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Castellan Space NeutralX2VS[] NeutralX2VS
VS BR 62

KDR: 2.19

Score: 42.5m

Last Seen: Jul 24th, 2018 1:24 AM
- OFFLINE - 521.6 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Emerald
Level Progress (to 63): 1%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Orion VS54 Zenith VX-5 Sirius SX12 NSX Tanto Eridani SX5 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,727,631 MLG Score: 1381
Fun Score: N/A
Cheeseburgers Flipped: 530TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.702%21.169%6294597738,8912.081850.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.82%1.686A++0.075C+-1.432D**HEAD ++ (~6.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.573B+9.50.336C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.783%1.882%263310191,5947797352.04621217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.476%-0.067C+0.255C*0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.30.477B+310.415B53.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.899%2.539%465810145,356168824333.17111220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.105%0.099C+-0.051C+0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.386C**9.90.207C++13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.722%5.222%1201110111,28314054870.912518263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.17%0.146C++0.217C++0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.493B+22.60.425B37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.532%83.02%120510174,841202942.38473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.727%2.178A*1.041B**-0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.70.452B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.888%13.16%120410184,658144493.22576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.47%1.62A+-0.272C-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+2.50.48B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.5m322.3%437 (26.2k)404 (24.2k)2.1854674,67734,1702.4299762 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022355123.821%19.504%46503:0537

11% Combat Medic35% Engineer20% Heavy Assault13% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:00 PMMar 14th, 2017 2:48 AMJul 23rd, 2018 10:21 PM (211d) (PST)Jul 23rd, 2018 10:52 PM (211d) (PST)Jul 23rd, 2018 9:24 PM (211d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7302095210.7090.3250.1382.5130.0701381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,78312,56931,21443198151424,213

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1754.6h/73.1d 8,355 14,565 18,496 264.6k 2,694 5,314 7,402 76.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:3,040
Deaths:1,501
KDR:2.025
Accuracy:29.612% B*
HSR:23.882% D-
Orion VS54
B**
Kills:1,676
Deaths:760
KDR:2.205
Accuracy:26.763% B**
HSR:16.110% D*
Pulsar LSW
B+
Kills:1,230
Deaths:539
KDR:2.282
Accuracy:25.840% B+
HSR:12.764% D**
Flare VE6
B+
Kills:1,174
Deaths:502
KDR:2.339
Accuracy:25.469% B+
HSR:18.569% D-
NSX Naginata
A
Kills:1,166
Deaths:536
KDR:2.175
Accuracy:28.075% B**
HSR:37.564% A
SVA-88
B
Kills:1,166
Deaths:525
KDR:2.221
Accuracy:25.034% B
HSR:15.523% D*
NS-15M1
B+
Kills:1,165
Deaths:545
KDR:2.138
Accuracy:25.922% B+
HSR:13.820% D*
VX29 Polaris
A*
Kills:930
Deaths:409
KDR:2.274
Accuracy:31.386% A+
HSR:40.323% A*
NS-15M AE
