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Legate A.S.P. Operative NethealiusVS[O0O0] NethealiusVS
VS BR 71

KDR: 3.58

Score: 13.9m

Last Seen: Jan 12th, 2019 3:17 AM
- OFFLINE - 21.7 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 72): 90%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar VS1 NS-15M AE Pulsar C Flare VE6 Pulsar LSW NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,594,472 MLG Score: 4472
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.885%38.544%11522399925,9475.18733-1.611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.54%1.728A++2.76M-0.525DHEAD ++ (~23.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.591B+9.10.359C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.646%2.035%229210206882802422.45714283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.586%-1.136D*0.396B0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.40.027C+41.70.212C++114.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.398%1.852%333310197564004381.89172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.644%0.93B*-0.499D0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++4.50.639B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.572%5.641%640610169752583703.76448263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.247%1.154B**0.328C**0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.789B++12.10.692B+12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.915%72.851%6401102122159310.372054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.333A0.375C**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+1.90.408B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.879%19.231%640110215255600.0933573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.122A*0.944B*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.771B++20.584B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
13.9m396.3%534 (32k)432 (25.9k)3.5767334,0549,5213.9054771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022271025.953%31.333%81303:2314

6% Combat Medic21% Engineer48% Heavy Assault21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2015 12:27 AMFeb 22nd, 2018 2:38 AMJan 13th, 2019 11:33 PM (2d) (PST)Jan 12th, 2019 1:25 AM (4d) (PST)Jan 11th, 2019 11:17 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9592137461.0580.2960.3324.5360.0874472

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,56812,77944,789631820272525,890

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
536.4h/22.3d 3,130 10,670 9,741 146k 766 1,827 2,784 30.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:6,522
Deaths:1,543
KDR:4.227
Accuracy:28.925% B++
HSR:39.574% B**
Orion VS54
A*
Kills:1,818
Deaths:549
KDR:3.311
Accuracy:28.894% A++
HSR:40.594% A*
NS-15M AE
A++
Kills:1,218
Deaths:264
KDR:4.614
Accuracy:29.320% B++
HSR:43.104% A++
Flare VE6
A*
Kills:1,187
Deaths:407
KDR:2.916
Accuracy:28.037% B**
HSR:38.248% A*
Pulsar LSW
M
Kills:1,187
Deaths:337
KDR:3.522
Accuracy:30.951% A+
HSR:43.639% M
NS-15MP
