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Commissar NeptaneTR[VD0G] NeptaneTR
TR BR 79

KDR: 3.27

Score: 7.1m

Last Seen: Nov 9th, 2019 5:34 PM
- OFFLINE - 216.9 hour(s)

Battle Rank 79 - Terran Republic on Emerald - Outfit Member of Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 6
Level Progress (to 80): 30%
Level 100 Progress: 38% 546h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 TRAC-5 LC2 Lynx T9 CARV NS-11C HC1 Cougar LC3 Jaguar
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,117,841 MLG Score: 4091
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.724%28.323%87016120321,6404.3039-1.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.408%1.848A++1.114B**-0.376C-HEAD ++ (~12.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.615B+8.80.385C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.827%80.583%01121861836821.6748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.731B++0.875B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+1.80.44B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.563%18.417%03121658139911.45614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.043%1.903A++0.723B++0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.704B++2.50.482B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 6
7.1m151.3%360 (21.6k)282 (16.9k)3.2697924,9917,6433.3842779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219238731.067%27.574%85703:1710

63% Heavy Assault28% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2015 3:16 AMJun 30th, 2018 6:08 PMNov 17th, 2019 10:05 AM (1d) (PST)Nov 9th, 2019 1:49 PM (9d) (PST)Nov 9th, 2019 1:34 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6842144700.9950.3040.2741.5560.0334091

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,04712,85428,19360181693216,917

