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Primarch NewBEE0071[WAR0] NewBEE0071
VS BR 94

KDR: 2.2

Score: 32.8m

Last Seen: Oct 19th, 2019 8:26 PM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Miller - Outfit Leader of WAR ONLY[WAR0] WAR ONLY
VS outfit on Miller

Members: 36
Level Progress (to 95): 87%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris L100 Python HESH Orion VS54 Lasher X2 Lasher X2 AE Betelgeuse 54-A C-4 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,548,287 MLG Score: 2037
Fun Score: N/A
Cheeseburgers Flipped: 472TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.519%36.705%97325119132,6631.841720.362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.022%1.035B**2.439A**-1.654F-HEAD ++ (~23.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.463B+10.50.259C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.209%1.504%1178512117,848105417477.44592449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.527%0.337C**-0.541D-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.744B++4.40.649B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.043%8.984%84512116798532200.796014307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.495%-0.28C0.62B+1.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.535B+18.80.538B+43.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.363%81.448%84612103,385227551.48726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.232%0.386C**0.955B*-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+20.363C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.473%19.443%84312132,335130771.78517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.219%1.071B**0.958B*0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+3.20.34C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WAR ONLY[WAR0] WAR ONLY
VS outfit on Miller

Members: 36
32.8m314.8%420 (25.2k)328 (19.7k)2.203972,47332,8842.4975494 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216349826.552%24.859%66003:0228

19% Engineer53% Heavy Assault13% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2016 6:06 PMMar 9th, 2017 2:45 PMOct 19th, 2019 7:14 PM (2d) (PST)Oct 19th, 2019 5:15 PM (2d) (PST)Oct 19th, 2019 4:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7892015880.7270.3300.1812.4770.0602037

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,31712,05935,258442011149419,701

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1662.4h/69.3d 9,656 18,016 21,176 247.1k 2,727 5,796 6,016 78.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
A*
Kills:4,656
Deaths:2,427
KDR:1.918
Accuracy:26.431% B+
HSR:39.025% A*
Orion VS54
A++
Kills:4,220
Deaths:2,492
KDR:1.693
Accuracy:25.033% B*
HSR:37.630% A++
Betelgeuse 54-A
B**
Kills:2,719
Deaths:1,268
KDR:2.144
Accuracy:25.646% C+
HSR:38.139% B**
VE-H Maw
A
