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Warden Neonelly[BAX] Neonelly
NC BR 61

KDR: 1.19

Score: 91m

Last Seen: Jun 17th, 2019 12:22 AM
- OFFLINE - 22.2 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Emerald - Outfit Member of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 63
Level Progress (to 62): 46%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 NC1 Gauss Rifle Gauss Rifle Burst GD-22S C-4 NC6A GODSAW EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 708TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.725%20.182%47940117057,9221.44408-0.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.874%0.5B+-0.135C-0.725D-HEAD ++ (~8.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.48B+9.20.356C**29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.76%2.817%411209711241940.057165975%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.961F-1.127B**-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
549-2.404F*103-0.944D--446

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.305%2.887%140712033,29131507051.04476466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.983%-0.258C0.2C++0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.20.744B++5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.611%3.322%175120557229352690.194823212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.304%-1.071D*-0.275C0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.543B+13.40.663B+41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.539%67.113%17412061,940432130.44897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.436%0.532B+0.001C+0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.30.264C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.399%10.938%17512051,408259120.543419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.659%-0.174C-0.725D-0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.351C**3.40.306C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 63
91m429.2%552 (33.1k)412 (24.7k)1.1929589,99175,4361.2898261 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210179415.226%17.126%26102:5644

26% Combat Medic25% Engineer32% Heavy Assault8% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 4:18 AMNov 1st, 2014 6:29 AMJun 17th, 2019 7:31 PM (2d) (PST)Jun 16th, 2019 9:58 PM (3d) (PST)Jun 16th, 2019 8:22 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3452081370.4070.3410.0701.8300.019182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,70112,4548,24724204110124,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3681.7h/153.4d 7,308 15,412 26,798 404.3k 4,807 12,949 4,216 76.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:7,148
Deaths:4,103
KDR:1.742
Accuracy:24.564% C+
HSR:26.105% C++
EM6
C++
Kills:4,457
Deaths:3,030
KDR:1.471
Accuracy:22.736% C++
HSR:19.699% D
GD-22S
C
Kills:1,869
Deaths:2,008
KDR:0.931
Accuracy:21.278% C
HSR:18.780% D
NC6A GODSAW
D
Kills:1,765
Deaths:956
KDR:1.846
Accuracy:25.176% D
HSR:19.094% D*
EM1
C-
