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Paragon NeilDamnstrong[CHl] NeilDamnstrong
VS BR 133

KDR: 2.89

Score: 38.4m

Last Seen: May 27th, 2020 8:21 PM
- OFFLINE - 22.3 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Vanu Sovereignty on Cobalt - Outfit Member of CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 29
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon Ghost Supernova FPC L100 Python AP C150 Dalton Light PPA NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,375,649 MLG Score: 1899
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.098%38.702%97129125442,5642.557010.337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.614%0.694B+2.67M-0.548DHEAD ++ (~26.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.46B+100.303C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.642%0.51%9605127815,285154183109.91888184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.921%-1.029D*-0.966D--0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.4-0.048C+46.30.12C+121.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.588%0.636%12867127612,8921283413810.0405311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%-0.47D-1.217D*0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.618B+5.20.574B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.798%5.123%564412795,915113023435.22989252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.663%-0.562D0.165C++1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.831B++6.20.848B*14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.824%82.796%564412795,487252262.17565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.746%1.359A1.1B**-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.80.415B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.375%15.455%56411282110136500.0805271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.447T*-2.884T-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.91B**1.91B**1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 29
38.4m199%339 (20.3k)288 (17.3k)2.8944897,00033,5123.24633133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283715121.856%23.184%50703:5938

10% Combat Medic36% Engineer28% Heavy Assault6% Infiltrator20% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2016 10:13 AMFeb 27th, 2020 5:37 PMMay 28th, 2020 4:27 AM (9h) (PST)May 27th, 2020 4:28 PM (21h) (PST)May 27th, 2020 4:21 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9651548110.7280.2510.1691.7080.1311899

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,9019,24848,653441510103817,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2222.1h/92.6d 11,791 22,488 24,581 227.8k 1,575 4,816 17,481 128.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:17,375
Deaths:8,080
KDR:2.150
Accuracy:24.014% D
HSR:43.966% A+
NS-15M2
B**
Kills:1,958
Deaths:775
KDR:2.526
Accuracy:24.239% C+
