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Predator Nekky[FATE] Nekky
VS BR 118

KDR: 2.41

Score: 28.6m

Last Seen: Jul 21st, 2019 1:18 PM
- OFFLINE - 27.6 hour(s)

Battle Rank 116 (118 total) - Vanu Sovereignty on Emerald - Outfit Leader of Fate[FATE] Fate
VS outfit on Emerald

Members: 1
Level Progress (to 117): 92%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Nova Cosmos VM3 Serpent VE92 Cosmos VM3 Proximity Mine Supernova VPC C-4 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $427,842 MLG Score: 342
Fun Score: N/A
Cheeseburgers Flipped: 800TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.838%13.213%30221119311,6171.649670.757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.321%0.327C**-1.166D*-1.038D*HEAD (~1.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.383C**10.50.265C*35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.154%0.87%58112131152781230.41366993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.301C*-0.664D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.10.523B+31.30.416B46.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.379%2.747%1031512094,00561611676.49109343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.334%0.425B0.134C++-1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.802B++3.50.723B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.238%2.455%263812061,3855565442.48654254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.612%-0.575D-0.469D-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.71B++10.40.74B++24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.321%73.463%2632121230946010.671739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.332%0.924B*0.4B-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.333C**2.70.147C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.965%10.92%263512098,2517474211.0308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.254%2.864M+-0.726D-2.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.443B5.6-0.148C1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fate[FATE] Fate
VS outfit on Emerald

Members: 1
28.6m382.9%267 (16k)280 (16.8k)2.4062242,16917,5252.90385118 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214103119.032%8.969%17105:5114

16% Combat Medic37% Engineer12% Heavy Assault12% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:39 PMSep 22nd, 2013 7:26 PMJul 22nd, 2019 4:47 AM (7h) (PST)Jul 21st, 2019 10:09 AM (1d) (PST)Jul 21st, 2019 9:18 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4441792650.4120.1710.0371.7580.047342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,61910,73515,88425102105316,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1705.1h/71d 8,721 3,782 8,993 179.8k 3,045 5,783 4,798 45.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,218
