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Sentinel Recruit NeedMedicHere[Ubi] NeedMedicHere
NC BR 71

KDR: 3.34

Score: 5.9m

Last Seen: Oct 14th, 2018 2:40 PM
- OFFLINE - 124.4 hour(s)

Battle Rank 71 - New Conglomerate on Connery
Level Progress (to 72): 33%
Level 100 Progress: 31% 473h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 AF-19 Mercenary Gauss Compact S AC-X11 GD-7F AF-4A Bandit LA1 Anchor Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,292,283 MLG Score: 1033
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.408%17.984%4211213377,2513.218370.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.042%0.417B-0.47D-0.109C+HEAD ++ (~6.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.476B+9.10.364C**29.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.738%10.663%02134734722221.56306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.247%0.161C++-0.809D--0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.405B3.40.296C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.9m215.3%458 (27.5k)329 (19.7k)3.3443812,6153,7723.5389771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC134979422.237%13.246%29504:436

21% Heavy Assault67% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2015 7:14 AMJun 23rd, 2018 2:42 PMNov 12th, 2018 6:18 PM (683d) (PST)Oct 14th, 2018 10:43 AM (712d) (PST)Oct 14th, 2018 10:40 AM (712d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4521453070.7080.2120.0941.5930.0321033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1468,70618,4404213696219,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
297.1h/12.4d 734 1,671 3,461 28.4k 1,204 883 577 8.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D**
Kills:609
Deaths:207
KDR:2.942
Accuracy:20.693% D**
HSR:17.570% D**
EM1
D--
Kills:281
Deaths:119
KDR:2.361
Accuracy:19.839% D--
HSR:15.658% D*
NC6 Gauss SAW
D
Kills:264
Deaths:83
KDR:3.181
Accuracy:17.076% D*
HSR:21.212% D
EM6
D--
Kills:175
Deaths:63
KDR:2.778
Accuracy:16.541% F
HSR:20% D--
MGR-L1 Promise
D*
Kills:70
Deaths:28
KDR:2.500
Accuracy:14.806% F--
HSR:20% D*
NS-15M2
D*
Kills:63
Deaths:23
KDR:2.739
Accuracy:21.693% D*
HSR:15.873% F
Kills:1,462
Deaths (as Heavy Assault):523
Deaths (to Heavy Assaults):1,236
KDR:2.79541
Kill Difference:939
Playtime:62.831 hours
Usage:21%
Score:1.053m
Score/min:279
Accuracy (listed only):18.441%
HSR (listed only):18.386%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:1,958
Deaths:687
KDR:2.850
Accuracy:24.692% C+
HSR:18.795% D
Gauss Compact S
C+
Kills:1,220
Deaths:362
KDR:3.370
Accuracy:25.871% C+
HSR:17.377% C
AC-X11
C+
Kills:1,186
Deaths:402
KDR:2.950
Accuracy:27.648% C+
HSR:18.465% D-
GD-7F
D
Kills:1,177
Deaths:432
KDR:2.725
Accuracy:24.391% D
HSR:16.228% D--
AF-4A Bandit
D
Kills:1,159
Deaths:391
KDR:2.964
Accuracy:25.247% D
HSR:18.809% D--
Mauler S6
B+
Kills:178
Deaths:62
KDR:2.871
Accuracy:48.837% B+
HSR:6.742% D**
AF-57 Piston
C+
Kills:169
Deaths:46
KDR:3.674
Accuracy:39.654% C-
HSR:14.793% C+
19A Fortuna
D*
Kills:64
Deaths:17
KDR:3.765
Accuracy:21.636% F
HSR:14.063% D*
Kills:7,111
Deaths (as Light Assault):2,399
Deaths (to Light Assaults):827
KDR:2.96415
Kill Difference:4,712
Playtime:199.376 hours
Usage:67%
Score:4.210m
Score/min:352
Accuracy (listed only):29.747%
HSR (listed only):15.659%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B+
Kills:178
Deaths:62
KDR:2.871
Accuracy:48.837% B+
HSR:6.742% D**
AF-57 Piston
C+
Kills:169
Deaths:46
KDR:3.674
Accuracy:39.654% C-
HSR:14.793% C+
Kills:347
Deaths (as Combat Medic):108
Deaths (to Combat Medics):365
KDR:3.21296
Kill Difference:239
Playtime:7.037 hours
Usage:2%
Score:0.102m
Score/min:242
Accuracy (listed only):44.246%
HSR (listed only):10.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:1,958
Deaths:687
KDR:2.850
Accuracy:24.692% C+
HSR:18.795% D
Gauss Compact S
C+
Kills:1,220
Deaths:362
KDR:3.370