C*
Kills:673
Deaths:339
KDR:1.985
Accuracy:26.701% C*
HSR:19.614% D-
Ursa
B+
Kills:422
Deaths:255
KDR:1.655
Accuracy:25.939% B+
HSR:19.431% D
Lasher X2
A
Kills:283
Deaths:271
KDR:1.044
Accuracy:35.252% A
HSR:4.594% C**
VE-H Maw
A*
Kills:109
Deaths:68
KDR:1.603
Accuracy:28.865% B+
HSR:44.037% A*
Kills:13,034
Deaths (as Heavy Assault):6,250
Deaths (to Heavy Assaults):9,706
KDR:2.08544
Kill Difference:6,784
Playtime:342.673 hours
Usage:20%
Score:8.836m
Score/min:430
Accuracy (listed only):27.905%
HSR (listed only):22.186%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
A
Kills:1,261
Deaths:710
KDR:1.776
Accuracy:32.087% A
HSR:19.350% C
Sirius SX12
A
Kills:1,251
Deaths:858
KDR:1.458
Accuracy:30.753% A
HSR:12.470% D-
NSX Tanto
A+
Kills:1,249
Deaths:478
KDR:2.613
Accuracy:34.649% A+
HSR:25.621% C++
Eridani SX5
B*
Kills:1,248
Deaths:758
KDR:1.646
Accuracy:31.093% B*
HSR:19.792% C+
VX6-7
B+
Kills:1,204
Deaths:554
KDR:2.173
Accuracy:27.047% B+
HSR:10.216% F-
Solstice VE3
B++
Kills:1,191
Deaths:587
KDR:2.029
Accuracy:26.507% B++
HSR:10.831% D**
MKV Suppressed
B**
Kills:1,187
Deaths:613
KDR:1.936
Accuracy:30.629% B**
HSR:18.113% C+
Serpent VE92
B**
Kills:1,180
Deaths:768
KDR:1.536
Accuracy:28.968% B**
HSR:13.220% D*
NS-11C
B**
Kills:1,176
Deaths:738
KDR:1.594
Accuracy:29.098% B**
HSR:14.626% D
Deimos VA29
B**
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:74.118% B**
HSR:12.468% D
Phobos VX86
B++
Kills:1,169
Deaths:669
KDR:1.747
Accuracy:67.260% B++
HSR:14.200% C
NS Baron G5
A+
Kills:1,165
Deaths:601
KDR:1.938
Accuracy:59.231% A+
HSR:10.215% D--
Nova
B++
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:53.773% B++
HSR:11.886% D
Thanatos VE70
A*
Kills:1,157
Deaths:635
KDR:1.822
Accuracy:59.221% A*
HSR:14.088% C
NS-7 PDW
B*
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:29.354% B*
HSR:12.836% D-
Eclipse VE3A
A++
Kills:994
Deaths:738
KDR:1.347
Accuracy:35.139% A++
HSR:16.197% D
NSX Tengu
B**
Kills:827
Deaths:347
KDR:2.383
Accuracy:44.405% B**
HSR:20.919% C+
Solstice SF
A++
Kills:549
Deaths:305
KDR:1.800
Accuracy:32.935% A++
HSR:24.044% A
VE-S Canis
B++
Kills:338
Deaths:165
KDR:2.048
Accuracy:32.056% B++
HSR:26.923% B++
NSX-P Tanto
A*
Kills:209
Deaths:72
KDR:2.903
Accuracy:36.251% A*
HSR:29.665% B++
Pulsar C
B**
Kills:199
Deaths:143
KDR:1.392
Accuracy:30.051% B**
HSR:27.638% B*
Skorpios
A
Kills:168
Deaths:130
KDR:1.292
Accuracy:32.396% A
HSR:17.857% C-
NS Baron G5AE
B++
Kills:88
Deaths:61
KDR:1.443
Accuracy:54.296% B++
HSR:12.500% C--
Kills:21,295
Deaths (as Light Assault):12,079
Deaths (to Light Assaults):6,471
KDR:1.76298
Kill Difference:9,216
Playtime:322.545 hours
Usage:18%
Score:8.055m
Score/min:416
Accuracy (listed only):39.622%
HSR (listed only):17.203%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A
Kills:1,261
Deaths:710
KDR:1.776
Accuracy:32.087% A
HSR:19.350% C
NSX Tanto
A+
Kills:1,249
Deaths:478
KDR:2.613
Accuracy:34.649% A+
HSR:25.621% C++
VX6-7
B+
Kills:1,204
Deaths:554
KDR:2.173
Accuracy:27.047% B+
HSR:10.216% F-
Solstice VE3
B++
Kills:1,191
Deaths:587
KDR:2.029
Accuracy:26.507% B++
HSR:10.831% D**
Serpent VE92
B**
Kills:1,180
Deaths:768
KDR:1.536
Accuracy:28.968% B**
HSR:13.220% D*
NS-11C
B**
Kills:1,176
Deaths:738
KDR:1.594
Accuracy:29.098% B**
HSR:14.626% D
Deimos VA29
B**
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:74.118% B**
