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Predator Nekky[FATE] Nekky
VS BR 117

KDR: 2.44

Score: 27.6m

Last Seen: Apr 21st, 2018 8:05 PM
- OFFLINE - 8689.2 hour(s)

Battle Rank 115 (117 total) - Vanu Sovereignty on Emerald
Level Progress (to 116): 19%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Nova Cosmos VM3 Serpent VE92 Cosmos VM3 Proximity Mine Supernova VPC C-4 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $424,089 MLG Score: 339
Fun Score: N/A
Cheeseburgers Flipped: 778TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.788%13.187%30020101511,1021.732520.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.38%0.331C**-1.155D*-1.104D*HEAD (~1.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.386C**10.50.268C*35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.159%0.87%61110341152631230.43726293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.29C*-0.673D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.531B+30.30.428B45.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.455%2.828%1069510303,88957911246.71675346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.627%0.443B0.142C++-0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++3.50.725B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.438%2.472%241710281,2545365032.33955249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.529%-0.624D-0.482D-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.719B++9.80.751B++23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.139%73.333%2412103328538410.74026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.451%0.918B*0.406B-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.326C**2.70.138C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.384%10.851%241510308,1017064211.4745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.402%2.909M+-0.734D-2.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.444B5.6-0.154C1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.6m375.9%269 (16.1k)284 (17k)2.4396540,10316,4382.9517117 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103591618.977%8.86%16805:5514

16% Combat Medic37% Engineer13% Heavy Assault12% Infiltrator16% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:39 PMSep 22nd, 2013 7:26 PMMay 15th, 2018 12:20 PM (338d) (PST)Apr 21st, 2018 4:10 PM (362d) (PST)Apr 21st, 2018 4:05 PM (362d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4451802650.4110.1690.0361.7230.047339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,70110,80815,89325102103317,019

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1624.5h/67.7d 8,417 3,553 8,146 168k 2,980 5,465 4,570 43.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,218
Deaths:346
KDR:3.520
Accuracy:20.679% C+
HSR:14.860% D**
Flare VE6
D--
Kills:826
Deaths:44
KDR:18.773
Accuracy:16.983% D--
HSR:16.707% D*
SVA-88
D--
Kills:663
Deaths:233
KDR:2.845
Accuracy:18.467% D--
HSR:17.647% D--
Lasher X2
D
Kills:246
Deaths:135
KDR:1.822
