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Executor Neonelly[BAX] Neonelly
NC BR 194

KDR: 1.26

Score: 100.8m

Last Seen: Jun 2nd, 2020 2:09 AM
- OFFLINE - 251.6 hour(s)

Prestige 1, Battle Rank 100 (194 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 NC1 Gauss Rifle NC6A GODSAW Gauss Rifle Burst C-4 GD-22S Gauss Prime
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $377,802 MLG Score: 302
Fun Score: N/A
Cheeseburgers Flipped: 727TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.895%23.53%58650129976,7281.5742-0.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.388%0.705B++0.364C**-1.065D*HEAD ++ (~11.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.505B+9.10.361C**27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.287%2.597%411348771404960.054804379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.899F-0.958B*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
517.9-2.189F--99.9-0.877D--418

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.397%2.829%134713423,35833597290.999702460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.837%-0.256C0.213C++0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.20.743B++5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.534%4.741%197134269631672970.219697234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.702%-1.08D*0.053C+0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.557B+13.10.675B+40.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.591%68.619%19413452,186513440.425706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.104%0.547B+0.101C+0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.30.284C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.934%11.396%19513441,597318880.500941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.903%-0.07C+-0.666D0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.373C**3.40.306C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.8m454.6%551 (33.1k)411 (24.7k)1.26274112,89389,4031.35695194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349286016.713%20.106%33602:4555

25% Combat Medic24% Engineer34% Heavy Assault8% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 4:18 AMNov 1st, 2014 6:29 AMJun 1st, 2020 9:49 PM (63d) (PST)Jun 1st, 2020 10:38 PM (63d) (PST)Jun 1st, 2020 10:09 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3772241530.4600.3640.0932.1850.020302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,60113,4339,16828226131124,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4088.3h/170.3d 8,422 22,698 33,198 536k 5,377 14,860 5,017 92.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:13,812
Deaths:7,549
KDR:1.830
Accuracy:26.595% C
HSR:30.575% C++
EM6
D
Kills:4,602
Deaths:3,107
KDR:1.481
Accuracy:22.818% D
HSR:20.361% D--
NC6A GODSAW
D
Kills:3,446
Deaths:1,738
KDR:1.983
Accuracy:27.151% D
HSR:25.856% D
GD-22S
D--
Kills:1,920
Deaths:2,025
KDR:0.948
Accuracy:21.350% D--
HSR:19.271% D--
EM1
D--
Kills:1,594
Deaths:1,738
KDR:0.917
Accuracy:19.126% D--
HSR:14.680% D*
NC6 Gauss SAW
D*
Kills:1,492
Deaths:1,822
KDR:0.819
Accuracy:17.852% D*
HSR:17.627% D*
NS-15M1
D-
Kills:1,275
Deaths:1,133
KDR:1.125
Accuracy:21.255% D-
HSR:16.314% D*
NC6S Gauss SAW S
D*
Kills:1,215
Deaths:1,001
KDR:1.214
Accuracy:20.438% D*
HSR:16.626% D*
MGR-L1 Promise AE
B++
Kills:1,206
Deaths:653
KDR:1.847
Accuracy:30.338% C*
HSR:36.650% B++
