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The Survivor NewHoRyZoN[CCCR] NewHoRyZoN
NC BR 99

KDR: 9.12

Score: 18.2m

Last Seen: Dec 3rd, 2018 3:40 PM
- OFFLINE - 169.4 hour(s)

Battle Rank 107 (99 total) - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 268
Level Progress (to 108): 83%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Spear Anti-Vehicle Phalanx Tower EM4 Longshot E540 Halberd NC14 Bolt Driver Titan-150 HEAT Xiphos Anti-Personnel Phalanx Tower
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $595,476 MLG Score: 476
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.992%24.232%654510171,2052.052817.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.702%1.168B**0.565B+-2.839THEAD ++ (~10.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.225C++15.7-0.098C+42.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.463%2.765%5736410187,666222353334.5315217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.665%0.647B+0.076C+0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.737B++4.80.615B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.997%5.125%2065510171,75612569614.048252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.51%0.545B+0.205C++-0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.473B+26.10.333C**36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.323%70.088%2065210202,5042081511.9809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.045%0.341C**0.192C++-1.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.238C++2.80.117C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 268
18.2m386%301 (18.1k)223 (13.4k)9.1195720,3642,23312.862599 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022171219.163%12.36%23737:026

24% Engineer9% Heavy Assault63% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2016 4:02 PMMar 25th, 2016 1:55 PMDec 10th, 2018 2:39 AM (8h) (PST)Dec 3rd, 2018 12:06 PM (7d) (PST)Dec 3rd, 2018 11:40 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
744137310.2500.0270.0311.2980.087476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,66379743,866152278513,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1358.9h/56.6d 8,358 2,517 11,146 105.9k 381 2,091 7,063 60.7m