Accuracy:20.618% D
HSR:2.439% D-
Pulsar LSW
C
Kills:160
Deaths:81
KDR:1.975
Accuracy:21.319% C
HSR:16.875% D--
Kills:3,113
Deaths (as Heavy Assault):839
Deaths (to Heavy Assaults):4,968
KDR:3.71037
Kill Difference:2,274
Playtime:203.070 hours
Usage:13%
Score:2.966m
Score/min:243
Accuracy (listed only):19.613%
HSR (listed only):13.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
S
Kills:4,444
Deaths:819
KDR:5.426
Accuracy:96.135% S
HSR:10.936% D-
Serpent VE92
C+
Kills:1,987
Deaths:1,028
KDR:1.933
Accuracy:23.344% C+
HSR:11.877% D**
Pandora VX25
C**
Kills:1,169
Deaths:637
KDR:1.835
Accuracy:42.068% C**
HSR:9.068% D**
Thanatos VE70
B+
Kills:1,159
Deaths:776
KDR:1.494
Accuracy:44.743% B+
HSR:11.734% D-
NS Baron G5
B+
Kills:1,158
Deaths:779
KDR:1.487
Accuracy:49.595% B+
HSR:9.585% D--
Deimos VA29
B+
Kills:1,158
Deaths:620
KDR:1.868
Accuracy:66.139% B+
HSR:11.226% D-
Pulsar C
D
Kills:325
Deaths:131
KDR:2.481
Accuracy:21.302% D
HSR:16.615% D*
Solstice SF
C-
Kills:287
Deaths:71
KDR:4.042
Accuracy:21.496% C-
HSR:6.969% F
Chaos
D
Kills:171
Deaths:92
KDR:1.859
Accuracy:46.343% D--
HSR:12.281% D
NS-11C
C+
Kills:163
Deaths:101
KDR:1.614
Accuracy:23.477% C+
HSR:11.656% D*
Kills:12,021
Deaths (as Engineer):5,054
Deaths (to Engineers):3,713
KDR:2.37851
Kill Difference:6,967
Playtime:599.216 hours
Usage:37%
Score:10.515m
Score/min:292
Accuracy (listed only):43.464%
HSR (listed only):11.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
S
Kills:4,444
Deaths:819
KDR:5.426
Accuracy:96.135% S
HSR:10.936% D-
Serpent VE92
C+
Kills:1,987
Deaths:1,028
KDR:1.933
Accuracy:23.344% C+
HSR:11.877% D**
Eridani SX5
C+
Kills:1,180
Deaths:605
KDR:1.950
Accuracy:25.761% C+
HSR:9.492% D**
Pandora VX25
C**
Kills:1,169
Deaths:637
KDR:1.835
Accuracy:42.068% C**
HSR:9.068% D**
Thanatos VE70
B+
Kills:1,159
Deaths:776
KDR:1.494
Accuracy:44.743% B+
HSR:11.734% D-
NS Baron G5
B+
Kills:1,158
Deaths:779
KDR:1.487
Accuracy:49.595% B+
HSR:9.585% D--
Deimos VA29
B+
Kills:1,158
Deaths:620
KDR:1.868
Accuracy:66.139% B+
HSR:11.226% D-
Sirius SX12
C++
Kills:1,154
Deaths:726
KDR:1.590
Accuracy:25.097% C++
HSR:9.792% D**
NS-7 PDW
C++
Kills:494
Deaths:353
KDR:1.399
Accuracy:25.526% C++
HSR:8.502% D**
Pulsar C
D
Kills:325
Deaths:131
KDR:2.481
Accuracy:21.302% D
HSR:16.615% D*
Solstice SF
C-
Kills:287
Deaths:71
KDR:4.042
Accuracy:21.496% C-
HSR:6.969% F
Chaos
D
Kills:171
Deaths:92
KDR:1.859
Accuracy:46.343% D--
HSR:12.281% D
NS-11C
C+
Kills:163
Deaths:101
KDR:1.614
Accuracy:23.477% C+
HSR:11.656% D*
Kills:14,849
Deaths (as Light Assault):6,738
Deaths (to Light Assaults):2,875
KDR:2.20377
Kill Difference:8,111
Playtime:263.354 hours
Usage:16%
Score:4.271m
Score/min:270
Accuracy (listed only):39.310%
HSR (listed only):10.749%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:4,444
Deaths:819
KDR:5.426
Accuracy:96.135% S
HSR:10.936% D-
Eridani SX5
C+
Kills:1,180
Deaths:605
KDR:1.950
Accuracy:25.761% C+
HSR:9.492% D**
Pandora VX25
C**
Kills:1,169
Deaths:637
KDR:1.835
