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General Maj. General Netanel95[TRXF] Netanel95
TR BR 94

KDR: 2.12

Score: 13.5m

Last Seen: Feb 18th, 2019 5:32 PM
- OFFLINE - 20.4 hour(s)

Battle Rank 94 - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 698
Level Progress (to 95): 25%
Level 100 Progress: 72% 331h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP Hellfire Rocket Pods NS-11C T9 CARV C75 Viper P2-120 HEAT SMG-46 Armistice M77-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $392,814 MLG Score: 314
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.405%16.429%3191110116,6651.344290.773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.482%-0.363C--0.678D0.293C*HEAD ++ (~6.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.108C+12.80.102C+53.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.097%1.189%1246210203,1123335379.34534578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.633%0.071C+-0.381C-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.10.528B+290.453B+47.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.7%2.609%1135310196,32481227847.7786227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.25%0.06C+0.023C+0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.572B+6.90.452B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.79%1.763%118510176245713421.09091182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.127%-0.515D-0.631D0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.1-0.166C40.7-0.073C+91.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.588%67.259%1182102090167601.33284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.52%-0.543D0.019C+-0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.145C++2.70.166C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.723%15.19%118110217933300.237237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.391C--0.132C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.141C5.5-0.14C9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 698
13.5m234.1%269 (16.1k)239 (14.3k)2.1173123,40911,0562.5504794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022103417.492%8.95%15705:065

47% Engineer19% Heavy Assault8% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2013 8:37 PMFeb 12th, 2019 10:32 AMFeb 19th, 2019 2:53 AM (5h) (PST)Feb 18th, 2019 2:03 PM (18h) (PST)Feb 18th, 2019 1:32 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
704996050.4150.1960.0371.1980.097314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2565,91936,3372512272614,369

