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Venator Space NewtoRah[] NewtoRah
VS BR 33

KDR: 1.56

Score: 43m

Last Seen: May 22nd, 2019 2:46 AM
- OFFLINE - 2176.6 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Emerald
Level Progress (to 34): 79%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice SF Light PPA C-4 Dual Photon Pods Thanatos VE70 C-4 ARX Hornet Missiles Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,266,012 MLG Score: 1012
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.932%25.178%72836117836,7591.17610.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.978%1.515A+0.658B+-1.52FHEAD ++ (~10.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.515B+10.40.268C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.842%2.21%7784121010,180168722836.03438446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.143%-0.053C+0.574B+0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.565B+25.90.512B+44.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.327%2.917%101512091,81725426580.714791276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.105%-0.064C+0.23C++1.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+5.10.589B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.661%4.096%1291312012,63721883701.20521711%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.447%-0.511D-0.087C+0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.601B+14.60.634B+33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.507%82.327%129312111,358274040.49562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.816%1.733A++0.99B*0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.598B+1.80.419B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.138%12.839%129612087,8201921714.06868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.813%0.88B*-0.355C-0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.526B+3.30.33C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43m185.1%526 (31.6k)442 (26.5k)1.5579893,75060,1741.7036133 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214197324.534%14.764%36201:3745

8% Combat Medic26% Engineer10% Heavy Assault8% Infiltrator44% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 2:30 AMDec 7th, 2013 6:43 PMMay 21st, 2019 11:00 PM (92d) (PST)May 21st, 2019 11:48 PM (92d) (PST)May 21st, 2019 10:46 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9763686080.9640.6190.1421.9560.0921012

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,57922,09736,48258379117626,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1620.6h/67.5d 8,763 13,841 18,552 190.2k 3,132 4,265 8,967 94.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:31.044% B**
HSR:22.203% D
Betelgeuse 54-A
B+
Kills:1,172
Deaths:654
KDR:1.792
Accuracy:28.638% B+
HSR:35.239% B+
NS-15M2
B**
Kills:1,164
Deaths:710
KDR:1.639
Accuracy:29.302% B**
HSR:24.828% C+
NS-15M1
B**
Kills:1,164
Deaths:770
KDR:1.512
Accuracy:28.540% B**
HSR:27.663% B++
SVA-88
B++
Kills:1,163
Deaths:796
KDR:1.461
Accuracy:27.031% B++
HSR:23.216% C
Ursa
A
Kills:1,158
Deaths:681
KDR:1.700
Accuracy:29.705% A
HSR:30.484% B*
Orion VS54
C*
Kills:1,156
Deaths:889
KDR:1.300
Accuracy:21.841% C*
HSR:20.934% D
Flare VE6
A+
