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Adherent NegiP[DUM] NegiP
VS BR 26

KDR: 1.35

Score: 18.8m

Last Seen: Aug 4th, 2019 4:59 PM
- OFFLINE - 44.6 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Connery - Outfit Member of Dummen Ritter[DUM] Dummen Ritter
VS outfit on Soltech

Members: 4
Level Progress (to 27): 32%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-7 PDW Orion VS54 Eridani SX5 Solstice VE3 C75 Viper M12 Kobalt Pulsar VS1 L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $146,367 MLG Score: 117
Fun Score: N/A
Cheeseburgers Flipped: 377TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.942%20.295%364712075,8291.104810.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.076%-0.625D-0.085C+-4.474T*HEAD ++ (~11.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.2-0.319C17.6-0.234C80.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.028%1.123%375512092,2265197924.28077281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.282%-1.55F-0.926D--1.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.3-2.223F--31.1-1.487F93.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.346%7.402%136812066894499011.5345276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.498%-1.003D*0.729B++0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228-0.908D--57.8-0.448C--170.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.971%59.028%1362121214427470.525547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.85%-2.56F*-0.523D-0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.8-3.018T-7.1-1.245D*32.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.421%22.131%1361121312250840.240157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.338D**1.479A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.2-1.214D*7.4-0.527D21.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dummen Ritter[DUM] Dummen Ritter
VS outfit on Soltech

Members: 4
18.8m481.4%215 (12.9k)184 (11k)1.3529915,94911,7881.9952526 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121467214.636%11.06%16208:422

7% Combat Medic55% Engineer10% Heavy Assault24% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 10:58 PMJul 29th, 2018 4:33 PMAug 17th, 2019 1:48 AM (2d) (PST)Aug 4th, 2019 2:34 PM (14d) (PST)Aug 4th, 2019 12:59 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
384733110.1560.1150.0170.9520.042117

