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Space NewtoRah[] NewtoRah
VS BR 138

KDR: 1.56

Score: 42.1m

Last Seen: Dec 15th, 2018 9:04 PM
- OFFLINE - 2741.6 hour(s)

Battle Rank 104 (138 total) - Vanu Sovereignty on Emerald
Level Progress (to 105): 71%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice SF Light PPA C-4 Dual Photon Pods Thanatos VE70 Hornet Missiles C-4 ARX Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,240,992 MLG Score: 992
Fun Score: N/A
Cheeseburgers Flipped: 359TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.801%25.102%72333101934,8261.157090.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.278%1.501A+0.672B+-1.027D*HEAD ++ (~10.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.515B+10.40.269C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.841%2.23%7944104810,091163922556.1568447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.144%-0.059C+0.579B+0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.567B+25.80.514B+44.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.152%2.978%101510471,78024886410.715434277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.175%-0.075C+0.242C++1.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.667B+5.20.588B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.735%4.039%1311310392,57521153601.21749713%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.494%-0.504D-0.089C+0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.601B+14.60.632B+32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.604%82.305%131310491,345261540.514144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.916%1.74A++0.993B*0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.90.417B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.13%12.831%131610467,8171849714.22541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.813%0.89B*-0.342C-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.527B+3.30.33C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.1m183.1%526 (31.6k)443 (26.6k)1.5623690,91758,1921.70821138 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1052189424.366%14.613%35601:3844

8% Combat Medic27% Engineer10% Heavy Assault8% Infiltrator43% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 2:30 AMDec 7th, 2013 6:43 PMDec 15th, 2018 4:40 PM (131d) (PST)Dec 15th, 2018 6:08 PM (131d) (PST)Dec 15th, 2018 5:04 PM (131d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9763666100.9580.6130.1401.9220.092992

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,57421,97536,59957378115626,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1582h/65.9d 8,487 13,286 17,969 182.4k 3,076 4,147 8,740 92.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:31.044% B**
HSR:22.203% D
Betelgeuse 54-A
B+
Kills:1,172
Deaths:654
KDR:1.792
Accuracy:28.638% B+
HSR:35.239% B+
NS-15M1
B**
Kills:1,164
Deaths:770
KDR:1.512
Accuracy:28.540% B**
HSR:27.663% B++
NS-15M2
B**
Kills:1,164
Deaths:710
KDR:1.639
Accuracy:29.302% B**
HSR:24.828% C+
SVA-88
B++
Kills:1,163
Deaths:796
KDR:1.461
Accuracy:27.031% B++
HSR:23.216% C
Ursa
A
Kills:1,158
Deaths:681
KDR:1.700
Accuracy:29.705% A
HSR:30.484% B*