A*
Kills:1,167
Deaths:214
KDR:5.453
Accuracy:29.826% B+
HSR:49.015% A*
NS-15M1
M
Kills:1,160
Deaths:346
KDR:3.353
Accuracy:28.899% A
HSR:42.672% M
VX29 Polaris
A**
Kills:1,159
Deaths:296
KDR:3.916
Accuracy:28.919% B**
HSR:40.121% A**
NS-15M2
M+
Kills:653
Deaths:122
KDR:5.352
Accuracy:31.369% A+
HSR:47.780% M+
Lasher X2
A+
Kills:180
Deaths:73
KDR:2.466
Accuracy:36.582% A+
HSR:3.889% C+
VE-H Maw
A*
Kills:176
Deaths:48
KDR:3.667
Accuracy:27.484% B
HSR:47.159% A*
Kills:16,427
Deaths (as Heavy Assault):4,199
Deaths (to Heavy Assaults):2,970
KDR:3.91212
Kill Difference:12,228
Playtime:258.898 hours
Usage:48%
Score:6.761m
Score/min:435
Accuracy (listed only):29.928%
HSR (listed only):39.618%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,217
Deaths:357
KDR:3.409
Accuracy:32.601% A++
HSR:33.361% A++
NS-11C
M+
Kills:1,180
Deaths:215
KDR:5.488
Accuracy:31.202% A+
HSR:34.661% M+
VX6-7
M
Kills:1,166
Deaths:240
KDR:4.858
Accuracy:30.188% B**
HSR:36.878% M
Serpent VE92
A**
Kills:1,163
Deaths:323
KDR:3.601
Accuracy:30.768% A+
HSR:33.276% A**
Solstice VE3
A**
Kills:1,158
Deaths:403
KDR:2.873
Accuracy:29.353% A
HSR:33.679% A**
Eridani SX5-AE
B*
Kills:609
Deaths:146
KDR:4.171
Accuracy:30.671% C*
HSR:33.333% B*
NS-11CP
B**
Kills:446
Deaths:105
KDR:4.248
Accuracy:30.998% B+
HSR:30.045% B**
Eridani SX5
A++
Kills:250
Deaths:91
KDR:2.747
Accuracy:29.694% B++
HSR:32.400% A++
NS-7 PDW
A**
Kills:175
Deaths:59
KDR:2.966
Accuracy:29.095% B*
HSR:32% A**
NS Baron G5
M
Kills:89
Deaths:38
KDR:2.342
Accuracy:55.617% B**
HSR:26.966% M
Phobos VX86
B++
Kills:52
Deaths:18
KDR:2.889
Accuracy:66.879% B++
HSR:19.231% B+
Kills:7,505
Deaths (as Light Assault):1,995
Deaths (to Light Assaults):1,877
KDR:3.7619
Kill Difference:5,510
Playtime:114.790 hours
Usage:21%
Score:2.951m
Score/min:428
Accuracy (listed only):36.097%
HSR (listed only):31.439%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,217
Deaths:357
KDR:3.409
Accuracy:32.601% A++
HSR:33.361% A++
NS-11C
M+
Kills:1,180
Deaths:215
KDR:5.488
Accuracy:31.202% A+
HSR:34.661% M+
VX6-7
M
Kills:1,166
Deaths:240
KDR:4.858
Accuracy:30.188% B**
HSR:36.878% M
Serpent VE92
A**
Kills:1,163
Deaths:323
KDR:3.601
Accuracy:30.768% A+
HSR:33.276% A**
Solstice VE3
A**
Kills:1,158
Deaths:403
KDR:2.873
Accuracy:29.353% A
HSR:33.679% A**
NS-11CP
B**
Kills:446
Deaths:105
KDR:4.248
Accuracy:30.998% B+
HSR:30.045% B**
NS Baron G5
M
Kills:89
Deaths:38
KDR:2.342
Accuracy:55.617% B**
HSR:26.966% M
Phobos VX86
B++
Kills:52
Deaths:18
KDR:2.889
Accuracy:66.879% B++
HSR:19.231% B+
Kills:6,471
Deaths (as Engineer):1,699
Deaths (to Engineers):1,568
KDR:3.80871
Kill Difference:4,772
Playtime:114.785 hours
Usage:21%
Score:2.835m
Score/min:412
Accuracy (listed only):38.451%
HSR (listed only):31.012%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:1,307
Deaths:416
KDR:3.142
Accuracy:32.172% A++
HSR:33.359% A++
Eridani SX5-AE
B*
Kills:609
Deaths:146
KDR:4.171
Accuracy:30.671% C*
HSR:33.333% B*
H-V45 AE
A+
Kills:402
Deaths:101
KDR:3.980
Accuracy:30.905% B++