HSR:12.468% D
Phobos VX86
B++
Kills:1,169
Deaths:669
KDR:1.747
Accuracy:67.260% B++
HSR:14.200% C
NS Baron G5
A+
Kills:1,165
Deaths:601
KDR:1.938
Accuracy:59.231% A+
HSR:10.215% D--
Nova
B++
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:53.773% B++
HSR:11.886% D
Thanatos VE70
A*
Kills:1,157
Deaths:635
KDR:1.822
Accuracy:59.221% A*
HSR:14.088% C
Eclipse VE3A
A++
Kills:994
Deaths:738
KDR:1.347
Accuracy:35.139% A++
HSR:16.197% D
Solstice SF
A++
Kills:549
Deaths:305
KDR:1.800
Accuracy:32.935% A++
HSR:24.044% A
NSX-P Tanto
A*
Kills:209
Deaths:72
KDR:2.903
Accuracy:36.251% A*
HSR:29.665% B++
Pulsar C
B**
Kills:199
Deaths:143
KDR:1.392
Accuracy:30.051% B**
HSR:27.638% B*
VE-LR Obelisk
A*
Kills:191
Deaths:55
KDR:3.473
Accuracy:46.331% A*
HSR:52.880% A*
Eidolon VE33
A**
Kills:162
Deaths:98
KDR:1.653
Accuracy:42.485% A**
HSR:24.691% C+
NS Baron G5AE
B++
Kills:88
Deaths:61
KDR:1.443
Accuracy:54.296% B++
HSR:12.500% C--
Kills:15,476
Deaths (as Engineer):8,583
Deaths (to Engineers):6,846
KDR:1.8031
Kill Difference:6,893
Playtime:611.701 hours
Usage:35%
Score:13.623m
Score/min:371
Accuracy (listed only):42.747%
HSR (listed only):19.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,251
Deaths:858
KDR:1.458
Accuracy:30.753% A
HSR:12.470% D-
Eridani SX5
B*
Kills:1,248
Deaths:758
KDR:1.646
Accuracy:31.093% B*
HSR:19.792% C+
MKV Suppressed
B**
Kills:1,187
Deaths:613
KDR:1.936
Accuracy:30.629% B**
HSR:18.113% C+
Deimos VA29
B**
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:74.118% B**
HSR:12.468% D
CME
A++
Kills:1,169
Deaths:571
KDR:2.047
Accuracy:34.989% A++
HSR:29.940% B**
Phobos VX86
B++
Kills:1,169
Deaths:669
KDR:1.747
Accuracy:67.260% B++
HSR:14.200% C
NS Baron G5
A+
Kills:1,165
Deaths:601
KDR:1.938
Accuracy:59.231% A+
HSR:10.215% D--
Nova
B++
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:53.773% B++
HSR:11.886% D
Darkstar
B*
Kills:1,161
Deaths:572
KDR:2.030
Accuracy:30.743% B*
HSR:22.481% C
Equinox VE2
B**
Kills:1,159
Deaths:609
KDR:1.903
Accuracy:31.369% B**
HSR:20.362% C+
NS-11A
B++
Kills:1,158
Deaths:773
KDR:1.498
Accuracy:27.847% B++
HSR:15.199% D-
Pulsar VS1
A++
Kills:1,158
Deaths:577
KDR:2.007
Accuracy:31.806% A++
HSR:23.748% B+
H-V45
C**
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:25.601% C**
HSR:12.867% D*
Thanatos VE70
A*
Kills:1,157
Deaths:635
KDR:1.822
Accuracy:59.221% A*
HSR:14.088% C
NS-7 PDW
B*
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:29.354% B*
HSR:12.836% D-
NSX Tengu
B**
Kills:827
Deaths:347
KDR:2.383
Accuracy:44.405% B**
HSR:20.919% C+
Terminus VX-9
B**
Kills:410
Deaths:197
KDR:2.081
Accuracy:29.718% B*
HSR:35.366% B**
VE-S Canis
B++
Kills:338
Deaths:165
KDR:2.048
Accuracy:32.056% B++
HSR:26.923% B++
Skorpios
A
Kills:168
Deaths:130
KDR:1.292
Accuracy:32.396% A
HSR:17.857% C-
NS Baron G5AE
B++
Kills:88
Deaths:61
KDR:1.443
Accuracy:54.296% B++
HSR:12.500% C--
NSX Yumi
B+
Kills:75
Deaths:50
KDR:1.500
Accuracy:29.675% B+
HSR:25.333% C+
Kills:19,531
Deaths (as Combat Medic):10,926
Deaths (to Combat Medics):3,588
KDR:1.78757
Kill Difference:8,605
Playtime:185.686 hours
Usage:11%
Score:4.735m
Score/min:425
Accuracy (listed only):40.016%
HSR (listed only):18.551%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,251
Deaths:858
KDR:1.458
Accuracy:30.753% A
HSR:12.470% D-
Eridani SX5
B*
Kills:1,248
Deaths:758
KDR:1.646