Kills:1,594
Deaths:1,738
KDR:0.917
Accuracy:19.126% C-
HSR:14.680% D--
NC6 Gauss SAW
C-
Kills:1,469
Deaths:1,795
KDR:0.818
Accuracy:17.743% C-
HSR:17.699% D-
NS-15M1
C
Kills:1,275
Deaths:1,133
KDR:1.125
Accuracy:21.255% C
HSR:16.314% D-
NC6S Gauss SAW S
D
Kills:1,205
Deaths:987
KDR:1.221
Accuracy:20.402% D
HSR:16.349% D--
MGR-L1 Promise
B++
Kills:1,181
Deaths:754
KDR:1.566
Accuracy:24.735% C++
HSR:29.636% B++
NS-15M AE
C++
Kills:1,160
Deaths:568
KDR:2.042
Accuracy:24.393% C
HSR:27.845% C++
NC05 Jackhammer
C
Kills:1,160
Deaths:1,236
KDR:0.939
Accuracy:41.052% C
HSR:11.638% D
NS-15MP
B++
Kills:207
Deaths:97
KDR:2.134
Accuracy:25.669% C-
HSR:36.232% B++
Kills:24,490
Deaths (as Heavy Assault):18,405
Deaths (to Heavy Assaults):23,474
KDR:1.33062
Kill Difference:6,085
Playtime:1,178.241 hours
Usage:32%
Score:26.870m
Score/min:380
Accuracy (listed only):24.011%
HSR (listed only):21.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D-
Kills:1,286
Deaths:2,547
KDR:0.505
Accuracy:18.090% D-
HSR:14.386% D*
Razor GD-23
D
Kills:1,263
Deaths:2,323
KDR:0.544
Accuracy:21.170% D
HSR:16.152% D-
GD-7F
D
Kills:1,227
Deaths:1,376
KDR:0.892
Accuracy:21.472% D
HSR:13.692% D*
Gauss Compact S
B**
Kills:1,197
Deaths:1,277
KDR:0.937
Accuracy:24.523% C*
HSR:24.979% B**
MGR-C1 Charger
A
Kills:1,174
Deaths:998
KDR:1.176
Accuracy:25.555% C
HSR:33.220% A
AC-X11
C++
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:25.377% C++
HSR:17.455% D-
AF-4A Bandit
C+
Kills:1,163
Deaths:1,033
KDR:1.126
Accuracy:25.013% C+
HSR:19.003% D
NS Baron G5AE
B+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:50.958% B+
HSR:12.155% D
NS-7 PDW
B**
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:26.088% C**
HSR:24.310% B**
NS-11C
B+
Kills:1,160
Deaths:525
KDR:2.210
Accuracy:26.433% B+
HSR:22.069% B+
Blitz GD-10
B
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:25.983% B
HSR:10.604% D--
Gauss Compact Burst
B*
Kills:1,159
Deaths:828
KDR:1.400
Accuracy:25.264% C
HSR:30.198% B*
AF-4G Cyclone
C**
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:27.237% C+
HSR:22.174% C**
AF-4 Cyclone
C+
Kills:1,155
Deaths:1,449
KDR:0.797
Accuracy:25.433% C+
HSR:9.784% D*
MKV Suppressed
B+
Kills:1,146
Deaths:579
KDR:1.979
Accuracy:28.002% B+
HSR:20.157% C++
19A Fortuna
C**
Kills:1,142
Deaths:586
KDR:1.949
Accuracy:27.675% C**
HSR:19.265% C
Tempest
C++
Kills:1,130
Deaths:660
KDR:1.712
Accuracy:25.585% C
HSR:21.770% C++
AF-57 Piston
D
Kills:553
Deaths:758
KDR:0.730
Accuracy:34.454% D
HSR:11.031% D
NC12 Sweeper
B+
Kills:332
Deaths:187
KDR:1.775
Accuracy:47.152% B+
HSR:10.542% D
Mauler S6
C++
Kills:266
Deaths:287
KDR:0.927
Accuracy:41.171% C++
HSR:11.278% D-
LA39 Bruiser
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:51.742% D-
HSR:10.559% D
GD-66 Claw
B**
Kills:96
Deaths:73
KDR:1.315
Accuracy:69.636% B**
HSR:11.458% C--
Kills:21,412
Deaths (as Light Assault):19,807
Deaths (to Light Assaults):12,719
KDR:1.08103
Kill Difference:1,605
Playtime:204.740 hours
Usage:6%
Score:4.138m
