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Paragon NewBEE0071[WAR0] NewBEE0071
VS BR 129

KDR: 2.21

Score: 35.5m

Last Seen: Apr 5th, 2020 3:41 PM
- OFFLINE - 4198.2 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris L100 Python HESH Orion VS54 Lasher X2 Lasher X2 AE C-4 Betelgeuse 54-A NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,543,283 MLG Score: 2033
Fun Score: N/A
Cheeseburgers Flipped: 559TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.544%36.413%96726132334,5951.842510.364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.057%1.024B**2.301A*-1.539FHEAD ++ (~23.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.465B+10.50.263C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.51%1.468%1186513448,244110718587.44715443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.481%0.433B-0.667D-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.752B++4.30.652B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.673%8.999%80513446898992230.765556308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.508%-0.605D1.081B**1.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.472B+18.80.532B+44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.311%81.669%80613433,655243781.49918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.804%0.353C**0.94B*-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+20.366C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.477%19.443%80313462,335139571.67264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.222%1.046B**0.901B*0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+3.20.34C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.5m325.3%430 (25.8k)336 (20.2k)2.2069477,40435,0732.49762129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349378526.434%24.744%65403:0128

19% Engineer52% Heavy Assault13% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2016 6:06 PMMar 9th, 2017 2:45 PMMay 5th, 2020 8:52 AM (145d) (PST)Apr 5th, 2020 12:19 PM (175d) (PST)Apr 5th, 2020 11:41 AM (175d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7972075900.7320.3320.1812.5780.0602033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,84112,44235,399442011155420,164

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1762.3h/73.4d 10,195 19,153 22,575 272.6k 2,877 6,212 6,390 84.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
A
Kills:5,528
Deaths:2,909
KDR:1.900
Accuracy:26.365% C+
HSR:38.405% A
Orion VS54
B**
Kills:4,220
Deaths:2,492
KDR:1.693
Accuracy:25.033% C++
HSR:37.630% B**
Betelgeuse 54-A
B+
Kills:2,719
Deaths:1,268
KDR:2.144
Accuracy:25.646% D
HSR:38.139% B+
NS-15M2
B*
Kills:2,479
Deaths:1,370
KDR:1.809
Accuracy:26.429% C
HSR:38.887% B*
VE-H Maw
B+
Kills:2,455
Deaths:1,191
KDR:2.061
Accuracy:25.575% D
HSR:36.945% B+
VE-H Maw AE
C+
Kills:1,423
Deaths:669