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
940.9h/39.2d 4,789 2,095 7,536 67.6k 909 2,531 5,464 39.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,497
Deaths:1,420
KDR:1.054
Accuracy:17.719% C
HSR:15.698% D--
NS-15M2
C*
Kills:404
Deaths:345
KDR:1.171
Accuracy:20.488% D
HSR:27.475% C*
NSX Naginata
D
Kills:253
Deaths:204
KDR:1.240
Accuracy:17.828% D-
HSR:23.715% D
T16 Rhino
B+
Kills:63
Deaths:47
KDR:1.340
Accuracy:23.359% B+
HSR:15.873% D--
Kills:2,217
Deaths (as Heavy Assault):2,016
Deaths (to Heavy Assaults):2,519
KDR:1.0997
Kill Difference:201
Playtime:175.013 hours
Usage:19%
Score:2.053m
Score/min:195
Accuracy (listed only):19.848%
HSR (listed only):20.690%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:2,419
Deaths:2,375
KDR:1.019
Accuracy:21.146% C--
HSR:17.404% C
TRAC-5
D*
Kills:581
Deaths:737
KDR:0.788
Accuracy:15.724% D*
HSR:12.392% D*
FA1 Barrage
C+
Kills:79
Deaths:83
KDR:0.952
Accuracy:36.723% C
HSR:15.190% C+
NS Baron G5
C
Kills:52
Deaths:47
KDR:1.106
Accuracy:38.213% D
HSR:13.462% C
Kills:3,131
Deaths (as Engineer):3,242
Deaths (to Engineers):2,769
KDR:0.96576
Kill Difference:111
Playtime:441.044 hours
Usage:47%
Score:7.037m
Score/min:266
Accuracy (listed only):27.951%
HSR (listed only):14.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D
Kills:942
Deaths:1,049
KDR:0.898
Accuracy:21.361% D-
HSR:12.633% D
M77-B
D
Kills:790
Deaths:369
KDR:2.141
Accuracy:32.650% D
HSR:70.506% D
MKV Suppressed
D--
Kills:216
Deaths:274
KDR:0.788
Accuracy:18.953% D*
HSR:13.426% D--
TX1 Repeater
D*
Kills:144
Deaths:229
KDR:0.629
Accuracy:15.003% F
HSR:13.194% D*
99SV
B**
Kills:111
Deaths:80
KDR:1.388
Accuracy:28.350% C--
HSR:44.144% B**
NS-61 Emissary
C-
Kills:85
Deaths:91
KDR:0.934
Accuracy:14.096% F--
HSR:14.118% C-
NSX Tengu
D*
Kills:62
Deaths:69
KDR:0.899
Accuracy:24.182% F-
HSR:12.903% D*
Kills:2,350
Deaths (as Infiltrator):2,161
Deaths (to Infiltrators):1,929
KDR:1.08746
Kill Difference:189
Playtime:76.968 hours
Usage:8%
Score:1.079m
Score/min:234
Accuracy (listed only):22.085%
HSR (listed only):25.846%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:2,419
Deaths:2,375
KDR:1.019
Accuracy:21.146% C--
HSR:17.404% C
SMG-46 Armistice
D
Kills:942
Deaths:1,049
KDR:0.898
Accuracy:21.361% D-
HSR:12.633% D
TRAC-5
D*
Kills:581
Deaths:737
KDR:0.788
Accuracy:15.724% D*
HSR:12.392% D*
MKV Suppressed
D--
Kills:216
Deaths:274
KDR:0.788
Accuracy:18.953% D*
HSR:13.426% D--
FA1 Barrage
C+
Kills:79
Deaths:83
KDR:0.952
Accuracy:36.723% C
HSR:15.190% C+
NSX Tengu
D*
Kills:62
Deaths:69
KDR:0.899
Accuracy:24.182% F-
HSR:12.903% D*
NS Baron G5
C
Kills:52
Deaths:47
KDR:1.106
Accuracy:38.213% D
HSR:13.462% C
Kills:4,351
Deaths (as Light Assault):4,634
Deaths (to Light Assaults):1,941
KDR:0.93893
Kill Difference:283
Playtime:213.498 hours
Usage:23%
Score:3.014m
Score/min:235
Accuracy (listed only):25.186%
HSR (listed only):13.916%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:942
Deaths:1,049
KDR:0.898
Accuracy:21.361% D-
HSR:12.633% D
MKV Suppressed
D--
Kills:216
Deaths:274
KDR:0.788
Accuracy:18.953% D*
HSR:13.426% D--
FA1 Barrage
C+
Kills:79
Deaths:83
KDR:0.952
Accuracy:36.723% C
HSR:15.190% C+
NSX Tengu
D*
Kills:62
Deaths:69
KDR:0.899
Accuracy:24.182% F-
HSR:12.903% D*
T1 Cycler
C
Kills:61
Deaths:128
KDR:0.477
Accuracy:20.791% C
HSR:11.475% D**
NS Baron G5
C
Kills:52
Deaths:47
KDR:1.106
Accuracy:38.213% D
HSR:13.462% C
Kills:1,412
Deaths (as Combat Medic):1,650
Deaths (to Combat Medics):831
KDR:0.85576
Kill Difference:238
Playtime:9.990 hours
Usage:1%
Score:0.044m
Score/min:73