HSR:36.364% B**
NS-15MP
A++
Kills:1,388
Deaths:489
KDR:2.838
Accuracy:27.900% C+
HSR:46.542% A++
Orion VS54
A+
Kills:1,179
Deaths:623
KDR:1.892
Accuracy:22.008% C+
HSR:36.896% A+
SVA-88
A
Kills:1,176
Deaths:442
KDR:2.661
Accuracy:22.871% C
HSR:37.160% A
NSX Naginata
A++
Kills:1,173
Deaths:535
KDR:2.193
Accuracy:23.098% C+
HSR:42.455% A++
Flare VE6
A
Kills:1,171
Deaths:563
KDR:2.080
Accuracy:23.441% C+
HSR:36.379% A
NS-15M AE
A++
Kills:1,168
Deaths:422
KDR:2.768
Accuracy:28.078% B
HSR:45.377% A++
Pulsar LSW
A+
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:23.684% C+
HSR:38.103% A+
Kills:27,748
Deaths (as Heavy Assault):12,470
Deaths (to Heavy Assaults):9,168
KDR:2.22518
Kill Difference:15,278
Playtime:618.997 hours
Usage:28%
Score:10.588m
Score/min:285
Accuracy (listed only):24.371%
HSR (listed only):40.360%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:1,184
Deaths:570
KDR:2.077
Accuracy:41.765% D
HSR:18.412% B+
NSX Tanto
B++
Kills:1,176
Deaths:772
KDR:1.523
Accuracy:26.933% C+
HSR:30.697% B++
Solstice VE3
C
Kills:217
Deaths:370
KDR:0.586
Accuracy:19.915% D
HSR:18.433% C
Eidolon VE33
C*
Kills:181
Deaths:49
KDR:3.694
Accuracy:29.113% C+
HSR:28.729% C*
NS Baron G5
A+
Kills:135
Deaths:296
KDR:0.456
Accuracy:29.428% F
HSR:21.482% A+
Deimos VA29
C++
Kills:110
Deaths:83
KDR:1.325
Accuracy:64.375% C++
HSR:15.455% C
NSX-P Tanto
B+
Kills:94
Deaths:358
KDR:0.263
Accuracy:16.323% F-
HSR:29.787% B+
Kills:3,097
Deaths (as Engineer):2,498
Deaths (to Engineers):5,539
KDR:1.23979
Kill Difference:599
Playtime:791.314 hours
Usage:36%
Score:13.400m
Score/min:282
Accuracy (listed only):32.550%
HSR (listed only):23.285%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B
Kills:1,200
Deaths:393
KDR:3.053
Accuracy:31.950% B
HSR:29.167% C**
NS Baron G5AE
B+
Kills:1,184
Deaths:570
KDR:2.077
Accuracy:41.765% D
HSR:18.412% B+
NSX Tanto
B++
Kills:1,176
Deaths:772
KDR:1.523
Accuracy:26.933% C+
HSR:30.697% B++
NSX Tengu
A++
Kills:1,167
Deaths:297
KDR:3.929
Accuracy:42.868% B++
HSR:34.190% A++
Sirius SX12
B**
Kills:304
Deaths:113
KDR:2.690
Accuracy:30.766% B**
HSR:20.724% C**
Solstice VE3
C
Kills:217
Deaths:370
KDR:0.586
Accuracy:19.915% D
HSR:18.433% C
NS Baron G5
A+
Kills:135
Deaths:296
KDR:0.456
Accuracy:29.428% F
HSR:21.482% A+
Deimos VA29
C++
Kills:110
Deaths:83
KDR:1.325
Accuracy:64.375% C++
HSR:15.455% C
NSX-P Tanto
B+
Kills:94
Deaths:358
KDR:0.263
Accuracy:16.323% F-
HSR:29.787% B+
NS-7 PDW
B++
Kills:52
Deaths:21
KDR:2.476
Accuracy:24.765% C+
HSR:23.077% B++
Kills:5,639
Deaths (as Light Assault):3,273
Deaths (to Light Assaults):5,392
KDR:1.72288
Kill Difference:2,366
Playtime:436.248 hours
Usage:20%
Score:7.852m
Score/min:300
Accuracy (listed only):32.909%
HSR (listed only):24.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,721
Deaths:900
KDR:4.134
Accuracy:43.475% B+
HSR:78.178% B*
NS-44 Commissioner
B+
