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Centurion Record Smasher Nepau[RP] Nepau
VS BR 52

KDR: 2.22

Score: 76.2m

Last Seen: May 25th, 2019 12:28 AM
- OFFLINE - 1288.8 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Connery
Level Progress (to 53): 44%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Betelgeuse 54-A Parallax VX3 Ursa Supernova PC Flare VE6 Orion VS54 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,328,562 MLG Score: 1062
Fun Score: N/A
Cheeseburgers Flipped: 1406TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.437%23.025%49447116738,8101.730350.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.865%0.055C+0.33C**-1.438D**HEAD ++ (~12.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.269C*11.70.182C++42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.121%0.91%188312111,64810494211.57102391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.558%-0.34C--0.627D-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.80.456B+300.434B57.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.326%2.421%478812068,053190729514.22065273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.439%-0.841D---0.09C+0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53-0.373C-17.1-0.369C-35.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.359%4.899%5351811966,409135819564.71944327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.454%-0.354C-0.111C+0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
890.256C*28.80.279C*60.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.482%77.075%5359120512,3622349745.26266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.572%0.375C**0.649B+-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.378C**2.30.275C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.869%15.602%535412101,2052007100.6001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.872%0.775B++0.19C++-0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.453B+3.70.245C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
76.2m378.7%358 (21.5k)356 (21.4k)2.22395103,64546,6042.737752 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214342322.292%20.936%46704:3539

10% Combat Medic31% Engineer32% Heavy Assault19% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:03 PMNov 22nd, 2012 3:02 AMJun 21st, 2019 7:19 PM (26d) (PST)May 24th, 2019 11:52 PM (54d) (PST)May 24th, 2019 8:28 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6111744370.4850.2180.1012.0540.0581062

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,66510,41526,25029136123321,383

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3565.2h/148.6d 23,943 21,699 24,513 439.4k 6,071 10,794 12,373 130.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:3,569
Deaths:1,781
KDR:2.004
Accuracy:18.706% F-
HSR:24.040% D-
Ursa
C++
Kills:2,755
Deaths:1,329
KDR:2.073
Accuracy:21.753% C+
HSR:25.408% C++
Flare VE6
C-
Kills:1,890
Deaths:940
KDR:2.011
Accuracy:20.161% C-
HSR:21.058% C--
Orion VS54
D
Kills:1,834
Deaths:876
KDR:2.094
Accuracy:18.115% D
HSR:18.920% D-
SVA-88
C
Kills:1,373
Deaths:543
KDR:2.529
Accuracy:20.862% C--
HSR:23.452% C
Pulsar LSW
D
Kills:1,283
Deaths:751
KDR:1.708
Accuracy:19.330% D
HSR:14.263% D*
VX29 Polaris
C**
Kills:1,274
Deaths:615
KDR:2.072
Accuracy:22.378% C
HSR:24.961% C**
NS-15M1
B
Kills:1,260
Deaths:585
KDR:2.154
Accuracy:22.322% C+
HSR:25.318% B
NS-15M AE
C+
Kills:1,184
Deaths:509
KDR:2.326
Accuracy:19.687% D*
HSR:25.676% C+
NSX Naginata
C+
Kills:1,154
Deaths:757
KDR:1.524
Accuracy:21.565% C+
HSR:27.470% C+
VE-H Maw
C++
Kills:522
Deaths:347
KDR:1.504
Accuracy:22.334% D
HSR:27.012% C++
NS-15M2
B+
Kills:202
Deaths:143
KDR:1.413
Accuracy:22.909% C
HSR:29.703% B+
Kills:18,300
Deaths (as Heavy Assault):9,176
Deaths (to Heavy Assaults):13,550
KDR:1.99433
Kill Difference:9,124
Playtime:1,129.043 hours
Usage:32%
Score:25.105m
Score/min:371
Accuracy (listed only):20.843%
HSR (listed only):23.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,252
Deaths:99
KDR:12.647