Kills:2,455
Deaths:1,191
KDR:2.061
Accuracy:25.575% C+
HSR:36.945% A
NS-15M2
A++
Kills:2,385
Deaths:1,321
KDR:1.805
Accuracy:26.434% B+
HSR:39.161% A++
VE-H Maw AE
C**
Kills:1,418
Deaths:666
KDR:2.129
Accuracy:29.604% C**
HSR:30.183% C*
NSX Naginata
A+
Kills:1,185
Deaths:537
KDR:2.207
Accuracy:24.393% B+
HSR:39.325% A+
NSX-P Naginata
A+
Kills:1,180
Deaths:519
KDR:2.274
Accuracy:24.137% C**
HSR:40.085% A+
SVA-88
A*
Kills:1,179
Deaths:582
KDR:2.026
Accuracy:26.238% B+
HSR:40.458% A*
NS-15M AE
B**
Kills:1,176
Deaths:636
KDR:1.849
Accuracy:25.373% C+
HSR:37.670% B**
Pulsar LSW
A**
Kills:1,169
Deaths:671
KDR:1.742
Accuracy:24.204% C*
HSR:43.798% A**
NS-15MB
B**
Kills:1,163
Deaths:717
KDR:1.622
Accuracy:25.905% C+
HSR:40.327% B**
Kills:24,905
Deaths (as Heavy Assault):13,027
Deaths (to Heavy Assaults):9,458
KDR:1.9118
Kill Difference:11,878
Playtime:877.306 hours
Usage:53%
Score:16.966m
Score/min:322
Accuracy (listed only):25.748%
HSR (listed only):38.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:2,171
Deaths:1,299
KDR:1.671
Accuracy:28.352% B*
HSR:29.572% A++
PS1-AV Suppressor
A+
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C+
HSR:34.727% A+
NS Baron G5AE
B**
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B**
HSR:20.513% B*
VE-S Canis
A++
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C**
HSR:33.964% A++
Eridani SX5-AE
A
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D
HSR:37.231% A
Solstice VE3
A**
Kills:1,154
Deaths:970
KDR:1.190
Accuracy:27.526% B*
HSR:34.315% A**
Thanatos VE70
B**
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B**
HSR:20.989% B**
Deimos VA29
B*
Kills:959
Deaths:786
KDR:1.220
Accuracy:69.875% B*
HSR:18.457% C**
Serpent VE92
A*
Kills:772
Deaths:522
KDR:1.479
Accuracy:24.355% C++
HSR:32.254% A*
NSX-P Tengu
A**
Kills:295
Deaths:195
KDR:1.513
Accuracy:38.088% B+
HSR:37.627% A**
Nova
B*
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B*
HSR:15.695% C*
NSX-P Tanto
A*
Kills:200
Deaths:141
KDR:1.418
Accuracy:27.328% B
HSR:39% A*
Eridani SX5
M
Kills:177
Deaths:115
KDR:1.539
Accuracy:28.037% C**
HSR:40.113% M
Kills:11,772
Deaths (as Light Assault):8,175
Deaths (to Light Assaults):4,922
KDR:1.44
Kill Difference:3,597
Playtime:181.642 hours
Usage:11%
Score:4.294m
Score/min:394
Accuracy (listed only):37.690%
HSR (listed only):30.343%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
A+
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C+
HSR:34.727% A+
NS Baron G5AE
B**
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B**
HSR:20.513% B*
VE-S Canis
A++
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C**
HSR:33.964% A++
Eridani SX5-AE
A
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D
HSR:37.231% A
Thanatos VE70
B**
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B**
HSR:20.989% B**
Deimos VA29
B*
