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Praetor Neehee[LOVE] Neehee
VS BR 86

KDR: 2.02

Score: 31.3m

Last Seen: Mar 5th, 2020 8:54 PM
- OFFLINE - 573.8 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Miller
Level Progress (to 87): 88%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP Pulsar VS1 Orion VS54 Eidolon VE33 Pulsar C Betelgeuse 54-A Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $855,684 MLG Score: 684
Fun Score: N/A
Cheeseburgers Flipped: 445TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.522%26.348%72523126025,0192.08666-0.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.872%1.215B**0.789B++0.011C+HEAD ++ (~12.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.378C**12.70.111C+33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.652%1.149%74212814356912040.629522212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.103%-0.379C--0.388C-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.1-0.072C+58.6-0.1C+115.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.483%1.907%15366127713,683151283609.0496164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.373%0.721B++-0.384C-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.56B+8.20.342C**8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.471%2.709%1253128088611495670.771105156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.581%0.947B*-0.438C---1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.546B+25.40.37C**29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.36%75.418%12521281419161490.259443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.655%0.513B+0.539B+2.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.257C*2.80.112C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.3m383.4%355 (21.3k)305 (18.3k)2.0188948,85124,1972.654386 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283293317.081%16.561%28304:1419

22% Combat Medic50% Engineer14% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2014 11:59 AMMar 6th, 2020 5:01 PMMar 9th, 2020 3:06 PM (88d) (PST)Mar 5th, 2020 6:09 PM (92d) (PST)Mar 5th, 2020 4:54 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8851487370.4770.2360.0792.2650.114684

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,1248,87744,24729145136718,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1706.4h/71.1d 15,375 8,090 18,056 231.9k 2,411 4,210 11,632 90.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,631
Deaths:1,431
KDR:1.140
Accuracy:22.602% C++
HSR:28.020% C*
Betelgeuse 54-A
C+
Kills:1,419
Deaths:612
KDR:2.319
Accuracy:27.418% C+
HSR:27.625% D
Flare VE6
A
Kills:1,171
Deaths:429
KDR:2.730
Accuracy:32.063% A
HSR:28.608% C**
Pulsar LSW
B**
Kills:1,166
Deaths:500
KDR:2.332
Accuracy:29.934% B**
HSR:27.873% C*
VX29 Polaris
B*
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:29.911% B*
HSR:28.362% B+
SVA-88
B++
Kills:1,158
Deaths:511
KDR:2.266
Accuracy:28.383% B++
HSR:32.556% B++
Kills:7,705
Deaths (as Heavy Assault):4,017
Deaths (to Heavy Assaults):6,363
KDR:1.9181
