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Harbinger Nevesnet[4Lib] Nevesnet
VS BR 182

KDR: 2.82

Score: 85.4m

Last Seen: Feb 2nd, 2019 4:56 AM
- OFFLINE - 462 hour(s)

Battle Rank 109 (182 total) - Vanu Sovereignty on Emerald - Outfit Leader of SkyGasm[4Lib] SkyGasm
VS outfit on Emerald

Members: 0
Level Progress (to 110): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster C150 Dalton S12 Renegade Maelstrom Turbo Laser Photon A2A Missile Pods VX6-7 M40 Fury-F Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $589,221 MLG Score: 471
Fun Score: N/A
Cheeseburgers Flipped: 491TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.772%17.603%3831110116,4991.49851.319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.897%0.136C++-0.475D-0.756D-HEAD ++ (~6.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.194C++13.10.081C+47.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.387%0.775%11195101718,7142599233177.2004680%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.533%0.733B++-0.762D--0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.40.159C++60.1-0.135C75.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.694%0.922%348610162,495139510051.78725248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.118%1.442A-1.087D*-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.809B++4.10.672B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.597%0.485%491610167,837159682664.910495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.33%-0.702D--0.984D--1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.763B++80.796B++20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.265%82.671%4911102190643032.10209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.186C++1.018B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+20.385C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SkyGasm[4Lib] SkyGasm
VS outfit on Emerald

Members: 0
85.4m410.1%469 (28.1k)524 (31.4k)2.8175156,78720,1554.50469182 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102295033.389%5.179%17308:049

84% Engineer6% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 1:39 PMDec 31st, 2014 7:42 AMFeb 16th, 2019 11:37 AM (5d) (PST)Feb 2nd, 2019 12:57 AM (19d) (PST)Feb 2nd, 2019 12:56 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,285751,2100.3490.1240.0182.3660.228471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,0834,52972,55421711421431,459

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2714.7h/113.1d 34,005 2,941 8,858 385.4k 2,143 2,788 37,190 209.3m