Accuracy:31.093% B*
HSR:19.792% C+
Ghost
A++
Kills:1,226
Deaths:265
KDR:4.626
Accuracy:49.987% A++
HSR:79.527% B**
MKV Suppressed
B**
Kills:1,187
Deaths:613
KDR:1.936
Accuracy:30.629% B**
HSR:18.113% C+
Parallax VX3
A
Kills:1,170
Deaths:297
KDR:3.939
Accuracy:47.843% A
HSR:79.145% C*
NS-30 Vandal
A+
Kills:1,162
Deaths:348
KDR:3.339
Accuracy:41.996% A+
HSR:29.518% B
V10
A
Kills:1,160
Deaths:210
KDR:5.524
Accuracy:49.416% A
HSR:82.241% B+
NS-44 Commissioner
A+
Kills:1,158
Deaths:777
KDR:1.490
Accuracy:48.463% A+
HSR:19.430% C
NS-7 PDW
B*
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:29.354% B*
HSR:12.836% D-
Nyx VX31
A++
Kills:1,151
Deaths:284
KDR:4.053
Accuracy:44.027% A++
HSR:40.487% B**
NSX Tengu
B**
Kills:827
Deaths:347
KDR:2.383
Accuracy:44.405% B**
HSR:20.919% C+
NSX Daimyo
A+
Kills:708
Deaths:167
KDR:4.240
Accuracy:51.867% A+
HSR:95.904% B+
NSX Tomoe
A
Kills:594
Deaths:244
KDR:2.434
Accuracy:31.566% B+
HSR:51.010% A
XM98
A++
Kills:577
Deaths:80
KDR:7.213
Accuracy:49.297% A++
HSR:84.056% B**
Artemis VX26
A
Kills:370
Deaths:164
KDR:2.256
Accuracy:33.918% A
HSR:24.054% C*
NS-44B Commissioner
A+
Kills:352
Deaths:181
KDR:1.945
Accuracy:53.603% A+
HSR:22.727% C+
VE-S Canis
B++
Kills:338
Deaths:165
KDR:2.048
Accuracy:32.056% B++
HSR:26.923% B++
NS-357 Underboss
B*
Kills:310
Deaths:331
KDR:0.937
Accuracy:44.015% B*
HSR:14.194% D-
NS-61 Emissary
A+
Kills:253
Deaths:132
KDR:1.917
Accuracy:37.684% A+
HSR:13.439% C--
Skorpios
A
Kills:168
Deaths:130
KDR:1.292
Accuracy:32.396% A
HSR:17.857% C-
Beamer VS3
C
Kills:80
Deaths:61
KDR:1.311
Accuracy:24.069% C--
HSR:20% C
NS-44L Blackhand
A+
Kills:60
Deaths:29
KDR:2.069
Accuracy:55.911% A+
HSR:33.333% D
Kills:16,503
Deaths (as Infiltrator):7,219
Deaths (to Infiltrators):4,913
KDR:2.28605
Kill Difference:9,284
Playtime:220.999 hours
Usage:13%
Score:4.880m
Score/min:368
Accuracy (listed only):40.652%
HSR (listed only):37.181%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:811
Deaths:237
KDR:3.422
Accuracy:24.230% B**
HSR:19.236% C
Blueshift VM5
B**
Kills:732
Deaths:204
KDR:3.588
Accuracy:25.158% B**
HSR:15.847% D--
Nebula VM20
A++
Kills:345
Deaths:58
KDR:5.948
Accuracy:26.086% A++
HSR:17.391% D
Comet VM2
B**
Kills:304
Deaths:164
KDR:1.854
Accuracy:51.501% B**
HSR:3.947% C+
Comet VM2
B++
Kills:295
Deaths:159
KDR:1.855
Accuracy:52.227% B++
HSR:3.051% D
Nebula VM20
A
Kills:284
Deaths:58
KDR:4.897
Accuracy:25.333% A
HSR:15.493% D-
Quasar VM1
B**
Kills:126
Deaths:48
KDR:2.625
Accuracy:20.110% B**
HSR:12.698% D*
NS-10 Burster
A+
Kills:113
Deaths:60
KDR:1.883
Accuracy:40.011% A+
HSR:3.540% D
NS-10 Burster
A+
Kills:111
Deaths:70
KDR:1.586
Accuracy:39.541% A+
HSR:5.405% C-
Kills:3,121
Deaths (as MAX Suit):529
Deaths (to MAX Suits):1,702
KDR:5.89981
Kill Difference:2,592
Playtime:66.426 hours
Usage:4%
Score:2.355m
Score/min:591
Accuracy (listed only):33.800%
HSR (listed only):10.734%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:868
V. Kills:302 286%
Deaths:108
KDR:8.037
Accuracy:59.850% B*
KPH:48 C--
VKPH:16.700 C+
Maelstrom Turbo Laser
C
Kills:379
V. Kills:291 130%
Deaths:299
KDR:1.268
Accuracy:29.967% C
KPH:9.800 C
VKPH:7.500 C
Light PPA
B++
Kills:347
V. Kills:3 N/A
Deaths:71
KDR:4.887
Accuracy:45.890% B++
KPH:63.700 B+
VKPH:0.600 D*
Saron Laser Cannon
D
Kills:141
V. Kills:126 111%
Deaths:135
KDR:1.044
Accuracy:34.757% B+