Accuracy:22.645% C+
HSR:17.332% C-
Pulsar C
C--
Kills:1,198
Deaths:45
KDR:26.622
Accuracy:21.853% C--
HSR:17.446% D--
Eclipse VE3A
B+
Kills:1,186
Deaths:863
KDR:1.374
Accuracy:21.858% D*
HSR:22.934% B+
Solstice SF
B**
Kills:1,180
Deaths:894
KDR:1.320
Accuracy:19.848% D-
HSR:23.305% B**
Zenith VX-5
B
Kills:1,156
Deaths:632
KDR:1.829
Accuracy:19.037% D*
HSR:23.529% B
VX6-7
C**
Kills:1,148
Deaths:900
KDR:1.276
Accuracy:18.292% D*
HSR:22.561% C**
Phobos VX86
C
Kills:618
Deaths:424
KDR:1.458
Accuracy:54.628% C
HSR:14.401% C
NS-11C
B++
Kills:412
Deaths:364
KDR:1.132
Accuracy:21.863% C-
HSR:22.816% B++
Nova
A+
Kills:239
Deaths:189
KDR:1.265
Accuracy:51.926% B+
HSR:21.339% A+
NSX Tanto
B**
Kills:231
Deaths:215
KDR:1.074
Accuracy:23.178% D
HSR:32.900% B**
Eidolon VE33
C++
Kills:231
Deaths:108
KDR:2.139
Accuracy:27.038% C+
HSR:26.840% C++
Pandora VX25
C*
Kills:199
Deaths:125
KDR:1.592
Accuracy:41.915% C*
HSR:14.070% C
NS Baron G5
C+
Kills:188
Deaths:155
KDR:1.213
Accuracy:43.460% C+
HSR:11.702% D
Deimos VA29
C+
Kills:149
Deaths:123
KDR:1.211
Accuracy:60.458% C+
HSR:13.423% D
VE-LR Obelisk
C++
Kills:90
Deaths:45
KDR:2
Accuracy:32.909% C++
HSR:27.778% C-
Solstice Burst
A++
Kills:83
Deaths:80
KDR:1.038
Accuracy:20.582% D*
HSR:37.349% A++
Serpent VE92
B*
Kills:60
Deaths:50
KDR:1.200
Accuracy:23.079% C+
HSR:25% B*
VE-C Horizon
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:24.226% N/A
HSR:24% N/A
Kills:9,670
Deaths (as Engineer):5,350
Deaths (to Engineers):9,984
KDR:1.80748
Kill Difference:4,320
Playtime:1,121.689 hours
Usage:31%
Score:24.305m
Score/min:361
Accuracy (listed only):30.489%
HSR (listed only):22.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,252
Deaths:99
KDR:12.647
Accuracy:22.645% C+
HSR:17.332% C-
Pulsar C
C--
Kills:1,198
Deaths:45
KDR:26.622
Accuracy:21.853% C--
HSR:17.446% D--
Eclipse VE3A
B+
Kills:1,186
Deaths:863
KDR:1.374
Accuracy:21.858% D*
HSR:22.934% B+
Solstice SF
B**
Kills:1,180
Deaths:894
KDR:1.320
Accuracy:19.848% D-
HSR:23.305% B**
Zenith VX-5
B
Kills:1,156
Deaths:632
KDR:1.829
Accuracy:19.037% D*
HSR:23.529% B
VX6-7
C**
Kills:1,148
Deaths:900
KDR:1.276
Accuracy:18.292% D*
HSR:22.561% C**
Eridani SX5
C**
Kills:828
Deaths:611
KDR:1.355
Accuracy:23.915% C--
HSR:21.739% C**
Sirius SX12
C**
Kills:815
Deaths:684
KDR:1.192
Accuracy:20.566% D
HSR:19.877% C**
Phobos VX86
C
Kills:618
Deaths:424
KDR:1.458
Accuracy:54.628% C
HSR:14.401% C
VE-S Canis
C--
Kills:421
Deaths:348
KDR:1.210
Accuracy:22.928% D
HSR:16.152% C--
NS-11C
B++
Kills:412
Deaths:364
KDR:1.132
Accuracy:21.863% C-
HSR:22.816% B++
Nova
A+
Kills:239
Deaths:189
KDR:1.265
Accuracy:51.926% B+
HSR:21.339% A+
MKV Suppressed
C*
Kills:232
Deaths:208
KDR:1.115
Accuracy:19.575% D*
HSR:20.690% C*
NSX Tanto
B**
Kills:231
Deaths:215
KDR:1.074
Accuracy:23.178% D
HSR:32.900% B**
Pandora VX25
C*
Kills:199
Deaths:125
KDR:1.592
Accuracy:41.915% C*
HSR:14.070% C
NS Baron G5
C+
Kills:188
Deaths:155
KDR:1.213
Accuracy:43.460% C+
HSR:11.702% D
Deimos VA29
C+
Kills:149
Deaths:123
KDR:1.211
Accuracy:60.458% C+
HSR:13.423% D
Eridani SX5-AE
C++
Kills:111
Deaths:128
KDR:0.867
Accuracy:20.744% F-
HSR:27.027% C++
Solstice Burst
A++
Kills:83
Deaths:80
KDR:1.038
Accuracy:20.582% D*
HSR:37.349% A++
Serpent VE92
B*
Kills:60
Deaths:50
KDR:1.200
Accuracy:23.079% C+
HSR:25% B*
VE-C Horizon
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:24.226% N/A
HSR:24% N/A
Kills:11,756
Deaths (as Light Assault):7,176
Deaths (to Light Assaults):7,899
KDR:1.63824
Kill Difference:4,580
Playtime:103.740 hours
Usage:3%
Score:1.836m
Score/min:295
Accuracy (listed only):28.408%
HSR (listed only):21.409%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B
Kills:3,552
Deaths:557
KDR:6.377
Accuracy:38.694% C+
HSR:80.265% B
Ghost
C+
Kills:1,580
Deaths:439
KDR:3.599
Accuracy:38.132% C+
HSR:67.785% C+
Parsec VX3-A
B*
Kills:1,495
Deaths:254
KDR:5.886
Accuracy:39.319% C--
HSR:84.482% B*
Phaseshift VX-S
B+
Kills:1,423
Deaths:235
KDR:6.055
Accuracy:34.145% C
HSR:79.761% B+
Parallax VX3-AE
B+
Kills:1,398
