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Corporal Neehs[Pots] Neehs
NC BR 29

KDR: 3.5

Score: 13.1m

Last Seen: Mar 9th, 2019 4:46 AM
- OFFLINE - 226.7 hour(s)

Prestige 1, Battle Rank 29 - New Conglomerate on Emerald
Level Progress (to 30): 30%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS MGR-L1 Promise GD-7F NC6 Gauss SAW NS-15M2 NS-11CP NS-11A NC1 Gauss Rifle Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,074,856 MLG Score: 4856
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.788%29.83%9783199421,7003.68609-0.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.86%2.287A*1.406A-1.459FHEAD ++ (~13.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.659B+8.40.415B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.102%1.427%467210238413664342.29781193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.57%1.677A++-0.763D--1.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*3.30.74B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.473%3.195%874610192,06642610414.84976198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.218%1.421A-0.298C2.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.868B*8.10.795B++7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.307%84.228%874610195,307761126.96457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.58%2.445A**1.12B**-0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.683B+1.60.495B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73%13.366%8742102382340762.02211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.276%2.627M-0.232C0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.751B++2.40.507B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m228.1%544 (32.6k)459 (27.5k)3.4990735,65910,1913.7460529 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1025276523.618%32.46%76702:4815

26% Combat Medic21% Engineer14% Heavy Assault23% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2016 2:30 PMJul 17th, 2017 4:40 AMMar 15th, 2019 1:24 AM (3d) (PST)Mar 9th, 2019 12:47 AM (9d) (PST)Mar 9th, 2019 12:46 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9932457481.2510.3570.4063.0700.0954856

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,57414,69844,876752124184627,520

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
475.2h/19.8d 2,517 11,575 10,382 87.5k 472 2,071 2,708 28.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A+
Kills:1,196
Deaths:284
KDR:4.211
Accuracy:31.674% A+
HSR:33.528% B**
NC6 Gauss SAW
A++
Kills:1,173
Deaths:375
KDR:3.128
Accuracy:29.295% A++
HSR:26.172% B+
NS-15M2
A++
Kills:1,172
Deaths:259
KDR:4.525
Accuracy:32.457% A++
HSR:31.570% B++
GD-22S
A+
Kills:742
Deaths:212
KDR:3.500
Accuracy:31.282% A+
HSR:32.076% B**
NC05 Jackhammer
A
Kills:291
Deaths:91
KDR:3.198
Accuracy:55.234% A
HSR:19.244% B**
NSX-P Naginata
B*
Kills:64
Deaths:16
KDR:4
Accuracy:26.284% B++
HSR:35.938% B*
Kills:4,638
Deaths (as Heavy Assault):1,237
Deaths (to Heavy Assaults):2,947
KDR:3.74939
