Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,908)players online:
ALandWhale_ (38)  silentk1tt3n (9)  spots24 (8)  GelosTheStrimmer (6)  AlexBnt (6)  fbmarder (6) 73
stats.dasanfall.com
Sweetheart Nedreth[DDeP] Nedreth
VS BR 118

KDR: 2.8

Score: 28.6m

Last Seen: Jun 10th, 2019 4:16 PM
- OFFLINE - 343.5 hour(s)

Battle Rank 118 (118 total) - Vanu Sovereignty on Connery - Outfit Leader of Duet De Panache[DDeP] Duet De Panache
VS outfit on Connery

Members: 0
Level Progress (to 119): 66%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 Ghost Orion VS54 NSX Daimyo Eridani SX5 C150 Dalton Artemis VX26 Parallax VX3-AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Nedreth



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,970,325 MLG Score: 1575
Fun Score: N/A
Cheeseburgers Flipped: 114TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.154%23.733%57347116335,2332.91326-0.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.218%0.587B+0.438B-0.273CHEAD ++ (~11.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.457B+9.80.315C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.893%5.489%58312074197513100.557181135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.452%-0.788D-3.591M**-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.6-0.188C57.3-0.081C+134.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.229%3.282%904120657910373050.557804189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.296%0.536B+0.506B+-0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.649B+6.20.497B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.119%0.65%219312071,3857769321.78479148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.841%-0.099C+-0.939D---1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.857B*60.849B*11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.444%76.87%2199120113,82610794812.8019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.664%0.369C**0.645B+-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.20.297C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.86%13.783%21921208341110520.308597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.172%-0.136C-0.161C-0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.396B3.20.346C**4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Duet De Panache[DDeP] Duet De Panache
VS outfit on Connery

Members: 0
28.6m236.8%242 (14.5k)209 (12.5k)2.7970462,40222,3102.90332118 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210281523.378%32.587%76206:0831

10% Heavy Assault70% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 6:34 PMMay 28th, 2017 11:13 PMJun 24th, 2019 6:20 PM (23m) (PST)Jun 10th, 2019 1:01 PM (14d) (PST)Jun 10th, 2019 12:16 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881052830.4560.1630.1491.1420.0261575

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2706,29516,9752710969212,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2280.7h/95d 2,371 20,335 13,955 156.3k 1,755 8,877 3,584 53.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,986
