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Castellan A.S.P. Operative Nerlani[TRID] Nerlani
VS BR 65

KDR: 1.55

Score: 11.8m

Last Seen: Feb 8th, 2019 2:05 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt
Level Progress (to 66): 75%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS VE-S Canis Solstice VE3 MKV Suppressed Sirius SX12 Proximity Mine M40 Fury-F Eridani SX5 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,075,860 MLG Score: 860
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.799%20.082%59817103418,5441.60721-0.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.765%1.696A++-0.098C+-0.654DHEAD + (~5.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.501B+11.10.222C++26.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.695%0.647%82210497739773680.791197209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.258%-1.093D*-1.255D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.2-0.038C+11.90.05C+28.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.658%57.508%0210491,2921253121.03112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.327%-0.505D-0.629D0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.15C3.6-0.131C7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.183%16.99%02104920661630.333874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.995%0.728B++0.483B+0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.296C*4.70.04C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m393.7%335 (20.1k)261 (15.7k)1.5463330,00219,4021.6801465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1051132526.827%16.556%44402:197

12% Engineer11% Heavy Assault51% Infiltrator20% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 12:24 AMApr 17th, 2018 3:09 PMMar 9th, 2019 10:04 PM (47d) (PST)Feb 8th, 2019 11:44 AM (76d) (PST)Feb 8th, 2019 10:05 AM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5822293530.6670.4310.1102.8190.049860

