Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,210)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Primarch NewBEE0071[WAR0] NewBEE0071
VS BR 99

KDR: 2.22

Score: 34.3m

Last Seen: Dec 6th, 2019 4:17 PM
- OFFLINE - 35.7 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Miller
Level Progress (to 100): 40%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris L100 Python HESH Orion VS54 Lasher X2 Lasher X2 AE C-4 Betelgeuse 54-A VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NewBEE0071



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,552,040 MLG Score: 2040
Fun Score: N/A
Cheeseburgers Flipped: 519TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.545%36.594%97126120133,6091.852140.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.021%1.036B**2.375A*-1.496FHEAD ++ (~23.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.467B+10.50.264C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.499%1.472%1186512228,085108618257.44475443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.565%0.411B-0.666D-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.75B++4.30.651B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.671%8.999%82512226898762230.785633308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.541%-0.571D1.094B**1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.48B+18.80.533B+44.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.199%81.428%82612213,543234171.51281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.97%0.306C*0.908B*-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.446B20.362C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.477%19.443%82312242,335135871.71944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.222%1.066B**0.925B*0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+3.20.341C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.3m320.3%427 (25.6k)334 (20k)2.215574,94833,8292.5080599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227365826.43%24.847%65703:0228

20% Engineer52% Heavy Assault13% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2016 6:06 PMMar 9th, 2017 2:45 PMDec 6th, 2019 10:22 AM (2d) (PST)Dec 6th, 2019 12:17 PM (1d) (PST)Dec 6th, 2019 12:17 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7932045890.7290.3290.1812.5300.0612040

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,56812,22635,342442011152420,017

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1712.5h/71.4d 9,897 18,622 21,911 260k 2,801 5,991 6,222 81.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
A*
Kills:5,078
Deaths:2,615
KDR:1.942
Accuracy:26.387% B+
HSR:38.893% A*
Orion VS54
A++
Kills:4,220
Deaths:2,492
KDR:1.693
Accuracy:25.033% B*
HSR:37.630% A++
Betelgeuse 54-A
B*
Kills:2,719
Deaths:1,268
KDR:2.144
Accuracy:25.646% C
HSR:38.139% B*
VE-H Maw
A
Kills:2,455
Deaths:1,191
KDR:2.061
