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Nemasirex[VIPR] Nemasirex
VS BR 128

KDR: 2.14

Score: 34.8m

Last Seen: May 10th, 2019 7:02 PM
- OFFLINE - 212.5 hour(s)

Battle Rank 103 (128 total) - Vanu Sovereignty on Cobalt - Outfit Member of TheVipers[VIPR] TheVipers
VS outfit on Cobalt

Members: 12
Level Progress (to 104): 32%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW SVA-88 NS-15M1 Flare VE6 VX29 Polaris Ursa Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,570,354 MLG Score: 2854
Fun Score: N/A
Cheeseburgers Flipped: 181TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.905%33.406%93229116081,2523.33821-1.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.974%1.322A1.93A++-0.806D-HEAD ++ (~19.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.536B+9.70.324C*25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.671%1.299%161118877662520.116314145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.135C++-0.275C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.594B+25.30.523B+40.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.214%2.171%676118387516672650.524895329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.885%-0.459D-0.27C0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+4.40.647B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.973%1.221%114611831,06512123180.877989334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.769%0.074C+-0.798D--0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.828B++7.60.809B++12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.467%71.924%11421187634230800.274578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.062%1.269A0.314C*0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.10.328C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.827%14.443%11421187727172300.421694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.673%0.197C++-0.025C+0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.234C++4.40.088C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheVipers[VIPR] TheVipers
VS outfit on Cobalt

Members: 12
34.8m154.7%386 (23.2k)350 (21k)2.13794,06244,0162.30223128 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1189322526.694%29.867%79702:1517

12% Combat Medic12% Engineer72% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 11:16 PMAug 18th, 2014 2:31 PMMay 18th, 2019 11:11 PM (11h) (PST)May 10th, 2019 5:22 PM (9d) (PST)May 10th, 2019 3:02 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7203473730.9470.4430.2831.5100.0292854

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,17620,81622,36057271791221,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1656.2h/69d 7,273 28,093 18,342 150k 2,409 7,734 2,908 71.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:28,012
Deaths:11,065
KDR:2.532
Accuracy:29.794% B*
HSR:39.412% B**
Pulsar LSW
A**
