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Director General Neehs[Pots] Neehs
NC BR 99

KDR: 3.49

Score: 12.3m

Last Seen: Jan 18th, 2019 7:36 PM
- OFFLINE - 30.7 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Leader of ILostMyToaster[Pots] ILostMyToaster
NC outfit on Emerald

Members: 2
Level Progress (to 100): 20%
Level 100 Progress: 65% 205h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS MGR-L1 Promise GD-7F NC6 Gauss SAW NS-15M2 NS-11CP NS-11A NC1 Gauss Rifle Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,106,131 MLG Score: 4881
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.777%29.835%9783199120,8753.62728-0.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.849%2.289A*1.432A-1.486FHEAD ++ (~13.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.658B+8.30.413B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.102%1.427%475210208413604342.33611193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.57%1.682A++-0.772D--1.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*3.30.74B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.636%3.198%899610162,06441510414.97349198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.19%1.439A-0.294C2.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.868B*8.10.795B++7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.376%84.166%899610165,166736127.0095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.568%2.484A**1.09B**-0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.678B+1.60.485B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.958%13.358%8992102081639562.06061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.271%2.628M-0.228C0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.751B++2.40.506B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ILostMyToaster[Pots] ILostMyToaster
NC outfit on Emerald

Members: 2
12.3m212.4%530 (31.8k)446 (26.8k)3.4865634,6399,9353.7346799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022268823.794%32.348%77002:4714

24% Combat Medic22% Engineer14% Heavy Assault23% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2016 2:30 PMJul 17th, 2017 4:40 AMJan 18th, 2019 3:43 PM (1d) (PST)Jan 18th, 2019 5:26 PM (1d) (PST)Jan 18th, 2019 3:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0022467561.2520.3590.4052.8660.0974881

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,11714,73445,383752224172626,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
461.1h/19.2d 2,465 11,205 10,005 79.3k 460 2,000 2,692 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A+
Kills:1,196
Deaths:284
KDR:4.211
Accuracy:31.674% A+
HSR:33.528% A
NC6 Gauss SAW
A++
Kills:1,173
Deaths:375
KDR:3.128
Accuracy:29.295% A++
HSR:26.172% B+
NS-15M2
A++
Kills:1,172
Deaths:259
KDR:4.525
Accuracy:32.457% A++
HSR:31.570% B*
GD-22S
A++
Kills:738
Deaths:212
KDR:3.481
Accuracy:31.255% A++
HSR:32.249% A
NC05 Jackhammer
A+
Kills:291
Deaths:91
KDR:3.198
Accuracy:55.234% A+
HSR:19.244% B**
NSX-P Naginata
B++