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:1,237
Deaths:1,018
KDR:1.215
Accuracy:21.644% C--
HSR:13.258% D*
Solstice VE3
C+
Kills:1,110
Deaths:690
KDR:1.609
Accuracy:22.249% C+
HSR:13.243% D*
Zenith VX-5
D
Kills:441
Deaths:412
KDR:1.070
Accuracy:20.998% D-
HSR:17.234% D
Kills:2,788
Deaths (as Engineer):2,120
Deaths (to Engineers):9,012
KDR:1.31509
Kill Difference:668
Playtime:2,287.424 hours
Usage:84%
Score:77.460m
Score/min:564
Accuracy (listed only):21.630%
HSR (listed only):14.578%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:1,177
Deaths:66
KDR:17.833
Accuracy:20.989% C
HSR:14.613% D*
SVA-88
C+
Kills:722
Deaths:478
KDR:1.510
Accuracy:21.459% C
HSR:24.100% C+
Orion VS54
C++
Kills:263
Deaths:142
KDR:1.852
Accuracy:21.247% C++
HSR:17.110% D--
Kills:2,162
Deaths (as Heavy Assault):686
Deaths (to Heavy Assaults):4,247
KDR:3.1516
Kill Difference:1,476
Playtime:115.971 hours
Usage:4%
Score:1.534m
Score/min:220
Accuracy (listed only):21.231%
HSR (listed only):18.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C--
Kills:1,237
Deaths:1,018
KDR:1.215
Accuracy:21.644% C--
HSR:13.258% D*
Solstice VE3
C+
Kills:1,110
Deaths:690
KDR:1.609
Accuracy:22.249% C+
HSR:13.243% D*
Zenith VX-5
D
Kills:441
Deaths:412
KDR:1.070
Accuracy:20.998% D-
HSR:17.234% D
Eridani SX5G
B*
Kills:356
Deaths:387
KDR:0.920
Accuracy:29.147% C*
HSR:27.809% B*
Eridani SX5
B+
Kills:285
Deaths:249
KDR:1.145
Accuracy:28.847% B+
HSR:19.298% C+
Kills:3,429
Deaths (as Light Assault):2,756
Deaths (to Light Assaults):2,402
KDR:1.24419
Kill Difference:673
Playtime:57.887 hours
Usage:2%
Score:1.109m
Score/min:319
Accuracy (listed only):24.577%
HSR (listed only):18.168%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C+
Kills:454
Deaths:333
KDR:1.363
Accuracy:22.132% C+
HSR:15.859% C--
Eridani SX5G
B*
Kills:356
Deaths:387
KDR:0.920
Accuracy:29.147% C*
HSR:27.809% B*
Eridani SX5
B+
Kills:285
Deaths:249
KDR:1.145
Accuracy:28.847% B+
HSR:19.298% C+
Kills:1,095
Deaths (as Combat Medic):969
Deaths (to Combat Medics):1,461
KDR:1.13003
Kill Difference:126
Playtime:16.957 hours
Usage:1%
Score:0.475m
Score/min:467
Accuracy (listed only):26.709%
HSR (listed only):20.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:906
Deaths:349
KDR:2.596
Accuracy:36.265% C-
HSR:82.671% B+
NS-44 Commissioner
A+
Kills:369
Deaths:404
KDR:0.913
Accuracy:26.436% D*
HSR:33.062% A+
Eridani SX5G
B*
Kills:356
Deaths:387
KDR:0.920
Accuracy:29.147% C*
HSR:27.809% B*
Eridani SX5
B+
Kills:285
Deaths:249
KDR:1.145
Accuracy:28.847% B+
HSR:19.298% C+
Beamer VS3
C+
Kills:85
Deaths:136
KDR:0.625
Accuracy:7.335% T
HSR:21.177% C+
Kills:2,001
Deaths (as Infiltrator):1,525
Deaths (to Infiltrators):1,669
KDR:1.31213
Kill Difference:476
Playtime:157.813 hours
Usage:6%
Score:2.959m
Score/min:312
Accuracy (listed only):25.606%
HSR (listed only):36.803%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,088
Deaths:395
KDR:2.754
Accuracy:22.426% B+
HSR:18.474% C--
Quasar VM1
B+
Kills:1,065
Deaths:418
KDR:2.548
Accuracy:20.529% B+
HSR:17.465% D
Quasar VM1
C++
Kills:250
Deaths:50
KDR:5
Accuracy:16.307% C++
HSR:12.400% D*
Comet VM2
B+
Kills:236
