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Field Marshal Maj. General Netanel95[TRXF] Netanel95
TR BR 96

KDR: 2.28

Score: 16.8m

Last Seen: Aug 20th, 2019 4:38 PM
- OFFLINE - 4.7 hour(s)

Battle Rank 100 (96 total) - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 492
Level Progress (to 101): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP Hellfire Rocket Pods NS-11C Orbital Strike Uplink T9 CARV SMG-46 Armistice C75 Viper P2-120 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $416,583 MLG Score: 333
Fun Score: N/A
Cheeseburgers Flipped: 180TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.313%16.688%3391212027,7001.357070.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.687%-0.201C-0.637D0.204C++HEAD ++ (~6.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.116C+13.30.072C+52.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.87%1.172%1180212123,3293646179.1456539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.886%0.023C+-0.393C--0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
860.489B+31.70.415B54.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.628%2.409%1144312117,05691931107.66957227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.31%0.122C+-0.046C+0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.58B+6.80.453B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.443%1.496%152612088696474431.34105196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.534%-0.368C--0.737D-0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.30.093C+34.10.124C+71.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.079%67.647%1522121298672711.3544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.709%-0.48D0.024C+-0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.153C++2.70.163C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.075%16.092%152112138737100.233871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.505D0.324C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.207C5.6-0.161C10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 492
16.8m243.4%282 (16.9k)254 (15.2k)2.2845928,65112,5412.744696 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214126218.35%8.321%15305:176

44% Engineer17% Heavy Assault9% Infiltrator27% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2013 8:37 PMFeb 12th, 2019 10:32 AMAug 21st, 2019 2:09 AM (12h) (PST)Aug 20th, 2019 12:54 PM (1d) (PST)Aug 20th, 2019 12:38 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
730946360.4320.1890.0361.3110.106333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7875,64238,1452611279615,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1104.3h/46d 5,769 2,384 9,220 86.8k 1,036 2,813 7,033 48.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,506
Deaths:1,428
KDR:1.055
Accuracy:17.731% C
HSR:15.737% D*
NS-15M2
C*
Kills:469
Deaths:405
KDR:1.158
Accuracy:20.778% D