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0134,35218,66197157311,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1703h/71d 7,571 1,764 11,833 97.3k 2,848 4,645 4,263 39.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,154
Deaths:1,108
KDR:1.042
Accuracy:15.464% D--
HSR:21.664% C-
Kills:1,154
Deaths (as Heavy Assault):1,108
Deaths (to Heavy Assaults):3,702
KDR:1.04152
Kill Difference:46
Playtime:168.219 hours
Usage:10%
Score:1.494m
Score/min:148
Accuracy (listed only):15.464%
HSR (listed only):21.664%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,136
Deaths:1,271
KDR:0.894
Accuracy:16.264% D*
HSR:20.070% C+
Pulsar C
C+
Kills:318
Deaths:499
KDR:0.637
Accuracy:17.141% D**
HSR:22.642% C+
Thanatos VE70
A
Kills:122
Deaths:199
KDR:0.613
Accuracy:25.421% D**
HSR:22.131% A
Kills:1,576
Deaths (as Engineer):1,969
Deaths (to Engineers):2,513
KDR:0.80041
Kill Difference:393
Playtime:929.323 hours
Usage:55%
Score:10.644m
Score/min:191
Accuracy (listed only):19.609%
HSR (listed only):21.614%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,156
Deaths:1,736
KDR:0.666
Accuracy:18.139% D*
HSR:18.685% C++
Eridani SX5
C*
Kills:1,147
Deaths:1,406
KDR:0.816
Accuracy:18.017% F
HSR:21.534% C*
Solstice VE3
C+
Kills:1,136
Deaths:1,271
KDR:0.894
Accuracy:16.264% D*
HSR:20.070% C+
Pulsar C
C+
Kills:318
Deaths:499
KDR:0.637
Accuracy:17.141% D**
HSR:22.642% C+
Thanatos VE70
A
Kills:122
Deaths:199
KDR:0.613
Accuracy:25.421% D**
HSR:22.131% A
Kills:3,879
Deaths (as Light Assault):5,111
Deaths (to Light Assaults):1,785
KDR:0.75895
Kill Difference:1,232
Playtime:21.562 hours
Usage:1%
Score:0.277m
Score/min:214
Accuracy (listed only):18.996%
HSR (listed only):21.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,156
Deaths:1,736
KDR:0.666
Accuracy:18.139% D*
HSR:18.685% C++
Eridani SX5
C*
Kills:1,147
Deaths:1,406
KDR:0.816
Accuracy:18.017% F
HSR:21.534% C*
Ghost
D
Kills:92
Deaths:30
KDR:3.067
Accuracy:19.453% T
HSR:61.957% D
NS-AM7 Archer
C++
Kills:63
Deaths:48
KDR:1.313
Accuracy:59.954% C++
HSR:6.349% D*
VA39 Spectre
A
Kills:52
Deaths:10
KDR:5.200
Accuracy:17.049% F*
HSR:53.846% A
Kills:2,510
Deaths (as Infiltrator):3,230
Deaths (to Infiltrators):1,192
KDR:0.77709
Kill Difference:720
Playtime:411.314 hours
Usage:24%
Score:4.310m
Score/min:175
Accuracy (listed only):26.522%
HSR (listed only):32.474%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,156
Deaths:1,736
KDR:0.666
Accuracy:18.139% D*
HSR:18.685% C++
Eridani SX5
C*
Kills:1,147
Deaths:1,406
KDR:0.816
Accuracy:18.017% F
HSR:21.534% C*
Pulsar VS1
C
Kills:855
Deaths:1,194
KDR:0.716
Accuracy:18.997% D-
HSR:19.415% C
Thanatos VE70
A
Kills:122
Deaths:199
KDR:0.613
Accuracy:25.421% D**
HSR:22.131% A
Kills:3,280
Deaths (as Combat Medic):4,535
Deaths (to Combat Medics):991
KDR:0.72326
Kill Difference:1,255
Playtime:116.518 hours
Usage:7%
Score:1.479m
Score/min:212
Accuracy (listed only):20.143%
HSR (listed only):20.441%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:267
Deaths:129
KDR:2.070
Accuracy:10.851% F
HSR:23.596% B+
Nebula VM20
A+
Kills:258
Deaths:129
KDR:2
Accuracy:10.915% D**
HSR:27.907% A+
Vortex VM21
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:34.131% N/A
HSR:4% N/A
Kills:575
Deaths (as MAX Suit):149.500
Deaths (to MAX Suits):605
KDR:3.84615
Kill Difference:425.500
Playtime:47.233 hours
Usage:3%
Score:0.594m
Score/min:210
Accuracy (listed only):18.632%
HSR (listed only):18.501%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D--
Kills:55
V. Kills:55 98%
Deaths:144
KDR:0.382
Accuracy:22.723% D**
KPH:2 D--
VKPH:2 D*
Kills:55 (55 + 0)
Deaths:144
KDR:0.382
VKDR:0.382
Vehicle Kills:55
Kill Difference:89
Playtime:27.735 hours
Usage:2%
Score:0.090m
Score/min:54
Piloting Accuracy:22.723%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:488
