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Paragon Record Smasher Nexium[HAYA] Nexium
VS BR 190

KDR: 1.54

Score: 95.4m

Last Seen: Feb 4th, 2019 4:34 AM
- OFFLINE - 433.3 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Vanu Sovereignty on Emerald - Outfit Leader of HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 17
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Pandora VX25 NS-11A Blueshift VM5 Blueshift VM5 Nova NS-11C NS-11P
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 2349TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.623%18.054%4813398932,6181.239760.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.28%1.083B**-0.405C---0.305CHEAD + (~4.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.403B11.90.168C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.166%1.026%132102019516372680.1191272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.599%-0.552D-0.531D0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
216.5-0.344C-69.6-0.315C146.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.952%1.767%442410189,679290928723.32726337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.353%-0.287C-0.544D2.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.552B+6.60.476B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.936%8.277%1861010123,878277314261.39848272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.723%0.165C++0.988B*0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.10.138C++38.70.018C+63.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.913%14.804%1866101615,06422751246.61863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.776%1.871A++0.054C+2.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.417B4.9-0.012C+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 17
95.4m547.5%517 (31k)475 (28.5k)1.5418190,31958,5801.87532190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022145118.966%12.543%23803:2527

17% Combat Medic51% Engineer8% Heavy Assault12% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:16 PMNov 20th, 2012 10:19 PMFeb 19th, 2019 7:51 PM (2d) (PST)Feb 4th, 2019 12:38 AM (18d) (PST)Feb 4th, 2019 12:34 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6002693310.4500.2920.0562.8100.064374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,97916,16119,81827173169428,484

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3347.6h/139.5d 19,537 11,329 32,153 564.5k 4,829 11,151 12,779 120.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,724
Deaths:1,314
KDR:1.312
Accuracy:22.745% C+
HSR:15.777% D-
NS-15M2
C++
Kills:1,157
Deaths:874
KDR:1.324
Accuracy:24.305% C++
HSR:19.965% D
Orion VS54
C**
Kills:424
Deaths:378
KDR:1.122
Accuracy:22.137% C**
HSR:17.217% D--
NS-15M AE
C-
Kills:235
