Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,490)players online:
TvShape (9)  Fisheyed (5)  EmpressBSG (4)  Faber0ne (4)  checktheloot (2)  R4v3rs (1) 25
stats.dasanfall.com
Praetor Dreadnaught Necroxix[TRID] Necroxix
VS BR 87

KDR: 1.45

Score: 35.1m

Last Seen: Feb 16th, 2019 10:23 PM
- OFFLINE - 70.4 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 800
Level Progress (to 88): 38%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Parallax VX3 C-4 Proximity Mine Phantom VA23 Pulsar LSW XM98 Serpent VE92 Phaseshift VX-S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Necroxix



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $531,675 MLG Score: 425
Fun Score: N/A
Cheeseburgers Flipped: 1315TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.899%22.187%4863598719,3271.247950.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.941%0.156C++0.231C++-1.521FHEAD ++ (~11.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.271C*11.90.164C++42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.412%0.79%184310191,39210193811.36604364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.535%0.104C+-0.749D--0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
780.515B+300.434B48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.854%2.472%193810143,358175716411.91013205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.676%-1.173D*-0.094C+0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43-0.112C+12.40.011C+30.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.317%7.066%576101665111703660.55641177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.683%-0.64D0.687B+0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.20.018C+34.10.137C++82.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.61%63.246%57610166,4022527372.53244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.393%0.537B+-0.253C-0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.084C+3.5-0.098C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.827%14.068%5741018917112660.813665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.276%-0.632D-0.091C+0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.027C+4.60.055C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 800
35.1m480.8%307 (18.4k)261 (15.7k)1.450847,42132,6861.7577987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022167618.183%20.305%36904:079

7% Combat Medic26% Engineer19% Heavy Assault31% Infiltrator10% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 4:10 PMJun 26th, 2014 8:29 PMFeb 17th, 2019 7:49 AM (2d) (PST)Feb 16th, 2019 9:09 PM (3d) (PST)Feb 16th, 2019 6:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731663070.3530.2430.0721.8940.041425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3559,93018,42521154114215,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2240h/93.3d 10,034 9,629 16,990 254.5k 2,844 6,853 5,517 63.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,177
