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Harbinger Newbiedk[DIG] Newbiedk
VS BR 93

KDR: 4.84

Score: 8.4m

Last Seen: May 18th, 2019 6:41 PM
- OFFLINE - 11.6 hour(s)

Battle Rank 93 - Vanu Sovereignty on Miller
Level Progress (to 94): 93%
Level 100 Progress: 45% 1475h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Eidolon VE33 Revenant Nyx VX31 VE-LR Obelisk NS-30 Vandal Proximity Mine VA39 Spectre NS Annihilator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $849,429 MLG Score: 679
Fun Score: N/A
Cheeseburgers Flipped: 313TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.131%30.912%9937118911,66212.1353-7.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.39%2.143A*1.55A+-1.133D*HEAD ++ (~14.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.424B13.90.033C+29.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.177%38.583%01119512750990.24902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.126C-1.865F--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.8-1.711F-9.1-1.878F-17.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.4m591.8%118 (7.1k)110 (6.6k)4.8418613,4412,7765.3584393 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1196160622.216%27.647%61427:475

45% Engineer48% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2017 7:14 PMApr 16th, 2017 5:58 PMMay 19th, 2019 7:21 AM (4d) (PST)May 18th, 2019 6:57 PM (4d) (PST)May 18th, 2019 2:41 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
285232620.1760.0360.0491.2080.028679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,0811,39015,69111237226,615

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1274.2h/53.1d 1,434 3,716 6,144 92.4k 345 2,903 2,165 21.8m

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
B**
Kills:1,293
Deaths:109
KDR:11.862
Accuracy:36.594% B+
HSR:39.211% B**
NS-30 Vandal
B+
Kills:1,215
Deaths:178
KDR:6.826
Accuracy:33.320% C++
HSR:30.700% B+
VA39 Spectre
B
Kills:127
Deaths:34
KDR:3.735
Accuracy:34.177% B
HSR:38.583% C+
NS-61 Emissary
F
Kills:90
Deaths:305
KDR:0.295
Accuracy:17.163% F
HSR:5.556% F-
NS-30B Vandal
C
Kills:74
Deaths:15
KDR:4.933
Accuracy:32.165% C
HSR:12.162% F-
Kills:2,799
Deaths (as Infiltrator):641
Deaths (to Infiltrators):903
KDR:4.36661
Kill Difference:2,158
Playtime:613.463 hours
Usage:48%
Score:3.534m
Score/min:96
Accuracy (listed only):30.683%
HSR (listed only):25.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B++
Kills:6,218
Deaths:923
KDR:6.737
Accuracy:32.272% B++
HSR:29.752% B+
Revenant
B++
Kills:1,542
Deaths:132
KDR:11.682
Accuracy:36.202% B+
HSR:33.917% B++
VE-LR Obelisk
C--
Kills:1,230
Deaths:98
KDR:12.551
Accuracy:26.695% D-
HSR:27.480% C--
Kills:8,990
Deaths (as Engineer):1,153
Deaths (to Engineers):636
KDR:7.79705
Kill Difference:7,837
Playtime:570.289 hours
Usage:45%
Score:4.314m
Score/min:126
Accuracy (listed only):31.723%
HSR (listed only):30.383%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):360
KDR:0
Kill Difference:UNR
Playtime:43.979 hours
Usage:3%
Score:0.224m
Score/min:85
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D*
Kills:71
Deaths:102
KDR:0.696
Accuracy:32.247% D*
HSR:1.408% D**
Cosmos VM3
D
Kills:59
Deaths:70
KDR:0.843
Accuracy:14.162% D
HSR:15.254% D-
Kills:130
Deaths (as MAX Suit):86
Deaths (to MAX Suits):47
KDR:1.51163
Kill Difference:44
Playtime:39.258 hours
Usage:3%
Score:0.321m
Score/min:136
Accuracy (listed only):23.204%
HSR (listed only):8.331%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:53
V. Kills:70 75%
Deaths:46
KDR:1.152
Accuracy:25.393% D
KPH:6.200 D*
VKPH:8.200 C
L100 Python HEAT
D-
Kills:53
V. Kills:37 139%
Deaths:52
KDR:1.019
Accuracy:42.384% D--
KPH:10.900 D**
VKPH:7.600 D-
Kills:106 (106 + 0)
Deaths:98
KDR:1.082
VKDR:1.092
Vehicle Kills:107
Kill Difference:8
Playtime:13.448 hours
Usage:1%
Score:0.067m
Score/min:83
Driving Accuracy:42.384%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 6,7196,2189236.737S1.9032.272%B++29.752%B+13.2D1.1A35469.3h15.6F-48.2C-
Revenant 1,7311,54213211.682S6.8436.202%B+33.917%B++13.6D*1.7A**39113.6h15.7T*43.4F--
Nyx VX31 1,3941,29310911.862S7.0236.594%B+39.211%B**13.4D--1A+5196.4h9.9F**27D*
VE-LR Obelisk 1,3251,2309812.551S7.7126.695%D-27.48%C--17.3D1.3B*5071.2h10.1D*37.8D*
NS-30 Vandal 1,3351,2151786.826M+1.9833.32%C++30.7%B+10.5D*1A++32115.5h9.4F*28.2D--
Proximity Mine 199199229.045A++4.2016.242%TN/A24.9F-N/A748h2C12.2T*
VA39 Spectre 136127343.735A1.1134.177%B38.583%C+8.4D-N/A4015.1h9.1D**26.8D
NS Annihilator 177108522.077M**2.7681.09%C++N/A8.4C5.4D--7012.8h9.4B*11.6B*
NS-61 Emissary 99903050.295D4.5517.163%F5.556%F-0.8D*N/A3112.8h32.9F--191.9T*
Aspis Anti-Aircraft Phalanx Turret 15078213.714C++1.1317.299%D*1.282%D5.7D--5.2D*7513.8h195.9D--1132.4D*
NS-30B Vandal 7974154.933A++0.0932.165%C12.162%F-8D*N/A179.2h13.6T*42.4F--
Comet VM2 126711020.696C4.1532.247%D*1.408%D**3.6D**2.8D3119.7h38.7D**120.1F
MANA Anti-Vehicle Turret 52269351.971B2.8773.329%A++1.449%F690C--4530C189570.1h49.8T*67.9T*
Cosmos VM3 6459700.843D4.0014.162%D15.254%D-5.3FN/A2011.2h31.4T*221.4D*
Tank Mine 10558144.143B*0.7028.272%CN/A26.4F21.4D**2502.2h4.9T*17.3T*
Skyguard 12353461.152D3.6925.393%DN/A6.2D*8.1C-838.6h231.6F--912.2F--
L100 Python HEAT 9053521.019D-3.8242.384%D--N/A10.8D**7.6D-834.9h12.1F*28.5T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12780.9h
Nano-Armor Kit169202,20621.3h
Anti-Vehicle MANA Turret64441.9h
Medical Applicator143,1520.4h
Spitfire Auto-Turret62711h
M12 Kobalt01400h
Ammunition Package133,2204.9h
G40-F Ranger01530h
Pelter Rocket Pod01090h
Water Balloon0540h
Recon Detection Device71,3375.4h
Xiphos Anti-Personnel Phalanx Turret0680h

Check the help document for the dictionary if you want to learn more about words used here.


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