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Centurion Neput[SKL] Neput
VS BR 97

KDR: 5.06

Score: 17.6m

Last Seen: Aug 18th, 2019 4:03 AM
- OFFLINE - 64.6 hour(s)

Battle Rank 106 (97 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1287
Level Progress (to 107): 15%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP Comet VM2 Comet VM2 Nebula VM20 Nebula VM20 L100 Python HEAT Spear Anti-Vehicle Phalanx Turret Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $411,579 MLG Score: 329
Fun Score: N/A
Cheeseburgers Flipped: 2267TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.186%15.191%413512099150.9796574.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.522%1.157B**-0.838D--6.211T*HEAD (~1.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.3-0.237C25.1-0.749D-67.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.341%0.884%1705412102,828211119113.4028237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.23%-0.459D-1.067D*0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.014C+13.6-0.102C+23.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.795%10.817%255412104531482393.06081189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.509%-1.143D*1.577A+0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.2-1.078D*59.1-0.483D189.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.261%78.883%2551121357376167.44156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.111C+0.782B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.1C+3.10.042C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1287
17.6m1185.8%254 (15.2k)226 (13.6k)5.0602114,1182,7907.0645297 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121461523.164%10.164%23527:471

11% Engineer6% Heavy Assault54% Infiltrator22% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 1:38 AMOct 21st, 2018 7:24 PMAug 19th, 2019 4:51 PM (23h) (PST)Aug 18th, 2019 12:04 AM (3d) (PST)Aug 18th, 2019 12:03 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
535974380.1810.0360.0182.8080.055329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,0935,84926,2441121168313,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1297.7h/54.1d 5,592 1,435 7,678 218.6k 1,669 4,466 4,316 41.6m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:260
Deaths:168
KDR:1.548
Accuracy:20.466% D
HSR:12.308% D
Kills:260
Deaths (as Engineer):168
Deaths (to Engineers):705
KDR:1.54762
Kill Difference:92
Playtime:148.037 hours
Usage:11%
Score:1.987m
Score/min:224
Accuracy (listed only):20.466%
HSR (listed only):12.308%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:67
Deaths:87
KDR:0.770
Accuracy:12.819% F
HSR:25.373% C++
Kills:67
Deaths (as Heavy Assault):87
Deaths (to Heavy Assaults):665
KDR:0.77011
Kill Difference:20
Playtime:76.467 hours
Usage:6%
Score:0.581m
Score/min:127
Accuracy (listed only):12.819%
HSR (listed only):25.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:260
Deaths:168
KDR:1.548
Accuracy:20.466% D
HSR:12.308% D
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F--
HSR:10.976% D*
Kills:342
Deaths (as Light Assault):238
Deaths (to Light Assaults):346
KDR:1.43697
Kill Difference:104
Playtime:59.521 hours
Usage:5%
Score:0.237m
Score/min:66
Accuracy (listed only):17.450%
HSR (listed only):11.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F--
HSR:10.976% D*
Kills:82
Deaths (as Combat Medic):70
Deaths (to Combat Medics):232
KDR:1.17143
Kill Difference:12
Playtime:29.490 hours
Usage:2%
Score:0.474m
Score/min:268
Accuracy (listed only):14.433%
