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Centurion Neput[SKL] Neput
VS BR 92

KDR: 4.96

Score: 15.4m

Last Seen: Apr 20th, 2019 6:13 PM
- ONLINE NOW

Battle Rank 102 (92 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 753
Level Progress (to 103): 30%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP Comet VM2 Comet VM2 Nebula VM20 Nebula VM20 Spear Anti-Vehicle Phalanx Turret Parallax VX3 L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $416,583 MLG Score: 333
Fun Score: N/A
Cheeseburgers Flipped: 2233TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.999%15.79%395410317030.8459694.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.043%0.761B++-0.746D--3.767T*HEAD (~3.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.3-0.304C24.3-0.706D-73

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.783%1.012%1455410312,17318794711.6203229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.271%-0.5D-1.02D*0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42-0.086C+15-0.198C27

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.472%11.93%178310322851421761.99301161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.539%-0.99D--1.902A++0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
256.5-1.154D*65.3-0.649D191.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.662%79.555%1781103449472156.86111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.204C0.813B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.044C+3.20.001C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 753
15.4m1162.6%252 (15.1k)223 (13.4k)4.956412,5052,5236.8937892 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103555322.554%10.612%23927:471

13% Engineer6% Heavy Assault49% Infiltrator24% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 1:38 AMOct 21st, 2018 7:24 PMApr 20th, 2019 7:50 PM (20h) (PST)Apr 20th, 2019 3:21 PM (1d) (PST)Apr 20th, 2019 2:13 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5341064280.1810.0360.0192.7540.056333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,0106,36225,6481121165313,407

