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Colonel Corporal Neurasthenia[IYX] Neurasthenia
TR BR 71

KDR: 6.48

Score: 5.8m

Last Seen: Oct 14th, 2019 7:48 PM
- OFFLINE - 8.5 hour(s)

Battle Rank 71 - Terran Republic on Miller - Outfit Leader of idiNaxyi[IYX] idiNaxyi
TR outfit on Miller

Members: 1
Level Progress (to 72): 55%
Level 100 Progress: 31% 821h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MSW-R MRC3 Mercy M3 Pounder HEG M77-B ML-7 M3 Pounder HEG P2-120 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,919,034 MLG Score: 1534
Fun Score: N/A
Cheeseburgers Flipped: 550TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.957%23.136%6241012063,2853.211143.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.751%1.189B**0.387C**-0.788D-HEAD ++ (~9.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.448B11.40.216C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.385%0.863%1676212146954710214.7872675%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.197%-0.535D-0.754D--1.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.418B30.50.429B63.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.277%2.015%2192212141,0427636213.5325287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.205%0.523B+-0.336C--0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.613B+6.90.447B8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.497%1.786%3261121511262991.80645112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.557B+-0.649D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.8-0.508D79.7-0.907D--75.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.367%73.393%326312131,4621341910.9104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.59%0.264C*0.456B+-0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.247C++2.70.14C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.674%8.824%32611215688730.781609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.02B**-1.573F-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+3.90.204C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
idiNaxyi[IYX] idiNaxyi
TR outfit on Miller

Members: 1
5.8m189.2%266 (16k)224 (13.4k)6.4758414,0722,1737.1716571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216156923.654%18.86%44611:463

14% Engineer41% Heavy Assault16% Infiltrator7% Light Assault16% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 31st, 2017 3:27 PMSep 29th, 2018 7:10 PMOct 14th, 2019 8:44 PM (1d) (PST)Oct 14th, 2019 4:12 PM (1d) (PST)Oct 14th, 2019 3:48 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5932013920.5480.0850.1031.1410.0551534

