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Harbinger Space NeutralX2VS[] NeutralX2VS
VS BR 88

KDR: 2.22

Score: 46.8m

Last Seen: Jun 15th, 2019 12:22 AM
- OFFLINE - 219.7 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Emerald
Level Progress (to 89): 12%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 C-4 Supernova FPC Serpent VE92 VX29 Polaris L100 Python AP Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,964,070 MLG Score: 1570
Fun Score: N/A
Cheeseburgers Flipped: 571TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.055%23.045%69348116645,2772.145930.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.145%1.733A++0.333C**-2.361F--HEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.581B+9.40.343C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.98%1.846%247312111,6258507421.90952219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.549%-0.038C+0.237C++0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.10.485B+30.70.42B52.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.3%2.322%475812065,858182626503.20635221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.179%0.128C++-0.154C0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.418B9.50.241C++13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.246%5.737%1231212021,41215415120.916288275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.007%0.19C++0.318C*0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.452B+25.10.372C**40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.251%84.609%123612086,023237342.53707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.916%2.145A*1.139B**-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.70.453B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.927%13.245%123412104,681164592.84559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.476%1.61A+-0.275C-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+2.50.481B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.8m329%440 (26.4k)405 (24.3k)2.2152584,96838,3562.4523788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214424423.89%21.297%50903:0146

11% Combat Medic34% Engineer20% Heavy Assault14% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:00 PMMar 14th, 2017 2:48 AMJul 1st, 2019 12:17 PM (48d) (PST)Jun 14th, 2019 8:22 PM (65d) (PST)Jun 14th, 2019 8:22 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7372155220.7350.3320.1572.6450.0691570

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,20012,92131,27944209159424,283

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1926.5h/80.3d 9,095 18,096 21,373 305.7k 2,904 5,911 7,943 85.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:3,288
Deaths:1,588
KDR:2.071
Accuracy:29.724% B++
HSR:24.909% D
Orion VS54
A+
Kills:2,849
Deaths:1,256
KDR:2.268
Accuracy:28.249% A+
HSR:24.184% C+
VX29 Polaris
A*
Kills:1,349
Deaths:564
KDR:2.392
Accuracy:31.596% A+
HSR:39.881% A*
Pulsar LSW
B+
Kills:1,230
Deaths:539
KDR:2.282
Accuracy:25.840% B+
HSR:12.764% D**
Flare VE6
B+
Kills:1,174
Deaths:502
KDR:2.339
Accuracy:25.469% B+
HSR:18.569% D-
NS-15M AE
B+
Kills:1,170
Deaths:510
KDR:2.294
Accuracy:28.006% B+
HSR:26.581% C+
SVA-88
C**
Kills:1,166
Deaths:525
KDR:2.221
Accuracy:25.034% C**
HSR:15.523% D*
NSX Naginata
A
Kills:1,166
Deaths:536
KDR:2.175
Accuracy:28.075% B**
HSR:37.564% A
NS-15M1
B+
Kills:1,165
Deaths:545
KDR:2.138
Accuracy:25.922% B+
HSR:13.820% D*
VE-H Maw
A
Kills:507
Deaths:235
KDR:2.157
Accuracy:30.366% B*
HSR:37.673% A
Ursa
B+
Kills:442
Deaths:262
KDR:1.687
Accuracy:26.104% B+