Deaths:745
KDR:2.666
Accuracy:20.217% C+
HSR:22.608% C
SVA-88
C--
Kills:1,161
Deaths:436
KDR:2.663
Accuracy:19.667% D
HSR:21.533% C--
NSX Naginata
B+
Kills:695
Deaths:194
KDR:3.582
Accuracy:20.646% C
HSR:32.518% B+
NS-15M1
C+
Kills:472
Deaths:211
KDR:2.237
Accuracy:21.569% C+
HSR:18.644% C--
Ursa
C**
Kills:204
Deaths:68
KDR:3
Accuracy:20.916% C
HSR:25.980% C**
Flare VE6
D
Kills:83
Deaths:20
KDR:4.150
Accuracy:18.700% D
HSR:18.072% D-
Pulsar LSW
B+
Kills:70
Deaths:11
KDR:6.364
Accuracy:21.645% C
HSR:28.571% B+
NS-15MP
D
Kills:61
Deaths:34
KDR:1.794
Accuracy:18.813% F-
HSR:24.590% D
Kills:4,732
Deaths (as Heavy Assault):1,719
Deaths (to Heavy Assaults):5,678
KDR:2.75276
Kill Difference:3,013
Playtime:224.687 hours
Usage:10%
Score:3.364m
Score/min:250
Accuracy (listed only):20.272%
HSR (listed only):24.065%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:7,777
Deaths:3,261
KDR:2.385
Accuracy:24.559% C+
HSR:17.938% C+
Eridani SX5
C+
Kills:1,354
Deaths:868
KDR:1.560
Accuracy:25.576% C+
HSR:17.947% C
NS-7 PDW
C+
Kills:1,211
Deaths:1,135
KDR:1.067
Accuracy:21.046% D
HSR:16.928% C+
NS-7G PDW
B+
Kills:1,179
Deaths:460
KDR:2.563
Accuracy:27.363% B+
HSR:17.812% C+
NSX Tengu
A++
Kills:1,162
Deaths:332
KDR:3.500
Accuracy:35.333% C+
HSR:33.047% A++
MKV Suppressed
C++
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:25.191% C+
HSR:20.069% C++
NS-7B PDW
B+
Kills:1,161
Deaths:478
KDR:2.429
Accuracy:28.543% B+
HSR:16.796% C+
VX6-7
C+
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:22.282% C-
HSR:20.690% C+
Eridani SX5-AE
C++
Kills:1,159
Deaths:183
KDR:6.333
Accuracy:27.667% C
HSR:26.316% C++
NS-11C
B+
Kills:746
Deaths:495
KDR:1.507
Accuracy:22.058% C
HSR:21.582% B+
Serpent VE92
D
Kills:314
Deaths:282
KDR:1.113
Accuracy:19.287% D--
HSR:15.924% D
Skorpios
C+
Kills:254
Deaths:131
KDR:1.939
Accuracy:21.120% F
HSR:20.472% C+
Thanatos VE70
C
Kills:185
Deaths:171
KDR:1.082
Accuracy:37.456% C
HSR:12.432% D
Zenith VX-5
C+
Kills:173
Deaths:82
KDR:2.110
Accuracy:21.777% D
HSR:21.387% C+
Phobos VX86
C+
Kills:156
Deaths:89
KDR:1.753
Accuracy:46.429% D--
HSR:15.385% C+
Solstice SF
C+
Kills:115
Deaths:52
KDR:2.212
Accuracy:23.011% C+
HSR:15.652% C+
VE-S Canis
A++
Kills:95
Deaths:17
KDR:5.588
Accuracy:21.747% D-
HSR:34.737% A++
Pulsar C
B
Kills:79
Deaths:25
KDR:3.160
Accuracy:22.070% C-
HSR:25.317% B
NSX Tanto
B*
Kills:74
Deaths:35
KDR:2.114
Accuracy:23.558% C--
HSR:31.081% B*
NS-11CP
C+
Kills:68
Deaths:37
KDR:1.838
Accuracy:20.517% F
HSR:23.529% C+
PS1-AV Suppressor
C+
Kills:67
Deaths:19
KDR:3.526
Accuracy:24.199% D--
HSR:22.388% C+
Kills:19,650
Deaths (as Light Assault):8,995
Deaths (to Light Assaults):4,278
KDR:2.18455
Kill Difference:10,655
Playtime:256.522 hours
Usage:11%
Score:2.812m
Score/min:183
Accuracy (listed only):25.752%
HSR (listed only):21.306%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B**
Kills:1,168
Deaths:150
