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Paragon Record Smasher Nexium[HAYA] Nexium
VS BR 191

KDR: 1.54

Score: 96.1m

Last Seen: Feb 4th, 2019 4:34 AM
- OFFLINE - 1761.9 hour(s)

Prestige 1, Battle Rank 100 (191 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Pandora VX25 NS-11A Blueshift VM5 Blueshift VM5 Nova NS-11C NS-11P
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 2357TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.661%18.053%48133100232,8041.23240.307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.301%1.086B**-0.408C---0.318CHEAD + (~4.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.402B11.90.165C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.986%0.98%142103320416572750.12311474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.655%-0.571D-0.571D0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.4-0.306C67.3-0.27C143.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.048%1.757%438410319,733296229013.28595335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.37%-0.279C-0.546D2.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.553B+6.60.476B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.423%8.312%1881010253,934281214401.39851273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.814%0.209C++0.988B*0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.80.133C++39.50C+63.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.534%14.905%1886102915,33023301276.57658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.778%1.84A++0.071C+2.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.418B4.9-0.006C+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.1m542%515 (30.9k)479 (28.7k)1.539791,19859,2311.87385191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035147019.057%12.547%23903:2327

17% Combat Medic52% Engineer8% Heavy Assault13% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:16 PMNov 20th, 2012 10:19 PMMar 4th, 2019 9:21 PM (44d) (PST)Feb 4th, 2019 12:38 AM (73d) (PST)Feb 4th, 2019 12:34 AM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6092713380.4540.2950.0572.8100.064379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,55316,27420,27927183169428,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3347.6h/139.5d 19,792 11,443 32,583 564.5k 4,858 11,217 12,951 122.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:1,724
Deaths:1,314
KDR:1.312
Accuracy:22.745% C++
HSR:15.777% D-
NS-15M2
C++
Kills:1,157
Deaths:874
KDR:1.324
Accuracy:24.305% C++
HSR:19.965% D
Orion VS54
C**
Kills:424
Deaths:378
KDR:1.122
Accuracy:22.137% C**
HSR:17.217% D--
NS-15M AE
C-
Kills:235
Deaths:196
KDR:1.199
Accuracy:22.977% C-
HSR:22.553% C--
SVA-88
C
Kills:187
Deaths:116
KDR:1.612
Accuracy:19.860% D
HSR:23.529% C
NS-15MG
C++
Kills:186
Deaths:187
KDR:0.995
Accuracy:26.363% C++
HSR:23.656% D
Lasher X2
C++
Kills:180
Deaths:173
KDR:1.040
Accuracy:26.252% C++
HSR:3.889% C+
Pulsar LSW
