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Harbinger Nerfbat[] Nerfbat
VS BR 88

KDR: 3.55

Score: 36.5m

Last Seen: Jul 14th, 2018 12:45 AM
- OFFLINE - 6744.4 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Connery
Level Progress (to 89): 17%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C Serpent VE92 VX6-7 Supernova VPC Supernova PC Dual Photon Pods Betelgeuse 54-A Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,608,786 MLG Score: 1286
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.632%18.351%47021101467,1564.80854-1.26

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.419%0.884B*-0.364C--1.13D*HEAD + (~5.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.463B+10.30.28C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.852%0.974%1287210334,72257511898.19792397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.185%0.784B++-0.575D2.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.741B++18.80.646B+23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.059%0.922%20453103210,199111811719.12254870%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.137%2.253A*-1.079D*-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.889B*2.80.78B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.096%0.613%66110341635963550.27303246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.054M++-0.949D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.779B++18.10.542B+8.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.834%67.914%6611034187167300.111775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.423B0.052C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.19C++30.048C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.536%10.158%66310321,9001616101.17574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.808%2.672M-0.872D--1.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.443B5.4-0.114C+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.5m209.5%212 (12.7k)247 (14.8k)3.5483591,69325,8414.0652888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035434427.289%14.181%38705:4315

17% Engineer14% Heavy Assault66% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:38 PMDec 3rd, 2012 4:51 AMJul 18th, 2018 11:36 PM (276d) (PST)Jul 13th, 2018 11:12 PM (281d) (PST)Jul 13th, 2018 8:45 PM (281d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5581853730.6210.1750.0881.3830.0391286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,49211,10322,3893711583214,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2460.8h/102.5d 13,358 13,003 13,683 204.2k 3,676 13,037 5,781 82.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:4,284
Deaths:1,556
KDR:2.753
Accuracy:27.288% C*
HSR:24.720% D
Flare VE6
D
Kills:1,852
Deaths:166
KDR:11.157
Accuracy:18.731% D
HSR:15.605% D*
Orion VS54
A+
Kills:1,560
Deaths:458
KDR:3.406
Accuracy:28.881% A+
HSR:15.897% D*
Pulsar LSW
D--
Kills:1,255
Deaths:50
KDR:25.100
