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Legate Neehee[DIG] Neehee
VS BR 71

KDR: 1.96

Score: 28.2m

Last Seen: Apr 27th, 2019 2:44 PM
- ONLINE NOW

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Miller
Level Progress (to 72): 24%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP Supernova FPC Pulsar VS1 Orion VS54 Pulsar C Solstice VE3 Eidolon VE33 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $795,636 MLG Score: 636
Fun Score: N/A
Cheeseburgers Flipped: 408TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.537%26.35%72622119722,7972.07302-0.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.73%1.243B**0.837B++0.101C+HEAD ++ (~12.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.389C**12.50.122C+33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.668%1.149%81212174356322040.687204212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.096%-0.388C--0.406C--0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.9-0.078C+58.6-0.105C+115.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.139%2.089%14626121312,351142378048.67955158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.349%0.695B+-0.304C0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.531B+8.70.304C*9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.466%2.656%1373121686610315510.839961157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.541%0.95B*-0.442C---1.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.542B+25.40.363C**29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.993%73.312%13721217311137360.226511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.165%0.452B+0.405B2.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.168C++3.10.017C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m379.9%348 (20.9k)299 (17.9k)1.9621843,36822,1022.6147471 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219257816.804%16.224%27304:1616

23% Combat Medic51% Engineer14% Heavy Assault6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2014 11:59 AMJan 9th, 2016 10:25 PMApr 27th, 2019 8:13 PM (200d) (PST)Apr 27th, 2019 11:36 AM (200d) (PST)Apr 27th, 2019 10:44 AM (200d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8831447390.4590.2340.0752.1820.115636

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,9888,64144,34728144131717,946

