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Raider A.S.P. Operative NethNC[0] NethNC
NC BR 56

KDR: 2.9

Score: 14.4m

Last Seen: Mar 7th, 2019 2:00 AM
- OFFLINE - 1076.2 hour(s)

Prestige 1, Battle Rank 56 - New Conglomerate on Connery
Level Progress (to 57): 71%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW EM6 AF-19 Mercenary NC6 Gauss SAW AF-4 Cyclone NC1 Gauss Rifle AF-4AE Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,240,890 MLG Score: 3390
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.509%34.954%103123101226,1293.82842-0.93

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.955%1.639A+2.183A*-0.793D-HEAD ++ (~20.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.608B+8.60.395B20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.362%1.468%276210339543662672.59946356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.361%-0.741D--0.122C+1.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.40.365C**31.10.413B71.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.365%1.358%204310325894572371.28603247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.824%0.433B-0.798D-1.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.571B+7.50.401B9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.45%5.192%226410315203263141.59509165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%0.397B0.2C++0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.684B+15.20.616B+22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.113%72.222%2261103443275710.569921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.464B+0.334C**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+1.90.406B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.787%16.034%2262103323772120.328255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.091%1.111B**0.294C*2.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+2.90.408B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.4m368.4%492 (29.5k)391 (23.5k)2.8980236,54412,6103.1091256 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035271726.096%28.106%73302:5515

7% Combat Medic17% Engineer57% Heavy Assault13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 29th, 2015 2:30 PMFeb 22nd, 2018 2:36 AMApr 5th, 2019 5:49 AM (15d) (PST)Mar 6th, 2019 10:01 PM (45d) (PST)Mar 6th, 2019 10:00 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8332565770.9940.3430.2793.8590.0533390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,97615,36634,610602117232323,486