Accuracy:17.819% D--
HSR:12.590% F
SVA-88
D--
Kills:1,244
Deaths:328
KDR:3.793
Accuracy:18.006% D--
HSR:15.916% D*
Ursa
C**
Kills:1,154
Deaths:512
KDR:2.254
Accuracy:24.133% C**
HSR:20.191% D
Kills:11,349
Deaths (as Heavy Assault):3,070
Deaths (to Heavy Assaults):7,074
KDR:3.69674
Kill Difference:8,279
Playtime:351.211 hours
Usage:14%
Score:4.647m
Score/min:221
Accuracy (listed only):22.476%
HSR (listed only):17.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:30,485
Deaths:7,836
KDR:3.890
Accuracy:26.990% B+
HSR:20.410% C-
Serpent VE92
C**
Kills:12,176
Deaths:4,130
KDR:2.948
Accuracy:25.049% C**
HSR:12.837% D*
VX6-7
C*
Kills:6,505
Deaths:1,688
KDR:3.854
Accuracy:25.655% C*
HSR:18.201% C-
Nova
M*
Kills:1,320
Deaths:355
KDR:3.718
Accuracy:82.543% M*
HSR:11.288% D-
VE-S Canis
C++
Kills:1,212
Deaths:515
KDR:2.353
Accuracy:28.160% C++
HSR:16.667% C-
NS-11C
B+
Kills:1,171
Deaths:309
KDR:3.790
Accuracy:25.888% B+
HSR:18.531% C+
Zenith VX-5
B
Kills:1,146
Deaths:294
KDR:3.898
Accuracy:27.003% B
HSR:20.332% C+
Sirius SX12
B++
Kills:726
Deaths:231
KDR:3.143
Accuracy:26.321% B
HSR:22.590% B++
Solstice SF
B+
Kills:622
Deaths:97
KDR:6.412
Accuracy:26.724% B+
HSR:5.627% F-
Eridani SX5
B+
Kills:395
Deaths:133
KDR:2.970
Accuracy:29.356% B+
HSR:20.253% C++
Pandora VX25
B+
Kills:361
Deaths:200
KDR:1.805
Accuracy:44.636% B+
HSR:8.864% F
Phobos VX86
C
Kills:219
Deaths:128
KDR:1.711
Accuracy:54.839% C
HSR:5.479% F-
Solstice VE3
D-
Kills:165
Deaths:59
KDR:2.797
Accuracy:18.351% D-
HSR:11.515% D**
Kills:56,503
Deaths (as Light Assault):15,975
Deaths (to Light Assaults):6,721
KDR:3.53696
Kill Difference:40,528
Playtime:1,628.681 hours
Usage:66%
Score:24.222m
Score/min:248
Accuracy (listed only):33.963%
HSR (listed only):14.815%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:30,485
Deaths:7,836
KDR:3.890
Accuracy:26.990% B+
HSR:20.410% C-
Serpent VE92
C**
Kills:12,176
Deaths:4,130
KDR:2.948
Accuracy:25.049% C**
HSR:12.837% D*
VX6-7
C*
Kills:6,505
Deaths:1,688
KDR:3.854
Accuracy:25.655% C*
HSR:18.201% C-
Nova
M*
Kills:1,320
Deaths:355
KDR:3.718
Accuracy:82.543% M*
HSR:11.288% D-
NS-11C
B+
Kills:1,171
Deaths:309
KDR:3.790
Accuracy:25.888% B+
HSR:18.531% C+
Zenith VX-5
B
Kills:1,146
Deaths:294
KDR:3.898
Accuracy:27.003% B
HSR:20.332% C+
Solstice SF
B+
Kills:622
Deaths:97
KDR:6.412
Accuracy:26.724% B+
HSR:5.627% F-
Pandora VX25
B+
Kills:361
Deaths:200
KDR:1.805
Accuracy:44.636% B+
HSR:8.864% F
Phobos VX86
C
Kills:219
Deaths:128
KDR:1.711
Accuracy:54.839% C
HSR:5.479% F-
VE-LR Obelisk
B+
Kills:216
Deaths:48
KDR:4.500
Accuracy:34.679% B+
HSR:25.926% D
Solstice VE3
D-
Kills:165
Deaths:59
KDR:2.797
Accuracy:18.351% D-
HSR:11.515% D**
Kills:54,386
Deaths (as Engineer):15,144
Deaths (to Engineers):4,760
KDR:3.59126
Kill Difference:39,242
Playtime:423.966 hours
Usage:17%
Score:6.694m
Score/min:263
Accuracy (listed only):35.669%
HSR (listed only):14.456%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M*