NSX Naginata
B+
Kills:1,198
Deaths:604
KDR:1.983
Accuracy:28.181% B+
HSR:35.058% B
MGR-L1 Promise
C+
Kills:1,181
Deaths:754
KDR:1.566
Accuracy:24.735% C--
HSR:29.636% C+
NS-15MP
C+
Kills:1,179
Deaths:532
KDR:2.216
Accuracy:29.504% C+
HSR:33.757% C+
NS-15M AE
C
Kills:1,160
Deaths:568
KDR:2.042
Accuracy:24.393% D-
HSR:27.845% C
Kills:35,280
Deaths (as Heavy Assault):23,224
Deaths (to Heavy Assaults):28,413
KDR:1.51912
Kill Difference:12,056
Playtime:1,379.231 hours
Usage:34%
Score:32.079m
Score/min:388
Accuracy (listed only):24.133%
HSR (listed only):24.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D--
Kills:1,505
Deaths:1,564
KDR:0.962
Accuracy:22.398% D--
HSR:16.146% D--
Gauss Compact S
B*
Kills:1,354
Deaths:1,400
KDR:0.967
Accuracy:24.844% C
HSR:26.514% B*
AF-19 Mercenary
D*
Kills:1,322
Deaths:2,570
KDR:0.514
Accuracy:18.214% D*
HSR:15.204% D*
Razor GD-23
D--
Kills:1,267
Deaths:2,328
KDR:0.544
Accuracy:21.192% D*
HSR:16.101% D--
19A Fortuna
C
Kills:1,201
Deaths:629
KDR:1.909
Accuracy:27.558% C
HSR:20.483% C
NSX Tanto
B**
Kills:1,176
Deaths:749
KDR:1.570
Accuracy:32.335% B+
HSR:37.330% B**
MGR-C1 Charger
B*
Kills:1,174
Deaths:998
KDR:1.176
Accuracy:25.555% D--
HSR:33.220% B*
NS-11CP
B+
Kills:1,172
Deaths:771
KDR:1.520
Accuracy:30.524% C+
HSR:29.522% B+
AC-X11
D
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:25.377% D
HSR:17.455% D--
AF-4A Bandit
D
Kills:1,163
Deaths:1,033
KDR:1.126
Accuracy:25.013% D
HSR:19.003% D--
NS-11C
C+
Kills:1,160
Deaths:525
KDR:2.210
Accuracy:26.433% C+
HSR:22.069% C+
NS Baron G5AE
C+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:50.958% C+
HSR:12.155% D
Blitz GD-10
C
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:25.983% C
HSR:10.604% D*
NS-7 PDW
B+
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:26.088% C
HSR:24.310% B+
AF-4G Cyclone
C
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:27.237% D
HSR:22.174% C
Gauss Compact Burst
B+
Kills:1,159
Deaths:828
KDR:1.400
Accuracy:25.264% D
HSR:30.198% B+
AF-4 Cyclone
D
Kills:1,155
Deaths:1,449
KDR:0.797
Accuracy:25.433% D
HSR:9.784% F
MKV Suppressed
C+
Kills:1,146
Deaths:579
KDR:1.979
Accuracy:28.002% C+
HSR:20.157% C
Tempest
C
Kills:1,130
Deaths:660
KDR:1.712
Accuracy:25.585% D
HSR:21.770% C
AF-57 Piston
D-
Kills:622
Deaths:835
KDR:0.745
Accuracy:35.663% D--
HSR:11.415% D-
AF-4A Bandit AE
B*
Kills:472
Deaths:332
KDR:1.422
Accuracy:27.952% C--
HSR:34.534% B*
NC12 Sweeper
C++
Kills:338
Deaths:191
KDR:1.770
Accuracy:47.446% C++
HSR:10.947% D
Mauler S6
C+
Kills:311
Deaths:316
KDR:0.984
Accuracy:43.760% C+
HSR:12.540% D
MGR-S1 Gladius
B
Kills:233
Deaths:177
KDR:1.316
Accuracy:32.358% B
HSR:26.609% C++
NSX-P Tengu
B*
Kills:167
Deaths:155
KDR:1.077
Accuracy:39.742% C+
HSR:30.539% B*
GD-66 Claw
B*
Kills:165
Deaths:122
KDR:1.352
Accuracy:72.554% B*
HSR:10.909% D
LA39 Bruiser
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:51.742% D**
HSR:10.559% D
Kills:25,355
Deaths (as Light Assault):22,532
Deaths (to Light Assaults):15,047
KDR:1.12529
Kill Difference:2,823
Playtime:237.196 hours
Usage:6%
Score:4.930m
Score/min:346
Accuracy (listed only):32.045%
HSR (listed only):20.454%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:3,786
Deaths:3,983
KDR:0.951
Accuracy:24.661% C
HSR:20.972% C-
Gauss Rifle Burst
C+
Kills:2,087
Deaths:1,097
KDR:1.902
Accuracy:25.910% D
HSR:29.372% C+
Gauss Prime
C
Kills:1,655