Kill Difference:3,401
Playtime:64.709 hours
Usage:14%
Score:1.812m
Score/min:467
Accuracy (listed only):34.371%
HSR (listed only):29.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:1,193
Deaths:420
KDR:2.840
Accuracy:32.916% A++
HSR:26.572% A
NS-11CP
B**
Kills:1,171
Deaths:281
KDR:4.167
Accuracy:32.676% B*
HSR:29.718% B**
AF-4 Cyclone
A+
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:33.196% A+
HSR:26.541% B**
GD-66 Claw
A++
Kills:725
Deaths:230
KDR:3.152
Accuracy:77.694% A++
HSR:12.966% C
MGR-S1 Gladius
A+
Kills:490
Deaths:148
KDR:3.311
Accuracy:35.178% A+
HSR:26.531% B++
AF-4A Bandit
A+
Kills:430
Deaths:109
KDR:3.945
Accuracy:32.098% A+
HSR:26.512% B++
Blitz GD-10
B**
Kills:286
Deaths:103
KDR:2.777
Accuracy:29.136% B**
HSR:23.077% B**
AC-X11
A*
Kills:272
Deaths:106
KDR:2.566
Accuracy:32.530% A+
HSR:35.294% A*
AF-19 Mercenary
A+
Kills:238
Deaths:114
KDR:2.088
Accuracy:28.285% A
HSR:29.412% A+
NS-11C
A**
Kills:236
Deaths:89
KDR:2.652
Accuracy:30.391% A
HSR:33.475% A**
NS Baron G5
A*
Kills:235
Deaths:101
KDR:2.327
Accuracy:65.916% A*
HSR:15.745% C**
NS-7 PDW
A+
Kills:162
Deaths:59
KDR:2.746
Accuracy:32.161% A+
HSR:18.519% C++
AF-4AE Cyclone
B++
Kills:149
Deaths:29
KDR:5.138
Accuracy:32.652% B++
HSR:24.161% C+
Mauler S6
A*
Kills:98
Deaths:42
KDR:2.333
Accuracy:59.944% A*
HSR:16.327% C*
NSX-P Tanto
A++
Kills:62
Deaths:18
KDR:3.444
Accuracy:35.418% A++
HSR:19.355% D-
The Little Helper
C++
Kills:60
Deaths:15
KDR:4
Accuracy:49.759% C++
HSR:15% C+
Kills:6,975
Deaths (as Light Assault):2,219
Deaths (to Light Assaults):1,670
KDR:3.14331
Kill Difference:4,756
Playtime:74.192 hours
Usage:16%
Score:1.919m
Score/min:431
Accuracy (listed only):39.997%
HSR (listed only):23.700%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,193
Deaths:420
KDR:2.840
Accuracy:32.916% A++
HSR:26.572% A
NS-11CP
B**
Kills:1,171
Deaths:281
KDR:4.167
Accuracy:32.676% B*
HSR:29.718% B**
GD-66 Claw
A++
Kills:725
Deaths:230
KDR:3.152
Accuracy:77.694% A++
HSR:12.966% C
AF-4A Bandit
A+
Kills:430
Deaths:109
KDR:3.945
Accuracy:32.098% A+
HSR:26.512% B++
AC-X11
A*
Kills:272
Deaths:106
KDR:2.566
Accuracy:32.530% A+
HSR:35.294% A*
AF-19 Mercenary
A+
Kills:238
Deaths:114
KDR:2.088
Accuracy:28.285% A
HSR:29.412% A+
MGR-M1 Bishop
A++
Kills:237
Deaths:76
KDR:3.118
Accuracy:45.386% A++
HSR:35.021% B+
NS-11C
A**
Kills:236
Deaths:89
KDR:2.652
Accuracy:30.391% A
HSR:33.475% A**
NS Baron G5
A*
Kills:235
Deaths:101
KDR:2.327
Accuracy:65.916% A*
HSR:15.745% C**
Mauler S6
A*
Kills:98
Deaths:42
KDR:2.333
Accuracy:59.944% A*
HSR:16.327% C*
NSX-P Tanto
A++
Kills:62
Deaths:18
KDR:3.444
Accuracy:35.418% A++
HSR:19.355% D-
The Little Helper
C++
Kills:60
Deaths:15
KDR:4
Accuracy:49.759% C++
HSR:15% C+
Kills:4,957
Deaths (as Engineer):1,601
Deaths (to Engineers):1,504
KDR:3.09619
Kill Difference:3,356
Playtime:101.211 hours
Usage:21%
Score:2.524m
Score/min:416
Accuracy (listed only):43.584%
HSR (listed only):24.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:33.196% A+