HSR:38.060% A+
Eridani SX5
A++
Kills:250
Deaths:91
KDR:2.747
Accuracy:29.694% B++
HSR:32.400% A++
NS-7 PDW
A**
Kills:175
Deaths:59
KDR:2.966
Accuracy:29.095% B*
HSR:32% A**
NS Baron G5
M
Kills:89
Deaths:38
KDR:2.342
Accuracy:55.617% B**
HSR:26.966% M
Phobos VX86
B++
Kills:52
Deaths:18
KDR:2.889
Accuracy:66.879% B++
HSR:19.231% B+
Kills:2,884
Deaths (as Combat Medic):869
Deaths (to Combat Medics):873
KDR:3.31876
Kill Difference:2,015
Playtime:30.024 hours
Usage:6%
Score:0.865m
Score/min:480
Accuracy (listed only):39.290%
HSR (listed only):30.764%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B*
Kills:609
Deaths:146
KDR:4.171
Accuracy:30.671% C*
HSR:33.333% B*
NS-44 Commissioner AE
B**
Kills:528
Deaths:316
KDR:1.671
Accuracy:50.034% B**
HSR:27.841% C*
Eridani SX5
A++
Kills:250
Deaths:91
KDR:2.747
Accuracy:29.694% B++
HSR:32.400% A++
Ghost
B++
Kills:221
Deaths:50
KDR:4.420
Accuracy:43.915% B++
HSR:72.851% B+
NS-7 PDW
A**
Kills:175
Deaths:59
KDR:2.966
Accuracy:29.095% B*
HSR:32% A**
NS-357 Underboss
B*
Kills:99
Deaths:49
KDR:2.020
Accuracy:43.434% B*
HSR:26.263% B++
Kills:1,882
Deaths (as Infiltrator):711
Deaths (to Infiltrators):1,329
KDR:2.64698
Kill Difference:1,171
Playtime:6.319 hours
Usage:1%
Score:0.129m
Score/min:341
Accuracy (listed only):37.807%
HSR (listed only):37.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:432
Deaths:89
KDR:4.854
Accuracy:23.555% B*
HSR:31.713% A*
Blueshift VM5
A++
Kills:412
Deaths:89
KDR:4.629
Accuracy:23.264% B*
HSR:30.583% A++
Kills:844
Deaths (as MAX Suit):89
Deaths (to MAX Suits):384
KDR:9.48315
Kill Difference:755
Playtime:9.524 hours
Usage:2%
Score:0.345m
Score/min:604
Accuracy (listed only):23.410%
HSR (listed only):31.148%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:414
V. Kills:19 N/A
Deaths:80
KDR:5.175
Accuracy:46.417% B++
KPH:74.900 B*
VKPH:3.400 C+
Hornet Missiles
B**
Kills:323
V. Kills:119 269%
Deaths:41
KDR:7.878
Accuracy:71.369% B**
KPH:82.600 C**
VKPH:30.400 C
Saron Laser Cannon
B+
Kills:274
V. Kills:223 122%
Deaths:197
KDR:1.391
Accuracy:24.962% D*
KPH:15.600 C**
VKPH:12.700 B+
Kills:1,011 (688 + 0)
Deaths:318
KDR:3.179
VKDR:1.135
Vehicle Kills:361
Kill Difference:693
Playtime:27.024 hours
Usage:5%
Score:0.369m
Score/min:228
Piloting Accuracy:24.962%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:210
V. Kills:40 N/A
Deaths:10
KDR:21
Accuracy:62.651% A+
KPH:94.300 A++
VKPH:18 A**
L100 Python AP
M
Kills:145
V. Kills:51 279%
Deaths:11
KDR:13.182
Accuracy:68.285% A
KPH:58.900 M
VKPH:20.700 B+
C75 Viper
B*
Kills:78
V. Kills:17 433%
Deaths:6
KDR:13
Accuracy:44.563% B+
KPH:44.700 B*
VKPH:9.800 B+
Kills:433 (433 + 0)
Deaths:27
KDR:16.037
VKDR:4
Vehicle Kills:108
Kill Difference:406
Playtime:6.431 hours
Usage:1%
Score:0.152m
Score/min:394
Driving Accuracy:44.563%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:468
V. Kills:327 143%
Deaths:76
KDR:6.158
Accuracy:49.950% C-
KPH:29.200 B+
VKPH:20.400 B**
E540 Halberd
A
Kills:170
V. Kills:89 189%
Deaths:15
KDR:11.333
