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Destroyer NewYorkIosi[HHCN] NewYorkIosi
NC BR 143

KDR: 2.24

Score: 46.6m

Last Seen: Oct 30th, 2017 1:41 PM
- OFFLINE - 3090.9 hour(s)

Battle Rank 120 (143 total) - New Conglomerate on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15 Gallows NC6A GODSAW NC6 Gauss SAW Titan-150 AP MKV Suppressed NS-15M AE EM4 Longshot NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,802,691 MLG Score: 1441
Fun Score: N/A
Cheeseburgers Flipped: 498TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.151%26.738%5662397431,1062.232380.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.56%0.047C+1.011B**-1.491FHEAD ++ (~16.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.365C**10.10.291C*37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.303%0.888%20549931,91411847621.61655251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.204%-0.14C-0.688D-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.60.497B+28.90.447B50.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.644%2.133%38359924,032164521022.45106192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.457%0.387C**-0.392C--0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.719B++4.80.613B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.651%5.081%70898986611936280.725901138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.096%-0.78D-0.23C++0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.574B+13.60.642B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.131%83.389%7069917,1401306175.46707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.335%2.093A*1.08B**4.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.80.429B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.74%9.936%7039942,194112741.94676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.551%0.295C*-0.885D--0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.628B+2.20.546B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.6m426%523 (31.4k)453 (27.2k)2.2379664,73328,9252.52149143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC997347818.131%29.561%53603:3327

48% Engineer29% Heavy Assault11% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2016 4:51 PMOct 2nd, 2017 3:11 PMNov 1st, 2017 3:36 PM (235d) (PST)Oct 30th, 2017 10:31 AM (237d) (PST)Oct 30th, 2017 9:41 AM (237d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6771804970.6310.2820.1862.9430.0601441

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,61410,79429,820381711177427,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1711.1h/71.3d 8,201 19,136 62,757 302.1k 1,804 3,265 6,194 69.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
C
Kills:8,235
