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Centurion Neput[SKL] Neput
VS BR 96

KDR: 5.01

Score: 16.9m

Last Seen: Jun 23rd, 2019 1:38 AM
- OFFLINE - 21.9 hour(s)

Battle Rank 104 (96 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1624
Level Progress (to 105): 91%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP Comet VM2 Comet VM2 Nebula VM20 Nebula VM20 L100 Python HEAT Spear Anti-Vehicle Phalanx Turret Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $410,328 MLG Score: 328
Fun Score: N/A
Cheeseburgers Flipped: 2257TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.76%15.235%408512058730.9603964.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.338%1.074B**-0.775D--6.097T*HEAD (~1.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.4-0.258C24.7-0.751D-67.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.275%0.952%1619412062,627206111112.7524236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.216%-0.474D-1.025D*0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.5-0.031C+14-0.147C24.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.719%11.584%241412064231462222.89726190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.349%-1.102D*1.826A++0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.1-1.113D*59.1-0.538D190

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.192%79.266%2411120954576157.17105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.164C0.798B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.059C+3.10.008C+6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1624
16.9m1178%251 (15.1k)224 (13.4k)5.0073313,6702,7306.9879196 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121059722.973%10.263%23627:471

12% Engineer6% Heavy Assault53% Infiltrator22% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 1:38 AMOct 21st, 2018 7:24 PMJun 23rd, 2019 12:40 PM (2d) (PST)Jun 23rd, 2019 12:44 AM (3d) (PST)Jun 22nd, 2019 9:38 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5331004330.1810.0360.0192.7830.055328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9935,97726,0161121167313,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1259.7h/52.5d 5,407 1,403 7,288 210.4k 1,622 4,370 4,185 40.3m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:260
Deaths:168
KDR:1.548
Accuracy:20.466% D
HSR:12.308% D
Kills:260
Deaths (as Engineer):168
Deaths (to Engineers):698
KDR:1.54762
Kill Difference:92
Playtime:147.472 hours
Usage:12%
Score:1.978m
Score/min:224
Accuracy (listed only):20.466%
HSR (listed only):12.308%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:65
Deaths:87
KDR:0.747
Accuracy:12.773% F
HSR:24.615% C+
Kills:65
Deaths (as Heavy Assault):87
Deaths (to Heavy Assaults):645
KDR:0.74713
Kill Difference:22
Playtime:75.409 hours
Usage:6%
Score:0.565m
Score/min:125
Accuracy (listed only):12.773%
HSR (listed only):24.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:260
Deaths:168
KDR:1.548
Accuracy:20.466% D
HSR:12.308% D
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F--
HSR:10.976% D*
Kills:342
Deaths (as Light Assault):238
Deaths (to Light Assaults):339
KDR:1.43697
Kill Difference:104
Playtime:59.115 hours
Usage:5%
Score:0.232m
Score/min:65
Accuracy (listed only):17.450%
HSR (listed only):11.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F--
HSR:10.976% D*
Kills:82
Deaths (as Combat Medic):70
Deaths (to Combat Medics):225
KDR:1.17143
Kill Difference:12
Playtime:28.665 hours
Usage:2%
Score:0.455m
Score/min:265
Accuracy (listed only):14.433%
