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Negator[V] Negator
VS BR 174

KDR: 1.88

Score: 76.5m

Last Seen: Dec 30th, 2017 1:39 AM
- OFFLINE - 10003.3 hour(s)

Battle Rank 105 (174 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 37%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SVA-GG Orion VS54 SVA-88 Betelgeuse 54-A Flare VE6 Ursa NS-11A Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,356,084 MLG Score: 1084
Fun Score: N/A
Cheeseburgers Flipped: 787TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.08%25.184%7074897488,7812.37433-0.497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.602%1.369A0.693B+-0.541DHEAD ++ (~11.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.515B+10.20.287C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.023%1.816%316510175,122181424962.82359205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.166%-0.568D0.194C++0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.70.163C++43.10.185C++91.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.21%2.007%147810142,74026888051.01897340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.279%0.031C+-0.392C--0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.356C**10.30.182C++14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.256%5.648%1511410083,36422095211.52286644%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.667%-0.733D-0.325C*-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.552B+150.62B+38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.244%62.192%151610163,777334321.12982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.896%1.684A++-0.325C0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.511B+2.20.298C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.991%11.26%151510175,959301561.97645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.743%0.963B*-0.65D0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.508B+3.40.291C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
76.5m213.8%365 (21.9k)320 (19.2k)1.87712140,45074,8222.12697174 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022329925.46%19.665%50103:1249

12% Combat Medic17% Engineer54% Heavy Assault9% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:37 PMNov 20th, 2012 6:40 PMJan 28th, 2018 2:02 PM (387d) (PST)Dec 29th, 2017 11:15 PM (417d) (PST)Dec 29th, 2017 9:39 PM (417d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5952473480.5880.3130.1161.3540.0451084

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,69814,84320,8553519781319,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3980.6h/165.9d 18,694 27,619 37,492 323.5k 5,605 11,111 10,826 142.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-GG
B*
Kills:10,007
Deaths:3,542
KDR:2.825
Accuracy:31.388% B*
HSR:34.596% B++
Orion VS54
B**
Kills:9,252
Deaths:3,742
KDR:2.472
Accuracy:25.937% B**
HSR:25.497% C++
SVA-88
C*
Kills:6,615
Deaths:2,536
KDR:2.608
Accuracy:24.552% C*
HSR:22.721% C
Betelgeuse 54-A
B+
Kills:5,602
Deaths:2,369
KDR:2.365
Accuracy:27.890% B+
HSR:29.275% C+
Flare VE6
B+
Kills:3,981
Deaths:1,309
KDR:3.041
Accuracy:25.378% B+
HSR:22.733% C
Ursa
B+
Kills:3,098
Deaths:1,649
KDR:1.879
Accuracy:25.524% B+
HSR:20.659% C-
Pulsar LSW
B++
Kills:2,829
Deaths:1,204
KDR:2.350
Accuracy:26.407% B++
HSR:25.239% C++
NS-15M AE
B**
Kills:2,531
Deaths:1,081
KDR:2.341
Accuracy:31.063% B**
HSR:26.985% C+
VX29 Polaris
C++
Kills:2,032
Deaths:1,008
KDR:2.016
Accuracy:24.409% C++
HSR:21.408% C+
NS-15M1
B++
Kills:1,929
Deaths:955
KDR:2.020
Accuracy:26.610% B++
HSR:17.989% D
Lasher X2
B++
Kills:1,862
Deaths:1,105
KDR:1.685
Accuracy:30.796% B++
