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Corporal Space NeicheNC[QRC] NeicheNC
NC BR 31

KDR: 3.8

Score: 97.8m

Last Seen: May 19th, 2020 10:52 AM
- OFFLINE - 4309.6 hour(s)

Prestige 1, Battle Rank 31 - New Conglomerate on Connery
Level Progress (to 32): 2%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary C150 Dalton M30 Mustang AH CAS30 Tank Buster Titan-150 AP AF-19 Mercenary M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,675,889 MLG Score: 2139
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.58%23.164%70847130252,3483.529160.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.16%1.806A++0.309C*-0.903D--HEAD ++ (~7.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.643B+8.10.433B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.352%0.852%13515134424,18622141820610.9192133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.255%-0.199C-0.662D0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.20.334C**38.30.281C*70

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.052%1.374%659513445,169129235964.00077144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.575%0.582B+-0.728D-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++4.60.628B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.642%1.125%8711313369,246128652037.18415178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.765%-0.146C-0.821D-0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.881B*50.877B*9.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.121%72.566%871513445,989138364.33044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.869%1.681A++0.355C**-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.20.304C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.179%11.256%871213471,919135751.41311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.815%1.022B**-0.694D-1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+3.30.311C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.8m286.8%716 (43k)652 (39.1k)3.79836117,45330,9224.2999231 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349718029.37%15.818%46504:5162

6% Combat Medic58% Engineer10% Heavy Assault11% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 6th, 2013 8:07 AMApr 8th, 2020 3:00 PMMay 30th, 2020 2:44 AM (181d) (PST)May 19th, 2020 7:12 AM (192d) (PST)May 19th, 2020 6:52 AM (192d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1891231,0660.7830.2060.1242.8440.2082139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,3497,40363,946471271711339,146

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2499.5h/104.1d 15,509 18,579 28,052 426.5k 1,429 4,854 31,265 178.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:2,048
Deaths:674
KDR:3.039
Accuracy:28.951% B+
HSR:20.898% C
Razor GD-23
C+
Kills:1,489
Deaths:881
KDR:1.690
Accuracy:26.945% C+
HSR:16.991% D--
GD-7F
C**
Kills:1,394
Deaths:291
KDR:4.790
Accuracy:29.235% C**
HSR:19.010% D
Warden
B*
Kills:1,162
Deaths:253
KDR:4.593
Accuracy:36.520% B*
HSR:33.133% B++
Gauss Compact Burst
B*
Kills:1,162
Deaths:234
KDR:4.966
Accuracy:33.468% B*
HSR:27.367% C+
NC12 Sweeper
B*
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:53.296% B*