Score/min:337
Accuracy (listed only):31.546%
HSR (listed only):17.556%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B
Kills:3,450
Deaths:3,677
KDR:0.938
Accuracy:24.509% B
HSR:19.710% C+
Gauss Rifle Burst
C*
Kills:2,087
Deaths:1,097
KDR:1.902
Accuracy:25.910% C
HSR:29.372% C*
Gauss Prime
C+
Kills:1,404
Deaths:767
KDR:1.831
Accuracy:26.482% C+
HSR:22.507% C+
Reaper DMR
C
Kills:1,346
Deaths:1,096
KDR:1.228
Accuracy:24.430% C
HSR:16.345% D*
NC9 A-Tross
C**
Kills:1,298
Deaths:865
KDR:1.501
Accuracy:26.797% C**
HSR:23.267% C+
GR-22
C
Kills:1,296
Deaths:1,134
KDR:1.143
Accuracy:22.902% C
HSR:14.661% D
Gauss Rifle S
B+
Kills:1,236
Deaths:916
KDR:1.349
Accuracy:25.154% C+
HSR:23.867% B+
Carnage AR
D
Kills:1,210
Deaths:2,010
KDR:0.602
Accuracy:21.068% D
HSR:12.727% D*
NS Baron G5AE
B+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:50.958% B+
HSR:12.155% D
NS-7 PDW
B**
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:26.088% C**
HSR:24.310% B**
NS-11P
B+
Kills:1,160
Deaths:912
KDR:1.272
Accuracy:25.174% B+
HSR:20.086% C++
Blitz GD-10
B
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:25.983% B
HSR:10.604% D--
AF-4G Cyclone
C**
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:27.237% C+
HSR:22.174% C**
AF-4 Cyclone
C+
Kills:1,155
Deaths:1,449
KDR:0.797
Accuracy:25.433% C+
HSR:9.784% D*
NS-11A
C*
Kills:1,154
Deaths:917
KDR:1.258
Accuracy:25.192% C*
HSR:19.324% C
MKV Suppressed
B+
Kills:1,146
Deaths:579
KDR:1.979
Accuracy:28.002% B+
HSR:20.157% C++
Tempest
C++
Kills:1,130
Deaths:660
KDR:1.712
Accuracy:25.585% C
HSR:21.770% C++
AF-57 Piston
D
Kills:553
Deaths:758
KDR:0.730
Accuracy:34.454% D
HSR:11.031% D
NC12 Sweeper
B+
Kills:332
Deaths:187
KDR:1.775
Accuracy:47.152% B+
HSR:10.542% D
Mauler S6
C++
Kills:266
Deaths:287
KDR:0.927
Accuracy:41.171% C++
HSR:11.278% D-
LA39 Bruiser
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:51.742% D-
HSR:10.559% D
GD-66 Claw
B**
Kills:96
Deaths:73
KDR:1.315
Accuracy:69.636% B**
HSR:11.458% C--
Kills:25,119
Deaths (as Combat Medic):20,415
Deaths (to Combat Medics):8,990
KDR:1.23042
Kill Difference:4,704
Playtime:950.343 hours
Usage:26%
Score:29.290m
Score/min:514
Accuracy (listed only):31.866%
HSR (listed only):17.168%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D-
Kills:1,286
Deaths:2,547
KDR:0.505
Accuracy:18.090% D-
HSR:14.386% D*
Razor GD-23
D
Kills:1,263
Deaths:2,323
KDR:0.544
Accuracy:21.170% D
HSR:16.152% D-
GD-7F
D
Kills:1,227
Deaths:1,376
KDR:0.892
Accuracy:21.472% D
HSR:13.692% D*
Gauss Compact S
B**
Kills:1,197
Deaths:1,277
KDR:0.937
Accuracy:24.523% C*
HSR:24.979% B**
MGR-C1 Charger
A
Kills:1,174
Deaths:998
KDR:1.176
Accuracy:25.555% C
HSR:33.220% A
AC-X11
C++
Kills:1,163
Deaths:1,290
KDR:0.902
Accuracy:25.377% C++
HSR:17.455% D-
AF-4A Bandit
C+
Kills:1,163
Deaths:1,033
KDR:1.126
Accuracy:25.013% C+
HSR:19.003% D
NS Baron G5AE
B+
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:50.958% B+
HSR:12.155% D
NS-11C
B+
Kills:1,160
Deaths:525
KDR:2.210