Kills:1,420
Deaths:1,576
KDR:0.901
Accuracy:35.894% C+
HSR:26.901% B+
Eridani SX5-AE
B
Kills:1,200
Deaths:393
KDR:3.053
Accuracy:31.950% B
HSR:29.167% C**
NSX Tengu
A++
Kills:1,167
Deaths:297
KDR:3.929
Accuracy:42.868% B++
HSR:34.190% A++
NSX Daimyo
B*
Kills:1,161
Deaths:335
KDR:3.466
Accuracy:46.985% B++
HSR:97.158% B*
NSX Tomoe
B*
Kills:1,161
Deaths:295
KDR:3.936
Accuracy:31.168% C**
HSR:48.407% B*
XM98
B*
Kills:497
Deaths:112
KDR:4.438
Accuracy:40.117% C*
HSR:82.696% B*
Sirius SX12
B**
Kills:304
Deaths:113
KDR:2.690
Accuracy:30.766% B**
HSR:20.724% C**
NS-357 Underboss
A
Kills:288
Deaths:275
KDR:1.047
Accuracy:43.004% B+
HSR:34.375% A
Artemis VX26
A
Kills:177
Deaths:68
KDR:2.603
Accuracy:29.995% B
HSR:33.333% A
Parallax VX3
A
Kills:108
Deaths:24
KDR:4.500
Accuracy:39.367% C+
HSR:87.963% A
NS-7 PDW
B++
Kills:52
Deaths:21
KDR:2.476
Accuracy:24.765% C+
HSR:23.077% B++
Kills:11,256
Deaths (as Infiltrator):4,409
Deaths (to Infiltrators):5,991
KDR:2.55296
Kill Difference:6,847
Playtime:142.058 hours
Usage:6%
Score:2.609m
Score/min:306
Accuracy (listed only):36.696%
HSR (listed only):49.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:1,296
Deaths:730
KDR:1.775
Accuracy:27.658% B+
HSR:31.636% B**
Eridani SX5-AE
B
Kills:1,200
Deaths:393
KDR:3.053
Accuracy:31.950% B
HSR:29.167% C**
NS Baron G5AE
B+
Kills:1,184
Deaths:570
KDR:2.077
Accuracy:41.765% D
HSR:18.412% B+
H-V45 AE
B**
Kills:1,182
Deaths:445
KDR:2.656
Accuracy:29.449% C++
HSR:38.156% B**
NSX Tengu
A++
Kills:1,167
Deaths:297
KDR:3.929
Accuracy:42.868% B++
HSR:34.190% A++
H-V45
B+
Kills:1,160
Deaths:680
KDR:1.706
Accuracy:27.840% B+
HSR:26.466% B+
Terminus VX-9
B+
Kills:1,159
Deaths:815
KDR:1.422
Accuracy:28.999% B+
HSR:29.249% C++
Pulsar VS1
B**
Kills:1,157
Deaths:812
KDR:1.425
Accuracy:27.306% B+
HSR:30.337% B**
CME
A
Kills:1,154
Deaths:847
KDR:1.362
Accuracy:28.008% C++
HSR:33.796% A
Darkstar
B*
Kills:1,107
Deaths:675
KDR:1.640
Accuracy:19.822% F-
HSR:31.436% B*
Sirius SX12
B**
Kills:304
Deaths:113
KDR:2.690
Accuracy:30.766% B**
HSR:20.724% C**
Corvus VA55
B*
Kills:237
Deaths:160
KDR:1.481
Accuracy:22.994% C
HSR:30.380% B*
NS Baron G5
A+
Kills:135
Deaths:296
KDR:0.456
Accuracy:29.428% F
HSR:21.482% A+
Deimos VA29
C++
Kills:110
Deaths:83
KDR:1.325
Accuracy:64.375% C++
HSR:15.455% C
NS-11P
A
Kills:94
Deaths:25
KDR:3.760
Accuracy:30.485% B**
HSR:34.043% A
NS-7 PDW
B++
Kills:52
Deaths:21
KDR:2.476
Accuracy:24.765% C+
HSR:23.077% B++
Kills:12,698
Deaths (as Combat Medic):6,962
Deaths (to Combat Medics):3,294
KDR:1.8239
Kill Difference:5,736
Playtime:218.807 hours
Usage:10%
Score:3.689m
Score/min:281
Accuracy (listed only):31.780%
HSR (listed only):28.000%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:9,238
V. Kills:5,885 157%
Deaths:1,219
KDR:7.578
Accuracy:25.467% D--
KPH:30.800 A
VKPH:19.600 A
Light PPA
B**
Kills:2,270
V. Kills:214 N/A
Deaths:224
KDR:10.134