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1573.2h/65.5d 14,423 7,036 16,329 206k 2,281 3,804 10,855 83.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,631
Deaths:1,431
KDR:1.140
Accuracy:22.602% B
HSR:28.020% B+
Flare VE6
A++
Kills:1,171
Deaths:429
KDR:2.730
Accuracy:32.063% A++
HSR:28.608% B+
Pulsar LSW
A
Kills:1,166
Deaths:500
KDR:2.332
Accuracy:29.934% A
HSR:27.873% B+
VX29 Polaris
B**
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:29.911% B**
HSR:28.362% B++
SVA-88
B**
Kills:1,158
Deaths:511
KDR:2.266
Accuracy:28.383% B**
HSR:32.556% B*
Betelgeuse 54-A
B+
Kills:714
Deaths:314
KDR:2.274
Accuracy:28.544% B+
HSR:27.031% C--
Kills:7,000
Deaths (as Heavy Assault):3,719
Deaths (to Heavy Assaults):5,915
KDR:1.88223
Kill Difference:3,281
Playtime:225.394 hours
Usage:14%
Score:3.363m
Score/min:249
Accuracy (listed only):28.573%
HSR (listed only):28.742%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,421
Deaths:1,001
KDR:1.420
Accuracy:28.396% B*
HSR:25.475% B+
Solstice VE3
B+
Kills:1,359
Deaths:1,390
KDR:0.978
Accuracy:24.613% B
HSR:22.737% B+
Eidolon VE33
B+
Kills:1,327
Deaths:894
KDR:1.484
Accuracy:31.332% B+
HSR:22.457% C-
Zenith VX-5
B++
Kills:1,187
Deaths:430
KDR:2.760
Accuracy:28.666% B++
HSR:23.336% C*
NS-11C
B**
Kills:505
Deaths:195
KDR:2.590
Accuracy:27.644% B++
HSR:25.347% B**
Serpent VE92
B*
Kills:295
Deaths:141
KDR:2.092
Accuracy:27.240% B++
HSR:25.085% B*
Solstice SF
B**
Kills:59
Deaths:25
KDR:2.360
Accuracy:24.371% C++
HSR:23.729% B**
Kills:6,153
Deaths (as Engineer):4,076
Deaths (to Engineers):4,633
KDR:1.50957
Kill Difference:2,077
Playtime:801.885 hours
Usage:51%
Score:16.064m
Score/min:334
Accuracy (listed only):27.466%
HSR (listed only):24.024%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,421
Deaths:1,001
KDR:1.420
Accuracy:28.396% B*
HSR:25.475% B+
Solstice VE3
B+
Kills:1,359
Deaths:1,390
KDR:0.978
Accuracy:24.613% B
HSR:22.737% B+
Zenith VX-5
B++
Kills:1,187
Deaths:430
KDR:2.760
Accuracy:28.666% B++
HSR:23.336% C*
NS-11C
B**
Kills:505
Deaths:195
KDR:2.590
Accuracy:27.644% B++
HSR:25.347% B**
Serpent VE92
B*
Kills:295
Deaths:141
KDR:2.092
Accuracy:27.240% B++
HSR:25.085% B*
Solstice SF
B**
Kills:59
Deaths:25
KDR:2.360
Accuracy:24.371% C++
HSR:23.729% B**
Kills:4,826
Deaths (as Light Assault):3,182
Deaths (to Light Assaults):3,561
KDR:1.51666
Kill Difference:1,644
Playtime:97.533 hours
Usage:6%
Score:1.401m
Score/min:239
Accuracy (listed only):26.821%
HSR (listed only):24.285%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B+
Kills:365
Deaths:455
KDR:0.802
Accuracy:40.116% B+
HSR:24.658% C**
XM98
A
Kills:251
Deaths:48
KDR:5.229
Accuracy:45.476% A
HSR:81.275% B++
Beamer VS3
B++
Kills:223
Deaths:219
KDR:1.018
Accuracy:29.811% B
HSR:27.803% B++
Artemis VX26
B++
Kills:124
Deaths:103
KDR:1.204
Accuracy:31.028% B++
HSR:26.613% B+
VA39 Spectre
C++
Kills:60
Deaths:49
KDR:1.224
Accuracy:30.869% C
HSR:40% C++
Kills:1,023
Deaths (as Infiltrator):874
Deaths (to Infiltrators):3,648
KDR:1.17048
Kill Difference:149
