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Commissar A.S.P. Operative Nerubath[RNX] Nerubath
TR BR 78

KDR: 1.84

Score: 98.8m

Last Seen: Apr 23rd, 2019 5:57 PM
- OFFLINE - 439.7 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Miller
Level Progress (to 79): 34%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS CAS30 Tank Buster C150 Dalton TAR T9A "Butcher" SABR-13 T1 Cycler P2-120 AP LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $495,396 MLG Score: 396
Fun Score: N/A
Cheeseburgers Flipped: 2338TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.489%19.288%47245116955,2831.619160.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.995%0.649B+-0.239C-0.09C+HEAD ++ (~7.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.328C**12.30.142C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.37%1.167%253612088,654471392351.8358194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.034%0.214C++-0.39C--0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1190.263C*46.90.116C+72.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.387%2.433%4208120610,893320937913.39346287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.811%-0.544D-0.082C+0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.405B8.10.351C**14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.174%1.575%67018119617,269299370505.76787245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.726%-0.279C-0.709D-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.648B+140.65B+28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.689%83.065%67011213620322810.192069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.557B+1.038B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.52B+1.80.423B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.237%10.796%670512095,0762545251.99372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.694%0.888B*-0.758D--0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.488B+3.50.275C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
98.8m303.5%323 (19.4k)289 (17.3k)1.83652132,72972,2722.1283378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214500420.588%11.785%24304:4360

21% Combat Medic46% Engineer14% Heavy Assault12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 7:36 PMFeb 20th, 2013 7:54 PMApr 23rd, 2019 1:40 PM (86d) (PST)Apr 23rd, 2019 2:22 PM (86d) (PST)Apr 23rd, 2019 1:57 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791644150.3890.2120.0461.4150.078396

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7619,83324,9282313385517,351

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5692h/237.2d 21,090 15,642 33,021 483.4k 7,241 17,072 26,534 197.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:4,605
Deaths:2,642
KDR:1.743
Accuracy:23.693% C+
HSR:26.254% C+
T16 Rhino
B+
Kills:2,146
Deaths:1,403
KDR:1.530
Accuracy:23.502% B+
HSR:20.736% C
T9 CARV
D
Kills:1,713
Deaths:1,079
KDR:1.588
Accuracy:16.138% D
HSR:19.148% D
MSW-R
C++
Kills:1,646
Deaths:1,134
KDR:1.452
Accuracy:23.522% C++
HSR:19.259% D
TMG-50
B*
Kills:1,258
Deaths:686
KDR:1.834
Accuracy:26.441% B*
HSR:26.391% B+
T9 CARV-S
B+
Kills:1,181
Deaths:723
KDR:1.633
Accuracy:25.083% B+
HSR:20.830% D
NS-15MP
C*
Kills:1,168
Deaths:540
KDR:2.163
Accuracy:29.233% C*
HSR:22.260% D-
T32 Bull
B**
Kills:1,165
Deaths:668
KDR:1.744
Accuracy:28.824% B**
HSR:22.919% C+
NS-15M AE
B
Kills:1,163
Deaths:603
KDR:1.929
Accuracy:27.458% B
HSR:19.519% D-
NSX Naginata
C++
Kills:529
Deaths:389
KDR:1.360
Accuracy:22.728% C++
HSR:28.166% C+
NS-15M1
B*
Kills:254
Deaths:188
KDR:1.351
Accuracy:25.156% B+
HSR:28.740% B*