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
418.5h/17.4d 875 6,891 5,653 39.1k 219 2,153 830 17.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:8,822
Deaths:2,097
KDR:4.207
Accuracy:32.324% A++
HSR:32.759% B**
NS-15M2
B**
Kills:1,272
Deaths:281
KDR:4.527
Accuracy:29.484% B**
HSR:29.245% B+
T9 CARV
A++
Kills:1,170
Deaths:412
KDR:2.840
Accuracy:28.832% A++
HSR:30.769% B**
TMG-50
B**
Kills:1,158
Deaths:349
KDR:3.318
Accuracy:28.266% B**
HSR:25.993% C**
T16 Rhino
B**
Kills:1,157
Deaths:342
KDR:3.383
Accuracy:25.373% B*
HSR:29.819% B**
Kills:13,579
Deaths (as Heavy Assault):3,481
Deaths (to Heavy Assaults):2,566
KDR:3.90089
Kill Difference:10,098
Playtime:262.944 hours
Usage:63%
Score:4.673m
Score/min:296
Accuracy (listed only):28.856%
HSR (listed only):29.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,223
Deaths:498
KDR:2.456
Accuracy:30.477% A++
HSR:21.750% B+
LC2 Lynx
A
Kills:1,179
Deaths:201
KDR:5.866
Accuracy:29.660% A
HSR:23.579% C**
NS-11C
B**
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:30.170% B**
HSR:20.601% C*
HC1 Cougar
A
Kills:1,163
Deaths:227
KDR:5.123
Accuracy:31.385% A
HSR:24.420% B
LC3 Jaguar
A
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:30.172% A
HSR:16.466% D
MG-S1 Jackal
A+
Kills:719
Deaths:183
KDR:3.929
Accuracy:34.582% A+
HSR:24.757% B++
SMG-46 Armistice
A
Kills:454
Deaths:159
KDR:2.855
Accuracy:32.985% A
HSR:20.044% B+
TAS-16 Blackjack
A
Kills:291
Deaths:70
KDR:4.157
Accuracy:76.027% A
HSR:17.526% B
FA1 Barrage
A++
Kills:184
Deaths:49
KDR:3.755
Accuracy:56.435% A++
HSR:18.478% B+
TRS-12 Uppercut
B**
Kills:106
Deaths:24
KDR:4.417
Accuracy:70.385% B**
HSR:20.755% B*
Kills:7,644
Deaths (as Light Assault):1,846
Deaths (to Light Assaults):1,644
KDR:4.14085
Kill Difference:5,798
Playtime:118.102 hours
Usage:28%
Score:1.904m
Score/min:269
Accuracy (listed only):42.228%
HSR (listed only):20.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A+
Kills:719
Deaths:183
KDR:3.929
Accuracy:34.582% A+
HSR:24.757% B++
NS-44 Commissioner
A+
Kills:626
Deaths:482
KDR:1.299
Accuracy:41.839% B++
HSR:32.907% A+
TSAR-42
A
Kills:618
Deaths:55
KDR:11.236
Accuracy:39.827% C++
HSR:80.583% A
SMG-46 Armistice
A
Kills:454
Deaths:159
KDR:2.855
Accuracy:32.985% A
HSR:20.044% B+
TX1 Repeater
C
Kills:96
Deaths:102
KDR:0.941
Accuracy:18.107% D*
HSR:19.792% C
NS-357 Underboss
B++
Kills:85
Deaths:58
KDR:1.466
Accuracy:31.970% D
HSR:28.235% B++
Kills:2,598
Deaths (as Infiltrator):1,039
Deaths (to Infiltrators):1,077
KDR:2.50048
Kill Difference:1,559
Playtime:20.727 hours
Usage:5%
Score:0.291m
Score/min:234
Accuracy (listed only):33.218%
HSR (listed only):34.386%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A+
Kills:719
Deaths:183
KDR:3.929
Accuracy:34.582% A+
HSR:24.757% B++
SMG-46 Armistice
A
Kills:454
Deaths:159
KDR:2.855
Accuracy:32.985% A
HSR:20.044% B+
TAS-16 Blackjack
A
Kills:291
Deaths:70
KDR:4.157
Accuracy:76.027% A
HSR:17.526% B
TORQ-9
M
Kills:191
Deaths:44
KDR:4.341
Accuracy:31.357% A+
HSR:43.979% M
FA1 Barrage
A++
Kills:184
Deaths:49
KDR:3.755
Accuracy:56.435% A++
HSR:18.478% B+
TRS-12 Uppercut
B**
Kills:106
Deaths:24
KDR:4.417
Accuracy:70.385% B**
HSR:20.755% B*
Kills:1,945
Deaths (as Combat Medic):529
Deaths (to Combat Medics):839
KDR:3.67675
Kill Difference:1,416
Playtime:4.268 hours
Usage:1%
Score:0.067m
Score/min:263
Accuracy (listed only):50.295%
HSR (listed only):24.256%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,223
Deaths:498
KDR:2.456
Accuracy:30.477% A++
HSR:21.750% B+
LC2 Lynx
A
Kills:1,179
Deaths:201
