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Immortal A.S.P. Operative Nerlani[TRID] Nerlani
VS BR 66

KDR: 1.55

Score: 11.9m

Last Seen: May 1st, 2019 12:14 PM
- OFFLINE - 2730.8 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Cobalt
Level Progress (to 67): 92%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS VE-S Canis Solstice VE3 MKV Suppressed Proximity Mine Sirius SX12 M40 Fury-F Eridani SX5 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,073,358 MLG Score: 858
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.773%20.056%59717119718,7281.60893-0.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.752%1.678A++-0.122C+-0.636DHEAD + (~5.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.499B+11.10.222C++26.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.323%0.645%81212127759833690.787602209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.435%-1.133D*-1.234D*-1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.9-0.06C+120.042C+28.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.655%57.571%0212121,3011265121.02765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.314%-0.502D-0.618D0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.146C3.6-0.128C7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.183%16.99%02121220662330.330658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.995%0.718B++0.464B+0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.295C*4.70.04C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m393.8%336 (20.2k)261 (15.7k)1.5464530,28119,5811.6795466 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214134026.82%16.578%44502:207

12% Engineer11% Heavy Assault51% Infiltrator20% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 12:24 AMApr 17th, 2018 3:09 PMMay 30th, 2019 4:36 PM (84d) (PST)May 1st, 2019 11:06 AM (114d) (PST)May 1st, 2019 8:14 AM (114d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5792283510.6650.4300.1102.8110.049858

