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Ensign Dreadnaught NethLX2[RlP] NethLX2
NC BR 48

KDR: 1.86

Score: 41.3m

Last Seen: May 22nd, 2020 10:25 PM
- OFFLINE - 130.2 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Emerald
Level Progress (to 49): 44%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW Blitz GD-10 GD-22S EM6 AC-X11 GD-7F NC6 Gauss SAW LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,621,296 MLG Score: 1296
Fun Score: N/A
Cheeseburgers Flipped: 185TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.999%24.515%68633125037,4261.796130.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.523%1.32A0.522B+-0.454DHEAD ++ (~10.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.552B+9.30.348C**24

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.797%2.827%126212811,02613047360.786207139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.577%0.461B+0.201C++-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++5.20.583B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.105%8.334%8591512688,243128020786.43984396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.993%0.215C++1.031B**0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.725B++11.90.683B+19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.326%83.499%859612775,5212335142.36445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.598%1.262A1.059B**-0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+20.388C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.003%13.25%85911282800120580.6639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.1B**-0.297C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.484B+3.70.232C++3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.3m257.9%517 (31k)427 (25.6k)1.8569866,83135,9892.0741148 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283370921.671%23.135%50102:4129

13% Combat Medic32% Engineer26% Heavy Assault19% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2014 12:45 AMJun 22nd, 2019 1:18 AMMay 24th, 2020 5:20 AM (4d) (PST)May 22nd, 2020 8:05 PM (5d) (PST)May 22nd, 2020 6:25 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7042194850.6910.3720.1601.9500.0651296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,23913,15329,086412210117425,593

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1612.5h/67.2d 7,814 15,461 24,137 188.7k 1,866 5,732 6,333 68.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C-
Kills:4,009
Deaths:2,069
KDR:1.938
Accuracy:26.763% C-
HSR:23.273% D
GD-22S
B+
Kills:1,383
Deaths:974
KDR:1.420
Accuracy:26.285% B+
HSR:24.367% C+
EM6
B+
Kills:1,344
Deaths:914
KDR:1.470
Accuracy:24.779% B+
HSR:22.247% C
NC6 Gauss SAW
B+
Kills:1,278
Deaths:1,234
KDR:1.036
Accuracy:23.337% B+
HSR:22.848% C+
LA1 Anchor
B++
Kills:1,247
Deaths:694
KDR:1.797
Accuracy:29.069% B++
HSR:24.539% C
EM1
B+
Kills:1,223
Deaths:859
KDR:1.424
Accuracy:25.001% B+
HSR:17.743% D
NSX Naginata
B
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:25.254% B