Accuracy:25.575% C+
HSR:36.945% A
NS-15M2
A++
Kills:2,385
Deaths:1,321
KDR:1.805
Accuracy:26.434% B+
HSR:39.161% A++
VE-H Maw AE
B
Kills:1,418
Deaths:666
KDR:2.129
Accuracy:29.604% C**
HSR:30.183% B
NSX Naginata
A+
Kills:1,185
Deaths:537
KDR:2.207
Accuracy:24.393% B+
HSR:39.325% A+
NSX-P Naginata
A+
Kills:1,180
Deaths:519
KDR:2.274
Accuracy:24.137% C*
HSR:40.085% A+
SVA-88
A++
Kills:1,179
Deaths:582
KDR:2.026
Accuracy:26.238% B+
HSR:40.458% A++
NS-15M AE
B**
Kills:1,176
Deaths:636
KDR:1.849
Accuracy:25.373% C+
HSR:37.670% B**
Pulsar LSW
A**
Kills:1,169
Deaths:671
KDR:1.742
Accuracy:24.204% C++
HSR:43.798% A**
NS-15MB
B**
Kills:1,163
Deaths:717
KDR:1.622
Accuracy:25.905% C+
HSR:40.327% B**
Kills:25,327
Deaths (as Heavy Assault):13,215
Deaths (to Heavy Assaults):9,707
KDR:1.91653
Kill Difference:12,112
Playtime:892.248 hours
Usage:52%
Score:17.414m
Score/min:325
Accuracy (listed only):25.744%
HSR (listed only):38.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:2,173
Deaths:1,300
KDR:1.672
Accuracy:28.349% B*
HSR:29.590% A++
PS1-AV Suppressor
A
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C+
HSR:34.727% A
NS Baron G5AE
B**
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B**
HSR:20.513% B**
Eridani SX5-AE
A
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D
HSR:37.231% A
VE-S Canis
A++
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C**
HSR:33.964% A++
Solstice VE3
M
Kills:1,155
Deaths:971
KDR:1.189
Accuracy:27.525% B*
HSR:34.372% M
Thanatos VE70
B**
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B**
HSR:20.989% B**
Deimos VA29
B++
Kills:959
Deaths:787
KDR:1.219
Accuracy:69.886% B++
HSR:18.457% C*
Serpent VE92
A*
Kills:886
Deaths:596
KDR:1.487
Accuracy:24.263% C++
HSR:32.957% A*
NSX-P Tengu
A*
Kills:295
Deaths:195
KDR:1.513
Accuracy:38.088% C**
HSR:37.627% A*
Eridani SX5
A*
Kills:276
Deaths:177
KDR:1.559
Accuracy:27.552% C*
HSR:35.145% A*
NSX-P Tanto
A++
Kills:245
Deaths:176
KDR:1.392
Accuracy:28.168% B+
HSR:37.551% A++
Nova
B*
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B*
HSR:15.695% C++
Kills:12,033
Deaths (as Light Assault):8,349
Deaths (to Light Assaults):5,079
KDR:1.44125
Kill Difference:3,684
Playtime:186.158 hours
Usage:11%
Score:4.464m
Score/min:400
Accuracy (listed only):37.711%
HSR (listed only):29.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
A
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C+
HSR:34.727% A
NS Baron G5AE
B**
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B**
HSR:20.513% B**
Eridani SX5-AE
A
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D
HSR:37.231% A
VE-S Canis
A++
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C**
HSR:33.964% A++
Thanatos VE70
B**
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B**
HSR:20.989% B**
Deimos VA29
B++
Kills:959
Deaths:787
KDR:1.219
Accuracy:69.886% B++
HSR:18.457% C*