KDR:2.127
Accuracy:29.588% C
HSR:30.148% C+
NSX Naginata
B*
Kills:1,185
Deaths:537
KDR:2.207
Accuracy:24.393% C
HSR:39.325% B*
NSX-P Naginata
B*
Kills:1,180
Deaths:519
KDR:2.274
Accuracy:24.137% C-
HSR:40.085% B*
SVA-88
A
Kills:1,179
Deaths:582
KDR:2.026
Accuracy:26.238% C+
HSR:40.458% A
NS-15M AE
B+
Kills:1,176
Deaths:636
KDR:1.849
Accuracy:25.373% D
HSR:37.670% B+
Pulsar LSW
A++
Kills:1,169
Deaths:671
KDR:1.742
Accuracy:24.204% C
HSR:43.798% A++
NS-15MB
B+
Kills:1,163
Deaths:717
KDR:1.622
Accuracy:25.905% D
HSR:40.327% B+
Kills:25,876
Deaths (as Heavy Assault):13,561
Deaths (to Heavy Assaults):10,042
KDR:1.90812
Kill Difference:12,315
Playtime:916.475 hours
Usage:52%
Score:18.009m
Score/min:328
Accuracy (listed only):25.740%
HSR (listed only):38.485%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:2,174
Deaths:1,301
KDR:1.671
Accuracy:28.343% C*
HSR:29.577% B**
PS1-AV Suppressor
B**
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C-
HSR:34.727% B**
NS Baron G5AE
B++
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B++
HSR:20.513% B+
VE-S Canis
B*
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C
HSR:33.964% B*
Eridani SX5-AE
B**
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D*
HSR:37.231% B**
Solstice VE3
A*
Kills:1,155
Deaths:971
KDR:1.189
Accuracy:27.525% C**
HSR:34.372% A*
Thanatos VE70
B*
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B+
HSR:20.989% B*
Serpent VE92
A
Kills:1,081
Deaths:746
KDR:1.449
Accuracy:24.485% C-
HSR:30.990% A
Deimos VA29
B+
Kills:959
Deaths:787
KDR:1.219
Accuracy:69.886% B+
HSR:18.457% C+
NSX-P Tanto
B**
Kills:356
Deaths:249
KDR:1.430
Accuracy:28.156% C+
HSR:36.798% B**
Eridani SX5
B**
Kills:320
Deaths:235
KDR:1.362
Accuracy:27.854% C
HSR:33.125% B**
NSX-P Tengu
A++
Kills:301
Deaths:202
KDR:1.490
Accuracy:38.127% C
HSR:37.542% A++
Nova
B++
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B++
HSR:15.695% C+
Kills:12,390
Deaths (as Light Assault):8,638
Deaths (to Light Assaults):5,262
KDR:1.43436
Kill Difference:3,752
Playtime:193.739 hours
Usage:11%
Score:4.684m
Score/min:403
Accuracy (listed only):37.753%
HSR (listed only):29.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
B**
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C-
HSR:34.727% B**
NS Baron G5AE
B++
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B++
HSR:20.513% B+
VE-S Canis
B*
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C
HSR:33.964% B*
Eridani SX5-AE
B**
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D*
HSR:37.231% B**
Thanatos VE70
B*
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B+
HSR:20.989% B*
Deimos VA29
B+
Kills:959
Deaths:787
KDR:1.219
Accuracy:69.886% B+
HSR:18.457% C+
H-V45 AE
B+
Kills:449
Deaths:330
KDR:1.361
Accuracy:26.418% D-
HSR:35.858% B+
Eridani SX5
B**
Kills:320
Deaths:235