Kill Difference:3,688
Playtime:242.639 hours
Usage:14%
Score:3.726m
Score/min:256
Accuracy (listed only):28.385%
HSR (listed only):28.841%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B++
Kills:1,520
Deaths:1,121
KDR:1.356
Accuracy:34.167% B++
HSR:22.303% D
Pulsar C
B+
Kills:1,421
Deaths:1,001
KDR:1.420
Accuracy:28.396% B+
HSR:25.475% C*
Solstice VE3
B
Kills:1,383
Deaths:1,422
KDR:0.973
Accuracy:24.664% C++
HSR:22.704% B
NS-11C
B*
Kills:1,190
Deaths:458
KDR:2.598
Accuracy:26.438% C**
HSR:24.790% B*
Zenith VX-5
B+
Kills:1,187
Deaths:430
KDR:2.760
Accuracy:28.661% B+
HSR:23.336% C++
Solstice SF
B**
Kills:1,184
Deaths:463
KDR:2.557
Accuracy:26.871% B
HSR:24.071% B**
Serpent VE92
B++
Kills:295
Deaths:141
KDR:2.092
Accuracy:27.240% B+
HSR:25.085% B++
Eclipse VE3A
B**
Kills:213
Deaths:97
KDR:2.196
Accuracy:23.939% D-
HSR:26.761% B**
Kills:8,393
Deaths (as Engineer):5,133
Deaths (to Engineers):4,979
KDR:1.63511
Kill Difference:3,260
Playtime:858.194 hours
Usage:50%
Score:17.190m
Score/min:334
Accuracy (listed only):27.547%
HSR (listed only):24.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,421
Deaths:1,001
KDR:1.420
Accuracy:28.396% B+
HSR:25.475% C*
Solstice VE3
B
Kills:1,383
Deaths:1,422
KDR:0.973
Accuracy:24.664% C++
HSR:22.704% B
NS-11C
B*
Kills:1,190
Deaths:458
KDR:2.598
Accuracy:26.438% C**
HSR:24.790% B*
Zenith VX-5
B+
Kills:1,187
Deaths:430
KDR:2.760
Accuracy:28.661% B+
HSR:23.336% C++
Solstice SF
B**
Kills:1,184
Deaths:463
KDR:2.557
Accuracy:26.871% B
HSR:24.071% B**
Serpent VE92
B++
Kills:295
Deaths:141
KDR:2.092
Accuracy:27.240% B+
HSR:25.085% B++
Eclipse VE3A
B**
Kills:213
Deaths:97
KDR:2.196
Accuracy:23.939% D-
HSR:26.761% B**
Kills:6,873
Deaths (as Light Assault):4,012
Deaths (to Light Assaults):3,973
KDR:1.71311
Kill Difference:2,861
Playtime:138.275 hours
Usage:8%
Score:2.532m
Score/min:305
Accuracy (listed only):26.601%
HSR (listed only):24.603%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C**
Kills:443
Deaths:523
KDR:0.847
Accuracy:40.496% C**
HSR:25.734% C**
XM98
B++
Kills:359
Deaths:73
KDR:4.918
Accuracy:43.975% B++
HSR:81.337% B++
Beamer VS3
B+
Kills:223
Deaths:219
KDR:1.018
Accuracy:29.811% C**
HSR:27.803% B+
Artemis VX26
B+
Kills:124
Deaths:103
KDR:1.204
Accuracy:31.028% B+
HSR:26.613% B
VA39 Spectre
C*
Kills:60
Deaths:50
KDR:1.200
Accuracy:30.810% C
HSR:40% C*
Kills:1,209
Deaths (as Infiltrator):968
Deaths (to Infiltrators):4,123
KDR:1.24897
Kill Difference:241
Playtime:32.313 hours
Usage:2%
Score:0.327m
Score/min:169
Accuracy (listed only):35.224%
HSR (listed only):40.297%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:4,029
Deaths:3,876
KDR:1.039
Accuracy:25.358% C++
HSR:25.937% B+
NS-11A
B**
Kills:1,189
Deaths:618
KDR:1.924
Accuracy:30.620% B**
HSR:24.979% C*
H-V45
B
Kills:1,170
Deaths:671
KDR:1.744
Accuracy:26.844% B
HSR:24.786% C**
Terminus VX-9
B+
Kills:1,170
Deaths:628
KDR:1.863
Accuracy:29.093% B+
HSR:28.120% C+
CME
B+
Kills:1,159
Deaths:602
KDR:1.925
Accuracy:30.787% B+
HSR:28.128% B+
Darkstar
B
Kills:504