C--
Kills:141
Deaths:102
KDR:1.382
Accuracy:20.159% C--
HSR:16.312% D--
VX29 Polaris
C
Kills:62
Deaths:33
KDR:1.879
Accuracy:21.275% C
HSR:12.903% D**
Kills:4,296
Deaths (as Heavy Assault):3,373
Deaths (to Heavy Assaults):17,296
KDR:1.27364
Kill Difference:923
Playtime:263.564 hours
Usage:8%
Score:5.481m
Score/min:347
Accuracy (listed only):22.897%
HSR (listed only):17.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:7,129
Deaths:5,623
KDR:1.268
Accuracy:42.845% B
HSR:16.777% B+
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% B
NS-11C
B*
Kills:3,397
Deaths:3,217
KDR:1.056
Accuracy:28.060% B*
HSR:17.162% C
Zenith VX-5
B
Kills:2,065
Deaths:2,124
KDR:0.972
Accuracy:27.121% B
HSR:18.402% C--
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
Serpent VE92
C*
Kills:1,415
Deaths:1,317
KDR:1.074
Accuracy:24.795% C*
HSR:17.739% C
NS-11CB
C**
Kills:1,369
Deaths:1,467
KDR:0.933
Accuracy:26.199% C**
HSR:19.138% C
VX6-7
C*
Kills:1,296
Deaths:1,404
KDR:0.923
Accuracy:25.510% C*
HSR:19.444% C
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:56.975% C
HSR:8.426% D**
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Eclipse VE3A
B*
Kills:560
Deaths:533
KDR:1.051
Accuracy:26.282% C+
HSR:24.286% B*
Solstice VE3
B++
Kills:524
Deaths:419
KDR:1.251
Accuracy:26.388% B++
HSR:17.939% C
Chaos
B+
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D*
HSR:17.204% B+
NSX Tanto
A++
Kills:261
Deaths:369
KDR:0.707
Accuracy:35.050% A++
HSR:15.709% D**
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
NSX-P Tanto
A*
Kills:144
Deaths:123
KDR:1.171
Accuracy:36.437% A*
HSR:28.472% B+
Solstice SF
B++
Kills:85
Deaths:86
KDR:0.988
Accuracy:25.187% C*
HSR:21.177% B++
Eidolon VE33
B
Kills:61
Deaths:41
KDR:1.488
Accuracy:21.638% D--
HSR:27.869% B
Kills:26,652
Deaths (as Engineer):20,494
Deaths (to Engineers):13,921
KDR:1.30048
Kill Difference:6,158
Playtime:1,724.923 hours
Usage:52%
Score:49.791m
Score/min:481
Accuracy (listed only):38.477%
HSR (listed only):17.728%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:7,129
Deaths:5,623
KDR:1.268
Accuracy:42.845% B
HSR:16.777% B+
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% B
NS-11C
B*
Kills:3,397
Deaths:3,217
KDR:1.056
Accuracy:28.060% B*
HSR:17.162% C
NS-7 PDW
B**
Kills:2,334
Deaths:2,323
KDR:1.005
Accuracy:30.638% B**
HSR:16.110% C
Zenith VX-5
B
Kills:2,065
Deaths:2,124
KDR:0.972
Accuracy:27.121% B
HSR:18.402% C--
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
Serpent VE92
C*
Kills:1,415
Deaths:1,317
KDR:1.074
Accuracy:24.795% C*
HSR:17.739% C
NS-11CB
C**
Kills:1,369
Deaths:1,467
KDR:0.933
Accuracy:26.199% C**
HSR:19.138% C
VX6-7
C*
Kills:1,296
Deaths:1,404
KDR:0.923
Accuracy:25.510% C*
HSR:19.444% C
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:56.975% C
HSR:8.426% D**
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Eclipse VE3A
B*
Kills:560
Deaths:533
KDR:1.051
Accuracy:26.282% C+
HSR:24.286% B*