H-V45 AE
B**
Kills:397
Deaths:291
KDR:1.364
Accuracy:26.849% C
HSR:36.776% B**
NSX-P Tengu
A*
Kills:295
Deaths:195
KDR:1.513
Accuracy:38.088% C**
HSR:37.627% A*
Eridani SX5
A*
Kills:276
Deaths:177
KDR:1.559
Accuracy:27.552% C*
HSR:35.145% A*
Nova
B*
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B*
HSR:15.695% C++
Kills:7,971
Deaths (as Combat Medic):5,597
Deaths (to Combat Medics):3,616
KDR:1.42416
Kill Difference:2,374
Playtime:13.904 hours
Usage:1%
Score:0.314m
Score/min:377
Accuracy (listed only):40.879%
HSR (listed only):29.112%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:2,173
Deaths:1,300
KDR:1.672
Accuracy:28.349% B*
HSR:29.590% A++
NS Baron G5AE
B**
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B**
HSR:20.513% B**
Solstice VE3
M
Kills:1,155
Deaths:971
KDR:1.189
Accuracy:27.525% B*
HSR:34.372% M
Thanatos VE70
B**
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B**
HSR:20.989% B**
Deimos VA29
B++
Kills:959
Deaths:787
KDR:1.219
Accuracy:69.886% B++
HSR:18.457% C*
Serpent VE92
A*
Kills:886
Deaths:596
KDR:1.487
Accuracy:24.263% C++
HSR:32.957% A*
NSX-P Tanto
A++
Kills:245
Deaths:176
KDR:1.392
Accuracy:28.168% B+
HSR:37.551% A++
Nova
B*
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B*
HSR:15.695% C++
Eidolon VE33
A
Kills:187
Deaths:115
KDR:1.626
Accuracy:35.607% A
HSR:11.765% F-
VE-LR Obelisk
B+
Kills:61
Deaths:39
KDR:1.564
Accuracy:35.579% B+
HSR:31.148% C+
Kills:8,212
Deaths (as Engineer):5,718
Deaths (to Engineers):4,459
KDR:1.43617
Kill Difference:2,494
Playtime:335.558 hours
Usage:20%
Score:6.478m
Score/min:322
Accuracy (listed only):41.068%
HSR (listed only):25.304%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PS1-AV Suppressor
A
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C+
HSR:34.727% A
NS-44 Commissioner
B*
Kills:1,169
Deaths:1,026
KDR:1.139
Accuracy:44.403% B*
HSR:25.064% B
Eridani SX5-AE
A
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D
HSR:37.231% A
VE-S Canis
A++
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C**
HSR:33.964% A++
XM98
B**
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:38.040% C++
HSR:83.118% B**
Parallax VX3-AE
B+
Kills:1,160
Deaths:229
KDR:5.066
Accuracy:36.923% D
HSR:84.569% B+
Parallax VX3
B+
Kills:675
Deaths:134
KDR:5.037
Accuracy:37.096% C
HSR:81.185% B+
NS-44 Commissioner AE
B+
Kills:387
Deaths:368
KDR:1.052
Accuracy:43.275% C*
HSR:31.783% B+
NSX-P Tengu
A*
Kills:295
Deaths:195
KDR:1.513
Accuracy:38.088% C**
HSR:37.627% A*
NS-AM7 VS/AE Archer
B++
Kills:279
Deaths:512
KDR:0.545
Accuracy:58.344% C
HSR:30.824% B++
Eridani SX5
A*
Kills:276
Deaths:177
KDR:1.559
Accuracy:27.552% C*
HSR:35.145% A*
Ghost
B*
Kills:233
Deaths:84
KDR:2.774
Accuracy:40.182% C*
HSR:77.253% B*
VA39 Spectre
B**
Kills:195
Deaths:70
KDR:2.786
Accuracy:33.054% C++
HSR:49.231% B**
NSX Daimyo
B++
Kills:119
Deaths:71
KDR:1.676