HSR:3.008% C--
NSX Naginata
B**
Kills:1,171
Deaths:500
KDR:2.342
Accuracy:28.019% B**
HSR:35.098% B**
NS-15M2
A++
Kills:1,001
Deaths:485
KDR:2.064
Accuracy:33.138% A++
HSR:31.868% B*
NS-15MB
B**
Kills:404
Deaths:130
KDR:3.108
Accuracy:32.578% B**
HSR:32.178% C*
Kills:52,314
Deaths (as Heavy Assault):21,615
Deaths (to Heavy Assaults):24,124
KDR:2.42026
Kill Difference:30,699
Playtime:2,154.850 hours
Usage:54%
Score:41.077m
Score/min:318
Accuracy (listed only):28.121%
HSR (listed only):24.947%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,512
Deaths:743
KDR:2.035
Accuracy:45.649% B+
HSR:8.796% F
Eidolon VE33
A+
Kills:1,364
Deaths:731
KDR:1.866
Accuracy:37.078% A+
HSR:27.419% C*
NS-11C
B++
Kills:1,350
Deaths:994
KDR:1.358
Accuracy:27.662% B++
HSR:17.926% C+
Solstice SF
B*
Kills:1,202
Deaths:892
KDR:1.348
Accuracy:28.704% B*
HSR:15.225% C
Phobos VX86
B+
Kills:1,177
Deaths:749
KDR:1.571
Accuracy:64.396% B+
HSR:11.640% D
Solstice VE3
B**
Kills:1,177
Deaths:766
KDR:1.537
Accuracy:27.794% B*
HSR:26.253% B**
NS Baron G5AE
B++
Kills:1,167
Deaths:678
KDR:1.721
Accuracy:53.655% B++
HSR:15.424% C+
Deimos VA29
B**
Kills:1,162
Deaths:674
KDR:1.724
Accuracy:74.030% B**
HSR:10.499% D--
Thanatos VE70
B**
Kills:1,162
Deaths:689
KDR:1.687
Accuracy:49.428% B**
HSR:14.114% C
NS Baron G5
B*
Kills:1,161
Deaths:743
KDR:1.563
Accuracy:51.880% B*
HSR:10.250% D--
Serpent VE92
B++
Kills:1,161
Deaths:862
KDR:1.347
Accuracy:26.779% B++
HSR:14.040% D--
Pulsar C
C*
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:25.538% C*
HSR:19.068% D
Eclipse VE3A
A*
Kills:995
Deaths:554
KDR:1.796
Accuracy:29.988% B++
HSR:29.950% A*
Chaos
B+
Kills:946
Deaths:555
KDR:1.705
Accuracy:56.041% B+
HSR:12.157% D
VX6-7
B**
Kills:627
Deaths:397
KDR:1.579
Accuracy:29.341% B**
HSR:26.635% B**
Zenith VX-5
C++
Kills:283
Deaths:283
KDR:1
Accuracy:25.997% C++
HSR:15.901% D-
Kills:17,605
Deaths (as Engineer):10,859
Deaths (to Engineers):15,051
KDR:1.62124
Kill Difference:6,746
Playtime:682.219 hours
Usage:17%
Score:13.025m
Score/min:318
Accuracy (listed only):40.872%
HSR (listed only):17.206%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:2,904
Deaths:1,137
KDR:2.554
Accuracy:32.891% A++
HSR:33.678% A++
Terminus VX-9
B+
Kills:1,849
Deaths:1,001
KDR:1.847
Accuracy:27.599% B+
HSR:27.312% C++
H-V45
C**
Kills:1,788
Deaths:1,099
KDR:1.627
Accuracy:25.555% C**
HSR:15.772% D
Sirius SX12
B*
Kills:1,700
Deaths:892
KDR:1.906
Accuracy:28.675% B*
HSR:20.235% B+
NS-7 PDW
B**
Kills:1,581
Deaths:799
KDR:1.979
Accuracy:30.215% B**
HSR:21.316% B+
Pandora VX25
B+
Kills:1,512
Deaths:743
KDR:2.035
Accuracy:45.649% B+
HSR:8.796% F
Eridani SX5
B
Kills:1,182
Deaths:712
KDR:1.660
Accuracy:28.194% B
HSR:15.144% D
Phobos VX86
B+
Kills:1,177
Deaths:749
KDR:1.571
Accuracy:64.396% B+
HSR:11.640% D
Equinox VE2
B++
Kills:1,167
Deaths:592
KDR:1.971
Accuracy:29.397% B++
HSR:12.168% D*
NS Baron G5AE
B++
Kills:1,167
Deaths:678
KDR:1.721
Accuracy:53.655% B++
HSR:15.424% C+
CME
C*
Kills:1,164
Deaths:686
KDR:1.697
Accuracy:27.629% C*
HSR:21.220% C+
Eridani SX5G
A+
Kills:1,162
Deaths:514
KDR:2.261
Accuracy:29.749% C**
HSR:32.358% A+
Deimos VA29
B**
Kills:1,162
Deaths:674
KDR:1.724
Accuracy:74.030% B**
HSR:10.499% D--
Thanatos VE70
B**
Kills:1,162
Deaths:689
KDR:1.687
Accuracy:49.428% B**
HSR:14.114% C
NS Baron G5
B*
Kills:1,161
Deaths:743
KDR:1.563
Accuracy:51.880% B*
HSR:10.250% D--
MKV Suppressed
B+
Kills:1,161
Deaths:609
KDR:1.906
Accuracy:28.567% B+
HSR:17.571% C
Pulsar VS1
A
Kills:1,160
Deaths:724
KDR:1.602
Accuracy:29.758% A
HSR:25.172% B+
NS-11P
B**
Kills:1,159
Deaths:691
KDR:1.677
Accuracy:27.515% B**
