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Paragon NewBEE0071[WAR0] NewBEE0071
VS BR 128

KDR: 2.21

Score: 35.2m

Last Seen: Jan 25th, 2020 2:16 PM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Vanu Sovereignty on Miller - Outfit Leader of WAR ONLY[WAR0] WAR ONLY
VS outfit on Miller

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris L100 Python HESH Orion VS54 Lasher X2 Lasher X2 AE C-4 Betelgeuse 54-A NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,554,542 MLG Score: 2042
Fun Score: N/A
Cheeseburgers Flipped: 549TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.534%36.455%96726120634,3491.848010.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.058%1.036B**2.375A*-1.496FHEAD ++ (~23.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.467B+10.50.264C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.543%1.451%1188512278,203110018457.4505444%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.56%0.411B-0.666D-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.75B++4.30.651B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.671%8.999%80512276898922230.772421308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.541%-0.571D1.094B**1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.48B+18.80.533B+44.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.313%81.728%80612263,645240381.51685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.804%0.306C*0.908B*-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.446B20.362C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.477%19.443%80312292,335138371.68714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.222%1.066B**0.925B*0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+3.20.341C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WAR ONLY[WAR0] WAR ONLY
VS outfit on Miller

Members: 25
35.2m323.9%429 (25.7k)336 (20.2k)2.213376,81734,7072.50457128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232375926.426%24.785%65503:0128

19% Engineer52% Heavy Assault13% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2016 6:06 PMMar 9th, 2017 2:45 PMJan 25th, 2020 6:27 PM (1d) (PST)Jan 25th, 2020 10:46 AM (1d) (PST)Jan 25th, 2020 10:16 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7972075900.7330.3310.1822.5690.0612042

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,79412,39735,397442011154420,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1747.2h/72.8d 10,109 19,039 22,424 269.3k 2,859 6,162 6,344 83.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
A*
Kills:5,347
Deaths:2,788
KDR:1.918
Accuracy:26.310% B+
HSR:38.639% A*
Orion VS54
A++
Kills:4,220
Deaths:2,492
KDR:1.693
Accuracy:25.033% B*
HSR:37.630% A++
Betelgeuse 54-A
B*
Kills:2,719
Deaths:1,268
KDR:2.144
Accuracy:25.646% C
HSR:38.139% B*
NS-15M2
A+
Kills:2,476
Deaths:1,369
KDR:1.809
Accuracy:26.418% B+
HSR:38.893% A+