Kills:11,013
Deaths:3,770
KDR:2.921
Accuracy:31.169% A+
HSR:42.277% A**
SVA-88
B+
Kills:6,137
Deaths:2,917
KDR:2.104
Accuracy:25.404% B+
HSR:26.185% C++
NS-15M1
B+
Kills:5,859
Deaths:2,582
KDR:2.269
Accuracy:25.531% B+
HSR:24.236% C**
Flare VE6
B**
Kills:5,181
Deaths:2,404
KDR:2.155
Accuracy:24.955% B+
HSR:30.901% B**
VX29 Polaris
B*
Kills:4,837
Deaths:2,363
KDR:2.047
Accuracy:28.143% B*
HSR:28.716% B*
Ursa
B++
Kills:2,326
Deaths:1,024
KDR:2.271
Accuracy:26.260% B++
HSR:25.967% C**
Orion VS54
B
Kills:2,185
Deaths:959
KDR:2.278
Accuracy:21.588% C++
HSR:26.957% B
VE-H Maw
A*
Kills:754
Deaths:195
KDR:3.867
Accuracy:38.281% A*
HSR:39.788% A+
Lasher X2
B**
Kills:156
Deaths:126
KDR:1.238
Accuracy:32.358% B**
HSR:3.205% C
Kills:66,460
Deaths (as Heavy Assault):27,405
Deaths (to Heavy Assaults):13,655
KDR:2.4251
Kill Difference:39,055
Playtime:1,185.649 hours
Usage:72%
Score:25.612m
Score/min:360
Accuracy (listed only):28.348%
HSR (listed only):28.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:1,813
Deaths:947
KDR:1.914
Accuracy:29.814% B**
HSR:24.766% B**
VX6-7
D
Kills:912
Deaths:291
KDR:3.134
Accuracy:18.042% D*
HSR:16.996% D
Solstice VE3
C++
Kills:719
Deaths:146
KDR:4.925
Accuracy:18.910% D
HSR:20.028% C++
Serpent VE92
B+
Kills:474
Deaths:362
KDR:1.309
Accuracy:26.023% B+
HSR:17.511% C
Thanatos VE70
A++
Kills:417
Deaths:256
KDR:1.629
Accuracy:55.388% A++
HSR:12.230% D
Pandora VX25
B+
Kills:310
Deaths:196
KDR:1.582
Accuracy:36.515% C
HSR:17.419% B+
NS Baron G5
A
Kills:115
Deaths:79
KDR:1.456
Accuracy:56.175% A
HSR:13.044% C
NS-11C
A
Kills:91
Deaths:79
KDR:1.152
Accuracy:29.940% A
HSR:17.582% C
Eridani SX5G
B+
Kills:63
Deaths:27
KDR:2.333
Accuracy:31.127% B+
HSR:22.222% C*
Kills:4,914
Deaths (as Light Assault):2,383
Deaths (to Light Assaults):7,646
KDR:2.06211
Kill Difference:2,531
Playtime:22.406 hours
Usage:1%
Score:0.243m
Score/min:181
Accuracy (listed only):33.548%
HSR (listed only):17.977%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:2,087
Deaths:1,219
KDR:1.712
Accuracy:29.216% B*
HSR:32.295% B*
NS-7 PDW
B**
Kills:1,813
Deaths:947
KDR:1.914
Accuracy:29.814% B**
HSR:24.766% B**
NS-11A
A
Kills:1,530
Deaths:940
KDR:1.628
Accuracy:29.943% A
HSR:30% A
H-V45
B*
Kills:1,198
Deaths:651
KDR:1.840
Accuracy:28.135% B*
HSR:24.207% B+
Corvus VA55
A+
Kills:1,173
Deaths:767
KDR:1.529
Accuracy:31.101% A+
HSR:24.041% C*
NS-11P
A+
Kills:1,159
Deaths:642
KDR:1.805
Accuracy:30.165% A+
HSR:27.783% A+
Pulsar VS1
B**
Kills:1,159
Deaths:722
KDR:1.605
Accuracy:28.404% B**
HSR:25.108% B++
Thanatos VE70
A++
Kills:417
Deaths:256
KDR:1.629
Accuracy:55.388% A++
HSR:12.230% D
Pandora VX25
B+
Kills:310
Deaths:196
KDR:1.582
Accuracy:36.515% C
HSR:17.419% B+
Darkstar
B*
Kills:134
Deaths:117
KDR:1.145
Accuracy:31.232% B*
HSR:23.881% C++
NS Baron G5
A
Kills:115
Deaths:79
KDR:1.456
Accuracy:56.175% A
HSR:13.044% C
Eridani SX5G