Kills:117
Deaths:76
KDR:1.539
Accuracy:29.845% A
HSR:35.043% A+
Kills:8,274
Deaths (as Heavy Assault):5,280
Deaths (to Heavy Assaults):17,930
KDR:1.56705
Kill Difference:2,994
Playtime:162.508 hours
Usage:10%
Score:4.169m
Score/min:428
Accuracy (listed only):28.243%
HSR (listed only):27.451%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:7,305
Deaths:5,200
KDR:1.405
Accuracy:25.810% B
HSR:11.170% D--
Thanatos VE70
B+
Kills:2,145
Deaths:1,668
KDR:1.286
Accuracy:43.680% B+
HSR:14.079% C-
NS-11C
B+
Kills:1,366
Deaths:1,153
KDR:1.185
Accuracy:26.074% B+
HSR:18.082% C+
Phobos VX86
B+
Kills:1,257
Deaths:952
KDR:1.320
Accuracy:66.153% B+
HSR:11.376% D
Zenith VX-5
A
Kills:1,189
Deaths:887
KDR:1.340
Accuracy:31.577% A
HSR:29.100% A
Pandora VX25
B++
Kills:1,181
Deaths:699
KDR:1.690
Accuracy:47.028% B++
HSR:11.685% D-
Pulsar C
C++
Kills:1,175
Deaths:911
KDR:1.290
Accuracy:25.013% C++
HSR:19.575% D
Deimos VA29
A
Kills:1,172
Deaths:761
KDR:1.540
Accuracy:74.763% A
HSR:10.239% D--
NSX-P Tanto
B**
Kills:1,168
Deaths:944
KDR:1.237
Accuracy:30.478% B**
HSR:27.825% B
Solstice Burst
B++
Kills:1,167
Deaths:859
KDR:1.359
Accuracy:28.431% B
HSR:29.477% B++
Chaos
B*
Kills:1,158
Deaths:802
KDR:1.444
Accuracy:59.812% B*
HSR:13.126% D
NS Baron G5
A++
Kills:1,157
Deaths:820
KDR:1.411
Accuracy:60.042% A++
HSR:12.619% C-
VX6-7
B+
Kills:1,152
Deaths:1,089
KDR:1.058
Accuracy:27.352% B+
HSR:19.444% C
Eclipse VE3A
B
Kills:1,151
Deaths:1,087
KDR:1.059
Accuracy:28.464% B
HSR:16.594% D
Solstice VE3
C*
Kills:1,150
Deaths:760
KDR:1.513
Accuracy:24.254% C*
HSR:19.391% C+
NS Baron G5AE
B**
Kills:1,146
Deaths:885
KDR:1.295
Accuracy:58.270% B**
HSR:13.438% C
Nova
B**
Kills:907
Deaths:803
KDR:1.130
Accuracy:58.230% B**
HSR:16.428% B
Serpent VE92
A
Kills:893
Deaths:713
KDR:1.252
Accuracy:28.897% B**
HSR:26.988% A
Kills:27,839
Deaths (as Engineer):20,993
Deaths (to Engineers):13,314
KDR:1.32611
Kill Difference:6,846
Playtime:429.391 hours
Usage:26%
Score:12.585m
Score/min:488
Accuracy (listed only):41.351%
HSR (listed only):17.813%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:2,145
Deaths:1,668
KDR:1.286
Accuracy:43.680% B+
HSR:14.079% C-
NS-7 PDW
B*
Kills:1,361
Deaths:1,226
KDR:1.110
Accuracy:28.933% B*
HSR:17.340% C+
Phobos VX86
B+
Kills:1,257
Deaths:952
KDR:1.320
Accuracy:66.153% B+
HSR:11.376% D
Pandora VX25
B++
Kills:1,181
Deaths:699
KDR:1.690
Accuracy:47.028% B++
HSR:11.685% D-
Deimos VA29
A
Kills:1,172
Deaths:761
KDR:1.540
Accuracy:74.763% A
HSR:10.239% D--
Skorpios
B+
Kills:1,166
Deaths:1,114
KDR:1.047
Accuracy:29.587% B+
HSR:19.297% C
NS-11P
A++
Kills:1,166
Deaths:675
KDR:1.727
Accuracy:32.085% A++
HSR:21.527% C**
Sirius SX12
B++
Kills:1,165
Deaths:1,046
KDR:1.114
Accuracy:25.691% C**
HSR:22.489% B++
MKV Suppressed
A
Kills:1,162
Deaths:983
KDR:1.182
Accuracy:31.305% B**
HSR:27.625% A
NS-11A
A
Kills:1,161
Deaths:733
KDR:1.584
Accuracy:30.794% A
HSR:27.907% B*
CME
B++
Kills:1,161
Deaths:733
KDR:1.584
Accuracy:30.267% B++
HSR:27.821% B++
Chaos
B*
Kills:1,158
Deaths:802
KDR:1.444
Accuracy:59.812% B*
HSR:13.126% D
NS Baron G5
A++
Kills:1,157
Deaths:820
KDR:1.411
Accuracy:60.042% A++
HSR:12.619% C-
Pulsar VS1
B**
Kills:1,156
Deaths:745
KDR:1.552
Accuracy:29.234% B**