Accuracy (listed only):26.704%
HSR (listed only):13.181%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:366
Deaths:206
KDR:1.777
Accuracy:13.351% C+
HSR:16.940% C+
M3 Pounder HEG
C+
Kills:63
Deaths:52
KDR:1.212
Accuracy:34.950% C
HSR:3.175% C+
Kills:429
Deaths (as MAX Suit):129
Deaths (to MAX Suits):517
KDR:3.32558
Kill Difference:300
Playtime:22.194 hours
Usage:2%
Score:0.293m
Score/min:220
Accuracy (listed only):24.150%
HSR (listed only):10.057%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,821
V. Kills:263 N/A
Deaths:355
KDR:7.946
Accuracy:53.114% B+
KPH:97.400 B
VKPH:9.100 D
M18 Rotary
C+
Kills:291
V. Kills:255 114%
Deaths:444
KDR:0.655
Accuracy:31.524% C+
KPH:6.300 D
VKPH:5.600 D
Kills:3,112 (291 + 0)
Deaths:799
KDR:3.895
VKDR:0.648
Vehicle Kills:518
Kill Difference:2,313
Playtime:74.908 hours
Usage:8%
Score:0.706m
Score/min:157
Piloting Accuracy:31.524%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:75
V. Kills:7 N/A
Deaths:11
KDR:6.818
Accuracy:34.491% D--
KPH:33.900 D
VKPH:3.200 D--
Kills:75 (0 + 75)
Deaths:11
KDR:6.818
VKDR:0.636
Vehicle Kills:7
Kill Difference:64
Playtime:2.211 hours
Usage:0%
Score:0.015m
Score/min:110
Piloting Accuracy:N/A%
Gunner Accuracy:34.491%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:1,056
V. Kills:176 N/A
Deaths:142
KDR:7.437
Accuracy:30.525% D-
KPH:35 B
VKPH:5.800 C-
Kills:1,056 (1,056 + 0)
Deaths:142
KDR:7.437
VKDR:1.239
Vehicle Kills:176
Kill Difference:914
Playtime:30.176 hours
Usage:3%
Score:0.227m
Score/min:126
Driving Accuracy:30.525%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:4,283
V. Kills:2,293 187%
Deaths:456
KDR:9.393
Accuracy:47.488% C*
KPH:38.500 B++
VKPH:20.600 B+
P2-120 HEAT
B**
Kills:985
V. Kills:292 336%
Deaths:136
KDR:7.243
Accuracy:40.003% C+
KPH:37.200 B**
VKPH:11 C**
E540 Halberd
C
Kills:140
V. Kills:59 233%
Deaths:15
KDR:9.333
Accuracy:33.912% D-
KPH:22.800 C
VKPH:9.600 D
G30 Vulcan
C+
Kills:76
V. Kills:42 177%
Deaths:13
KDR:5.846
Accuracy:24.962% C--
KPH:22 C+
VKPH:12.200 C+
Kills:5,484 (5,268 + 216)
Deaths:620
KDR:8.845
VKDR:4.332
Vehicle Kills:2,686
Kill Difference:4,864
Playtime:147.386 hours
Usage:16%
Score:2.095m
Score/min:237
Driving Accuracy:40.003%
Gunner Accuracy:24.962%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:136
V. Kills:79 170%
Deaths:29
KDR:4.690
Accuracy:34.031% F
KPH:37.800 C
VKPH:21.900 C
E540 Halberd-H
B++
Kills:135
V. Kills:55 241%
Deaths:12
KDR:11.250
Accuracy:62.740% B++
KPH:57.300 B++
VKPH:23.400 C++
Kills:271 (0 + 271)
Deaths:41
KDR:6.610
VKDR:3.268
Vehicle Kills:134
Kill Difference:230
Playtime:5.957 hours
Usage:1%
Score:0.126m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:62.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:137
V. Kills:40 334%
Deaths:6
KDR:22.833
Accuracy:37.558% C**
KPH:46.900 C++
VKPH:13.700 B**
Kills:137 (0 + 137)
Deaths:6
KDR:22.833
VKDR:6.667
Vehicle Kills:40
Kill Difference:131
Playtime:2.924 hours
Usage:0%
Score:0.043m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:37.558%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,5764,2834569.393B+7.2847.488%C*2.615%C38.5B++20.6B+238111.3h6.7B+14B+
Hellfire Rocket Pods 3,0842,8213557.946C++5.8353.114%B+1.028%C+97.3B9.1D30929h13.6B+25.6B++
NS-11C 2,4632,4192,3751.019C++1.1021.146%C--17.404%C15.6C--N/A44154.6h13.6B64.2C++
T9 CARV 1,5031,4971,4201.054C+1.0617.719%C15.698%D--24C+N/A6362.3h10.7B**60.3B+
C75 Viper 1,2321,0561427.437B++5.3230.525%D-N/A35B5.8C-12630.2h8.3B*27.3B+
P2-120 HEAT 1,2779851367.243B5.1340.003%C+4.569%B*37.2B**11C**19226.5h6.3B+15.7B+