Deaths:4,004
KDR:2.057
Accuracy:26.232% C
HSR:23.764% D
NC6A GODSAW
B++
Kills:3,402
Deaths:1,271
KDR:2.677
Accuracy:32.200% B++
HSR:22.987% C--
NC6 Gauss SAW
B**
Kills:2,881
Deaths:1,333
KDR:2.161
Accuracy:25.308% B**
HSR:22.943% C+
NS-15M AE
C
Kills:2,107
Deaths:1,245
KDR:1.692
Accuracy:23.689% C
HSR:21.547% D
LA1 Anchor
B+
Kills:1,312
Deaths:590
KDR:2.224
Accuracy:26.740% B+
HSR:21.875% C
EM6
B+
Kills:1,185
Deaths:595
KDR:1.992
Accuracy:23.690% B+
HSR:20.675% C
GD-22S
A
Kills:1,179
Deaths:458
KDR:2.574
Accuracy:29.022% A
HSR:22.307% C+
NC05 Jackhammer
B+
Kills:1,175
Deaths:642
KDR:1.830
Accuracy:38.496% D
HSR:16.340% B+
NS-15M2
D
Kills:1,172
Deaths:949
KDR:1.235
Accuracy:19.698% D
HSR:19.539% D
NSX Naginata
C--
Kills:724
Deaths:598
KDR:1.211
Accuracy:19.185% C--
HSR:23.343% D
EM1
B+
Kills:169
Deaths:96
KDR:1.760
Accuracy:23.923% B+
HSR:18.343% C--
Kills:23,541
Deaths (as Heavy Assault):11,781
Deaths (to Heavy Assaults):8,948
KDR:1.99822
Kill Difference:11,760
Playtime:496.997 hours
Usage:29%
Score:9.542m
Score/min:320
Accuracy (listed only):26.198%
HSR (listed only):21.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D
Kills:2,363
Deaths:2,277
KDR:1.038
Accuracy:22.030% D
HSR:13.754% D-
EM4 Longshot
C+
Kills:1,920
Deaths:814
KDR:2.359
Accuracy:38.463% C+
HSR:68.750% D*
Gauss SPR
S
Kills:1,283
Deaths:122
KDR:10.516
Accuracy:59.432% S
HSR:78.254% S
SAS-R
S
Kills:1,175
Deaths:11
KDR:106.818
Accuracy:84.021% S
HSR:97.957% M++
NS-7 PDW
S
Kills:1,175
Deaths:27
KDR:43.519
Accuracy:35.463% A*
HSR:52.936% S
AF-4 Cyclone
S
Kills:1,174
Deaths:133
KDR:8.827
Accuracy:20.519% D-
HSR:79.472% S
AF-8 RailJack
M**
Kills:1,168
Deaths:97
KDR:12.041
Accuracy:61.502% M**
HSR:91.781% A++
NS CandyCannon 3000
M++
Kills:1,167
Deaths:40
KDR:29.175
Accuracy:46.047% B*
HSR:96.744% M++
Blitz GD-10
U
Kills:1,167
Deaths:111
KDR:10.514
Accuracy:34.549% A*
HSR:75.664% U
NC14 Bolt Driver
A**
Kills:1,161
Deaths:114
KDR:10.184
Accuracy:50.932% A**
HSR:95.349% A*
NS-44 Commissioner
D
Kills:767
Deaths:754
KDR:1.017
Accuracy:23.726% D**
HSR:17.080% D
The Moonshot
C
Kills:433
Deaths:126
KDR:3.437
Accuracy:40.870% C
HSR:69.284% D**
NC4 Mag-Shot
C
Kills:229
Deaths:379
KDR:0.604
Accuracy:0.692% T*
HSR:17.467% C
NS-AM7 Archer
A+
Kills:100
Deaths:157
KDR:0.637
Accuracy:40.349% F--
HSR:32% A+
NSX Tengu
D-
Kills:69
Deaths:67
KDR:1.030
Accuracy:30.638% D-
HSR:8.696% F-
Kills:15,351
Deaths (as Infiltrator):5,229
Deaths (to Infiltrators):3,763
KDR:2.93574
Kill Difference:10,122
Playtime:187.802 hours
Usage:11%
Score:2.628m
Score/min:233
Accuracy (listed only):39.282%
HSR (listed only):59.679%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C**
Kills:1,195
Deaths:352
KDR:3.395