Solstice VE3
B++
Kills:524
Deaths:419
KDR:1.251
Accuracy:26.388% B++
HSR:17.939% C
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D--
Chaos
B+
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D*
HSR:17.204% B+
NSX Tanto
A++
Kills:261
Deaths:369
KDR:0.707
Accuracy:35.050% A++
HSR:15.709% D**
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
NSX-P Tanto
A*
Kills:144
Deaths:123
KDR:1.171
Accuracy:36.437% A*
HSR:28.472% B+
Eridani SX5
C**
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C**
HSR:11.818% D*
Solstice SF
B++
Kills:85
Deaths:86
KDR:0.988
Accuracy:25.187% C*
HSR:21.177% B++
Kills:29,421
Deaths (as Light Assault):23,242
Deaths (to Light Assaults):9,374
KDR:1.26585
Kill Difference:6,179
Playtime:419.582 hours
Usage:13%
Score:7.459m
Score/min:296
Accuracy (listed only):37.671%
HSR (listed only):16.567%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:7,129
Deaths:5,623
KDR:1.268
Accuracy:42.845% B
HSR:16.777% B+
NS-11A
B+
Kills:5,325
Deaths:4,032
KDR:1.321
Accuracy:26.371% B+
HSR:15.606% D-
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% B
NS-11P
A
Kills:2,889
Deaths:2,913
KDR:0.992
Accuracy:29.521% A
HSR:20.526% C*
NS-7 PDW
B**
Kills:2,334
Deaths:2,323
KDR:1.005
Accuracy:30.638% B**
HSR:16.110% C
CME
C+
Kills:1,909
Deaths:1,388
KDR:1.375
Accuracy:25.667% C+
HSR:17.234% D
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
H-V45
C**
Kills:1,263
Deaths:944
KDR:1.338
Accuracy:25.447% C**
HSR:20.428% C+
Terminus VX-9
C++
Kills:1,178
Deaths:849
KDR:1.388
Accuracy:25.889% C++
HSR:20.968% D
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:56.975% C
HSR:8.426% D**
Pulsar VS1
B++
Kills:1,160
Deaths:797
KDR:1.455
Accuracy:26.854% B++
HSR:17.500% C-
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D--
Chaos
B+
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D*
HSR:17.204% B+
Darkstar
C
Kills:344
Deaths:317
KDR:1.085
Accuracy:25.803% C
HSR:20.640% C-
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
Eridani SX5
C**
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C**
HSR:11.818% D*
Kills:32,373
Deaths (as Combat Medic):23,423
Deaths (to Combat Medics):6,836
KDR:1.3821
Kill Difference:8,950
Playtime:556.776 hours
Usage:17%
Score:18.982m
Score/min:568
Accuracy (listed only):38.702%
HSR (listed only):15.575%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:2,334
Deaths:2,323
KDR:1.005
Accuracy:30.638% B**
HSR:16.110% C
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D--
NS-357 Underboss
C*
Kills:196
Deaths:289
KDR:0.678
Accuracy:38.771% C*
HSR:22.449% C++
Manticore SX40
B+
Kills:166
Deaths:258
KDR:0.643
Accuracy:29.985% C+
HSR:25.301% B+
NS-44 Commissioner
C
Kills:161
Deaths:229
KDR:0.703
Accuracy:32.140% C--
HSR:20.497% C
Cerberus
B+
Kills:122
Deaths:185
KDR:0.659
Accuracy:35.377% B+
HSR:19.672% C
Eridani SX5
C**
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C**
HSR:11.818% D*
Artemis VX26
D
Kills:53
Deaths:60