HSR:25.561% C-
NC6S Gauss SAW S
B+
Kills:1,154
Deaths:736
KDR:1.568
Accuracy:26.681% B+
HSR:24.004% C+
Kills:12,796
Deaths (as Heavy Assault):8,134
Deaths (to Heavy Assaults):10,364
KDR:1.57315
Kill Difference:4,662
Playtime:423.791 hours
Usage:26%
Score:9.793m
Score/min:385
Accuracy (listed only):25.896%
HSR (listed only):23.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B*
Kills:2,018
Deaths:1,288
KDR:1.567
Accuracy:29.208% B*
HSR:14.470% C
AC-X11
B**
Kills:1,326
Deaths:749
KDR:1.770
Accuracy:29.243% B++
HSR:28.431% B**
GD-7F
B**
Kills:1,313
Deaths:1,144
KDR:1.148
Accuracy:29.712% B**
HSR:20.944% C++
AF-4A Bandit
C++
Kills:1,222
Deaths:1,115
KDR:1.096
Accuracy:26.436% C++
HSR:23.813% C+
AF-4 Cyclone
B+
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:29.020% B+
HSR:16.582% C
AF-19 Mercenary
B**
Kills:1,162
Deaths:745
KDR:1.560
Accuracy:28.075% B**
HSR:24.441% B+
MKV Suppressed
B+
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:29.231% B+
HSR:18.307% C
NS-7 PDW
B*
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:30.299% B*
HSR:19.808% C*
Razor GD-23
B+
Kills:1,140
Deaths:943
KDR:1.209
Accuracy:27.195% B+
HSR:23.597% B+
NSX Tanto
B
Kills:1,136
Deaths:758
KDR:1.499
Accuracy:29.174% B
HSR:27.905% C*
Tempest
C++
Kills:1,129
Deaths:783
KDR:1.442
Accuracy:27.432% C++
HSR:22.675% C++
Mauler S6
A
Kills:800
Deaths:485
KDR:1.649
Accuracy:55.003% A
HSR:13.250% C-
Gauss Compact S
B**
Kills:596
Deaths:534
KDR:1.116
Accuracy:29.620% B**
HSR:23.154% B*
NSX Tengu
B+
Kills:371
Deaths:266
KDR:1.395
Accuracy:41.018% B+
HSR:22.911% C++
MGR-S1 Gladius
B+
Kills:218
Deaths:244
KDR:0.893
Accuracy:30.928% B+
HSR:20.642% C
19A Fortuna
C++
Kills:171
Deaths:137
KDR:1.248
Accuracy:27.720% C++
HSR:19.298% C
Kills:16,088
Deaths (as Light Assault):12,047
Deaths (to Light Assaults):7,021
KDR:1.33544
Kill Difference:4,041
Playtime:121.811 hours
Usage:8%
Score:2.795m
Score/min:382
Accuracy (listed only):31.207%
HSR (listed only):21.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,326
Deaths:749
KDR:1.770
Accuracy:29.243% B++
HSR:28.431% B**
GD-7F
B**
Kills:1,313
Deaths:1,144
KDR:1.148
Accuracy:29.712% B**
HSR:20.944% C++
AF-4A Bandit
C++
Kills:1,222
Deaths:1,115
KDR:1.096
Accuracy:26.436% C++
HSR:23.813% C+
AF-19 Mercenary
B**
Kills:1,162
Deaths:745
KDR:1.560
Accuracy:28.075% B**
HSR:24.441% B+
Razor GD-23
B+
Kills:1,140
Deaths:943
KDR:1.209
Accuracy:27.195% B+
HSR:23.597% B+
NSX Tanto
B
Kills:1,136
Deaths:758
KDR:1.499
Accuracy:29.174% B
HSR:27.905% C*
Mauler S6
A
Kills:800
Deaths:485
KDR:1.649
Accuracy:55.003% A
HSR:13.250% C-
Gauss Compact S
B**
Kills:596
Deaths:534
KDR:1.116
Accuracy:29.620% B**
HSR:23.154% B*
19A Fortuna
C++
Kills:171
Deaths:137
KDR:1.248
Accuracy:27.720% C++
HSR:19.298% C
Kills:8,866
Deaths (as Engineer):6,610
Deaths (to Engineers):6,457
KDR:1.3413
Kill Difference:2,256
Playtime:518.614 hours
Usage:32%
Score:14.905m
Score/min:479
Accuracy (listed only):31.353%
HSR (listed only):22.759%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B*