Deaths:196
KDR:1.199
Accuracy:22.977% C-
HSR:22.553% C--
SVA-88
C
Kills:187
Deaths:116
KDR:1.612
Accuracy:19.860% D
HSR:23.529% C
Lasher X2
C++
Kills:180
Deaths:173
KDR:1.040
Accuracy:26.252% C++
HSR:3.889% C+
Pulsar LSW
C--
Kills:141
Deaths:102
KDR:1.382
Accuracy:20.159% C--
HSR:16.312% D--
NS-15MG
C+
Kills:81
Deaths:73
KDR:1.110
Accuracy:26.026% C+
HSR:27.161% C
VX29 Polaris
C
Kills:62
Deaths:33
KDR:1.879
Accuracy:21.275% C
HSR:12.903% D*
Kills:4,191
Deaths (as Heavy Assault):3,259
Deaths (to Heavy Assaults):17,147
KDR:1.28598
Kill Difference:932
Playtime:252.029 hours
Usage:8%
Score:5.322m
Score/min:352
Accuracy (listed only):22.860%
HSR (listed only):17.701%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:6,863
Deaths:5,414
KDR:1.268
Accuracy:42.878% B
HSR:16.625% B+
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% C*
NS-11C
B*
Kills:3,397
Deaths:3,217
KDR:1.056
Accuracy:28.060% B*
HSR:17.162% C
Zenith VX-5
B
Kills:2,065
Deaths:2,124
KDR:0.972
Accuracy:27.121% B
HSR:18.402% C--
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
Serpent VE92
C*
Kills:1,415
Deaths:1,317
KDR:1.074
Accuracy:24.795% C*
HSR:17.739% C
NS-11CB
C*
Kills:1,369
Deaths:1,467
KDR:0.933
Accuracy:26.199% C*
HSR:19.138% C
VX6-7
C*
Kills:1,296
Deaths:1,404
KDR:0.923
Accuracy:25.510% C*
HSR:19.444% C
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:56.975% C
HSR:8.426% D**
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Eclipse VE3A
B*
Kills:560
Deaths:533
KDR:1.051
Accuracy:26.415% C+
HSR:24.286% B*
Solstice VE3
B++
Kills:524
Deaths:419
KDR:1.251
Accuracy:26.388% B++
HSR:17.939% C
Chaos
B+
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D*
HSR:17.204% B+
NSX Tanto
A+
Kills:226
Deaths:327
KDR:0.691
Accuracy:34.317% A+
HSR:16.372% D*
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
NSX-P Tanto
A*
Kills:144
Deaths:123
KDR:1.171
Accuracy:36.437% A*
HSR:28.472% B+
Solstice SF
B++
Kills:85
Deaths:86
KDR:0.988
Accuracy:25.187% C*
HSR:21.177% B++
Eidolon VE33
C**
Kills:61
Deaths:41
KDR:1.488
Accuracy:21.638% D--
HSR:27.869% C**
Kills:26,351
Deaths (as Engineer):20,243
Deaths (to Engineers):13,748
KDR:1.30173
Kill Difference:6,108
Playtime:1,704.241 hours
Usage:51%
Score:49.419m
Score/min:483
Accuracy (listed only):38.445%
HSR (listed only):17.757%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:6,863
Deaths:5,414
KDR:1.268
Accuracy:42.878% B
HSR:16.625% B+
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% C*
NS-11C
B*
Kills:3,397
Deaths:3,217
KDR:1.056
Accuracy:28.060% B*
HSR:17.162% C
NS-7 PDW
B**
Kills:2,323
Deaths:2,298
KDR:1.011
Accuracy:30.616% B**
HSR:16.186% C
Zenith VX-5
B
Kills:2,065
Deaths:2,124
KDR:0.972
Accuracy:27.121% B
HSR:18.402% C--
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