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
612.7h/25.5d 2,662 10,271 10,267 141.9k 728 2,149 1,957 30.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:3,540
Deaths:1,169
KDR:3.028
Accuracy:29.031% B++
HSR:34.605% B**
NC6A GODSAW
A
Kills:3,442
Deaths:1,076
KDR:3.199
Accuracy:29.157% C+
HSR:36.520% A
EM6
A++
Kills:1,853
Deaths:563
KDR:3.291
Accuracy:26.683% B*
HSR:35.240% A++
NC6 Gauss SAW
B**
Kills:1,323
Deaths:712
KDR:1.858
Accuracy:26.108% B**
HSR:29.856% B**
NS-15M AE
A++
Kills:1,189
Deaths:244
KDR:4.873
Accuracy:30.242% B*
HSR:44.155% A++
GD-22S
B*
Kills:1,164
Deaths:515
KDR:2.260
Accuracy:27.872% B*
HSR:25.859% C**
NC05 Jackhammer
B**
Kills:1,163
Deaths:511
KDR:2.276
Accuracy:52.267% B**
HSR:15.477% C*
NS-15M1
A++
Kills:1,159
Deaths:468
KDR:2.477
Accuracy:26.771% B*
HSR:35.289% A++
NS-15MP
B**
Kills:1,144
Deaths:351
KDR:3.259
Accuracy:28.513% C++
HSR:40.734% B**
NC05 Jackhammer AE
A++
Kills:315
Deaths:76
KDR:4.145
Accuracy:53.057% B++
HSR:24.127% A++
EM1
A++
Kills:80
Deaths:30
KDR:2.667
Accuracy:27.857% B**
HSR:32.500% A++
MGR-L1 Promise AE
A*
Kills:57
Deaths:15
KDR:3.800
Accuracy:31.333% B*
HSR:45.614% A*
Kills:16,429
Deaths (as Heavy Assault):5,730
Deaths (to Heavy Assaults):4,035
KDR:2.86719
Kill Difference:10,699
Playtime:349.858 hours
Usage:57%
Score:8.030m
Score/min:383
Accuracy (listed only):32.407%
HSR (listed only):33.331%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M
Kills:1,400
Deaths:542
KDR:2.583
Accuracy:29.030% A
HSR:37.071% M
AF-4 Cyclone
A++
Kills:1,227
Deaths:350
KDR:3.506
Accuracy:29.705% B*
HSR:29.666% A++
AF-4AE Cyclone
A
Kills:1,189
Deaths:277
KDR:4.292
Accuracy:31.914% B+
HSR:35.156% A
NS-11CP
A
Kills:1,178
Deaths:284
KDR:4.148
Accuracy:31.027% B+
HSR:32.683% A
AC-X11
M
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:32.411% A+
HSR:36.520% M
MGR-S1 Gladius
A*
Kills:1,156
Deaths:258
KDR:4.481
Accuracy:32.090% B**
HSR:36.938% A*
NS-11C
M++
Kills:837
Deaths:197
KDR:4.249
Accuracy:30.773% A
HSR:37.037% M++
GD-66 Claw
A+
Kills:149
Deaths:47
KDR:3.170
Accuracy:76.549% A+
HSR:12.752% C
Gauss Compact Burst
A
Kills:115
Deaths:31
KDR:3.710
Accuracy:33.791% A
HSR:30.435% B*
Mauler S6
A
Kills:88
Deaths:43
KDR:2.047
Accuracy:42.351% C*
HSR:21.591% A
NS-7 PDW
A*
Kills:78
Deaths:24
KDR:3.250
Accuracy:29.464% B*
HSR:30.769% A*
Kills:8,578
Deaths (as Light Assault):2,334
Deaths (to Light Assaults):2,480
KDR:3.67524
Kill Difference:6,244
Playtime:80.787 hours
Usage:13%
Score:2.052m
Score/min:423
Accuracy (listed only):36.282%
HSR (listed only):30.965%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,227
Deaths:350
KDR:3.506
Accuracy:29.705% B*
HSR:29.666% A++
NC1 Gauss Rifle
A++
Kills:1,190
Deaths:560
KDR:2.125
Accuracy:31.595% A++
HSR:33.950% A++
AF-4AE Cyclone
A
Kills:1,189
Deaths:277
KDR:4.292
Accuracy:31.914% B+
HSR:35.156% A
MGR-S1 Gladius
A*
Kills:1,156
Deaths:258
KDR:4.481
Accuracy:32.090% B**
HSR:36.938% A*
GR-22AE
B**
Kills:1,044
Deaths:303
KDR:3.446
Accuracy:31.908% B++
HSR:34.195% B**
GD-66 Claw
A+
Kills:149
Deaths:47
KDR:3.170
Accuracy:76.549% A+
HSR:12.752% C
Mauler S6
A
Kills:88
Deaths:43
KDR:2.047
Accuracy:42.351% C*
HSR:21.591% A
NS-7 PDW
A*
Kills:78
Deaths:24
KDR:3.250
Accuracy:29.464% B*
HSR:30.769% A*
Kills:6,121
Deaths (as Combat Medic):1,862
Deaths (to Combat Medics):1,142
KDR:3.28733
Kill Difference:4,259
Playtime:42.166 hours