HSR:27.292% C*
NSX Naginata
D
Kills:253
Deaths:205
KDR:1.234
Accuracy:17.808% D-
HSR:23.715% D
T16 Rhino
B+
Kills:63
Deaths:47
KDR:1.340
Accuracy:23.359% B+
HSR:15.873% D--
Kills:2,291
Deaths (as Heavy Assault):2,085
Deaths (to Heavy Assaults):2,838
KDR:1.0988
Kill Difference:206
Playtime:187.150 hours
Usage:17%
Score:2.238m
Score/min:199
Accuracy (listed only):19.919%
HSR (listed only):20.654%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:2,853
Deaths:2,764
KDR:1.032
Accuracy:21.891% C-
HSR:17.210% C
TRAC-5
D*
Kills:581
Deaths:738
KDR:0.787
Accuracy:15.724% D*
HSR:12.392% D*
NSX-P Tanto
C*
Kills:316
Deaths:331
KDR:0.955
Accuracy:26.555% C*
HSR:21.835% C--
FA1 Barrage
C++
Kills:87
Deaths:94
KDR:0.926
Accuracy:35.075% D
HSR:16.092% C++
NS Baron G5
C+
Kills:75
Deaths:68
KDR:1.103
Accuracy:38.776% C--
HSR:14.667% C+
Kills:3,912
Deaths (as Engineer):3,995
Deaths (to Engineers):3,137
KDR:0.97922
Kill Difference:83
Playtime:482.314 hours
Usage:44%
Score:7.970m
Score/min:275
Accuracy (listed only):27.604%
HSR (listed only):16.439%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C--
Kills:1,079
Deaths:1,175
KDR:0.918
Accuracy:22.259% D
HSR:13.438% C--
M77-B
D
Kills:875
Deaths:396
KDR:2.210
Accuracy:33.185% D
HSR:70.629% D
MKV Suppressed
D--
Kills:253
Deaths:296
KDR:0.855
Accuracy:20.184% D*
HSR:13.044% D--
TX1 Repeater
D*
Kills:145
Deaths:231
KDR:0.628
Accuracy:15.020% F
HSR:13.103% D*
NS-61 Emissary
D-
Kills:121
Deaths:116
KDR:1.043
Accuracy:17.163% F
HSR:11.570% D-
99SV
B**
Kills:111
Deaths:80
KDR:1.388
Accuracy:28.350% D
HSR:44.144% B**
NSX Tengu
D--
Kills:77
Deaths:87
KDR:0.885
Accuracy:28.029% D*
HSR:14.286% D--
Kills:2,661
Deaths (as Infiltrator):2,381
Deaths (to Infiltrators):2,179
KDR:1.1176
Kill Difference:280
Playtime:102.830 hours
Usage:9%
Score:1.734m
Score/min:281
Accuracy (listed only):23.456%
HSR (listed only):25.745%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:2,853
Deaths:2,764
KDR:1.032
Accuracy:21.891% C-
HSR:17.210% C
SMG-46 Armistice
C--
Kills:1,079
Deaths:1,175
KDR:0.918
Accuracy:22.259% D
HSR:13.438% C--
TRAC-5
D*
Kills:581
Deaths:738
KDR:0.787
Accuracy:15.724% D*
HSR:12.392% D*
NSX-P Tanto
C*
Kills:316
Deaths:331
KDR:0.955
Accuracy:26.555% C*
HSR:21.835% C--
MKV Suppressed
D--
Kills:253
Deaths:296
KDR:0.855
Accuracy:20.184% D*
HSR:13.044% D--
FA1 Barrage
C++
Kills:87
Deaths:94
KDR:0.926
Accuracy:35.075% D
HSR:16.092% C++
NSX Tengu
D--
Kills:77
Deaths:87
KDR:0.885
Accuracy:28.029% D*
HSR:14.286% D--
NS Baron G5
C+
Kills:75
Deaths:68
KDR:1.103
Accuracy:38.776% C--
HSR:14.667% C+
Kills:5,321
Deaths (as Light Assault):5,553
Deaths (to Light Assaults):2,166
KDR:0.95822
Kill Difference:232
Playtime:296.750 hours
Usage:27%
Score:4.511m
Score/min:253
Accuracy (listed only):26.062%
HSR (listed only):15.371%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C--
Kills:1,079
Deaths:1,175
KDR:0.918