Accuracy:42.068% C**
HSR:9.068% D**
Thanatos VE70
B+
Kills:1,159
Deaths:776
KDR:1.494
Accuracy:44.743% B+
HSR:11.734% D-
NS Baron G5
B+
Kills:1,158
Deaths:779
KDR:1.487
Accuracy:49.595% B+
HSR:9.585% D--
Deimos VA29
B+
Kills:1,158
Deaths:620
KDR:1.868
Accuracy:66.139% B+
HSR:11.226% D-
Sirius SX12
C++
Kills:1,154
Deaths:726
KDR:1.590
Accuracy:25.097% C++
HSR:9.792% D**
H-V45
C
Kills:1,016
Deaths:482
KDR:2.108
Accuracy:22.356% C
HSR:9.350% F
NS-7 PDW
C++
Kills:494
Deaths:353
KDR:1.399
Accuracy:25.526% C++
HSR:8.502% D**
Chaos
D
Kills:171
Deaths:92
KDR:1.859
Accuracy:46.343% D--
HSR:12.281% D
NS-11P
D
Kills:110
Deaths:7
KDR:15.714
Accuracy:19.474% D
HSR:14.545% D
Kills:13,213
Deaths (as Combat Medic):5,896
Deaths (to Combat Medics):1,827
KDR:2.24101
Kill Difference:7,317
Playtime:262.474 hours
Usage:16%
Score:4.483m
Score/min:285
Accuracy (listed only):42.112%
HSR (listed only):10.592%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,180
Deaths:605
KDR:1.950
Accuracy:25.761% C+
HSR:9.492% D**
Sirius SX12
C++
Kills:1,154
Deaths:726
KDR:1.590
Accuracy:25.097% C++
HSR:9.792% D**
NS-7 PDW
C++
Kills:494
Deaths:353
KDR:1.399
Accuracy:25.526% C++
HSR:8.502% D**
NS-357 Underboss
C++
Kills:476
Deaths:404
KDR:1.178
Accuracy:37.562% C++
HSR:8.403% F
NS-30 Vandal
C
Kills:451
Deaths:185
KDR:2.438
Accuracy:31.373% C
HSR:21.730% D
NS-44 Commissioner
D
Kills:236
Deaths:198
KDR:1.192
Accuracy:27.479% D--
HSR:17.797% D
Parallax VX3
C++
Kills:203
Deaths:40
KDR:5.075
Accuracy:39.940% C++
HSR:76.355% C+
NS-44L Blackhand
B+
Kills:164
Deaths:127
KDR:1.291
Accuracy:46.359% B+
HSR:25% D*
Phantom VA23
C
Kills:160
Deaths:69
KDR:2.319
Accuracy:26.528% D*
HSR:27.500% C
NS-61 Emissary
D-
Kills:129
Deaths:107
KDR:1.206
Accuracy:22.400% D-
HSR:10.853% D--
Nyx VX31
C
Kills:101
Deaths:17
KDR:5.941
Accuracy:24.666% D**
HSR:27.723% C
Artemis VX26
D-
Kills:89
Deaths:3
KDR:29.667
Accuracy:23.327% D-
HSR:7.865% F--
V10
B+
Kills:82
Deaths:1
KDR:82
Accuracy:44.043% B+
HSR:65.854% D*
Kills:4,919
Deaths (as Infiltrator):2,835
Deaths (to Infiltrators):1,803
KDR:1.7351
Kill Difference:2,084
Playtime:195.257 hours
Usage:12%
Score:2.578m
Score/min:220
Accuracy (listed only):30.774%
HSR (listed only):24.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:2,300
Deaths:538
KDR:4.275
Accuracy:16.538% C+
HSR:13.348% D**
Cosmos VM3
C++
Kills:1,958
Deaths:512
KDR:3.824
Accuracy:17.215% C++
HSR:13.892% D*
Blueshift VM5
D
Kills:180
Deaths:26
KDR:6.923
Accuracy:16.181% D
HSR:17.778% D
NS-10 Burster
C
Kills:137
Deaths:36
KDR:3.806
Accuracy:27.215% C
HSR:2.190% D*
NS-10 Burster
C
Kills:116
Deaths:36
KDR:3.222
Accuracy:26.990% C
HSR:1.724% D*
Comet VM2
D-
Kills:84
Deaths:54
KDR:1.556
Accuracy:35.373% D-
HSR:1.190% D**
Comet VM2
A
Kills:73
Deaths:54
KDR:1.352
Accuracy:36.575% D-
HSR:6.849% A
Kills:4,848
Deaths (as MAX Suit):628
Deaths (to MAX Suits):814
KDR:7.71975
Kill Difference:4,220
Playtime:97.455 hours
Usage:6%
Score:2.834m
Score/min:485
Accuracy (listed only):25.155%