MG-H1 Watchman
C*
Kills:208
Deaths:237
KDR:0.878
Accuracy:23.889% C*
HSR:27.885% C*
MG-H1 Watchman AE
C++
Kills:56
Deaths:51
KDR:1.098
Accuracy:22.885% D
HSR:30.357% C++
Kills:17,092
Deaths (as Heavy Assault):10,343
Deaths (to Heavy Assaults):20,454
KDR:1.65252
Kill Difference:6,749
Playtime:785.116 hours
Usage:14%
Score:11.761m
Score/min:250
Accuracy (listed only):24.504%
HSR (listed only):24.036%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:2,356
Deaths:2,511
KDR:0.938
Accuracy:23.348% C+
HSR:15.068% D-
TRAC-5
C+
Kills:1,929
Deaths:1,442
KDR:1.338
Accuracy:20.106% C
HSR:17.989% C+
T5 AMC
B*
Kills:1,669
Deaths:1,189
KDR:1.404
Accuracy:27.694% B*
HSR:17.136% D
TRAC-Shot
C*
Kills:1,407
Deaths:1,026
KDR:1.371
Accuracy:26.255% C*
HSR:17.839% C+
HC1 Cougar
C**
Kills:1,314
Deaths:1,053
KDR:1.248
Accuracy:25.887% C**
HSR:19.483% C--
LC2 Lynx
B+
Kills:1,305
Deaths:983
KDR:1.328
Accuracy:26.232% B+
HSR:14.789% D*
TRAC-5 Burst
B++
Kills:1,166
Deaths:760
KDR:1.534
Accuracy:28.747% B++
HSR:20.412% C--
FA1 Barrage
B**
Kills:1,165
Deaths:786
KDR:1.482
Accuracy:50.728% B**
HSR:10.129% D--
TS4 Haymaker
A
Kills:1,165
Deaths:804
KDR:1.449
Accuracy:55.674% A
HSR:9.871% D--
NS-11CP
C
Kills:1,162
Deaths:780
KDR:1.490
Accuracy:27.640% C
HSR:14.974% D*
AS16 NightHawk
B+
Kills:1,162
Deaths:787
KDR:1.476
Accuracy:43.937% B+
HSR:13.339% C
TRAC-5 S
B++
Kills:1,162
Deaths:847
KDR:1.372
Accuracy:26.377% B++
HSR:20.224% B++
NS Baron G5AE
B**
Kills:1,162
Deaths:715
KDR:1.625
Accuracy:57.814% B**
HSR:11.188% D-
TRS-12 Uppercut
B**
Kills:1,160
Deaths:873
KDR:1.329
Accuracy:69.529% B**
HSR:9.914% D--
NS-11C
B+
Kills:1,157
Deaths:853
KDR:1.356
Accuracy:26.626% B+
HSR:16.249% C--
NS Baron G5
A
Kills:1,154
Deaths:803
KDR:1.437
Accuracy:56.721% A
HSR:10.832% D-
Havoc
C++
Kills:424
Deaths:356
KDR:1.191
Accuracy:54.356% C++
HSR:10.613% D-
AMR-66
B*
Kills:407
Deaths:259
KDR:1.571
Accuracy:31.866% B*
HSR:15.233% D**
MG-HBR1 Dragoon
B+
Kills:138
Deaths:98
KDR:1.408
Accuracy:32.882% C+
HSR:33.333% B+
NSX Tanto
C**
Kills:51
Deaths:97
KDR:0.526
Accuracy:27.564% C*
HSR:27.451% C**
Kills:22,615
Deaths (as Engineer):17,022
Deaths (to Engineers):16,813
KDR:1.32857
Kill Difference:5,593
Playtime:2,595.623 hours
Usage:46%
Score:50.721m
Score/min:326
Accuracy (listed only):36.999%
HSR (listed only):16.303%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:2,356
Deaths:2,511
KDR:0.938
Accuracy:23.348% C+
HSR:15.068% D-
TRAC-5
C+
Kills:1,929
Deaths:1,442
KDR:1.338
Accuracy:20.106% C
HSR:17.989% C+
T5 AMC
B*
Kills:1,669
Deaths:1,189
KDR:1.404
Accuracy:27.694% B*
HSR:17.136% D
TRAC-Shot
C*
Kills:1,407
Deaths:1,026
KDR:1.371
Accuracy:26.255% C*
HSR:17.839% C+
HC1 Cougar
C**
Kills:1,314
Deaths:1,053
KDR:1.248
Accuracy:25.887% C**
HSR:19.483% C--
LC2 Lynx
B+
Kills:1,305
Deaths:983
KDR:1.328
Accuracy:26.232% B+
HSR:14.789% D*
SMG-46 Armistice
B+
Kills:1,170
Deaths:1,101
KDR:1.063
Accuracy:28.613% B+
HSR:15.641% C+
TRAC-5 Burst
B++
Kills:1,166
Deaths:760
KDR:1.534
Accuracy:28.747% B++
HSR:20.412% C--
FA1 Barrage
B**
Kills:1,165
Deaths:786
KDR:1.482
Accuracy:50.728% B**
HSR:10.129% D--
TS4 Haymaker
A
Kills:1,165
Deaths:804
KDR:1.449
Accuracy:55.674% A
HSR:9.871% D--
NS-11CP
C
Kills:1,162
Deaths:780
KDR:1.490
Accuracy:27.640% C
HSR:14.974% D*
AS16 NightHawk
B+
Kills:1,162
Deaths:787
KDR:1.476
Accuracy:43.937% B+
HSR:13.339% C
TRAC-5 S
B++
Kills:1,162
Deaths:847
KDR:1.372
Accuracy:26.377% B++
HSR:20.224% B++
NS Baron G5AE
B**
Kills:1,162
Deaths:715
KDR:1.625
Accuracy:57.814% B**
HSR:11.188% D-
TRS-12 Uppercut
B**
Kills:1,160
Deaths:873
KDR:1.329
Accuracy:69.529% B**