HSR:27.682% B**
Equinox VE2
A
Kills:1,155
Deaths:754
KDR:1.532
Accuracy:32.114% A
HSR:21.818% C++
Corvus VA55
A+
Kills:1,155
Deaths:684
KDR:1.689
Accuracy:32.393% A+
HSR:26.667% B+
Eridani SX5
B**
Kills:1,154
Deaths:941
KDR:1.226
Accuracy:28.842% B+
HSR:28.510% B**
NS Baron G5AE
B**
Kills:1,146
Deaths:885
KDR:1.295
Accuracy:58.270% B**
HSR:13.438% C
Darkstar
B+
Kills:999
Deaths:793
KDR:1.260
Accuracy:28.881% B+
HSR:26.026% C*
Nova
B**
Kills:907
Deaths:803
KDR:1.130
Accuracy:58.230% B**
HSR:16.428% B
Kills:24,084
Deaths (as Combat Medic):17,817
Deaths (to Combat Medics):7,106
KDR:1.35174
Kill Difference:6,267
Playtime:125.219 hours
Usage:8%
Score:3.613m
Score/min:481
Accuracy (listed only):41.405%
HSR (listed only):19.885%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:7,305
Deaths:5,200
KDR:1.405
Accuracy:25.810% B
HSR:11.170% D--
Thanatos VE70
B+
Kills:2,145
Deaths:1,668
KDR:1.286
Accuracy:43.680% B+
HSR:14.079% C-
NS-11C
B+
Kills:1,366
Deaths:1,153
KDR:1.185
Accuracy:26.074% B+
HSR:18.082% C+
NS-7 PDW
B*
Kills:1,361
Deaths:1,226
KDR:1.110
Accuracy:28.933% B*
HSR:17.340% C+
Phobos VX86
B+
Kills:1,257
Deaths:952
KDR:1.320
Accuracy:66.153% B+
HSR:11.376% D
Zenith VX-5
A
Kills:1,189
Deaths:887
KDR:1.340
Accuracy:31.577% A
HSR:29.100% A
Pandora VX25
B++
Kills:1,181
Deaths:699
KDR:1.690
Accuracy:47.028% B++
HSR:11.685% D-
Pulsar C
C++
Kills:1,175
Deaths:911
KDR:1.290
Accuracy:25.013% C++
HSR:19.575% D
Deimos VA29
A
Kills:1,172
Deaths:761
KDR:1.540
Accuracy:74.763% A
HSR:10.239% D--
NSX-P Tanto
B**
Kills:1,168
Deaths:944
KDR:1.237
Accuracy:30.478% B**
HSR:27.825% B
Solstice Burst
B++
Kills:1,167
Deaths:859
KDR:1.359
Accuracy:28.431% B
HSR:29.477% B++
Skorpios
B+
Kills:1,166
Deaths:1,114
KDR:1.047
Accuracy:29.587% B+
HSR:19.297% C
Sirius SX12
B++
Kills:1,165
Deaths:1,046
KDR:1.114
Accuracy:25.691% C**
HSR:22.489% B++
MKV Suppressed
A
Kills:1,162
Deaths:983
KDR:1.182
Accuracy:31.305% B**
HSR:27.625% A
Chaos
B*
Kills:1,158
Deaths:802
KDR:1.444
Accuracy:59.812% B*
HSR:13.126% D
NS Baron G5
A++
Kills:1,157
Deaths:820
KDR:1.411
Accuracy:60.042% A++
HSR:12.619% C-
Eridani SX5
B**
Kills:1,154
Deaths:941
KDR:1.226
Accuracy:28.842% B+
HSR:28.510% B**
VX6-7
B+
Kills:1,152
Deaths:1,089
KDR:1.058
Accuracy:27.352% B+
HSR:19.444% C
Eclipse VE3A
B
Kills:1,151
Deaths:1,087
KDR:1.059
Accuracy:28.464% B
HSR:16.594% D
Solstice VE3
C*
Kills:1,150
Deaths:760
KDR:1.513
Accuracy:24.254% C*
HSR:19.391% C+
NS Baron G5AE
B**
Kills:1,146
Deaths:885
KDR:1.295
Accuracy:58.270% B**
HSR:13.438% C
Nova
B**
Kills:907
Deaths:803
KDR:1.130
Accuracy:58.230% B**
HSR:16.428% B
Serpent VE92
A
Kills:893
Deaths:713
KDR:1.252
Accuracy:28.897% B**
HSR:26.988% A
Kills:33,847
Deaths (as Light Assault):26,303
Deaths (to Light Assaults):10,464
KDR:1.28681
Kill Difference:7,544
Playtime:717.864 hours
Usage:44%
Score:17.994m
Score/min:418
Accuracy (listed only):38.638%
HSR (listed only):18.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,361
Deaths:1,226
KDR:1.110
Accuracy:28.933% B*
HSR:17.340% C+
Skorpios
B+
Kills:1,166
Deaths:1,114
KDR:1.047
Accuracy:29.587% B+
HSR:19.297% C
Sirius SX12
B++
Kills:1,165
Deaths:1,046
KDR:1.114
Accuracy:25.691% C**
HSR:22.489% B++
XM98
A++
Kills:1,164