Deaths:947
KDR:1.243
Accuracy:19.472% D
HSR:22.855% C+
Orion VS54
C+
Kills:1,134
Deaths:1,199
KDR:0.946
Accuracy:18.848% C
HSR:24.162% C+
VX29 Polaris
B
Kills:1,101
Deaths:966
KDR:1.140
Accuracy:23.051% C+
HSR:25.431% B
Ursa
C+
Kills:1,031
Deaths:974
KDR:1.059
Accuracy:20.550% C
HSR:24.151% C+
Flare VE6
C++
Kills:753
Deaths:641
KDR:1.175
Accuracy:19.430% D
HSR:24.834% C++
VE-H Maw
C
Kills:682
Deaths:551
KDR:1.238
Accuracy:21.394% D
HSR:23.314% C
Lasher X2
C**
Kills:650
Deaths:564
KDR:1.152
Accuracy:27.797% C**
HSR:2.615% D
NS-15M1
C+
Kills:491
Deaths:404
KDR:1.215
Accuracy:18.141% D-
HSR:21.385% C+
SVA-88
C+
Kills:357
Deaths:353
KDR:1.011
Accuracy:22.524% C+
HSR:20.728% D
Kills:7,376
Deaths (as Heavy Assault):6,599
Deaths (to Heavy Assaults):7,921
KDR:1.11775
Kill Difference:777
Playtime:434.060 hours
Usage:19%
Score:5.951m
Score/min:229
Accuracy (listed only):21.245%
HSR (listed only):21.053%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:1,173
Deaths:1,414
KDR:0.830
Accuracy:18.975% D--
HSR:17.391% C-
Pulsar C
C+
Kills:1,160
Deaths:1,252
KDR:0.927
Accuracy:20.832% D
HSR:21.983% C+
VE-LR Obelisk
B+
Kills:1,149
Deaths:579
KDR:1.984
Accuracy:36.524% B+
HSR:28.634% C
Solstice SF
C+
Kills:962
Deaths:1,314
KDR:0.732
Accuracy:23.031% C+
HSR:17.152% C+
VX6-7
C+
Kills:590
Deaths:638
KDR:0.925
Accuracy:22.082% C-
HSR:19.831% C+
Solstice VE3
C*
Kills:423
Deaths:408
KDR:1.037
Accuracy:23.711% C++
HSR:20.804% C*
NS-11C
C*
Kills:315
Deaths:374
KDR:0.842
Accuracy:17.749% D*
HSR:20.318% C*
Thanatos VE70
C+
Kills:294
Deaths:396
KDR:0.742
Accuracy:28.513% D*
HSR:15.306% C+
Deimos VA29
C--
Kills:271
Deaths:358
KDR:0.757
Accuracy:54.620% C--
HSR:8.118% D**
Pandora VX25
C+
Kills:217
Deaths:249
KDR:0.871
Accuracy:29.683% D--
HSR:14.747% C+
Zenith VX-5
C
Kills:200
Deaths:316
KDR:0.633
Accuracy:18.925% D*
HSR:20% C
Eidolon VE33
C
Kills:171
Deaths:185
KDR:0.924
Accuracy:24.488% C--
HSR:23.392% C
Nova
A+
Kills:135
Deaths:214
KDR:0.631
Accuracy:44.700% C+
HSR:22.222% A+
Kills:7,060
Deaths (as Engineer):7,697
Deaths (to Engineers):6,125
KDR:0.91724
Kill Difference:637
Playtime:571.248 hours
Usage:26%
Score:10.364m
Score/min:302
Accuracy (listed only):27.987%
HSR (listed only):19.223%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C-
Kills:1,173
Deaths:1,414
KDR:0.830
Accuracy:18.975% D--
HSR:17.391% C-
Pulsar C
C+
Kills:1,160
Deaths:1,252
KDR:0.927
Accuracy:20.832% D
HSR:21.983% C+
Eridani SX5
C+
Kills:1,061
Deaths:867
KDR:1.224
Accuracy:24.646% C
HSR:19.039% C+
Solstice SF
C+
Kills:962
Deaths:1,314
KDR:0.732
Accuracy:23.031% C+
HSR:17.152% C+
VE-S Canis
C+
Kills:698
Deaths:563
KDR:1.240
Accuracy:26.518% C+
HSR:19.054% C+
VX6-7
C+
Kills:590
Deaths:638
KDR:0.925
Accuracy:22.082% C-
HSR:19.831% C+
Sirius SX12
C*
Kills:455
Deaths:384
KDR:1.185
Accuracy:25.590% C*
HSR:12.747% D-
Solstice VE3
C*
Kills:423