KDR:1.362
Accuracy:27.854% C
HSR:33.125% B**
NSX-P Tengu
A++
Kills:301
Deaths:202
KDR:1.490
Accuracy:38.127% C
HSR:37.542% A++
Nova
B++
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B++
HSR:15.695% C+
Kills:8,073
Deaths (as Combat Medic):5,701
Deaths (to Combat Medics):3,779
KDR:1.41607
Kill Difference:2,372
Playtime:15.534 hours
Usage:1%
Score:0.352m
Score/min:378
Accuracy (listed only):40.870%
HSR (listed only):28.810%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:2,174
Deaths:1,301
KDR:1.671
Accuracy:28.343% C*
HSR:29.577% B**
NS Baron G5AE
B++
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B++
HSR:20.513% B+
Solstice VE3
A*
Kills:1,155
Deaths:971
KDR:1.189
Accuracy:27.525% C**
HSR:34.372% A*
Thanatos VE70
B*
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B+
HSR:20.989% B*
Serpent VE92
A
Kills:1,081
Deaths:746
KDR:1.449
Accuracy:24.485% C-
HSR:30.990% A
Deimos VA29
B+
Kills:959
Deaths:787
KDR:1.219
Accuracy:69.886% B+
HSR:18.457% C+
NSX-P Tanto
B**
Kills:356
Deaths:249
KDR:1.430
Accuracy:28.156% C+
HSR:36.798% B**
Nova
B++
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B++
HSR:15.695% C+
Eidolon VE33
B++
Kills:187
Deaths:115
KDR:1.626
Accuracy:35.607% B++
HSR:11.765% F-
VE-LR Obelisk
C+
Kills:61
Deaths:39
KDR:1.564
Accuracy:35.579% C+
HSR:31.148% C--
Kills:8,519
Deaths (as Engineer):5,942
Deaths (to Engineers):4,589
KDR:1.43369
Kill Difference:2,577
Playtime:341.659 hours
Usage:19%
Score:6.590m
Score/min:321
Accuracy (listed only):41.089%
HSR (listed only):25.030%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PS1-AV Suppressor
B**
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C-
HSR:34.727% B**
NS-44 Commissioner
B+
Kills:1,169
Deaths:1,026
KDR:1.139
Accuracy:44.378% B+
HSR:25.064% C+
VE-S Canis
B*
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C
HSR:33.964% B*
Eridani SX5-AE
B**
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D*
HSR:37.231% B**
XM98
B*
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:38.040% C
HSR:83.118% B*
Parallax VX3-AE
B
Kills:1,160
Deaths:229
KDR:5.066
Accuracy:36.923% D--
HSR:84.569% B
Parallax VX3
B+
Kills:775
Deaths:163
KDR:4.755
Accuracy:37.915% C--
HSR:82.452% B+
NS-44 Commissioner AE
B
Kills:390
Deaths:371
KDR:1.051
Accuracy:43.014% C+
HSR:31.795% B
Eridani SX5
B**
Kills:320
Deaths:235
KDR:1.362
Accuracy:27.854% C
HSR:33.125% B**
NSX-P Tengu
A++
Kills:301
Deaths:202
KDR:1.490
Accuracy:38.127% C
HSR:37.542% A++
NS-AM7 VS/AE Archer
B+
Kills:286
Deaths:544
KDR:0.526
Accuracy:58.243% C
HSR:31.469% B+
Ghost
B+
Kills:233
Deaths:85
KDR:2.741
Accuracy:40.091% C
HSR:77.253% B+
VA39 Spectre
B**
Kills:202
Deaths:71
KDR:2.845
Accuracy:33.116% C
HSR:49.505% B**
NSX Daimyo
B++
Kills:124
Deaths:71
KDR:1.746
Accuracy:44.038% C+
HSR:96.774% B++
Beamer VS3
A
Kills:108
Deaths:109