B+
Kills:63
Deaths:27
KDR:2.333
Accuracy:31.127% B+
HSR:22.222% C*
CME
C+
Kills:60
Deaths:49
KDR:1.224
Accuracy:25.479% C+
HSR:18.333% C--
Kills:11,218
Deaths (as Combat Medic):6,612
Deaths (to Combat Medics):5,616
KDR:1.69661
Kill Difference:4,606
Playtime:191.475 hours
Usage:12%
Score:5.673m
Score/min:494
Accuracy (listed only):34.053%
HSR (listed only):22.718%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:912
Deaths:291
KDR:3.134
Accuracy:18.042% D*
HSR:16.996% D
Solstice VE3
C++
Kills:719
Deaths:146
KDR:4.925
Accuracy:18.910% D
HSR:20.028% C++
Serpent VE92
B+
Kills:474
Deaths:362
KDR:1.309
Accuracy:26.023% B+
HSR:17.511% C
Eidolon VE33
C++
Kills:421
Deaths:130
KDR:3.238
Accuracy:28.695% C++
HSR:24.466% C+
Thanatos VE70
A++
Kills:417
Deaths:256
KDR:1.629
Accuracy:55.388% A++
HSR:12.230% D
Pandora VX25
B+
Kills:310
Deaths:196
KDR:1.582
Accuracy:36.515% C
HSR:17.419% B+
NS Baron G5
A
Kills:115
Deaths:79
KDR:1.456
Accuracy:56.175% A
HSR:13.044% C
NS-11C
A
Kills:91
Deaths:79
KDR:1.152
Accuracy:29.940% A
HSR:17.582% C
Kills:3,459
Deaths (as Engineer):1,539
Deaths (to Engineers):7,589
KDR:2.24756
Kill Difference:1,920
Playtime:197.055 hours
Usage:12%
Score:2.556m
Score/min:216
Accuracy (listed only):33.711%
HSR (listed only):17.409%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,813
Deaths:947
KDR:1.914
Accuracy:29.814% B**
HSR:24.766% B**
NS-44 Commissioner
A++
Kills:1,115
Deaths:867
KDR:1.286
Accuracy:50.351% A++
HSR:32.466% A+
Parallax VX3
B
Kills:399
Deaths:49
KDR:8.143
Accuracy:41.402% B
HSR:75.689% C
Manticore SX40
A++
Kills:339
Deaths:327
KDR:1.037
Accuracy:36.299% B**
HSR:34.808% A++
Beamer VS3
B**
Kills:248
Deaths:181
KDR:1.370
Accuracy:24.882% C
HSR:30.645% B**
Ghost
A
Kills:235
Deaths:108
KDR:2.176
Accuracy:47.235% A
HSR:65.532% C
NS-357 Underboss
C+
Kills:200
Deaths:217
KDR:0.922
Accuracy:27.279% D--
HSR:20.500% C+
Eridani SX5G
B+
Kills:63
Deaths:27
KDR:2.333
Accuracy:31.127% B+
HSR:22.222% C*
Cerberus
B++
Kills:53
Deaths:44
KDR:1.205
Accuracy:31.027% C+
HSR:28.302% B++
Kills:4,465
Deaths (as Infiltrator):2,767
Deaths (to Infiltrators):6,217
KDR:1.61366
Kill Difference:1,698
Playtime:27.909 hours
Usage:2%
Score:0.278m
Score/min:166
Accuracy (listed only):35.491%
HSR (listed only):37.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:469
Deaths:149
KDR:3.148
Accuracy:21.008% B**
HSR:17.911% C+
Quasar VM1
B*
Kills:408
Deaths:141
KDR:2.894
Accuracy:21.379% B*
HSR:16.912% D
Comet VM2
C+
Kills:97
Deaths:57
KDR:1.702
Accuracy:41.617% C+
HSR:2.062% D--
Comet VM2
C*
Kills:67
Deaths:49
KDR:1.367
Accuracy:47.292% C*
HSR:2.985% D
Cosmos VM3
A
Kills:65
Deaths:35
KDR:1.857
Accuracy:22.571% A
HSR:12.308% D**
Cosmos VM3
B**
Kills:51
Deaths:35
KDR:1.457
Accuracy:20.838% B**
HSR:7.843% F*
Kills:1,157
Deaths (as MAX Suit):233
Deaths (to MAX Suits):3,058
KDR:4.96567
Kill Difference:924
