Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,772)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (232 days). The data shown below may not be accurate.

Colonel Undertaker Neurasthenia[IYX] Neurasthenia
TR BR 73

KDR: 6.52

Score: 6.1m

Last Seen: Oct 19th, 2019 11:46 AM
- OFFLINE - 4092.9 hour(s)

Battle Rank 73 - Terran Republic on Miller
Level Progress (to 74): 52%
Level 100 Progress: 32% 806h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MSW-R MRC3 Mercy M3 Pounder HEG ML-7 M77-B P2-120 HEAT M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Neurasthenia



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,907,775 MLG Score: 1525
Fun Score: N/A
Cheeseburgers Flipped: 597TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.945%23.142%6241012733,3363.186253.332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.736%1.103B**0.307C*-0.603DHEAD ++ (~9.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.429B11.40.201C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.784%0.843%1541212817125211113.434636%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.163%-0.471D-0.672D-1.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.90.391B32.40.391B66.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.228%2%2072212811,0508136912.8049284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.167%0.503B+-0.324C-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.611B+6.90.445B8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.497%1.786%3061128211265991.69697112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.411A-0.661D-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.8-0.286C79.7-0.98D--75.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.372%73.352%306312801,4711382010.6594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.559%0.213C++0.406B-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.241C++2.70.141C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.674%8.824%30611282689030.747253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.982B*-1.167D*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.45B+3.90.203C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m198.5%265 (15.9k)223 (13.4k)6.5178514,7892,2697.2115573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283168123.525%18.96%44611:543