Playtime:27.795 hours
Usage:2%
Score:0.256m
Score/min:154
Accuracy (listed only):35.460%
HSR (listed only):40.070%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:4,029
Deaths:3,876
KDR:1.039
Accuracy:25.358% B
HSR:25.937% B++
NS-11A
A
Kills:1,189
Deaths:618
KDR:1.924
Accuracy:30.620% A
HSR:24.979% B
Terminus VX-9
B++
Kills:1,170
Deaths:628
KDR:1.863
Accuracy:29.093% B++
HSR:28.120% C*
H-V45
B+
Kills:1,170
Deaths:671
KDR:1.744
Accuracy:26.844% B+
HSR:24.786% B+
CME
B*
Kills:1,159
Deaths:602
KDR:1.925
Accuracy:30.787% B*
HSR:28.128% B++
Darkstar
B++
Kills:180
Deaths:112
KDR:1.607
Accuracy:30.033% B++
HSR:26.111% C**
Corvus VA55
B
Kills:94
Deaths:79
KDR:1.190
Accuracy:25.068% C++
HSR:25.532% B
Kills:8,991
Deaths (as Combat Medic):6,586
Deaths (to Combat Medics):2,174
KDR:1.36517
Kill Difference:2,405
Playtime:366.442 hours
Usage:23%
Score:6.217m
Score/min:283
Accuracy (listed only):28.258%
HSR (listed only):26.228%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:905
Deaths:562
KDR:1.610
Accuracy:17.065% C*
HSR:21.658% B+
Comet VM2
B**
Kills:359
Deaths:542
KDR:0.662
Accuracy:45.033% C*
HSR:6.128% B**
Nebula VM20
B*
Kills:179
Deaths:75
KDR:2.387
Accuracy:22.783% B*
HSR:17.877% D
Nebula VM20
B*
Kills:155
Deaths:74
KDR:2.095
Accuracy:22.797% B*
HSR:25.807% B*
Quasar VM1
C**
Kills:148
Deaths:76
KDR:1.947
Accuracy:19.700% C**
HSR:20.270% C+
Comet VM2
C*
Kills:73
Deaths:60
KDR:1.217
Accuracy:47.226% C*
HSR:1.370% D*
Kills:1,819
Deaths (as MAX Suit):694.500
Deaths (to MAX Suits):1,005
KDR:2.61915
Kill Difference:1,124.500
Playtime:51.085 hours
Usage:3%
Score:0.932m
Score/min:304
Accuracy (listed only):29.101%
HSR (listed only):15.518%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:370
V. Kills:134 274%
Deaths:132
KDR:2.803
Accuracy:44.939% D-
KPH:30.100 D-
VKPH:10.900 D
Antares LC
C
Kills:74
V. Kills:102 72%
Deaths:102
KDR:0.725
Accuracy:28.531% C--
KPH:7.900 D
VKPH:10.900 C
Saron Laser Cannon
D
Kills:65
V. Kills:63 102%
Deaths:161
KDR:0.404
Accuracy:27.697% D
KPH:4.600 D-
VKPH:4.400 D
Kills:509 (139 + 0)
Deaths:395
KDR:1.289
VKDR:0.757
Vehicle Kills:299
Kill Difference:114
Playtime:35.937 hours
Usage:2%
Score:0.300m
Score/min:139
Piloting Accuracy:27.697%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:4,637
V. Kills:3,518 132%
Deaths:577
KDR:8.036
Accuracy:57.913% C++
KPH:32.100 C+
VKPH:24.300 B**
C75 Viper
B+
Kills:1,054
V. Kills:241 436%
Deaths:173
KDR:6.092
Accuracy:43.582% B
KPH:38.300 B+
VKPH:8.800 C++
L100 Python HEAT
B++
Kills:909
V. Kills:343 264%
Deaths:92
KDR:9.880
Accuracy:58.887% B++
KPH:39.100 B++
VKPH:14.700 B+
Skyguard
B+
Kills:137
V. Kills:144 94%
Deaths:42
KDR:3.262
Accuracy:33.835% B++
KPH:11.400 C--
VKPH:11.900 B+
Kills:6,737 (6,737 + 0)
Deaths:884
KDR:7.621
VKDR:4.803
Vehicle Kills:4,246
Kill Difference:5,853
Playtime:207.330 hours
Usage:13%
Score:3.110m
Score/min:250
Driving Accuracy:33.835%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:4,496
V. Kills:2,988 150%
Deaths:488
KDR:9.213
Accuracy:59.999% B++