Orion VS54
C*
Kills:1,156
Deaths:889
KDR:1.300
Accuracy:21.841% C*
HSR:20.934% C--
Lasher X2
C**
Kills:286
Deaths:337
KDR:0.849
Accuracy:27.755% C**
HSR:2.098% D--
Flare VE6
A++
Kills:107
Deaths:67
KDR:1.597
Accuracy:29.641% A
HSR:37.383% A++
Kills:8,550
Deaths (as Heavy Assault):5,608
Deaths (to Heavy Assaults):17,380
KDR:1.52461
Kill Difference:2,942
Playtime:162.186 hours
Usage:10%
Score:4.160m
Score/min:427
Accuracy (listed only):28.166%
HSR (listed only):24.894%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:7,305
Deaths:5,200
KDR:1.405
Accuracy:25.810% B
HSR:11.170% D--
Thanatos VE70
B+
Kills:2,145
Deaths:1,668
KDR:1.286
Accuracy:43.680% B+
HSR:14.079% C-
NS-11C
B+
Kills:1,366
Deaths:1,153
KDR:1.185
Accuracy:26.074% B+
HSR:18.082% C+
Phobos VX86
B+
Kills:1,257
Deaths:952
KDR:1.320
Accuracy:66.153% B+
HSR:11.376% D-
Pandora VX25
B++
Kills:1,181
Deaths:699
KDR:1.690
Accuracy:47.028% B++
HSR:11.685% D-
Pulsar C
C++
Kills:1,175
Deaths:911
KDR:1.290
Accuracy:25.013% C++
HSR:19.575% D
Deimos VA29
A
Kills:1,172
Deaths:761
KDR:1.540
Accuracy:74.763% A
HSR:10.239% D--
NSX-P Tanto
B*
Kills:1,168
Deaths:944
KDR:1.237
Accuracy:30.478% B*
HSR:27.825% B+
Solstice Burst
B*
Kills:1,167
Deaths:859
KDR:1.359
Accuracy:28.431% B
HSR:29.477% B*
Chaos
B*
Kills:1,158
Deaths:802
KDR:1.444
Accuracy:59.812% B*
HSR:13.126% C-
NS Baron G5
A++
Kills:1,157
Deaths:820
KDR:1.411
Accuracy:60.042% A++
HSR:12.619% C-
VX6-7
B+
Kills:1,152
Deaths:1,089
KDR:1.058
Accuracy:27.352% B+
HSR:19.444% C
Eclipse VE3A
B
Kills:1,151
Deaths:1,087
KDR:1.059
Accuracy:28.464% B
HSR:16.594% D
Solstice VE3
C**
Kills:1,150
Deaths:760
KDR:1.513
Accuracy:24.254% C**
HSR:19.391% C+
NS Baron G5AE
B**
Kills:1,146
Deaths:885
KDR:1.295
Accuracy:58.270% B**
HSR:13.438% C
Nova
A
Kills:904
Deaths:801
KDR:1.129
Accuracy:58.180% A
HSR:16.372% B
Zenith VX-5
A
Kills:503
Deaths:422
KDR:1.192
Accuracy:31.238% B**
HSR:29.225% A
Kills:26,257
Deaths (as Engineer):19,813
Deaths (to Engineers):12,984
KDR:1.32524
Kill Difference:6,444
Playtime:424.849 hours
Usage:27%
Score:12.507m
Score/min:491
Accuracy (listed only):42.061%
HSR (listed only):17.278%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:2,145
Deaths:1,668
KDR:1.286
Accuracy:43.680% B+
HSR:14.079% C-
NS-7 PDW
B*
Kills:1,361
Deaths:1,226
KDR:1.110
Accuracy:28.933% B*
HSR:17.340% C+
Phobos VX86
B+
Kills:1,257
Deaths:952
KDR:1.320
Accuracy:66.153% B+
HSR:11.376% D-
Pandora VX25
B++
Kills:1,181
Deaths:699
KDR:1.690
Accuracy:47.028% B++
HSR:11.685% D-
Deimos VA29
A
Kills:1,172
Deaths:761
KDR:1.540
Accuracy:74.763% A
HSR:10.239% D--
Skorpios
B+
Kills:1,166
Deaths:1,114
KDR:1.047
Accuracy:29.587% B+
HSR:19.297% C
NS-11P
A++
Kills:1,166
Deaths:675
KDR:1.727
Accuracy:32.085% A++
HSR:21.527% B
MKV Suppressed
A
Kills:1,162
Deaths:983
KDR:1.182
Accuracy:31.305% B**
HSR:27.625% A
CME
B*
Kills:1,161
Deaths:733
KDR:1.584
Accuracy:30.267% B++
HSR:27.821% B*
NS-11A
A
Kills:1,161
Deaths:733
KDR:1.584
Accuracy:30.794% A
HSR:27.907% B*
Chaos
B*
Kills:1,158
Deaths:802
KDR:1.444
Accuracy:59.812% B*
HSR:13.126% C-
NS Baron G5
A++
Kills:1,157
Deaths:820
KDR:1.411
Accuracy:60.042% A++
HSR:12.619% C-
Pulsar VS1