Usage:7%
Score:1.411m
Score/min:558
Accuracy (listed only):38.197%
HSR (listed only):29.377%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:1,400
Deaths:542
KDR:2.583
Accuracy:29.030% A
HSR:37.071% M
NS-11CP
A
Kills:1,178
Deaths:284
KDR:4.148
Accuracy:31.027% B+
HSR:32.683% A
AC-X11
M
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:32.411% A+
HSR:36.520% M
NS-11C
M++
Kills:837
Deaths:197
KDR:4.249
Accuracy:30.773% A
HSR:37.037% M++
GD-66 Claw
A+
Kills:149
Deaths:47
KDR:3.170
Accuracy:76.549% A+
HSR:12.752% C
Gauss Compact Burst
A
Kills:115
Deaths:31
KDR:3.710
Accuracy:33.791% A
HSR:30.435% B*
Mauler S6
A
Kills:88
Deaths:43
KDR:2.047
Accuracy:42.351% C*
HSR:21.591% A
Kills:4,928
Deaths (as Engineer):1,425
Deaths (to Engineers):2,026
KDR:3.45825
Kill Difference:3,503
Playtime:102.871 hours
Usage:17%
Score:2.181m
Score/min:353
Accuracy (listed only):39.419%
HSR (listed only):29.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:1,227
Deaths:350
KDR:3.506
Accuracy:29.705% B*
HSR:29.666% A++
AF-4AE Cyclone
A
Kills:1,189
Deaths:277
KDR:4.292
Accuracy:31.914% B+
HSR:35.156% A
MGR-S1 Gladius
A*
Kills:1,156
Deaths:258
KDR:4.481
Accuracy:32.090% B**
HSR:36.938% A*
NC14 Bolt Driver
B+
Kills:432
Deaths:126
KDR:3.429
Accuracy:38.113% B+
HSR:72.222% C
NS-44 Commissioner AE
A
Kills:361
Deaths:203
KDR:1.778
Accuracy:48.989% B*
HSR:36.011% A
NS-44 Commissioner
B++
Kills:182
Deaths:198
KDR:0.919
Accuracy:42.145% B++
HSR:20.879% C+
NS-357 Underboss
A++
Kills:117
Deaths:93
KDR:1.258
Accuracy:45.936% B**
HSR:35.043% A++
NS-7 PDW
A*
Kills:78
Deaths:24
KDR:3.250
Accuracy:29.464% B*
HSR:30.769% A*
Kills:4,742
Deaths (as Infiltrator):1,529
Deaths (to Infiltrators):1,822
KDR:3.10137
Kill Difference:3,213
Playtime:14.823 hours
Usage:2%
Score:0.216m
Score/min:243
Accuracy (listed only):37.295%
HSR (listed only):37.085%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:677
Deaths:191
KDR:3.545
Accuracy:30.984% C
HSR:17.725% C**
AF-34 Mattock
A+
Kills:670
Deaths:191
KDR:3.508
Accuracy:34.244% C+
HSR:24.179% A+
NCM2 Falcon
C**
Kills:90
Deaths:35
KDR:2.571
Accuracy:42.424% C**
HSR:4.444% C+
NCM2 Falcon
B+
Kills:72
Deaths:32
KDR:2.250
Accuracy:46.290% B+
HSR:5.556% B+
Kills:1,509
Deaths (as MAX Suit):224.500
Deaths (to MAX Suits):591
KDR:6.7216
Kill Difference:1,284.500
Playtime:17.088 hours
Usage:3%
Score:0.501m
Score/min:488
Accuracy (listed only):38.486%
HSR (listed only):12.976%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:698
V. Kills:51 N/A
Deaths:60
KDR:11.633
Accuracy:59.695% A
KPH:167 B*
VKPH:12.200 C
M20 Mustang
C+
Kills:256
V. Kills:216 118%
Deaths:231
KDR:1.108
Accuracy:27.562% D
KPH:11.500 C+
VKPH:9.700 C+
Kills:954 (256 + 0)
Deaths:291
KDR:3.278
VKDR:0.918
Vehicle Kills:267
Kill Difference:663
Playtime:26.519 hours
Usage:4%
Score:0.363m
Score/min:228
Piloting Accuracy:27.562%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:494
V. Kills:98 N/A
Deaths:27
KDR:18.296
Accuracy:60.995% A
KPH:110 A*
VKPH:21.800 M**
C75 Viper
A
Kills:382
V. Kills:58 N/A
Deaths:53
KDR:7.208
Accuracy:43.629% B+
KPH:51.800 A
VKPH:7.900 C+
L100 Python AP
S
Kills:62
V. Kills:23 258%
Deaths:2
KDR:31
Accuracy:70.213% A++
KPH:110.500 S
VKPH:41 M**
Kills:938 (938 + 0)
Deaths:82
KDR:11.439
VKDR:2.183
Vehicle Kills:179
Kill Difference:856
Playtime:12.434 hours
Usage:2%
Score:0.242m
Score/min:325