HSR:18.723% C+
Darkstar
B+
Kills:1,002
Deaths:504
KDR:1.988
Accuracy:28.915% B+
HSR:27.844% B+
Chaos
B+
Kills:946
Deaths:555
KDR:1.705
Accuracy:56.041% B+
HSR:12.157% D
Skorpios
B+
Kills:907
Deaths:536
KDR:1.692
Accuracy:26.859% C+
HSR:24.697% B+
Corvus VA55
B**
Kills:733
Deaths:441
KDR:1.662
Accuracy:27.279% B+
HSR:29.604% B**
Equinox VE2 Burst
A
Kills:501
Deaths:208
KDR:2.409
Accuracy:33.678% A
HSR:36.727% B**
Kills:29,407
Deaths (as Combat Medic):15,976
Deaths (to Combat Medics):8,627
KDR:1.8407
Kill Difference:13,431
Playtime:465.239 hours
Usage:12%
Score:10.207m
Score/min:366
Accuracy (listed only):37.285%
HSR (listed only):20.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,700
Deaths:892
KDR:1.906
Accuracy:28.675% B*
HSR:20.235% B+
NS-7 PDW
B**
Kills:1,581
Deaths:799
KDR:1.979
Accuracy:30.215% B**
HSR:21.316% B+
Pandora VX25
B+
Kills:1,512
Deaths:743
KDR:2.035
Accuracy:45.649% B+
HSR:8.796% F
NS-11C
B++
Kills:1,350
Deaths:994
KDR:1.358
Accuracy:27.662% B++
HSR:17.926% C+
Solstice SF
B*
Kills:1,202
Deaths:892
KDR:1.348
Accuracy:28.704% B*
HSR:15.225% C
Eridani SX5
B
Kills:1,182
Deaths:712
KDR:1.660
Accuracy:28.194% B
HSR:15.144% D
Phobos VX86
B+
Kills:1,177
Deaths:749
KDR:1.571
Accuracy:64.396% B+
HSR:11.640% D
Solstice VE3
B**
Kills:1,177
Deaths:766
KDR:1.537
Accuracy:27.794% B*
HSR:26.253% B**
NS Baron G5AE
B++
Kills:1,167
Deaths:678
KDR:1.721
Accuracy:53.655% B++
HSR:15.424% C+
Eridani SX5G
A+
Kills:1,162
Deaths:514
KDR:2.261
Accuracy:29.749% C**
HSR:32.358% A+
Deimos VA29
B**
Kills:1,162
Deaths:674
KDR:1.724
Accuracy:74.030% B**
HSR:10.499% D--
Thanatos VE70
B**
Kills:1,162
Deaths:689
KDR:1.687
Accuracy:49.428% B**
HSR:14.114% C
NS Baron G5
B*
Kills:1,161
Deaths:743
KDR:1.563
Accuracy:51.880% B*
HSR:10.250% D--
Serpent VE92
B++
Kills:1,161
Deaths:862
KDR:1.347
Accuracy:26.779% B++
HSR:14.040% D--
MKV Suppressed
B+
Kills:1,161
Deaths:609
KDR:1.906
Accuracy:28.567% B+
HSR:17.571% C
Pulsar C
C*
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:25.538% C*
HSR:19.068% D
Eclipse VE3A
A*
Kills:995
Deaths:554
KDR:1.796
Accuracy:29.988% B++
HSR:29.950% A*
Chaos
B+
Kills:946
Deaths:555
KDR:1.705
Accuracy:56.041% B+
HSR:12.157% D
Skorpios
B+
Kills:907
Deaths:536
KDR:1.692
Accuracy:26.859% C+
HSR:24.697% B+
VX6-7
B**
Kills:627
Deaths:397
KDR:1.579
Accuracy:29.341% B**
HSR:26.635% B**
Zenith VX-5
C++
Kills:283
Deaths:283
KDR:1
Accuracy:25.997% C++
HSR:15.901% D-
Kills:23,934
Deaths (as Light Assault):14,190
Deaths (to Light Assaults):12,841
KDR:1.68668
Kill Difference:9,744
Playtime:176.193 hours
Usage:4%
Score:3.325m
Score/min:315
Accuracy (listed only):37.578%
HSR (listed only):18.057%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,808
Deaths:923
KDR:1.959
Accuracy:46.831% B**
HSR:55.697% D*
NS-30 Vandal
B**
Kills:1,789
Deaths:757
KDR:2.363
Accuracy:39.543% B**
HSR:22.694% C-
Sirius SX12
B*
Kills:1,700
Deaths:892
KDR:1.906
Accuracy:28.675% B*
HSR:20.235% B+
NS-7 PDW
B**
Kills:1,581
Deaths:799
KDR:1.979
Accuracy:30.215% B**
HSR:21.316% B+
Eridani SX5
B
Kills:1,182
Deaths:712
KDR:1.660
Accuracy:28.194% B
HSR:15.144% D
NS-357 Underboss
B*
Kills:1,164
Deaths:983
KDR:1.184
Accuracy:43.941% B*
HSR:19.330% C
Eridani SX5G
A+
Kills:1,162
Deaths:514
KDR:2.261
Accuracy:29.749% C**
HSR:32.358% A+
MKV Suppressed
B+
Kills:1,161
Deaths:609
KDR:1.906
Accuracy:28.567% B+
HSR:17.571% C
Beamer VS3-FB
B+
Kills:1,160
Deaths:821
KDR:1.413
Accuracy:34.692% B+
HSR:21.810% C
Artemis VX26
B+
Kills:1,160
Deaths:558
KDR:2.079
Accuracy:29.690% B+
HSR:20.690% C
Nyx VX31
B*
Kills:1,155
Deaths:568
KDR:2.033
Accuracy:39.779% B*
HSR:24.156% D
Beamer VS3