B**
Kills:1,156
Deaths:745
KDR:1.552
Accuracy:29.234% B**
HSR:27.682% B**
Corvus VA55
A+
Kills:1,155
Deaths:684
KDR:1.689
Accuracy:32.393% A+
HSR:26.667% B+
Equinox VE2
B**
Kills:1,155
Deaths:754
KDR:1.532
Accuracy:32.114% B**
HSR:21.818% C++
Eridani SX5
A
Kills:1,154
Deaths:941
KDR:1.226
Accuracy:28.848% B+
HSR:28.510% A
Sirius SX12
B++
Kills:1,153
Deaths:1,035
KDR:1.114
Accuracy:25.652% C*
HSR:22.550% B++
NS Baron G5AE
B**
Kills:1,146
Deaths:885
KDR:1.295
Accuracy:58.270% B**
HSR:13.438% C
Darkstar
B
Kills:999
Deaths:792
KDR:1.261
Accuracy:28.881% B
HSR:26.026% B
Nova
A
Kills:904
Deaths:801
KDR:1.129
Accuracy:58.180% A
HSR:16.372% B
Kills:24,069
Deaths (as Combat Medic):17,803
Deaths (to Combat Medics):6,839
KDR:1.35196
Kill Difference:6,266
Playtime:125.205 hours
Usage:8%
Score:3.613m
Score/min:481
Accuracy (listed only):41.401%
HSR (listed only):19.885%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:7,305
Deaths:5,200
KDR:1.405
Accuracy:25.810% B
HSR:11.170% D--
Thanatos VE70
B+
Kills:2,145
Deaths:1,668
KDR:1.286
Accuracy:43.680% B+
HSR:14.079% C-
NS-11C
B+
Kills:1,366
Deaths:1,153
KDR:1.185
Accuracy:26.074% B+
HSR:18.082% C+
NS-7 PDW
B*
Kills:1,361
Deaths:1,226
KDR:1.110
Accuracy:28.933% B*
HSR:17.340% C+
Phobos VX86
B+
Kills:1,257
Deaths:952
KDR:1.320
Accuracy:66.153% B+
HSR:11.376% D-
Pandora VX25
B++
Kills:1,181
Deaths:699
KDR:1.690
Accuracy:47.028% B++
HSR:11.685% D-
Pulsar C
C++
Kills:1,175
Deaths:911
KDR:1.290
Accuracy:25.013% C++
HSR:19.575% D
Deimos VA29
A
Kills:1,172
Deaths:761
KDR:1.540
Accuracy:74.763% A
HSR:10.239% D--
NSX-P Tanto
B*
Kills:1,168
Deaths:944
KDR:1.237
Accuracy:30.478% B*
HSR:27.825% B+
Solstice Burst
B*
Kills:1,167
Deaths:859
KDR:1.359
Accuracy:28.431% B
HSR:29.477% B*
Skorpios
B+
Kills:1,166
Deaths:1,114
KDR:1.047
Accuracy:29.587% B+
HSR:19.297% C
MKV Suppressed
A
Kills:1,162
Deaths:983
KDR:1.182
Accuracy:31.305% B**
HSR:27.625% A
Chaos
B*
Kills:1,158
Deaths:802
KDR:1.444
Accuracy:59.812% B*
HSR:13.126% C-
NS Baron G5
A++
Kills:1,157
Deaths:820
KDR:1.411
Accuracy:60.042% A++
HSR:12.619% C-
Eridani SX5
A
Kills:1,154
Deaths:941
KDR:1.226
Accuracy:28.848% B+
HSR:28.510% A
Sirius SX12
B++
Kills:1,153
Deaths:1,035
KDR:1.114
Accuracy:25.652% C*
HSR:22.550% B++
VX6-7
B+
Kills:1,152
Deaths:1,089
KDR:1.058
Accuracy:27.352% B+
HSR:19.444% C
Eclipse VE3A
B
Kills:1,151
Deaths:1,087
KDR:1.059
Accuracy:28.464% B
HSR:16.594% D
Solstice VE3
C**
Kills:1,150
Deaths:760
KDR:1.513
Accuracy:24.254% C**
HSR:19.391% C+
NS Baron G5AE
B**
Kills:1,146
Deaths:885
KDR:1.295
Accuracy:58.270% B**
HSR:13.438% C
Nova
A
Kills:904
Deaths:801
KDR:1.129
Accuracy:58.180% A
HSR:16.372% B
Zenith VX-5
A
Kills:503
Deaths:422
KDR:1.192
Accuracy:31.238% B**
HSR:29.225% A
Kills:32,253
Deaths (as Light Assault):25,112
Deaths (to Light Assaults):10,094
KDR:1.28437
Kill Difference:7,141
Playtime:686.912 hours
Usage:43%
Score:17.217m
Score/min:418
Accuracy (listed only):39.062%
HSR (listed only):18.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,361
Deaths:1,226
KDR:1.110
Accuracy:28.933% B*
HSR:17.340% C+
Skorpios
B+
Kills:1,166
Deaths:1,114
KDR:1.047
Accuracy:29.587% B+
HSR:19.297% C
XM98
A+