HSR:9.914% D--
NS-11C
B+
Kills:1,157
Deaths:853
KDR:1.356
Accuracy:26.626% B+
HSR:16.249% C--
NS Baron G5
A
Kills:1,154
Deaths:803
KDR:1.437
Accuracy:56.721% A
HSR:10.832% D-
PDW-16 Hailstorm
B+
Kills:432
Deaths:303
KDR:1.426
Accuracy:26.033% B+
HSR:18.056% B
Havoc
C++
Kills:424
Deaths:356
KDR:1.191
Accuracy:54.356% C++
HSR:10.613% D-
MKV Suppressed
C*
Kills:170
Deaths:149
KDR:1.141
Accuracy:25.431% C+
HSR:20.588% C*
NS-7 PDW
B**
Kills:161
Deaths:144
KDR:1.118
Accuracy:30.002% B**
HSR:14.286% D
NSX Tanto
C**
Kills:51
Deaths:97
KDR:0.526
Accuracy:27.564% C*
HSR:27.451% C**
Kills:24,003
Deaths (as Light Assault):18,362
Deaths (to Light Assaults):12,955
KDR:1.30721
Kill Difference:5,641
Playtime:696.345 hours
Usage:12%
Score:9.411m
Score/min:225
Accuracy (listed only):35.696%
HSR (listed only):15.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:5,152
Deaths:4,523
KDR:1.139
Accuracy:23.253% C+
HSR:16.110% D
SABR-13
C+
Kills:3,049
Deaths:2,252
KDR:1.354
Accuracy:25.202% C+
HSR:22.204% C--
T1 Cycler
C++
Kills:2,738
Deaths:2,187
KDR:1.252
Accuracy:23.020% C++
HSR:16.801% D
T1A Unity
C--
Kills:2,096
Deaths:1,788
KDR:1.172
Accuracy:23.790% C--
HSR:15.744% D*
T1B Cycler
B*
Kills:1,488
Deaths:1,170
KDR:1.272
Accuracy:29.884% B*
HSR:21.371% D
Cycler TRV
C**
Kills:1,471
Deaths:1,187
KDR:1.239
Accuracy:24.533% C**
HSR:16.180% D
T1S Cycler
B
Kills:1,464
Deaths:980
KDR:1.494
Accuracy:25.705% B
HSR:22.404% C++
NS-11P
B*
Kills:1,420
Deaths:1,076
KDR:1.320
Accuracy:27.271% B*
HSR:16.408% C--
TORQ-9
C+
Kills:1,285
Deaths:894
KDR:1.437
Accuracy:23.766% C+
HSR:18.599% D
SMG-46 Armistice
B+
Kills:1,170
Deaths:1,101
KDR:1.063
Accuracy:28.613% B+
HSR:15.641% C+
NS-11A
C++
Kills:1,168
Deaths:727
KDR:1.607
Accuracy:25.070% C++
HSR:18.408% C--
FA1 Barrage
B**
Kills:1,165
Deaths:786
KDR:1.482
Accuracy:50.728% B**
HSR:10.129% D--
TS4 Haymaker
A
Kills:1,165
Deaths:804
KDR:1.449
Accuracy:55.674% A
HSR:9.871% D--
AS16 NightHawk
B+
Kills:1,162
Deaths:787
KDR:1.476
Accuracy:43.937% B+
HSR:13.339% C
NS Baron G5AE
B**
Kills:1,162
Deaths:715
KDR:1.625
Accuracy:57.814% B**
HSR:11.188% D-
TRS-12 Uppercut
B**
Kills:1,160
Deaths:873
KDR:1.329
Accuracy:69.529% B**
HSR:9.914% D--
NS Baron G5
A
Kills:1,154
Deaths:803
KDR:1.437
Accuracy:56.721% A
HSR:10.832% D-
PDW-16 Hailstorm
B+
Kills:432
Deaths:303
KDR:1.426
Accuracy:26.033% B+
HSR:18.056% B
Havoc
C++
Kills:424
Deaths:356
KDR:1.191
Accuracy:54.356% C++
HSR:10.613% D-
MKV Suppressed
C*
Kills:170
Deaths:149
KDR:1.141
Accuracy:25.431% C+
HSR:20.588% C*
NS-7 PDW
B**
Kills:161
Deaths:144
KDR:1.118
Accuracy:30.002% B**
HSR:14.286% D
NSX Yumi
C
Kills:61
Deaths:63
KDR:0.968
Accuracy:23.651% D
HSR:22.951% C
Kills:30,717
Deaths (as Combat Medic):23,668
Deaths (to Combat Medics):7,094
KDR:1.29783
Kill Difference:7,049
Playtime:1,188.436 hours
Usage:21%
Score:19.614m
Score/min:275
Accuracy (listed only):35.181%
HSR (listed only):15.983%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:1,170
Deaths:1,101
KDR:1.063
Accuracy:28.613% B+
HSR:15.641% C+
TS2 Inquisitor
C+
Kills:1,160
Deaths:1,149
KDR:1.010
Accuracy:28.605% C+
HSR:17.414% C
RAMS .50M
B+
Kills:620
Deaths:242
KDR:2.562
Accuracy:38.689% C+
HSR:83.065% B+
PDW-16 Hailstorm
B+
Kills:432
Deaths:303
KDR:1.426
Accuracy:26.033% B+
HSR:18.056% B
TX2 Emperor
B
Kills:312
Deaths:309
KDR:1.010
Accuracy:30.656% B
HSR:14.744% D
TX1 Repeater
C++
Kills:199
Deaths:233
KDR:0.854
Accuracy:24.612% C+
HSR:22.111% C++
MKV Suppressed
C*
Kills:170
Deaths:149
KDR:1.141
Accuracy:25.431% C+
HSR:20.588% C*
T4 AMP
A
Kills:165
Deaths:146
KDR:1.130
Accuracy:26.992% C+
HSR:26.667% A