Kills:2,018
Deaths:1,288
KDR:1.567
Accuracy:29.208% B*
HSR:14.470% C
AF-4 Cyclone
B+
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:29.020% B+
HSR:16.582% C
Reaper DMR
B*
Kills:1,165
Deaths:645
KDR:1.806
Accuracy:30.480% B*
HSR:31.073% B++
NC9 A-Tross
A
Kills:1,163
Deaths:694
KDR:1.676
Accuracy:26.662% C*
HSR:33.362% A
MKV Suppressed
B+
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:29.231% B+
HSR:18.307% C
GR-22
B*
Kills:1,157
Deaths:830
KDR:1.394
Accuracy:29.299% B*
HSR:25.065% B++
Carnage AR
B++
Kills:1,152
Deaths:817
KDR:1.410
Accuracy:28.610% B++
HSR:24.306% B+
NC1 Gauss Rifle
B**
Kills:1,148
Deaths:911
KDR:1.260
Accuracy:29.040% B**
HSR:23.432% C**
NS-7 PDW
B*
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:30.299% B*
HSR:19.808% C*
Tempest
C++
Kills:1,129
Deaths:783
KDR:1.442
Accuracy:27.432% C++
HSR:22.675% C++
Mauler S6
A
Kills:800
Deaths:485
KDR:1.649
Accuracy:55.003% A
HSR:13.250% C-
NSX Tengu
B+
Kills:371
Deaths:266
KDR:1.395
Accuracy:41.018% B+
HSR:22.911% C++
Gauss Prime
A
Kills:253
Deaths:157
KDR:1.611
Accuracy:25.751% C
HSR:33.992% A
MGR-S1 Gladius
B+
Kills:218
Deaths:244
KDR:0.893
Accuracy:30.928% B+
HSR:20.642% C
Gauss Rifle S
B++
Kills:204
Deaths:196
KDR:1.041
Accuracy:29.572% B++
HSR:24.020% B
Kills:14,264
Deaths (as Combat Medic):10,172
Deaths (to Combat Medics):3,910
KDR:1.40228
Kill Difference:4,092
Playtime:215.967 hours
Usage:13%
Score:5.829m
Score/min:450
Accuracy (listed only):31.437%
HSR (listed only):22.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B*
Kills:2,018
Deaths:1,288
KDR:1.567
Accuracy:29.208% B*
HSR:14.470% C
AF-4 Cyclone
B+
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:29.020% B+
HSR:16.582% C
LA80
B**
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:42.175% C++
HSR:86.009% B**
Impetus
B**
Kills:1,163
Deaths:557
KDR:2.088
Accuracy:38.930% B+
HSR:37.833% B**
EM4 Longshot
B++
Kills:1,162
Deaths:192
KDR:6.052
Accuracy:42.834% B+
HSR:83.821% B++
SAS-R
B**
Kills:1,161
Deaths:309
KDR:3.757
Accuracy:44.978% B*
HSR:80.190% B**
NC14 Bolt Driver
B**
Kills:1,160
Deaths:371
KDR:3.127
Accuracy:42.583% B*
HSR:83.707% B**
MKV Suppressed
B+
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:29.231% B+
HSR:18.307% C
NSX Tomoe
B+
Kills:1,158
Deaths:649
KDR:1.784
Accuracy:31.057% C**
HSR:42.919% B+
NS-7 PDW
B*
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:30.299% B*
HSR:19.808% C*
Tempest
C++
Kills:1,129
Deaths:783
KDR:1.442
Accuracy:27.432% C++
HSR:22.675% C++
NS-44 Commissioner
A
Kills:923
Deaths:765
KDR:1.207
Accuracy:47.751% A
HSR:30.228% B*
AF-18 Stalker
B+
Kills:800
Deaths:520
KDR:1.538
Accuracy:30.766% B+
HSR:21.875% C++
AF-8 RailJack
B*
Kills:492
Deaths:156
KDR:3.154
Accuracy:44.086% B*
HSR:76.016% C++
NSX Daimyo
C**
Kills:381
Deaths:91
KDR:4.187
Accuracy:44.773% C**
HSR:93.963% C+
NSX Tengu
B+
Kills:371
Deaths:266
KDR:1.395
Accuracy:41.018% B+
HSR:22.911% C++
MGR-S1 Gladius
B+
Kills:218
Deaths:244
KDR:0.893