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,56912,03123,538335668313,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
428.2h/17.8d 1,512 2,654 4,702 29.3k 363 1,916 1,420 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,215
Deaths:208
KDR:5.841
Accuracy:27.644% B**
HSR:22.963% C+
T9 CARV
A
Kills:555
Deaths:117
KDR:4.744
Accuracy:25.836% A
HSR:26.487% B+
T32 Bull
B*
Kills:359
Deaths:100
KDR:3.590
Accuracy:27.990% B*
HSR:26.184% C*
MG-H1 Watchman
C+
Kills:135
Deaths:49
KDR:2.755
Accuracy:20.784% C
HSR:25.926% C+
Kills:2,264
Deaths (as Heavy Assault):474
Deaths (to Heavy Assaults):553
KDR:4.77637
Kill Difference:1,790
Playtime:177.562 hours
Usage:41%
Score:1.918m
Score/min:180
Accuracy (listed only):25.564%
HSR (listed only):25.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C+
Kills:198
Deaths:75
KDR:2.640
Accuracy:25.609% C+
HSR:15.152% D
TRAC-5
B+
Kills:123
Deaths:71
KDR:1.732
Accuracy:24.434% B+
HSR:8.130% F-
FA1 Barrage
A+
Kills:68
Deaths:27
KDR:2.519
Accuracy:53.674% A+
HSR:8.824% D*
Kills:389
Deaths (as Light Assault):173
Deaths (to Light Assaults):334
KDR:2.24855
Kill Difference:216
Playtime:31.589 hours
Usage:7%
Score:0.287m
Score/min:151
Accuracy (listed only):34.572%
HSR (listed only):10.702%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:123
Deaths:71
KDR:1.732
Accuracy:24.434% B+
HSR:8.130% F-
FA1 Barrage
A+
Kills:68
Deaths:27
KDR:2.519
Accuracy:53.674% A+
HSR:8.824% D*
Kills:191
Deaths (as Engineer):98
Deaths (to Engineers):289
KDR:1.94898
Kill Difference:93
Playtime:58.316 hours
Usage:14%
Score:0.864m
Score/min:247
Accuracy (listed only):39.054%
HSR (listed only):8.477%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B++
Kills:900
Deaths:80
KDR:11.250
Accuracy:38.807% C*
HSR:81.556% B++
99SV
A+
Kills:354
Deaths:25
KDR:14.160
Accuracy:33.483% C**
HSR:49.435% A+
NS-44 Commissioner AE
C++
Kills:316
Deaths:205
KDR:1.541
Accuracy:41.983% C++
HSR:25.949% C++
TSAR-42
B**
Kills:208
Deaths:35
KDR:5.943
Accuracy:39.155% C++
HSR:78.846% B**
MG-S1 Jackal
C+
Kills:198
Deaths:75
KDR:2.640
Accuracy:25.609% C+
HSR:15.152% D
TX1 Repeater
B++
Kills:71
Deaths:40
KDR:1.775
Accuracy:29.042% B++
HSR:18.310% C-
Kills:2,047
Deaths (as Infiltrator):460
Deaths (to Infiltrators):321
KDR:4.45
Kill Difference:1,587
Playtime:67.356 hours
Usage:16%
Score:0.811m
Score/min:201
Accuracy (listed only):34.680%
HSR (listed only):44.875%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B++
Kills:222
Deaths:71
KDR:3.127
Accuracy:27.248% B++
HSR:21.171% C+
MG-S1 Jackal
C+
Kills:198
Deaths:75
KDR:2.640
Accuracy:25.609% C+
HSR:15.152% D
T1 Cycler
A
Kills:91
Deaths:38
KDR:2.395
Accuracy:28.289% A
HSR:25.275% B+
FA1 Barrage
A+
Kills:68
Deaths:27
KDR:2.519
Accuracy:53.674% A+
HSR:8.824% D*
Kills:579
Deaths (as Combat Medic):211
Deaths (to Combat Medics):171
KDR:2.74408
Kill Difference:368
Playtime:22.672 hours
Usage:5%
Score:0.367m
Score/min:269
Accuracy (listed only):33.705%
HSR (listed only):17.605%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:1,281
Deaths:136
KDR:9.419
Accuracy:22.313% A
HSR:24.356% B++
MRC3 Mercy
B**
Kills:1,154
Deaths:136
KDR:8.485
Accuracy:22.394% B**
HSR:24.697% B++
M3 Pounder HEG
B+
Kills:1,039
Deaths:88
KDR:11.807
Accuracy:43.655% B+
HSR:3.080% C+
M3 Pounder HEG
B+
Kills:856
Deaths:82
KDR:10.439
Accuracy:45.785% B+
HSR:2.570% C
Kills:4,330
Deaths (as MAX Suit):221
Deaths (to MAX Suits):128
KDR:19.59276
Kill Difference:4,109
Playtime:68.826 hours
Usage:16%
Score:1.521m
Score/min:368
Accuracy (listed only):33.537%
HSR (listed only):13.676%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:609
V. Kills:56 N/A
Deaths:52
KDR:11.712
Accuracy:32.588% B+
KPH:37.500 C+
VKPH:3.500 C++
M18 Needler
B+
Kills:86
V. Kills:44 191%
Deaths:13
KDR:6.615
Accuracy:32.031% C+
KPH:16.700 B+
VKPH:8.600 C+
Kills:695 (695 + 0)
Deaths:65
KDR:10.692
VKDR:1.538
Vehicle Kills:100
Kill Difference:630
Playtime:21.358 hours
Usage:5%
Score:0.125m
Score/min:97
Piloting Accuracy:32.031%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:248
V. Kills:57 428%