HSR (listed only):10.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:573
Deaths:29
KDR:19.759
Accuracy:34.261% D
HSR:78.883% C++
NS-61 Emissary
B+
Kills:565
Deaths:682
KDR:0.828
Accuracy:31.370% B+
HSR:9.735% D*
NS-44L Blackhand
C+
Kills:142
Deaths:176
KDR:0.807
Accuracy:41.277% C+
HSR:30.986% D-
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F--
HSR:10.976% D*
NS-AM7 Archer
B++
Kills:59
Deaths:18
KDR:3.278
Accuracy:63.796% B++
HSR:23.729% B++
Kills:1,421
Deaths (as Infiltrator):975
Deaths (to Infiltrators):253
KDR:1.45744
Kill Difference:446
Playtime:700.030 hours
Usage:54%
Score:8.016m
Score/min:191
Accuracy (listed only):37.028%
HSR (listed only):30.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:1,057
Deaths:225
KDR:4.698
Accuracy:34.012% D--
HSR:5.676% B++
Comet VM2
B++
Kills:1,023
Deaths:222
KDR:4.608
Accuracy:35.110% D--
HSR:5.865% B++
Nebula VM20
C+
Kills:1,010
Deaths:298
KDR:3.389
Accuracy:18.124% C+
HSR:15.050% D--
Nebula VM20
C+
Kills:981
Deaths:298
KDR:3.292
Accuracy:17.924% C+
HSR:17.839% D
Blueshift VM5
C**
Kills:406
Deaths:103
KDR:3.942
Accuracy:17.495% C
HSR:22.660% C**
Blueshift VM5
C+
Kills:392
Deaths:104
KDR:3.769
Accuracy:17.623% C-
HSR:21.429% C+
NS-10 Burster
C*
Kills:184
Deaths:31
KDR:5.935
Accuracy:30.692% C*
HSR:2.717% D--
NS-10 Burster
C++
Kills:182
Deaths:31
KDR:5.871
Accuracy:30.939% C++
HSR:3.297% D
Kills:5,235
Deaths (as MAX Suit):656
Deaths (to MAX Suits):219
KDR:7.98018
Kill Difference:4,579
Playtime:283.896 hours
Usage:22%
Score:6.311m
Score/min:370
Accuracy (listed only):25.240%
HSR (listed only):11.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:181
V. Kills:57 312%
Deaths:17
KDR:10.647
Accuracy:34.066% F-
KPH:42.200 D
VKPH:13.300 C
Antares LC
C**
Kills:132
V. Kills:80 163%
Deaths:107
KDR:1.234
Accuracy:33.558% C**
KPH:6.400 D-
VKPH:3.900 D--
Kills:313 (132 + 0)
Deaths:124
KDR:2.524
VKDR:1.105
Vehicle Kills:137
Kill Difference:189
Playtime:24.953 hours
Usage:2%
Score:0.145m
Score/min:97
Piloting Accuracy:33.558%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,307
V. Kills:609 214%
Deaths:55
KDR:23.764
Accuracy:52.825% C-
KPH:35.600 B
VKPH:16.600 C
L100 Python HEAT
C+
Kills:926
V. Kills:358 258%
Deaths:60
KDR:15.433
Accuracy:50.804% C+
KPH:29.500 C+
VKPH:11.400 C+
L100 Python HESH
C
Kills:387
V. Kills:73 N/A
Deaths:9
KDR:43
Accuracy:38.496% D*
KPH:39.600 C-
VKPH:7.500 C
Skyguard
B+
Kills:208
V. Kills:118 175%
Deaths:8
KDR:26
Accuracy:30.726% C*
KPH:17.800 B+
VKPH:10.100 C++
Kills:2,828 (2,828 + 0)
Deaths:132
KDR:21.424
VKDR:8.773
Vehicle Kills:1,158
Kill Difference:2,696
Playtime:89.584 hours
Usage:7%
Score:1.145m
Score/min:213
Driving Accuracy:30.726%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:250
V. Kills:28 N/A
Deaths:8
KDR:31.250
Accuracy:15.952% C-
KPH:22.800 D*
VKPH:2.500 C
M20 Basilisk
C+
Kills:81
V. Kills:30 261%
Deaths:7
KDR:11.571
Accuracy:39.128% C+
KPH:17 C
VKPH:6.300 D
M20 Basilisk
C
Kills:68
V. Kills:26 252%
Deaths:7
KDR:9.714
Accuracy:35.537% C
KPH:12.400 D
VKPH:4.700 D-
G40-F Ranger
B
Kills:57
V. Kills:36 154%
Deaths:1
KDR:57
Accuracy:34.544% B
KPH:12.700 D
VKPH:8 D
M12 Kobalt
B
Kills:54
V. Kills:11 450%
Deaths:1
KDR:54
Accuracy:13.992% D
KPH:20.800 D*
VKPH:4.200 B
Kills:510 (0 + 510)
Deaths:24
KDR:21.250
VKDR:5.458
Vehicle Kills:131
Kill Difference:486
Playtime:28.326 hours
Usage:2%
Score:0.205m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:13.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,9161,3075523.764S18.7052.825%C-N/A35.6B16.6C25436.7h5.1B+9.7B+