Accuracy:39.719% C
KPH:66.700 C**
VKPH:6.300 B**
Dual Photon Pods
B*
Kills:1,605
V. Kills:338 473%
Deaths:147
KDR:10.918
Accuracy:61.187% B*
KPH:72.700 C
VKPH:15.300 C
Maelstrom Turbo Laser
B**
Kills:739
V. Kills:726 102%
Deaths:198
KDR:3.732
Accuracy:31.978% C++
KPH:22.900 C**
VKPH:22.500 B**
Hornet Missiles
A**
Kills:222
V. Kills:147 150%
Deaths:5
KDR:44.400
Accuracy:54.536% D--
KPH:165.800 A++
VKPH:109.800 A**
Kills:14,074 (12,247 + 0)
Deaths:1,793
KDR:7.849
VKDR:4.077
Vehicle Kills:7,310
Kill Difference:12,281
Playtime:389.593 hours
Usage:18%
Score:5.564m
Score/min:238
Piloting Accuracy:31.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:2,670
V. Kills:1,429 187%
Deaths:7
KDR:381.429
Accuracy:43.195% B+
KPH:64.900 B**
VKPH:34.700 B+
CAS30 Tank Buster
A*
Kills:1,433
V. Kills:1,112 129%
Deaths:1
KDR:1,433
Accuracy:58.297% B**
KPH:21.900 A*
VKPH:17 A++
AP30 Shredder
B+
Kills:54
V. Kills:39 135%
Deaths:6
KDR:9
Accuracy:41.327% B**
KPH:38.600 C++
VKPH:27.800 B+
Kills:4,157 (1,433 + 2,724)
Deaths:14
KDR:296.929
VKDR:184.286
Vehicle Kills:2,580
Kill Difference:4,143
Playtime:107.881 hours
Usage:5%
Score:1.332m
Score/min:206
Piloting Accuracy:58.297%
Gunner Accuracy:41.327%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:3,133
V. Kills:1,069 293%
Deaths:113
KDR:27.726
Accuracy:51.283% D
KPH:63 A++
VKPH:21.500 B
L100 Python HESH
B**
Kills:1,775
V. Kills:307 N/A
Deaths:87
KDR:20.402
Accuracy:50.412% C+
KPH:75 B++
VKPH:13 B**
L100 Python HEAT
A++
Kills:1,317
V. Kills:339 387%
Deaths:79
KDR:16.671
Accuracy:49.558% C
KPH:62.900 A++
VKPH:16.200 B++
Skyguard
B++
Kills:384
V. Kills:203 188%
Deaths:45
KDR:8.533
Accuracy:26.263% D
KPH:21 B++
VKPH:11.100 C**
Kills:6,609 (6,609 + 0)
Deaths:324
KDR:20.398
VKDR:5.920
Vehicle Kills:1,918
Kill Difference:6,285
Playtime:112.691 hours
Usage:5%
Score:1.713m
Score/min:253
Driving Accuracy:26.263%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:3,618
V. Kills:1,504 240%
Deaths:107
KDR:33.813
Accuracy:51.365% C
KPH:46.900 A+
VKPH:19.500 B++
Supernova PC
A
Kills:1,369
V. Kills:432 316%
Deaths:58
KDR:23.604
Accuracy:45.113% D
KPH:43 A
VKPH:13.600 B**
Supernova VPC
A+
Kills:1,296
V. Kills:284 455%
Deaths:2
KDR:648
Accuracy:52.214% C++
KPH:69.800 B**
VKPH:15.300 A+
Halberd SE
C
Kills:128
V. Kills:53 237%
Deaths:3
KDR:42.667
Accuracy:47.394% D
KPH:39.900 C
VKPH:16.500 C
E540 Halberd
B*
Kills:120
V. Kills:47 250%
Deaths:16
KDR:7.500
Accuracy:55.193% B*
KPH:39 B+
VKPH:15.300 C
Saron HRB
B+
Kills:110
V. Kills:65 167%
Deaths:15
KDR:7.333
Accuracy:49.444% B+
KPH:30 C**
VKPH:17.700 C++
Kills:6,641 (6,283 + 358)
Deaths:201
KDR:33.040
VKDR:11.866
Vehicle Kills:2,385
Kill Difference:6,440
Playtime:137.549 hours
Usage:6%
Score:2.056m
Score/min:249
Driving Accuracy:52.214%
Gunner Accuracy:49.444%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:1,500
V. Kills:46 N/A
Deaths:1