Deaths:137
KDR:1.723
Accuracy:46.164% B+
HSR:3.390% C-
NS-10 Burster
A
Kills:163
Deaths:87
KDR:1.874
Accuracy:37.269% A
HSR:4.908% C--
Comet VM2
B+
Kills:143
Deaths:127
KDR:1.126
Accuracy:50.128% B+
HSR:2.797% D
NS-10 Burster
B**
Kills:135
Deaths:86
KDR:1.570
Accuracy:37.118% B**
HSR:2.963% D-
Kills:3,080
Deaths (as MAX Suit):650
Deaths (to MAX Suits):985
KDR:4.73846
Kill Difference:2,430
Playtime:61.516 hours
Usage:2%
Score:1.867m
Score/min:506
Accuracy (listed only):32.849%
HSR (listed only):8.914%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:2,169
V. Kills:2,308 94%
Deaths:1,008
KDR:2.152
Accuracy:35.182% B++
KPH:17.500 C**
VKPH:18.700 B**
Photon A2A Missile Pods
B++
Kills:1,316
V. Kills:1,319 100%
Deaths:135
KDR:9.748
Accuracy:67.422% F-
KPH:64 B+
VKPH:64.100 B++
Saron Laser Cannon
B**
Kills:1,199
V. Kills:1,400 86%
Deaths:608
KDR:1.972
Accuracy:37.282% B*
KPH:13.600 C+
VKPH:15.900 B**
Dual Photon Pods
S
Kills:532
V. Kills:291 182%
Deaths:37
KDR:14.378
Accuracy:57.750% B++
KPH:129.200 B**
VKPH:70.700 S
Antares LC
C*
Kills:290
V. Kills:292 99%
Deaths:231
KDR:1.255
Accuracy:34.576% B+
KPH:15.700 C
VKPH:15.800 C*
Coyote Missiles
S
Kills:155
V. Kills:145 106%
Deaths:21
KDR:7.381
Accuracy:48.454% D
KPH:114.400 A*
VKPH:107 S
Kills:5,661 (3,658 + 0)
Deaths:2,040
KDR:2.775
VKDR:2.821
Vehicle Kills:5,755
Kill Difference:3,621
Playtime:256.081 hours
Usage:9%
Score:9.291m
Score/min:605
Piloting Accuracy:34.576%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:14,278
V. Kills:17,503 82%
Deaths:3,998
KDR:3.571
Accuracy:52.905% B++
KPH:16 A
VKPH:19.600 M+
C150 Dalton
U
Kills:6,963
V. Kills:6,981 100%
Deaths:729
KDR:9.551
Accuracy:39.605% C++
KPH:25,066,800 U
VKPH:25,131,600 U
L105 Zephyr
U
Kills:1,079
V. Kills:484 222%
Deaths:103
KDR:10.476
Accuracy:41.415% C+
KPH:3,884,400 U
VKPH:1,742,400 U
L-30R Vektor
C++
Kills:536
V. Kills:484 111%
Deaths:227
KDR:2.361
Accuracy:33.992% C--
KPH:9.300 C
VKPH:8.400 C++
AP30 Shredder
U
Kills:400
V. Kills:277 144%
Deaths:55
KDR:7.273
Accuracy:26.229% D*
KPH:1,440,000 U
VKPH:997,200 U
Kills:23,256 (14,814 + 8,442)
Deaths:5,112
KDR:4.549
VKDR:5.033
Vehicle Kills:25,729
Kill Difference:18,144
Playtime:950.139 hours
Usage:35%
Score:32.873m
Score/min:577
Piloting Accuracy:33.992%
Gunner Accuracy:26.229%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:451
V. Kills:106 421%
Deaths:77
KDR:5.857
Accuracy:57.730% B**
KPH:34.900 D
VKPH:8.200 C+
L100 Python HEAT
A*
Kills:178
V. Kills:69 254%
Deaths:26
KDR:6.846
Accuracy:58.206% B++
KPH:54.300 A++
VKPH:21.100 A*
L100 Python AP
C+
Kills:111
V. Kills:123 90%
Deaths:33
KDR:3.364
Accuracy:42.240% F
KPH:15.500 D*
VKPH:17.200 C+
Kills:740 (740 + 0)
Deaths:136
KDR:5.441
VKDR:2.191
Vehicle Kills:298
Kill Difference:604
Playtime:23.360 hours
Usage:1%
Score:0.459m
Score/min:327
Driving Accuracy:42.240%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:867
V. Kills:378 229%
Deaths:133
KDR:6.519
Accuracy:58.158% B**
KPH:34.400 A
VKPH:15 A*
Supernova VPC
C
Kills:786
V. Kills:184 425%
Deaths:52
KDR:15.115
Accuracy:56.569% B++
KPH:27.400 D
VKPH:6.400 C
Proton II PPA
A++
Kills:112
V. Kills:6 N/A
Deaths:7
KDR:16