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1152.3h/48d 4,888 1,327 6,488 190.4k 1,395 4,203 3,875 36.9m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:250
Deaths:166
KDR:1.506
Accuracy:20.401% D
HSR:12.400% D
Kills:250
Deaths (as Engineer):166
Deaths (to Engineers):646
KDR:1.50602
Kill Difference:84
Playtime:144.895 hours
Usage:13%
Score:1.950m
Score/min:224
Accuracy (listed only):20.401%
HSR (listed only):12.400%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A
Kills:82
Deaths:50
KDR:1.640
Accuracy:14.450% D**
HSR:6.098% A
Orion VS54
C+
Kills:64
Deaths:86
KDR:0.744
Accuracy:12.895% D**
HSR:25% C+
Kills:146
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):612
KDR:1.07353
Kill Difference:10
Playtime:73.613 hours
Usage:6%
Score:0.551m
Score/min:125
Accuracy (listed only):13.672%
HSR (listed only):15.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:250
Deaths:166
KDR:1.506
Accuracy:20.401% D
HSR:12.400% D
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F--
HSR:10.976% D*
Kills:332
Deaths (as Light Assault):236
Deaths (to Light Assaults):318
KDR:1.40678
Kill Difference:96
Playtime:58.594 hours
Usage:5%
Score:0.227m
Score/min:65
Accuracy (listed only):17.417%
HSR (listed only):11.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F--
HSR:10.976% D*
Kills:82
Deaths (as Combat Medic):70
Deaths (to Combat Medics):205
KDR:1.17143
Kill Difference:12
Playtime:27.160 hours
Usage:2%
Score:0.430m
Score/min:264
Accuracy (listed only):14.433%
HSR (listed only):10.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:494
Deaths:28
KDR:17.643
Accuracy:33.662% D-
HSR:79.555% C*
NS-61 Emissary
B+
Kills:419
Deaths:518
KDR:0.809
Accuracy:31.862% B+
HSR:10.024% D*
NS-44L Blackhand
C+
Kills:138
Deaths:173
KDR:0.798
Accuracy:42.040% C+
HSR:31.884% D
Eridani SX5
D*
Kills:82
Deaths:70
KDR:1.171
Accuracy:14.433% F--
HSR:10.976% D*
Kills:1,133
Deaths (as Infiltrator):789
Deaths (to Infiltrators):223
KDR:1.43599
Kill Difference:344
Playtime:568.370 hours
Usage:49%
Score:6.062m
Score/min:178
Accuracy (listed only):30.499%
HSR (listed only):33.110%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:1,053
Deaths:224
KDR:4.701
Accuracy:34.023% D--
HSR:5.698% B++
Comet VM2
B*
Kills:1,021
Deaths:221
KDR:4.620
Accuracy:35.140% D--
HSR:5.877% B*
Nebula VM20
C+
Kills:966
Deaths:277
KDR:3.487
Accuracy:17.988% C+
HSR:15.217% D--
Nebula VM20
C+
Kills:939
Deaths:277
KDR:3.390
Accuracy:17.784% C+
HSR:18.104% C--
Blueshift VM5
C**
Kills:406
Deaths:103
KDR:3.942
Accuracy:17.495% C
HSR:22.660% C**
Blueshift VM5
C+
Kills:392
Deaths:104
KDR:3.769
Accuracy:17.623% C-
HSR:21.429% C+
NS-10 Burster
C++
Kills:177
Deaths:31
KDR:5.710
Accuracy:30.775% C++
HSR:3.390% D
NS-10 Burster
C*
Kills:162
Deaths:31
KDR:5.226
Accuracy:30.554% C*
HSR:2.469% D--
Kills:5,116
Deaths (as MAX Suit):634
Deaths (to MAX Suits):212
KDR:8.0694
Kill Difference:4,482
Playtime:279.593 hours
Usage:24%
Score:6.228m
Score/min:371
Accuracy (listed only):25.173%
HSR (listed only):11.856%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:167
V. Kills:57 288%
Deaths:16
KDR:10.438
Accuracy:34.011% F-
KPH:40.800 D
VKPH:13.900 C
Antares LC
C++
Kills:103
V. Kills:65 156%
Deaths:87
KDR:1.184
Accuracy:32.536% C++
KPH:6.300 D-
VKPH:4 D--
Kills:270 (103 + 0)
Deaths:103
KDR:2.621
VKDR:1.184
Vehicle Kills:122
Kill Difference:167
Playtime:20.445 hours
Usage:2%
Score:0.129m
Score/min:105
Piloting Accuracy:32.536%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,187
V. Kills:553 214%
Deaths:51
KDR:23.275
Accuracy:53.136% C
KPH:35.700 B+
VKPH:16.600 C
L100 Python HEAT
C+
Kills:489
V. Kills:194 251%
Deaths:42
KDR:11.643
Accuracy:50.829% C+
KPH:24.700 C
VKPH:9.800 C
L100 Python HESH
C+
Kills:316
V. Kills:65 479%
Deaths:8
KDR:39.500
Accuracy:37.810% D*
KPH:37 D
VKPH:7.600 C+
Skyguard
B
Kills:181
V. Kills:104 172%
Deaths:7
KDR:25.857
Accuracy:31.056% C**
KPH:16.500 B
VKPH:9.500 C+
Kills:2,173 (2,173 + 0)
Deaths:108
KDR:20.120
VKDR:8.481