Accuracy:30.928% B+
HSR:20.642% C
Soldier Soaker
B+
Kills:174
Deaths:126
KDR:1.381
Accuracy:33.988% C+
HSR:16.667% B+
LA8 Rebel
B**
Kills:134
Deaths:210
KDR:0.638
Accuracy:38.037% B**
HSR:29.105% B**
NS-44L Blackhand
C+
Kills:93
Deaths:67
KDR:1.388
Accuracy:41.366% C+
HSR:41.936% C+
Kills:17,188
Deaths (as Infiltrator):9,637
Deaths (to Infiltrators):5,429
KDR:1.78354
Kill Difference:7,551
Playtime:303.049 hours
Usage:19%
Score:6.979m
Score/min:384
Accuracy (listed only):37.023%
HSR (listed only):42.983%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D
Kills:413
Deaths:141
KDR:2.929
Accuracy:25.884% D*
HSR:13.801% D
AF-34 Mattock
C++
Kills:339
Deaths:141
KDR:2.404
Accuracy:27.271% D*
HSR:18.584% C++
AF-41 Hacksaw
A
Kills:73
Deaths:27
KDR:2.704
Accuracy:48.428% A
HSR:17.808% B*
NCM1 Scattercannon
B+
Kills:63
Deaths:72
KDR:0.875
Accuracy:45.981% B+
HSR:14.286% C
Kills:888
Deaths (as MAX Suit):190.500
Deaths (to MAX Suits):1,939
KDR:4.66142
Kill Difference:697.500
Playtime:23.155 hours
Usage:1%
Score:0.967m
Score/min:696
Accuracy (listed only):36.891%
HSR (listed only):16.120%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:97
V. Kills:28 334%
Deaths:13
KDR:7.462
Accuracy:51.058% B**
KPH:35.100 D
VKPH:10.100 C*
Kills:97 (0 + 97)
Deaths:13
KDR:7.462
VKDR:2.154
Vehicle Kills:28
Kill Difference:84
Playtime:2.763 hours
Usage:0%
Score:0.026m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:51.058%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:166
V. Kills:23 N/A
Deaths:44
KDR:3.773
Accuracy:38.933% C+
KPH:49.100 B*
VKPH:6.800 C
Kills:166 (166 + 0)
Deaths:44
KDR:3.773
VKDR:0.523
Vehicle Kills:23
Kill Difference:122
Playtime:3.378 hours
Usage:0%
Score:0.104m
Score/min:511
Driving Accuracy:38.933%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
B*
Kills:1,130
V. Kills:66 N/A
Deaths:50
KDR:22.600
Accuracy:48.349% B*
KPH:111.300 B*
VKPH:6.500 B++
Titan-150 AP
C+
Kills:860
V. Kills:702 122%
Deaths:188
KDR:4.574
Accuracy:49.052% C+
KPH:18.200 D
VKPH:14.900 C+
Enforcer ML85
A++
Kills:739
V. Kills:547 135%
Deaths:80
KDR:9.238
Accuracy:50.765% A
KPH:35.700 A
VKPH:26.500 A++
E540 Halberd
A++
Kills:349
V. Kills:255 136%
Deaths:46
KDR:7.587
Accuracy:56.114% A+
KPH:31.800 C++
VKPH:23.300 A++
Kills:3,078 (860 + 2,218)
Deaths:364
KDR:8.456
VKDR:4.313
Vehicle Kills:1,570
Kill Difference:2,714
Playtime:88.953 hours
Usage:6%
Score:1.912m
Score/min:358
Driving Accuracy:49.052%
Gunner Accuracy:56.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:1,177
V. Kills:57 N/A
Deaths:104
KDR:11.317
Accuracy:54.371% C**
KPH:124.600 B
VKPH:6 C-
M60-G Bulldog-H
C**
Kills:1,089
V. Kills:194 N/A
Deaths:24
KDR:45.375
Accuracy:49.850% C++
KPH:82.300 C+
VKPH:14.700 C**
M12 Kobalt-H
B*
Kills:771
V. Kills:24 N/A
Deaths:20
KDR:38.550
Accuracy:25.480% B*
KPH:124.900 C++
VKPH:3.900 C+
M96 Mjolnir-H
A++
Kills:624
V. Kills:638 98%
Deaths:132
KDR:4.727
Accuracy:58.079% B**
KPH:53.100 C*
VKPH:54.300 A++
E540 Halberd-H
C**
Kills:327
V. Kills:167 195%