13% Engineer40% Heavy Assault16% Infiltrator8% Light Assault17% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2017 3:27 PMSep 29th, 2018 7:10 PMOct 19th, 2019 7:01 AM (232d) (PST)Oct 19th, 2019 7:56 AM (232d) (PST)Oct 19th, 2019 7:46 AM (232d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5862063800.5450.0840.1031.1880.0541525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,16012,37022,790335671313,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
452.7h/18.9d 1,574 2,804 4,965 32.3k 382 1,985 1,470 15.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:1,226
Deaths:210
KDR:5.838
Accuracy:27.630% B++
HSR:22.757% C
T9 CARV
B**
Kills:555
Deaths:117
KDR:4.744
Accuracy:25.836% B**
HSR:26.487% B
T32 Bull
B+
Kills:359
Deaths:100
KDR:3.590
Accuracy:27.963% B+
HSR:26.184% C++
MG-H1 Watchman
C
Kills:135
Deaths:49
KDR:2.755
Accuracy:20.784% D
HSR:25.926% C
Kills:2,275
Deaths (as Heavy Assault):476
Deaths (to Heavy Assaults):567
KDR:4.77941
Kill Difference:1,799
Playtime:181.482 hours
Usage:40%
Score:1.944m
Score/min:179
Accuracy (listed only):25.553%
HSR (listed only):25.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C
Kills:199
Deaths:78
KDR:2.551
Accuracy:25.571% C
HSR:15.075% D-
TRAC-5
B+
Kills:126
Deaths:87
KDR:1.448
Accuracy:24.818% B+
HSR:7.937% F-
FA1 Barrage
A
Kills:68
Deaths:27
KDR:2.519
Accuracy:53.674% A
HSR:8.824% D**
Kills:393
Deaths (as Light Assault):192
Deaths (to Light Assaults):344
KDR:2.04688
Kill Difference:201
Playtime:37.773 hours
Usage:8%
Score:0.329m
Score/min:145
Accuracy (listed only):34.687%
HSR (listed only):10.612%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:126
Deaths:87
KDR:1.448
Accuracy:24.818% B+
HSR:7.937% F-
FA1 Barrage
A
Kills:68
Deaths:27
KDR:2.519
Accuracy:53.674% A
HSR:8.824% D**
Kills:194
Deaths (as Engineer):114
Deaths (to Engineers):308
KDR:1.70175
Kill Difference:80
Playtime:60.421 hours
Usage:13%
Score:0.885m
Score/min:244
Accuracy (listed only):39.246%
HSR (listed only):8.380%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B++
Kills:901
Deaths:81
KDR:11.124
Accuracy:38.827% C++
HSR:81.576% B++
99SV
A+
Kills:354
Deaths:25
KDR:14.160
Accuracy:33.483% C*
HSR:49.435% A+
NS-44 Commissioner AE
C+
Kills:318
Deaths:206
KDR:1.544
Accuracy:41.964% C+
HSR:26.101% C+
TSAR-42
B*
Kills:216
Deaths:36
KDR:6
Accuracy:38.939% C+
HSR:78.241% B*
MG-S1 Jackal
C
Kills:199
Deaths:78
KDR:2.551
Accuracy:25.571% C
HSR:15.075% D-
TX1 Repeater
B++
Kills:72
Deaths:40
KDR:1.800
Accuracy:28.912% B++
HSR:18.056% D
Kills:2,060
Deaths (as Infiltrator):466
Deaths (to Infiltrators):331
KDR:4.4206
Kill Difference:1,594
Playtime:70.322 hours
Usage:16%
Score:0.827m
Score/min:196
Accuracy (listed only):34.616%
HSR (listed only):44.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:255
Deaths:86
KDR:2.965
Accuracy:27.072% B+
HSR:22.745% C+
MG-S1 Jackal
C
Kills:199
Deaths:78
KDR:2.551
Accuracy:25.571% C
HSR:15.075% D-
T1 Cycler
B**
Kills:91
Deaths:38
KDR:2.395
Accuracy:28.289% B**
HSR:25.275% B
FA1 Barrage
A
Kills:68
Deaths:27
KDR:2.519
Accuracy:53.674% A
HSR:8.824% D**
Kills:613
Deaths (as Combat Medic):229
Deaths (to Combat Medics):179
KDR:2.67686
Kill Difference:384
Playtime:24.870 hours
Usage:5%
Score:0.388m
Score/min:260
Accuracy (listed only):33.651%
HSR (listed only):17.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,345
Deaths:144
KDR:9.340
Accuracy:22.202% B**
HSR:24.089% B+
MRC3 Mercy
B*
Kills:1,212
Deaths:144
KDR:8.417
Accuracy:22.207% B*
HSR:24.918% B++
M3 Pounder HEG
B+
Kills:1,039
Deaths:89
KDR:11.674
Accuracy:43.631% B+
HSR:3.080% C+
M3 Pounder HEG
B
Kills:856
Deaths:83
KDR:10.313
Accuracy:45.752% B
HSR:2.570% C
M1 Heavy Cycler
B*
Kills:252
Deaths:26
KDR:9.692
Accuracy:18.013% B++
HSR:21.825% B*
M1 Heavy Cycler
A++
Kills:175
Deaths:20
KDR:8.750
Accuracy:24.860% A++
HSR:22.857% B+
Kills:4,879
Deaths (as MAX Suit):253
Deaths (to MAX Suits):135
KDR:19.28458
Kill Difference:4,626
Playtime:74.769 hours
Usage:17%
Score:1.686m
Score/min:376
Accuracy (listed only):29.444%
HSR (listed only):16.557%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:612
V. Kills:57 N/A
Deaths:52
KDR:11.769
Accuracy:32.597% B+
KPH:35.900 C-
VKPH:3.300 C+
M18 Needler
C++
Kills:100
V. Kills:52 189%
Deaths:13
KDR:7.692
Accuracy:33.057% C++
KPH:10.900 C
VKPH:5.700 D
Kills:712 (712 + 0)
Deaths:65
KDR:10.954
VKDR:1.677
Vehicle Kills:109