Accuracy:26.433% B+
HSR:22.069% B+
Gauss Compact Burst
B*
Kills:1,159
Deaths:828
KDR:1.400
Accuracy:25.264% C
HSR:30.198% B*
19A Fortuna
C**
Kills:1,142
Deaths:586
KDR:1.949
Accuracy:27.675% C**
HSR:19.265% C
AF-57 Piston
D
Kills:553
Deaths:758
KDR:0.730
Accuracy:34.454% D
HSR:11.031% D
Warden
B++
Kills:485
Deaths:301
KDR:1.611
Accuracy:30.925% B++
HSR:20.412% D
NC12 Sweeper
B+
Kills:332
Deaths:187
KDR:1.775
Accuracy:47.152% B+
HSR:10.542% D
Mauler S6
C++
Kills:266
Deaths:287
KDR:0.927
Accuracy:41.171% C++
HSR:11.278% D-
LA39 Bruiser
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:51.742% D-
HSR:10.559% D
GD-66 Claw
B**
Kills:96
Deaths:73
KDR:1.315
Accuracy:69.636% B**
HSR:11.458% C--
Kills:14,987
Deaths (as Engineer):15,093
Deaths (to Engineers):14,431
KDR:0.99298
Kill Difference:106
Playtime:937.608 hours
Usage:25%
Score:20.063m
Score/min:357
Accuracy (listed only):33.330%
HSR (listed only):17.521%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,160
Deaths:802
KDR:1.446
Accuracy:26.088% C**
HSR:24.310% B**
Blitz GD-10
B
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:25.983% B
HSR:10.604% D--
NS-44P Commissioner
B**
Kills:1,160
Deaths:902
KDR:1.286
Accuracy:50.542% B**
HSR:17.586% D-
AF-4G Cyclone
C**
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:27.237% C+
HSR:22.174% C**
NC14 Bolt Driver
B
Kills:1,156
Deaths:693
KDR:1.668
Accuracy:37.643% B
HSR:65.225% D--
AF-4 Cyclone
C+
Kills:1,155
Deaths:1,449
KDR:0.797
Accuracy:25.433% C+
HSR:9.784% D*
MKV Suppressed
B+
Kills:1,146
Deaths:579
KDR:1.979
Accuracy:28.002% B+
HSR:20.157% C++
Tempest
C++
Kills:1,130
Deaths:660
KDR:1.712
Accuracy:25.585% C
HSR:21.770% C++
NS-44 Commissioner
C+
Kills:1,105
Deaths:1,754
KDR:0.630
Accuracy:35.627% C+
HSR:15.113% D--
NS-30 Vandal
B+
Kills:505
Deaths:405
KDR:1.247
Accuracy:35.757% B+
HSR:16.832% D*
NC4 Mag-Shot
A
Kills:370
Deaths:531
KDR:0.697
Accuracy:35.934% A
HSR:13.514% D-
SAS-R
B*
Kills:344
Deaths:179
KDR:1.922
Accuracy:44.819% B*
HSR:59.593% D-
LA80
C++
Kills:242
Deaths:67
KDR:3.612
Accuracy:41.565% C++
HSR:78.099% C++
EM4 Longshot
C+
Kills:198
Deaths:133
KDR:1.489
Accuracy:33.566% D--
HSR:77.778% C+
LA3 Desperado
C++
Kills:89
Deaths:134
KDR:0.664
Accuracy:28.879% C++
HSR:17.978% C
Kills:12,079
Deaths (as Infiltrator):9,813
Deaths (to Infiltrators):9,453
KDR:1.23092
Kill Difference:2,266
Playtime:296.453 hours
Usage:8%
Score:7.239m
Score/min:407
Accuracy (listed only):33.511%
HSR (listed only):31.368%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,176
Deaths:627
KDR:1.876
Accuracy:29.925% C
HSR:12.670% D
AF-41 Hacksaw
C
Kills:1,159
Deaths:650
KDR:1.783
Accuracy:28.779% C
HSR:12.770% C-
AF-34 Mattock
C
Kills:613
Deaths:257
KDR:2.385
Accuracy:28.410% D
HSR:15.171% C
AF-34 Mattock
C+
Kills:613
Deaths:257
KDR:2.385
Accuracy:31.884% C--
HSR:17.129% C+
NS-10 Burster
B+
Kills:69
Deaths:78
KDR:0.885
Accuracy:32.585% B+
HSR:4.348% C-
NCM3 Raven
C++
Kills:64
Deaths:71
KDR:0.901
Accuracy:40.309% C++
HSR:0% F-
NS-10 Burster
B+