HSR:10.767% D-
NS-11C
B++
Kills:1,160
Deaths:235
KDR:4.936
Accuracy:30.895% B++
HSR:23.966% B
Gauss Compact S
C**
Kills:1,160
Deaths:287
KDR:4.042
Accuracy:28.077% C**
HSR:19.310% C+
AF-4A Bandit
B++
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:26.911% C
HSR:31.207% B++
AC-X11
B*
Kills:1,159
Deaths:236
KDR:4.911
Accuracy:33.013% B*
HSR:18.723% D-
NS Baron G5AE
B++
Kills:1,157
Deaths:476
KDR:2.431
Accuracy:57.558% B++
HSR:13.742% D
Mauler S6
B**
Kills:758
Deaths:246
KDR:3.081
Accuracy:55.600% B**
HSR:12.005% D
MGR-M1 Bishop
B++
Kills:509
Deaths:93
KDR:5.473
Accuracy:41.347% B++
HSR:26.916% D-
NSX Tanto
B**
Kills:170
Deaths:61
KDR:2.787
Accuracy:34.595% B**
HSR:28.235% C+
19A Fortuna
B+
Kills:116
Deaths:30
KDR:3.867
Accuracy:30.023% B+
HSR:18.104% D
Kills:15,765
Deaths (as Engineer):4,634
Deaths (to Engineers):7,601
KDR:3.40203
Kill Difference:11,131
Playtime:1,459.760 hours
Usage:58%
Score:60.591m
Score/min:692
Accuracy (listed only):36.429%
HSR (listed only):21.358%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:1,674
Deaths:436
KDR:3.839
Accuracy:26.453% C**
HSR:27.300% C+
NC6A GODSAW
C+
Kills:1,602
Deaths:382
KDR:4.194
Accuracy:31.171% C+
HSR:25.531% D
LA1 Anchor
C+
Kills:1,293
Deaths:317
KDR:4.079
Accuracy:27.508% C+
HSR:29.080% C+
NC6S Gauss SAW S
B+
Kills:1,171
Deaths:317
KDR:3.694
Accuracy:29.737% B+
HSR:23.911% C--
GD-22S
C--
Kills:1,166
Deaths:378
KDR:3.085
Accuracy:24.211% C--
HSR:21.955% D
NSX Naginata
B+
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:29.074% B+
HSR:25.986% D
EM6
C+
Kills:1,162
Deaths:447
KDR:2.600
Accuracy:25.532% C+
HSR:24.957% C-
EM1
C*
Kills:1,161
Deaths:400
KDR:2.903
Accuracy:26.697% C*
HSR:24.203% C
NS-15M2
B*
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:31.958% B*
HSR:27.476% C
NS-15M1
C+
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:25.275% C+
HSR:24.483% C
NS-15M AE
C*
Kills:1,159
Deaths:295
KDR:3.929
Accuracy:29.744% C*
HSR:29.508% C
MGR-L1 Promise
B**
Kills:1,158
Deaths:276
KDR:4.196
Accuracy:33.284% B**
HSR:27.029% C
Kills:15,033
Deaths (as Heavy Assault):4,025
Deaths (to Heavy Assaults):8,057
KDR:3.73491
Kill Difference:11,008
Playtime:258.472 hours
Usage:10%
Score:10.145m
Score/min:654
Accuracy (listed only):28.387%
HSR (listed only):25.952%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:2,048
Deaths:674
KDR:3.039
Accuracy:28.951% B+
HSR:20.898% C
Razor GD-23
C+
Kills:1,489
Deaths:881
KDR:1.690
Accuracy:26.945% C+
HSR:16.991% D--
GD-7F
C**
Kills:1,394
Deaths:291
KDR:4.790
Accuracy:29.235% C**
HSR:19.010% D
AF-4 Cyclone
B++
Kills:1,335
Deaths:383
KDR:3.486
Accuracy:31.874% B++
HSR:18.127% C--
MGR-S1 Gladius
B*
Kills:1,298
Deaths:277
KDR:4.686
Accuracy:35.070% B*
HSR:21.418% D
NS-7 PDW
A+
Kills:1,205
Deaths:374
KDR:3.222
Accuracy:35.375% A+
HSR:15.187% D
AF-4G Cyclone
C+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:29.439% C+
HSR:14.703% D--
Tempest
B++
Kills:1,163
Deaths:245
KDR:4.747
Accuracy:31.659% B++
HSR:18.401% D
Gauss Compact Burst
B*
Kills:1,162
Deaths:234
KDR:4.966
Accuracy:33.468% B*
HSR:27.367% C+
NC12 Sweeper
B*