HSR (listed only):8.139%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:115
V. Kills:48 235%
Deaths:5
KDR:23
Accuracy:40.159% D**
KPH:56.900 C
VKPH:23.800 B+
Kills:115 (0 + 0)
Deaths:5
KDR:23
VKDR:9.600
Vehicle Kills:48
Kill Difference:110
Playtime:2.021 hours
Usage:0%
Score:0.089m
Score/min:734
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:541
V. Kills:164 328%
Deaths:33
KDR:16.394
Accuracy:44.133% D
KPH:28.800 C+
VKPH:8.700 D
L100 Python HESH
C
Kills:482
V. Kills:64 N/A
Deaths:24
KDR:20.083
Accuracy:46.287% C
KPH:43.600 C
VKPH:5.800 D
L100 Python AP
D
Kills:55
V. Kills:25 212%
Deaths:6
KDR:9.167
Accuracy:48.154% D--
KPH:22.600 D
VKPH:10.300 D*
Kills:1,078 (1,078 + 0)
Deaths:63
KDR:17.111
VKDR:4.016
Vehicle Kills:253
Kill Difference:1,015
Playtime:32.312 hours
Usage:2%
Score:0.463m
Score/min:239
Driving Accuracy:48.154%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,310
V. Kills:120 N/A
Deaths:38
KDR:34.474
Accuracy:47.220% C
KPH:27.800 D-
VKPH:2.500 D**
Supernova FPC
C
Kills:1,050
V. Kills:569 184%
Deaths:119
KDR:8.824
Accuracy:41.973% D**
KPH:20.400 C
VKPH:11 D-
Supernova PC
A
Kills:506
V. Kills:163 309%
Deaths:57
KDR:8.877
Accuracy:50.592% C++
KPH:35.100 A
VKPH:11.300 B*
E540 Halberd
D**
Kills:343
V. Kills:154 221%
Deaths:16
KDR:21.438
Accuracy:35.438% F
KPH:15.900 D**
VKPH:7.100 D**
Proton II PPA
C++
Kills:310
V. Kills:27 N/A
Deaths:14
KDR:22.143
Accuracy:25.506% C*
KPH:45.400 C
VKPH:4 C++
Saron HRB
D
Kills:213
V. Kills:103 205%
Deaths:16
KDR:13.313
Accuracy:35.825% D-
KPH:18.700 D
VKPH:9.100 D-
Kills:3,732 (2,866 + 866)
Deaths:260
KDR:14.354
VKDR:4.369
Vehicle Kills:1,136
Kill Difference:3,472
Playtime:152.897 hours
Usage:9%
Score:1.998m
Score/min:218
Driving Accuracy:50.592%
Gunner Accuracy:35.825%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:98
V. Kills:44 218%
Deaths:11
KDR:8.909
Accuracy:40.551% F-
KPH:25.100 D-
VKPH:11.300 D*
M40 Fury-H
C
Kills:60
V. Kills:5 N/A
Deaths:4
KDR:15
Accuracy:25.870% F
KPH:72.900 C
VKPH:6.100 D
Proton II PPA-H
D
Kills:59
V. Kills:8 N/A
Deaths:8
KDR:7.375
Accuracy:21.791% F-
KPH:30.100 D*
VKPH:4.100 D
Kills:217 (0 + 217)
Deaths:23
KDR:9.435
VKDR:2.478
Vehicle Kills:57
Kill Difference:194
Playtime:6.690 hours
Usage:0%
Score:0.124m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:21.791%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:147
V. Kills:50 288%
Deaths:11
KDR:13.364
Accuracy:29.691% D
KPH:28.400 D
VKPH:9.700 C++
M60-G Bulldog
D*
Kills:84
V. Kills:13 N/A
Deaths:7
KDR:12
Accuracy:23.886% D*
KPH:10 D*
VKPH:1.500 D*
Kills:231 (0 + 231)
Deaths:18
KDR:12.833
VKDR:3.500
Vehicle Kills:63
Kill Difference:213
Playtime:13.583 hours
Usage:1%
Score:0.127m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:23.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:261
V. Kills:69 373%
Deaths:175
KDR:1.491
Accuracy:44.460% C-
KPH:13.700 D
VKPH:3.600 D
Kills:261 (261 + 0)
Deaths:175
KDR:1.491
VKDR:0.394
Vehicle Kills:69
Kill Difference:86
Playtime:19.053 hours