Vehicle Kills:916
Kill Difference:2,065
Playtime:72.551 hours
Usage:6%
Score:0.882m
Score/min:203
Driving Accuracy:31.056%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:170
V. Kills:17 N/A
Deaths:3
KDR:56.667
Accuracy:16.548% C
KPH:20.700 D*
VKPH:2.100 C--
M20 Basilisk
C
Kills:59
V. Kills:22 257%
Deaths:6
KDR:9.833
Accuracy:35.875% C
KPH:12.200 D
VKPH:4.500 D-
M20 Basilisk
C
Kills:56
V. Kills:21 255%
Deaths:5
KDR:11.200
Accuracy:35.595% C
KPH:16 C-
VKPH:6 D
Kills:285 (0 + 285)
Deaths:14
KDR:20.357
VKDR:4.286
Vehicle Kills:60
Kill Difference:271
Playtime:16.556 hours
Usage:1%
Score:0.100m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:35.595%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,7401,1875123.275M**18.3253.136%CN/A35.6B+16.6C24333.3h5.2B++9.7B+
Comet VM2 1,6641,0532244.701S0.2634.023%D--5.698%B++8.8C5.1B+104119.6h24.4C+71.7C
Comet VM2 1,6301,0212214.62S0.3435.14%D--5.877%B*9.3C5.5C**109110.3h25.5C**72.6C+
Nebula VM20 9859662773.487B*1.4717.988%C+15.217%D--16.1D--N/A6959.9h19.2D106.8C+
Nebula VM20 9729392773.39B*1.5717.784%C+18.104%C--15.7D--N/A6659.9h19.7D-110.7C+
Spear Anti-Vehicle Phalanx Turret 8745821058.2S53.2437.841%D4.811%B+28.3C--14.2D22420.6h8.1B+21.5C++
Parallax VX3 5084942817.643S12.6933.662%D-79.555%C*12.7D--N/A4539h3.2D**9.4D*
L100 Python HEAT 6834894211.643A++6.6950.829%C+2.454%C+24.7C9.8C15119.8h8.1D15.9C--
NS-61 Emissary 4434195180.809C+4.1531.862%B+10.024%D*2.1D*N/A8198.7h29.7F93.2D--
Blueshift VM5 4194061033.942B++1.0117.495%C22.66%C**15.1D--N/A6726.8h17.4C99.4C+
Blueshift VM5 4073921043.769B++1.1917.623%C-21.429%C+14.4D*N/A6227.3h18.7D105.9C
L100 Python HESH 381316839.5A**34.5437.81%D*N/A37.2D7.6C+1738.5h3.9C10.3D
Solstice SF 2662501661.506B+3.4520.401%D12.4%D3.9D--N/A1764.1h20.5D-100.4D*
Proximity Mine 1971961216.333M**11.3829.382%D**N/A89.1DN/A3242.2h1.8B+6.1D-
Skyguard 285181725.857S20.9031.056%C**1.657%C16.6B9.5C+19610.9h117.8C**379.2B+
NS-10 Burster 329177315.71S0.7530.775%C++3.39%D3D*2.6D-7658.9h263.1F*854.9D*
M12 Kobalt 187170356.667S51.7116.548%C15.882%C-20.7D*2.1C--828.2h38.1F**230.3D*
Dual Photon Pods 2241671610.438B+5.4834.011%F-N/A40.7D13.9C2934.1h31.8D93.6D**
NS-10 Burster 311162315.226S0.2730.554%C*2.469%D--2.8D*2.5D7158.9h287.2T-940F
Tank Mine 187147349U44.0453.545%A+N/A245M+66.7C++29380.6h2C+3.6A+
NS-44L Blackhand 1421381730.798C4.1642.04%C+31.884%D1.5D*N/A693.2h7.3F17.5D
MAX Punch 1271116620.168B+4.7953.635%B+N/A0.4C-N/A2277.7h3C+5.6C++
Antares LC 168103871.184C3.7732.536%C++N/A6.3D-4D--5816.4h268.9D*826.5D--
Eridani SX5 8482701.171C+3.7914.433%F--10.976%D*2.8D*N/A1429.6h19.2F133.3F--
C-4 14182402.05B+2.9137.817%A*N/A27.3D*19.7D6413h2.4D**6.3C+
Lasher X2 8482501.64B**3.3214.45%D**6.098%A6.2D*N/A2813.2h34.2F**236.9F*
The Slasher 88781,0670.073B+4.8818.653%D*10.256%C+0.2C-N/A1473.8h2.6C14.1D
Frag Grenade 7474174N/A69.0450.794%B++N/A740B**N/A26510.1h3.9C+7.7B
Orion VS54 6664860.744C4.2112.895%D**25%C+3.5D*N/A4218.1h32.2T*249.9T*
Anti-Vehicle Grenade 7562162N/A57.0452.28%C++N/A310C65C25560.2h5.2B9.9B+
M20 Basilisk 815969.833M+4.8835.875%C5.085%C12.3D4.6D-1224.8h121.4C--338.3C-
M20 Basilisk 7756511.2S6.2435.595%C7.143%B+16C-6D1113.5h89B+250B
Spear Anti-Vehicle Phalanx Tower 8651151A*46.0443.878%DN/A16.5D-11.3D-1523.1h14.3D-32.7D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11360.4h
Motion Spotter55,5414.1h
VS Patriot Flare Gun01780.9h
Snowman Soldier01090.2h
Spawn Beacon33100.5h
Nano-Armor Kit45238,22219h
Repair Module0510.1h
Nanite Revive Grenade05400.1h
Medical Applicator4148,8076.8h
NSX Amaterasu04230.2h
Deconstruction Tool03180h
Welding Device01,8980.1h
Spitfire Auto-Turret0790.1h
Proton II PPA01630.1h
Ammunition Package08350.3h
Shield Recharging Field43550.3h
Router13090.4h
Nano-Repair Grenade02710.1h
Recon Detection Device55,15910.7h
CAS30 Tank Buster0570.3h

Check the help document for the dictionary if you want to learn more about words used here.


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