Deaths:408
KDR:1.037
Accuracy:23.711% C++
HSR:20.804% C*
NS-11C
C*
Kills:315
Deaths:374
KDR:0.842
Accuracy:17.749% D*
HSR:20.318% C*
Thanatos VE70
C+
Kills:294
Deaths:396
KDR:0.742
Accuracy:28.513% D*
HSR:15.306% C+
NSX Tengu
C++
Kills:273
Deaths:249
KDR:1.096
Accuracy:37.280% C++
HSR:16.484% D
Deimos VA29
C--
Kills:271
Deaths:358
KDR:0.757
Accuracy:54.620% C--
HSR:8.118% D**
Pandora VX25
C+
Kills:217
Deaths:249
KDR:0.871
Accuracy:29.683% D--
HSR:14.747% C+
NS-7 PDW
B
Kills:205
Deaths:239
KDR:0.858
Accuracy:23.653% C+
HSR:20% B
Zenith VX-5
C
Kills:200
Deaths:316
KDR:0.633
Accuracy:18.925% D*
HSR:20% C
Nova
A+
Kills:135
Deaths:214
KDR:0.631
Accuracy:44.700% C+
HSR:22.222% A+
MKV Suppressed
D
Kills:123
Deaths:118
KDR:1.042
Accuracy:21.552% D-
HSR:14.634% D
Kills:8,555
Deaths (as Light Assault):9,353
Deaths (to Light Assaults):5,655
KDR:0.91468
Kill Difference:798
Playtime:234.325 hours
Usage:10%
Score:3.074m
Score/min:219
Accuracy (listed only):27.180%
HSR (listed only):17.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:2,261
Deaths:557
KDR:4.059
Accuracy:42.506% B+
HSR:78.151% C++
Phantom VA23
C
Kills:1,352
Deaths:727
KDR:1.860
Accuracy:32.015% C-
HSR:26.701% C
XM98
C**
Kills:1,174
Deaths:357
KDR:3.289
Accuracy:39.432% C**
HSR:67.717% D
Phaseshift VX-S
B
Kills:1,169
Deaths:446
KDR:2.621
Accuracy:38.791% B
HSR:38.922% F--
Eridani SX5
C+
Kills:1,061
Deaths:867
KDR:1.224
Accuracy:24.646% C
HSR:19.039% C+
V10
C--
Kills:769
Deaths:183
KDR:4.202
Accuracy:36.910% D
HSR:73.472% C--
VE-S Canis
C+
Kills:698
Deaths:563
KDR:1.240
Accuracy:26.518% C+
HSR:19.054% C+
NS-44 Commissioner
B*
Kills:694
Deaths:947
KDR:0.733
Accuracy:43.975% B*
HSR:16.427% D
VA39 Spectre
B
Kills:585
Deaths:249
KDR:2.349
Accuracy:34.556% B
HSR:37.949% C+
Sirius SX12
C*
Kills:455
Deaths:384
KDR:1.185
Accuracy:25.590% C*
HSR:12.747% D-
Ghost
C-
Kills:444
Deaths:186
KDR:2.387
Accuracy:36.315% C-
HSR:55.180% D*
Artemis VX26
B+
Kills:358
Deaths:314
KDR:1.140
Accuracy:22.410% D--
HSR:26.536% B+
NSX Tengu
C++
Kills:273
Deaths:249
KDR:1.096
Accuracy:37.280% C++
HSR:16.484% D
Nyx VX31
C+
Kills:205
Deaths:148
KDR:1.385
Accuracy:31.478% C-
HSR:27.805% C+
NS-7 PDW
B
Kills:205
Deaths:239
KDR:0.858
Accuracy:23.653% C+
HSR:20% B
NS-357 Underboss
C-
Kills:202
Deaths:312
KDR:0.647
Accuracy:33.003% C-
HSR:16.832% D
NSX Tomoe
C--
Kills:191
Deaths:136
KDR:1.404
Accuracy:25.431% D
HSR:31.414% C--
Spiker
C++
Kills:177
Deaths:248
KDR:0.714
Accuracy:30.244% C++
HSR:20.339% C+
Manticore SX40
C++
Kills:139
Deaths:233
KDR:0.597
Accuracy:25.070% D
HSR:23.022% C++
MKV Suppressed
D
Kills:123
Deaths:118
KDR:1.042
Accuracy:21.552% D-
HSR:14.634% D
Soldier Soaker
B*
Kills:116
Deaths:134
KDR:0.866
Accuracy:42.019% B*
HSR:13.793% C
NS-AM7 Archer
B+
Kills:103
Deaths:207
KDR:0.498
Accuracy:56.249% C
HSR:21.359% B+
Kills:12,754
Deaths (as Infiltrator):7,804
Deaths (to Infiltrators):5,775
KDR:1.63429
Kill Difference:4,950