Usage:1%
Score:0.116m
Score/min:102
Driving Accuracy:44.460%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 4,4674,4448195.426M++2.9996.135%S10.936%D-28.2CN/A178157.8h7.7F-8B+
Cosmos VM3 2,3182,3005384.275A1.8416.538%C+13.348%D**39.5B*N/A18958.3h10.6A64.1B+
Serpent VE92 1,9981,9871,0281.933B*0.5123.344%C+11.877%D**19CN/A90104.5h11.3B+48.3B+
Cosmos VM3 1,9671,9585123.824A1.3817.215%C++13.892%D*39.2B*N/A17649.9h11.4B**66B+
Proximity Mine 1,6741,67216310.258A*7.8242.795%C++N/A225.9A*N/A7857.4h1.5A3.4B**
Supernova VPC 1,4301,3103834.474A*32.0347.22%C1.221%C27.8D-2.5D**18247.1h2.8B+5.9B+
C-4 1,6411,2893903.305A0.8718.068%D**N/A98.4B+26.9C+74413.1h1.3B+7C+
Orion VS54 1,2211,2183463.52A+1.0820.679%C+14.86%D**30.5C+N/A17940h10.5B*50.6B+
Eridani SX5 1,1821,1806051.95B++0.4925.761%C+9.492%D**24.9CN/A11547.4h11.5B44.6C**
Pandora VX25 1,1761,1696371.835B++0.6042.068%C**9.068%D**25.1C-N/A8446.6h3.6B++8.6B++
Thanatos VE70 1,1671,1597761.494B++0.9544.743%B+11.734%D-22.4CN/A6351.7h3.4B**7.7B*
NS Baron G5 1,1711,1587791.487B+0.9549.595%B+9.585%D--23.3C-N/A6349.8h3.6B*7.3C++
Deimos VA29 1,1621,1586201.868B+0.5766.139%B+11.226%D-26.8DN/A11643.2h2.1B+3.1B+
Sirius SX12 1,1661,1547261.59B+0.8525.097%C++9.792%D**21.9CN/A7952.7h12.7B+50.8B+
Supernova FPC 1,6191,0501198.824B+6.3841.973%D**5.238%A++20.3C11D-20951.6h3.8B**9.1B+
H-V45 1,0211,0164822.108B+0.3322.356%C9.35%F23.7CN/A10442.9h11.5B++51.6B
Tank Mine 1,5599008610.465S8.0318.382%D*N/A191.5A++140.2M18814.7h1.2A6.5C+
Frag Grenade 8348281828N/A825.5628.404%F--N/A1035A*7.5C+15990.8h1.6A*5.7B*
Flare VE6 8298264418.773U16.3316.983%D--16.707%D*23.4DN/A11935.3h9.4B+55.2C+
SVA-88 6676632332.845B+0.4118.467%D--17.647%D--28DN/A13123.7h10.8B+58.6C+
L100 Python HEAT 7055413316.394M+13.9544.133%D2.403%C+28.8C+8.7D23818.8h3.6A8.3B*
Supernova PC 669506578.877B+6.4450.592%C++3.755%B**35.1A11.3B*28214.4h4.4B++8.7B++
NS-7 PDW 4964943531.399B++1.0425.526%C++8.502%D**16.4C--N/A6330.2h13B+51B+
L100 Python HESH 5464822420.083B++17.6446.287%C1.452%C+43.4C5.8D23111.1h3.3C**7.1C*
NS-357 Underboss 4794764041.178C*1.2637.562%C++8.403%F26.9C-N/A8817.7h3.8B+10.2B+
NS-30 Vandal 4514511852.438B+0.0031.373%C21.73%D30.1CN/A10515h5.7C++18.2C++
NS Decimator 5393962831.399B+1.0456.645%C--4.04%A+31.7C+11.4C--27812.5h4.7C++8.3C+
E540 Halberd 4973431621.438B**19.0035.438%F2.624%C++15.9D**7.1D**24321.6h4.5B**12.7C++
Pulsar C 3293251312.481B**0.0421.302%D16.615%D*13.8DN/A6523.6h9.8B++46C**
Proton II PPA 3373101422.143B+19.7025.506%C*1.613%C45.6C4C++2306.8h11.6C45.5C++
Solstice SF 288287714.042M*1.6021.496%C-6.969%F15.5CN/A11418.5h9.4B+43.6B+
M40 Fury-F 3302611751.491C+0.9544.46%C-N/A13.7D3.6D10219.1h10.9C*24.5C++
Lasher X2 2472461351.822A0.6220.618%D2.439%D-24.4CN/A15510.1h17.4B+84.5C++
NS-44 Commissioner 2382361981.192C*1.2527.479%D--17.797%D15.5DN/A6315.2h3.9C++14.2C
Spear Anti-Vehicle Phalanx Turret 3492341713.765B**11.3337.497%D2.564%D39C++19.2C+4306h7.4B+19.8C**
Saron HRB 3162131613.313A++10.8735.825%D-3.286%A++18.7D9D-27211.4h15.5B**43.3B+