KDR:0.883
Accuracy:23.749% D
HSR:11.321% F
Kills:3,528
Deaths (as Infiltrator):3,810
Deaths (to Infiltrators):6,367
KDR:0.92598
Kill Difference:282
Playtime:161.176 hours
Usage:5%
Score:2.714m
Score/min:281
Accuracy (listed only):30.311%
HSR (listed only):17.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:4,832
Deaths:2,131
KDR:2.267
Accuracy:23.231% B*
HSR:22.041% C*
Blueshift VM5
B**
Kills:4,632
Deaths:2,071
KDR:2.237
Accuracy:24.320% B**
HSR:20.661% C+
NS-10 Burster
B**
Kills:643
Deaths:550
KDR:1.169
Accuracy:35.950% B**
HSR:5.132% C
NS-10 Burster
B**
Kills:637
Deaths:550
KDR:1.158
Accuracy:35.737% B**
HSR:4.710% D
Comet VM2
A
Kills:571
Deaths:659
KDR:0.866
Accuracy:54.485% A
HSR:2.452% D-
Comet VM2
B**
Kills:535
Deaths:659
KDR:0.812
Accuracy:55.503% B**
HSR:2.804% D
Nebula VM20
D
Kills:528
Deaths:146
KDR:3.616
Accuracy:15.376% D
HSR:16.667% D
Nebula VM20
C**
Kills:331
Deaths:165
KDR:2.006
Accuracy:19.778% C**
HSR:17.825% C--
Quasar VM1
C++
Kills:303
Deaths:60
KDR:5.050
Accuracy:14.342% C
HSR:19.472% C++
Cosmos VM3
B+
Kills:54
Deaths:50
KDR:1.080
Accuracy:18.853% B+
HSR:12.963% D**
NS-20 Gorgon
M
Kills:51
Deaths:47
KDR:1.085
Accuracy:46.189% M
HSR:33.333% A**
Kills:13,117
Deaths (as MAX Suit):3,544
Deaths (to MAX Suits):3,922
KDR:3.70119
Kill Difference:9,573
Playtime:295.191 hours
Usage:9%
Score:11.714m
Score/min:661
Accuracy (listed only):31.251%
HSR (listed only):14.369%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C-
Kills:190
V. Kills:132 143%
Deaths:51
KDR:3.725
Accuracy:75.563% D
KPH:36.500 C-
VKPH:25.300 D
Dual Photon Pods
C+
Kills:108
V. Kills:23 450%
Deaths:20
KDR:5.400
Accuracy:51.266% C+
KPH:67.200 C+
VKPH:14.300 C
Maelstrom Turbo Laser
C
Kills:96
V. Kills:82 116%
Deaths:283
KDR:0.339
Accuracy:29.615% C
KPH:3.100 D-
VKPH:2.600 D--
Kills:394 (96 + 0)
Deaths:354
KDR:1.113
VKDR:0.669
Vehicle Kills:237
Kill Difference:40
Playtime:38.273 hours
Usage:1%
Score:0.473m
Score/min:206
Piloting Accuracy:29.615%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:243
V. Kills:109 221%
Deaths:37
KDR:6.568
Accuracy:26.591% D--
KPH:874,800 U
VKPH:392,400 U
L105 Zephyr
U
Kills:136
V. Kills:15 N/A
Deaths:8
KDR:17
Accuracy:50.133% B*
KPH:489,600 U
VKPH:54,000 U
C150 Dalton
U
Kills:73
V. Kills:38 187%
Deaths:12
KDR:6.083
Accuracy:51.579% A+
KPH:262,800 U
VKPH:136,800 U
Kills:452 (0 + 452)
Deaths:57
KDR:7.930
VKDR:2.842
Vehicle Kills:162
Kill Difference:395
Playtime:0.001 hours
Usage:0%
Score:0.327m
Score/min:4,899,840
Piloting Accuracy:N/A%
Gunner Accuracy:51.579%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:460
V. Kills:85 N/A
Deaths:30
KDR:15.333
Accuracy:63.347% A++
KPH:43.100 C
VKPH:8 C+
Skyguard
B+
Kills:334
V. Kills:217 153%
Deaths:43
KDR:7.767
Accuracy:25.529% D
KPH:17.800 B+
VKPH:11.600 B+
Kills:794 (794 + 0)
Deaths:73
KDR:10.877
VKDR:4.137
Vehicle Kills:302
Kill Difference:721
Playtime:29.452 hours
Usage:1%
Score:0.571m
Score/min:323