Accuracy:44.870% B+
HSR:96.639% B++
Beamer VS3
A++
Kills:108
Deaths:109
KDR:0.991
Accuracy:34.619% B**
HSR:35.185% A++
NS-357 Underboss
C++
Kills:59
Deaths:51
KDR:1.157
Accuracy:38.590% C++
HSR:13.559% D--
Kills:9,614
Deaths (as Infiltrator):5,685
Deaths (to Infiltrators):5,097
KDR:1.69112
Kill Difference:3,929
Playtime:216.548 hours
Usage:13%
Score:4.034m
Score/min:310
Accuracy (listed only):37.509%
HSR (listed only):49.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:625
Deaths:181
KDR:3.453
Accuracy:20.182% B
HSR:31.680% A*
Nebula VM20
A*
Kills:625
Deaths:181
KDR:3.453
Accuracy:20.471% C**
HSR:32% A*
Blueshift VM5
A*
Kills:505
Deaths:128
KDR:3.945
Accuracy:22.593% B++
HSR:32.871% A*
Blueshift VM5
A++
Kills:499
Deaths:128
KDR:3.898
Accuracy:22.722% B+
HSR:30.261% A++
Comet VM2
A**
Kills:197
Deaths:62
KDR:3.177
Accuracy:47.421% B+
HSR:9.137% A**
Comet VM2
A++
Kills:164
Deaths:62
KDR:2.645
Accuracy:48.302% C**
HSR:7.927% A++
Vortex VM21
B**
Kills:120
Deaths:23
KDR:5.217
Accuracy:50.263% B**
HSR:0.833% D*
NS-10 Burster
B*
Kills:110
Deaths:28
KDR:3.929
Accuracy:34.979% B*
HSR:2.727% D--
NS-10 Burster
B++
Kills:101
Deaths:28
KDR:3.607
Accuracy:35.122% B++
HSR:5.941% C+
Vortex VM21
B**
Kills:100
Deaths:23
KDR:4.348
Accuracy:51.374% B**
HSR:1% D*
NS-20 "Heatwave" Gorgon
B+
Kills:55
Deaths:24
KDR:2.292
Accuracy:27.344% C
HSR:25.455% B+
NS-20 "Heatwave" Gorgon
C**
Kills:54
Deaths:24
KDR:2.250
Accuracy:27.813% C
HSR:24.074% C**
Kills:3,155
Deaths (as MAX Suit):446
Deaths (to MAX Suits):2,374
KDR:7.07399
Kill Difference:2,709
Playtime:64.999 hours
Usage:4%
Score:1.576m
Score/min:404
Accuracy (listed only):34.049%
HSR (listed only):16.992%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:68
V. Kills:53 126%
Deaths:87
KDR:0.782
Accuracy:27.632% D
KPH:11 C
VKPH:8.600 C+
Kills:68 (68 + 0)
Deaths:87
KDR:0.782
VKDR:0.609
Vehicle Kills:53
Kill Difference:19
Playtime:6.196 hours
Usage:0%
Score:0.064m
Score/min:172
Piloting Accuracy:27.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:4,460
V. Kills:506 N/A
Deaths:175
KDR:25.486
Accuracy:43.766% D
KPH:59.800 B+
VKPH:6.800 C-
L100 Python AP
B++
Kills:1,931
V. Kills:851 227%
Deaths:158
KDR:12.222
Accuracy:54.828% C+
KPH:41 B++
VKPH:18.100 C+
L100 Python HEAT
B+
Kills:1,098
V. Kills:256 427%
Deaths:88
KDR:12.477
Accuracy:46.915% C--
KPH:39 B+
VKPH:9.100 D
C75 Viper
B+
Kills:488
V. Kills:94 N/A
Deaths:37
KDR:13.189
Accuracy:35.905% C
KPH:41 B+
VKPH:7.900 C+
Skyguard
B
Kills:93
V. Kills:72 127%
Deaths:26
KDR:3.577
Accuracy:26.338% C--
KPH:14.300 C+
VKPH:11 B
Kills:8,070 (8,070 + 0)
Deaths:484
KDR:16.674
VKDR:3.676
Vehicle Kills:1,779
Kill Difference:7,586
Playtime:168.291 hours
Usage:10%
Score:2.080m
Score/min:206
Driving Accuracy:26.338%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:267
V. Kills:101 262%
Deaths:26
KDR:10.269
Accuracy:52.123% B++
KPH:52 A*