Accuracy:63.919% C**
HSR:10.126% D-
NS Baron G5AE
U
Kills:1,161
Deaths:84
KDR:13.821
Accuracy:46.413% C+
HSR:85.874% U
NS Baron G5
D*
Kills:1,161
Deaths:585
KDR:1.985
Accuracy:2.146% T*
HSR:8.786% D*
GD-7F
D
Kills:717
Deaths:685
KDR:1.047
Accuracy:21.295% D
HSR:14.365% D--
Mauler S6
C++
Kills:645
Deaths:236
KDR:2.733
Accuracy:41.283% C++
HSR:8.682% D*
AF-19 Mercenary
D
Kills:456
Deaths:659
KDR:0.692
Accuracy:18.169% D
HSR:15.570% D--
AF-57 Piston
C-
Kills:354
Deaths:328
KDR:1.079
Accuracy:35.284% C-
HSR:11.582% D
NS-11C
D
Kills:267
Deaths:242
KDR:1.103
Accuracy:17.719% D*
HSR:15.356% D
NSX Tanto
D
Kills:98
Deaths:107
KDR:0.916
Accuracy:18.209% D**
HSR:20.408% D
Razor GD-23
D
Kills:75
Deaths:117
KDR:0.641
Accuracy:16.797% D*
HSR:17.333% D
Kills:6,129
Deaths (as Engineer):3,395
Deaths (to Engineers):6,178
KDR:1.8053
Kill Difference:2,734
Playtime:827.349 hours
Usage:48%
Score:30.850m
Score/min:621
Accuracy (listed only):28.123%
HSR (listed only):20.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
D
Kills:2,363
Deaths:2,277
KDR:1.038
Accuracy:22.030% D
HSR:13.754% D-
LA39 Bruiser
C**
Kills:1,195
Deaths:352
KDR:3.395
Accuracy:63.919% C**
HSR:10.126% D-
NS-7 PDW
S
Kills:1,175
Deaths:27
KDR:43.519
Accuracy:35.463% A*
HSR:52.936% S
AF-4 Cyclone
S
Kills:1,174
Deaths:133
KDR:8.827
Accuracy:20.519% D-
HSR:79.472% S
Blitz GD-10
U
Kills:1,167
Deaths:111
KDR:10.514
Accuracy:34.549% A*
HSR:75.664% U
NS Baron G5AE
U
Kills:1,161
Deaths:84
KDR:13.821
Accuracy:46.413% C+
HSR:85.874% U
NS Baron G5
D*
Kills:1,161
Deaths:585
KDR:1.985
Accuracy:2.146% T*
HSR:8.786% D*
GD-7F
D
Kills:717
Deaths:685
KDR:1.047
Accuracy:21.295% D
HSR:14.365% D--
Mauler S6
C++
Kills:645
Deaths:236
KDR:2.733
Accuracy:41.283% C++
HSR:8.682% D*
AF-19 Mercenary
D
Kills:456
Deaths:659
KDR:0.692
Accuracy:18.169% D
HSR:15.570% D--
AF-57 Piston
C-
Kills:354
Deaths:328
KDR:1.079
Accuracy:35.284% C-
HSR:11.582% D
NS-11C
D
Kills:267
Deaths:242
KDR:1.103
Accuracy:17.719% D*
HSR:15.356% D
NSX Tanto
D
Kills:98
Deaths:107
KDR:0.916
Accuracy:18.209% D**
HSR:20.408% D
Razor GD-23
D
Kills:75
Deaths:117
KDR:0.641
Accuracy:16.797% D*
HSR:17.333% D
NSX Tengu
D-
Kills:69
Deaths:67
KDR:1.030
Accuracy:30.638% D-
HSR:8.696% F-
Kills:12,077
Deaths (as Light Assault):6,010
Deaths (to Light Assaults):3,802
KDR:2.00948
Kill Difference:6,067
Playtime:120.167 hours
Usage:7%
Score:1.468m
Score/min:204
Accuracy (listed only):28.296%
HSR (listed only):29.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D
Kills:2,363
Deaths:2,277
KDR:1.038
Accuracy:22.030% D
HSR:13.754% D-
LA39 Bruiser
C**
Kills:1,195
Deaths:352
KDR:3.395
Accuracy:63.919% C**
HSR:10.126% D-
NS-7 PDW
S
Kills:1,175
Deaths:27
KDR:43.519
Accuracy:35.463% A*