Playtime:683.284 hours
Usage:31%
Score:8.661m
Score/min:211
Accuracy (listed only):33.166%
HSR (listed only):30.799%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:1,061
Deaths:867
KDR:1.224
Accuracy:24.646% C
HSR:19.039% C+
VE-S Canis
C+
Kills:698
Deaths:563
KDR:1.240
Accuracy:26.518% C+
HSR:19.054% C+
H-V45
C
Kills:634
Deaths:782
KDR:0.811
Accuracy:19.762% D-
HSR:19.085% C
Sirius SX12
C*
Kills:455
Deaths:384
KDR:1.185
Accuracy:25.590% C*
HSR:12.747% D-
Corvus VA55
C*
Kills:385
Deaths:434
KDR:0.887
Accuracy:23.379% C+
HSR:24.156% C*
Thanatos VE70
C+
Kills:294
Deaths:396
KDR:0.742
Accuracy:28.513% D*
HSR:15.306% C+
NSX Tengu
C++
Kills:273
Deaths:249
KDR:1.096
Accuracy:37.280% C++
HSR:16.484% D
Deimos VA29
C--
Kills:271
Deaths:358
KDR:0.757
Accuracy:54.620% C--
HSR:8.118% D**
Pandora VX25
C+
Kills:217
Deaths:249
KDR:0.871
Accuracy:29.683% D--
HSR:14.747% C+
NS-11A
C+
Kills:206
Deaths:217
KDR:0.949
Accuracy:18.935% D--
HSR:20.874% C+
NS-7 PDW
B
Kills:205
Deaths:239
KDR:0.858
Accuracy:23.653% C+
HSR:20% B
CME
D
Kills:181
Deaths:249
KDR:0.727
Accuracy:23.035% D
HSR:14.365% D*
Nova
A+
Kills:135
Deaths:214
KDR:0.631
Accuracy:44.700% C+
HSR:22.222% A+
MKV Suppressed
D
Kills:123
Deaths:118
KDR:1.042
Accuracy:21.552% D-
HSR:14.634% D
Terminus VX-9
D*
Kills:51
Deaths:84
KDR:0.607
Accuracy:20.130% D*
HSR:15.686% D**
Kills:5,189
Deaths (as Combat Medic):5,403
Deaths (to Combat Medics):3,391
KDR:0.96039
Kill Difference:214
Playtime:158.355 hours
Usage:7%
Score:3.444m
Score/min:362
Accuracy (listed only):28.133%
HSR (listed only):17.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:855
Deaths:399
KDR:2.143
Accuracy:14.131% D*
HSR:20.468% C+
Blueshift VM5
C+
Kills:578
Deaths:262
KDR:2.206
Accuracy:13.810% D*
HSR:20.415% C+
Nebula VM20
C+
Kills:486
Deaths:229
KDR:2.122
Accuracy:15.386% D
HSR:19.959% C+
Quasar VM1
C+
Kills:397
Deaths:208
KDR:1.909
Accuracy:13.413% C--
HSR:18.640% C+
Vortex VM21
C+
Kills:371
Deaths:149
KDR:2.490
Accuracy:39.335% C+
HSR:1.348% D--
Cosmos VM3
C+
Kills:312
Deaths:153
KDR:2.039
Accuracy:15.002% C
HSR:18.590% C+
Comet VM2
D
Kills:214
Deaths:226
KDR:0.947
Accuracy:36.213% D
HSR:2.804% D
Vortex VM21
C+
Kills:210
Deaths:146
KDR:1.438
Accuracy:39.860% C+
HSR:0.952% D**
Quasar VM1
B++
Kills:142
Deaths:49
KDR:2.898
Accuracy:18.842% C*
HSR:23.944% B++
NS-10 Burster
C*
Kills:131
Deaths:73
KDR:1.795
Accuracy:30.451% C*
HSR:3.817% D
NS-10 Burster
C++
Kills:116
Deaths:64
KDR:1.813
Accuracy:30.802% C++
HSR:4.310% C--
Nebula VM20
A
Kills:73
Deaths:19
KDR:3.842
Accuracy:18.172% C+
HSR:27.397% A
Cosmos VM3
B+
Kills:67
Deaths:40
KDR:1.675
Accuracy:18.370% B+
HSR:22.388% B+
Kills:3,952
Deaths (as MAX Suit):1,008.500
Deaths (to MAX Suits):1,790
KDR:3.91869
Kill Difference:2,943.500
Playtime:164.677 hours
Usage:7%
Score:3.649m
Score/min:369
Accuracy (listed only):23.368%
HSR (listed only):14.233%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:656
