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Ranger Neonelly[BAX] Neonelly
NC BR 40

KDR: 1.19

Score: 89.2m

Last Seen: Dec 7th, 2018 12:41 AM
- OFFLINE - 282.1 hour(s)

Prestige 1, Battle Rank 40 - New Conglomerate on Emerald - Outfit Member of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 53
Level Progress (to 41): 54%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 NC1 Gauss Rifle Gauss Rifle Burst GD-22S C-4 NC6A GODSAW EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $211,419 MLG Score: 169
Fun Score: N/A
Cheeseburgers Flipped: 696TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.707%19.719%4674098255,9161.45664-0.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.871%0.523B+-0.138C-0.746D-HEAD ++ (~7.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.482B+9.20.356C**29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.76%2.817%411021711193940.05946475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.963F-1.107B**-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
549-2.418F*103-0.949D--446

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.295%2.891%142710153,28631017021.05932467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.969%-0.25C0.161C++0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.784B++3.20.745B++5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.557%3.322%175101757228962670.197446213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.317%-1.075D*-0.261C0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.54B+13.30.66B+40.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.611%67.031%17410181,923414730.463597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.535%0.535B+-0.009C+0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.382C**2.30.26C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.399%10.938%17510171,408249020.565235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.659%-0.165C-0.71D-0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.352C**3.40.305C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 53
89.2m427.1%555 (33.3k)414 (24.8k)1.1881286,39272,7131.2851240 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022166315.002%16.59%24902:5841

26% Combat Medic26% Engineer32% Heavy Assault8% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 4:18 AMNov 1st, 2014 6:29 AMDec 16th, 2018 4:51 PM (2d) (PST)Dec 6th, 2018 9:04 PM (12d) (PST)Dec 6th, 2018 8:41 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3422051370.4010.3380.0671.7960.019169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,49512,2938,20224204108124,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3586.5h/149.4d 7,053 14,332 25,856 386.5k 4,714 12,483 4,120 73.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:6,036
Deaths:3,380
KDR:1.786
Accuracy:24.612% C+
HSR:24.304% C+
EM6
C*
Kills:4,437
Deaths:3,014
KDR:1.472
Accuracy:22.747% C*
HSR:19.608% D
GD-22S
C
