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Commander Nesterio[SMAQ] Nesterio
TR BR 51

KDR: 3.3

Score: 2.4m

Last Seen: Jan 8th, 2019 5:19 AM
-

Battle Rank 51 - Terran Republic on Briggs
Level 100 Progress: 13% 484h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-357 Underboss NS Campion TSAR-42 NS Decimator LC3 Jaguar NS-15M2 TRS-12 Uppercut
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,504,094 MLG Score: 11594
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 10.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.979%40.759%1507910137,4074.52474-1.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.206%3.117M++3.102M++-0.974D--HEAD ++ (~22.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.711B++80.44B13.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.644%78.571%01102132218441.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.214B**0.753B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.561B+1.90.412B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.97%43.75%01102119214701.30612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.388A5.977S-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.739B++20.588B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m145.5%567 (34k)460 (27.6k)3.301449,1782,7803.3453251 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1022113036.525%37.971%138701:521

82% Heavy Assault6% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2018 7:50 AMDec 17th, 2018 9:21 AMJan 8th, 2019 7:33 AM (12d) (PST)Jan 8th, 2019 1:22 AM (12d) (PST)Jan 8th, 2019 1:19 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0943927021.7680.5360.6712.6450.04911594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,63823,52942,1091063240159327,614

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
86.5h/3.6d 122 3,485 1,871 13.7k 64 256 256 5.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:5,454
Deaths:1,061
KDR:5.140
Accuracy:36.693% M+
HSR:40.851% A**
NS-15M2
A*
Kills:196
Deaths:40
KDR:4.900
Accuracy:34.630% A*
HSR:37.755% A++
T9 CARV
S
Kills:142
Deaths:31
KDR:4.581
Accuracy:39.386% S
HSR:45.775% M**
Kills:5,792
Deaths (as Heavy Assault):1,132
Deaths (to Heavy Assaults):928
KDR:5.11661
Kill Difference:4,660
Playtime:71.085 hours
Usage:82%
Score:2.060m
Score/min:483
Accuracy (listed only):36.903%
HSR (listed only):41.460%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:201
Deaths:55
KDR:3.655
Accuracy:35.623% A**
HSR:25.373% B**
TRS-12 Uppercut
S
Kills:192
Deaths:45
KDR:4.267
Accuracy:58.970% C++
HSR:43.750% S
MG-S1 Jackal
M
Kills:177
Deaths:31
KDR:5.710
Accuracy:34.822% A+
HSR:38.418% M
TRAC-5 S
M++
Kills:105
Deaths:20
KDR:5.250
Accuracy:38.239% M++
HSR:32.381% M+
Kills:675
Deaths (as Light Assault):151
Deaths (to Light Assaults):528
KDR:4.4702
Kill Difference:524
Playtime:5.090 hours
Usage:6%
Score:0.114m
Score/min:372
Accuracy (listed only):41.914%
HSR (listed only):34.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
S
Kills:192
Deaths:45
KDR:4.267
Accuracy:58.970% C++
HSR:43.750% S
MG-S1 Jackal
M
Kills:177
Deaths:31
KDR:5.710
Accuracy:34.822% A+
HSR:38.418% M
T1 Cycler
M+
Kills:161
Deaths:65
KDR:2.477
Accuracy:33.562% A**
HSR:39.752% M+
TAR
M+
Kills:130
Deaths:28
KDR:4.643
Accuracy:35.018% A**
HSR:41.539% M+
Kills:660
Deaths (as Combat Medic):169
Deaths (to Combat Medics):363
KDR:3.90533
Kill Difference:491
Playtime:3.325 hours
Usage:4%
Score:0.081m
Score/min:408
Accuracy (listed only):40.593%
HSR (listed only):40.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M+
Kills:858
Deaths:602
KDR:1.425
Accuracy:50.165% A++
HSR:43.357% M+
TSAR-42
B**
Kills:322
Deaths:98
KDR:3.286
Accuracy:42.644% B++
HSR:78.571% B**
MG-S1 Jackal
M
Kills:177
Deaths:31
KDR:5.710
Accuracy:34.822% A+
HSR:38.418% M
NS-44 Commissioner
M**
Kills:88
Deaths:59
KDR:1.492
Accuracy:49.281% A+
HSR:48.864% M**
Kills:1,445
Deaths (as Infiltrator):790
Deaths (to Infiltrators):429
KDR:1.82911
Kill Difference:655
Playtime:5.441 hours
Usage:6%
Score:0.103m
Score/min:314
Accuracy (listed only):44.228%
HSR (listed only):52.302%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A**
Kills:201
Deaths:55
KDR:3.655
Accuracy:35.623% A**
HSR:25.373% B**
TRS-12 Uppercut
S
Kills:192
Deaths:45
KDR:4.267
Accuracy:58.970% C++
HSR:43.750% S
TRAC-5 S
M++
Kills:105
Deaths:20
KDR:5.250
Accuracy:38.239% M++
HSR:32.381% M+
Kills:498
Deaths (as Engineer):120
Deaths (to Engineers):239
KDR:4.15
Kill Difference:378
Playtime:1.364 hours
Usage:2%
Score:0.029m
Score/min:353
Accuracy (listed only):44.277%
HSR (listed only):33.835%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,4915,4541,0615.14A1.8436.693%M+40.851%A**139.5SN/A33839.1h8.6A23.6B**
NS-357 Underboss 8598586021.425B+1.8850.165%A++43.357%M+108.6A**N/A2827.9h3.2B**6.4B**
NS Campion 4124122,5180.164A++3.1446.33%B**1.942%D--5.7C++N/A1372.9h1.7B**3.6B+
TSAR-42 326322983.286C++0.0242.644%B++78.571%B**87A*1.1M**2093.7h1.9B*4.4B++
NS Decimator 437289982.949A*0.3563.965%B+1.73%C-76.1M38.9M2153.8h3.3B**5.2B**
LC3 Jaguar 205201553.655A+0.3535.623%A**25.373%B**83.8M1.7M**2092.4h9.5B*26.8B**
NS-15M2 200196404.9A++1.6034.63%A*37.755%A++122.5M+2.5S2761.6h8.9A25.6B**
TRS-12 Uppercut 192192454.267M+0.9758.97%C++43.75%S120M**N/A2751.6h2B**3.3B++
MG-S1 Jackal 179177315.71S2.4134.822%A+38.418%M147.5S1.7A**3251.2h7.5B++21.6B**
T1 Cycler 162161652.477A0.8233.562%A**39.752%M+107.3SN/A3371.5h9.4A++28A+
T9 CARV 145142314.581A*1.2839.386%S45.775%M**109.2S2.3S3351.3h9.4A23.9B**
TAR 131130284.643A*1.3435.018%A**41.539%M+130S1A+3371h9A+25.7A
TRAC-5 S 107105205.25S1.9538.239%M++32.381%M+150S2.9S3240.7h8.3B**21.7B**
NS-44 Commissioner 8888591.492B+1.8149.281%A+48.864%M**125.7M**N/A3150.7h2.7B**5.5B**
Ripper 7777441.75U1.5535.156%B*20.779%B+154UN/A2580.5h1.2B+3.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02240.3h
Spawn Beacon55110.4h
Medical Kit4083,0049.4h
Nano-Armor Kit21,5640.1h
Medical Applicator12120h
AP30 Shredder0500h
L-30R Vektor0640h

Check the help document for the dictionary if you want to learn more about words used here.


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