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:53.296% B*
HSR:10.767% D-
NS-11C
B++
Kills:1,160
Deaths:235
KDR:4.936
Accuracy:30.895% B++
HSR:23.966% B
Gauss Compact S
C**
Kills:1,160
Deaths:287
KDR:4.042
Accuracy:28.077% C**
HSR:19.310% C+
Blitz GD-10
B**
Kills:1,160
Deaths:235
KDR:4.936
Accuracy:32.682% B**
HSR:13.535% D
AF-4A Bandit
B++
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:26.911% C
HSR:31.207% B++
AC-X11
B*
Kills:1,159
Deaths:236
KDR:4.911
Accuracy:33.013% B*
HSR:18.723% D-
NS Baron G5AE
B++
Kills:1,157
Deaths:476
KDR:2.431
Accuracy:57.558% B++
HSR:13.742% D
MKV Suppressed
B++
Kills:1,157
Deaths:306
KDR:3.781
Accuracy:31.515% B++
HSR:17.978% C--
Mauler S6
B**
Kills:758
Deaths:246
KDR:3.081
Accuracy:55.600% B**
HSR:12.005% D
NSX Tanto
B**
Kills:170
Deaths:61
KDR:2.787
Accuracy:34.595% B**
HSR:28.235% C+
19A Fortuna
B+
Kills:116
Deaths:30
KDR:3.867
Accuracy:30.023% B+
HSR:18.104% D
Kills:22,575
Deaths (as Light Assault):6,350
Deaths (to Light Assaults):6,189
KDR:3.55512
Kill Difference:16,225
Playtime:342.039 hours
Usage:14%
Score:11.539m
Score/min:562
Accuracy (listed only):34.809%
HSR (listed only):18.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,335
Deaths:383
KDR:3.486
Accuracy:31.874% B++
HSR:18.127% C--
MGR-S1 Gladius
B*
Kills:1,298
Deaths:277
KDR:4.686
Accuracy:35.070% B*
HSR:21.418% D
Carnage AR
C+
Kills:1,219
Deaths:524
KDR:2.326
Accuracy:27.694% C+
HSR:19.524% D
NS-7 PDW
A+
Kills:1,205
Deaths:374
KDR:3.222
Accuracy:35.375% A+
HSR:15.187% D
GR-22
A++
Kills:1,165
Deaths:458
KDR:2.544
Accuracy:27.104% C+
HSR:37.854% A++
AF-4G Cyclone
C+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:29.439% C+
HSR:14.703% D--
Tempest
B++
Kills:1,163
Deaths:245
KDR:4.747
Accuracy:31.659% B++
HSR:18.401% D
NS-11A
C+
Kills:1,162
Deaths:400
KDR:2.905
Accuracy:27.233% C+
HSR:21.256% C--
NC12 Sweeper
B*
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:53.296% B*
HSR:10.767% D-
NC9 A-Tross
B*
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:32.204% B*
HSR:25.345% C+
NS-11P
B++
Kills:1,160
Deaths:346
KDR:3.353
Accuracy:31.054% B++
HSR:21.897% C-
Blitz GD-10
B**
Kills:1,160
Deaths:235
KDR:4.936
Accuracy:32.682% B**
HSR:13.535% D
Reaper DMR
B+
Kills:1,158
Deaths:372
KDR:3.113
Accuracy:31.166% B+
HSR:30.138% C*
NS Baron G5AE
B++
Kills:1,157
Deaths:476
KDR:2.431
Accuracy:57.558% B++
HSR:13.742% D
MKV Suppressed
B++
Kills:1,157
Deaths:306
KDR:3.781
Accuracy:31.515% B++
HSR:17.978% C--
Mauler S6
B**
Kills:758
Deaths:246
KDR:3.081
Accuracy:55.600% B**
HSR:12.005% D
NC1 Gauss Rifle
A+
Kills:210
Deaths:79
KDR:2.658
Accuracy:35.025% A+
HSR:21.905% C
Gauss Prime
B**
Kills:99
Deaths:46
KDR:2.152
Accuracy:33.124% B**
HSR:26.263% C+
Kills:18,890
Deaths (as Combat Medic):5,750
Deaths (to Combat Medics):3,132
KDR:3.28522
Kill Difference:13,140
Playtime:154.618 hours
Usage:6%
Score:6.271m
Score/min:676
Accuracy (listed only):35.482%
HSR (listed only):20.002%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C-
Kills:1,679
Deaths:2,190
KDR:0.767
Accuracy:36.334% C-
HSR:15.366% D*
SAS-R
B+
Kills:1,345
Deaths:171
KDR:7.866
Accuracy:45.110% B+
HSR:73.234% C+
AF-4 Cyclone
B++
Kills:1,335
Deaths:383