HSR:20.136% D
Kills:15,506
Deaths (as Heavy Assault):7,062
Deaths (to Heavy Assaults):10,898
KDR:2.1957
Kill Difference:8,444
Playtime:376.519 hours
Usage:20%
Score:9.614m
Score/min:426
Accuracy (listed only):27.671%
HSR (listed only):24.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:1,386
Deaths:876
KDR:1.582
Accuracy:29.667% A
HSR:14.574% D--
Zenith VX-5
A
Kills:1,291
Deaths:724
KDR:1.783
Accuracy:32.175% A
HSR:19.597% C
Sirius SX12
A
Kills:1,251
Deaths:858
KDR:1.458
Accuracy:30.753% A
HSR:12.470% D-
NSX Tanto
A+
Kills:1,249
Deaths:478
KDR:2.613
Accuracy:34.649% A+
HSR:25.621% C+
Eridani SX5
B*
Kills:1,248
Deaths:758
KDR:1.646
Accuracy:31.093% B*
HSR:19.792% C+
MKV Suppressed
B**
Kills:1,218
Deaths:628
KDR:1.939
Accuracy:30.582% B**
HSR:18.062% C
VX6-7
B+
Kills:1,204
Deaths:555
KDR:2.169
Accuracy:27.047% B+
HSR:10.216% F-
Phobos VX86
B++
Kills:1,192
Deaths:686
KDR:1.738
Accuracy:67.352% B++
HSR:14.513% C
Solstice VE3
B++
Kills:1,191
Deaths:587
KDR:2.029
Accuracy:26.507% B++
HSR:10.831% F
NS-11C
B**
Kills:1,176
Deaths:738
KDR:1.594
Accuracy:29.098% B**
HSR:14.626% D-
Deimos VA29
B**
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:74.118% B**
HSR:12.468% D
NS Baron G5
A+
Kills:1,165
Deaths:601
KDR:1.938
Accuracy:59.231% A+
HSR:10.215% D--
Eclipse VE3A
A++
Kills:1,163
Deaths:842
KDR:1.381
Accuracy:34.831% A++
HSR:16.853% D
NSX Tengu
A
Kills:1,161
Deaths:520
KDR:2.233
Accuracy:44.570% A
HSR:21.619% C++
Nova
B++
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:53.773% B++
HSR:11.886% D
Thanatos VE70
A*
Kills:1,157
Deaths:635
KDR:1.822
Accuracy:59.221% A*
HSR:14.088% C-
NS-7 PDW
B*
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:29.354% B*
HSR:12.836% D-
Solstice SF
A++
Kills:563
Deaths:320
KDR:1.759
Accuracy:32.995% A++
HSR:23.801% B**
VE-S Canis
B*
Kills:378
Deaths:191
KDR:1.979
Accuracy:32.828% B*
HSR:26.984% B*
Pulsar C
B**
Kills:286
Deaths:182
KDR:1.571
Accuracy:29.897% B**
HSR:27.972% B*
NS Baron G5AE
A
Kills:251
Deaths:127
KDR:1.976
Accuracy:58.773% A
HSR:16.733% C*
NSX-P Tanto
A*
Kills:216
Deaths:74
KDR:2.919
Accuracy:35.900% A*
HSR:28.704% B+
Skorpios
A
Kills:168
Deaths:130
KDR:1.292
Accuracy:32.396% A
HSR:17.857% D
Kills:22,399
Deaths (as Light Assault):12,659
Deaths (to Light Assaults):7,201
KDR:1.76941
Kill Difference:9,740
Playtime:341.379 hours
Usage:18%
Score:8.388m
Score/min:410
Accuracy (listed only):39.861%
HSR (listed only):17.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:1,386
Deaths:876
KDR:1.582
Accuracy:29.667% A
HSR:14.574% D--
Zenith VX-5
A
Kills:1,291
Deaths:724
KDR:1.783
Accuracy:32.175% A
HSR:19.597% C
NSX Tanto
A+
Kills:1,249
Deaths:478
KDR:2.613
Accuracy:34.649% A+
HSR:25.621% C+
VX6-7
B+
Kills:1,204
Deaths:555
KDR:2.169
Accuracy:27.047% B+
HSR:10.216% F-
Phobos VX86
B++
Kills:1,192
Deaths:686
KDR:1.738
Accuracy:67.352% B++
HSR:14.513% C
Solstice VE3
B++
Kills:1,191
Deaths:587
KDR:2.029
Accuracy:26.507% B++
HSR:10.831% F
NS-11C
B**
Kills:1,176
Deaths:738
KDR:1.594
Accuracy:29.098% B**
HSR:14.626% D-
Deimos VA29
B**
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:74.118% B**
HSR:12.468% D
NS Baron G5
A+
Kills:1,165
Deaths:601
KDR:1.938
Accuracy:59.231% A+
HSR:10.215% D--
Eclipse VE3A
A++
Kills:1,163
Deaths:842
KDR:1.381
Accuracy:34.831% A++
HSR:16.853% D
Nova
B++
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:53.773% B++
HSR:11.886% D
Thanatos VE70
A*
Kills:1,157
Deaths:635
KDR:1.822
Accuracy:59.221% A*
HSR:14.088% C-
VE-LR Obelisk
A++
Kills:582
Deaths:129
KDR:4.512
Accuracy:43.110% A++