KDR:0.991
Accuracy:34.619% B*
HSR:35.185% A
NS-357 Underboss
C+
Kills:88
Deaths:87
KDR:1.011
Accuracy:40.909% C+
HSR:19.318% D
Kills:9,815
Deaths (as Infiltrator):5,852
Deaths (to Infiltrators):5,290
KDR:1.6772
Kill Difference:3,963
Playtime:222.329 hours
Usage:13%
Score:4.141m
Score/min:310
Accuracy (listed only):37.648%
HSR (listed only):49.568%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:746
Deaths:227
KDR:3.286
Accuracy:19.724% C
HSR:31.501% A+
Nebula VM20
A++
Kills:730
Deaths:227
KDR:3.216
Accuracy:20.102% C
HSR:33.014% A++
Blueshift VM5
A+
Kills:525
Deaths:136
KDR:3.860
Accuracy:22.498% C++
HSR:32.571% A+
Blueshift VM5
B**
Kills:523
Deaths:136
KDR:3.846
Accuracy:22.687% C+
HSR:30.019% B**
Comet VM2
A*
Kills:203
Deaths:67
KDR:3.030
Accuracy:47.745% C++
HSR:8.867% A*
Comet VM2
A+
Kills:167
Deaths:67
KDR:2.493
Accuracy:48.661% C+
HSR:7.784% A+
Vortex VM21
B++
Kills:139
Deaths:25
KDR:5.560
Accuracy:50.092% B++
HSR:0.719% D*
NS-10 Burster
B
Kills:126
Deaths:31
KDR:4.065
Accuracy:35.002% B
HSR:3.175% D-
NS-10 Burster
B+
Kills:104
Deaths:31
KDR:3.355
Accuracy:35.100% C*
HSR:6.731% B+
Vortex VM21
B*
Kills:104
Deaths:25
KDR:4.160
Accuracy:51.080% B*
HSR:0.962% D--
NS-20 "Heatwave" Gorgon
B
Kills:60
Deaths:31
KDR:1.935
Accuracy:28.281% D
HSR:28.333% B
NS-20 "Heatwave" Gorgon
C+
Kills:59
Deaths:31
KDR:1.903
Accuracy:27.760% D
HSR:25.424% C+
Kills:3,486
Deaths (as MAX Suit):517
Deaths (to MAX Suits):2,462
KDR:6.74275
Kill Difference:2,969
Playtime:70.055 hours
Usage:4%
Score:1.760m
Score/min:419
Accuracy (listed only):34.061%
HSR (listed only):17.425%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:68
V. Kills:53 126%
Deaths:87
KDR:0.782
Accuracy:27.632% D
KPH:11 C--
VKPH:8.600 C-
Kills:68 (68 + 0)
Deaths:87
KDR:0.782
VKDR:0.609
Vehicle Kills:53
Kill Difference:19
Playtime:6.196 hours
Usage:0%
Score:0.065m
Score/min:176
Piloting Accuracy:27.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:4,569
V. Kills:520 N/A
Deaths:175
KDR:26.109
Accuracy:43.818% D--
KPH:59.800 C
VKPH:6.800 D
L100 Python AP
C+
Kills:1,966
V. Kills:864 227%
Deaths:158
KDR:12.443
Accuracy:54.551% C
KPH:40.800 C+
VKPH:17.900 C--
L100 Python HEAT
C+
Kills:1,102
V. Kills:258 425%
Deaths:88
KDR:12.523
Accuracy:46.926% D
KPH:38.800 C+
VKPH:9.100 D-
C75 Viper
C+
Kills:499
V. Kills:98 N/A
Deaths:37
KDR:13.487
Accuracy:36.134% D
KPH:41.300 C+
VKPH:8.100 C
Skyguard
C+
Kills:93
V. Kills:72 127%
Deaths:26
KDR:3.577
Accuracy:26.338% D-
KPH:14.300 C
VKPH:11 C+
Kills:8,229 (8,229 + 0)
Deaths:484
KDR:17.002
VKDR:3.744
Vehicle Kills:1,812
Kill Difference:7,745
Playtime:171.581 hours
Usage:10%
Score:2.125m
Score/min:206
Driving Accuracy:26.338%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:267
V. Kills:101 262%
Deaths:26
KDR:10.269
Accuracy:52.123% C*
KPH:52 B**
VKPH:19.700 C*
Saron HRB