VKPH:19.700 B++
Saron HRB
B++
Kills:133
V. Kills:59 222%
Deaths:30
KDR:4.433
Accuracy:50.182% B++
KPH:32.500 B++
VKPH:14.400 C+
Supernova PC
C
Kills:108
V. Kills:36 292%
Deaths:23
KDR:4.696
Accuracy:40.433% D--
KPH:19 C
VKPH:6.300 D
Kills:508 (108 + 400)
Deaths:79
KDR:6.430
VKDR:2.481
Vehicle Kills:196
Kill Difference:429
Playtime:14.921 hours
Usage:1%
Score:0.301m
Score/min:336
Driving Accuracy:40.433%
Gunner Accuracy:50.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:158
V. Kills:7 N/A
Deaths:3
KDR:52.667
Accuracy:18.982% C++
KPH:70.100 C++
VKPH:3.100 C+
M12 Kobalt
C+
Kills:71
V. Kills:1 N/A
Deaths:5
KDR:14.200
Accuracy:15.601% C-
KPH:61.500 C+
VKPH:0.900 D--
M20 Basilisk
B**
Kills:60
V. Kills:16 353%
Deaths:18
KDR:3.333
Accuracy:38.241% C+
KPH:35.100 B**
VKPH:9.400 C+
Kills:289 (0 + 289)
Deaths:26
KDR:11.115
VKDR:0.923
Vehicle Kills:24
Kill Difference:263
Playtime:5.118 hours
Usage:0%
Score:0.108m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:38.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D-
Kills:57
V. Kills:29 190%
Deaths:70
KDR:0.814
Accuracy:55.981% D-
KPH:15.800 D-
VKPH:8.100 D--
Kills:57 (57 + 0)
Deaths:70
KDR:0.814
VKDR:0.414
Vehicle Kills:29
Kill Difference:13
Playtime:3.602 hours
Usage:0%
Score:0.026m
Score/min:120
Driving Accuracy:55.981%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 5,1395,0782,6151.942B+0.2726.387%B+38.893%A*39.6C+N/A113128.3h10.9B+41.5B+
L100 Python HESH 4,9664,46017525.486B**23.2743.766%D1.076%C-59.8B+6.8C-19974.6h3.1B+7.1C*
Orion VS54 4,2654,2202,4921.693C*0.5225.033%B*37.63%A++40C**N/A140105.6h10.8B++43.2C*
Lasher X2 4,2534,1412,4271.706B**0.5131.73%B++8.404%A**45.4B+1.2C*12391.2h19.8C++62.3B+
Lasher X2 AE 3,1132,9991,5721.908B++0.3132.585%B+7.302%A++66.8B**2.5A22144.9h19.7C++60.5B+
C-4 3,0102,7491,0992.501B*0.2937.416%A++N/A233M++22.1C--125211.8h0.9B**2.4A
Betelgeuse 54-A 2,7462,7191,2682.144C+0.0725.646%C38.139%B*45.5DN/A14959.8h10.7C++41.8C++
VE-H Maw 2,4842,4551,1912.061B+0.1525.575%C+36.945%A44.3C+N/A13555.4h9.8B+38.5B
NS-15M2 2,4152,3851,3211.805C++0.4126.434%B+39.161%A++38.9C+N/A10861.3h11.2B+42.5B+
Plasma Grenade 2,3962,34312343N/A2,340.7861.984%A*N/A836.8A++18.9B**28102.8h2.7B**4.3B**
NS-11C 2,2002,1731,3001.672B*0.5428.349%B*29.59%A++45.7B++N/A14047.5h11.5B*40.7B++
L100 Python AP 2,7821,93115812.222A+10.0154.828%C+1.295%D41.1B++18.1C+25247h5.4B+9.8B
VE-H Maw AE 1,4311,4186662.129C**0.0929.604%C**30.183%B48.7CN/A15729.1h10.4C++35C**
NSX Naginata 1,2121,1855372.207B*0.0124.393%B+39.325%A+46.8C++1.1B++14525.3h10.4B+42.8B+
NSX-P Naginata 1,2011,1805192.274B*0.0624.137%C*40.085%A+46.8C+N/A15525.2h10.4B+43B+
SVA-88 1,1961,1795822.026C*0.1926.238%B+40.458%A++46.2C+N/A12625.5h11B+42B+
NS-15M AE 1,1871,1766361.849C+0.3725.373%C+37.67%B**43.4CN/A10227.1h11.5C*45.5C*
PS1-AV Suppressor 1,1861,1727261.614C+0.6029.542%C+34.727%A42.9CN/A13227.3h11.1B++37.4B+
