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Centurion Neput[SKL] Neput
VS BR 97

KDR: 5.06

Score: 17.6m

Last Seen: Oct 5th, 2019 6:37 PM
- OFFLINE - 15.9 hour(s)

Battle Rank 106 (97 total) - Vanu Sovereignty on Emerald
Level Progress (to 107): 57%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP Comet VM2 Comet VM2 Nebula VM20 Nebula VM20 L100 Python HEAT Spear Anti-Vehicle Phalanx Turret Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 2267TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.166%15.191%413512789150.978614.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.522%1.146B**-0.889D---6.131T*HEAD (~1.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.7-0.252C25.2-0.766D-67.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.319%0.882%1707412792,833211119513.4265237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.23%-0.457D-1.047D*0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.027C+13.6-0.09C+23.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.776%10.769%256412794551482413.07432188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.479%-1.15D*1.513A+0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.8-1.059D*58.9-0.463D188.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.261%78.883%2561128257376167.44156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.105C+0.762B++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.104C+3.10.045C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.6m1186.9%254 (15.2k)226 (13.6k)5.0641114,1392,7927.0723597 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128361523.095%10.149%23427:471

11% Engineer6% Heavy Assault54% Infiltrator22% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 1:38 AMOct 21st, 2018 7:24 PMOct 18th, 2019 6:09 PM (232d) (PST)Oct 5th, 2019 2:38 PM (245d) (PST)Oct 5th, 2019 2:37 PM (245d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
534974370.1810.0360.0182.8070.055327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,0595,83626,2231121168313,561

