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General Maj. General Netanel95[TRXF] Netanel95
TR BR 98

KDR: 2.22

Score: 15.3m

Last Seen: Apr 23rd, 2019 4:01 PM
- OFFLINE - 5.8 hour(s)

Battle Rank 98 - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 423
Level Progress (to 99): 45%
Level 100 Progress: 81% 215h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP Hellfire Rocket Pods NS-11C T9 CARV Orbital Strike Uplink C75 Viper SMG-46 Armistice P2-120 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $399,069 MLG Score: 319
Fun Score: N/A
Cheeseburgers Flipped: 179TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.923%16.466%3281210237,2271.346810.877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.543%-0.251C-0.648D0.288C*HEAD ++ (~6.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.114C+13.20.082C+52.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.728%1.196%1202210333,1783485599.10602568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.73%0.043C+-0.364C-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.80.515B+29.70.442B49

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.042%2.523%1129310326,65986729217.67166228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.279%0.101C+-0.046C+0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.579B+6.80.455B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.932%1.515%143610297926193971.27742199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.659%-0.396C---0.721D-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.40.069C+35.20.108C+75.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.715%67.711%1432103392670911.30606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.565%-0.5D0.036C+-0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.146C++2.70.159C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.698%16.279%143110348635300.243626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.478D0.342C**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.192C5.6-0.156C10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 423
15.3m237.8%275 (16.5k)247 (14.8k)2.2240326,46611,9002.6731198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035116217.836%8.452%15105:136