Kills:1,847
Deaths:1,996
KDR:0.925
Accuracy:21.265% C
HSR:18.571% D
NC6A GODSAW
C--
Kills:1,674
Deaths:910
KDR:1.840
Accuracy:25.323% C--
HSR:18.399% D*
EM1
C-
Kills:1,594
Deaths:1,738
KDR:0.917
Accuracy:19.126% C-
HSR:14.680% D--
NC6 Gauss SAW
C
Kills:1,469
Deaths:1,795
KDR:0.818
Accuracy:17.743% C
HSR:17.699% D-
NS-15M1
C
Kills:1,275
Deaths:1,133
KDR:1.125
Accuracy:21.255% C
HSR:16.314% D
NC6S Gauss SAW S
D
Kills:1,205
Deaths:987
KDR:1.221
Accuracy:20.402% D
HSR:16.349% D--
NS-15M AE
C++
Kills:1,160
Deaths:568
KDR:2.042
Accuracy:24.393% C+
HSR:27.845% C++
NC05 Jackhammer
C
Kills:1,160
Deaths:1,236
KDR:0.939
Accuracy:41.052% C
HSR:11.638% D
MGR-L1 Promise
B++
Kills:1,032
Deaths:654
KDR:1.578
Accuracy:25.327% B
HSR:29.748% B++
NS-15MP
B*
Kills:207
Deaths:97
KDR:2.134
Accuracy:25.669% C
HSR:36.232% B*
Kills:23,096
Deaths (as Heavy Assault):17,508
Deaths (to Heavy Assaults):22,596
KDR:1.31917
Kill Difference:5,588
Playtime:1,130.713 hours
Usage:32%
Score:26.056m
Score/min:384
Accuracy (listed only):24.076%
HSR (listed only):20.949%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D-
Kills:1,277
Deaths:2,542
KDR:0.502
Accuracy:18.049% D-
HSR:14.174% D*
Razor GD-23
D
Kills:1,263
Deaths:2,323
KDR:0.544
Accuracy:21.170% D
HSR:16.152% D-
Gauss Compact S
B**
Kills:1,196
Deaths:1,275
KDR:0.938
Accuracy:24.513% C*
HSR:25% B**
GD-7F
D
Kills:1,188
Deaths:1,350
KDR:0.880
Accuracy:21.335% D
HSR:13.384% D*
AF-4A Bandit
C+
Kills:1,163
Deaths:1,033
KDR:1.126
Accuracy:25.013% C+
HSR:19.003% D
AC-X11
C++
Kills:1,163
Deaths:1,288
KDR:0.903
Accuracy:25.385% C++
HSR:17.455% D
NS Baron G5AE
B+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:50.958% B+
HSR:12.155% D
Blitz GD-10
B
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:25.983% B
HSR:10.604% D--
NS-7 PDW
B**
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:26.088% C**
HSR:24.310% B**
NS-11C
B+
Kills:1,160
Deaths:525
KDR:2.210
Accuracy:26.433% B+
HSR:22.069% B+
Gauss Compact Burst
B*
Kills:1,159
Deaths:828
KDR:1.400
Accuracy:25.264% C
HSR:30.198% B*
AF-4G Cyclone
C**
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:27.237% C+
HSR:22.174% C**
AF-4 Cyclone
C+
Kills:1,155
Deaths:1,449
KDR:0.797
Accuracy:25.433% C+
HSR:9.784% D*
MKV Suppressed
B+
Kills:1,146
Deaths:579
KDR:1.979
Accuracy:28.002% B+
HSR:20.157% C++
19A Fortuna
C**
Kills:1,142
Deaths:586
KDR:1.949
Accuracy:27.675% C**
HSR:19.265% C
Tempest
C+
Kills:849
Deaths:494
KDR:1.719
Accuracy:26.189% C+
HSR:20.024% C+
AF-57 Piston
D
Kills:553
Deaths:758
KDR:0.730
Accuracy:34.454% D
HSR:11.031% D
NC12 Sweeper
B+
Kills:332
Deaths:187
KDR:1.775
Accuracy:47.152% B+
HSR:10.542% D
Mauler S6
C++
Kills:266
Deaths:287
KDR:0.927
Accuracy:41.171% C++
HSR:11.278% D-
LA39 Bruiser
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:51.742% D-
HSR:10.559% D
GD-66 Claw
B**
Kills:96
Deaths:73
KDR:1.315
Accuracy:69.636% B**
HSR:11.458% C--
Kills:19,908
Deaths (as Light Assault):18,608