Deaths:33
KDR:9.909
Accuracy:57.873% C*
KPH:45.800 C++
VKPH:23.400 C**
Enforcer ML65-H
C
Kills:106
V. Kills:95 110%
Deaths:30
KDR:3.533
Accuracy:60.222% B
KPH:27.200 C--
VKPH:24.400 C
G40-F Ranger
C**
Kills:92
V. Kills:83 110%
Deaths:16
KDR:5.750
Accuracy:36.665% B
KPH:25.500 D
VKPH:23 C**
Kills:4,186 (0 + 4,186)
Deaths:359
KDR:11.660
VKDR:3.504
Vehicle Kills:1,258
Kill Difference:3,827
Playtime:55.233 hours
Usage:3%
Score:1.354m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:36.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,032
V. Kills:203 N/A
Deaths:92
KDR:11.217
Accuracy:41.516% B++
KPH:66.100 B+
VKPH:13 B*
M40 Fury
B+
Kills:462
V. Kills:103 444%
Deaths:59
KDR:7.831
Accuracy:43.046% B*
KPH:63.700 C*
VKPH:14.200 B+
M12 Kobalt
A
Kills:444
V. Kills:21 N/A
Deaths:18
KDR:24.667
Accuracy:22.732% B**
KPH:103.600 B*
VKPH:4.900 A
M12 Kobalt
B*
Kills:292
V. Kills:8 N/A
Deaths:7
KDR:41.714
Accuracy:23.008% B*
KPH:80 B+
VKPH:2.200 C
M20 Basilisk
A
Kills:159
V. Kills:53 294%
Deaths:27
KDR:5.889
Accuracy:50.783% A+
KPH:35.100 A
VKPH:11.700 A
M20 Basilisk
A++
Kills:105
V. Kills:38 269%
Deaths:21
KDR:5
Accuracy:49.599% A
KPH:41.600 A++
VKPH:15.100 A++
G30 Walker
A
Kills:70
V. Kills:23 292%
Deaths:4
KDR:17.500
Accuracy:34.223% B+
KPH:30.100 A
VKPH:9.900 C+
Kills:2,564 (0 + 2,564)
Deaths:228
KDR:11.246
VKDR:1.969
Vehicle Kills:449
Kill Difference:2,336
Playtime:40.172 hours
Usage:2%
Score:1.152m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:34.223%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 4,0364,0092,0691.938C+0.0826.763%C-23.273%D55.1CN/A16872.7h8C++29.8C**
Blitz GD-10 2,0362,0181,2881.567B+0.2929.208%B*14.47%C54.7B**N/A20436.9h11B**37.8B++
GD-22S 1,3851,3839741.42C+0.4426.285%B+24.367%C+43.5C++N/A13731.8h9.6B+36.5B+
EM6 1,3691,3449141.47C+0.3924.779%B+22.247%C41.4C+N/A22032.5h9.9B+39.9B+
AC-X11 1,3351,3267491.77B+0.0929.243%B++28.431%B**43.8B+N/A18230.3h8.3B++28.4B+
GD-7F 1,3241,3131,1441.148C+0.7129.712%B**20.944%C++36.2C++N/A16136.3h11B++37.1B++
NC6 Gauss SAW 1,2871,2781,2341.036C+0.8223.337%B+22.848%C+32.2C+N/A16539.7h8.8B+37.5B+
LA1 Anchor 1,2561,2476941.797C+0.0629.069%B++24.539%C52C++N/A20724h8.2B*28.2B++
C-4 1,5631,2285192.366B+0.5128.423%BN/A178A++48.6A14596.9h1.2B+4.1B++
EM1 1,2271,2238591.424C++0.4325.001%B+17.743%D40.5C++N/A13030.2h11.9B+47.6B+
AF-4A Bandit 1,2421,2221,1151.096C0.7626.436%C++23.813%C+24.5DN/A6949.9h9.4B+35.5B+
AF-4 Cyclone 1,1871,1829531.24C+0.6229.02%B+16.582%C41.5C*N/A22928.5h8.8B++30.2B+
C85 Canister-H 1,2341,17710411.317C+9.4654.371%C**14.444%B**125.2B6.1C3189.4h4.6B++8.4B*
Sticky Grenade 1,1781,17511175N/A1,173.1458.906%B+N/A1305.6B+3.3D-60460.9h1.5B++2.6B+
LA80 1,1701,1651876.23A4.3742.175%C++86.009%B**53.7B+N/A15021.7h2B4.8B
Reaper DMR 1,1771,1656451.806C*0.0530.48%B*31.073%B++46.4BN/A16225.1h8.4B++27.6B++
NC9 A-Tross 1,1781,1636941.676B0.1826.662%C*33.362%A43.4C**N/A14626.8h7.9B**29.8B++
Impetus 1,1761,1635572.088C++0.2338.93%B+37.833%B**55.4B+N/A13321h3.8B*9.7B++