C**
Kills:133
V. Kills:59 222%
Deaths:30
KDR:4.433
Accuracy:50.182% C**
KPH:32.500 C++
VKPH:14.400 C
Supernova PC
D
Kills:108
V. Kills:36 292%
Deaths:23
KDR:4.696
Accuracy:40.433% D*
KPH:19 D
VKPH:6.300 D
Kills:508 (108 + 400)
Deaths:79
KDR:6.430
VKDR:2.481
Vehicle Kills:196
Kill Difference:429
Playtime:14.921 hours
Usage:1%
Score:0.302m
Score/min:338
Driving Accuracy:40.433%
Gunner Accuracy:50.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:158
V. Kills:7 N/A
Deaths:3
KDR:52.667
Accuracy:18.982% C
KPH:70.100 C
VKPH:3.100 C
M12 Kobalt
D
Kills:71
V. Kills:1 N/A
Deaths:5
KDR:14.200
Accuracy:15.829% D-
KPH:61.100 D
VKPH:0.900 D*
M20 Basilisk
B++
Kills:60
V. Kills:16 353%
Deaths:18
KDR:3.333
Accuracy:38.241% C-
KPH:35.100 B++
VKPH:9.400 C+
Kills:289 (0 + 289)
Deaths:26
KDR:11.115
VKDR:0.923
Vehicle Kills:24
Kill Difference:263
Playtime:5.126 hours
Usage:0%
Score:0.108m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:38.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D-
Kills:59
V. Kills:30 190%
Deaths:72
KDR:0.819
Accuracy:55.160% D--
KPH:15.700 D-
VKPH:8 D*
Kills:59 (59 + 0)
Deaths:72
KDR:0.819
VKDR:0.417
Vehicle Kills:30
Kill Difference:13
Playtime:3.761 hours
Usage:0%
Score:0.027m
Score/min:118
Driving Accuracy:55.160%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 5,5985,5282,9091.9C+0.3126.365%C+38.405%A39.4DN/A115140.4h10.9C++41.4C*
L100 Python HESH 5,0894,56917526.109C**23.9043.818%D--1.051%C59.8C6.8D19976.4h3.1C++7.1C-
Orion VS54 4,2654,2202,4921.693C0.5125.033%C++37.63%B**40CN/A141105.6h10.8C++43.2C+
Lasher X2 4,3114,1972,4641.703C*0.5031.644%C++8.435%M45.6C+1.2C+12492.1h19.8C62.6C++
Lasher X2 AE 3,5113,3841,7941.886C*0.3232.557%C7.151%M67.5C**2.5B+22250.1h20C61.3C+
C-4 3,1052,8361,1342.501B+0.2937.237%B**N/A234.4A++22.2D125912.1h0.9B**2.4B*
Betelgeuse 54-A 2,7462,7191,2682.144C0.0625.646%D38.139%B+45.5D-N/A15059.8h10.7C41.8C
NS-15M2 2,5112,4791,3701.809C0.4026.429%C38.887%B*38.7DN/A10864.1h11.2C+42.4C++
Plasma Grenade 2,5222,46812468N/A2,465.7962.011%A++N/A822.7B*18C*28433h2.7B+4.3B**
VE-H Maw 2,4842,4551,1912.061C+0.1525.575%D36.945%B+44.3DN/A13555.4h9.8C+38.5C+
NS-11C 2,2012,1741,3011.671C++0.5428.343%C*29.577%B**45.8C+N/A14047.5h11.5B+40.7B+
L100 Python AP 2,8301,96615812.443C**10.2454.551%C1.373%C-40.8C+17.9C--25148.2h5.4C+9.9C+
VE-H Maw AE 1,4361,4236692.127C+0.0829.588%C30.148%C+48.7DN/A15729.2h10.3C--35C
NSX Naginata 1,2121,1855372.207C*0.0024.393%C39.325%B*46.8C--1.1C+14625.3h10.4C*42.8C++
NSX-P Naginata 1,2011,1805192.274C++0.0724.137%C-40.085%B*46.8DN/A15525.2h10.4C++43C++
SVA-88 1,1961,1795822.026C+0.1826.238%C+40.458%A46.2C-N/A12725.5h11C+42C++
NS-15M AE 1,1871,1766361.849C0.3625.373%D37.67%B+43.4DN/A10227.1h11.5C45.5C
PS1-AV Suppressor 1,1861,1727261.614C0.5929.542%C-34.727%B**42.9DN/A13227.3h11.1C**37.4C++