VE-H Maw
A
Kills:2,455
Deaths:1,191
KDR:2.061
Accuracy:25.575% C+
HSR:36.945% A
VE-H Maw AE
B
Kills:1,423
Deaths:669
KDR:2.127
Accuracy:29.588% C**
HSR:30.148% B
NSX Naginata
A+
Kills:1,185
Deaths:537
KDR:2.207
Accuracy:24.393% B+
HSR:39.325% A+
NSX-P Naginata
A+
Kills:1,180
Deaths:519
KDR:2.274
Accuracy:24.137% C*
HSR:40.085% A+
SVA-88
A++
Kills:1,179
Deaths:582
KDR:2.026
Accuracy:26.238% B+
HSR:40.458% A++
NS-15M AE
B**
Kills:1,176
Deaths:636
KDR:1.849
Accuracy:25.373% C+
HSR:37.670% B**
Pulsar LSW
A**
Kills:1,169
Deaths:671
KDR:1.742
Accuracy:24.204% C++
HSR:43.798% A**
NS-15MB
B**
Kills:1,163
Deaths:717
KDR:1.622
Accuracy:25.905% C+
HSR:40.327% B**
Kills:25,692
Deaths (as Heavy Assault):13,439
Deaths (to Heavy Assaults):9,941
KDR:1.91175
Kill Difference:12,253
Playtime:908.456 hours
Usage:52%
Score:17.793m
Score/min:326
Accuracy (listed only):25.735%
HSR (listed only):38.505%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:2,173
Deaths:1,300
KDR:1.672
Accuracy:28.349% B*
HSR:29.590% A++
PS1-AV Suppressor
A
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C+
HSR:34.727% A
NS Baron G5AE
B**
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B**
HSR:20.513% B**
Eridani SX5-AE
A
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D
HSR:37.231% A
VE-S Canis
A++
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C**
HSR:33.964% A++
Solstice VE3
M
Kills:1,155
Deaths:971
KDR:1.189
Accuracy:27.525% B*
HSR:34.372% M
Thanatos VE70
B**
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B**
HSR:20.989% B**
Serpent VE92
A++
Kills:1,055
Deaths:726
KDR:1.453
Accuracy:24.457% C++
HSR:31.090% A++
Deimos VA29
B++
Kills:959
Deaths:787
KDR:1.219
Accuracy:69.886% B++
HSR:18.457% C*
NSX-P Tanto
A++
Kills:348
Deaths:240
KDR:1.450
Accuracy:28.225% B+
HSR:37.069% A++
Eridani SX5
A++
Kills:302
Deaths:202
KDR:1.495
Accuracy:27.973% C**
HSR:33.775% A++
NSX-P Tengu
A*
Kills:297
Deaths:196
KDR:1.515
Accuracy:38.090% C**
HSR:37.374% A*
Nova
B*
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B*
HSR:15.695% C++
Kills:12,333
Deaths (as Light Assault):8,569
Deaths (to Light Assaults):5,205
KDR:1.43926
Kill Difference:3,764
Playtime:192.420 hours
Usage:11%
Score:4.657m
Score/min:403
Accuracy (listed only):37.763%
HSR (listed only):29.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
A
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C+
HSR:34.727% A
NS Baron G5AE
B**
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B**
HSR:20.513% B**
Eridani SX5-AE
A
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D
HSR:37.231% A
VE-S Canis
A++
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C**
HSR:33.964% A++
Thanatos VE70
B**
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B**
HSR:20.989% B**
Deimos VA29
B++
Kills:959
Deaths:787
KDR:1.219
Accuracy:69.886% B++
HSR:18.457% C*
H-V45 AE
B**
Kills:446