Deaths (to Light Assaults):12,172
KDR:1.06986
Kill Difference:1,300
Playtime:196.949 hours
Usage:5%
Score:4.007m
Score/min:339
Accuracy (listed only):31.851%
HSR (listed only):16.704%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B
Kills:3,409
Deaths:3,623
KDR:0.941
Accuracy:24.497% B
HSR:19.478% C+
Gauss Rifle Burst
C**
Kills:2,058
Deaths:1,067
KDR:1.929
Accuracy:25.905% C
HSR:29.398% C**
Gauss Prime
C+
Kills:1,404
Deaths:767
KDR:1.831
Accuracy:26.482% C+
HSR:22.507% C+
Reaper DMR
C
Kills:1,339
Deaths:1,086
KDR:1.233
Accuracy:24.421% C
HSR:16.057% D*
NC9 A-Tross
B
Kills:1,298
Deaths:865
KDR:1.501
Accuracy:26.797% B
HSR:23.267% C+
GR-22
C
Kills:1,273
Deaths:1,113
KDR:1.144
Accuracy:22.813% C
HSR:14.297% D
Gauss Rifle S
B+
Kills:1,236
Deaths:916
KDR:1.349
Accuracy:25.154% C++
HSR:23.867% B+
Carnage AR
D
Kills:1,210
Deaths:2,010
KDR:0.602
Accuracy:21.068% D
HSR:12.727% D--
NS Baron G5AE
B+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:50.958% B+
HSR:12.155% D
Blitz GD-10
B
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:25.983% B
HSR:10.604% D--
NS-11P
B+
Kills:1,160
Deaths:912
KDR:1.272
Accuracy:25.174% B+
HSR:20.086% C*
NS-7 PDW
B**
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:26.088% C**
HSR:24.310% B**
AF-4G Cyclone
C**
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:27.237% C+
HSR:22.174% C**
AF-4 Cyclone
C+
Kills:1,155
Deaths:1,449
KDR:0.797
Accuracy:25.433% C+
HSR:9.784% D*
NS-11A
C*
Kills:1,154
Deaths:917
KDR:1.258
Accuracy:25.192% C*
HSR:19.324% C
MKV Suppressed
B+
Kills:1,146
Deaths:579
KDR:1.979
Accuracy:28.002% B+
HSR:20.157% C++
Tempest
C+
Kills:849
Deaths:494
KDR:1.719
Accuracy:26.189% C+
HSR:20.024% C+
AF-57 Piston
D
Kills:553
Deaths:758
KDR:0.730
Accuracy:34.454% D
HSR:11.031% D
NC12 Sweeper
B+
Kills:332
Deaths:187
KDR:1.775
Accuracy:47.152% B+
HSR:10.542% D
Mauler S6
C++
Kills:266
Deaths:287
KDR:0.927
Accuracy:41.171% C++
HSR:11.278% D-
LA39 Bruiser
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:51.742% D-
HSR:10.559% D
GD-66 Claw
B**
Kills:96
Deaths:73
KDR:1.315
Accuracy:69.636% B**
HSR:11.458% C--
Kills:24,738
Deaths (as Combat Medic):20,134
Deaths (to Combat Medics):8,632
KDR:1.22867
Kill Difference:4,604
Playtime:916.638 hours
Usage:26%
Score:28.544m
Score/min:519
Accuracy (listed only):31.888%
HSR (listed only):17.049%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D-
Kills:1,277
Deaths:2,542
KDR:0.502
Accuracy:18.049% D-
HSR:14.174% D*
Razor GD-23
D
Kills:1,263
Deaths:2,323
KDR:0.544
Accuracy:21.170% D
HSR:16.152% D-
Gauss Compact S
B**
Kills:1,196
Deaths:1,275
KDR:0.938
Accuracy:24.513% C*
HSR:25% B**
GD-7F
D
Kills:1,188
Deaths:1,350
KDR:0.880
Accuracy:21.335% D
HSR:13.384% D*
AF-4A Bandit
C+
Kills:1,163
Deaths:1,033
KDR:1.126
Accuracy:25.013% C+
HSR:19.003% D
AC-X11
C++
Kills:1,163
Deaths:1,288
KDR:0.903
Accuracy:25.385% C++
HSR:17.455% D
NS Baron G5AE