Kills:64
Deaths:16
KDR:4
Accuracy:26.284% B++
HSR:35.938% B++
Kills:4,634
Deaths (as Heavy Assault):1,237
Deaths (to Heavy Assaults):2,873
KDR:3.74616
Kill Difference:3,397
Playtime:64.636 hours
Usage:14%
Score:1.803m
Score/min:465
Accuracy (listed only):34.366%
HSR (listed only):29.784%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:1,193
Deaths:420
KDR:2.840
Accuracy:32.916% A++
HSR:26.572% A
NS-11CP
B*
Kills:1,171
Deaths:281
KDR:4.167
Accuracy:32.676% B*
HSR:29.718% B*
AF-4 Cyclone
A+
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:33.196% A+
HSR:26.541% A
GD-66 Claw
A++
Kills:718
Deaths:226
KDR:3.177
Accuracy:77.682% A++
HSR:12.953% C
MGR-S1 Gladius
A+
Kills:490
Deaths:148
KDR:3.311
Accuracy:35.178% A+
HSR:26.531% B++
AF-4A Bandit
A+
Kills:430
Deaths:109
KDR:3.945
Accuracy:32.098% A+
HSR:26.512% B++
Blitz GD-10
B**
Kills:286
Deaths:103
KDR:2.777
Accuracy:29.136% B**
HSR:23.077% B**
AC-X11
A**
Kills:272
Deaths:106
KDR:2.566
Accuracy:32.530% A+
HSR:35.294% A**
AF-19 Mercenary
A+
Kills:238
Deaths:114
KDR:2.088
Accuracy:28.285% A
HSR:29.412% A+
NS-11C
M
Kills:236
Deaths:89
KDR:2.652
Accuracy:30.391% A
HSR:33.475% M
NS Baron G5
A*
Kills:235
Deaths:101
KDR:2.327
Accuracy:65.916% A*
HSR:15.745% C**
NS-7 PDW
A+
Kills:162
Deaths:59
KDR:2.746
Accuracy:32.161% A+
HSR:18.519% C++
Mauler S6
A*
Kills:98
Deaths:42
KDR:2.333
Accuracy:59.944% A*
HSR:16.327% C*
AF-4AE Cyclone
B+
Kills:66
Deaths:12
KDR:5.500
Accuracy:31.134% B+
HSR:21.212% C-
NSX-P Tanto
A++
Kills:62
Deaths:18
KDR:3.444
Accuracy:35.418% A++
HSR:19.355% D-
The Little Helper
C+
Kills:60
Deaths:15
KDR:4
Accuracy:49.759% C+
HSR:15% C+
Kills:6,885
Deaths (as Light Assault):2,198
Deaths (to Light Assaults):1,642
KDR:3.13239
Kill Difference:4,687
Playtime:74.055 hours
Usage:16%
Score:1.916m
Score/min:431
Accuracy (listed only):39.901%
HSR (listed only):23.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,193
Deaths:420
KDR:2.840
Accuracy:32.916% A++
HSR:26.572% A
NS-11CP
B*
Kills:1,171
Deaths:281
KDR:4.167
Accuracy:32.676% B*
HSR:29.718% B*
GD-66 Claw
A++
Kills:718
Deaths:226
KDR:3.177
Accuracy:77.682% A++
HSR:12.953% C
AF-4A Bandit
A+
Kills:430
Deaths:109
KDR:3.945
Accuracy:32.098% A+
HSR:26.512% B++
AC-X11
A**
Kills:272
Deaths:106
KDR:2.566
Accuracy:32.530% A+
HSR:35.294% A**
AF-19 Mercenary
A+
Kills:238
Deaths:114
KDR:2.088
Accuracy:28.285% A
HSR:29.412% A+
MGR-M1 Bishop
A++
Kills:237
Deaths:76
KDR:3.118
Accuracy:45.386% A++
HSR:35.021% B+
NS-11C
M
Kills:236
Deaths:89
KDR:2.652
Accuracy:30.391% A
HSR:33.475% M
NS Baron G5
A*
Kills:235
Deaths:101
KDR:2.327
Accuracy:65.916% A*
HSR:15.745% C**
Mauler S6
A*
Kills:98
Deaths:42
KDR:2.333
Accuracy:59.944% A*
HSR:16.327% C*
NSX-P Tanto
A++
Kills:62
Deaths:18
KDR:3.444
Accuracy:35.418% A++
HSR:19.355% D-
The Little Helper
C+
Kills:60
Deaths:15
KDR:4
Accuracy:49.759% C+
HSR:15% C+
Kills:4,950
Deaths (as Engineer):1,597
Deaths (to Engineers):1,469
KDR:3.09956
Kill Difference:3,353
Playtime:100.751 hours
Usage:22%
Score:2.501m