HSR:47.079% A++
Solstice SF
A++
Kills:563
Deaths:320
KDR:1.759
Accuracy:32.995% A++
HSR:23.801% B**
Pulsar C
B**
Kills:286
Deaths:182
KDR:1.571
Accuracy:29.897% B**
HSR:27.972% B*
NS Baron G5AE
A
Kills:251
Deaths:127
KDR:1.976
Accuracy:58.773% A
HSR:16.733% C*
NSX-P Tanto
A*
Kills:216
Deaths:74
KDR:2.919
Accuracy:35.900% A*
HSR:28.704% B+
Eidolon VE33
A**
Kills:167
Deaths:100
KDR:1.670
Accuracy:42.691% A**
HSR:25.749% C+
Kills:16,571
Deaths (as Engineer):9,025
Deaths (to Engineers):7,457
KDR:1.83612
Kill Difference:7,546
Playtime:659.645 hours
Usage:34%
Score:14.778m
Score/min:373
Accuracy (listed only):42.835%
HSR (listed only):19.196%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,251
Deaths:858
KDR:1.458
Accuracy:30.753% A
HSR:12.470% D-
Eridani SX5
B*
Kills:1,248
Deaths:758
KDR:1.646
Accuracy:31.093% B*
HSR:19.792% C+
MKV Suppressed
B**
Kills:1,218
Deaths:628
KDR:1.939
Accuracy:30.582% B**
HSR:18.062% C
Phobos VX86
B++
Kills:1,192
Deaths:686
KDR:1.738
Accuracy:67.352% B++
HSR:14.513% C
Deimos VA29
B**
Kills:1,171
Deaths:677
KDR:1.730
Accuracy:74.118% B**
HSR:12.468% D
CME
A++
Kills:1,169
Deaths:571
KDR:2.047
Accuracy:34.989% A++
HSR:29.940% B**
NS Baron G5
A+
Kills:1,165
Deaths:601
KDR:1.938
Accuracy:59.231% A+
HSR:10.215% D--
NSX Tengu
A
Kills:1,161
Deaths:520
KDR:2.233
Accuracy:44.570% A
HSR:21.619% C++
Nova
B++
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:53.773% B++
HSR:11.886% D
Darkstar
B*
Kills:1,161
Deaths:572
KDR:2.030
Accuracy:30.743% B*
HSR:22.481% C
Equinox VE2
B**
Kills:1,159
Deaths:609
KDR:1.903
Accuracy:31.369% B**
HSR:20.362% C+
Pulsar VS1
A++
Kills:1,158
Deaths:577
KDR:2.007
Accuracy:31.812% A++
HSR:23.748% B+
NS-11A
B++
Kills:1,158
Deaths:773
KDR:1.498
Accuracy:27.847% B++
HSR:15.199% D-
H-V45
C**
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:25.601% C**
HSR:12.867% D*
Thanatos VE70
A*
Kills:1,157
Deaths:635
KDR:1.822
Accuracy:59.221% A*
HSR:14.088% C-
NS-7 PDW
B*
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:29.354% B*
HSR:12.836% D-
Terminus VX-9
B**
Kills:1,049
Deaths:500
KDR:2.098
Accuracy:29.779% B*
HSR:35.272% B**
VE-S Canis
B*
Kills:378
Deaths:191
KDR:1.979
Accuracy:32.828% B*
HSR:26.984% B*
NS-11P
A++
Kills:300
Deaths:138
KDR:2.174
Accuracy:32.060% A++
HSR:28.667% A+
NS Baron G5AE
A
Kills:251
Deaths:127
KDR:1.976
Accuracy:58.773% A
HSR:16.733% C*
Skorpios
A
Kills:168
Deaths:130
KDR:1.292
Accuracy:32.396% A
HSR:17.857% D
NSX Yumi
B+
Kills:75
Deaths:50
KDR:1.500
Accuracy:29.675% B+
HSR:25.333% C+
Kills:21,061
Deaths (as Combat Medic):11,664
Deaths (to Combat Medics):4,069
KDR:1.80564
Kill Difference:9,397
Playtime:209.180 hours
Usage:11%
Score:5.681m
Score/min:453
Accuracy (listed only):39.905%
HSR (listed only):19.245%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,253
Deaths:269
KDR:4.658
Accuracy:49.900% A++
HSR:79.489% B**
Sirius SX12
A
Kills:1,251
Deaths:858
KDR:1.458
Accuracy:30.753% A
HSR:12.470% D-
Eridani SX5
B*
Kills:1,248
Deaths:758
KDR:1.646
Accuracy:31.093% B*
HSR:19.792% C+
NS-44B Commissioner
A+
Kills:1,230
Deaths:744
KDR:1.653
Accuracy:52.642% A+
HSR:22.439% C+
MKV Suppressed
B**
Kills:1,218
Deaths:628
KDR:1.939
Accuracy:30.582% B**
HSR:18.062% C
NSX Daimyo
A+
Kills:1,204
Deaths:261
KDR:4.613
Accuracy:50.870% A+
HSR:96.346% B++
NS-30 Vandal
A+
Kills:1,190
Deaths:362
KDR:3.287
Accuracy:41.950% A+
HSR:29.832% B
Parallax VX3
A
Kills:1,170
Deaths:297
KDR:3.939
Accuracy:47.843% A
HSR:79.145% C*
XM98
A++
Kills:1,162
Deaths:180
KDR:6.456
Accuracy:48.309% A++
HSR:85.456% A