Deaths:329
KDR:1.356
Accuracy:26.428% C
HSR:35.874% B**
Eridani SX5
A++
Kills:302
Deaths:202
KDR:1.495
Accuracy:27.973% C**
HSR:33.775% A++
NSX-P Tengu
A*
Kills:297
Deaths:196
KDR:1.515
Accuracy:38.090% C**
HSR:37.374% A*
Nova
B*
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B*
HSR:15.695% C++
Kills:8,048
Deaths (as Combat Medic):5,661
Deaths (to Combat Medics):3,728
KDR:1.42166
Kill Difference:2,387
Playtime:15.494 hours
Usage:1%
Score:0.350m
Score/min:377
Accuracy (listed only):40.879%
HSR (listed only):28.860%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:2,173
Deaths:1,300
KDR:1.672
Accuracy:28.349% B*
HSR:29.590% A++
NS Baron G5AE
B**
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B**
HSR:20.513% B**
Solstice VE3
M
Kills:1,155
Deaths:971
KDR:1.189
Accuracy:27.525% B*
HSR:34.372% M
Thanatos VE70
B**
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B**
HSR:20.989% B**
Serpent VE92
A++
Kills:1,055
Deaths:726
KDR:1.453
Accuracy:24.457% C++
HSR:31.090% A++
Deimos VA29
B++
Kills:959
Deaths:787
KDR:1.219
Accuracy:69.886% B++
HSR:18.457% C*
NSX-P Tanto
A++
Kills:348
Deaths:240
KDR:1.450
Accuracy:28.225% B+
HSR:37.069% A++
Nova
B*
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B*
HSR:15.695% C++
Eidolon VE33
B**
Kills:187
Deaths:115
KDR:1.626
Accuracy:35.607% B**
HSR:11.765% F-
VE-LR Obelisk
B+
Kills:61
Deaths:39
KDR:1.564
Accuracy:35.579% B+
HSR:31.148% C+
Kills:8,484
Deaths (as Engineer):5,912
Deaths (to Engineers):4,546
KDR:1.43505
Kill Difference:2,572
Playtime:338.716 hours
Usage:19%
Score:6.536m
Score/min:322
Accuracy (listed only):41.093%
HSR (listed only):25.069%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PS1-AV Suppressor
A
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C+
HSR:34.727% A
NS-44 Commissioner
B*
Kills:1,169
Deaths:1,026
KDR:1.139
Accuracy:44.378% B*
HSR:25.064% B
Eridani SX5-AE
A
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D
HSR:37.231% A
VE-S Canis
A++
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C**
HSR:33.964% A++
XM98
B**
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:38.040% C++
HSR:83.118% B**
Parallax VX3-AE
B+
Kills:1,160
Deaths:229
KDR:5.066
Accuracy:36.923% D
HSR:84.569% B+
Parallax VX3
B+
Kills:765
Deaths:161
KDR:4.752
Accuracy:37.937% C
HSR:82.745% B+
NS-44 Commissioner AE
B+
Kills:388
Deaths:369
KDR:1.051
Accuracy:43.204% C*
HSR:31.701% B+
Eridani SX5
A++
Kills:302
Deaths:202
KDR:1.495
Accuracy:27.973% C**
HSR:33.775% A++
NSX-P Tengu
A*
Kills:297
Deaths:196
KDR:1.515
Accuracy:38.090% C**
HSR:37.374% A*
NS-AM7 VS/AE Archer
B++
Kills:285
Deaths:521
KDR:0.547
Accuracy:58.366% C
HSR:31.228% B++
Ghost
B*
Kills:233
Deaths:85
KDR:2.741
Accuracy:40.091% C++
HSR:77.253% B*
VA39 Spectre
B**
Kills:202
Deaths:71
KDR:2.845
Accuracy:33.116% C*
HSR:49.505% B**
NSX Daimyo
B*
Kills:124
Deaths:71
KDR:1.746
Accuracy:44.038% B+