B++
Kills:1,152
Deaths:881
KDR:1.308
Accuracy:32.197% B++
HSR:20.920% C+
Phantom VA23
B+
Kills:1,147
Deaths:228
KDR:5.031
Accuracy:38.655% B+
HSR:19.181% D*
Skorpios
B+
Kills:907
Deaths:536
KDR:1.692
Accuracy:26.859% C+
HSR:24.697% B+
XM98
A
Kills:816
Deaths:251
KDR:3.251
Accuracy:45.997% A
HSR:75.245% C++
Parallax VX3
A++
Kills:666
Deaths:117
KDR:5.692
Accuracy:51.920% A++
HSR:81.832% B+
NS-44 Commissioner
B+
Kills:633
Deaths:624
KDR:1.014
Accuracy:39.422% B+
HSR:16.430% D
NS-44P Commissioner
B+
Kills:412
Deaths:276
KDR:1.493
Accuracy:46.131% B+
HSR:20.874% C--
Manticore SX40
D
Kills:323
Deaths:249
KDR:1.297
Accuracy:25.209% D
HSR:12.384% D*
VA39 Spectre
A+
Kills:316
Deaths:148
KDR:2.135
Accuracy:41.616% A+
HSR:28.481% D-
Phaseshift VX-S
B++
Kills:104
Deaths:65
KDR:1.600
Accuracy:41.833% B++
HSR:46.154% F-
NS-61 Emissary
A
Kills:89
Deaths:52
KDR:1.712
Accuracy:36.565% A
HSR:21.348% B*
Spiker
B*
Kills:76
Deaths:71
KDR:1.070
Accuracy:35.155% B*
HSR:18.421% C
V10
B*
Kills:67
Deaths:11
KDR:6.091
Accuracy:46.199% B*
HSR:67.164% D*
Kills:21,730
Deaths (as Infiltrator):11,645
Deaths (to Infiltrators):8,753
KDR:1.86604
Kill Difference:10,085
Playtime:371.723 hours
Usage:9%
Score:6.352m
Score/min:285
Accuracy (listed only):36.985%
HSR (listed only):30.172%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:940
Deaths:386
KDR:2.435
Accuracy:17.903% C+
HSR:22.766% B+
Nebula VM20
B+
Kills:888
Deaths:386
KDR:2.301
Accuracy:18.278% C+
HSR:23.086% B+
Comet VM2
B+
Kills:840
Deaths:509
KDR:1.650
Accuracy:46.797% B+
HSR:3.929% C+
Comet VM2
B++
Kills:709
Deaths:510
KDR:1.390
Accuracy:49.135% B+
HSR:5.642% B++
Cosmos VM3
B
Kills:312
Deaths:114
KDR:2.737
Accuracy:18.014% B
HSR:17.628% C
Quasar VM1
B++
Kills:306
Deaths:101
KDR:3.030
Accuracy:17.064% C**
HSR:21.895% B++
Blueshift VM5
B**
Kills:162
Deaths:69
KDR:2.348
Accuracy:19.411% C+
HSR:26.543% B**
NS-10 Burster
B++
Kills:161
Deaths:129
KDR:1.248
Accuracy:33.834% B++
HSR:8.696% B
Blueshift VM5
B++
Kills:151
Deaths:69
KDR:2.188
Accuracy:19.539% C+
HSR:25.166% B++
NS-10 Burster
B+
Kills:148
Deaths:129
KDR:1.147
Accuracy:33.900% B+
HSR:8.108% B+
Kills:4,617
Deaths (as MAX Suit):1,201
Deaths (to MAX Suits):5,060
KDR:3.8443
Kill Difference:3,416
Playtime:98.554 hours
Usage:2%
Score:2.527m
Score/min:427
Accuracy (listed only):27.387%
HSR (listed only):16.346%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,595
V. Kills:114 N/A
Deaths:494
KDR:3.229
Accuracy:37.553% C-
KPH:47 C+
VKPH:3.400 C+
Maelstrom Turbo Laser
C
Kills:1,127
V. Kills:818 138%
Deaths:1,156
KDR:0.975
Accuracy:28.057% D
KPH:11.800 C
VKPH:8.600 C
Dual Photon Pods
A*
Kills:1,109
V. Kills:384 288%
Deaths:142
KDR:7.810
Accuracy:59.544% B*
KPH:124.200 B*
VKPH:43 A*
Saron Laser Cannon
C**
Kills:958
V. Kills:620 154%
Deaths:761
KDR:1.259
Accuracy:30.980% C+
KPH:16 C**
VKPH:10.400 C++
Hornet Missiles
C++
Kills:588
V. Kills:265 221%
Deaths:112
KDR:5.250
Accuracy:59.666% C
KPH:73.600 C++
VKPH:33.200 C+
Photon A2A Missile Pods
B**
Kills:286
V. Kills:317 90%
Deaths:49
KDR:5.837
Accuracy:80% C+
KPH:68.400 B+
VKPH:75.900 B**
Kills:5,663 (3,680 + 0)
Deaths:2,714
KDR:2.087
VKDR:0.928
Vehicle Kills:2,518
Kill Difference:2,949
Playtime:210.290 hours
Usage:5%
Score:3.234m
Score/min:256
Piloting Accuracy:30.980%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:333
V. Kills:236 141%
Deaths:212
KDR:1.571
Accuracy:39.173% D
KPH:10.200 B
VKPH:7.200 C+
AP30 Shredder
U
Kills:225
V. Kills:47 469%
Deaths:26
KDR:8.654
Accuracy:17.543% F*
KPH:810,000 U
VKPH:169,200 U
L105 Zephyr
U
Kills:201
V. Kills:36 N/A
Deaths:6
KDR:33.500
Accuracy:42.598% C+
KPH:723,600 U