KDR:1,500
Accuracy:24.540% C*
KPH:130.700 C+
VKPH:4 C
E540 Halberd-H
A++
Kills:1,499
V. Kills:512 292%
Deaths:8
KDR:187.375
Accuracy:60.402% C**
KPH:85.100 A++
VKPH:29.100 B*
Halberd-H SE
C+
Kills:436
V. Kills:134 323%
Deaths:
KDR:
Accuracy:57.047% D
KPH:70.600 C+
VKPH:21.700 D
Proton II PPA-H
B++
Kills:246
V. Kills:19 N/A
Deaths:7
KDR:35.143
Accuracy:51.752% A+
KPH:112.100 C*
VKPH:8.700 B++
Saron HRB-H
C
Kills:94
V. Kills:68 136%
Deaths:28
KDR:3.357
Accuracy:63.335% B*
KPH:28.900 D
VKPH:20.900 C
G40-F Ranger
B+
Kills:79
V. Kills:44 176%
Deaths:6
KDR:13.167
Accuracy:39.525% B+
KPH:40.200 C++
VKPH:22.400 C++
Kills:3,854 (0 + 3,854)
Deaths:50
KDR:77.080
VKDR:16.460
Vehicle Kills:823
Kill Difference:3,804
Playtime:42.672 hours
Usage:2%
Score:0.827m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:39.525%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:70
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:26.960% A+
KPH:98.900 B+
VKPH:5.700 B*
Kills:70 (0 + 70)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:70
Playtime:0.708 hours
Usage:0%
Score:0.021m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:26.960%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:315
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:41.461% B**
KPH:148.400 A+
VKPH:7.100 B
Kills:315 (0 + 315)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:15
Kill Difference:315
Playtime:2.124 hours
Usage:0%
Score:0.050m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:41.461%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,55417,3758,0802.15C0.7424.014%D43.966%A+67.2CN/A170258.4h9.9C**41.2C+
Saron Laser Cannon 15,1239,2381,2197.578A4.6825.467%D--N/A30.8A19.6A230299.8h61.2B*240.4B++
Ghost 3,7253,7219004.134C**1.2443.475%B+78.178%B*79.5B**N/A20346.8h1.8B++4B++
Supernova FPC 5,1223,61810733.813M30.9251.365%CN/A46.9A+19.5B++24677.2h3.2A6.2B**
L100 Python AP 4,2023,13311327.726M24.8351.283%DN/A62.9A++21.5B24149.8h3.1B**6B*
C150 Dalton 4,0992,6707381.429U378.5343.195%B+N/A64.8B**34.7B+39041.2h2.8B+6.4B*
Light PPA 2,4842,27022410.134B++7.2439.719%CN/A66.8C**6.3B**20834h10.5B26.3C**
NS-15M2 1,9821,9587752.526C**0.3724.239%C+36.364%B**54.5C+N/A13135.9h10.9B+44.9C**
NS "Jackpot" Decimator 2,5241,9381,2871.506C1.3962.17%C--1.548%C+54C+16.3C24335.9h3.1B++5B+
L100 Python HESH 2,0821,7758720.402B+17.5150.412%C+N/A74.9B++13B**29023.7h2.6C**5.1B+
Dual Photon Pods 1,9431,60514710.918B+8.0261.187%B*1.122%C72.6C15.3C28622.1h14.7B*24B++
M12 Kobalt-H 1,5461,50011500U1,497.1124.54%C*19.067%C**130.4C+4C33611.5h14.6C*59.6B
E540 Halberd-H 2,0111,4998187.375U184.4860.402%C**N/A85.2A++29.1B*33417.6h3.5A5.8A
CAS30 Tank Buster 2,5451,43311433U1,430.1158.297%B**N/A21.9A*17A++8665.3h27.4A47B*
NS-44 Commissioner 1,4261,4201,5760.901C+1.9935.894%C+26.901%B+47.5C**N/A13829.9h3.1B++8.8B+
NS-15MP 1,3971,3884892.838C++0.0627.9%C+46.542%A++78.9C++N/A20717.6h9.7B+34.8B