Score/min:414
Accuracy (listed only):43.583%
HSR (listed only):24.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:1,171
Deaths:447
KDR:2.620
Accuracy:32.017% A++
HSR:33.134% A++
NC1 Gauss Rifle
A++
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:31.893% A++
HSR:29.487% A
Carnage AR
A++
Kills:1,170
Deaths:380
KDR:3.079
Accuracy:33.496% A++
HSR:32.308% A++
AF-4 Cyclone
A+
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:33.196% A+
HSR:26.541% A
GR-22
A*
Kills:1,167
Deaths:365
KDR:3.197
Accuracy:32.475% A++
HSR:34.019% A*
Reaper DMR
A
Kills:1,162
Deaths:403
KDR:2.883
Accuracy:31.947% A
HSR:27.711% B+
GD-66 Claw
A++
Kills:718
Deaths:226
KDR:3.177
Accuracy:77.682% A++
HSR:12.953% C
GR-22AE
A
Kills:505
Deaths:132
KDR:3.826
Accuracy:32.732% B**
HSR:35.644% A
NSX Yumi
A+
Kills:494
Deaths:155
KDR:3.187
Accuracy:34.025% A+
HSR:31.377% B+
MGR-S1 Gladius
A+
Kills:490
Deaths:148
KDR:3.311
Accuracy:35.178% A+
HSR:26.531% B++
NC9 A-Tross
A++
Kills:386
Deaths:145
KDR:2.662
Accuracy:34.147% A++
HSR:31.347% B**
Blitz GD-10
B**
Kills:286
Deaths:103
KDR:2.777
Accuracy:29.136% B**
HSR:23.077% B**
NS Baron G5
A*
Kills:235
Deaths:101
KDR:2.327
Accuracy:65.916% A*
HSR:15.745% C**
NS-7 PDW
A+
Kills:162
Deaths:59
KDR:2.746
Accuracy:32.161% A+
HSR:18.519% C++
Mauler S6
A*
Kills:98
Deaths:42
KDR:2.333
Accuracy:59.944% A*
HSR:16.327% C*
AF-4AE Cyclone
B+
Kills:66
Deaths:12
KDR:5.500
Accuracy:31.134% B+
HSR:21.212% C-
The Little Helper
C+
Kills:60
Deaths:15
KDR:4
Accuracy:49.759% C+
HSR:15% C+
Gauss Prime
B*
Kills:52
Deaths:19
KDR:2.737
Accuracy:29.779% B++
HSR:28.846% B*
Kills:10,560
Deaths (as Combat Medic):3,501
Deaths (to Combat Medics):1,189
KDR:3.01628
Kill Difference:7,059
Playtime:112.527 hours
Usage:24%
Score:3.195m
Score/min:473
Accuracy (listed only):39.256%
HSR (listed only):25.543%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:33.196% A+
HSR:26.541% A
AF-8 RailJack
A*
Kills:1,164
Deaths:122
KDR:9.541
Accuracy:52.562% A*
HSR:82.732% B*
NS-45 Pilot
B**
Kills:1,164
Deaths:541
KDR:2.152
Accuracy:38.278% B**
HSR:24.914% C+
EM4 Longshot
A++
Kills:1,162
Deaths:106
KDR:10.962
Accuracy:51.732% A++
HSR:83.477% B++
NC14 Bolt Driver
A**
Kills:1,146
Deaths:144
KDR:7.958
Accuracy:51.637% A**
HSR:83.159% B**
EM4-AE Longshot
A
Kills:1,006
Deaths:69
KDR:14.580
Accuracy:50.455% A
HSR:87.972% B**
NS-357 Underboss
A+
Kills:949
Deaths:535
KDR:1.774
Accuracy:48.541% A+
HSR:21.075% C+
SAS-R
A++
Kills:502
Deaths:69
KDR:7.275
Accuracy:49.320% A++
HSR:79.881% B**
NSX Tomoe
A++
Kills:496
Deaths:214
KDR:2.318
Accuracy:28.888% C+
HSR:54.032% A++
MGR-S1 Gladius
A+
Kills:490
Deaths:148
KDR:3.311
Accuracy:35.178% A+
HSR:26.531% B++
NS-44 Commissioner AE
A
Kills:447
Deaths:174
KDR:2.569
Accuracy:51.971% A
HSR:26.175% C++
Blitz GD-10
B**
Kills:286
Deaths:103
KDR:2.777
Accuracy:29.136% B**
HSR:23.077% B**
NS-AM7 Archer
B**
Kills:252
Deaths:120
KDR:2.100
Accuracy:64.421% B*
HSR:26.587% B**
NSX Daimyo
A+
Kills:186
Deaths:44
KDR:4.227
Accuracy:50.892% A+
HSR:94.624% C*