Deaths:346
KDR:3.520
Accuracy:20.679% C+
HSR:14.860% D**
Flare VE6
D--
Kills:826
Deaths:44
KDR:18.773
Accuracy:16.983% D--
HSR:16.707% D*
SVA-88
D--
Kills:665
Deaths:235
KDR:2.830
Accuracy:18.469% D--
HSR:17.594% D--
Pulsar LSW
C
Kills:160
Deaths:81
KDR:1.975
Accuracy:21.319% C
HSR:16.875% D--
Kills:2,869
Deaths (as Heavy Assault):706
Deaths (to Heavy Assaults):5,282
KDR:4.06374
Kill Difference:2,163
Playtime:207.958 hours
Usage:12%
Score:3.017m
Score/min:242
Accuracy (listed only):19.363%
HSR (listed only):16.509%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
S
Kills:4,444
Deaths:819
KDR:5.426
Accuracy:96.135% S
HSR:10.936% D-
Serpent VE92
C+
Kills:2,081
Deaths:1,091
KDR:1.907
Accuracy:23.393% C+
HSR:12.062% D**
Deimos VA29
B+
Kills:1,176
Deaths:632
KDR:1.861
Accuracy:66.136% B+
HSR:11.140% D-
Pandora VX25
C*
Kills:1,169
Deaths:637
KDR:1.835
Accuracy:42.068% C*
HSR:9.068% D**
Thanatos VE70
B+
Kills:1,159
Deaths:776
KDR:1.494
Accuracy:44.692% B+
HSR:11.734% D-
NS Baron G5
B+
Kills:1,158
Deaths:779
KDR:1.487
Accuracy:49.537% B+
HSR:9.585% D--
VE-C Horizon
C
Kills:436
Deaths:287
KDR:1.519
Accuracy:32.573% C
HSR:18.578% D
Pulsar C
D
Kills:326
Deaths:133
KDR:2.451
Accuracy:21.283% D
HSR:16.564% D*
Chaos
C
Kills:303
Deaths:208
KDR:1.457
Accuracy:48.680% D
HSR:13.861% C
Solstice SF
C--
Kills:287
Deaths:71
KDR:4.042
Accuracy:21.496% C--
HSR:6.969% F
NS-11C
C+
Kills:163
Deaths:101
KDR:1.614
Accuracy:23.477% C+
HSR:11.656% D*
Kills:12,702
Deaths (as Engineer):5,534
Deaths (to Engineers):3,868
KDR:2.29527
Kill Difference:7,168
Playtime:622.705 hours
Usage:37%
Score:10.815m
Score/min:289
Accuracy (listed only):42.679%
HSR (listed only):12.014%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
S
Kills:4,444
Deaths:819
KDR:5.426
Accuracy:96.135% S
HSR:10.936% D-
Serpent VE92
C+
Kills:2,081
Deaths:1,091
KDR:1.907
Accuracy:23.393% C+
HSR:12.062% D**
Eridani SX5
C+
Kills:1,180
Deaths:605
KDR:1.950
Accuracy:25.754% C+
HSR:9.492% D**
Deimos VA29
B+
Kills:1,176
Deaths:632
KDR:1.861
Accuracy:66.136% B+
HSR:11.140% D-
Pandora VX25
C*
Kills:1,169
Deaths:637
KDR:1.835
Accuracy:42.068% C*
HSR:9.068% D**
Thanatos VE70
B+
Kills:1,159
Deaths:776
KDR:1.494
Accuracy:44.692% B+
HSR:11.734% D-
NS Baron G5
B+
Kills:1,158
Deaths:779
KDR:1.487
Accuracy:49.537% B+
HSR:9.585% D--
Sirius SX12
C++
Kills:1,154
Deaths:726
KDR:1.590
Accuracy:25.075% C++
HSR:9.792% D*
NS-7 PDW
C++
Kills:511
Deaths:366
KDR:1.396
Accuracy:25.265% C++
HSR:8.611% D**
VE-C Horizon
C
Kills:436
Deaths:287
KDR:1.519
Accuracy:32.573% C
