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Exterminator NethLX2[OM3N] NethLX2
NC BR 133

KDR: 1.77

Score: 38.4m

Last Seen: Oct 18th, 2018 2:58 PM
- OFFLINE - 9.3 hour(s)

Battle Rank 119 (133 total) - New Conglomerate on Emerald - Outfit Member of O M E N[OM3N] O M E N
NC outfit on Emerald

Members: 3
Level Progress (to 120): 22%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW Blitz GD-10 GD-22S AC-X11 GD-7F EM6 LA1 Anchor EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,417,383 MLG Score: 1133
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.996%24.265%6793398036,4311.81465-0.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.546%1.37A0.575B+-0.498DHEAD ++ (~10.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.551B+9.40.34C**24.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.855%2.88%129210111,00712487260.806245139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.608%0.494B+0.134C++-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.704B++5.30.581B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.859%8.542%7221210016,427121117055.30718377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.354%0.256C*1.111B**0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.765B++10.70.724B++16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.353%82.133%722610073,2912175101.51241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.667%1.094B**0.975B*-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.529B+1.90.381C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.003%13.25%72211012800113480.705467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.142B**-0.237C-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.487B+3.70.231C++3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
O M E N[OM3N] O M E N
NC outfit on Emerald

Members: 3
38.4m254.3%525 (31.5k)431 (25.9k)1.7742561,10734,4411.98354133 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1013325021.636%21.282%46002:3525

14% Combat Medic32% Engineer28% Heavy Assault16% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2014 12:45 AMFeb 7th, 2017 10:04 PMOct 19th, 2018 4:34 AM (2d) (PST)Oct 18th, 2018 12:01 PM (3d) (PST)Oct 18th, 2018 10:58 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7032254780.6850.3860.1461.9090.0661133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,16913,51128,65841239115425,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1487.4h/62d 7,208 13,005 21,650 170.3k 1,766 5,283 5,871 62.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:4,001
Deaths:2,055
KDR:1.947
Accuracy:26.834% C
HSR:23.219% C--
GD-22S
B++
Kills:1,336
Deaths:955
KDR:1.399
Accuracy:26.359% B++
HSR:23.802% C+
EM6
B++
Kills:1,237
Deaths:834
KDR:1.483
Accuracy:24.970% B++
HSR:21.989% C
LA1 Anchor
B*
Kills:1,231
Deaths:685
KDR:1.797
Accuracy:29.020% B*
HSR:24.452% C+
EM1
B++
Kills:1,223
Deaths:859
KDR:1.424
Accuracy:25.001% B++
HSR:17.743% D
NC6 Gauss SAW
B++
Kills:1,223
Deaths:1,213