NS-7 PDW
A+
Kills:162
Deaths:59
KDR:2.746
Accuracy:32.161% A+
HSR:18.519% C++
AF-4AE Cyclone
B+
Kills:66
Deaths:12
KDR:5.500
Accuracy:31.134% B+
HSR:21.212% C-
Kills:10,646
Deaths (as Infiltrator):2,815
Deaths (to Infiltrators):1,598
KDR:3.78188
Kill Difference:7,831
Playtime:106.751 hours
Usage:23%
Score:2.800m
Score/min:437
Accuracy (listed only):43.719%
HSR (listed only):48.782%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
M
Kills:119
Deaths:27
KDR:4.407
Accuracy:60.254% M
HSR:11.765% D-
AF-41 Hacksaw
M
Kills:111
Deaths:27
KDR:4.111
Accuracy:57.652% M
HSR:18.018% B**
NCM3 Raven
A+
Kills:60
Deaths:20
KDR:3
Accuracy:50.877% A+
HSR:1.667% D
NCM3 Raven
A
Kills:55
Deaths:20
KDR:2.750
Accuracy:51.018% A
HSR:1.818% D
Kills:345
Deaths (as MAX Suit):47
Deaths (to MAX Suits):325
KDR:7.34043
Kill Difference:298
Playtime:4.632 hours
Usage:1%
Score:0.129m
Score/min:465
Accuracy (listed only):54.950%
HSR (listed only):8.317%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A
Kills:81
V. Kills:32 245%
Deaths:5
KDR:16.200
Accuracy:62.851% B++
KPH:73.500 A
VKPH:29 A
Kills:81 (81 + 0)
Deaths:5
KDR:16.200
VKDR:6.400
Vehicle Kills:32
Kill Difference:76
Playtime:1.103 hours
Usage:0%
Score:0.021m
Score/min:310
Driving Accuracy:62.851%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:693
V. Kills:345 200%
Deaths:60
KDR:11.550
Accuracy:57.762% B*
KPH:53.500 M++
VKPH:26.600 A**
Titan-150 HEAT
M*
Kills:148
V. Kills:77 190%
Deaths:24
KDR:6.167
Accuracy:59.375% A+
KPH:41.400 A*
VKPH:21.600 M*
E540 Halberd
S
Kills:58
V. Kills:19 290%
Deaths:4
KDR:14.500
Accuracy:60.993% A*
KPH:82.900 S
VKPH:27.100 A**
Kills:899 (841 + 58)
Deaths:88
KDR:10.216
VKDR:5.011
Vehicle Kills:441
Kill Difference:811
Playtime:17.229 hours
Usage:4%
Score:0.373m
Score/min:361
Driving Accuracy:59.375%
Gunner Accuracy:60.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
B**
Kills:1,112
V. Kills:788 141%
Deaths:102
KDR:10.902
Accuracy:61.694% B+
KPH:52.500 B**
VKPH:37.200 B++
M96 Mjolnir-H
A++
Kills:376
V. Kills:183 204%
Deaths:23
KDR:16.348
Accuracy:58.602% B**
KPH:84.700 A++
VKPH:41.200 B++
C85 Canister-H
B+
Kills:374
V. Kills:43 N/A
Deaths:19
KDR:19.684
Accuracy:62.809% A
KPH:91.600 C
VKPH:10.500 B+
E540 Halberd-H
A++
Kills:358
V. Kills:171 208%
Deaths:28
KDR:12.786
Accuracy:68.169% A+
KPH:73.100 A++
VKPH:34.900 A++
M12 Kobalt-H
C*
Kills:92
V. Kills:2 N/A
Deaths:7
KDR:13.143
Accuracy:23.318% C*
KPH:126.200 C*
VKPH:2.700 D
Kills:2,312 (0 + 2,312)
Deaths:179
KDR:12.916
VKDR:6.631
Vehicle Kills:1,187
Kill Difference:2,133
Playtime:35.345 hours
Usage:8%
Score:0.727m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:23.318%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:70
V. Kills:2 N/A
Deaths:2
KDR:35
Accuracy:25.221% A+
KPH:149.700 M
VKPH:4.300 A
Kills:70 (0 + 70)
Deaths:2
KDR:35
VKDR:1
Vehicle Kills:2
Kill Difference:68
Playtime:0.468 hours
Usage:0%
Score:0.018m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:25.221%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 1,2091,1962844.211A*0.7231.674%A+33.528%A93.4A*1B+22512.8h9.8B**31B**