HSR:52.936% S
AF-4 Cyclone
S
Kills:1,174
Deaths:133
KDR:8.827
Accuracy:20.519% D-
HSR:79.472% S
Blitz GD-10
U
Kills:1,167
Deaths:111
KDR:10.514
Accuracy:34.549% A*
HSR:75.664% U
NS Baron G5AE
U
Kills:1,161
Deaths:84
KDR:13.821
Accuracy:46.413% C+
HSR:85.874% U
NS Baron G5
D*
Kills:1,161
Deaths:585
KDR:1.985
Accuracy:2.146% T*
HSR:8.786% D*
Mauler S6
C++
Kills:645
Deaths:236
KDR:2.733
Accuracy:41.283% C++
HSR:8.682% D*
AF-57 Piston
C-
Kills:354
Deaths:328
KDR:1.079
Accuracy:35.284% C-
HSR:11.582% D
NC9 A-Tross
B+
Kills:164
Deaths:93
KDR:1.763
Accuracy:27.044% B+
HSR:26.220% B
GR-22
C
Kills:88
Deaths:52
KDR:1.692
Accuracy:19.496% D-
HSR:15.909% C
NSX Tengu
D-
Kills:69
Deaths:67
KDR:1.030
Accuracy:30.638% D-
HSR:8.696% F-
Kills:10,716
Deaths (as Combat Medic):4,345
Deaths (to Combat Medics):2,197
KDR:2.46628
Kill Difference:6,371
Playtime:16.872 hours
Usage:1%
Score:0.432m
Score/min:427
Accuracy (listed only):31.565%
HSR (listed only):33.142%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,496
Deaths:622
KDR:2.405
Accuracy:40.529% B++
HSR:16.979% B+
AF-41 Hacksaw
B*
Kills:1,426
Deaths:619
KDR:2.304
Accuracy:39.961% B*
HSR:16.410% B++
NCM3 Raven
C
Kills:189
Deaths:190
KDR:0.995
Accuracy:37.298% C
HSR:2.116% C--
NCM3 Raven
C+
Kills:185
Deaths:191
KDR:0.969
Accuracy:37.314% C
HSR:2.703% C+
NS-20 Gorgon
C
Kills:160
Deaths:100
KDR:1.600
Accuracy:19.834% D
HSR:17.500% C
NS-20 Gorgon
B+
Kills:160
Deaths:102
KDR:1.569
Accuracy:19.496% D
HSR:21.875% B+
Kills:3,616
Deaths (as MAX Suit):912
Deaths (to MAX Suits):1,511
KDR:3.96491
Kill Difference:2,704
Playtime:62.376 hours
Usage:4%
Score:1.635m
Score/min:437
Accuracy (listed only):32.405%
HSR (listed only):12.930%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:963
V. Kills:131 N/A
Deaths:224
KDR:4.299
Accuracy:43.329% D
KPH:88.800 C+
VKPH:12.100 C
M30 Mustang AH
B++
Kills:363
V. Kills:14 N/A
Deaths:137
KDR:2.650
Accuracy:43.501% F
KPH:70.100 B++
VKPH:2.700 D
Vortek Rotary
C
Kills:188
V. Kills:180 104%
Deaths:395
KDR:0.476
Accuracy:27.534% D
KPH:8.300 C-
VKPH:7.900 C
Coyote Missiles
C+
Kills:78
V. Kills:46 166%
Deaths:34
KDR:2.294
Accuracy:43.984% D*
KPH:43.300 C+
VKPH:25.500 C+
M20 Mustang
D-
Kills:61
V. Kills:60 100%
Deaths:293
KDR:0.208
Accuracy:20.377% F
KPH:4.700 D-
VKPH:4.600 D-
Kills:1,653 (612 + 0)
Deaths:1,083
KDR:1.526
VKDR:0.398
Vehicle Kills:431
Kill Difference:570
Playtime:53.441 hours
Usage:3%
Score:0.512m
Score/min:160
Piloting Accuracy:20.377%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:400
V. Kills:376 106%
Deaths:449
KDR:0.891
Accuracy:45.776% C++
KPH:7.700 C++
VKPH:7.200 C+
AP30 Shredder
C
Kills:86
V. Kills:81 105%
Deaths:31
KDR:2.774
Accuracy:24.623% D
KPH:16.200 D