Deaths:493
KDR:2.361
Accuracy:47.820% A++
HSR:82.818% B*
NS-44 Commissioner
A
Kills:1,164
Deaths:1,344
KDR:0.866
Accuracy:46.625% A
HSR:26.461% B+
MKV Suppressed
A
Kills:1,162
Deaths:983
KDR:1.182
Accuracy:31.305% B**
HSR:27.625% A
Eridani SX5
B**
Kills:1,154
Deaths:941
KDR:1.226
Accuracy:28.842% B+
HSR:28.510% B**
NS-44L Blackhand
B**
Kills:1,152
Deaths:955
KDR:1.206
Accuracy:51.541% B**
HSR:43.403% C++
Beamer VS3
B++
Kills:1,125
Deaths:1,192
KDR:0.944
Accuracy:31.934% B++
HSR:27.733% B++
NS-30 Vandal
A+
Kills:708
Deaths:596
KDR:1.188
Accuracy:41.863% A+
HSR:23.023% C-
NS-44 Commissioner AE
C**
Kills:646
Deaths:772
KDR:0.837
Accuracy:44.460% C**
HSR:23.375% C
NS-357 Underboss
B*
Kills:362
Deaths:467
KDR:0.775
Accuracy:43.237% B*
HSR:20.718% C+
NS CandyCannon 3000
C**
Kills:132
Deaths:362
KDR:0.365
Accuracy:38.732% C**
HSR:19.697% D-
Phaseshift VX-S
B*
Kills:103
Deaths:42
KDR:2.452
Accuracy:36.812% C++
HSR:86.408% B*
Ghost
B*
Kills:91
Deaths:78
KDR:1.167
Accuracy:44.385% B*
HSR:71.429% C**
NS-AM7 Archer
C*
Kills:58
Deaths:140
KDR:0.414
Accuracy:59.081% C+
HSR:18.966% C*
NS-61 Emissary
A++
Kills:53
Deaths:84
KDR:0.631
Accuracy:39.128% A++
HSR:24.528% A
Kills:12,766
Deaths (as Infiltrator):11,835
Deaths (to Infiltrators):6,700
KDR:1.07866
Kill Difference:931
Playtime:133.976 hours
Usage:8%
Score:3.697m
Score/min:460
Accuracy (listed only):39.410%
HSR (listed only):34.342%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:397
Deaths:211
KDR:1.882
Accuracy:14.819% C--
HSR:19.144% C+
Quasar VM1
C+
Kills:355
Deaths:211
KDR:1.682
Accuracy:15.414% C+
HSR:16.901% C
Blueshift VM5
B+
Kills:342
Deaths:146
KDR:2.342
Accuracy:22.310% B+
HSR:21.637% C++
Blueshift VM5
B++
Kills:304
Deaths:146
KDR:2.082
Accuracy:22.906% B++
HSR:22.040% C++
Comet VM2
A
Kills:198
Deaths:199
KDR:0.995
Accuracy:38.983% C-
HSR:7.071% A
Comet VM2
C*
Kills:127
Deaths:196
KDR:0.648
Accuracy:40.227% C--
HSR:4.724% C*
NS-10 Burster
B+
Kills:81
Deaths:95
KDR:0.853
Accuracy:26.141% D
HSR:7.407% B+
NS-10 Burster
C-
Kills:79
Deaths:92
KDR:0.859
Accuracy:26.126% C-
HSR:2.532% D--
Kills:1,883
Deaths (as MAX Suit):648
Deaths (to MAX Suits):4,179
KDR:2.90586
Kill Difference:1,235
Playtime:45.849 hours
Usage:3%
Score:0.942m
Score/min:342
Accuracy (listed only):25.866%
HSR (listed only):12.682%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:4,330
V. Kills:258 N/A
Deaths:873
KDR:4.960
Accuracy:46.721% B*
KPH:132.500 M
VKPH:7.900 A*
Dual Photon Pods
B+
Kills:2,802
V. Kills:494 N/A
Deaths:521
KDR:5.378
Accuracy:57.136% B+
KPH:105.300 B+
VKPH:18.600 C++
Hornet Missiles
A
Kills:2,019
V. Kills:571 353%
Deaths:393
KDR:5.137
Accuracy:68.642% B*
KPH:145.700 A
VKPH:41.200 C+
Saron Laser Cannon
A+
Kills:1,532
V. Kills:844 181%
Deaths:1,094
KDR:1.400
Accuracy:36.645% B*
KPH:30.400 A+
VKPH:16.700 B**
Maelstrom Turbo Laser
A++
Kills:1,516
V. Kills:668 227%
Deaths:762
KDR:1.990
Accuracy:28.840% C
KPH:39 A++
VKPH:17.200 B*
Coyote Missiles
B*
Kills:1,229
V. Kills:321 382%
Deaths:373
KDR:3.295
Accuracy:53.971% C++
KPH:73.100 B*
VKPH:19.100 C
Kills:13,428 (7,378 + 0)
Deaths:4,016
KDR:3.344
VKDR:0.786
Vehicle Kills:3,156
Kill Difference:9,412
Playtime:179.316 hours
Usage:11%
Score:4.952m
Score/min:460
