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Sentinel NevarcNC[BRCK] NevarcNC
NC BR 74

KDR: 3.08

Score: 4.2m

Last Seen: Jan 12th, 2020 1:02 AM
- OFFLINE - 140.1 hour(s)

Battle Rank 74 - New Conglomerate on Emerald - Outfit Member of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 10
Level Progress (to 75): 19%
Level 100 Progress: 22% 442h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NC6 Gauss SAW MGR-A1 Vanquisher M30 Mustang AH NC1 Gauss Rifle L100 Python HESH Breaker Rocket Pods L100 Python HEAT AC-X11
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,577,511 MLG Score: 1261
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.656%27.342%784412281,8471.703871.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.492%1.631A+1.163B**0.808B++HEAD ++ (~13.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.533B+9.40.281C*23.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.747%0.579%1206312298637233511.9861257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.36%0.226C++-1.188D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.60.812B++22.60.749B++56

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.261%0.461%69611231217562083.80702104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.345T*-1.095D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.31B**4.31B**3.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.75%9.709%696112311036911.49275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.726B++-1.048D*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.37C**4.30.141C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 10
4.2m573%554 (33.2k)508 (30.5k)3.084316,3292,0523.8235974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC123247922.351%13.083%29203:590

25% Combat Medic52% Engineer16% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2019 12:29 AMMar 3rd, 2019 12:31 AMJan 17th, 2020 3:54 AM (11h) (PST)Jan 11th, 2020 9:03 PM (6d) (PST)Jan 11th, 2020 9:02 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1631581,0050.7730.2510.1015.0800.1131261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,7769,48960,28746156305730,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
136.4h/5.7d 1,517 828 1,605 41.6k 85 493 925 9.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:1,115
Deaths:452
KDR:2.467
Accuracy:27.514% A
HSR:25.740% B
Kills:1,115
Deaths (as Heavy Assault):452
Deaths (to Heavy Assaults):621
KDR:2.46681
Kill Difference:663
Playtime:21.809 hours
Usage:16%
Score:0.741m
Score/min:567
Accuracy (listed only):27.514%
HSR (listed only):25.740%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A*
Kills:229
Deaths:94
KDR:2.436
Accuracy:28.565% B+
HSR:34.498% A*
AF-57 Piston
B**
Kills:103
Deaths:61
KDR:1.689
Accuracy:50.750% B**
HSR:9.709% D*
Kills:332
Deaths (as Engineer):155
Deaths (to Engineers):336
KDR:2.14194
Kill Difference:177
Playtime:70.909 hours
Usage:52%
Score:2.148m
Score/min:505
Accuracy (listed only):39.657%
HSR (listed only):22.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A*
Kills:229
Deaths:94
KDR:2.436
Accuracy:28.565% B+
HSR:34.498% A*
AF-57 Piston
B**
Kills:103
Deaths:61
KDR:1.689
Accuracy:50.750% B**
HSR:9.709% D*
Kills:332
Deaths (as Light Assault):155
Deaths (to Light Assaults):329
KDR:2.14194
Kill Difference:177
Playtime:4.729 hours
Usage:3%
Score:0.141m
Score/min:498
Accuracy (listed only):39.657%
HSR (listed only):22.103%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-A1 Vanquisher
B+
Kills:1,099
Deaths:510
KDR:2.155
Accuracy:31.579% B+
HSR:24.659% C+
NC1 Gauss Rifle
A+
Kills:435
Deaths:319
KDR:1.364
Accuracy:30.613% A+
HSR:28.966% B**
AF-57 Piston
B**
Kills:103
Deaths:61
KDR:1.689
Accuracy:50.750% B**
HSR:9.709% D*
Kills:1,637
Deaths (as Combat Medic):890
Deaths (to Combat Medics):210
KDR:1.83933
Kill Difference:747
Playtime:34.782 hours
Usage:25%
Score:1.043m
Score/min:500
Accuracy (listed only):37.647%
HSR (listed only):21.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:68
Deaths:73
KDR:0.932
Accuracy:46.680% B**
HSR:19.118% C--
Kills:68
Deaths (as Infiltrator):73
