5.4C9748.5h22.9B++59.1B+
Artemis VX26 3633583141.14C+0.3422.41%D--26.536%B+17D-N/A9421h14.6D65.3D-
Cosmos VM3 3633571672.138C*0.6616.009%C18.768%C+23.5C-N/A10515.2h13.5C**84.5C++
SVA-88 3683573531.011C0.4722.524%C+20.728%D23.3D-N/A12115.3h15D--66.8C
Tank Mine 4623331971.69C-0.2140.427%B+N/A85.4C-33.1D--7853.9h1.4B*3.4A++
Frag Grenade 3273211321N/A319.5247.445%C**N/A802.5A15B++41070.4h2.5B**5.4B*
Spiker 3273194160.767C0.7132.186%B22.257%C++24.9CN/A8312.8h9.3C++28.8B
NS-11C 3183153740.842C+0.6417.749%D*20.318%C*9D-N/A5335.1h17.8D100D-
Deimos VA29 3083084100.751C-0.7355.94%C-8.117%D**22.3DN/A8813.8h2.9D5.2C
MANA Anti-Vehicle Turret 5553042681.134C-0.3547.432%D3.618%C+3040M*2510A*4198480.1h10.1C-21.2C--
Thanatos VE70 2952943960.742C+0.7428.513%D*15.306%C+14.3DN/A7320.6h5.9D20.8D--
Damascus Edge 29028810,9340.026C1.4543.927%A1.736%D-0.5CN/A1557.1h2.2C+4.9B+
L100 Python HESH 335284367.889C6.4147.836%C+1.761%C++41.2C7.4C2196.9h3.9C+8.1C+
NSX Tengu 2752732491.096C+0.3837.28%C++16.484%D29.7CN/A759.2h13C*35C**
VE-C Horizon 2782722081.308C+0.1731.796%C23.162%C+32.4CN/A848.4h13B+41B
Maelstrom Turbo Laser 4482582910.887C0.5934.544%B+N/A12.6C9.3C+12920.5h84.7B+245.2B+
Auraxium Force-Blade 2552537,3630.034C+1.4548.575%A+2.372%D0.8C+N/A2312.8h1.8B++3.6B+
NSX Tomoe 2402381571.516C+0.0425.867%D34.454%C26.4C--N/A799h15.5C59.8C
Vortex VM21 4222361531.542B+0.0639.424%C+1.695%D--4.9D3.9C--7348.3h38.9B+98.7B
Parsec VX3-A 232231524.442C+2.9644.879%B+62.771%F--41.3CN/A1355.6h2.2D--5C
Hades VSH4 3072283370.677C*0.8062.922%D2.193%C+15.7C+5.4C16314.5h7B++11.2B+
Pandora VX25 2172172490.871C0.6129.683%D--14.747%C+25.5C-N/A928.5h4.6C+15.6C
Comet VM2 2742142260.947C++0.5336.289%D2.804%D6.8D1.9D*9331.7h22.2C++61.1C+
Quasar VM1 218208673.104B+1.6218.774%C++21.154%C+30.1C1.4A1286.9h14.2C+75.8C*
Zenith VX-5 2102073210.645D0.8419.067%D*19.807%C9D--N/A3423h16D84.2D--
Nyx VX31 2102061491.383C0.1031.571%C-27.67%C22.4DN/A699.2h6.1C19.3C+
NS-11A 2062062170.949C+0.5318.935%D*20.874%C+17.3DN/A10011.9h15.6C--82.5D
NS-7 PDW 2052052390.858C+0.6223.653%C+20%B11.5DN/A6417.9h16.8C71.1C+
NS-357 Underboss 2042043120.654C0.8332.855%C-16.667%D15.5D-N/A7613.2h3.9B+12C++
Eidolon VE33 1941911950.979C+0.5024.61%D24.084%C17.4CN/A9011h10.3C+41.9C+
CME 1861812490.727D0.7523.035%D14.365%D*17.1D-N/A7010.6h17.1D-74.4D
M20 Basilisk 237180444.091B+2.6132.925%D3.889%D12.5D4D--10914.4h77.9B+236.7C**
Nemesis VSH9 2751661710.971B+0.5160.483%CN/A12.2C8C+28713.6h8.9C+14.7C
Nova 1701652490.663C--0.8244.883%C+22.424%A++24.3C--N/A696.8h4.8C+10.6C++
Manticore SX40 1611612480.649C0.8325.622%D22.981%C++12.4D-N/A3713h6.9B+27C*
Soldier Soaker 1591591820.874C+0.6141.145%B*11.95%C37CN/A1464.3h5.7C**14B++
NS-10 Burster 283159762.092A++0.6130.96%C**3.145%D-6C++4.7B++11726.3h140.8C+454.8C*