Kills:1,320
Deaths:355
KDR:3.718
Accuracy:82.543% M*
HSR:11.288% D-
VE-S Canis
C++
Kills:1,212
Deaths:515
KDR:2.353
Accuracy:28.160% C++
HSR:16.667% C-
Sirius SX12
B++
Kills:726
Deaths:231
KDR:3.143
Accuracy:26.321% B
HSR:22.590% B++
Eridani SX5
B+
Kills:395
Deaths:133
KDR:2.970
Accuracy:29.356% B+
HSR:20.253% C++
Pandora VX25
B+
Kills:361
Deaths:200
KDR:1.805
Accuracy:44.636% B+
HSR:8.864% F
Phobos VX86
C
Kills:219
Deaths:128
KDR:1.711
Accuracy:54.839% C
HSR:5.479% F-
H-V45
D
Kills:161
Deaths:61
KDR:2.639
Accuracy:21.046% D
HSR:8.075% F-
Kills:4,394
Deaths (as Combat Medic):1,623
Deaths (to Combat Medics):2,308
KDR:2.70733
Kill Difference:2,771
Playtime:20.868 hours
Usage:1%
Score:0.194m
Score/min:155
Accuracy (listed only):40.986%
HSR (listed only):13.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:1,212
Deaths:515
KDR:2.353
Accuracy:28.160% C++
HSR:16.667% C-
Sirius SX12
B++
Kills:726
Deaths:231
KDR:3.143
Accuracy:26.321% B
HSR:22.590% B++
Manticore SX40
D
Kills:477
Deaths:362
KDR:1.318
Accuracy:25.887% D
HSR:12.998% D*
Eridani SX5
B+
Kills:395
Deaths:133
KDR:2.970
Accuracy:29.356% B+
HSR:20.253% C++
NS-44 Commissioner AE
C+
Kills:390
Deaths:283
KDR:1.378
Accuracy:41.831% C+
HSR:14.872% D*
NS-44 Commissioner
C+
Kills:366
Deaths:281
KDR:1.302
Accuracy:34.984% C+
HSR:8.743% F-
NS-357B Underboss
B+
Kills:216
Deaths:123
KDR:1.756
Accuracy:41.878% B+
HSR:15.741% D
V10
C
Kills:187
Deaths:36
KDR:5.194
Accuracy:37.834% C
HSR:67.914% D--
Kills:3,969
Deaths (as Infiltrator):1,964
Deaths (to Infiltrators):3,731
KDR:2.02088
Kill Difference:2,005
Playtime:14.804 hours
Usage:1%
Score:0.113m
Score/min:127
Accuracy (listed only):33.282%
HSR (listed only):22.472%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:364
Deaths:107
KDR:3.402
Accuracy:19.165% B++
HSR:18.681% C+
Cosmos VM3
B+
Kills:332
Deaths:106
KDR:3.132
Accuracy:19.293% B+
HSR:18.374% C+
NS-10 Burster
A
Kills:121
Deaths:42
KDR:2.881
Accuracy:37.509% A
HSR:6.612% C*
NS-10 Burster
A
Kills:109
Deaths:42
KDR:2.595
Accuracy:37.423% A
HSR:7.339% C+
Kills:926
Deaths (as MAX Suit):148.500
Deaths (to MAX Suits):909
KDR:6.23569
Kill Difference:777.500
Playtime:28.148 hours
Usage:1%
Score:0.586m
Score/min:347
Accuracy (listed only):28.347%
HSR (listed only):12.751%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:4,432
V. Kills:947 468%
Deaths:76
KDR:58.316
Accuracy:63.764% A
KPH:66.700 C+
VKPH:14.300 C
Maelstrom Turbo Laser
C
Kills:290
V. Kills:199 145%
Deaths:168
KDR:1.726
Accuracy:29.301% C
KPH:5.600 D
VKPH:3.800 D-
Kills:4,722 (290 + 0)
Deaths:244
KDR:19.352
VKDR:4.697
Vehicle Kills:1,146
Kill Difference:4,478
Playtime:118.261 hours
Usage:5%
Score:1.791m
Score/min:252
Piloting Accuracy:29.301%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:168
V. Kills:15 N/A
Deaths:2
KDR:84
Accuracy:48.173% B+
KPH:64.100 B+
VKPH:5.700 C-
Kills:168 (0 + 168)
Deaths:2
KDR:84
VKDR:7.500
Vehicle Kills:15