NC05 Jackhammer 1,1641,1626931.677B+0.1858.558%A++15.491%C++59.6B+N/A23519.5h3.6B**6.2B*
EM4 Longshot 1,1631,1621926.052B*4.2042.834%B+83.821%B++51.6B**N/A14122.5h1.9B+4.3B+
AF-19 Mercenary 1,1641,1627451.56B++0.3028.075%B**24.441%B+44.5AN/A19526.1h9.8B*34.8B++
SAS-R 1,1641,1613093.757C**1.9044.978%B*80.19%B**54.8B+N/A14921.2h1.9B++4.2B++
NC14 Bolt Driver 1,1631,1603713.127B+1.2742.583%B*83.707%B**43.1B**N/A13226.9h1.9B**4.4B*
MKV Suppressed 1,1671,1589811.18C+0.6829.231%B+18.307%C38.7C+N/A17229.9h11.9B+40.7B+
NSX Naginata 1,1721,1586541.771C*0.0925.254%B25.561%C-58.5BN/A12819.8h10.1B+40.2B+
NSX Tomoe 1,1651,1586491.784C+0.0731.057%C**42.919%B+46.1C+N/A11225.1h10.5B*33.7B++
GR-22 1,1671,1578301.394C++0.4629.299%B*25.065%B++44B+N/A15426.3h10.9B*37.1B*
NC6S Gauss SAW S 1,1741,1547361.568C++0.2926.681%B+24.004%C+51.1C++N/A33922.6h9.8B+36.6B
Carnage AR 1,1681,1528171.41C++0.4528.61%B++24.306%B+39.3C*N/A12429.3h11.5B++40.3B++
NC1 Gauss Rifle 1,1751,1489111.26C++0.6029.04%B**23.432%C**38.7B++N/A13929.7h10.3B*35.4B*
NS-7 PDW 1,1531,1469221.243C*0.6130.299%B*19.808%C*47.2B++N/A33624.3h10.7B**35.2B++
Razor GD-23 1,1511,1409431.209C*0.6527.195%B+23.597%B+27.6C++N/A10741.3h10.6C++39.1B+
NSX Tanto 1,1581,1367581.499C**0.3629.174%B27.905%C*32.6C+N/A8734.9h10.5B++35.9B++
C85 Canister 1,1961,1305022.6C*20.7448.349%B*12.655%C+110.8B++6.5B++24010.2h5.6B+11.7B*
Tempest 1,1401,1297831.442C+0.4127.432%C++22.675%C++44.1C+N/A17925.6h8.9B+32.5B+
M60-G Bulldog-H 1,2831,0892445.375A*43.5249.85%C++1.01%C--82.5C+14.7C**37013.2h4.6B+9.2B+
M40 Fury 1,2351,0329211.217B+9.3641.516%B++1.066%D66.2B+13B*47015.6h11.2B27B+
NS-44 Commissioner 9299237651.207C++0.6547.751%A30.228%B*64.1B*N/A20414.4h3.1B++6.6B*
Titan-150 AP 1,5628601884.574C2.7249.052%C+3.14%C**18.2D14.9C+37747.2h4.5C++9.2C*
MANA Anti-Vehicle Turret 1,3208542543.362S1.5159.533%C--5.855%A++8540U4660S22597050.1h5.8B**9.7B+
Mauler S6 8088004851.649B+0.2155.003%A13.25%C-72.1A++N/A20211.1h3.7B*6.8B**
AF-18 Stalker 8068005201.538C++0.3230.766%B+21.875%C++53.3B*N/A12915h8.5A+27.6B*
M12 Kobalt-H 7957712038.55B+36.6925.48%B*25.032%A+124.4C++3.9C+3996.2h14.3B+56B+
Enforcer ML85 1,286739809.238B*7.3850.765%A1.218%D35.7A26.4A++35620.7h11.1B+21.9B*
M96 Mjolnir-H 1,2626241324.727C+2.8758.079%B**N/A53.3C*54.5A++53811.7h37.2C++64.1B+
Gauss Compact S 6075965341.116C++0.7429.62%B**23.154%B*32.7B++N/A15318.2h8.8B+29.8B+
Bouncing Betty 589588986B++4.1450.967%B++N/A189.7AN/A8153.1h2.1D4.1C**
Tank Mine 7735042172.323C0.4739.148%C**N/A152.7B*81.5B+17473.3h1.9C+4.9B+
AF-8 RailJack 4944921563.154C*1.3044.086%B*76.016%C++28C*N/A13217.6h2.3C++5.1B+
NSX Masamune 6284873581.36B++0.5053.641%D1.643%C37.8B+10.9C16912.9h8.5B+15.8B+
M40 Fury 565462597.831C+5.9743.046%B*1.515%C63.3C*14.1B+8217.3h12.1C++28.1B+
Frag Grenade 4524521452N/A450.1453.916%B**N/A753.3B*N/A34810.6h2.6B**4.9B*
M12 Kobalt 4654441824.667A22.8122.732%B**15.315%D103.3B*4.9A3534.3h15.6B+68.4B++
AF-34 Mattock 4184131412.929C+1.0725.884%D*13.801%D40.9C+N/A22610.1h4.4B*16.9C**