VKPH:129,600 U
C150 Dalton
U
Kills:114
V. Kills:47 238%
Deaths:14
KDR:8.143
Accuracy:47.930% B**
KPH:410,400 U
VKPH:169,200 U
Kills:873 (333 + 540)
Deaths:258
KDR:3.384
VKDR:1.419
Vehicle Kills:366
Kill Difference:615
Playtime:32.726 hours
Usage:1%
Score:0.517m
Score/min:263
Piloting Accuracy:39.173%
Gunner Accuracy:47.930%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:901
V. Kills:112 N/A
Deaths:103
KDR:8.748
Accuracy:39.416% C+
KPH:61.900 A++
VKPH:7.700 C+
L100 Python HESH
B++
Kills:592
V. Kills:53 N/A
Deaths:38
KDR:15.579
Accuracy:55.776% B++
KPH:53.300 C++
VKPH:4.800 D-
L100 Python AP
C*
Kills:451
V. Kills:343 131%
Deaths:130
KDR:3.469
Accuracy:55.622% C+
KPH:24.700 C
VKPH:18.800 C*
L100 Python HEAT
S
Kills:133
V. Kills:20 N/A
Deaths:11
KDR:12.091
Accuracy:62.806% B**
KPH:86.500 S
VKPH:13 B
Skyguard
C*
Kills:128
V. Kills:89 142%
Deaths:41
KDR:3.122
Accuracy:37.654% A
KPH:14.800 C++
VKPH:10.300 C*
Kills:2,205 (2,205 + 0)
Deaths:323
KDR:6.827
VKDR:1.910
Vehicle Kills:617
Kill Difference:1,882
Playtime:54.132 hours
Usage:1%
Score:1.061m
Score/min:327
Driving Accuracy:37.654%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:221
V. Kills:57 381%
Deaths:24
KDR:9.208
Accuracy:51.994% B
KPH:35.900 A
VKPH:9.300 C**
Supernova FPC
C**
Kills:187
V. Kills:120 155%
Deaths:41
KDR:4.561
Accuracy:54.351% C++
KPH:25.500 C++
VKPH:16.400 C**
Saron HRB
B
Kills:141
V. Kills:70 199%
Deaths:16
KDR:8.813
Accuracy:43.740% C+
KPH:28.500 B
VKPH:14.200 C+
Supernova VPC
C**
Kills:127
V. Kills:11 N/A
Deaths:10
KDR:12.700
Accuracy:53.382% C**
KPH:36.600 C
VKPH:3.200 D*
Proton II PPA
B*
Kills:67
V. Kills:6 N/A
Deaths:9
KDR:7.444
Accuracy:25.488% C*
KPH:58.200 C++
VKPH:5.200 B*
Kills:743 (535 + 208)
Deaths:100
KDR:7.430
VKDR:2.640
Vehicle Kills:264
Kill Difference:643
Playtime:23.054 hours
Usage:1%
Score:0.617m
Score/min:446
Driving Accuracy:53.382%
Gunner Accuracy:25.488%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:102
V. Kills:3 N/A
Deaths:8
KDR:12.750
Accuracy:29.218% D-
KPH:126.100 B*
VKPH:3.700 D
M40 Fury-H
D
Kills:90
V. Kills:4 N/A
Deaths:10
KDR:9
Accuracy:26.695% F
KPH:57.400 D
VKPH:2.600 D--
Aphelion VEX-4H
A+
Kills:57
V. Kills:38 146%
Deaths:12
KDR:4.750
Accuracy:49.457% B+
KPH:65.700 A+
VKPH:43.800 A+
Kills:249 (0 + 249)
Deaths:30
KDR:8.300
VKDR:1.500
Vehicle Kills:45
Kill Difference:219
Playtime:3.246 hours
Usage:0%
Score:0.086m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:49.457%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:658
V. Kills:67 N/A
Deaths:60
KDR:10.967
Accuracy:38.785% C**
KPH:109.700 M
VKPH:11.200 B+
M60-G Bulldog
A++
Kills:482
V. Kills:25 N/A
Deaths:34
KDR:14.177
Accuracy:31.282% C
KPH:54.600 A++
VKPH:2.800 D-
M12 Kobalt
A++
Kills:481
V. Kills:11 N/A
Deaths:42
KDR:11.452
Accuracy:22.295% B++
KPH:126 A++
VKPH:2.900 C+
M40 Fury
M
Kills:360
V. Kills:45 N/A
Deaths:32
KDR:11.250
Accuracy:42.031% B+
KPH:124.800 M
VKPH:15.600 B++
M12 Kobalt
A
Kills:231
V. Kills:5 N/A
Deaths:23
KDR:10.044
Accuracy:21.346% B++
KPH:122.900 A
VKPH:2.700 C
M20 Basilisk
B**
Kills:185
V. Kills:41 440%
Deaths:39
KDR:4.744
Accuracy:37.675% C+
KPH:31.400 B**
VKPH:7 C
M60-G Bulldog
C**
Kills:154
V. Kills:18 N/A
Deaths:18
KDR:8.556
Accuracy:38.788% C++
KPH:44.600 C**
VKPH:5.200 C--
M20 Basilisk
C+
Kills:74
V. Kills:27 264%
Deaths:19
KDR:3.895
Accuracy:37.637% C+
KPH:19.800 C+
VKPH:7.200 C-
Kills:2,625 (0 + 2,625)
Deaths:267
KDR:9.831
VKDR:0.895
Vehicle Kills:239
Kill Difference:2,358
Playtime:36.476 hours
Usage:1%
Score:0.929m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:37.637%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-GG 10,08210,0073,5422.825B+0.9531.388%B*34.596%B++62.3C+N/A172160.7h9.9B+31.5B+