Deaths:279
KDR:1.806
Accuracy:28.266% C++
HSR:27.579% B
Corvus VA55
C++
Kills:94
Deaths:80
KDR:1.175
Accuracy:25.495% C+
HSR:25.532% C++
Kills:9,315
Deaths (as Combat Medic):6,754
Deaths (to Combat Medics):2,369
KDR:1.37918
Kill Difference:2,561
Playtime:375.994 hours
Usage:22%
Score:6.425m
Score/min:285
Accuracy (listed only):28.066%
HSR (listed only):26.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:989
Deaths:588
KDR:1.682
Accuracy:17.070% C++
HSR:22.750% B++
Comet VM2
B*
Kills:369
Deaths:546
KDR:0.676
Accuracy:45.291% C++
HSR:5.962% B*
Quasar VM1
C++
Kills:240
Deaths:102
KDR:2.353
Accuracy:18.546% C+
HSR:22.083% C++
Nebula VM20
B++
Kills:179
Deaths:75
KDR:2.387
Accuracy:22.783% B++
HSR:17.877% D
Nebula VM20
B*
Kills:155
Deaths:74
KDR:2.095
Accuracy:22.797% B+
HSR:25.807% B*
Comet VM2
C++
Kills:78
Deaths:64
KDR:1.219
Accuracy:47.919% C++
HSR:2.564% D
NS-10 Burster
B**
Kills:61
Deaths:32
KDR:1.906
Accuracy:38.582% B**
HSR:3.279% D-
Blueshift VM5
B**
Kills:54
Deaths:23
KDR:2.348
Accuracy:20.051% C
HSR:27.778% B**
Kills:2,125
Deaths (as MAX Suit):752
Deaths (to MAX Suits):1,052
KDR:2.8258
Kill Difference:1,373
Playtime:55.742 hours
Usage:3%
Score:1.050m
Score/min:314
Accuracy (listed only):29.130%
HSR (listed only):16.012%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:370
V. Kills:134 274%
Deaths:132
KDR:2.803
Accuracy:44.938% D--
KPH:30.100 D--
VKPH:10.900 D
Antares LC
D
Kills:74
V. Kills:102 72%
Deaths:102
KDR:0.725
Accuracy:28.499% D
KPH:7.700 D--
VKPH:10.600 D
Saron Laser Cannon
D-
Kills:65
V. Kills:63 102%
Deaths:161
KDR:0.404
Accuracy:27.675% D
KPH:4.500 D--
VKPH:4.300 D-
Kills:509 (139 + 0)
Deaths:395
KDR:1.289
VKDR:0.757
Vehicle Kills:299
Kill Difference:114
Playtime:36.377 hours
Usage:2%
Score:0.304m
Score/min:139
Piloting Accuracy:27.675%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:5,206
V. Kills:3,752 139%
Deaths:582
KDR:8.945
Accuracy:58.107% C*
KPH:34 C+
VKPH:24.500 B*
C75 Viper
B
Kills:1,054
V. Kills:241 436%
Deaths:173
KDR:6.092
Accuracy:43.582% B
KPH:38.300 C++
VKPH:8.800 C+
L100 Python HEAT
B+
Kills:909
V. Kills:343 264%
Deaths:92
KDR:9.880
Accuracy:58.887% B++
KPH:39.100 B
VKPH:14.700 B+
Skyguard
B+
Kills:146
V. Kills:149 97%
Deaths:42
KDR:3.476
Accuracy:33.781% B+
KPH:12 C--
VKPH:12.200 B+
Kills:7,315 (7,315 + 0)
Deaths:889
KDR:8.228
VKDR:5.045
Vehicle Kills:4,485
Kill Difference:6,426
Playtime:216.174 hours
Usage:13%
Score:3.306m
Score/min:255
Driving Accuracy:33.781%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:5,250
V. Kills:3,305 159%
Deaths:488
KDR:10.758
Accuracy:60.049% B*
KPH:36.300 B++
VKPH:22.800 A
Supernova PC
B++
Kills:1,118
V. Kills:536 208%
Deaths:386
KDR:2.896
Accuracy:57.007% B++
KPH:25.500 C+
VKPH:12.200 B++
Saron HRB
A++
Kills:405
V. Kills:337 120%
Deaths:58
KDR:6.983
Accuracy:47.071% C**
KPH:41 B**
VKPH:34.100 A++
E540 Halberd
A**
Kills:232
V. Kills:111 207%
Deaths:18
KDR:12.889
Accuracy:51.802% B+
KPH:62.600 A**
VKPH:29.900 A*
Supernova VPC
B+
Kills:107
V. Kills:32 324%
Deaths:7
KDR:15.286