Piloting Accuracy:28.840%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:455
V. Kills:83 N/A
Deaths:94
KDR:4.840
Accuracy:28.569% D*
KPH:46.700 B*
VKPH:8.500 C++
L100 Python AP
M++
Kills:402
V. Kills:208 192%
Deaths:104
KDR:3.865
Accuracy:61.911% B+
KPH:70.400 M++
VKPH:36.400 M++
L100 Python HEAT
A++
Kills:402
V. Kills:98 406%
Deaths:81
KDR:4.963
Accuracy:50.253% C+
KPH:52.600 A++
VKPH:12.800 C*
Kills:1,259 (1,259 + 0)
Deaths:279
KDR:4.513
VKDR:1.394
Vehicle Kills:389
Kill Difference:980
Playtime:23.102 hours
Usage:1%
Score:0.439m
Score/min:317
Driving Accuracy:50.253%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:497
V. Kills:24 N/A
Deaths:18
KDR:27.611
Accuracy:25.361% C*
KPH:95.300 A
VKPH:4.600 B+
Supernova PC
B**
Kills:387
V. Kills:120 320%
Deaths:83
KDR:4.663
Accuracy:48.987% C+
KPH:35.200 B**
VKPH:10.900 B++
Supernova FPC
C*
Kills:171
V. Kills:126 135%
Deaths:76
KDR:2.250
Accuracy:52.495% C+
KPH:22.500 C
VKPH:16.600 C*
Saron HRB
B++
Kills:129
V. Kills:63 202%
Deaths:26
KDR:4.962
Accuracy:38.904% D
KPH:32.200 B++
VKPH:15.700 C+
E540 Halberd
M++
Kills:63
V. Kills:26 233%
Deaths:11
KDR:5.727
Accuracy:50.667% B+
KPH:64.800 M++
VKPH:26.800 A++
Kills:1,247 (558 + 689)
Deaths:214
KDR:5.827
VKDR:1.678
Vehicle Kills:359
Kill Difference:1,033
Playtime:28.784 hours
Usage:2%
Score:0.693m
Score/min:401
Driving Accuracy:52.495%
Gunner Accuracy:50.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:654
V. Kills:39 N/A
Deaths:31
KDR:21.097
Accuracy:28.009% D--
KPH:200.500 A**
VKPH:12 A++
E540 Halberd-H
B+
Kills:117
V. Kills:47 244%
Deaths:10
KDR:11.700
Accuracy:58.890% C++
KPH:53.700 B+
VKPH:21.600 C+
Kills:771 (0 + 771)
Deaths:41
KDR:18.805
VKDR:2.098
Vehicle Kills:86
Kill Difference:730
Playtime:5.440 hours
Usage:0%
Score:0.179m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:58.890%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:225
V. Kills:13 N/A
Deaths:34
KDR:6.618
Accuracy:23.361% B*
KPH:116.800 A+
VKPH:6.700 A+
M12 Kobalt
A+
Kills:196
V. Kills:9 N/A
Deaths:26
KDR:7.538
Accuracy:22.617% B**
KPH:129.100 A+
VKPH:5.900 B**
M40 Fury
A++
Kills:172
V. Kills:15 N/A
Deaths:25
KDR:6.880
Accuracy:28.264% D--
KPH:100.900 A++
VKPH:8.800 C
M60-G Bulldog
M+
Kills:164
V. Kills:8 N/A
Deaths:37
KDR:4.432
Accuracy:33.547% C+
KPH:75.100 M+
VKPH:3.700 D
M40 Fury
A++
Kills:134
V. Kills:6 N/A
Deaths:26
KDR:5.154
Accuracy:25.635% D*
KPH:93.700 A++
VKPH:4.200 D--
M20 Basilisk
B**
Kills:127
V. Kills:41 302%
Deaths:22
KDR:5.773
Accuracy:38.173% C+
KPH:32.200 B**
VKPH:10.400 B++
M20 Basilisk
B+
Kills:90
V. Kills:34 257%
Deaths:33
KDR:2.727
Accuracy:37.793% C+
KPH:28.600 B+
VKPH:10.800 C**
M60-G Bulldog
C*
Kills:69
V. Kills:7 N/A
Deaths:17
KDR:4.059
Accuracy:30.136% D
KPH:42.900 C*
VKPH:4.300 D
Kills:1,177 (0 + 1,177)
Deaths:220
KDR:5.350
VKDR:0.605
Vehicle Kills:133
Kill Difference:957
Playtime:17.460 hours
Usage:1%
Score:0.420m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:30.136%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:280
V. Kills:12 N/A
Deaths:185
KDR:1.514
Accuracy:42.921% C++
KPH:91.100 A
VKPH:3.900 A+
M40 Fury-F
M*
Kills:210
V. Kills:28 N/A
Deaths:140
KDR:1.500
Accuracy:48.972% C+
KPH:76.400 M*
VKPH:10.200 B*