Accuracy:25.472% C*
KPH:110.600 A++
VKPH:5.900 B**
Supernova FPC
A**
Kills:102
V. Kills:101 100%
Deaths:26
KDR:3.923
Accuracy:56.250% B
KPH:26.500 C*
VKPH:26.200 A**
E540 Halberd
A+
Kills:95
V. Kills:78 120%
Deaths:11
KDR:8.636
Accuracy:42.476% D
KPH:31.600 C+
VKPH:25.900 A+
Kills:1,962 (1,755 + 207)
Deaths:229
KDR:8.568
VKDR:3.262
Vehicle Kills:747
Kill Difference:1,733
Playtime:61.739 hours
Usage:2%
Score:1.433m
Score/min:387
Driving Accuracy:56.250%
Gunner Accuracy:42.476%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:52
V. Kills:42 121%
Deaths:11
KDR:4.727
Accuracy:58.191% C++
KPH:44.400 C+
VKPH:35.900 A++
Kills:52 (0 + 52)
Deaths:11
KDR:4.727
VKDR:3.818
Vehicle Kills:42
Kill Difference:41
Playtime:1.171 hours
Usage:0%
Score:0.064m
Score/min:915
Driving Accuracy:N/A%
Gunner Accuracy:58.191%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:4,335
V. Kills:127 N/A
Deaths:1,181
KDR:3.671
Accuracy:46.140% B+
KPH:109.100 A++
VKPH:3.200 B**
M40 Fury-F
M++
Kills:1,237
V. Kills:204 N/A
Deaths:451
KDR:2.743
Accuracy:49.966% C++
KPH:73.900 M++
VKPH:12.200 A
M12 Kobalt-F
A*
Kills:1,129
V. Kills:35 N/A
Deaths:420
KDR:2.688
Accuracy:27.980% B*
KPH:89.100 A*
VKPH:2.800 A
Kills:6,701 (6,701 + 0)
Deaths:2,052
KDR:3.266
VKDR:0.178
Vehicle Kills:366
Kill Difference:4,649
Playtime:69.142 hours
Usage:3%
Score:1.301m
Score/min:313
Driving Accuracy:27.980%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 31,78114,2783,9983.571A+0.7552.905%B++N/A16A19.6M+334892.8h46B+86.9B+
C150 Dalton 13,9446,9637299.551B+6.7339.605%C++N/A69630U69810U1154898000.1h4.2C++10.6B
S12 Renegade 4,4624,3351,1813.671C++0.8546.14%B+5.329%C+109.2A++3.2B**29139.7h3B+6.5B+
Maelstrom Turbo Laser 4,4772,1691,0082.152C*0.6735.182%B++1.337%D17.5C**18.7B**533123.6h112.8C++320.7C**
Photon A2A Missile Pods 2,6351,3161359.748A6.9367.422%F-N/A63.9B64B++166720.6h6.3B**9.4B++
VX6-7 1,2561,2371,0181.215C+1.6021.644%C--13.258%D*5.5D--N/A34223.3h15.1C69.9C
M40 Fury-F 1,4411,2374512.743B++0.0749.966%C++N/A74.1M++12.2A35216.7h7.1B++14.1B++
Saron Laser Cannon 2,5991,1996081.972C++0.8537.282%B*1.251%D13.6C+15.9B**42788h141C++378.3B
Pulsar LSW 1,1891,1776617.833U15.0220.989%C14.613%D*29.3C-N/A20440.2h13.4C+63.9C+
M12 Kobalt-F 1,1641,1294202.688B+0.1327.98%B*7.617%C-88.9A*2.8A33412.7h11B++39.4B++
Solstice VE3 1,1241,1106901.609A1.2122.249%C+13.243%D*10DN/A75110.9h14.7C**66C++
Blueshift VM5 1,0961,0883952.754C*0.0622.426%B+18.474%C--55.8AN/A26519.5h11.8A52.6B*
L105 Zephyr 1,5631,07910310.476C*7.6641.415%C+N/A10790U4840U80798200.1h6.3C*15.3C*
Quasar VM1 1,0771,0654182.548C*0.2720.529%B+17.465%D52.7AN/A24520.2h10.8B**52.6B++
Parallax VX3 9099063492.596C+0.2236.265%C-82.671%B+37.8B+N/A9524h2B+5.4B
Supernova PC 1,2458671336.519C*3.7058.158%B**N/A34.4A15A*38325.2h4B*6.8B**
Supernova VPC 9707865215.115B+12.3056.569%B++N/A27.4D6.4C21428.7h3.6C+6.4C*
SVA-88 7277224781.51C+1.3121.459%C24.1%C+43.8C+N/A16916.5h12.1C+56.6C+
L-30R Vektor 1,0205362272.361B+0.4633.992%C--N/A9.3C8.4C++12357.4h76.4C*224.9C++
Dual Photon Pods 8235323714.378A11.5657.75%B++1.504%B129.8B**71S23874.1h24.7C+42.8C*
Tank Mine 9555021403.586B+0.7730.281%CN/A88.1C79.5B+12855.7h1.4B*4.7B**