Serpent VE92
C*
Kills:1,415
Deaths:1,317
KDR:1.074
Accuracy:24.795% C*
HSR:17.739% C
NS-11CB
C*
Kills:1,369
Deaths:1,467
KDR:0.933
Accuracy:26.199% C*
HSR:19.138% C
VX6-7
C*
Kills:1,296
Deaths:1,404
KDR:0.923
Accuracy:25.510% C*
HSR:19.444% C
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:56.975% C
HSR:8.426% D**
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Eclipse VE3A
B*
Kills:560
Deaths:533
KDR:1.051
Accuracy:26.415% C+
HSR:24.286% B*
Solstice VE3
B++
Kills:524
Deaths:419
KDR:1.251
Accuracy:26.388% B++
HSR:17.939% C
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D-
Chaos
B+
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D*
HSR:17.204% B+
NSX Tanto
A+
Kills:226
Deaths:327
KDR:0.691
Accuracy:34.317% A+
HSR:16.372% D*
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
NSX-P Tanto
A*
Kills:144
Deaths:123
KDR:1.171
Accuracy:36.437% A*
HSR:28.472% B+
Eridani SX5
C**
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C**
HSR:11.818% D--
Solstice SF
B++
Kills:85
Deaths:86
KDR:0.988
Accuracy:25.187% C*
HSR:21.177% B++
Kills:29,109
Deaths (as Light Assault):22,966
Deaths (to Light Assaults):9,278
KDR:1.26748
Kill Difference:6,143
Playtime:410.779 hours
Usage:12%
Score:7.253m
Score/min:294
Accuracy (listed only):37.641%
HSR (listed only):16.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:6,863
Deaths:5,414
KDR:1.268
Accuracy:42.878% B
HSR:16.625% B+
NS-11A
B+
Kills:5,325
Deaths:4,032
KDR:1.321
Accuracy:26.371% B+
HSR:15.606% D-
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% C*
NS-11P
A
Kills:2,856
Deaths:2,869
KDR:0.995
Accuracy:29.348% A
HSR:20.518% C*
NS-7 PDW
B**
Kills:2,323
Deaths:2,298
KDR:1.011
Accuracy:30.616% B**
HSR:16.186% C
CME
C+
Kills:1,909
Deaths:1,388
KDR:1.375
Accuracy:25.667% C+
HSR:17.234% D
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
H-V45
C**
Kills:1,263
Deaths:944
KDR:1.338
Accuracy:25.447% C**
HSR:20.428% C+
Terminus VX-9
C+
Kills:1,178
Deaths:849
KDR:1.388
Accuracy:25.889% C+
HSR:20.968% D
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:56.975% C
HSR:8.426% D**
Pulsar VS1
B++
Kills:1,160
Deaths:797
KDR:1.455
Accuracy:26.854% B++
HSR:17.500% C-
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D-
Chaos
B+
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D*
HSR:17.204% B+
Darkstar
C
Kills:344
Deaths:317
KDR:1.085
Accuracy:25.803% C
HSR:20.640% C-
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
Eridani SX5
C**
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C**
HSR:11.818% D--
Kills:32,063
Deaths (as Combat Medic):23,145
Deaths (to Combat Medics):6,785
KDR:1.38531
Kill Difference:8,918
Playtime:556.311 hours
Usage:17%
Score:18.978m
Score/min:569
Accuracy (listed only):38.692%