KDR:3.486
Accuracy:31.874% B++
HSR:18.127% C--
MGR-S1 Gladius
B*
Kills:1,298
Deaths:277
KDR:4.686
Accuracy:35.070% B*
HSR:21.418% D
LA8 Rebel
A*
Kills:1,227
Deaths:449
KDR:2.733
Accuracy:48.512% A*
HSR:25.591% B
NS-7 PDW
A+
Kills:1,205
Deaths:374
KDR:3.222
Accuracy:35.375% A+
HSR:15.187% D
NS-357 Underboss
B**
Kills:1,202
Deaths:516
KDR:2.329
Accuracy:48.599% B**
HSR:21.298% C--
AF-4G Cyclone
C+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:29.439% C+
HSR:14.703% D--
Tempest
B++
Kills:1,163
Deaths:245
KDR:4.747
Accuracy:31.659% B++
HSR:18.401% D
NSX Daimyo
B+
Kills:1,162
Deaths:156
KDR:7.449
Accuracy:44.205% C+
HSR:96.386% B+
NC14 Bolt Driver
A+
Kills:1,161
Deaths:121
KDR:9.595
Accuracy:48.754% A+
HSR:79.587% C**
Gauss SPR
A++
Kills:1,161
Deaths:173
KDR:6.711
Accuracy:46.740% A++
HSR:33.764% C
EM4 Longshot
B++
Kills:1,160
Deaths:121
KDR:9.587
Accuracy:45.831% B++
HSR:79.741% C+
Blitz GD-10
B**
Kills:1,160
Deaths:235
KDR:4.936
Accuracy:32.682% B**
HSR:13.535% D
NSX Tomoe
B**
Kills:1,160
Deaths:250
KDR:4.640
Accuracy:35.827% B**
HSR:33.621% D
NS-30 Vandal
B*
Kills:1,159
Deaths:143
KDR:8.105
Accuracy:41.813% B*
HSR:15.962% D**
AF-6 Shadow
B++
Kills:1,159
Deaths:161
KDR:7.199
Accuracy:41.815% B++
HSR:18.292% D*
MKV Suppressed
B++
Kills:1,157
Deaths:306
KDR:3.781
Accuracy:31.515% B++
HSR:17.978% C--
AF-18 Stalker
B*
Kills:1,157
Deaths:209
KDR:5.536
Accuracy:34.268% B*
HSR:19.274% C--
Impetus
B**
Kills:1,156
Deaths:210
KDR:5.505
Accuracy:43.565% B**
HSR:26.990% C-
NS CandyCannon 3000
C+
Kills:148
Deaths:235
KDR:0.630
Accuracy:35.865% C+
HSR:22.297% D-
NC4 Mag-Shot
F-
Kills:73
Deaths:150
KDR:0.487
Accuracy:12.505% F--
HSR:8.219% F-
Kills:24,590
Deaths (as Infiltrator):7,317
Deaths (to Infiltrators):4,128
KDR:3.36067
Kill Difference:17,273
Playtime:265.883 hours
Usage:11%
Score:8.215m
Score/min:515
Accuracy (listed only):38.062%
HSR (listed only):31.317%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:899
Deaths:224
KDR:4.013
Accuracy:50.738% A
HSR:14.461% C
AF-23 Grinder
B**
Kills:753
Deaths:209
KDR:3.603
Accuracy:54.688% B**
HSR:16.866% C+
AF-34 Mattock
B**
Kills:114
Deaths:30
KDR:3.800
Accuracy:46.088% B**
HSR:22.807% B**
AF-34 Mattock
B**
Kills:104
Deaths:29
KDR:3.586
Accuracy:50.168% B**
HSR:17.308% C
NCM1 Scattercannon
A
Kills:75
Deaths:26
KDR:2.885
Accuracy:56.675% A
HSR:12% D--
Kills:1,945
Deaths (as MAX Suit):259
Deaths (to MAX Suits):1,348
KDR:7.50965
Kill Difference:1,686
Playtime:19.590 hours
Usage:1%
Score:1.082m
Score/min:921
Accuracy (listed only):51.671%
HSR (listed only):16.688%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:7,507
V. Kills:7,164 105%
Deaths:1,148
KDR:6.539
Accuracy:32.328% C**
KPH:26 B
VKPH:24.800 A
Vortek Rotary
B*
Kills:6,853
V. Kills:6,776 101%
Deaths:1,160
KDR:5.908
Accuracy:34.215% C*
KPH:25.800 C++
VKPH:25.500 B*
M30 Mustang AH
M+
Kills:5,200
V. Kills:875 N/A
Deaths:385
KDR:13.507
Accuracy:67.888% A
KPH:96.700 B+
VKPH:16.300 M+
M20 Kestrel
B**
Kills:1,964
V. Kills:1,855 106%
Deaths:327
KDR:6.006
Accuracy:37.550% B**
KPH:31.400 C*
VKPH:29.700 B**
Breaker Rocket Pods
A**
Kills:1,423
V. Kills:391 363%
Deaths:43
KDR:33.093
