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Exterminator NethLX2[OM3N] NethLX2
NC BR 130

KDR: 1.74

Score: 36.3m

Last Seen: Apr 12th, 2018 4:11 PM
- OFFLINE - 161.6 hour(s)

Rank 130 (116) of the New Conglomerate, Member of O M E N[OM3N] O M E N
NC outfit on Emerald

Members: 5
, on Emerald
Level Progress (to 117): 63%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW Blitz GD-10 GD-22S AC-X11 GD-7F LA1 Anchor EM6 NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,311,048 MLG Score: 1048
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.795%23.576%6553294333,7801.7749-0.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.616%1.36A0.545B+-0.693DHEAD ++ (~9.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.546B+9.50.332C**24.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.855%2.88%13729731,00711827210.851226139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.608%0.513B+0.022C+0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.702B++5.30.58B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.304%8.016%731129636,163115916525.31751373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.509%0.324C*1.064B**0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.767B++10.30.721B++16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.954%81.921%73169692,655202691.30982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.511%1.147B**0.992B*-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.527B+1.90.376C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.003%13.25%7311974800105380.759734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.152B**-0.176C-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.485B+3.70.227C++3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
O M E N[OM3N] O M E N
NC outfit on Emerald

Members: 5
36.3m256.3%526 (31.6k)431 (25.9k)1.7446357,07432,7141.95748130 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC975298721.551%20.204%43502:3520

11% Combat Medic33% Engineer30% Heavy Assault16% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2014 12:45 AMFeb 7th, 2017 10:04 PMApr 18th, 2018 8:57 PM (8h) (PST)Apr 12th, 2018 12:56 PM (7d) (PST)Apr 12th, 2018 12:11 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7102134970.6770.3880.1371.9070.0671048

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,61512,78329,83241238114425,852

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1405.6h/58.6d 6,963 11,531 20,197 160.8k 1,687 4,933 5,686 59.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:3,985
Deaths:2,047
KDR:1.947
Accuracy:26.853% C
HSR:23.062% C--
GD-22S
B+
Kills:1,335
Deaths:953
KDR:1.401
Accuracy:26.356% B+
HSR:23.820% C+
LA1 Anchor
B++
Kills:1,231
Deaths:685
KDR:1.797
Accuracy:29.020% B++
HSR:24.452% C+
EM6
B+
Kills:1,224
Deaths:828
KDR:1.478
Accuracy:24.880% B+
HSR:21.977% C
NC6 Gauss SAW
B+
Kills:1,223
Deaths:1,213
KDR:1.008
Accuracy:23.305% B+
