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Praetor NeilDamnstrong[VRVS] NeilDamnstrong
VS BR 87

KDR: 2.33

Score: 10.4m

Last Seen: Mar 23rd, 2019 4:52 AM
- ONLINE NOW

Battle Rank 87 - Vanu Sovereignty on Cobalt
Level Progress (to 88): 55%
Level 100 Progress: 55% 467h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Light PPA Dual Photon Pods NS-11A NS-15M2 SVA-88 Flare VE6 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,496,196 MLG Score: 1196
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.962%32.062%80017119313,0282.5366-0.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.208%0.746B++1.718A++-0.246CHEAD ++ (~19.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.426B10.70.252C*32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.365%0.897%981412066,131576339210.6257181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.164%-1.16D*-0.642D0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193-0.197C50.90.039C+142.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.508%0.58%448312071,0343923532.63775292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.197%0.735B++-1.285D**-1.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++3.60.711B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.174%3.922%2611209512961490.17229734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.647B+-0.125C-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.859B*7.30.818B++9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.137%84.365%261120930775520.406085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.772B++1.124B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+1.90.398B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.4m189.3%302 (18.1k)263 (15.8k)2.3273723,30410,0132.5820487 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210182922.042%19.593%43203:5712

29% Combat Medic28% Engineer19% Heavy Assault21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2016 10:13 AMMar 18th, 2019 12:00 AMMar 24th, 2019 3:39 PM (86d) (PST)Mar 23rd, 2019 1:25 AM (87d) (PST)Mar 23rd, 2019 12:52 AM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7731516220.5890.2530.1151.3330.1161196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3629,09037,2723515780715,759