KPH:6.600 D
VKPH:5.900 D
Hornet Missiles
C++
Kills:64
V. Kills:63 100%
Deaths:14
KDR:4.571
Accuracy:67.342% B+
KPH:41.800 C
VKPH:41.200 C++
Kills:1,799 (867 + 0)
Deaths:627
KDR:2.869
VKDR:1.252
Vehicle Kills:785
Kill Difference:1,172
Playtime:85.191 hours
Usage:5%
Score:1.071m
Score/min:210
Piloting Accuracy:34.757%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,223
V. Kills:109 N/A
Deaths:84
KDR:14.560
Accuracy:56.215% B*
KPH:65.200 B+
VKPH:5.800 D
L100 Python AP
B++
Kills:1,143
V. Kills:789 145%
Deaths:206
KDR:5.549
Accuracy:59.596% B
KPH:31.900 C*
VKPH:22 B++
L100 Python HEAT
B+
Kills:1,008
V. Kills:414 243%
Deaths:113
KDR:8.920
Accuracy:57.835% B++
KPH:34.400 B
VKPH:14.100 B+
Skyguard
B+
Kills:188
V. Kills:184 102%
Deaths:48
KDR:3.917
Accuracy:35.159% B**
KPH:11.800 C
VKPH:11.600 B+
C75 Viper
C
Kills:138
V. Kills:33 406%
Deaths:19
KDR:7.263
Accuracy:36.313% C
KPH:17.200 D
VKPH:4.100 D-
Kills:3,700 (3,700 + 0)
Deaths:470
KDR:7.872
VKDR:3.253
Vehicle Kills:1,529
Kill Difference:3,230
Playtime:107.813 hours
Usage:6%
Score:1.887m
Score/min:292
Driving Accuracy:36.313%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,228
V. Kills:810 151%
Deaths:321
KDR:3.826
Accuracy:56.318% B
KPH:23.100 C+
VKPH:15.200 C++
Supernova VPC
B+
Kills:308
V. Kills:47 N/A
Deaths:41
KDR:7.512
Accuracy:54.322% B+
KPH:37.300 C
VKPH:5.700 C-
Saron HRB
A+
Kills:137
V. Kills:79 171%
Deaths:45
KDR:3.044
Accuracy:56.304% A+
KPH:28.900 B+
VKPH:16.700 C++
Proton II PPA
B+
Kills:132
V. Kills:4 N/A
Deaths:21
KDR:6.286
Accuracy:27.313% B+
KPH:66.900 B
VKPH:2 D-
Supernova PC
C++
Kills:120
V. Kills:47 250%
Deaths:25
KDR:4.800
Accuracy:60.156% A
KPH:22.700 C++
VKPH:8.900 C++
Kills:1,925 (1,656 + 269)
Deaths:453
KDR:4.249
VKDR:2.179
Vehicle Kills:987
Kill Difference:1,472
Playtime:73.528 hours
Usage:4%
Score:1.463m
Score/min:332
Driving Accuracy:60.156%
Gunner Accuracy:27.313%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:205
V. Kills:153 133%
Deaths:52
KDR:3.942
Accuracy:62.580% B*
KPH:42.300 C**
VKPH:31.600 B++
Proton II PPA-H
C*
Kills:112
V. Kills:5 N/A
Deaths:6
KDR:18.667
Accuracy:38.610% C++
KPH:99.800 C*
VKPH:4.500 C--
Kills:317 (0 + 317)
Deaths:58
KDR:5.466
VKDR:2.724
Vehicle Kills:158
Kill Difference:259
Playtime:5.969 hours
Usage:0%
Score:0.154m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:38.610%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:187
V. Kills:32 N/A
Deaths:29
KDR:6.448
Accuracy:47.172% B**
KPH:56.600 B+
VKPH:9.700 C++
M12 Kobalt
A
Kills:179
V. Kills:2 N/A
Deaths:12
KDR:14.917
Accuracy:24.678% B**
KPH:115.100 A
VKPH:1.300 D-
M40 Fury
B**
Kills:80
V. Kills:23 333%
Deaths:11
KDR:7.273
Accuracy:43.743% B++
KPH:62.600 B
VKPH:18 B**
M12 Kobalt
A+
Kills:71
V. Kills:1 N/A
Deaths:7
KDR:10.143
Accuracy:25.162% A+
KPH:93.900 B+
VKPH:1.300 D-
G30 Walker
B++
Kills:62
V. Kills:40 151%
Deaths:12
KDR:5.167
Accuracy:34.055% B++
KPH:19.900 B++
VKPH:12.800 B++
M60-G Bulldog
B*
Kills:61
V. Kills:11 N/A
Deaths:12
KDR:5.083
Accuracy:43.288% B*
KPH:33.900 B
VKPH:6.100 C+
M20 Basilisk
C*
Kills:57
V. Kills:21 259%
Deaths:11
KDR:5.182
Accuracy:35.791% C
KPH:24.200 C*
VKPH:8.900 C+
Kills:697 (0 + 697)
Deaths:94
KDR:7.415
VKDR:1.383
Vehicle Kills:130
Kill Difference:603
Playtime:14.164 hours
Usage:1%
Score:0.317m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:35.791%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:643