NS Baron G5AE 1,1821,1707331.596C**0.6256.776%B**20.513%B**52.7BN/A15522.2h4.7C8.2C+
NS-44 Commissioner 1,1771,1691,0261.139C++1.0844.403%B*25.064%B50.2B+N/A15423.3h3.6B8.2B+
Pulsar LSW 1,1731,1696711.742C**0.4724.204%C++43.798%A**38C+N/A10630.8h10.9B+45.2B+
Eridani SX5-AE 1,1671,1638661.343C0.8726.822%D37.231%A40.5CN/A12128.7h10.3C**38.3C++
NS-15MB 1,1731,1637171.622C+0.5925.905%C+40.327%B**35DN/A9033.2h11.4C*44C*
VE-S Canis 1,1661,1638211.417C**0.8028.743%C**33.964%A++50.6BN/A17923h8.9B*31B+
XM98 1,1621,1612464.72A+2.5038.04%C++83.118%B**36.7B+N/A9731.6h2B*5.2B++
Parallax VX3-AE 1,1611,1602295.066C*2.8536.923%D84.569%B+36.1C--N/A8732.1h1.8C**5C+
Solstice VE3 1,1711,1559711.189B++1.0327.525%B*34.372%M19.9C+N/A8057.9h12.3B++44.6B
Thanatos VE70 1,1581,1538591.342B+0.8749.903%B**20.989%B**52.6AN/A20921.9h4B++8B*
Lancer VS22 1,8711,1194732.366A+0.1567.097%B++N/A27.2B**18.3B+23241.1h9.8B++14.6B++
L100 Python HEAT 1,3541,0988812.477A++10.2646.915%C--3.825%B*38.9B+9.1D15728.2h4.8B++10.3B+
S1 1,4029986381.564A++0.6556.747%C+1.904%C--39.8B**16.1B+30925.1h5.6B++9.9B+
Deimos VA29 9619597871.219C+1.0069.886%B++18.457%C*49.9C*N/A17519.2h2B++2.8B+
NS "Heatwave" Decimator 1,3469595071.892B0.3265.071%C**1.46%C48C+19.4C+30420h4.3C6.6C+
Serpent VE92 9078865961.487B0.7324.263%C++32.957%A*39.6BN/A15022.4h10.9B++44.8B+
Lancer AE 1,2117722273.401M1.1962.232%C+N/A36.8A*20.9A34321h5.5B++8.8B++
Parallax VX3 6776751345.037B+2.8237.096%C81.185%B+43.5B*N/A15115.5h1.7B**4.6B+
Nebula VM20 6406251813.453B++1.2420.182%B31.68%A*43.4B+1B+16614.4h14.1B++69.6B++
Nebula VM20 6366251813.453B*1.2420.471%C**32%A*43.4B+N/A17514.4h14.2B++69.2B+
Blueshift VM5 5115051283.945B++1.7322.593%B++32.871%A*31.6C+N/A10116h15B+66.6B+
Blueshift VM5 5084991283.898B++1.6822.722%B+30.261%A++31.4C+N/A9815.9h15.2B+66.7B+
C75 Viper 5824883713.189A++10.9735.905%CN/A41B+7.9C+19811.9h9.8B*27.3B+
H-V45 AE 4073972911.364C0.8526.849%C36.776%B**34.2C--N/A10011.6h13.8C--51.5C
NS-44 Commissioner AE 3893873681.052C+1.1643.275%C*31.783%B+42.1CN/A1449.2h3.2B+7.4B+
Spear Anti-Vehicle Phalanx Turret 5263622216.455A14.2448.023%B3.867%C+49.6B++22.5C++3647.3h7.9B16.5B+
NSX-P Tengu 3022951951.513B+0.7038.088%C**37.627%A*44C++1C++1306.7h11.7B+30.8B+
Damascus Edge 29629426,8010.011D2.2022.922%C--1.701%D-0.3CN/A11115h1.5B*6.4B+
Proximity Mine 286284903.156C0.9453.977%AN/A177.5B**1.3A7501.6h1.8B3.3B**
NS-AM7 VS/AE Archer 3422795120.545C1.6758.344%C30.824%B++5.8C1.3C3248.1h13.3C**22.8C*
Eridani SX5 2812761771.559B+0.6627.552%C*35.145%A*39.4C*N/A1837h9.9B++36B+
E540 Halberd 3682672610.269C++8.0552.123%B++1.124%D52.4A*19.8B++3865.1h4.9B++9.3B*
NSX-P Tanto 2472451761.392B+0.8228.168%B+37.551%A++44.5B++N/A1965.5h11.7B++41.5B++
Ghost 233233842.774C++0.5640.182%C*77.253%B*40.9C+N/A2445.7h1.9B++4.7B+
Nova 2232231421.57C++0.6554.628%B*15.695%C++53.1B++N/A1504.2h4.3C++7.9B+