Playtime:22.614 hours
Usage:1%
Score:0.463m
Score/min:341
Accuracy (listed only):29.117%
HSR (listed only):10.003%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:77
V. Kills:16 453%
Deaths:18
KDR:4.278
Accuracy:38.671% F
KPH:30.700 D-
VKPH:6.400 D--
Kills:77 (0 + 0)
Deaths:18
KDR:4.278
VKDR:0.889
Vehicle Kills:16
Kill Difference:59
Playtime:2.510 hours
Usage:0%
Score:0.052m
Score/min:344
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:147
V. Kills:19 N/A
Deaths:10
KDR:14.700
Accuracy:25.338% D**
KPH:35 C**
VKPH:4.500 D
L100 Python HESH
B+
Kills:86
V. Kills:4 N/A
Deaths:7
KDR:12.286
Accuracy:44.780% C-
KPH:63.800 B+
VKPH:3 D**
L100 Python AP
D
Kills:73
V. Kills:36 197%
Deaths:13
KDR:5.615
Accuracy:41.756% F
KPH:22 D
VKPH:10.900 D*
L100 Python HEAT
C+
Kills:64
V. Kills:6 N/A
Deaths:9
KDR:7.111
Accuracy:45.359% D
KPH:28.100 C+
VKPH:2.600 F-
Kills:370 (370 + 0)
Deaths:39
KDR:9.487
VKDR:1.667
Vehicle Kills:65
Kill Difference:331
Playtime:11.136 hours
Usage:1%
Score:0.180m
Score/min:269
Driving Accuracy:45.359%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:354
V. Kills:89 393%
Deaths:22
KDR:16.091
Accuracy:38.193% D*
KPH:21.500 C+
VKPH:5.400 D-
Proton II PPA
A
Kills:274
V. Kills:14 N/A
Deaths:16
KDR:17.125
Accuracy:30.216% B**
KPH:96.300 A
VKPH:4.900 B+
Saron HRB
B+
Kills:227
V. Kills:63 355%
Deaths:19
KDR:11.947
Accuracy:37.322% D
KPH:28.900 B+
VKPH:8 D--
Supernova FPC
C
Kills:151
V. Kills:109 137%
Deaths:35
KDR:4.314
Accuracy:45.391% D--
KPH:19.200 C--
VKPH:13.900 C
E540 Halberd
C+
Kills:119
V. Kills:65 180%
Deaths:13
KDR:9.154
Accuracy:46.139% C
KPH:29.600 C+
VKPH:16.200 C+
Kills:1,125 (505 + 620)
Deaths:105
KDR:10.714
VKDR:3.238
Vehicle Kills:340
Kill Difference:1,020
Playtime:39.092 hours
Usage:2%
Score:0.633m
Score/min:270
Driving Accuracy:45.391%
Gunner Accuracy:46.139%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:244
V. Kills:7 N/A
Deaths:13
KDR:18.769
Accuracy:40.180% B
KPH:143.100 A
VKPH:4.100 D
M40 Fury-H
B
Kills:106
V. Kills:8 N/A
Deaths:13
KDR:8.154
Accuracy:36.859% C--
KPH:102.200 B
VKPH:7.700 C--
Kills:350 (0 + 350)
Deaths:26
KDR:13.462
VKDR:0.577
Vehicle Kills:15
Kill Difference:324
Playtime:2.743 hours
Usage:0%
Score:0.072m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:36.859%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:95
V. Kills:19 475%
Deaths:7
KDR:13.571
Accuracy:43.053% B++
KPH:53 C+
VKPH:10.600 C+
M40 Fury
B+
Kills:91
V. Kills:13 N/A
Deaths:11
KDR:8.273
Accuracy:39.227% B
KPH:55.300 B+
VKPH:7.900 C
Kills:186 (0 + 186)
Deaths:18
KDR:10.333
VKDR:1.778
Vehicle Kills:32
Kill Difference:168
Playtime:3.440 hours
Usage:0%
Score:0.118m
Score/min:570
Driving Accuracy:N/A%
Gunner Accuracy:39.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,18028,01211,0652.532C+0.4029.794%B*39.412%B**87.4B++N/A244320.5h9.3B*31.2B*