Deaths:938
KDR:1.764
Accuracy:26.313% D
HSR:24.290% C
Reaper DMR
D-
Kills:1,602
Deaths:1,277
KDR:1.255
Accuracy:25.029% D-
HSR:19.975% D--
GR-22
D--
Kills:1,393
Deaths:1,199
KDR:1.162
Accuracy:23.116% D--
HSR:15.075% D--
Gauss Rifle S
C+
Kills:1,325
Deaths:975
KDR:1.359
Accuracy:25.350% D
HSR:24.151% C+
NC9 A-Tross
C
Kills:1,298
Deaths:865
KDR:1.501
Accuracy:26.797% C
HSR:23.267% C-
Carnage AR
D*
Kills:1,210
Deaths:2,010
KDR:0.602
Accuracy:21.068% D*
HSR:12.727% D**
NS-11A "Heatwave"
C*
Kills:1,195
Deaths:828
KDR:1.443
Accuracy:29.195% C
HSR:31.967% C*
GR-22AE
B+
Kills:1,184
Deaths:887
KDR:1.335
Accuracy:28.987% C
HSR:33.362% B+
NS-11P
C
Kills:1,160
Deaths:912
KDR:1.272
Accuracy:25.174% C
HSR:20.086% D
NS Baron G5AE
C+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:50.958% C+
HSR:12.155% D
Blitz GD-10
C
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:25.983% C
HSR:10.604% D*
NS-7 PDW
B+
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:26.088% C
HSR:24.310% B+
AF-4G Cyclone
C
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:27.237% D
HSR:22.174% C
AF-4 Cyclone
D
Kills:1,155
Deaths:1,449
KDR:0.797
Accuracy:25.433% D
HSR:9.784% F
NS-11A
C--
Kills:1,154
Deaths:917
KDR:1.258
Accuracy:25.192% C--
HSR:19.324% D
MKV Suppressed
C+
Kills:1,146
Deaths:579
KDR:1.979
Accuracy:28.002% C+
HSR:20.157% C
Tempest
C
Kills:1,130
Deaths:660
KDR:1.712
Accuracy:25.585% D
HSR:21.770% C
AF-57 Piston
D-
Kills:622
Deaths:835
KDR:0.745
Accuracy:35.663% D--
HSR:11.415% D-
NC12 Sweeper
C++
Kills:338
Deaths:191
KDR:1.770
Accuracy:47.446% C++
HSR:10.947% D
Mauler S6
C+
Kills:311
Deaths:316
KDR:0.984
Accuracy:43.760% C+
HSR:12.540% D
MGR-S1 Gladius
B
Kills:233
Deaths:177
KDR:1.316
Accuracy:32.358% B
HSR:26.609% C++
NSX-P Tengu
B*
Kills:167
Deaths:155
KDR:1.077
Accuracy:39.742% C+
HSR:30.539% B*
GD-66 Claw
B*
Kills:165
Deaths:122
KDR:1.352
Accuracy:72.554% B*
HSR:10.909% D
LA39 Bruiser
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:51.742% D**
HSR:10.559% D
Kills:29,116
Deaths (as Combat Medic):23,403
Deaths (to Combat Medics):10,979
KDR:1.24411
Kill Difference:5,713
Playtime:1,036.150 hours
Usage:25%
Score:31.218m
Score/min:502
Accuracy (listed only):32.282%
HSR (listed only):19.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D--
Kills:1,505
Deaths:1,564
KDR:0.962
Accuracy:22.398% D--
HSR:16.146% D--
Gauss Compact S
B*
Kills:1,354
Deaths:1,400
KDR:0.967
Accuracy:24.844% C
HSR:26.514% B*
AF-19 Mercenary
D*
Kills:1,322
Deaths:2,570
KDR:0.514
Accuracy:18.214% D*
HSR:15.204% D*
Razor GD-23
D--
Kills:1,267
Deaths:2,328
KDR:0.544
Accuracy:21.192% D*
HSR:16.101% D--
19A Fortuna
C
Kills:1,201
Deaths:629
KDR:1.909
Accuracy:27.558% C
HSR:20.483% C
NSX Tanto
B**
Kills:1,176
Deaths:749
KDR:1.570
Accuracy:32.335% B+
HSR:37.330% B**
MGR-C1 Charger
B*
Kills:1,174
Deaths:998
KDR:1.176
Accuracy:25.555% D--
HSR:33.220% B*
NS-11CP
B+
Kills:1,172
Deaths:771
KDR:1.520
Accuracy:30.524% C+
HSR:29.522% B+
AC-X11
D
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:25.377% D
HSR:17.455% D--
AF-4A Bandit
D
Kills:1,163
Deaths:1,033
KDR:1.126
Accuracy:25.013% D
HSR:19.003% D--
NS-11C
C+
Kills:1,160
Deaths:525
KDR:2.210
Accuracy:26.433% C+
HSR:22.069% C+
NS Baron G5AE
C+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:50.958% C+
HSR:12.155% D
Gauss Compact Burst
B+
Kills:1,159
Deaths:828
KDR:1.400
Accuracy:25.264% D