Deaths (to Infiltrators):293
KDR:0.93151
Kill Difference:5
Playtime:1.504 hours
Usage:1%
Score:0.012m
Score/min:135
Accuracy (listed only):46.680%
HSR (listed only):19.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):94
KDR:0
Kill Difference:UNR
Playtime:2.528 hours
Usage:2%
Score:0.075m
Score/min:498
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:542
V. Kills:23 N/A
Deaths:
KDR:
Accuracy:63.734% B**
KPH:101.700 A+
VKPH:4.300 C+
Breaker Rocket Pods
A
Kills:242
V. Kills:20 N/A
Deaths:1
KDR:242
Accuracy:59.285% A
KPH:93.900 C++
VKPH:7.800 D
M20 Mustang
B**
Kills:95
V. Kills:60 156%
Deaths:9
KDR:10.556
Accuracy:36.306% B**
KPH:24.800 B*
VKPH:15.600 B*
Kills:879 (637 + 0)
Deaths:10
KDR:87.900
VKDR:10.300
Vehicle Kills:103
Kill Difference:869
Playtime:11.743 hours
Usage:9%
Score:0.267m
Score/min:379
Piloting Accuracy:36.306%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:428
V. Kills:44 N/A
Deaths:15
KDR:28.533
Accuracy:43.922% C--
KPH:72.800 B*
VKPH:7.500 C
L100 Python HEAT
A*
Kills:229
V. Kills:83 273%
Deaths:4
KDR:57.250
Accuracy:51.995% C++
KPH:60.300 A++
VKPH:21.900 A*
L100 Python AP
A**
Kills:226
V. Kills:101 222%
Deaths:
KDR:
Accuracy:52.422% C
KPH:64.800 A**
VKPH:29 A++
Skyguard
A*
Kills:206
V. Kills:105 194%
Deaths:10
KDR:20.600
Accuracy:27.065% C
KPH:29.600 A*
VKPH:15.100 A++
Kills:1,089 (1,089 + 0)
Deaths:29
KDR:37.552
VKDR:11.483
Vehicle Kills:333
Kill Difference:1,060
Playtime:20.113 hours
Usage:15%
Score:0.531m
Score/min:440
Driving Accuracy:27.065%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:217
V. Kills:91 236%
Deaths:1
KDR:217
Accuracy:52.261% B**
KPH:51.100 A*
VKPH:21.400 A+
Kills:217 (0 + 217)
Deaths:1
KDR:217
VKDR:91
Vehicle Kills:91
Kill Difference:216
Playtime:4.245 hours
Usage:3%
Score:0.118m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:52.261%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:75
V. Kills:28 259%
Deaths:2
KDR:37.500
Accuracy:49.829% D-
KPH:49.300 B
VKPH:18.400 C
Kills:75 (0 + 75)
Deaths:2
KDR:37.500
VKDR:14
Vehicle Kills:28
Kill Difference:73
Playtime:1.523 hours
Usage:1%
Score:0.054m
Score/min:592
Driving Accuracy:N/A%
Gunner Accuracy:49.829%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,1321,1154522.467B**0.6227.514%A25.74%B68A++1B*29816.4h8.9B+32.4B++
MGR-A1 Vanquisher 1,1431,0995102.155B+0.9331.579%B+24.659%C+59.1C**2.4B*21218.6h11.1C+35.2C*
M30 Mustang AH 5655421542U538.9263.734%B**1.107%C+102.3A+4.3C+4405.3h7.8C**12.3B+
NC1 Gauss Rifle 4494353191.364B1.7230.613%A+28.966%B**41.8B**1.3A*12910.4h11.8B+38.7B*
L100 Python HESH 4724281528.533A++25.4543.922%C--N/A72.5B++7.5C4715.9h2.9B+6.7C*
Breaker Rocket Pods 2622421242U238.9259.285%AN/A93.1C++7.7D3892.6h11.2B*19B++
L100 Python HEAT 312229457.25S54.1751.995%C++N/A60.3A++21.8A*4893.8h6C+11.5C++
AC-X11 240229942.436A0.6528.565%B+34.498%A*50.9B**2.4S1924.5h8.5B++29.9B+
L100 Python AP 3272261226U222.9252.422%CN/A64.6A*28.9A++5833.5h4B*7.7B++
E540 Halberd 3082171217U213.9252.261%B**N/A51.7A*21.7A+4654.2h4.3B**8.3A
Skyguard 3112061020.6S17.5227.065%CN/A29.9A*15.2A++3156.9h81.9B**302.4B++
C-4 164133562.375B++0.7134.521%A+N/A221.7M+51.7A+17500.6h0.9B**2.7B**
A30 Walker 2001301130U126.9232.01%A+N/A19.1C+10.3C1436.8h157C490.5B
AF-57 Piston 104103611.689B+1.4050.75%B**9.709%D*68.7B**N/A3101.5h4.3C**8.4B+
NS Decimator 142102601.7B++1.3868.699%B**N/A51B*20B+5012h5C+7.2C**
M20 Mustang 15595910.556M7.4736.306%B**N/A25B**15.8B*2893.8h104.1C*286.6B+
E540 Halberd-H 10375237.5M*34.4249.829%D-N/A50B+18.7C5911.5h3.9B**7.8B*
NS-44 Commissioner 6868730.932C+2.1546.68%B**19.118%C--75.6A+N/A3480.9h3.4B+7.3B++
Frag Grenade 6665165N/A61.9272.581%M**N/A650B*10C++56750.1h2.1A++2.9A+
Tank Mine 7655227.5U24.4231.28%C+N/A550S210S37980.1h1.2A3.8A

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit141610.1h
Spitfire Auto-Turret01870.1h
Ammunition Package12450.1h
Nano-Armor Kit13780,7196.2h
Medical Applicator10872,6304h

Check the help document for the dictionary if you want to learn more about words used here.


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