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,72613,67221,05440267169315,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
758.9h/31.6d 2,606 5,020 7,195 128k 1,486 1,988 2,213 26.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C-
Kills:939
Deaths:836
KDR:1.123
Accuracy:23.226% C-
HSR:20.980% D
Orion VS54
C**
Kills:780
Deaths:693
KDR:1.126
Accuracy:22.272% C**
HSR:26.539% C*
Kills:1,719
Deaths (as Heavy Assault):1,529
Deaths (to Heavy Assaults):5,252
KDR:1.12426
Kill Difference:190
Playtime:84.509 hours
Usage:11%
Score:1.074m
Score/min:212
Accuracy (listed only):22.749%
HSR (listed only):23.759%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:8,034
Deaths:4,807
KDR:1.671
Accuracy:35.342% A
HSR:16.717% C-
Solstice VE3
B+
Kills:1,693
Deaths:1,430
KDR:1.184
Accuracy:26.102% B+
HSR:18.488% C
MKV Suppressed
A+
Kills:1,464
Deaths:953
KDR:1.536
Accuracy:29.861% B*
HSR:28.347% A+
Sirius SX12
A+
Kills:1,374
Deaths:756
KDR:1.817
Accuracy:32.325% A+
HSR:17.613% C+
Eridani SX5
A
Kills:1,191
Deaths:862
KDR:1.382
Accuracy:31.492% B**
HSR:29.975% A
NS Baron G5
B**
Kills:828
Deaths:775
KDR:1.068
Accuracy:54.526% B**
HSR:18.599% B*
NS-11C
C**
Kills:691
Deaths:546
KDR:1.266
Accuracy:25.369% C**
HSR:20.839% C**
NSX Tengu
B*
Kills:570
Deaths:368
KDR:1.549
Accuracy:42.795% B*
HSR:20.702% C+
Pulsar C
B
Kills:452
Deaths:329
KDR:1.374
Accuracy:26.330% B
HSR:22.124% C+
Serpent VE92
B++
Kills:419
Deaths:362
KDR:1.157
Accuracy:27.047% B++
HSR:18.616% C
Thanatos VE70
B*
Kills:154
Deaths:143
KDR:1.077
Accuracy:47.975% B*
HSR:19.481% B++
NSX-P Tanto
A
Kills:64
Deaths:55
KDR:1.164
Accuracy:32.218% A
HSR:31.250% B*
Skorpios
B+
Kills:56
Deaths:41
KDR:1.366
Accuracy:29.102% B
HSR:25% B+
Deimos VA29
B*
Kills:52
Deaths:49
KDR:1.061
Accuracy:70.588% B*
HSR:9.615% D*
Kills:17,042
Deaths (as Light Assault):11,476
Deaths (to Light Assaults):3,261
KDR:1.48501
Kill Difference:5,566
Playtime:151.481 hours
Usage:20%
Score:2.381m
Score/min:262
Accuracy (listed only):36.505%
HSR (listed only):21.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:8,034
Deaths:4,807
KDR:1.671
Accuracy:35.342% A
HSR:16.717% C-
MKV Suppressed
A+
Kills:1,464
Deaths:953
KDR:1.536
Accuracy:29.861% B*
HSR:28.347% A+
Sirius SX12
A+
Kills:1,374
Deaths:756
KDR:1.817
Accuracy:32.325% A+
HSR:17.613% C+
Eridani SX5
A
Kills:1,191
Deaths:862
KDR:1.382
Accuracy:31.492% B**
HSR:29.975% A
NS Baron G5
B**
Kills:828
Deaths:775
KDR:1.068
Accuracy:54.526% B**
HSR:18.599% B*
NSX Tengu
B*
Kills:570
Deaths:368
KDR:1.549
Accuracy:42.795% B*
HSR:20.702% C+
Pulsar VS1
B
Kills:495
Deaths:479
KDR:1.033
Accuracy:21.495% C-
HSR:23.232% B
NS-11A
C++
Kills:285
Deaths:303
KDR:0.941
Accuracy:23.846% C+
HSR:22.807% C++
Thanatos VE70
B*
Kills:154
Deaths:143
KDR:1.077
Accuracy:47.975% B*
HSR:19.481% B++
Skorpios
B+
Kills:56
Deaths:41
KDR:1.366
Accuracy:29.102% B
HSR:25% B+
Deimos VA29
B*
Kills:52
Deaths:49
KDR:1.061
Accuracy:70.588% B*
HSR:9.615% D*
Kills:14,503
Deaths (as Combat Medic):9,536
Deaths (to Combat Medics):2,357
KDR:1.52087
Kill Difference:4,967
Playtime:37.727 hours
Usage:5%
Score:0.664m
Score/min:293
Accuracy (listed only):38.122%
HSR (listed only):21.099%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:8,034
Deaths:4,807
KDR:1.671
Accuracy:35.342% A
HSR:16.717% C-
MKV Suppressed
A+
Kills:1,464
Deaths:953
KDR:1.536
Accuracy:29.861% B*
HSR:28.347% A+
Sirius SX12
A+
Kills:1,374
Deaths:756
KDR:1.817
Accuracy:32.325% A+
HSR:17.613% C+
Eridani SX5
A
Kills:1,191
Deaths:862
KDR:1.382
Accuracy:31.492% B**
HSR:29.975% A
Ghost
D
Kills:1,054
Deaths:489
KDR:2.155