NS Baron G5AE 1,1821,1707331.596C+0.6156.776%B++20.513%B+52.7CN/A15522.2h4.7D-8.2C+
NS-44 Commissioner 1,1771,1691,0261.139C+1.0744.378%B+25.064%C+50C+N/A15423.4h3.6C+8.2C**
Pulsar LSW 1,1731,1696711.742C+0.4624.204%C43.798%A++38DN/A10630.8h10.9C++45.2C+
VE-S Canis 1,1661,1638211.417C+0.7928.743%C33.964%B*50.6CN/A18023h8.9C**31C**
Eridani SX5-AE 1,1671,1638661.343D0.8626.822%D*37.231%B**40.5D-N/A12128.7h10.3C38.3D
NS-15MB 1,1731,1637171.622D0.5825.905%D40.327%B+35D*N/A9033.2h11.4D44C
XM98 1,1621,1612464.72B++2.5138.04%C83.118%B*36.7C+N/A9731.6h2B+5.2C*
Parallax VX3-AE 1,1611,1602295.066C+2.8636.923%D--84.569%B36.1D-N/A8732.1h1.8C+5D
Solstice VE3 1,1711,1559711.189C++1.0227.525%C**34.372%A*19.9CN/A8157.9h12.3C**44.6C+
Thanatos VE70 1,1581,1538591.342C++0.8649.903%B+20.989%B*52.6B+N/A20921.9h4C**8B+
Lancer VS22 1,8711,1194732.366B++0.1667.097%B*N/A27.2B+18.3C++23341.1h9.8B+14.6B+
L100 Python HEAT 1,3601,1028812.523C**10.3246.926%D3.811%B**38.8C+9.1D-15828.4h4.9B10.3C+
Serpent VE92 1,1041,0817461.449C+0.7624.485%C-30.99%A40.9CN/A16026.4h10.7B+43.8C++
NS "Heatwave" Decimator 1,4251,0235391.898C+0.3165.259%C+1.466%C48.9C19.2C30920.9h4.2D6.4C
S1 1,4029986381.564B+0.6456.747%C1.904%C--39.8B+16.1C+31125.1h5.6C*9.9C++
Deimos VA29 9619597871.219C0.9969.886%B+18.457%C+49.4CN/A17519.4h2B+2.8B+
Lancer AE 1,3018292503.316B+1.1162.502%B+N/A36.5B**20.8B*34422.7h5.6B+8.9B+
Parallax VX3 7787751634.755C++2.5537.915%C--82.452%B+44.3C*N/A15717.5h1.7B++4.5B
Nebula VM20 7677462273.286C*1.0819.724%C31.501%A+44.7C+1.3B+17016.7h13.7B+69.7C*
Nebula VM20 7427302273.216C*1.0120.102%C33.014%A++43.7C+N/A17216.7h14.2C++70.8C++
Blueshift VM5 5315251363.86B1.6522.498%C++32.571%A+32DN/A10416.4h15C+66.8C*
Blueshift VM5 5335231363.846B1.6422.687%C+30.019%B**31.9DN/A10116.4h15.1C++66.4C*
C75 Viper 5974993713.486B**11.2836.134%DN/A41.2C+8.1C20312.1h9.8B+27.1C++
H-V45 AE 4614493301.361C-0.8526.418%D-35.858%B+34.5D--N/A10013h13.8F-52.3D**
NS-44 Commissioner AE 3923903711.051C1.1643.014%C+31.795%B41.5C--N/A1439.4h3.2C+7.5C+
Spear Anti-Vehicle Phalanx Turret 5263622216.455B*14.2548.255%C+3.867%C++49.6C+22.5C3727.3h8C++16.6C+
NSX-P Tanto 3583562491.43C+0.7828.156%C+36.798%B**44.5C+N/A1828h11.7C++41.5C*
Eridani SX5 3253202351.362C+0.8427.854%C33.125%B**34.4C--N/A1559.3h10.5C++37.6C++
Damascus Edge 30830627,9470.011D2.2023.268%D1.634%D-0.3D-N/A11153.6h1.5B*6.3C**
NSX-P Tengu 3083012021.49C+0.7238.127%C37.542%A++44.3C-1C1346.8h11.7C+30.7C++
Proximity Mine 297295943.138C0.9353.996%B**N/A184.4B*1.3B**7531.6h1.8C++3.3B++
NS-AM7 VS/AE Archer 3502865440.526C1.6858.243%C31.469%B+5.7D-1.3D*3249.8h13.3C22.8C
E540 Halberd 3682672610.269C8.0652.123%C*1.124%D52.4B**19.8C*3885.1h4.9B9.3B+
Ghost 233233852.741C0.5340.091%C77.253%B+40.2DN/A2465.8h1.9C*4.7C++
Nova 2232231421.57C+0.6454.628%B++15.695%C+53.1C++N/A1504.2h4.3C+7.9B+