NSX Tengu
A
Kills:1,161
Deaths:520
KDR:2.233
Accuracy:44.570% A
HSR:21.619% C++
V10
A
Kills:1,160
Deaths:210
KDR:5.524
Accuracy:49.416% A
HSR:82.241% B+
NSX Tomoe
A+
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:32.731% B*
HSR:51.638% A+
NS-44 Commissioner
A+
Kills:1,158
Deaths:777
KDR:1.490
Accuracy:48.463% A+
HSR:19.430% C
NS-7 PDW
B*
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:29.354% B*
HSR:12.836% D-
Nyx VX31
A+
Kills:1,151
Deaths:284
KDR:4.053
Accuracy:44.027% A+
HSR:40.487% B**
Artemis VX26
A++
Kills:470
Deaths:193
KDR:2.435
Accuracy:34.985% A++
HSR:25.532% B+
VE-S Canis
B*
Kills:378
Deaths:191
KDR:1.979
Accuracy:32.828% B*
HSR:26.984% B*
NS-357 Underboss
B*
Kills:336
Deaths:348
KDR:0.966
Accuracy:44.123% B*
HSR:14.881% D-
NS-61 Emissary
A+
Kills:253
Deaths:132
KDR:1.917
Accuracy:37.684% A+
HSR:13.439% D
Skorpios
A
Kills:168
Deaths:130
KDR:1.292
Accuracy:32.396% A
HSR:17.857% D
Beamer VS3
C
Kills:80
Deaths:61
KDR:1.311
Accuracy:24.069% C--
HSR:20% C
Phaseshift VX-S
A
Kills:74
Deaths:15
KDR:4.933
Accuracy:45.660% A
HSR:90.541% B**
NS-AM7 Archer
A*
Kills:72
Deaths:41
KDR:1.756
Accuracy:69.492% A+
HSR:34.722% A*
NS-44L Blackhand
A++
Kills:60
Deaths:29
KDR:2.069
Accuracy:55.911% A++
HSR:33.333% D
NS-AM7B Archer
B**
Kills:56
Deaths:42
KDR:1.333
Accuracy:69.636% B**
HSR:23.214% B**
Kills:19,816
Deaths (as Infiltrator):8,541
Deaths (to Infiltrators):5,593
KDR:2.3201
Kill Difference:11,275
Playtime:267.248 hours
Usage:14%
Score:5.792m
Score/min:361
Accuracy (listed only):43.171%
HSR (listed only):38.871%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:942
Deaths:261
KDR:3.609
Accuracy:24.646% B**
HSR:19.639% C
Blueshift VM5
A
Kills:886
Deaths:228
KDR:3.886
Accuracy:25.566% A
HSR:16.479% D-
Nebula VM20
A++
Kills:417
Deaths:73
KDR:5.712
Accuracy:26.134% A++
HSR:18.225% C--
Nebula VM20
A+
Kills:351
Deaths:73
KDR:4.808
Accuracy:25.702% A+
HSR:15.100% D--
Comet VM2
B**
Kills:323
Deaths:182
KDR:1.775
Accuracy:51.909% B**
HSR:3.715% C
Comet VM2
B++
Kills:315
Deaths:177
KDR:1.780
Accuracy:52.548% B++
HSR:2.857% D
Quasar VM1
B*
Kills:126
Deaths:48
KDR:2.625
Accuracy:20.110% B*
HSR:12.698% D*
NS-10 Burster
A+
Kills:123
Deaths:61
KDR:2.016
Accuracy:40.050% A+
HSR:3.252% D
NS-10 Burster
A+
Kills:114
Deaths:71
KDR:1.606
Accuracy:39.604% A+
HSR:5.263% C-
Kills:3,597
Deaths (as MAX Suit):587
Deaths (to MAX Suits):1,900
KDR:6.12777
Kill Difference:3,010
Playtime:71.569 hours
Usage:4%
Score:2.527m
Score/min:589
Accuracy (listed only):34.030%
HSR (listed only):10.803%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:898
V. Kills:304 294%
Deaths:108
KDR:8.315
Accuracy:60.147% B**
KPH:49.400 C--
VKPH:16.700 C+
Maelstrom Turbo Laser
C
Kills:379
V. Kills:291 130%
Deaths:299
KDR:1.268
Accuracy:29.967% C+
KPH:9.800 C-
VKPH:7.500 C
Light PPA
B++
Kills:348
V. Kills:3 N/A
Deaths:71
KDR:4.901
Accuracy:45.929% B++
KPH:63.500 B+
VKPH:0.500 D*
Saron Laser Cannon
D
Kills:151
V. Kills:131 114%
Deaths:146
KDR:1.034
Accuracy:34.708% B+
KPH:6.400 D
VKPH:5.600 D
Hornet Missiles
C+
Kills:68
V. Kills:66 101%
Deaths:14
KDR:4.857
Accuracy:66.667% B+
KPH:41.600 C
VKPH:40.400 C+
Kills:1,844 (878 + 0)
Deaths:638
KDR:2.890
VKDR:1.246
Vehicle Kills:795
Kill Difference:1,206
Playtime:87.445 hours
Usage:5%
Score:1.101m
Score/min:210
Piloting Accuracy:34.708%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,346
V. Kills:882 152%
Deaths:215
KDR:6.260
Accuracy:60.122% B+
KPH:34.600 C**
VKPH:22.700 B++
L100 Python HESH
B*
Kills:1,223
V. Kills:109 N/A
Deaths:84
KDR:14.560