KDR:1.008
Accuracy:23.305% B++
HSR:22.240% C+
NC05 Jackhammer
A++
Kills:1,162
Deaths:693
KDR:1.677
Accuracy:58.558% A++
HSR:15.491% C++
NSX Naginata
B++
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:25.254% B++
HSR:25.561% C
NC6S Gauss SAW S
B++
Kills:1,154
Deaths:736
KDR:1.568
Accuracy:26.681% B++
HSR:24.004% C+
Kills:13,725
Deaths (as Heavy Assault):8,684
Deaths (to Heavy Assaults):10,037
KDR:1.58049
Kill Difference:5,041
Playtime:419.798 hours
Usage:28%
Score:9.740m
Score/min:387
Accuracy (listed only):29.553%
HSR (listed only):22.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:2,018
Deaths:1,288
KDR:1.567
Accuracy:29.208% B**
HSR:14.470% C
AC-X11
A
Kills:1,326
Deaths:748
KDR:1.773
Accuracy:29.246% B*
HSR:28.431% A
GD-7F
B**
Kills:1,312
Deaths:1,142
KDR:1.149
Accuracy:29.710% B**
HSR:20.960% C*
AF-4A Bandit
B
Kills:1,220
Deaths:1,113
KDR:1.096
Accuracy:26.458% B
HSR:23.853% C*
AF-4 Cyclone
B++
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:29.020% B++
HSR:16.582% C
AF-19 Mercenary
A
Kills:1,162
Deaths:745
KDR:1.560
Accuracy:28.075% A
HSR:24.441% B+
MKV Suppressed
B++
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:29.231% B++
HSR:18.307% C+
NS-7 PDW
B**
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:30.299% B**
HSR:19.808% B
Razor GD-23
B++
Kills:1,140
Deaths:943
KDR:1.209
Accuracy:27.195% B+
HSR:23.597% B++
NSX Tanto
B+
Kills:1,136
Deaths:758
KDR:1.499
Accuracy:29.174% B+
HSR:27.905% B+
Tempest
C**
Kills:1,129
Deaths:783
KDR:1.442
Accuracy:27.432% C*
HSR:22.675% C**
Mauler S6
A++
Kills:800
Deaths:485
KDR:1.649
Accuracy:55.003% A++
HSR:13.250% C
Gauss Compact S
A
Kills:596
Deaths:534
KDR:1.116
Accuracy:29.620% A
HSR:23.154% B*
NSX Tengu
B**
Kills:273
Deaths:153
KDR:1.784
Accuracy:43.147% B**
HSR:21.245% C++
19A Fortuna
B
Kills:171
Deaths:137
KDR:1.248
Accuracy:27.720% B
HSR:19.298% C+
MGR-S1 Gladius
B++
Kills:136
Deaths:107
KDR:1.271
Accuracy:30.102% B++
HSR:20.588% C+
Kills:15,905
Deaths (as Light Assault):11,792
Deaths (to Light Assaults):6,729
KDR:1.3488
Kill Difference:4,113
Playtime:121.534 hours
Usage:8%
Score:2.792m
Score/min:383
Accuracy (listed only):31.290%
HSR (listed only):21.160%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,326
Deaths:748
KDR:1.773
Accuracy:29.246% B*
HSR:28.431% A
GD-7F
B**
Kills:1,312
Deaths:1,142
KDR:1.149
Accuracy:29.710% B**
HSR:20.960% C*
AF-4A Bandit
B
Kills:1,220
Deaths:1,113
KDR:1.096
Accuracy:26.458% B
HSR:23.853% C*
AF-19 Mercenary
A
Kills:1,162
Deaths:745
KDR:1.560
Accuracy:28.075% A
HSR:24.441% B+
Razor GD-23
B++
Kills:1,140
Deaths:943
KDR:1.209
Accuracy:27.195% B+
HSR:23.597% B++
NSX Tanto
B+
Kills:1,136
Deaths:758
KDR:1.499
Accuracy:29.174% B+
HSR:27.905% B+
Mauler S6
A++
Kills:800
Deaths:485
KDR:1.649
Accuracy:55.003% A++
HSR:13.250% C
Gauss Compact S
A
Kills:596
Deaths:534
KDR:1.116
Accuracy:29.620% A
HSR:23.154% B*
19A Fortuna
B
Kills:171
Deaths:137
KDR:1.248
Accuracy:27.720% B
HSR:19.298% C+
Kills:8,863