HSR (listed only):15.570%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:2,323
Deaths:2,298
KDR:1.011
Accuracy:30.616% B**
HSR:16.186% C
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D-
NS-357 Underboss
C**
Kills:196
Deaths:289
KDR:0.678
Accuracy:38.771% C**
HSR:22.449% C++
Manticore SX40
B+
Kills:166
Deaths:258
KDR:0.643
Accuracy:29.985% C++
HSR:25.301% B+
NS-44 Commissioner
C
Kills:161
Deaths:229
KDR:0.703
Accuracy:32.140% C--
HSR:20.497% C
Cerberus
B+
Kills:122
Deaths:185
KDR:0.659
Accuracy:35.377% B+
HSR:19.672% C
Eridani SX5
C**
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C**
HSR:11.818% D--
Artemis VX26
D
Kills:51
Deaths:59
KDR:0.864
Accuracy:23.705% D
HSR:11.765% D**
Kills:3,515
Deaths (as Infiltrator):3,784
Deaths (to Infiltrators):6,277
KDR:0.92891
Kill Difference:269
Playtime:159.499 hours
Usage:5%
Score:2.695m
Score/min:282
Accuracy (listed only):30.302%
HSR (listed only):17.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:4,816
Deaths:2,121
KDR:2.271
Accuracy:23.237% B*
HSR:22.010% C*
Blueshift VM5
B**
Kills:4,613
Deaths:2,061
KDR:2.238
Accuracy:24.319% B**
HSR:20.659% C+
NS-10 Burster
B**
Kills:641
Deaths:548
KDR:1.170
Accuracy:35.929% B**
HSR:5.148% C
NS-10 Burster
B**
Kills:636
Deaths:548
KDR:1.161
Accuracy:35.712% B**
HSR:4.717% D
Comet VM2
A
Kills:571
Deaths:659
KDR:0.866
Accuracy:54.485% A
HSR:2.452% D-
Comet VM2
B**
Kills:535
Deaths:659
KDR:0.812
Accuracy:55.503% B**
HSR:2.804% D
Nebula VM20
D
Kills:527
Deaths:145
KDR:3.634
Accuracy:15.403% D
HSR:16.698% D
Nebula VM20
C**
Kills:331
Deaths:164
KDR:2.018
Accuracy:19.858% C**
HSR:17.825% C--
Quasar VM1
C*
Kills:303
Deaths:60
KDR:5.050
Accuracy:14.342% C
HSR:19.472% C*
Cosmos VM3
B+
Kills:54
Deaths:50
KDR:1.080
Accuracy:18.853% B+
HSR:12.963% D**
Kills:13,027
Deaths (as MAX Suit):3,507.500
Deaths (to MAX Suits):3,892
KDR:3.71404
Kill Difference:9,519.500
Playtime:294.209 hours
Usage:9%
Score:11.683m
Score/min:662
Accuracy (listed only):29.764%
HSR (listed only):12.475%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C-
Kills:184
V. Kills:129 142%
Deaths:50
KDR:3.680
Accuracy:75.070% D-
KPH:35.400 C-
VKPH:24.800 D
Dual Photon Pods
C+
Kills:108
V. Kills:23 450%
Deaths:20
KDR:5.400
Accuracy:51.266% C+
KPH:67.200 C+
VKPH:14.300 C
Maelstrom Turbo Laser
C
Kills:87
V. Kills:78 110%
Deaths:275
KDR:0.316
Accuracy:29.772% C
KPH:2.800 D--
VKPH:2.500 D*
Kills:379 (87 + 0)
Deaths:345
KDR:1.099
VKDR:0.667
Vehicle Kills:230
Kill Difference:34
Playtime:37.723 hours
Usage:1%
Score:0.466m
Score/min:206
Piloting Accuracy:29.772%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:243
V. Kills:109 221%
Deaths:37
KDR:6.568
Accuracy:26.573% D*
KPH:874,800 U
VKPH:392,400 U
L105 Zephyr
U
Kills:136
V. Kills:15 N/A
Deaths:8
KDR:17
Accuracy:50.133% B*
KPH:489,600 U
VKPH:54,000 U