Accuracy:53.601% B++
KPH:45.800 A
VKPH:24 B**
Saron HRB
A
Kills:117
V. Kills:75 154%
Deaths:17
KDR:6.882
Accuracy:54.233% A
KPH:33.300 B*
VKPH:21.300 B++
Kills:755 (468 + 287)
Deaths:108
KDR:6.991
VKDR:4.546
Vehicle Kills:491
Kill Difference:647
Playtime:23.236 hours
Usage:4%
Score:0.571m
Score/min:409
Driving Accuracy:49.950%
Gunner Accuracy:54.233%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:652
V. Kills:552 118%
Deaths:79
KDR:8.253
Accuracy:59.457% A+
KPH:39.700 C+
VKPH:33.600 B+
Proton II PPA-H
A*
Kills:270
V. Kills:6 N/A
Deaths:19
KDR:14.211
Accuracy:55.694% A*
KPH:83.400 C+
VKPH:1.900 D*
Saron HRB-H
B+
Kills:168
V. Kills:110 151%
Deaths:17
KDR:9.882
Accuracy:67.095% A
KPH:44.500 B+
VKPH:29.100 B+
Kills:1,090 (0 + 1,090)
Deaths:115
KDR:9.478
VKDR:5.809
Vehicle Kills:668
Kill Difference:975
Playtime:23.454 hours
Usage:4%
Score:0.441m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:67.095%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:148
V. Kills:5 N/A
Deaths:4
KDR:37
Accuracy:29.188% A*
KPH:124.200 A++
VKPH:4.200 B+
M40 Fury
A*
Kills:102
V. Kills:17 N/A
Deaths:4
KDR:25.500
Accuracy:48.331% A
KPH:103.300 A*
VKPH:17.200 A++
M12 Kobalt
N/A
Kills:50
V. Kills:3 N/A
Deaths:2
KDR:25
Accuracy:23.465% N/A
KPH:140.800 N/A
VKPH:8.500 N/A
Kills:300 (0 + 300)
Deaths:10
KDR:30
VKDR:2.500
Vehicle Kills:25
Kill Difference:290
Playtime:2.534 hours
Usage:0%
Score:0.074m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:23.465%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,5966,5221,5434.227B+0.6528.925%B++39.574%B**85.3B+1B++24776.5h9.4B++32.6B++
Orion VS54 1,8261,8185493.311A0.2728.894%A++40.594%A*78.4A*N/A24023.2h9.1B**31.6B*
Pulsar VS1 1,3141,3074163.142A*0.4332.172%A++33.359%A++69.9MN/A21418.7h10.9A33.8B**
NS-15M AE 1,2271,2182644.614A1.0429.32%B++43.104%A++93AN/A21713.1h9.3B**31.7B++
Pulsar C 1,2231,2173573.409A+0.1732.601%A++33.361%A++74.2A*N/A21216.4h8.6B**26.4B*
Flare VE6 1,1941,1874072.916A+0.6628.037%B**38.248%A*71.9AN/A18616.5h7.4A26.5B*
Pulsar LSW 1,1921,1873373.522A++0.0530.951%A+43.639%M75.6AN/A18515.7h8.5A27.4B**
NS-11C 1,1861,1802155.488S1.9131.202%A+34.661%M+102.6SN/A35111.5h9.8B**31.5B**
NS-15MP 1,1711,1672145.453A++1.8829.826%B+49.015%A*114.4AN/A25010.2h9.1B*30.6B+
VX6-7 1,1701,1662404.858M1.2830.188%B**36.878%M104.1M+N/A28411.2h9.4B**31.2B*
Serpent VE92 1,1641,1633233.601A**0.0230.768%A+33.276%A**84.3M+N/A22013.8h9.3B**30.2B**
NS-15M1 1,1681,1603463.353A+0.2228.899%A42.672%M69B**N/A17116.8h8.6A29.9B*
VX29 Polaris 1,1721,1592963.916A*0.3428.919%B**40.121%A**78.3A+N/A17414.8h9.1B**31.5B++
Solstice VE3 1,1611,1584032.873M++0.7029.353%A33.679%A**51.7A*N/A15122.4h10B**33.9B+
S1 1,2488853532.507M++1.0765.541%B**1.695%D47.3A++19.4B**29418.7h4.6B**7B**
NS-15M2 6556531225.352A*1.7831.369%A+47.78%M+112.6MN/A4615.8h8.8A28.1B*
Aphelion VEX-4H 1,204652798.253B+4.6859.457%A+2.761%C39.8C+33.7B+33916.4h43.7B++73.4B**
Eridani SX5-AE 6106091464.171A*0.5930.671%C*33.333%B*96.7AN/A2106.3h9.1B+29.7B+