Pulsar LSW 11,07011,0133,7702.921A0.7831.169%A+42.277%A**83.7A++N/A200131.6h9A29B**
SVA-88 6,1566,1372,9172.104C*0.0325.404%B+26.185%C++52.7BN/A182116.4h10.3B++40.6B+
NS-15M1 5,8735,8592,5822.269B+0.1325.531%B+24.236%C**51B+N/A145114.8h11.3B+44.3B+
Flare VE6 5,1945,1812,4042.155B*0.0224.955%B+30.901%B**56.3B+N/A15392h8.6B*34.3B+
VX29 Polaris 4,8474,8372,3632.047B+0.0928.143%B*28.716%B*60.8B++N/A16979.5h9.7B**34.6B++
Ursa 2,3322,3261,0242.271B**0.1326.26%B++25.967%C**54.7B++N/A14642.5h8.9B*33.9B++
Orion VS54 2,1902,1859592.278B+0.1421.588%C++26.957%B42.2B+N/A20151.8h10.4B*48.1C*
Terminus VX-9 2,0942,0871,2191.712C*0.4329.216%B*32.295%B*49.9B+N/A17141.8h10.6B++36.2B++
NS-7 PDW 1,8141,8139471.914A0.2229.814%B**24.766%B**51.9AN/A16534.9h11.1B**37.4B++
NS Decimator 2,3201,7711,4501.221C*0.9266.162%B++2.315%C+43.9B++13.6C29940.3h4B+6.1B++
NS-11A 1,5331,5309401.628B0.5129.943%A30%A49.2B**N/A14231.1h11.3B*37.6B*
Anti-Vehicle Grenade 1,5401,45311453N/A1,450.8666.445%A++N/A691.9A+41.4D28152.1h3.4B**5.2B**
H-V45 1,2021,1986511.84C**0.3028.135%B*24.207%B+53.7B**N/A26122.3h10.7B**38.2B*
Corvus VA55 1,1751,1737671.529B+0.6131.101%A+24.041%C*53.1A+N/A33722.1h10.2B*32.8B**
NS-11P 1,1721,1596421.805B++0.3330.165%A+27.783%A+58.2A++N/A19919.9h11.6B*38.6B**
Pulsar VS1 1,1621,1597221.605B++0.5328.404%B**25.108%B++46.5AN/A31024.9h11B**38.8B*
NS-44 Commissioner 1,1181,1158671.286B0.8550.351%A++32.466%A+123.9M**N/A3869h2.9B**5.7B**
Frag Grenade 1,0981,09311093N/A1,090.8644.21%C+N/A840.8A+3.8C--23581.3h2.5B**5.7B*
VX6-7 9189122913.134A+1.0018.042%D*16.996%D23.3CN/A11239.1h13.4C+74.3C-
VE-H Maw 7587541953.867A++1.7338.281%A*39.788%A+112.5A*N/A2746.7h8.4B*21.9B*
Solstice VE3 7237191464.925S2.7918.91%D20.028%C++24.6BN/A21129.2h13.1B+69.1C++
S1 9225974611.295B**0.8456.179%C+2.345%C26.8C*14.6C**26122.3h5.5B++9.8B+
Serpent VE92 4764743621.309C*0.8326.023%B+17.511%C27.9C+N/A12717h12.8C*49.1B+
Quasar VM1 4734691493.148B**1.0121.008%B**17.911%C+34.5B**N/A15513.6h11.6B**55.3B+
Nemesis VSH9 6314583471.32B**0.8269.932%B**5.895%A++37.5B**14.2C*31812.2h5.6B**8A
Eidolon VE33 4274211303.238A++1.1028.695%C++24.466%C+29.9B+N/A14414.1h8B+27.9B+
Thanatos VE70 4174172561.629B*0.5155.388%A++12.23%D57.9A++N/A2277.2h3.8B*6.8B**
Quasar VM1 4104081412.894B+0.7621.379%B*16.912%D38.5B+N/A12910.6h11.7B++54.9B++
Parallax VX3 399399498.143A+6.0141.402%B75.689%C30.2C++N/A11613.2h2.1C**5B+
C-4 5433833411.123C+1.0131.213%B**N/A76.6C+32C*12745h1.6C+5.3B+
Supernova PC 4433542216.091A++13.9538.193%D*1.695%C--21.5C+5.4D-16116.5h3.7B*9.6B+
Manticore SX40 3413393271.037C++1.1036.299%B**34.808%A++109.4SN/A3973.1h6B*16.5B**
Pandora VX25 3103101961.582B+0.5636.515%C17.419%B+36.5C+N/A1398.5h5.3C-14.5C
Proton II PPA 2882741617.125C*14.9930.216%B**N/A97.9A5B++3972.8h6.8B*22.6B**
Beamer VS3 2482481811.37B*0.7724.882%C30.645%B**57.7A++N/A2304.3h6.4B*25.7C**
Proton II PPA-H 2512441318.769B++16.6340.18%B1.23%C--143.5A4.1D4721.7h4.9A12.3B**