VKPH:15.300 C
C150 Dalton
D
Kills:76
V. Kills:82 92%
Deaths:53
KDR:1.434
Accuracy:25.503% D*
KPH:13.100 D--
VKPH:14.100 D
L105 Zephyr
C
Kills:74
V. Kills:15 463%
Deaths:23
KDR:3.217
Accuracy:31.064% D**
KPH:29.200 D
VKPH:5.900 C
Kills:636 (400 + 236)
Deaths:556
KDR:1.144
VKDR:0.996
Vehicle Kills:554
Kill Difference:80
Playtime:65.873 hours
Usage:4%
Score:0.495m
Score/min:125
Piloting Accuracy:45.776%
Gunner Accuracy:31.064%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:489
V. Kills:38 N/A
Deaths:33
KDR:14.818
Accuracy:45.307% C
KPH:74.300 B*
VKPH:5.800 D
C75 Viper
C+
Kills:264
V. Kills:45 N/A
Deaths:89
KDR:2.966
Accuracy:31.474% D
KPH:28.500 C+
VKPH:4.900 D
L100 Python AP
A
Kills:51
V. Kills:31 159%
Deaths:12
KDR:4.250
Accuracy:62.030% B*
KPH:41.600 A
VKPH:25.300 A
Kills:804 (804 + 0)
Deaths:134
KDR:6
VKDR:0.851
Vehicle Kills:114
Kill Difference:670
Playtime:17.063 hours
Usage:1%
Score:0.219m
Score/min:214
Driving Accuracy:62.030%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,690
V. Kills:1,882 143%
Deaths:792
KDR:3.396
Accuracy:48.635% C+
KPH:24.300 C**
VKPH:17 B+
Titan-150 HESH
A+
Kills:538
V. Kills:49 N/A
Deaths:49
KDR:10.980
Accuracy:49.124% C*
KPH:68.600 A+
VKPH:6.200 C
E540 Halberd
C+
Kills:271
V. Kills:216 125%
Deaths:87
KDR:3.115
Accuracy:45.174% C++
KPH:18.900 D-
VKPH:15.100 C+
Enforcer ML85
B+
Kills:123
V. Kills:96 127%
Deaths:42
KDR:2.929
Accuracy:41.218% C+
KPH:25 C**
VKPH:19.500 B+
M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:3
KDR:16.667
Accuracy:21.738% N/A
KPH:112.300 N/A
VKPH:0 N/A
Kills:3,672 (3,228 + 444)
Deaths:973
KDR:3.774
VKDR:2.305
Vehicle Kills:2,243
Kill Difference:2,699
Playtime:138.288 hours
Usage:8%
Score:2.071m
Score/min:250
Driving Accuracy:49.124%
Gunner Accuracy:21.738%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C**
Kills:280
V. Kills:286 98%
Deaths:109
KDR:2.569
Accuracy:52.417% B
KPH:36 D
VKPH:36.800 C**
C85 Canister-H
C--
Kills:112
V. Kills:6 N/A
Deaths:14
KDR:8
Accuracy:43.159% C--
KPH:79.500 C--
VKPH:4.300 D
Kills:392 (0 + 392)
Deaths:123
KDR:3.187
VKDR:2.374
Vehicle Kills:292
Kill Difference:269
Playtime:9.183 hours
Usage:1%
Score:0.208m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:43.159%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:74
V. Kills:1 N/A
Deaths:10
KDR:7.400
Accuracy:13.601% D-
KPH:67.800 C++
VKPH:0.900 D--
M12 Kobalt
C-
Kills:71
V. Kills:2 N/A
Deaths:7
KDR:10.143
Accuracy:15.134% C--
KPH:55.400 C-
VKPH:1.600 D
M20 Basilisk
B+
Kills:65
V. Kills:16 382%
Deaths:16
KDR:4.063
Accuracy:32.680% C--
KPH:24 B+
VKPH:5.900 C-
Kills:210 (0 + 210)
Deaths:33
KDR:6.364
VKDR:0.576
Vehicle Kills:19
Kill Difference:177
Playtime:5.076 hours
Usage:0%