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,90413,72021,18440267169315,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
749.7h/31.2d 2,596 4,967 7,135 126.8k 1,467 1,968 2,201 26.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C-
Kills:939
Deaths:836
KDR:1.123
Accuracy:23.226% C-
HSR:20.980% D
Orion VS54
C**
Kills:780
Deaths:693
KDR:1.126
Accuracy:22.272% C**
HSR:26.539% C**
Lasher X2
D
Kills:73
Deaths:83
KDR:0.880
Accuracy:20.468% D
HSR:2.740% D
Kills:1,792
Deaths (as Heavy Assault):1,612
Deaths (to Heavy Assaults):5,194
KDR:1.11166
Kill Difference:180
Playtime:84.141 hours
Usage:11%
Score:1.070m
Score/min:212
Accuracy (listed only):21.989%
HSR (listed only):16.753%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:7,912
Deaths:4,745
KDR:1.667
Accuracy:35.433% A
HSR:16.671% C-
Solstice VE3
B+
Kills:1,693
Deaths:1,430
KDR:1.184
Accuracy:26.102% B+
HSR:18.488% C+
MKV Suppressed
A+
Kills:1,464
Deaths:953
KDR:1.536
Accuracy:29.861% B*
HSR:28.347% A+
Sirius SX12
A+
Kills:1,374
Deaths:756
KDR:1.817
Accuracy:32.325% A+
HSR:17.613% C+
Eridani SX5
A+
Kills:1,191
Deaths:862
KDR:1.382
Accuracy:31.492% B**
HSR:29.975% A+
NS Baron G5
B**
Kills:813
Deaths:763
KDR:1.066
Accuracy:54.641% B**
HSR:18.450% B*
NS-11C
C**
Kills:691
Deaths:546
KDR:1.266
Accuracy:25.369% C**
HSR:20.839% C**
NSX Tengu
B*
Kills:561
Deaths:353
KDR:1.589
Accuracy:42.873% B*
HSR:20.499% C+
Serpent VE92
B++
Kills:419
Deaths:362
KDR:1.157
Accuracy:27.047% B++
HSR:18.616% C
Pulsar C
B+
Kills:393
Deaths:296
KDR:1.328
Accuracy:26.904% B+
HSR:23.410% C++
Thanatos VE70
B*
Kills:154
Deaths:143
KDR:1.077
Accuracy:47.975% B*
HSR:19.481% B++
NSX-P Tanto
A
Kills:64
Deaths:55
KDR:1.164
Accuracy:32.218% A
HSR:31.250% B*
Skorpios
B+
Kills:56
Deaths:41
KDR:1.366
Accuracy:29.102% B+
HSR:25% B+
Deimos VA29
B*
Kills:52
Deaths:49
KDR:1.061
Accuracy:70.588% B*
HSR:9.615% D*
Kills:16,837
Deaths (as Light Assault):11,354
Deaths (to Light Assaults):3,218
KDR:1.48291
Kill Difference:5,483
Playtime:147.719 hours
Usage:20%
Score:2.317m
Score/min:261
Accuracy (listed only):36.566%
HSR (listed only):21.304%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:7,912
Deaths:4,745
KDR:1.667
Accuracy:35.433% A
HSR:16.671% C-
MKV Suppressed
A+
Kills:1,464
Deaths:953
KDR:1.536
Accuracy:29.861% B*
HSR:28.347% A+
Sirius SX12
A+
Kills:1,374
Deaths:756
KDR:1.817
Accuracy:32.325% A+
HSR:17.613% C+
Eridani SX5
A+
Kills:1,191
Deaths:862
KDR:1.382
Accuracy:31.492% B**
HSR:29.975% A+
NS Baron G5
B**
Kills:813
Deaths:763
KDR:1.066
Accuracy:54.641% B**
HSR:18.450% B*
NSX Tengu
B*
Kills:561
Deaths:353
KDR:1.589
Accuracy:42.873% B*
HSR:20.499% C+
Pulsar VS1
B+
Kills:495
Deaths:479
KDR:1.033
Accuracy:21.495% C
HSR:23.232% B+
NS-11A
C++
Kills:285
Deaths:303
KDR:0.941
Accuracy:23.846% C+
HSR:22.807% C++
Thanatos VE70
B*
Kills:154
Deaths:143
KDR:1.077
Accuracy:47.975% B*
HSR:19.481% B++
Skorpios
B+
Kills:56
Deaths:41
KDR:1.366
Accuracy:29.102% B+
HSR:25% B+
Deimos VA29
B*
Kills:52
Deaths:49
KDR:1.061
Accuracy:70.588% B*
HSR:9.615% D*
Kills:14,357
Deaths (as Combat Medic):9,447
Deaths (to Combat Medics):2,341
KDR:1.51974
Kill Difference:4,910
Playtime:37.727 hours
Usage:5%
Score:0.664m
Score/min:293
Accuracy (listed only):38.148%
HSR (listed only):21.063%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:7,912
Deaths:4,745
KDR:1.667
Accuracy:35.433% A
HSR:16.671% C-
MKV Suppressed
A+
Kills:1,464
Deaths:953
KDR:1.536
Accuracy:29.861% B*
HSR:28.347% A+
Sirius SX12
A+
Kills:1,374
Deaths:756
KDR:1.817
Accuracy:32.325% A+
HSR:17.613% C+
Eridani SX5
A+
Kills:1,191
Deaths:862
KDR:1.382
Accuracy:31.492% B**