Accuracy:25.871% C+
HSR:17.377% C
AC-X11
C+
Kills:1,186
Deaths:402
KDR:2.950
Accuracy:27.648% C+
HSR:18.465% D-
GD-7F
D
Kills:1,177
Deaths:432
KDR:2.725
Accuracy:24.391% D
HSR:16.228% D--
AF-4A Bandit
D
Kills:1,159
Deaths:391
KDR:2.964
Accuracy:25.247% D
HSR:18.809% D--
Mauler S6
B+
Kills:178
Deaths:62
KDR:2.871
Accuracy:48.837% B+
HSR:6.742% D**
AF-57 Piston
C+
Kills:169
Deaths:46
KDR:3.674
Accuracy:39.654% C-
HSR:14.793% C+
19A Fortuna
D*
Kills:64
Deaths:17
KDR:3.765
Accuracy:21.636% F
HSR:14.063% D*
Kills:7,111
Deaths (as Engineer):2,399
Deaths (to Engineers):451
KDR:2.96415
Kill Difference:4,712
Playtime:12.150 hours
Usage:4%
Score:0.203m
Score/min:278
Accuracy (listed only):29.747%
HSR (listed only):15.659%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
C
Kills:245
Deaths:231
KDR:1.061
Accuracy:26.098% C
HSR:13.469% D--
Kills:245
Deaths (as Infiltrator):231
Deaths (to Infiltrators):403
KDR:1.06061
Kill Difference:14
Playtime:5.823 hours
Usage:2%
Score:0.055m
Score/min:158
Accuracy (listed only):26.098%
HSR (listed only):13.469%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C*
Kills:212
Deaths:55
KDR:3.855
Accuracy:40.907% C*
HSR:12.736% D
NCM1 Scattercannon
C++
Kills:175
Deaths:55
KDR:3.182
Accuracy:44.299% C++
HSR:12.571% D-
NCM2 Falcon
A
Kills:96
Deaths:26
KDR:3.692
Accuracy:55.011% A
HSR:2.083% D*
NCM2 Falcon
A
Kills:53
Deaths:26
KDR:2.038
Accuracy:57.450% A
HSR:1.887% D*
Kills:536
Deaths (as MAX Suit):81
Deaths (to MAX Suits):210
KDR:6.61728
Kill Difference:455
Playtime:8.091 hours
Usage:3%
Score:0.244m
Score/min:503
Accuracy (listed only):49.417%
HSR (listed only):7.319%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1991,9752667.425M++4.0831.919%B+N/A126.6C**14.4D--44615.6h1B*3.1B++
AF-19 Mercenary 1,9691,9586872.85B**0.4924.692%C+18.795%D36.1C+N/A9754.3h9B+36.3B
Gauss Compact S 1,2341,2203623.37A**0.0325.871%C+17.377%C44BN/A10227.7h8.4B+32.6C**
AC-X11 1,1881,1864022.95B+0.3927.648%C+18.465%D-47.4C+N/A14025h7.6B*27.3B+
GD-7F 1,1801,1774322.725B+0.6224.391%D16.228%D--35.5CN/A9233.2h10.5B+43.2C++
AF-4A Bandit 1,1641,1593912.964B+0.3825.247%D18.809%D--50.4C+N/A10923h8.6B++34C*
LA1 Anchor 6136092072.942C+0.4020.693%D**17.57%D**28.3D--N/A8021.5h9.7C46.7D-
Frag Grenade 4364311431N/A427.6657.092%B**N/A862B**10C21200.5h2.6B*4.5B*
EM1 2842811192.361C**0.9819.839%D--15.658%D*33.9DN/A1098.3h13C-65.3C--
NC6 Gauss SAW 268264833.181B+0.1617.076%D*21.212%D38.8C-N/A1576.8h8.4C*49.2C
NC4 Mag-Shot 2452452311.061C+2.2826.098%C13.469%D--44.5C*N/A1225.5h4.9B**18.7B++
AF-23 Grinder 213212553.855B0.5140.907%C*12.736%D47.1B+N/A1544.5h4.7B*11.5B*
Shrike 230187543.463M+0.1251.732%D-2.139%C29.2C+6.7D--1746.4h4.7B*9.1B+
Mauler S6 179178622.871A0.4748.837%B+6.742%D**74.2B**N/A2152.4h3.3B**6.8B*
NCM1 Scattercannon 176175553.182B+0.1644.299%C++12.571%D-38.9C*N/A1354.5h5.8B++13.1B+
EM6 177175632.778C**0.5716.541%F20%D--27.8D-N/A866.3h11.2C--67.5D--
AF-57 Piston 170169463.674A++0.3339.654%C-14.793%C+40.2C-N/A1084.2h3.5B++8.9C**
NCM2 Falcon 13196263.692B*0.3555.011%A2.083%D*29.1B*10.6A*1563.3h10.6C+19.3B+
MGR-L1 Promise 7070282.5B+0.8414.806%F--20%D*24.1D--N/A792.9h11.6C*78.4D
19A Fortuna 6564173.765A++0.4221.636%F14.063%D*40CN/A871.6h9C*41.5D
NS-15M2 6463232.739C+0.6121.693%D*15.873%F33.2D-N/A2231.9h10.6C*49C
NC05 Jackhammer 6060222.727A0.6236.416%D**3.333%F*46.2C-N/A1551.3h4.2C**11.5C--
NCM2 Falcon 7853262.038B++1.3157.45%A1.887%D*16.1C++7.6B+1103.3h20.2D--35.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0700.1h
M20 Wyvern0540h
Nanite Revive Grenade01060h
Medical Kit373210.9h
M96 Mjolnir-H03200.1h
Recon Detection Device21590.5h
Ammunition Package13360.1h
Medical Applicator1214,8091.9h
Nano-Armor Kit437,5642.4h
Anti-Infantry MANA Turret0590.1h
M20 Drake0770h
A30 Walker11700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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