Accuracy:64.456% A+
KPH:165.300 B+
VKPH:45.400 A**
Hornet Missiles
B+
Kills:275
V. Kills:196 140%
Deaths:20
KDR:13.750
Accuracy:57.395% D
KPH:99.100 C++
VKPH:70.600 B+
Kills:23,222 (21,524 + 0)
Deaths:3,083
KDR:7.532
VKDR:5.597
Vehicle Kills:17,257
Kill Difference:20,139
Playtime:681.764 hours
Usage:27%
Score:22.598m
Score/min:552
Piloting Accuracy:37.550%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:5,313
V. Kills:3,761 141%
Deaths:584
KDR:9.098
Accuracy:29.721% D
KPH:64 B++
VKPH:45.300 B*
CAS30 Tank Buster
B**
Kills:3,203
V. Kills:2,966 108%
Deaths:1,169
KDR:2.740
Accuracy:50.312% C*
KPH:14.400 B++
VKPH:13.300 B**
L105 Zephyr
M+
Kills:1,627
V. Kills:174 N/A
Deaths:54
KDR:30.130
Accuracy:55.565% A
KPH:185.200 M+
VKPH:19.800 A
AP30 Shredder
B++
Kills:201
V. Kills:116 172%
Deaths:31
KDR:6.484
Accuracy:22.647% D*
KPH:50.800 B+
VKPH:29.300 B++
L105 Zephyr PX
A+
Kills:98
V. Kills:7 N/A
Deaths:11
KDR:8.909
Accuracy:46.955% C+
KPH:104.100 A+
VKPH:7.400 C++
Dual-75 Duster
S
Kills:76
V. Kills:4 N/A
Deaths:3
KDR:25.333
Accuracy:45.663% B+
KPH:265.600 S
VKPH:14 M
Kills:10,518 (3,203 + 7,315)
Deaths:1,852
KDR:5.679
VKDR:3.795
Vehicle Kills:7,028
Kill Difference:8,666
Playtime:320.142 hours
Usage:13%
Score:10.569m
Score/min:550
Piloting Accuracy:50.312%
Gunner Accuracy:45.663%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,159
V. Kills:124 N/A
Deaths:28
KDR:41.393
Accuracy:41.183% C+
KPH:102.500 A*
VKPH:11 C*
L100 Python AP
B*
Kills:87
V. Kills:99 87%
Deaths:13
KDR:6.692
Accuracy:61.430% B++
KPH:24.100 D*
VKPH:27.400 B*
L100 Python HEAT
B*
Kills:55
V. Kills:17 306%
Deaths:8
KDR:6.875
Accuracy:61.539% B*
KPH:43.800 C+
VKPH:13.500 C+
Kills:1,301 (1,301 + 0)
Deaths:49
KDR:26.551
VKDR:4.898
Vehicle Kills:240
Kill Difference:1,252
Playtime:16.168 hours
Usage:1%
Score:0.650m
Score/min:670
Driving Accuracy:61.539%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,120
V. Kills:2,869 109%
Deaths:396
KDR:7.879
Accuracy:46.958% C-
KPH:22.800 D
VKPH:21 B+
Enforcer ML85
S
Kills:783
V. Kills:647 121%
Deaths:47
KDR:16.660
Accuracy:55.447% A+
KPH:66.400 M*
VKPH:54.800 S
Titan-150 HEAT
A+
Kills:748
V. Kills:461 162%
Deaths:76
KDR:9.842
Accuracy:57.100% B*
KPH:32 C**
VKPH:19.700 A+
E540 Halberd
B+
Kills:390
V. Kills:206 188%
Deaths:49
KDR:7.959
Accuracy:50.206% B+
KPH:38.200 C*
VKPH:20.200 B+
Kills:5,041 (3,868 + 1,173)
Deaths:568
KDR:8.875
VKDR:7.364
Vehicle Kills:4,183
Kill Difference:4,473
Playtime:182.258 hours
Usage:7%
Score:5.952m
Score/min:544
Driving Accuracy:57.100%
Gunner Accuracy:50.206%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:113
V. Kills:8 N/A
Deaths:13
KDR:8.692
Accuracy:44.596% D--
KPH:99.900 C
VKPH:7.100 C
Enforcer ML65-H
B+
Kills:92
V. Kills:67 135%
Deaths:13
KDR:7.077
Accuracy:64.454% B+
KPH:39.700 C+
VKPH:28.900 C
E540 Halberd-H
C
Kills:68
V. Kills:50 133%
Deaths:15
KDR:4.533
Accuracy:61.037% B
KPH:28.800 D--
VKPH:21.200 C
Kills:273 (0 + 273)
Deaths:41
KDR:6.659
VKDR:3.049
Vehicle Kills:125
Kill Difference:232
Playtime:5.804 hours
Usage:0%
Score:0.220m
Score/min:633
Driving Accuracy:N/A%
Gunner Accuracy:61.037%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:231