HSR:22.240% C+
EM1
B+
Kills:1,223
Deaths:859
KDR:1.424
Accuracy:25.001% B+
HSR:17.743% D
NC05 Jackhammer
A+
Kills:1,162
Deaths:693
KDR:1.677
Accuracy:58.558% A+
HSR:15.491% C**
NSX Naginata
B+
Kills:1,158
Deaths:654
KDR:1.771
Accuracy:25.254% B+
HSR:25.561% C
NC6S Gauss SAW S
B+
Kills:1,154
Deaths:736
KDR:1.568
Accuracy:26.681% B+
HSR:24.004% C+
Kills:13,695
Deaths (as Heavy Assault):8,668
Deaths (to Heavy Assaults):9,635
KDR:1.57995
Kill Difference:5,027
Playtime:417.957 hours
Usage:30%
Score:9.717m
Score/min:387
Accuracy (listed only):29.545%
HSR (listed only):22.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B*
Kills:2,018
Deaths:1,288
KDR:1.567
Accuracy:29.208% B*
HSR:14.470% C
AC-X11
A
Kills:1,326
Deaths:748
KDR:1.773
Accuracy:29.246% B++
HSR:28.431% A
GD-7F
B**
Kills:1,312
Deaths:1,142
KDR:1.149
Accuracy:29.710% B**
HSR:20.960% C*
AF-4A Bandit
C*
Kills:1,220
Deaths:1,113
KDR:1.096
Accuracy:26.458% C++
HSR:23.853% C*
AF-4 Cyclone
B+
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:29.020% B+
HSR:16.582% C
AF-19 Mercenary
B**
Kills:1,162
Deaths:745
KDR:1.560
Accuracy:28.075% B**
HSR:24.441% B+
MKV Suppressed
B+
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:29.231% B+
HSR:18.307% C+
NS-7 PDW
B**
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:30.299% B**
HSR:19.808% B+
Razor GD-23
B+
Kills:1,140
Deaths:943
KDR:1.209
Accuracy:27.195% B+
HSR:23.597% B+
NSX Tanto
B
Kills:1,136
Deaths:758
KDR:1.499
Accuracy:29.174% B
HSR:27.905% C**
Tempest
B
Kills:1,129
Deaths:783
KDR:1.442
Accuracy:27.432% C++
HSR:22.675% B
Mauler S6
A+
Kills:800
Deaths:485
KDR:1.649
Accuracy:55.003% A+
HSR:13.250% C
Gauss Compact S
B**
Kills:596
Deaths:534
KDR:1.116
Accuracy:29.620% B**
HSR:23.154% B*
NSX Tengu
B++
Kills:273
Deaths:153
KDR:1.784
Accuracy:43.147% B++
HSR:21.245% C+
19A Fortuna
C*
Kills:164
Deaths:133
KDR:1.233
Accuracy:27.524% C*
HSR:18.902% C
MGR-S1 Gladius
B*
Kills:58
Deaths:47
KDR:1.234
Accuracy:33.038% B*
HSR:17.241% D
Kills:15,820
Deaths (as Light Assault):11,728
Deaths (to Light Assaults):6,430
KDR:1.34891
Kill Difference:4,092
Playtime:121.216 hours
Usage:9%
Score:2.788m
Score/min:383
Accuracy (listed only):31.461%
HSR (listed only):20.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,326
Deaths:748
KDR:1.773
Accuracy:29.246% B++
HSR:28.431% A
GD-7F
B**
Kills:1,312
Deaths:1,142
KDR:1.149
Accuracy:29.710% B**
HSR:20.960% C*
AF-4A Bandit
C*
Kills:1,220
Deaths:1,113
KDR:1.096
Accuracy:26.458% C++
HSR:23.853% C*
AF-19 Mercenary
B**
Kills:1,162
Deaths:745
KDR:1.560
Accuracy:28.075% B**
HSR:24.441% B+
Razor GD-23
B+
Kills:1,140
Deaths:943
KDR:1.209
Accuracy:27.195% B+
HSR:23.597% B+
NSX Tanto
B
Kills:1,136
Deaths:758
KDR:1.499
Accuracy:29.174% B
HSR:27.905% C**
Mauler S6
A+
Kills:800
Deaths:485
KDR:1.649
Accuracy:55.003% A+
HSR:13.250% C
Gauss Compact S
B**
Kills:596
Deaths:534
KDR:1.116
Accuracy:29.620% B**
HSR:23.154% B*
19A Fortuna
C*