HSR-1
B+
Kills:165
Deaths:115
KDR:1.435
Accuracy:37.892% B+
HSR:27.273% C+
NS-30 Vandal
B**
Kills:164
Deaths:89
KDR:1.843
Accuracy:38.874% B**
HSR:26.829% C+
NS-7 PDW
B**
Kills:161
Deaths:144
KDR:1.118
Accuracy:30.002% B**
HSR:14.286% D
SOAS-20
B**
Kills:160
Deaths:122
KDR:1.311
Accuracy:29.238% C**
HSR:27.500% B**
Kills:4,878
Deaths (as Infiltrator):4,102
Deaths (to Infiltrators):9,303
KDR:1.18918
Kill Difference:776
Playtime:110.366 hours
Usage:2%
Score:1.270m
Score/min:192
Accuracy (listed only):30.470%
HSR (listed only):26.181%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C+
Kills:1,614
Deaths:750
KDR:2.152
Accuracy:17.048% C+
HSR:17.410% C--
M6 Onslaught
C+
Kills:1,610
Deaths:712
KDR:2.261
Accuracy:17.272% C+
HSR:18.323% C
MRC3 Mercy
B+
Kills:1,380
Deaths:667
KDR:2.069
Accuracy:19.244% B+
HSR:18.623% C
MRC3 Mercy
B+
Kills:1,368
Deaths:654
KDR:2.092
Accuracy:18.536% B+
HSR:17.544% D
M2 Mutilator
B+
Kills:1,167
Deaths:489
KDR:2.387
Accuracy:16.664% B+
HSR:20.480% B+
M2 Mutilator
B+
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:16.413% B+
HSR:21.016% B+
M1 Heavy Cycler
B+
Kills:1,157
Deaths:506
KDR:2.287
Accuracy:18.248% B+
HSR:18.669% C+
M1 Heavy Cycler
B+
Kills:1,148
Deaths:544
KDR:2.110
Accuracy:16.240% B+
HSR:16.725% C
M3 Pounder HEG
B**
Kills:571
Deaths:299
KDR:1.910
Accuracy:36.558% C
HSR:4.553% B**
M3 Pounder HEG
A++
Kills:508
Deaths:293
KDR:1.734
Accuracy:37.902% C
HSR:5.512% A++
NS-10 Burster
B
Kills:216
Deaths:262
KDR:0.824
Accuracy:30.528% B
HSR:6.944% C*
NS-10 Burster
B
Kills:208
Deaths:263
KDR:0.791
Accuracy:31.571% B
HSR:5.769% C*
Kills:12,108
Deaths (as MAX Suit):2,967.500
Deaths (to MAX Suits):4,650
KDR:4.0802
Kill Difference:9,140.500
Playtime:292.828 hours
Usage:5%
Score:5.987m
Score/min:341
Accuracy (listed only):23.019%
HSR (listed only):14.297%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:879
V. Kills:243 360%
Deaths:72
KDR:12.208
Accuracy:51.033% B
KPH:127.100 B*
VKPH:35.100 A*
M14 Banshee
C**
Kills:222
V. Kills:22 N/A
Deaths:64
KDR:3.469
Accuracy:26.248% D
KPH:40.500 C+
VKPH:4 C**
M18 Needler
C-
Kills:204
V. Kills:197 103%
Deaths:274
KDR:0.745
Accuracy:28.719% D
KPH:6.600 D
VKPH:6.300 C-
M18 Rotary
D
Kills:136
V. Kills:155 87%
Deaths:358
KDR:0.380
Accuracy:28.383% C--
KPH:4.100 D-
VKPH:4.600 D
Kills:1,441 (562 + 0)
Deaths:768
KDR:1.876
VKDR:0.803
Vehicle Kills:617
Kill Difference:673
Playtime:77.049 hours
Usage:1%
Score:1.376m
Score/min:298
Piloting Accuracy:28.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:6,344
V. Kills:7,759 82%
Deaths:4,022
KDR:1.577
Accuracy:44.516% C+
KPH:8.100 C+
VKPH:9.900 B+
C150 Dalton
B*
Kills:6,190
V. Kills:4,273 145%
Deaths:977
KDR:6.336
Accuracy:37.697% C
KPH:48.600 B*
VKPH:33.600 B++
L105 Zephyr
B**
Kills:2,240
V. Kills:286 N/A
Deaths:179
KDR:12.514
Accuracy:45.254% C**
KPH:80.100 B**
VKPH:10.200 C**
AP30 Shredder
B**
Kills:1,670
V. Kills:564 296%
Deaths:243
KDR:6.872
Accuracy:25.213% D-
KPH:46.300 B**
VKPH:15.700 C
Dual-75 Duster
B**
Kills:1,338
V. Kills:74 N/A
Deaths:94
KDR:14.234
Accuracy:42.806% B+
KPH:102.800 B**
VKPH:5.700 C*
L-24R Spur
B+
Kills:1,007
V. Kills:287 350%
Deaths:161
KDR:6.255
Accuracy:37.671% C
KPH:24.600 C
VKPH:7 B+
L-30R Vektor
C+
Kills:869
V. Kills:854 102%
Deaths:466
KDR:1.865
Accuracy:34.053% C--
KPH:7.300 C-
VKPH:7.200 C+
Kills:19,658 (8,220 + 11,438)
Deaths:6,142
KDR:3.201
VKDR:2.295
Vehicle Kills:14,097
Kill Difference:13,516
Playtime:1,143.815 hours
Usage:20%
Score:13.845m
Score/min:202
Piloting Accuracy:34.053%
Gunner Accuracy:42.806%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,214
V. Kills:171 N/A