V. Kills:47 481%
Deaths:17
KDR:13.588
Accuracy:50.421% A+
KPH:105.300 A++
VKPH:21.400 A**
M40 Fury
M*
Kills:101
V. Kills:31 316%
Deaths:15
KDR:6.733
Accuracy:55.344% A*
KPH:101.500 A
VKPH:31.200 M*
M12 Kobalt
D
Kills:85
V. Kills:1 N/A
Deaths:4
KDR:21.250
Accuracy:16.348% D-
KPH:52.900 D
VKPH:0.600 D**
M20 Basilisk
B+
Kills:64
V. Kills:15 400%
Deaths:11
KDR:5.818
Accuracy:45.538% B+
KPH:32.100 B+
VKPH:7.500 C+
Kills:481 (0 + 481)
Deaths:47
KDR:10.234
VKDR:2
Vehicle Kills:94
Kill Difference:434
Playtime:6.790 hours
Usage:0%
Score:0.362m
Score/min:888
Driving Accuracy:N/A%
Gunner Accuracy:45.538%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 14,6717,5071,1486.539B+2.7432.328%C**N/A26B24.8A495288.5h61.7B+190.8B+
Vortek Rotary 13,6296,8531,1605.908B++2.1134.215%C*N/A25.8C++25.5B*521265.7h44.7B+130.7B+
C150 Dalton 9,0745,3135849.098C+5.3029.721%DN/A63.9B++45.3B*113183.1h2.5B++8.3B+
M30 Mustang AH 6,0755,20038513.506C**9.7167.888%A1.212%C++96.7B+16.3M+71453.8h5.5B+8.1B++
CAS30 Tank Buster 6,1693,2031,1692.74C++1.0650.312%C*N/A14.4B++13.3B**272223.1h35.6B++70.7B++
Titan-150 AP 5,9893,1203967.879C4.0846.958%C-1.442%C--22.8D21B+432136.9h4.6C-9.9C-
AF-19 Mercenary 2,0622,0486743.039B**0.7628.951%B+20.898%C50.1B+N/A21640.9h9B+31.1B+
M20 Kestrel 3,8191,9643276.006B**2.2137.55%B**N/A31.4C*29.7B**68462.5h62.4B+166.2B++
NS-44 Commissioner 1,6831,6792,1900.767C3.0336.334%C-15.366%D*14D--N/A61120h3.6C+9.9C+
NC6 Gauss SAW 1,6821,6744363.839B**0.0426.453%C**27.3%C+109.4AN/A64415.3h6.7B*25.4B+
L105 Zephyr 1,8011,6275430.13B**26.3355.565%AN/A184.9M+19.8A14228.8h3.6A6.5B**
NC6A GODSAW 1,6121,6023824.194B0.4031.171%C+25.531%D116.9B*N/A56613.7h6.9C**22.2B+
Razor GD-23 1,5031,4898811.69C*2.1126.945%C+16.991%D--15.5DN/A7996.1h9.6B+35.6C**
Breaker Rocket Pods 1,8141,4234333.093A**29.2964.456%A+N/A165.5B+45.5A**12838.6h9.1B++14.1B++
GD-7F 1,3951,3942914.79A+0.9929.235%C**19.01%D110.6AN/A57012.6h9.8B++33.5B+
SAS-R 1,3491,3451717.865A4.0745.11%B+73.234%C+84.6B++N/A31515.9h1.8B+4B+
AF-4 Cyclone 1,3371,3353833.486A0.3131.874%B++18.127%C--119.2A+N/A72611.2h8.6B++26.9B++
MGR-S1 Gladius 1,3101,2982774.686B**0.8935.07%B*21.418%D139.6A+1.3B+3629.3h7.5B21.5B+
LA1 Anchor 1,2951,2933174.079B0.2827.508%C+29.08%C+122AN/A65110.6h7.4B**26.7B++
Mag-Cutter 1,2521,24020,9400.059B*3.7425.503%C13.952%A++1.2BN/A41013.5h2B+7.9C**
LA8 Rebel 1,2351,2274492.733A1.0748.512%A*25.591%B157.3M*1B+3727.8h4.6B**9.6B*
Carnage AR 1,2211,2195242.326B1.4727.694%C+19.524%D79.7B*N/A38415.3h10.6B+38.3B+
NS-7 PDW 1,2081,2053743.222B**0.5835.375%A+15.187%D97.2A++N/A49212.4h10.9B++30.9B++
NS-357 Underboss 1,2051,2025162.329B*1.4748.599%B**21.298%C--152.2A*N/A3697.9h3.2B*6.5B*
NC05 Jackhammer 1,1781,1713233.625A*0.1760.49%A+15.542%C+125.9A+N/A5089.3h4.1B+6.7B*
NC6S Gauss SAW S 1,1771,1713173.694B**0.1029.737%B+23.911%C--104.6B**N/A42611.2h8.4B++28.1B++
GD-22S 1,1681,1663783.085B+0.7124.211%C--21.955%D98B**N/A49511.9h8.5B+35.1C*
NSX Naginata 1,1691,1662744.255A++0.4629.074%B+25.986%D107B**N/A23510.9h9.5B+32.5B+
GR-22 1,1651,1654582.544B+1.2527.104%C+37.854%A++88.3B**N/A42113.2h9.2B**33.8B+
AF-4G Cyclone 1,1641,1632424.806B*1.0129.439%C+14.703%D--126.4B++N/A5499.2h8.5B28.8C*