V. Kills:78 N/A
Deaths:119
KDR:5.513
Accuracy:50.076% C
KPH:47.500 C--
VKPH:5.600 D--
Light PPA
D
Kills:487
V. Kills:26 N/A
Deaths:205
KDR:2.376
Accuracy:34.305% D-
KPH:24.500 D
VKPH:1.300 D--
Maelstrom Turbo Laser
C+
Kills:249
V. Kills:184 135%
Deaths:277
KDR:0.899
Accuracy:34.429% B+
KPH:12.600 C+
VKPH:9.300 C+
Coyote Missiles
C+
Kills:97
V. Kills:59 162%
Deaths:61
KDR:1.590
Accuracy:58.340% B+
KPH:37.400 C+
VKPH:22.700 C+
Saron Laser Cannon
C++
Kills:95
V. Kills:85 110%
Deaths:173
KDR:0.549
Accuracy:32.968% C++
KPH:5 D
VKPH:4.500 D
Hornet Missiles
D
Kills:71
V. Kills:61 115%
Deaths:32
KDR:2.219
Accuracy:56.865% D
KPH:18.800 D
VKPH:16.200 D--
Kills:1,655 (831 + 0)
Deaths:867
KDR:1.909
VKDR:0.569
Vehicle Kills:493
Kill Difference:788
Playtime:78.809 hours
Usage:4%
Score:0.759m
Score/min:161
Piloting Accuracy:32.968%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:937
V. Kills:642 146%
Deaths:190
KDR:4.932
Accuracy:49.538% D-
KPH:24.300 C
VKPH:16.700 C+
L100 Python HESH
C
Kills:284
V. Kills:51 N/A
Deaths:36
KDR:7.889
Accuracy:47.836% C+
KPH:40.900 C-
VKPH:7.300 C
Skyguard
D-
Kills:127
V. Kills:121 104%
Deaths:42
KDR:3.024
Accuracy:22.264% D*
KPH:6.500 D*
VKPH:6.200 D-
L100 Python HEAT
D--
Kills:107
V. Kills:45 233%
Deaths:24
KDR:4.458
Accuracy:41.085% D--
KPH:12.900 D*
VKPH:5.400 D*
C75 Viper
D-
Kills:53
V. Kills:12 408%
Deaths:12
KDR:4.417
Accuracy:29.534% D--
KPH:12.300 D-
VKPH:2.800 D*
Kills:1,508 (1,508 + 0)
Deaths:304
KDR:4.961
VKDR:2.865
Vehicle Kills:871
Kill Difference:1,204
Playtime:77.574 hours
Usage:3%
Score:0.904m
Score/min:194
Driving Accuracy:29.534%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:804
V. Kills:508 158%
Deaths:132
KDR:6.091
Accuracy:45.103% D--
KPH:21.700 C
VKPH:13.700 C
Supernova VPC
D-
Kills:606
V. Kills:98 N/A
Deaths:59
KDR:10.271
Accuracy:42.996% D-
KPH:26.600 D-
VKPH:4.300 D-
Supernova PC
C--
Kills:440
V. Kills:164 267%
Deaths:83
KDR:5.301
Accuracy:40.056% D--
KPH:16.700 C--
VKPH:6.200 D
Saron HRB
C--
Kills:141
V. Kills:91 153%
Deaths:35
KDR:4.029
Accuracy:43.394% C+
KPH:18.200 D
VKPH:11.700 C--
E540 Halberd
D-
Kills:94
V. Kills:55 168%
Deaths:23
KDR:4.087
Accuracy:45.138% C
KPH:19.700 D--
VKPH:11.500 D-
Kills:2,085 (1,850 + 235)
Deaths:332
KDR:6.280
VKDR:2.759
Vehicle Kills:916
Kill Difference:1,753
Playtime:98.656 hours
Usage:4%
Score:1.361m
Score/min:230
Driving Accuracy:40.056%
Gunner Accuracy:45.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:171
V. Kills:55 305%
Deaths:44
KDR:3.886
Accuracy:32.622% D
KPH:12.100 D
VKPH:3.900 D--
M12 Kobalt
B*
Kills:102
V. Kills:13 N/A
Deaths:7
KDR:14.571
Accuracy:18.943% C++
KPH:41.300 D
VKPH:5.300 B*
M40 Fury
D-
Kills:88
V. Kills:12 N/A
Deaths:16
KDR:5.500
Accuracy:26.886% D--
KPH:21.500 D-
VKPH:2.900 D*
M12 Kobalt
M*
Kills:55
V. Kills:18 289%
Deaths:6
KDR:9.167
Accuracy:11.389% D*
KPH:33.500 D--
VKPH:11 M*
Kills:416 (0 + 416)