Accuracy:34.427% D
HSR:62.239% D
NSX Tengu
B*
Kills:570
Deaths:368
KDR:1.549
Accuracy:42.795% B*
HSR:20.702% C+
Beamer VS3
B*
Kills:326
Deaths:432
KDR:0.755
Accuracy:33.104% B*
HSR:17.178% D
NS-357 Underboss
B++
Kills:298
Deaths:294
KDR:1.014
Accuracy:42.168% B++
HSR:17.785% C--
VA39 Spectre
C+
Kills:247
Deaths:161
KDR:1.534
Accuracy:27.881% D
HSR:37.652% C+
NS-61 Emissary
B**
Kills:167
Deaths:179
KDR:0.933
Accuracy:34.692% B**
HSR:22.156% B**
Skorpios
B+
Kills:56
Deaths:41
KDR:1.366
Accuracy:29.102% B
HSR:25% B+
Kills:14,781
Deaths (as Infiltrator):9,342
Deaths (to Infiltrators):3,366
KDR:1.58221
Kill Difference:5,439
Playtime:384.310 hours
Usage:51%
Score:6.452m
Score/min:280
Accuracy (listed only):33.926%
HSR (listed only):26.851%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,693
Deaths:1,430
KDR:1.184
Accuracy:26.102% B+
HSR:18.488% C
NS Baron G5
B**
Kills:828
Deaths:775
KDR:1.068
Accuracy:54.526% B**
HSR:18.599% B*
NS-11C
C**
Kills:691
Deaths:546
KDR:1.266
Accuracy:25.369% C**
HSR:20.839% C**
Pulsar C
B
Kills:452
Deaths:329
KDR:1.374
Accuracy:26.330% B
HSR:22.124% C+
Serpent VE92
B++
Kills:419
Deaths:362
KDR:1.157
Accuracy:27.047% B++
HSR:18.616% C
Thanatos VE70
B*
Kills:154
Deaths:143
KDR:1.077
Accuracy:47.975% B*
HSR:19.481% B++
NSX-P Tanto
A
Kills:64
Deaths:55
KDR:1.164
Accuracy:32.218% A
HSR:31.250% B*
Deimos VA29
B*
Kills:52
Deaths:49
KDR:1.061
Accuracy:70.588% B*
HSR:9.615% D*
Kills:4,353
Deaths (as Engineer):3,689
Deaths (to Engineers):3,128
KDR:1.17999
Kill Difference:664
Playtime:93.989 hours
Usage:12%
Score:1.188m
Score/min:211
Accuracy (listed only):38.769%
HSR (listed only):19.876%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:144
Deaths:96
KDR:1.500
Accuracy:16.939% D
HSR:29.861% A+
Blueshift VM5
B**
Kills:124
Deaths:96
KDR:1.292
Accuracy:16.203% D
HSR:27.419% B**
Kills:268
Deaths (as MAX Suit):96
Deaths (to MAX Suits):584
KDR:2.79167
Kill Difference:172
Playtime:9.302 hours
Usage:1%
Score:0.147m
Score/min:263
Accuracy (listed only):16.571%
HSR (listed only):28.640%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:685
V. Kills:104 N/A
Deaths:66
KDR:10.379
Accuracy:30.227% F-
KPH:35.900 D
VKPH:5.400 D
L100 Python AP
C
Kills:376
V. Kills:190 197%
Deaths:71
KDR:5.296
Accuracy:49.880% D
KPH:26.800 C
VKPH:13.500 D
Skyguard
C+
Kills:90
V. Kills:47 188%
Deaths:23
KDR:3.913
Accuracy:28.996% C+
KPH:14 C+
VKPH:7.300 D
Kills:1,151 (1,151 + 0)
Deaths:160
KDR:7.194
VKDR:2.131
Vehicle Kills:341
Kill Difference:991
Playtime:39.563 hours
Usage:5%
Score:0.354m
Score/min:149
Driving Accuracy:28.996%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
D*
Kills:92
V. Kills:53 170%
Deaths:12
KDR:7.667
Accuracy:25.949% D*
KPH:15.800 D**
VKPH:9.100 F
Kills:92 (0 + 92)
Deaths:12
KDR:7.667
VKDR:4.417
Vehicle Kills:53
Kill Difference:80
Playtime:5.840 hours
Usage:1%
Score:0.046m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:25.949%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:1,258
V. Kills:647 194%
Deaths:1,074
KDR:1.171
Accuracy:68.815% A++
KPH:30.600 B+
VKPH:15.700 A*
S12 Renegade
C
Kills:356
V. Kills:15 N/A
Deaths:175
KDR:2.034
Accuracy:42.185% C+
KPH:35 C--
VKPH:1.500 C
Kills:1,614 (1,614 + 0)
Deaths:1,249
KDR:1.292
VKDR:0.530
Vehicle Kills:662
Kill Difference:365
Playtime:51.295 hours
Usage:7%
Score:0.581m
Score/min:189
Driving Accuracy:42.185%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 8,1108,0344,8071.671B+0.1235.342%A16.717%C-57.1B+N/A141140.7h10.4B+29.3B+
Solstice VE3 1,7151,6931,4301.184B++0.3626.102%B+18.488%C31.2B++N/A9754.2h12.5B++47.9B