B+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:50.958% B+
HSR:12.155% D
NS-11C
B+
Kills:1,160
Deaths:525
KDR:2.210
Accuracy:26.433% B+
HSR:22.069% B+
Gauss Compact Burst
B*
Kills:1,159
Deaths:828
KDR:1.400
Accuracy:25.264% C
HSR:30.198% B*
19A Fortuna
C**
Kills:1,142
Deaths:586
KDR:1.949
Accuracy:27.675% C**
HSR:19.265% C
AF-57 Piston
D
Kills:553
Deaths:758
KDR:0.730
Accuracy:34.454% D
HSR:11.031% D
Warden
B*
Kills:421
Deaths:257
KDR:1.638
Accuracy:31.705% B*
HSR:18.052% D-
NC12 Sweeper
B+
Kills:332
Deaths:187
KDR:1.775
Accuracy:47.152% B+
HSR:10.542% D
Mauler S6
C++
Kills:266
Deaths:287
KDR:0.927
Accuracy:41.171% C++
HSR:11.278% D-
LA39 Bruiser
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:51.742% D-
HSR:10.559% D
GD-66 Claw
B**
Kills:96
Deaths:73
KDR:1.315
Accuracy:69.636% B**
HSR:11.458% C--
Kills:13,700
Deaths (as Engineer):14,016
Deaths (to Engineers):14,089
KDR:0.97745
Kill Difference:316
Playtime:936.152 hours
Usage:26%
Score:20.042m
Score/min:357
Accuracy (listed only):33.853%
HSR (listed only):16.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:25.983% B
HSR:10.604% D--
NS-44P Commissioner
B**
Kills:1,160
Deaths:902
KDR:1.286
Accuracy:50.542% B**
HSR:17.586% D-
NS-7 PDW
B**
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:26.088% C**
HSR:24.310% B**
AF-4G Cyclone
C**
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:27.237% C+
HSR:22.174% C**
NC14 Bolt Driver
B
Kills:1,156
Deaths:693
KDR:1.668
Accuracy:37.643% B
HSR:65.225% D--
AF-4 Cyclone
C+
Kills:1,155
Deaths:1,449
KDR:0.797
Accuracy:25.433% C+
HSR:9.784% D*
MKV Suppressed
B+
Kills:1,146
Deaths:579
KDR:1.979
Accuracy:28.002% B+
HSR:20.157% C++
NS-44 Commissioner
C+
Kills:992
Deaths:1,606
KDR:0.618
Accuracy:35.112% C+
HSR:14.315% D--
Tempest
C+
Kills:849
Deaths:494
KDR:1.719
Accuracy:26.189% C+
HSR:20.024% C+
NS-30 Vandal
B+
Kills:505
Deaths:405
KDR:1.247
Accuracy:35.757% B+
HSR:16.832% D*
NC4 Mag-Shot
A
Kills:364
Deaths:522
KDR:0.697
Accuracy:35.801% A
HSR:12.912% D--
SAS-R
B*
Kills:344
Deaths:179
KDR:1.922
Accuracy:44.819% B*
HSR:59.593% D-
LA80
C**
Kills:225
Deaths:63
KDR:3.571
Accuracy:42.705% C**
HSR:78.222% C+
EM4 Longshot
C+
Kills:198
Deaths:133
KDR:1.489
Accuracy:33.566% D-
HSR:77.778% C+
LA3 Desperado
C++
Kills:89
Deaths:134
KDR:0.664
Accuracy:28.879% C++
HSR:17.978% C
Kills:11,662
Deaths (as Infiltrator):9,486
Deaths (to Infiltrators):9,077
KDR:1.22939
Kill Difference:2,176
Playtime:293.850 hours
Usage:8%
Score:7.209m
Score/min:409
Accuracy (listed only):33.584%
HSR (listed only):31.166%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,176
Deaths:627
KDR:1.876
Accuracy:29.925% C
HSR:12.670% D
AF-41 Hacksaw
C
Kills:1,159
Deaths:650
KDR:1.783
Accuracy:28.779% C
HSR:12.770% C-
AF-34 Mattock
C+
Kills:599
Deaths:252
KDR:2.377
Accuracy:31.713% C--
HSR:17.195% C+
AF-34 Mattock
C
Kills:596
Deaths:252
KDR:2.365
Accuracy:28.140% D
HSR:15.269% C
NCM3 Raven
C+
Kills:62
Deaths:70
KDR:0.886