Deaths:174
KDR:8.034
Accuracy:42.028% C+
HSR:84.621% B+
NS-44 Commissioner
C++
Kills:1,207
Deaths:1,499
KDR:0.805
Accuracy:31.067% D
HSR:22.701% C++
XM98
B
Kills:1,175
Deaths:195
KDR:6.026
Accuracy:37.400% C+
HSR:77.532% B
NS-357 Underboss
C++
Kills:1,174
Deaths:1,198
KDR:0.980
Accuracy:37.078% C++
HSR:17.291% D
V10
C
Kills:1,161
Deaths:238
KDR:4.878
Accuracy:37.855% C
HSR:68.476% D--
Beamer VS3
C++
Kills:882
Deaths:1,089
KDR:0.810
Accuracy:25.580% C
HSR:22.903% C++
Eridani SX5
C**
Kills:828
Deaths:611
KDR:1.355
Accuracy:23.915% C--
HSR:21.739% C**
Sirius SX12
C**
Kills:815
Deaths:684
KDR:1.192
Accuracy:20.566% D
HSR:19.877% C**
NS-44L Blackhand
B**
Kills:628
Deaths:395
KDR:1.590
Accuracy:45.294% B+
HSR:55.255% B**
NS-44 Commissioner AE
D
Kills:600
Deaths:617
KDR:0.972
Accuracy:36.039% D
HSR:21% D
VE-S Canis
C--
Kills:421
Deaths:348
KDR:1.210
Accuracy:22.928% D
HSR:16.152% C--
VA39 Spectre
C+
Kills:393
Deaths:88
KDR:4.466
Accuracy:31.617% C+
HSR:37.914% C+
Cerberus
C
Kills:372
Deaths:455
KDR:0.818
Accuracy:27.936% C--
HSR:20.968% C
Artemis VX26
B+
Kills:262
Deaths:193
KDR:1.358
Accuracy:26.276% C
HSR:25.573% B+
NS-61 Emissary
B**
Kills:242
Deaths:185
KDR:1.308
Accuracy:33.616% B*
HSR:22.314% B**
MKV Suppressed
C*
Kills:232
Deaths:208
KDR:1.115
Accuracy:19.575% D*
HSR:20.690% C*
NSX Tomoe
C--
Kills:201
Deaths:135
KDR:1.489
Accuracy:26.767% C--
HSR:26.866% D--
NS-30 Vandal
A++
Kills:191
Deaths:82
KDR:2.329
Accuracy:29.276% D
HSR:42.408% A++
NSX Daimyo
C+
Kills:185
Deaths:60
KDR:3.083
Accuracy:40.308% C+
HSR:91.892% D
Spiker
C++
Kills:128
Deaths:132
KDR:0.970
Accuracy:30.748% C++
HSR:18.750% C
Eridani SX5-AE
C++
Kills:111
Deaths:128
KDR:0.867
Accuracy:20.744% F-
HSR:27.027% C++
Manticore SX40
D
Kills:77
Deaths:122
KDR:0.631
Accuracy:24.170% D
HSR:10.390% D**
Soldier Soaker
B+
Kills:57
Deaths:40
KDR:1.425
Accuracy:38.038% B+
HSR:7.018% D*
NS-AM7 Archer
B++
Kills:52
Deaths:67
KDR:0.776
Accuracy:61.366% B
HSR:23.077% B++
Kills:20,842
Deaths (as Infiltrator):10,428
Deaths (to Infiltrators):6,691
KDR:1.99866
Kill Difference:10,414
Playtime:666.042 hours
Usage:19%
Score:11.543m
Score/min:289
Accuracy (listed only):32.874%
HSR (listed only):39.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,160
Deaths:610
KDR:1.902
Accuracy:22.049% D
HSR:26.466% C+
Corvus VA55
C+
Kills:1,158
Deaths:725
KDR:1.597
Accuracy:22.350% C
HSR:22.539% C+
CME
C+
Kills:1,157
Deaths:703
KDR:1.646
Accuracy:23.488% D
HSR:22.386% C+
Equinox VE2
C--
Kills:1,157
Deaths:752
KDR:1.539
Accuracy:22.995% D
HSR:17.373% C--
Pulsar VS1
C+
Kills:1,156
Deaths:702
KDR:1.647
Accuracy:22.617% C+
HSR:17.042% D
Eridani SX5
C**
Kills:828
Deaths:611
KDR:1.355
Accuracy:23.915% C--
HSR:21.739% C**
Sirius SX12
C**
Kills:815
Deaths:684
KDR:1.192
Accuracy:20.566% D
HSR:19.877% C**
Phobos VX86
C
Kills:618
Deaths:424
KDR:1.458
Accuracy:54.628% C
HSR:14.401% C
VE-S Canis
C--
Kills:421
Deaths:348
KDR:1.210
Accuracy:22.928% D
HSR:16.152% C--
Darkstar
C+
Kills:292
Deaths:216
KDR:1.352
Accuracy:21.753% D*
HSR:23.288% C+
Nova
A+
Kills:239
Deaths:189
KDR:1.265
Accuracy:51.926% B+
HSR:21.339% A+
MKV Suppressed
C*
Kills:232
Deaths:208
KDR:1.115
Accuracy:19.575% D*
HSR:20.690% C*
Pandora VX25
C*
Kills:199
Deaths:125
KDR:1.592
Accuracy:41.915% C*
HSR:14.070% C
NS Baron G5
C+
Kills:188
Deaths:155
KDR:1.213
Accuracy:43.460% C+
HSR:11.702% D
Deimos VA29
C+
Kills:149
Deaths:123
KDR:1.211
Accuracy:60.458% C+
HSR:13.423% D
H-V45
C**
Kills:117
Deaths:63
KDR:1.857
Accuracy:20.801% D
HSR:23.077% C**
Eridani SX5-AE
C++
Kills:111
Deaths:128
KDR:0.867
Accuracy:20.744% F-
HSR:27.027% C++
Kills:9,997
Deaths (as Combat Medic):6,766
Deaths (to Combat Medics):5,021
KDR:1.47753
Kill Difference:3,231
Playtime:357.837 hours
Usage:10%
Score:7.992m
Score/min:372
Accuracy (listed only):30.363%
HSR (listed only):19.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,298
Deaths:389
KDR:3.337
Accuracy:16.980% C--
HSR:25.963% B*
Cosmos VM3
B**
Kills:1,182
Deaths:462
KDR:2.558
Accuracy:15.016% C-
HSR:24.027% B**
Cosmos VM3
B+