45% Engineer18% Heavy Assault9% Infiltrator25% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2013 8:37 PMFeb 12th, 2019 10:32 AMApr 23rd, 2019 5:31 PM (2d) (PST)Apr 23rd, 2019 1:36 PM (2d) (PST)Apr 23rd, 2019 12:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
707966110.4260.1920.0361.2570.102319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4385,75836,6802611275614,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1034.9h/43.1d 5,344 2,237 8,475 78k 979 2,702 6,345 43.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,506
Deaths:1,428
KDR:1.055
Accuracy:17.731% C
HSR:15.737% D--
NS-15M2
C++
Kills:441
Deaths:379
KDR:1.164
Accuracy:20.547% D
HSR:26.984% C++
NSX Naginata
D
Kills:253
Deaths:205
KDR:1.234
Accuracy:17.808% D-
HSR:23.715% D
T16 Rhino
B+
Kills:63
Deaths:47
KDR:1.340
Accuracy:23.359% B+
HSR:15.873% D--
Kills:2,263
Deaths (as Heavy Assault):2,059
Deaths (to Heavy Assaults):2,694
KDR:1.09908
Kill Difference:204
Playtime:181.552 hours
Usage:18%
Score:2.160m
Score/min:198
Accuracy (listed only):19.861%
HSR (listed only):20.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:2,671
Deaths:2,602
KDR:1.027
Accuracy:21.704% C-
HSR:17.185% C
TRAC-5
D*
Kills:581
Deaths:738
KDR:0.787
Accuracy:15.724% D*
HSR:12.392% D*
NSX-P Tanto
C+
Kills:153
Deaths:163
KDR:0.939
Accuracy:24.841% C+
HSR:21.569% C--
FA1 Barrage
C++
Kills:86
Deaths:92
KDR:0.935
Accuracy:35.698% C-
HSR:16.279% C++
NS Baron G5
C
Kills:63
Deaths:58
KDR:1.086
Accuracy:38.944% C-
HSR:12.698% C
Kills:3,554
Deaths (as Engineer):3,653
Deaths (to Engineers):2,974
KDR:0.9729
Kill Difference:99
Playtime:468.101 hours
Usage:45%
Score:7.589m
Score/min:270
Accuracy (listed only):27.382%
HSR (listed only):16.025%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D
Kills:990
Deaths:1,099
KDR:0.901
Accuracy:21.650% D
HSR:12.828% D
M77-B
D
Kills:815
Deaths:381
KDR:2.139
Accuracy:32.777% D
HSR:70.920% D
MKV Suppressed
D--
Kills:253
Deaths:295
KDR:0.858
Accuracy:20.188% D--
HSR:13.044% D--
TX1 Repeater
D*
Kills:144
Deaths:229
KDR:0.629
Accuracy:14.999% F
HSR:13.194% D*
NS-61 Emissary
D
Kills:111
Deaths:106
KDR:1.047
Accuracy:16.604% F-
HSR:12.613% D
99SV
B**
Kills:111
Deaths:80
KDR:1.388
Accuracy:28.350% C--
HSR:44.144% B**
NSX Tengu
D--
Kills:75
Deaths:83
KDR:0.904
Accuracy:27.814% D*
HSR:14.667% D--
Kills:2,499
Deaths (as Infiltrator):2,273
Deaths (to Infiltrators):2,085
KDR:1.09943
Kill Difference:226
Playtime:92.169 hours
Usage:9%
Score:1.474m
Score/min:267
Accuracy (listed only):23.197%
HSR (listed only):25.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:2,671
Deaths:2,602
KDR:1.027
Accuracy:21.704% C-
HSR:17.185% C
SMG-46 Armistice
D
Kills:990
Deaths:1,099
KDR:0.901
Accuracy:21.650% D
HSR:12.828% D
TRAC-5
D*
Kills:581
Deaths:738
KDR:0.787
Accuracy:15.724% D*
HSR:12.392% D*
MKV Suppressed
D--
Kills:253
Deaths:295
KDR:0.858
Accuracy:20.188% D--
HSR:13.044% D--
NSX-P Tanto
C+
Kills:153
Deaths:163
KDR:0.939
Accuracy:24.841% C+
HSR:21.569% C--
FA1 Barrage
C++
Kills:86
Deaths:92
KDR:0.935
Accuracy:35.698% C-
HSR:16.279% C++
NSX Tengu
D--
Kills:75
Deaths:83
KDR:0.904
Accuracy:27.814% D*
HSR:14.667% D--
NS Baron G5
C
Kills:63
Deaths:58
KDR:1.086
Accuracy:38.944% C-
HSR:12.698% C
Kills:4,872
Deaths (as Light Assault):5,130
Deaths (to Light Assaults):2,061
KDR:0.94971
Kill Difference:258
Playtime:258.294 hours
Usage:25%
Score:3.758m
Score/min:242
Accuracy (listed only):25.820%
HSR (listed only):15.083%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:990
Deaths:1,099
KDR:0.901
Accuracy:21.650% D
HSR:12.828% D
MKV Suppressed
D--
Kills:253
Deaths:295
KDR:0.858
Accuracy:20.188% D--
HSR:13.044% D--
FA1 Barrage
C++
Kills:86
Deaths:92
KDR:0.935
Accuracy:35.698% C-
HSR:16.279% C++
NSX Tengu
D--
Kills:75
Deaths:83
KDR:0.904
Accuracy:27.814% D*
HSR:14.667% D--
NS Baron G5
C
Kills:63
Deaths:58
KDR:1.086
Accuracy:38.944% C-
HSR:12.698% C
T1 Cycler
C
Kills:61
Deaths:128
KDR:0.477
Accuracy:20.791% C
HSR:11.475% D**