Kills:164
Deaths:133
KDR:1.233
Accuracy:27.524% C*
HSR:18.902% C
Kills:8,856
Deaths (as Engineer):6,601
Deaths (to Engineers):5,881
KDR:1.34161
Kill Difference:2,255
Playtime:458.903 hours
Usage:33%
Score:13.268m
Score/min:482
Accuracy (listed only):31.334%
HSR (listed only):22.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B*
Kills:2,018
Deaths:1,288
KDR:1.567
Accuracy:29.208% B*
HSR:14.470% C
AF-4 Cyclone
B+
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:29.020% B+
HSR:16.582% C
MKV Suppressed
B+
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:29.231% B+
HSR:18.307% C+
NC1 Gauss Rifle
B**
Kills:1,148
Deaths:911
KDR:1.260
Accuracy:29.040% B**
HSR:23.432% B+
NS-7 PDW
B**
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:30.299% B**
HSR:19.808% B+
Tempest
B
Kills:1,129
Deaths:783
KDR:1.442
Accuracy:27.432% C++
HSR:22.675% B
Mauler S6
A+
Kills:800
Deaths:485
KDR:1.649
Accuracy:55.003% A+
HSR:13.250% C
Carnage AR
B+
Kills:788
Deaths:642
KDR:1.227
Accuracy:27.489% B+
HSR:20.432% C+
NC9 A-Tross
B++
Kills:656
Deaths:411
KDR:1.596
Accuracy:24.524% C
HSR:29.878% B++
Reaper DMR
B+
Kills:646
Deaths:387
KDR:1.669
Accuracy:29.218% B+
HSR:27.554% B+
GR-22
B++
Kills:572
Deaths:512
KDR:1.117
Accuracy:28.043% B++
HSR:20.804% C*
NSX Tengu
B++
Kills:273
Deaths:153
KDR:1.784
Accuracy:43.147% B++
HSR:21.245% C+
Gauss Rifle S
B*
Kills:204
Deaths:196
KDR:1.041
Accuracy:29.572% B*
HSR:24.020% B+
MGR-S1 Gladius
B*
Kills:58
Deaths:47
KDR:1.234
Accuracy:33.038% B*
HSR:17.241% D
Kills:11,778
Deaths (as Combat Medic):8,671
Deaths (to Combat Medics):3,581
KDR:1.35832
Kill Difference:3,107
Playtime:157.273 hours
Usage:11%
Score:4.120m
Score/min:437
Accuracy (listed only):31.733%
HSR (listed only):20.693%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B*
Kills:2,018
Deaths:1,288
KDR:1.567
Accuracy:29.208% B*
HSR:14.470% C
AF-4 Cyclone
B+
Kills:1,182
Deaths:953
KDR:1.240
Accuracy:29.020% B+
HSR:16.582% C
NC14 Bolt Driver
B**
Kills:1,160
Deaths:371
KDR:3.127
Accuracy:42.583% B*
HSR:83.707% B**
NSX Tomoe
B+
Kills:1,158
Deaths:649
KDR:1.784
Accuracy:31.057% C*
HSR:42.919% B+
MKV Suppressed
B+
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:29.231% B+
HSR:18.307% C+
NS-7 PDW
B**
Kills:1,146
Deaths:922
KDR:1.243
Accuracy:30.299% B**
HSR:19.808% B+
Tempest
B
Kills:1,129
Deaths:783
KDR:1.442
Accuracy:27.432% C++
HSR:22.675% B
AF-18 Stalker
B+
Kills:800
Deaths:520
KDR:1.538
Accuracy:30.766% B+
HSR:21.875% C*
NS-44 Commissioner
A
Kills:644
Deaths:514
KDR:1.253
Accuracy:47.432% A
HSR:31.056% A
EM4 Longshot
B+
Kills:522
Deaths:87
KDR:6
Accuracy:41.930% C*
HSR:82.950% B+
AF-8 RailJack
B*
Kills:489
Deaths:155
KDR:3.155
Accuracy:44.190% B*
HSR:75.869% C++
Impetus
A+
Kills:457
Deaths:292
KDR:1.565
Accuracy:40.347% B*
HSR:40.481% A+
NSX Tengu
B++
Kills:273
Deaths:153
KDR:1.784
Accuracy:43.147% B++
HSR:21.245% C+
LA80
B++
Kills:239
Deaths:44
KDR:5.432
Accuracy:43.268% C*