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1301h/54.2d 5,607 1,435 7,720 219.1k 1,671 4,474 4,323 41.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:260
Deaths:168
KDR:1.548
Accuracy:20.803% D-
HSR:12.308% D
Kills:260
Deaths (as Engineer):168
Deaths (to Engineers):706
KDR:1.54762
Kill Difference:92
Playtime:148.063 hours
Usage:11%
Score:1.988m
Score/min:224
Accuracy (listed only):20.803%
HSR (listed only):12.308%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:67
Deaths:87
KDR:0.770
Accuracy:12.819% F
HSR:25.373% C+
Kills:67
Deaths (as Heavy Assault):87
Deaths (to Heavy Assaults):666
KDR:0.77011
Kill Difference:20
Playtime:76.705 hours
Usage:6%
Score:0.581m
Score/min:126
Accuracy (listed only):12.819%
HSR (listed only):25.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:260
Deaths:168
KDR:1.548
Accuracy:20.803% D-
HSR:12.308% D
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F*
HSR:10.976% D*
Kills:342
Deaths (as Light Assault):238
Deaths (to Light Assaults):346
KDR:1.43697
Kill Difference:104
Playtime:59.599 hours
Usage:5%
Score:0.238m
Score/min:67
Accuracy (listed only):17.618%
HSR (listed only):11.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F*
HSR:10.976% D*
Kills:82
Deaths (as Combat Medic):70
Deaths (to Combat Medics):232
KDR:1.17143
Kill Difference:12
Playtime:29.886 hours
Usage:2%
Score:0.488m
Score/min:272
Accuracy (listed only):14.433%
HSR (listed only):10.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:573
Deaths:29
KDR:19.759
Accuracy:34.261% D-
HSR:78.883% C++
NS-61 Emissary
B+
Kills:565
Deaths:684
KDR:0.826
Accuracy:31.308% B+
HSR:9.735% D*
NS-44L Blackhand
C+
Kills:142
Deaths:176
KDR:0.807
Accuracy:41.277% C+
HSR:30.986% D-
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F*
HSR:10.976% D*
NS-AM7 Archer
B++
Kills:59
Deaths:18
KDR:3.278
Accuracy:63.796% B++
HSR:23.729% B+
Kills:1,421
Deaths (as Infiltrator):977
Deaths (to Infiltrators):253
KDR:1.45445
Kill Difference:444
Playtime:702.581 hours
Usage:54%
Score:8.037m
Score/min:191
Accuracy (listed only):37.015%
HSR (listed only):30.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:1,057
Deaths:225
KDR:4.698
Accuracy:34.012% D*
HSR:5.676% B++
Comet VM2
B++
Kills:1,023
Deaths:222
KDR:4.608
Accuracy:35.110% D*
HSR:5.865% B++
Nebula VM20
C
Kills:1,010
Deaths:298
KDR:3.389
Accuracy:18.124% C
HSR:15.050% D*
Nebula VM20
C
Kills:981
Deaths:298
KDR:3.292
Accuracy:17.924% C
HSR:17.839% D
Blueshift VM5
C++
Kills:406
Deaths:103
KDR:3.942
Accuracy:17.495% D
HSR:22.660% C++
Blueshift VM5
C+
Kills:392
Deaths:104
KDR:3.769
Accuracy:17.623% D
HSR:21.429% C+
NS-10 Burster
C+
Kills:184
Deaths:31
KDR:5.935
Accuracy:30.692% C+
HSR:2.717% D--
NS-10 Burster
C+
Kills:182
Deaths:31
KDR:5.871
Accuracy:30.939% C+
HSR:3.297% D
Kills:5,235
Deaths (as MAX Suit):656
Deaths (to MAX Suits):219
KDR:7.98018
Kill Difference:4,579
Playtime:283.896 hours
Usage:22%
Score:6.311m
Score/min:370
Accuracy (listed only):25.240%
HSR (listed only):11.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:185
V. Kills:57 319%
Deaths:17
KDR:10.882
Accuracy:33.869% F--
KPH:43.100 D
VKPH:13.300 C-
Antares LC
C**
Kills:132
V. Kills:80 163%
Deaths:107
KDR:1.234
Accuracy:33.485% C**
KPH:6.300 D--
VKPH:3.800 D*
Kills:317 (132 + 0)
Deaths:124
KDR:2.556
VKDR:1.105
Vehicle Kills:137
Kill Difference:193
Playtime:25.125 hours
Usage:2%
Score:0.145m
Score/min:96
Piloting Accuracy:33.485%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,311
V. Kills:612 214%
Deaths:55
KDR:23.836
Accuracy:52.784% C-
KPH:35.600 C+
VKPH:16.600 C-
L100 Python HEAT
C+
Kills:927
V. Kills:359 258%
Deaths:60
KDR:15.450
Accuracy:50.815% C+
KPH:29.500 C
VKPH:11.400 C+
L100 Python HESH
C
Kills:387
V. Kills:73 N/A
Deaths:9
KDR:43
Accuracy:38.496% D*
KPH:39.600 D
VKPH:7.500 C
Skyguard
C*
Kills:208
V. Kills:118 175%
Deaths:8
KDR:26
Accuracy:30.699% C++
KPH:17.700 C*
VKPH:10 C+
Kills:2,833 (2,833 + 0)
Deaths:132
KDR:21.462
VKDR:8.803
Vehicle Kills:1,162
Kill Difference:2,701
Playtime:89.792 hours
Usage:7%
Score:1.147m
Score/min:213
Driving Accuracy:30.699%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:252
V. Kills:29 N/A
Deaths:8
KDR:31.500
Accuracy:15.953% D
KPH:22.900 D*
VKPH:2.600 C-
M20 Basilisk
C+
Kills:81
V. Kills:30 261%
Deaths:7