Deaths (as Engineer):6,605
Deaths (to Engineers):6,180
KDR:1.34186
Kill Difference:2,258
Playtime:473.299 hours
Usage:32%
Score:13.598m
Score/min:479
Accuracy (listed only):31.356%
HSR (listed only):22.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:2,018
Deaths:1,288
KDR:1.567
Accuracy:29.208% B**
HSR:14.470% C
AF-4 Cyclone
B++
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:29.020% B++
HSR:16.582% C
Reaper DMR
B**
Kills:1,165
Deaths:645
KDR:1.806
Accuracy:30.480% B**
HSR:31.073% B**
NC9 A-Tross
A
Kills:1,163
Deaths:694
KDR:1.676
Accuracy:26.662% B
HSR:33.362% A
MKV Suppressed
B++
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:29.231% B++
HSR:18.307% C+
GR-22
B**
Kills:1,157
Deaths:830
KDR:1.394
Accuracy:29.299% B**
HSR:25.065% B*
Carnage AR
B*
Kills:1,152
Deaths:817
KDR:1.410
Accuracy:28.611% B*
HSR:24.306% B+
NC1 Gauss Rifle
A
Kills:1,148
Deaths:911
KDR:1.260
Accuracy:29.040% A
HSR:23.432% B+
NS-7 PDW
B**
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:30.299% B**
HSR:19.808% B
Tempest
C**
Kills:1,129
Deaths:783
KDR:1.442
Accuracy:27.432% C*
HSR:22.675% C**
Mauler S6
A++
Kills:800
Deaths:485
KDR:1.649
Accuracy:55.003% A++
HSR:13.250% C
NSX Tengu
B**
Kills:273
Deaths:153
KDR:1.784
Accuracy:43.147% B**
HSR:21.245% C++
Gauss Rifle S
B**
Kills:204
Deaths:196
KDR:1.041
Accuracy:29.572% B**
HSR:24.020% B+
MGR-S1 Gladius
B++
Kills:136
Deaths:107
KDR:1.271
Accuracy:30.102% B++
HSR:20.588% C+
Gauss Prime
B
Kills:101
Deaths:36
KDR:2.806
Accuracy:26.295% C+
HSR:25.743% B
Kills:13,932
Deaths (as Combat Medic):9,801
Deaths (to Combat Medics):3,777
KDR:1.42149
Kill Difference:4,131
Playtime:201.702 hours
Usage:14%
Score:5.475m
Score/min:452
Accuracy (listed only):31.560%
HSR (listed only):22.262%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:2,018
Deaths:1,288
KDR:1.567
Accuracy:29.208% B**
HSR:14.470% C
AF-4 Cyclone
B++
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:29.020% B++
HSR:16.582% C
NC14 Bolt Driver
B**
Kills:1,160
Deaths:371
KDR:3.127
Accuracy:42.583% B**
HSR:83.707% B**
NSX Tomoe
B+
Kills:1,158
Deaths:649
KDR:1.784
Accuracy:31.057% B+
HSR:42.919% B+
MKV Suppressed
B++
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:29.231% B++
HSR:18.307% C+
NS-7 PDW
B**
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:30.299% B**
HSR:19.808% B
Tempest
C**
Kills:1,129
Deaths:783
KDR:1.442
Accuracy:27.432% C*
HSR:22.675% C**
NS-44 Commissioner
A+
Kills:819
Deaths:642
KDR:1.276
Accuracy:48.198% A+
HSR:30.647% A
AF-18 Stalker
B++
Kills:800
Deaths:520
KDR:1.538
Accuracy:30.766% B++
HSR:21.875% C*
Impetus
A
Kills:742
Deaths:390
KDR:1.903
Accuracy:39.261% B*
HSR:38.410% A
EM4 Longshot
B++
Kills:575
Deaths:94
KDR:6.117
Accuracy:41.660% B
HSR:83.130% B++
LA80
B*
Kills:524
Deaths:92
KDR:5.696
Accuracy:40.560% C+
HSR:84.733% B*
AF-8 RailJack
B**
Kills:492
Deaths:156
KDR:3.154
Accuracy:44.086% B**
HSR:76.016% C++
SAS-R
B**
Kills:484
Deaths:135
KDR:3.585
Accuracy:41.889% B+
HSR:78.926% B**