Kills:57
Deaths:78
KDR:0.731
Accuracy:33.102% B+
HSR:3.509% D
NCM3 Raven
N/A
Kills:50
Deaths:71
KDR:0.704
Accuracy:40.050% N/A
HSR:0% N/A
Kills:3,801
Deaths (as MAX Suit):1,044.500
Deaths (to MAX Suits):6,027
KDR:3.63906
Kill Difference:2,756.500
Playtime:88.609 hours
Usage:2%
Score:3.376m
Score/min:635
Accuracy (listed only):33.130%
HSR (listed only):8.200%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:261
V. Kills:17 N/A
Deaths:75
KDR:3.480
Accuracy:39.039% D*
KPH:111.500 C**
VKPH:7.300 D
Vortek Rotary
D--
Kills:71
V. Kills:48 145%
Deaths:470
KDR:0.151
Accuracy:18.760% F--
KPH:2.600 D--
VKPH:1.800 D*
Kills:332 (71 + 0)
Deaths:545
KDR:0.609
VKDR:0.119
Vehicle Kills:65
Kill Difference:213
Playtime:29.141 hours
Usage:1%
Score:0.307m
Score/min:175
Piloting Accuracy:18.760%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:195
V. Kills:10 N/A
Deaths:23
KDR:8.478
Accuracy:41.667% C+
KPH:74.500 B++
VKPH:3.800 D-
C150 Dalton
D
Kills:107
V. Kills:45 233%
Deaths:35
KDR:3.057
Accuracy:31.535% D
KPH:16.300 D--
VKPH:6.800 D*
Kills:302 (0 + 302)
Deaths:58
KDR:5.207
VKDR:0.948
Vehicle Kills:55
Kill Difference:244
Playtime:9.193 hours
Usage:0%
Score:0.216m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:31.535%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:770
V. Kills:41 N/A
Deaths:88
KDR:8.750
Accuracy:47.625% C+
KPH:80.800 B**
VKPH:4.300 D--
L100 Python HEAT
A*
Kills:617
V. Kills:83 N/A
Deaths:103
KDR:5.990
Accuracy:47.556% C
KPH:62.900 A*
VKPH:8.500 D
C75 Viper
B+
Kills:427
V. Kills:50 N/A
Deaths:93
KDR:4.591
Accuracy:28.716% D--
KPH:37.500 B+
VKPH:4.400 D
L100 Python AP
C+
Kills:99
V. Kills:59 165%
Deaths:30
KDR:3.300
Accuracy:51.031% C-
KPH:30.400 C+
VKPH:18.100 C+
Kills:1,913 (1,913 + 0)
Deaths:314
KDR:6.092
VKDR:0.742
Vehicle Kills:233
Kill Difference:1,599
Playtime:33.985 hours
Usage:1%
Score:1.009m
Score/min:495
Driving Accuracy:51.031%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:810
V. Kills:228 354%
Deaths:245
KDR:3.306
Accuracy:37.713% D--
KPH:20.300 C+
VKPH:5.700 D-
Titan-150 AP
C
Kills:354
V. Kills:205 172%
Deaths:145
KDR:2.441
Accuracy:40.188% D*
KPH:21.200 C
VKPH:12.300 C--
Titan-150 HESH
A++
Kills:214
V. Kills:14 N/A
Deaths:35
KDR:6.114
Accuracy:48.859% C++
KPH:71.900 A++
VKPH:4.700 D
Enforcer ML85
C-
Kills:90
V. Kills:58 153%
Deaths:24
KDR:3.750
Accuracy:37.153% C-
KPH:18.900 C-
VKPH:12.200 D
Kills:1,468 (1,378 + 90)
Deaths:449
KDR:3.269
VKDR:1.125
Vehicle Kills:505
Kill Difference:1,019
Playtime:64.259 hours
Usage:2%
Score:1.258m
Score/min:326
Driving Accuracy:48.859%
Gunner Accuracy:37.153%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:68
V. Kills:1 N/A
Deaths:9
KDR:7.556
Accuracy:46.953% C
KPH:111.500 C++
VKPH:1.600 D**
Kills:68 (0 + 68)
Deaths:9
KDR:7.556
VKDR:0.111
Vehicle Kills:1
Kill Difference:59
Playtime:0.610 hours
Usage:0%
Score:0.037m
Score/min:1,021
Driving Accuracy:N/A%
Gunner Accuracy:46.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:147
V. Kills:16 N/A
Deaths:19
KDR:7.737