Deaths:73
KDR:5.699
VKDR:1.342
Vehicle Kills:98
Kill Difference:343
Playtime:22.285 hours
Usage:1%
Score:0.175m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:11.389%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,2652,2615574.059C**2.6142.506%B+78.151%C++23.7CN/A10195.3h2.5C5.9C++
C-4 1,8591,5461,0521.47C++0.0227.273%C**N/A91.5C**18.5D63816.9h1.1B*3.9B*
Proximity Mine 1,4371,4335912.425C-0.9755.804%A+N/A103.1CN/A34713.9h1.5A2.7A+
Phantom VA23 1,3631,3527271.86C+0.4132.015%C-26.701%C22.2DN/A7360.9h5.2C16.2C
Pulsar LSW 1,2021,1779471.243C+0.2119.472%D22.855%C+23.1DN/A11951h14.8D76.1C
XM98 1,1741,1743573.289B++1.8439.432%C**67.717%D15.7C-N/A5474.8h2.7C+6.8C*
Serpent VE92 1,1841,1731,4140.83C+0.6218.975%D--17.391%C-14.5DN/A8180.7h14.4C+75.7C
Phaseshift VX-S 1,1841,1694462.621C+1.1738.791%B38.922%F--29.1C+N/A6940.2h5.4D*13.8D
Pulsar C 1,1771,1601,2520.927C+0.5220.832%D21.983%C+12.9DN/A4989.9h13C+62.5C+
VE-LR Obelisk 1,1761,1495791.984C*0.5336.524%B+28.634%C31.9C+N/A8736h5.6B+15.4B++
Orion VS54 1,1501,1341,1990.946C0.5018.848%C24.162%C+22.1CN/A12551.2h13.6C+72C+
VX29 Polaris 1,1251,1019661.14C0.3123.051%C+25.431%B26.5DN/A8241.5h13.6C59C++
Eridani SX5 1,0691,0618671.224C++0.2324.646%C19.039%C+24.2CN/A7543.8h11.1B+45C*
Ursa 1,0551,0319741.059C+0.3920.55%C24.151%C+22.5DN/A8145.9h12.9C62.6C+
Solstice SF 9989621,3140.732C0.7223.031%C+17.152%C+14.4CN/A4866.6h14C+60.9C+
L100 Python AP 1,5799371904.932C++3.4849.538%D-3.202%C*24.3C16.7C+19638.5h7.3C+14.7C
Blueshift VM5 8708553992.143C+0.6914.131%D*20.468%C+18.5D-N/A8746.3h17.6C124.6D
Supernova FPC 1,3128041326.091C++4.6445.103%D--2.239%C+21.7C13.7C27337.1h6.4C-14.1D
V10 7767691834.202B+2.7536.91%D73.472%C--25.7CN/A6729.9h2.8D7.7D
Flare VE6 7727536411.175C+0.2819.43%D24.834%C++26.8C--N/A9328.1h12.2C62.7C+
Sticky Grenade 7647491749N/A747.5559.767%B*N/A1248.3B++25A+57910.6h1.6B++2.6B++
VE-S Canis 7116985631.24C+0.2126.518%C+19.054%C+34.6C+N/A9720.2h10.2B+38.4B
NS-44 Commissioner 6956949470.733C+0.7243.975%B*16.427%D34C+N/A11320.4h3.6B8.1B++
VE-H Maw 6936825511.238C0.2121.394%D23.314%C28.7DN/A8623.8h11.7C+54.5C
Dual Photon Pods 7346561195.513C+4.0650.076%C1.067%C47.5C--5.7D--27113.8h21.2C**42.4C**
Lasher X2 6696505641.152B0.3027.797%C**2.615%D27.7C+N/A10223.5h20.2C+72.7B
H-V45 6406347820.811C0.6419.762%D-19.085%C16.6DN/A7838.2h13.8C+69.6C
Supernova VPC 7046065910.271C+8.8242.996%D-1.65%C++26.6D-4.3D-13522.8h3.8C-8.8D
VX6-7 5965906380.925C0.5322.082%C-19.831%C+22.6CN/A6226.1h13.4C+60.7C+
VA39 Spectre 5915852492.349B+0.9034.556%B37.949%C+21C+N/A9627.8h6.3C+18.4C*
Blueshift VM5 5905782622.206C+0.7613.81%D*20.415%C+18.6D-N/A9031.1h17.1C124.1D
NS-15M1 4924914041.215C+0.2418.141%D-21.385%C+18.3DN/A8026.8h15.1D83.2C--
Light PPA 5134872052.376C0.9334.305%D-N/A24.5D1.3D--13019.9h14.4C++41.9C+
Nebula VM20 4984862292.122C+0.6715.386%D19.959%C+23.8DN/A9720.4h15.5C**100.8C+