NSX Tengu
B**
Kills:273
Deaths:153
KDR:1.784
Accuracy:43.147% B**
HSR:21.245% C++
MGR-S1 Gladius
B++
Kills:136
Deaths:107
KDR:1.271
Accuracy:30.102% B++
HSR:20.588% C+
LA8 Rebel
B**
Kills:134
Deaths:210
KDR:0.638
Accuracy:38.037% B**
HSR:29.105% B**
NS-44L Blackhand
C+
Kills:93
Deaths:67
KDR:1.388
Accuracy:41.366% C+
HSR:41.936% C+
NSX Daimyo
A
Kills:56
Deaths:13
KDR:4.308
Accuracy:49.810% A
HSR:96.429% B++
Kills:14,079
Deaths (as Infiltrator):8,526
Deaths (to Infiltrators):5,089
KDR:1.6513
Kill Difference:5,553
Playtime:242.471 hours
Usage:16%
Score:5.849m
Score/min:402
Accuracy (listed only):37.248%
HSR (listed only):44.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D
Kills:413
Deaths:141
KDR:2.929
Accuracy:25.884% D-
HSR:13.801% D
AF-34 Mattock
C*
Kills:339
Deaths:141
KDR:2.404
Accuracy:27.271% D-
HSR:18.584% C*
AF-41 Hacksaw
A++
Kills:73
Deaths:27
KDR:2.704
Accuracy:48.428% A++
HSR:17.808% B**
NCM1 Scattercannon
B*
Kills:63
Deaths:72
KDR:0.875
Accuracy:45.981% B*
HSR:14.286% C
Kills:888
Deaths (as MAX Suit):190.500
Deaths (to MAX Suits):1,901
KDR:4.66142
Kill Difference:697.500
Playtime:23.098 hours
Usage:2%
Score:0.966m
Score/min:697
Accuracy (listed only):36.891%
HSR (listed only):16.120%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:56
V. Kills:7 N/A
Deaths:13
KDR:4.308
Accuracy:47.879% B++
KPH:27 D-
VKPH:3.400 D-
Kills:56 (0 + 56)
Deaths:13
KDR:4.308
VKDR:0.538
Vehicle Kills:7
Kill Difference:43
Playtime:2.072 hours
Usage:0%
Score:0.015m
Score/min:122
Piloting Accuracy:N/A%
Gunner Accuracy:47.879%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:166
V. Kills:23 N/A
Deaths:44
KDR:3.773
Accuracy:38.956% C++
KPH:49.800 B**
VKPH:6.900 C+
Kills:166 (166 + 0)
Deaths:44
KDR:3.773
VKDR:0.523
Vehicle Kills:23
Kill Difference:122
Playtime:3.334 hours
Usage:0%
Score:0.101m
Score/min:507
Driving Accuracy:38.956%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
B**
Kills:1,129
V. Kills:66 N/A
Deaths:50
KDR:22.580
Accuracy:48.254% B**
KPH:111.300 B**
VKPH:6.500 B
Titan-150 AP
C++
Kills:841
V. Kills:692 121%
Deaths:188
KDR:4.473
Accuracy:49.160% C+
KPH:18.100 C--
VKPH:14.900 C++
Enforcer ML85
A+
Kills:739
V. Kills:547 135%
Deaths:80
KDR:9.238
Accuracy:50.765% B**
KPH:35.700 A+
VKPH:26.500 A+
E540 Halberd
A+
Kills:326
V. Kills:243 134%
Deaths:46
KDR:7.087
Accuracy:56.345% A+
KPH:30.800 C*
VKPH:23 A+
Kills:3,035 (841 + 2,194)
Deaths:364
KDR:8.338
VKDR:4.253
Vehicle Kills:1,548
Kill Difference:2,671
Playtime:87.920 hours
Usage:6%
Score:1.875m
Score/min:355
Driving Accuracy:49.160%
Gunner Accuracy:56.345%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,160
V. Kills:53 N/A
Deaths:103
KDR:11.262
Accuracy:54.279% B+
KPH:125.400 B
VKPH:5.700 C-
M96 Mjolnir-H
A++
Kills:622
V. Kills:637 97%
Deaths:132
KDR:4.712
Accuracy:58.076% B**
KPH:53.100 C*
VKPH:54.400 A++
M12 Kobalt-H
A
Kills:379
V. Kills:13 N/A
Deaths:19
KDR:19.947
Accuracy:28.122% A
KPH:124.800 C++
VKPH:4.300 C+
M60-G Bulldog-H