Score:0.072m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:32.680%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
S
Kills:434
V. Kills: N/A
Deaths:26
KDR:16.692
Accuracy:43.973% M++
KPH:221.800 S
VKPH:0 D*
Kills:434 (434 + 0)
Deaths:26
KDR:16.692
VKDR:0
Vehicle Kills:0
Kill Difference:408
Playtime:1.957 hours
Usage:0%
Score:0.030m
Score/min:259
Driving Accuracy:43.973%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15 Gallows 8,3138,2354,0042.057C+0.1826.232%C23.764%D66.5C++N/A153123.9h11.3C43C+
NC6A GODSAW 3,4453,4021,2712.677C**0.4432.2%B++22.987%C--82.2B*1C++22341.4h10.1C+31.3C*
NC6 Gauss SAW 2,9302,8811,3332.161B**0.0825.308%B**22.943%C+67.8A*1.2A*18942.5h8.4B++33.1B++
Titan-150 AP 4,5722,6907923.396C1.1648.635%C+2.639%C24.3C**17B+229110.8h4.9C++10.2C++
MKV Suppressed 2,3922,3632,2771.038C+1.2022.03%D13.754%D-32.5C++N/A8172.6h12.9B+58.7C++
NS-15M AE 2,1292,1071,2451.692C+0.5523.689%C21.547%D54.2C++N/A12938.9h11.7C++49.5C++
EM4 Longshot 1,9291,9208142.359C0.1238.463%C+68.75%D*43.9B*N/A11143.7h2.3C+6C+
NS Decimator 2,3061,7541,3911.261B+0.9862.842%C**2.338%C+44.6B++14C+22439.3h4.5C**7.2B+
AF-41 Hacksaw 1,5131,4966222.405C+0.1740.529%B++16.979%B+47.5AN/A13531.5h9.6D--23.6C++
AF-41 Hacksaw 1,4481,4266192.304C+0.0739.961%B*16.41%B++45.7B**N/A13431.2h9.7D*24.2C+
LA1 Anchor 1,3201,3125902.224C++0.0126.74%B+21.875%C76.7B**N/A20417.1h9.3B+34.7B+
Hardlight Dagger 1,3091,3095,9090.222S2.0230.881%C*81.054%S3.4B+N/A1380.5h2.2C++7B
Gauss SPR 1,2861,28312210.516S8.2859.432%S78.254%S233.3UN/A1575.5h2.5A*4.2A++
LA39 Bruiser 1,1971,1953523.395A*1.1663.919%C**10.126%D-128.5M++N/A2599.3h1.5A+2.3B*
EM6 1,1921,1855951.992B0.2523.69%B+20.675%C65.8B**N/A16918h10.2B+43.2B+
GD-22S 1,1991,1794582.574B+0.3429.022%A22.307%C+84.2A*1.4M++26614h9.6B++33.2B++
SAS-R 1,1751,17511106.818U104.5884.021%S97.957%M++419.6UN/A2362.8h1.1A*1.3A++
NS-7 PDW 1,1751,1752743.519U41.2835.463%A*52.936%S286.6UN/A2274.1h6.5A++18.3A
NC05 Jackhammer 1,1851,1756421.83B+0.4138.496%D16.34%B+66B**N/A13317.8h3A+7.8B++
AF-4 Cyclone 1,1741,1741338.827S6.5920.519%D-79.472%S144.9SN/A1808.1h4.4A*21.6B**
NS-15M2 1,1901,1729491.235C+1.0019.698%D19.539%D44.2C++N/A18026.5h12.1C**61.2C+
AF-8 RailJack 1,1691,1689712.041M**9.8061.502%M**91.781%A++139SN/A878.4h1.2A++2A+
NS CandyCannon 3000 1,1681,1674029.175U26.9446.047%B*96.744%M++333.4SN/A1523.5h2.1A++4.6B**
Blitz GD-10 1,1701,16711110.514U8.2834.549%A*75.664%U248.3UN/A2924.7h5.9A*17.1A
NS Baron G5AE 1,1611,1618413.821U11.5846.413%C+85.874%U120.9M+N/A1089.6h2.3A*4.9C+
NS Baron G5 1,1691,1615851.985B**0.252.146%T*8.786%D*12.5D--N/A2393.2h2.7A+126.5C
NC14 Bolt Driver 1,1621,16111410.184S7.9550.932%A**95.349%A*136.6SN/A1378.5h1.3A++2.5A+