NS-11P 4574543331.363C*1.4522.132%C+15.859%C--41.3B++N/A18711h13.4B60.6C**
L100 Python HESH 557451775.857C-3.0457.73%B**N/A35D8.2C+24312.9h3.9C6.7C**
Zenith VX-5 4474414121.07C+1.7520.998%D-17.234%D15.3DN/A6328.8h14C+66.6C
AP30 Shredder 677400557.273B4.4626.229%D*2.25%C++4000U2770U221425000.1h53B**202.1B++
NS-44 Commissioner 3733694040.913C+1.9026.436%D*33.062%A+16DN/A4723.1h3.8C*14.3C
Eridani SX5G 3633563870.92C--1.9029.147%C*27.809%B*10.7D--N/A3433.3h14.9D--51C
Antares LC 5822902311.255C+1.5634.576%B+1.034%D15.8C15.9C**25518.4h149.9C+433.6C++
Eridani SX5 2862852491.145C+1.6728.847%B+19.298%C+30C+N/A1169.5h10.6B+36.9B+
C-4 4692683020.887C1.936.506%T*N/A13.9D**10.4D*33519.3h2.2D*33.9T*
Orion VS54 2662631421.852B0.9721.247%C++17.11%D--32.9C++N/A2588h11.2B+52.5C++
Quasar VM1 252250505A**2.1816.307%C++12.4%D*27.8B+N/A1739h12.6B++77.6B
Comet VM2 3432361371.723B**1.0946.164%B+3.39%C-16.5B**7.5A++25114.3h13B**28.2B*
A30 Walker 442215435M+2.1817.916%D--N/A2150U2270U51109100.1h50.6A+282.6B**
L100 Python HEAT 247178266.846B++4.0358.206%B++2.809%C++53.9A++20.9A*6273.3h4.3B**7.3B**
NS Decimator 2191702010.846C+1.9754.924%DN/A28.8C8.3D-3685.9h4B+7.3B
NS-10 Burster 279163871.874A+0.9437.269%A4.908%C--7.4B++5.3B**18122h102.1B*273.9B**
Coyote Missiles 300155217.381A*4.5648.454%DN/A110.7A++103.6S18451.4h41.2C*85.1C++
S1 283150246.25S3.4363.983%B*2.667%C+18.3C-16.2B+3608.2h6.9C+10.8B
Frag Grenade 1461441144N/A141.1821.001%T-N/A1440S20A**33540.1h1A**5B**
Comet VM2 2071431271.126C++1.6950.128%B+2.797%D19.1A8.5A++2297.5h16.4B*32.8B*
NS-10 Burster 237135861.57B++1.2537.118%B**2.963%D-6.3B4.7B+17621.5h120.9B++325.6B*
Hyena Missile Launcher 182113148.071S5.2535.292%BN/A94.2S57.5S9581.2h16.4A++46.4A+
Proton II PPA 118112716C++13.1825.472%C*4.464%A*112A++6A5531h6.8B*26.5B*
L100 Python AP 234111333.364C0.5542.24%F1.802%D15.4D*17.1C+3427.2h8.2C--19.4D*
Proximity Mine 107107412.61C0.2157.009%A++N/A107CN/A4791h1.7B++3A
Supernova FPC 203102263.923C1.1156.25%BN/A26.2C*25.9A**9553.9h5.7C+10.2C*
E540 Halberd 17395118.636C+5.8242.476%D1.053%D-31.7C+26A+12833h6C+14.2C
M60-A Bulldog 12194243.917C1.1027.104%D--N/A940U270U29658600.1h5.1B+19C+
Force-Blade 103875,6740.015C2.8018.622%D--N/A0.1DN/A0630.1h4D--21.4D-
Beamer VS3 85851360.625C+2.197.335%T21.177%C+1.9D*N/A3644.9h9.9C++134.6F
MANA Anti-Vehicle Turret 16479681.162D1.6654.097%D5.063%A+790D850D7276000.1h8.6B+15.9B+
MANA Anti-Personnel Turret 7169223.136N/A0.3217.072%UN/A690U20U2589800.1h40.4T*236.5T*
Lumine Edge 66669150.072C+2.7515.918%D--25.758%A+1.1C--N/A260.2h1.2B+7.4C+
E540 Halberd-H 9452114.727C1.9158.191%C++1.923%C+43.3C+35A++9141.2h6.6C+11.3C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit31110.6h
Nano-Armor Kit1,765656,411261.9h
Spawn Beacon338164.1h
Anti-Vehicle MANA Turret112572.8h
Nanite Revive Grenade02080.1h
Medical Applicator286,5451.4h
Deconstruction Tool0770h
Ammunition Package61,2151.7h
Medical Kit621,0441.9h
Anti-Infantry MANA Turret134823.2h
Recon Detection Device236132.2h

Check the help document for the dictionary if you want to learn more about words used here.


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