Kills:1,164
Deaths:493
KDR:2.361
Accuracy:47.820% A+
HSR:82.818% B**
NS-44 Commissioner
A
Kills:1,164
Deaths:1,344
KDR:0.866
Accuracy:46.625% A
HSR:26.461% B+
MKV Suppressed
A
Kills:1,162
Deaths:983
KDR:1.182
Accuracy:31.305% B**
HSR:27.625% A
Eridani SX5
A
Kills:1,154
Deaths:941
KDR:1.226
Accuracy:28.848% B+
HSR:28.510% A
Sirius SX12
B++
Kills:1,153
Deaths:1,035
KDR:1.114
Accuracy:25.652% C*
HSR:22.550% B++
NS-44L Blackhand
B**
Kills:1,152
Deaths:955
KDR:1.206
Accuracy:51.541% B**
HSR:43.403% C++
Beamer VS3
B++
Kills:1,125
Deaths:1,192
KDR:0.944
Accuracy:31.934% B++
HSR:27.733% B++
NS-30 Vandal
A+
Kills:693
Deaths:578
KDR:1.199
Accuracy:41.784% A+
HSR:23.377% C
NS-44 Commissioner AE
C++
Kills:440
Deaths:517
KDR:0.851
Accuracy:43.014% C++
HSR:24.091% C
NS-357 Underboss
B*
Kills:362
Deaths:467
KDR:0.775
Accuracy:43.237% B*
HSR:20.718% C+
NS CandyCannon 3000
C**
Kills:132
Deaths:362
KDR:0.365
Accuracy:38.732% C**
HSR:19.697% D-
Phaseshift VX-S
B*
Kills:103
Deaths:42
KDR:2.452
Accuracy:36.812% C++
HSR:86.408% B*
Ghost
B**
Kills:78
Deaths:72
KDR:1.083
Accuracy:45.652% B**
HSR:69.231% C++
Kills:12,409
Deaths (as Infiltrator):11,321
Deaths (to Infiltrators):6,451
KDR:1.0961
Kill Difference:1,088
Playtime:132.134 hours
Usage:8%
Score:3.666m
Score/min:462
Accuracy (listed only):38.098%
HSR (listed only):35.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:397
Deaths:211
KDR:1.882
Accuracy:14.819% C
HSR:19.144% C+
Quasar VM1
C+
Kills:355
Deaths:211
KDR:1.682
Accuracy:15.414% C+
HSR:16.901% C
Blueshift VM5
B++
Kills:287
Deaths:118
KDR:2.432
Accuracy:22.304% B++
HSR:19.512% C
Blueshift VM5
B++
Kills:270
Deaths:118
KDR:2.288
Accuracy:22.805% B++
HSR:21.111% C+
Comet VM2
A+
Kills:198
Deaths:197
KDR:1.005
Accuracy:38.908% C-
HSR:7.071% A+
Comet VM2
C**
Kills:126
Deaths:194
KDR:0.649
Accuracy:40.179% C--
HSR:4.762% C**
NS-10 Burster
B+
Kills:80
Deaths:95
KDR:0.842
Accuracy:25.981% D
HSR:7.500% B+
NS-10 Burster
C-
Kills:79
Deaths:92
KDR:0.859
Accuracy:25.947% C-
HSR:2.532% D--
Kills:1,792
Deaths (as MAX Suit):618
Deaths (to MAX Suits):4,101
KDR:2.89968
Kill Difference:1,174
Playtime:44.924 hours
Usage:3%
Score:0.919m
Score/min:341
Accuracy (listed only):25.795%
HSR (listed only):12.317%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M+
Kills:4,300
V. Kills:257 N/A
Deaths:856
KDR:5.023
Accuracy:46.705% B*
KPH:133.300 M+
VKPH:8 A*
Dual Photon Pods
B+
Kills:2,777
V. Kills:491 N/A
Deaths:517
KDR:5.371
Accuracy:57.052% B+
KPH:104.600 B+
VKPH:18.500 C+
Hornet Missiles
A
Kills:2,019
V. Kills:571 353%
Deaths:392
KDR:5.151
Accuracy:68.648% B*
KPH:145.700 A
VKPH:41.200 C++
Saron Laser Cannon
A+
Kills:1,523
V. Kills:840 181%
Deaths:1,086
KDR:1.402
Accuracy:36.735% B*
KPH:30.400 A+
VKPH:16.700 B**
Maelstrom Turbo Laser
A++
Kills:1,491
V. Kills:656 227%
Deaths:743
KDR:2.007
Accuracy:28.701% C-
KPH:38.900 A++
VKPH:17.100 B*
Coyote Missiles
A
Kills:1,220
V. Kills:321 379%
Deaths:371
KDR:3.288
Accuracy:53.898% C++
KPH:73.300 A
VKPH:19.300 C+
Kills:13,330 (7,314 + 0)
Deaths:3,965
KDR:3.362
VKDR:0.791
Vehicle Kills:3,136
Kill Difference:9,365
Playtime:177.829 hours
Usage:11%
Score:4.929m
Score/min:462