C150 Dalton
U
Kills:73
V. Kills:38 187%
Deaths:12
KDR:6.083
Accuracy:51.579% A
KPH:262,800 U
VKPH:136,800 U
Kills:452 (0 + 452)
Deaths:57
KDR:7.930
VKDR:2.842
Vehicle Kills:162
Kill Difference:395
Playtime:0.001 hours
Usage:0%
Score:0.325m
Score/min:4,879,035
Piloting Accuracy:N/A%
Gunner Accuracy:51.579%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:460
V. Kills:85 N/A
Deaths:30
KDR:15.333
Accuracy:63.347% A++
KPH:43.100 C
VKPH:8 C+
Skyguard
B+
Kills:334
V. Kills:217 153%
Deaths:43
KDR:7.767
Accuracy:25.535% D
KPH:17.800 B+
VKPH:11.600 B+
Kills:794 (794 + 0)
Deaths:73
KDR:10.877
VKDR:4.137
Vehicle Kills:302
Kill Difference:721
Playtime:29.393 hours
Usage:1%
Score:0.570m
Score/min:323
Driving Accuracy:25.535%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:7,389
V. Kills:2,324 318%
Deaths:837
KDR:8.828
Accuracy:65.316% A++
KPH:39.600 A++
VKPH:12.500 A
Supernova VPC
B**
Kills:1,496
V. Kills:189 N/A
Deaths:53
KDR:28.226
Accuracy:59.080% B**
KPH:33.900 C-
VKPH:4.300 D-
Saron HRB
A+
Kills:654
V. Kills:521 125%
Deaths:105
KDR:6.229
Accuracy:51.113% B*
KPH:34.100 B*
VKPH:27.100 A+
Proton II PPA
C+
Kills:89
V. Kills:6 N/A
Deaths:6
KDR:14.833
Accuracy:29.823% B*
KPH:52.100 C+
VKPH:3.500 C+
Kills:9,628 (8,885 + 743)
Deaths:1,001
KDR:9.618
VKDR:3.037
Vehicle Kills:3,040
Kill Difference:8,627
Playtime:251.529 hours
Usage:8%
Score:5.634m
Score/min:373
Driving Accuracy:59.080%
Gunner Accuracy:29.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:178
V. Kills:9 N/A
Deaths:17
KDR:10.471
Accuracy:31.787% D
KPH:78.100 C
VKPH:4 D
Saron HRB-H
C--
Kills:65
V. Kills:31 203%
Deaths:18
KDR:3.611
Accuracy:50.100% D
KPH:28.100 C--
VKPH:13.400 D--
Kills:243 (0 + 243)
Deaths:35
KDR:6.943
VKDR:1.143
Vehicle Kills:40
Kill Difference:208
Playtime:4.593 hours
Usage:0%
Score:0.140m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:50.100%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:1,080
V. Kills:40 N/A
Deaths:47
KDR:22.979
Accuracy:17.854% C+
KPH:106.500 B**
VKPH:3.900 C*
M20 Basilisk
A++
Kills:536
V. Kills:227 235%
Deaths:90
KDR:5.956
Accuracy:55.963% A++
KPH:36.800 A
VKPH:15.600 A
M40 Fury
B
Kills:458
V. Kills:86 N/A
Deaths:49
KDR:9.347
Accuracy:39.831% B
KPH:50 C*
VKPH:9.400 C+
M20 Basilisk
A
Kills:450
V. Kills:177 253%
Deaths:67
KDR:6.716
Accuracy:46.182% B*
KPH:31.700 B**
VKPH:12.500 A
M40 Fury
C+
Kills:119
V. Kills:24 476%
Deaths:17
KDR:7
Accuracy:31.833% D
KPH:48.500 C+
VKPH:9.800 C
M60-G Bulldog
B+
Kills:102
V. Kills:18 N/A
Deaths:16
KDR:6.375
Accuracy:43.414% B+
KPH:31.300 C
VKPH:5.500 C
M12 Kobalt
A
Kills:84
V. Kills:7 N/A
Deaths:3
KDR:28
Accuracy:16.560% C
KPH:73.800 C++
VKPH:6.200 A
M60-G Bulldog
B*
Kills:76
V. Kills:13 N/A
Deaths:12
KDR:6.333
Accuracy:43.137% B*
KPH:17.600 D
VKPH:3 D-