KDR:7.787
Accuracy:31.630% B++
HSR:33.305% B**
VX6-7
C+
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:22.282% C-
HSR:20.690% C+
NS-11C
B+
Kills:746
Deaths:495
KDR:1.507
Accuracy:22.058% C
HSR:21.582% B+
Serpent VE92
D
Kills:314
Deaths:282
KDR:1.113
Accuracy:19.287% D--
HSR:15.924% D
Thanatos VE70
C
Kills:185
Deaths:171
KDR:1.082
Accuracy:37.456% C
HSR:12.432% D
Zenith VX-5
C+
Kills:173
Deaths:82
KDR:2.110
Accuracy:21.777% D
HSR:21.387% C+
Phobos VX86
C+
Kills:156
Deaths:89
KDR:1.753
Accuracy:46.429% D--
HSR:15.385% C+
Solstice SF
C+
Kills:115
Deaths:52
KDR:2.212
Accuracy:23.011% C+
HSR:15.652% C+
VE-LR Obelisk
B+
Kills:81
Deaths:14
KDR:5.786
Accuracy:28.095% D
HSR:35.803% B+
Pulsar C
B
Kills:79
Deaths:25
KDR:3.160
Accuracy:22.070% C-
HSR:25.317% B
NSX Tanto
B*
Kills:74
Deaths:35
KDR:2.114
Accuracy:23.558% C--
HSR:31.081% B*
NS-11CP
C+
Kills:68
Deaths:37
KDR:1.838
Accuracy:20.517% F
HSR:23.529% C+
Kills:4,319
Deaths (as Engineer):1,884
Deaths (to Engineers):4,827
KDR:2.29246
Kill Difference:2,435
Playtime:117.855 hours
Usage:5%
Score:1.675m
Score/min:237
Accuracy (listed only):26.514%
HSR (listed only):22.674%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:7,777
Deaths:3,261
KDR:2.385
Accuracy:24.559% C+
HSR:17.938% C+
Ghost
B+
Kills:4,722
Deaths:650
KDR:7.265
Accuracy:37.755% C+
HSR:74.036% B+
NSX Daimyo
B++
Kills:1,419
Deaths:135
KDR:10.511
Accuracy:38.184% C--
HSR:96.406% B++
Eridani SX5
C+
Kills:1,354
Deaths:868
KDR:1.560
Accuracy:25.576% C+
HSR:17.947% C
Artemis VX26
C-
Kills:1,258
Deaths:731
KDR:1.721
Accuracy:25.220% C-
HSR:18.919% D
Parallax VX3-AE
C-
Kills:1,229
Deaths:99
KDR:12.414
Accuracy:38.851% C-
HSR:78.194% C-
NS-7 PDW
C+
Kills:1,211
Deaths:1,135
KDR:1.067
Accuracy:21.046% D
HSR:16.928% C+
Parsec VX3-A
B
Kills:1,204
Deaths:50
KDR:24.080
Accuracy:37.845% D-
HSR:81.312% B
Phaseshift VX-S
C+
Kills:1,191
Deaths:75
KDR:15.880
Accuracy:36.129% C+
HSR:73.720% C+
NS-7G PDW
B+
Kills:1,179
Deaths:460
KDR:2.563
Accuracy:27.363% B+
HSR:17.812% C+
Parallax VX3
B**
Kills:1,166
Deaths:254
KDR:4.591
Accuracy:45.311% B**
HSR:85.849% B**
Phantom VA23
B**
Kills:1,163
Deaths:253
KDR:4.597
Accuracy:32.647% C
HSR:37.919% B**
XM98
C+
Kills:1,163
Deaths:285
KDR:4.081
Accuracy:35.741% C
HSR:73.345% C+
NS-44P Commissioner
C++
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:34.138% D
HSR:27.539% C++
Nyx VX31
B++
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:31.975% C
HSR:36.059% B++
NSX Tengu
A++
Kills:1,162
Deaths:332
KDR:3.500
Accuracy:35.333% C+
HSR:33.047% A++
MKV Suppressed
C++
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:25.191% C+
HSR:20.069% C++
NS-7B PDW
B+
Kills:1,161
Deaths:478
KDR:2.429
Accuracy:28.543% B+
HSR:16.796% C+
NS-30 Vandal
A+
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:32.908% C+
HSR:38.190% A+
V10
C+
Kills:1,160
Deaths:91
KDR:12.747
Accuracy:37.047% C--
HSR:76.897% C+
Eridani SX5-AE
C++
Kills:1,159
Deaths:183
KDR:6.333
Accuracy:27.667% C
HSR:26.316% C++