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
659.9h/27.5d 2,550 4,566 6,612 52.8k 492 1,549 4,576 30.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:1,176
Deaths:448
KDR:2.625
Accuracy:24.955% C*
HSR:31.548% B*
SVA-88
A+
Kills:1,176
Deaths:442
KDR:2.661
Accuracy:22.889% C+
HSR:37.160% A+
Flare VE6
A++
Kills:1,171
Deaths:563
KDR:2.080
Accuracy:23.486% C++
HSR:36.379% A++
Pulsar LSW
A++
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:23.684% C++
HSR:38.103% A++
Orion VS54
B**
Kills:597
Deaths:343
KDR:1.741
Accuracy:21.254% C++
HSR:31.826% B**
Kills:5,280
Deaths (as Heavy Assault):2,337
Deaths (to Heavy Assaults):2,838
KDR:2.25931
Kill Difference:2,943
Playtime:127.225 hours
Usage:19%
Score:1.837m
Score/min:241
Accuracy (listed only):23.254%
HSR (listed only):35.003%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:180
Deaths:48
KDR:3.750
Accuracy:29.185% C*
HSR:28.889% B+
Solstice VE3
B**
Kills:55
Deaths:120
KDR:0.458
Accuracy:14.910% F
HSR:25.455% B**
Kills:235
Deaths (as Engineer):168
Deaths (to Engineers):1,603
KDR:1.39881
Kill Difference:67
Playtime:181.680 hours
Usage:28%
Score:2.869m
Score/min:263
Accuracy (listed only):22.047%
HSR (listed only):27.172%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A+
Kills:131
Deaths:55
KDR:2.382
Accuracy:31.964% A+
HSR:15.267% C-
Solstice VE3
B**
Kills:55
Deaths:120
KDR:0.458
Accuracy:14.910% F
HSR:25.455% B**
Kills:186
Deaths (as Light Assault):175
Deaths (to Light Assaults):1,577
KDR:1.06286
Kill Difference:11
Playtime:137.759 hours
Usage:21%
Score:2.224m
Score/min:269
Accuracy (listed only):23.437%
HSR (listed only):20.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:307
Deaths:80
KDR:3.838
Accuracy:40.137% B+
HSR:84.365% B**
NS-44 Commissioner
C++
Kills:296
Deaths:425
KDR:0.696
Accuracy:29.058% D-
HSR:22.635% C++
Artemis VX26
A+
Kills:176
Deaths:67
KDR:2.627
Accuracy:30.034% B+
HSR:33.523% A+
Sirius SX12
A+
Kills:131
Deaths:55
KDR:2.382
Accuracy:31.964% A+
HSR:15.267% C-
Kills:910
Deaths (as Infiltrator):627
Deaths (to Infiltrators):1,871
KDR:1.45136
Kill Difference:283
Playtime:19.395 hours
Usage:3%
Score:0.266m
Score/min:228
Accuracy (listed only):32.798%
HSR (listed only):38.947%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:1,197
Deaths:679
KDR:1.763
Accuracy:28.037% B*
HSR:30.409% A
H-V45
B*
Kills:1,160
Deaths:680
KDR:1.706
Accuracy:27.840% B*
HSR:26.466% B++
Pulsar VS1
A+
Kills:1,157
Deaths:812
KDR:1.425
Accuracy:27.306% B++
HSR:30.337% A+
Terminus VX-9
B++
Kills:1,156
Deaths:808
KDR:1.431
Accuracy:29.050% B++
HSR:29.239% B+
CME
A++
Kills:1,154
Deaths:844
KDR:1.367
Accuracy:28.008% C**
HSR:33.796% A++
Darkstar
A
Kills:849
Deaths:542
KDR:1.566
Accuracy:19.304% F
HSR:32.627% A
Corvus VA55
B**
Kills:237
Deaths:160
KDR:1.481
Accuracy:22.994% C
HSR:30.380% B**
Sirius SX12
A+
Kills:131
Deaths:55
KDR:2.382
Accuracy:31.964% A+
HSR:15.267% C-
Kills:7,041
Deaths (as Combat Medic):4,580
Deaths (to Combat Medics):924
KDR:1.53734
Kill Difference:2,461
Playtime:189.029 hours
Usage:29%
Score:3.139m
Score/min:277
Accuracy (listed only):26.813%
HSR (listed only):28.565%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:2,902
V. Kills:2,310 126%
Deaths:768
KDR:3.779
Accuracy:23.793% D**
KPH:20.100 B++
VKPH:16 B**
Light PPA
B+
Kills:1,317
V. Kills:100 N/A
Deaths:178
KDR:7.399
Accuracy:45.378% B+
KPH:61.500 B+
VKPH:4.700 B+
Dual Photon Pods
C
Kills:1,268
V. Kills:305 414%
Deaths:136
KDR:9.324
Accuracy:61.091% B**
KPH:61.700 C
VKPH:14.800 C
Maelstrom Turbo Laser
A++
Kills:644
V. Kills:677 95%
Deaths:179
KDR:3.598
Accuracy:31.967% C++
KPH:21.700 B+
VKPH:22.800 A++
Kills:6,131 (4,863 + 0)
Deaths:1,261
KDR:4.862
VKDR:2.690
Vehicle Kills:3,392
Kill Difference:4,870
Playtime:216.206 hours
Usage:33%
Score:2.372m
Score/min:183
Piloting Accuracy:31.967%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:468
V. Kills:148 314%
Deaths:22
KDR:21.273
Accuracy:46.355% D*
KPH:58.500 A*
VKPH:18.500 C++
L100 Python HEAT
A
Kills:367
V. Kills:108 337%
Deaths:25
KDR:14.680
Accuracy:51.043% C+
KPH:48.100 A
VKPH:14.200 B+
L100 Python HESH
B+
Kills:199
V. Kills:33 N/A
Deaths:6
KDR:33.167
Accuracy:47.863% C+
KPH:62.600 B+
VKPH:10.400 B+
Skyguard
B*
Kills:112
V. Kills:63 175%
Deaths:8
KDR:14
Accuracy:25.583% D
KPH:20.100 B*
VKPH:11.300 B+