Piloting Accuracy:28.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:449
V. Kills:80 N/A
Deaths:94
KDR:4.777
Accuracy:28.422% D*
KPH:46.300 B**
VKPH:8.200 C++
L100 Python HEAT
A++
Kills:402
V. Kills:98 406%
Deaths:81
KDR:4.963
Accuracy:50.253% C+
KPH:52.600 A++
VKPH:12.800 C**
L100 Python AP
M++
Kills:371
V. Kills:194 190%
Deaths:98
KDR:3.786
Accuracy:62.200% B++
KPH:68 M++
VKPH:35.600 M++
Kills:1,222 (1,222 + 0)
Deaths:273
KDR:4.476
VKDR:1.363
Vehicle Kills:372
Kill Difference:949
Playtime:22.803 hours
Usage:1%
Score:0.426m
Score/min:312
Driving Accuracy:62.200%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A+
Kills:495
V. Kills:24 N/A
Deaths:18
KDR:27.500
Accuracy:25.284% C*
KPH:95.600 A+
VKPH:4.600 B+
Supernova PC
A
Kills:387
V. Kills:120 320%
Deaths:83
KDR:4.663
Accuracy:48.987% C+
KPH:35.200 A
VKPH:10.900 B++
Supernova FPC
B
Kills:171
V. Kills:126 135%
Deaths:76
KDR:2.250
Accuracy:52.495% C+
KPH:22.500 C+
VKPH:16.600 B
Saron HRB
B++
Kills:121
V. Kills:60 198%
Deaths:24
KDR:5.042
Accuracy:38.421% D
KPH:31.500 B++
VKPH:15.600 C+
E540 Halberd
M++
Kills:63
V. Kills:26 233%
Deaths:11
KDR:5.727
Accuracy:51.154% B+
KPH:65.400 M++
VKPH:27 A++
Kills:1,237 (558 + 679)
Deaths:212
KDR:5.835
VKDR:1.679
Vehicle Kills:356
Kill Difference:1,025
Playtime:28.571 hours
Usage:2%
Score:0.688m
Score/min:401
Driving Accuracy:52.495%
Gunner Accuracy:51.154%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:648
V. Kills:38 N/A
Deaths:31
KDR:20.903
Accuracy:28.111% D--
KPH:208.300 A**
VKPH:12.200 A+
E540 Halberd-H
B+
Kills:117
V. Kills:47 244%
Deaths:10
KDR:11.700
Accuracy:59.146% C*
KPH:54.500 B+
VKPH:21.900 C+
Kills:765 (0 + 765)
Deaths:41
KDR:18.659
VKDR:2.073
Vehicle Kills:85
Kill Difference:724
Playtime:5.257 hours
Usage:0%
Score:0.177m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:59.146%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:198
V. Kills:12 N/A
Deaths:30
KDR:6.600
Accuracy:23.311% B*
KPH:112.200 A
VKPH:6.800 A+
M12 Kobalt
A+
Kills:186
V. Kills:9 N/A
Deaths:26
KDR:7.154
Accuracy:22.667% B**
KPH:126.500 A+
VKPH:6.100 B+
M40 Fury
A++
Kills:172
V. Kills:15 N/A
Deaths:25
KDR:6.880
Accuracy:28.727% D-
KPH:102.300 A++
VKPH:8.900 C
M60-G Bulldog
M+
Kills:164
V. Kills:8 N/A
Deaths:37
KDR:4.432
Accuracy:33.746% C+
KPH:75.400 M+
VKPH:3.700 D
M40 Fury
A*
Kills:134
V. Kills:6 N/A
Deaths:26
KDR:5.154
Accuracy:25.580% D*
KPH:94.100 A*
VKPH:4.200 D--
M20 Basilisk
B**
Kills:126
V. Kills:41 300%
Deaths:21
KDR:6
Accuracy:38.294% C+
KPH:32.600 B**
VKPH:10.600 B++
M20 Basilisk
B+
Kills:82
V. Kills:31 256%
Deaths:32
KDR:2.563
Accuracy:37.962% C+
KPH:26.900 B+
VKPH:10.200 C++
M60-G Bulldog
C*
Kills:69
V. Kills:7 N/A
Deaths:17
KDR:4.059
Accuracy:29.945% D
KPH:43.200 C*
VKPH:4.400 D
Kills:1,131 (0 + 1,131)
Deaths:214
KDR:5.285
VKDR:0.603
Vehicle Kills:129
Kill Difference:917
Playtime:17.036 hours
Usage:1%
Score:0.409m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:29.945%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:263
V. Kills:12 N/A
Deaths:171
KDR:1.538
Accuracy:43.786% C*
KPH:94.400 A+
VKPH:4.300 A++
M40 Fury-F
M**
Kills:210
V. Kills:28 N/A
Deaths:140
KDR:1.500
Accuracy:48.972% C+