HSR:18.578% D
Pulsar C
D
Kills:326
Deaths:133
KDR:2.451
Accuracy:21.283% D
HSR:16.564% D*
Chaos
C
Kills:303
Deaths:208
KDR:1.457
Accuracy:48.680% D
HSR:13.861% C
Solstice SF
C--
Kills:287
Deaths:71
KDR:4.042
Accuracy:21.496% C--
HSR:6.969% F
VE-S Canis
D
Kills:216
Deaths:174
KDR:1.241
Accuracy:23.625% D
HSR:12.963% D-
NS-11C
C+
Kills:163
Deaths:101
KDR:1.614
Accuracy:23.477% C+
HSR:11.656% D*
Kills:15,763
Deaths (as Light Assault):7,405
Deaths (to Light Assaults):3,096
KDR:2.1287
Kill Difference:8,358
Playtime:298.253 hours
Usage:17%
Score:4.620m
Score/min:258
Accuracy (listed only):37.946%
HSR (listed only):11.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:4,444
Deaths:819
KDR:5.426
Accuracy:96.135% S
HSR:10.936% D-
Eridani SX5
C+
Kills:1,180
Deaths:605
KDR:1.950
Accuracy:25.754% C+
HSR:9.492% D**
Deimos VA29
B+
Kills:1,176
Deaths:632
KDR:1.861
Accuracy:66.136% B+
HSR:11.140% D-
Pandora VX25
C*
Kills:1,169
Deaths:637
KDR:1.835
Accuracy:42.068% C*
HSR:9.068% D**
Thanatos VE70
B+
Kills:1,159
Deaths:776
KDR:1.494
Accuracy:44.692% B+
HSR:11.734% D-
NS Baron G5
B+
Kills:1,158
Deaths:779
KDR:1.487
Accuracy:49.537% B+
HSR:9.585% D--
Sirius SX12
C++
Kills:1,154
Deaths:726
KDR:1.590
Accuracy:25.075% C++
HSR:9.792% D*
H-V45
C
Kills:1,083
Deaths:533
KDR:2.032
Accuracy:22.197% C
HSR:9.603% F
NS-7 PDW
C++
Kills:511
Deaths:366
KDR:1.396
Accuracy:25.265% C++
HSR:8.611% D**
Chaos
C
Kills:303
Deaths:208
KDR:1.457
Accuracy:48.680% D
HSR:13.861% C
VE-S Canis
D
Kills:216
Deaths:174
KDR:1.241
Accuracy:23.625% D
HSR:12.963% D-
NS-11P
D
Kills:110
Deaths:7
KDR:15.714
Accuracy:19.474% D
HSR:14.545% D
Kills:13,663
Deaths (as Combat Medic):6,262
Deaths (to Combat Medics):1,936
KDR:2.18189
Kill Difference:7,401
Playtime:268.133 hours
Usage:16%
Score:4.679m
Score/min:291
Accuracy (listed only):40.720%
HSR (listed only):10.944%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,180
Deaths:605
KDR:1.950
Accuracy:25.754% C+
HSR:9.492% D**
Sirius SX12
C++
Kills:1,154
Deaths:726
KDR:1.590
Accuracy:25.075% C++
HSR:9.792% D*
NS-7 PDW
C++
Kills:511
Deaths:366
KDR:1.396
Accuracy:25.265% C++
HSR:8.611% D**
NS-357 Underboss
C++
Kills:477
Deaths:404
KDR:1.181
Accuracy:37.539% C++
HSR:8.386% F
NS-30 Vandal
C
Kills:451
Deaths:185
KDR:2.438
Accuracy:31.358% C
HSR:21.730% D
NS-44 Commissioner
D
Kills:315
Deaths:245
KDR:1.286
Accuracy:30.204% D
HSR:17.143% D
Parallax VX3
C*
Kills:227
Deaths:43
KDR:5.279
Accuracy:40.277% C*
HSR:76.212% C+
VE-S Canis
D
Kills:216
Deaths:174
KDR:1.241
Accuracy:23.625% D
HSR:12.963% D-
NS-61 Emissary
D
Kills:167
Deaths:148
KDR:1.128
Accuracy:23.877% D
HSR:11.377% D-
NS-44L Blackhand
B+
Kills:164
Deaths:128
KDR:1.281
Accuracy:46.302% B+