MKV Suppressed 1,4811,4649531.536B+0.0129.861%B*28.347%A+45.6B+N/A17932.1h12.1B+40.4B+
Proximity Mine 1,3801,3754333.176C+1.6340.283%CN/A169.8B**N/A4538.1h1.9C++4.8C+
Sirius SX12 1,3831,3747561.817B++0.2732.325%A+17.613%C+60.8A+N/A13222.6h11.2B*34.6B*
M40 Fury-F 1,9051,2581,0741.171C+0.3868.815%A++N/A30.6B+15.7A*21541.1h15.5C22.6C**
Eridani SX5 1,1981,1918621.382C*0.1631.492%B**29.975%A48.8B+N/A16324.4h10.5B+33.3B+
Ghost 1,0631,0544892.155C+0.6134.427%D62.239%D29CN/A9836.4h2.8D8.1D
C-4 1,2711,0527221.457C+0.0922.825%C--N/A113.1B++23.5C5939.3h1.2B+5.2B+
VE-H Maw 9549398361.123C0.4223.226%C-20.98%D34.6C-N/A9927.1h11.5C+49.3C+
NS Baron G5 8388287751.068C+0.4854.526%B**18.599%B*37C++N/A13022.4h5.5D10C+
Orion VS54 7867806931.126C+0.4222.272%C**26.539%C*29C+N/A9826.9h13.3C+59.9C++
NS-11C 7016915461.266B0.2825.369%C**20.839%C**31.3C*N/A9822.1h12.2B+48.3B+
L100 Python HESH 7896856610.379C+8.8330.227%F-N/A35.9D5.4D11919.1h3.7C+12.3D*
NSX Tengu 5745703681.549B+0.0042.795%B*20.702%C+50.9B+N/A10611.2h10B*23.4B++
Pulsar VS1 5044954791.033C++0.5121.495%C-23.232%B25.1C+N/A8119.7h15C+69.7C+
Pulsar C 4604523291.374C++0.1726.33%B22.124%C+29.9C+N/A8915.1h11B41.7B+
Frag Grenade 4594461446N/A444.4537.229%D--N/A318.6D9.3C++9701.4h4.2C11.4D
Serpent VE92 4264193621.157C++0.3927.047%B++18.616%C29.3C+N/A9014.3h11.9B+44.1B+
L100 Python AP 566376715.296C++3.7549.88%DN/A26.9C13.6D19614h5.5B11.1C++
S12 Renegade 3713561752.034C+0.4942.185%C+2.247%D--34.9C--1.5C8210.2h4.1D9.7C+
Beamer VS3 3303264320.755C+0.7933.104%B*17.178%D61.5A++N/A1665.3h7.1B++21.4B
Tank Mine 427299654.6B**3.0524.456%DN/A149.5B*64C++10622h1.5B++6.3C+
NS-357 Underboss 3022982941.014C+0.5342.168%B++17.785%C--44.5C++N/A1776.7h3.9B+9.3B+
NS-11A 2932853030.941C0.6123.846%C+22.807%C++25.9CN/A9911h14.3C+59.9C++
VA39 Spectre 2502471611.534C++0.0127.881%D37.652%C+22.9C+N/A8410.8h7.1C--25.3C-
Rocklet Rifle 4352403350.716C+0.8355.439%C**N/A23.8C19.3C-30910.1h43.4C78.3C+
Lumine Edge 1701703430.496A+1.0536.469%B*18.235%B11.6B++N/A3714.7h1.3C**3.6B+
NS-61 Emissary 1691671790.933C*0.6134.692%B**22.156%B**28.3C++N/A1015.9h13C*37.5B+
NS Decimator 2401662070.802C0.7454.615%D-1.205%D27.7C-12.3C-2476h5.1C+9.4C
Thanatos VE70 1561541431.077C*0.4747.975%B*19.481%B++32.1C*N/A1384.8h5.4C11.2B+
Blueshift VM5 145144961.5C0.0516.939%D29.861%A+23.6DN/A786.1h20.1D--118.8D
Blueshift VM5 127124961.292C-0.2516.203%D27.419%B**20.3D-N/A686.1h22.6F-139.8D--
G40-F Ranger 14592127.667C6.1225.949%D*N/A15.9D**9.1F1305.8h76.5C294.7D
Skyguard 13790233.913B2.3728.996%C+1.111%D14.1C+7.3D1366.4h75B**258.5B**
S1 103841360.618C+0.9353.925%C3.571%B+24C+5.4D--2743.5h6.9C+12.7C+
Force-Blade 838317,8340.005D1.5410.54%FN/A0.1DN/A0597.2h1.5B**14.3C
Lasher X2 7673830.88C+0.6720.468%D2.74%D34.8C*1.4B+1522.1h30.2F-147.6D*
NSX-P Tanto 6864551.164C*0.3832.218%A31.25%B*37.6B+2.4M*1671.7h12.9B+40.2B++
NS-R3 Swarm 108641120.571C++0.9862.386%CN/A10.2B+7C++956.3h20.3B**32.5B*
Skorpios 5756411.366C+0.1829.102%B25%B+50.9C**N/A1731.1h9.7B*33.2B++
Spear Anti-Vehicle Phalanx Turret 8254114.909C3.3656.985%AN/A41.5C*21.5C+3001.3h9.5C+16.7B+
Deimos VA29 5352491.061C+0.4970.588%B*9.615%D*47.3C++N/A2611.1h2.5C+3.6C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33820.3h
Nano-Armor Kit69120,8958.6h
Nanite Revive Grenade01970.1h
Medical Applicator16043,2904.4h
M12 Kobalt01570h
Ammunition Package84220.2h
Medical Kit273740.3h
Snowman Soldier3640.1h
Recon Detection Device708,49011.2h

Check the help document for the dictionary if you want to learn more about words used here.


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