HSR:83.264% B++
SAS-R
B**
Kills:189
Deaths:58
KDR:3.259
Accuracy:41.751% C*
HSR:77.778% B**
LA8 Rebel
B**
Kills:134
Deaths:210
KDR:0.638
Accuracy:38.037% B*
HSR:29.105% B**
NS-44L Blackhand
C+
Kills:93
Deaths:67
KDR:1.388
Accuracy:41.366% C+
HSR:41.936% C+
MGR-S1 Gladius
B*
Kills:58
Deaths:47
KDR:1.234
Accuracy:33.038% B*
HSR:17.241% D
NSX Daimyo
B**
Kills:56
Deaths:13
KDR:4.308
Accuracy:49.810% B**
HSR:96.429% B++
Kills:12,905
Deaths (as Infiltrator):8,107
Deaths (to Infiltrators):4,752
KDR:1.59183
Kill Difference:4,798
Playtime:222.209 hours
Usage:16%
Score:5.485m
Score/min:411
Accuracy (listed only):37.574%
HSR (listed only):44.089%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D
Kills:413
Deaths:141
KDR:2.929
Accuracy:25.973% D--
HSR:13.801% D
AF-34 Mattock
C*
Kills:338
Deaths:141
KDR:2.397
Accuracy:27.338% D--
HSR:18.639% C*
AF-41 Hacksaw
A++
Kills:73
Deaths:27
KDR:2.704
Accuracy:48.428% A++
HSR:17.808% B**
NCM1 Scattercannon
B*
Kills:63
Deaths:72
KDR:0.875
Accuracy:45.981% B*
HSR:14.286% C
Kills:887
Deaths (as MAX Suit):190.500
Deaths (to MAX Suits):1,851
KDR:4.65617
Kill Difference:696.500
Playtime:22.991 hours
Usage:2%
Score:0.959m
Score/min:695
Accuracy (listed only):36.930%
HSR (listed only):16.134%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:56
V. Kills:7 N/A
Deaths:13
KDR:4.308
Accuracy:47.879% B+
KPH:27 D
VKPH:3.400 D-
Kills:56 (0 + 56)
Deaths:13
KDR:4.308
VKDR:0.538
Vehicle Kills:7
Kill Difference:43
Playtime:2.072 hours
Usage:0%
Score:0.015m
Score/min:120
Piloting Accuracy:N/A%
Gunner Accuracy:47.879%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:166
V. Kills:23 N/A
Deaths:44
KDR:3.773
Accuracy:38.956% C*
KPH:49.800 B*
VKPH:6.900 C+
Kills:166 (166 + 0)
Deaths:44
KDR:3.773
VKDR:0.523
Vehicle Kills:23
Kill Difference:122
Playtime:3.334 hours
Usage:0%
Score:0.101m
Score/min:504
Driving Accuracy:38.956%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
B*
Kills:1,127
V. Kills:66 N/A
Deaths:50
KDR:22.540
Accuracy:48.197% B**
KPH:111.400 B++
VKPH:6.500 B*
Titan-150 AP
C+
Kills:841
V. Kills:692 121%
Deaths:188
KDR:4.473
Accuracy:49.160% C+
KPH:18.100 C
VKPH:14.900 C+
Enforcer ML85
A
Kills:732
V. Kills:542 135%
Deaths:79
KDR:9.266
Accuracy:50.709% B**
KPH:35.600 A
VKPH:26.400 A
E540 Halberd
A
Kills:317
V. Kills:241 131%
Deaths:46
KDR:6.891
Accuracy:56.424% A+
KPH:30.200 C++
VKPH:23 A
Kills:3,017 (841 + 2,176)
Deaths:363
KDR:8.311
VKDR:4.245
Vehicle Kills:1,541
Kill Difference:2,654
Playtime:87.663 hours
Usage:6%
Score:1.868m
Score/min:355
Driving Accuracy:49.160%
Gunner Accuracy:56.424%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,157
V. Kills:53 N/A
Deaths:103
KDR:11.233
Accuracy:54.229% B++
KPH:125.300 C++
VKPH:5.700 C--
M96 Mjolnir-H
A+
Kills:604
V. Kills:628 96%
Deaths:127
KDR:4.756
Accuracy:57.952% B*
KPH:52.400 C*
VKPH:54.500 A+
M60-G Bulldog-H
B+
Kills:292
V. Kills:31 N/A
Deaths:24
KDR:12.167