Accuracy:26.353% D--
KPH:53.800 C**
VKPH:5.900 D
M20 Basilisk
C--
Kills:95
V. Kills:22 413%
Deaths:18
KDR:5.278
Accuracy:21.844% F-
KPH:14.600 C--
VKPH:3.400 D*
M40 Fury
B+
Kills:91
V. Kills:9 N/A
Deaths:11
KDR:8.273
Accuracy:27.494% D--
KPH:67.200 B+
VKPH:6.600 D
M60-G Bulldog
C++
Kills:67
V. Kills:5 N/A
Deaths:10
KDR:6.700
Accuracy:29.541% C--
KPH:30.600 C++
VKPH:2.300 D--
Kills:400 (0 + 400)
Deaths:58
KDR:6.897
VKDR:0.897
Vehicle Kills:52
Kill Difference:342
Playtime:12.781 hours
Usage:0%
Score:0.349m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:29.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,1847,1484,1031.742C+0.5524.564%C+26.105%C++38.7CN/A204184.6h8.4B*34.4B+
EM6 4,4644,4573,0301.471C+0.2822.736%C++19.699%D39.7C+N/A252112.2h8.6B**37.6B+
NC1 Gauss Rifle 3,4763,4503,6770.938C+0.2524.509%B19.71%C+17.8CN/A104193.6h10.2B**41.7B++
Gauss Rifle Burst 2,1022,0871,0971.902C+0.7125.91%C29.372%C*47C++N/A26344.4h9B**34.8B+
GD-22S 1,8781,8692,0080.931C0.2621.278%C18.78%D17.9DN/A99104.6h9.8B+46C**
C-4 2,1951,7971,7481.028C0.1623.302%CN/A58.7C--13D*77830.6h1.4C*5.8C*
NC6A GODSAW 1,7651,7659561.846C+0.6525.176%D19.094%D*48.2CN/A25836.6h7.5C*29.6B
EM1 1,5951,5941,7380.917C0.2819.126%C-14.68%D--12.7D--N/A97125.4h10.8B56.7B
NC6 Gauss SAW 1,4791,4691,7950.818C0.3717.743%C-17.699%D-15.8DN/A14492.7h10.9C+61.6C+
Gauss Prime 1,4121,4047671.831C*0.6426.482%C+22.507%C+46C++N/A28830.5h8.9B**33.7B++
Anti-Vehicle Grenade 1,4561,35311353N/A1,351.8167.167%A++N/A751.7A++57.2C-64231.8h3.2A4.8A
Reaper DMR 1,3501,3461,0961.228C+0.0424.43%C16.345%D*20.1DN/A11567h8B**32.6B+
NC9 A-Tross 1,3071,2988651.501C*0.3126.797%C**23.267%C+32.6C+N/A19839.8h8B**29.8B++
GR-22 1,2971,2961,1341.143C+0.0522.902%C14.661%D23.9CN/A15654.2h9.6A+41.7B++
AF-19 Mercenary 1,3011,2862,5470.505C0.6918.09%D-14.386%D*10.1DN/A62127.8h13.7C+75.7C+
NS-15M1 1,2751,2751,1331.125C0.0721.255%C16.314%D-27.9C-N/A23745.7h10B**46.8B+
Razor GD-23 1,2851,2632,3230.544C-0.6521.17%D16.152%D-7.1D-N/A46177.4h12.1C**57.4C++
Gauss Rifle S 1,2361,2369161.349C*0.1625.154%C+23.867%B+31.1C++N/A24039.8h8.4B**33.3B++
GD-7F 1,2301,2271,3760.892C+0.3021.472%D13.692%D*17C--N/A12172.1h10.8B*50.2B
Carnage AR 1,2121,2102,0100.602C-0.5921.068%D12.727%D*12.8D-N/A8794.5h11.4B*54C*
NC6S Gauss SAW S 1,2071,2059871.221C0.0320.402%D16.349%D--26.9DN/A16044.8h8.8B*43C**
Gauss Compact S 1,2081,1971,2770.937C++0.2624.523%C*24.979%B**14.3CN/A9183.9h9B++36.5B+
MGR-L1 Promise 1,1961,1817541.566C++0.3724.735%C++29.636%B++43.7C++N/A16027h11.4B*46.2B+
Sticky Grenade 1,1841,18011180N/A1,178.8159.968%B*N/A1685.7A+5.7D101390.7h1.3B*2.1B*
AF-41 Hacksaw 1,1781,1766271.876C+0.6829.925%C12.67%D28C+N/A19842h5.4B*18B+
MGR-C1 Charger 1,1881,1749981.176C+0.0225.555%C33.22%A42.4C**N/A15027.7h11B++42.9B
AC-X11 1,1641,1631,2900.902C+0.2925.377%C++17.455%D-15.7DN/A11174.1h8.1B++32B+
AF-4A Bandit 1,1641,1631,0331.126C+0.0725.013%C+19.003%D24.4C-N/A16147.7h9.1B++36.4B+
Mag-Cutter 1,2531,16168,1220.017C+1.1838.087%B*1.206%D-0.4CN/A22992.4h2.2B+5.8C*