V. Kills:403 121%
Deaths:149
KDR:3.275
Accuracy:35.383% C
KPH:18.500 D-
VKPH:15.300 D
L105 Zephyr
D
Kills:63
V. Kills:16 371%
Deaths:18
KDR:3.500
Accuracy:27.268% F-
KPH:20.300 D*
VKPH:5.200 D
Kills:551 (0 + 551)
Deaths:167
KDR:3.299
VKDR:2.509
Vehicle Kills:419
Kill Difference:384
Playtime:29.422 hours
Usage:2%
Score:0.705m
Score/min:399
Piloting Accuracy:N/A%
Gunner Accuracy:27.268%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:1,040
V. Kills:213 486%
Deaths:96
KDR:10.833
Accuracy:25.883% D**
KPH:25 C
VKPH:5.100 D
L100 Python HEAT
D-
Kills:667
V. Kills:255 261%
Deaths:132
KDR:5.053
Accuracy:39.974% D*
KPH:17.600 D-
VKPH:6.700 D--
Skyguard
D
Kills:282
V. Kills:220 128%
Deaths:72
KDR:3.917
Accuracy:23.553% D--
KPH:9.100 D-
VKPH:7.100 D
L100 Python HESH
D*
Kills:168
V. Kills:29 N/A
Deaths:9
KDR:18.667
Accuracy:30.493% F-
KPH:23.200 D*
VKPH:4 D*
L100 Python AP
D-
Kills:69
V. Kills:70 97%
Deaths:26
KDR:2.654
Accuracy:54.297% C
KPH:12.900 D**
VKPH:13.100 D-
Kills:2,226 (2,226 + 0)
Deaths:335
KDR:6.645
VKDR:2.349
Vehicle Kills:787
Kill Difference:1,891
Playtime:123.149 hours
Usage:7%
Score:0.760m
Score/min:103
Driving Accuracy:54.297%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:195
V. Kills:155 125%
Deaths:74
KDR:2.635
Accuracy:37.185% D
KPH:15.500 D-
VKPH:12.300 C
E540 Halberd
D*
Kills:75
V. Kills:38 192%
Deaths:10
KDR:7.500
Accuracy:37.963% D*
KPH:16.500 D**
VKPH:8.400 D*
Kills:270 (0 + 270)
Deaths:84
KDR:3.214
VKDR:2.298
Vehicle Kills:193
Kill Difference:186
Playtime:17.096 hours
Usage:1%
Score:0.169m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:37.963%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D--
Kills:62
V. Kills:70 87%
Deaths:21
KDR:2.952
Accuracy:42.363% C
KPH:14.400 D**
VKPH:16.200 D--
Kills:62 (0 + 62)
Deaths:21
KDR:2.952
VKDR:3.333
Vehicle Kills:70
Kill Difference:41
Playtime:4.318 hours
Usage:0%
Score:0.058m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:42.363%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:108
V. Kills:3 N/A
Deaths:21
KDR:5.143
Accuracy:9.236% F
KPH:27.300 D--
VKPH:0.800 D--
M40 Fury
D
Kills:92
V. Kills:30 297%
Deaths:20
KDR:4.600
Accuracy:25.437% D*
KPH:20.300 D--
VKPH:6.600 D
M20 Basilisk
D-
Kills:83
V. Kills:44 184%
Deaths:24
KDR:3.458
Accuracy:34.556% C--
KPH:8.700 D--
VKPH:4.600 D-
M12 Kobalt
D
Kills:79
V. Kills:4 N/A
Deaths:6
KDR:13.167
Accuracy:9.500% F
KPH:38.500 D-
VKPH:2 D
M20 Basilisk
C
Kills:56
V. Kills:38 144%
Deaths:17
KDR:3.294
Accuracy:33.929% D
KPH:10.700 D-
VKPH:7.300 C
G30 Walker
D
Kills:52
V. Kills:31 163%
Deaths:12
KDR:4.333
Accuracy:20.820% D*
KPH:10.700 D
VKPH:6.400 D
Kills:470 (0 + 470)
Deaths:100
KDR:4.700
VKDR:1.500
Vehicle Kills:150
Kill Difference:370
Playtime:30.176 hours
Usage:2%
Score:0.201m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:20.820%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:53
V. Kills:50 104%
Deaths:32
KDR:1.656
Accuracy:29.032% D--
KPH:8.200 D*
VKPH:7.700 D
Kills:53 (0 + 53)
Deaths:32
KDR:1.656
VKDR:1.563
Vehicle Kills:50
Kill Difference:21
Playtime:6.458 hours
Usage:0%
Score:0.035m
Score/min:89
Piloting Accuracy:N/A%
Gunner Accuracy:29.032%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 1,1761,1561,7360.666C0.6918.139%D*18.685%C++7.1D--N/A19163.7h17.8C--98.3D
Orion VS54 1,1771,1541,1081.042C+0.3115.464%D--21.664%C-12D-N/A3796.5h14.3C92.4C
Eridani SX5 1,1701,1471,4060.816C0.5418.017%F21.534%C*7.5D--N/A22152.8h16.9D*93.7D*
Solstice VE3 1,1571,1361,2710.894C*0.4616.264%D*20.07%C+5.4D-N/A31210.2h18.3C112.7C-
C75 Viper 1,2531,0409610.833A+9.4825.883%D**N/A25C5.1D10441.6h12.7C**49.2C--
M12 Kobalt 9839143426.882C+25.5311.115%F-16.849%C+36.4D*2.7D13025.1h28.2D*253.3T
Pulsar VS1 8708551,1940.716C0.6418.997%D-19.415%C9.9D-N/A2786h15.5C+81.6C
L100 Python HEAT 9226671325.053C++3.7039.974%D*1.649%D17.6D-6.7D--8737.9h7.5C-18.7D--