Kills:959
Deaths:786
KDR:1.220
Accuracy:69.875% B*
HSR:18.457% C**
H-V45 AE
A
Kills:324
Deaths:241
KDR:1.344
Accuracy:27.119% C
HSR:37.654% A
NSX-P Tengu
A**
Kills:295
Deaths:195
KDR:1.513
Accuracy:38.088% B+
HSR:37.627% A**
Nova
B*
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B*
HSR:15.695% C*
Eridani SX5
M
Kills:177
Deaths:115
KDR:1.539
Accuracy:28.037% C**
HSR:40.113% M
Kills:7,799
Deaths (as Combat Medic):5,484
Deaths (to Combat Medics):3,521
KDR:1.42214
Kill Difference:2,315
Playtime:11.289 hours
Usage:1%
Score:0.219m
Score/min:323
Accuracy (listed only):40.953%
HSR (listed only):29.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:2,171
Deaths:1,299
KDR:1.671
Accuracy:28.352% B*
HSR:29.572% A++
NS Baron G5AE
B**
Kills:1,170
Deaths:733
KDR:1.596
Accuracy:56.776% B**
HSR:20.513% B*
Solstice VE3
A**
Kills:1,154
Deaths:970
KDR:1.190
Accuracy:27.526% B*
HSR:34.315% A**
Thanatos VE70
B**
Kills:1,153
Deaths:859
KDR:1.342
Accuracy:49.903% B**
HSR:20.989% B**
Deimos VA29
B*
Kills:959
Deaths:786
KDR:1.220
Accuracy:69.875% B*
HSR:18.457% C**
Serpent VE92
A*
Kills:772
Deaths:522
KDR:1.479
Accuracy:24.355% C++
HSR:32.254% A*
Nova
B*
Kills:223
Deaths:142
KDR:1.570
Accuracy:54.628% B*
HSR:15.695% C*
NSX-P Tanto
A*
Kills:200
Deaths:141
KDR:1.418
Accuracy:27.328% B
HSR:39% A*
Eidolon VE33
A
Kills:179
Deaths:109
KDR:1.642
Accuracy:35.324% A
HSR:12.291% F-
VE-LR Obelisk
B+
Kills:58
Deaths:39
KDR:1.487
Accuracy:34.732% B+
HSR:32.759% C++
Kills:8,039
Deaths (as Engineer):5,600
Deaths (to Engineers):4,334
KDR:1.43554
Kill Difference:2,439
Playtime:321.634 hours
Usage:19%
Score:6.138m
Score/min:318
Accuracy (listed only):40.880%
HSR (listed only):25.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PS1-AV Suppressor
A+
Kills:1,172
Deaths:726
KDR:1.614
Accuracy:29.542% C+
HSR:34.727% A+
NS-44 Commissioner
B**
Kills:1,168
Deaths:1,025
KDR:1.140
Accuracy:44.390% B**
HSR:25.086% B
VE-S Canis
A++
Kills:1,163
Deaths:821
KDR:1.417
Accuracy:28.743% C**
HSR:33.964% A++
Eridani SX5-AE
A
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:26.822% D
HSR:37.231% A
XM98
B**
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:38.040% C++
HSR:83.118% B**
Parallax VX3-AE
B+
Kills:1,160
Deaths:229
KDR:5.066
Accuracy:36.923% D
HSR:84.569% B+
Parallax VX3
B+
Kills:583
Deaths:114
KDR:5.114
Accuracy:36.813% C
HSR:80.961% B+
NS-44 Commissioner AE
B+
Kills:352
Deaths:328
KDR:1.073
Accuracy:43.921% C*
HSR:31.818% B+
NSX-P Tengu
A**
Kills:295
Deaths:195
KDR:1.513
Accuracy:38.088% B+
HSR:37.627% A**
Ghost
B*
Kills:233
Deaths:84
KDR:2.774
Accuracy:40.182% C*
HSR:77.253% B*
NS-AM7 VS/AE Archer
B*
Kills:195
Deaths:417
KDR:0.468
Accuracy:58.338% C-
HSR:31.795% B*
Eridani SX5
M
Kills:177
Deaths:115
KDR:1.539
Accuracy:28.037% C**
HSR:40.113% M
VA39 Spectre
B**
Kills:171
Deaths:62
KDR:2.758
Accuracy:34.835% B+
