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Paragon Centurion Neput[SKL] Neput
VS BR 90

KDR: 5.02

Score: 14.4m

Last Seen: Feb 15th, 2019 3:16 AM
- OFFLINE - 79.1 hour(s)

Battle Rank 100 (90 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 782
Level Progress (to 101): 27%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python AP Comet VM2 Comet VM2 Nebula VM20 Nebula VM20 Spear Anti-Vehicle Phalanx Turret Parallax VX3 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 2213TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.585%16.693%410410186230.7966754.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.182%0.684B+-0.609D-3.89T*HEAD + (~4.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.4-0.329C-24.4-0.711D-75

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.431%1.082%1375410181,94017585111.0857228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.292%-0.517D-0.983D--0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.8-0.122C+15.5-0.232C28.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.198%17.213%58110211221341530.90370479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.667F-3.257M*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.4-0.971D--42.5-0.078C+190.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.579%79.63%581102148668147.04348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.218C0.819B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.038C+3.2-0.003C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 782
14.4m1147.4%254 (15.2k)224 (13.4k)5.0191511,7952,3506.9842590 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102252622.367%10.92%24427:020

13% Engineer7% Heavy Assault46% Infiltrator26% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2013 1:38 AMOct 21st, 2018 7:24 PMFeb 17th, 2019 12:59 AM (1d) (PST)Feb 14th, 2019 11:21 PM (3d) (PST)Feb 14th, 2019 11:16 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481124360.1830.0370.0202.7620.057346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8526,70326,1491121166313,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1071.9h/44.7d 4,618 1,288 5,842 177.7k 1,253 4,103 3,688 35.2m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:250
Deaths:165
KDR:1.515
Accuracy:20.396% D
HSR:12.400% D
Kills:250
Deaths (as Engineer):165
Deaths (to Engineers):609
KDR:1.51515
Kill Difference:85
Playtime:143.682 hours
Usage:13%
Score:1.934m
Score/min:224
Accuracy (listed only):20.396%
HSR (listed only):12.400%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:82
Deaths:49
KDR:1.673
Accuracy:14.335% D**
HSR:6.098% B**
Orion VS54
C+
Kills:64
Deaths:86
KDR:0.744
Accuracy:12.895% D**
HSR:25% C+
Kills:146
Deaths (as Heavy Assault):135
Deaths (to Heavy Assaults):572
KDR:1.08148
Kill Difference:11
Playtime:72.683 hours
Usage:7%
Score:0.545m
Score/min:125
Accuracy (listed only):13.615%
HSR (listed only):15.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:250
Deaths:165
KDR:1.515
Accuracy:20.396% D
HSR:12.400% D
Eridani SX5
D*
Kills:82
Deaths:69
KDR:1.188
Accuracy:14.563% F--
HSR:10.976% D*
Kills:332
Deaths (as Light Assault):234
Deaths (to Light Assaults):305
KDR:1.4188