Accuracy:49.799% B+
KPH:87.700 B+
VKPH:9.300 B+
M12 Kobalt-H
B**
Kills:206
V. Kills:7 N/A
Deaths:8
KDR:25.750
Accuracy:28.767% B**
KPH:139.800 C*
VKPH:4.800 C*
E540 Halberd-H
C+
Kills:184
V. Kills:106 172%
Deaths:33
KDR:5.576
Accuracy:58.551% C**
KPH:35.900 C+
VKPH:20.700 C+
Enforcer ML65-H
C
Kills:99
V. Kills:92 106%
Deaths:30
KDR:3.300
Accuracy:59.993% B
KPH:25.900 C--
VKPH:24.100 C
G40-F Ranger
B*
Kills:55
V. Kills:61 89%
Deaths:14
KDR:3.929
Accuracy:40.230% B*
KPH:29 C-
VKPH:32.100 B*
Kills:2,597 (0 + 2,597)
Deaths:339
KDR:7.661
VKDR:2.885
Vehicle Kills:978
Kill Difference:2,258
Playtime:36.398 hours
Usage:3%
Score:0.914m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:40.230%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:967
V. Kills:183 N/A
Deaths:91
KDR:10.626
Accuracy:41.093% B+
KPH:65.900 B+
VKPH:12.500 B+
M40 Fury
B+
Kills:462
V. Kills:103 444%
Deaths:58
KDR:7.966
Accuracy:43.067% B*
KPH:64 C**
VKPH:14.300 B+
M12 Kobalt
A
Kills:352
V. Kills:16 N/A
Deaths:16
KDR:22
Accuracy:20.982% B++
KPH:100.300 B++
VKPH:4.600 A
M12 Kobalt
B*
Kills:257
V. Kills:6 N/A
Deaths:7
KDR:36.714
Accuracy:21.857% B*
KPH:81.800 B+
VKPH:1.900 C
M20 Basilisk
B**
Kills:110
V. Kills:43 250%
Deaths:26
KDR:4.231
Accuracy:50.107% A+
KPH:28.400 B++
VKPH:11.100 B**
M20 Basilisk
A
Kills:80
V. Kills:32 242%
Deaths:19
KDR:4.211
Accuracy:48.691% A
KPH:34.700 A
VKPH:13.900 B**
Kills:2,228 (0 + 2,228)
Deaths:217
KDR:10.267
VKDR:1.765
Vehicle Kills:383
Kill Difference:2,011
Playtime:34.723 hours
Usage:2%
Score:1.014m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:48.691%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 4,0123,9852,0471.947C+0.2026.853%C23.062%C--55.3C+N/A16772h8C++29.7C**
Blitz GD-10 2,0362,0181,2881.567B0.1829.208%B*14.47%C54.7B**N/A20236.9h11B*37.8B++
GD-22S 1,3371,3359531.401C+0.3426.356%B+23.82%C+42.9C++N/A13431.1h9.6B+36.6B+
AC-X11 1,3351,3267481.773B++0.0329.246%B++28.431%A43.9B+N/A18030.2h8.3B+28.4B+
GD-7F 1,3231,3121,1421.149C+0.6029.71%B**20.96%C*36.2C*N/A15936.2h11B+37.1B++
LA1 Anchor 1,2401,2316851.797C+0.0529.02%B++24.452%C+52.2C++N/A20323.6h8.2B*28.3B++
EM6 1,2421,2248281.478C+0.2724.88%B+21.977%C46C++N/A25326.6h9.7B+38.9B+
NC6 Gauss SAW 1,2281,2231,2131.008C+0.7423.305%B+22.24%C+31.7C+N/A15838.6h8.8B+37.6B+
EM1 1,2271,2238591.424C++0.3225.001%B+17.743%D40.5C++N/A12930.2h11.9B+47.6B+
AF-4A Bandit 1,2401,2201,1131.096C0.6526.458%C++23.853%C*24.5C-N/A6949.8h9.4B+35.4B+
AF-4 Cyclone 1,1871,1829531.24C+0.5029.02%B+16.582%C41.8C*N/A22728.3h8.8B++30.2B+
Sticky Grenade 1,1781,17511175N/A1,173.2658.896%B++N/A1305.6B+3.3D60420.9h1.5B+2.6B+
NC05 Jackhammer 1,1641,1626931.677C*0.0758.558%A+15.491%C**59.6B+N/A23219.5h3.6B*6.2B*
AF-19 Mercenary 1,1641,1627451.56B++0.1828.075%B**24.441%B+44.9AN/A18625.9h9.8B*34.8B++
NC14 Bolt Driver 1,1631,1603713.127B+1.3842.583%B*83.707%B**43.9B**N/A13026.4h1.9B**4.4B*
NSX Tomoe 1,1651,1586491.784C+0.0431.057%C*42.919%B+46.1C++N/A11225.1h10.5B*33.7B++
