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Ranger A.S.P. Operative NethNC[0] NethNC
NC BR 39

KDR: 2.89

Score: 13.3m

Last Seen: Nov 4th, 2018 2:54 AM
- OFFLINE - 219.5 hour(s)

Prestige 1, Battle Rank 39 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 50
Level Progress (to 40): 74%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor EM6 AF-19 Mercenary NC6 Gauss SAW AF-4 Cyclone NC1 Gauss Rifle NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,180,842 MLG Score: 3342
Fun Score: N/A
Cheeseburgers Flipped: 133TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.334%35.03%10282399124,7133.80727-0.922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.969%1.628A+2.256A*-0.833D-HEAD ++ (~20.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.608B+8.60.396B20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.353%1.474%289210129503492652.72206357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.368%-0.747D--0.131C1.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.50.359C**31.10.409B71.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.626%1.328%183210125274482251.17372233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.801%0.372C**-0.853D---0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.535B+80.36C**10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.008%4.912%231410105093083101.64725164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.637%0.362C**0.156C++-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.679B+15.10.613B+22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.113%72.222%2311101343273110.590164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.458B+0.333C**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+1.90.403B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.787%16.034%2312101223768720.344978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.091%1.122B**0.319C*2.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+2.90.408B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 50
13.3m356%473 (28.4k)377 (22.6k)2.8852634,72712,0363.0968839 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1014259026.057%28.05%73102:5614

6% Combat Medic17% Engineer58% Heavy Assault13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 29th, 2015 2:30 PMFeb 22nd, 2018 2:36 AMNov 11th, 2018 3:19 AM (2d) (PST)Nov 4th, 2018 1:49 AM (9d) (PST)Nov 3rd, 2018 11:54 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8322565760.9840.3410.2763.6940.0533342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,93115,33334,598592017222322,603

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
588h/24.5d 2,547 9,741 9,726 130.3k 691 2,053 1,884 29.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A+
Kills:3,376
Deaths:1,051
KDR:3.212
Accuracy:29.101% C*
HSR:36.404% A+
LA1 Anchor
A
Kills:3,117
Deaths:1,066
KDR:2.924
Accuracy:28.718% B*
HSR:34.168% A
EM6
A++
Kills:1,853
Deaths:563
KDR:3.291
Accuracy:26.683% B**
HSR:35.240% A++
NC6 Gauss SAW
A
Kills:1,323
Deaths:712
KDR:1.858
Accuracy:26.108% A
HSR:29.856% B**
NS-15M AE
A*
Kills:1,189
Deaths:244
KDR:4.873
Accuracy:30.242% B**