Orion VS54 9,2909,2523,7422.472B++0.5925.937%B**25.497%C++43.7B+N/A174211.6h10.7B++41.2C**
SVA-88 6,6376,6152,5362.608B+0.7324.552%C*22.721%C41.6C+N/A166158.9h10.9B+44.5B+
Betelgeuse 54-A 5,6335,6022,3692.365C+0.4927.89%B+29.275%C+57.2CN/A18498h10.3C**37B+
Flare VE6 4,0013,9811,3093.041A++1.1625.378%B+22.733%C42.6C++N/A16493.5h9.7B+38.3B+
Ursa 3,1033,0981,6491.879B++0.0025.524%B+20.659%C-35.7C+N/A12386.9h10.1B+39.7B+
NS-11A 2,9142,9041,1372.554B*0.6832.891%A++33.678%A++62.6A+N/A28446.4h10.7B**32.5B**
Pulsar LSW 2,8472,8291,2042.35B++0.4726.407%B++25.239%C++45C++N/A16962.8h11.2B+42.3B+
NS-15M AE 2,5382,5311,0812.341C++0.4631.063%B**26.985%C+57.1C++N/A22144.3h10.2B+32.9B++
VX29 Polaris 2,0432,0321,0082.016B+0.1424.409%C++21.408%C+43.7C+N/A17946.5h12.2C++50.2C**
NS-15M1 1,9341,9299552.02B+0.1426.61%B++17.989%D43.2C++N/A15344.7h11.2B+42B+
Lasher X2 1,8771,8621,1051.685B**0.1930.796%B++3.008%C--31.9C++N/A14358.3h18.7C**60.8B+
Terminus VX-9 1,8561,8491,0011.847C*0.0327.599%B+27.312%C++38.8C+N/A13547.6h11.3B+40.8B+
Ghost 1,8091,8089231.959C+0.0846.831%B**55.697%D*38.6C+N/A11946.8h2.2C**4.8B+
NS-30 Vandal 1,7961,7897572.363B+0.4939.543%B**22.694%C-58.3B*N/A16530.7h4.6B*11.7B*
H-V45 1,7941,7881,0991.627C++0.2525.555%C**15.772%D29.5C+N/A14260.7h11.5B++45.2B+
Sirius SX12 1,7031,7008921.906B*0.0328.675%B*20.235%B+41.9B++N/A15240.6h12.2B++42.5B++
The Kraken 2,2641,6091,4561.105C--0.7762.93%C++1.74%C+31.8C--12.9C30350.6h5D8C-
Light PPA 1,7091,5954943.229C+1.3537.553%C-N/A47.1C+3.4C+17733.9h10.2B+27.1B+
NS-7 PDW 1,5841,5817991.979A0.1030.215%B**21.316%B+37.6B+N/A13942h11.7B*38.7B++
Pandora VX25 1,5141,5127432.035A0.1645.649%B+8.796%F39.7C++N/A17438.1h4.8C+10.5B
Eidolon VE33 1,3681,3647311.866B++0.0137.078%A+27.419%C*33.9B+N/A10840.2h6B**16.3B**
Hades VSH4 1,6591,3568181.658A*0.2268.009%C+4.351%B**31.7B+7.1C17542.8h4A++5.9A++
Nemesis VSH9 1,6241,3531,0151.333A0.5464.557%C**4.582%B**29.8B*6D23345.4h4A++6.2A++
NS-11C 1,3581,3509941.358B+0.5227.662%B++17.926%C+20.8CN/A8064.8h12.5B+45.3B+
Anti-Vehicle Grenade 1,4031,30811308N/A1,306.1264.209%A+N/A872A*63.3C-38201.5h2.8A+4.3A
Solstice SF 1,2171,2028921.348B+0.5328.704%B*15.225%C25.5BN/A10247.1h10.3B36B++
NS Decimator 1,8321,1919651.234C**0.6463.39%B1.763%C33.2C+17.9C*39135.9h4.8C++7.6C*
Eridani SX5 1,1821,1827121.66B+0.2228.194%B15.144%D37.3C++N/A17431.7h11B+39B+
Phobos VX86 1,1791,1777491.571C**0.3164.396%B+11.64%D40C+N/A16029.4h2.6C+4.1C*
Solstice VE3 1,1841,1777661.537B**0.3427.794%B*26.253%B**23.5C**N/A13950h12.7B+45.7B+
NSX Naginata 1,1791,1715002.342B**0.4628.019%B**35.098%B**64.3B*N/A26718.2h9.4B*33.6B++
Equinox VE2 1,1731,1675921.971B*0.0929.397%B++12.168%D*43.1C**N/A14527.1h10.9B++37.1B+
NS Baron G5AE 1,1671,1676781.721C**0.1653.655%B++15.424%C+36.9C+N/A13931.6h3.9B+7.3C+
CME 1,1641,1646861.697B+0.1827.629%C*21.22%C+32.2C+N/A10636.1h11.4B*41.4B+
NS-357 Underboss 1,1691,1649831.184C*0.6943.941%B*19.33%C52.9B+N/A15122h3.9B+8.9B++
Eridani SX5G 1,1651,1625142.261B*0.3829.749%C**32.358%A+59C**N/A26919.7h10.1B+33.9B+
Deimos VA29 1,1631,1626741.724B+0.1574.03%B**10.499%D--41.6C+N/A13227.9h2.3C*3.1B+
Thanatos VE70 1,1631,1626891.687B**0.1949.428%B**14.114%C44.2B*N/A15726.3h3.7B*7.5B*
NS Baron G5 1,1611,1617431.563B++0.3151.88%B*10.25%D--45.2B+N/A18425.7h3.9B++7.6C++
Serpent VE92 1,1631,1618621.347C**0.5326.779%B++14.04%D--20.3CN/A8757.3h12.3B46B+
MKV Suppressed 1,1611,1616091.906B**0.0328.567%B+17.571%C44.7B+N/A14326h12.1B+42.4B+
Pulsar VS1 1,1641,1607241.602B++0.2829.758%A25.172%B+35.6B++N/A14532.6h12.2B*40.9B*