Kills:517
Deaths:225
KDR:2.298
Accuracy:14.365% D
HSR:21.277% B+
Nebula VM20
C*
Kills:471
Deaths:212
KDR:2.222
Accuracy:17.853% C+
HSR:21.868% C*
Nebula VM20
B+
Kills:467
Deaths:214
KDR:2.182
Accuracy:18.080% C+
HSR:23.341% B+
Blueshift VM5
B++
Kills:444
Deaths:170
KDR:2.612
Accuracy:18.212% C
HSR:24.775% B++
Comet VM2
B+
Kills:338
Deaths:221
KDR:1.529
Accuracy:43.825% C++
HSR:5.030% B+
NS-10 Burster
C+
Kills:274
Deaths:192
KDR:1.427
Accuracy:29.220% C+
HSR:5.839% C
NS-10 Burster
B+
Kills:269
Deaths:188
KDR:1.431
Accuracy:29.436% C+
HSR:7.807% B+
Comet VM2
C**
Kills:267
Deaths:204
KDR:1.309
Accuracy:46.099% C++
HSR:4.869% C**
Quasar VM1
C+
Kills:199
Deaths:1
KDR:199
Accuracy:15.714% C+
HSR:17.588% C
NS-20 Gorgon
C++
Kills:107
Deaths:61
KDR:1.754
Accuracy:25.941% C+
HSR:20.561% C++
NS-20 Gorgon
C+
Kills:104
Deaths:61
KDR:1.705
Accuracy:26.026% C+
HSR:18.269% C
Vortex VM21
C+
Kills:55
Deaths:36
KDR:1.528
Accuracy:40.900% C+
HSR:1.818% D
Vortex VM21
B*
Kills:51
Deaths:36
KDR:1.417
Accuracy:40.925% C+
HSR:5.882% B*
Kills:6,043
Deaths (as MAX Suit):1,336
Deaths (to MAX Suits):2,585
KDR:4.5232
Kill Difference:4,707
Playtime:176.045 hours
Usage:5%
Score:5.454m
Score/min:516
Accuracy (listed only):26.573%
HSR (listed only):15.261%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,196
V. Kills:67 N/A
Deaths:202
KDR:5.921
Accuracy:41.766% C++
KPH:42 C+
VKPH:2.400 C-
Dual Photon Pods
B++
Kills:280
V. Kills:104 267%
Deaths:27
KDR:10.370
Accuracy:47.995% C-
KPH:68.300 C+
VKPH:25.400 B++
Maelstrom Turbo Laser
D
Kills:172
V. Kills:174 98%
Deaths:196
KDR:0.878
Accuracy:30.041% C+
KPH:5.600 D
VKPH:5.700 D
Antares LC
D-
Kills:90
V. Kills:91 98%
Deaths:76
KDR:1.184
Accuracy:34.503% B+
KPH:6.300 D-
VKPH:6.300 D-
Coyote Missiles
C--
Kills:85
V. Kills:84 100%
Deaths:40
KDR:2.125
Accuracy:43.370% D**
KPH:15.400 D-
VKPH:15.200 C--
Hornet Missiles
C
Kills:56
V. Kills:60 92%
Deaths:13
KDR:4.308
Accuracy:54.759% D-
KPH:29.800 D
VKPH:31.900 C
Kills:1,879 (1,458 + 0)
Deaths:554
KDR:3.392
VKDR:1.047
Vehicle Kills:580
Kill Difference:1,325
Playtime:85.058 hours
Usage:2%
Score:1.189m
Score/min:233
Piloting Accuracy:34.503%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:250
V. Kills:34 N/A
Deaths:22
KDR:11.364
Accuracy:43.189% C++
KPH:900,000 U
VKPH:122,400 U
AP30 Shredder
U
Kills:74
V. Kills:77 95%
Deaths:19
KDR:3.895
Accuracy:27.871% D--
KPH:266,400 U
VKPH:277,200 U
C150 Dalton
D
Kills:65
V. Kills:50 127%
Deaths:7
KDR:9.286
Accuracy:44.763% B++
KPH:20.600 D
VKPH:15.800 D
Kills:389 (0 + 389)
Deaths:48
KDR:8.104
VKDR:3.354
Vehicle Kills:161
Kill Difference:341
Playtime:3.157 hours
Usage:0%
Score:0.337m
Score/min:1,782
Piloting Accuracy:N/A%
Gunner Accuracy:44.763%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,066
V. Kills:212 N/A
Deaths:74
KDR:14.405
Accuracy:55.681% B*
KPH:53.400 C++
VKPH:10.600 B+
Skyguard
C+
Kills:819
V. Kills:674 121%
Deaths:95
KDR:8.621
Accuracy:29.293% C+
KPH:11.400 C-
VKPH:9.400 C+
L100 Python HEAT
C+
Kills:694
V. Kills:221 313%
Deaths:74
KDR:9.378
Accuracy:51.517% C+
KPH:29.200 C+
VKPH:9.300 C--
C75 Viper
B+
Kills:560
V. Kills:127 438%
Deaths:48
KDR:11.667
Accuracy:43.187% B
KPH:37.500 B+
VKPH:8.500 C++
L100 Python AP
C+
Kills:390
V. Kills:229 170%
Deaths:63
KDR:6.190
Accuracy:53.294% C
KPH:29 C+
VKPH:17 C+
Kills:3,529 (3,529 + 0)
Deaths:354
KDR:9.969
VKDR:4.133
Vehicle Kills:1,463
Kill Difference:3,175
Playtime:143.660 hours
Usage:4%
Score:2.357m
Score/min:273
Driving Accuracy:53.294%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:2,366
V. Kills:658 359%
Deaths:133
KDR:17.790
Accuracy:49.167% C+
KPH:26.500 B+
VKPH:7.400 C
Supernova VPC
B+
Kills:1,176
V. Kills:117 N/A
Deaths:54
KDR:21.778
Accuracy:55.559% B+
KPH:41.500 C+
VKPH:4.100 D-
Supernova FPC
C-
Kills:982
V. Kills:713 138%
Deaths:137
KDR:7.168
Accuracy:43.315% D*
KPH:18.200 D
VKPH:13.200 C-
Saron HRB
C+
Kills:775
V. Kills:413 187%
Deaths:43
KDR:18.023
Accuracy:43.558% C+
KPH:21.400 C
VKPH:11.400 C--
Proton II PPA
C**
Kills:480
V. Kills:26 N/A
Deaths:19
KDR:25.263