Tank Mine 1,0326432302.796C++1.4426.094%DN/A97.4C+58.9C+8386.6h1.8C*6.9C
C150 Dalton 8914881493.275C1.9235.383%CN/A18.6D-15.3D42226.3h4.9C13.8C
Hyena Missile Launcher 6283793061.239C0.1127.645%D-N/A7.2D4.7D5952.5h44D159.1D
Pulsar C 3323184990.637C0.7217.141%D**22.642%C+3.3D--N/A1297.5h20.1F-117.4F-
Spear Anti-Vehicle Phalanx Turret 640294932.667M**31.3133.131%D*2.721%D12.4D**14.6D14223.7h26.2T*79.1T*
Skyguard 502282723.917B+2.5623.553%D--N/A9.1D-7.1D9431.1h173.7D*737.3D**
Proximity Mine 280279694.043C++2.6941.829%C+N/A111.6CN/A3592.5h2.1C--5C+
S1 4402712111.284B**0.0742.567%F4.428%B**12.3D--7.7D12022h10.2D**24F-
Nebula VM20 2702671292.07C+0.7210.851%F23.596%B+22.1DN/A6612.1h16.3C++150.4D-
Nebula VM20 2662581292C+0.6510.915%D**27.907%A+21.3DN/A6412.1h16.9C+155.2D--
C-4 3642251651.364C+0.0126.621%C++N/A32.6D--20.1D3786.9h2.3D**8.5D
Saron HRB 350195742.635C--1.2837.185%D2.051%B+15.5D-12.3C19112.6h28.4D-76.3D--
Frag Grenade 1721721172N/A170.6539.683%DN/A430CN/A15140.4h3.6C**9.2C+
L100 Python HESH 197168918.667B++17.3130.493%F-N/A23.3D*4D*1237.2h5.7D--18.6F**
M20 Basilisk 255164305.467C4.1133.034%F--7.317%A17.4D*9.7D*1149.4h99.4B+300.9C--
Lasher X2 140134851.576B*0.2212.853%F-5.224%B++10.6D--N/A7912.7h25.3D--196.8F-
Thanatos VE70 1261221990.613C0.7425.421%D**22.131%A11.2D-N/A4410.9h7.4D**29.2F-
Spear Anti-Vehicle Phalanx Tower 175117258.5M57.1536.424%D**3.419%C23.9D11.8D-1684.9h12.7C--34.9D**
M12 Kobalt 111108215.143D3.799.236%F18.519%C++27D--N/A1204h16.4B+177.3D
NS Annihilator 15998224.455S3.1077.778%DN/A9.7C+6D-11210.1h8.6B**11.1B**
Ghost 9592303.067C++1.7119.453%T61.957%D8.9D*N/A3310.3h4.6T*23.9T*
M40 Fury 12292204.6C3.2525.437%D*N/A20.4D--6.7C--1194.5h25.6D**100.8F--
M20 Basilisk 12783243.458C**2.1134.556%C--7.229%B+8.7D--4.6D-1019.5h149.2D-431.8D--
M12 Kobalt 8379613.167C+11.819.5%F17.722%C+39.5D-2D1262h14.5B*152.4C
E540 Halberd 11375107.5C+6.1537.963%D*N/A16.7D**8.4D*924.5h7.7D**20.2F-
Sticky Grenade 7575175N/A73.6540%D**N/A750C-N/A17870.1h2.7C6.9D
L100 Python AP 13969262.654C-1.3054.297%C4.348%B**13D**13.2D-2295.3h15.8T*29.2T-
G40-F Ranger 10167167S65.6523.415%D**1.493%A20.3D--10.3D*1433.3h95.5D408D**
NS-AM7 Archer 10963481.313A*0.0459.954%C++6.349%D*2.6D--1.9C--2624.2h91.8T*153.1T*
L105 Zephyr 7963183.5D2.1527.268%F-1.587%B**20.3D*5.2D2053.1h7.8C-28.7D**
Aphelion VEX-4H 13262212.952C1.6042.363%C4.839%B**14.4D**16.3D--2254.3h102.2D*241.3D**
Aspis Anti-Aircraft Phalanx Turret 12761230.5U29.1512.058%F--N/A4.5D*4.8D*8513.7h195D--1617.5F--
M20 Basilisk 9456173.294C*1.9433.929%D3.571%D10.8D-7.3C1115.2h149.2D-439.8D--
Saron Laser Cannon 110551440.382C0.9722.723%D**N/A2D--2D*5427.7h361.9F--1592.9T*
M20 Wyvern 10353321.656C--0.3029.032%D--3.774%C+8.2D*7.7D896.5h123D--423.6F-
M60-A Bulldog 7853381.395D0.0420.306%F-3.774%M+10D*4.7D755.3h9.8F*48.1T*
G30 Walker 8352124.333B2.9820.82%D*3.846%C+10.6D6.3D1104.9h184.9B+888.3C
MANA Anti-Personnel Turret 5852143.714N/A2.3615.343%UN/A520U60U2455400.1h73.8T*480.7T*
VA39 Spectre 5652105.2M+3.8517.049%F*53.846%A9.1D-N/A495.7h11.6F**67.9T*
Vortex VM21 11150411.22C+0.1334.131%D-4%C*3.3D*4.1D4815h88.7D**259.8D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33180.2h
Anti-Vehicle MANA Turret01420.2h
Nano-Armor Kit328647,82072.2h
Nanite Revive Grenade03390.1h
Spitfire Auto-Turret71,5701.6h
Motion Spotter2613,11711.6h
Rampart Wall3901.1h
Deconstruction Tool01,6070.2h
Ammunition Package235,7612.4h
Medical Kit431,4261.9h
Anti-Infantry MANA Turret58471.5h
Medical Applicator114107,3327.4h
Nano-Repair Grenade02660.1h
Shield Recharging Field61,1430.4h
Recon Detection Device125,5979.4h
WLT-Howler Mining Laser15,1670.8h

Check the help document for the dictionary if you want to learn more about words used here.


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