Accuracy:39.887% C+
HSR:0% F-
NS-10 Burster
B
Kills:61
Deaths:74
KDR:0.824
Accuracy:31.944% B
HSR:4.918% C
NS-10 Burster
B
Kills:52
Deaths:74
KDR:0.703
Accuracy:32.373% B
HSR:3.846% C--
Kills:3,705
Deaths (as MAX Suit):999.500
Deaths (to MAX Suits):5,941
KDR:3.70685
Kill Difference:2,705.500
Playtime:87.193 hours
Usage:2%
Score:3.331m
Score/min:637
Accuracy (listed only):31.823%
HSR (listed only):9.524%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:261
V. Kills:17 N/A
Deaths:75
KDR:3.480
Accuracy:39.039% D*
KPH:111.500 B+
VKPH:7.300 D
Vortek Rotary
D--
Kills:71
V. Kills:48 145%
Deaths:470
KDR:0.151
Accuracy:18.760% F--
KPH:2.600 D--
VKPH:1.800 D*
Kills:332 (71 + 0)
Deaths:545
KDR:0.609
VKDR:0.119
Vehicle Kills:65
Kill Difference:213
Playtime:29.141 hours
Usage:1%
Score:0.306m
Score/min:175
Piloting Accuracy:18.760%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:195
V. Kills:10 N/A
Deaths:23
KDR:8.478
Accuracy:41.667% C+
KPH:74.500 B*
VKPH:3.800 D
C150 Dalton
D
Kills:107
V. Kills:45 233%
Deaths:35
KDR:3.057
Accuracy:31.535% D
KPH:16.300 D--
VKPH:6.800 D*
Kills:302 (0 + 302)
Deaths:58
KDR:5.207
VKDR:0.948
Vehicle Kills:55
Kill Difference:244
Playtime:9.193 hours
Usage:0%
Score:0.216m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:31.535%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:770
V. Kills:41 N/A
Deaths:88
KDR:8.750
Accuracy:47.625% C+
KPH:80.800 B**
VKPH:4.300 D--
L100 Python HEAT
A*
Kills:617
V. Kills:83 N/A
Deaths:103
KDR:5.990
Accuracy:47.556% C
KPH:62.900 A*
VKPH:8.500 D
C75 Viper
B+
Kills:427
V. Kills:50 N/A
Deaths:93
KDR:4.591
Accuracy:28.784% D--
KPH:37.700 B+
VKPH:4.400 D-
L100 Python AP
C+
Kills:97
V. Kills:58 164%
Deaths:30
KDR:3.233
Accuracy:50.888% C--
KPH:30.100 C+
VKPH:18 C+
Kills:1,911 (1,911 + 0)
Deaths:314
KDR:6.086
VKDR:0.739
Vehicle Kills:232
Kill Difference:1,597
Playtime:33.897 hours
Usage:1%
Score:1.005m
Score/min:494
Driving Accuracy:50.888%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:810
V. Kills:228 354%
Deaths:245
KDR:3.306
Accuracy:37.713% D--
KPH:20.300 C+
VKPH:5.700 D-
Titan-150 AP
C+
Kills:351
V. Kills:203 172%
Deaths:144
KDR:2.438
Accuracy:39.954% D*
KPH:21.300 C+
VKPH:12.300 C--
Titan-150 HESH
A++
Kills:214
V. Kills:14 N/A
Deaths:35
KDR:6.114
Accuracy:48.859% C++
KPH:71.900 A++
VKPH:4.700 D
Enforcer ML85
C-
Kills:90
V. Kills:58 153%
Deaths:24
KDR:3.750
Accuracy:37.153% C--
KPH:18.900 C-
VKPH:12.200 D
Kills:1,465 (1,375 + 90)
Deaths:448
KDR:3.270
VKDR:1.123
Vehicle Kills:503
Kill Difference:1,017
Playtime:64.073 hours
Usage:2%
Score:1.253m
Score/min:326
Driving Accuracy:48.859%
Gunner Accuracy:37.153%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:68
V. Kills:1 N/A
Deaths:9
KDR:7.556
Accuracy:46.953% C
KPH:111.500 C++
VKPH:1.600 D*
Kills:68 (0 + 68)
Deaths:9
KDR:7.556
VKDR:0.111
Vehicle Kills:1
Kill Difference:59
Playtime:0.610 hours
Usage:0%
Score:0.037m
Score/min:1,021
Driving Accuracy:N/A%