Kills:2,905 (0 + 2,905)
Deaths:301
KDR:9.651
VKDR:1.967
Vehicle Kills:592
Kill Difference:2,604
Playtime:59.215 hours
Usage:2%
Score:1.556m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:43.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 9,7137,3898378.828B+7.2965.316%A++2.084%C39.6A++12.5A330186.4h3.9B*5.9A
Pandora VX25 6,9626,8635,4141.268C++0.2742.878%B16.625%B+39.1C++N/A149175.5h3.5B*8.1B++
NS-11A 5,3695,3254,0321.321C+0.2226.371%B+15.606%D-30.2C+N/A142176.1h12.2B+46.1B+
Blueshift VM5 4,8684,8162,1212.271C+0.7323.237%B*22.01%C*41B+N/A212117.6h12A51.5B*
Blueshift VM5 4,6514,6132,0612.238C+0.7024.319%B**20.659%C+40.9B+N/A205112.9h12.6B**51.7B*
Nova 3,9233,92029413.333S11.79103.77%S16.174%C*26.7CN/A162146.9h10.1T-9.7C**
NS-11C 3,4253,3973,2171.056C++0.4928.06%B*17.162%C19.2CN/A90176.7h12.4B+44.1B+
NS-11P 2,9022,8562,8690.995C+0.5529.348%A20.518%C*20.6CN/A94138.7h13.7C*46.7B++
NS-7 PDW 2,3802,3232,2981.011C++0.5330.616%B**16.186%C25.6C+N/A10990.6h13.6B+44.6B+
Zenith VX-5 2,0882,0652,1240.972C+0.5727.121%B18.402%C--30.5C+N/A18667.8h11.7B+43.2B+
CME 1,9111,9091,3881.375C++0.1725.667%C+17.234%D41.1C*N/A26646.5h11.7B++45.5B+
NS-15M1 1,7351,7241,3141.312C+0.2322.745%C+15.777%D-28.3CN/A14160.9h11.7B+51.3B
MANA Anti-Vehicle Turret 3,0041,6596222.667C+1.1357.347%C2.652%C16590S13450S32648750.1h7.3B+12.8B+
Phobos VX86 1,5801,5741,2311.279C+0.2646.907%D--8.45%D*25.1DN/A13262.8h2.1B++4.5C++
Tank Mine 2,8441,5706452.434C+0.8923.616%DN/A145.4B*118A++279210.8h1.2A5.2B++
Supernova VPC 1,6851,4965328.226A+26.6859.08%B**N/A33.8C-4.3D-23844.2h3B5.1B+
Serpent VE92 1,4211,4151,3171.074C+0.4724.795%C*17.739%C27.8C+N/A15850.9h10.9B++43.9B+
NS-11CB 1,3841,3691,4670.933C+0.6126.199%C*19.138%C32.2C+N/A17442.5h11.9B+45.3B+
VX6-7 1,3011,2961,4040.923C0.6225.51%C*19.444%C29.4C+N/A17244.1h10.7B+41.8B+
H-V45 1,2691,2639441.338C+0.2025.447%C**20.428%C+39C**N/A26832.4h10.5B**41.2B++
Sticky Grenade 1,2571,25511255N/A1,253.4662.307%B**N/A1394.4B**2.2D*82670.9h1.6B++2.5B++
Proximity Mine 1,2271,2254632.646C1.1044.835%BN/A159.1B*N/A6067.7h1.4A+3.1B**
Terminus VX-9 1,1791,1788491.388C+0.1525.889%C+20.968%D39.3C++N/A19630h11.1B+43B+
Deimos VA29 1,1851,1751,0851.083C+0.4656.975%C8.426%D**22DN/A10053.4h2.3C**4C++
Pulsar VS1 1,1611,1607971.455B+0.0926.854%B++17.5%C-47.2AN/A28124.6h10.5A39B**
Thanatos VE70 1,1621,1607301.589B*0.0544.752%B+13.707%C--47.9B**N/A26824.2h2.8A+6.3B**
NS-15M2 1,1731,1578741.324C+0.2224.305%C++19.965%D41.3C+N/A19928h11.4B+46.7B+
M12 Kobalt 1,1201,0804722.979B**21.4417.854%C+21.296%B++106.9B**4C**46710.1h17.2B+96.4B
C-4 1,6441,0108371.207C+0.3322.832%C--N/A85.6C++53.7A++178311.8h1.8C-7.8C
Saron HRB 1,1756541056.229C**4.6951.113%B*1.529%C+34.1B*27.1A+109019.2h19.9B+38.9B*
NS-10 Burster 1,1336415481.17C++0.3735.929%B**5.148%C6.5B+5B*18598.5h135.1B+376B++