Nebula VM20 152147532.774B1.2919.371%C++29.252%A++30.6C+1B++1254.8h16.3C++84.1C**
Saron HRB 234142354.057C2.5843.56%C+2.113%B+18.2D11.8C-4147.8h26.9D61.7C
NS-10 Burster 239133671.985A0.5031.316%C*3.759%D5.7C+4.6B+12523.2h152C+485.4C*
Skyguard 257133423.167C++1.6922.219%D*2.256%C*6.8D*6.3D--17319.6h171.1D--770.3F
MKV Suppressed 1231231181.042C+0.4421.552%D-14.634%D14.3D-N/A988.6h14.3C++66.2C+
NS Annihilator 196123651.892M++0.4180.488%C+N/A17.6A++10.4B+2627h8.9B**11B**
Lancer VS22 2351211840.658C+0.8258.303%C-N/A9.9C9.3C-21212.2h22.7C*38.9C++
NS-AM7 Archer 1611192200.541C++0.9456.259%C19.328%C*7.9C*2.8C++5815h25C44.4C
M12 Kobalt 126113814.125C++12.6418.66%C++21.239%B++40.4D4.6B+1642.8h22.8C-122.1C++
Coyote Missiles 173109661.652C0.1757.966%B+N/A37.6C+22.1C+2982.9h45.5C+78.5C*
L100 Python HEAT 152107244.458C+2.9841.085%D--2.804%C*12.9D*5.4D*1638.3h7.4C-18.1D-
Force-Blade 11010610,6070.01C1.4737.371%B+1.887%D0.1DN/A1738.1h2.4C**6.4B+
Cosmos VM3 106104541.926C+0.4520.704%B++17.308%C-23.1DN/A1404.5h16D77C**
Saron Laser Cannon 180951730.549C0.9332.968%C*N/A5D4.5D11418.9h174.3C528.8C+
E540 Halberd 14994234.087C-2.6145.138%C6.383%A**19.6D*11.5D3854.8h7.2D--15.9D
S1 128901160.776C++0.7048.555%D--2.222%C12.9D-5.4D--3967h7.7C15.8D
M40 Fury 10088165.5C+4.0227.188%D--3.409%A++21.5D-2.9D*1814.1h12B+44C++
Lumine Edge 88877450.117C+1.3628.186%C++18.391%B3.2CN/A1227h1.3C**4.7B
Rocklet Rifle 14081950.853C**0.6346.637%D1.235%B+23.8C17.4D4133.4h36.6C++78.6C+
MANA Anti-Personnel Turret 7271551.291N/A0.1916.65%UN/A710U10U4402400.1h26.5T*158.9T*
Hornet Missiles 13271322.219C--0.7456.865%D1.408%C+18.7D16.1D2863.8h16.5D28.9D
Antares LC 9460351.714C++0.2331.55%C+N/A46.2A*26.2A+6531.3h45.3B**143.6B*
Aspis Anti-Aircraft Phalanx Turret 10958105.8B*4.3226.499%C++N/A7.7D6.8D-1807.5h151.9C++573.2C**
M12 Kobalt 745678C6.5211.707%D*12.5%D*35D-11.3M**1701.6h16.9B+144.6C
M20 Basilisk 8654163.375C**1.8933.082%D1.852%D**10.4D--6.2D2995.2h123.4C373D
C75 Viper 6553124.417C++2.9429.534%D--1.887%B+12.3D-2.8D*3184.3h16.1C54.6D
MAX Punch 54521,1130.047C-1.4346.798%C++N/A0.3DN/A1166.6h1.8C++3.9C*
Terminus VX-9 5151840.607C0.8720.13%D*15.686%D**12.8D--N/A1064h16.4D*81.3D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon274360.8h
Anti-Vehicle MANA Turret291,0433h
Nano-Armor Kit398558,08345.8h
Nanite Revive Grenade01,3800.4h
Medical Applicator841341,09430.8h
Spitfire Auto-Turret51790.3h
Motion Spotter3613,7284.9h
Shield Recharging Field421,7771h
Recon Detection Device999,75418.7h
Ammunition Package963,7794.5h
Medical Kit395541.5h
Anti-Infantry MANA Turret91720.6h
Snowman Soldier0600.1h
Nano-Repair Grenade01720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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