HSR:96.774% B*
Beamer VS3
A++
Kills:108
Deaths:109
KDR:0.991
Accuracy:34.619% B**
HSR:35.185% A++
NS-357 Underboss
B+
Kills:85
Deaths:83
KDR:1.024
Accuracy:40.359% B+
HSR:18.824% C-
Kills:9,777
Deaths (as Infiltrator):5,782
Deaths (to Infiltrators):5,239
KDR:1.69094
Kill Difference:3,995
Playtime:220.874 hours
Usage:13%
Score:4.120m
Score/min:311
Accuracy (listed only):37.640%
HSR (listed only):49.565%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:731
Deaths:216
KDR:3.384
Accuracy:19.626% C++
HSR:31.464% A*
Nebula VM20
A*
Kills:711
Deaths:216
KDR:3.292
Accuracy:19.975% C*
HSR:33.052% A*
Blueshift VM5
A*
Kills:525
Deaths:136
KDR:3.860
Accuracy:22.498% B+
HSR:32.571% A*
Blueshift VM5
A+
Kills:523
Deaths:136
KDR:3.846
Accuracy:22.687% B+
HSR:30.019% A+
Comet VM2
A*
Kills:203
Deaths:67
KDR:3.030
Accuracy:47.745% B+
HSR:8.867% A*
Comet VM2
A++
Kills:167
Deaths:67
KDR:2.493
Accuracy:48.661% C**
HSR:7.784% A++
Vortex VM21
B**
Kills:139
Deaths:24
KDR:5.792
Accuracy:50.041% B**
HSR:0.719% D*
NS-10 Burster
B*
Kills:117
Deaths:28
KDR:4.179
Accuracy:35.099% B*
HSR:2.564% D--
Vortex VM21
B**
Kills:104
Deaths:24
KDR:4.333
Accuracy:51.030% B**
HSR:0.962% D**
NS-10 Burster
B++
Kills:101
Deaths:28
KDR:3.607
Accuracy:35.227% B++
HSR:5.941% C+
NS-20 "Heatwave" Gorgon
B+
Kills:56
Deaths:26
KDR:2.154
Accuracy:27.498% C
HSR:25% B+
NS-20 "Heatwave" Gorgon
B+
Kills:55
Deaths:26
KDR:2.115
Accuracy:28.079% C
HSR:25.455% B+
Kills:3,432
Deaths (as MAX Suit):497
Deaths (to MAX Suits):2,440
KDR:6.90543
Kill Difference:2,935
Playtime:68.808 hours
Usage:4%
Score:1.727m
Score/min:418
Accuracy (listed only):34.014%
HSR (listed only):17.033%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:68
V. Kills:53 126%
Deaths:87
KDR:0.782
Accuracy:27.632% D
KPH:11 C
VKPH:8.600 C+
Kills:68 (68 + 0)
Deaths:87
KDR:0.782
VKDR:0.609
Vehicle Kills:53
Kill Difference:19
Playtime:6.196 hours
Usage:0%
Score:0.065m
Score/min:175
Piloting Accuracy:27.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:4,568
V. Kills:520 N/A
Deaths:175
KDR:26.103
Accuracy:43.816% D
KPH:59.900 B+
VKPH:6.800 C-
L100 Python AP
B++
Kills:1,937
V. Kills:855 226%
Deaths:158
KDR:12.260
Accuracy:54.876% C+
KPH:41 B++
VKPH:18.100 C+
L100 Python HEAT
B+
Kills:1,098
V. Kills:256 427%
Deaths:88
KDR:12.477
Accuracy:46.915% C--
KPH:39 B+
VKPH:9.100 D
C75 Viper
B+
Kills:492
V. Kills:96 N/A
Deaths:37
KDR:13.297
Accuracy:35.997% C
KPH:41.200 B+
VKPH:8 C+
Skyguard
B
Kills:93
V. Kills:72 127%
Deaths:26
KDR:3.577
Accuracy:26.338% C--
KPH:14.300 C+
VKPH:11 B
Kills:8,188 (8,188 + 0)
Deaths:484
KDR:16.917
VKDR:3.717
Vehicle Kills:1,799
Kill Difference:7,704
Playtime:170.249 hours
Usage:10%
Score:2.110m
Score/min:207
Driving Accuracy:26.338%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:267
V. Kills:101 262%
Deaths:26
KDR:10.269
Accuracy:52.123% B++
KPH:52 A*
VKPH:19.700 B++
Saron HRB