HSR:25% D*
Phantom VA23
C
Kills:160
Deaths:69
KDR:2.319
Accuracy:26.451% D*
HSR:27.500% C
Nyx VX31
C
Kills:101
Deaths:17
KDR:5.941
Accuracy:24.578% F
HSR:27.723% C
Artemis VX26
D-
Kills:89
Deaths:3
KDR:29.667
Accuracy:23.327% D-
HSR:7.865% F--
V10
B+
Kills:82
Deaths:1
KDR:82
Accuracy:44.043% B+
HSR:65.854% D**
Kills:5,294
Deaths (as Infiltrator):3,114
Deaths (to Infiltrators):1,971
KDR:1.70006
Kill Difference:2,180
Playtime:203.914 hours
Usage:12%
Score:2.633m
Score/min:215
Accuracy (listed only):30.548%
HSR (listed only):23.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:2,361
Deaths:573
KDR:4.120
Accuracy:16.644% C+
HSR:13.427% D*
Cosmos VM3
C+
Kills:2,027
Deaths:547
KDR:3.706
Accuracy:17.283% C+
HSR:13.912% D*
Blueshift VM5
D
Kills:180
Deaths:26
KDR:6.923
Accuracy:16.181% D
HSR:17.778% D
NS-10 Burster
C-
Kills:137
Deaths:38
KDR:3.605
Accuracy:27.166% C-
HSR:2.190% D*
NS-10 Burster
C
Kills:116
Deaths:38
KDR:3.053
Accuracy:26.941% C
HSR:1.724% D*
Comet VM2
D-
Kills:86
Deaths:57
KDR:1.509
Accuracy:35.367% D-
HSR:1.163% D**
Comet VM2
B**
Kills:74
Deaths:57
KDR:1.298
Accuracy:36.598% D-
HSR:6.757% B**
Kills:4,981
Deaths (as MAX Suit):668
Deaths (to MAX Suits):833
KDR:7.45659
Kill Difference:4,313
Playtime:100.199 hours
Usage:6%
Score:2.884m
Score/min:480
Accuracy (listed only):25.168%
HSR (listed only):8.136%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:115
V. Kills:48 235%
Deaths:5
KDR:23
Accuracy:40.154% D**
KPH:56.900 C
VKPH:23.800 B+
Kills:115 (0 + 0)
Deaths:5
KDR:23
VKDR:9.600
Vehicle Kills:48
Kill Difference:110
Playtime:2.021 hours
Usage:0%
Score:0.089m
Score/min:734
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:541
V. Kills:164 328%
Deaths:34
KDR:15.912
Accuracy:44.206% D
KPH:28.700 C+
VKPH:8.700 D
L100 Python HESH
C
Kills:500
V. Kills:73 N/A
Deaths:26
KDR:19.231
Accuracy:46.231% C
KPH:43 C
VKPH:6.300 C--
L100 Python AP
D
Kills:57
V. Kills:26 211%
Deaths:9
KDR:6.333
Accuracy:48.402% D--
KPH:22.700 D
VKPH:10.400 D*
Kills:1,098 (1,098 + 0)
Deaths:69
KDR:15.913
VKDR:3.812
Vehicle Kills:263
Kill Difference:1,029
Playtime:32.979 hours
Usage:2%
Score:0.472m
Score/min:238
Driving Accuracy:48.402%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,311
V. Kills:121 N/A
Deaths:39
KDR:33.615
Accuracy:47.219% C
KPH:27.800 D-
VKPH:2.600 D*
Supernova FPC
C-
Kills:1,091
V. Kills:585 186%
Deaths:122
KDR:8.943
Accuracy:42.243% D**
KPH:20.700 C-
VKPH:11.100 D-
Supernova PC
A
Kills:562
V. Kills:179 312%
Deaths:64
KDR:8.781
Accuracy:49.130% C+
KPH:35.100 A
VKPH:11.200 B++
E540 Halberd
D**
Kills:375
V. Kills:163 229%
Deaths:19
KDR:19.737
Accuracy:34.862% F
KPH:16.200 D**
VKPH:7.100 D**
Proton II PPA
C++