Driving Accuracy:70.213%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B+
Kills:206
V. Kills:152 135%
Deaths:29
KDR:7.103
Accuracy:39.522% C+
KPH:27.400 B+
VKPH:20.200 B+
Titan-150 HEAT
A++
Kills:145
V. Kills:53 269%
Deaths:8
KDR:18.125
Accuracy:51.551% B+
KPH:39.700 A++
VKPH:14.500 A+
E540 Halberd
B+
Kills:124
V. Kills:61 200%
Deaths:14
KDR:8.857
Accuracy:47.883% B+
KPH:31.100 C*
VKPH:15.300 C++
Kills:475 (145 + 330)
Deaths:51
KDR:9.314
VKDR:5.216
Vehicle Kills:266
Kill Difference:424
Playtime:15.163 hours
Usage:2%
Score:0.238m
Score/min:262
Driving Accuracy:51.551%
Gunner Accuracy:47.883%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:123
V. Kills:3 N/A
Deaths:10
KDR:12.300
Accuracy:59.413% B*
KPH:150.200 B*
VKPH:3.700 D--
Kills:123 (0 + 123)
Deaths:10
KDR:12.300
VKDR:0.300
Vehicle Kills:3
Kill Difference:113
Playtime:0.819 hours
Usage:0%
Score:0.020m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:59.413%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:78
V. Kills:17 433%
Deaths:9
KDR:8.667
Accuracy:47.810% A+
KPH:102 A**
VKPH:22.200 M+
M20 Basilisk
B*
Kills:67
V. Kills:29 223%
Deaths:11
KDR:6.091
Accuracy:38.330% C++
KPH:24.600 B+
VKPH:10.700 B*
M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:7
KDR:7.143
Accuracy:43.860% N/A
KPH:90 N/A
VKPH:14.400 N/A
Kills:195 (0 + 195)
Deaths:27
KDR:7.222
VKDR:2
Vehicle Kills:54
Kill Difference:168
Playtime:4.042 hours
Usage:1%
Score:0.081m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:43.860%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:76
V. Kills:1 N/A
Deaths:40
KDR:1.900
Accuracy:36.442% D
KPH:65.400 B+
VKPH:0.900 C--
Kills:76 (76 + 0)
Deaths:40
KDR:1.900
VKDR:0.025
Vehicle Kills:1
Kill Difference:36
Playtime:1.163 hours
Usage:0%
Score:0.010m
Score/min:141
Driving Accuracy:36.442%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,5573,5401,1693.028C**0.1329.031%B++34.605%B**69.3B*N/A19951.1h8.4B*28.8B++
NC6A GODSAW 3,4843,4421,0763.199B+0.3029.157%C+36.52%A74.2B+N/A21446.4h7.6C++26.1B+
EM6 1,8621,8535633.291B**0.3926.683%B*35.24%A++63.7B**N/A17829.1h8.3B**31.1B++
AF-19 Mercenary 1,4061,4005422.583A**0.3229.03%A37.071%M51.1A*N/A15727.4h9.1B**31.4B*
NC6 Gauss SAW 1,3291,3237121.858B*1.0426.108%B**29.856%B**54.2B**N/A20124.4h7.7B**29.4B++
AF-4 Cyclone 1,2341,2273503.506A++0.6129.705%B*29.666%A++72.2A++N/A18517h8.9B++29.9B++
NC1 Gauss Rifle 1,2071,1905602.125B*0.7731.595%A++33.95%A++57.8A*N/A21120.6h10.4B*32.8B**
AF-4AE Cyclone 1,2051,1892774.292M1.3931.914%B+35.156%A108.1B**1.5A++26011h8.5B+26.6B+
NS-15M AE 1,2021,1892444.873A1.9730.242%B*44.155%A++96.7A1.1B**27012.3h9.8B++32.5B++
NS-11CP 1,1931,1782844.148A*1.2531.027%B+32.683%A103.3A1.3B**30611.4h11.1B+35.8B+
GD-22S 1,1771,1645152.26B+0.6427.872%B*25.859%C**54.9B++N/A14221.2h8.5B**30.5B*
NC05 Jackhammer 1,1711,1635112.276B**0.6252.267%B**15.477%C*75AN/A17615.5h3.8B**7.2B*
AC-X11 1,1681,1612814.132M++1.2332.411%A+36.52%M77.9A**N/A23514.9h7.6B**23.3B++
NS-15M1 1,1651,1594682.476B*0.4226.771%B*35.289%A++69.8B**N/A15416.6h9.7B**36.3B++
MGR-S1 Gladius 1,1621,1562584.481A*1.5832.09%B**36.938%A*104.1A**N/A36511.1h7.6B*23.6B++
NS-15MP 1,1491,1443513.259B+0.3628.513%C++40.734%B**55.5CN/A12420.6h9.2B*32.4B+
GR-22AE 1,0551,0443033.446B**0.5531.908%B++34.195%B**80.9B**N/A28812.9h10B*31.4B*
Shrike 1,2699984412.263M++0.6461.484%B+2.806%C+45.8A++12.4C+25521.8h3.7A+6A