KPH:34.200 B++
VKPH:22.800 A+
Supernova PC
B**
Kills:1,118
V. Kills:536 208%
Deaths:386
KDR:2.896
Accuracy:57.007% B*
KPH:25.500 C**
VKPH:12.200 B**
Saron HRB
A*
Kills:405
V. Kills:337 120%
Deaths:58
KDR:6.983
Accuracy:47.071% B+
KPH:41 A++
VKPH:34.100 A*
E540 Halberd
M+
Kills:224
V. Kills:107 207%
Deaths:18
KDR:12.444
Accuracy:51.649% B+
KPH:61.400 M+
VKPH:29.300 A**
Supernova VPC
B*
Kills:102
V. Kills:32 309%
Deaths:7
KDR:14.571
Accuracy:58.543% B*
KPH:36.200 C
VKPH:11.400 B*
Kills:6,345 (5,716 + 629)
Deaths:957
KDR:6.630
VKDR:4.180
Vehicle Kills:4,000
Kill Difference:5,388
Playtime:191.564 hours
Usage:12%
Score:3.293m
Score/min:286
Driving Accuracy:58.543%
Gunner Accuracy:51.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:237
V. Kills:52 447%
Deaths:39
KDR:6.077
Accuracy:45.787% B++
KPH:46.300 A*
VKPH:10.200 B++
Kills:237 (0 + 237)
Deaths:39
KDR:6.077
VKDR:1.333
Vehicle Kills:52
Kill Difference:198
Playtime:5.122 hours
Usage:0%
Score:0.096m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:45.787%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 8,1554,6375778.036B++6.0757.913%C++2.458%C+32.1C+24.3B**266144.5h7.1C12.2C+
Supernova FPC 7,4844,4964889.213B+7.2559.999%B++1.868%C34.2B++22.8A+263131.3h5.6C+9.3C**
Pulsar VS1 4,0804,0293,8761.039C++0.9225.358%B25.937%B++23.8C+N/A60169.3h14.3C**56.4B+
Orion VS54 1,6441,6311,4311.14C+0.8222.602%B28.02%B+27.7C+N/A8858.8h11.9B+52.8C++
Pulsar C 1,4341,4211,0011.42C*0.5428.396%B*25.475%B+33.9C*N/A9241.9h11.1B39.2B+
Solstice VE3 1,3751,3591,3900.978B0.9824.613%B22.737%B+11.8C-N/A38115.2h14.9C**60.4C*
Eidolon VE33 1,3511,3278941.484B0.4831.332%B+22.457%C-13.7DN/A3897.2h8B+25.6B+
NS-11A 1,2331,1896181.924B+0.0430.62%A24.979%B47.8B++1.8M12124.9h14.8C+48.2B+
Zenith VX-5 1,2191,1874302.76A++0.8028.666%B++23.336%C*61.2B**1.6A*18119.4h13.5C+47B
Flare VE6 1,2031,1714292.73A+0.7732.063%A++28.608%B+52.3B+1.4A*12522.4h10.6C*33.1B++
Terminus VX-9 1,1911,1706281.863C*0.1029.093%B++28.12%C*47.2B+N/A11224.8h13.3C+45.9B
H-V45 1,1961,1706711.744C**0.2226.844%B+24.786%B+37.5C*N/A10631.2h13.5C++50.4B+
Pulsar LSW 1,1861,1665002.332B*0.3729.934%A27.873%B+53.5B+N/A13021.8h11.6B+38.7B++
VX29 Polaris 1,1771,1605342.172B++0.2129.911%B**28.362%B++52BN/A12222.3h11.2B+37.4B+
CME 1,1801,1596021.925B*0.0430.787%B*28.128%B++41.1C*N/A10928.2h13.5C++43.7B+
SVA-88 1,1811,1585112.266B0.3028.383%B**32.556%B*49.7C*1B**11423.3h12.3C+43.2B+
Supernova PC 1,6541,1183862.896C0.9357.007%B*2.683%B25.5C**12.2B**15743.9h5.7C+10.1B+
C75 Viper 1,2951,0541736.092B+4.1343.582%BN/A38.3B+8.8C++21027.5h11.7B+26.8B+
L100 Python HEAT 1,252909929.88A7.9258.887%B++2.31%C+39B+14.7B+22823.3h5.4B+9.2B++
Quasar VM1 9159055621.61C++0.3517.065%C*21.658%B+27.6BN/A8032.8h13B++76.4B
Betelgeuse 54-A 7277143142.274C+0.3128.544%B+27.031%C--45.2DN/A13515.8h11.8C-41.5C++
C-4 1,0536775311.275C+0.6923.451%C-N/A73.6C+40.9B*7589.2h1.6C+6.7C+
NS-11C 5185051952.59A++0.6327.644%B++25.347%B**53.7A1.4A*1979.4h14.3C++51.6B+
Tank Mine 698421587.259A**5.3037.536%C**N/A168.4A110.8A++18252.5h2.5D--6.7C+