EngineerCLASS DETAILS: Engineer
NS-11CB
B+
Kills:251
Deaths:223
KDR:1.126
Accuracy:22.031% C--
HSR:23.904% B+
Kills:251
Deaths (as Engineer):223
Deaths (to Engineers):611
KDR:1.12556
Kill Difference:28
Playtime:328.577 hours
Usage:24%
Score:4.762m
Score/min:242
Accuracy (listed only):22.031%
HSR (listed only):23.904%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:241
Deaths:93
KDR:2.591
Accuracy:21.465% C**
HSR:19.502% D
Kills:241
Deaths (as Heavy Assault):93
Deaths (to Heavy Assaults):281
KDR:2.5914
Kill Difference:148
Playtime:116.988 hours
Usage:9%
Score:1.435m
Score/min:204
Accuracy (listed only):21.465%
HSR (listed only):19.502%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C
Kills:1,341
Deaths:100
KDR:13.410
Accuracy:37.381% C
HSR:70.694% D--
NC14 Bolt Driver
C**
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:37.255% C**
HSR:69.390% C--
NSX Tomoe
C--
Kills:316
Deaths:139
KDR:2.273
Accuracy:26.276% D
HSR:31.646% C--
NS-44 Commissioner AE
C
Kills:314
Deaths:254
KDR:1.236
Accuracy:30.182% D*
HSR:22.612% C
NS-AM7 Archer
C+
Kills:83
Deaths:38
KDR:2.184
Accuracy:49.236% D*
HSR:16.868% C+
Kills:3,217
Deaths (as Infiltrator):734
Deaths (to Infiltrators):468
KDR:4.38283
Kill Difference:2,483
Playtime:857.397 hours
Usage:63%
Score:11.612m
Score/min:226
Accuracy (listed only):36.066%
HSR (listed only):42.242%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B+
Kills:251
Deaths:223
KDR:1.126
Accuracy:22.031% C--
HSR:23.904% B+
Kills:251
Deaths (as Light Assault):223
Deaths (to Light Assaults):318
KDR:1.12556
Kill Difference:28
Playtime:40.093 hours
Usage:3%
Score:0.165m
Score/min:69
Accuracy (listed only):22.031%
HSR (listed only):23.904%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):64
KDR:0
Kill Difference:UNR
Playtime:9.539 hours
Usage:1%
Score:0.163m
Score/min:284
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:324
V. Kills:74 432%
Deaths:15
KDR:21.600
Accuracy:34.188% C
KPH:44.100 B++
VKPH:10.100 B++
Kills:324 (324 + 0)
Deaths:15
KDR:21.600
VKDR:4.933
Vehicle Kills:74
Kill Difference:309
Playtime:7.343 hours
Usage:1%
Score:0.102m
Score/min:232
Driving Accuracy:34.188%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:4,212
V. Kills:2,658 158%
Deaths:223
KDR:18.888
Accuracy:50.326% C+
KPH:34 B**
VKPH:21.500 A+
Titan-150 HESH
A++
Kills:2,018
V. Kills:361 N/A
Deaths:39
KDR:51.744
Accuracy:48.911% C++
KPH:69 A++
VKPH:12.300 B**
E540 Halberd
S
Kills:1,163
V. Kills:312 372%
Deaths:37
KDR:31.432
Accuracy:48.363% B+
KPH:77.800 S
VKPH:20.900 B**
Titan-150 HEAT
A
Kills:1,112
V. Kills:438 253%
Deaths:70
KDR:15.886
Accuracy:45.844% C+
KPH:33.300 A
VKPH:13.100 B**
G40-F Ranger
A
Kills:174
V. Kills:110 157%
Deaths:4
KDR:43.500
Accuracy:39.440% A
KPH:75.200 A
VKPH:47.600 A
Enforcer ML85
C*
Kills:56
V. Kills:43 127%
Deaths:7
KDR:8
Accuracy:44.212% B
KPH:23.300 C+
VKPH:17.900 C*
Kills:8,735 (7,342 + 1,393)
Deaths:380
KDR:22.987
VKDR:10.321
Vehicle Kills:3,922
Kill Difference:8,355
Playtime:205.983 hours
Usage:15%
Score:3.433m
Score/min:278
Driving Accuracy:45.844%
Gunner Accuracy:44.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:280
V. Kills:71 389%
Deaths:7
KDR:40
Accuracy:34.819% C+
KPH:63.100 B++
VKPH:16 A
G30 Walker
M
Kills:175
V. Kills:111 156%
Deaths:2
KDR:87.500
Accuracy:42.788% A*
KPH:34.100 M
VKPH:21.600 A*
M20 Basilisk
B**
Kills:82
V. Kills:31 256%
Deaths:4
KDR:20.500
Accuracy:40.194% C**
KPH:29.600 B*
VKPH:11.200 B**
Kills:537 (0 + 537)
Deaths:13
KDR:41.308
VKDR:16.385
Vehicle Kills:213
Kill Difference:524
Playtime:12.339 hours
Usage:1%
Score:0.226m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:40.194%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,8704,21222318.888A*9.7750.326%C+3.419%C**34.1B**21.5A+273123.7h5.4C+10.8C+