B++
Kills:133
V. Kills:59 222%
Deaths:30
KDR:4.433
Accuracy:50.182% B++
KPH:32.500 B++
VKPH:14.400 C+
Supernova PC
C
Kills:108
V. Kills:36 292%
Deaths:23
KDR:4.696
Accuracy:40.433% D--
KPH:19 C
VKPH:6.300 D
Kills:508 (108 + 400)
Deaths:79
KDR:6.430
VKDR:2.481
Vehicle Kills:196
Kill Difference:429
Playtime:14.921 hours
Usage:1%
Score:0.302m
Score/min:338
Driving Accuracy:40.433%
Gunner Accuracy:50.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:158
V. Kills:7 N/A
Deaths:3
KDR:52.667
Accuracy:18.982% C++
KPH:70.100 C++
VKPH:3.100 C+
M12 Kobalt
C+
Kills:71
V. Kills:1 N/A
Deaths:5
KDR:14.200
Accuracy:15.601% C-
KPH:61.500 C+
VKPH:0.900 D--
M20 Basilisk
B**
Kills:60
V. Kills:16 353%
Deaths:18
KDR:3.333
Accuracy:38.241% C+
KPH:35.100 B**
VKPH:9.400 C+
Kills:289 (0 + 289)
Deaths:26
KDR:11.115
VKDR:0.923
Vehicle Kills:24
Kill Difference:263
Playtime:5.118 hours
Usage:0%
Score:0.108m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:38.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D-
Kills:59
V. Kills:30 190%
Deaths:72
KDR:0.819
Accuracy:55.160% D-
KPH:15.700 D-
VKPH:8 D--
Kills:59 (59 + 0)
Deaths:72
KDR:0.819
VKDR:0.417
Vehicle Kills:30
Kill Difference:13
Playtime:3.761 hours
Usage:0%
Score:0.027m
Score/min:118
Driving Accuracy:55.160%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 5,4155,3472,7881.918B+0.3026.31%B+38.639%A*39.5C+N/A114135.5h10.9B+41.6B+
L100 Python HESH 5,0884,56817526.103A23.8943.816%D1.051%C-59.9B+6.8C-19976.3h3.1B+7.1C*
Orion VS54 4,2654,2202,4921.693C*0.5225.033%B*37.63%A++40C**N/A141105.6h10.8B++43.2C*
Lasher X2 4,2554,1432,4271.707B**0.5131.729%B++8.4%A**45.4B+1.2C*12391.2h19.8C++62.2B+
Lasher X2 AE 3,4293,3031,7501.887B++0.3332.552%B+7.175%A++67.3B**2.6A22049.1h20C+61.4B+
C-4 3,0952,8271,1282.506B*0.2937.284%A++N/A233.6M++22.1C--125712.1h0.9B**2.4A
Betelgeuse 54-A 2,7462,7191,2682.144C0.0725.646%C38.139%B*45.5DN/A15059.8h10.7C+41.8C+
NS-15M2 2,5082,4761,3691.809C++0.4026.418%B+38.893%A+38.8C+N/A10863.8h11.2B+42.5B+
VE-H Maw 2,4842,4551,1912.061B+0.1525.575%C+36.945%A44.3C+N/A13555.4h9.8B+38.5B
Plasma Grenade 2,4962,44212442N/A2,439.7962.052%A*N/A842.1A++18.6B*28372.9h2.7B**4.3B**
NS-11C 2,2002,1731,3001.672B*0.5428.349%B*29.59%A++45.7B++N/A14047.5h11.5B*40.7B++
L100 Python AP 2,7921,93715812.259A+10.0554.876%C+1.291%D41B++18.1C+25247.3h5.4B+9.8B
VE-H Maw AE 1,4361,4236692.127C**0.0929.588%C**30.148%B48.7CN/A15729.2h10.3C++35C**
NSX Naginata 1,2121,1855372.207B*0.0124.393%B+39.325%A+46.8C++1.1B++14625.3h10.4B+42.8B+
NSX-P Naginata 1,2011,1805192.274B*0.0624.137%C*40.085%A+46.8C+N/A15525.2h10.4B+43B+
SVA-88 1,1961,1795822.026C*0.1926.238%B+40.458%A++46.2C+N/A12725.5h11B+42B+
NS-15M AE 1,1871,1766361.849C+0.3625.373%C+37.67%B**43.4CN/A10227.1h11.5C*45.5C*
PS1-AV Suppressor 1,1861,1727261.614C+0.6029.542%C+34.727%A42.9CN/A13227.3h11.1B++37.4B+