Driving Accuracy:25.529%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:7,443
V. Kills:2,353 316%
Deaths:847
KDR:8.787
Accuracy:65.466% A++
KPH:39.600 A++
VKPH:12.500 B**
Supernova VPC
B**
Kills:1,496
V. Kills:189 N/A
Deaths:53
KDR:28.226
Accuracy:59.080% B**
KPH:33.900 C-
VKPH:4.300 D-
Saron HRB
A
Kills:659
V. Kills:524 126%
Deaths:105
KDR:6.276
Accuracy:51.146% B*
KPH:34.200 B*
VKPH:27.200 A
Proton II PPA
B*
Kills:89
V. Kills:6 N/A
Deaths:6
KDR:14.833
Accuracy:29.823% B*
KPH:52.100 C+
VKPH:3.500 C+
Kills:9,687 (8,939 + 748)
Deaths:1,011
KDR:9.582
VKDR:3.039
Vehicle Kills:3,072
Kill Difference:8,676
Playtime:252.993 hours
Usage:8%
Score:5.660m
Score/min:373
Driving Accuracy:59.080%
Gunner Accuracy:29.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:178
V. Kills:9 N/A
Deaths:17
KDR:10.471
Accuracy:31.787% D
KPH:78.100 C
VKPH:4 D
Saron HRB-H
D
Kills:65
V. Kills:31 203%
Deaths:18
KDR:3.611
Accuracy:50.100% D
KPH:28.100 D
VKPH:13.400 D--
Kills:243 (0 + 243)
Deaths:35
KDR:6.943
VKDR:1.143
Vehicle Kills:40
Kill Difference:208
Playtime:4.593 hours
Usage:0%
Score:0.140m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:50.100%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,117
V. Kills:42 N/A
Deaths:48
KDR:23.271
Accuracy:17.943% C+
KPH:107.800 A
VKPH:4.100 C**
M20 Basilisk
A
Kills:549
V. Kills:235 233%
Deaths:92
KDR:5.967
Accuracy:56.929% A++
KPH:36.800 A
VKPH:15.800 A
M40 Fury
B+
Kills:458
V. Kills:86 N/A
Deaths:49
KDR:9.347
Accuracy:39.831% B+
KPH:50 C**
VKPH:9.400 C+
M20 Basilisk
A
Kills:450
V. Kills:177 253%
Deaths:68
KDR:6.618
Accuracy:46.571% B*
KPH:31.300 B*
VKPH:12.300 A
M40 Fury
C+
Kills:119
V. Kills:24 476%
Deaths:17
KDR:7
Accuracy:31.833% D
KPH:48.500 C+
VKPH:9.800 C
M60-G Bulldog
B+
Kills:102
V. Kills:18 N/A
Deaths:16
KDR:6.375
Accuracy:43.414% B+
KPH:31.300 C
VKPH:5.500 C-
M12 Kobalt
B+
Kills:85
V. Kills:7 N/A
Deaths:4
KDR:21.250
Accuracy:16.567% C
KPH:74.600 C++
VKPH:6.100 B+
M60-G Bulldog
B*
Kills:76
V. Kills:13 N/A
Deaths:12
KDR:6.333
Accuracy:43.137% B*
KPH:17.600 D
VKPH:3 D-
Kills:2,956 (0 + 2,956)
Deaths:306
KDR:9.660
VKDR:1.967
Vehicle Kills:602
Kill Difference:2,650
Playtime:60.001 hours
Usage:2%
Score:1.573m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:43.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 9,7967,4438478.787B+7.2565.466%A++2.069%C+39.6A++12.5B**329187.8h3.9B*5.9A
Pandora VX25 7,2317,1295,6231.268C++0.2742.845%B16.777%B+39.3C++N/A150181.3h3.5B*8.1B++
NS-11A 5,3695,3254,0321.321C++0.2226.371%B+15.606%D-30.2C+N/A142176.1h12.2B+46.1B+
Blueshift VM5 4,8854,8322,1312.267C+0.7323.231%B*22.041%C*41B+N/A212117.9h12A51.5B*
Blueshift VM5 4,6704,6322,0712.237C+0.7024.32%B**20.661%C+41B+N/A205113.1h12.6B**51.7B*
Nova 3,9233,92029413.333S11.79103.77%S16.174%B26.7CN/A162146.9h10.1T*9.7C**
NS-11C 3,4253,3973,2171.056C++0.4828.06%B*17.162%C19.2CN/A90176.7h12.4B+44.1B++
NS-11P 2,9372,8892,9130.992C+0.5529.521%A20.526%C*20.4CN/A93141.6h13.8C*46.8B++