NS-11C 8388371974.249M**1.3530.773%A37.037%M++74.1A**N/A29511.3h11B*35.7B*
NS Decimator 1,0017813502.231A+0.6762.286%C*3.713%A51.4B**14.5C+29515.2h3.3B**5.3B**
Breaker Rocket Pods 7496986011.633B+8.7359.695%A1.433%B++166.2B*12.1C4784.2h7.3A12.2B**
AF-34 Mattock 6846771913.545C++0.6530.984%C17.725%C**54.6B++N/A15412.4h5B+16.2B
AF-34 Mattock 6796701913.508C*0.6134.244%C+24.179%A+54B++N/A15012.4h5.6B+16.3B+
L100 Python HESH 5924942718.296B*15.4060.995%AN/A109.8A*21.8M**4444.5h2.7B++4.4B**
NC14 Bolt Driver 4334321263.429B**0.5338.113%B+72.222%C55.4A*N/A1847.8h1.9B**5B*
C75 Viper 440382537.208B*4.3143.629%B+N/A51.6A7.8C+2257.4h9.5B++21.7B*
Frag Grenade 3773741374N/A371.1053.777%B**N/A623.3B++5C--24350.6h3.2B++5.9B*
NS-44 Commissioner AE 3613612031.778B+1.1248.989%B*36.011%A95AN/A2923.8h2.8B++5.8B++
NC05 Jackhammer AE 316315764.145A*1.2553.057%B++24.127%A++85.1B*N/A2063.7h3.4B**6.4B++
C-4 299269654.138A*1.2432.291%B**N/A149.4A+16.7D-11351.8h1.1B*3.3B**
M20 Mustang 4722562311.108C+1.7927.562%D1.563%C11.5C+9.7C+18122.3h96B348.5C*
Enforcer ML85 358206297.103B+4.2039.522%C+1.942%C+27.5B+20.3B+2847.5h12B30.4B
NS-44 Commissioner 1841821980.919C+1.9842.145%B++20.879%C+28.4C+N/A996.4h3.7C**8.7B+
Hawk GD-68 2321631131.442A++1.4665.903%B+3.681%B++20.6B+8.7C1687.9h6B**9.1B**
GD-66 Claw 149149473.17A++0.2776.549%A+12.752%C106.4M+N/A3031.4h2.3B+3B++
Titan-150 HEAT 198145818.125M15.2351.551%B+2.759%C+40.3A*14.7A+2973.6h4.2B++8.2B*
E540 Halberd 185124148.857C*5.9647.883%B+4.839%B**31C*15.3C++1894h5.3B+11B+
C85 Canister-H 1261231012.3C++9.4059.413%B*12.195%C**153.8B*3.8D-4110.8h4.8B++8B*
NS-357 Underboss 117117931.258C**1.6445.936%B**35.043%A++90A++N/A3161.3h3.2B**6.9B**
Gauss Compact Burst 116115313.71B*0.8133.791%A30.435%B*82.1A++N/A4471.4h10.1B+29.8B+
Anti-Vehicle Grenade 1261141114N/A111.1047.295%CN/A380C++40D20460.3h4.4B++9.4B+
The Slasher 102933,7970.024D2.8729.915%C5.376%D0.6CN/A1163.1h2.3C+7.5C++
NCM2 Falcon 10090352.571A0.3342.424%C**4.444%C+30A*3.3D1353h7.3B*17.2B++
Mauler S6 9088432.047B**0.8542.351%C*21.591%A51.8A+1.2A*2741.7h3.8B*9B++
Tank Mine 12082126.833A*3.9346.056%B*N/A117.1C*54.3C11360.7h2.2C4.8B*
EM1 8080302.667A+0.2327.857%B**32.5%A++80A*N/A4241h9.3B+33.5B*
M40 Fury 957898.667B+5.7747.81%A+N/A97.5A*21.3M6820.8h10.2B++21.4B**
NS-7 PDW 8078243.25M++0.3529.464%B*30.769%A*111.4S2.9S5590.7h11.9B++40.4B+
S12 Renegade 7776401.9C1.0036.442%D5.263%C+63.3B+N/A1411.2h2.8B++7.6C**
NCM2 Falcon 8972322.25A++0.6546.29%B+5.556%B+24.8A*5.9B+1262.9h9.8B*21.2B*
M20 Basilisk 9667116.091A++3.1938.33%C++2.985%D*24.8B+10.7B*2042.7h62.4B**162.7B*
L100 Python AP 8562231S28.1070.213%A++1.613%D103.3S38.3M**6850.6h3.2A4.5A++
MGR-L1 Promise AE 5857153.8B**0.9031.333%B*45.614%A*81.4B*1.4B+2870.7h9.1B**28.9B**
NS Decimator-B 685486.75M**3.8570.089%B++5.556%A**77.1B+20C+6540.7h2.9C*4.1B+
M40 Fury 585077.143C++4.2443.86%B*N/A83.3A13.3B4990.6h11B+25.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01530h
Anti-Vehicle MANA Turret11260.2h
Motion Spotter12040.1h
Medical Kit9478,61922.7h
Spawn Beacon23300.2h
Nano-Armor Kit3360,9516.1h
AE Nano-Armor Kit2381,7528.1h
AE Medical Applicator4429,6891.9h
Ammunition Package96940.4h
Anti-Infantry MANA Turret0570.1h
Medical Applicator2716,0981h
Recon Detection Device12040.3h

Check the help document for the dictionary if you want to learn more about words used here.


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