HSR:50.292% B**
Beamer VS3
A++
Kills:108
Deaths:109
KDR:0.991
Accuracy:34.619% B**
HSR:35.185% A++
NSX Daimyo
C*
Kills:77
Deaths:55
KDR:1.400
Accuracy:41.609% C+
HSR:94.805% C*
Kills:9,178
Deaths (as Infiltrator):5,392
Deaths (to Infiltrators):4,969
KDR:1.70215
Kill Difference:3,786
Playtime:209.017 hours
Usage:13%
Score:3.840m
Score/min:306
Accuracy (listed only):37.393%
HSR (listed only):51.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:502
Deaths:127
KDR:3.953
Accuracy:22.607% B++
HSR:33.068% A*
Blueshift VM5
A+
Kills:497
Deaths:127
KDR:3.913
Accuracy:22.763% B+
HSR:30.181% A+
Nebula VM20
A*
Kills:469
Deaths:128
KDR:3.664
Accuracy:20.596% B
HSR:33.262% A*
Nebula VM20
A*
Kills:466
Deaths:128
KDR:3.641
Accuracy:20.513% B+
HSR:31.331% A*
Comet VM2
B**
Kills:140
Deaths:51
KDR:2.745
Accuracy:45.806% B
HSR:6.429% B**
Comet VM2
B+
Kills:119
Deaths:51
KDR:2.333
Accuracy:46.595% C*
HSR:5.042% B+
Vortex VM21
B**
Kills:104
Deaths:22
KDR:4.727
Accuracy:50.355% B**
HSR:0.962% D*
NS-10 Burster
B*
Kills:102
Deaths:26
KDR:3.923
Accuracy:34.965% B*
HSR:1.961% D*
NS-10 Burster
B*
Kills:97
Deaths:26
KDR:3.731
Accuracy:35.134% B*
HSR:6.186% C++
Vortex VM21
B**
Kills:93
Deaths:22
KDR:4.227
Accuracy:51.405% B**
HSR:1.075% D*
NS-20 "Heatwave" Gorgon
B+
Kills:55
Deaths:24
KDR:2.292
Accuracy:27.344% C+
HSR:25.455% B+
NS-20 "Heatwave" Gorgon
C**
Kills:54
Deaths:24
KDR:2.250
Accuracy:27.813% C+
HSR:24.074% C**
Kills:2,698
Deaths (as MAX Suit):378
Deaths (to MAX Suits):2,314
KDR:7.13757
Kill Difference:2,320
Playtime:59.097 hours
Usage:4%
Score:1.293m
Score/min:365
Accuracy (listed only):33.825%
HSR (listed only):16.585%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:68
V. Kills:53 126%
Deaths:87
KDR:0.782
Accuracy:27.632% D
KPH:11 C
VKPH:8.600 C+
Kills:68 (68 + 0)
Deaths:87
KDR:0.782
VKDR:0.609
Vehicle Kills:53
Kill Difference:19
Playtime:6.196 hours
Usage:0%
Score:0.064m
Score/min:172
Piloting Accuracy:27.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:4,320
V. Kills:472 N/A
Deaths:175
KDR:24.686
Accuracy:43.394% D
KPH:59.500 B+
VKPH:6.500 C--
L100 Python AP
B++
Kills:1,847
V. Kills:811 227%
Deaths:158
KDR:11.690
Accuracy:54.640% C
KPH:40.800 B++
VKPH:17.900 C+
L100 Python HEAT
B+
Kills:1,088
V. Kills:252 430%
Deaths:88
KDR:12.364
Accuracy:46.683% C--
KPH:38.900 B+
VKPH:9 D
C75 Viper
B++
Kills:485
V. Kills:94 N/A
Deaths:37
KDR:13.108
Accuracy:35.894% C-
KPH:41 B++
VKPH:7.900 C+
Skyguard
B
Kills:93
V. Kills:72 127%
Deaths:26
KDR:3.577
Accuracy:26.338% C--
KPH:14.300 C+
VKPH:11 B
Kills:7,833 (7,833 + 0)
Deaths:484
KDR:16.184
VKDR:3.514
Vehicle Kills:1,701
Kill Difference:7,349
Playtime:164.293 hours
Usage:10%
Score:1.964m
Score/min:199
Driving Accuracy:26.338%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:264
V. Kills:100 261%
Deaths:26
KDR:10.154
Accuracy:52.156% B+