HSR (listed only):10.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:545
Deaths:29
KDR:18.793
Accuracy:34.192% D
HSR:79.266% C*
NS-61 Emissary
B+
Kills:527
Deaths:638
KDR:0.826
Accuracy:31.160% B+
HSR:9.488% D*
NS-44L Blackhand
C+
Kills:142
Deaths:176
KDR:0.807
Accuracy:41.328% C+
HSR:30.986% D-
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F--
HSR:10.976% D*
NS-AM7 Archer
B*
Kills:57
Deaths:17
KDR:3.353
Accuracy:62.743% B+
HSR:24.561% B*
Kills:1,353
Deaths (as Infiltrator):930
Deaths (to Infiltrators):250
KDR:1.45484
Kill Difference:423
Playtime:666.372 hours
Usage:53%
Score:7.384m
Score/min:185
Accuracy (listed only):36.771%
HSR (listed only):31.055%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:1,056
Deaths:225
KDR:4.693
Accuracy:34.012% D--
HSR:5.682% B++
Comet VM2
B++
Kills:1,023
Deaths:222
KDR:4.608
Accuracy:35.112% D--
HSR:5.865% B++
Nebula VM20
C+
Kills:1,002
Deaths:292
KDR:3.432
Accuracy:17.959% C+
HSR:14.870% D*
Nebula VM20
C+
Kills:977
Deaths:292
KDR:3.346
Accuracy:17.761% C+
HSR:17.912% D
Blueshift VM5
C**
Kills:406
Deaths:103
KDR:3.942
Accuracy:17.495% C-
HSR:22.660% C**
Blueshift VM5
C+
Kills:392
Deaths:104
KDR:3.769
Accuracy:17.623% C-
HSR:21.429% C+
NS-10 Burster
C++
Kills:181
Deaths:31
KDR:5.839
Accuracy:30.908% C++
HSR:3.315% D-
NS-10 Burster
C*
Kills:175
Deaths:31
KDR:5.645
Accuracy:30.658% C*
HSR:2.857% D--
Kills:5,212
Deaths (as MAX Suit):650
Deaths (to MAX Suits):217
KDR:8.01846
Kill Difference:4,562
Playtime:282.633 hours
Usage:22%
Score:6.289m
Score/min:371
Accuracy (listed only):25.191%
HSR (listed only):11.824%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:179
V. Kills:57 309%
Deaths:16
KDR:11.188
Accuracy:34.091% F-
KPH:43.100 D
VKPH:13.700 C
Antares LC
C**
Kills:132
V. Kills:80 163%
Deaths:104
KDR:1.269
Accuracy:33.231% C**
KPH:6.600 D-
VKPH:4 D--
Kills:311 (132 + 0)
Deaths:120
KDR:2.592
VKDR:1.142
Vehicle Kills:137
Kill Difference:191
Playtime:24.108 hours
Usage:2%
Score:0.144m
Score/min:99
Piloting Accuracy:33.231%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,219
V. Kills:568 214%
Deaths:53
KDR:23
Accuracy:53.184% C
KPH:35.800 B+
VKPH:16.700 C
L100 Python HEAT
C+
Kills:845
V. Kills:333 253%
Deaths:59
KDR:14.322
Accuracy:50.252% C+
KPH:28.800 C+
VKPH:11.300 C+
L100 Python HESH
C
Kills:369
V. Kills:68 N/A
Deaths:9
KDR:41
Accuracy:38.154% D*
KPH:38.500 C--
VKPH:7.100 C
Skyguard
B+
Kills:194
V. Kills:110 175%
Deaths:8
KDR:24.250
Accuracy:30.887% C**
KPH:17.100 B+
VKPH:9.700 C+
Kills:2,627 (2,627 + 0)
Deaths:129
KDR:20.364
VKDR:8.364
Vehicle Kills:1,079
Kill Difference:2,498
Playtime:84.363 hours
Usage:7%
Score:1.043m
Score/min:206
Driving Accuracy:30.887%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:227
V. Kills:22 N/A
Deaths:7
KDR:32.429
Accuracy:16.029% C-
KPH:22 D*
VKPH:2.100 D
M20 Basilisk
C+
Kills:79
V. Kills:28 272%
Deaths:7
KDR:11.286
Accuracy:37.733% C+
KPH:17.200 C
VKPH:6.100 D
M20 Basilisk
C
Kills:63
V. Kills:25 242%
Deaths:6
KDR:10.500
Accuracy:36.123% C
KPH:12 D
VKPH:4.700 D-
G40-F Ranger
B
Kills:54
V. Kills:34 154%
Deaths:1
KDR:54
Accuracy:34.961% B
KPH:12.700 D
VKPH:8 D
M12 Kobalt
B
Kills:54
V. Kills:11 450%
Deaths:1
KDR:54
Accuracy:13.992% D
KPH:20.800 D*
VKPH:4.200 B
Kills:477 (0 + 477)
Deaths:22
KDR:21.682
VKDR:5.455
Vehicle Kills:120
Kill Difference:455
Playtime:27.058 hours
Usage:2%
Score:0.186m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:13.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,7871,2195323M**17.9953.184%CN/A35.7B+16.7C24534.1h5.2B+9.7B+