NSX Naginata 1,1721,1586541.771C*0.0325.254%B+25.561%C58.5B+N/A12719.8h10.1B+40.2B+
MKV Suppressed 1,1671,1589811.18C+0.5629.231%B+18.307%C+38.7C*N/A17229.9h11.9B+40.7B+
C85 Canister-H 1,2101,15710311.233C+9.4954.229%B++14.52%B++125.8C++5.8C-3159.2h4.5B+8.3B++
NC6S Gauss SAW S 1,1741,1547361.568C+0.1826.681%B+24.004%C+51.1C++N/A33922.6h9.8B36.6B
NC1 Gauss Rifle 1,1751,1489111.26C++0.4829.04%B**23.432%B+39B++N/A13629.4h10.3B*35.4B*
NS-7 PDW 1,1531,1469221.243C**0.5030.299%B**19.808%B+47.2B*N/A33524.3h10.7B**35.2B++
Razor GD-23 1,1511,1409431.209C*0.5427.195%B+23.597%B+27.6C++N/A10541.3h10.6B+39.1B+
NSX Tanto 1,1581,1367581.499C++0.2529.174%B27.905%C**32.6C+N/A8734.9h10.5B+35.9B+
Tempest 1,1401,1297831.442C+0.3027.432%C++22.675%B44.1C+N/A17925.6h8.9B+32.5B+
C85 Canister 1,1931,1275022.54C*20.8048.197%B**12.689%C111.6B++6.5B*24010.1h5.6B++11.7B*
C-4 1,2881,0154552.231B+0.4928.141%B+N/A169.2A*45.5B**14316h1.2B++4.3B*
M40 Fury 1,1509679110.626B+8.8841.093%B+1.138%D65.8B+12.4B+48114.7h10.9B+26.5B+
Titan-150 AP 1,5338411884.473C+2.7349.16%C+3.21%C+18.1C14.9C+37446.5h4.6B+9.3B+
MANA Anti-Vehicle Turret 1,2938352523.313C++1.5759.579%T*N/A8350U4580U22227150.1h5.8A+9.7A
Mauler S6 8088004851.649B+0.1055.003%A+13.25%C72.1A*N/A19811.1h3.7B*6.8B*
AF-18 Stalker 8068005201.538C*0.2130.766%B+21.875%C*53.3B*N/A12815h8.5A27.6B*
Carnage AR 8027886421.227C+0.5227.489%B+20.432%C+34.6C+N/A11922.8h11.9B+43.4B+
Enforcer ML85 1,274732799.266B**7.5250.709%B**1.23%D35.7A26.4A35420.5h11.1B+22B**
NC9 A-Tross 6646564111.596C*0.1524.524%C29.878%B++38.6C+N/A9717h8.1B++33.2B+
Reaper DMR 6506463871.669C+0.0829.218%B+27.554%B+43.1C*N/A10815h8.5B+29.2B+
NS-44 Commissioner 6496445141.253C*0.4947.432%A31.056%A59.1B*N/A20110.9h3.2B++6.7B*
M96 Mjolnir-H 1,2326041274.756C*3.0157.952%B*N/A52.5C*54.6A+53311.5h37.9C++65.4B+
Gauss Compact S 6075965341.116C++0.6329.62%B**23.154%B*32.7B++N/A15118.2h8.8B+29.8B++
GR-22 5775725121.117C+0.6328.043%B++20.804%C*36.4C++N/A12515.7h11.3B++40.3B++
EM4 Longshot 522522876B++4.2641.93%C*82.95%B+51.2B*N/A13810.2h1.9B+4.5B+
Bouncing Betty 516515885.852B+4.1152.435%B*N/A198.1AN/A8922.6h2C3.9B
AF-8 RailJack 4914891553.155C*1.4144.19%B*75.869%C++27.9C++N/A13017.5h2.2C**5.1B+
NSX Masamune 6274863541.373B+0.3753.639%D1.646%C-38C*11C17012.8h8.4B+15.6B
M40 Fury 565462587.966C+6.2243.067%B*1.515%C64.2C**14.3B+8207.2h12C++27.9B+
Impetus 4654572921.565C+0.1840.347%B*40.481%A+45.7C+N/A11210h3.7B*9.1B++
Tank Mine 6774362052.127C0.3837.444%C*N/A145.3B**80.3B+17343h1.9C*5.1B++
Frag Grenade 4214211421N/A419.2653.285%B**N/A701.7B++N/A34680.6h2.6B**4.9B*
AF-34 Mattock 4184131412.929C+1.1825.973%D--13.801%D40.9C+N/A22510.1h4.4B++16.9C++
Hawk GD-68 6613805470.695C+1.0574.753%A+2.105%C-13.3C9.8C+18428.6h7.4C**9.9B++
M12 Kobalt 3683521622B**20.2620.982%B++14.773%D100.6B++4.6A3233.5h14.7B++70.2B++
Shrike 4213524510.78C++0.9665.836%B**2.557%C34.5B++6.8D-32810.2h3.6A5.5A