Beamer VS3-FB 1,1611,1608211.413C++0.4634.692%B+21.81%C42.8CN/A15327.1h9.1C--26.2C++
Artemis VX26 1,1621,1605582.079B++0.2029.69%B+20.69%C37.5C*N/A13030.9h11.2B+37.9B+
NS-11P 1,1591,1596911.677B+0.2027.515%B**18.723%C+34.9B+N/A11933.2h11.7B*42.6B*
Pulsar C 1,1641,1595492.111B+0.2325.538%C*19.068%D28.5C+N/A17040.6h10.3B+40.4B+
Nyx VX31 1,1571,1555682.033C+0.1639.779%B*24.156%D43.1C*N/A14126.8h4.7B+11.9B++
Beamer VS3 1,1531,1528811.308B++0.5732.197%B++20.92%C+65.8A*N/A23517.5h8B+24.8C**
Phantom VA23 1,1471,1472285.031A++3.1538.655%B+19.181%D*32CN/A11735.8h3.9B++10.1B+
S1 1,4501,1309191.23B*0.6565.851%B**2.566%C+37.3B*10.6C37830.3h4.5B**6.8B**
Maelstrom Turbo Laser 1,9451,1271,1560.975C0.9028.057%D2.484%C+11.8C8.6C15795.4h79.3B+282.5B+
Frag Grenade 1,1241,12211122N/A1,120.1239.72%DN/A1020A*1.8D37661.1h2.2A+5.5B*
Dual Photon Pods 1,4931,1091427.81C**5.9359.544%B*1.262%C+124.6B*43.1A*10318.9h20.8B35B+
C-4 1,4351,0986551.676C*0.2026.711%C*N/A124.8B**38.3B++15788.8h1.1B*4.3B++
Tank Mine 1,7491,0371915.429A+3.5521.622%D-N/A157.1B**107.9A+20216.6h1.4B*6.4C++
Darkstar 1,0111,0025041.988B0.1128.915%B+27.844%B+54.2B+N/A23118.5h11.8B+41B+
NS-15M2 1,0011,0014852.064C**0.1933.138%A++31.868%B*58.2B+N/A20017.2h10B*30.1B*
Eclipse VE3A 1,0049955541.796B+0.0829.988%B++29.95%A*40.4C++N/A14524.6h12.4C+41.4B
Saron Laser Cannon 1,5789587611.259C+0.6230.98%C+3.653%B**16C**10.4C++23159.9h83.5B++269.4B++
Chaos 9469465551.705C*0.1756.041%B+12.157%D40.1CN/A11623.6h3.4B**6.1B*
Nebula VM20 9479403862.435C*0.5617.903%C+22.766%B+47.7B*N/A16419.7h13.2B*73.6B+
Skorpios 9089075361.692C++0.1926.859%C+24.697%B+39.4C+N/A14223h11C++40.9C++
C75 Viper 1,0139011038.748B**6.8739.416%C+1.554%C++61.7A++7.7C+29614.6h7.4B**18.7B**
Nebula VM20 8928883862.301C++0.4218.278%C+23.086%B+45.3B++N/A15419.6h14.1B++77.3B+
Comet VM2 1,0618405091.65B**0.2346.797%B+3.929%C+20.9A++5.5B++17640.2h12.3B**26.2B*
XM98 8178162513.251B++1.3745.997%A75.245%C++49.2B*N/A22316.6h1.9B**4.1B**
Corvus VA55 7347334411.662B++0.2227.279%B+29.604%B**29.4C+N/A11224.9h9.3B**34.1B*
Comet VM2 8537095101.39B+0.4949.135%B+5.642%B++19A3.9D14037.3h14.8B**30.1B**
Parallax VX3 6666661175.692B++3.8151.92%A++81.832%B+44.1B**N/A16815.1h1.7B**3.3B**
M40 Fury 7256586010.967B*9.0938.785%C**N/A109.7M11.2B+6416h8.8B++22.8B*
Lancer VS22 1,3506458390.769C++1.1159.209%C1.395%C+12.6C+13.8C++21351h19.6B33.1C**
NS-44 Commissioner 6356336241.014C++0.8639.422%B+16.43%D57.5B*N/A22011h3.1B*8B++
VX6-7 6306273971.579C*0.3029.341%B**26.635%B**25.3CN/A15124.8h12.1C**41.1B+
L100 Python HESH 6455923815.579B+13.7055.776%B++N/A53.3C++4.8D-27911.1h2.6B*4.7B*
Hornet Missiles 8535881125.25C++3.3759.666%C1.531%C+73.5C++33.1C6198h8.4C**14B+
Force-Blade 51851739,0900.013C1.8628.643%C+N/A0.3CN/A11809.5h2.1B+7.3B+
Equinox VE2 Burst 5025012082.409B+0.5333.678%A36.727%B**60.4B+N/A1598.3h10.6B*31.5B*
MANA Anti-Personnel Turret 4894861154.226N/A2.3523.358%UN/A4860U30U12620100.1h18.2T*77.7T*
M60-G Bulldog 5074823414.176M*12.3031.282%C1.452%D--54.8A++2.8D-2758.8h5.4B*17.1B+
M12 Kobalt 4924814211.452C+9.5722.295%B++18.711%C*126.6A++2.9C+5603.8h14.7B*66B++
L100 Python AP 7944511303.469C+1.5955.622%C+4.878%B**24.8C18.8C*34718.2h6.2C**11.2C*
NS-44P Commissioner 4134122761.493C*0.3846.131%B+20.874%C--57.2C++N/A2437.2h3.3C**7.2B+
NS-15MB 4044041303.108B**1.2332.578%B**32.178%C*74.8B+N/A1685.4h9.4B++28.8B
M40 Fury 4053603211.25B+9.3742.031%B+1.944%C+124.1M15.5B++7662.9h11.1B26.4B++
Lumine Edge 3403397740.438A1.4438.664%B**10.62%D-10.5B+N/A2532.3h1.1B++2.9B+
M60-A Bulldog 3443331130.273B*28.4050.17%B+5.105%A**79.3A*2.6C-2904.2h3.5B**7.1B**