Kill Difference:98
Playtime:57.875 hours
Usage:5%
Score:0.225m
Score/min:65
Accuracy (listed only):17.479%
HSR (listed only):11.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D*
Kills:82
Deaths:69
KDR:1.188
Accuracy:14.563% F--
HSR:10.976% D*
Kills:82
Deaths (as Combat Medic):69
Deaths (to Combat Medics):189
KDR:1.18841
Kill Difference:13
Playtime:25.512 hours
Usage:2%
Score:0.385m
Score/min:251
Accuracy (listed only):14.563%
HSR (listed only):10.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:486
Deaths:27
KDR:18
Accuracy:33.579% D-
HSR:79.630% C*
NS-61 Emissary
B+
Kills:339
Deaths:434
KDR:0.781
Accuracy:32.299% B+
HSR:10.325% D--
NS-44L Blackhand
C++
Kills:138
Deaths:173
KDR:0.798
Accuracy:42.653% C++
HSR:31.884% D
Eridani SX5
D*
Kills:82
Deaths:69
KDR:1.188
Accuracy:14.563% F--
HSR:10.976% D*
Kills:1,045
Deaths (as Infiltrator):703
Deaths (to Infiltrators):212
KDR:1.48649
Kill Difference:342
Playtime:495.016 hours
Usage:46%
Score:5.117m
Score/min:172
Accuracy (listed only):30.773%
HSR (listed only):33.203%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:1,052
Deaths:223
KDR:4.717
Accuracy:34.002% D--
HSR:5.703% B++
Comet VM2
B++
Kills:1,020
Deaths:220
KDR:4.636
Accuracy:35.125% D--
HSR:5.882% B++
Nebula VM20
C+
Kills:945
Deaths:269
KDR:3.513
Accuracy:17.988% C+
HSR:15.450% D--
Nebula VM20
C+
Kills:914
Deaths:269
KDR:3.398
Accuracy:17.773% C+
HSR:17.943% C--
Blueshift VM5
B
Kills:406
Deaths:103
KDR:3.942
Accuracy:17.495% C
HSR:22.660% B
Blueshift VM5
C++
Kills:392
Deaths:104
KDR:3.769
Accuracy:17.623% C-
HSR:21.429% C++
NS-10 Burster
C++
Kills:174
Deaths:31
KDR:5.613
Accuracy:30.654% C++
HSR:3.448% D
NS-10 Burster
C*
Kills:157
Deaths:31
KDR:5.065
Accuracy:30.434% C*
HSR:1.911% D*
Kills:5,060
Deaths (as MAX Suit):625
Deaths (to MAX Suits):199
KDR:8.096
Kill Difference:4,435
Playtime:277.189 hours
Usage:26%
Score:6.185m
Score/min:372
Accuracy (listed only):25.137%
HSR (listed only):11.803%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:158
V. Kills:54 287%
Deaths:15
KDR:10.533
Accuracy:33.947% F-
KPH:39.400 D
VKPH:13.500 C
Antares LC
C+
Kills:80
V. Kills:52 151%
Deaths:71
KDR:1.127
Accuracy:32.236% C+
KPH:6.200 D-
VKPH:4 D--
Kills:238 (80 + 0)
Deaths:86
KDR:2.767
VKDR:1.233
Vehicle Kills:106
Kill Difference:152
Playtime:16.974 hours
Usage:2%
Score:0.118m
Score/min:116
Piloting Accuracy:32.236%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,104
V. Kills:516 214%
Deaths:48
KDR:23
Accuracy:53.140% C
KPH:34.500 B+
VKPH:16.100 C
L100 Python HEAT
C+
Kills:402
V. Kills:158 253%
Deaths:36
KDR:11.167
Accuracy:49.757% C+
KPH:22.700 C-
VKPH:8.900 C--
L100 Python HESH
C
Kills:266
V. Kills:50 N/A
Deaths:8
KDR:33.250
Accuracy:36.664% D**
KPH:35.600 D
VKPH:6.700 C
Skyguard
C**
Kills:168
V. Kills:98 170%
Deaths:7
KDR:24
Accuracy:30.831% C*
KPH:15.900 C**
VKPH:9.300 C+
Kills:1,940 (1,940 + 0)
Deaths:99
KDR:19.596
VKDR:8.303
Vehicle Kills:822
Kill Difference:1,841
Playtime:67.719 hours
Usage:6%
Score:0.795m
Score/min:196
Driving Accuracy:30.831%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:122
V. Kills:10 N/A
Deaths:2
KDR:61
Accuracy:18.198% C+
KPH:18.700 D*
VKPH:1.500 D