HSR:29.975% A+
Ghost
D
Kills:1,045
Deaths:485
KDR:2.155
Accuracy:34.462% D
HSR:62.201% D
NSX Tengu
B*
Kills:561
Deaths:353
KDR:1.589
Accuracy:42.873% B*
HSR:20.499% C+
Beamer VS3
B*
Kills:326
Deaths:432
KDR:0.755
Accuracy:33.104% B*
HSR:17.178% D
NS-357 Underboss
B++
Kills:295
Deaths:291
KDR:1.014
Accuracy:42.409% B++
HSR:17.966% C-
VA39 Spectre
C+
Kills:247
Deaths:161
KDR:1.534
Accuracy:27.881% D
HSR:37.652% C+
NS-61 Emissary
B**
Kills:167
Deaths:179
KDR:0.933
Accuracy:34.692% B**
HSR:22.156% B**
Skorpios
B+
Kills:56
Deaths:41
KDR:1.366
Accuracy:29.102% B+
HSR:25% B+
Kills:14,638
Deaths (as Infiltrator):9,258
Deaths (to Infiltrators):3,343
KDR:1.58112
Kill Difference:5,380
Playtime:379.878 hours
Usage:51%
Score:6.373m
Score/min:280
Accuracy (listed only):33.967%
HSR (listed only):26.842%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,693
Deaths:1,430
KDR:1.184
Accuracy:26.102% B+
HSR:18.488% C+
NS Baron G5
B**
Kills:813
Deaths:763
KDR:1.066
Accuracy:54.641% B**
HSR:18.450% B*
NS-11C
C**
Kills:691
Deaths:546
KDR:1.266
Accuracy:25.369% C**
HSR:20.839% C**
Serpent VE92
B++
Kills:419
Deaths:362
KDR:1.157
Accuracy:27.047% B++
HSR:18.616% C
Pulsar C
B+
Kills:393
Deaths:296
KDR:1.328
Accuracy:26.904% B+
HSR:23.410% C++
Thanatos VE70
B*
Kills:154
Deaths:143
KDR:1.077
Accuracy:47.975% B*
HSR:19.481% B++
NSX-P Tanto
A
Kills:64
Deaths:55
KDR:1.164
Accuracy:32.218% A
HSR:31.250% B*
Deimos VA29
B*
Kills:52
Deaths:49
KDR:1.061
Accuracy:70.588% B*
HSR:9.615% D*
Kills:4,279
Deaths (as Engineer):3,644
Deaths (to Engineers):3,103
KDR:1.17426
Kill Difference:635
Playtime:93.353 hours
Usage:12%
Score:1.183m
Score/min:211
Accuracy (listed only):38.855%
HSR (listed only):20.019%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:144
Deaths:96
KDR:1.500
Accuracy:16.939% D
HSR:29.861% A+
Blueshift VM5
A
Kills:124
Deaths:96
KDR:1.292
Accuracy:16.203% D
HSR:27.419% A
Kills:268
Deaths (as MAX Suit):96
Deaths (to MAX Suits):578
KDR:2.79167
Kill Difference:172
Playtime:9.302 hours
Usage:1%
Score:0.147m
Score/min:263
Accuracy (listed only):16.571%
HSR (listed only):28.640%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:685
V. Kills:104 N/A
Deaths:66
KDR:10.379
Accuracy:30.227% F-
KPH:35.900 D
VKPH:5.400 D-
L100 Python AP
C
Kills:376
V. Kills:190 197%
Deaths:71
KDR:5.296
Accuracy:49.880% D
KPH:26.800 C
VKPH:13.500 D
Skyguard
C+
Kills:88
V. Kills:46 187%
Deaths:23
KDR:3.826
Accuracy:29.497% C+
KPH:14 C+
VKPH:7.300 D
Kills:1,149 (1,149 + 0)
Deaths:160
KDR:7.181
VKDR:2.125
Vehicle Kills:340
Kill Difference:989
Playtime:39.402 hours
Usage:5%
Score:0.352m
Score/min:149
Driving Accuracy:29.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
D*
Kills:92
V. Kills:53 170%
Deaths:12
KDR:7.667
Accuracy:25.949% D*
KPH:15.800 D**
VKPH:9.100 F
Kills:92 (0 + 92)
Deaths:12
KDR:7.667
VKDR:4.417
Vehicle Kills:53
Kill Difference:80
Playtime:5.840 hours
Usage:1%
Score:0.046m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:25.949%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:1,258
V. Kills:647 194%
Deaths:1,074
KDR:1.171
Accuracy:68.815% A++
KPH:30.600 B+
VKPH:15.700 A*
S12 Renegade
C
Kills:356
V. Kills:15 N/A
Deaths:175
KDR:2.034
Accuracy:42.185% C+
KPH:35 C--
VKPH:1.500 C
Kills:1,614 (1,614 + 0)
Deaths:1,249
KDR:1.292
VKDR:0.530
Vehicle Kills:662
Kill Difference:365
Playtime:51.295 hours
Usage:7%
Score:0.581m
Score/min:189
Driving Accuracy:42.185%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 7,9867,9124,7451.667B+0.1235.433%A16.671%C-57.3B+N/A140138h10.4B+29.3B+
Solstice VE3 1,7151,6931,4301.184B++0.3626.102%B+18.488%C+31.3B*N/A9754.1h12.5B++47.9B+