NS-44 Commissioner AE 5305283161.671B1.9150.034%B**27.841%C*94.3AN/A2455.6h2.8B++5.5B*
Supernova FPC 795468766.158C++2.5849.95%C-2.137%C29.3B+20.4B**40016h4.3B++8.5B+
NS-11CP 4524461054.248A*0.6730.998%B+30.045%B**74.3B+1B+2266h11.3C*36.3B+
Blueshift VM5 438432894.854B**1.2823.555%B*31.713%A*61.7A++N/A2067h14.9B+63.2B+
Frag Grenade 4294281428N/A424.4254.742%AN/A611.4B+1.4D20260.7h3.1B++5.7B*
Light PPA 433414805.175C++1.6046.417%B++1.932%B**75.3B**3.5C+2395.5h9.5B+20.4B+
Blueshift VM5 424412894.629B**1.0523.264%B*30.583%A++58.9A++1.7M2207h15.3C*65.9B+
H-V45 AE 4094021013.98A++0.4030.905%B++38.06%A+69.3B++1.2B**1995.8h10.4B++33.6B++
Hornet Missiles 442323417.878B+4.3071.369%B**N/A82.8C**30.5C5073.9h6.4B+8.9B*
C-4 331282723.917A++0.3428.846%B++N/A97.2B+16.9D-6272.9h1.1B*3.9B*
Saron Laser Cannon 4972741971.391C+2.1924.962%D*2.19%C+15.6C**12.7B+16217.6h90.3B+361.8B+
Proton II PPA-H 2762701914.211C**10.6355.694%A*N/A84.4C+1.9D*1763.2h10.3C++18.4B++
Eridani SX5 251250912.747A+0.8329.694%B++32.4%A++80.6A++N/A3053.1h8.8B**29.7B++
Ghost 221221504.42B+0.8443.915%B++72.851%B+69.1AN/A2923.2h1.9B++4.3B++
L100 Python HESH 2502101021B*17.4262.651%A+N/A95.5A++18.2A**3812.2h3B+4.7B*
Lancer VS22 3431901041.827A+1.7560.232%C+N/A18.4B++14.9C**22910.3h16.7B+27.6B+
Lasher X2 185180732.466A**1.1136.582%A+3.889%C+90M*2.5A*3452h15.5B**42.4B*
VE-H Maw 177176483.667A+0.0927.484%B47.159%A*88AN/A3342h9.6B+34.9B+
NS-7 PDW 176175592.966A*0.6129.095%B*32%A**67.3A*N/A2042.6h11.5B*39.6B++
E540 Halberd 2591701511.333C**7.7653.601%B++4.706%A45.9A24.1B**3033.7h4.6B**8.7B**
Saron HRB-H 278168179.882B**6.3167.095%AN/A44.2B+28.9B+3183.8h18B*26.9B**
M12 Kobalt 153148437A**33.4229.188%A*27.703%A*123.3A++4.2B+4591.2h15.1B*51.7B*
L100 Python AP 1961451113.182A*9.6168.285%AN/A58A**20.4B+4812.5h4.8B*7B**
NS Decimator 186137433.186M0.3961.37%C++3.65%B**59.6A++21.3B+5592.3h3.1B**5B**
Saron HRB 192117176.882B+3.3154.233%A1.709%C++33.4B*21.4B++5653.5h18.2B++33.5B**
M40 Fury 119102425.5M++21.9248.331%AN/A102A*17A+4701h8.2B**17B**
NS-357 Underboss 10099492.02B**1.5643.434%B*26.263%B++70.7B**N/A2961.4h3A7B**
Rocklet Rifle 15091233.957S0.3847.065%DN/A39.6B*25.7C++3512.3h26.4B*56.2B+
NS Baron G5 8989382.342A++1.2355.617%B**26.966%M59.3AN/A1471.5h3.4B**6.1C+
Tank Mine 12080136.154A++2.5842.478%B++N/A160A80B+15900.5h1.8C**4.2A
C75 Viper 9578613A*9.4244.563%B+3.846%M++45.9B*10B+2871.7h10.2B++22.9B++
Phobos VX86 5252182.889A0.6966.879%B++19.231%B+86.7A++N/A3540.6h2B++3C++
M12 Kobalt 5350225B+21.4223.465%B**24%A125A+7.5A++6190.4h11.9B**50.8B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01200.2h
Nano-Armor Kit01,3440.1h
Spawn Beacon15220.3h
AE Medical Applicator3230,1651.8h
AE Nano-Armor Kit110223,07519.1h
Nanite Revive Grenade01170h
Xiphos Anti-Personnel Phalanx Tower01780h
Ammunition Package12450.1h
Medical Kit8206,99727.2h
Nano-Repair Grenade0730h
Recon Detection Device12150.6h

Check the help document for the dictionary if you want to learn more about words used here.


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