NS Baron G5AE 1,1821,1707331.596C**0.6256.776%B**20.513%B**52.7BN/A15522.2h4.7C8.2C+
Pulsar LSW 1,1731,1696711.742C**0.4724.204%C++43.798%A**38C+N/A10630.8h10.9B+45.2B+
NS-44 Commissioner 1,1771,1691,0261.139C++1.0744.378%B*25.064%B50B+N/A15423.4h3.6B8.2B+
NS-15MB 1,1731,1637171.622C+0.5925.905%C+40.327%B**35DN/A9033.2h11.4C*44C*
Eridani SX5-AE 1,1671,1638661.343C0.8726.822%D37.231%A40.5CN/A12128.7h10.3C**38.3C++
VE-S Canis 1,1661,1638211.417C**0.8028.743%C**33.964%A++50.6BN/A18023h8.9B*31B+
XM98 1,1621,1612464.72A+2.5138.04%C++83.118%B**36.7B+N/A9731.6h2B*5.2B++
Parallax VX3-AE 1,1611,1602295.066C*2.8536.923%D84.569%B+36.1C--N/A8732.1h1.8C**5C+
Solstice VE3 1,1711,1559711.189B++1.0227.525%B*34.372%M19.9C+N/A8157.9h12.3B++44.6B
Thanatos VE70 1,1581,1538591.342B+0.8749.903%B**20.989%B**52.6AN/A20921.9h4B++8B*
Lancer VS22 1,8711,1194732.366A+0.1567.097%B++N/A27.2B**18.3B+23341.1h9.8B++14.6B++
L100 Python HEAT 1,3541,0988812.477A++10.2646.915%C--3.825%B*38.9B+9.1D15828.2h4.8B++10.3B+
Serpent VE92 1,0771,0557261.453B0.7624.457%C++31.09%A++41.1B+N/A16225.7h10.7B++43.8B+
NS "Heatwave" Decimator 1,4051,0095321.897B0.3265.224%B1.487%C48.7C++19.1C+30720.7h4.2C+6.5C++
S1 1,4029986381.564A++0.6556.747%C+1.904%C--39.8B**16.1B+31025.1h5.6B++9.9B+
Deimos VA29 9619597871.219C+0.9969.886%B++18.457%C*49.4C*N/A17519.4h2B++2.8B+
Lancer AE 1,2798152423.368A**1.1562.514%C++N/A36.7A*20.9A34422.2h5.5B++8.9B++
Parallax VX3 7687651614.752B+2.5437.937%C82.745%B+44.5B*N/A15717.2h1.7B*4.4B+
Nebula VM20 7527312163.384B+1.1719.626%C++31.464%A*44.6B+1.3B**17116.4h13.7B*69.7B+
Nebula VM20 7237112163.292B++1.0819.975%C*33.052%A*43.4B+N/A17416.4h14.2B++71.2B+
Blueshift VM5 5315251363.86B++1.6522.498%B+32.571%A*32C+N/A10416.4h15B+66.8B+
Blueshift VM5 5335231363.846B++1.6322.687%B+30.019%A+31.9C+N/A10116.4h15.1B+66.4B+
C75 Viper 5884923713.297A++11.0835.997%CN/A41.3B+8.1C+20311.9h9.8B*27.1B+
H-V45 AE 4584463291.356C0.8626.428%C35.874%B**34.3C--N/A9913h13.9D52.6C
NS-44 Commissioner AE 3903883691.051C+1.1643.204%C*31.701%B+41.7CN/A1449.3h3.2B+7.4B+
Spear Anti-Vehicle Phalanx Turret 5263622216.455A14.2448.237%B3.867%C+49.6B++22.5C++3697.3h8B16.6B+
NSX-P Tanto 3503482401.45B++0.7628.225%B+37.069%A++45.2B++N/A1867.7h11.6B++41.2B++
Damascus Edge 30430227,6190.011D2.2023.141%C--1.656%D-0.3CN/A11142.6h1.5B*6.4B+
Eridani SX5 3073022021.495B0.7227.973%C**33.775%A++36C+N/A1648.4h10.4B+37.2B+
NSX-P Tengu 3042971961.515B+0.7038.09%C**37.374%A*44.3C++1C++1326.7h11.7B+30.7B+
Proximity Mine 294292933.14C0.9353.934%AN/A182.5A1.3A+7501.6h1.8B3.3B**
NS-AM7 VS/AE Archer 3492855210.547C1.6758.366%C31.228%B++5.8C1.3C3349h13.1C**22.5C**
E540 Halberd 3682672610.269C++8.0652.123%B++1.124%D52.4A*19.8B++3885.1h4.9B++9.3B*
Ghost 233233852.741C+0.5340.091%C++77.253%B*40.2C+N/A2445.8h1.9B++4.7B+
Nova 2232231421.57C++0.6454.628%B*15.695%C++53.1B++N/A1504.2h4.3C++7.9B+