Comet VM2 1,6691,0562254.693S0.3134.012%D--5.682%B++8.8C-5.1B+104120.3h24.5C+72.1C
Comet VM2 1,6331,0232224.608S0.4035.112%D--5.865%B++9.2C-5.5C**108110.9h25.7C*73.1C+
Nebula VM20 1,0231,0022923.432B++1.5817.959%C+14.87%D*16.4D--N/A7061h19.2D106.7C+
Nebula VM20 1,0159772923.346B+1.6617.761%C+17.912%D16D--N/A6661h19.6D-110.2C+
L100 Python HEAT 1,1788455914.322A*9.3150.252%C+1.657%D28.7C+11.3C+17229.4h7.8D15.5C--
Spear Anti-Vehicle Phalanx Turret 9456301157.273S52.2738.933%D4.444%C*28.6D14.3D22622h8.4C*21.6C++
Parallax VX3 5595452918.793S13.7934.192%D79.266%C*13.4D-N/A4640.6h3.1D*9.1D--
NS-61 Emissary 5565276380.826C+4.1831.16%B+9.488%D*2.1D*N/A8246h28.1F90.1D--
Blueshift VM5 4194061033.942B++1.0717.495%C-22.66%C**15.1D*N/A6726.8h17.4C-99.4C+
Blueshift VM5 4073921043.769B+1.2417.623%C-21.429%C+14.4D*N/A6227.3h18.7D105.9C
L100 Python HESH 437369941A**35.9938.154%D*N/A38.4C--7.1C1769.6h3.9C10.2D
Solstice SF 2762601681.548B+3.4620.466%D12.308%D4D--N/A1765.4h20.1D--98.1D*
M12 Kobalt 249227732.429A++27.4216.029%C-15.859%C-22D*2.1D8910.3h35.9F*224.2D--
Proximity Mine 2142131217.75S12.7428.781%FN/A88.8DN/A3252.4h1.8C**6.4D*
Skyguard 304194824.25S19.2430.887%C**1.546%C17.2B+9.7C+20211.3h115.4C**373.7B+
NS-10 Burster 336181315.839S0.8330.908%C++3.315%D-3D*2.6D-7560.1h263.9F*854D*
Dual Photon Pods 2361791611.188B++6.1834.091%F-N/A42.6D13.6C3024.2h31.1D91.2D**
NS-10 Burster 333175315.645S0.6430.658%C*2.857%D--2.9D*2.6D7260.1h272.6T889D**
Tank Mine 210165355U49.9957.411%A++N/A275M**75B+30320.6h2C+3.6A+
NS-44L Blackhand 1461421760.807C4.2041.328%C+30.986%D-1.5D*N/A693.5h7.5F-18D-
Antares LC 2121321041.269C+3.7433.231%C**N/A6.6D-4D--5720h259.8D*781.7D--
MAX Punch 1301136780.167B+4.8453.577%B+N/A0.4C--N/A2280.7h3C+5.6C++
C-4 15593412.268B+2.7439.7%A**N/A30D*20D6493.1h2.3D**5.7C*
The Slasher 104911,2130.075B+4.9323.497%D-8.791%C0.2C--N/A1531.4h3.3D*13.9C+
Lasher X2 8583501.66B**3.3514.577%F6.024%B**6.2D*N/A2913.4h34.7T237.9F**
Eridani SX5 8482701.171C+3.8414.433%F--10.976%D*2.8D*N/A1429.6h19.2F-133.3F*
M20 Basilisk 10779711.286S6.2837.733%C+7.595%B*17.2C6.1D1294.6h88.8B+235.5B+
Frag Grenade 7575175N/A69.9951.138%B++N/A750AN/A27350.1h3.9C+7.6B
Orion VS54 6765870.747C4.2612.773%F24.615%C+3.6D*N/A4418.3h32.3T*252.9F-
Anti-Vehicle Grenade 7965165N/A59.9951.598%C+N/A325C70C26370.2h5B+9.6B+
M20 Basilisk 8863610.5M**5.4936.123%C4.762%C11.9D4.7D-1295.3h124.3C-344.1C--
NS-AM7 Archer 11057173.353S1.6562.743%B+24.561%B*4.3D4B*5113.4h36.3D*57.8D--
G40-F Ranger 8854154U48.9934.961%BN/A12.6D7.9D1614.3h140.3C+401.2C*
M12 Kobalt 6554154A++48.9913.992%D7.407%F--20.8D*4.2B832.6h36.8F**263F
Spear Anti-Vehicle Phalanx Tower 9154154A*48.9942.841%DN/A16.4D--11.2D-1523.3h13.9D32.5D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43590.6h
Nano-Armor Kit46242,56119.4h
Anti-Vehicle MANA Turret11430.4h
Repair Module0730.2h
NSX Amaterasu07440.6h
Turret AI Module0530.2h
Cortium Silo0650.3h
Spitfire Auto-Turret0860.1h
Motion Spotter56,2184.4h
VS Patriot Flare Gun01780.9h
Medical Applicator4553,0137.2h
Nanite Revive Grenade05660.2h
Deconstruction Tool03180h
Welding Device02,0940.2h
Proton II PPA01630.1h
Shield Recharging Field44190.3h
Ammunition Package08710.3h
Nano-Repair Grenade03180.1h
Router15070.6h
Light Air Terminal0510.4h
Snowman Soldier01090.2h
Routing Spire0610.1h
CAS30 Tank Buster0570.3h
Recon Detection Device55,42511.2h
Elysium Spawn Tube0600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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