HSR:44.155% A*
GD-22S
B**
Kills:1,164
Deaths:515
KDR:2.260
Accuracy:27.872% B**
HSR:25.859% C**
NC05 Jackhammer
B**
Kills:1,163
Deaths:511
KDR:2.276
Accuracy:52.267% B**
HSR:15.477% C++
NS-15M1
A++
Kills:1,159
Deaths:468
KDR:2.477
Accuracy:26.771% B*
HSR:35.289% A++
NS-15MP
A
Kills:1,144
Deaths:351
KDR:3.259
Accuracy:28.513% C**
HSR:40.734% A
NC05 Jackhammer AE
A
Kills:315
Deaths:76
KDR:4.145
Accuracy:53.057% B++
HSR:24.127% A
EM1
A++
Kills:80
Deaths:30
KDR:2.667
Accuracy:27.857% A
HSR:32.500% A++
Kills:15,883
Deaths (as Heavy Assault):5,587
Deaths (to Heavy Assaults):3,835
KDR:2.84285
Kill Difference:10,296
Playtime:342.056 hours
Usage:58%
Score:7.677m
Score/min:374
Accuracy (listed only):32.472%
HSR (listed only):32.164%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M+
Kills:1,400
Deaths:542
KDR:2.583
Accuracy:29.030% A+
HSR:37.071% M+
AF-4 Cyclone
A++
Kills:1,226
Deaths:349
KDR:3.513
Accuracy:29.692% B*
HSR:29.690% A++
AF-4AE Cyclone
A
Kills:1,189
Deaths:277
KDR:4.292
Accuracy:31.914% B++
HSR:35.156% A
AC-X11
M
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:32.411% A+
HSR:36.520% M
MGR-S1 Gladius
A*
Kills:1,156
Deaths:258
KDR:4.481
Accuracy:32.090% B**
HSR:36.938% A*
NS-11CP
A+
Kills:846
Deaths:174
KDR:4.862
Accuracy:30.574% B+
HSR:34.161% A+
NS-11C
M*
Kills:837
Deaths:197
KDR:4.249
Accuracy:30.773% A+
HSR:37.037% M*
GD-66 Claw
A+
Kills:149
Deaths:47
KDR:3.170
Accuracy:76.549% A+
HSR:12.752% C
Gauss Compact Burst
A
Kills:115
Deaths:31
KDR:3.710
Accuracy:33.791% A
HSR:30.435% B*
Mauler S6
A
Kills:88
Deaths:43
KDR:2.047
Accuracy:42.351% C**
HSR:21.591% A
NS-7 PDW
A+
Kills:67
Deaths:17
KDR:3.941
Accuracy:29.498% B**
HSR:26.866% A+
Kills:8,234
Deaths (as Light Assault):2,216
Deaths (to Light Assaults):2,378
KDR:3.7157
Kill Difference:6,018
Playtime:76.566 hours
Usage:13%
Score:1.822m
Score/min:397
Accuracy (listed only):36.243%
HSR (listed only):30.747%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M+
Kills:1,400
Deaths:542
KDR:2.583
Accuracy:29.030% A+
HSR:37.071% M+
AC-X11
M
Kills:1,161
Deaths:281
KDR:4.132
Accuracy:32.411% A+
HSR:36.520% M
NS-11CP
A+
Kills:846
Deaths:174
KDR:4.862
Accuracy:30.574% B+
HSR:34.161% A+
NS-11C
M*
Kills:837
Deaths:197
KDR:4.249
Accuracy:30.773% A+
HSR:37.037% M*
GD-66 Claw
A+
Kills:149
Deaths:47
KDR:3.170
Accuracy:76.549% A+
HSR:12.752% C
Gauss Compact Burst
A
Kills:115
Deaths:31
KDR:3.710
Accuracy:33.791% A
HSR:30.435% B*
Mauler S6
A
Kills:88
Deaths:43
KDR:2.047
Accuracy:42.351% C**
HSR:21.591% A
Kills:4,596
Deaths (as Engineer):1,315
Deaths (to Engineers):1,959
KDR:3.49506
Kill Difference:3,281
Playtime:100.969 hours
Usage:17%
Score:2.139m
Score/min:353
Accuracy (listed only):39.354%
HSR (listed only):29.938%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,226
Deaths:349
KDR:3.513
Accuracy:29.692% B*
HSR:29.690% A++
NC1 Gauss Rifle
A*
Kills:1,190
Deaths:560
KDR:2.125
Accuracy:31.595% A++
HSR:33.950% A*
AF-4AE Cyclone
A
Kills:1,189
Deaths:277
KDR:4.292
Accuracy:31.914% B++
HSR:35.156% A
MGR-S1 Gladius
A*
Kills:1,156
Deaths:258
KDR:4.481
Accuracy:32.090% B**
HSR:36.938% A*
GR-22AE