KDR:11.571
Accuracy:39.034% C+
KPH:16.900 C--
VKPH:6.300 D
M20 Basilisk
C--
Kills:68
V. Kills:26 252%
Deaths:7
KDR:9.714
Accuracy:35.419% C--
KPH:12.300 D
VKPH:4.700 D-
G40-F Ranger
D
Kills:57
V. Kills:36 154%
Deaths:1
KDR:57
Accuracy:34.655% C++
KPH:12.600 D
VKPH:7.900 D
M12 Kobalt
C++
Kills:54
V. Kills:11 450%
Deaths:1
KDR:54
Accuracy:13.992% D--
KPH:20.800 D**
VKPH:4.200 C++
Kills:512 (0 + 512)
Deaths:24
KDR:21.333
VKDR:5.500
Vehicle Kills:132
Kill Difference:488
Playtime:28.476 hours
Usage:2%
Score:0.206m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:13.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,9231,3115523.836A++18.7752.784%C-N/A35.6C+16.6C-25436.8h5.1C**9.7C++
Comet VM2 1,6711,0572254.698S0.3734.012%D*5.676%B++8.8D5.1C**104120.3h24.5C72.1C-
Comet VM2 1,6331,0232224.608M**0.4635.11%D*5.865%B++9.2D5.5C*108111h25.7C+73.2C
Nebula VM20 1,0321,0102983.389B+1.6818.124%C15.05%D*16.4D*N/A7061.4h19.4C--106.9C
Nebula VM20 1,0209812983.292B1.7717.924%C17.839%D16D*N/A6661.4h19.9D*110.8C-
L100 Python HEAT 1,2869276015.45A+10.3950.815%C+1.51%D29.4C11.4C+17431.5h7.8D-15.3C--
Spear Anti-Vehicle Phalanx Turret 9556361157.818S52.7539.169%D4.403%B28.5D14.3D22622.3h8.5C++21.8C+
Parallax VX3 5885732919.759M++14.6934.261%D-78.883%C++13.8D--N/A5041.4h3.1D**8.9D*
NS-61 Emissary 5955656840.826C+4.2431.308%B+9.735%D*2.1D*N/A8264.8h28.5F-90.9D--
Blueshift VM5 4194061033.942B+1.1217.495%D22.66%C++15.1D*N/A6726.8h17.4D99.4C-
Blueshift VM5 4073921043.769B+1.3017.623%D21.429%C+14.4D*N/A6227.3h18.7D--105.9D
L100 Python HESH 460387943A++37.9438.496%D*N/A39.5D7.4C1909.8h3.8C10D
Solstice SF 2762601681.548B+3.5220.803%D-12.308%D4D*N/A1765.5h20.5F-98.5D**
M12 Kobalt 281252831.5B+26.4415.953%D14.286%D-22.9D*2.6C-10211h35.1T220.2D--
Proximity Mine 2202191316.846M**11.7828.806%FN/A87.6D-N/A3252.5h1.8C++6.4D*
Skyguard 326208826S20.9430.699%C++1.442%C17.6C*10C+20711.8h111.1C*362B
Tank Mine 232186362U56.9458.306%A++N/A310M**76.7B+32150.6h1.9C+3.2A+
Dual Photon Pods 2421851710.882B+5.8233.869%F--N/A43D13.3C-2984.3h30.7D--90.5F-
NS-10 Burster 348184315.935S0.8730.692%C+2.717%D--3D*2.7D7360.8h263.3T-857.9F
NS-10 Burster 337182315.871M*0.8130.939%C+3.297%D3D*2.5D--7560.8h266.6T861.7F-
NS-44L Blackhand 1461421760.807C4.2641.277%C+30.986%D-1.5D*N/A693.5h7.5F-18.1D--
Antares LC 2121321071.234C--3.8333.485%C**N/A6.3D--3.8D*5520.8h275.6F--822.9D**
MAX Punch 1301136840.165B4.9053.492%B+N/A0.4DN/A2282h3C+5.6C++
C-4 165100412.439B+2.6340.143%A*N/A32.3D*21D6633.1h2.2F5.6C++
The Slasher 112981,2630.078B++4.9923.994%D-9.184%C+0.2DN/A1554.4h3.2D*13.2C+
Lasher X2 8583501.66B+3.4014.577%F6.024%A6.2D*N/A3013.4h34.7T-237.9T*
Eridani SX5 8482701.171C+3.8914.433%F*10.976%D*2.8D*N/A1529.6h19.2F--133.3T*
M20 Basilisk 11181711.571M++6.5139.034%C+7.407%B++16.9C--6.3D1314.8h95.4C++244.3C++
Plasma Grenade 7575175N/A69.9451.224%B+N/A750B++N/A28820.1h3.9C--7.6C+
M20 Basilisk 946879.714A**4.6535.419%C--4.412%D12.4D4.7D-1345.5h121.3C342.4D
Orion VS54 6967870.77C-4.2912.819%F25.373%C+3.6D*N/A4518.4h31.6T*246.5D*
Anti-Vehicle Grenade 7965165N/A59.9451.577%C+N/A325C-70C26110.2h5C*9.8C*
NS-AM7 Archer 11359183.278S1.7963.796%B++23.729%B+4.3D3.9B*5113.8h37.5D**58.8D*
Spear Anti-Vehicle Phalanx Tower 9858158A+52.9443.069%DN/A17.1D-11.8D1523.4h13.6D--31.5D*
G40-F Ranger 9357157S51.9434.655%C++N/A12.7D8D1564.5h136.9C395.2C+
M12 Kobalt 6554154B++48.9413.992%D--7.407%F--20.8D**4.2C++892.6h36.8T*263F--
Aspis Anti-Aircraft Phalanx Turret 9651510.2A**5.1424.676%CN/A11.1C+9.8C2424.6h143.6C*581.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit46243,49619.5h
Anti-Vehicle MANA Turret11460.4h
Spawn Beacon43790.7h
Turret AI Module0580.2h
Repair Module0770.2h
Nanite Revive Grenade05850.2h
Medical Applicator4560,5337.9h
Cortium Silo0670.3h
NSX Amaterasu07440.6h
Motion Spotter56,4624.5h
VS Patriot Flare Gun01780.9h
Welding Device02,5090.2h
Spitfire Auto-Turret0860.1h
Deconstruction Tool03180h
Proton II PPA01630.1h
Shield Recharging Field44630.3h
Recon Detection Device55,56911.4h
Ammunition Package08820.3h
Routing Spire0640.1h
Snowman Soldier01090.2h
Soldier Soaker0710.1h
Router15670.7h
Nano-Repair Grenade03310.1h
CAS30 Tank Buster0570.3h
Light Air Terminal0550.4h
Elysium Spawn Tube0640.2h

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