Accuracy:56.215% B*
KPH:65.200 B+
VKPH:5.800 D
L100 Python HEAT
B+
Kills:1,008
V. Kills:414 243%
Deaths:113
KDR:8.920
Accuracy:57.835% B+
KPH:34.400 C**
VKPH:14.100 B+
Skyguard
B+
Kills:196
V. Kills:187 104%
Deaths:48
KDR:4.083
Accuracy:35.188% B**
KPH:12.200 C
VKPH:11.600 B+
C75 Viper
C
Kills:138
V. Kills:33 406%
Deaths:19
KDR:7.263
Accuracy:36.313% C
KPH:17.200 D
VKPH:4.100 D-
Kills:3,911 (3,911 + 0)
Deaths:479
KDR:8.165
VKDR:3.392
Vehicle Kills:1,625
Kill Difference:3,432
Playtime:111.056 hours
Usage:6%
Score:1.969m
Score/min:295
Driving Accuracy:36.313%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,500
V. Kills:927 162%
Deaths:348
KDR:4.310
Accuracy:57.192% B+
KPH:25.600 C+
VKPH:15.800 C++
Supernova VPC
B+
Kills:327
V. Kills:51 N/A
Deaths:42
KDR:7.786
Accuracy:55.421% B+
KPH:38.500 C
VKPH:6 C-
Saron HRB
A++
Kills:152
V. Kills:88 171%
Deaths:51
KDR:2.980
Accuracy:57.656% A++
KPH:28.500 B
VKPH:16.500 C++
Proton II PPA
B+
Kills:132
V. Kills:4 N/A
Deaths:21
KDR:6.286
Accuracy:27.313% B+
KPH:66.900 B
VKPH:2 D-
Supernova PC
C++
Kills:120
V. Kills:47 250%
Deaths:25
KDR:4.800
Accuracy:60.156% A
KPH:22.700 C+
VKPH:8.900 C++
Kills:2,231 (1,947 + 284)
Deaths:487
KDR:4.581
VKDR:2.294
Vehicle Kills:1,117
Kill Difference:1,744
Playtime:79.584 hours
Usage:4%
Score:1.575m
Score/min:330
Driving Accuracy:60.156%
Gunner Accuracy:27.313%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:206
V. Kills:153 134%
Deaths:52
KDR:3.962
Accuracy:62.512% B*
KPH:42.200 B
VKPH:31.300 B++
Proton II PPA-H
C*
Kills:113
V. Kills:5 N/A
Deaths:6
KDR:18.833
Accuracy:39.273% C*
KPH:98.700 C*
VKPH:4.400 C--
Kills:319 (0 + 319)
Deaths:58
KDR:5.500
VKDR:2.724
Vehicle Kills:158
Kill Difference:261
Playtime:6.029 hours
Usage:0%
Score:0.155m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:39.273%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:215
V. Kills:3 N/A
Deaths:12
KDR:17.917
Accuracy:24.209% B**
KPH:100.800 B**
VKPH:1.400 D-
M40 Fury
B**
Kills:190
V. Kills:32 N/A
Deaths:29
KDR:6.552
Accuracy:46.927% B**
KPH:55.700 B+
VKPH:9.400 C+
M40 Fury
B**
Kills:80
V. Kills:23 333%
Deaths:11
KDR:7.273
Accuracy:43.609% B++
KPH:62.300 B
VKPH:17.900 B**
M12 Kobalt
A
Kills:75
V. Kills:1 N/A
Deaths:8
KDR:9.375
Accuracy:24.718% A
KPH:90.400 B+
VKPH:1.200 D--
G30 Walker
B++
Kills:66
V. Kills:41 157%
Deaths:13
KDR:5.077
Accuracy:34.357% B++
KPH:20.100 B+
VKPH:12.500 B++
M60-G Bulldog
B*
Kills:63
V. Kills:11 N/A
Deaths:12
KDR:5.250
Accuracy:43.579% B*
KPH:34.200 C**
VKPH:6 C+
M20 Basilisk
B+
Kills:60
V. Kills:19 300%
Deaths:14
KDR:4.286
Accuracy:42.952% B+
KPH:19.600 C+
VKPH:6.200 C-
M20 Basilisk
C*
Kills:60
V. Kills:22 261%
Deaths:11
KDR:5.455
Accuracy:36.599% C
KPH:24.100 C*
VKPH:8.800 C+
Kills:809 (0 + 809)
Deaths:110
KDR:7.355
VKDR:1.382
Vehicle Kills:152
Kill Difference:699
Playtime:18.343 hours
Usage:1%
Score:0.392m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:36.599%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:649
V. Kills:182 355%
Deaths:430
KDR:1.509
Accuracy:58.869% B*
KPH:35.300 B*
VKPH:9.900 B++
S12 Renegade
B++
Kills:412
V. Kills:8 N/A
Deaths:179
KDR:2.302
Accuracy:47.500% B++
KPH:59.200 C**
VKPH:1.100 D
V30-F Starfall
D
Kills:75
V. Kills:46 160%
Deaths:51
KDR:1.471
Accuracy:53.589% D*
KPH:19.100 D
VKPH:11.700 D
Kills:1,136 (1,136 + 0)
Deaths:660
KDR:1.721
VKDR:0.358
Vehicle Kills:236
Kill Difference:476
Playtime:29.277 hours
Usage:2%
Score:0.251m
Score/min:143
Driving Accuracy:53.589%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:58
V. Kills:4 N/A
Deaths:4