Accuracy:25.887% C**
KPH:57.200 C+
VKPH:3.100 C
E540 Halberd
C++
Kills:240
V. Kills:157 152%
Deaths:15
KDR:16
Accuracy:46.159% C
KPH:26.500 C-
VKPH:17.300 C++
Kills:6,019 (4,524 + 1,495)
Deaths:401
KDR:15.010
VKDR:5.197
Vehicle Kills:2,084
Kill Difference:5,618
Playtime:225.471 hours
Usage:6%
Score:4.348m
Score/min:321
Driving Accuracy:43.315%
Gunner Accuracy:46.159%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:833
V. Kills:543 153%
Deaths:53
KDR:15.717
Accuracy:44.939% C+
KPH:33.500 C
VKPH:21.800 C-
Proton II PPA-H
C+
Kills:806
V. Kills:29 N/A
Deaths:35
KDR:23.029
Accuracy:36.171% C+
KPH:80.200 C+
VKPH:2.900 D--
E540 Halberd-H
D-
Kills:448
V. Kills:208 214%
Deaths:49
KDR:9.143
Accuracy:49.716% D--
KPH:25.600 D-
VKPH:11.900 D*
Saron HRB-H
D
Kills:179
V. Kills:88 201%
Deaths:21
KDR:8.524
Accuracy:50.053% D
KPH:22.100 D--
VKPH:10.800 D*
M12 Kobalt-H
D
Kills:133
V. Kills:3 N/A
Deaths:5
KDR:26.600
Accuracy:16.038% D**
KPH:83.700 D
VKPH:1.900 D--
M40 Fury-H
D
Kills:92
V. Kills:5 N/A
Deaths:2
KDR:46
Accuracy:35.914% D
KPH:54.700 D
VKPH:3 D-
Kills:2,491 (0 + 2,491)
Deaths:165
KDR:15.097
VKDR:5.309
Vehicle Kills:876
Kill Difference:2,326
Playtime:63.808 hours
Usage:2%
Score:1.295m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:35.914%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:574
V. Kills:231 247%
Deaths:65
KDR:8.831
Accuracy:37.405% C+
KPH:16.500 C
VKPH:6.600 C
M40 Fury
C+
Kills:536
V. Kills:95 N/A
Deaths:35
KDR:15.314
Accuracy:36.313% C+
KPH:36.500 C
VKPH:6.500 D
M20 Basilisk
C--
Kills:524
V. Kills:246 212%
Deaths:66
KDR:7.939
Accuracy:36.625% C
KPH:15.100 D
VKPH:7.100 C--
M12 Kobalt
D
Kills:396
V. Kills:20 N/A
Deaths:25
KDR:15.840
Accuracy:18.322% C+
KPH:30.900 D--
VKPH:1.600 D
M40 Fury
C+
Kills:379
V. Kills:74 N/A
Deaths:22
KDR:17.227
Accuracy:35.395% C+
KPH:42.600 C
VKPH:8.300 C-
M12 Kobalt
D
Kills:266
V. Kills:15 N/A
Deaths:10
KDR:26.600
Accuracy:15.879% C
KPH:35.200 D--
VKPH:2 D
M60-G Bulldog
D
Kills:206
V. Kills:47 429%
Deaths:34
KDR:6.059
Accuracy:36.703% C*
KPH:16.600 D
VKPH:3.800 D
G30 Walker
C+
Kills:78
V. Kills:72 107%
Deaths:10
KDR:7.800
Accuracy:26.739% C
KPH:9.800 D
VKPH:9 C+
Kills:2,959 (0 + 2,959)
Deaths:267
KDR:11.082
VKDR:2.996
Vehicle Kills:800
Kill Difference:2,692
Playtime:133.983 hours
Usage:4%
Score:1.688m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:26.739%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:149
V. Kills:34 426%
Deaths:140
KDR:1.064
Accuracy:49.255% C+
KPH:23.800 C++
VKPH:5.400 C
S12 Renegade
D
Kills:144
V. Kills:1 N/A
Deaths:91
KDR:1.582
Accuracy:28.437% F
KPH:29.200 D
VKPH:0.200 D**
Kills:293 (293 + 0)
Deaths:231
KDR:1.268
VKDR:0.152
Vehicle Kills:35
Kill Difference:62
Playtime:11.180 hours
Usage:0%
Score:0.075m
Score/min:111
Driving Accuracy:28.437%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:300
V. Kills:26 N/A
Deaths:14
KDR:21.429
Accuracy:32.703% C+
KPH:65 C+
VKPH:5.600 C+
Kills:300 (0 + 300)
Deaths:14
KDR:21.429
VKDR:1.857
Vehicle Kills:26
Kill Difference:286
Playtime:4.613 hours
Usage:0%
Score:0.048m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:32.703%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 5,2145,1413,3751.523B*0.7029.671%B+3.073%C--28.9C+N/A151177.7h17.8B+60B+
Betelgeuse 54-A 3,5923,5691,7812.004C0.2218.706%F-24.04%D-47.5C--N/A20275.2h11.4C61.2D*
Parallax VX3 3,5773,5525576.377B*4.1538.694%C+80.265%B38.9B++N/A14791.3h2B+5.2B
Ursa 2,7682,7551,3292.073B*0.1521.753%C+25.408%C++40.1C++N/A16968.7h10B+45.8B
Supernova PC 3,0242,36613317.789A++15.5749.167%C+2.578%C*26.4B+7.4C23389.5h3.5B**7.1B**
Flare VE6 1,9061,8909402.011B+0.2120.161%C-21.058%C--31.3CN/A16160.4h10.7C++53.3C++
Orion VS54 1,8411,8348762.094B+0.1318.115%D18.92%D-32.9C+N/A26455.8h12B+66.2C+
C-4 2,2421,6799261.813C**0.4119.935%D--N/A88.8C++29.8C+101718.9h1.2B+5.9C++
Ghost 1,5901,5804393.599B1.3838.132%C+67.785%C+36.4C+N/A14243.4h2.2C*5.9C++
Parsec VX3-A 1,5021,4952545.886B+3.6639.319%C--84.482%B*42.5CN/A13235.2h1.9C+4.8C+