Accuracy:22.259% D
HSR:13.438% C--
MKV Suppressed
D--
Kills:253
Deaths:296
KDR:0.855
Accuracy:20.184% D*
HSR:13.044% D--
FA1 Barrage
C++
Kills:87
Deaths:94
KDR:0.926
Accuracy:35.075% D
HSR:16.092% C++
NSX Tengu
D--
Kills:77
Deaths:87
KDR:0.885
Accuracy:28.029% D*
HSR:14.286% D--
NS Baron G5
C+
Kills:75
Deaths:68
KDR:1.103
Accuracy:38.776% C--
HSR:14.667% C+
T1 Cycler
C
Kills:61
Deaths:128
KDR:0.477
Accuracy:20.791% C
HSR:11.475% D**
Kills:1,632
Deaths (as Combat Medic):1,848
Deaths (to Combat Medics):922
KDR:0.88312
Kill Difference:216
Playtime:10.051 hours
Usage:1%
Score:0.044m
Score/min:73
Accuracy (listed only):27.519%
HSR (listed only):13.834%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:377
Deaths:210
KDR:1.795
Accuracy:13.378% C
HSR:17.507% C+
M3 Pounder HEG
C++
Kills:63
Deaths:52
KDR:1.212
Accuracy:34.950% C-
HSR:3.175% C++
Kills:440
Deaths (as MAX Suit):131
Deaths (to MAX Suits):536
KDR:3.35878
Kill Difference:309
Playtime:22.486 hours
Usage:2%
Score:0.300m
Score/min:223
Accuracy (listed only):24.164%
HSR (listed only):10.341%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,925
V. Kills:285 N/A
Deaths:362
KDR:8.080
Accuracy:53.262% B+
KPH:97.600 B
VKPH:9.500 C--
M18 Rotary
C+
Kills:404
V. Kills:310 130%
Deaths:494
KDR:0.818
Accuracy:30.957% C+
KPH:7.200 D
VKPH:5.500 D
Hornet Missiles
C
Kills:230
V. Kills:142 161%
Deaths:29
KDR:7.931
Accuracy:58.700% C+
KPH:48.500 C
VKPH:29.900 C
Kills:3,559 (404 + 0)
Deaths:885
KDR:4.021
VKDR:0.833
Vehicle Kills:737
Kill Difference:2,674
Playtime:91.036 hours
Usage:8%
Score:0.865m
Score/min:158
Piloting Accuracy:30.957%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:80
V. Kills:8 N/A
Deaths:12
KDR:6.667
Accuracy:34.418% D--
KPH:35 D
VKPH:3.500 D--
Kills:80 (0 + 80)
Deaths:12
KDR:6.667
VKDR:0.667
Vehicle Kills:8
Kill Difference:68
Playtime:2.284 hours
Usage:0%
Score:0.016m
Score/min:116
Piloting Accuracy:N/A%
Gunner Accuracy:34.418%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:1,064
V. Kills:179 N/A
Deaths:144
KDR:7.389
Accuracy:31.030% D-
KPH:34.900 B
VKPH:5.900 C--
Skyguard
N/A
Kills:50
V. Kills:30 161%
Deaths:20
KDR:2.500
Accuracy:31.647% N/A
KPH:13 N/A
VKPH:7.800 N/A
Kills:1,114 (1,114 + 0)
Deaths:164
KDR:6.793
VKDR:1.274
Vehicle Kills:209
Kill Difference:950
Playtime:34.333 hours
Usage:3%
Score:0.270m
Score/min:131
Driving Accuracy:31.647%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:5,007
V. Kills:2,609 192%
Deaths:484
KDR:10.345
Accuracy:48.265% C*
KPH:40.700 B*
VKPH:21.200 B++
P2-120 HEAT
B**
Kills:985
V. Kills:292 336%
Deaths:136
KDR:7.243
Accuracy:40.003% C
KPH:37.200 B**
VKPH:11 C*
E540 Halberd
C+
Kills:181
V. Kills:76 235%
Deaths:16
KDR:11.313
Accuracy:34.704% D-
KPH:25 C+
VKPH:10.500 C-
G30 Vulcan
C++
Kills:81
V. Kills:44 180%
Deaths:14
KDR:5.786
Accuracy:24.991% C--
KPH:22.900 C++
VKPH:12.500 C+
MR11 Gatekeeper
C+
Kills:56
V. Kills:39 140%
Deaths:9