NSX Tomoe
B++
Kills:1,156
Deaths:143
KDR:8.084
Accuracy:24.258% D--
HSR:44.291% B++
NS-44 Commissioner
C++
Kills:1,155
Deaths:1,055
KDR:1.095
Accuracy:30.454% D
HSR:22.857% C++
NS-357P Underboss
B+
Kills:1,153
Deaths:508
KDR:2.270
Accuracy:33.853% D--
HSR:30.529% B+
VA39 Spectre
C++
Kills:572
Deaths:121
KDR:4.727
Accuracy:32.969% C++
HSR:34.965% C
NS-357 Underboss
C+
Kills:416
Deaths:322
KDR:1.292
Accuracy:27.764% D--
HSR:21.394% C+
Cerberus
C+
Kills:258
Deaths:230
KDR:1.122
Accuracy:21.212% D**
HSR:22.093% C+
Skorpios
C+
Kills:254
Deaths:131
KDR:1.939
Accuracy:21.120% F
HSR:20.472% C+
Beamer VS3
C+
Kills:237
Deaths:225
KDR:1.053
Accuracy:21.857% D-
HSR:21.519% C+
VE-S Canis
A++
Kills:95
Deaths:17
KDR:5.588
Accuracy:21.747% D-
HSR:34.737% A++
PS1-AV Suppressor
C+
Kills:67
Deaths:19
KDR:3.526
Accuracy:24.199% D--
HSR:22.388% C+
NS-61 Emissary
M**
Kills:65
Deaths:28
KDR:2.321
Accuracy:23.306% D
HSR:36.923% M**
NS-45 Pilot
A
Kills:64
Deaths:47
KDR:1.362
Accuracy:17.387% F--
HSR:35.938% A
Soldier Soaker
M+
Kills:64
Deaths:15
KDR:4.267
Accuracy:26.548% D-
HSR:34.375% M+
Beamer VS3-FB
B*
Kills:60
Deaths:39
KDR:1.538
Accuracy:22.344% D**
HSR:31.667% B*
NS-44L Blackhand
C+
Kills:53
Deaths:38
KDR:1.395
Accuracy:28.878% D**
HSR:41.509% C+
Artemis VX26 AE
C
Kills:51
Deaths:4
KDR:12.750
Accuracy:23.617% D**
HSR:25.490% C
Kills:41,043
Deaths (as Infiltrator):13,754
Deaths (to Infiltrators):3,603
KDR:2.98408
Kill Difference:27,289
Playtime:1,607.376 hours
Usage:70%
Score:19.750m
Score/min:205
Accuracy (listed only):29.204%
HSR (listed only):39.091%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:7,777
Deaths:3,261
KDR:2.385
Accuracy:24.559% C+
HSR:17.938% C+
Eridani SX5
C+
Kills:1,354
Deaths:868
KDR:1.560
Accuracy:25.576% C+
HSR:17.947% C
NS-7 PDW
C+
Kills:1,211
Deaths:1,135
KDR:1.067
Accuracy:21.046% D
HSR:16.928% C+
NS-7G PDW
B+
Kills:1,179
Deaths:460
KDR:2.563
Accuracy:27.363% B+
HSR:17.812% C+
NSX Tengu
A++
Kills:1,162
Deaths:332
KDR:3.500
Accuracy:35.333% C+
HSR:33.047% A++
MKV Suppressed
C++
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:25.191% C+
HSR:20.069% C++
NS-7B PDW
B+
Kills:1,161
Deaths:478
KDR:2.429
Accuracy:28.543% B+
HSR:16.796% C+
Eridani SX5-AE
C++
Kills:1,159
Deaths:183
KDR:6.333
Accuracy:27.667% C
HSR:26.316% C++
H-V45
D-
Kills:342
Deaths:203
KDR:1.685
Accuracy:19.581% D-
HSR:14.912% D-
Skorpios
C+
Kills:254
Deaths:131
KDR:1.939
Accuracy:21.120% F
HSR:20.472% C+
Thanatos VE70
C
Kills:185
Deaths:171
KDR:1.082
Accuracy:37.456% C
HSR:12.432% D
Phobos VX86
C+
Kills:156
Deaths:89
KDR:1.753
Accuracy:46.429% D--
HSR:15.385% C+
CME
D--
Kills:115
Deaths:59
KDR:1.949
Accuracy:21.494% D--
HSR:14.783% D*
Equinox VE2 Burst
C*
Kills:97
Deaths:37
KDR:2.622
Accuracy:25.547% C
HSR:29.897% C*
VE-S Canis
A++
Kills:95
Deaths:17
KDR:5.588
Accuracy:21.747% D-
HSR:34.737% A++
NS-11A
C--
Kills:93
Deaths:56
KDR:1.661
Accuracy:21.764% C--
HSR:11.828% D**
PS1-AV Suppressor
C+
Kills:67
Deaths:19
KDR:3.526