Breaker Rocket Pods 1,0949632244.299C2.0643.329%DN/A89.2C+12.1C33310.8h13.1B+30.2C**
NS-44 Commissioner 7737677541.017C++1.2223.726%D**17.08%D26.9CN/A7128.5h3.2B++13.4C+
NSX Naginata 7317245981.211C+1.0319.185%C--23.343%D44.7C*N/A11516.2h11.4C**59.4C++
GD-7F 7217176851.047C+1.1921.295%D14.365%D--16.4C--N/A4743.8h13C*61C++
Mauler S6 6466452362.733A+0.5041.283%C++8.682%D*75A**N/A1608.6h2.4A++5.9B**
Carver 5725726,7940.084C+2.1527.865%C++26.923%A+2.6CN/A2216.9h1.3B4.6B
C-4 6935543581.547C++0.6923.683%CN/A93.9B+23.6C6785.9h1.4C**5.8C*
Titan-150 HESH 5875384910.98C++8.7449.124%C*N/A69A+6.3C1877.8h2.4B**5B*
L100 Python HESH 5274893314.818B12.5845.307%C1.636%C+74.1B*5.8D2426.6h2.7B+6B+
AF-19 Mercenary 4664566590.692C+1.5518.169%D15.57%D--14.1CN/A6832.3h12.1B+66.6C++
M12 Kobalt-F 4344342616.692S14.4543.973%M++13.595%C**217SN/A2592h3.2A7.4B**
The Moonshot 4364331263.437C1.2040.87%C69.284%D**54.1C+N/A1218h2.3F5.7D--
CAS30 Tank Buster 7764004490.891C+1.3545.776%C++N/A7.7C++7.2C+8752.2h49.6C**108.3B+
M30 Mustang AH 3773631372.65C0.4143.501%FN/A69.8B++2.7D1815.2h6.4B+14.7C**
AF-57 Piston 3553543281.079C+1.1635.284%C-11.582%D35.4C++N/A12310h4.2B11.9C++
Frag Grenade 3313291329N/A326.7652.74%B**N/A548.3C*3.3D18610.6h3.7C++6.9B+
Hawk GD-68 4323234700.687C+1.5557.597%D6.502%A++24.7B++8.3C21013.1h5.6B**9.7B*
Tank Mine 465293893.292B+1.0537.355%C**N/A62.3D-36.6D-5674.7h2.9D**7.6C--
M96 Mjolnir-H 5662801092.569C0.3352.417%BN/A35.9D36.7C**4057.8h45.6C87C+
E540 Halberd 487271873.115D0.8845.174%C++1.107%D*19D-15.1C+40314.3h7.5D*16.6D
NS-11C 2702672421.103C++1.1317.719%D*15.356%D13.7DN/A6219.5h14.6C++82.7C
C75 Viper 309264892.966C0.7331.474%DN/A28.4C+4.8D1419.3h12C**38.1C+
NC4 Mag-Shot 2322293790.604C+1.630.692%T*17.467%C1.5D*N/A5155h6.9B+998.9T*
Bouncing Betty 217216425.143B2.9149.105%B+N/A135C*N/A3721.6h2.4D**4.9C
Xiphos Anti-Personnel Phalanx Tower 194190538C35.7616.203%D*N/A190C+4D-4141h9.2B+57B
NCM3 Raven 3091891900.995C++1.2437.298%C2.116%C--12.4B++7.8B++10015.3h26B+69.7C**
Vortek Rotary 3681883950.476C1.7627.534%D2.66%C++8.3C-7.9C9922.7h109.1C396.3C
NCM3 Raven 3141851910.969C+1.2737.314%C2.703%C+12.2B+8.5B++10115.2h28.6C+76.5C+
Shrike 2151822450.743C++1.4946.904%D*4.396%B*35B**6.3D-4205.2h4.1A8.8B++
EM1 169169961.76B+0.4823.923%B+18.343%C--52.8B+N/A1743.2h11.1B++46.6B+
NC9 A-Tross 166164931.763B+0.4727.044%B+26.22%B71.3A++N/A1842.3h9.3B34.2B+
NS-20 Gorgon 1621601001.6B+0.6419.834%D17.5%C34.8A*N/A974.6h17.3B+87.2B++
NS-20 Gorgon 1641601021.569B+0.6719.496%D21.875%B+33.3A*N/A894.8h17B+87.1B++
Enforcer ML85 219123422.929C0.6941.218%C+N/A25.1C**19.6B+3694.9h12.9C++31.4C*
C85 Canister-H 118112148C5.7643.159%C--9.821%C--80C--4.3D2251.4h6.4C+14.8C+