Deaths:117
KDR:10.376
Accuracy:35.815% C
KPH:51.500 A
VKPH:7.200 C+
L100 Python HESH
A+
Kills:1,110
V. Kills:121 N/A
Deaths:86
KDR:12.907
Accuracy:52.870% B+
KPH:87.800 A+
VKPH:9.600 B
L100 Python AP
B**
Kills:1,054
V. Kills:452 233%
Deaths:142
KDR:7.423
Accuracy:54.988% C+
KPH:45.600 B**
VKPH:19.600 C**
L100 Python HEAT
A*
Kills:1,000
V. Kills:220 452%
Deaths:100
KDR:10
Accuracy:53.399% C*
KPH:62.400 A*
VKPH:13.700 B
Skyguard
C+
Kills:286
V. Kills:219 130%
Deaths:84
KDR:3.405
Accuracy:28.839% C+
KPH:11.900 C
VKPH:9.100 C+
Kills:4,664 (4,664 + 0)
Deaths:529
KDR:8.817
VKDR:2.236
Vehicle Kills:1,183
Kill Difference:4,135
Playtime:99.367 hours
Usage:2%
Score:1.815m
Score/min:304
Driving Accuracy:28.839%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:2,629
V. Kills:1,763 149%
Deaths:441
KDR:5.961
Accuracy:42.714% C
KPH:27.100 C
VKPH:18.200 C++
P2-120 HESH
C--
Kills:1,956
V. Kills:251 N/A
Deaths:184
KDR:10.630
Accuracy:37.311% C--
KPH:32.500 D
VKPH:4.200 D-
P2-120 HEAT
B+
Kills:1,644
V. Kills:594 276%
Deaths:165
KDR:9.964
Accuracy:39.222% C
KPH:31.600 B+
VKPH:11.400 B
G30 Vulcan
C**
Kills:938
V. Kills:636 147%
Deaths:237
KDR:3.958
Accuracy:34.077% B+
KPH:23.400 C++
VKPH:15.800 C**
E540 Halberd
B+
Kills:597
V. Kills:337 177%
Deaths:109
KDR:5.477
Accuracy:44.656% B+
KPH:27.900 C++
VKPH:15.800 B+
P525 Marauder
C--
Kills:431
V. Kills:30 N/A
Deaths:44
KDR:9.795
Accuracy:20.154% C+
KPH:38.200 D
VKPH:2.700 C--
MR11 Gatekeeper
B+
Kills:241
V. Kills:184 130%
Deaths:47
KDR:5.128
Accuracy:45.794% B*
KPH:27.900 B+
VKPH:21.300 B+
M20 Basilisk
C+
Kills:52
V. Kills:18 274%
Deaths:18
KDR:2.889
Accuracy:27.729% C+
KPH:12.800 C-
VKPH:4.400 D
Kills:8,488 (6,229 + 2,259)
Deaths:1,245
KDR:6.818
VKDR:3.063
Vehicle Kills:3,813
Kill Difference:7,243
Playtime:294.916 hours
Usage:5%
Score:5.239m
Score/min:296
Driving Accuracy:39.222%
Gunner Accuracy:27.729%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:1,278
V. Kills:54 N/A
Deaths:89
KDR:14.360
Accuracy:37.777% C**
KPH:113.300 C**
VKPH:4.800 C--
G20 Vulcan-H
C+
Kills:278
V. Kills:184 150%
Deaths:67
KDR:4.149
Accuracy:48.868% C++
KPH:37.200 C
VKPH:24.600 C+
E540 Halberd-H
B**
Kills:188
V. Kills:130 144%
Deaths:11
KDR:17.091
Accuracy:68.057% A
KPH:45.800 C++
VKPH:31.700 B**
M40 Fury-H
C--
Kills:166
V. Kills:10 N/A
Deaths:13
KDR:12.769
Accuracy:35.078% D-
KPH:65.600 C--
VKPH:3.900 D*
Kills:1,910 (0 + 1,910)
Deaths:180
KDR:10.611
VKDR:2.100
Vehicle Kills:378
Kill Difference:1,730
Playtime:25.400 hours
Usage:0%
Score:0.791m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:35.078%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:536
V. Kills:69 N/A
Deaths:50
KDR:10.720
Accuracy:39.016% B+
KPH:52.500 B
VKPH:6.800 C--
M40 Fury
B+
Kills:341
V. Kills:91 371%
Deaths:35
KDR:9.743
Accuracy:42.936% B*
KPH:51.600 C+
VKPH:13.800 B+
M12 Kobalt
B**
Kills:279
V. Kills:7 N/A
Deaths:22
KDR:12.682
Accuracy:22.759% B**
KPH:75.100 B
VKPH:1.900 D
M60-G Bulldog
D
Kills:87
V. Kills:21 395%
Deaths:20
KDR:4.350
Accuracy:36.388% C+
KPH:20.300 D-
VKPH:4.900 D
M20 Basilisk
C
Kills:85
V. Kills:59 142%
Deaths:26
KDR:3.269
Accuracy:34.117% D
KPH:9.600 D--
VKPH:6.700 C
M60-G Bulldog
D-
Kills:68
V. Kills:15 425%
Deaths:18
KDR:3.778
Accuracy:33.554% C+
KPH:12.400 D--
VKPH:2.700 D-
M20 Basilisk
D
Kills:57
V. Kills:27 204%
Deaths:30
KDR:1.900
Accuracy:32.893% D
KPH:9 D*
VKPH:4.200 D*
Kills:1,453 (0 + 1,453)
Deaths:201
KDR:7.229
VKDR:1.438
Vehicle Kills:289
Kill Difference:1,252
Playtime:45.512 hours
Usage:1%
Score:0.697m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:32.893%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 14,1036,3444,0221.577C++0.2644.516%C+N/A8.1C+9.9B+130780.3h41.3B++92.7B+
