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Sentinel Imperator Neuquen[VCO] Neuquen
NC BR 74

KDR: 4.18

Score: 6.1m

Last Seen: May 23rd, 2020 4:17 AM
- OFFLINE - 133.7 hour(s)

Battle Rank 74 - New Conglomerate on Emerald
Level Progress (to 75): 75%
Level 100 Progress: 32% 246h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Gauss Compact Burst LA1 Anchor SAS-R NS-44 Commissioner NSX Daimyo Frag Grenade C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,974,470 MLG Score: 11970
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.009%30.713%10148127513,4215.06071-0.881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.781%2.354A*1.44A-0.665DHEAD ++ (~14.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.708B++7.20.493B+14.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.487%83.098%0212811,84021758.44037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.908%2.391A*0.852B*0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.637B+1.80.427B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.24%19.672%0112826123400.259575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.447T*-2.884T-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.31B**3.91B**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m198.7%867 (52k)737 (44.2k)4.1792817,5074,1894.2816974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283165833.487%33.13%110901:585

60% Heavy Assault15% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2020 4:08 AMMar 11th, 2020 11:35 PMMay 28th, 2020 8:41 AM (4h) (PST)May 23rd, 2020 2:10 AM (5d) (PST)May 23rd, 2020 12:17 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4023701,0322.1330.5100.7074.3360.04811970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,12122,20261,9191283142260344,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
136.8h/5.7d 429 5,800 4,774 35.6k 176 620 398 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:6,741
Deaths:1,306
KDR:5.162
Accuracy:32.156% A*
HSR:30.811% B**
LA1 Anchor
A
Kills:1,444
Deaths:290
KDR:4.979
Accuracy:32.452% A
HSR:28.809% B
NSX-P Naginata
A+
Kills:237
Deaths:54
KDR:4.389
Accuracy:31.109% A+
HSR:32.489% B+
NS-15M2
B*
Kills:183
Deaths:40
KDR:4.575
Accuracy:30.183% B*
HSR:31.694% B+
Kills:8,605
Deaths (as Heavy Assault):1,690
Deaths (to Heavy Assaults):1,338
KDR:5.09172
Kill Difference:6,915
Playtime:81.556 hours
Usage:60%
Score:3.628m
Score/min:741
Accuracy (listed only):31.475%
HSR (listed only):30.951%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
A
Kills:3,268
Deaths:702
KDR:4.655
Accuracy:33.847% A
HSR:28.580% B+
AC-X11
A
Kills:300
Deaths:84
KDR:3.571
Accuracy:31.947% A
HSR:26.667% B++
AF-19 Mercenary
A++
Kills:156
Deaths:43
KDR:3.628
Accuracy:31.662% A++
HSR:26.282% B*
MGR-S1 Gladius
A+
Kills:105
Deaths:29
KDR:3.621
Accuracy:35.708% A+
HSR:31.429% A
Mauler S6
A*
Kills:61
Deaths:29
KDR:2.103
Accuracy:62.240% A*
HSR:19.672% B*
Kills:3,890
Deaths (as Light Assault):887
Deaths (to Light Assaults):990
KDR:4.38557
Kill Difference:3,003
Playtime:32.351 hours
Usage:24%
Score:1.474m
Score/min:759
Accuracy (listed only):39.081%
HSR (listed only):26.526%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A+