NS Baron G5AE 1,1621,1605312.185B++0.9950.958%B+12.155%D52.5BN/A34722.1h3.4B**6.7C++
NS-15M AE 1,1601,1605682.042C+0.8524.393%C27.845%C++53.7C+N/A45621.6h9.7B*39.8B+
NC05 Jackhammer 1,1601,1601,2360.939C0.2541.052%C11.638%D27.6DN/A17242.1h4B*9.8B
NS-7 PDW 1,1641,1608021.446B++0.2526.088%C**24.31%B**39.1B+N/A32329.7h11.1B**42.5B++
NS-11C 1,1601,1605252.21A1.0226.433%B+22.069%B+42.5B*N/A27527.3h10B**37.7B*
NS-11P 1,1601,1609121.272C++0.0825.174%B+20.086%C++23.1CN/A10650.3h10A39.8B*
Blitz GD-10 1,1601,1601,0151.143C++0.0525.983%B10.604%D--25.3C+N/A20245.9h10.8B**41.5B++
NS-44P Commissioner 1,1641,1609021.286C++0.0950.542%B**17.586%D-55.2C++N/A29421h3.1B+6B++
AF-41 Hacksaw 1,1611,1596501.783C0.5928.779%C12.77%C-27CN/A18742.9h5.4B++18.9B+
Gauss Compact Burst 1,1671,1598281.4C+0.2125.264%C30.198%B*33.2C+N/A20334.9h9B*35.6B+
AF-4G Cyclone 1,1681,1595102.273C**1.0827.237%C+22.174%C**53.2C++N/A37421.8h8.1B*29.9B+
NC14 Bolt Driver 1,1571,1566931.668C+0.4837.643%B65.225%D--24.6C++N/A16946.9h2.5C**6.5B+
AF-4 Cyclone 1,1561,1551,4490.797C0.4025.433%C+9.784%D*14.2DN/A10981.5h8.3B**32.6B+
Frag Grenade 1,1661,15411154N/A1,152.8151.99%B*N/A607.4B+6.3C45851.9h3B*5.7B*
NS-11A 1,1551,1549171.258C+0.0725.192%C*19.324%C28.6C+N/A20340.3h10.6B**42.2B++
MKV Suppressed 1,1571,1465791.979B**0.7928.002%B+20.157%C++46B++N/A38524.9h11.2B*40B+
19A Fortuna 1,1501,1425861.949B+0.7627.675%C**19.265%C49.4B+N/A21423.1h8.6B++31.1B+
Tempest 1,1391,1306601.712C*0.5225.585%C21.77%C++45.4C+N/A19824.9h9.6C**37.4C++
Shrike 1,4031,1111,5300.726C++0.4760.233%B+2.43%C33.9B*8.9D57732.8h4.1A6.8A
NS-44 Commissioner 1,1061,1051,7540.63C0.5635.627%C+15.113%D--51.6B++N/A29121.4h2.9B**8.2B++
NS Decimator 1,3311,0581,0800.98C+0.2160.104%C+1.701%C44.3B++11.4C--56723.9h3.4B**5.7B*
MANA Anti-Personnel Turret 9729646591.463N/A0.2713.889%UN/A9640U80U36602700.1h21T*151.3T*
Titan-150 HEAT 1,0388102453.306C2.1137.713%D--2.84%C+20.4C+5.7D-19739.8h3.1A8.3B++
Bouncing Betty 7897893852.049D0.8653.726%B**N/A129.3C++N/A7616.1h1.5A2.8A
L100 Python HESH 811770888.75C+7.5647.625%C+2.208%B+81.1B**4.3D--5249.5h2A4.2B**
Hawk GD-68 1,0566831,8830.363D0.8361.144%C2.343%C11.9C-6.5D23157.3h6.5B*10.6B++
L100 Python HEAT 7006171035.99C++4.8047.556%C3.079%C**63A*8.5D5389.8h2.5A+5.2A+
AF-34 Mattock 6156132572.385C+1.1928.41%D15.171%C35.6CN/A26217.2h4.5B*15.7B+
AF-34 Mattock 6146132572.385C+1.1931.884%C--17.129%C+35.6CN/A25817.2h5B*15.5B+
AF-57 Piston 5555537580.73C-0.4634.454%D11.031%D20.6DN/A14426.8h4.4C*12.6C+
NS-30 Vandal 5055054051.247C0.0535.757%B+16.832%D*24.8DN/A15120.4h4.8B++13.3B++
Warden 4864853011.611B+0.4230.925%B++20.412%D39.8B**N/A30712.2h6.5B**21.1B*
C75 Viper 477427934.591C++3.4028.716%D--1.639%C*37.5B+4.4D34011.4h6A20.9B*
NC4 Mag-Shot 3713705310.697C+0.5035.934%A13.514%D-36.3B++N/A27110.2h6.9B+19.2C++
Tank Mine 6103662311.584C--0.3920.842%D--N/A74.7D49.8C-17264.9h1.3B**6.4C+
Titan-150 AP 5593541452.441C-1.2540.188%D*7.345%A**21.2C12.3C--49816.7h4B+9.9C++