M12 Kobalt-F
B++
Kills:152
V. Kills:19 N/A
Deaths:143
KDR:1.063
Accuracy:15.078% D--
KPH:18.700 C-
VKPH:2.300 B++
Kills:642 (642 + 0)
Deaths:468
KDR:1.372
VKDR:0.126
Vehicle Kills:59
Kill Difference:174
Playtime:13.959 hours
Usage:1%
Score:0.127m
Score/min:152
Driving Accuracy:15.078%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 7,4397,3055,2001.405B+0.1525.81%B11.17%D--33.2B*N/A99219.9h8.7B+33.9B++
Light PPA 4,5884,3308734.96C++3.4046.721%B*1.016%C132.4M7.9A*51932.7h8.5B+18.2B+
C-4 4,8013,4711,6902.054B+0.5027.315%C**N/A138.8A53.2A++111425h0.9B**3.4B**
Dual Photon Pods 3,2962,8025215.378C+3.8257.136%B+1.285%C+105.3B+18.6C++45526.6h14.4B**25.1B*
Thanatos VE70 2,1552,1451,6681.286B+0.2743.68%B+14.079%C-50.1B**N/A13442.8h3.9B++9B++
C-4 ARX 2,5232,0658602.401C*0.8432.126%A+N/A224.5A*49.8B*16009.2h0.9B**2.8A
Hornet Missiles 2,5902,0193935.137C++3.5868.642%B*1.486%C+145.3A41.1C+115813.9h4.8B*7B**
Frag Grenade 1,7441,73111731N/A1,729.4452.949%B**N/A961.7A*7.2C+35231.8h2.3A4.4B**
Saron Laser Cannon 2,3761,5321,0941.4C+0.1636.645%B*4.504%A+30.3A+16.7B**37350.5h71.2B*194.2B**
Maelstrom Turbo Laser 2,1841,5167621.99C++0.4328.84%C5.013%A++39A++17.2B*28738.9h51.1B*177.1B*
NS-11C 1,3761,3661,1531.185C*0.3726.074%B+18.082%C+38.2B+N/A20035.8h12.8B+49.2B+
NS-7 PDW 1,3671,3611,2261.11C*0.4528.933%B*17.34%C+50.4AN/A14727h12.8B+44.3B+
Proximity Mine 1,3051,3036711.942D0.3860.252%A*N/A188.8A+N/A7686.9h1.2A*2.1A++
Phobos VX86 1,2621,2579521.32C+0.2466.153%B+11.376%D86.7A+N/A26914.5h2B*3B++
Coyote Missiles 1,5501,2293733.295C*1.7453.971%C++N/A73.2B*19.1C43916.8h20.3A37.5B**
Zenith VX-5 1,2161,1898871.34C++0.2231.577%A29.1%A69.5A+1.6A**16417.1h12.2B38.6B++
Pandora VX25 1,2001,1816991.69B0.1347.028%B++11.685%D-88.1A++1.4A+49613.4h3.7B++7.9B++
NS-15M AE 1,1901,1807041.676C+0.1231.044%B**22.203%D102.6A+N/A26911.5h10B++32.2B++
Pulsar C 1,1851,1759111.29C++0.2725.013%C++19.575%D42.3B+N/A16027.8h10.8B+43.3B
Deimos VA29 1,1791,1727611.54C**0.0274.763%A10.239%D--106.5A*N/A39011h1.8B**2.4B++
Betelgeuse 54-A 1,1831,1726541.792C0.2328.638%B+35.239%B+110.6A1B38610.6h9.7B+33.9B+
NSX-P Tanto 1,1841,1689441.237B0.3230.478%B**27.825%B65.6A++N/A20217.8h12.1B++39.7B++
Solstice Burst 1,1881,1678591.359C+0.2028.431%B29.477%B++66.3B**1.2B**17517.6h11.7B+41.1B+
Skorpios 1,1841,1661,1141.047C0.5129.587%B+19.297%C76.7A1.2A+31315.2h10.3B+34.8B+
NS-11P 1,1751,1666751.727B+0.1732.085%A++21.527%C**97.2M**N/A27912h11.2B**34.8B**
Sirius SX12 1,1841,1651,0461.114C++0.4425.691%C**22.489%B++66.2A++1.1A*27117.6h13.7B+53.3B
NS-15M2 1,1851,1647101.639C++0.0829.302%B**24.828%C+84.3A+1.5A++24513.8h10.5B++36B++
XM98 1,1651,1644932.361C*0.8047.82%A++82.818%B*57.3A++N/A20720.3h1.8B**3.9B**
NS-15M1 1,1781,1647701.512C++0.0528.54%B**27.663%B++82A+1A+24914.2h10.6B++37.3B++
NS-44 Commissioner 1,1841,1641,3440.866C+0.6946.625%A26.461%B+85.6A*1.5A**35213.6h3.5B+7.6B++
SVA-88 1,1721,1637961.461C+0.1027.031%B++23.216%C95.3A++N/A33412.2h9.9B*36.8B++
MKV Suppressed 1,1801,1629831.182C++0.3831.305%B**27.625%A77A*1.2A*32015.1h12.2B+39.1B+
NS-11A 1,1741,1617331.584C*0.0330.794%A27.907%B*87.3M1B**20413.3h11.6B*37.7B*
CME 1,1701,1617331.584B0.0330.267%B++27.821%B++80.6A*N/A18114.4h12.6B+41.7B+