C150 Dalton 10,4636,1909776.336C+4.5037.697%CN/A48.6B*33.6B++616127.3h4B10.7C**
TAR 5,1885,1524,5231.139C+0.7023.253%C+16.11%D18.7DN/A70276.1h13.3C+57.1C++
T9A "Butcher" 4,6384,6052,6421.743C+0.0923.693%C+26.254%C+42.7C-N/A120107.8h11.3C++47.6C++
SABR-13 3,0683,0492,2521.354C+0.4825.202%C+22.204%C--20.3DN/A70150.4h12.6C+50.1C+
T1 Cycler 2,7502,7382,1871.252C*0.5823.02%C++16.801%D17.1C--N/A79159.7h12.6B++54.9B+
P2-120 AP 4,3922,6294415.961C+4.1242.714%C3.614%C**27.1C18.2C++40497.1h6.7C*15.6C++
LC3 Jaguar 2,3832,3562,5110.938C+0.9023.348%C+15.068%D-9.6D-N/A38246.3h12.6C*54.1C*
L105 Zephyr 2,5262,24017912.514C++10.6845.254%C**N/A80B**10.2C**44128h4.5B**10B*
T16 Rhino 2,1572,1461,4031.53B0.3123.502%B+20.736%C28.3CN/A11975.9h11.8B+50B+
T1A Unity 2,1192,0961,7881.172C+0.6623.79%C--15.744%D*23.5D-N/A7689.1h13.9D58.2D
P2-120 HESH 2,2071,95618410.63C+8.7937.311%C--N/A32.5D4.2D-13160.2h4.3B+11.5C*
TRAC-5 1,9371,9291,4421.338B++0.5020.106%C17.989%C+11C--N/A66175.8h15C++74.8C++
M60-A Bulldog 1,9711,87514512.931B*11.0951.451%A+1.6%C++75A*3.8C--38125h4.4B**8.5B**
T7 Mini-Chaingun 1,7911,7741,3681.297B0.5419.458%B+10.541%D24.8C-N/A9171.5h12.7B++65.1B+
T9 CARV 1,7261,7131,0791.588C**0.2516.138%D19.148%D17.2DN/A11599.8h13.4C**83.2C+
AP30 Shredder 2,2341,6702436.872C+5.0425.213%D-1.617%C-46.4B**15.7C48236h33.3A132B**
T5 AMC 1,6801,6691,1891.404B+0.4327.694%B*17.136%D18.6CN/A6689.7h12.8B+46.2B+
MSW-R 1,6561,6461,1341.451C+0.3923.522%C++19.259%D26.5C--N/A13962.1h11.1B+47.1B+
P2-120 HEAT 2,2381,6441659.964B+8.1339.222%C2.555%C31.6B+11.4B27352h5.3B**13.4B++
M6 Onslaught 1,6291,6147502.152C+0.3217.048%C+17.41%C--24.9C-N/A9464.7h20.3C119.2C++
M6 Onslaught 1,6271,6107122.261C++0.4217.272%C+18.323%C25.9C-N/A10262.2h20.1C116.2C++
Claymore 1,5811,5818618.384A++16.5546.423%A+N/A236A++N/A8576.7h1.2C++2.6B*
T1B Cycler 1,4911,4881,1701.272C0.5629.884%B*21.371%D22.5D-N/A7866.2h11.7B+39.3B++
Cycler TRV 1,4811,4711,1871.239C++0.6024.533%C**16.18%D24.6CN/A11759.8h12.4B+50.7B+
T1S Cycler 1,4821,4649801.494B+0.3425.705%B22.404%C++30C+N/A12748.8h12.8C++49.9B
NS-11P 1,4271,4201,0761.32C++0.5227.271%B*16.408%C--27.3C+N/A13352h12.8B+47.1B++
TRAC-Shot 1,4181,4071,0261.371C++0.4726.255%C*17.839%C+31.4C+N/A7044.8h11.5C++43.9C*
Tank Mine 2,2871,3951847.582M5.7523.512%DN/A145.3B*92.9B**18639.6h1.4B*5.8C**
MRC3 Mercy 1,3871,3806672.069C+0.2319.244%B+18.623%C24.1CN/A9757.2h19.5C++101.1B+
MRC3 Mercy 1,3831,3686542.092C+0.2618.536%B+17.544%D23.7CN/A9657.7h19.2C++103.7B+
Dual-75 Duster 1,4121,3389414.234C*12.4042.806%B+N/A102.9B**5.7C*46613h4.3B**10.1B*
HC1 Cougar 1,3211,3141,0531.248C*0.5925.887%C**19.483%C--20.2CN/A6865.2h11.1B+42.7B+
LC2 Lynx 1,3151,3059831.328C*0.5126.232%B+14.789%D*19.9CN/A8465.7h12.1B++46.1B++
TORQ-9 1,2881,2858941.437C++0.4023.766%C+18.599%D27.9CN/A10946h13.6B+57.1B
P525 Marauder-H 1,3321,2788914.36C++12.5237.777%C**N/A113.1C**4.8C--48311.3h4.9B*13.1B*
TMG-50 1,2611,2586861.834B+0.0026.441%B*26.391%B+30C+N/A14242h9.8B++37.1B++
Frag Grenade 1,2411,23711237N/A1,235.1644.216%C+N/A651.1B*2.1D--22321.9h3B*6.7B+
C75 Viper 1,3851,21411710.376A8.5435.815%CN/A51.4A7.2C+30523.6h6.3B**17.6B**
T9 CARV-S 1,1851,1817231.633C*0.2025.083%B+20.83%D36.5C+N/A12832.4h11.9C**47.5B+
SMG-46 Armistice 1,1821,1701,1011.063C+0.7728.613%B+15.641%C+14.9DN/A5178.5h13.3B+46.6B+
NS-15MP 1,1801,1685402.163C+0.3329.233%C*22.26%D-39.2DN/A15429.8h11C+37.8C*
NS-11A 1,1771,1687271.607C*0.2325.07%C++18.408%C--34.7C++N/A15333.7h12.3B+49.1B+
M2 Mutilator 1,1751,1674892.387B+0.5516.664%B+20.48%B+31.4B+N/A13037.2h14.7B*88.4B+