Tempest 1,1701,1632454.747A**0.9531.659%B++18.401%D121.1A+N/A5699.6h8.2B++26B++
NSX Daimyo 1,1621,1621567.449B**3.6544.205%C+96.386%B+111.7B**N/A23610.4h2.1B+4.7B+
NS-11A 1,1621,1624002.905B*0.8927.233%C+21.256%C--89.4B**N/A41413h9.7B**35.6B+
Warden 1,1671,1622534.593M++0.7936.52%B*33.133%B++111.7A*N/A60610.4h5.2B**14.2B*
Gauss Compact Burst 1,1751,1622344.966B*1.1733.468%B*27.367%C+101.9B**1.1B+23211.4h9B+26.8B++
EM6 1,1671,1624472.6C*1.2025.532%C+24.957%C-96B++N/A57512.1h8.2B*32B+
EM1 1,1631,1614002.903B+0.9026.697%C*24.203%C103.7AN/A49611.2h9.7B++36.4B+
NC12 Sweeper 1,1621,1613723.121A++0.6853.296%B*10.767%D-126.2M*N/A4799.2h3.3B**6.3B*
NC14 Bolt Driver 1,1621,1611219.595A+5.8048.754%A+79.587%C**90.7A*N/A28912.8h1.9B++3.8B*
NS-15M2 1,1671,1612275.115B++1.3231.958%B*27.476%C129AN/A4149h9B*28B++
Gauss SPR 1,1621,1611736.711A++2.9146.74%A++33.764%C115A*N/A27410.1h3.6B*7.8B**
NS-15M1 1,1601,1602764.203B*0.4025.275%C+24.483%C114.9AN/A62310.1h9.4B*37.2B+
NS-11C 1,1661,1602354.936A*1.1430.895%B++23.966%B116A++N/A30810h9.8B**31.6B*
NC9 A-Tross 1,1601,1603693.144A+0.6532.204%B*25.345%C+109.4A*N/A50110.6h7A21.9B**
Gauss Compact S 1,1611,1602874.042M++0.2428.077%C**19.31%C+99.1A*N/A36611.7h8.9C**31.7B
NS-11P 1,1601,1603463.353B**0.4531.054%B++21.897%C-98.3AN/A58411.8h9.9B*32B*
EM4 Longshot 1,1601,1601219.587A5.7945.831%B++79.741%C+75.3AN/A19815.4h1.8B+3.9B++
Blitz GD-10 1,1671,1602354.936A**1.1432.682%B**13.535%D143.2A*N/A8598.1h11.1B+33.8B+
NSX Tomoe 1,1641,1602504.64B++0.8435.827%B**33.621%D117.2A++N/A2439.9h11.1B+31.1B++
AF-4A Bandit 1,1601,1602654.377A+0.5826.911%C31.207%B++97.5B**N/A35911.9h8B**29.8B+
Heartstring 1,1681,1595052.295A1.5047.888%C**20.708%C63.7MN/A33718.2h2.5B+5.1B+
NS-30 Vandal 1,1621,1591438.105A4.3141.813%B*15.962%D**144.9A**N/A7408h4.5B+10.6B++
C75 Viper 1,2831,1592841.393S37.5941.183%C+N/A102.6A*11C*59211.3h4.6A11.1B**
AC-X11 1,1661,1592364.911A++1.1133.013%B*18.723%D-118.3A++N/A5719.8h7.2B**21.7B*
AF-6 Shadow 1,1661,1591617.199A**3.4041.815%B++18.292%D*152.5A*N/A7887.6h4.2B*10.1B++
NS-15M AE 1,1601,1592953.929B+0.1329.744%C*29.508%C114.8B*N/A68310.1h9.2B++31B+
MGR-L1 Promise 1,1621,1582764.196A++0.4033.284%B**27.029%C152.4A++N/A6717.6h9.6B+28.8B+
Reaper DMR 1,1601,1583723.113B*0.6931.166%B+30.138%C*104.3A++N/A51011.1h6.9B**22.1B*
NS Baron G5AE 1,1651,1574762.431B++1.3757.558%B++13.742%D102.4B**N/A56211.3h3.6B+6.2C++
MKV Suppressed 1,1631,1573063.781A*0.0231.515%B++17.978%C--103.3A++N/A57011.2h11.7C**37.1B+
AF-18 Stalker 1,1671,1572095.536A*1.7434.268%B*19.274%C--111.3A**1A55410.4h9.5B*27.8B++
Impetus 1,1601,1562105.505B**1.7143.565%B**26.99%C-116.8A*N/A2579.9h3.7B*8.5B*
AF-23 Grinder 9058992244.013B+0.2150.738%A14.461%C75.5A*N/A39211.9h5.5B+10.8B**
Enforcer ML85 1,4307834716.66A+12.8655.447%A+1.149%D66.4M*54.8S167711.8h6.9A12.4A+
Mauler S6 7627582463.081A+0.7255.6%B**12.005%D124.3M+N/A7336.1h3.3B**6B**
AF-23 Grinder 7637532093.603C*0.2054.688%B**16.866%C+69.7A++N/A36810.8h6.5C*11.9B*
Titan-150 HEAT 1,209748769.842C*6.0457.1%B*1.872%C--32C**19.7A+59923.4h4.5C++7.9B+
NS Decimator 7935514021.371C+2.4358.971%C-2.722%B++41.7C+18.3C+57313.2h4.3C+7.2C+