Gunner Accuracy:46.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:147
V. Kills:16 N/A
Deaths:19
KDR:7.737
Accuracy:26.353% D--
KPH:53.800 C**
VKPH:5.900 D
M20 Basilisk
C--
Kills:95
V. Kills:22 413%
Deaths:18
KDR:5.278
Accuracy:21.744% F-
KPH:14.700 C--
VKPH:3.400 D--
M40 Fury
B+
Kills:91
V. Kills:9 N/A
Deaths:11
KDR:8.273
Accuracy:27.494% D--
KPH:67.200 B+
VKPH:6.600 D
M60-G Bulldog
C++
Kills:67
V. Kills:5 N/A
Deaths:10
KDR:6.700
Accuracy:29.541% C--
KPH:30.600 C++
VKPH:2.300 D-
Kills:400 (0 + 400)
Deaths:58
KDR:6.897
VKDR:0.897
Vehicle Kills:52
Kill Difference:342
Playtime:12.756 hours
Usage:0%
Score:0.349m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:29.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,0626,0363,3801.786C+0.6024.612%C+24.304%C+36.8CN/A211164h8.3B*33.7B+
EM6 4,4434,4373,0141.472C+0.2822.747%C*19.608%D39.7C+N/A252111.9h8.5B**37.6B+
NC1 Gauss Rifle 3,4353,4093,6230.941C+0.2524.497%B19.478%C+17.7CN/A104192.4h10.2B**41.6B++
Gauss Rifle Burst 2,0732,0581,0671.929C++0.7425.905%C29.398%C**47C*N/A26543.8h9B**34.7B+
GD-22S 1,8561,8471,9960.925C0.2621.265%C18.571%D17.8DN/A98104h9.8B+45.9B
C-4 2,1371,7481,6971.03C0.1623.227%CN/A69.4C15.4D-92725.2h1.4C**5.8C*
NC6A GODSAW 1,6741,6749101.84C+0.6525.323%C--18.399%D*47.7CN/A26335.1h7.4C*29.4B
EM1 1,5951,5941,7380.917C0.2719.126%C-14.68%D--12.7D-N/A96125.4h10.8B56.7B
NC6 Gauss SAW 1,4791,4691,7950.818C0.3717.743%C17.699%D-15.9DN/A14292.5h10.9C+61.6C+
Gauss Prime 1,4121,4047671.831C*0.6426.482%C+22.507%C+46C++N/A28830.5h8.9B**33.7B++
Anti-Vehicle Grenade 1,4561,35311353N/A1,351.8167.167%A++N/A751.7A++57.2C--64231.8h3.2A4.8A
Reaper DMR 1,3431,3391,0861.233C+0.0424.421%C16.057%D*20DN/A11466.9h8B*32.6B+
NC9 A-Tross 1,3071,2988651.501C*0.3126.797%B23.267%C+32.6C+N/A19839.8h8B**29.8B++
AF-19 Mercenary 1,2911,2772,5420.502C0.6918.049%D-14.174%D*10DN/A61127.6h13.7C++75.9C+
NS-15M1 1,2751,2751,1331.125C0.0621.255%C16.314%D27.9CN/A23745.7h10B*46.8B+
GR-22 1,2741,2731,1131.144C+0.0422.813%C14.297%D23.8CN/A15653.6h9.5A+41.7B++
Razor GD-23 1,2851,2632,3230.544C0.6421.17%D16.152%D-7.1D-N/A46177.4h12.1C**57.4C++
Gauss Rifle S 1,2361,2369161.349C*0.1625.154%C++23.867%B+31.1C++N/A24039.8h8.4B**33.3B++
Carnage AR 1,2121,2102,0100.602C-0.5921.068%D12.727%D--12.8D-N/A8794.5h11.4B*54C*
NC6S Gauss SAW S 1,2071,2059871.221C+0.0320.402%D16.349%D--26.9C--N/A16044.8h8.8B*43C**
Gauss Compact S 1,2071,1961,2750.938C++0.2524.513%C*25%B**14.3CN/A9183.7h9B+36.6B+
GD-7F 1,1901,1881,3500.88C+0.3121.335%D13.384%D*16.6C--N/A12071.5h10.8B*50.4C**
Sticky Grenade 1,1841,18011180N/A1,178.8159.968%B++N/A1685.7A5.7D101390.7h1.3B*2.1B++
AF-41 Hacksaw 1,1781,1766271.876C+0.6929.925%C12.67%D28C+N/A19842h5.4B*18B+
AF-4A Bandit 1,1641,1631,0331.126C+0.0625.013%C+19.003%D24.4C-N/A16047.7h9.1B*36.4B+
AC-X11 1,1641,1631,2880.903C+0.2925.385%C++17.455%D15.7DN/A11174h8.1B*32B+
NS Baron G5AE 1,1621,1605312.185B*1.0050.958%B+12.155%D52.5B+N/A34722.1h3.4B**6.7C++