KDR:6.222
Accuracy:33.578% D
KPH:19.600 C+
VKPH:13.700 C
Kills:6,310 (5,992 + 318)
Deaths:659
KDR:9.575
VKDR:4.643
Vehicle Kills:3,060
Kill Difference:5,651
Playtime:163.072 hours
Usage:15%
Score:2.431m
Score/min:248
Driving Accuracy:40.003%
Gunner Accuracy:33.578%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:241
V. Kills:110 217%
Deaths:16
KDR:15.063
Accuracy:63.609% B*
KPH:62.900 B**
VKPH:28.700 B++
G20 Vulcan-H
C
Kills:136
V. Kills:79 170%
Deaths:29
KDR:4.690
Accuracy:35.836% D**
KPH:35.800 C
VKPH:20.800 C--
Kills:377 (0 + 377)
Deaths:45
KDR:8.378
VKDR:4.200
Vehicle Kills:189
Kill Difference:332
Playtime:7.631 hours
Usage:1%
Score:0.169m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:35.836%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:150
V. Kills:44 333%
Deaths:6
KDR:25
Accuracy:40.618% B+
KPH:44.900 C+
VKPH:13.200 B*
Kills:150 (0 + 150)
Deaths:6
KDR:25
VKDR:7.333
Vehicle Kills:44
Kill Difference:144
Playtime:3.340 hours
Usage:0%
Score:0.047m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:40.618%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,6165,00748410.345B+8.0648.265%C*2.337%C40.7B*21.2B++250123h6.5B13.5B+
Hellfire Rocket Pods 3,2102,9253628.08C++5.8053.262%B+N/A97.5B9.5C--31230h13.8B+25.9B++
NS-11C 2,9092,8532,7641.032C++1.2521.891%C-17.21%C16.4C--N/A48174.4h13.9C*63.7C++
Orbital Strike Uplink 2,3581,65811658N/A1,655.72932.195%UN/A2368.6U1000U112400.7h1.2T*0.1T*
T9 CARV 1,5131,5061,4281.055C+1.2317.731%C15.737%D*24.1CN/A6462.5h10.7B**60.4B+
SMG-46 Armistice 1,0921,0791,1750.918C+1.3722.259%D13.438%C--20.6C-N/A5252.5h15.5C+69.8C+
C75 Viper 1,2431,0641447.389B++5.1031.03%D-N/A34.9B5.9C--12830.5h8.5B++27.5B+
P2-120 HEAT 1,2779851367.243C*4.9640.003%C4.569%B*37.2B**11C*19526.5h6.3B+15.7B+
M77-B 8768753962.21C++0.0733.185%D70.629%D31.7BN/A9027.6h2.4C++7.2C+
C-4 1,2498004341.843C**0.4424.251%CN/A81.6C+45.8B**6649.8h1.8C--7.4C
TRAC-5 5865817380.787C+1.5015.724%D*12.392%D*12.4C-N/A4346.7h12.3B+78.4C++
NS-15M2 4784694051.158C+1.1320.778%D27.292%C*21.2DN/A7022.1h13.5C+64.8C+
M18 Rotary 7144044940.818C1.4730.957%C+2.475%C++7.2D5.5D6256.3h161.2C+520.7C+
M1 Heavy Cycler 3863772101.795B+0.4913.378%C17.507%C+22.6C++N/A5816.7h15.5B++116.2B
Tank Mine 6093531083.269B0.9832.537%C+N/A121.7B88.3B*11412.9h2.3D7C
Spear Anti-Vehicle Phalanx Tower 501337842.125B*39.8454.065%B+1.484%D--59.1B+28.8C++2925.7h7.1B+13.1B++
NSX-P Tanto 3353163310.955C+1.3326.555%C*21.835%C--16.8C--1B++4818.8h16C+60.1C++
M9 SKEP Launcher 4842884000.72C**1.5662.411%D1.042%D-19.7C++13.4C++15814.6h7.6B+12.2B
Frag Grenade 2712701270N/A267.7237.283%D--N/A245.5D--N/A7101.1h5.3D*14.3D*
NSX Naginata 2542532051.234C+1.0517.808%D-23.715%D27.8C--N/A659.1h10B++56.3C*
MKV Suppressed 2622532960.855C1.4320.184%D*13.044%D--14.4D-N/A3817.6h14.7C++72.8C
E540 Halberd-H 3512411615.063B**12.7863.609%B*1.66%C+63.4B**28.9B++3403.8h7.1C11.2C++