KDR:14.500
Accuracy:32.758% C+
KPH:95.500 B++
VKPH:6.600 C++
Kills:58 (0 + 58)
Deaths:4
KDR:14.500
VKDR:1
Vehicle Kills:4
Kill Difference:54
Playtime:0.608 hours
Usage:0%
Score:0.014m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:32.758%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,2983,2881,5882.071C0.1429.724%B++24.909%D69.7C++N/A24147.2h9.5B++31.9B++
Orion VS54 2,8752,8491,2562.268B+0.0528.249%A+24.184%C+58.4B**N/A26148.8h9.7B**34.3B
C-4 2,7522,0599512.165B+0.0524.329%CN/A128.7B**43.3B**125416h1.1B*4.4B+
Supernova FPC 2,4271,5003484.31C2.0957.192%B+2.6%C*25.6C+15.8C++30258.5h4.7B+8.3B+
Serpent VE92 1,4021,3868761.582B+0.6329.667%A14.574%D--47.3B++N/A16829.3h10.4B*35B++
VX29 Polaris 1,3601,3495642.392B*0.1831.596%A+39.881%A*72.9B**N/A23418.5h9.7B**30.8B*
L100 Python AP 2,2281,3462156.26B+4.0460.122%B+2.749%C++34.6C**22.7B++35738.9h5.7C**9.5B+
Zenith VX-5 1,3051,2917241.783B+0.4332.175%A19.597%C56.4B*N/A15022.9h11.4B+35.5B++
Ghost 1,2551,2532694.658B++2.4449.9%A++79.489%B**76.9A+N/A24716.3h1.6B**3.2B**
Sirius SX12 1,2591,2518581.458B+0.7630.753%A12.47%D-46B*N/A27227.2h11.2B*36.4B++
NSX Tanto 1,2571,2494782.613A+0.4034.649%A+25.621%C+68.3A+N/A16218.3h9B*26.1B+
Eridani SX5 1,2511,2487581.646B+0.5731.093%B*19.792%C+53.8B++N/A16823.2h9.9B++31.9B+
Pulsar LSW 1,2331,2305392.282B++0.0725.84%B+12.764%D**46.1C++N/A16726.7h10B*38.7B++
NS-44B Commissioner 1,2401,2307441.653B+0.5652.642%A+22.439%C+64.1B+N/A19019.2h3.3B+6.2B++
L100 Python HESH 1,3321,2238414.56B12.3456.215%B*1.717%C++65.4B+5.8D26118.7h2.4B+4.2B**
MKV Suppressed 1,2271,2186281.939B**0.2830.582%B**18.062%C53.2B**N/A17122.9h11.1B*36.3B++
NSX Daimyo 1,2041,2042614.613B+2.4050.87%A+96.346%B++81.4B**N/A21514.8h2B*3.9B**
VX6-7 1,2111,2045552.169B++0.0527.047%B+10.216%F-34.8C++N/A11134.6h10.2B++37.7B++
Phobos VX86 1,1941,1926861.738B+0.4867.352%B++14.513%C49.7C++N/A23624h2B*3B++
Solstice VE3 1,1951,1915872.029A++0.1926.507%B++10.831%F23.9C**N/A11149.8h10.7B**40.4B+
NS-30 Vandal 1,1941,1903623.287B**1.0741.95%A+29.832%B61.3B**N/A17719.4h4.6B*11B*
NS-11C 1,1801,1767381.593B++0.6229.098%B**14.626%D-36.5B+N/A18632.2h10.7B*36.7B*
Flare VE6 1,1771,1745022.339B**0.1225.469%B+18.569%D-49.3C**N/A23523.8h8.8B*34.7B+
Deimos VA29 1,1741,1716771.73B+0.4974.118%B**12.468%D76B**N/A48415.4h1.7B**2.3B++
NS-15M AE 1,1751,1705102.294C++0.0828.006%B+26.581%C+69.2B+N/A23816.9h10.3B+36.6B+
Parallax VX3 1,1701,1702973.939C*1.7247.843%A79.145%C*52.2A+N/A17722.4h1.7B**3.6B**
CME 1,1771,1695712.047B*0.1734.989%A++29.94%B**60.9AN/A20819.2h9.8A27.9B**
SVA-88 1,1671,1665252.221C*0.0125.034%C**15.523%D*58.3B+N/A34620h9.8B*39B+
NSX Naginata 1,1711,1665362.175B*0.0428.075%B**37.564%A67B*N/A16517.4h9.2B*32.7B++
NS Baron G5 1,1671,1656011.938B**0.2859.231%A+10.215%D--80.9A*N/A20814.4h3.1A5.3C++
NS-15M1 1,1651,1655452.138B+0.0825.922%B+13.82%D*46.6C*N/A21925h10.3B*39.7B++
Eclipse VE3A 1,1721,1638421.381C+0.8334.831%A++16.853%D27.4C-N/A7742.5h11.1B+31.9B*
XM98 1,1641,1621806.456A**4.2448.309%A++85.456%A75.5M+N/A20215.4h1.7A3.5B**
NSX Tengu 1,1631,1615202.233B**0.0244.57%A21.619%C++63.1B**N/A17118.4h9.5B*21.3B*
Nova 1,1621,1616941.673C*0.5453.773%B++11.886%D64.5AN/A18218h3.1B**5.7B*
Darkstar 1,1691,1615722.03B0.1930.743%B*22.481%C58.9B+N/A13719.7h11.5B++37.3B++
V10 1,1601,1602105.524B**3.3149.416%A82.241%B+61.4AN/A17118.9h1.7B**3.5B**
NSX Tomoe 1,1611,1604332.679B++0.4632.731%B*51.638%A+71.6AN/A17916.2h9.5A29B**
Equinox VE2 1,1681,1596091.903B++0.3131.369%B**20.362%C+55.2AN/A13321h10.6B++33.9B++