TRAC-5 Burst 1,1811,1667601.534C+0.3028.747%B++20.412%C--33CN/A13935.3h12B41.7B+
FA1 Barrage 1,1741,1657861.482B+0.3550.728%B**10.129%D--31.4C*N/A13737.1h3.8B*7.5B*
TS4 Haymaker 1,1661,1658041.449B0.3955.674%A9.871%D--37.2BN/A9331.3h3.7B++6.6B*
T32 Bull 1,1751,1656681.744C**0.0928.824%B**22.919%C+40.6C+N/A18528.7h11.4B+39.7B+
NS-15M AE 1,1711,1636031.929C+0.0927.458%B19.519%D-42.1CN/A14027.6h11.2C**40.8B
NS-11CP 1,1751,1627801.49C+0.3527.64%C14.974%D*31.3DN/A6837.1h12.1C++43.8C++
AS16 NightHawk 1,1681,1627871.476C**0.3643.937%B+13.339%C27.6CN/A11542.1h4B+9B+
TRAC-5 S 1,1811,1628471.372B+0.4626.377%B++20.224%B++28.4B+N/A9440.9h12.3C++46.5B+
NS Baron G5AE 1,1671,1627151.625C**0.2157.814%B**11.188%D-34.6CN/A8233.6h4B+6.8C++
M2 Mutilator 1,1681,1614962.341B+0.5016.413%B+21.016%B+30.6B+N/A12938h14.5B*88.6B+
TRS-12 Uppercut 1,1651,1608731.329C++0.5169.529%B**9.914%D--30.5CN/A12238h2.3B+3.3B+
TS2 Inquisitor 1,1721,1601,1491.01C+0.8328.605%C+17.414%C36.8C+N/A10831.5h11C+38.6C++
NS-11C 1,1711,1578531.356B+0.4826.626%B+16.249%C--28.2C++N/A11341.1h12.3B+46.1B+
M1 Heavy Cycler 1,1711,1575062.287B+0.4518.248%B+18.669%C+32.5C**N/A9135.6h13.4B**73.4B++
NS Baron G5 1,1651,1548031.437B+0.4056.721%A10.832%D-38.5C*N/A10430h4B+7.1C++
M1 Heavy Cycler 1,1641,1485442.11B+0.2716.24%B+16.725%C25.9B+N/A8844.4h15.3B*94.5B+
L100 Python HESH 1,2311,1108612.907C++11.0752.87%B+2.523%B*88.1A+9.6B40012.6h2.5B*4.7B*
C-4 1,6241,0736931.548C++0.2922.625%DN/A84.5C++43.4B**125512.7h1.5C++6.8C+
L100 Python AP 1,5061,0541427.423B+5.5954.988%C+2.182%C45.6B**19.6C**34623.1h4.2B++7.7B*
L-24R Spur 1,2941,0071616.255C+4.4237.671%C2.781%B+24.6C7B+10440.9h33.5C+88.9C++
L100 Python HEAT 1,2201,00010010B*8.1653.399%C*5%A++62.5A*13.8B32416h3.5B++6.5B**
G30 Vulcan 1,5749382373.958C+2.1234.077%B+3.518%C+23.3C++15.8C**31840.2h72.9B++213.8B*
Hellfire Rocket Pods 1,1228797212.208B++10.3751.033%BN/A127.4B*35.2A*12906.9h20.5C++40.2B
L-30R Vektor 1,7238694661.865C+0.0334.053%C--2.992%B++7.3C-7.2C+90118.3h71.2C*209.2C++
ML-7 1,0536756880.981B+0.8656.942%C+2.667%C+22.4C+12.5C+30030.2h5.7B+10B+
C-4 ARX 9276333591.763C+0.0725.414%CN/A97.4C45.2B+5816.5h1.7D**6.8D*
RAMS .50M 6216202422.562C+0.7338.689%C+83.065%B+24.1CN/A9425.7h1.8B*4.7B+
Anti-Vehicle Grenade 6806191619N/A617.1660.613%B**N/A773.8A++76.3C32910.8h3A4.9A
E540 Halberd 9345971095.477C+3.6444.656%B+3.685%C*27.9C++15.7B+35721.4h4.7B*10.5B*
M3 Pounder HEG 7085712991.91C**0.0736.558%C4.553%B**17.1C+4.1B+14433.3h15.2B41.6C**
M40 Fury 6055365010.72B+8.8839.016%B+1.306%C-52.5B6.8C--35410.2h9.2B*23.6B*
NSX Naginata 5345293891.36C+0.4822.728%C++28.166%C+33.5CN/A9015.8h12.4C++54.4C*
M3 Pounder HEG 6245082931.734C++0.1037.902%C5.512%A++16C3.7C+12431.7h17.3C*45.6C*
PDW-16 Hailstorm 4384323031.426B+0.4126.033%B+18.056%B30.2C++N/A13314.3h12.5B++48.1B+
P525 Marauder 461431449.795C-7.9620.154%C+1.624%C38.1D2.7C--16011.3h6.4C++31.6C*
Havoc 4284243561.191C0.6554.356%C++10.613%D-27D-N/A6615.7h4.5C--8.3C+
NS Decimator 5424094760.859C0.9859.959%C+3.912%A32C+10.4D36912.8h3.6B*6B++
AMR-66 4154072591.571B++0.2731.866%B*15.233%D**30.4B+N/A13713.4h7.4B++23.2B++
M40 Fury 432341359.743C**7.9142.936%B*1.466%C51.7C+13.8B+4866.6h13.3C++30.9B+
TX2 Emperor 3213123091.01C++0.8330.656%B14.744%D38.5B+1.1B*1508.1h10.7C35C++
Skyguard 505286843.405C**1.5728.839%C+2.448%B11.9C9.1C+20024h124.2C++430.7C++
M12 Kobalt 2862792212.682C+10.8522.759%B**18.996%C++75.4B1.9D2173.7h17.7C*77.6B+
G20 Vulcan-H 462278674.149C++2.3148.868%C++4.676%A37.1C24.5C+5717.5h88.2B+180.5B+
NS-15M1 2572541881.351C+0.4925.156%B+28.74%B*31.8CN/A1728h12.7C++50.4B