Kills:105
Deaths:29
KDR:3.621
Accuracy:35.708% A+
HSR:31.429% A
Mauler S6
A*
Kills:61
Deaths:29
KDR:2.103
Accuracy:62.240% A*
HSR:19.672% B*
Gauss Rifle Burst
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:31.494% N/A
HSR:24% N/A
Kills:216
Deaths (as Combat Medic):65
Deaths (to Combat Medics):527
KDR:3.32308
Kill Difference:151
Playtime:1.272 hours
Usage:1%
Score:0.036m
Score/min:470
Accuracy (listed only):43.147%
HSR (listed only):25.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,275
Deaths:185
KDR:6.892
Accuracy:51.377% A++
HSR:77.177% B*
NS-44 Commissioner
A*
Kills:1,224
Deaths:740
KDR:1.654
Accuracy:47.605% A
HSR:39.461% A*
NSX Daimyo
B++
Kills:565
Deaths:101
KDR:5.594
Accuracy:45.980% B+
HSR:96.460% B++
MGR-S1 Gladius
A+
Kills:105
Deaths:29
KDR:3.621
Accuracy:35.708% A+
HSR:31.429% A
Kills:3,169
Deaths (as Infiltrator):1,055
Deaths (to Infiltrators):572
KDR:3.00379
Kill Difference:2,114
Playtime:20.423 hours
Usage:15%
Score:0.869m
Score/min:709
Accuracy (listed only):45.167%
HSR (listed only):61.132%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:52
Deaths:14
KDR:3.714
Accuracy:47.566% B++
HSR:15.385% C+
Kills:52
Deaths (as MAX Suit):7
Deaths (to MAX Suits):108
KDR:7.42857
Kill Difference:45
Playtime:0.746 hours
Usage:1%
Score:0.046m
Score/min:1,028
Accuracy (listed only):47.566%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6,8456,7411,3065.162A**0.9832.156%A*30.811%B**136.7S2.1M*43349.3h7.3B*22.7B*
Gauss Compact Burst 3,2973,2687024.655A+0.4833.847%A28.58%B+149.2M*1.3A42221.9h8.2B**24.2B**
LA1 Anchor 1,4551,4442904.979B*0.8032.452%A28.809%B131.3M1B*44311h8.2B*25.3B*
SAS-R 1,2801,2751856.892A+2.7151.377%A++77.177%B*134.2M**N/A4809.5h1.8B*3.5B**
NS-44 Commissioner 1,2311,2247401.654B+2.5347.605%A39.461%A*153M**N/A5498h2.8B**6B*
NSX Daimyo 5655651015.594B+1.4145.98%B+96.46%B++117.7A++N/A3344.8h1.9B*4.2B++
Frag Grenade 5355261526N/A521.8255.156%B**N/A751.4B*12.9B+26420.7h2.5B**4.4B**
C-4 512477598.085S3.9140.114%A*N/A238.5M+17.5D-10362h0.7A+1.8A+
NS Decimator 477346834.169M0.0168.182%B*N/A84.4A**32A+5584.1h3.2B*4.6B**
AC-X11 304300843.571A++0.6131.947%A26.667%B++115.4M**1.5A**4692.6h7B**22B*
NSX-P Naginata 238237544.389A*0.2131.109%A+32.489%B+139.4MN/A3991.7h9.5B*30.5B*
NS-TMC-01 "His Regards" 2162093,3060.063B**4.1249.935%A++6.699%C+2B+N/A8105.8h1.8B+3.7B++
NS-15M2 193183404.575B**0.4030.183%B*31.694%B+122A++6.7S7271.5h9.3B**30.7B++
AF-19 Mercenary 158156433.628M+0.5531.662%A++26.282%B*104S1.3M6281.5h7.6A24B**
MGR-S1 Gladius 105105293.621A0.5635.708%A+31.429%A116.7A**N/A5040.9h7.2B*20.2B*
Mauler S6 6161292.103B*2.0862.24%A*19.672%B*101.7M++N/A5490.6h3.9B++6.3B**
NCM1 Scattercannon 5252143.714B+0.4747.566%B++15.385%C+86.7A*N/A3410.6h4.1B**8.7B**
Gauss Rifle Burst 505077.143M*2.9631.494%B++24%C-83.3AN/A2260.6h7.8A24.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit08470.1h
Spawn Beacon22580.2h
Medical Kit3703,43410.7h
Medical Applicator18530.1h
Recon Detection Device19851.3h

Check the help document for the dictionary if you want to learn more about words used here.


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