B+
Kills:292
V. Kills:31 N/A
Deaths:24
KDR:12.167
Accuracy:49.799% B+
KPH:87.700 B+
VKPH:9.300 C+
E540 Halberd-H
C+
Kills:184
V. Kills:106 172%
Deaths:33
KDR:5.576
Accuracy:58.589% C**
KPH:35.900 C
VKPH:20.700 C+
Enforcer ML65-H
C
Kills:106
V. Kills:95 110%
Deaths:30
KDR:3.533
Accuracy:60.222% C**
KPH:27.200 C-
VKPH:24.400 C
G40-F Ranger
B++
Kills:62
V. Kills:66 93%
Deaths:16
KDR:3.875
Accuracy:40.062% B**
KPH:27.300 D
VKPH:29.100 B++
Kills:2,805 (0 + 2,805)
Deaths:357
KDR:7.857
VKDR:2.804
Vehicle Kills:1,001
Kill Difference:2,448
Playtime:38.628 hours
Usage:3%
Score:0.967m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:40.062%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:975
V. Kills:187 N/A
Deaths:92
KDR:10.598
Accuracy:41.238% B++
KPH:66.100 B*
VKPH:12.700 B++
M40 Fury
B+
Kills:462
V. Kills:103 444%
Deaths:59
KDR:7.831
Accuracy:43.046% B*
KPH:63.700 B
VKPH:14.200 B+
M12 Kobalt
B**
Kills:387
V. Kills:17 N/A
Deaths:18
KDR:21.500
Accuracy:22.665% B**
KPH:100.400 B*
VKPH:4.400 B**
M12 Kobalt
B**
Kills:268
V. Kills:6 N/A
Deaths:7
KDR:38.286
Accuracy:22.837% B**
KPH:83.200 B+
VKPH:1.900 C
M20 Basilisk
B**
Kills:126
V. Kills:49 252%
Deaths:27
KDR:4.667
Accuracy:50.675% A+
KPH:30.800 B**
VKPH:12 B**
M20 Basilisk
A+
Kills:96
V. Kills:36 259%
Deaths:20
KDR:4.800
Accuracy:49.593% A
KPH:39.300 A+
VKPH:14.700 B**
Kills:2,314 (0 + 2,314)
Deaths:223
KDR:10.377
VKDR:1.785
Vehicle Kills:398
Kill Difference:2,091
Playtime:35.621 hours
Usage:2%
Score:1.044m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:49.593%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 4,0284,0012,0551.947C+0.1726.834%C23.219%C--55.5C+N/A16872.1h8C++29.7B
Blitz GD-10 2,0362,0181,2881.567B+0.2129.208%B**14.47%C54.7AN/A20336.9h11B**37.8B*
GD-22S 1,3381,3369551.399C+0.3826.359%B++23.802%C+42.8C**N/A13531.2h9.6B++36.5B+
AC-X11 1,3351,3267481.773B*0.0029.246%B*28.431%A43.9B*N/A18130.2h8.3B++28.4B++
GD-7F 1,3231,3121,1421.149C++0.6329.71%B**20.96%C*36.2B+N/A16036.2h11B++37.1B++
EM6 1,2551,2378341.483C+0.2924.97%B++21.989%C45.8C**N/A25227h9.8B+39.2B+
LA1 Anchor 1,2401,2316851.797C+0.0229.02%B*24.452%C+52.2C**N/A20723.6h8.2B**28.3B++
EM1 1,2271,2238591.424C*0.3525.001%B++17.743%D40.5C++N/A12930.2h11.9C++47.6B+
NC6 Gauss SAW 1,2281,2231,2131.008C+0.7723.305%B++22.24%C+31.6C++N/A16138.7h8.8B+37.6B+
AF-4A Bandit 1,2401,2201,1131.096C+0.6826.458%B23.853%C*24.5CN/A6949.8h9.4B++35.4B+
C-4 1,5311,2025092.361B++0.5928.291%B+N/A179.4A*49.1A14506.7h1.2B+4.2C++
AF-4 Cyclone 1,1871,1829531.24C++0.5329.02%B++16.582%C41.5B+N/A22828.5h8.8B*30.2B++
Sticky Grenade 1,1781,17511175N/A1,173.2358.896%B++N/A1305.6B++3.3D-60530.9h1.5B++2.6B++
Reaper DMR 1,1771,1656451.806C++0.0330.48%B**31.073%B**46.4B+N/A16125.1h8.4B++27.6B*
NC9 A-Tross 1,1781,1636941.676B+0.1026.662%B33.362%A43.4B+N/A14526.8h7.9B**29.8B++
NC05 Jackhammer 1,1641,1626931.677B+0.1058.558%A++15.491%C++59.6B*N/A23419.5h3.6B**6.2B**
AF-19 Mercenary 1,1641,1627451.56B**0.2128.075%A24.441%B+44.7A++N/A19026h9.8B*34.8B*