AF-34 Mattock 3433381412.397C0.6527.338%D--18.639%C*33.5C--N/A17910.1h5.7B+20.7C
Anti-Vehicle Grenade 4373371337N/A335.2653.138%C++N/A421.3C++125C**38050.8h4.5B+8.5B+
E540 Halberd 558317466.891C+5.1556.424%A+1.262%D*30.2C++23A38610.5h6.4C11.3B+
NS Decimator 5472985680.525D1.2271.686%A2.013%C25.5C--21.3B+40111.7h6.9D*9.7C
M60-G Bulldog-H 3232922412.167C++10.4249.799%B+2.74%B**88.5B+9.4B+4363.3h4.2B++8.5B+
NSX Tengu 2772731531.784B0.0443.147%B++21.245%C+56.9B+N/A1204.8h10.5B+24.3B+
M12 Kobalt 263257736.714A*34.9721.857%B*19.455%C**82.9B+1.9C2533.1h16.7B+76.4B+
LA80 242239445.432B++3.6943.268%C*83.264%B++49.8BN/A1174.8h2C**4.7C**
M12 Kobalt-H 213206825.75B24.0128.767%B**18.447%B+137.3C*4.7C++3381.5h14.5C++50.5B++
Gauss Rifle S 2092041961.041C+0.7029.572%B*24.02%B+30.4C+N/A1216.7h12.4C--41.9C**
M12 Kobalt 205201633.5C+31.7626.593%B*22.886%B**125.6C++2.5D2751.6h13.6B+51B++
SAS-R 190189583.259C++1.5141.751%C*77.778%B**54B+N/A2633.5h1.7B**4.2B++
E540 Halberd-H 290184335.576C+3.8358.551%C**1.087%D36.1C+20.8C+4235.1h6.9C+11.9C++
C75 Viper 189166443.773C+2.0338.956%C*1.205%C50.3B*7C+5043.3h8.8B+22.5B++
19A Fortuna 1661641331.233C+0.5127.524%C*18.902%C30.4CN/A955.4h7.9B*28.9B++
Spear Anti-Vehicle Phalanx Turret 2301571411.214B++9.4754.405%B**6.369%B**68.3A+31.7B*8752.3h6.5B11.9B*
LA8 Rebel 1361342100.638C1.1138.037%B*29.105%B**9.8D-N/A4313.7h6.7C+17.6B
M20 Basilisk 153110264.231B*2.4950.107%A+1.818%F28.2B++11B**2803.9h99.6C+198.8B+
M20 Basilisk 156108618A16.2658.759%B*4.63%C+60B++26.7B+2911.8h55.9B**95.2B**
Enforcer ML65-H 19199303.3C1.5659.993%BN/A26.1C-24.2C3603.8h17.6C+29.4C+
Aspis Anti-Aircraft Phalanx Turret 17894185.222B++3.4832.764%B**2.128%C+16.5B*14.7B+3825.7h130.3B+397.8B++
NS-44L Blackhand 9393671.388C++0.3641.366%C+41.936%C+40.4B++N/A3162.3h4.4C++10.7C++
M20 Basilisk 11280194.211B*2.4748.691%AN/A34.8A13.9B**3942.3h82.1B+168.6B*
AF-41 Hacksaw 7373272.704C+0.9648.428%A++17.808%B**56.2A+N/A7341.3h6.3C++13.1B*
NCM1 Scattercannon 6363720.875C-0.8745.981%B*14.286%C21CN/A1713h7.8C+17B+
MGR-S1 Gladius 6158471.234C0.5133.038%B*17.241%D20.7D1.1A+482.8h8.4B+25.3B+
NSX Daimyo 5656134.308C*2.5649.81%B**96.429%B++50.9C+N/A1221.1h2.3B+4.7B+
L105 Zephyr 6356134.308C--2.5647.879%B+N/A26.7D3.3D-1202.1h8.5D*17.7C
G40-F Ranger 11655143.929D2.1840.23%B*N/A28.9C-32.1B*3651.9h90.2D224.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter444,9153.5h
Nano-Armor Kit583608,71637.5h
Nano-Repair Grenade0820h
Anti-Vehicle MANA Turret202,1462.6h
Spawn Beacon131,6901.6h
Medical Applicator534181,44413.5h
Medical Kit1211,7191.6h
Nanite Revive Grenade02,0840.6h
Deconstruction Tool05570.1h
Shield Recharging Field233,0091h
Ammunition Package503,5831.8h
Anti-Infantry MANA Turret51760.4h
Recon Detection Device391,5932.9h

Check the help document for the dictionary if you want to learn more about words used here.


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