HSR:30.198% B+
AF-57 Piston
D-
Kills:622
Deaths:835
KDR:0.745
Accuracy:35.663% D--
HSR:11.415% D-
Warden
C+
Kills:485
Deaths:301
KDR:1.611
Accuracy:30.925% C+
HSR:20.412% D
AF-4A Bandit AE
B*
Kills:472
Deaths:332
KDR:1.422
Accuracy:27.952% C--
HSR:34.534% B*
NC12 Sweeper
C++
Kills:338
Deaths:191
KDR:1.770
Accuracy:47.446% C++
HSR:10.947% D
Mauler S6
C+
Kills:311
Deaths:316
KDR:0.984
Accuracy:43.760% C+
HSR:12.540% D
MGR-M1 Bishop
B++
Kills:227
Deaths:217
KDR:1.046
Accuracy:41.496% B++
HSR:33.040% C+
GD-66 Claw
B*
Kills:165
Deaths:122
KDR:1.352
Accuracy:72.554% B*
HSR:10.909% D
LA39 Bruiser
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:51.742% D**
HSR:10.559% D
Kills:18,757
Deaths (as Engineer):17,703
Deaths (to Engineers):16,055
KDR:1.05954
Kill Difference:1,054
Playtime:995.949 hours
Usage:24%
Score:21.471m
Score/min:359
Accuracy (listed only):33.676%
HSR (listed only):20.941%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C++
Kills:1,178
Deaths:768
KDR:1.534
Accuracy:37.957% C++
HSR:25.127% C-
NS-44 Commissioner
C--
Kills:1,161
Deaths:1,813
KDR:0.640
Accuracy:35.945% C--
HSR:15.418% D*
NS-44P Commissioner
B++
Kills:1,160
Deaths:902
KDR:1.286
Accuracy:50.542% B++
HSR:17.586% D*
Blitz GD-10
C
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:25.983% C
HSR:10.604% D*
NS-7 PDW
B+
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:26.088% C
HSR:24.310% B+
AF-4G Cyclone
C
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:27.237% D
HSR:22.174% C
NC14 Bolt Driver
C
Kills:1,156
Deaths:693
KDR:1.668
Accuracy:37.643% C
HSR:65.225% D**
AF-4 Cyclone
D
Kills:1,155
Deaths:1,449
KDR:0.797
Accuracy:25.433% D
HSR:9.784% F
MKV Suppressed
C+
Kills:1,146
Deaths:579
KDR:1.979
Accuracy:28.002% C+
HSR:20.157% C
Tempest
C
Kills:1,130
Deaths:660
KDR:1.712
Accuracy:25.585% D
HSR:21.770% C
SAS-R
C*
Kills:451
Deaths:256
KDR:1.762
Accuracy:43.292% C*
HSR:63.193% D--
LA80
C++
Kills:381
Deaths:111
KDR:3.432
Accuracy:40.853% C
HSR:80.577% C++
NC4 Mag-Shot
B*
Kills:376
Deaths:546
KDR:0.689
Accuracy:35.851% B*
HSR:13.830% D--
MGR-S1 Gladius
B
Kills:233
Deaths:177
KDR:1.316
Accuracy:32.358% B
HSR:26.609% C++
EM4 Longshot
C+
Kills:198
Deaths:133
KDR:1.489
Accuracy:33.566% D*
HSR:77.778% C+
NSX-P Tengu
B*
Kills:167
Deaths:155
KDR:1.077
Accuracy:39.742% C+
HSR:30.539% B*
NS-44G Commissioner
C+
Kills:164
Deaths:224
KDR:0.732
Accuracy:46.240% C+
HSR:27.439% C
LA3 Desperado
C+
Kills:162
Deaths:241
KDR:0.672
Accuracy:30.215% C+
HSR:20.988% C+
NS-357P Underboss
B+
Kills:114
Deaths:126
KDR:0.905
Accuracy:42.992% C--
HSR:32.456% B+
Kills:13,811
Deaths (as Infiltrator):11,160
Deaths (to Infiltrators):11,179
KDR:1.23754
Kill Difference:2,651
Playtime:318.641 hours
Usage:8%
Score:7.635m
Score/min:399
Accuracy (listed only):35.027%
HSR (listed only):31.872%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,176
Deaths:627
KDR:1.876
Accuracy:29.925% D
HSR:12.670% D-
AF-41 Hacksaw
D
Kills:1,159
Deaths:650
KDR:1.783
Accuracy:28.779% D
HSR:12.770% D
AF-34 Mattock
C
Kills:673
Deaths:301
KDR:2.236
Accuracy:30.515% D
HSR:15.602% C
AF-34 Mattock
C
Kills:666
Deaths:301
KDR:2.213
Accuracy:33.724% D
HSR:17.568% C
NS-10 Burster
C+
Kills:83
Deaths:88
KDR:0.943
Accuracy:33.940% C+
HSR:3.614% D
NCM3 Raven
C+
Kills:68
Deaths:73
KDR:0.932
Accuracy:40.704% C+
HSR:0% F-
NS-10 Burster
C+
Kills:65
Deaths:88
KDR:0.739
Accuracy:34.522% C+
HSR:3.077% D