Kills:1,146 (1,146 + 0)
Deaths:61
KDR:18.787
VKDR:5.770
Vehicle Kills:352
Kill Difference:1,085
Playtime:24.390 hours
Usage:4%
Score:0.273m
Score/min:186
Driving Accuracy:25.583%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:70
V. Kills:55 125%
Deaths:15
KDR:4.667
Accuracy:49.057% B+
KPH:25 C+
VKPH:19.700 B+
Kills:70 (0 + 70)
Deaths:15
KDR:4.667
VKDR:3.667
Vehicle Kills:55
Kill Difference:55
Playtime:2.796 hours
Usage:0%
Score:0.044m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:49.057%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:82
V. Kills:63 128%
Deaths:28
KDR:2.929
Accuracy:63.355% B**
KPH:28.500 C--
VKPH:21.900 C+
Proton II PPA-H
B++
Kills:51
V. Kills:2 N/A
Deaths:5
KDR:10.200
Accuracy:43.174% B++
KPH:61.300 D
VKPH:2.400 D--
Kills:133 (0 + 133)
Deaths:33
KDR:4.030
VKDR:1.970
Vehicle Kills:65
Kill Difference:100
Playtime:3.712 hours
Usage:1%
Score:0.046m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:43.174%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 5,2122,9027683.779B++1.4523.793%D**N/A20.1B++16B**167144.6h79.3B++333.3B+
Light PPA 1,4171,3171787.399B5.0745.378%B+1.063%C61.5B+4.7B+15421.4h9.5B+20.9B+
Dual Photon Pods 1,5731,2681369.324B+7.0061.091%B**1.42%C++61.6C14.8C23420.6h15B*24.6B*
NS-11A 1,2021,1976791.763B0.5628.037%B*30.409%A42.8B+N/A10028h10.6B**37.8B*
NS-15M2 1,1931,1764482.625B+0.3024.955%C*31.548%B*49C*N/A10924h11B+44B+
SVA-88 1,1951,1764422.661B+0.3322.889%C+37.16%A+54.7BN/A13321.5h10.3B++45B
Flare VE6 1,1821,1715632.08B++0.2523.486%C++36.379%A++45.7C++N/A9825.6h9.8B+41.9B+
Pulsar LSW 1,1601,1605412.144B+0.1823.684%C++38.103%A++53.2BN/A19221.8h11.5B48.7B+
H-V45 1,1661,1606801.706C*0.6227.84%B*26.466%B++44.4B+N/A9626.1h10.8B**38.7B*
Pulsar VS1 1,1731,1578121.425B+0.9027.306%B++30.337%A+40B*N/A9128.9h12.1B*44.3B++
Terminus VX-9 1,1691,1568081.431C+0.9029.05%B++29.239%B+46.2BN/A10425h10.2B*35.1B++
CME 1,1711,1548441.367C++0.9628.008%C**33.796%A++43.5B+N/A9526.5h10.7B**38.2B++
Darkstar 8568495421.566C+0.7619.304%F32.627%A36.6CN/A8023.2h12.8C++66.2D-
Maelstrom Turbo Laser 1,3216441793.598B++1.2731.967%C++N/A21.7B+22.8A++24429.7h78.2B+244.5B+
Orion VS54 6015973431.741C*0.5921.254%C++31.826%B**41.7B+N/A16814.3h10.6B++49.9C*
L100 Python AP 6164682221.273M*18.9546.355%D*N/A58.5A*18.5C++1958h3.3A7.2B*
L100 Python HEAT 4753672514.68A**12.3551.043%C+N/A48.3A14.2B+1517.6h4.4B*8.6B*
XM98 309307803.838B**1.5140.137%B+84.365%B**53.9A++N/A1335.7h1.9B**4.8B*
NS-44 Commissioner 2992964250.696C1.6329.058%D-22.635%C++36.5C++N/A1058.1h3.5B+11.9C++
C-4 3852641951.354C+0.9722.084%DN/A82.5C+37.8B+5833.2h1.5C++7C+
Corvus VA55 2392371601.481B+0.8522.994%C30.38%B**34.3BN/A766.9h10.8B++47.1B
L100 Python HESH 232199633.167A++30.8447.863%C+N/A62.2B+10.3B+2073.2h2.8B++5.9B+
Force-Blade 2021956,9330.028C++2.3014.119%D*N/A0.7C+N/A2283.9h1.7B*11.8C+
Eidolon VE33 180180483.75A*1.4229.185%C*28.889%B+48.6A+N/A1253.7h5.9B**20.3B*
Artemis VX26 176176672.627B**0.3030.034%B+33.523%A+48.9B++N/A1123.6h9.5B**31.5B*
Sirius SX12 133131552.382A0.0531.964%A+15.267%C-57A+N/A1842.3h11B**34.4B*
NS "Jackpot" Decimator 187129572.263B0.0661.035%C-N/A34.9D15.7C2063.7h4.1C6.7C
Skyguard 175112814S11.6725.583%DN/A20B*11.3B+2095.6h66.9A+261.7B**
S1 180112751.493A0.8356.685%C+N/A36.1B*21.9A2883.1h5.7B+10B+
NS Decimator 13399571.737B*0.5959.677%C+4.04%A34.1C+11.7C--2022.9h4.1B+6.9B+
Saron HRB-H 14582282.929C0.6063.355%B**N/A28.3D21.7C2242.9h21.5B+33.9B++
Frag Grenade 8380180N/A77.6752.318%B**N/A800A+30M21210.1h3B++5.7B*
Saron HRB 12570154.667C+2.3449.057%B+N/A25C+19.6B+2622.8h18.9B+38.6B++
Cosmos VM3 6865222.955B+0.6318.276%C**32.308%M+36.1B+1.7M+1401.8h14.4C+78.7C**
Solstice VE3 56551200.458C-1.8714.91%F25.455%B**1.3D*N/A1343.1h19.6D131.6D
Proton II PPA-H 5351510.2C+7.8743.174%B++3.922%A*63.8D2.5D--1540.8h7.3B*16.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02260.2h
Nano-Armor Kit56186,88713.6h
Medical Applicator321154,46910.4h
Nanite Revive Grenade02970.1h
SVA-GG01880.1h
Ammunition Package5900.1h
Medical Kit1792,8584.9h
Anti-Infantry MANA Turret2830.1h
Shield Recharging Field142290.1h
Recon Detection Device01290.2h
Xiphos Anti-Personnel Phalanx Turret07270h

Check the help document for the dictionary if you want to learn more about words used here.


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