Parallax VX3 204203405.075B+2.6439.94%C++76.355%C+20.3C-N/A8910h2.6C-6.6C+
C-4 ARX 263199812.457C**0.0222.64%D--N/A90.5C29.1C5362.2h1.7D--7.6D*
Blueshift VM5 182180266.923A*4.4816.181%D17.778%D24.7C--N/A2177.3h14.2B++87.8C++
MANA Anti-Vehicle Turret 340178642.781C**0.3446.078%D3.933%B1780C-1620C-1273860.1h7.8C+17C+
Chaos 171171921.859C**0.5846.343%D--12.281%D22.2D*N/A507.7h3.4B**7.4C**
NS-44L Blackhand 1651641271.291C++1.1546.359%B+25%D*13.2DN/A6212.4h6.1D-13.2C+
NS-11C 1691631011.614B++0.8323.477%C+11.656%D*12.7DN/A8112.8h14C**59.6C**
Phantom VA23 160160692.319B0.1226.528%D*27.5%C17.2D--N/A679.3h5.1C19.2D
Pulsar LSW 162160811.975B+0.4621.319%C16.875%D--28.6C-N/A1085.6h10.9B+50.9C**
M40 Fury 1971471113.364B**10.9229.691%D1.361%C-28.3D9.6C++2365.2h13.5C**45.4C+
NS-10 Burster 251137363.806M**1.3727.215%C2.19%D*5.3C+4.4B+14025.9h135.7B+498.5C*
Hades VSH4 241133324.156S1.7259.186%D*N/A19C+15.4B+1877h7.2B+12.2C**
Sticky Grenade 1341321132N/A129.5642.211%D--N/A660D10C26080.2h2.5C+6C
Force-Blade 2001297,0980.018C+2.4229.96%C+N/A0.2DN/A1522h4D--13.4C+
NS-61 Emissary 1291291071.206B+1.2322.4%D-10.853%D--16.1C-N/A488h13.4C*59.8C+
NS-10 Burster 217116363.222M*0.7826.99%C1.724%D*4.5C-3.9C**13026h160C-592.8C
Dual Photon Pods 163115523A**20.5640.159%D**N/A57.5C24B+7342h30.3D75.5D-
NS-11P 111110715.714U13.2719.474%D14.545%D17.5DN/A1546.3h14.9C+76.4C
Anti-Vehicle Grenade 1091041104N/A101.5662.861%AN/A520B++25D-29070.2h4.4B++7B*
Nyx VX31 105101175.941A**3.5024.666%D**27.723%C10.2D*N/A1069.9h7.5D--30.4D**
E540 Halberd-H 14298118.909C++6.4740.551%F-5.102%A*25.1D-11.3D*3323.9h4.5B*11.1C++
MANA Anti-Personnel Turret 9791263.5N/A1.0614.08%UN/A910U60U3493200.1h23.1T*164.1T*
Artemis VX26 8989329.667U27.2323.327%D-7.865%F--10.2D*N/A978.7h13.2C56.6C
M60-G Bulldog 9784712A*9.5623.886%D*2.381%C10D*1.5D*1078.4h7.7C++32C-
Comet VM2 15184541.556B*0.8835.373%D-1.19%D**9.5C7.6A++1688.8h25.4C+71.8C
V10 8282182U79.5644.043%B+65.854%D*17.8DN/A774.6h3D--6.8C+
Comet VM2 11473541.352B+1.0936.575%D-6.849%A8.4D4.7C+1158.7h30.2C+82.7C
Nemesis VSH9 12368302.267M+0.1752.479%D**1.471%D8.2C--6.6D1718.3h8.3C+15.7C-
Lancer VS22 12260800.75C+1.6954.831%D-1.667%C+10.9C11.3C3875.5h31.7C+57.8C+
M40 Fury-H 6560415C**12.5625.87%FN/A75C6.3D5910.8h5.7B++22C+
Proton II PPA-H 675987.375C4.9421.791%F-1.695%C+29.5D*4D1462h13.7D62.8F
L100 Python AP 805569.167B**6.7348.154%D--N/A22.9D10.4D*2842.4h5.5B+11.3C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit319070.9h
Anti-Vehicle MANA Turret157591.9h
Nano-Armor Kit113369,07521.3h
Spawn Beacon141,0371.3h
CAS 14-E0570h
Nanite Revive Grenade03670.1h
Medical Applicator168123,71112h
Deconstruction Tool0690h
Spitfire Auto-Turret23320.2h
Ammunition Package71,9340.9h
Shield Recharging Field71,2830.4h
Anti-Infantry MANA Turret72170.7h
Recon Detection Device634,6877h

Check the help document for the dictionary if you want to learn more about words used here.


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