Phaseshift VX-S 1,4351,4232356.055A3.8334.145%C79.761%B+33.6C**N/A16842.4h2.7C**8C**
Proximity Mine 1,4061,4051937.28B**5.0646.325%B+N/A163.4B*N/A5838.6h1.6B*3.4B**
Parallax VX3-AE 1,4051,3981748.034A+5.8142.028%C+84.621%B+43.1CN/A11732.4h1.9C+4.5C++
SVA-88 1,3761,3735432.529B0.3120.862%C--23.452%C35.3CN/A17338.9h11.3C**54.3C++
Force-Blade 1,3971,34120,4330.066A2.1646.805%A+N/A1.2B+N/A51110.7h2B+4.2B++
Blueshift VM5 1,3051,2983893.337B+1.1116.98%C--25.963%B*32.1C+N/A19940.4h12.3B**72.7B
Pulsar LSW 1,3001,2837511.708C*0.5219.33%D14.263%D*29.3C-N/A15843.8h13.4C69.4C
VX29 Polaris 1,2791,2746152.072B+0.1522.378%C24.961%C**41.5C+N/A21130.7h10.6B++47.4B
Spear Anti-Vehicle Phalanx Turret 1,8101,2716120.836A*18.6148.294%B5.271%B++48.5B+20.6C+49526.2h6.8B++14.2B++
NS-15M1 1,2651,2605852.154B+0.0722.322%C+25.318%B47.2C**N/A31826.7h11.1B+49.7B+
Solstice VE3 1,2591,2529912.646U10.4222.645%C+17.332%C-19.4C+N/A21664.5h14.7C*64.9C++
NS-44 Commissioner 1,2111,2071,4990.805C+1.4231.067%D22.701%C++48.7B+N/A28124.8h3.8C*12.3C+
Pulsar C 1,2191,1984526.622U24.4021.853%C--17.446%D--24.9C+N/A22148.1h11.4C**52.3C++
Light PPA 1,2631,1962025.921C++3.7041.766%C++1.003%C42C+2.4C-21528.5h10.2B+24.3B+
Eclipse VE3A 1,2191,1868631.374C+0.8521.858%D*22.934%B+19DN/A5462.4h16D--73.3D*
NS-15M AE 1,1931,1845092.326C++0.1019.687%D*25.676%C+42.7CN/A24827.7h13.2C-67D
Cosmos VM3 1,1921,1824622.558B+0.3315.016%C-24.027%B**24.6CN/A12748h12.5B+83C++
Solstice SF 1,1981,1808941.32B0.9019.848%D-23.305%B**23.8C*N/A10349.6h14C+70.7C
Supernova VPC 1,2931,1765421.778B**19.5555.559%B+1.19%C41.6C+4.1D-29728.3h3B5.3B+
XM98 1,1801,1751956.026A*3.8037.4%C+77.532%B42.1B**N/A28627.9h2.2B+5.8B+
NS-357 Underboss 1,1821,1741,1980.98C+1.2437.078%C++17.291%D34.9C+N/A10133.6h4.3C+11.7C*
V10 1,1621,1612384.878B++2.6537.855%C68.476%D--29.1CN/A16439.9h2.7D7.1C
Terminus VX-9 1,1711,1606101.902C*0.3222.049%D26.466%C+27.1C--N/A14042.8h13C+59.2C
Corvus VA55 1,1661,1587251.597B+0.6322.35%C22.539%C+32.6C*N/A16335.5h11.1B+49.5C**
CME 1,1691,1577031.646B+0.5823.488%D22.386%C+30.9C+N/A8337.4h14.7C62.6C
Equinox VE2 1,1731,1577521.539B0.6822.995%D17.373%C--27.7C+N/A7041.7h15D65.3C
Zenith VX-5 1,1751,1566321.829B++0.3919.037%D*23.529%B31.2C+N/A21737h15.6D82.1D-
Pulsar VS1 1,1691,1567021.647B++0.5822.617%C+17.042%D21.3C+N/A14854.3h13.2B+58.3B
NSX Naginata 1,1801,1547571.524C*0.7021.565%C+27.47%C+34.6CN/A9533.4h14.1C65.3C+
VX6-7 1,1711,1489001.276C+0.9518.292%D*22.561%C**20C-N/A12457.5h15.1C--82.8D
S1 1,4521,0947941.378A0.8561.377%B+2.834%C+30.6B+10C-38035.8h4.4B**7.1B**
L100 Python HESH 1,2781,0667414.405B12.1855.681%B*2.627%B**53.3C++10.6B+23720h3.5C++6.3B+
Supernova FPC 1,6959821377.168C*4.9443.315%D*4.379%A18.2D13.2C-42854h5C**11.5C
Beamer VS3 8968821,0890.81C++1.4125.58%C22.903%C++41B++N/A24721.5h9.6C++37.6C+
Aphelion VEX-4H 1,3768335315.717B**13.4944.939%C+2.281%C--33.5C21.8C-31024.9h44.3B+98.6B+
Eridani SX5 8368286111.355C*0.8723.915%C--21.739%C**31.8C+N/A12226h12.4C++52C+
Skyguard 1,493819958.621A**6.4029.293%C+1.832%C+11.5C-9.4C+26771.5h128.7C+439.4C++
Sirius SX12 8258156841.192C*1.0320.566%D19.877%C**22CN/A15637.1h14.8C++71.8C+
Proton II PPA-H 8358063523.029B**20.8136.171%C+2.109%B+80.6C+2.9D--40010h7.2B*20B++
Saron HRB 1,1887754318.023M15.8043.558%C+1.161%C21.3C11.4C--33036.3h17B*39B++
Lumine Edge 7677666,1170.125C++2.1036.166%B*13.055%C-2.1CN/A6356.8h1.2B+3.4B+
Frag Grenade 7677581758N/A755.7840.899%DN/A1263.3M**15B++47000.6h1.8A++4.3B**
Tank Mine 1,128711997.182A**4.9636.726%C*N/A145.1B*85.1B*19074.9h1.6B+4.3B**
L100 Python HEAT 915694749.378B**7.1551.517%C+1.873%C-29.2C+9.3C--25023.8h5.1B+9.8B+
NS-44L Blackhand 6326283951.59B0.6345.294%B+55.255%B**19.4CN/A5532.4h3.7B+8.1B+
Phobos VX86 6226184241.458C++0.7754.628%C14.401%C37.2CN/A16316.6h2.5C+4.7C+
NS Decimator 8406044871.24C*0.9857.657%C1.656%C-33C+12.9C45718.3h4.3B7.4C**
NS-44 Commissioner AE 6016006170.972C+1.2536.039%D21%D25D-N/A7324h3.8C10.7C--
M20 Basilisk 805574658.831M++6.6137.405%C+6.272%C*16.4C6.6C18334.9h88.7B237.2C**
Lasher X2 AE 5715613391.655C*0.5725.607%C--3.565%C+34.6CN/A9216.2h21.2C82.8C+