Sticky Grenade 2472441244N/A242.1647.579%DN/A813.3C10C28590.3h2.3C+4.9C+
MR11 Gatekeeper 425241475.128C*3.2945.794%B*N/A28B+21.4B+3778.6h40.6B++88.7B*
MANA Anti-Personnel Turret 2292221102.018N/A0.1821.689%UN/A2220U70U6866100.1h22.8T*104.9T*
M14 Banshee 244222643.469C+1.6326.248%DN/A40.4C+4C**3405.5h18.6B+70.8B
NS-10 Burster 3812162620.824C+1.0130.528%B6.944%C*4.7C+3.6C++9946.3h148.4C++486B+
NS-10 Burster 3732082630.791C1.0531.571%B5.769%C*4.8C+3.8C++10243.1h150.4B476.5B+
MG-H1 Watchman 2092082370.878C0.9623.889%C*27.885%C*21.9DN/A629.5h16C+66.9C*
M18 Needler 4012042740.745C1.0928.719%D2.451%C*6.6D6.3C-20431.1h143.1C*498.3C++
TX1 Repeater 2111992330.854C++0.9824.612%C+22.111%C++24.3C+1.5A+1738.2h15.5C62.8C+
E540 Halberd-H 3181881117.091A15.2568.057%A3.723%A45.9C++31.7B**6284.1h5.6B8.2B++
T2 Striker 4231742560.68C**1.1652.156%C+N/A9.1C13C++33819.1h44C++84.4C++
MKV Suppressed 1721701491.141C++0.7025.431%C+20.588%C*24.3CN/A1117h12.7B+50.1B
M40 Fury-H 1761661312.769C++10.9335.078%D-3.012%A*66.4C--4D*3442.5h5.1B**14.6B*
T4 AMP 1661651461.13C++0.7126.992%C+26.667%A25.4CN/A906.5h11.9B*44.1B+
HSR-1 1671651151.435C0.4037.892%B+27.273%C+26.2DN/A716.3h5.6C+14.9B
NS-30 Vandal 165164891.843C++0.0138.874%B**26.829%C+34.2C+N/A1154.8h4.4B**11.3B*
NS-7 PDW 1611611441.118C*0.7230.002%B**14.286%D23C+N/A2087h10.1B**33.7B*
SOAS-20 1601601221.311C+0.5329.238%C**27.5%B**26.2C-N/A1036.1h10.2B++35B+
Striker AE 4741524360.349D1.4953.312%C*N/A6.7D-14.2B18422.7h83.2F-156.1D**
M60-A Bulldog 150139817.375C+15.5451.091%B3.597%B*24.4C-1.9D1165.7h4.9B++9.6B++
MG-HBR1 Dragoon 138138981.408C++0.4332.882%C+33.333%B+33.7BN/A1424.1h6.3B+19.3B+
M18 Rotary 2911363580.38C--1.4628.383%C--2.206%C+4D-4.6D17333.6h224.5D-791D--
M60-A Bulldog 129119139.154C7.3250.233%B2.521%C++19.2D1.6D1166.2h5.4B+10.8B+
Hyena Missile Launcher 219118771.532C+0.3035.906%B+N/A20.7C++17.7B++2615.7h51.1D*142.2C
MANA Anti-Vehicle Turret 17096881.091C0.7553.135%C+3.125%C33.1C+25.5C+9012.9h9.1C*17.1B
Hexedge 929024,7590.004D1.8315.372%D*N/A0.1DN/A01231.2h2.1C**13.7C
M60-G Bulldog 10887204.35C2.5136.388%C+N/A20.2D-4.9D1364.3h7.8C+21.3C++
M20 Basilisk 14485263.269C++1.4334.117%D3.529%D--9.7D--6.7C1898.8h117.3C--343.9D
Chainblade 1588127,6370.003D1.8332.61%C**1.235%D-0D-N/A01879.8h5.4F-16.5C
M60-G Bulldog 8368183.778C+1.9433.554%C+1.471%D--12.4D--2.7D-1035.5h7.4C*22.2C*
NSX Yumi 6361630.968C0.8723.651%D22.951%C20.3DN/A513h12.6C+53.2C+
NS Annihilator 139601830.328D1.5172.047%F--N/A5.7D--7.5C14510.5h15.3D*21.2F
Spear Anti-Vehicle Phalanx Turret 11659124.917C3.0853.65%B**6.78%A+31.1C-30B*11361.9h10C18.6B
A30 Walker 128571180.483D1.3519.406%DN/A5.5D6.8D15410.4h191.7D987.9D
M20 Basilisk 8457301.9C--0.0632.893%D5.263%C+8.9D*4.2D*1836.4h115.3C350.4C-
MG-H1 Watchman AE 5756511.098C-0.7422.885%D30.357%C++46.7CN/A1091.2h15.2C66.5C
M20 Basilisk 7052182.889C**1.0527.729%C+5.769%C++12.7C--4.4D1364.1h78B+281.2B
NSX Tanto 5451970.526D1.3127.564%C*27.451%C**14.6DN/A473.5h18.7D67.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon201,3191.4h
Anti-Vehicle MANA Turret163851.6h
Nano-Armor Kit1,3462,046,724303.8h
Restoration Kit2173,0383.2h
NS-61 Emissary0640h
AE Medical Applicator3811,9060.9h
AE Nano-Armor Kit1822,6992.7h
Nanite Revive Grenade07,2951.8h
Medical Applicator1,209399,53447.5h
Spitfire Auto-Turret01020.1h
Motion Spotter51,6600.8h
Welding Device02660h
Shield Recharging Field393,0301.1h
Recon Detection Device137821.4h
Ammunition Package303,1561.9h
Medical Kit5535,6247.3h
Anti-Infantry MANA Turret177012h
Snowman Soldier91210.2h

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