KPH:76.400 M**
VKPH:10.200 B*
M12 Kobalt-F
B**
Kills:152
V. Kills:19 N/A
Deaths:143
KDR:1.063
Accuracy:15.078% D*
KPH:18.700 C-
VKPH:2.300 B**
Kills:625 (625 + 0)
Deaths:454
KDR:1.377
VKDR:0.130
Vehicle Kills:59
Kill Difference:171
Playtime:13.671 hours
Usage:1%
Score:0.125m
Score/min:153
Driving Accuracy:15.078%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 7,4397,3055,2001.405B+0.1625.81%B11.17%D--33.2B*N/A99219.9h8.7B+33.9B++
Light PPA 4,5574,3008565.023C++3.4646.705%B*1.023%C133.1M+8A*52332.3h8.5B+18.1B+
C-4 4,7883,4611,6902.048B+0.4927.307%C**N/A138.4A53.1A++111025h0.9B**3.4B**
Dual Photon Pods 3,2682,7775175.371C+3.8157.052%B+1.296%C++104.8B+18.5C+45426.5h14.2B**25B*
Thanatos VE70 2,1552,1451,6681.286B+0.2843.68%B+14.079%C-50.1AN/A13442.8h3.9B++9B++
Hornet Missiles 2,5902,0193925.151C+3.5968.648%B*1.486%C+145.3A41.1C++115813.9h4.8B*7B**
C-4 ARX 2,2071,8127242.503C**0.9432.374%A+N/A226.5A*49.4B*16948h0.9B*2.8B**
Frag Grenade 1,6651,65311653N/A1,651.4452.853%B**N/A972.4A*7.1C+36281.7h2.3A4.3B**
Saron Laser Cannon 2,3631,5231,0861.402C+0.1636.735%B*4.531%A+30.3A+16.7B**37450.2h71.3B*194.1B**
Maelstrom Turbo Laser 2,1471,4917432.007C++0.4428.701%C-5.097%A+38.8A++17.1B*28838.4h50.6B*176.1B*
NS-11C 1,3761,3661,1531.185C**0.3826.074%B+18.082%C+38.2B++N/A19935.8h12.8B+49.2B+
NS-7 PDW 1,3671,3611,2261.11C**0.4528.933%B*17.34%C+50.4B**N/A14727h12.8B+44.3B+
Proximity Mine 1,3041,3026711.94D0.3860.501%A*N/A188.7A+N/A7716.9h1.2A*2.1A++
Phobos VX86 1,2621,2579521.32C+0.2466.153%B+11.376%D-86.7A+N/A26814.5h2B*3B+
Coyote Missiles 1,5411,2203713.288B1.7353.898%C++N/A73.5A19.3C+44216.6h20.1A37.4B**
Pandora VX25 1,2001,1816991.69B+0.1347.028%B++11.685%D-88.1A*1.4A+49513.4h3.7B++7.9B++
NS-15M AE 1,1901,1807041.676C+0.1131.044%B**22.203%D102.6A+N/A26811.5h10B++32.2B++
Pulsar C 1,1851,1759111.29C++0.2725.013%C++19.575%D42.3B++N/A15927.8h10.8B+43.3B+
Betelgeuse 54-A 1,1831,1726541.792C0.2328.638%B+35.239%B+110.6A+1B+38110.6h9.7B+33.9B++
Deimos VA29 1,1791,1727611.54C**0.0274.763%A10.239%D--106.5A**N/A38911h1.8B**2.4B*
NSX-P Tanto 1,1841,1689441.237B0.3330.478%B*27.825%B+65.6A++N/A20217.8h12.1B++39.7B++
Solstice Burst 1,1881,1678591.359C+0.2028.431%B29.477%B*66.3B**1.2A+17517.6h11.7B+41.1B+
Skorpios 1,1841,1661,1141.047C0.5229.587%B+19.297%C76.7A+1.2A++31315.2h10.3B+34.8B++
NS-11P 1,1751,1666751.727B+0.1632.085%A++21.527%B97.2M**N/A27912h11.2B**34.8B**
XM98 1,1651,1644932.361C++0.8047.82%A+82.818%B**57.3A*N/A20720.3h1.8B**3.9B**
NS-15M1 1,1781,1647701.512C++0.0528.54%B**27.663%B++82A+1A+24914.2h10.6B++37.3B++
NS-15M2 1,1851,1647101.639C++0.0829.302%B**24.828%C+84.3A+1.5A*24313.8h10.5B++36B++
NS-44 Commissioner 1,1841,1641,3440.866C+0.7046.625%A26.461%B+85.6A*1.5M35113.6h3.5B+7.6B++
SVA-88 1,1721,1637961.461C+0.1027.031%B++23.216%C95.3A++N/A33412.2h9.9B++36.8B+
MKV Suppressed 1,1801,1629831.182C*0.3831.305%B**27.625%A77A*1.2A**32015.1h12.2B+39.1B+
CME 1,1701,1617331.584B0.0230.267%B++27.821%B*80.6A*N/A18014.4h12.6B+41.7B+
NS-11A 1,1741,1617331.584B0.0230.794%A27.907%B*87.3M1B**20413.3h11.6B*37.7B*
Chaos 1,1751,1588021.444C+0.1259.812%B*13.126%C-86.4A++1.3A+33513.4h3.7B++6.2B*