Hawk GD-68 6673845530.694C+1.1674.941%A++2.083%C13.1C9.7C+18329.3h7.5B10B*
NSX Daimyo 381381914.187C++2.3344.773%C**93.963%C+41.9C--N/A1069.1h2.2B+5B+
NSX Tengu 3753712661.395C++0.4641.018%B+22.911%C++47C++N/A1047.9h10.6B+25.8B+
Shrike 4233534550.776C++1.0865.676%B**2.55%C+34.3B*6.8D-33310.3h3.6A+5.5A+
E540 Halberd 604349467.587C+5.7356.114%A+1.146%D--31.7C++23.2A++39111h6C10.8B+
AF-34 Mattock 3443391412.404C+0.5527.271%D*18.584%C++33.6CN/A18110.1h5.6B++20.7C++
Anti-Vehicle Grenade 4373371337N/A335.1453.138%C++N/A421.3C+125B+38100.8h4.5B+8.5B+
E540 Halberd-H 494327339.909C++8.0557.873%C*N/A46.1C++23.5C**4797.1h5.4C**9.4B+
NS Decimator 5593065730.534D1.3271.619%A2.288%C++25.9D21.4B+40811.8h6.8D**9.5D
M12 Kobalt 300292741.714A*39.8623.008%B*19.521%C++81.1B+2.2C3093.6h17.5B+75.9B+
M12 Kobalt 275269833.625C+31.7726.654%B*22.677%B**128.1C**2.9D3672.1h13.1B++49.3B++
Gauss Prime 2552531571.611C++0.2525.751%C33.992%A35.6C-N/A1117.1h10.2B+39.6C*
MGR-S1 Gladius 2272182440.893C0.9630.928%B+20.642%C19.3DN/A7011.3h9.2B29.6B+
Gauss Rifle S 2092041961.041C+0.8229.572%B++24.02%B30.4C+N/A1236.7h12.4C-41.9C*
Soldier Soaker 1751741261.381C*0.4833.988%C+16.667%B+79.1B++N/A2382.2h5.8C++17C**
19A Fortuna 1731711371.248C+0.6127.72%C++19.298%C31.1CN/A995.5h7.8B**28.2B++
Spear Anti-Vehicle Phalanx Turret 2441671411.929B++10.0753.857%B**6.587%A66.8A30.8B*8352.5h6.6B+12.3B*
C75 Viper 189166443.773C+1.9238.933%C+1.205%C48.8B*6.8C5113.4h8.8B++22.6B++
M20 Basilisk 212159275.889A4.0350.783%A+4.403%D35.3A11.8A3114.5h84C**165.5B*
LA8 Rebel 1361342100.638C1.2238.037%B**29.105%B**9.8D-N/A4413.7h6.7C+17.6B+
M20 Basilisk 167118619.667B++17.8155.894%B+4.237%C59B+24.5B+2692h53.4B**95.6B**
Enforcer ML65-H 201106303.533C1.6860.222%BN/A27.2C--24.4C3633.9h16.9C+28.1C+
M20 Basilisk 143105215B*3.1449.599%A1.905%D**42A++15.2A++4582.5h70.7B*142.6B**
Aspis Anti-Aircraft Phalanx Turret 190102195.368B++3.5133.557%B**1.961%C+17.3B*14.9B+3835.9h129B+384.5B++
L105 Zephyr 12597137.462C5.6151.058%B**1.031%B34.6D10C*1562.8h9D**17.5C
NS-44L Blackhand 9393671.388C++0.4741.366%C+41.936%C+40.4B+N/A3232.3h4.4C+10.7C++
G40-F Ranger 17592165.75C--3.8936.665%BN/A25.6D23.1C**2943.6h92.9D-253.3C
AF-41 Hacksaw 7373272.704C+0.8548.428%A17.808%B*56.2AN/A7391.3h6.3B+13.1B**
G30 Walker 9370417.5S15.6434.223%B+2.857%D30.4A10C+3022.3h109.9A+321A
NCM1 Scattercannon 6363720.875C-0.9845.981%B+14.286%C21CN/A1783h7.8C++17B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit672680,67841.2h
Anti-Vehicle MANA Turret202,2192.6h
Spawn Beacon131,8601.7h
Nanite Revive Grenade02,5340.7h
Medical Kit1211,7261.6h
Medical Applicator595218,22415.5h
Restoration Kit4500h
Motion Spotter445,0743.6h
Deconstruction Tool05570.1h
Spitfire Auto-Turret21130.1h
Shield Recharging Field233,0091h
Recon Detection Device754,3247.3h
Ammunition Package533,7621.9h
Anti-Infantry MANA Turret51760.4h
Nano-Repair Grenade02870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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