Kills:122 (0 + 122)
Deaths:2
KDR:61
VKDR:5
Vehicle Kills:10
Kill Difference:120
Playtime:6.513 hours
Usage:1%
Score:0.031m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:18.198%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,6201,1044823S17.9853.14%CN/A34.5B+16.1C23632h5.3B++10B+
Comet VM2 1,6621,0522234.717S0.3034.002%D--5.703%B++8.8C5.1B+105119.3h24.3C+71.4C
Comet VM2 1,6291,0202204.636S0.3835.125%D--5.882%B++9.3C5.5C**109110h25.4C*72.3C+
Nebula VM20 9649452693.513B*1.5117.988%C+15.45%D--16D--N/A6959h19.2D106.9C+
Nebula VM20 9449142693.398B+1.6217.773%C+17.943%C--15.5D--N/A6559h19.8D-111.3C+
Spear Anti-Vehicle Phalanx Turret 8515661056.6S51.5837.521%D4.947%B+28D14.1D22320.2h8.1B+21.7C++
Parallax VX3 4994862718S12.9833.579%D-79.63%C*12.6D-N/A4538.7h3.2D*9.5D--
Blueshift VM5 4194061033.942B++1.0817.495%C22.66%B15.1D--N/A6726.8h17.4C99.4C+
L100 Python HEAT 5604023611.167A++6.1549.757%C+2.985%C**22.7C-8.9C--13617.7h8.4D-16.9D
Blueshift VM5 4073921043.769B+1.2517.623%C-21.429%C++14.4D*N/A6227.3h18.7D105.9C
NS-61 Emissary 3593394340.781C+4.2432.299%B+10.325%D--2.1D*N/A8164.6h31.2F-96.6D*
L100 Python HESH 316266833.25A++28.2336.664%D**N/A35.5D6.7C1727.5h3.8C+10.3D
Solstice SF 2662501651.515B+3.5020.396%D12.4%D3.9D--N/A1763.8h20.3D--99.7D*
Proximity Mine 1821811116.455S11.4430.147%D**N/A86.2DN/A3232.1h1.8B6D
NS-10 Burster 324174315.613S0.5930.654%C++3.448%D3D*2.6D-7658.2h262.9F*857.7D*
Skyguard 266168724U18.9830.831%C*1.786%C15.8C**9.2C+19010.6h118.3C**383.6B+
Dual Photon Pods 2121581510.533B++5.5133.947%F-N/A39.5D13.5C2854h31.8D93.8D**
NS-10 Burster 305157315.065S0.0530.434%C*1.911%D*2.7D*2.5D7258.2h291.1T-956.6F
NS-44L Blackhand 1421381730.798C4.2242.653%C++31.884%D1.5D*N/A693.1h7.3F17.2D
Tank Mine 173135345U39.9853.893%A+N/A270M**76B+29710.5h1.9C++3.6A+
M12 Kobalt 132122261S55.9818.198%C+17.213%C+18.8D*1.5D796.5h42.5T*233.4D*
MAX Punch 1261106490.169B4.8553.333%B+N/A0.4CN/A2275.3h3C+5.6C++
Eridani SX5 8482691.188C++3.8314.563%F--10.976%D*2.8D*N/A1429.4h19.2F132.1F--
Lasher X2 8482491.673B**3.3514.335%D**6.098%B**6.4D--N/A2812.8h33.5F*233.7F*
Antares LC 13280711.127C3.8932.236%C+N/A6.2D-4D--6413h294.6D**913.9D**
C-4 13779362.194B+2.8337.931%A*N/A29.3D*21.5C--6822.7h2.4D**6.2C++
The Slasher 80709700.072B+4.9522.683%D-10%C+0.2DN/A1440.4h2.7C-11.7C
Frag Grenade 6868168N/A62.9850%B++N/A680B*N/A26180.1h3.9C+7.7B
Orion VS54 6664860.744C4.2812.895%D**25%C+3.5D*N/A4118.1h32.2T*249.9F-
Anti-Vehicle Grenade 6657157N/A51.9851.753%C++N/A285C-45D25900.2h5.4C*10.5B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11360.4h
Motion Spotter55,1423.9h
VS Patriot Flare Gun01780.9h
Snowman Soldier01090.2h
Spawn Beacon02080.4h
Nano-Armor Kit45231,82918.6h
Nanite Revive Grenade05000.1h
Medical Applicator3445,2206.4h
Deconstruction Tool03180h
Welding Device01,1960.1h
Nano-Repair Grenade02270.1h
Spitfire Auto-Turret0770.1h
Proton II PPA01630.1h
Ammunition Package08260.3h
Shield Recharging Field42910.2h
Router01440.2h
Recon Detection Device55,04810.6h
CAS30 Tank Buster0570.3h

Check the help document for the dictionary if you want to learn more about words used here.


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