NCM3 Raven
B+
Kills:61
Deaths:73
KDR:0.836
Accuracy:40.537% C
HSR:3.279% B+
Kills:3,951
Deaths (as MAX Suit):1,100.500
Deaths (to MAX Suits):6,460
KDR:3.59019
Kill Difference:2,850.500
Playtime:91.062 hours
Usage:2%
Score:3.461m
Score/min:633
Accuracy (listed only):34.081%
HSR (listed only):8.572%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:261
V. Kills:17 N/A
Deaths:75
KDR:3.480
Accuracy:39.007% F-
KPH:111.500 C+
VKPH:7.300 D-
Vortek Rotary
D*
Kills:77
V. Kills:50 151%
Deaths:470
KDR:0.164
Accuracy:19.287% F--
KPH:2.800 D*
VKPH:1.800 D**
Kills:338 (77 + 0)
Deaths:545
KDR:0.620
VKDR:0.123
Vehicle Kills:67
Kill Difference:207
Playtime:29.658 hours
Usage:1%
Score:0.313m
Score/min:176
Piloting Accuracy:19.287%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:199
V. Kills:12 N/A
Deaths:23
KDR:8.652
Accuracy:41.949% C
KPH:74.300 B
VKPH:4.500 D
C150 Dalton
D
Kills:117
V. Kills:50 229%
Deaths:35
KDR:3.343
Accuracy:31.383% D
KPH:17 D--
VKPH:7.300 D*
Kills:316 (0 + 316)
Deaths:58
KDR:5.448
VKDR:1.069
Vehicle Kills:62
Kill Difference:258
Playtime:9.556 hours
Usage:0%
Score:0.225m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:31.383%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:773
V. Kills:41 N/A
Deaths:88
KDR:8.784
Accuracy:47.737% C
KPH:79.900 B+
VKPH:4.200 D*
L100 Python HEAT
B**
Kills:617
V. Kills:83 N/A
Deaths:103
KDR:5.990
Accuracy:47.556% D
KPH:62.900 B**
VKPH:8.500 D-
C75 Viper
C
Kills:428
V. Kills:50 N/A
Deaths:93
KDR:4.602
Accuracy:28.782% D*
KPH:37.200 C
VKPH:4.300 D--
L100 Python AP
C
Kills:149
V. Kills:77 191%
Deaths:30
KDR:4.967
Accuracy:49.237% D
KPH:36.800 C
VKPH:19 C
Kills:1,967 (1,967 + 0)
Deaths:314
KDR:6.264
VKDR:0.799
Vehicle Kills:251
Kill Difference:1,653
Playtime:35.034 hours
Usage:1%
Score:1.034m
Score/min:492
Driving Accuracy:49.237%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:810
V. Kills:228 354%
Deaths:245
KDR:3.306
Accuracy:37.713% D*
KPH:20.300 D
VKPH:5.700 D--
Titan-150 AP
D
Kills:367
V. Kills:211 173%
Deaths:145
KDR:2.531
Accuracy:40.391% D*
KPH:21.700 D
VKPH:12.500 D-
Titan-150 HESH
B**
Kills:214
V. Kills:14 N/A
Deaths:35
KDR:6.114
Accuracy:48.859% C+
KPH:71.900 B**
VKPH:4.700 D*
Enforcer ML85
D
Kills:92
V. Kills:59 153%
Deaths:24
KDR:3.833
Accuracy:36.785% D-
KPH:18.900 D
VKPH:12.100 D--
E540 Halberd
D-
Kills:60
V. Kills:28 207%
Deaths:5
KDR:12
Accuracy:36.707% D**
KPH:24.100 D-
VKPH:11.200 D-
Kills:1,543 (1,391 + 152)
Deaths:454
KDR:3.399
VKDR:1.189
Vehicle Kills:540
Kill Difference:1,089
Playtime:67.070 hours
Usage:2%
Score:1.346m
Score/min:334
Driving Accuracy:48.859%
Gunner Accuracy:36.707%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:73
V. Kills:2 N/A
Deaths:9
KDR:8.111
Accuracy:49.799% C-
KPH:96.600 C-
VKPH:2.600 D*
M12 Kobalt-H
D
Kills:51
V. Kills: N/A
Deaths:2
KDR:25.500
Accuracy:17.509% D*
KPH:98.800 D
VKPH:0 F-
Kills:124 (0 + 124)
Deaths:11
KDR:11.273
VKDR:0.182
Vehicle Kills:2
Kill Difference:113
Playtime:1.273 hours
Usage:0%
Score:0.057m
Score/min:748
Driving Accuracy:N/A%
Gunner Accuracy:17.509%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:147
V. Kills:16 N/A
Deaths:19
KDR:7.737
Accuracy:26.366% D*
KPH:53.800 C+
VKPH:5.900 D-
M20 Basilisk
D
Kills:99
V. Kills:23 413%
Deaths:18
KDR:5.500
Accuracy:22.230% F--
KPH:15 D
VKPH:3.500 D--
M40 Fury
C++
Kills:91
V. Kills:9 N/A
Deaths:11
KDR:8.273
Accuracy:27.494% D*
KPH:67.200 C++