NS-7 PDW 2,3922,3342,3231.005C++0.5330.638%B**16.11%C25.6C+N/A10891.2h13.7B+44.8B+
Zenith VX-5 2,0882,0652,1240.972C+0.5727.121%B18.402%C--30.5C+N/A18667.8h11.7B+43.2B+
CME 1,9111,9091,3881.375C++0.1625.667%C+17.234%D41.1BN/A26646.5h11.7B++45.5B+
NS-15M1 1,7351,7241,3141.312C+0.2322.745%C++15.777%D-28.3CN/A14160.9h11.7B+51.3B
MANA Anti-Vehicle Turret 3,0041,6596222.667C*1.1357.347%C++2.652%D16590S13450M**32648780.1h7.3C++12.8C**
Tank Mine 2,8721,5896472.456C+0.9223.661%DN/A145.8B*117.7A++278410.9h1.2A5.2B++
Phobos VX86 1,5801,5741,2311.279C+0.2646.907%D--8.45%D*25.1DN/A13262.8h2.1B++4.5C++
Supernova VPC 1,6851,4965328.226A++26.6959.08%B**N/A33.8C--4.3D-23844.2h3B+5.1B++
Serpent VE92 1,4211,4151,3171.074C++0.4724.795%C*17.739%C27.8C+N/A15850.9h10.9B++43.9B+
NS-11CB 1,3841,3691,4670.933C+0.6126.199%C**19.138%C32.2C++N/A17442.5h11.9B+45.3B+
VX6-7 1,3011,2961,4040.923C0.6225.51%C*19.444%C29.4C+N/A17244.1h10.7B+41.8B+
H-V45 1,2691,2639441.338C+0.2025.447%C**20.428%C+39B+N/A26832.4h10.5B**41.2B++
Sticky Grenade 1,2591,25711257N/A1,255.4662.288%AN/A1396.7B**2.2D*82460.9h1.6B++2.5B*
Proximity Mine 1,2271,2254632.646C1.1144.835%BN/A159.1B*N/A6067.7h1.4A+3.1B**
Terminus VX-9 1,1791,1788491.388C++0.1525.889%C++20.968%D39.3C++N/A19630h11.1B+43B+
Deimos VA29 1,1851,1751,0851.083C+0.4656.975%C8.426%D**22DN/A10053.4h2.3C**4C++
Pulsar VS1 1,1611,1607971.455B+0.0826.854%B++17.5%C-47.2AN/A28124.6h10.5A39B**
Thanatos VE70 1,1621,1607301.589B*0.0544.752%B+13.707%C--47.9B**N/A26924.2h2.8A+6.3B**
NS-15M2 1,1731,1578741.324C+0.2224.305%C++19.965%D41.3C+N/A20028h11.4B+46.7B+
M12 Kobalt 1,1591,1174823.271B**21.7317.943%C+21.039%B++107.4B**4C**46710.4h17.1B+95.5B
C-4 1,6451,0118371.208C+0.3322.857%C--N/A85.7C++53.7A++179011.8h1.8C-7.8C-
Saron HRB 1,1836591056.276C*4.7451.146%B*1.517%C+34.1B*27.2A109019.3h19.9B+38.9B*
NS-10 Burster 1,1366435501.169C++0.3735.95%B**5.132%C6.5B+5B*18598.7h135B+375.6B++
NS-10 Burster 1,1016375501.158B0.3835.737%B**4.71%D6.5B4.7B*18498.7h135.7C++379.7B+
Comet VM2 9745716590.866C+0.6754.485%A2.452%D-13.1B+9.3M28243.5h23.5C++43.1B+
Eclipse VE3A 5685605331.051C+0.4926.282%C+24.286%B*29.8CN/A8718.8h11.6B44.1C**
M20 Basilisk 784549925.967A++4.4356.929%A++3.825%D36.8A15.8A47214.9h121.1C212.7B+
Comet VM2 8625356590.812C0.7355.503%B**2.804%D12.4C++7.6A+22543h25.6C**46.1B+
MANA Anti-Personnel Turret 5395292152.46N/A0.9218.089%UN/A5290U100U19768000.1h21.1T*116.4T*
Nebula VM20 5305281463.616B*2.0815.376%D16.667%D31.8C+N/A24016.6h13.2B**85.6C**
Solstice VE3 5275244191.251B++0.2926.388%B++17.939%C23.1C**N/A23322.7h11B*41.9B++
C-4 ARX 7185014241.182C-0.3621.242%D**N/A104.4C+45.2B+7694.8h1.3C+6.3D
L100 Python HESH 5454603015.333B13.7963.347%A++1.087%C-43C7.9C+33310.7h3.4C*5.3B++
M40 Fury 544458499.347B+7.8139.831%B+1.31%C--49.8C*9.3C+4109.2h10.4B++26.1B++
M20 Basilisk 627450686.618A+5.0846.571%B*4.667%C-31.3B*12.3A47514.4h72.7B*156.1B**