Ursa 1,1681,1586811.7B+0.1429.705%A30.484%B*106.2A**N/A31410.9h8.9B*30B*
Chaos 1,1751,1588021.444C+0.1159.812%B*13.126%D86.4A++1.3A++33513.4h3.7B++6.2B*
NS Baron G5 1,1691,1578201.411B+0.1560.042%A++12.619%C-74.6A*N/A49015.5h3.7B*6.2C++
Pulsar VS1 1,1751,1567451.552B++0.0129.234%B**27.682%B**77.6M++1.3A*22514.9h12.1B*41.2B*
Orion VS54 1,1681,1568891.3C+0.2621.841%C*20.934%D55.8B**N/A33520.7h11.2B+51.4C++
Equinox VE2 1,1661,1557541.532B0.0332.114%A21.818%C++73.6A*N/A17515.7h9.6B**29.8B*
Corvus VA55 1,1721,1556841.689B++0.1332.393%A+26.667%B+86.2M++1.3A*25113.4h10.2B*31.5B**
Eridani SX5 1,1821,1549411.226C++0.3328.842%B+28.51%B**76.4A+1.9M**34915.1h11.5C**39.8B+
NS-44L Blackhand 1,1631,1529551.206C+0.3551.541%B**43.403%C++96.8M**N/A41511.9h3.4B++6.6B*
VX6-7 1,1651,1521,0891.058C+0.5027.352%B+19.444%C53.3B++N/A25921.6h12.4C*45.3B+
Eclipse VE3A 1,1601,1511,0871.059C+0.5028.464%B16.594%D62.9B*N/A19718.3h7.7A+27.1B**
Solstice VE3 1,1631,1507601.513B**0.0424.254%C*19.391%C+26B+N/A14044.3h13.9B+57.4C*
NS Baron G5AE 1,1651,1468851.295C+0.2658.27%B**13.438%C84.9A+1.4A++26113.5h3.8B+6.5C++
Beamer VS3 1,1471,1251,1920.944C**0.6131.934%B++27.733%B++73.1A*1.4B**20715.4h7.3B++22.9C**
Darkstar 1,0209997931.26C0.3028.881%B+26.026%C*66.2B*1.4A17415.1h14.5D50.3C+
Nova 9209078031.13C+0.4358.23%B**16.428%B72A+1A+18712.6h4B+6.9B++
Serpent VE92 9038937131.252C++0.3128.897%B**26.988%A73.8A++N/A27312.1h10.8B++37.2B++
The Slasher 73472321,9350.033C1.5250.098%A3.181%D-1.9C+N/A5388.9h1.8B++3.5C++
NS-30 Vandal 7167085961.188C0.3741.863%A+23.023%C-59.5B*N/A22411.9h4.8B++11.4B*
S1 9146678730.764C++0.7967.679%A3.148%C*36.9B*13.6C++36218.1h5B*7.4B*
Proton II PPA-H 6936543121.097B*19.5428.009%D--1.682%C+198.2A**11.8A+6173.3h6.5B**23.1B+
NS-44 Commissioner AE 6606467720.837C0.7244.46%C**23.375%C86.1B**1.9A*2317.5h3.4C++7.6B
Proton II PPA 5214971827.611B*26.0525.361%C*1.207%D-95.6A4.6B+4105.2h7.2B*28.3B*
C75 Viper 538455944.84C*3.2828.569%D*1.538%C++46.9B**8.6C++2269.7h7.8B**27.2B+
Force-Blade 44444216,9030.026C++1.5349.451%A+N/A0.9C*N/A3490h1.8B++3.7B++
Spear Anti-Vehicle Phalanx Turret 632408508.16C++6.6046.75%C*5.147%B+63.8A+35A5636.4h7.1B+15.1B+
L100 Python AP 6104021043.865C+2.3161.911%B+4.975%A70.5M++36.5M++5455.7h5B+8B++
L100 Python HEAT 500402814.963C++3.4150.253%C+2.736%C*52.9A++12.9C*2627.6h3.7A7.4B**
Cosmos VM3 3993972111.882C+0.3214.819%C--19.144%C+31.5C+N/A11312.6h12.8B+86.2C++
Supernova PC 507387834.663C+3.1148.987%C+1.55%C--35.2B**10.9B++28111h3.3B**6.8B**
NS-357 Underboss 3643624670.775C+0.7843.237%B*20.718%C+82.3AN/A3764.4h3.9B+9B++
Lumine Edge 3893579,9200.036C1.5238.208%B**15.966%C+2.2CN/A9165.5h1.9D-4.8B
Quasar VM1 3613552111.682C++0.1215.414%C+16.901%C28.2B+N/A12612.6h14.7C*95.2C*
Blueshift VM5 3503421462.342C+0.7822.31%B+21.637%C++67.1A*1.6A++2825.1h12.3B**55B++
Blueshift VM5 3123041462.082C+0.5222.906%B++22.04%C++59.6A+1.6A*2465.1h14.3B+62.3B+
Lasher X2 2902863370.849C+0.7127.755%C*2.098%D--46.1B++N/A2776.2h18.5B66.6B+
S12 Renegade 2922801851.514C0.0442.921%C++4.286%C90.3A3.9A+1903.1h3.8C8.8C+
Tank Mine 4422691411.908C0.3548.313%B**N/A99.6C+64.1C++14012.7h2C+4.2B**
MANA Anti-Personnel Turret 2702641162.276N/A0.7221.327%UN/A2640U60U11437500.1h20T*93.5T*