VKPH:6.600 D-
M60-G Bulldog
C
Kills:67
V. Kills:5 N/A
Deaths:10
KDR:6.700
Accuracy:29.727% D-
KPH:30.400 C
VKPH:2.300 D-
Kills:404 (0 + 404)
Deaths:58
KDR:6.966
VKDR:0.914
Vehicle Kills:53
Kill Difference:346
Playtime:12.893 hours
Usage:0%
Score:0.353m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:29.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,95513,8127,5491.83C0.5726.595%C30.575%C++50.7C--N/A211272.3h8.5B+32.1C*
EM6 4,6094,6023,1071.481C0.2222.818%D20.361%D--40.2DN/A253114.4h8.6B++37.5C*
NC1 Gauss Rifle 3,8163,7863,9830.951C0.3124.661%C20.972%C-18.8DN/A106201.8h10.2B+41.3C*
NC6A GODSAW 3,4673,4461,7381.983C0.7227.151%D25.856%D59.6C--N/A26857.8h7.5C**27.5C*
Gauss Rifle Burst 2,1022,0871,0971.902C+0.6425.91%D29.372%C+47CN/A26444.4h9B+34.8C++
C-4 2,4081,9811,9091.038C-0.2223.521%DN/A45.4D--9.8D**57343.6h1.3C+5.7C
GD-22S 1,9291,9202,0250.948C-0.3121.35%D--19.271%D--18.2D--N/A102105.3h9.7C++45.7C+
Gauss Prime 1,6691,6559381.764C+0.5026.313%D24.29%C47.6CN/A27834.8h8.9B*33.7B
Reaper DMR 1,6121,6021,2771.255C0.0125.029%D-19.975%D--22.4D--N/A11871.5h7.9B+31.4C+
EM1 1,5951,5941,7380.917C--0.3519.126%D--14.68%D*12.7D*N/A98125.4h10.8B56.7C+
GD-7F 1,5131,5051,5640.962C-0.3022.398%D--16.146%D--19.7DN/A12776.3h10.9C**48.9C+
NC6 Gauss SAW 1,5021,4921,8220.819C--0.4417.852%D*17.627%D*16D--N/A15493.5h10.9D61.1D
GR-22 1,3961,3931,1991.162C0.1023.116%D--15.075%D--24.8D-N/A15756.2h9.6B**41.5C*
Anti-Vehicle Grenade 1,4591,35611356N/A1,354.7467.171%A++N/A753.3A+57.2D64181.8h3.2B**4.8B**
Gauss Compact S 1,3661,3541,4000.967C+0.3024.844%C26.514%B*15.5DN/A9787.3h8.9C**35.7C*
Gauss Rifle S 1,3291,3259751.359C+0.1025.35%D24.151%C+32.1C-N/A23741.3h8.4B*33B
AF-19 Mercenary 1,3371,3222,5700.514D0.7518.214%D*15.204%D*10.3DN/A67128.8h13.5C-74.3D
NC9 A-Tross 1,3071,2988651.501C+0.2426.797%C23.267%C-32.6DN/A20139.8h8B+29.8B
NS-15M1 1,2751,2751,1331.125C-0.1421.255%D-16.314%D*27.9D-N/A23945.7h10B+46.8C+
Razor GD-23 1,2891,2672,3280.544D0.7221.192%D*16.101%D--7.1D--N/A46177.5h12.2C-57.4D
Frag Grenade 1,2701,25611256N/A1,254.7452.39%BN/A628C+7D45642h3C**5.7B+
NC6S Gauss SAW S 1,2171,2151,0011.214C--0.0520.438%D*16.626%D*26.9D--N/A16045.2h8.8B+43C
Carnage AR 1,2121,2102,0100.602D0.6621.068%D*12.727%D**12.8D*N/A8994.5h11.4B54C
MGR-L1 Promise AE 1,2521,2066531.847C0.5830.338%C*36.65%B++86.8C++3.3A*34213.9h10.2B+33.6B+
19A Fortuna 1,2131,2016291.909C**0.6527.558%C20.483%C49.6C+N/A21024.2h8.7B31.4C**
NSX Naginata 1,2221,1986041.983C+0.7228.181%B+35.058%B87.4B+1.8B*29913.7h9.5B+33.5B+
NS-11A "Heatwave" 1,2271,1958281.443C0.1829.195%C31.967%C*56.9C1.5C++14321h10.5B+35.9C**
Sticky Grenade 1,1971,19311193N/A1,191.7459.679%B+N/A1704.3A5.7D-101420.7h1.3B**2.1B*
GR-22AE 1,2221,1848871.335C0.0728.987%C33.362%B+62.6C2B**14218.9h10.4B35.9C++
MGR-L1 Promise 1,1961,1817541.566C0.3024.735%C--29.636%C+43.7DN/A18127h11.4C**46.2C++
NS-15MP 1,1971,1795322.216C+0.9529.504%C+33.757%C+78.6C+1.2C+33815h10C++33.8C++
NS-30 Vandal 1,1961,1787681.534C0.2737.957%C++25.127%C-39.4DN/A15329.9h4.6B+12.1B+
NSX Tanto 1,1921,1767491.57C+0.3132.335%B+37.33%B**59.4C++N/A16119.8h10.3B+32B+
AF-41 Hacksaw 1,1781,1766271.876C0.6129.925%D12.67%D-28DN/A19942h5.4B++18B+
MGR-C1 Charger 1,1881,1749981.176C0.0925.555%D--33.22%B*42.4CN/A15727.7h11C*42.9C+
NS-11CP 1,1871,1727711.52C-0.2630.524%C+29.522%B+66.6CN/A26517.6h10.7C*35C*