Accuracy:24.199% D--
HSR:22.388% C+
Kills:17,568
Deaths (as Combat Medic):7,890
Deaths (to Combat Medics):2,440
KDR:2.22662
Kill Difference:9,678
Playtime:45.653 hours
Usage:2%
Score:0.779m
Score/min:284
Accuracy (listed only):26.742%
HSR (listed only):20.217%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:221
Deaths:126
KDR:1.754
Accuracy:21.742% A
HSR:14.480% D-
Cosmos VM3
A
Kills:108
Deaths:36
KDR:3
Accuracy:22.452% A
HSR:18.519% C+
Comet VM2
C*
Kills:54
Deaths:88
KDR:0.614
Accuracy:44.889% C*
HSR:1.852% D*
Kills:383
Deaths (as MAX Suit):125
Deaths (to MAX Suits):900
KDR:3.064
Kill Difference:258
Playtime:14.228 hours
Usage:1%
Score:0.184m
Score/min:216
Accuracy (listed only):29.694%
HSR (listed only):11.617%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:208
V. Kills:30 N/A
Deaths:66
KDR:3.152
Accuracy:40.641% C+
KPH:12.700 D--
VKPH:1.800 D
Maelstrom Turbo Laser
D-
Kills:117
V. Kills:61 189%
Deaths:189
KDR:0.619
Accuracy:23.233% D**
KPH:3.200 D-
VKPH:1.700 D*
Saron Laser Cannon
B+
Kills:94
V. Kills:49 188%
Deaths:163
KDR:0.577
Accuracy:35.183% B+
KPH:5.100 D
VKPH:2.700 D--
Photon A2A Missile Pods
D
Kills:85
V. Kills:87 97%
Deaths:11
KDR:7.727
Accuracy:85.227% B**
KPH:26.700 D
VKPH:27.300 D
Antares LC
D
Kills:83
V. Kills:85 97%
Deaths:40
KDR:2.075
Accuracy:32.650% C++
KPH:7.200 D-
VKPH:7.300 D
Kills:587 (502 + 0)
Deaths:469
KDR:1.252
VKDR:0.665
Vehicle Kills:312
Kill Difference:118
Playtime:86.032 hours
Usage:4%
Score:0.606m
Score/min:117
Piloting Accuracy:32.650%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,268
V. Kills:733 173%
Deaths:257
KDR:4.934
Accuracy:37.297% C+
KPH:4,564,800 U
VKPH:2,638,800 U
L105 Zephyr
C
Kills:80
V. Kills:17 444%
Deaths:8
KDR:10
Accuracy:39.335% C-
KPH:31.400 D
VKPH:6.700 C
Kills:1,348 (0 + 1,348)
Deaths:265
KDR:5.087
VKDR:2.830
Vehicle Kills:750
Kill Difference:1,083
Playtime:2.546 hours
Usage:0%
Score:0.792m
Score/min:5,187
Piloting Accuracy:N/A%
Gunner Accuracy:39.335%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:109
V. Kills:28 376%
Deaths:35
KDR:3.114
Accuracy:45.441% B+
KPH:17.900 D
VKPH:4.600 D
L100 Python HEAT
C-
Kills:103
V. Kills:42 240%
Deaths:13
KDR:7.923
Accuracy:52.736% C++
KPH:23.200 C--
VKPH:9.400 C-
Kills:212 (212 + 0)
Deaths:48
KDR:4.417
VKDR:1.458
Vehicle Kills:70
Kill Difference:164
Playtime:10.528 hours
Usage:0%
Score:0.113m
Score/min:179
Driving Accuracy:52.736%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:245
V. Kills:174 140%
Deaths:31
KDR:7.903
Accuracy:42.929% D*
KPH:13.400 D--
VKPH:9.500 D*
Supernova PC
C*
Kills:122
V. Kills:42 284%
Deaths:30
KDR:4.067
Accuracy:50.930% C*
KPH:16.900 C--
VKPH:5.800 D
Saron HRB
C++
Kills:57
V. Kills:20 271%
Deaths:4
KDR:14.250
Accuracy:30.005% F
KPH:26.100 C++
VKPH:9.100 D-
Kills:424 (367 + 57)
Deaths:65
KDR:6.523
VKDR:3.631
Vehicle Kills:236
Kill Difference:359
Playtime:27.636 hours
Usage:1%
Score:0.305m
Score/min:184
Driving Accuracy:50.930%
Gunner Accuracy:30.005%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:118