Ursa 1,1681,1586811.7B+0.1429.705%A30.484%B*106.2M+N/A31310.9h8.9B*30B++
NS Baron G5 1,1691,1578201.411B+0.1560.042%A++12.619%C-74.6A*N/A48915.5h3.7B*6.2C*
Orion VS54 1,1681,1568891.3C+0.2621.841%C*20.934%C--55.8B**N/A33220.7h11.2B+51.4B+
Pulsar VS1 1,1751,1567451.552B+0.0129.234%B**27.682%B**77.6M*1.3A*22214.9h12.1B*41.2B*
Corvus VA55 1,1721,1556841.689B++0.1332.393%A+26.667%B+86.2M*1.3A*25113.4h10.2B*31.5B**
Equinox VE2 1,1661,1557541.532B0.0332.114%B**21.818%C++73.6A*N/A17415.7h9.6B**29.8B*
Eridani SX5 1,1821,1549411.226C++0.3428.848%B+28.51%A76.4A++1.9S34915.1h11.5B39.8B+
Sirius SX12 1,1721,1531,0351.114C++0.4525.652%C*22.55%B++66.3A++1.1A*27217.4h13.7B+53.5B
VX6-7 1,1651,1521,0891.058C+0.5027.352%B+19.444%C53.3B*N/A25821.6h12.4C*45.3B+
NS-44L Blackhand 1,1631,1529551.206C++0.3651.541%B**43.403%C++96.8SN/A41511.9h3.4B++6.6B++
Eclipse VE3A 1,1601,1511,0871.059C+0.5028.464%B16.594%D62.9B**N/A19718.3h7.7A+27.1B**
Solstice VE3 1,1631,1507601.513B**0.0524.254%C**19.391%C+26B+N/A13944.2h13.9B+57.4B+
NS Baron G5AE 1,1651,1468851.295C+0.2758.27%B**13.438%C84.9A+1.4A*26113.5h3.8B+6.5C++
Beamer VS3 1,1471,1251,1920.944C**0.6231.934%B++27.733%B++73.1A**1.4A20715.4h7.3B+22.9C**
Darkstar 1,0209997921.261C+0.3028.881%B26.026%B66.2B**1.4A17415.1h14.5C--50.3C+
Nova 9179048011.129C+0.4358.18%A16.372%B72.3A++1A18812.5h4B+6.9B++
NS-30 Vandal 7016935781.199C0.3641.784%A+23.377%C60.3B**N/A22811.5h4.7B*11.3B*
S1 9146678700.767C++0.8067.707%A3.148%C*36.9B**13.6C++35818.1h5B*7.3B**
Proton II PPA-H 6866483120.903B*19.3428.111%D--1.698%C+209A**12.3A+6383.1h6.5B**23.1B+
The Slasher 65364420,1180.032C1.5351.334%A2.95%D--1.8CN/A4357.2h1.8B+3.4B+
Zenith VX-5 5185034221.192C+0.3731.238%B**29.225%A68A+2M**1877.4h12.8C*41.1B+
Proton II PPA 5194951827.5B*25.9425.284%C*1.212%D-95.2A+4.6B+4115.2h7.2B*28.3B*
C75 Viper 529449944.777C*3.2128.422%D*1.559%C*46.3B**8.2C++2239.7h7.8B**27.4B++
Force-Blade 44444216,9030.026C++1.5449.451%A++N/A0.9C**N/A3489.9h1.8B*3.7B++
NS-44 Commissioner AE 4484405170.851C0.7143.014%C++24.091%C86.3B**1.6A++2395.1h3.5C+8.1C*
Spear Anti-Vehicle Phalanx Turret 628405498.265C*6.7046.742%C*5.185%B+63.3A+34.8A5606.4h7.1B++15.1B++
L100 Python HEAT 500402814.963C++3.4050.253%C+2.736%C++52.9A++12.9C**2617.6h3.7A7.4B**
Cosmos VM3 3993972111.882C+0.3214.819%C19.144%C+31.5C*N/A11312.6h12.8B+86.2C*
Supernova PC 507387834.663C+3.1048.987%C+1.55%D35.2A10.9B++28111h3.3A6.8B**
L100 Python AP 565371983.786C+2.2262.2%B++5.391%A+67.5M++35.3M++5395.5h5.1B++8.2B*
NS-357 Underboss 3643624670.775C0.7943.237%B*20.718%C+82.3AN/A3764.4h3.9B+9B+
Quasar VM1 3613552111.682C++0.1215.414%C+16.901%C28.2B+N/A12612.6h14.7C**95.2C*
Lumine Edge 3653339,8700.034C1.5338.303%B**16.216%C++2CN/A8164.7h1.9D5C**
Blueshift VM5 2932871182.432C++0.8722.304%B++19.512%C65.2A*1.4A++2934.4h12.9B**57.7B++
Lasher X2 2902863370.849C+0.7127.755%C**2.098%D--46.1B*N/A2766.2h18.5B+66.6B+
Blueshift VM5 2762701182.288C+0.7322.805%B++21.111%C+61.4A++1.4A++2644.4h14.1B++61.8B++
S12 Renegade 2752631711.538C0.0243.786%C*4.183%C93.9A+4.3A++2002.8h3.8C8.6C++
MANA Anti-Personnel Turret 2692631142.307N/A0.7421.314%UN/A2630U60U11406500.1h20T*93.7T*