Kills:1,528
Deaths (as Combat Medic):1,755
Deaths (to Combat Medics):880
KDR:0.87066
Kill Difference:227
Playtime:9.996 hours
Usage:1%
Score:0.044m
Score/min:73
Accuracy (listed only):27.514%
HSR (listed only):13.499%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:376
Deaths:209
KDR:1.799
Accuracy:13.366% C+
HSR:17.553% C+
M3 Pounder HEG
C+
Kills:63
Deaths:52
KDR:1.212
Accuracy:34.950% C
HSR:3.175% C+
Kills:439
Deaths (as MAX Suit):130.500
Deaths (to MAX Suits):535
KDR:3.36398
Kill Difference:308.500
Playtime:22.386 hours
Usage:2%
Score:0.300m
Score/min:223
Accuracy (listed only):24.158%
HSR (listed only):10.364%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,861
V. Kills:273 N/A
Deaths:357
KDR:8.014
Accuracy:53.174% B+
KPH:98.100 B
VKPH:9.400 C--
M18 Rotary
C+
Kills:317
V. Kills:267 118%
Deaths:466
KDR:0.680
Accuracy:31.309% C+
KPH:6.500 D
VKPH:5.500 D
Hornet Missiles
D
Kills:59
V. Kills:33 174%
Deaths:24
KDR:2.458
Accuracy:55.501% D
KPH:27.500 D
VKPH:15.400 D
Kills:3,237 (317 + 0)
Deaths:847
KDR:3.822
VKDR:0.677
Vehicle Kills:573
Kill Difference:2,390
Playtime:80.119 hours
Usage:8%
Score:0.749m
Score/min:156
Piloting Accuracy:31.309%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:80
V. Kills:8 N/A
Deaths:12
KDR:6.667
Accuracy:34.418% D--
KPH:35.100 D
VKPH:3.500 D--
Kills:80 (0 + 80)
Deaths:12
KDR:6.667
VKDR:0.667
Vehicle Kills:8
Kill Difference:68
Playtime:2.281 hours
Usage:0%
Score:0.016m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:34.418%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,061
V. Kills:178 N/A
Deaths:144
KDR:7.368
Accuracy:30.610% D-
KPH:35 B+
VKPH:5.900 C-
Kills:1,061 (1,061 + 0)
Deaths:144
KDR:7.368
VKDR:1.236
Vehicle Kills:178
Kill Difference:917
Playtime:30.274 hours
Usage:3%
Score:0.231m
Score/min:127
Driving Accuracy:30.610%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:4,613
V. Kills:2,426 190%
Deaths:476
KDR:9.691
Accuracy:47.700% C*
KPH:39 B*
VKPH:20.500 B+
P2-120 HEAT
B**
Kills:985
V. Kills:292 336%
Deaths:136
KDR:7.243
Accuracy:40.003% C
KPH:37.200 B**
VKPH:11 C*
E540 Halberd
C+
Kills:167
V. Kills:69 239%
Deaths:16
KDR:10.438
Accuracy:34.594% D-
KPH:24.400 C+
VKPH:10.100 D
G30 Vulcan
C+
Kills:77
V. Kills:43 175%
Deaths:14
KDR:5.500
Accuracy:24.979% C--
KPH:22.100 C+
VKPH:12.300 C+
MR11 Gatekeeper
C+
Kills:56
V. Kills:39 140%
Deaths:9
KDR:6.222
Accuracy:33.171% D
KPH:20.100 C+
VKPH:14 C
Kills:5,898 (5,598 + 300)
Deaths:651
KDR:9.060
VKDR:4.407
Vehicle Kills:2,869
Kill Difference:5,247
Playtime:157.872 hours
Usage:15%
Score:2.266m
Score/min:239
Driving Accuracy:40.003%
Gunner Accuracy:33.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:186
V. Kills:87 211%
Deaths:15
KDR:12.400
Accuracy:64.208% B*
KPH:62.300 B**
VKPH:29.100 B*
G20 Vulcan-H
C
Kills:136
V. Kills:79 170%
Deaths:29
KDR:4.690
Accuracy:35.317% D**
KPH:37.200 C
VKPH:21.600 C-
Kills:322 (0 + 322)
Deaths:44
KDR:7.318
VKDR:3.773
Vehicle Kills:166
Kill Difference:278
Playtime:6.646 hours
Usage:1%
Score:0.148m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:35.317%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:146
V. Kills:44 324%
Deaths:6
KDR:24.333
Accuracy:39.913% B+
KPH:45.400 C++
VKPH:13.700 B*
Kills:146 (0 + 146)
Deaths:6
KDR:24.333
VKDR:7.333
Vehicle Kills:44
Kill Difference:140
Playtime:3.219 hours
Usage:0%
Score:0.046m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:39.913%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,0394,6134769.691B+7.4747.7%C*2.493%C39B*20.5B+239118.3h6.6B+13.9B+
Hellfire Rocket Pods 3,1342,8613578.014C++5.7953.174%B+1.014%C+98B9.3C--31129.2h13.7B+25.7B++
NS-11C 2,7212,6712,6021.027C++1.2021.704%C-17.185%C15.9C-N/A45168.1h13.9C**64.3C++
T9 CARV 1,5131,5061,4281.055C+1.1717.731%C15.737%D--24.1C+N/A6362.5h10.7B**60.4B+
Orbital Strike Uplink 2,0141,41211412N/A1,409.78949.133%UN/A2353.3U1003.3U101680.6h1.2T*0.1T*
C75 Viper 1,2391,0611447.368B+5.1430.61%D-N/A35B+5.9C-12730.3h8.3B*27.2B++