NS-44 Commissioner 1,1731,1587771.49B+0.7348.463%A+19.43%C42.1BN/A14027.5h3.4B+7.1B*
Pulsar VS1 1,1631,1585772.007B**0.2131.812%A++23.748%B+61.3A*N/A21518.9h10.1A+31.8B**
NS-11A 1,1691,1587731.498C++0.7227.847%B++15.199%D-39.8B+N/A15129.1h11.4B*40.9B*
H-V45 1,1621,1585911.959B0.2625.601%C**12.867%D*32.4C+N/A14235.7h11B*42.9B++
Thanatos VE70 1,1601,1576351.822B**0.3959.221%A*14.088%C-78.2A**N/A30514.8h3.3B**5.6B**
NS-7 PDW 1,1561,1537781.482B++0.7329.354%B*12.836%D-23.6C+N/A10748.8h12B++41B++
Nyx VX31 1,1641,1512844.053B*1.8444.027%A+40.487%B**65.4B*N/A24717.6h4.5B*10.3B*
Terminus VX-9 1,0571,0495002.098C**0.1229.779%B*35.272%B**58B++N/A25618.1h10.5B++35.2B++
L100 Python HEAT 1,4221,0081138.92B**6.7057.835%B+2.282%C+34.4C**14.1B+29229.3h4.5B*7.7B**
NS Decimator 1,4289841,1620.847C1.3772.534%A+2.541%C**34C+15.4C+38628.9h4.8C+6.6B+
Blueshift VM5 9479422613.609B+1.3924.646%B**19.639%C42.2B+N/A17522.3h13.9B++56.3B++
Dual Photon Pods 1,2028981088.315B6.1060.147%B**1.448%C**49.3C--16.7C+33918.2h19.3B+32.1B+
Blueshift VM5 9018862283.886B+1.6725.566%A16.479%D-45.9B++N/A20119.3h13.7B++53.8B*
Frag Grenade 7987881788N/A785.7861.585%A*N/A875.6A++11.1C**35140.9h2.6B**4.2B**
Lumine Edge 75775411,1930.067C+2.1517.589%D-17.905%C**1.8CN/A5413.3h1.2B+6.6C++
Tank Mine 1,2327162562.797C++0.5828.413%CN/A113.7C++81.9B++15356.3h1.6B+5.8C**
M40 Fury-F 8316494301.509C+0.7158.869%B*N/A35.3B*9.9B++14718.4h8.7B+14.7B*
VE-LR Obelisk 5845821294.512A++2.3043.11%A++47.079%A++80.8A*N/A2017.2h4.3A10B**
Solstice SF 5695633201.759B*0.4632.995%A++23.801%B**58.6A**N/A1929.6h9.9B29.9B*
M12 Kobalt 5195111146.455B**44.2426.642%B*14.286%D182.5A2.9D4692.8h13.4B++50.3B*
VE-H Maw 5085072352.157B+0.0630.366%B*37.673%A72.4B++N/A2397h8.1B**26.8B++
Artemis VX26 4704701932.435B**0.2234.985%A++25.532%B+52.8B*N/A1928.9h9.1A26B**
Ursa 4434422621.687B+0.5326.104%B+20.136%D54.6B+N/A2418.1h9.1B*34.8B++
Nebula VM20 418417735.712A++3.5026.134%A++18.225%C--61.3A++N/A2226.8h9.9A++37.8B**
S12 Renegade 4204121792.302C+0.0947.5%B++4.369%C58.9C**1.1D1517h2.5B**5.2B*
MANA Anti-Vehicle Turret 7013952121.863C+0.3554.968%C++3.544%C3950S3060A**44872700.1h7.4C**13.4B+
Maelstrom Turbo Laser 6703792991.268C+0.9529.967%C+2.111%C9.8C-7.5C18338.7h80.2B+267.5B+
VE-S Canis 3803781911.979B*0.2432.828%B*26.984%B*51.8BN/A1857.3h10.7B+32.6B+
Nebula VM20 352351734.808A2.5925.702%A+15.1%D--51.6B**N/A1866.8h11.5A+44.7B**
Light PPA 351348714.901C++2.6945.929%B++2.586%A*63.3B+N/A1985.5h6.5B++14B++
NS-357 Underboss 3363363480.966C+1.2544.123%B*14.881%D-30.8CN/A10510.9h4.3C+9.7B+
Supernova VPC 378327427.786C5.5755.421%B+1.529%C+38.5C6C-2098.5h2.4B**4.3B*
Comet VM2 5123231821.775B**0.4451.909%B**3.715%C13.3B7.8A++20124.3h28.1C54.1C++
Spear Anti-Vehicle Phalanx Turret 4553192015.95A13.7346.758%C*3.448%C54.1B**23.1C++5715.9h6.2B*13.2B++
Lasher X2 3243182811.132C**1.0835.409%A4.717%B+35.7C*N/A1998.9h17.9B+50.4B++
Comet VM2 5023151771.78B**0.4452.548%B++2.857%D13.2C*7.8A+17623.9h29.1C+55.3B
NS-11P 3063001382.174B**0.0432.06%A++28.667%A+58.8A++1.2A*1805.1h11.7B*36.5B**
Pulsar C 2892861821.571C*0.6429.897%B**27.972%B*32.1C++N/A2088.9h9.6B++32.2B++
Force-Blade 28928017,3760.016C2.2034.517%BN/A0.4CN/A2720h2.7C++7.8B
MANA Anti-Personnel Turret 265265892.978N/A0.7621.11%UN/A2650UN/A10176000.1h17.1T*80.9T*
NS-61 Emissary 2562531321.917A+0.3037.684%A+13.439%D90.4M*1.1B*2882.8h9.2B++24.4B**
NS Baron G5AE 2542511271.976B+0.2458.773%A16.733%C*83.7A+1B**2303h3.5B*6C++
NSX-P Tanto 218216742.919A*0.7035.9%A*28.704%B+74.5A*N/A2412.9h8.9A24.8B**
M12 Kobalt 2182151217.917B+15.7024.209%B**19.535%B102.4B**1.4D-3432.1h12.3A50.9B*