KPH:52.700 A*
VKPH:20 B++
Saron HRB
B*
Kills:133
V. Kills:59 222%
Deaths:30
KDR:4.433
Accuracy:50.084% B++
KPH:32.600 B*
VKPH:14.400 C+
Supernova PC
C
Kills:108
V. Kills:36 292%
Deaths:23
KDR:4.696
Accuracy:40.433% D--
KPH:19 C
VKPH:6.300 D
Kills:505 (108 + 397)
Deaths:79
KDR:6.392
VKDR:2.468
Vehicle Kills:195
Kill Difference:426
Playtime:14.787 hours
Usage:1%
Score:0.298m
Score/min:336
Driving Accuracy:40.433%
Gunner Accuracy:50.084%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:158
V. Kills:7 N/A
Deaths:3
KDR:52.667
Accuracy:19.047% C++
KPH:70.900 C*
VKPH:3.100 C+
M12 Kobalt
C+
Kills:64
V. Kills:1 N/A
Deaths:5
KDR:12.800
Accuracy:15.825% C
KPH:65.800 C+
VKPH:1 D--
M20 Basilisk
B**
Kills:60
V. Kills:16 353%
Deaths:18
KDR:3.333
Accuracy:38.241% C+
KPH:35.100 B**
VKPH:9.400 C+
Kills:282 (0 + 282)
Deaths:26
KDR:10.846
VKDR:0.923
Vehicle Kills:24
Kill Difference:256
Playtime:4.913 hours
Usage:0%
Score:0.106m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:38.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D
Kills:55
V. Kills:28 190%
Deaths:70
KDR:0.786
Accuracy:56.732% D
KPH:15.800 D--
VKPH:8.100 D*
Kills:55 (55 + 0)
Deaths:70
KDR:0.786
VKDR:0.400
Vehicle Kills:28
Kill Difference:15
Playtime:3.471 hours
Usage:0%
Score:0.025m
Score/min:120
Driving Accuracy:56.732%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 4,7144,6562,4271.918B+0.2926.431%B+39.025%A*39.1C+N/A107119h11B+41.5B+
L100 Python HESH 4,7924,32017524.686B**22.4843.394%D1.111%C59.4B+6.5C--18972.7h3.1B+7.1C**
Orion VS54 4,2654,2202,4921.693C**0.5125.033%B*37.63%A++40BN/A139105.6h10.8B++43.2C*
Lasher X2 4,2534,1412,4271.706A0.5031.731%B*8.404%A*45.4B++1.2C**12291.2h19.8C++62.3B+
Lasher X2 AE 2,8452,7371,4571.879B+0.3233.077%B+7.526%A++65.5B**2.6A++21041.8h19.9C+60.1B
Betelgeuse 54-A 2,7462,7191,2682.144C+0.0625.646%C+38.139%B**45.5DN/A14759.8h10.7C++41.8C++
C-4 2,8922,6401,0722.463B++0.2637.496%A*N/A233.6M*22.3C-123911.3h0.9B**2.4A
VE-H Maw 2,4842,4551,1912.061B+0.1425.575%C+36.945%A44.3C+N/A13455.4h9.8B+38.5B
NS-15M2 2,4152,3851,3211.805C*0.4026.434%B+39.161%A++38.9C+N/A10861.3h11.2B+42.5B+
Frag Grenade 2,3092,25912259N/A2,256.8062.048%A*N/A836.7A+18.5B**27222.7h2.7B**4.3B**
NS-11C 2,1982,1711,2991.671B++0.5328.352%B*29.572%A++45.8B*N/A14047.4h11.5B++40.7B++
L100 Python AP 2,6581,84715811.69A+9.4954.64%C1.299%D40.8B++17.9C+24645.3h5.4B+9.9B
VE-H Maw AE 1,4311,4186662.129C++0.0729.604%C**30.183%C*48.7CN/A15729.1h10.4C+35C*
NSX Naginata 1,2121,1855372.207B*0.0024.393%B+39.325%A+46.8C++1.1B*14425.3h10.4B+42.8B+
NSX-P Naginata 1,2011,1805192.274B++0.0724.137%C**40.085%A+46.8C+N/A15425.2h10.4B++43B+
SVA-88 1,1961,1795822.026C*0.1826.238%B+40.458%A*46.8C++N/A12725.2h11B+42B+
NS-15M AE 1,1871,1766361.849C+0.3525.373%C+37.67%B**43.4CN/A10127.1h11.5C++45.5C*