Supernova PC 1,8011,3695823.603A*20.7145.113%DN/A43.1A13.6B**18431.8h3.9B+8.7B+
L100 Python HEAT 1,6561,3177916.671A++13.7849.558%CN/A62.7A++16.1B++30221h3.9B*7.8B+
NS-11A 1,3041,2967301.775C**1.1227.658%B+31.636%B**43.8C*N/A10929.6h10.7B*38.7B++
Supernova VPC 1,5801,2962648U645.1152.214%C++N/A69.7B**15.3A+25018.6h2.6B+5B+
Lasher X2 1,2601,2318271.489C**1.4131.551%B+N/A46.5B1.1C+10426.5h18.8C++59.6B+
Eridani SX5-AE 1,2041,2003933.053B*0.1631.95%B29.167%C**71.9C++N/A16616.7h9.4B+29.5B+
NS Baron G5AE 1,1951,1845702.077B+0.8241.765%D18.412%B+65.1B+N/A14518.2h3.7B+8.8C++
H-V45 AE 1,2041,1824452.656B+0.2429.449%C++38.156%B**81B+1.5B**18214.6h9.5B*32.4B+
Orion VS54 1,1901,1796231.892C++1.0022.008%C+36.896%A+50.8B+N/A22423.2h10B++45.7C++
SVA-88 1,1951,1764422.661B0.2322.871%C37.16%A54.7C+N/A14721.5h10.3B+45.1C*
NSX Tanto 1,1911,1767721.523B1.3726.933%C+30.697%B++27.9CN/A6842.1h11.5B+42.8B+
NSX Naginata 1,1861,1735352.193B+0.7023.098%C+42.455%A++59.2BN/A25919.8h9.7B+41.8B+
Flare VE6 1,1821,1715632.08B0.8123.441%C+36.379%A45.7C+N/A10925.6h9.8C*42C*
NS-15M AE 1,1751,1684222.768B+0.1328.078%B45.377%A++78.9B+N/A18314.8h9.7B++34.6B+
NSX Tengu 1,1751,1672973.929A**1.0342.868%B++34.19%A++90.5A++N/A30612.9h8.6B**20B*
NSX Daimyo 1,1611,1613353.466C+0.5746.985%B++97.158%B*68.3C**N/A20917h2.1B+4.4B++
NSX Tomoe 1,1621,1612953.936A1.0431.168%C**48.407%B*73B**N/A24115.9h10.4B**33.3B++
Pulsar LSW 1,1601,1605412.144B0.7523.684%C+38.103%A+53.2C+N/A20821.8h11.5C++48.7C++
H-V45 1,1661,1606801.706C++1.1927.84%B+26.466%B+44.4C**N/A10926.1h10.8B++38.7B++
Terminus VX-9 1,1721,1598151.422C+1.4728.999%B+29.249%C++46C+N/A11225.2h10.2B++35.3B++
Pulsar VS1 1,1731,1578121.425C**1.4727.306%B+30.337%B**39.9B+N/A11129h12.1B++44.3B++
CME 1,1711,1548471.362C+1.5328.008%C++33.796%A43.5C++N/A9726.5h10.7B**38.2B+
Darkstar 1,1191,1076751.64C+1.2519.822%F-31.436%B*36.2C--N/A8230.6h12.6C++63.6D--
C-4 9277475891.268C+1.6328.414%BN/A74.7C18D49710h1.3C**4.6B+
Maelstrom Turbo Laser 1,4657391983.732B+0.8431.978%C++N/A22.9C**22.5B**26532.3h74.6B+233.4B+
XM98 4994971124.438B**1.5440.117%C*82.696%B*54AN/A1449.2h1.9B*4.8B++
Halberd-H SE 5704361436U433.1157.047%DN/A70.3C+21.6D2696.2h3.5B++6.1B+
Skyguard 587384458.533A+5.6426.263%D1.042%D21B++11.1C**18418.3h70.9A270.1B*
CAS 14-E 3303151315U312.1141.461%B**1.905%C++150A+7.1B3882.1h15.9B*38.4A
NS Decimator 4443131112.82A+0.0762.203%C++3.195%B*61.4A25.7B*4235.1h3B**4.8B**
Sirius SX12 3063041132.69B**0.2030.766%B**20.724%C**67.6B**N/A2574.5h10.1B+32.9B++
NS-357 Underboss 2892882751.047C+1.8543.004%B+34.375%A65.5B+N/A2484.4h3.4B++7.8B++
Force-Blade 29727915,5470.018C2.8817.355%D*N/A0.5CN/A1581.3h1.9B+10.8C+
Proton II PPA-H 265246735.143A+32.2551.752%A+N/A111.8C*8.6B+3672.2h8.8B16.9B*
Corvus VA55 2392371601.481C**1.4122.994%C30.38%B*34.3C+N/A946.9h10.8B+47.1C*
Hornet Missiles 369222544.4S41.5154.536%D--N/A170.8A++113.1M13271.3h9.4B17.2C++