V. Kills:180 355%
Deaths:428
KDR:1.502
Accuracy:58.907% B*
KPH:35.300 B++
VKPH:9.900 B++
S12 Renegade
B++
Kills:395
V. Kills:7 N/A
Deaths:171
KDR:2.310
Accuracy:48.044% B++
KPH:60.300 C**
VKPH:1.100 D
Kills:1,038 (1,038 + 0)
Deaths:599
KDR:1.733
VKDR:0.312
Vehicle Kills:187
Kill Difference:439
Playtime:24.750 hours
Usage:1%
Score:0.221m
Score/min:148
Driving Accuracy:48.044%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,0503,0401,5012.025C0.1629.612%B*23.882%D-68.6C++N/A23844.3h9.5B++32.2B++
C-4 2,6181,9548952.183B+0.0024.129%CN/A127.7B**43.4B**126915.3h1.1B*4.4B++
Orion VS54 1,6791,6767602.205B+0.0226.763%B**16.11%D*52.5B*N/A28731.9h9.3B**34.9B
Zenith VX-5 1,2751,2617101.776B+0.4132.087%A19.35%C56.3B*N/A14722.4h11.5B+35.7B++
Sirius SX12 1,2591,2518581.458B+0.7330.753%A12.47%D-46B*N/A26927.2h11.2B*36.4B*
NSX Tanto 1,2571,2494782.613A+0.4334.649%A+25.621%C++68.3A+N/A16018.3h9B*26.1B+
Eridani SX5 1,2511,2487581.646B+0.5431.093%B*19.792%C+53.8B*N/A16623.2h9.9B++31.9B+
Pulsar LSW 1,2331,2305392.282B++0.1025.84%B+12.764%D**46.1C++N/A16426.7h10B*38.7B++
Supernova FPC 2,0381,2283213.826C1.6456.318%B3.176%B+23C+15.2C++30453.3h5B+8.9B+
Ghost 1,2281,2262654.626B+2.4449.987%A++79.527%B**77.1A+N/A24615.9h1.6A3.2B**
L100 Python HESH 1,3321,2238414.56C**12.3756.215%B*1.717%C++65.4B+5.8D25818.7h2.4B**4.2B**
VX6-7 1,2111,2045542.173B++0.0127.047%B+10.216%F-34.9C++N/A11034.5h10.2B++37.7B++
Solstice VE3 1,1951,1915872.029A++0.1626.507%B++10.831%D**23.9BN/A10649.8h10.7B*40.4B+
MKV Suppressed 1,1951,1876131.936B**0.2530.629%B**18.113%C+52.8B**N/A17022.5h11.1B++36.1B++
Serpent VE92 1,1951,1807681.536B+0.6528.968%B**13.22%D*44.5B++N/A16626.5h10.4B*36B++
NS-11C 1,1801,1767381.593B++0.5929.098%B**14.626%D36.5B+N/A18532.2h10.7B*36.7B*
Flare VE6 1,1771,1745022.339B**0.1525.469%B+18.569%D-49.5C**N/A23423.7h8.8B++34.7B+
Deimos VA29 1,1741,1716771.73B+0.4674.118%B**12.468%D76AN/A48015.4h1.7B**2.3B*
Parallax VX3 1,1701,1702973.939C**1.7547.843%A79.145%C*52.2A+N/A17622.4h1.7B**3.6B*
CME 1,1771,1695712.047B++0.1434.989%A++29.94%B**61.2B**N/A20819.1h9.8A27.9B**
Phobos VX86 1,1711,1696691.747B+0.4467.26%B++14.2%C49.3C*N/A23523.7h2B*3B+
NSX Naginata 1,1711,1665362.175B*0.0128.075%B**37.564%A67B**N/A16417.4h9.2B*32.7B++
SVA-88 1,1671,1665252.221C**0.0425.034%B15.523%D*58.3B+N/A34420h9.8B*39B+
NS Baron G5 1,1671,1656011.938B**0.2559.231%A+10.215%D--80.9A*N/A20714.4h3.1A5.3C++
NS-15M1 1,1651,1655452.138B+0.0525.922%B+13.82%D*46.6C*N/A21825h10.3B*39.7B++
NS-30 Vandal 1,1661,1623483.339B**1.1541.996%A+29.518%B62.8B**N/A18318.5h4.6B*11B*
Nova 1,1621,1616941.673C**0.5153.773%B++11.886%D64.5B**N/A18218h3.1B**5.7B*
Darkstar 1,1691,1615722.03B+0.1630.743%B*22.481%C58.9B+N/A13619.7h11.5B+37.3B++
V10 1,1601,1602105.524B**3.3449.416%A82.241%B+61.4AN/A17018.9h1.7B**3.5B**
Equinox VE2 1,1681,1596091.903B++0.2831.369%B**20.362%C+55.2B++N/A13221h10.6B++33.9B++
NS-44 Commissioner 1,1731,1587771.49B+0.7048.463%A+19.43%C42.1BN/A13827.5h3.4B+7.1B*
NS-11A 1,1691,1587731.498C++0.6927.847%B++15.199%D-39.8B+N/A15029.1h11.4B*40.9B++
Pulsar VS1 1,1631,1585772.007B**0.1831.806%A++23.748%B+61.6A*N/A21018.8h10.1A+31.8A
H-V45 1,1621,1585911.959B0.2325.601%C**12.867%D*32.4C+N/A13935.7h11B*42.9B++
Thanatos VE70 1,1601,1576351.822B**0.3659.221%A*14.088%C78.2MN/A30214.8h3.3B**5.6B**