Comet VM2 240197623.177M+0.9647.421%B+9.137%A**21.6A++4.7C**1949.1h17.5B+36.9B+
VA39 Spectre 198195702.786B++0.5733.054%C++49.231%B**40.6B**N/A2324.8h4.4B*13.5B++
Eidolon VE33 2041871151.626B+0.5935.607%A11.765%F-22.8C+2.1M+1208.2h5.5A15.4B**
Comet VM2 212164622.645A++0.4348.302%C**7.927%A++18B**5.3C*1339.1h21.4B+44.3B+
Tank Mine 200161364.472B**2.26105.43%SN/A201.3A++48.8C-15700.8h2.9F2.7A*
M12 Kobalt 165158352.667M**50.4518.982%C++22.152%B*68.7C++3C+3832.3h20.6C+108.8C*
Rocklet Rifle 2771571670.94B+1.2851.643%C+N/A37.4B*28.6B+6924.2h34.7B67.3C**
MANA Anti-Vehicle Turret 263141562.518C+0.3061.067%C+N/A1410C++1220B++2790480.1h8.1C*13.3C**
Sticky Grenade 1421401140N/A137.7858.714%B++N/A1400B**20B+46110.1h2B+3.4B+
Saron HRB 192133304.433C+2.2250.182%B++1.504%C+32.4B++14.4C+3674.1h26.9D53.7C++
MANA Anti-Personnel Turret 131131661.985N/A0.2325.372%UN/A1310UN/A4152900.1h19.1T*75.4T*
Nemesis VSH9 198124711.746A++0.4758.696%C--N/A31B*18.5B**4954h5.9B**10B*
Vortex VM21 176120235.217M+3.0050.263%B**N/A14.1B*6.6C**1308.5h18.3B*36.4B++
NSX Daimyo 119119711.676C-0.5444.87%B+96.639%B++36.1DN/A2103.3h2.2B+4.8B+
NS-10 Burster 175110283.929S1.7134.979%B*2.727%D--8.1B*4.8B*7913.6h106.2B++303.5B*
Beamer VS3 1081081090.991B1.2234.619%B**35.185%A++54AN/A3342h7.7B++22.3C**
Supernova PC 144108234.696C+2.4840.433%D--1.852%C18.9C6.3D2685.7h7.4D--18.4D**
NS-10 Burster 161101283.607M++1.3935.122%B++5.941%C+7.4B++4.4B+7813.6h114B*324.6B*
Vortex VM21 145100234.348M2.1351.374%B**1%D*11.8B++5.3C*988.5h22.4B**43.7B*
Skyguard 16593263.577C*1.3626.338%C--N/A14.3C+11.1B1826.5h118.1C*448.5C++
M12 Kobalt 7271514.2C+11.9815.601%C-22.535%B++59.2CN/A3681.2h15.8B+101.3C**
Saron Laser Cannon 12168870.782C1.4327.632%DN/A11C8.5C+1726.2h105.7B+382.7C**
VE-LR Obelisk 6661391.564C+0.6535.579%B+31.148%C+35.9C++2.9M**3071.7h6.1B+17.3B+
M20 Basilisk 7660183.333C*1.1238.241%C+10%A++35.3A9.4C+3001.7h61.3B**160.3B**
NS-357 Underboss 5959511.157C*1.0638.59%C++13.559%D--49.2C*N/A2961.2h3.5B++9.1B+
V30-F Starfall 8657700.814C-1.4055.981%D-N/A15.8D-8.1D--1203.6h18.5C+33C
NS-20 "Heatwave" Gorgon 6155242.292B+0.0827.344%C25.455%B+18.3D2C*673h36C+131.7C+
NS-20 "Heatwave" Gorgon 5854242.25B+0.0327.813%C24.074%C**18D1.3D603h36.9C+132.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33890.4h
Spawn Beacon4620.1h
Nano-Armor Kit147285,67518.2h
AE Nano-Armor Kit3117,7171.1h
AE Medical Applicator219,0000.6h
Nanite Revive Grenade01360h
Medical Applicator188,8710.7h
Restoration Kit121030.5h
Spitfire Auto-Turret22280.2h
Motion Spotter316,8003.4h
Shield Recharging Field32380.1h
Ammunition Package98800.4h
Medical Kit2002,9043.5h
Anti-Infantry MANA Turret112720.3h
Snowman Soldier31060.1h
Nano-Repair Grenade02000.1h
Recon Detection Device81,7963.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.86s
Server spent 1.54s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.