C75 Viper 6875604811.667A++9.4443.187%B1.607%C*37.6B+8.5C++30414.9h11.1B+25.7B+
M60-A Bulldog 5905381928.316B+26.0950.746%B+N/A36.4C++3.5C29614.8h5.4B+10.6B+
M40 Fury 6315363515.314A+13.0936.313%C+1.493%C36.5C6.5D32414.7h12.5B+34.3B+
M20 Basilisk 770524667.939A**5.7236.625%C4.198%C--15.1D7.1C--17834.8h87.1B+237.9B+
VE-H Maw 5295223471.504C+0.7222.334%D27.012%C++31.3DN/A11016.7h12.9C--57.6C
Cosmos VM3 5275172252.298C*0.0714.365%D21.277%B+23.1DN/A16322.4h14.6C101.7C
Blackheart 5064995340.934C+1.2939.695%C27.255%C13.4DN/A5437.2h2.9C**7.4C**
Proton II PPA 5064801925.263B++23.0425.887%C**2.5%B+57.1C+3.1C3848.4h8.4B+32.4B+
Nebula VM20 4794712122.222C+0.0017.853%C+21.868%C*39.6B+N/A14211.9h12.9B**72.5B+
Nebula VM20 4714672142.182C+0.0418.08%C+23.341%B+38.3C**N/A13812.2h13.5B*74.8B+
E540 Halberd-H 656448499.143C++6.9249.716%D--5.134%A*25.6D-11.9D*33617.5h4.9B++9.8B+
Blueshift VM5 4494441702.612C++0.3918.212%C24.775%B++38.9C**N/A25811.4h14.1B+77.2C**
MANA Anti-Personnel Turret 444439904.878N/A2.6517.153%UN/A4390U50U17557200.1h21.1T*123.2T*
Nemesis VSH9 7264353571.218B**1.0160.577%C1.379%D13.7C+9.2C+29531.8h6.8B++11.2B+
VE-S Canis 4324213481.21C++1.0122.928%D16.152%C--25.5C-N/A7416.5h14C61C
NS-11C 4164123641.132C++1.0921.863%C-22.816%B++21.6CN/A11419.1h17.4C--79.5C
M12 Kobalt 4163962515.84B13.6218.322%C+21.212%B++30.9D--1.6D13412.8h22.7C-123.9C+
VA39 Spectre 399393884.466A*2.2431.617%C+37.914%C+35.1B*N/A17011.2h5.5B17.2B
L100 Python AP 619390636.19B3.9753.294%C3.077%C**29.1C+17.1C+36713.4h6.2C++11.6C+
M40 Fury 4533792217.227A+15.0035.395%C+2.111%C**42.6C8.3C-4288.9h11.2B+31.6B+
M60-A Bulldog 4203742316.261C++14.0451.341%B+1.604%D25.8C3.2C25314.5h6.9C13.4C*
Cerberus 3723724550.818C+1.4127.936%C--20.968%C44.3C**N/A1248.4h5.6B+19.9C++
Anti-Vehicle Grenade 4293701370N/A367.7859.06%B*N/A462.5B+73.8C32200.8h4.7B+7.9B++
Lancer VS22 8563682821.305B++0.9254.784%D--1.087%C11C14.6C*39433.4h15B+27.3B+
Comet VM2 4653382211.529B*0.6943.825%C++5.03%B+14.6B+5.5B++22223.1h17.4B+39.6B+
CAS 14-E 3263001421.429B+19.2132.703%C+1.667%C+65.2C+5.7C+1744.6h27B+82.7B+
Sticky Grenade 2972961296N/A293.7852.133%C+N/A1480B**5D-56480.2h1.7B+3.2B+
Darkstar 2972922161.352C+0.8721.753%D*23.288%C+26.5DN/A9911h14.5D66.7D-
Dual Photon Pods 3842802710.37B+8.1547.995%C-N/A68.3C+25.4B++9734.1h23.9C+49.7C+
MAX Punch 2852741,3360.205B++2.0244.581%C+N/A1.9C++N/A10143.6h2.1C++4.7C++
NS-10 Burster 4922741921.427B++0.8029.22%C+5.839%C6.4C*5.1B**20742.6h142.9C+488.9C++
Lancer AE 5732731212.256B**0.0361.732%C+N/A14C15.4C++25019.5h15.2B24.6B
NS-10 Burster 4792691881.431B+0.7929.436%C+7.807%B+6.4B5B*20242.1h146.1C++496.2C++
Comet VM2 3742672041.309B+0.9146.099%C++4.869%C**14.3B+5.7B20018.7h21B+45.7B+
M12 Kobalt 2812661026.6B++24.3815.879%C17.293%C35D--2D1307.6h21.2C133.3C+
Artemis VX26 2662621931.358C+0.8726.276%C25.573%B+33.2C+N/A1597.9h11.9C*45.1C++
L105 Zephyr 2842502211.364B9.1443.189%C++N/A2500U340U10976700.1h6.1B14.1B+
NS-61 Emissary 2432421851.308B++0.9233.616%B*22.314%B**21.6CN/A6511.2h12.3B36.5B++
The Slasher 2432426,7370.036C2.1932.082%C+7.851%C0.6CN/A2393.1h2.1C**6.5C+
E540 Halberd 3972401516B+13.7846.159%C3.75%B*26.7C-17.4C++5459h5.8C++12.6C++
Nova 2402391891.265C+0.9651.926%B+21.339%A+21.2DN/A12911.3h6.5D--12.5C+
MKV Suppressed 2372322081.115C++1.1119.575%D*20.69%C*16.5DN/A8614.1h17.5C--89.3D
NSX Tanto 2362312151.074C+1.1523.178%D32.9%B**19.9C--N/A5611.6h16.1C69.5C+
Eidolon VE33 2382311082.139A0.0827.038%C+26.84%C++25.4C++N/A2179.1h8.9C*33C*
M40 Fury 240206922.889B*20.6738.799%D-1.456%C+45.8D7.6D--2144.5h8.7B+22.5B+
M60-G Bulldog 253206346.059B+3.8436.703%C*2.913%C+16.6D3.8D16812.4h6.5B+17.8B+
NS-15M2 2072021431.413C+0.8122.909%C29.703%B+36.1CN/A1765.6h14.2C62.1C+
NSX Tomoe 2012011351.489C+0.7326.767%C--26.866%D--29.6CN/A776.8h15.9C59.3C
Quasar VM1 2011991199U196.7815.714%C+17.588%C24C++N/A4318.3h17.1C-108.7C+
Pandora VX25 2021991251.592C**0.6341.915%C*14.07%C46.3BN/A2804.3h4.7C+11.1C*
NS-30 Vandal 192191822.329B0.1129.276%D42.408%A++34.1C+N/A1235.6h6.1C+20.7C+