NC05 Jackhammer 1,1671,1671,2400.941D0.3241.138%D--11.568%D-27.7D-N/A17742.1h4B+9.8C+
AC-X11 1,1641,1631,2900.902C-0.3625.377%D17.455%D--15.7D-N/A11474.1h8.1B+32C++
AF-4A Bandit 1,1641,1631,0331.126C--0.1425.013%D19.003%D--24.4D-N/A16647.7h9.1B36.4C+
MANA Anti-Personnel Turret 1,1701,1627191.616N/A0.3514.849%UN/A11620U80U40705800.1h19.9T*134.2T*
NS-44 Commissioner 1,1621,1611,8130.64C-0.6235.945%C--15.418%D*52.8C++N/A29422h2.9B+8.1C**
Mag-Cutter 1,2531,16168,2270.017C1.2538.039%B+1.206%D-0.4C--N/A22996.8h2.2C*5.8B
NS-44P Commissioner 1,1641,1609021.286C+0.0250.542%B++17.586%D*55.2C-N/A29521h3.1C++6B+
NS-15M AE 1,1601,1605682.042C0.7824.393%D-27.845%C53.7C--N/A46121.6h9.7B+39.8C+
NS-11P 1,1601,1609121.272C0.0125.174%C20.086%D23.1D-N/A11050.3h10B**39.8B+
NS-11C 1,1601,1605252.21B+0.9526.433%C+22.069%C+42.5C+N/A27927.3h10B*37.7B+
NS Baron G5AE 1,1621,1605312.185B+0.9250.958%C+12.155%D52.5CN/A34722.1h3.4B*6.7B+
Blitz GD-10 1,1601,1601,0151.143C0.1225.983%C10.604%D*25.3DN/A20445.9h10.8B++41.5B
NS-7 PDW 1,1641,1608021.446C+0.1826.088%C24.31%B+39.1C+N/A32629.7h11.1B+42.5C**
AF-4G Cyclone 1,1681,1595102.273C+1.0127.237%D22.174%C53.2DN/A37621.8h8.1B++29.9C++
Gauss Compact Burst 1,1671,1598281.4C0.1425.264%D30.198%B+33.2DN/A20434.9h9B+35.6C++
AF-41 Hacksaw 1,1611,1596501.783C-0.5228.779%D12.77%D27DN/A18742.9h5.4B+18.9C**
NC14 Bolt Driver 1,1571,1566931.668C-0.4137.643%C65.225%D**24.6C--N/A17147h2.5C6.5C+
AF-4 Cyclone 1,1561,1551,4490.797C--0.4725.433%D9.784%F14.2D--N/A11281.5h8.3B*32.6C**
NS-11A 1,1551,1549171.258C0.0025.192%C--19.324%D28.6DN/A20740.3h10.6B++42.2C**
MKV Suppressed 1,1571,1465791.979B+0.7228.002%C+20.157%C46C+N/A38724.9h11.2B+40B
Tempest 1,1391,1306601.712C+0.4525.585%D21.77%C45.4C--N/A19924.9h9.6C+37.4C
Shrike 1,4031,1111,5300.726C0.5460.233%C++2.43%C+33.9C**8.9D58432.8h4.1B**6.8B**
NS Decimator 1,3321,0591,0800.981C0.2860.104%C1.7%C44.3C+11.4D-58523.9h3.4B+5.6B+
Titan-150 HEAT 1,0388102453.306C-2.0437.713%D*2.84%C++20.4D5.7D--19839.8h3.1B**8.3B
Bouncing Betty 8008003942.03D0.7752.542%B+N/A121.2CN/A7106.6h1.5B*2.9B*
L100 Python HESH 814773888.784C--7.5247.737%C2.199%B**79.7B+4.2D*5209.7h2A4.3B++
Hawk GD-68 1,0566831,8840.363D0.9061.158%D2.343%C11.9D6.5D--23257.4h6.5B+10.7B+
AF-34 Mattock 6756733012.236C0.9730.515%D15.602%C36.8DN/A26218.3h4.8B+15.8C**
AF-34 Mattock 6696663012.213C0.9533.724%D17.568%C36.4DN/A25518.3h5.3B++15.7B+
AF-57 Piston 6266228350.745D0.5235.663%D--11.415%D-22.2D-N/A14728h4.4C12.2C--
L100 Python HEAT 7006171035.99C4.7347.556%D3.079%B+63B**8.5D-5409.8h2.5A++5.2A
NS "Heatwave" Decimator 7505455031.083D0.1859.958%D1.101%D41.9D15.8C31913h4.7D*7.8D*
Warden 4864853011.611C+0.3530.925%C+20.412%D39.8C++N/A31712.2h6.5B+21.1B+
AF-4A Bandit AE 4914723321.422C0.1627.952%C--34.534%B*53.6C2.2A++1738.8h8.8B+31.4C*
SAS-R 4544512561.762D0.5043.292%C*63.193%D--39.9DN/A36011.3h2.1C+4.9C++
C75 Viper 478428934.602C3.3428.782%D*1.636%B+37.2C4.3D--33911.5h6.1B**21.1B+
LA80 3813811113.432C2.1740.853%C80.577%C++48.2CN/A2157.9h1.9C*4.7C++
NC4 Mag-Shot 3773765460.689C0.5735.851%B*13.83%D--36.2C+N/A27610.4h6.9B+19.3B++
Tank Mine 6223752371.582D0.3221.333%D*N/A72.1D-47.5D16725.2h1.4B*6.4D
Titan-150 AP 5783671452.531D1.2740.391%D*7.084%M*21.7D12.5D-51016.9h3.9C*9.8C-
NC12 Sweeper 3383381911.77B0.5147.446%C++10.947%D57.3B+N/A3835.9h3A6.3B*
Mauler S6 3143113160.984C+0.2843.76%C+12.54%D26.1C--N/A27811.9h3.4B*7.8B+