Rocklet Rifle 4452391671.431A0.8556.039%BN/A31.4C*27.1C*3557.6h41.6C74.2C++
Hornet Missiles 372230297.931B5.6558.7%C+N/A48.9C30.2C3334.7h11.8C+20.1C+
Spear Anti-Vehicle Phalanx Turret 2972111712.412B**10.1341.608%C4.265%C++48B+19.5C+3334.4h7.8C**18.9C**
E540 Halberd 2571811611.313B++9.0334.704%D-1.105%D*25.1C+10.6C-2667.2h5.9C++17.1C
Xiphos Anti-Personnel Phalanx Tower 1551541154A++151.7216.727%D*N/A770A*5D14370.2h2.4B+14.5B+
M40 Fury 194150625A*22.7240.618%B+N/A45.5C++13.3B*2343.3h20.6D-50.7C
TX1 Repeater 1461452310.628C+1.6615.02%F13.103%D*20.7CN/A707h12.4B+82.8D
G20 Vulcan-H 215136294.69C**2.4135.836%D**1.471%D-35.8C20.8C--3963.8h100.3C++279.9D
Claymore 123122206.1C+3.8232.919%C++N/A174.3B+1.4A++4820.7h1.3D4C++
NS-61 Emissary 1261211161.043B1.2417.163%F11.57%D-26.9C+1.1B*904.5h14C++81.3D
G40-F Ranger 191118814.75B+12.4738.977%B++N/A62.1B**38.4A5171.9h64.6B+165.7B++
99SV 111111801.388C+0.9028.35%D44.144%B**21.8C+N/A765.1h4.8B+16.9C**
FA1 Barrage 8787940.926C+1.3635.075%D16.092%C++22.9CN/A1053.8h5.6C16.1C
MANA Anti-Personnel Turret 9485581.466N/A0.8230.746%UN/A850U90U1576600.1h70.8T*230.1T*
G30 Vulcan 12581145.786B3.5024.991%C--3.704%C++23.1C++12.6C+5213.5h118.2C-473.1C-
L105 Zephyr 8880126.667C4.3834.418%D--1.25%B++34.8D3.5D--1162.3h7.3C21.1D
NSX Tengu 7877870.885C1.4028.029%D*14.286%D--14D-N/A455.5h16.7D59.5D
NS Baron G5 7675681.103C+1.1838.776%C--14.667%C+24.2C-N/A743.1h4.8C+12.4C+
M3 Pounder HEG 6663521.212C+1.0734.95%C-3.175%C++11.9DN/A575.3h11.1B**31.7B+
T16 Rhino 6363471.34C*0.9423.359%B+15.873%D--30C+N/A1052.1h10.2B**43.8B++
ML-7 90621180.525C1.7647.952%D--1.613%D15.1D6.8D2764.1h5.9B+12.2C++
T1 Cycler 61611280.477C-1.8120.791%C11.475%D**8.8D--N/A616.9h14.5C++69.6C++
MR11 Gatekeeper 955696.222B+3.9433.578%DN/A19.3C13.4C2752.9h53C+157.9C
Aspis Anti-Aircraft Phalanx Turret 11254227S24.7225.193%C+1.852%C15B*16.1B**2403.6h135.8B+539B
Skyguard 8050202.5C+0.2231.647%B8%S13.2C+7.9C1603.8h154D486.6C+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern01630.1h
Spawn Beacon21,2560.5h
Anti-Vehicle MANA Turret2640.1h
Skywall Shield Emitter04250.9h
Turret AI Module04260.7h
Structure Shield Module21390.2h
Repair Module25210.9h
Medical Applicator97,4550.5h
Cortium Silo01970.5h
M20 Basilisk0710h
Hoplon Anti-Aircraft Phalanx Tower0980.2h
Rampart Wall46734h
Xiphos Anti-Personnel Tower22290.6h
Welding Device220,8671.2h
Spear Anti-Vehicle Tower13500.7h
G40-F Ranger01820.1h
Ammunition Package241,9701.4h
Nano-Armor Kit283736,36335.9h
Anti-Infantry MANA Turret114741h
Router0900.2h
Orbital Strike Target Designator836864.3h
IPC Targeting Dart22480.3h
Pain Spire04211.1h
The Flail0790.4h
Flail Targeting Dart145481.8h
Solid Wall1830.7h
Vehicle Gate33252.2h
Recon Detection Device181,5572.4h
Glaive IPC0810.4h
Elysium Spawn Tube22490.5h
M20 Drake02780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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