Titan-150 HESH 2,3792,0183951.744S42.6248.911%C++N/A69.1A++12.4B**21829.2h2.9B+5.8B+
Spear Anti-Vehicle Phalanx Tower 2,2021,39912116.583S107.4647.404%C4.432%C*37.1C21.3C24337.7h9.3C++19.5C++
EM4 Longshot 1,3481,34110013.41M++4.2937.381%C70.694%D--20.4DN/A4565.8h2.8D-7.5D
E540 Halberd 1,4751,1633731.432M**22.3148.363%B+5.503%B**77.5S20.8B**46715h3.9A+8A
NC14 Bolt Driver 1,1711,1632035.729A*3.3937.255%C**69.39%C--17.6CN/A4766.2h2.8C+7.4C*
Titan-150 HEAT 1,5501,1127015.886A*6.7745.844%C+4.586%B*33.3A13.1B**21933.4h4.6B+10B+
Xiphos Anti-Personnel Phalanx Tower 8778441844U834.8838.492%B*N/A337.6B+13.2B**9332.5h11.3B29.5B+
Orbital Strike Uplink 7585721572N/A562.88481.651%UN/A953.3U310U49890.6h0.9T*0.2T*
M20 Basilisk 737470767.143S58.0257.332%B+4.255%C+56.6B++32.2A4418.3h129C+225.1C++
NC15 Phoenix 914457499.327S0.2158.146%B+N/A11.2C11.2C+13140.8h12.9D22.2C
C75 Viper 3983241521.6M*12.4834.188%CN/A44.4B*10.1B++2327.3h10.3B+30B+
NSX Tomoe 3173161392.273B6.8526.276%D31.646%C--5.9D**N/A1553.5h17.4D66.4D
Spear Anti-Vehicle Phalanx Turret 448314744.857S35.7436.207%D4.777%B37.4C+16C-2908.4h8.5C++23.5C+
NS-44 Commissioner AE 3163142541.236C+7.8830.182%D*22.612%C2.2D**N/A6145.7h5.5F18.2F-
M40 Fury 351280740S30.8834.819%C+3.929%A*63.6B++16.1A+3004.4h15.9C45.8C+
Bouncing Betty 2522521319.385S10.2735.861%D-N/A84D-N/A1983h2.2D-6.2D--
NS-11CB 2582512231.126C++7.9922.031%C--23.904%B+2.2D--N/A6113.5h19.4D88C-
NC6 Gauss SAW 248241932.591A6.5321.465%C**19.502%D6.1D*N/A2439.4h11.7C54.5C*
Spear Anti-Vehicle Phalanx Turret 3692081208S198.8848.279%C2.885%D23.9D18.5C1858.7h16.9D-34.9D-
G30 Walker 286175287.5U78.3842.788%A*3.429%C34.3M21.8A*3095.1h169.3B++395.8B**
G40-F Ranger 284174443.5S34.3839.44%AN/A75.7A+47.8A6322.3h70.4C++178.5B++
NS-R3 Swarm 304163334.939U4.1862.95%C+N/A8.5C*7.3C++9519.2h26.3B+41.8B+
Hunter QCX 1671491540.968B+8.1542.266%C+22.819%C1.6D*N/A891.8h11.9C28.1C
Hoplon Anti-Aircraft Phalanx Tower 3031381138S128.8832.34%B+N/A47.6D56.9C3802.9h53.9C+166.6C++
Shrike 157116502.32M6.8041.987%F4.31%B*16.1D5.7D--1857.2h8D19.1D**
Frag Grenade 1021001100N/A90.8852.402%B*N/A333.3D6.7C+11890.3h4.7D9C+
Tank Mine 12993331U21.8881.115%M**N/A54.7D--21.2D**5781.7h2.8D*3.5A+
NS-AM7 Archer 14883382.184S6.9449.236%D*16.868%C+2.6D--2.1C2431.7h47.7F-96.9F--
M20 Basilisk 11382420.5S11.3840.194%C**9.756%A+29.3B*11.1B*3082.8h74.5B185.3B++
NCM3 Raven 866087.5S1.6246.189%B*N/A17.1A++7.4B+1703.5h20.2B*43.7B*
Enforcer ML85 995678B++1.1244.212%B1.786%C23.3C+17.9C*5402.4h18.9D*42.7D
MANA Anti-Vehicle Turret 815286.5S2.6249.145%C+3.846%A520D290D-2841900.1h11.1C**22.5C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02340.3h
Flail Targeting Dart21551.4h
Snowman Soldier11690.2h
Turret AI Module17213h
Structure Shield Module45552.5h
Repair Module61,0914.4h
Cortium Silo15572h
Skywall Shield Emitter13941.7h
AE Nano-Armor Kit123281,25723.1h
Reinforcements Module1730.3h
Blast Wall11931.3h
Medical Applicator3624,2132.2h
M96 Mjolnir-H0680h
Spear Anti-Vehicle Tower05022.3h
Spitfire Auto-Turret24180.4h
Welding Device03,1850.1h
Deconstruction Tool112,1391.4h
Sunderer Garage01321.4h
AE Medical Applicator12,4880.2h
Rampart Wall89588.9h
Xiphos Anti-Personnel Tower04242.1h
Hoplon Anti-Aircraft Phalanx Tower23831.8h
Recon Detection Device42,0513.7h
Ammunition Package101,2931.5h
Nano-Armor Kit1618,0181h
Infantry Tower22532.4h
WLT-Howler Mining Laser29379,55176.7h
Alarm Module0750.2h
Spear Anti-Vehicle Turret01420.8h
Elysium Spawn Tube14182h
Glaive IPC0690.4h
Router0840.1h
Vehicle Gate22252.3h
Vehicle Ammo Dispenser1620.2h
Pillbox23382.2h
IPC Targeting Dart57646.2h
Orbital Strike Target Designator191773.8h

Check the help document for the dictionary if you want to learn more about words used here.


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