Blitz GD-10 1,1601,1601,0151.143C++0.0525.983%B10.604%D--25.3C+N/A20245.9h10.8B**41.5B++
NS-11P 1,1601,1609121.272C++0.0825.174%B+20.086%C*23.1CN/A10650.3h10A+39.8B*
Mag-Cutter 1,2521,16068,0980.017C+1.1738.08%B*1.207%D-0.4CN/A22990.4h2.2B+5.8B+
NS-44P Commissioner 1,1641,1609021.286C++0.1050.542%B**17.586%D-55.2C++N/A29421h3.1B+6B++
NS-15M AE 1,1601,1605682.042C++0.8524.393%C+27.845%C++53.7C++N/A45521.6h9.7B*39.8B+
NC05 Jackhammer 1,1601,1601,2360.939C0.2541.052%C11.638%D27.6DN/A17142.1h4B*9.8B
NS-7 PDW 1,1641,1608021.446B+0.2626.088%C**24.31%B**39.1B++N/A32329.7h11.1B**42.5B+
NS-11C 1,1601,1605252.21A1.0226.433%B+22.069%B+42.5B*N/A27427.3h10B**37.7B*
AF-41 Hacksaw 1,1611,1596501.783C0.5928.779%C12.77%C-27CN/A18742.9h5.4B+18.9B+
Gauss Compact Burst 1,1671,1598281.4C+0.2125.264%C30.198%B*33.2C+N/A20334.9h9B*35.6B
AF-4G Cyclone 1,1681,1595102.273B1.0827.237%C+22.174%C**53.2C++N/A37421.8h8.1B*29.9B+
NC14 Bolt Driver 1,1571,1566931.668C+0.4837.643%B65.225%D--24.6C++N/A16846.9h2.5C**6.5B+
AF-4 Cyclone 1,1561,1551,4490.797C0.3925.433%C+9.784%D*14.2DN/A10881.5h8.3B**32.6B+
NS-11A 1,1551,1549171.258C+0.0725.192%C*19.324%C28.6C+N/A20140.3h10.6B**42.2B++
MKV Suppressed 1,1571,1465791.979B**0.7928.002%B+20.157%C++46.2B++N/A38624.8h11.2B++40B+
19A Fortuna 1,1501,1425861.949B+0.7627.675%C**19.265%C49.4B++N/A21423.1h8.6B++31.1B++
Shrike 1,4031,1111,5300.726C++0.4660.233%B+2.43%C33.9B*8.9C--57432.8h4.1A6.8B**
Frag Grenade 1,0931,08111081N/A1,079.8152.411%B*N/A635.9B++7.1C+48881.7h2.9B*5.5B*
NS Decimator 1,3221,0521,0730.98C+0.2160.414%C+1.711%C-44.6B++11.4C-56823.6h3.4B**5.6B*
MGR-L1 Promise 1,0461,0326541.578C++0.3925.327%B29.748%B++43.5C++N/A14823.7h11.4B*45.2B+
NS-44 Commissioner 9939921,6060.618C0.5735.112%C+14.315%D--50.4B++N/A29319.7h2.9B**8.2B++
MANA Anti-Personnel Turret 9729646591.463N/A0.2713.889%UN/A9640U80U36564400.1h21T*151.3T*
Tempest 8588494941.719C**0.5326.189%C+20.024%C+46.4C+N/A20318.3h9.6C**36.5C*
Titan-150 HEAT 1,0388102453.306C+2.1237.713%D--2.84%C+20.4C+5.7D-19639.8h3.1A8.3B*
Bouncing Betty 7897893852.049D0.8653.68%B**N/A129.3C++N/A7596.1h1.5A2.8A
L100 Python HESH 811770888.75C+7.5647.625%C+2.208%B+81.1B**4.3D--5239.5h2A+4.2B**
Hawk GD-68 1,0566831,8830.363D0.8361.165%C+2.343%C11.9C6.5C--23057.3h6.5B++10.6B++
L100 Python HEAT 7006171035.99C*4.8047.556%C3.079%C**63A*8.5D5389.8h2.5A++5.2A+
AF-34 Mattock 6005992522.377C+1.1931.713%C--17.195%C+35.4CN/A25816.9h4.9B**15.4B+
AF-34 Mattock 5985962522.365C1.1828.14%D15.269%C35.3CN/A26216.9h4.4B*15.7B
AF-57 Piston 5555537580.73C-0.4634.454%D11.031%D20.6DN/A14326.8h4.4C*12.6C+
NS-30 Vandal 5055054051.247C0.0635.757%B+16.832%D*24.8DN/A15020.4h4.8B++13.3B++
C75 Viper 477427934.591C++3.4028.784%D--1.639%C*37.8B+4.4D-34011.3h6A20.8B*
Warden 4214212571.638B++0.4531.705%B*18.052%D-38.3B**N/A31511h6.6B**20.7B*
Tank Mine 6073642301.583C--0.3920.648%D--N/A74.3D49.6C-17344.9h1.3B**6.4C++