GD-7F 1,2131,1934202.84A++0.6532.916%A++26.572%A69A*1.2A**16417.3h10.1B**30.8B*
NC6 Gauss SAW 1,1931,1733753.128A++0.3629.295%A++26.172%B+90.9M++1.6M+27012.9h7.9B*26.9B*
NS-15M2 1,1831,1722594.525A++1.0432.457%A++31.57%B*104.6A*1B**32411.2h9B**27.7B**
NS-11CP 1,1851,1712814.167A++0.6832.676%B*29.718%B*93.7B**1.1B*19912.5h8.9B*27.2B*
NS-11A 1,1821,1714472.62B*0.8732.017%A++33.134%A++80.8A**N/A18014.5h9.8A30.8B**
NC1 Gauss Rifle 1,1911,1703942.97A++0.5231.893%A++29.487%A89.3S1.6M**24313.1h8.5A+26.8A
Carnage AR 1,1821,1703803.079A0.4133.496%A++32.308%A++91.4M++N/A23712.8h10.2A30.5B**
AF-4 Cyclone 1,1761,1683553.29A++0.2033.196%A+26.541%A101.6M++N/A24111.5h7.9B**23.9B*
GR-22 1,1781,1673653.197A+0.2932.475%A++34.019%A*90.5M+N/A20212.9h9.9A30.6B**
AF-8 RailJack 1,1721,1641229.541M+6.0552.562%A*82.732%B*84.3SN/A20013.8h1.7B**3.2B**
NS-45 Pilot 1,1681,1645412.152B++1.3338.278%B**24.914%C+74.6B*N/A18515.6h5.3B**13.9B**
Reaper DMR 1,1801,1624032.883B+0.6031.947%A27.711%B+92.2M1.4A**20812.6h7.8B**24.3B**
EM4 Longshot 1,1651,16210610.962M7.4851.732%A++83.477%B++91.5M**N/A20412.7h1.6B**3B**
NC14 Bolt Driver 1,1461,1461447.958M**4.4751.637%A**83.159%B**92.4SN/A32512.4h1.6A+3.1A
Enforcer ML65-H 1,9001,11210210.902A*7.4261.694%B+N/A52.5B**37.2B++34521.2h9.6B**15.6B**
EM4-AE Longshot 1,0061,0066914.58M*11.0950.455%A87.972%B**104.8A**N/A3229.6h1.4A2.7B**
NS-357 Underboss 9509495351.774B*1.7148.541%A+21.075%C+43.7C*N/A11121.7h3.3B**6.8B**
C-4 9537672393.209A0.2829.621%B*N/A232.4M**56.4A++13133.3h0.9B**3.2B**
GD-22S 7457382123.481A0.0131.255%A++32.249%A90A*N/A3028.2h8.3B**26.6B**
GD-66 Claw 7227182263.177A+0.3177.682%A++12.953%C95.7A**N/A2547.5h2.1B++2.7B*
Titan-150 AP 1,0386936011.55B**8.0657.762%B*1.443%D-53.3M++26.5A**34113h3.1B+5.4B**
GR-22AE 5075051323.826A0.3432.732%B**35.644%A82.8B**N/A2576.1h9.3B**28.3B**
SAS-R 503502697.275A+3.7949.32%A++79.881%B**91.3A**N/A2535.5h1.7B**3.5B**
NSX Tomoe 5014962142.318B+1.1728.888%C+54.032%A++62B**N/A1408h10.7B**36.9B++
NSX Yumi 5024941553.187A+0.3034.025%A+31.377%B+83.7A**1.4C++1855.9h7.5A+22.1A
MGR-S1 Gladius 4914901483.311A0.1835.178%A+26.531%B++87.5A++N/A2765.6h7B**19.8B**
NS-44 Commissioner AE 4484471742.569A0.9251.971%A26.175%C++66.7B+N/A1856.7h3.1B+5.9B++
AF-4A Bandit 4334301093.945A*0.4632.098%A+26.512%B++89.6A**N/A3584.8h7.6A23.7B**
Mag-Cutter 4474156,5860.063A3.4233.498%B+22.169%A*1.6A+N/A4263.4h2.1B+6.3B+
The Slasher 4354012,9890.134A++3.3555.753%A+20.948%B**3.2C+N/A10124.7h2.3C+4.2B+
NC9 A-Tross 3943861452.662A0.8234.147%A++31.347%B**82.1A**1.7M*2004.7h7.5A22B**
M96 Mjolnir-H 5593762316.348M**12.8658.602%B**N/A85.5A++41.6B++4324.4h19.3B**33A
C85 Canister-H 4173741919.684B16.2062.809%A9.091%D91.2C10.5B+2294.1h5.8B9.3B++
E540 Halberd-H 5293582812.786B*9.3068.169%A+N/A73.1A++34.9A++3384.9h3.9B*5.8A
NC05 Jackhammer 294291913.198A++0.2955.234%A+19.244%B**103.9M1.1B**2812.8h4.4B+7.9B++