NS-AM7 Archer 1171001570.637B+1.6040.349%F--32%A+4.8C-N/A3520.7h11.1B++27.5B+
NSX Tanto 98981070.916C1.3218.209%D**20.408%D17.2DN/A565.7h13.6C*74.6C
GR-22 8988521.692B0.5519.496%D-15.909%C36.7C**N/A1402.4h10.5B**53.7C**
AP30 Shredder 16786312.774C0.5424.623%DN/A16.2D15.3C1915.3h133.9D--543.7D**
Coyote Missiles 12478342.294C0.0643.984%D*N/A43.3C+25.6C+3291.8h44.4C+100.9C
C150 Dalton 15876531.434D0.8025.503%D*1.316%B++13.1D--14.1D3625.8h6.3D24.9F-
Razor GD-23 78751170.641C1.6016.797%D*17.333%D5.6D--N/A3413.5h16.3D97.2D-
L105 Zephyr 8974233.217D0.9831.064%D**1.351%B++29.6D6C2332.5h6.9C22.2D-
M12 Kobalt 7574107.4C-5.1613.601%D-21.622%B++67.3C++N/A2401.1h16.1B+118.3C++
M12 Kobalt 7371710.143C7.9115.134%C--11.268%F54.6C--1.5D1711.3h16.6B110C++
NSX Tengu 6969671.03C+1.2130.638%D-8.696%F-40.6C*N/A1431.7h11.5B+37.5C++
Spear Anti-Vehicle Phalanx Turret 11168272.519D0.2835.124%D4.412%C++32.4C20.5C+3572.1h8.8C+24.9C+
NS Annihilator 12966970.68B1.5676.29%D--N/A8.8C8.4C+1587.5h10.5B+13.8C**
M20 Basilisk 8165164.063B++1.8332.68%C--4.615%C--24.1B+5.9C-2642.7h62.3B+190.8B++
Mag-Cutter 646411,7740.005D2.2312.607%D*39.063%S0.1C--N/A1516.7h2.3B+18.3C
MANA Anti-Vehicle Turret 13061620.984C-1.2548.586%D--1.639%D*610D690C*584690.1h12.4F-25.5F
M20 Mustang 121612930.208D2.0320.377%FN/A4.7D-4.7D8812.9h172.6C--847.1D**
L100 Python AP 8251124.25C++2.0162.03%B*3.922%B+42.5A25.8A6151.2h6.5C++10.4B+
MANA Anti-Personnel Turret 5050341.471N/A0.7713.751%UN/A500UN/A1916700.1h19.8T*143.7T*
M12 Kobalt 5050316.667C**14.4321.738%A*10%D-125A++N/A2290.4h11.5A+52.7A+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3425,2824.8h
Anti-Vehicle MANA Turret105521.5h
Medical Applicator7164,6494.8h
Motion Spotter94720.4h
Nano-Armor Kit336618,89548.1h
Spawn Beacon131,1491.8h
Hellion G23780.2h
Nanite Revive Grenade03290.1h
Xiphos Anti-Personnel Tower01711.2h
Hoplon Anti-Aircraft Phalanx Tower11260.7h
Rampart Wall52974h
Skywall Shield Emitter31741h
Cortium Silo1910.5h
Structure Shield Module01410.8h
Repair Module12361.1h
Turret AI Module12301.1h
Spitfire Auto-Turret51090.3h
NS Deep Freeze0500.1h
NC Patriot Flare Gun21490.1h
NS Patriot Flare Gun23200.7h
Auraxium Mag-Cutter17621781h
Deconstruction Tool113,2482.4h
G30 Walker01220h
Spear Anti-Vehicle Tower11170.9h
NC Triumph Flare Gun25080.9h
M20 Basilisk01000h
Recon Detection Device844,6656.7h
Ammunition Package1416,2786.2h
Anti-Infantry MANA Turret121920.6h
Elysium Spawn Tube0750.6h
M20 Drake14360.2h
Infantry Tower2540.9h
WLT-Howler Mining Laser3271,35020.6h
Vehicle Gate2630.8h
IPC Targeting Dart51480.8h
Orbital Strike Target Designator7760.6h
Shield Recharging Field112860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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