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The Survivor NewHoRyZoN[CCCR] NewHoRyZoN
NC BR 97

KDR: 8.9

Score: 17.6m

Last Seen: Aug 12th, 2018 3:05 PM
- OFFLINE - 13 hour(s)

Battle Rank 107 (97 total) - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 336
Level Progress (to 108): 15%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Spear Anti-Vehicle Phalanx Tower NC14 Bolt Driver E540 Halberd Titan-150 HEAT EM4 Longshot Xiphos Anti-Personnel Phalanx Tower
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $562,950 MLG Score: 450
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.037%24.407%66059991,1802.070176.833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.7%1.193B**0.622B+-2.916THEAD ++ (~10.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.225C++15.7-0.104C+42.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.463%2.855%5578410007,286217345833.576211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.7%0.657B+0.096C+0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.733B++4.90.608B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.948%5.137%209159991,75212368114.2439257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.548%0.551B+0.232C++-0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.476B+25.60.334C**35.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.351%69.373%2091210022,2172021310.9212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.071%0.335C**0.144C++-1.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.232C++2.80.112C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 336
17.6m389.9%303 (18.2k)224 (13.4k)8.902819,4172,18112.616797 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1004164919.15%11.804%22635:435

25% Engineer9% Heavy Assault62% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2016 4:02 PMMar 25th, 2016 1:55 PMAug 13th, 2018 4:36 PM (1d) (PST)Aug 12th, 2018 12:10 PM (3d) (PST)Aug 12th, 2018 11:05 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
745137320.2460.0280.0291.3010.088450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,69680043,896152278513,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1314.6h/54.8d 8,100 2,292 10,739 102.6k 361 2,004 6,906 58.8m