PS1-AV Suppressor 1,1861,1727261.614C+0.5929.542%C+34.727%A+42.9C+N/A13227.3h11.1B++37.4B+
NS Baron G5AE 1,1821,1707331.596C*0.6156.776%B**20.513%B*52.7BN/A15422.2h4.7C8.2C+
Pulsar LSW 1,1731,1696711.742C**0.4624.204%C*43.798%A**38C+N/A10530.8h10.9B+45.2B+
NS-44 Commissioner 1,1761,1681,0251.14C*1.0644.39%B**25.086%B50.6B++N/A15523.1h3.6B+8.2B+
NS-15MB 1,1731,1637171.622C+0.5825.905%C+40.327%B**35DN/A9033.2h11.4C*44C*
VE-S Canis 1,1661,1638211.417C**0.7928.743%C**33.964%A++50.6BN/A17723h8.9B*31B+
Eridani SX5-AE 1,1671,1638661.343C0.8626.822%D37.231%A40.5CN/A12028.7h10.3C**38.3C++
XM98 1,1621,1612464.72A+2.5238.04%C++83.118%B**36.7B+N/A9731.6h2B*5.2B++
Parallax VX3-AE 1,1611,1602295.066B+2.8636.923%D84.569%B+36.1C--N/A8732.1h1.8C**5C+
Solstice VE3 1,1701,1549701.19B++1.0127.526%B*34.315%A**20.1C+N/A7957.5h12.3B++44.6B+
Thanatos VE70 1,1581,1538591.342B+0.8649.903%B**20.989%B**52.6AN/A20721.9h4B++8B*
Lancer VS22 1,8711,1194732.366A++0.1667.097%B++N/A27.2B*18.3B23141.1h9.8B++14.6B++
L100 Python HEAT 1,3401,0888812.364A++10.1646.683%C--3.86%B**38.9B+9D15528h4.8B++10.3B+
S1 1,4029986381.564A+0.6456.747%C+1.904%C--39.8B**16.1B+30825.1h5.6B+9.9B+
Deimos VA29 9619597861.22C+0.9869.875%B*18.457%C**50.2C*N/A17519.1h2B++2.8B+
NS "Heatwave" Decimator 1,3139334951.885C*0.3265.082%B1.393%C48.1C++19.6C+30319.4h4.3C+6.6C++
Serpent VE92 7917725221.479B+0.7224.355%C++32.254%A*39B+1A14619.8h11B+45.3B+
Lancer AE 1,1447292153.391A*1.1962.223%C++N/A37A*21.1B**34519.7h5.5B*8.9B*
Parallax VX3 5855831145.114B+2.9136.813%C80.961%B+43.2B*N/A14213.5h1.7B**4.7B+
Blueshift VM5 5085021273.953B*1.7522.607%B++33.068%A*31.6C+N/A9915.9h15.1B66.6B+
Blueshift VM5 5064971273.913B*1.7122.763%B+30.181%A+31.3C+N/A9715.9h15.1B+66.5B+
C75 Viper 5794853713.108A*10.9035.894%C-N/A41.1B++8C+19711.8h9.8B*27.3B+
Nebula VM20 4784691283.664B*1.4620.596%B33.262%A*43.4B+N/A16010.8h13.9B*67.7B++
Nebula VM20 4784661283.641B*1.4420.513%B+31.331%A*43.1B+1.1B*15110.8h14.1B++68.5B++
Spear Anti-Vehicle Phalanx Turret 5263622216.455A+14.2548.116%B3.867%C+50.3B++22.8C++3627.2h7.9B+16.4B+
NS-44 Commissioner AE 3543523281.073C+1.1343.921%C*31.818%B+42.9CN/A1488.2h3.2B7.2B+
H-V45 AE 3313242411.344C0.8627.119%C37.654%A33.8DN/A879.6h14.1D51.9C
NSX-P Tengu 3022951951.513B+0.6938.088%B+37.627%A**44C*1C*1296.7h11.7B+30.8B+
Damascus Edge 28228025,9830.011D2.1922.547%C--1.786%D-0.3CN/A11081.6h1.5B*6.6B+
E540 Halberd 3642642610.154C++7.9552.156%B+1.136%D52.8A*20B++3905h4.9B++9.3B*
Proximity Mine 262260833.133C0.9355.376%A++N/A173.3B**1.3B**7341.5h1.8B+3.3B**
Ghost 233233842.774C++0.5740.182%C*77.253%B*40.9C++N/A2375.7h1.9B++4.7B+
Nova 2232231421.57C++0.6354.628%B*15.695%C*53.1B++N/A1494.2h4.3C*7.9B+
NSX-P Tanto 2022001411.418B+0.7927.328%B39%A*42.6B++N/A1814.7h11.6B++42.5B++
NS-AM7 VS/AE Archer 2411954170.468C-1.7458.338%C-31.795%B*4.6C1.1C2942.3h15.3C++26.3C+