KDR:5.866
Accuracy:29.660% A
HSR:23.579% C**
NS-11C
B**
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:30.170% B**
HSR:20.601% C*
HC1 Cougar
A
Kills:1,163
Deaths:227
KDR:5.123
Accuracy:31.385% A
HSR:24.420% B
LC3 Jaguar
A
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:30.172% A
HSR:16.466% D
TAS-16 Blackjack
A
Kills:291
Deaths:70
KDR:4.157
Accuracy:76.027% A
HSR:17.526% B
FA1 Barrage
A++
Kills:184
Deaths:49
KDR:3.755
Accuracy:56.435% A++
HSR:18.478% B+
TRS-12 Uppercut
B**
Kills:106
Deaths:24
KDR:4.417
Accuracy:70.385% B**
HSR:20.755% B*
Kills:6,471
Deaths (as Engineer):1,504
Deaths (to Engineers):984
KDR:4.30253
Kill Difference:4,967
Playtime:8.894 hours
Usage:2%
Score:0.145m
Score/min:271
Accuracy (listed only):44.339%
HSR (listed only):20.447%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
M+
Kills:51
V. Kills:25 196%
Deaths:2
KDR:25.500
Accuracy:48.356% B**
KPH:43.100 M+
VKPH:21.100 B*
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:12.500
Vehicle Kills:25
Kill Difference:49
Playtime:1.185 hours
Usage:0%
Score:0.019m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:48.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,8798,8222,0974.207B*0.9432.324%A++32.759%B**69.4B**N/A169127.1h8.8A27.3B**
NS-15M2 1,2791,2722814.527A+1.2629.484%B**29.245%B+74.8B**N/A16317h8.7B**29.4B*
TRAC-5 1,2321,2234982.456A**0.8130.477%A++21.75%B+81.5M**N/A19415h8.6A28.3B**
LC2 Lynx 1,1851,1792015.866S2.6029.66%A23.579%C**66.6A++N/A15817.7h10.1B**33.9B**
T9 CARV 1,1781,1704122.84B**0.4328.832%A++30.769%B**75.5A*N/A19315.5h8.9A30.9B**
NS-11C 1,1781,1651946.005S2.7430.17%B**20.601%C*58AN/A12720.1h10.4B**34.5B*
HC1 Cougar 1,1701,1632275.123S1.8531.385%A24.42%B66.8A+N/A15317.4h8.3A26.6B**
LC3 Jaguar 1,1701,1602414.813A*1.5430.172%A16.466%D71.6A++N/A16416.2h9.1B*30B**
TMG-50 1,1711,1583493.318A*0.0528.266%B**25.993%C**71A+N/A15916.3h7.8B**27.7B*
T16 Rhino 1,1691,1573423.383A*0.1125.373%B*29.819%B**63.6AN/A13818.2h9.3B**36.5B*
MG-S1 Jackal 7267191833.929A*0.6634.582%A+24.757%B++66.6AN/A15110.8h8.9B+25.8B*
NS-44 Commissioner 6286264821.299B1.9741.839%B++32.907%A+39.6C*N/A10315.8h3B*7.3B++
TSAR-42 6206185511.236A7.9739.827%C++80.583%A51.5B+N/A12912h1.8B*4.5B++
T7 Mini-Chaingun 5375361553.458M++0.1929.185%A*14.552%C**81.2A*N/A2016.6h10.4B**35.7B*
SMG-46 Armistice 4564541592.855A++0.4132.985%A20.044%B+63.9A+N/A1547.1h11B**33.5B*
NS Decimator 6194001153.478M++0.2164.12%B+1.5%C--64.5A++35.3A*3746.2h3.1B**4.8B**
TAS-16 Blackjack 291291704.157M0.8976.027%A17.526%B63.3B*N/A1534.6h2B*2.6B++
ML-7 3412041271.606A+1.6667.805%A4.412%B*35.2B**23.6A++3205.8h6.6C*9.8B++
TORQ-9 193191444.341A*1.0731.357%A+43.979%M68.2A+N/A1872.8h8.9A++28.3A
FA1 Barrage 185184493.755A*0.4956.435%A++18.478%B+83.6M++N/A2432.2h3.8B*6.8B**
Frag Grenade 1711681168N/A164.7345.803%C++N/A420C7.5C12620.4h3.8C++8.2C**
Chainblade 1711417,6300.018C+3.2539.752%B*4.965%C0.4CN/A1399.8h2.5C*6.3B+
TRS-12 Uppercut 106106244.417M++1.1570.385%B**20.755%B*70.7B**N/A1981.5h1.7A2.5B*
TX1 Repeater 97961020.941C**2.3318.107%D*19.792%C18.5C-N/A565.2h8.3A45.8B+
NS-357 Underboss 8585581.466B+1.8031.97%D28.235%B++21.8DN/A633.9h3.5B++10.9C**
Spear Anti-Vehicle Phalanx Turret 11571417.75A++14.4867.266%A*1.408%D*64.5A+40A++4741.1h7.9C++11.7B*
MR11 Gatekeeper 7651225.5S22.2348.356%B**1.961%C+42.5M20.8B++2661.2h26.5A+54.9A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon5690.1h
Medical Applicator63,3490.2h
Motion Spotter36740.3h
Nano-Armor Kit1012,7111.1h
Medical Kit9666,92322.7h

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