Solstice VE3 2262173700.586C2.3119.915%D18.433%C2.5D--N/A2487.8h14.5C*72.6C+
Blueshift VM5 217214683.147C*0.2520.339%C+27.57%B**43.7C*N/A1494.9h14.5B71.4C*
Plasma Grenade 2082041204N/A201.1153.111%B++N/A680B+13.3C*33810.3h2.9B+5.4B++
Tank Mine 278193434.488B*1.5956.175%A+N/A113.5C+50C--8371.7h2.7D*4.7B++
Blueshift VM5 188184682.706C++0.1919.728%C+27.174%B*37.6C+N/A1394.9h16.2C82.3C+
Eidolon VE33 181181493.694A0.8029.113%C+28.729%C*48.9B++N/A1813.7h6B*20.6B++
Artemis VX26 177177682.603B++0.2929.995%B33.333%A47.8C**N/A1503.7h9.5B*31.8B++
Auraxium Force-Blade 17417110,2810.017C-2.8817.069%D--1.754%D-0.4C-N/A1412.9h1.9B+10.9C+
Nemesis VSH9 2551541630.945C*1.9573.544%A+N/A12.7C8.3C22512.1h8.6C11.7B
Cosmos VM3 145141463.065B+0.1718.859%C++24.114%B**38.1C++1.1B*1313.7h13.9C+73.7C*
NS Baron G5 1351352960.456D-2.4429.428%F21.482%A+7.8D*N/A2417.3h3.1A10.5C+
Halberd SE 181128342.667M+39.7747.394%DN/A40C16.6C4213.2h3.8B+8.1C**
E540 Halberd 167120167.5C4.6155.193%B*N/A38.7B+15.2C6643.1h5.5C++10B+
S1 181113761.487B**1.4156.75%C+N/A36.5B++21.9B**4983.1h5.7B+10C**
Deimos VA29 110110831.325C+1.5764.375%C++15.455%C34.4C--N/A1363.2h1.9B*2.9B+
Saron HRB 175110157.333C**4.4449.444%B+N/A29.7C**17.6C++3773.7h16.6B++33.5B*
Parallax VX3 108108244.5C**1.6139.367%C+87.963%A63.5A+N/A3171.7h1.6B**4.1B++
Cosmos VM3 102102402.55B0.3418.861%C+23.529%B**30.9CN/A1093.3h17.3D-91.6C+
Rocklet Rifle 152971530.634C2.2636.008%F-N/A8.8D**5F14411h28.5B++79C+
Anti-Vehicle Grenade 10996196N/A93.1148.293%C-N/A480C*65C-26640.2h4B++8.2B+
Saron HRB-H 16294283.357C-0.4663.335%B*N/A29.4C--21.3C2773.2h23.2C++36.6B+
NS-11P 9494253.76A++0.8730.485%B**34.043%A85.5A++N/A4761.1h9A+29.6B**
NSX-P Tanto 103943580.263D-2.6316.323%F-29.787%B+1.6D*N/A1157.8h12.1B+74.3C
G40-F Ranger 12379613.167C++10.2739.525%B+N/A39.5C++22C+3392h57.1B+144.3B*
M12 Kobalt 7470170A**67.1126.96%A+21.429%B++100B++5.7B*5020.7h14B*51.9B+
AP30 Shredder 935469C++6.1141.327%B**N/A38.6C++27.9B+3671.4h86.2C+208.5B+
M12 Kobalt 5653153B+50.1125.01%B+11.321%D*176.7B*10A+7140.3h11.8B**47.3B*
NS-7 PDW 5452212.476A+0.4224.765%C+23.077%B++40B1.5M3241.3h12.7B+51.2B
Spear Anti-Vehicle Phalanx Turret 675286.5C+3.6154.071%B*N/A65B**18.8C4810.8h5B**9.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,2371,126,31994.2h
Spawn Beacon04470.5h
Nanite Revive Grenade03660.1h
Medical Applicator352179,54011.9h
Restoration Kit7760.1h
NS Deep Freeze11140.1h
Motion Spotter51,7700.7h
SVA-GG01880.1h
Spitfire Auto-Turret52390.8h
Shield Recharging Field142290.1h
Recon Detection Device99331.2h
Ammunition Package123770.8h
Medical Kit1,47815,21742.6h
Anti-Infantry MANA Turret32200.2h
Nano-Repair Grenade04430.1h
Xiphos Anti-Personnel Phalanx Turret07270h

Check the help document for the dictionary if you want to learn more about words used here.


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