NS Baron G5 1881881551.213C++1.0143.46%C+11.702%D34.8C++N/A1785.4h5C+11.5C+
NSX Daimyo 186185603.083C+0.8640.308%C+91.892%D30.3DN/A776.1h4F-9.8D*
Saron HRB-H 267179218.524B++6.3050.053%D1.117%C22.1D--10.9D*3838.1h21B+41.9B
Maelstrom Turbo Laser 3461721960.878C1.3530.041%C+N/A5.6D5.7D14230.7h177.8D-591.7D
NSX Masamune 2411721950.882C++1.3463.172%B+N/A28.2C+11.3C+1796.1h11.3C**18B+
MANA Anti-Vehicle Turret 253166423.952A++1.7347.802%D3.614%C++1660C**870C+6854480.1h7.4B15.5C**
Orbital Strike Uplink 2101551155U152.78847.826%UN/A1550U550U84090.1h1.3T*0.1T*
M40 Fury-F 1831491401.064C1.1649.255%C+2.013%A+23.7C++5.4C1326.3h7.8B+15.8B++
Deimos VA29 1511491231.211C+1.0160.458%C+13.423%D33.1CN/A1624.5h2.5C+4.1C++
S12 Renegade 145144911.582C0.6428.437%F12.5%A*29.4DN/A864.9h2.9B+10.4C
Aspis Anti-Aircraft Phalanx Turret 290144197.579A+5.3630.371%B++N/A10.6C+10.7C+34313.6h151.6C++499.3B+
M12 Kobalt-H 136133526.6B++24.3816.038%D**18.797%B83.1D1.9D--2081.6h11.7B++73C++
M12 Kobalt 1491321132S129.7819.179%C--19.697%B+62.9D8.1B**2392.1h18.6C+97.2C+
Spiker 1281281320.97C+1.2530.748%C++18.75%C14.2DN/A419h9.5C+31C*
H-V45 118117631.857C**0.3720.801%D23.077%C**27.2C+N/A3544.3h10.7B**51.2B
Eridani SX5-AE 1151111280.867D1.3620.744%F-27.027%C++16.8D--N/A536.6h14.8D-71.2D**
NS-20 Gorgon 120107611.754B+0.4725.941%C+20.561%C++19.1C+2.3B*1115.6h48.1C+185.4C++
NS-20 Gorgon 114104611.705B+0.5226.026%C+18.269%C18.6C++1.8B+1065.6h49.6C++190.6C++
Damascus Edge 97972,0070.048C**2.1837.765%B++6.186%C0.7CN/A3133.1h2C**5.4B+
M40 Fury-H 9792246M++43.7835.914%DN/A54.1D2.9D-3161.7h6B+16.7B+
Antares LC 18190761.184C1.0434.503%B+1.111%D6.3D-6.3D-12214.4h230.2D--667.1D
VE-LR Obelisk 9090452C*0.2232.909%C++27.778%C-30C+N/A1143h6B+18.3B+
Coyote Missiles 16985402.125C+0.1043.37%D**N/A15.5D-15.3C--3495.5h66D--152.3D*
Solstice Burst 8683801.038C1.1920.582%D*37.349%A++17.7DN/A1204.7h15.8D76.6D
G30 Walker 15078107.8A++5.5826.739%C2.564%D9.8D9C+2768h187.5B+701.1C**
Manticore SX40 77771220.631C1.5924.17%D10.39%D**40.5B+N/A2391.9h8.1C+33.6C
AP30 Shredder 15174193.895C1.6727.871%D--1.351%C--740U770U9791200.1h170.3F-610.9F--
A30 Walker 14974252.96C*0.7423.427%D1.351%C5D5D-19114.9h226.5C--966.7C--
Spear Anti-Vehicle Phalanx Tower 12769169M*66.7850.028%C+2.899%C-19.7D-16.6D2393.5h13.1D26.2C--
C150 Dalton 1156579.286B7.0644.763%B++4.615%S20.3D15.6D6853.2h5.5D12.3C+
Spear Anti-Vehicle Phalanx Turret 7662231B+28.7850.794%C6.452%B*62A+14D3061h7.2B*14.2B**
Serpent VE92 6060501.2C++1.0223.079%C+25%B*17.1C--N/A4693.5h16.4D71.1C
Xiphos Anti-Personnel Phalanx Tower 6357228.5D26.2823.545%DN/A51.8D5.5D2371.1h35.4C150.4C-
Soldier Soaker 5757401.425C**0.8038.038%B+7.018%D*23.8D-N/A562.4h6.1C++15.9B+
Hornet Missiles 11656134.308C+2.0854.759%D-N/A29.5D31.6C8801.9h16.2D29.6D-
Vortex VM21 10055361.528C*0.7040.9%C+1.818%D8.6C+7C**3016.4h28.1B+68.7B+
NS-AM7 Archer 7452670.776B++1.4561.366%B23.077%B++5.8C2.4C+739h34.2D--55.8D-
Vortex VM21 9951361.417C**0.8140.925%C+5.882%B*8C+7.5B**2526.4h30.2B++73.8B+
VE-C Horizon 5450391.282C+0.9424.226%D**24%C+18.5D1.5B+522.7h16.9C+69.8D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret63900.8h
Spawn Beacon34150.7h
Nano-Armor Kit276602,57444.9h
Skywall Shield Emitter0830.3h
AE Nano-Armor Kit78177,8929.8h
Structure Shield Module1980.4h
Repair Module11270.4h
Turret AI Module01230.5h
AE Medical Applicator1816,4101h
Cortium Silo0650.3h
Nanite Revive Grenade02,3420.6h
Nanite Healing Grenade0760h
Medical Applicator228172,06314.1h
NSX Amaterasu241653h
Spitfire Auto-Turret131,6711.9h
Restoration Kit651,3801.5h
Motion Spotter222,3962.2h
Rampart Wall01571.2h
Deconstruction Tool06,0360.5h
Recon Detection Device234,3497.7h
Shield Recharging Field141,2240.5h
Ammunition Package702,4351.9h
Medical Kit3155,0834.8h
Anti-Infantry MANA Turret81,6022h
Flail Targeting Dart4961.2h
Snowman Soldier2610.1h
Nano-Repair Grenade01650h
Orbital Strike Target Designator25648.2h
IPC Targeting Dart01311.4h
Hardlight Barrier0650.1h

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