Kill Difference:166
Playtime:2.620 hours
Usage:0%
Score:0.062m
Score/min:393
Piloting Accuracy:N/A%
Gunner Accuracy:48.173%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:644
V. Kills:119 N/A
Deaths:29
KDR:22.207
Accuracy:57.523% B+
KPH:43.700 B**
VKPH:8.100 D
L100 Python AP
B+
Kills:54
V. Kills:23 225%
Deaths:4
KDR:13.500
Accuracy:59.854% B+
KPH:24.300 C-
VKPH:10.300 D*
Kills:698 (698 + 0)
Deaths:33
KDR:21.152
VKDR:4.303
Vehicle Kills:142
Kill Difference:665
Playtime:16.969 hours
Usage:1%
Score:0.255m
Score/min:250
Driving Accuracy:59.854%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:5,110
V. Kills:325 N/A
Deaths:12
KDR:425.833
Accuracy:65.606% A++
KPH:58.600 B*
VKPH:3.700 D--
Supernova PC
A**
Kills:4,445
V. Kills:704 N/A
Deaths:14
KDR:317.500
Accuracy:63.972% A++
KPH:48.100 A**
VKPH:7.600 C
Saron HRB
M**
Kills:163
V. Kills:303 54%
Deaths:3
KDR:54.333
Accuracy:69.096% M+
KPH:26.200 C++
VKPH:48.700 M**
Kills:9,718 (9,555 + 163)
Deaths:29
KDR:335.103
VKDR:45.931
Vehicle Kills:1,332
Kill Difference:9,689
Playtime:185.840 hours
Usage:8%
Score:3.691m
Score/min:331
Driving Accuracy:63.972%
Gunner Accuracy:69.096%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:58
V. Kills:12 446%
Deaths:68
KDR:0.853
Accuracy:29.897% F
KPH:4.500 D*
VKPH:0.900 D*
Kills:58 (58 + 0)
Deaths:68
KDR:0.853
VKDR:0.176
Vehicle Kills:12
Kill Difference:10
Playtime:12.855 hours
Usage:1%
Score:0.029m
Score/min:37
Driving Accuracy:29.897%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 30,73230,4857,8363.89A*0.3426.99%B+20.41%C-38.7B+N/A102787.9h10B+37B+
Serpent VE92 12,24612,1764,1302.948A++0.6025.049%C**12.837%D*36.5B+N/A160333.7h11.2B+44.6B+
VX6-7 6,5596,5051,6883.854A*0.3125.655%C*18.201%C-31.8C+N/A92204.4h10.9B+42.6B+
Supernova VPC 5,4355,11012425.833U422.2865.606%A++N/A58.7B*3.7D--39987.1h2.6B*3.9B**
Supernova PC 5,1494,44514317.5U313.9563.972%A++1.215%D-48.1A**7.6C24992.5h2.8A+4.4A+
Dual Photon Pods 5,3794,4327658.316S54.7763.764%AN/A66.7C+14.3C38966.4h12.8B**20.1B**
Betelgeuse 54-A 4,2964,2841,5562.753C+0.8027.288%C*24.72%D48.4C-N/A12188.6h9.8B+35.8B+
Flare VE6 1,8551,85216611.157S7.6118.731%D15.605%D*30.5CN/A18460.8h9.9B+52.9C++
Orion VS54 1,5771,5604583.406A0.1428.881%A+15.897%D*43.1B+N/A29336.2h11.5B+39.8B++
Nova 1,3251,3203553.718A++0.1782.543%M*11.288%D-16.7D-N/A9578.9h6.5D*7.9B+
Pulsar LSW 1,2551,2555025.1U21.5517.819%D--12.59%F30.3CN/A19941.4h11.4B+63.9C+
SVA-88 1,2481,2443283.793B**0.2418.006%D--15.916%D*35.9CN/A16534.7h11.5C*63.8C+
VE-S Canis 1,2261,2125152.353B**1.2028.16%C++16.667%C-69.7B**N/A29317.4h8.5B*30.3B+
NS-11C 1,1831,1713093.79M*0.2425.888%B+18.531%C+39.4B++N/A9929.7h11.6B++44.7B+
Ursa 1,1571,1545122.254A1.2924.133%C**20.191%D37.6C++N/A16530.7h9.7B+40.3B+
Zenith VX-5 1,1581,1462943.898M0.3527.003%B20.332%C+39.4C**N/A8829.1h11.6B+42.9B+
C-4 1,8241,0756161.745C**1.8020.263%D--N/A88.8C*61.9A*118312.1h1.6C+8C--