SMG-46 Armistice 1,0029901,0990.901C+1.3221.65%D12.828%D20.2C-N/A5049h15.4C+71.3C+
P2-120 HEAT 1,2779851367.243B5.0240.003%C4.569%B*37.2B**11C*19326.5h6.3B+15.7B+
M77-B 8168153812.139C++0.0932.777%D70.92%D30.9BN/A8526.4h2.4C*7.3C+
C-4 1,1397264091.775C**0.4523.939%CN/A77.2C+43.9B**6349.4h1.8C-7.6C
TRAC-5 5865817380.787C+1.4415.724%D*12.392%D*12.4CN/A4246.7h12.3B++78.4C++
NS-15M2 4484413791.164C+1.0620.547%D26.984%C++21.7DN/A7120.3h13.3C+64.9C+
M1 Heavy Cycler 3843762091.799B+0.4313.366%C+17.553%C+22.7C*N/A5816.6h15.5B*116.1B+
Tank Mine 5723281073.065C**0.8432.079%C+N/A113.1C++84.1B++10872.9h2.3D7.3C-
M18 Rotary 5843174660.68C1.5431.309%C+2.839%B6.5D5.5D6048.8h174.6C557.8C+
Spear Anti-Vehicle Phalanx Tower 442296742.286B**40.0654.413%B+1.351%D--59.2B+29.2C++2835h7.2B+13.2B*
M9 SKEP Launcher 4682793860.723B1.5061.476%D-1.075%D-19.9C*13.5B+15914h7.3B+11.9B+
Frag Grenade 2612601260N/A257.7837.2%D--N/A236.4D--N/A6951.1h5.4D*14.4D--
NSX Naginata 2542532051.234C+0.9917.808%D-23.715%D27.8C--N/A659.1h10B+56.3C*
MKV Suppressed 2622532950.858C1.3720.188%D--13.044%D--14.5DN/A3817.5h14.7C++72.7C+
Rocklet Rifle 3822061371.504A0.7255.81%BN/A32.7B+27.9C**3536.3h39.1C+70.1C*
Spear Anti-Vehicle Phalanx Turret 2862041712B*9.7841.026%C4.412%C*47.4B+19.1C+3284.3h7.8C*19.1C**
E540 Halberd-H 2731861512.4B++10.1864.208%B*1.613%C+62B**29B*3423h7.3C11.3C++
E540 Halberd 2361671610.438B+8.2134.594%D-1.198%D*24.6C+10.1D2566.8h6C+17.4C
NSX-P Tanto 1611531630.939C+1.2924.841%C+21.569%C--18.7C1B538.2h15.6C++62.8C++
M40 Fury 190146624.333A*22.1139.913%B+N/A45.6C++13.8B**2393.2h19.4D48.7C+
TX1 Repeater 1451442290.629C+1.6014.999%F13.194%D*20.6CN/A687h12.4B+82.9D
G20 Vulcan-H 215136294.69C**2.4735.317%D**1.471%D-36.8C21.4C-3953.7h94.3B266.9C
Xiphos Anti-Personnel Phalanx Tower 1221211121A+118.7813.659%D**N/A605A++5D11450.2h2.3B+16.6B+
Claymore 117116205.8C+3.5833.853%C*N/A165.7B+1.4A*4890.7h1.3D3.9C*
NS-61 Emissary 1151111061.047B1.1816.604%F-12.613%D25.8C+N/A874.3h14C++84.3D
99SV 111111801.388C+0.8428.35%C--44.144%B**21.8C+N/A755.1h4.8B+16.9B
G40-F Ranger 15295713.571C++11.3539.269%B++N/A67.9A40.7A+5471.4h59.7B++152.1B++
FA1 Barrage 8686920.935C++1.2935.698%C-16.279%C++23.2C+N/A1003.7h5.6C15.7C+
MANA Anti-Personnel Turret 9283581.431N/A0.7930.162%UN/A830U90U1554600.1h70.1T*232.4T*
L105 Zephyr 8880126.667C4.4434.418%D--1.25%B++34.8D3.5D--1152.3h7.3C21.1D
G30 Vulcan 12077145.5B3.2824.979%C--3.896%C*22C+12.3C+5233.5h121C--484.4C-
NSX Tengu 7575830.904C1.3227.814%D*14.667%D--13.9D-N/A455.4h16.6C--59.8D
M3 Pounder HEG 6663521.212C+1.0134.95%C3.175%C+11.9DN/A565.3h11.1B**31.7B+
NS Baron G5 6463581.086C+1.1438.944%C-12.698%C21.7DN/A552.9h5C+12.9C+
T16 Rhino 6363471.34C++0.8823.359%B+15.873%D--30C+N/A1032.1h10.2B**43.8B++
ML-7 90621180.525C1.7047.952%D--1.613%D15.1D6.8D-2594.1h5.9B+12.2C++
T1 Cycler 61611280.477C-1.7520.791%C11.475%D**8.8D--N/A606.9h14.5C++69.6C++
Hornet Missiles 9259242.458C-0.2355.501%D3.39%A*28.1D15.7D2302.1h13.4C24.2C-
MR11 Gatekeeper 955696.222B+4.0033.171%DN/A20C+13.9C2722.8h51C++153.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2640.1h
The Flail0630.3h
Pain Spire03270.9h
Flail Targeting Dart114531.5h
Spawn Beacon07610.3h
M20 Wyvern01630.1h
Repair Module24040.7h
Turret AI Module03410.6h
Structure Shield Module21060.2h
Skywall Shield Emitter03600.8h
Cortium Silo01690.4h
Medical Applicator97,3500.5h
Spear Anti-Vehicle Tower12800.6h
Rampart Wall45973.7h
Xiphos Anti-Personnel Tower21860.5h
Welding Device117,5571h
M20 Basilisk0710h
Hoplon Anti-Aircraft Phalanx Tower0720.2h
G40-F Ranger01820.1h
Nano-Armor Kit274709,21734.8h
Anti-Infantry MANA Turret114561h
Glaive IPC0670.4h
Elysium Spawn Tube22090.4h
M20 Drake02780.1h
Router0900.2h
IPC Targeting Dart12370.3h
Orbital Strike Target Designator696003.7h
Vehicle Gate32571.8h
Recon Detection Device151,3602.1h
Ammunition Package241,9461.3h

Check the help document for the dictionary if you want to learn more about words used here.


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