NS-7 PDW 1,1561,1537781.482B++0.7029.354%B*12.836%D-23.6C+N/A10748.8h12B++41B++
Nyx VX31 1,1641,1512844.053B*1.8744.027%A++40.487%B**65.4B**N/A24617.6h4.5B+10.3B*
L100 Python AP 1,9321,1432065.549C**3.3659.596%B3.237%C*31.9C*22B++35535.8h6.1B10.2B+
L100 Python HEAT 1,4221,0081138.92B**6.7357.835%B++2.282%C34.4B14.1B+29129.3h4.5B*7.7B**
Eclipse VE3A 1,0029947381.347C++0.8435.139%A++16.197%D26C--N/A7538.3h11.2B+31.8B*
NS Decimator 1,3809431,1520.819C1.3772.363%A+2.439%C++33.2C+15.4C+37928.4h4.9C+6.7B+
VX29 Polaris 9399304092.274B++0.0931.386%A+40.323%A*69.9B**N/A23313.3h9.8B*31.2B++
Dual Photon Pods 1,1708681088.037C**5.8559.85%B*1.498%C**48C--16.7C+33018.1h19.3B+32.3B+
NSX Tengu 8298273472.383B**0.2044.405%B**20.919%C+64.1B**N/A18412.9h9.6B*21.7B++
Blueshift VM5 8158112373.422B+1.2424.23%B**19.236%C39.6B+N/A17420.5h13.8B++57B++
Blueshift VM5 7427322043.588B+1.4025.158%B**15.847%D--41.8B+N/A19817.5h14B++55.8B*
NSX Daimyo 7087081674.24C**2.0551.867%A+95.904%B+81.4B**N/A1988.7h2B*3.9B*
Lumine Edge 7107077,3100.097C+2.0924.115%C17.963%C**2.5CN/A7277.6h1.1B++4.8B
Frag Grenade 6836761676N/A673.8161.541%A*N/A965.7A*10C*38420.7h2.5A4A
NS-15M AE 6756733391.985C+0.2026.701%C*19.614%D-63.5C**N/A28210.6h10.1B++37.9B+
Tank Mine 1,1676702362.839C++0.6528.255%CN/A111.7C++82.8B++15596h1.7B+5.9C**
M40 Fury-F 8236434281.502C+0.6858.907%B*N/A35.3B++9.9B++14718.2h8.7B+14.8B++
NSX Tomoe 5955942442.434B+0.2531.566%B+51.01%A66B**N/A1909h8.9A+28.1B**
XM98 579577807.213M+5.0349.297%A++84.056%B**73A++N/A2187.9h1.8B**3.6B**
Solstice SF 5555493051.8B*0.3932.935%A++24.044%A59MN/A1939.3h9.8B+29.9B*
Ursa 4234222551.655B+0.5325.939%B+19.431%D55.5B++N/A2467.6h8.9B*34.1B++
Terminus VX-9 4124101972.081B+0.1029.718%B*35.366%B**67.2AN/A1956.1h9.8B**33B*
S12 Renegade 4023951712.31C+0.1248.044%B++4.557%C60.8C**1.1D1536.5h2.5B*5.2B*
MANA Anti-Vehicle Turret 6943912111.853C-0.3354.909%D3.325%C**3910C++3030C++44631100.1h7.4B+13.4B+
M12 Kobalt 387381942.333B++40.1526.463%B++13.911%D190.5A3D4192h12.9B++48.6B*
Maelstrom Turbo Laser 6703792991.268C+0.9229.967%C2.111%C9.8C7.5C18338.7h80.2B+267.5B+
Artemis VX26 3703701642.256B*0.0733.918%A24.054%C*47.4B++N/A1927.8h9.1B**27B**
NS-44B Commissioner 3563521811.945A+0.2453.603%A+22.727%C+66.4B+N/A2565.3h3.3B+6.2B++
Light PPA 350347714.887C++2.7045.89%B++2.594%A*64.3B+N/A1985.4h6.4B*14B++
Nebula VM20 346345585.948A*3.7626.086%A++17.391%D58.5A+N/A2015.9h9.9A++37.8B**
VE-S Canis 3403381652.048B++0.1432.056%B++26.923%B++52BN/A1736.5h9.8B++30.7B+
Spear Anti-Vehicle Phalanx Turret 4483131916.474A+14.2946.454%C*3.514%C54.9B**23.7C*5775.7h6.1B*13.1B*
NS-357 Underboss 3103103310.937C+1.2544.015%B*14.194%D-29.8CN/A10410.4h4.2C++9.6B+
Supernova VPC 355308417.512C5.3354.322%B+1.623%C++37.1C5.7C-2058.3h2.4B*4.4B*
Comet VM2 4873041641.854A0.3351.501%B**3.947%C+13.5B+8.1A++21022.5h28.1C-54.6C++
Comet VM2 4772951591.855B**0.3352.227%B++3.051%D13.3C**8.2A++18022.2h29.3C+56.1C**
Nebula VM20 284284584.897A+2.7125.333%A15.493%D-48.1B*N/A1585.9h11.6A45.7B**
Lasher X2 2882832711.044C*1.1435.252%A4.594%C**33.3C++N/A1928.5h18.1B+51.4B++
Force-Blade 28928017,3500.016C2.1734.566%B+N/A0.4CN/A2718.8h2.7C++7.8B+
NS-61 Emissary 2562531321.917A++0.2737.684%A+13.439%C--90.4M*1.1B**2842.8h9.2B++24.4B**
NSX-P Tanto 211209722.903A*0.7236.251%A*29.665%B++74.6A*N/A2252.8h8.8A24.3B**