Deaths:4
KDR:62
Accuracy:47.295% C+
KPH:42.700 C
VKPH:9.800 B+
C75 Viper
B*
Kills:191
V. Kills:50 375%
Deaths:7
KDR:27.286
Accuracy:42.003% B
KPH:44 B*
VKPH:11.500 B++
Kills:439 (439 + 0)
Deaths:11
KDR:39.909
VKDR:9.727
Vehicle Kills:107
Kill Difference:428
Playtime:10.151 hours
Usage:2%
Score:0.089m
Score/min:146
Driving Accuracy:42.003%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:851
V. Kills:255 332%
Deaths:19
KDR:44.790
Accuracy:48.241% B++
KPH:45.500 A++
VKPH:13.600 B*
Kills:851 (851 + 0)
Deaths:19
KDR:44.789
VKDR:13.421
Vehicle Kills:255
Kill Difference:832
Playtime:18.712 hours
Usage:4%
Score:0.182m
Score/min:162
Driving Accuracy:48.241%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:210
V. Kills:28 N/A
Deaths:5
KDR:42
Accuracy:27.281% D--
KPH:104.400 C++
VKPH:13.900 A++
G20 Vulcan-H
B+
Kills:112
V. Kills:52 211%
Deaths:2
KDR:56
Accuracy:51.497% B+
KPH:47.700 C++
VKPH:22.100 C
Kills:322 (0 + 322)
Deaths:7
KDR:46
VKDR:11.429
Vehicle Kills:80
Kill Difference:315
Playtime:4.360 hours
Usage:1%
Score:0.063m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:51.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 1,3331,2811369.419M++2.9422.313%A24.356%B++38.2B++1.6A*10633.5h18.7C*83.6B++
MSW-R 1,2311,2152085.841A++0.6327.644%B**22.963%C+22.7DN/A5653.6h11.4B+41.3B+
MRC3 Mercy 1,1941,1541368.485M2.0122.394%B**24.697%B++33.5B1.2A9034.4h20.9C+93.5B+
M3 Pounder HEG 1,1641,0398811.807S5.3343.655%B+3.08%C+32A++3.8C**8832.5h12B*27.5B++
M77-B 9089008011.25S4.7738.807%C*81.556%B++30.5C**N/A6929.5h2B++5.1B++
ML-7 1,1938942104.257S2.2259.492%B1.566%D43.8A++14.7C**18220.4h4.2A7B**
M3 Pounder HEG 9628568210.439S3.9645.785%B+2.57%C29.8A3.7C+8828.7h13.5B*29.5B++
P2-120 HEAT 1,1068511944.789S38.3148.241%B++2.35%C-45.5A++13.6B*16218.7h6B++12.5B*
M14 Banshee 6656095211.712B+5.2432.588%B+N/A37.6C+3.5C++9316.2h22.2C**68.1B
T9 CARV 5625551174.744A**1.7325.836%A26.487%B+20.6CN/A5727h11.7B++45.2B++
T7 Mini-Chaingun AE 4224121323.121A+3.3516.331%D17.233%B+22.8D--N/A5218.1h12.8C*78.3C+
T32 Bull 3663591003.59A++2.8927.99%B*26.184%C*17.3D-N/A4220.7h13.7C48.8C**
99SV 3593542514.16S7.6833.483%C**49.435%A+36.5B*N/A1559.7h4.9B+14.5B+
NS-44 Commissioner AE 3253162051.541C**4.9341.983%C++25.949%C++26.8DN/A7011.8h3.8C9C+
Frag Grenade 2742701270N/A263.5252.711%B**N/A450C+6.7C12320.6h4.1C+7.9B
L100 Python HESH 305248462S55.5247.295%C+N/A42.8C9.8B+1335.8h3.8C8C+
TAR 225222713.127B**3.3527.248%B++21.171%C+21.6C--N/A5510.3h13.5C+49.7B+
P525 Marauder-H 238210542A**35.5227.281%D--N/A105C++14A*2202h6.8C*24.8C
TSAR-42 214208355.943B+0.5339.155%C++78.846%B**29.7CN/A917h2.4C+6C*
MG-S1 Jackal 201198752.64A3.8425.609%C+15.152%D15.6DN/A3912.7h12.2C+47.5C++
C75 Viper 241191727.286S20.8142.003%BN/A44.4B*11.6B*1634.3h10.7B+25.6B++
MG-H1 Watchman 138135492.755B*3.7220.784%C25.926%C+17.5D-N/A437.7h13.9B67.1C*
TRAC-5 128123711.732A4.7424.434%B+8.13%F-6.3D-N/A3019.6h11.3B*46.3B++
G20 Vulcan-H 164112256U49.5251.497%B+1.786%D48.7C*22.6C2562.3h79.7B++154.8B*
The Slasher 1131099250.118A++6.3625.922%D11.927%C++1C-N/A3105.3h2.1C**8C+
T1 Cycler 9191382.395A4.0828.289%A25.275%B+22.8C+N/A1044h14.1C*50B++
M18 Needler 13086136.615A+0.1432.031%C+1.163%D16.9B+8.6C+1125.1h89.1B++278.1B++
C-4 9578174.588A*1.8941.781%MN/A130B**28.3C+11580.6h1.6C+3.7B*
TX1 Repeater 7371401.775A4.7029.042%B++18.31%C-20.9CN/A633.4h12.7B43.6B+
FA1 Barrage 7168272.519A3.9653.674%A+8.824%D*18.9C--N/A633.6h3.9B*7.2B*
Claymore 6767416.75A++10.2723.077%D-N/A60.9D*N/A1491.1h1.2C++5.2C--
MAX Punch 69612240.272A+6.2048.095%C**N/A0.9CN/A268.4h1.7C++3.4B

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0640h
AE Nano-Armor Kit761,3473.8h
AE Medical Applicator1121,1361.9h
Nanite Revive Grenade01630h
Medical Applicator4738,5393.4h
Motion Spotter31,8371.4h
Ammunition Package26080.2h
Nano-Armor Kit07,1980.5h
Medical Kit1641,2611.8h
Anti-Infantry MANA Turret01060.1h
Nano-Repair Grenade0810h

Check the help document for the dictionary if you want to learn more about words used here.


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