HSR:26.541% B**
NS-45 Pilot
B**
Kills:1,164
Deaths:541
KDR:2.152
Accuracy:38.278% B**
HSR:24.914% C+
AF-8 RailJack
A*
Kills:1,164
Deaths:122
KDR:9.541
Accuracy:52.562% A*
HSR:82.732% B*
EM4 Longshot
A++
Kills:1,162
Deaths:106
KDR:10.962
Accuracy:51.732% A++
HSR:83.477% B++
EM4-AE Longshot
A
Kills:1,146
Deaths:84
KDR:13.643
Accuracy:50.205% A
HSR:87.784% B**
NC14 Bolt Driver
A**
Kills:1,146
Deaths:144
KDR:7.958
Accuracy:51.637% A**
HSR:83.159% B**
NS-357 Underboss
A+
Kills:949
Deaths:535
KDR:1.774
Accuracy:48.541% A+
HSR:21.075% C+
NS-44 Commissioner AE
A
Kills:510
Deaths:204
KDR:2.500
Accuracy:52.304% A
HSR:27.451% C*
SAS-R
A++
Kills:503
Deaths:69
KDR:7.290
Accuracy:49.350% A++
HSR:79.921% B**
NSX Tomoe
A++
Kills:496
Deaths:214
KDR:2.318
Accuracy:28.888% C+
HSR:54.032% A++
MGR-S1 Gladius
A+
Kills:490
Deaths:148
KDR:3.311
Accuracy:35.178% A+
HSR:26.531% B++
Blitz GD-10
B**
Kills:286
Deaths:103
KDR:2.777
Accuracy:29.136% B**
HSR:23.077% B**
NS-AM7 Archer
B**
Kills:267
Deaths:123
KDR:2.171
Accuracy:64.526% B*
HSR:27.715% B**
NSX Daimyo
A
Kills:186
Deaths:44
KDR:4.227
Accuracy:50.892% A
HSR:94.624% C*
NS-7 PDW
A+
Kills:162
Deaths:59
KDR:2.746
Accuracy:32.161% A+
HSR:18.519% C++
AF-4AE Cyclone
B++
Kills:149
Deaths:29
KDR:5.138
Accuracy:32.652% B++
HSR:24.161% C+
Kills:10,948
Deaths (as Infiltrator):2,880
Deaths (to Infiltrators):1,644
KDR:3.80139
Kill Difference:8,068
Playtime:109.318 hours
Usage:23%
Score:2.913m
Score/min:444
Accuracy (listed only):43.827%
HSR (listed only):49.107%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:1,171
Deaths:447
KDR:2.620
Accuracy:32.017% A+
HSR:33.134% A+
NC1 Gauss Rifle
A++
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:31.893% A++
HSR:29.487% A
Carnage AR
A++
Kills:1,170
Deaths:380
KDR:3.079
Accuracy:33.496% A++
HSR:32.308% A++
AF-4 Cyclone
A+
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:33.196% A+
HSR:26.541% B**
GR-22
A*
Kills:1,167
Deaths:365
KDR:3.197
Accuracy:32.475% A++
HSR:34.019% A*
GR-22AE
B*
Kills:1,165
Deaths:291
KDR:4.003
Accuracy:32.520% B*
HSR:32.017% B++
Reaper DMR
A
Kills:1,162
Deaths:403
KDR:2.883
Accuracy:31.947% A
HSR:27.711% B+
GD-66 Claw
A++
Kills:725
Deaths:230
KDR:3.152
Accuracy:77.694% A++
HSR:12.966% C
NSX Yumi
A+
Kills:494
Deaths:155
KDR:3.187
Accuracy:34.025% A+
HSR:31.377% B+
MGR-S1 Gladius
A+
Kills:490
Deaths:148
KDR:3.311
Accuracy:35.178% A+
HSR:26.531% B++
NC9 A-Tross
A++
Kills:386
Deaths:145
KDR:2.662
Accuracy:34.147% A++
HSR:31.347% B**
Blitz GD-10
B**
Kills:286
Deaths:103
KDR:2.777
Accuracy:29.136% B**
HSR:23.077% B**
NS Baron G5
A*
Kills:235
Deaths:101
KDR:2.327
Accuracy:65.916% A*
HSR:15.745% C**
NS-7 PDW
A+
Kills:162
Deaths:59
KDR:2.746
Accuracy:32.161% A+
HSR:18.519% C++
AF-4AE Cyclone
B++
Kills:149
Deaths:29
KDR:5.138
Accuracy:32.652% B++
HSR:24.161% C+
Mauler S6
A*
Kills:98
Deaths:42
KDR:2.333
Accuracy:59.944% A*
HSR:16.327% C*
The Little Helper
C++
Kills:60
Deaths:15
KDR:4
Accuracy:49.759% C++