A+
Kills:490
Deaths:117
KDR:4.188
Accuracy:30.215% B+
HSR:37.143% A+
GD-66 Claw
A+
Kills:149
Deaths:47
KDR:3.170
Accuracy:76.549% A+
HSR:12.752% C
Mauler S6
A
Kills:88
Deaths:43
KDR:2.047
Accuracy:42.351% C**
HSR:21.591% A
NS-7 PDW
A+
Kills:67
Deaths:17
KDR:3.941
Accuracy:29.498% B**
HSR:26.866% A+
Kills:5,555
Deaths (as Combat Medic):1,668
Deaths (to Combat Medics):1,070
KDR:3.33034
Kill Difference:3,887
Playtime:33.423 hours
Usage:6%
Score:0.959m
Score/min:478
Accuracy (listed only):37.988%
HSR (listed only):29.261%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:1,226
Deaths:349
KDR:3.513
Accuracy:29.692% B*
HSR:29.690% A++
AF-4AE Cyclone
A
Kills:1,189
Deaths:277
KDR:4.292
Accuracy:31.914% B++
HSR:35.156% A
MGR-S1 Gladius
A*
Kills:1,156
Deaths:258
KDR:4.481
Accuracy:32.090% B**
HSR:36.938% A*
NC14 Bolt Driver
B+
Kills:432
Deaths:126
KDR:3.429
Accuracy:38.113% B+
HSR:72.222% C
NS-44 Commissioner AE
A
Kills:361
Deaths:203
KDR:1.778
Accuracy:48.989% B**
HSR:36.011% A
NS-44 Commissioner
B*
Kills:182
Deaths:198
KDR:0.919
Accuracy:42.145% B*
HSR:20.879% C+
NS-357 Underboss
A++
Kills:88
Deaths:76
KDR:1.158
Accuracy:45.991% A
HSR:34.091% A++
NS-7 PDW
A+
Kills:67
Deaths:17
KDR:3.941
Accuracy:29.498% B**
HSR:26.866% A+
Kills:4,701
Deaths (as Infiltrator):1,504
Deaths (to Infiltrators):1,774
KDR:3.12566
Kill Difference:3,197
Playtime:14.729 hours
Usage:3%
Score:0.215m
Score/min:243
Accuracy (listed only):37.304%
HSR (listed only):36.482%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:656
Deaths:185
KDR:3.546
Accuracy:31.125% C
HSR:17.835% B+
AF-34 Mattock
A++
Kills:641
Deaths:185
KDR:3.465
Accuracy:34.508% C+
HSR:24.493% A++
NCM2 Falcon
B
Kills:90
Deaths:35
KDR:2.571
Accuracy:42.424% B
HSR:4.444% C
NCM2 Falcon
B+
Kills:72
Deaths:32
KDR:2.250
Accuracy:46.290% B+
HSR:5.556% B+
Kills:1,459
Deaths (as MAX Suit):218.500
Deaths (to MAX Suits):565
KDR:6.67735
Kill Difference:1,240.500
Playtime:16.644 hours
Usage:3%
Score:0.479m
Score/min:480
Accuracy (listed only):38.587%
HSR (listed only):13.082%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:698
V. Kills:51 N/A
Deaths:60
KDR:11.633
Accuracy:59.695% A
KPH:167 B**
VKPH:12.200 C
M20 Mustang
C+
Kills:252
V. Kills:214 117%
Deaths:230
KDR:1.096
Accuracy:27.542% C--
KPH:11.300 C+
VKPH:9.600 C+
Kills:950 (252 + 0)
Deaths:290
KDR:3.276
VKDR:0.914
Vehicle Kills:265
Kill Difference:660
Playtime:26.465 hours
Usage:5%
Score:0.359m
Score/min:226
Piloting Accuracy:27.542%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:494
V. Kills:98 N/A
Deaths:27
KDR:18.296
Accuracy:60.995% A+
KPH:110 A*
VKPH:21.800 M**
C75 Viper
A
Kills:382
V. Kills:58 N/A
Deaths:53
KDR:7.208
Accuracy:43.629% B++
KPH:51.800 A
VKPH:7.900 C++
Kills:876 (876 + 0)
Deaths:80
KDR:10.950
VKDR:1.950
Vehicle Kills:156
Kill Difference:796
Playtime:11.873 hours
Usage:2%
Score:0.218m
Score/min:307
Driving Accuracy:43.629%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B+
Kills:205
V. Kills:151 135%
Deaths:29
KDR:7.069
Accuracy:39.499% C+
KPH:27.200 B+
VKPH:20.100 B+
Titan-150 HEAT
A*
Kills:145
V. Kills:53 269%
Deaths:8
KDR:18.125