V. Kills:19 N/A
Deaths:15
KDR:7.867
Accuracy:39.139% C*
KPH:25.800 D**
VKPH:4.200 D
M20 Basilisk-H
D--
Kills:60
V. Kills:19 300%
Deaths:16
KDR:3.750
Accuracy:32.753% D*
KPH:13.900 D*
VKPH:4.400 D--
E540 Halberd-H
D**
Kills:54
V. Kills:36 146%
Deaths:7
KDR:7.714
Accuracy:47.141% D*
KPH:14.400 D**
VKPH:9.600 D**
Kills:232 (0 + 232)
Deaths:38
KDR:6.105
VKDR:1.947
Vehicle Kills:74
Kill Difference:194
Playtime:12.630 hours
Usage:1%
Score:0.103m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:47.141%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:256
V. Kills:17 N/A
Deaths:71
KDR:3.606
Accuracy:35.815% D*
KPH:25.400 C++
VKPH:1.700 D--
M12 Kobalt-F
C--
Kills:82
V. Kills:7 N/A
Deaths:57
KDR:1.439
Accuracy:19.539% C
KPH:9.500 D-
VKPH:0.800 C--
Kills:338 (338 + 0)
Deaths:128
KDR:2.641
VKDR:0.188
Vehicle Kills:24
Kill Difference:210
Playtime:18.708 hours
Usage:1%
Score:0.057m
Score/min:51
Driving Accuracy:19.539%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 7,8007,7773,2612.385A0.4124.559%C+17.938%C+40B+N/A144194.4h11.4B*46.3B+
Ghost 4,7404,7226507.265A+4.4737.755%C+74.036%B+41.5C++N/A147113.7h2.1B+5.4B
Orion VS54 1,9921,9867452.666B++0.1320.217%C+22.608%C36C++N/A17755.2h10.3B*50.9C*
NSX Daimyo 1,4191,41913510.511A*7.7138.184%C--96.406%B++48.4C+N/A11429.3h2.3B+5.9C**
Eridani SX5 1,3611,3548681.56B+1.2425.576%C+17.947%C23.7C-N/A6557.1h12.6C+49.1C++
C150 Dalton 2,0011,2682574.934C+2.1437.297%C+N/A12680U7330U77150900.1h4C**10.6C**
Artemis VX26 1,2661,2587311.721B1.0825.22%C-18.919%D26.4CN/A6647.6h12.1C++47.9C+
Parallax VX3-AE 1,2351,2299912.414M+9.6238.851%C-78.194%C-43.3CN/A14128.4h2.1C-5.3C
NS-7 PDW 1,2241,2111,1351.067C++1.7321.046%D16.928%C+15.5DN/A4278.2h15.6C+74.2C+
Parsec VX3-A 1,2061,2045024.08S21.2837.845%D-81.312%B57.6B+N/A13220.9h1.8C**4.6C+
Phaseshift VX-S 1,1961,1917515.88S13.0836.129%C+73.72%C+40.2B++N/A9029.6h2.5B+7B+
NS-7G PDW 1,1831,1794602.563A**0.2327.363%B+17.812%C+31.8C**N/A12337.1h11.3B*41.4B++
Force-Blade 1,2591,17615,7690.075A++2.7234.385%BN/A1.1B+N/A41060h2B+5.8B
Eidolon VE33 1,1951,1681507.787S4.9931.63%B++33.305%B**43.1B**1B*10527.1h6.1B**19.2B*
Parallax VX3 1,1661,1662544.591B+1.7945.311%B**85.849%B**41.3B*N/A15528.2h1.9B+4.1B++
Phantom VA23 1,1691,1632534.597A++1.8032.647%C37.919%B**41.7C++N/A10527.9h4.1B+12.6C**
XM98 1,1671,1632854.081B**1.2835.741%C73.345%C+26.8C+N/A6643.4h2.4C*6.6C*
Heartstring 1,1701,1623823.042A*0.2432.393%D35.456%B+20.1C+N/A4657.8h2.9C**9B
NS-44P Commissioner 1,1681,1627261.601B1.2034.138%D27.539%C++23.4DN/A7449.6h3.7C+10.8C+
Nyx VX31 1,1701,1621965.929A++3.1331.975%C36.059%B++44.9C*N/A10125.9h5.2C**16.3C*
NSX Tengu 1,1651,1623323.5A*0.7035.333%C+33.047%A++38.9C++N/A9729.9h10.6B++30.1B+
SVA-88 1,1621,1614362.663B+0.1319.667%D21.533%C--35.7CN/A15032.5h10.5B+53.3C++
MKV Suppressed 1,1621,1613912.969A**0.1725.191%C+20.069%C++41.5B+N/A13528h10.9B*43.1B+
NS-7B PDW 1,1701,1614782.429A*0.3728.543%B+16.796%C+28.5C+N/A7740.7h11.2B*39.1B+