NS-10 Burster 1,1006365481.161B+0.3835.712%B**4.717%D6.5B+4.7B++18498.5h135.5C++379.4B+
Comet VM2 9745716590.866C+0.6854.485%A2.452%D-13.1B+9.3A**28243.5h23.5C+43.1B+
Eclipse VE3A 5685605331.051C+0.4926.415%C+24.286%B*30.1CN/A8818.6h11.6C**43.9C*
M20 Basilisk 763536905.956A++4.4155.963%A++3.918%D36.7A15.5B**47414.6h116.8C208.6B++
Comet VM2 8625356590.812C0.7355.503%B**2.804%D12.4C++7.6A+22543h25.6C*46.1B+
MANA Anti-Personnel Turret 5395292152.46N/A0.9218.113%UN/A5290U100U19768000.1h21.1T*116.2T*
Nebula VM20 5295271453.634B*2.0915.403%D16.698%D31.9C+N/A24016.5h13.2B*85.5C**
Solstice VE3 5275244191.251B++0.2926.388%B++17.939%C23.1C**N/A23222.7h11B*41.9B+
C-4 ARX 6884813971.212C-0.3321.241%D*N/A106.9C+46B++7814.5h1.3C+6.1D
L100 Python HESH 5454603015.333B13.7963.347%A++1.087%C-43C7.9C+33210.7h3.4C++5.3B++
M40 Fury 544458499.347B+7.8139.831%B1.31%C--49.8C*9.3C+4109.2h10.4B+26.1B++
M20 Basilisk 627450676.716A++5.1746.182%B*4.667%C-31.7B**12.5A48014.2h71.1B++154B*
Orion VS54 4364243781.122C+0.4222.137%C**17.217%D--34.5C++1A+51312.3h11.3B+51.2C*
Orbital Strike Uplink 5803973132.333U130.79752.778%UN/A567.1U261.4U29220.7h1.4T*0.2T*
Sirius SX12 3873863661.055C++0.4924.163%C+12.176%D-20.4CN/A14318.9h13B+54B
Chaos 3763723371.104C0.4445.381%D*17.204%B+27.6D-N/A13913.5h3.3B**7.3B
Darkstar 3513443171.085C0.4625.803%C20.64%C-27.5DN/A9512.5h11.6B+45B
Skyguard 551334437.767A*6.2325.535%DN/A17.9B+11.6B+31818.7h87.1B**341.1B++
Nebula VM20 3313311642.018C+0.4819.858%C**17.825%C--27.8CN/A21311.9h15.1B+76.2B+
Nemesis VSH9 5853163400.929B+0.6162.201%C+N/A9.6C-8.2C29332.9h8.9C14.3C+
Quasar VM1 306303605.05A**3.5114.342%C19.472%C*28.6B+N/A30210.6h13.6B+94.7C*
Spear Anti-Vehicle Phalanx Tower 4622961421.143C++19.6058.452%B++2.027%D-43.5C++24.4C+3346.8h11.4C+19.5C*
AP30 Shredder 352243376.568C*5.0326.573%D*1.235%D2430U1090U18808800.1h60.3B**227.1B+
NS-15M AE 2382351961.199C0.3422.977%C-22.553%C--41.2CN/A1835.7h11.1C**48.4C++
NSX Tanto 2352263270.691C-0.8534.317%A+16.372%D*13.3DN/A4617h18.9D55.2C++
Frag Grenade 2152151215N/A213.4639.013%DN/A2150SN/A85220.1h1.5A*4A
Hades VSH4 3622124110.516C+1.0379.008%A+N/A16.2C+11.5C+34913.1h9C+11.4B+
MAX Punch 2342043,6010.057C1.4860.115%B*N/A0.8CN/A5256.2h3.1C+5.1C++
Spear Anti-Vehicle Phalanx Turret 282196296.759C+5.2254.128%B**1.02%F50.3B++22.1C++9243.9h8.2B15.2B++
NS-357 Underboss 1961962890.678C0.8638.771%C**22.449%C++16.1D-N/A5512.2h3.6B++9.4B+
SVA-88 1881871161.612C+0.0719.86%D23.529%C38.2CN/A5464.9h9B**45.1B
Photon A2A Missile Pods 313184503.68C+2.1475.07%D-N/A35.4C-24.8D5065.2h7.3B++9.7B+
Lasher X2 1811801731.04C*0.5026.252%C++3.889%C+35.3C*N/A3825.1h18.3B+69.7B+
Proton II PPA-H 1871781710.471C+8.9331.787%D3.933%A*77.4C3.9D4282.3h7.2B*22.8B+