Orion VS54 4364243781.122C+0.4222.137%C**17.217%D--34.5C++1A+51512.3h11.3B+51.2B+
Orbital Strike Uplink 5964093136.333U134.79728.205%UN/A511.3U233.8U29170.8h1.4T*0.2T*
Sirius SX12 3873863661.055C++0.4824.163%C+12.176%D--20.4CN/A14418.9h13B+54B
Chaos 3763723371.104C0.4445.381%D*17.204%B+27.6D-N/A13913.5h3.3B**7.3B
Darkstar 3513443171.085C0.4525.803%C20.64%C-27.5DN/A9512.5h11.6B+45C**
Skyguard 551334437.767A*6.2325.529%DN/A17.8B+11.5B+31718.8h87.2B**341.8B+
Nebula VM20 3313311652.006C+0.4719.778%C**17.825%C--27.8CN/A21111.9h15.2B+76.6B+
Nemesis VSH9 5853163400.929B+0.6162.201%C+N/A9.6C-8.2C29332.9h8.9C+14.3C+
Spear Anti-Vehicle Phalanx Tower 4853091718.176C+16.6459.816%B**1.942%D-42.9C++24.4C+3347.2h12C20C++
Quasar VM1 306303605.05A**3.5114.342%C19.472%C++28.6B+N/A30210.6h13.6B+94.7C**
NSX Tanto 2712613690.707C0.8335.05%A++15.709%D**13.3DN/A4419.6h19.1D54.5C*
AP30 Shredder 352243376.568C++5.0326.591%D--1.235%D2430U1090U18875700.1h60.4B**227.2B+
NS-15M AE 2382351961.199C0.3422.977%C-22.553%C--41.2CN/A1845.7h11.1B48.4C++
NS Annihilator 3912193140.697C**0.8483.151%B++N/A10.4C+8.2C+21321h12.5C+15C+
Frag Grenade 2152151215N/A213.4639.095%D-N/A1075A**N/A83490.2h1.6A*4B**
Hades VSH4 3622124110.516C+1.0279.008%A+N/A16.2C+11.5C+34913.1h9C+11.4B+
MAX Punch 2342043,6180.056C1.4860.115%B*N/A0.8CN/A4257.1h3.1C+5.1C++
Spear Anti-Vehicle Phalanx Turret 282196296.759C+5.2254.128%B**1.02%F50.3B++22.1C++9263.9h8.2B+15.2B++
NS-357 Underboss 1961962890.678C0.8638.771%C*22.449%C++16.1D-N/A5512.2h3.6B++9.4B+
M20 Basilisk 269195219.286B+7.7565.884%A+5.641%B+81.3A++30.8B**8102.4h103.6B157.3B++
Photon A2A Missile Pods 322190513.725C2.1975.563%DN/A36.5C-25.4D5115.2h7.4B+9.8B+
SVA-88 1881871161.612C+0.0719.86%D23.529%C38.2CN/A5464.9h9B**45.1B
NS-15MG 1941861870.995D0.5426.363%C++23.656%D24.2D--1B+917.7h17.8D**67.3C
Lasher X2 1811801731.04C*0.5026.252%C++3.889%C+35.3C**N/A3825.1h18.3B+69.7B+
Proton II PPA-H 1871781710.471C+8.9331.787%D3.933%A*77.4C3.9D4292.3h7.2B*22.8B+
Manticore SX40 1661662580.643C0.9029.985%C+25.301%B+17.8DN/A629.3h6B*20.1B++
NS-44 Commissioner 1651612290.703C0.8432.14%C--20.497%C32.9C+N/A2384.9h4.2C+13.2C+
NS-R3 Swarm 2601612570.626B0.9170.44%A+N/A12.1B**7.4C*15213.3h22.3B*31.6B**
Rocklet Rifle 2801532380.643C+0.9073.43%A*N/A31.2C**25.9C++5694.9h54.5D*74.2C++
Force-Blade 19615327,8980.005D1.5341.168%B*N/A0.1DN/A11213.4h3.6D8.7C**
NS Baron G5 146145941.543B+0.0049.287%B+11.035%D48.3B*N/A2863h3.1A6.3C*
NSX-P Tanto 1541441231.171C**0.3736.437%A*28.472%B+31.3C**2.2A++1214.6h16.4C+44.9B+
Pulsar LSW 1411411021.382C+0.1620.159%C--16.312%D--30C-N/A4094.7h12.8C+63.4C+
L105 Zephyr 151136817B*15.4650.133%B*N/A1360U150U5285100.1h6.9C+13.9B+
Cerberus 1271221850.659C0.8835.377%B+19.672%C19.1DN/A886.4h6C++17B+
M40 Fury 143119177C+5.4631.833%DN/A47.6C+9.6C4602.5h10.6B+33.2B+
The Slasher 11311319,0250.006D--1.5320.554%D--2.655%D--0.2C-N/A1699.5h2.2C++10.5C+
Eridani SX5 1151101001.1C+0.4427.664%C**11.818%D*27.5C1.3A*2844h11.8C**42.5B