Sirius SX12 4564553841.185C++0.2725.59%C*12.747%D-27.1C+N/A11116.8h12.9B+50.5B+
Ghost 4494441862.387C+0.9436.315%C-55.18%D*23.2DN/A8519.1h2.9D-8C--
Supernova PC 604440835.301C+3.8540.056%D--2.955%B+16.7C--6.2D16826.3h4.6B+11.4C++
Spear Anti-Vehicle Phalanx Turret 6224243711.459B++10.0142.661%C+3.302%C-29.4C-13.8D29214.4h8.7C*20.4C**
Solstice VE3 4344234081.037B+0.4123.711%C++20.804%C*19C+N/A14422.3h14.4B60.7C*
Quasar VM1 3993972081.909C**0.4613.413%C--18.64%C+15.9DN/A9624.9h14.7C*109.9C++
Corvus VA55 3903854340.887C+0.5623.379%C+24.156%C*17.3C--N/A7622.3h14.1C--60.5C+
Vortex VM21 6243711492.49A1.0439.335%C+1.348%D--8.2C+5.6C+9845.2h22.6B++57.4B+
NS Decimator 5173693181.16C++0.2958.307%C1.626%C--26.7C-10.7D21913.8h5.5C9.4C
Artemis VX26 3633583141.14C+0.3122.41%D--26.536%B+17DN/A9321h14.6D65.3D-
SVA-88 3683573531.011C0.4422.524%C+20.728%D23.3DN/A11815.3h15D--66.8C
Tank Mine 4493241921.688C-0.2440.511%B+N/A83.1C-32.1D--7833.9h1.4B*3.4A++
NS-11C 3183153740.842C+0.6117.749%D*20.318%C*9D-N/A5335.1h17.8C--100D
Frag Grenade 3203141314N/A312.5547.128%C**N/A785A15B*39590.4h2.6B**5.4B*
Cosmos VM3 3183121532.039C++0.5915.002%C18.59%C+22.6CN/A10013.8h13.2B+87.8C++
MANA Anti-Vehicle Turret 5553042681.134D-0.3247.456%D*3.618%B+3040C+2510C+16722600.1h10B21.1C++
Thanatos VE70 2952943960.742C+0.7128.513%D*15.306%C+14.3DN/A7020.6h5.9D20.8D-
Damascus Edge 28928710,7920.027C+1.4243.909%A1.742%D-0.5C-N/A1550.8h2.2C++4.9B+
L100 Python HESH 335284367.889C6.4447.836%C+1.761%C++41.2C-7.4C+2166.9h3.9C8.1C+
NSX Tengu 2752732491.096C+0.3537.28%C++16.484%D29.7CN/A749.2h13C*35C**
Deimos VA29 2712713580.757C-0.6954.62%C--8.118%D**21DN/A7912.9h2.9D5.4C
Maelstrom Turbo Laser 4332492770.899C0.5534.429%B+N/A12.6C+9.3C+12419.8h83.5B+242.6B+
Hades VSH4 3072283370.677C**0.7762.922%D2.193%C+15.7C+5.4C16214.5h7B++11.2B+
Pandora VX25 2172172490.871C0.5829.683%D--14.747%C+25.5CN/A918.5h4.6C+15.6C
Comet VM2 2742142260.947C++0.5036.213%D2.804%D6.8D1.9D*9331.5h22C++60.7C+
Vortex VM21 3892101461.438B+0.0139.86%C+N/A4.7D4C-7245.1h40.5B+101.7B+
NS-11A 2062062170.949C+0.5018.935%D--20.874%C+17.3DN/A9611.9h15.6C-82.5D
Nyx VX31 2092051481.385C0.0731.478%C-27.805%C+22.5DN/A699.1h6C+19.1C+
NS-7 PDW 2052052390.858C+0.5923.653%C+20%B11.5DN/A6217.9h16.8C71.1C+
NS-357 Underboss 2022023120.647C0.8033.003%C-16.832%D15.3D-N/A7413.2h4C**12C++
Zenith VX-5 2032003160.633D0.8218.925%D*20%C8.7D--N/A3322.9h16.3D-86.1D--
NSX Tomoe 1921911361.404C+0.0525.431%D31.414%C--24.5DN/A767.8h15.5C61.1C
Auraxium Force-Blade 1851836,3240.029C+1.4244.93%B**2.186%D0.7CN/A2262.3h1.7B++3.9B+
CME 1861812490.727D0.7223.035%D14.365%D*17.1DN/A6710.6h17.1D--74.4D
Spiker 1811772480.714C0.7430.244%C++20.339%C+18.1DN/A659.8h9.2C++30.5C*
M20 Basilisk 226171443.886B+2.4432.622%D3.509%D--12.1D3.9D--10614.1h78.6B+240.9C**
Eidolon VE33 1731711850.924C+0.5324.488%C--23.392%C16.3CN/A8710.5h10.5C43.1C+
Nemesis VSH9 2751661651.006B+0.4460.277%CN/A12.4C8.1C28513.4h8.7C+14.4C+