MANA Anti-Vehicle Turret 3692611391.878C+0.3253.98%C++6.13%B*2610A**1080B426140.1h5.2B**9.7B*
M60-A Bulldog 2752602211.818C+10.2645.487%C+1.538%D50B++2.9C2625.2h4.5B*9.8B++
Hunter QCX 2472443440.709C+0.8546.494%C*28.279%C++37.5A**N/A1076.5h3.3B+7.1B+
M12 Kobalt 238225346.618D5.0623.361%B*9.778%F-118.4A+6.8A+5201.9h20.5C+87.8B+
M60-A Bulldog 231216239.391C7.8342.298%C2.315%C+39.3B2.7C-2225.5h4.7B*11B+
M40 Fury-F 2382101401.5C+0.0648.972%C+N/A77.8M**10.4B*3822.7h7.3B++14.8B++
Comet VM2 2741981990.995C++0.5638.983%C-7.071%A21.3A++8.2A*2329.3h13.4B**34.4B++
M12 Kobalt 205196267.538C5.9822.617%B**17.347%C+130.7A++6B**5951.5h17.4B77B+
Lancer VS22 3931853490.53C1.0358.399%C1.081%C11.3C12.7C+21016.4h15.7B+26.8B+
Rocklet Rifle 2981782720.654C+0.9045.95%D-N/A24.7C16.7D2197.2h40.6C+88.4C
M40 Fury 187172256.88C+5.3228.264%D--1.163%D101.2A++8.8C5631.7h7.6B*26.7B++
Supernova FPC 297171762.25C--0.6952.495%C+5.263%A*22.5C16.6C*4997.6h6C11.5C
M60-G Bulldog 172164374.432C+2.8733.547%C+4.268%B*74.5M+3.6D4052.2h4.2A12.4B*
Auraxium Slasher 1691602,7100.059C+1.5047.658%A5%C--3.3BN/A948.7h1.8B++3.9B+
M12 Kobalt-F 1711521431.063C0.4915.078%D--12.5%B+18.8C-2.3B++598.1h22D145.8D-
M40 Fury 140134265.154C+3.6025.635%D*1.493%C95.7A*4.3D--5831.4h7.6B**29.7B++
NS CandyCannon 3000 1341323620.365C1.1938.732%C**19.697%D-33.8C**N/A843.9h4.8C+12.3B
Saron HRB 192129264.962C+3.4038.904%D1.55%C+32.3B++15.8C+4604h15.7B**40.4B++
M20 Basilisk 168127225.773A4.2238.173%C+7.874%B*32.6B**10.5B++2793.9h70.7B+185.1B++
Comet VM2 1741271960.648C-0.9140.227%C--4.724%C*13.8B5.1C++1269.2h21.5B+53.4B+
E540 Halberd-H 1641171011.7C**10.1458.89%C++2.564%B+53.2B+21.4C+4462.2h6.7C+11.4C+
Flare VE6 119117761.539C++0.0229.845%A35.043%A+78A1.3A*7951.5h10B33.6B++
Anti-Vehicle Grenade 1211051105N/A103.4455.582%B+N/A350C+53.3C--26940.3h4.5B++8.1B++
Phaseshift VX-S 105103422.452C+0.8936.812%C++86.408%B*57.2A++1.1M2521.8h1.9B*5.1B++
Ghost 9191781.167C-0.3944.385%B*71.429%C**45.5C**N/A4212h1.8B*4.1B++
M20 Basilisk 12490332.727C+1.1737.793%C+4.444%C-29B++11B2783.1h81.4B+215.3B+
NS-10 Burster 13281950.853C0.7026.141%D7.407%B+5.1C3.2C-9515.8h128.3B+490.8C*
NS-10 Burster 14079920.859C+0.7026.126%C-2.532%D--5C3.9C*10315.7h131.6C++503.6C+
Aspis Anti-Aircraft Phalanx Turret 15076194C*2.4433.54%A1.316%D21.7A*21.1A*4063.5h121B*360.8B*
M60-G Bulldog 7669174.059C2.5030.136%D5.797%A*43.1C*4.4D2681.6h4.8B**16B+
E540 Halberd 8963115.727C4.1750.667%B+1.587%C--63M+26A+6941h4.2A8.3B**
Sticky Grenade 5959159N/A57.4455.026%C**N/A590DN/A85790.1h1.8B+3.2B+
NS-AM7 Archer 100581400.414C+1.1459.081%C+18.966%C*3.9D2.8C++3814.8h14.2B+24B+
NS-61 Emissary 5553840.631C0.9339.128%A++24.528%A44.2B*1.7A++1081.2h15.1C+38.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon205642.8h
Nanite Revive Grenade01,1420.3h
Medical Applicator31594,3167.2h
Anti-Vehicle MANA Turret334692.1h
Nano-Armor Kit495700,82755.1h
AE Medical Applicator15349,5122.9h
AE Nano-Armor Kit1331,7951.9h
Shield Recharging Field715,7981.6h
Recon Detection Device1406,70511.9h
Ammunition Package152,2412h
Medical Kit7744,7135.8h
Anti-Infantry MANA Turret234510.9h
Snowman Soldier61620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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