SMG-46 Armistice 9539421,0490.898C+1.2221.361%D-12.633%D20.3C-N/A5146.5h15.2C+71.3C+
M77-B 7907903692.141C++0.0232.65%D70.506%D31.1BN/A8625.4h2.4C*7.2C+
Orbital Strike Uplink 1,0087261726N/A723.88904.808%UN/A1815U705U69510.4h1.3T*0.1T*
C-4 1,0046313851.639C*0.4823.335%CN/A71.7C+42.4B*6108.8h1.8C-7.9C-
TRAC-5 5865817370.788C+1.3315.724%D*12.392%D*12.4CN/A4246.7h12.3B++78.4C++
NS-15M2 4114043451.171C+0.9520.488%D27.475%C*22.1DN/A7318.3h12.6C++61.4C+
M1 Heavy Cycler 3733662061.777B+0.3413.351%C+16.94%C+22.3C*N/A5716.4h15.6B++116.5B+
M18 Rotary 5462914440.655C1.4631.524%C+2.749%C*6.3D5.6D6145.9h178.5C566.4C+
Tank Mine 5012811002.81C++0.6932.646%C+N/A100.4C+78.6B+10422.8h2.5D-7.8D
M9 SKEP Launcher 4492683600.744B1.3760.348%D--1.119%D-20.5C++13.8B+15913.1h6.9B++11.4B+
NSX Naginata 2542532041.24C+0.8817.828%D-23.715%D27.8C--N/A659.1h10B++56.2C*
Frag Grenade 2472471247N/A244.8836.83%D--N/A247D--N/A7111h5.3D*14.3D*
MKV Suppressed 2242162740.788C1.3318.953%D*13.426%D--13.8D-N/A3615.7h14.4C++75.9C
Spear Anti-Vehicle Phalanx Turret 2701941612.125B*10.0139.497%C4.639%C*47.3B+18.5C3314.1h7.4C**18.8B
Spear Anti-Vehicle Phalanx Tower 271183536.6B++34.4857.677%B*1.093%D*61B**29.3B2803h7.3B++12.7B*
TX1 Repeater 1451442290.629C+1.4915.003%F13.194%D*20.6CN/A677h12.4B+82.9C
E540 Halberd 199140159.333B+7.2233.912%D-1.429%D--23C9.7D2506.1h6.3C+18.5C--
M40 Fury 177137622.833A++20.7237.558%C**N/A47.2C++13.8B**2462.9h17.1C45.5C+
G20 Vulcan-H 215136294.69C**2.5734.031%F1.471%D--37.8C21.9C3773.6h88.2B+259.1C
E540 Halberd-H 1901351211.25B+9.1362.74%B++2.222%C*56.3B++22.9C++3112.4h7.3C11.6C+
Rocklet Rifle 231122871.402A0.7251.938%C+N/A28.4C+25.3C+3344.3h38.6C+74.2C++
99SV 111111801.388C+0.7328.35%C--44.144%B**21.8C+N/A735.1h4.8B++16.9B
Claymore 107107195.632C+3.5134.949%C**N/A178.3B++N/A5010.6h1.3D3.7C**
NS-61 Emissary 8885910.934C*1.1814.096%F--14.118%C-21.3CN/A754h13.5C*95.8D*
MANA Anti-Personnel Turret 8679541.463N/A0.6528.252%UN/A790U70U1461300.1h65.3T*231.2T*
FA1 Barrage 7979830.952C++1.1736.723%C15.19%C+23.2CN/A963.4h5.5C+15.1C+
Xiphos Anti-Personnel Phalanx Tower 7776176B++73.8816.701%D*N/A380B++5D9290.2h3.3B+19.5B+
G30 Vulcan 11876135.846B+3.7324.962%C--3.947%C++21.7C+12C5253.5h120.8C--484.1C-
L105 Zephyr 8275116.818C4.7034.491%D--N/A34.1D3.2D--1102.2h7.4C-21.5D
M3 Pounder HEG 6663521.212C+0.9134.95%C3.175%C+11.9DN/A545.3h11.1B**31.7B+
T16 Rhino 6363471.34C++0.7823.359%B+15.873%D--30C+N/A1012.1h10.2B**43.8B++
ML-7 90621180.525C1.5947.952%D--1.613%D-15.1D6.8D-2444.1h5.9B+12.2C++
NSX Tengu 6262690.899C1.2224.182%F-12.903%D*13.2D-N/A394.7h13.6C++56.2D
T1 Cycler 61611280.477C-1.6420.791%C11.475%D**8.8D--N/A586.9h14.5C++69.6C++
NS Baron G5 5252471.106C++1.0138.213%D13.462%C19.3DN/A522.7h4.8C+12.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2580.1h
Pain Spire01490.5h
Flail Targeting Dart42701h
M20 Wyvern01630.1h
Spawn Beacon03280.2h
Repair Module22420.5h
Turret AI Module02010.4h
Skywall Shield Emitter02500.7h
Cortium Silo01000.3h
Medical Applicator97,3420.5h
Spear Anti-Vehicle Tower01620.4h
Rampart Wall34152.9h
Welding Device012,0910.7h
M20 Basilisk0690h
Xiphos Anti-Personnel Tower01120.4h
Router0720.1h
G40-F Ranger01820.1h
Anti-Infantry MANA Turret114160.9h
Nano-Armor Kit263663,01632.7h
Glaive IPC0510.3h
Elysium Spawn Tube11240.3h
M20 Drake02780.1h
Vehicle Gate21431.2h
IPC Targeting Dart02240.2h
Orbital Strike Target Designator354242.5h
Recon Detection Device121,2071.9h
Ammunition Package231,8561.3h

Check the help document for the dictionary if you want to learn more about words used here.


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