HSR:15% C+
Gauss Prime
B*
Kills:52
Deaths:19
KDR:2.737
Accuracy:29.779% B++
HSR:28.846% B*
Kills:11,310
Deaths (as Combat Medic):3,681
Deaths (to Combat Medics):1,214
KDR:3.07253
Kill Difference:7,629
Playtime:124.133 hours
Usage:26%
Score:3.780m
Score/min:508
Accuracy (listed only):39.330%
HSR (listed only):25.506%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
M
Kills:119
Deaths:27
KDR:4.407
Accuracy:60.254% M
HSR:11.765% D--
AF-41 Hacksaw
M
Kills:111
Deaths:27
KDR:4.111
Accuracy:57.652% M
HSR:18.018% B**
NCM3 Raven
A+
Kills:60
Deaths:20
KDR:3
Accuracy:50.877% A+
HSR:1.667% D
NCM3 Raven
A
Kills:55
Deaths:20
KDR:2.750
Accuracy:51.018% A
HSR:1.818% D
Kills:345
Deaths (as MAX Suit):47
Deaths (to MAX Suits):341
KDR:7.34043
Kill Difference:298
Playtime:4.632 hours
Usage:1%
Score:0.129m
Score/min:465
Accuracy (listed only):54.950%
HSR (listed only):8.317%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A
Kills:81
V. Kills:32 245%
Deaths:5
KDR:16.200
Accuracy:62.851% B++
KPH:73.500 A
VKPH:29 A
Kills:81 (81 + 0)
Deaths:5
KDR:16.200
VKDR:6.400
Vehicle Kills:32
Kill Difference:76
Playtime:1.103 hours
Usage:0%
Score:0.021m
Score/min:310
Driving Accuracy:62.851%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:693
V. Kills:345 200%
Deaths:60
KDR:11.550
Accuracy:57.762% B*
KPH:53.500 M++
VKPH:26.600 M
Titan-150 HEAT
M++
Kills:148
V. Kills:77 190%
Deaths:24
KDR:6.167
Accuracy:59.375% A
KPH:41.400 A*
VKPH:21.600 M++
E540 Halberd
S
Kills:58
V. Kills:19 290%
Deaths:4
KDR:14.500
Accuracy:60.993% A*
KPH:82.900 S
VKPH:27.100 A**
Kills:899 (841 + 58)
Deaths:88
KDR:10.216
VKDR:5.011
Vehicle Kills:441
Kill Difference:811
Playtime:17.229 hours
Usage:4%
Score:0.374m
Score/min:362
Driving Accuracy:59.375%
Gunner Accuracy:60.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
B**
Kills:1,112
V. Kills:788 141%
Deaths:102
KDR:10.902
Accuracy:61.694% B+
KPH:52.500 B**
VKPH:37.200 B++
M96 Mjolnir-H
A++
Kills:376
V. Kills:183 204%
Deaths:23
KDR:16.348
Accuracy:58.602% B**
KPH:84.700 A++
VKPH:41.200 B++
C85 Canister-H
B+
Kills:375
V. Kills:43 N/A
Deaths:19
KDR:19.737
Accuracy:62.740% A
KPH:90.700 C
VKPH:10.400 B+
E540 Halberd-H
A++
Kills:358
V. Kills:171 208%
Deaths:28
KDR:12.786
Accuracy:68.169% A+
KPH:73.100 A++
VKPH:34.900 A++
M12 Kobalt-H
C*
Kills:93
V. Kills:2 N/A
Deaths:7
KDR:13.286
Accuracy:23.078% C*
KPH:124.700 C*
VKPH:2.700 D
Kills:2,314 (0 + 2,314)
Deaths:179
KDR:12.927
VKDR:6.631
Vehicle Kills:1,187
Kill Difference:2,135
Playtime:35.413 hours
Usage:7%
Score:0.728m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:23.078%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:70
V. Kills:2 N/A
Deaths:2
KDR:35
Accuracy:25.221% A+
KPH:149.700 M
VKPH:4.300 A
Kills:70 (0 + 70)
Deaths:2
KDR:35
VKDR:1
Vehicle Kills:2
Kill Difference:68
Playtime:0.468 hours
Usage:0%
Score:0.018m
Score/min:652
Driving Accuracy:N/A%
Gunner Accuracy:25.221%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 1,2091,1962844.211A*0.7131.674%A+33.528%B**93.4A++1B+22612.8h9.8B**31B**