Comet VM2 249203673.03A**0.8247.745%B+8.867%A*22.1A++5B+2019.2h17.5B+36.6B+
VA39 Spectre 205202712.845B++0.6333.116%C*49.505%B**40.4B**N/A2285h4.5B*13.6B++
Eidolon VE33 2041871151.626B+0.5935.607%B**11.765%F-22.8C+2.1M1208.2h5.5B**15.4B**
Comet VM2 217167672.493A+0.2848.661%C**7.784%A++18.2B**5.4C*1369.2h21.6B+44.5B+
Tank Mine 206165364.583B**2.37105.122%SN/A206.3A++51.3C15680.8h2.9F2.7A*
Rocklet Rifle 2811591710.93B+1.2851.638%C+N/A37B*28.4B+6804.3h35.2C**68.2C**
M12 Kobalt 165158352.667M50.4518.982%C++22.152%B*68.7C++3C+3842.3h20.6C+108.8C*
MANA Anti-Vehicle Turret 263141562.518C+0.3061.067%C+N/A1410C++1220B++2794230.1h8.1C*13.3C**
Sticky Grenade 1421401140N/A137.7958.351%B++N/A1400B**20B+46480.1h2B+3.5B+
Vortex VM21 203139245.792B*3.5850.041%B**N/A15.1B*7B1409.2h17.5B*35B++
Saron HRB 192133304.433C+2.2250.182%B++1.504%C+32.4B++14.4C+3694.1h26.9D53.7C++
MANA Anti-Personnel Turret 131131681.926N/A0.2925.422%UN/A1310UN/A4159000.1h19.2T*75.6T*
Nemesis VSH9 198124711.746A++0.4758.696%C--N/A31B*18.5B**4974h5.9B**10B*
NSX Daimyo 124124711.746C-0.4744.038%B+96.774%B*35.4DN/A2103.5h2.2B+5.1B+
NS-10 Burster 186117284.179S1.9735.099%B*2.564%D--8.3B**4.9B*8114.1h104.5B*297.8B*
Beamer VS3 1081081090.991B1.2234.619%B**35.185%A++54AN/A3372h7.7B+22.3C**
Supernova PC 144108234.696C+2.4840.433%D--1.852%C18.9C6.3D2695.7h7.4D--18.4D**
Vortex VM21 152104244.333B*2.1251.03%B**N/A11.2B+5.2C++1029.3h23.8B*46.7B++
NS-10 Burster 161101283.607M*1.3935.227%B++5.941%C+7.2B+4.3B7714.1h119.4B++338.9B*
Skyguard 16593263.577C*1.3626.338%C--N/A14.3C+11.1B1826.5h118.1C*448.5C++
NS-357 Underboss 8585831.024C+1.1940.359%B+18.824%C-47.2C++N/A2691.8h4C**9.8B+
M12 Kobalt 7271514.2C+11.9915.601%C-22.535%B*59.2CN/A3701.2h15.8B+101.3C**
Saron Laser Cannon 12168870.782C1.4327.632%DN/A11C8.5C+1756.2h105.7B+382.7C**
VE-LR Obelisk 6661391.564C+0.6535.579%B+31.148%C+35.9C++2.9M**3171.7h6.1B+17.3B+
M20 Basilisk 7660183.333C++1.1238.241%C+10%A++35.3B**9.4C+3001.7h61.3B*160.3B*
V30-F Starfall 8959720.819C-1.3955.16%D-N/A15.5D-7.9D--1183.8h18.1C+32.8C
NS-20 "Heatwave" Gorgon 6256262.154B0.0627.498%C25%B+18.1D1.9C++673.1h36.2C+131.7C+
NS-20 "Heatwave" Gorgon 5955262.115B0.1028.079%C25.455%B+17.7D-1.3D613.1h37.3C+132.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit147285,67518.2h
Nanite Revive Grenade01510h
Spawn Beacon4620.1h
Anti-Vehicle MANA Turret33890.4h
Medical Applicator188,9850.7h
AE Medical Applicator2210,6030.6h
AE Nano-Armor Kit3820,0991.3h
Motion Spotter316,8853.5h
Restoration Kit121030.5h
Spitfire Auto-Turret22320.2h
Shield Recharging Field64070.1h
Ammunition Package98810.4h
Medical Kit2063,0353.6h
Anti-Infantry MANA Turret112740.3h
Snowman Soldier41160.1h
Nano-Repair Grenade02010.1h
Recon Detection Device91,8993.5h

Check the help document for the dictionary if you want to learn more about words used here.


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