Accuracy:51.551% B+
KPH:39.700 A*
VKPH:14.500 A+
E540 Halberd
B+
Kills:124
V. Kills:61 200%
Deaths:14
KDR:8.857
Accuracy:47.883% B+
KPH:31.100 C*
VKPH:15.300 C++
Kills:474 (145 + 329)
Deaths:51
KDR:9.294
VKDR:5.196
Vehicle Kills:265
Kill Difference:423
Playtime:15.161 hours
Usage:3%
Score:0.236m
Score/min:260
Driving Accuracy:51.551%
Gunner Accuracy:47.883%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:115
V. Kills:3 N/A
Deaths:10
KDR:11.500
Accuracy:58.043% B*
KPH:145.300 B++
VKPH:3.800 D-
Kills:115 (0 + 115)
Deaths:10
KDR:11.500
VKDR:0.300
Vehicle Kills:3
Kill Difference:105
Playtime:0.792 hours
Usage:0%
Score:0.019m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:58.043%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:78
V. Kills:17 433%
Deaths:9
KDR:8.667
Accuracy:47.810% A+
KPH:102.400 A*
VKPH:22.300 M
M20 Basilisk
B++
Kills:65
V. Kills:28 224%
Deaths:11
KDR:5.909
Accuracy:37.796% C+
KPH:24.100 B+
VKPH:10.400 B++
M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:7
KDR:7.143
Accuracy:43.860% N/A
KPH:90 N/A
VKPH:14.400 N/A
Kills:193 (0 + 193)
Deaths:27
KDR:7.148
VKDR:1.963
Vehicle Kills:53
Kill Difference:166
Playtime:4.017 hours
Usage:1%
Score:0.080m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:43.860%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:76
V. Kills:1 N/A
Deaths:40
KDR:1.900
Accuracy:36.332% D
KPH:66.600 B+
VKPH:0.900 D-
Kills:76 (76 + 0)
Deaths:40
KDR:1.900
VKDR:0.025
Vehicle Kills:1
Kill Difference:36
Playtime:1.141 hours
Usage:0%
Score:0.010m
Score/min:144
Driving Accuracy:36.332%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 3,4183,3761,0513.212B+0.3329.101%C*36.404%A+73.9B++N/A21245.7h7.6C*26.2B+
LA1 Anchor 3,1313,1171,0662.924B0.0428.718%B*34.168%A66.6B*N/A17646.8h8.3B**29B++
EM6 1,8621,8535633.291A0.4126.683%B**35.24%A++63.7B**N/A17829.1h8.3B**31.1B++
AF-19 Mercenary 1,4061,4005422.583A*0.3029.03%A+37.071%M+51.3A*N/A15427.3h9.1B**31.4B*
NC6 Gauss SAW 1,3291,3237121.858B++1.0326.108%A29.856%B**54.2AN/A19724.4h7.7B++29.4B++
AF-4 Cyclone 1,2331,2263493.513A++0.6329.692%B*29.69%A++72.1A++N/A18317h8.9B++29.9B++
NC1 Gauss Rifle 1,2071,1905602.125B**0.7631.595%A++33.95%A*57.8A*N/A20820.6h10.4B*32.8B**
NS-15M AE 1,2021,1892444.873A+1.9930.242%B**44.155%A*96.7A+1.1B**26912.3h9.8B*32.5B++
AF-4AE Cyclone 1,2051,1892774.292A**1.4131.914%B++35.156%A108.1A+1.5A*25911h8.5B+26.6B+
GD-22S 1,1771,1645152.26B+0.6327.872%B**25.859%C**54.9B*N/A14021.2h8.5B**30.5B*
NC05 Jackhammer 1,1711,1635112.276B*0.6152.267%B**15.477%C++75A+N/A17615.5h3.8B**7.2B*
AC-X11 1,1681,1612814.132M**1.2532.411%A+36.52%M77.9A**N/A23414.9h7.6B*23.3B*
NS-15M1 1,1651,1594682.476B*0.4126.771%B*35.289%A++69.8AN/A15316.6h9.7B**36.3B++
MGR-S1 Gladius 1,1621,1562584.481A++1.6032.09%B**36.938%A*104.1MN/A36111.1h7.6B**23.6B*
NS-15MP 1,1491,1443513.259B+0.3728.513%C**40.734%A55.5CN/A12420.6h9.2B*32.4B+
Shrike 1,2699984412.263M0.6261.484%B+2.806%C+45.8A++12.4C+25421.8h3.7A+6A
NS-11CP 8598461744.862M1.9830.574%B+34.161%A+109.9A+1.7A++2327.7h11.4C*37.4B+
NS-11C 8388371974.249M**1.3630.773%A+37.037%M*74.1A**N/A29511.3h11B*35.7B*