Comet VM2 1,6711,0572254.698S0.3634.012%D--5.676%B++8.8C-5.1B+104120.3h24.5C+72.1C
Comet VM2 1,6331,0232224.608S0.4535.11%D--5.865%B++9.2C-5.5B108111h25.7C*73.2C+
Nebula VM20 1,0321,0102983.389B++1.6718.124%C+15.05%D--16.4D--N/A7061.4h19.4D106.9C+
Nebula VM20 1,0209812983.292B+1.7717.924%C+17.839%D16D--N/A6661.4h19.9D-110.8C+
L100 Python HEAT 1,2849266015.433M10.3750.804%C+1.512%D29.5C+11.4C+17431.4h7.8D15.3C
Spear Anti-Vehicle Phalanx Turret 9556361157.818S52.7639.169%D4.403%C*28.5D14.3D22622.3h8.5C*21.8C++
Parallax VX3 5885732919.759S14.7034.261%D78.883%C++13.8D-N/A5041.4h3.1D*8.9D-
NS-61 Emissary 5955656820.828C++4.2331.37%B+9.735%D*2.1D*N/A8263.2h28.3F90.3D--
Blueshift VM5 4194061033.942B++1.1217.495%C22.66%C**15.1D*N/A6726.8h17.4C99.4C+
Blueshift VM5 4073921043.769B+1.2917.623%C-21.429%C+14.4D*N/A6227.3h18.7D105.9C
L100 Python HESH 460387943M++37.9438.496%D*N/A39.5C-7.4C1909.8h3.8C+10D
Solstice SF 2762601681.548B+3.5120.466%D12.308%D4D--N/A1765.5h20.1D--98.1D*
M12 Kobalt 278250831.25A++26.1915.952%C-14.4%D-22.7D*2.5C10211h35.3F--221.5D--
Proximity Mine 2192181316.769S11.7128.817%FN/A87.2DN/A3252.5h1.8B6.4D--
Skyguard 326208826S20.9430.726%C*1.442%C-17.8B+10.1C++20811.7h111B361.3B+
Tank Mine 232186362U56.9458.306%A++N/A310S76.7B+32130.6h1.9C++3.2A++
NS-10 Burster 348184315.935S0.8730.692%C*2.717%D--3D*2.7D7360.8h263.3F*857.9D**
NS-10 Burster 337182315.871S0.8130.939%C++3.297%D3D*2.5D--7560.8h266.6F*861.7D**
Dual Photon Pods 2381811710.647B++5.5934.066%F-N/A42.1D13.3C2964.3h31D91D**
NS-44L Blackhand 1461421760.807C4.2541.277%C+30.986%D-1.5D*N/A693.5h7.5F18.1D-
Antares LC 2121321071.234C+3.8333.558%C**N/A6.4D-3.9D--5520.7h275.5D**820.8D--
MAX Punch 1301136840.165B4.9053.492%B+N/A0.4C--N/A2282h3C+5.6C++
C-4 165100412.439B++2.6240.143%MN/A32.3D*21D6633.1h2.2D*5.6C*
The Slasher 110971,2610.077B+4.9823.817%D9.278%C+0.2C-N/A1552.2h3.2D--13.3C+
Lasher X2 8583501.66B**3.4014.577%F6.024%B**6.2D*N/A3013.4h34.7T237.9F**
Eridani SX5 8482701.171C+3.8914.433%F--10.976%D*2.8D*N/A1529.6h19.2F133.3F*
M20 Basilisk 11181711.571S6.5139.128%C+7.407%B++16.9C6.3D1324.8h94.9C**242.6B+
Frag Grenade 7575175N/A69.9451.224%B++N/A750B**N/A28820.1h3.9C+7.6B
M20 Basilisk 946879.714M++4.6535.537%C4.412%C--12.4D4.7D-1355.5h121.2C341.1C-
Orion VS54 6967870.77C4.2912.819%F25.373%C++3.6D*N/A4518.4h31.6T*246.5F-
Anti-Vehicle Grenade 7965165N/A59.9451.577%C++N/A325C70C26110.2h5B+9.8B+
NS-AM7 Archer 11359183.278S1.7863.796%B++23.729%B++4.3D3.9B*5113.8h37.5D*58.8D--
Spear Anti-Vehicle Phalanx Tower 9858158M52.9443.069%DN/A17.1D--11.8D-1523.4h13.6D31.5D--
G40-F Ranger 9357157U51.9434.544%BN/A12.7D8D1574.5h135.9C+393.5C**
M12 Kobalt 6554154A++48.9413.992%D7.407%F--20.8D*4.2B892.6h36.8F**263F
Aspis Anti-Aircraft Phalanx Turret 9651510.2A**5.1424.726%C+N/A11.1C+9.8C2424.6h143.5C**580.6C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43750.7h
Nano-Armor Kit46243,18619.5h
Anti-Vehicle MANA Turret11460.4h
Repair Module0770.2h
Turret AI Module0580.2h
Nanite Revive Grenade05740.2h
Medical Applicator4554,9437.5h
Cortium Silo0670.3h
NSX Amaterasu07440.6h
Spitfire Auto-Turret0860.1h
VS Patriot Flare Gun01780.9h
Motion Spotter56,4474.5h
Welding Device02,5090.2h
Deconstruction Tool03180h
Proton II PPA01630.1h
Shield Recharging Field44510.3h
Ammunition Package08800.3h
Nano-Repair Grenade03280.1h
Router15670.7h
Snowman Soldier01090.2h
Light Air Terminal0550.4h
Routing Spire0640.1h
Soldier Soaker0710.1h
CAS30 Tank Buster0570.3h
Recon Detection Device55,56911.4h
Elysium Spawn Tube0640.2h

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