MANA Anti-Vehicle Turret 3692611381.891C0.3353.982%C+6.13%A*2610C+1080D425160.1h5.2B*9.6B++
M60-A Bulldog 2752602211.818C+10.2645.487%C+1.538%D50B++2.9C-2625.2h4.5B*9.8B++
Tank Mine 4202521381.826C0.2648.593%B**N/A96.9C+64.6C++14192.6h2.1C4.2A
Hunter QCX 2462433410.713C+0.8546.482%C*27.984%C++37.4MN/A1076.5h3.3B+7.1B+
M60-A Bulldog 231216239.391C7.8342.298%C2.315%C+39.3C**2.7C-2225.5h4.7B++11B+
M40 Fury-F 2382101401.5C+0.0648.972%C+N/A77.8M**10.4B*3822.7h7.3B++14.8B*
Comet VM2 2741981971.005C++0.5638.908%C-7.071%A+21.5A*8.3A*2319.2h13.3B**34.1B++
M12 Kobalt 210198306.6D5.0423.311%B*10.101%F110A6.7A+5271.8h21.7C93.3B+
M12 Kobalt 195186267.154C-5.5922.667%B**17.204%C+124A+6B+5951.5h17.9C*79B+
Lancer VS22 3931853490.53C1.0358.399%C1.081%C11.3C12.7C+20916.4h15.7B+26.8B+
M40 Fury 187172256.88C+5.3228.727%D-1.163%D101.2A++8.8C5711.7h7.5B**26.2B++
Supernova FPC 297171762.25C--0.6952.495%C+5.263%A*22.5C+16.6B4967.6h6C11.5C+
M60-G Bulldog 172164374.432C++2.8733.746%C+4.268%B*74.5M+3.6D4062.2h4.2A12.3B**
Auraxium Slasher 1691602,7100.059B+1.5047.658%A5%D3.3B+N/A948.7h1.8B+3.9B+
M12 Kobalt-F 1711521431.063C0.5015.078%D*12.5%B+18.8C-2.3B**598.1h22D-145.8D--
M40 Fury 140134265.154C+3.5925.58%D*1.493%C95.7A*4.3D--5861.4h7.6B**29.6B+
NS CandyCannon 3000 1341323620.365C1.2038.732%C**19.697%D-33.8C++N/A843.9h4.8C++12.3B
Comet VM2 1721261940.649C-0.9140.179%C--4.762%C**13.8B+5.1C++1269.1h21.4B+53.3B+
M20 Basilisk 167126216A4.4438.294%C+7.937%B*32.3B**10.5B++2773.9h70.6B*184.3B++
Saron HRB 181121245.042C+3.4838.421%D1.653%C++31.8B++15.8C+4723.8h15.6B**40.7B++
E540 Halberd-H 1641171011.7B10.1459.146%C*2.564%B+55.7B+22.4C++4502.1h6.6C+11.2C++
Rocklet Rifle 1871111520.73C++0.8344.206%D--N/A25.8C+17.7D2274.3h38.8C+87.7C
Flare VE6 108107671.597C**0.0329.641%A37.383%A++82.3A++N/A8381.3h10.2B34.3B+
Anti-Vehicle Grenade 1191041104N/A102.4455.569%B+N/A346.7C+50D27030.3h4.5B++8.1B++
Phaseshift VX-S 105103422.452C+0.8936.812%C++86.408%B*57.2A++1.1M2521.8h1.9B++5.1B++
M20 Basilisk 11382322.563C+1.0037.962%C+4.878%C26.5B+10C++2693.1h85.9B+226.3B+
NS-10 Burster 13080950.842C0.7225.981%D7.5%B+5.1C+3.2C-9515.7h126.2B+485.6C**
NS-10 Burster 14079920.859C+0.7025.947%C-2.532%D--5.1C3.9C*10315.6h127.7C**492.1C++
Ghost 7878721.083C--0.4845.652%B**69.231%C++41.1C++N/A4261.9h1.9B++4.1B*
Aspis Anti-Aircraft Phalanx Turret 14372193.789C++2.2332.939%B**1.389%C--21.2A*20.9A*4013.4h122.1B*370.6B*
M60-G Bulldog 7669174.059C2.5029.945%D5.797%A++43.1C*4.4D2701.6h4.7B**15.7B+
E540 Halberd 8963115.727C4.1651.154%B+1.587%C--63M+26A+6991h4.2A8.3B**
Sticky Grenade 5757157N/A55.4455.249%B+N/A570DN/A89990.1h1.8B+3.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit495700,54155.1h
Spawn Beacon205502.8h
Anti-Vehicle MANA Turret334592.1h
AE Nano-Armor Kit1124,5501.5h
Nanite Revive Grenade01,1410.3h
Medical Applicator31594,3167.2h
AE Medical Applicator15349,5122.9h
Ammunition Package152,2252h
Medical Kit7724,7085.8h
Anti-Infantry MANA Turret234480.9h
Snowman Soldier61620.1h
Recon Detection Device1396,58511.7h
Shield Recharging Field715,7981.6h

Check the help document for the dictionary if you want to learn more about words used here.


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