NC14 Bolt Driver 1,1631,1603713.127B++1.3542.583%B**83.707%B**43.8A+N/A13226.5h1.9B**4.4B**
C85 Canister-H 1,2131,16010311.262C+9.4954.279%B+14.483%B*126.1B5.8C-3169.2h4.5B++8.3B*
NSX Tomoe 1,1651,1586491.784C++0.0131.057%B+42.919%B+46.1BN/A11225.1h10.5B**33.7B*
MKV Suppressed 1,1671,1589811.18C++0.5929.231%B++18.307%C+38.7BN/A17229.9h11.9B+40.7B+
NSX Naginata 1,1721,1586541.771B0.0025.254%B++25.561%C58.5B++N/A12719.8h10.1B+40.2B+
GR-22 1,1671,1578301.394C++0.3829.299%B**25.065%B*44B++N/A15326.3h10.9B**37.1B*
NC6S Gauss SAW S 1,1741,1547361.568C++0.2126.681%B++24.004%C+51.1C**N/A33922.6h9.8B+36.6B+
Carnage AR 1,1681,1528171.41C++0.3628.611%B*24.306%B+39.3B+N/A12329.3h11.5B*40.3B*
NC1 Gauss Rifle 1,1751,1489111.26C**0.5129.04%A23.432%B+38.8B**N/A13729.6h10.3B**35.4B**
NS-7 PDW 1,1531,1469221.243B+0.5330.299%B**19.808%B47.2B**N/A33624.3h10.7B**35.2B*
Razor GD-23 1,1511,1409431.209C**0.5727.195%B+23.597%B++27.6C*N/A10641.3h10.6B++39.1B+
NSX Tanto 1,1581,1367581.499B0.2829.174%B+27.905%B+32.6C++N/A8734.9h10.5B++35.9B+
C85 Canister 1,1951,1295022.58B+20.8148.254%B**12.666%C111.8B**6.5B24010.1h5.6B++11.7B*
Tempest 1,1401,1297831.442C+0.3327.432%C*22.675%C**44.1C+N/A17925.6h8.9B++32.5B+
M40 Fury 1,1629759210.598B*8.8241.238%B++1.128%D65.9B*12.6B++48214.8h10.9B+26.5B++
MANA Anti-Vehicle Turret 1,3078452533.34B*1.5759.526%D5.917%M*8450S4620M++44805800.1h5.8A++9.7B+
Titan-150 AP 1,5338411884.473C+2.7049.16%C+3.21%C++18.1C--14.9C++37446.5h4.6C++9.3C**
NS-44 Commissioner 8258196421.276B0.5048.198%A+30.647%A63.5AN/A20512.9h3.1B*6.5B*
AF-18 Stalker 8068005201.538C*0.2430.766%B++21.875%C*53.3B**N/A12815h8.5A+27.6B**
Mauler S6 8088004851.649B**0.1355.003%A++13.25%C72.1A**N/A19911.1h3.7B**6.8B**
Impetus 7517423901.903C++0.1339.261%B*38.41%A49.8B+N/A11514.9h3.7B**9.4B*
Enforcer ML85 1,286739809.238B**7.4650.765%B**1.218%D35.7A+26.4A+35420.7h11.1B+21.9B**
M96 Mjolnir-H 1,2596221324.712C*2.9458.076%B**N/A53.2C**54.4A++53311.7h37.3C++64.3B+
Gauss Compact S 6075965341.116C**0.6629.62%A23.154%B*32.7B*N/A15218.2h8.8B++29.8B++
EM4 Longshot 575575946.117B**4.3441.66%B83.13%B++51.8AN/A14011.1h1.9B+4.5B+
Bouncing Betty 541540915.934B++4.1651.524%B*N/A200A++N/A8592.7h2.1C--4B+
LA80 528524925.696B++3.9240.56%C+84.733%B*52.4B++N/A13410h2B+5B
AF-8 RailJack 4944921563.154C**1.3844.086%B**76.016%C++28BN/A13117.6h2.3C*5.1B+
NSX Masamune 6274863551.369B+0.4153.644%C-1.646%C38B+11C17012.8h8.4B+15.7B+
SAS-R 4854841353.585C*1.8141.889%B+78.926%B**55.6B*N/A1828.7h1.8B*4.3B++
M40 Fury 565462597.831C++6.0643.046%B*1.515%C64.2B+14.3B+8177.2h12.1C*28.1B+
Tank Mine 7074562072.203C+0.4338.164%BN/A147.1B**81B+17473.1h1.9C++5B*
Frag Grenade 4284281428N/A426.2353.302%B**N/A713.3B**N/A34280.6h2.6B**5B**
AF-34 Mattock 4184131412.929C+1.1525.884%D-13.801%D40.9C+N/A22610.1h4.4B*16.9C*
M12 Kobalt 4043871821.5B**19.7322.665%B**14.987%D-99.2B*4.4B**3313.9h16.1B+71.1B+
Hawk GD-68 6643825500.695C+1.0874.849%A++2.094%C13.2C9.7C+18429h7.5B10B*