EngineerCLASS DETAILS: Engineer
NS-11CB
B+
Kills:250
Deaths:223
KDR:1.121
Accuracy:22.121% C-
HSR:24% B+
Kills:250
Deaths (as Engineer):223
Deaths (to Engineers):606
KDR:1.12108
Kill Difference:27
Playtime:327.212 hours
Usage:25%
Score:4.743m
Score/min:242
Accuracy (listed only):22.121%
HSR (listed only):24%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:234
Deaths:92
KDR:2.543
Accuracy:21.323% C**
HSR:20.086% C--
Kills:234
Deaths (as Heavy Assault):92
Deaths (to Heavy Assaults):278
KDR:2.54348
Kill Difference:142
Playtime:113.270 hours
Usage:9%
Score:1.394m
Score/min:205
Accuracy (listed only):21.323%
HSR (listed only):20.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:37.255% C**
HSR:69.390% C--
EM4 Longshot
C
Kills:1,054
Deaths:81
KDR:13.012
Accuracy:37.455% C
HSR:69.355% D*
NSX Tomoe
C-
Kills:310
Deaths:136
KDR:2.279
Accuracy:26.356% C--
HSR:31.613% C-
NS-44 Commissioner AE
C
Kills:304
Deaths:242
KDR:1.256
Accuracy:30.238% D*
HSR:22.697% C
NS-AM7 Archer
C+
Kills:82
Deaths:38
KDR:2.158
Accuracy:49.215% D*
HSR:17.073% C+
Kills:2,913
Deaths (as Infiltrator):700
Deaths (to Infiltrators):453
KDR:4.16143
Kill Difference:2,213
Playtime:819.192 hours
Usage:62%
Score:11.110m
Score/min:226
Accuracy (listed only):36.104%
HSR (listed only):42.026%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B+
Kills:250
Deaths:223
KDR:1.121
Accuracy:22.121% C-
HSR:24% B+
Kills:250
Deaths (as Light Assault):223
Deaths (to Light Assaults):309
KDR:1.12108
Kill Difference:27
Playtime:38.348 hours
Usage:3%
Score:0.164m
Score/min:71
Accuracy (listed only):22.121%
HSR (listed only):24%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):62
KDR:0
Kill Difference:UNR
Playtime:9.371 hours
Usage:1%
Score:0.159m
Score/min:283
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:324
V. Kills:74 432%
Deaths:15
KDR:21.600
Accuracy:34.188% C
KPH:44.100 B*
VKPH:10.100 B++
Kills:324 (324 + 0)
Deaths:15
KDR:21.600
VKDR:4.933
Vehicle Kills:74
Kill Difference:309
Playtime:7.343 hours
Usage:1%
Score:0.101m
Score/min:230
Driving Accuracy:34.188%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:4,198
V. Kills:2,653 158%
Deaths:223
KDR:18.825
Accuracy:50.356% C++
KPH:34.200 A
VKPH:21.600 A+
Titan-150 HESH
A++
Kills:1,652
V. Kills:293 N/A
Deaths:33
KDR:50.061
Accuracy:49.242% C*
KPH:70.400 A++
VKPH:12.500 B**
E540 Halberd
S
Kills:1,163
V. Kills:312 372%
Deaths:37
KDR:31.432
Accuracy:48.425% B+
KPH:77.900 S
VKPH:20.900 B**
Titan-150 HEAT
A
Kills:1,112
V. Kills:438 253%
Deaths:70
KDR:15.886
Accuracy:45.844% C+
KPH:33.300 A
VKPH:13.100 A
G40-F Ranger
A+
Kills:147
V. Kills:96 152%
Deaths:4
KDR:36.750
Accuracy:39.532% A
KPH:74.700 A+
VKPH:48.800 A
Enforcer ML85
C*
Kills:56
V. Kills:43 127%
Deaths:7
KDR:8
Accuracy:44.212% B
KPH:23.300 C++
VKPH:17.900 C*
Kills:8,328 (6,962 + 1,366)
Deaths:374
KDR:22.267
VKDR:10.254
Vehicle Kills:3,835
Kill Difference:7,954
Playtime:198.863 hours
Usage:15%
Score:3.334m
Score/min:279
Driving Accuracy:45.844%
Gunner Accuracy:44.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:279
V. Kills:71 388%
Deaths:7
KDR:39.857
Accuracy:34.653% C+
KPH:63.500 B++
VKPH:16.200 A+
G30 Walker
A**
Kills:172
V. Kills:110 155%
Deaths:2
KDR:86
Accuracy:42.736% A*
KPH:34.300 A**
VKPH:22 A*
M20 Basilisk
B**
Kills:82
V. Kills:31 256%
Deaths:4
KDR:20.500
Accuracy:40.217% B
KPH:29.800 B*
VKPH:11.300 B**
Kills:533 (0 + 533)
Deaths:13
KDR:41
VKDR:16.308
Vehicle Kills:212
Kill Difference:520
Playtime:12.156 hours
Usage:1%
Score:0.224m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:40.217%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,8514,19822318.825A*9.9250.356%C++3.43%C*34.2A21.6A+274122.7h5.4C+10.7C+