Kills:311
V. Kills:27 N/A
Deaths:14
KDR:22.214
Accuracy:25.445% C*
KPH:45.400 C
VKPH:3.900 C++
Saron HRB
D
Kills:218
V. Kills:105 206%
Deaths:16
KDR:13.625
Accuracy:36.707% D-
KPH:18.600 D
VKPH:9 D-
Kills:3,868 (2,964 + 904)
Deaths:274
KDR:14.117
VKDR:4.307
Vehicle Kills:1,180
Kill Difference:3,594
Playtime:157.528 hours
Usage:9%
Score:2.047m
Score/min:217
Driving Accuracy:49.130%
Gunner Accuracy:36.707%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:98
V. Kills:44 218%
Deaths:11
KDR:8.909
Accuracy:40.365% F--
KPH:25 D--
VKPH:11.200 D*
Saron HRB-H
C++
Kills:72
V. Kills:33 212%
Deaths:2
KDR:36
Accuracy:38.782% F-
KPH:39.200 C++
VKPH:18 D
Proton II PPA-H
D
Kills:72
V. Kills:9 N/A
Deaths:9
KDR:8
Accuracy:21.522% F-
KPH:32.100 D*
VKPH:4 D
M40 Fury-H
C
Kills:60
V. Kills:5 N/A
Deaths:4
KDR:15
Accuracy:25.870% F
KPH:72.900 C
VKPH:6.100 D
Kills:302 (0 + 302)
Deaths:26
KDR:11.615
VKDR:3.500
Vehicle Kills:91
Kill Difference:276
Playtime:8.815 hours
Usage:1%
Score:0.167m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:25.870%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:155
V. Kills:52 292%
Deaths:11
KDR:14.091
Accuracy:30.449% D
KPH:28.900 D
VKPH:9.700 C++
M60-G Bulldog
D*
Kills:84
V. Kills:13 N/A
Deaths:7
KDR:12
Accuracy:23.886% D*
KPH:10 D*
VKPH:1.500 D*
Kills:239 (0 + 239)
Deaths:18
KDR:13.278
VKDR:3.611
Vehicle Kills:65
Kill Difference:221
Playtime:13.766 hours
Usage:1%
Score:0.130m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:23.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:266
V. Kills:71 369%
Deaths:178
KDR:1.494
Accuracy:45.366% C
KPH:13.700 D
VKPH:3.700 D
Kills:266 (266 + 0)
Deaths:178
KDR:1.494
VKDR:0.399
Vehicle Kills:71
Kill Difference:88
Playtime:19.421 hours
Usage:1%
Score:0.118m
Score/min:101
Driving Accuracy:45.366%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 4,4674,4448195.426M++3.0296.135%S10.936%D-28.2CN/A178157.8h7.7F-8B+
Cosmos VM3 2,3802,3615734.12A1.7116.644%C+13.427%D*39.2B+N/A18560.3h10.8B**64.7B+
Serpent VE92 2,0932,0811,0911.907B++0.5023.393%C+12.062%D**19.1C-N/A88109.1h11.3B+48.4B+
Cosmos VM3 2,0372,0275473.706A1.3017.283%C+13.912%D*39.1B+N/A17251.8h11.5B*66.5C*
Proximity Mine 1,7651,76317510.074A*7.6742.964%C++N/A226A*N/A7627.8h1.5B**3.5B*
Supernova VPC 1,4321,3113933.615A*31.2147.219%C1.22%C27.8D-2.6D*18347.2h2.8B+5.9B
C-4 1,6431,2913913.302A0.9018.123%D**N/A98.5B+26.9C+74713.1h1.3B+7C
Orion VS54 1,2211,2183463.52A1.1120.679%C+14.86%D**30.5C+N/A18140h10.5B*50.6C*
Eridani SX5 1,1821,1806051.95B*0.4625.754%C+9.492%D**24.9CN/A11547.4h11.5C**44.6C*
Deimos VA29 1,1801,1766321.861B+0.5566.136%B+11.14%D-26.7DN/A11644h2B++3.1B+