M12 Kobalt-H 3923791919.947C++18.1728.122%A22.427%B**126.3C++4.3C+3753h14.9C++53B++
Shrike 4213524530.777C++1.0065.84%B**2.557%C+34.5B*6.8D-32910.2h3.6A+5.5A+
AF-34 Mattock 3443391412.404C+0.6327.271%D-18.584%C*33.6CN/A18010.1h5.6B+20.7C+
Anti-Vehicle Grenade 4373371337N/A335.2353.138%C*N/A421.3C*125B+38050.8h4.5B++8.5B++
E540 Halberd 569326467.087C+5.3156.345%A+1.227%D--30.8C*22.9A+38810.6h6.3C11.1B+
NS Decimator 5513005710.525D1.2571.694%A+2%C25.4C--21.3B++40211.8h6.9D*9.7C
M60-G Bulldog-H 3232922412.167C+10.3949.799%B+2.74%B**88.5B+9.4C++4373.3h4.2B++8.5B++
NSX Tengu 2772731531.784B+0.0143.147%B**21.245%C++56.9B*N/A1214.8h10.5B++24.3B++
M12 Kobalt 274268738.286A**36.5122.837%B**19.03%C++83.8B+1.9C2743.2h17.4B+76.3B+
M12 Kobalt 255251831.375B29.6026.821%B**23.506%A132.1B+2.1D3611.9h13.3B++49.7B*
Gauss Rifle S 2092041961.041C+0.7329.572%B**24.02%B+30.4C++N/A1216.7h12.4C41.9B
E540 Halberd-H 290184335.576C+3.8058.589%C**1.087%D36.1C20.8C+4245.1h7C+11.9C+
19A Fortuna 1731711371.248C+0.5327.72%B19.298%C+31.1C+N/A985.5h7.8B**28.2B*
Spear Anti-Vehicle Phalanx Turret 2421661411.857B*10.0853.426%B**6.627%A66.4A++30.4B*8402.5h6.5B+12.1B*
C75 Viper 189166443.773C+2.0038.956%C++1.205%C50.3B**7C+5073.3h8.8B*22.5B*
MGR-S1 Gladius 1441361071.271C+0.5030.102%B++20.588%C+20.9D1.2A++736.5h8.1B*26.8B++
LA8 Rebel 1361342100.638C1.1438.037%B**29.105%B**9.8D-N/A4413.7h6.7C+17.6C++
M20 Basilisk 175126274.667B**2.8950.675%A+2.381%D**30.7B**12B**2894.1h92.9C+183.3B++
M20 Basilisk 156108618A+16.2358.759%B++4.63%C+60B*26.7B++2911.8h55.9B**95.2A
Enforcer ML65-H 201106303.533C1.7660.222%C**N/A27.2C-24.4C3613.9h16.9C+28.1C++
Gauss Prime 102101362.806B**1.0326.295%C+25.743%B43.9C++N/A1332.3h10.7C*40.7C*
Aspis Anti-Aircraft Phalanx Turret 18699195.211B++3.4433.451%A2.02%C+16.8B*14.7B+3825.9h130.5B+390.3B++
M20 Basilisk 13296204.8B**3.0349.593%AN/A40A++15B**4162.4h74.2C*149.6B*
NS-44L Blackhand 9393671.388C*0.3941.366%C+41.936%C+40.4B**N/A3182.3h4.4C*10.7C*
AF-41 Hacksaw 7373272.704C++0.9348.428%A++17.808%B**56.2A++N/A7361.3h6.3C*13.1B**
NCM1 Scattercannon 6363720.875C0.9045.981%B*14.286%C21C+N/A1733h7.8C++17B+
G40-F Ranger 12862163.875D2.1040.062%B**N/A27D28.7B++3352.3h94.4D--235.6C+
L105 Zephyr 6356134.308C--2.5347.879%B++N/A26.7D-3.3D-1222.1h8.5D--17.7C+
NSX Daimyo 5656134.308B+2.5349.81%A96.429%B++50.9C++N/A1341.1h2.3B+4.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter445,0743.6h
Nano-Armor Kit593623,15138.4h
Spawn Beacon131,7481.7h
Anti-Vehicle MANA Turret202,1672.6h
Nanite Revive Grenade02,5210.7h
Medical Kit1211,7221.6h
Medical Applicator582212,15215.2h
Spitfire Auto-Turret0500.1h
Deconstruction Tool05570.1h
Shield Recharging Field233,0091h
Ammunition Package503,6131.8h
Anti-Infantry MANA Turret51760.4h
Nano-Repair Grenade01380h
Recon Detection Device462,1623.8h

Check the help document for the dictionary if you want to learn more about words used here.


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