NS-30 Vandal 1,1661,1601597.296M++4.5032.908%C+38.19%A+41.6C++N/A10227.9h4.7B*14.2B+
V10 1,1691,1609112.747S9.9537.047%C--76.897%C+36.7C++N/A9731.6h2.3C+6.3C+
VX6-7 1,1671,1604522.566B**0.2322.282%C-20.69%C+27.6C+N/A10942.1h11.1B+49.8C**
Eridani SX5-AE 1,1621,1591836.333S3.5427.667%C26.316%C++52.4C+N/A12422.1h9.8B+35.3C**
NSX Tomoe 1,1591,1561438.084M*5.2924.258%D--44.291%B++32.7CN/A8535.3h12.9B+53.2C+
NS-44 Commissioner 1,1621,1551,0551.095C++1.7030.454%D22.857%C++23C-N/A8250.3h3.8C*12.6C+
NS-357P Underboss 1,1581,1535082.27B++0.5333.853%D--30.529%B+26.5D-N/A6143.5h4.3D12.6D-
Proximity Mine 1,0351,0331506.887B**4.0945.409%BN/A118.7C+N/A3658.7h1.6B*3.5B*
NS Decimator 1,7079655541.742B*1.0633.92%T-2.591%C**20.9D-16.1C+29946.1h3.9B+11.6D*
NS-11C 7547464951.507B+1.2922.058%C21.582%B+19.1CN/A6839.1h13.3B60.5C*
NSX Naginata 7026951943.582A*0.7820.646%C32.518%B+37.8C+N/A12518.4h10.8B+52.4C**
VA39 Spectre 5765721214.727A**1.9332.969%C++34.965%C31.6B+N/A10618.1h4.7B++14.2B+
NSX Amaterasu 5275193,1080.167M2.6315.711%D8.863%D1.1C--N/A3479.9h2.8C++17.6C*
NS-15M1 4754722112.237B+0.5621.569%C+18.644%C--31.5CN/A11715h11.6B+53.8C**
NS-357 Underboss 4204163221.292B1.5127.764%D--21.394%C+30.4CN/A9913.7h3.7B+13.4C+
C-4 5633602081.731C*1.0724.252%CN/A32.7D--18.5D41511h1.8C--7.3C
H-V45 3443422031.685C*1.1119.581%D-14.912%D-24.4CN/A10314h12.2B+62.2C+
Serpent VE92 3183142821.113C+1.6819.287%D--15.924%D16DN/A8119.6h13.1C++68C+
Spear Anti-Vehicle Phalanx Turret 5322971915.632A12.8351.641%B++2.357%D-49.5B++39.2A++4546h7.7B+14.9B+
Blackheart 2712701192.269A0.5333.291%D40%B+13DN/A4720.7h2.9C**8.8C*
Cerberus 2602582301.122C++1.6821.212%D**22.093%C+17.3DN/A6014.9h6.6C31.1D-
M40 Fury-F 273256713.606B**0.8135.815%D*1.563%C++25.3C++1.7D--7310.1h3.8B**10.5B**
Skorpios 2572541311.939C**0.8621.12%F20.472%C+27.3DN/A679.3h11.1C++52.8D
Supernova FPC 419245317.903B5.1142.929%D*4.082%B**13.5D--9.6D*16718.2h4.5B+10.6C+
Beamer VS3 2432372251.053B+1.7421.857%D-21.519%C+18.4CN/A9112.9h10.6C+48.6C+
Quasar VM1 2242211261.754C++1.0421.742%A14.48%D-23.5C+N/A1019.4h12.9B++59.2B+
Light PPA 238208663.152C+0.3540.641%C+N/A12.7D--1.8D9916.4h15.7C+38.7C+
Ursa 204204683A++0.2020.916%C25.98%C**35.8C+N/A1475.7h10.7C**51C*
Lumine Edge 1981961,3930.141C++2.6622.59%C-5.102%F1.1C-N/A3179h1.6C6.9C+
Thanatos VE70 1871851711.082C*1.7237.456%C12.432%D21.3CN/A1108.7h4B++10.8B+
Zenith VX-5 173173822.11B*0.6921.777%D21.387%C+23.1C-N/A977.5h11.6B+53.2C++
Phobos VX86 156156891.753B1.0446.429%D--15.385%C+28.4DN/A1505.5h2.2B+4.7C+
Supernova PC 164122304.067C+1.2750.93%C*1.639%C--16.9C--5.8D1527.2h4B++7.9B*
Proton II PPA-H 137118157.867C5.0739.139%C*N/A25.7D**4.1D1374.6h13.9D-35.6C
Maelstrom Turbo Laser 1781171890.619C2.1823.233%D**10.256%S3.2D-1.7D*11436.4h77.9B+335.2C*
Solstice SF 126115522.212A0.5923.011%C+15.652%C+18.9C+1.8M+1266.1h8.6B+37.4B+
CME 115115591.949B++0.8521.494%D--14.783%D*28CN/A1554.1h12.3B+57.3C+
C75 Viper 137109353.114C+0.3245.441%B+1.835%B+17.9D4.6D1346.1h13.5C++29.7B+