Ghost 2352351082.176C+0.0447.235%A65.532%C58.8B**N/A2824h2.2C**4.7B+
Lancer VS22 5292342370.987B1.1564.568%BN/A12.4C+15.7B+20018.8h18.9B29.3B+
Saron HRB 2902271911.947A+9.8137.322%DN/A28.7B+8D--2037.9h10.7A++28.8A
Force-Blade 23121741,6420.005D2.1332.477%C*N/A0.2C-N/A11372.8h2B+6.1B+
NS-357 Underboss 2022002170.922C+1.2227.279%D--20.5%C+34.5C+N/A1215.8h4.2C++15.4C
Lasher X2 1581561261.238B+0.9032.358%B**3.205%C43.3B++N/A3053.6h16.8B++51.9B++
Supernova FPC 260151354.314C+2.1845.391%D--1.987%C19.1C--13.8C4467.9h5.6C+12.3C
Proximity Mine 148148529.6S27.4627.649%FN/A211.4A++N/A6490.7h0.7M*2.6A+
Tank Mine 236147393.769B++1.6339.643%B+N/A98C+59.3C+13191.5h2C+5B++
C75 Viper 1661471014.7A*12.5625.338%D**N/A35C**4.5D2244.2h6A23.7B++
Darkstar 1351341171.145C0.9931.232%B*23.881%C++51.5BN/A2042.6h12.9C++41.4B+
E540 Halberd 184119139.154C++7.0246.139%C3.361%B+29.8C+16.3C+4114h6C+13.1C+
NS Baron G5 118115791.456B+0.6856.175%A13.044%C57.5A1.5M2942h4.9C+8.7C++
M40 Fury-H 114106138.154C6.0236.859%C--1.887%B++106B+8C--3751h6.7B+18.2C**
Comet VM2 10797571.702B**0.4441.617%C+2.062%D--16.7B**1.7D*2155.8h9.4A22.6B**
M40 Fury 11495713.571B*11.4343.053%B++1.053%D52.8C+10.6C+6121.8h11.9C**27.7B+
M40 Fury 10491118.273B6.1439.227%BN/A56.9B+8.1C5231.6h10.1B++25.9B++
NS-11C 9291791.152C*0.9929.94%A17.582%C31.4C**N/A3962.9h12.6B+42B++
M60-A Bulldog 9588811B*8.8642.779%B+N/A51.8B+4.1D2221.7h4.4B**10.4B*
L100 Python HESH 9086712.286C++10.1544.78%C-3.488%A++66.2B++3.1D**4521.3h2.2A5B*
Sticky Grenade 8380180N/A77.8665.333%A+N/A800C30A*96310.1h1.2B**1.9B**
Dual Photon Pods 9377184.278C2.1438.671%F1.299%C+30.8D-6.4D--3442.5h25.3C+65.5D
L100 Python AP 10973135.615C*3.4841.756%F1.37%D-22.1D10.9D*2723.3h5.3B+12.8C+
Comet VM2 7767491.367B+0.7747.292%C*2.985%D19.7A2.9D*2123.4h11.7A24.8B**
M60-A Bulldog 6765321.667B+19.5342.457%C6.154%M++21.7DN/A1153h4.2B**9.9B++
Cosmos VM3 6565351.857C++0.2822.571%A12.308%D**40.6B*N/A3201.6h10.3A45.6B+
L100 Python HEAT 706497.111B+4.9745.359%D7.813%M**27.8C+2.6F-2412.3h4B**8.9B++
Eridani SX5G 6363272.333B++0.2031.127%B+22.222%C*48.5C+N/A2531.3h10.3B+33.1B+
CME 6160491.224C+0.9125.479%C+18.333%C--40BN/A3241.5h12.2B+47.8B+
Cerberus 5353441.205C*0.9331.027%C+28.302%B++58.9B*N/A3310.9h5.2B++16.9B+
Cosmos VM3 5151351.457C0.6820.838%B**7.843%F*31.9C++N/A3021.6h12.4B+59.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,6761.4h
Nanite Healing Grenade0590h
Medical Applicator21179,3836.5h
Nanite Revive Grenade01,4480.4h
Nano-Armor Kit117100,24012.2h
Restoration Kit4607,9476.7h
Motion Spotter23470.2h
Ammunition Package384370.5h
Medical Kit93310,8448.5h
Anti-Infantry MANA Turret23870.7h
Xiphos Anti-Personnel Phalanx Turret0670h

Check the help document for the dictionary if you want to learn more about words used here.


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