Dual Photon Pods 131108205.4C+3.8651.266%C+N/A67.5C+14.4C12761.6h22.3C++43.5C*
M60-G Bulldog 120102166.375B+4.8443.414%B+N/A30.9C5.5C-3163.3h7.2C++16.6B+
Xiphos Anti-Personnel Phalanx Tower 1101001100B**98.4625.741%C5%A**66.7D6.7C-3071.5h48.3D187.5D
Maelstrom Turbo Laser 178962830.339C-1.2029.615%C1.042%D-3D--2.6D--10131.5h117.9C+398.2C+
Proton II PPA 9589614.833C++13.2929.823%B*N/A52.4C+3.5C+5761.7h6.6B**22.2B**
Solstice SF 8685860.988C+0.5525.187%C*21.177%B++18.5C+N/A2814.6h13.1C+52C*
M12 Kobalt 9285421.25B19.7116.567%C24.706%A+77.3C*6.4B+5391.1h17B+102.8C*
M60-G Bulldog 8976126.333B+4.7943.137%B*2.632%C17.7D3D-2224.3h7.5C++17.4B+
C150 Dalton 11173126.083C+4.5451.579%A+N/A730U380U8504800.1h6D-11.7C++
Saron HRB-H 9665183.611C2.0750.1%DN/A28.3C--13.5D--5862.3h23.1B46C++
VX29 Polaris 6362331.879B+0.3421.275%C12.903%D**36.5C+N/A5221.7h10.1B*47.3B
Eidolon VE33 6461411.488B0.0521.638%D--27.869%B21C+1B**2662.9h6.9B*31.8C**
NS Decimator 7958720.806C0.7374.298%A++N/A29C10.5D16672h5.9D8C++
Lancer VS22 178582150.27D1.2763.009%C*N/A6.4D-13.3C+7419h74.2F117.7D**
Hoplon Anti-Aircraft Phalanx Tower 9956228C26.4622.777%D--N/A23.3D17.9D1962.4h87.8D385.4D--
M60-A Bulldog 6255511C+9.4647.114%C++N/A26.2C3.3C2592.1h5.5B+11.7B+
Cosmos VM3 5454501.08C-0.4618.853%B+12.963%D**25.7CN/A2972.1h15.5C-82C**
Artemis VX26 5353600.883C0.6623.749%D11.321%F16.6D-N/A2323.2h9.1B**38.5B+
NS-20 Gorgon 5651471.085C+0.4546.189%M33.333%A**22.2B+2.2B**1382.3h91.3D*197.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter284,7262.6h
Restoration Kit1842,9203.1h
Nano-Armor Kit1,2651,936,671118.1h
Solid Wall1851h
Pain Spire21581.1h
Routing Spire01420.9h
The Flail1590.8h
Flail Targeting Dart51731.3h
Spawn Beacon816,0405.5h
Anti-Vehicle MANA Turret902,59911.5h
Turret AI Module13541.6h
Repair Module14281.9h
Skywall Shield Emitter52671.4h
Structure Shield Module02360.9h
Cortium Silo11881h
AE Nano-Armor Kit4184,7694.6h
Reinforcements Module01060.2h
Blast Wall01351.1h
Nanite Revive Grenade01,7240.5h
AE Medical Applicator18800.1h
Deconstruction Tool01,9050.1h
Welding Device23,7310.4h
Spear Anti-Vehicle Tower63812.4h
Spitfire Auto-Turret742,1602.9h
Sunderer Garage21601.6h
Bunker1811h
Rampart Wall41751.4h
Xiphos Anti-Personnel Tower52651.5h
Hoplon Anti-Aircraft Phalanx Tower12241.1h
Ammunition Package5011,0794.3h
Shield Recharging Field474,8011.5h
Medical Kit244170.7h
Anti-Infantry MANA Turret411,9832.9h
Medical Applicator1,138432,32334h
Light Vehicle Terminal1940.8h
Pillbox21120.9h
Elysium Spawn Tube11220.7h
Vehicle Ammo Dispenser1520.3h
Orbital Strike Target Designator542242.6h
Vehicle Gate53042.6h
Light Air Terminal11031.1h
Infantry Tower0941h
Lumifiber Rampart Wall93023.1h
Alarm Module1720.2h
Snowman Soldier91000.1h
Router75820.9h
Recon Detection Device526,82911.3h
Smoke Grenade02370.1h
L-30R Vektor0510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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