Comet VM2 249203673.03A*0.8247.745%C++8.867%A*22.1B*5C+2019.2h17.5B+36.6C*
VA39 Spectre 205202712.845C++0.6433.116%C49.505%B**40.4C*N/A2275h4.5B+13.6C**
Eidolon VE33 2041871151.626C+0.5835.607%B++11.765%F-22.8D2.1A+1218.2h5.5B*15.4B*
Comet VM2 217167672.493A0.2948.661%C+7.784%A+18.2B+5.4C+1369.2h21.6C*44.5C**
Tank Mine 207166364.611B++2.40105.088%SN/A207.5A51.3D15800.8h2.9F2.7A++
Rocklet Rifle 2841611730.931C+1.2851.872%C+N/A36.6C++28C++6734.4h35.4C+68.2C+
M12 Kobalt 165158352.667A50.4618.982%C22.152%B+68.7C3C3842.3h20.6C-108.8C+
Sticky Grenade 1461441144N/A141.7958.8%B+N/A1440B++20B+46810.1h2C++3.5C*
MANA Anti-Vehicle Turret 263141562.518C0.3161.067%D-N/A1410C++1220C+2794230.1h8.1C13.3C
Vortex VM21 203139255.56C**3.3550.092%B++N/A14.9B+6.9C+1409.3h17.5B*35B++
MANA Anti-Personnel Turret 134134741.811N/A0.4025.761%UN/A1340UN/A4259800.1h20.4T*79.2T*
Saron HRB 192133304.433C-2.2350.182%C**1.504%C++32.4C++14.4C3694.1h26.9D-53.7C--
NS-10 Burster 200126314.065M+1.8635.002%B3.175%D-8.5B+5B+8514.9h105.1B*300.4B+
Nemesis VSH9 200125721.736B*0.4758.762%D-N/A31.3B18.8C*5024h5.8B++10B+
NSX Daimyo 124124711.746D0.4644.038%C+96.774%B++35.4D--N/A2083.5h2.2C**5.1C*
Beamer VS3 1081081090.991C+1.2234.619%B*35.185%A54B+N/A3372h7.7B22.3B+
Supernova PC 144108234.696C-2.4940.433%D*1.852%C+18.9D6.3D2705.7h7.4F18.4F--
NS-10 Burster 165104313.355A1.1535.1%C*6.731%B+7C+4.1C7614.9h125.5B357.5B+
Vortex VM21 152104254.16C**1.9551.08%B*N/A11.2C++5.2C1029.3h23.9B++46.7B++
Skyguard 16593263.577C1.3726.338%D-N/A14.3C11.1C+1826.5h118.1C+448.5C
NS-357 Underboss 8888871.011C+1.2040.909%C+19.318%D48.9CN/A2681.8h4C+9.8C++
M12 Kobalt 7271514.2C11.9915.829%D-22.535%B+59.2DN/A3671.2h16.3C**102.9C+
Saron Laser Cannon 12168870.782C-1.4227.632%DN/A11C--8.5C-1766.2h105.7C++382.7C+
VE-LR Obelisk 6661391.564C-0.6435.579%C+31.148%C--35.9C-2.9M3201.7h6.1C+17.3C++
NS-20 "Heatwave" Gorgon 6460311.935C+0.2728.281%D28.333%B19.4D*1.3D-653.1h35.2F-124.5F-
M20 Basilisk 7660183.333C1.1338.241%C-10%A++35.3B++9.4C+3001.7h61.3B**160.3B++
V30-F Starfall 8959720.819D1.3955.16%D--N/A15.5D-7.9D*1183.8h18.1C+32.8C-
NS-20 "Heatwave" Gorgon 6559311.903C+0.3027.76%D25.424%C+19D**1.9C+683.1h35.5F127.7F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit147285,67518.2h
Spawn Beacon4620.1h
Anti-Vehicle MANA Turret33890.4h
AE Nano-Armor Kit4123,3911.5h
AE Medical Applicator2210,8140.7h
Nanite Revive Grenade01510h
Medical Applicator188,9850.7h
Motion Spotter326,9413.5h
Restoration Kit121030.5h
Spitfire Auto-Turret22350.2h
Recon Detection Device91,9203.5h
Shield Recharging Field64090.1h
Ammunition Package98950.4h
Medical Kit2103,0753.7h
Anti-Infantry MANA Turret113000.3h
Snowman Soldier41160.1h
Nano-Repair Grenade02040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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