Blitz GD-10 2872861032.777A*0.7129.136%B**23.077%B**102.1M**N/A2782.8h10.8B**37B*
AC-X11 2722721062.566A++0.9232.53%A+35.294%A**75.6A**N/A2433.6h7.7B*23.8B++
NS-AM7 Archer 2962521202.1S1.3964.421%B*26.587%B**35.5S6.2A*1527.1h8.1B**12.5B**
AF-19 Mercenary 2402381142.088A++1.4028.285%A29.412%A+41A+N/A2135.8h10.2B*36.1B++
MGR-M1 Bishop 243237763.118B**0.3745.386%A++35.021%B+69.7A++1.8A**1683.4h5.1B*11.2B**
NS-11C 244236892.652A++0.8330.391%A33.475%M62.1A++2.1S1753.8h10.7B*35.2B*
NS Baron G5 2352351012.327A++1.1665.916%A*15.745%C**81A**N/A3802.9h4B+6C+
NS Decimator 340235842.798A*0.6969.982%B**N/A67.1A*30A++4193.5h3.3B**4.7B**
Blackheart 235235832.831A*0.6647.167%C++22.553%C--52.2AN/A1234.5h2.6C**5.6B+
Shrike 272186822.268M1.2273.233%A*2.151%C71.5S33.1M++4942.6h3.7A+5A+
NSX Daimyo 186186444.227C**0.7450.892%A+94.624%C*77.5B**N/A1772.4h2.3B+4.5B++
NS-7 PDW 165162592.746A*0.7432.161%A+18.519%C++101.3M**1.9S2611.6h11.2B*34.7B*
Titan-150 HEAT 225148246.167B2.6859.375%A+1.351%D--41.1A*21.4M++2933.6h4B++6.7B**
AF-41 Hacksaw 120119274.407B++0.9260.254%M11.765%D-54.1A++N/A1592.2h7.2C+11.9B**
Rocklet Rifle 191111522.135M+1.3555.553%BN/A55.5A*40A4512h20.4A36.7B**
AF-41 Hacksaw 112111274.111B+0.6257.652%M18.018%B**50.5AN/A1432.2h7.4C12.9B**
Mauler S6 10098422.333A1.1559.944%A*16.327%C*98S2S4051h4.4B+7.3B*
M12 Kobalt-H 9492713.143C+9.6623.318%C*13.044%D131.4C**2.9D4090.7h13B+55.8B+
LB00 Python AP 11381516.2B+12.7162.851%B++N/A73.6A29.1A3101.1h3.6B+5.7B**
Bouncing Betty 8181184.5C*1.0157.207%A+N/A270M++N/A9780.3h1.6B**2.7A
Tank Mine 1027889.75M**6.2682.489%M**N/A195A++60C+13670.4h2.3D2.8A++
M12 Kobalt 7270235A*31.5125.221%A+14.286%D-140A*4B**6420.5h14.3B**56.6B*
AF-4AE Cyclone 6766125.5M**2.0131.134%B+21.212%C-110A1.7M4850.6h6.9B**22B++
NSX Masamune 8465292.241A++1.2562.234%B+4.615%A*81.3M*23.8B*5440.8h5.4B**8.7B*
NSX-P Naginata 6664164A++0.5126.284%B++35.938%B++106.7A**3.3M++2310.6h9.4B**35.9B*
NSX-P Tanto 6362183.444M+0.0435.418%A++19.355%D-103.3M**1.7A3140.6h9.8B**27.6B**
The Little Helper 6060154A++0.5149.759%C+15%C+120M++N/A2500.5h3.4A6.9B*
NCM3 Raven 8060203M+0.4950.877%A+1.667%D35.3S11.8A*1601.7h12.1A++23.8A+
E540 Halberd 7758414.5B**11.0160.993%A*5.172%B**82.9S27.1A**10870.7h3A*4.9A++
NCM3 Raven 7755202.75M0.7451.018%A1.818%D32.4S12.9M++1651.7h13.2A++25.9A+
Gauss Prime 5252192.737B**0.7529.779%B++28.846%B*86.7A*N/A2230.6h8.5A28.7B**
Frag Grenade 5250150N/A46.5167.052%M+N/A500C++20A*55100.1h2.3A+3.5A
Anti-Vehicle Grenade 6750150N/A46.5155.253%B+N/A500B+170B*40050.1h2.8A+5.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter183,4562.8h
Snowman Soldier2970.1h
Spawn Beacon12740.1h
Nano-Armor Kit127188,90415.5h
AE Nano-Armor Kit02360h
AE Medical Applicator2110,6660.6h
Nanite Revive Grenade02570.1h
Medical Kit814650.7h
Medical Applicator354130,07010h
Ammunition Package87920.3h
Anti-Infantry MANA Turret01210.1h
Shield Recharging Field0920h

Check the help document for the dictionary if you want to learn more about words used here.


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