Sirius SX12 7287262313.143A++0.4126.321%B22.59%B++42B++N/A15817.3h13B+49.4B+
Frag Grenade 6946881688N/A684.4541.917%C-N/A688B*6C23341h2.7B**6.5B+
L100 Python HEAT 7636442922.207S18.6657.523%B+1.398%D43.8B**8.1D25814.7h4B**6.9B**
Solstice SF 626622976.412S2.8626.724%B+5.627%F-39.4AN/A29815.8h5.9B*22.1B**
Manticore SX40 4824773621.318B2.2325.887%D12.998%D*72.3A*N/A3876.6h5.6B*21.6B+
Proximity Mine 4484481237.333U33.7818.99%F*N/A344.6SN/A6351.3h0.5S2.6A+
Eridani SX5 3953951332.97A+0.5829.356%B+20.253%C++38C*N/A15010.4h10.4B+35.5B+
NS-44 Commissioner AE 3963902831.378C++2.1741.831%C+14.872%D*46.4C+N/A1378.4h3.7C+9C+
NS Decimator 6963762861.315B2.2360.004%C+1.064%D--22D18.7B28517.1h7.2D**11.9D*
NS-44 Commissioner 3693662811.302B2.2534.984%C+8.743%F-49.5B++N/A1987.4h3.4B+9.6B+
Cosmos VM3 3663641073.402B*0.1519.165%B++18.681%C+37.9B++N/A2649.6h14.8C+77.3B
Pandora VX25 3643612001.805B++1.7444.636%B+8.864%F30.3CN/A17611.9h3.3B**7.4B*
Rocklet Rifle 6903391152.948S0.6052.09%C+N/A23.4C24.2C+30814.5h50.2D96.3C-
Spear Anti-Vehicle Phalanx Turret 4523381522.533A**18.9855.918%B**1.775%D*84.5M28.5B++5464h5.7B**10.1B**
Cosmos VM3 3363321063.132B++0.4219.293%B+18.374%C+37.3B++N/A2428.9h15.3C+79.6B+
Maelstrom Turbo Laser 4892901681.726C+1.8229.301%C3.448%B+5.6D3.8D-7851.9h109.5C++373.8C++
Phobos VX86 2212191281.711B1.8454.839%C5.479%F-42.9C+N/A2395.1h2.3B4.1C*
VE-LR Obelisk 220216484.5A+0.9534.679%B+25.926%D30C+N/A1067.2h6.6C*19.2B+
NS-357B Underboss 2182161231.756B+1.7941.878%B+15.741%D45C+N/A1184.8h3.5B++8.4B+
V10 187187365.194B**1.6537.834%C67.914%D--16.7D-N/A5211.2h3D--8D
Force-Blade 1841799,3440.019C+3.5336.225%B+N/A0.3C-N/A1595.3h1.6B*4.4B++
Tank Mine 278178208.9M*5.3569.272%MN/A296.7M**166.7M**30870.6h1.4B*2.1A*
L105 Zephyr 183168284S80.4548.173%B+N/A64.6B+5.8C-3932.6h4.2A8.8B**
Solstice VE3 165165592.797M++0.7518.351%D-11.515%D**26.2B+N/A4796.3h10.3B**56.1B+
Saron HRB 466163354.333S50.7869.096%M+N/A26.3C++48.9M**5956.2h18.1B++26.3A
H-V45 161161612.639B++0.9121.046%D8.075%F-14.6DN/A9911h11.5B++54.8C*
The Slasher 16013813,6850.01D-3.5429.481%CN/A0.1C--N/A01129.8h2.2C++7.4C++
NS-10 Burster 197121422.881A*0.6737.509%A6.612%C*6.9B+4.3B10817.5h169.5C451.9B+
NS-10 Burster 192109422.595A**0.9537.423%A7.339%C+6.2C*4.7B*10917.5h188.4D--503.4C++
MANA Anti-Vehicle Turret 10572252.88B0.6738.8%D*2.778%C--720D330D-3399900.1h5.8B+14.8C++
NS Annihilator 14061222.773S0.7876.115%D*N/A8.5C11B++1727.2h17.3F22.8F-
M40 Fury-F 7058680.853C2.7029.897%FN/A4.5D*N/A3712.9h5B**16.7B++
L100 Python AP 7754413.5A++9.9559.854%B+N/A24.5C10.5D*1972.2h7.6C12.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0650.3h
Restoration Kit201,1581h
Motion Spotter02320.1h
Spawn Beacon92770.4h
Nano-Armor Kit31111,63030.2h
AE Medical Applicator84,8530.6h
Medical Kit1,92918,82624.7h
Medical Applicator77700.4h

Check the help document for the dictionary if you want to learn more about words used here.


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