Pandora VX25 1,1761,1696371.835B+0.5742.068%C*9.068%D**25.1C-N/A8546.6h3.6B++8.6B+
Thanatos VE70 1,1671,1597761.494B++0.9144.692%B+11.734%D-22.4CN/A6351.7h3.4B**7.7B*
NS Baron G5 1,1711,1587791.487B+0.9249.537%B+9.585%D--23.3C--N/A6349.8h3.6B**7.3C++
Sirius SX12 1,1661,1547261.59B+0.8225.075%C++9.792%D*21.9CN/A7952.7h12.7B+50.8B+
Supernova FPC 1,6761,0911228.943B+6.5442.243%D**5.041%A++20.7C-11.1D-21152.7h3.8B*9.1B
H-V45 1,0881,0835332.032B0.3722.197%C9.603%F23.8CN/A10345.6h11.6B++52.5C**
Tank Mine 1,6479649010.711S8.3018.451%D*N/A196.7A++139.4M18734.9h1.2A6.3C+
Frag Grenade 8368301830N/A827.5928.544%F--N/A1037.5A**7.5C+15840.8h1.6A*5.7B*
Flare VE6 8298264418.773U16.3716.983%D--16.707%D*23.4DN/A11935.3h9.4B+55.2C+
SVA-88 6706652352.83B+0.4218.469%D--17.594%D--28.1DN/A13123.7h10.8B+58.5C+
Supernova PC 741562648.781B+6.3749.13%C+3.381%B*35.1A11.2B++26816h4.4B+9B+
L100 Python HEAT 7055413415.912M13.5144.206%D2.403%C+28.8C+8.7D23818.8h3.7A8.3B*
NS-7 PDW 5145113661.396B+1.0125.265%C++8.611%D**16.2C--N/A6231.5h13.1B+51.7B+
L100 Python HESH 5735002619.231B++16.8246.231%C1.4%C+43.1C6.3C--22811.6h3.3C++7.1C*
NS-357 Underboss 4804774041.181C*1.2337.539%C++8.386%F26.9C-N/A8817.7h3.8B+10.2B+
NS-30 Vandal 4514511852.438B+0.0331.358%C21.73%D30.1CN/A10515h5.7C++18.3C++
VE-C Horizon 4394362871.519C++0.8932.573%C18.578%D25.5DN/A5517.1h11.5B*35.3B+
NS Decimator 5444002841.408B+1.0056.635%C--4%A+31.7C+11.4C--28012.6h4.7C++8.2C+
E540 Halberd 5383751919.737B**17.3334.862%F2.4%C+16.2D**7.1D**23323.1h4.5B**13C+
C-4 ARX 4493411272.685B0.2823.209%D--N/A106.6C+33.8C+5333.2h1.5D6.5D*
Pulsar C 3303261332.451B++0.0421.283%D16.564%D*13.8DN/A6623.6h9.8B++45.9C**
NS-44 Commissioner 3193152451.286C**1.1230.204%D17.143%D16.7DN/A6318.9h3.9C++12.8C+
Proton II PPA 3383111422.214B+19.8125.445%C*1.608%C-45.7C4C++2306.8h11.7C-46C+
Chaos 3033032081.457C+0.9548.68%D13.861%C23.3D--N/A6213h3.6B*7.4B
Solstice SF 288287714.042M++1.6421.496%C--6.969%F15.5CN/A11418.5h9.4B+43.6B+
M40 Fury-F 3372661781.494C+0.9145.366%CN/A13.7D3.7D10119.4h11.2C*24.7C++
Spear Anti-Vehicle Phalanx Turret 3762541814.111B**11.7038.282%D2.362%D-41C*19.7C+4296.2h7.3B+19.1C**
Lasher X2 2512501421.761B**0.6520.583%D2.4%D-24CN/A15210.4h17.5B+85.1C++
Parallax VX3 228227435.279B+2.8740.277%C*76.212%C+21C-N/A8910.8h2.6C-6.4C+
Saron HRB 3232181613.625A++11.2236.707%D-3.211%A++18.6D9D-26811.7h16.6B*45.2B+
VE-S Canis 2172161741.241C++1.1723.625%D12.963%D-16.7DN/A3812.9h11.1B47.1C++
MANA Anti-Vehicle Turret 351185682.721B++0.3146.078%D-4.324%B+1850B+1660B+4820730.1h7.8C**16.9C*
Blueshift VM5 182180266.923A++4.5216.181%D17.778%D24.7DN/A2187.3h14.2B+87.8C++
NS-61 Emissary 1681671481.128B+1.2823.877%D11.377%D-16.7C--N/A4810h13.4C*56.3C++