NC4 Mag-Shot 3653645220.697C+0.4935.801%A12.912%D--36B++N/A27010.1h6.9B+19.2B
Titan-150 AP 5543511442.438C-1.2539.954%D*7.407%A**21.3C+12.3C--50016.5h3.9B9.9C++
SAS-R 3463441791.922C0.7344.819%B*59.593%D-37C+N/A3599.3h2.2C*4.8B+
NC12 Sweeper 3323321871.775B++0.5947.152%B+10.542%D58.2B**N/A3925.7h3A6.3B**
Spear Anti-Vehicle Phalanx Turret 410286485.958C+4.7729.717%D*5.944%B*36.2C+15.7C--5177.9h5.9B++20C*
Mauler S6 2662662870.927C+0.2641.171%C++11.278%D-23.5CN/A26611.3h3.3A8.1B*
Breaker Rocket Pods 278261753.48C-2.2939.039%D*N/A113.5B+7.4D11252.3h11.1B*28.5B
LA80 225225633.571C+2.3842.705%C**78.222%C+46.9BN/A2554.8h2B4.6B+
Titan-150 HESH 228214356.114C4.9348.859%C++N/A71.3A++4.7D4613h2.2B**4.5B**
NS-15MP 208207972.134C+0.9525.669%C36.232%B*54.5CN/A2303.8h9.8B+38.3C*
EM4 Longshot 1981981331.489C--0.3033.566%D-77.778%C+20.6DN/A1519.6h2.4C7.3C--
L105 Zephyr 205195238.478C+7.2941.667%C+N/A75B*3.8D5682.6h3.8A9.2B*
AF-22 Crow 3171666440.258D0.9369.252%C*1.807%C-8.7C--7.9C26819h13.4D**19.4D*
LA39 Bruiser 1611611730.931C0.2651.742%D-10.559%D23.7DN/A1896.8h1.8B**3.6B
M40 Fury 163147197.737C**6.5526.353%D--1.361%C-54.4B5.9D7232.7h8.5B*32.2B+
NC15 Phoenix 2801452810.516D0.6754.164%C++N/A11.1C10.3C+36313.1h10.8C+19.9C++
C150 Dalton 152107353.057C-1.8731.535%DN/A16.2D--6.8D*3226.6h5.3C16.8D
L100 Python AP 15597303.233C2.0450.888%C--2.062%C--30.3C+18.1C+8203.2h5B+9.9B+
GD-66 Claw 9696731.315C++0.1369.636%B**11.458%C--43.6C*N/A5002.2h1.8B**2.6B*
M20 Basilisk 11795185.278A4.0921.744%F-4.211%D14.6C--3.4D--1956.5h51.6B++237.5C**
M40 Fury 10091118.273C*7.0827.494%D--N/A65B+6.4D11991.4h7.7B*28B+
Enforcer ML85 14890243.75C2.5637.153%C--N/A18.8C-12.1D7254.8h12.4C++33.3C+
LA3 Desperado 89891340.664C0.5228.879%C++17.978%C42.4B+N/A3522.1h6A20.9C**
NS Annihilator 147731890.386C--0.8073.553%F-N/A7D7D33510.5h11.3C*15.4C+
Vortek Rotary 119714700.151C--1.0418.76%F--2.817%B2.6D--1.8D*9226.8h103C549D*
C85 Canister-H 696897.556C6.3746.953%C11.765%C++113.3C++1.7D*10180.6h5.8B12.3B
M60-G Bulldog 7267106.7B++5.5129.541%C--5.97%A*30.5C++2.3D-4312.2h4.8B**16.3B+
NCM3 Raven 10162700.886C+0.3039.887%C+N/A10.3C+6.5C+3706h22.7B+57B+
NS-10 Burster 10761740.824C+0.3631.944%B4.918%C4.3C-3.2C17314.2h139.9B437.9B+
M60-A Bulldog 7261163.813C2.6229.369%FN/A8D--1.4D-1607.6h5.3B+18.2D
NS-10 Burster 9452740.703C0.4932.373%B3.846%C--3.7D3C--14614.2h163.4C+504.8B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit841,1361.7h
Motion Spotter375,9443.1h
Spawn Beacon873,3265h
Nano-Armor Kit784741,95755.1h
Decoy Grenade0980h
Anti-Vehicle MANA Turret432062.4h
Nanite Revive Grenade08,6042.4h
Medical Kit81711,06556.4h
Medical Applicator4,4061,039,818110.2h
Ammunition Package965,3462.6h
Anti-Infantry MANA Turret1341,6476.7h
Shield Recharging Field302,4090.9h
Recon Detection Device886,56410h

Check the help document for the dictionary if you want to learn more about words used here.


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