Titan-150 HESH 1,9451,6523350.061S41.1649.242%C*N/A70.3A++12.5B**22123.5h2.8B+5.7B+
Spear Anti-Vehicle Phalanx Tower 2,1861,38812115.667S106.7647.366%C+4.467%C++37C+21.3C24237.5h9.3C++19.7C++
NC14 Bolt Driver 1,1711,1632035.729A++3.1737.255%C**69.39%C--17.6CN/A4766h2.8C+7.4C*
E540 Halberd 1,4751,1633731.432M**22.5348.425%B+5.503%B**78.1S20.9B**46514.9h3.9A+8A
Titan-150 HEAT 1,5501,1127015.886A*6.9845.844%C+4.586%B**33.3A13.1A21833.4h4.6B10B+
EM4 Longshot 1,0591,0548113.012M+4.1137.455%C69.355%D*19.6DN/A4453.7h2.8D--7.6D
Xiphos Anti-Personnel Phalanx Tower 8658341834U825.1038.001%B*N/A347.5B+12.9B*9432.4h10.8B+28.5B++
Orbital Strike Uplink 7155401540N/A531.10494.624%UN/A1080U350U54320.5h0.9T*0.2T*
M20 Basilisk 706447589.4S80.5057.405%B+4.474%C+57.3B++33.2A4497.8h127.1C+221.5C*
NC15 Phoenix 893443479.426S0.5258.207%B++N/A11.1C11.3C+13139.8h13D22.3C
C75 Viper 3983241521.6M++12.7034.188%CN/A44.4B*10.1B++2307.3h10.3B+30B+
Spear Anti-Vehicle Phalanx Turret 448314744.857S35.9536.079%D4.777%C**37.8C+16.1C-2928.3h8.3C++23.1C+
NSX Tomoe 3103101362.279B6.6226.356%C--31.613%C-6D**N/A1551.6h17.4D66.2C--
NS-44 Commissioner AE 3063042421.256C+7.6530.238%D*22.697%C2.2D**N/A6140.3h5.5F-18.3F-
M40 Fury 350279739.857S30.9534.653%C+3.943%A*63.4B++16.1A+3034.4h15.7C45.4C+
NS-11CB 2572502231.121C*7.7822.121%C-24%B+2.2D--N/A6112.7h19.3D87.2C
Bouncing Betty 2482481319.077S10.1735.982%D-N/A82.7D-N/A1983h2.2D-6.1D--
NC6 Gauss SAW 240234922.543B**6.3621.323%C**20.086%C--6.1D*N/A2338.5h11.7C54.7C*
Spear Anti-Vehicle Phalanx Turret 3692081208U199.1048.279%C2.885%D23.9D18.5C1858.7h16.9D34.9D-
G30 Walker 282172286U77.1042.736%A*3.488%C34.4A**22A*3125h167.4B*391.8B**
Hunter QCX 1671491540.968B+7.9342.266%C+22.819%C1.6D--N/A891.8h11.9C-28.1C
G40-F Ranger 243147436.75M27.8539.532%AN/A73.5A48A6162h70.1C*177.3B+
NS-R3 Swarm 274143314.613U4.2962.42%C+N/A7.9C**7.2C*9518.1h28B44.8B+
Hoplon Anti-Aircraft Phalanx Tower 2951331133S124.1031.936%B+N/A47.5C-57.9C3772.8h53.5C++167.5C*
Shrike 155114502.28M6.6241.93%F4.386%B*16.1D5.8D--1817.1h8D19.2D**
Frag Grenade 9896196N/A87.1052.23%B*N/A320D6.7C+11810.3h4.6D8.9C+
Tank Mine 11582327.333U18.4379.18%M*N/A48.2D*19.4D**5561.7h3.1F-3.9A
M20 Basilisk 11382420.5S11.6040.217%B9.756%A+29.3B*11.1B**3052.8h74.5C**185.2B++
NS-AM7 Archer 14682382.158S6.7449.215%D*17.073%C+2.6D-2C2431.5h47.8D**97.1F--
NCM3 Raven 855978.429S0.4746.154%B*N/A18.4A*8.1B++1833.2h19.7B*42.7B**
Enforcer ML85 995678B++0.9044.212%B1.786%C23.3C++17.9C*5352.4h18.9D*42.7D
MANA Anti-Vehicle Turret 815286.5U2.4049.145%UN/A520U290U2841900.1h11.1T*22.5T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02340.3h
Flail Targeting Dart21090.9h
Snowman Soldier11690.2h
Turret AI Module16952.9h
Structure Shield Module45522.5h
Repair Module61,0634.3h
Cortium Silo15321.9h
Skywall Shield Emitter13781.7h
AE Nano-Armor Kit123277,33622.9h
Reinforcements Module1730.3h
Blast Wall11921.3h
Medical Applicator3623,8552.1h
M96 Mjolnir-H0680h
Deconstruction Tool112,1391.4h
Spear Anti-Vehicle Tower04892.2h
Spitfire Auto-Turret24000.4h
Sunderer Garage01321.4h
AE Medical Applicator12,4880.2h
Rampart Wall89368.7h
Xiphos Anti-Personnel Tower04132h
Hoplon Anti-Aircraft Phalanx Tower23601.7h
Recon Detection Device41,7653.2h
Ammunition Package101,2821.5h
Nano-Armor Kit1618,0181h
WLT-Howler Mining Laser28349,71471.1h
Infantry Tower22422.3h
Glaive IPC0690.4h
Alarm Module0750.2h
Spear Anti-Vehicle Turret01390.8h
Router0740.1h
Pillbox23292.2h
Elysium Spawn Tube13952h
Vehicle Ammo Dispenser1620.2h
IPC Targeting Dart57646.2h
Orbital Strike Target Designator181543.3h
Vehicle Gate22172.3h

Check the help document for the dictionary if you want to learn more about words used here.


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