MKV Suppressed 1,4811,4649531.536B++0.0129.861%B*28.347%A+45.6B++N/A17932.1h12.1B+40.4B+
Sirius SX12 1,3831,3747561.817B++0.2732.325%A+17.613%C+60.8A++N/A13222.6h11.2B*34.6B++
Proximity Mine 1,3731,3684333.159C1.6140.529%C+N/A168.9B**N/A4538.1h1.9C++4.8C++
M40 Fury-F 1,9051,2581,0741.171C+0.3868.815%A++N/A30.6B+15.7A*21541.1h15.5C22.6C**
Eridani SX5 1,1981,1918621.382C*0.1631.492%B**29.975%A+48.8B+N/A16324.4h10.5B+33.3B+
C-4 1,2661,0487151.466C++0.0822.95%C--N/A113.9B*23.7C5979.2h1.2B+5.2B+
Ghost 1,0541,0454852.155C+0.6134.462%D62.201%D29.2CN/A9935.8h2.8D8.1D
VE-H Maw 9549398361.123C0.4223.226%C-20.98%D34.6C-N/A9927.1h11.5C+49.3C+
NS Baron G5 8238137631.066C+0.4854.641%B**18.45%B*37C*N/A12922h5.4C-9.9C++
Orion VS54 7867806931.126C+0.4222.272%C**26.539%C**29C+N/A9726.9h13.3C++59.9C**
NS-11C 7016915461.266B0.2825.369%C**20.839%C**31.3C**N/A9822.1h12.2B+48.3B+
L100 Python HESH 7896856610.379C+8.8330.227%F-N/A35.9D5.4D-11819.1h3.7C+12.3D*
NSX Tengu 5655613531.589B0.0442.873%B*20.499%C+51.9B++N/A10810.8h9.9B*23.1B++
Pulsar VS1 5044954791.033C++0.5121.495%C23.232%B+25.1C++N/A8119.7h15C++69.7C+
Frag Grenade 4564441444N/A442.4537.299%D--N/A317.1D8.6C+9721.4h4.2C11.3C-
Serpent VE92 4264193621.157C++0.3927.047%B++18.616%C29.3C++N/A9014.3h11.9B+44.1B+
Pulsar C 4013932961.328C++0.2226.904%B+23.41%C++29.1C++N/A8213.5h11.2B41.6B+
L100 Python AP 566376715.296C++3.7549.88%DN/A26.9C13.6D19614h5.5B+11.1C**
S12 Renegade 3713561752.034C0.4942.185%C+2.247%D--34.9C--1.5C8210.2h4.1C--9.7C+
Beamer VS3 3303264320.755C+0.7933.104%B*17.178%D61.5A++N/A1665.3h7.1B++21.4C**
Tank Mine 427299644.672B**3.1324.691%DN/A149.5B*64C++10752h1.5B++6.2C++
NS-357 Underboss 2992952911.014C+0.5342.409%B++17.966%C-46.8C*N/A1866.3h3.9B+9.3B+
NS-11A 2932853030.941C0.6123.846%C+22.807%C++25.9CN/A9911h14.3C+59.9C++
VA39 Spectre 2502471611.534C++0.0127.881%D37.652%C+22.9C++N/A8410.8h7.1C25.3C
Rocklet Rifle 4332393300.724C++0.8255.587%C**N/A23.9C19.4C-31010h43.1C77.6C+
Lumine Edge 1701702390.711M+0.8436.711%B*18.235%B17AN/A5410h1.3C**3.5B+
NS-61 Emissary 1691671790.933C*0.6134.692%B**22.156%B**28.3C++N/A1015.9h13C**37.5B+
NS Decimator 2401662070.802C0.7454.475%D1.205%D-27.7C-12.3C-2466h5.1C+9.4C
Thanatos VE70 1561541431.077C**0.4747.975%B*19.481%B++32.1C**N/A1384.8h5.4C+11.2B+
Blueshift VM5 145144961.5C0.0516.939%D29.861%A+23.6DN/A786.1h20.1D--118.8C--
Blueshift VM5 127124961.292C-0.2516.203%D27.419%A20.3DN/A686.1h22.6F-139.8D-
G40-F Ranger 14592127.667C6.1225.949%D*N/A15.9D**9.1F1305.8h76.5C294.7D--
Skyguard 13488233.826B+2.2829.497%C+1.136%D14C+7.3D1366.3h75.8A257.1B**
S1 103841360.618C+0.9353.925%C3.571%B+24C+5.4D--2723.5h6.9C++12.7C+
Force-Blade 838317,7630.005D1.5410.54%FN/A0.1DN/A0593.8h1.5B**14.3C+
Lasher X2 7673830.88C+0.6720.468%D2.74%D34.8C**1.4B**1522.1h30.2F-147.6D--
NS-R3 Swarm 108641120.571C*0.9862.386%CN/A10.2B+7C++956.3h20.3B**32.5B**
NSX-P Tanto 6864551.164C**0.3832.218%A31.25%B*37.6B+2.4A*1661.7h12.9B+40.2B++
Skorpios 5756411.366C+0.1829.102%B+25%B+50.9B+N/A1731.1h9.7B*33.2B++
Spear Anti-Vehicle Phalanx Turret 8254114.909C3.3657.063%AN/A41.5C*21.5C+3021.3h9.5C+16.6B+
Deimos VA29 5352491.061C+0.4970.588%B*9.615%D*47.3C*N/A2571.1h2.5C+3.6B

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier3640.1h
Spawn Beacon33660.3h
Nano-Armor Kit69120,6158.6h
Nanite Revive Grenade01970.1h
Medical Applicator16043,2904.4h
M12 Kobalt01570h
Ammunition Package84200.2h
Medical Kit273700.3h
Recon Detection Device708,41111.1h

Check the help document for the dictionary if you want to learn more about words used here.


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