GD-7F 1,2131,1934202.84A+0.6632.916%A++26.572%A69A++1.2A*16417.3h10.1B**30.8B*
NC6 Gauss SAW 1,1931,1733753.128A++0.3729.295%A++26.172%B+90.9M+1.6M+27712.9h7.9B*26.9B*
NS-15M2 1,1831,1722594.525A+1.0332.457%A++31.57%B++104.6A*1B**32511.2h9B**27.7B*
NS-11CP 1,1851,1712814.167A*0.6732.676%B*29.718%B**93.7B**1.1B++20012.5h8.9B*27.2B*
NS-11A 1,1821,1714472.62B*0.8832.017%A+33.134%A+80.8A**N/A18014.5h9.8A30.8B**
NC1 Gauss Rifle 1,1911,1703942.97A++0.5331.893%A++29.487%A89.3S1.6M**24413.1h8.5A+26.8A
Carnage AR 1,1821,1703803.079A0.4233.496%A++32.308%A++91.4M++N/A23812.8h10.2A30.5B**
AF-4 Cyclone 1,1761,1683553.29A++0.2133.196%A+26.541%B**101.6M+N/A24211.5h7.9B**23.9B*
GR-22 1,1781,1673653.197A+0.3032.475%A++34.019%A*90.5M+N/A20412.9h9.9A30.6B**
GR-22AE 1,1721,1652914.003A+0.5032.52%B*32.017%B++76.6B++N/A31215.2h9.4B**28.9B*
NS-45 Pilot 1,1681,1645412.152B++1.3538.278%B**24.914%C+74.6B*N/A18515.6h5.3B**13.9B**
AF-8 RailJack 1,1721,1641229.541M+6.0452.562%A*82.732%B*84.3SN/A20013.8h1.7B**3.2B**
EM4 Longshot 1,1651,16210610.962A**7.4651.732%A++83.477%B++91.5M**N/A20412.7h1.6B**3B**
Reaper DMR 1,1801,1624032.883B+0.6231.947%A27.711%B+92.2M1.4A*20912.6h7.8B**24.3B**
EM4-AE Longshot 1,1461,1468413.643M+10.1450.205%A87.784%B**104.2A*N/A34111h1.4A2.8B**
NC14 Bolt Driver 1,1461,1461447.958M*4.4651.637%A**83.159%B**92.4SN/A32512.4h1.6A+3.1A
Enforcer ML65-H 1,9001,11210210.902A*7.4061.694%B+N/A52.5B**37.2B++34521.2h9.6B**15.6A
NS-357 Underboss 9509495351.774B*1.7348.541%A+21.075%C+43.7C++N/A11121.7h3.3B**6.8B**
C-4 9837932463.224A0.2829.659%B++N/A233.2M**55.9A++13633.4h1B**3.2B**
GD-22S 7497422123.5A0.0031.282%A+32.076%B**89.4A*N/A3058.3h8.3B**26.5B*
GD-66 Claw 7297252303.152A+0.3577.694%A++12.966%C95.4A*N/A2557.6h2.1B++2.7B++
Titan-150 AP 1,0386936011.55B*8.0557.762%B*1.443%D53.3M++26.5M34113h3.1A5.4A+
NS-44 Commissioner AE 5115102042.5B**1.0052.304%A27.451%C*63BN/A1948.1h3B+5.8B++
SAS-R 504503697.29A++3.7949.35%A++79.921%B**89.8A*N/A2535.6h1.7B**3.5B**
NSX Tomoe 5014962142.318B+1.1828.888%C+54.032%A++62B**N/A1408h10.7B**36.9B++
NSX Yumi 5024941553.187A0.3134.025%A+31.377%B+83.7A*1.4B**1855.9h7.5A+22.1A
MGR-S1 Gladius 4914901483.311A0.1935.178%A+26.531%B++87.5A++N/A2815.6h7B**19.8B*
AF-4A Bandit 4334301093.945A*0.4532.098%A+26.512%B++89.6A*N/A3594.8h7.6A23.7B**
Mag-Cutter 4474156,5860.063A+3.4433.498%B+22.169%A*1.6B**N/A4263.4h2.1B+6.3B+
The Slasher 4424073,2460.125A+3.3755.738%A+21.13%B**2.9C+N/A9139.5h2.3C+4.2B+
NC9 A-Tross 3943861452.662A0.8434.147%A++31.347%B**82.1A*1.7M*2044.7h7.5A22B**
M96 Mjolnir-H 5593762316.348S12.8558.602%B**N/A85.5A++41.6B++4324.4h19.3B*33A
C85 Canister-H 4183751919.737C**16.2462.74%A9.067%D91.5C10.5B+2284.1h5.8B+9.3B++
E540 Halberd-H 5293582812.786B*9.2968.169%A+N/A73.1A++34.9A++3384.9h3.9B*5.8A
NC05 Jackhammer 294291913.198A++0.3055.234%A19.244%B**103.9A**1.1A+2832.8h4.4B+7.9B+
Blitz GD-10 2872861032.777A++0.7229.136%B**23.077%B**102.1M**N/A2792.8h10.8B**37B++