Hardlight Dagger 29229117,1050.017C--1.2533.521%C++N/A0.6CN/A2498.9h1.8B+5.5B
Spear Anti-Vehicle Phalanx Turret 416290486.042C4.7829.803%F-5.862%B**36.3D15.8D-5228h5.9B+19.9C
Breaker Rocket Pods 278261753.48D-2.2239.007%F-N/A113.5C+7.4D-11452.3h11.1B+28.5C+
MGR-S1 Gladius 2382331771.316C0.0532.358%B26.609%C++49.6C1.1C++2104.7h8.6C++26.7C**
MGR-M1 Bishop 2322272171.046D0.2241.496%B++33.04%C+35.5C--N/A1396.4h5.4C++13.1B+
Titan-150 HESH 228214356.114C-4.8548.859%C+N/A71.3B**4.7D*4703h2.2B**4.5B++
L105 Zephyr 211199238.652C7.3941.949%CN/A73.7B4.4D5672.7h3.9B**9.3B*
EM4 Longshot 1981981331.489D0.2333.566%D*77.778%C+20.6D-N/A1599.6h2.4D-7.3D*
NSX-P Tengu 1711671551.077C0.1939.742%C+30.539%B*52.2C1.3C++1533.2h10.7B26.9C**
AF-22 Crow 3171666440.258D**1.0069.252%C++1.807%D8.7D--7.9D26919h13.4F-19.4F
GD-66 Claw 1661651221.352C+0.0972.554%B*10.909%D50CN/A4543.3h1.8B**2.5B*
NS-44G Commissioner 1681642240.732D0.5346.24%C+27.439%C86.3C+2.1M3091.9h3.3C7.1C+
LA3 Desperado 1631622410.672C-0.5930.215%C+20.988%C+52.3C*N/A3123.1h6.6B**21.8B+
LA39 Bruiser 1611611730.931C--0.3351.742%D**10.559%D23.7D--N/A2206.8h1.8B*3.6C+
L100 Python AP 226149304.967C-3.7049.237%D1.342%C--37.3C19.3C7414h4.1B+8.4C*
M40 Fury 163147197.737C+6.4726.366%D*1.361%C54.4C+5.9D-7232.7h8.5B*32.3C*
MANA Anti-Vehicle Turret 2251472060.714U0.5534.244%UN/A1470U780U777940.1h7T*20.4T*
NC15 Phoenix 2821462810.52D0.7454%C*N/A11.1C-10.4C36513.1h10.7C-19.9C
C150 Dalton 167117353.343D-2.0831.383%DN/A17D--7.2D*3246.9h5D16.1D*
NS-357P Underboss 1161141260.905C-0.3642.992%C--32.456%B+95C++1.7A2481.2h3.2B*7.4C**
M20 Basilisk 12299185.5B+4.2422.23%F--4.04%D-15D3.5D--2016.6h52.5B**236.4C+
NC05-P Jackhammer 10198691.42C0.1653.511%C13.265%D--98C+3A+2751h3.9B++7.3B
Enforcer ML85 15192243.833C-2.5736.785%D-N/A18.8D12D--7114.9h12.4C+33.8C-
M40 Fury 10091118.273C+7.0127.494%D*N/A65C++6.4D-12011.4h7.7B**28B+
NS-10 Burster 14183880.943C0.3233.94%C+3.614%D5.2D3.6C--17016.1h134.4C**396B+
Vortek Rotary 127774700.164D1.1019.287%F--2.597%B++2.8D*1.8D**9327.3h99.9D--517.9F--
C85 Canister-H 757398.111C--6.8549.799%C-10.959%C+91.3C--2.5D*8560.8h6.8C+13.6C+
NS Annihilator 147731890.386D*0.8873.553%F-N/A7D--7D-33710.5h11.3C+15.4C--
NCM3 Raven 10968730.932C0.3340.704%C+N/A10.6C6.4C+3576.4h22.8B+56B
M60-G Bulldog 7267106.7C++5.4429.727%D-5.97%M++30.5C2.3D-4302.2h4.9B**16.4C**
NS-10 Burster 11465880.739C--0.5234.522%C+3.077%D4D--3D-14216.1h171.8D497.7C++
M60-A Bulldog 7362163.875D--2.6129.027%F-N/A8.2D*1.4D-1607.6h5.3C*18.2D*
NCM3 Raven 10161730.836C0.4340.537%C3.279%B+9.5C6.3C+2936.4h25.2B62.3C**
E540 Halberd 8860512C++10.7436.707%D**5%A24D-11.2D-4282.5h5.5C15D-
M12 Kobalt-H 5151225.5C+24.2417.509%D*21.569%B+102C--N/A5840.5h14.1C*80.7C

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0980h
Nanite Revive Grenade09,4782.7h
Spawn Beacon974,1255.8h
Nano-Armor Kit790747,26055.4h
Anti-Vehicle MANA Turret432262.4h
Medical Applicator4,5171,081,610112.9h
Medical Kit1,25917,603118h
Ordnance Dampener0520.1h
AE Nano-Armor Kit2617,0761.2h
AE Medical Applicator12552,3933.7h
Motion Spotter396,6463.3h
Restoration Kit881,1651.9h
Spitfire Auto-Turret21210.1h
Recon Detection Device886,56410h
Shield Recharging Field332,4390.9h
Ammunition Package1257,2803.3h
Anti-Infantry MANA Turret1481,9047.1h

Check the help document for the dictionary if you want to learn more about words used here.


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