Accuracy:58.573% B++
KPH:35.600 D
VKPH:10.600 B+
Kills:7,112 (6,475 + 637)
Deaths:957
KDR:7.432
VKDR:4.515
Vehicle Kills:4,321
Kill Difference:6,155
Playtime:205.339 hours
Usage:12%
Score:3.587m
Score/min:291
Driving Accuracy:58.573%
Gunner Accuracy:51.802%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:249
V. Kills:54 453%
Deaths:41
KDR:6.073
Accuracy:45.802% B+
KPH:47 A++
VKPH:10.200 B+
Kills:249 (0 + 249)
Deaths:41
KDR:6.073
VKDR:1.317
Vehicle Kills:54
Kill Difference:208
Playtime:5.303 hours
Usage:0%
Score:0.101m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:45.802%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,5555,25048810.758C*8.7460.049%B*1.6%C-36.3B++22.8A267144.8h5.2C+8.7C**
L100 Python AP 8,9585,2065828.945C*6.9358.107%C*2.247%C+34C+24.5B*271153.2h6.7C11.5C+
Pulsar VS1 4,0804,0293,8761.039C+0.9825.358%C++25.937%B+23.8CN/A61169.3h14.3C+56.4C*
Orion VS54 1,6441,6311,4311.14C0.8822.602%C++28.02%C*27.7C-N/A9158.8h11.9C*52.8C+
Eidolon VE33 1,5551,5201,1211.356C+0.6634.167%B++22.303%D14.3DN/A51106.4h8.9C+26.1B
Pulsar C 1,4341,4211,0011.42C+0.6028.396%B+25.475%C*33.9C+N/A9441.9h11.1C++39.2B+
Betelgeuse 54-A 1,4481,4196122.319C0.3027.418%C+27.625%D48.6D1C+14329.2h12.2D--44.4C
Solstice VE3 1,4011,3831,4220.973C++1.0524.664%C++22.704%B11.8DN/A40117.6h14.9C++60.5C++
NS-11C 1,2271,1904582.598A0.5826.438%C**24.79%B*52.4B++1.6A++21922.7h14.9C+56.5C++
NS-11A 1,2331,1896181.924C**0.0930.62%B**24.979%C*47.8B1.8A++12124.9h14.8C-48.2B
Zenith VX-5 1,2191,1874302.76A0.7428.661%B+23.336%C++61.2B+1.6A+18219.4h13.5C47.1C++
Solstice SF 1,2091,1844632.557A0.5426.871%B24.071%B**54.1A++1.1B+24321.9h14.5D54C+
Flare VE6 1,2031,1714292.73B*0.7132.063%A28.608%C**52.3C+1.4B**12622.4h10.6C+33.1B+
H-V45 1,1961,1706711.744C++0.2726.844%B24.786%C**37.5C+N/A10731.2h13.5C50.4C*
Terminus VX-9 1,1911,1706281.863C+0.1629.093%B+28.12%C+47.2C+N/A11424.8h13.3D45.9C++
Pulsar LSW 1,1861,1665002.332B+0.3129.934%B**27.873%C*53.5C+N/A13121.8h11.6C++38.7B+
VX29 Polaris 1,1771,1605342.172B+0.1529.911%B*28.362%B+52C+N/A12322.3h11.2C*37.4B+
CME 1,1801,1596021.925B*0.0930.787%B+28.128%B+41.1C+N/A10928.2h13.5C+43.7B
SVA-88 1,1811,1585112.266C++0.2528.383%B++32.556%B++49.7C+1B+11523.3h12.3C43.2C**
Supernova PC 1,6541,1183862.896C-0.8857.007%B++2.683%B25.5C+12.2B++15943.9h5.7C10.1C++
C75 Viper 1,2951,0541736.092C++4.0743.582%BN/A38.3C++8.8C+21327.5h11.7C*26.8B
Quasar VM1 1,0009895881.682C+0.3417.07%C++22.75%B++28.4C++N/A8234.8h13.3B+78C*
L100 Python HEAT 1,252909929.88B+7.8658.887%B++2.31%C+39B14.7B+22923.3h5.4C*9.2B
C-4 1,1027105721.241C+0.7823.391%C-N/A71.7C39.6B++7479.9h1.6C6.7C
Darkstar 5165042791.806C++0.2128.266%C++27.579%B40.3C1C+9612.5h15.7D*55.5C--
NS-357 Underboss 4494435230.847C1.1740.496%C**25.734%C**35.2CN/A10712.6h3.8C**9.5B+
Tank Mine 704426587.345A*5.3339.315%C**N/A170.4B**111.2A+18562.5h2.6D*6.6C
Saron HRB 742405586.983C*4.9647.071%C**1.235%C40.9B**34A++7879.9h19.1B40.6B+
S1 5454025480.734C+1.2864.839%B++2.239%C24.4C8.7D22716.5h6.1C*9.4B