AC-X11 2722721062.566A++0.9332.53%A+35.294%A*75.6A*N/A2483.6h7.7B*23.8B++
NS-AM7 Archer 3112671232.171S1.3364.526%B*27.715%B**36.1S5.9A*1627.4h8B**12.4B**
NS Decimator 347240842.857A*0.6470.027%B**N/A68.6A*30.6A++4343.5h3.2B**4.6A
AF-19 Mercenary 2402381142.088A++1.4128.285%A29.412%A+41A+N/A2215.8h10.2B*36.1B++
MGR-M1 Bishop 243237763.118B*0.3845.386%A++35.021%B+69.7A++1.8M1713.4h5.1B*11.2B**
NS-11C 244236892.652A*0.8530.391%A33.475%A**62.1A++2.1S1763.8h10.7B*35.2B*
Blackheart 235235832.831A++0.6747.167%C++22.553%D52.2B**N/A1234.5h2.6C**5.6B+
NS Baron G5 2352351012.327A+1.1765.916%A*15.745%C**81A**N/A3802.9h4B+6C*
Shrike 272186822.268M+1.2373.233%A++2.151%C71.5S33.1M++4972.6h3.7A+5A+
NSX Daimyo 186186444.227C**0.7350.892%A94.624%C*77.5B**N/A1772.4h2.3B+4.5B++
NS-7 PDW 165162592.746M0.7532.161%A+18.519%C++101.3M**1.9S2691.6h11.2B*34.7B*
AF-4AE Cyclone 150149295.138M*1.6432.652%B++24.161%C+87.6B++N/A3841.7h7.6B**23.3B++
Titan-150 HEAT 225148246.167B2.6759.375%A1.351%D--41.1A*21.4M++2943.6h4B++6.7B**
AF-41 Hacksaw 120119274.407B++0.9160.254%M11.765%D--54.1A+N/A1592.2h7.2C+11.9B**
Rocklet Rifle 191111522.135M+1.3655.553%BN/A55.5A*40A4592h20.4A36.7B**
AF-41 Hacksaw 112111274.111B+0.6157.652%M18.018%B**50.5AN/A1432.2h7.4C12.9B**
Mauler S6 10098422.333A1.1759.944%A*16.327%C*98S2S4151h4.4B+7.3B*
M12 Kobalt-H 9593713.286C+9.7923.078%C*12.903%D-132.9C**2.9D4050.7h13.1B+56.7B+
Bouncing Betty 8181184.5C*1.0058.036%A++N/A270M*N/A9710.3h1.6B**2.8A
LB00 Python AP 11381516.2C**12.7062.851%B++N/A73.6A29.1A3101.1h3.6B++5.7B**
Tank Mine 1027889.75M**6.2583.871%M**N/A195A++60C+13770.4h2.3D2.8A*
M12 Kobalt 7270235A*31.5025.221%A+14.286%D-140A*4B**6490.5h14.3B**56.6B*
NSX Masamune 8465292.241A*1.2662.234%B+4.615%A*81.3M*23.8B*5480.8h5.4B**8.7B*
NSX-P Naginata 6664164A++0.5026.284%B++35.938%B*106.7A*3.3M*2420.6h9.4B**35.9B++
NSX-P Tanto 6362183.444M0.0635.418%A++19.355%D-103.3M**1.7A3200.6h9.8B**27.6B**
NCM3 Raven 8060203M++0.5050.877%A+1.667%D35.3S11.8A*1601.7h12.1A++23.8A+
The Little Helper 6060154A*0.5049.759%C++15%C+120M*N/A2500.5h3.4B**6.9B*
E540 Halberd 7758414.5B*11.0060.993%A*5.172%B**82.9S27.1A**10980.7h3A*4.9A++
NCM3 Raven 7755202.75M++0.7551.018%A1.818%D32.4S12.9M++1651.7h13.2A++25.9A+
Gauss Prime 5252192.737B*0.7629.779%B++28.846%B*86.7A*N/A2230.6h8.5A28.7B**
Anti-Vehicle Grenade 6750150N/A46.5055.253%B+N/A500B++170B**40050.1h2.8A+5.1A
Frag Grenade 5250150N/A46.5067.052%M+N/A500C++20A*56510.1h2.3A+3.5A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter183,5262.9h
Snowman Soldier2970.1h
Spawn Beacon12740.1h
Nano-Armor Kit127188,90415.5h
AE Nano-Armor Kit01,1560.1h
AE Medical Applicator4126,3331.7h
Nanite Revive Grenade02660.1h
Medical Kit814650.7h
Medical Applicator354130,07010h
Ammunition Package88070.3h
Anti-Infantry MANA Turret01220.1h
Shield Recharging Field0920h

Check the help document for the dictionary if you want to learn more about words used here.


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