NS-44L Blackhand 1651641281.281C++1.1346.302%B+25%D*13.2DN/A6312.4h6.1D-13.3C+
NS-11C 1691631011.614B++0.7923.477%C+11.656%D*12.7DN/A8212.8h14C*59.6C*
Phantom VA23 160160692.319B0.0926.451%D*27.5%C17.2D--N/A679.3h5.1C19.3D
Pulsar LSW 162160811.975B+0.4321.319%C16.875%D--28.6C--N/A1115.6h10.9B+50.9C**
M40 Fury 2071551114.091A11.6830.449%D1.29%C--28.7D9.6C++2365.4h14.2C++46.7C+
Sticky Grenade 1431411141N/A138.5942.906%D*N/A705C--10C24870.2h2.7C6.2C-
Hades VSH4 250139353.971S1.5659.576%D*N/A19.3C+15.4C++1867.2h7.1B++11.9B
NS-10 Burster 251137383.605M*1.2027.166%C-2.19%D*5.2C+4.4B+13926.2h137.4C**505.6C++
Force-Blade 2001297,1080.018C+2.3929.925%C+N/A0.2DN/A1523.4h4D-13.4C+
NS-10 Burster 217116383.053M++0.6526.941%C1.724%D*4.4D3.8C++12826.3h162C--601.2C
Dual Photon Pods 163115523A**20.5940.154%D**N/A57.5C24B+7332h31.3D78.1D--
NS-11P 111110715.714U13.3119.474%D14.545%D17.5DN/A1546.3h14.9C+76.4C
Anti-Vehicle Grenade 1091041104N/A101.5962.732%AN/A520B++25D-27940.2h4.5B++7.3B*
Nyx VX31 105101175.941A++3.5324.578%F27.723%C10.2D--N/A1069.9h7.5D*30.5F
E540 Halberd-H 14298118.909C+6.5040.365%F--5.102%A*25.1D--11.3D*3333.9h4.5B*11.2C+
MANA Anti-Personnel Turret 9892263.538N/A1.1314.29%UN/A920U60U3569700.1h23.4T*163.5T*
Artemis VX26 8989329.667U27.2623.327%D-7.865%F--10.2D*N/A978.7h13.2C56.6C
Comet VM2 15386571.509B*0.9035.367%D-1.163%D**9.8C7.6A++1688.8h24.9C+70.3C
M60-G Bulldog 9784712A*9.5923.886%D*2.381%C10D*1.5D*1078.4h7.7C++32C-
V10 8282182U79.5944.043%B+65.854%D**17.8D-N/A774.6h3D--6.8C
Nemesis VSH9 13778431.814A*0.5953.759%D*1.282%D8.3C-6.3C1629.4h8.5C+15.9C--
Comet VM2 11674571.298B+1.1136.598%D-6.757%B**8.4D4.8C+1168.8h29.9C+81.8C
Saron HRB-H 10572236S33.5938.782%F-4.167%M40C*18.3D3621.8h16.4B**42.4C**
Proton II PPA-H 817298C5.5921.522%F-1.389%C32.7D*4.1D1432.2h13.5D62.8F-
M40 Fury-H 6560415B12.5925.87%FN/A75C6.3D5930.8h5.7B++22C+
Lancer VS22 12260810.741C+1.6754.763%D-1.667%C+10.9C11.3C3895.5h31.7C+57.9C
L100 Python AP 835796.333B+3.9348.402%D--N/A22.8D10.4D*2912.5h5.6B11.5C++
S1 8155451.222B*1.1853.925%C3.636%B+28.9C**13.7C++7641.9h5.7B+10.7B

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0570h
Spawn Beacon141,0371.3h
Anti-Vehicle MANA Turret168101.9h
Nano-Armor Kit119387,43922.1h
Nanite Revive Grenade03940.1h
Medical Applicator185135,50812.7h
Spitfire Auto-Turret44500.3h
Restoration Kit319070.9h
Deconstruction Tool0690h
Recon Detection Device644,8697.3h
Ammunition Package72,1151h
Shield Recharging Field71,5030.5h
Anti-Infantry MANA Turret72250.7h
Soldier Soaker0800h

Check the help document for the dictionary if you want to learn more about words used here.


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