Kill Difference:647
Playtime:26.203 hours
Usage:6%
Score:0.154m
Score/min:98
Piloting Accuracy:33.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:263
V. Kills:60 431%
Deaths:4
KDR:65.750
Accuracy:46.588% C
KPH:41.500 D
VKPH:9.500 C*
C75 Viper
B++
Kills:191
V. Kills:50 375%
Deaths:7
KDR:27.286
Accuracy:42.003% C**
KPH:44 B+
VKPH:11.500 B++
Kills:454 (454 + 0)
Deaths:11
KDR:41.273
VKDR:10
Vehicle Kills:110
Kill Difference:443
Playtime:10.675 hours
Usage:2%
Score:0.092m
Score/min:143
Driving Accuracy:42.003%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:859
V. Kills:259 330%
Deaths:19
KDR:45.211
Accuracy:48.131% B++
KPH:45.100 A
VKPH:13.600 B++
Kills:859 (859 + 0)
Deaths:19
KDR:45.211
VKDR:13.632
Vehicle Kills:259
Kill Difference:840
Playtime:19.040 hours
Usage:4%
Score:0.184m
Score/min:161
Driving Accuracy:48.131%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:210
V. Kills:28 N/A
Deaths:5
KDR:42
Accuracy:27.281% D*
KPH:104.400 C+
VKPH:13.900 A++
G20 Vulcan-H
B+
Kills:112
V. Kills:52 211%
Deaths:2
KDR:56
Accuracy:51.497% B+
KPH:47.700 C++
VKPH:22.100 C-
Kills:322 (0 + 322)
Deaths:7
KDR:46
VKDR:11.429
Vehicle Kills:80
Kill Difference:315
Playtime:4.360 hours
Usage:1%
Score:0.063m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:51.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 1,3991,3451449.34A**2.8222.202%B**24.089%B+38.5B+1.5A10734.9h18.6C++83.9B+
MSW-R 1,2441,2262105.838A0.6827.63%B++22.757%C22.5DN/A5654.4h11.4C*41.4B+
MRC3 Mercy 1,2541,2121448.417A*1.9022.207%B*24.918%B++33.9C++1.2B++9235.7h20.8C93.7B+
M3 Pounder HEG 1,1641,0398911.674S5.1643.631%B+3.08%C+31.9A3.8C++8832.6h12B++27.6B+
ML-7 1,2069022144.215S2.3059.31%C**1.552%D-43.4A+14.6C*18020.8h4.2B**7.1B**
M77-B 9099018111.123S4.6138.827%C++81.576%B++30.3C++N/A6929.7h2B++5.1B+
P2-120 HEAT 1,1188591945.211S38.6948.131%B++2.328%C45.2A13.6B++16119h6.1B+12.6B++
M3 Pounder HEG 9628568310.313S3.8045.752%B2.57%C29.7B*3.7C+8828.8h13.5B++29.6B+
M14 Banshee 6696125211.769B+5.2532.597%B+N/A36C-3.4C+9117h22.2C++68.2C*
T9 CARV 5625551174.744A++1.7725.836%B**26.487%B20.6C--N/A5727h11.7B+45.2B++
T7 Mini-Chaingun AE 4384281323.242A+3.2816.283%D17.056%C**22.4D--N/A5119.1h12.8C*78.5C+
T32 Bull 3663591003.59A++2.9327.963%B+26.184%C++17.3D--N/A4220.7h13.7C--49C*
99SV 3593542514.16S7.6433.483%C*49.435%A+36.1B+N/A1539.8h4.9B14.5B+
NS-44 Commissioner AE 3273182061.544C*4.9741.964%C+26.101%C+26.7D-N/A7111.9h3.8C9C+
Frag Grenade 2762721272N/A265.4852.597%B*N/A453.3C6.7D12510.6h4.1C--7.9C++
L100 Python HESH 323263465.75M**59.2346.588%CN/A41.7D9.5C*1296.3h3.8C--8.1C
TAR 260255862.965B*3.5527.072%B+22.745%C+21.8DN/A5411.7h13.3C+49.1B
M1 Heavy Cycler 257252269.692S3.1718.013%B++21.825%B*29.6B+N/A888.5h16.4B+91B+
TSAR-42 223216366B++0.5238.939%C+78.241%B*26.7DN/A838.1h2.4C6.2C+
P525 Marauder-H 238210542A+35.4827.281%D*N/A105C+14A++2202h6.8C++24.8C-
MG-S1 Jackal 203199782.551B*3.9725.571%C15.075%D-15.5D-N/A3912.8h12.2C+47.8C+
C75 Viper 241191727.286S20.7742.003%C**N/A44.4B+11.6B++1634.3h10.7C*25.6B+
M1 Heavy Cycler 178175208.75S2.2324.86%A++22.857%B+38.9B+N/A1124.5h17.5C+70.5B++
MG-H1 Watchman 138135492.755B++3.7620.784%D25.926%C17.5D--N/A447.7h13.9C*67.1C++
TRAC-5 131126871.448B*5.0724.818%B+7.937%F-6D-N/A3221.1h11.9B++47.9B+
The Slasher 1171139950.114A+6.4025.325%D11.504%C++1CN/A3114.7h2.1C++8.2C+
G20 Vulcan-H 164112256U49.4851.497%B+1.786%D48.7C++22.6C2592.3h79.7B++154.8B*
M18 Needler 152100137.692A1.1733.057%C++1%D10.9C5.7D1109.2h94.8B+286.7B+
T1 Cycler 9191382.395B*4.1228.289%B**25.275%B22.8CN/A1054h14.1C+50B+
C-4 9880184.444A++2.0741.987%A**N/A133.3B*30C+11420.6h1.6C3.9B++
TX1 Repeater 7472401.8A4.7228.912%B++18.056%D21.2C-N/A633.4h12.6C**43.7B+
Claymore 6969417.25A+10.7323.12%D*N/A62.7D**N/A1581.1h1.2C++5.2D
FA1 Barrage 7168272.519A+4.0053.674%A8.824%D**18.9DN/A643.6h3.9B++7.2B*
MAX Punch 75652530.257A6.2649.545%BN/A0.9CN/A274.3h1.7C++3.4C**

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0640h
AE Nano-Armor Kit863,6084h
AE Medical Applicator2126,0162.4h
Nanite Revive Grenade01850.1h
Medical Applicator4738,5393.4h
Motion Spotter31,8961.4h
Ammunition Package26860.2h
Nano-Armor Kit07,1980.5h
Medical Kit1651,2881.8h
Anti-Infantry MANA Turret01130.1h
Nano-Repair Grenade0950h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.10s
Server spent 2.97s on queries, 1.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.