Eidolon VE33 1961791091.642B+0.5635.324%A12.291%F-22.4C+2.1M+1198h5.5A15.6B**
Eridani SX5 1791771151.539B0.6628.037%C**40.113%M42.1C**N/A2044.2h9.9B++35.2B+
VA39 Spectre 172171622.758B**0.5534.835%B+50.292%B**38.9B**N/A2314.4h4B**11.5B*
M12 Kobalt 165158352.667M**50.4619.047%C++22.152%B*71.8C*3.2C+3842.2h20.6C+108.2C*
Rocklet Rifle 2731551660.934B+1.2751.623%C+N/A36.9B++28.1C**6744.2h34.8C**67.4C*
Tank Mine 188153364.25B*2.05109.732%SN/A218.6A*50C14980.7h2.9F2.7A*
Comet VM2 177140512.745A*0.5445.806%B6.429%B**17.5B**4.6C**1608h19.1B+41.6B+
MANA Anti-Vehicle Turret 260139552.527C+0.3261.108%C+N/A1390C++1210B*846560.1h8.1C*13.2B
Sticky Grenade 1371351135N/A132.8060.959%B**N/A1350B*20B++47600.1h2B3.2B+
Saron HRB 192133304.433C+2.2350.084%B++1.504%C+32.4B++14.4C+3674.1h26.8C--53.5C++
Nemesis VSH9 198124711.746A*0.4658.696%C--N/A31B**18.5B**4924h5.9B**10B*
Comet VM2 160119512.333A++0.1346.595%C*5.042%B+14.9B+5.1C++1068h22.8B+49B+
Supernova PC 144108234.696C+2.4940.433%D--1.852%C18.9C6.3D2675.7h7.4D--18.4D**
Beamer VS3 1081081090.991B1.2134.619%B**35.185%A++54AN/A3282h7.7B+22.3C**
Vortex VM21 150104224.727M*2.5250.355%B**N/A13.2B+5.8C+1137.9h19.8B*39.3B++
NS-10 Burster 164102263.923S1.7234.965%B*1.961%D*7.8B*4.8B*7513h109.7B+313.7B*
NS-10 Burster 15597263.731M*1.5335.134%B*6.186%C++7.5B++4.5B+7613h113.9B*324.2B*
Vortex VM21 13693224.227M*2.0251.405%B**1.075%D*11.8B*5.4C*967.9h22.6B**44B++
Skyguard 16593263.577C*1.3726.338%C--N/A14.3C+11.1B+1816.5h118.1C++448.5C+
MANA Anti-Personnel Turret 8383541.537N/A0.6727.723%UN/A830UN/A3332500.1h22.9T*82.7T*
NSX Daimyo 7777551.4C--0.8041.609%C+94.805%C*27.5D-N/A1532.8h2.4C**5.6B
Saron Laser Cannon 12168870.782C1.4227.632%DN/A11C8.5C+1726.2h105.7B+382.7C**
M12 Kobalt 6564512.8C+10.6015.825%C23.438%B**64C+1D--4031h15.3B++96.6B
M20 Basilisk 7660183.333C**1.1338.241%C+10%A++35.3B**9.4C+2991.7h61.3B**160.3B**
VE-LR Obelisk 6258391.487C+0.7234.732%B+32.759%C++36.3C++2.5M++3201.6h5.7B+16.4B+
V30-F Starfall 8355700.786C-1.4256.732%DN/A15.7D--8D*1203.5h19C33.5C--
NS-20 "Heatwave" Gorgon 6155242.292B0.0927.344%C+25.455%B+18.3D-2C++673h36D131.7D
NS-20 "Heatwave" Gorgon 5854242.25B0.0527.813%C+24.074%C**18D-1.3C--603h36.9C132.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4600.1h
Anti-Vehicle MANA Turret33750.4h
Nano-Armor Kit147285,62118.2h
AE Nano-Armor Kit115,2560.4h
AE Medical Applicator196,9460.4h
Nanite Revive Grenade01120h
Medical Applicator168,0910.7h
Restoration Kit121020.5h
Spitfire Auto-Turret22140.2h
Motion Spotter316,6633.4h
Ammunition Package97150.4h
Medical Kit1962,8033.5h
Anti-Infantry MANA Turret91820.2h
Nano-Repair Grenade01840.1h
Snowman Soldier31060.1h
Recon Detection Device51,5442.9h

Check the help document for the dictionary if you want to learn more about words used here.


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