Cosmos VM3 110108363B+0.2022.452%A18.519%C+32.7C++N/A1423.3h12.8B+56.9B++
L100 Python HEAT 145103137.923B*5.1352.736%C++4.854%A+23.4C-9.5C-2394.4h5.1B+9.8B+
Frag Grenade 1041021102N/A99.2038.541%D-N/A255D--5D14560.4h4.8D12.4D
Equinox VE2 Burst 9797372.622B+0.1825.547%C29.897%C*44.1C+N/A2282.2h11.8B+46.2C*
VE-S Canis 9595175.588M**2.7921.747%D-34.737%A++35.2C+N/A1682.7h8.6B**39.6B+
Saron Laser Cannon 143941630.577C2.2235.183%B+9.574%S5.1D2.7D--5918.4h123.6C**351.2B+
NS-11A 9393561.661C**1.1421.764%C--11.828%D**26.6CN/A1273.5h13.3C**61.2C++
Tank Mine 13287712.429S9.6332.081%C+N/A79.1D40.9D7181.1h2.4D7.3C--
The Slasher 90872640.33S2.4718.75%D*6.897%C-1.7CN/A450.7h2.1C**11C+
Photon A2A Missile Pods 17285117.727B+4.9385.227%B**N/A26.6D27.2D4653.2h10.6D-12.4D
Antares LC 16883402.075C**0.7232.65%C++N/A7.2D-7.3D15311.6h137.5C+421C++
Flare VE6 8483204.15M+1.3518.7%D18.072%D-29.6C-N/A3122.8h9.5B+50.8C++
M12 Kobalt-F 8982571.439C+1.3619.539%C6.098%D9.5D-N/A258.6h17.3C88.4C+
VE-LR Obelisk 8181145.786A*2.9928.095%D35.803%B+40.5BN/A1302h5.7B+20.3C**
L105 Zephyr 9780810C*7.2039.335%C-N/A32D6.8C1362.5h6.1C**15.4C++
Pulsar C 8079253.16A0.3622.07%C-25.317%B46.5B*N/A5171.7h8.7B**39.6B+
NSX Tanto 7474352.114B**0.6823.558%C--31.081%B*20.6C-N/A923.6h11.9B+50.6C++
Pulsar LSW 7070116.364S3.5721.645%C28.571%B+33.3CN/A3812.1h11.3B+52.3C*
NS-11CP 7068371.838C++0.9620.517%F23.529%C+16.2D--N/A644.2h13.4C65.4D--
PS1-AV Suppressor 6767193.526B**0.7324.199%D--22.388%C+29.1DN/A1462.3h10.7B*44.2C*
NS-61 Emissary 6565282.321A*0.4823.306%D36.923%M**19.1CN/A673.4h11.2B+48.1C**
NS-45 Pilot 6464471.362C++1.4417.387%F--35.938%A11D--N/A295.8h7.5C+43.4D**
Soldier Soaker 6564154.267M1.4726.548%D-34.375%M+53.3C++N/A3481.2h4.4A16.7B
NS-15MP 6161341.794C1.0018.813%F-24.59%D29D--N/A942.1h11C+58.6D-
Beamer VS3-FB 6060391.538C**1.2622.344%D**31.667%B*18.8D-N/A443.2h8.2C+36.6D
M20 Basilisk-H 7960163.75C0.9532.753%D*5%C14D*4.4D--804.3h45.2B+137.9C*
Auraxium Force-Blade 58585500.105A++2.6914.681%D*N/A0.7CN/A286.6h1.8B+12.4C
Saron HRB 7757414.25A++11.4530.005%F1.754%C++25.9C++9.1D-4312.2h10A++33.4B**
E540 Halberd-H 905477.714C+4.9247.141%D*N/A14.6D**9.7D**2003.7h6.9C14.6D-
Comet VM2 6754880.614C2.1844.889%C*1.852%D*8.3D2D--976.5h15B*33.3B++
NS-44L Blackhand 5353381.395C*1.4028.878%D**41.509%C+11.5DN/A374.6h4.6C+15.8C--
Artemis VX26 AE 5151412.75S9.9523.617%D**25.49%C36.4CN/A1771.4h11.5C++48.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon316641.7h
Nano-Armor Kit11997,63713.3h
Medical Applicator13376,0928.7h
Anti-Vehicle MANA Turret3680.5h
Nanite Revive Grenade05230.1h
Motion Spotter2617,80453.5h
Restoration Kit132230.5h
VS Triumph Flare Gun01190.1h
Deconstruction Tool14000.1h
Icikill321746.3h
G40-F Ranger0810.1h
Recon Detection Device9313,35824.5h
Ammunition Package2590.1h
Medical Kit8377,53614.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 2.35s on queries, 1.88s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.