NS Decimator 9587513402.209A+0.6862.003%C*3.862%B**51.4B**14.2C+28414.6h3.3B**5.3B**
Breaker Rocket Pods 7496986011.633B++8.7559.695%A1.433%B+166.2B**12.1C4734.2h7.3A12.2B**
AF-34 Mattock 6636561853.546C++0.6631.125%C17.835%B+55.1B++N/A15111.9h5B+16B
AF-34 Mattock 6506411853.465C++0.5834.508%C+24.493%A++53.9B*N/A14411.9h5.6B+16.3B+
L100 Python HESH 5924942718.296B++15.4160.995%A+N/A109.8A*21.8M**4444.5h2.7B++4.4B**
GR-22AE 4934901174.188A++1.3030.215%B+37.143%A+80.3B**N/A2006.1h10.7B++35.3B++
NC14 Bolt Driver 4334321263.429B**0.5438.113%B+72.222%C55.4A*N/A1817.8h1.9B**5B*
C75 Viper 440382537.208B+4.3243.629%B++N/A51.6A7.8C++2237.4h9.5B++21.7B*
Frag Grenade 3683651365N/A362.1153.542%B**N/A608.3B+5C-23610.6h3.2B+6B++
NS-44 Commissioner AE 3613612031.778B+1.1148.989%B**36.011%A95A+N/A2923.8h2.8B++5.8B*
NC05 Jackhammer AE 316315764.145A*1.2653.057%B++24.127%A85.1B**N/A2063.7h3.4B**6.4B++
M20 Mustang 4662522301.096C+1.7927.542%C--1.587%C11.3C+9.6C+18022.3h97.1B352.7C**
Enforcer ML85 356205297.069B+4.1839.499%C+1.951%C+27.3B+20.1B+2807.5h12.1C**30.6C**
C-4 205183374.946A**2.0631.308%B**N/A130.7A15.7D-10531.4h1.1B*3.5C*
NS-44 Commissioner 1841821980.919C+1.9742.145%B*20.879%C+28.4C+N/A966.4h3.7C**8.7B+
Hawk GD-68 2321631131.442A++1.4465.809%B+3.681%B+20.9B+8.8C1677.8h6B**9.1B**
GD-66 Claw 149149473.17A+0.2876.549%A+12.752%C106.4M+N/A2971.4h2.3B+3B++
Titan-150 HEAT 198145818.125M15.2451.551%B+2.759%C+40.3A*14.7A+2953.6h4.2B+8.2B*
E540 Halberd 185124148.857C**5.9747.883%B+4.839%B*31C*15.3C++1894h5.3B+11B+
C85 Canister-H 1181151011.5C+8.6158.043%B*11.304%C+143.8B++3.8D-3920.8h4.5B++7.7B**
Gauss Compact Burst 116115313.71B*0.8233.791%A30.435%B*82.1A++N/A4461.4h10.1B+29.8B++
Anti-Vehicle Grenade 1261141114N/A111.1147.295%C-N/A380C+40D20460.3h4.4B++9.4B+
The Slasher 101923,6130.025D2.8629.842%C5.435%D0.6CN/A1155.7h2.3C++7.6C++
NCM2 Falcon 10090352.571A0.3142.424%B4.444%C30A*3.3D1353h7.3B*17.2B++
NS-357 Underboss 8888761.158C*1.7345.991%A34.091%A++80A+N/A2741.1h3.5B*7.5B++
Mauler S6 9088432.047A+0.8442.351%C**21.591%A51.8A1.2A*2661.7h3.8B*9B++
EM1 8080302.667A+0.2227.857%A32.5%A++80A++N/A4021h9.3B+33.5B*
Tank Mine 11679126.583A*3.7047.253%B**N/A112.9C*52.9C11120.7h2.2C4.6B**
M40 Fury 957898.667B+5.7847.81%A+N/A97.5A*21.3A**6850.8h10.2B+21.4B**
S12 Renegade 7776401.9C0.9936.332%D5.263%C+69.1B+N/A1441.1h2.8B7.6C*
NCM2 Falcon 8972322.25A++0.6446.29%B+5.556%B+24.8A*5.9B+1252.9h9.8B*21.2B*
NS-7 PDW 6967173.941M**1.0629.498%B**26.866%A+134S4U5750.5h11.5B*38.9B++
M20 Basilisk 9365115.909A++3.0237.796%C+3.077%D*24.1B+10.4B++1992.7h62.1B+164.3B*
M40 Fury 585077.143C+4.2643.86%B**N/A83.3B**13.3B+4990.6h11B+25.1B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11260.2h
Motion Spotter12040.1h
Nano-Armor Kit3360,9516.1h
Spawn Beacon22800.2h
AE Nano-Armor Kit2179,1167.8h
Nanite Revive Grenade01140h
Medical Kit9318,45322.2h
AE Medical Applicator2619,6831.2h
Ammunition Package96870.4h
Anti-Infantry MANA Turret0570.1h
Medical Applicator2716,0981h
Recon Detection Device12030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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