Quasar VM1 147142492.898B+1.4518.842%C*23.944%B++28.4C1B*1245h14.4C+76.2C*
Saron HRB 232141354.029C+2.5843.394%C+2.128%B+18.3D11.8C--4167.7h26.8D61.7C
Manticore SX40 1391392330.597C0.8525.07%D23.022%C++12DN/A3711.6h6.5B++25.9C**
Nova 1401352140.631D0.8244.7%C+22.222%A+21.8DN/A586.2h4.9C+11C++
NS-10 Burster 238131731.795A+0.3430.451%C*3.817%D5.4C+4.4B+11824.2h156.7C514.5C+
Skyguard 248127423.024C++1.5722.264%D*2.362%C*6.5D*6.2D-17119.5h178.2D--800.5F
MKV Suppressed 1231231181.042C+0.4121.552%D-14.634%D14.3DN/A968.6h14.3C++66.2C+
Lancer VS22 2351211830.661C+0.7958.31%C-N/A9.9C-9.3D20712.2h22.6C*38.8C*
NS Annihilator 187117651.8M++0.3579.954%C+N/A17.7A++10.6B++2716.6h8.9B**11.1B**
Soldier Soaker 1161161340.866C0.5842.019%B*13.793%C36.3CN/A1343.2h5.5B+13.1B*
NS-10 Burster 212116641.813B**0.3630.802%C++4.31%C--5.5C+4.6B+12921h158.5C+514.7C++
L100 Python HEAT 152107244.458C++3.0141.085%D--2.804%C++12.9D*5.4D*1618.3h7.4C-18.1D-
Force-Blade 10810410,5980.01C1.4437.147%B+1.923%D0.1DN/A1737.5h2.4C**6.5B+
NS-AM7 Archer 1411032070.498C++0.9556.249%C21.359%B+7.5C++2.8C++5513.7h25.7C45.6C
M12 Kobalt 115102714.571C*13.1218.943%C++21.569%B*40.8D5.2B++1652.5h23.1D121.9C+
Coyote Missiles 15697611.59C-0.1458.34%B+N/A37.3C+22.7C+2862.6h45.4C+77.8C*
Saron Laser Cannon 180951730.549C0.9032.968%C++N/A5D4.5D10918.9h174.3C528.8C+
E540 Halberd 14994234.087C2.6445.138%C6.383%A**19.6D--11.5D-3804.8h7.2D--15.9D
S1 128901160.776C++0.6748.555%D--2.222%C12.9D-5.4D--3887h7.7C15.8D
M40 Fury 10088165.5C+4.0526.886%D--3.409%A++21.5D-2.9D*1814.1h11.7B43.5C++
Lumine Edge 83825920.139C++1.3127.665%C++19.512%B+3.9C+N/A1221h1.3B4.8B
Nebula VM20 7573193.842B**2.3918.172%C+27.397%A26.1C-N/A1032.8h15.5B85.1C**
MANA Anti-Personnel Turret 7271551.291N/A0.1616.65%UN/A710U10U4194100.1h26.4T*158.6T*
Hornet Missiles 13271322.219C--0.7756.865%D1.408%C18.7D16.1D--2853.8h16.5C28.9D
Cosmos VM3 6967401.675C+0.2218.37%B+22.388%B+21.6DN/A1503.1h14.5C+78.7B
Rocklet Rifle 10459800.738C++0.7147.252%D1.695%A21.9C-16.7D3982.7h39.3C+83.3C+
M12 Kobalt 735569.167C7.7211.389%D*10.909%F34.4D--11.3M**1631.6h16.6B+145.9C
C75 Viper 6553124.417C++2.9729.534%D--1.887%B+12.3D-2.8D*3124.3h16.1C54.6D
MAX Punch 54521,0280.051C-1.4047.15%C+N/A0.3CN/A1154.2h1.8C++3.7C*
Terminus VX-9 5151840.607C--0.8420.13%D*15.686%D**12.8D--N/A944h16.4D**81.3D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3412,2764.4h
Anti-Vehicle MANA Turret291,0363h
Nano-Armor Kit386545,51845.1h
Spawn Beacon213960.7h
Nanite Revive Grenade01,3640.4h
Medical Applicator825335,94630.5h
Spitfire Auto-Turret31150.2h
Ammunition Package873,5844.4h
Shield Recharging Field411,7511h
Medical Kit292831.2h
Anti-Infantry MANA Turret91710.6h
Nano-Repair Grenade01420h
Recon Detection Device999,74118.7h
Snowman Soldier0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 2.26s on queries, 1.91s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.