CAS30 Tank Buster 5693332121.571C*0.3139.173%D2.102%B*10.2B7.2C+13632.7h37.2B++94.9B+
Manticore SX40 3263232491.297B0.5825.209%D12.384%D*64.6AN/A2695h5.9B*23.3B+
VA39 Spectre 3163161482.135B+0.2641.616%A+28.481%D-43.9AN/A1917.2h3.7A8.8B**
Cosmos VM3 3123121142.737B+0.8618.014%B17.628%C33.9B+N/A2479.2h14.9C82.9C*
Quasar VM1 3083061013.03B**1.1517.064%C**21.895%B++26.2BN/A27511.7h17.2C100.7C++
Proximity Mine 298298339.03A++7.1533.824%D--N/A165.6B*N/A7591.8h1.8B5.2C
Photon A2A Missile Pods 603286495.837B3.9680%C+N/A68.1B+75.5B**11964.2h9.1C+11.4C+
Zenith VX-5 2842832831C+0.8825.997%C++15.901%D-9.5D--N/A5129.7h12.7C*48.8C**
M12 Kobalt 2362312310.043C8.1721.346%B++19.048%C*121.6A2.6C7291.9h14.9B++69.6B+
Damascus Edge 2262266,4610.035C+1.8432.72%B11.947%B*0.9C+N/A4249h2B6.2B+
AP30 Shredder 272225268.654B+6.7817.543%F*2.222%C++2250U470U8569100.1h34.9A+199B++
Supernova PC 278221249.208B+7.3351.994%BN/A35.6A9.2C**4786.2h3.2A6.2B**
NS Annihilator 4092032400.846B++1.0375.718%D*N/A8.8C8.9C++19023.1h12.6C+16.6C
L105 Zephyr 237201633.5M+31.6242.598%C+N/A2010U360U5907100.1h6B14B+
Auraxium Force-Blade 19819818,1360.011D1.8738.205%B+2.02%D-0.3DN/A1690.1h1.8B+4.8B+
Supernova FPC 307187414.561C+2.6854.351%C++2.674%C++25.6C++16.4C**4767.3h4.5B++8.2B++
MANA Anti-Vehicle Turret 3131871051.781C--0.1054.595%D3.743%B+1870C--1260C--3939200.1h5.9B+10.9B++
M20 Basilisk 226185394.744B*2.8737.675%C+7.027%B+31.4B**6.9C2685.9h49.5B**131.3B**
Blueshift VM5 164162692.348C+0.4719.411%C+26.543%B**46.3B*N/A3633.5h16.5C+85.1C++
NS-10 Burster 2701611291.248B+0.6333.834%B++8.696%B7.9B**5.3B**16320.5h123.2B+364.3B++
M60-G Bulldog 172154188.556B*6.6838.788%C++3.896%B+44C**5.1C--2843.5h5.4B++13.9B+
Blueshift VM5 154151692.188C+0.3119.539%C+25.166%B++43.1B+N/A3403.5h17.7C90.4C++
NS-10 Burster 2521481291.147C++0.7333.9%B+8.108%B+7.2B++5.1B*15320.5h137.8B406.6B+
Saron HRB 211141168.813B*6.9443.74%C+2.128%B+28.8B+14.3C+4954.9h13.7A31.3B**
L100 Python HEAT 1531331112.091A*10.2162.806%B**2.256%C88.7S13.3B+7601.5h2.9A+4.6A+
Skyguard 217128413.122C*1.2437.654%A3.125%B*14.7C++10.2C++3198.7h115.5B306.8B*
Supernova VPC 1381271012.7C++10.8253.382%C**2.362%B*36.3C3.1D*2673.5h2.9B+5.4B+
MAX Punch 1251251,2260.102C+1.7838.298%DN/A1.5C+N/A581.3h1.9C++4.9C++
C150 Dalton 161114148.143C**6.2747.93%B**N/A1140U470U10536900.1h5.8D12.1C++
Phaseshift VX-S 104104651.6C--0.2841.833%B++46.154%F-29.7C+N/A913.5h3.4C+8.2C*
Proton II PPA-H 105102812.75C++10.8729.218%D-3.922%A*127.5B*3.8D6630.8h6.3B**21.7B+
M40 Fury-H 9490109C7.1226.695%F2.222%A56.3D-2.5D--2731.6h5.6B++20.8C++
NS-61 Emissary 9089521.712A0.1736.565%A21.348%B*46.8B**N/A1141.9h10.6B+29B*
Spiker 7776711.07C++0.8135.155%B*18.421%C63.3B*N/A2931.2h7.6B+21.7B++
M20 Basilisk 10174193.895B+2.0237.637%C+8.108%B**20C+7.3C-2513.7h69.5B*184.7B*
C-4 ARX 10573581.259C0.6223.848%DN/A104.3C+45.7B++13150.7h1.6D-6.8D*
V10 6767116.091A4.2146.199%B*67.164%D*23.9C--N/A1312.8h2.4C+5.1B
Proton II PPA 736797.444C5.5725.488%C*1.493%D55.8C+5B++4081.2h11.1C43.6C++
M60-A Bulldog 6763512.6C+10.7245.483%C+1.587%D42C**2.7C-3311.5h4.6B++10.2B++
Aphelion VEX-4H 9557124.75C+2.8749.457%B+1.754%D-63.3A42.2A5410.9h33.6B*67.9B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1952,4683.5h
Motion Spotter73,8601.8h
Nano-Armor Kit718627,65549.9h
Anti-Vehicle MANA Turret365542.1h
Spawn Beacon9211,1738.7h
Nanite Revive Grenade01,1100.3h
Medical Applicator657197,30417.6h
Spitfire Auto-Turret3910.2h
Ammunition Package216250.6h
Shield Recharging Field513,5011.3h
Medical Kit3,73926,35150.8h
Anti-Infantry MANA Turret343201.7h
Recon Detection Device485,1228.1h

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