Saron HRB 742405586.983B5.0247.071%B+1.235%C40.9A++34A*7829.9h19.1B+40.6B++
S1 5454025480.734C++1.2364.839%B*2.239%C24.4C+8.7D22016.5h6.1B9.4B+
M20 Basilisk 5913991233.25S31.2953.148%C+6.516%B*76.7A++36.9A++6555.2h83.5B++157B++
Dual Photon Pods 5043701322.803C--0.8444.939%D-N/A30.1D-10.9D19612.3h31.8D70.8D
NS-357 Underboss 3703654550.802C+1.1640.116%B+24.658%C**34.1CN/A9510.7h3.8B+9.4B+
Comet VM2 4333595420.662C1.3045.033%C*6.128%B**10.8C+2.2D--6233.2h16.8B++37.2B+
Serpent VE92 2982951412.092B*0.1327.24%B++25.085%B*45.4B++N/A1606.5h14.4C+52.8C**
XM98 256251485.229A++3.2745.476%A81.275%B++31C*N/A918.1h2.3B+5B++
Nemesis VSH9 4222421981.222B**0.7469.315%B**N/A20.5C**15.3B++23511.8h10.2D14.8C+
M20 Basilisk 289237396.077A+4.1145.787%B++6.751%B+46.5A*10.2B++3145.1h56.1B**122.5B**
E540 Halberd 3312241812.444C**10.4851.649%B+N/A62.2M+29.7A**13323.6h4.3A8.4B**
Beamer VS3 2242232191.018B+0.9429.811%B27.803%B++41.3B++N/A1315.4h6.7B*22.3C**
Plasma Grenade 2052051205N/A203.0441.132%DN/A512.5C++N/A18200.4h3.2B+7.7B
Darkstar 1821801121.607C+0.3630.033%B++26.111%C**38.3CN/A904.7h15.5D--51.6C+
Nebula VM20 179179752.387C++0.4222.783%B*17.877%D30.9C+N/A1045.8h20.5D-90C*
MANA Anti-Personnel Turret 172171742.311N/A0.3520.868%UN/A1710U10U3049800.1h22.5T*108T*
Nebula VM20 158155742.095C+0.1322.797%B*25.807%B*26.7C-N/A985.8h23D**100.8C+
Quasar VM1 153148761.947C+0.0219.7%C**20.27%C+31.5C+1.1B+1014.7h14.5C+73.5C**
Skyguard 281137423.262C++1.3033.835%B++1.46%C-11.3C--11.9B+19512.1h191.1D**564.7D
Artemis VX26 1261241031.204C+0.7631.028%B++26.613%B+25.3CN/A864.9h11.2B+36B+
MANA Anti-Vehicle Turret 2181211091.11C--0.8560.965%C+3.306%B+1210B++970B+4251770.1h12.4C++20.4C++
Supernova VPC 134102714.571B12.6158.543%B*N/A36.4C11.4B*2762.8h4.3D-7.4C+
Corvus VA55 9794791.19C*0.7725.068%C++25.532%B26.9C+N/A1103.5h14.8D59.1C+
Antares LC 176741020.725C--1.2428.531%C--N/A7.9D10.9C1239.4h210.9D739.1D-
Comet VM2 9173601.217C**0.7547.226%C*1.37%D*14B+3.5D1225.2h21.9B+46.4B+
Spear Anti-Vehicle Phalanx Tower 12465165M++63.0446.744%CN/A28.3C--25.7C+4922.3h14.4D-30.7D--
Saron Laser Cannon 128651610.404C1.5627.697%D3.077%B++4.5D-4.4D10114.3h210.7D760.9D-
VA39 Spectre 6160491.224C+0.7430.869%C40%C++15.8C-N/A1093.8h6.8C21.9C+
Solstice SF 5959252.36A+0.4024.371%C++23.729%B**53.6A*N/A1851.1h17.2C--70.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14940.4h
Nano-Armor Kit4131,150,67456.9h
Medical Applicator997452,64332h
Nanite Revive Grenade02,0450.6h
Anti-Vehicle MANA Turret201,6481.9h
Rampart Wall11281.6h
Cortium Silo01020.6h
Turret AI Module0670.4h
Repair Module0900.3h
Structure Shield Module0760.3h
Spear Anti-Vehicle Tower0690.5h
Deconstruction Tool02,8570.2h
G40-F Ranger0590h
Shield Recharging Field483,1681.1h
Ammunition Package261,9751.3h
Medical Kit3893,5264.3h
Anti-Infantry MANA Turret174010.8h
Recon Detection Device1790.2h
Router0540.2h

Check the help document for the dictionary if you want to learn more about words used here.


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