SAS-R 3463441791.922C0.7344.819%B*59.593%D-37C+N/A3649.3h2.2C*4.8B+
NC12 Sweeper 3323321871.775B++0.5847.152%B+10.542%D58.2A+N/A3935.7h3A6.3B**
Spear Anti-Vehicle Phalanx Turret 410286485.958C+4.7729.73%D*5.944%B**36.2C+15.7C--5197.9h6B++20.1C*
Mauler S6 2662662870.927C+0.2741.171%C++11.278%D-23.5CN/A26911.3h3.3A8.1B*
Breaker Rocket Pods 278261753.48C-2.2939.039%D*N/A113.5B7.4D11262.3h11.1B*28.5B
LA80 242242673.612C+2.4241.565%C++78.099%C++46.5B+N/A2405.2h2B+4.8B+
Titan-150 HESH 228214356.114C4.9248.859%C++N/A71.3A++4.7D4613h2.2A4.5B**
NS-15MP 208207972.134C+0.9425.669%C-36.232%B++54.5CN/A2323.8h9.8B+38.3C*
EM4 Longshot 1981981331.489C--0.3033.566%D--77.778%C+20.6DN/A1549.6h2.4C7.3D
L105 Zephyr 205195238.478C+7.2941.667%C+N/A75B++3.8D-5682.6h3.8A9.2B**
AF-22 Crow 3171666440.258D0.9369.252%C*1.807%C8.7D7.9C26919h13.4D**19.4D*
LA39 Bruiser 1611611730.931C0.2651.742%D-10.559%D23.7DN/A1986.8h1.8B**3.6B
M40 Fury 163147197.737C**6.5426.353%D--1.361%C-54.4C**5.9D7232.7h8.5B*32.2B+
NC15 Phoenix 2821462810.52C--0.6754%C++N/A11.1C10.4C+36313.1h10.7C+19.9C+
C150 Dalton 152107353.057C-1.8631.535%DN/A16.2D--6.8D*3226.6h5.3C16.8D
NS "Heatwave" Decimator 1401021011.01C0.1854.659%D--1.961%B30D-11.2D-2523.4h5.6D**10.2D**
L100 Python AP 15899303.3C2.1151.031%C-2.02%C30C+17.9C+8203.3h5B+9.8B+
Hardlight Dagger 99993,6910.027C+1.1735.943%B++N/A0.8C+N/A3129.8h2B5.7B+
GD-66 Claw 9696731.315C++0.1269.636%B**11.458%C--43.6C++N/A5072.2h1.8B**2.6B*
M20 Basilisk 11795185.278B**4.0921.844%F-4.211%D14.6C--3.4D*1956.5h52.4A239.7C**
M40 Fury 10091118.273C*7.0827.494%D--N/A65B+6.4D12011.4h7.7B*28B+
Enforcer ML85 14890243.75C2.5637.153%C-N/A18.8C--12.1D7254.8h12.4C++33.3C+
LA3 Desperado 89891340.664C0.5328.879%C++17.978%C42.4B+N/A3522.1h6A20.9B*
NS Annihilator 147731890.386C--0.8173.553%F-N/A7D7D33610.5h11.3C*15.4C+
Vortek Rotary 119714700.151D1.0418.76%F--2.817%C**2.6D--1.8D*9226.8h103C549D*
NS-10 Burster 12069780.885C+0.3132.585%B+4.348%C-4.5C3.4C+17115.2h139.6B428.4B+
C85 Canister-H 696897.556C6.3646.953%C11.765%C++113.3C++1.7D**10180.6h5.8B+12.3B
M60-G Bulldog 7267106.7B++5.5129.541%C--5.97%A*30.5C++2.3D--4322.2h4.8B**16.3B++
NCM3 Raven 10464710.901C+0.2940.309%C++N/A10.5C++6.6C++3686.1h22.8B+56.6B+
M60-A Bulldog 7261163.813C2.6229.369%FN/A8D--1.4D1607.6h5.3B+18.2D
NS-10 Burster 10157780.731C0.4633.102%B+3.509%D3.8D2.9D14415.2h168.9C+510.1C**
NCM3 Raven 8650710.704C+0.4940.05%C+N/A8.2C5.9C+2956.1h28.9C++72.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon873,3785.1h
Anti-Vehicle MANA Turret432082.4h
Nano-Armor Kit784743,75355.2h
Decoy Grenade0980h
Nanite Revive Grenade08,9272.5h
Medical Kit88011,89468.3h
Medical Applicator4,4641,064,236111.7h
Restoration Kit841,1361.7h
Motion Spotter386,0643.1h
Shield Recharging Field302,4090.9h
Ammunition Package975,3552.7h
Anti-Infantry MANA Turret1341,6486.7h
Recon Detection Device886,56410h

Check the help document for the dictionary if you want to learn more about words used here.


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