Saron HRB-H 358205523.942C+1.7662.58%B*N/A42.7B31.9B*4214.8h21.6B+34.5B++
MANA Anti-Personnel Turret 201201673N/A0.8121.43%UN/A2010UN/A8044000.1h17.8T*82.9T*
Pulsar C 2011991431.392C++0.7930.051%B**27.638%B*27.6C+N/A2107.2h9.8B++32.6B+
VE-LR Obelisk 191191553.473B**1.2946.331%A*52.88%A*79.6A++N/A2202.4h4A8.6A
Skyguard 372188483.917B+1.7335.159%B**2.66%B+11.8C11.6B+24815.9h160.3D455.9C++
M40 Fury 219187296.448C++4.2647.172%B**1.07%D56.7B+9.7C++3603.3h11.1B+23.6B*
Anti-Vehicle Grenade 2181801180N/A177.8161.483%B**N/A600B**126.7B+44290.3h3.8B**6.1B**
M12 Kobalt 1811791214.917C*12.7324.678%B**19.553%B111.9A1.3D-3821.6h12.2A49.4B*
Skorpios 1691681301.292C+0.8932.396%A17.857%C-40C+N/A1044.2h10.9C*33.6B++
Eidolon VE33 164162981.653B+0.5342.485%A**24.691%C+27.5C*N/A1735.9h7B*16.6B**
The Slasher 1621623,2150.05C+2.1438.616%C**4.938%D1.5CN/A5110.1h2.1C*5.5B
Saron Laser Cannon 2671411351.044C+1.1434.757%B+N/A6.6D5.9D13221.4h93.4B+268.7B++
C75 Viper 171138197.263B++5.0836.313%C1.449%C+17.3D4.1D-1768h9B*24.7B++
Saron HRB 216137453.044C0.8656.304%A+1.46%C+29.1B+16.8C++7774.7h21.7C*38.6B*
Proton II PPA 136132216.286C-4.1027.313%B+1.515%D66B2D-3682h7B*25.5B*
Quasar VM1 126126482.625B*0.4420.11%B**12.698%D*25.7C**N/A1994.9h11.6B**57.8B+
Supernova PC 167120254.8C+2.6160.156%A3.333%B++22.6C++8.9C++3955.3h5.2C*8.6B++
NS-10 Burster 198113601.883B**0.3040.011%A+3.54%D8.4A6.3A++18413.4h129.9B+324.6B**
Proton II PPA-H 117112618.667B+16.4838.61%C++2.679%B*101.8C**4.5C--4681.1h7.8B++20.3B+
NS-10 Burster 186111701.586B**0.6039.541%A+5.405%C-7.4B++5B**16314.9h138.9C++351.4B++
Rocklet Rifle 211111911.22B**0.9759.452%B++N/A46.3A+41.7A+6532.4h22.3A37.5B**
VE-H Maw 109109681.603C+0.5828.865%B+44.037%A*49.5C+N/A1992.2h9B++31.2B+
Proximity Mine 9493214.429C*2.2447.23%B+N/A132.9C*1.4A+9020.7h1.9C++4.1B+
NS Baron G5AE 9088611.443C++0.7454.296%B++12.5%C--67.7B*1.5A**2171.3h3.4B**6.2C+
Beamer VS3 8080611.311B++0.8724.069%C--20%C21.6C+N/A1133.7h7B++28.9C*
M40 Fury 10380117.273C+5.0943.743%B++2.5%B+61.5C**17.7B**5491.3h10.3B+23.6B*
NSX Yumi 7575501.5C++0.6929.675%B+25.333%C+50B+N/A1271.5h10.3B++34.9B++
S1 10671591.203B*0.9863.576%B++4.225%B++32.3B+15.9B+12062.2h4.1A6.4B**
M12 Kobalt 7271710.143C7.9625.162%A+19.718%B88.8B+1.3D-3470.8h15.9B+63.1B++
Hornet Missiles 12764144.571C+2.3967.342%B+4.688%M++42.7C42C*5991.5h12C+17.8C++
G30 Walker 10262125.167B++2.9834.055%B++1.613%D*20B++12.9B++3363.1h168.3B*494.2B*
M60-G Bulldog 7261125.083C**2.9043.288%B*3.279%C*33.9B6.1C+4391.8h6.8B15.8B++
NS-44L Blackhand 6060292.069B*0.1255.911%A+33.333%D85.7M**N/A4270.7h2.9B**5.2B**
M20 Basilisk 7857115.182A3.0035.791%C5.263%C+23.8C*8.8C+2972.4h48.9A136.6B**
Lancer VS22 11056860.651C+1.5362.543%C++N/A15.6C*15B6363.6h22.8C*36.4C*

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun44520.4h
Motion Spotter124,3232.2h
Nano-Armor Kit434662,73446.4h
Anti-Vehicle MANA Turret189172.5h
Spawn Beacon131,0241.5h
Nanite Revive Grenade07930.2h
Medical Applicator325170,74012.9h
Deconstruction Tool06540h
Spitfire Auto-Turret101680.3h
Ammunition Package251,0731.2h
Medical Kit6257,15110.5h
Anti-Infantry MANA Turret62270.5h
Recon Detection Device34191.1h
Shield Recharging Field451,8400.8h
Xiphos Anti-Personnel Phalanx Turret0620h

Check the help document for the dictionary if you want to learn more about words used here.


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