M20 Basilisk 5924001233.333A+31.3153.193%C++6.5%B++76.9B**36.9A++6545.2h83.8B+157.5B+
Dual Photon Pods 5043701322.803D0.7844.938%D--N/A30.1D--10.9D19612.3h31.8D*70.8D*
Comet VM2 4473695460.676C-1.3445.291%C++5.962%B*10.9C2.3D--6533.7h16.9B+37.2B+
XM98 366359734.918A2.9043.975%B++81.337%B++36.3C**N/A1079.9h2.2B4.9B+
Serpent VE92 2982951412.092B+0.0727.24%B+25.085%B++45.4C*N/A1676.5h14.4C--52.8C++
Nemesis VSH9 4982902371.224B++0.7968.743%B++1.034%D-21.2C++15.2C**23413.7h9.8D14.3C
M20 Basilisk 303249416.073B**4.0545.802%B+6.827%B+47A++10.2B+3175.3h55.2B+120.6B*
Quasar VM1 2482401022.353C+0.3318.546%C+22.083%C++35.8C+1.2B+1056.7h14.4C-77.8C+
E540 Halberd 3432321812.889C++10.8751.802%B+N/A62.7A**30A*14873.7h4.3B**8.3B**
Beamer VS3 2242232191.018C*1.0029.811%C**27.803%B+41.3BN/A1375.4h6.7B*22.3B++
Eclipse VE3A 215213972.196C*0.1823.939%D-26.761%B**47.3C+N/A1374.5h14.7D--61.4D--
Plasma Grenade 2052051205N/A202.9841.039%D-N/A512.5CN/A18820.4h3.2C*7.7C+
Nebula VM20 179179752.387C+0.3722.783%B++17.877%D30.9C-N/A1055.8h20.5D*90C+
MANA Anti-Personnel Turret 172171742.311N/A0.2920.868%UN/A1710U10U3072600.1h22.5T*108T*
Nebula VM20 158155742.095C+0.0822.797%B+25.807%B*26.7DN/A995.8h23D*100.8C
Skyguard 295146423.476C+1.4633.781%B+1.37%C-12C--12.2B+19912.2h180.7F535D
Artemis VX26 1261241031.204C0.8131.028%B+26.613%B25.3DN/A894.9h11.2C*36B+
MANA Anti-Vehicle Turret 2201221091.119C--0.9061.006%C++3.279%B1220D980C*4346700.1h12.4F--20.4F-
Supernova VPC 139107715.286C+13.2758.573%B++N/A35.7D10.7B+2663h4.4F7.5D
Corvus VA55 9794801.175C+0.8425.495%C+25.532%C++26.9CN/A1143.5h15.3D**60.2C-
Comet VM2 9978641.219C++0.8047.919%C++2.564%D13.7C++3.7D1245.7h23.2C*48.4C**
Antares LC 176741020.725D1.2928.499%DN/A7.7D--10.6D1229.6h211.1D*740.8D*
Spear Anti-Vehicle Phalanx Tower 12465165A++62.9846.744%C-N/A28.3D25.7C+4942.3h14.4D*30.7D*
Saron Laser Cannon 128651610.404C-1.6127.675%D3.077%B++4.5D--4.3D-10314.5h210.8D--761.6D**
NS-10 Burster 9261321.906B*0.1138.582%B**3.279%D-15.3M*7.8A**1454h70.4A++182.4A
VA39 Spectre 6160501.2C0.8230.81%C40%C*15.8DN/A1363.8h6.8C--22C
Force-Blade 595920,9840.003D2.0223.363%D1.695%D0.1DN/A01024.5h2.2B9.6C++
Rocklet Rifle 10758371.568A0.4559.828%B*N/A27.6C23.3C+7212.1h50.4D--84.3C
Blueshift VM5 5654232.348C+0.3320.051%C27.778%B**38.6C+1.4B**1691.4h19D--94.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4581,234,63760.4h
Spawn Beacon25280.5h
Anti-Vehicle MANA Turret211,6821.9h
Repair Module0900.3h
Turret AI Module0670.4h
Structure Shield Module0760.3h
Nanite Revive Grenade02,0450.6h
Medical Applicator1,016469,72333.1h
Cortium Silo11050.6h
Rampart Wall11301.6h
Motion Spotter11010.1h
Deconstruction Tool02,8570.2h
Spear Anti-Vehicle Tower0690.5h
G40-F Ranger0590h
Shield Recharging Field614,5451.4h
Recon Detection Device1790.2h
Ammunition Package262,0431.3h
Medical Kit6044,8875.8h
Anti-Infantry MANA Turret174010.8h
Router0600.2h
Nano-Repair Grenade02140.1h

Check the help document for the dictionary if you want to learn more about words used here.


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