MGR-M1 Bishop 511509935.473A+1.6741.347%B++26.916%D-106A++N/A2244.8h4.2B**10.2B*
Frag Grenade 4134121412N/A408.2052.748%B+N/A588.6C+1.4D*32280.7h3.3C+6.3C*
E540 Halberd 596390497.959C4.1650.206%B+4.872%A38.2C*20.2B+62110.2h4.7B+9.3B+
The Slasher 3363314,0020.083B++3.7237.564%C*13.897%B+2.2C+N/A10149.8h2.2C+5.9C**
Shrike 3922801921.458B+2.3456.996%C+2.857%C++36.8B+14.7C+6117.6h4A6.9B**
Hornet Missiles 4712752013.75B++9.9557.395%D1.091%C-98.2C++70B+11362.8h6.9B**12B++
M40 Fury 2782311713.588B++9.7950.421%A+1.299%C105A++21.4A**12402.2h10.9B21.6B*
NC1 Gauss Rifle 215210792.658A+1.1435.025%A+21.905%C84A+2A*7992.5h9.3B*26.5B**
AP30 Shredder 317201316.484C2.6922.647%D*1.99%C+50.3B+29B++18194h38.3B**169.1B++
M60-A Bulldog 1951721710.118C++6.3243.863%B+2.326%B**86A++11.5B**20692h3.8A8.7B*
NSX Tanto 170170612.787A1.0134.595%B**28.235%C+85B*N/A1952h10.9B+31.6B+
C-4 2081571311.198C2.604.587%TN/A22.1D*7.2D**4987.1h1.5D32.2T*
NS CandyCannon 3000 1481482350.63C+3.1735.865%C+22.297%D-29C++N/A925.1h4.1B+11.6B+
Tank Mine 238145582.5C1.3055.459%B**N/A103.6C66.4C+22401.4h2.6D*4.7B+
Carver 135134831.614S2.1845.566%B**18.657%C**43.2A*N/A1533.1h1.1B++2.4B+
19A Fortuna 116116303.867A++0.0730.023%B+18.104%D77.3B++N/A2461.5h8.9C**29.8B+
AF-34 Mattock 115114303.8C+0.0046.088%B**22.807%B**87.7A+N/A3841.3h5.2B+11.3B*
C85 Canister-H 121113138.692C-4.8944.596%D--12.389%B102.7C7.3C5641.1h5.2B+11.7C*
AF-34 Mattock 104104293.586C+0.2150.168%B**17.308%C86.7A++N/A4351.2h5.8B+11.5B*
M40 Fury 132101156.733C2.9355.344%A*1.98%B+101A31M*17331h13C+23.4B++
Gauss Prime 9999462.152C*1.6533.124%B**26.263%C+76.2B*N/A2551.3h10.7C+32.2B+
L105 Zephyr PX 10598118.909C-5.1146.955%C+1.02%C+108.9A++7.8C*11340.9h3.5B**7.5B**
M60-A Bulldog 10595811.875C8.0850.696%C++1.053%D*52.8C*5.6C++4551.8h5.7C+11.3C*
Enforcer ML65-H 15992137.077C++3.2864.454%B+N/A40C+29.1C7992.3h11.3B+17.5B*
L100 Python AP 18687136.692C2.8961.43%B++1.149%D24.2D*27.5B*8823.6h7D*11.4D
M12 Kobalt 8685421.25C+17.4516.348%D-8.235%F*53.1DN/A2351.6h16.1B+98.4C+
Dual-75 Duster 8076325.333C**21.5345.663%B+1.316%B**253.3S13.3A**23190.3h3.7A++8A++
NCM1 Scattercannon 7675262.885C**0.9156.675%A12%D--41.7B+N/A4141.8h8.8D15.5C**
NC4 Mag-Shot 73731500.487C--3.3112.505%F--8.219%F-5.1D--N/A6014.4h8C+64.1F--
MANA Anti-Vehicle Turret 12771431.651U2.1530.865%UN/A710U560U5867500.1h7.3T*23.8T*
E540 Halberd-H 11868154.533C0.7361.037%B4.412%A*28.3D--20.8C5022.4h7.4C12.2C
M60-A Bulldog 7366166B*62.2043.682%DN/A55C*5.8C+5611.2h4.2B**9.7B+
M20 Basilisk 7964115.818B+2.0245.538%B+12.5%A**32B+7.5C+6022h72.6B159.3B+
L100 Python HEAT 725586.875C3.0861.539%B*3.636%B*42.3C+13.1C+7571.3h3.6B+5.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit593718,172116.9h
Anti-Vehicle MANA Turret204422.3h
Spawn Beacon2102,2276.6h
Nanite Revive Grenade07640.2h
Medical Kit3,05917,39188.2h
Medical Applicator32082,37913.3h
Motion Spotter301,7883.2h
Deconstruction Tool21,0730.1h
Recon Detection Device908,50314.5h
Ammunition Package383221.7h
Anti-Infantry MANA Turret4630.2h
M20 Drake0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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