Saron HRB-H 359206523.962C+1.7562.512%B*N/A42C**31.2B++4194.9h21.5B+34.4B++
Skyguard 383196484.083B+1.8735.188%B**2.551%B+12.2C11.6B+25016.1h157.2D446.8C+
M40 Fury 222190296.552C++4.3446.927%B**1.053%D55.9B+9.4C+3513.4h11.1B+23.6B*
Anti-Vehicle Grenade 2241851185N/A182.7861.13%B**N/A616.7B**130B+44420.3h3.8B**6.2B**
Skorpios 1691681301.292C+0.9232.396%A17.857%D40C+N/A1074.2h10.9C*33.6B++
Eidolon VE33 1691671001.67B+0.5542.691%A**25.749%C+27.8C*N/A1816h7B*16.5B**
The Slasher 1621623,2150.05C+2.1738.616%B4.938%D1.5CN/A5110.2h2.1C**5.5C++
Saron HRB 240152512.98C-0.7657.656%A++1.974%B28.7B16.6C++7345.3h23.9C+41.4B++
Saron Laser Cannon 2821511461.034C+1.1834.708%B+N/A6.4D5.6D13123.5h97.6B+281.3B++
C75 Viper 171138197.263B++5.0536.313%C1.449%C+17.3D4.1D-1808h9B*24.7B++
Rocklet Rifle 2521351071.262B**0.9559.069%B++N/A43.5A37.7B**5883.1h21.7A36.8B**
Proton II PPA 136132216.286C-4.0727.313%B+1.515%C--66B2D-3702h7B*25.5B*
Quasar VM1 126126482.625B*0.4120.11%B*12.698%D*25.7C*N/A2144.9h11.6B**57.8B+
NS-10 Burster 210123612.016A0.2040.05%A+3.252%D8.8A6.2A++18014h124.3B+310.3B**
Supernova PC 167120254.8C+2.5860.156%A3.333%B*22.6C+8.9C++4115.3h5.2C++8.6B++
NS-10 Burster 190114711.606B**0.6139.604%A+5.263%C-7.4B++4.9B*15915.5h140.7C+355.3B++
Proton II PPA-H 118113618.833B+16.6239.273%C*2.655%B**102.7B4.5C--4681.1h8B++20.5B++
S1 159108941.149B*1.0763.474%B++3.704%B+34.8B++16.5B+9693.1h4.6B**7.3B**
Proximity Mine 9493214.429C*2.2146.939%B+N/A132.9C*1.4A+9090.7h2C4.2B+
Beamer VS3 8080611.311B++0.9024.069%C--20%C21.6CN/A1213.7h7B*28.9C*
M40 Fury 10380117.273C++5.0643.609%B++2.5%B++61.5B17.7B**5471.3h10.4B+23.8B*
NSX Yumi 7575501.5C++0.7229.675%B+25.333%C+50B+N/A1321.5h10.3B++34.9B++
V30-F Starfall 12175511.471C+0.7453.589%D*1.333%B++19.2D11.8D1103.9h12.8B++24B
M12 Kobalt 767589.375C7.1624.718%A18.667%C++93.8B++1.3D-3450.8h16.4B+66.2B++
Phaseshift VX-S 7474154.933B*2.7245.66%A90.541%B**74M+N/A3001h1.6B**3.6B**
NS-AM7 Archer 8372411.756M++0.4669.492%A+34.722%A*40S6.1A*2891.8h5.7A8.2A
Hornet Missiles 13468144.857C++2.6466.667%B+4.412%M++42.5C41.3C+5851.6h11.8C+17.7C*
G30 Walker 10766135.077B++2.8634.357%B++1.515%D*20B+12.4B++3283.3h167.3B*487.1B*
M60-G Bulldog 7463125.25C**3.0343.579%B*3.175%C*35B6.1C+4371.8h6.8B+15.7B++
NS "Heatwave" Decimator 8761740.824C--1.3970.125%B*N/A33.9D14.4C--2821.8h5.5D**7.9C--
M20 Basilisk 7960144.286B++2.0742.952%B+10%A++19.4C+6.1C-3183.1h69B+160.7B*
M20 Basilisk 8260115.455A3.2436.599%C5%C24C*8.8C+3012.5h51.3A140.2B**
NS-44L Blackhand 6060292.069B++0.1555.911%A++33.333%D85.7M*N/A4500.7h2.9B**5.2B**
CAS 14-E 6258414.5C++12.2832.758%C+1.724%C+96.7B++6.7C++3790.6h17.3B**52.9B*
NS-AM7B Archer 6356421.333A+0.8869.636%B**23.214%B**32.9B**4.1C+1761.7h6.1A+8.8A+
Sticky Grenade 5756156N/A53.7843.385%D--N/A560D-10C32000.1h2.5C+5.8C
Lancer VS22 11056870.644C+1.5762.518%C++N/A15.6C++15C++6443.6h22.8C*36.4C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret199432.5h
Spawn Beacon141,2101.7h
Nano-Armor Kit473724,04649.4h
Nanite Revive Grenade01,2590.3h
Medical Applicator407202,22415.1h
Spitfire Auto-Turret102050.3h
Motion Spotter175,3962.6h
NS Patriot Flare Gun44520.4h
Deconstruction Tool06540h
Shield Recharging Field451,9140.9h
Recon Detection Device34421.1h
Ammunition Package261,9261.5h
Medical Kit9108,95813.1h
Anti-Infantry MANA Turret123820.7h
Xiphos Anti-Personnel Phalanx Turret0620h

Check the help document for the dictionary if you want to learn more about words used here.


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