M20 Basilisk 244177218.429C**6.8965.667%A+6.215%B++80.5A++30.5B**8032.2h103.9B158.3B++
NS Annihilator 3041692450.69C**0.8581.836%C**N/A10.4C++8.3C+23416.3h12.1C+14.8C++
Manticore SX40 1661662580.643C0.9029.985%C++25.301%B+17.8C--N/A629.3h6B*20.1B++
NS-44 Commissioner 1651612290.703C0.8432.14%C--20.497%C32.9C+N/A2374.9h4.2C+13.2C+
NS-R3 Swarm 2601612570.626B0.9270.44%A+N/A12.1B**7.4C*14913.3h22.3B*31.6B**
Force-Blade 19615327,8000.006C--1.5441.26%B**N/A0.1DN/A11207h3.6D8.7C**
NS Baron G5 146145941.543B+0.0049.287%B+11.035%D48.3B++N/A2863h3.1A6.3C*
NSX-P Tanto 1541441231.171C**0.3736.437%A*28.472%B+31.3C*2.2A++1164.6h16.4C+44.9B+
Pulsar LSW 1411411021.382C+0.1620.159%C--16.312%D--30C-N/A4074.7h12.8C+63.4C+
Rocklet Rifle 2501372240.612C+0.9373.076%A*N/A31.1C**25.7C++5534.4h54.7D*74.8C++
L105 Zephyr 151136817B**15.4650.133%B*N/A1360U150U5282600.1h6.9C+13.9B+
Cerberus 1271221850.659C0.8835.377%B+19.672%C19.1C--N/A886.4h6C*17B+
M40 Fury 143119177C+5.4631.833%DN/A47.6C+9.6C4602.5h10.6B+33.2B
The Slasher 11311318,5280.006D-1.5420.675%D--2.655%D--0.2C-N/A1678h2.2C++10.5C+
Eridani SX5 1151101001.1C+0.4427.664%C**11.818%D--27.5C1.3A**2834h11.8C*42.5C**
Dual Photon Pods 131108205.4C+3.8651.266%C+N/A67.5C+14.4C12731.6h22.3C*43.5C*
M60-G Bulldog 120102166.375B+4.8343.414%B+N/A30.9C5.5C3163.3h7.2C++16.6B+
Xiphos Anti-Personnel Phalanx Tower 10292192B+90.4625.305%C-5.435%M65.7D7.1C2901.4h49.9D197.2D
Proton II PPA 9589614.833C++13.2929.823%B*N/A52.4C+3.5C+5761.7h6.6B**22.2B**
Maelstrom Turbo Laser 165872750.316C-1.2329.772%C1.149%D-2.8D--2.5D*10030.9h128.4C+431.1C+
Solstice SF 8685860.988C+0.5525.187%C*21.177%B++18.5C+N/A2804.6h13.1C+52C*
M12 Kobalt 9184328B+26.4616.56%C23.81%A76.4C++6.4A5341.1h17.2C**103.7C*
NS-15MG 8481731.11D0.4326.026%C+27.161%C26.1D-1B++1373.1h17.3D**66.5C
M60-G Bulldog 8976126.333B++4.7943.137%B*2.632%C+17.7D3D-2224.3h7.5C++17.4B+
C150 Dalton 11173126.083C+4.5451.579%AN/A730U380U8435500.1h6D-11.7C++
Saron HRB-H 9665183.611C2.0750.1%DN/A28.3C--13.5D--5832.3h23.1B46C++
VX29 Polaris 6362331.879B+0.3421.275%C12.903%D*36.5CN/A5211.7h10.1B*47.3B
Eidolon VE33 6461411.488B+0.0521.638%D--27.869%C**21C+1B**2662.9h6.9B*31.8B
Lancer VS22 178582150.27D1.2763.009%C*N/A6.4D-13.3C+7399h74.2F117.7D**
NS Decimator 7655670.821C0.7274.115%A++N/A27.5C10.5D16892h6.1D8.2C++
M60-A Bulldog 6255413.75C+12.2147.143%C++N/A26.2C3.3C2602.1h5.4B11.5B+
Cosmos VM3 5454501.08C-0.4618.853%B+12.963%D**25.7CN/A2972.1h15.5C-82C**
Artemis VX26 5151590.864C0.6823.705%D11.765%D**15.9D-N/A2323.2h9.3B**39.4B+
Hoplon Anti-Aircraft Phalanx Tower 8850225C--23.4622.388%D--N/A21.7D16.5D1942.3h95.7D--427.5D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1802,8383h
Motion Spotter274,6662.5h
Solid Wall1770.9h
Nano-Armor Kit1,2651,936,671118.1h
The Flail1520.7h
Routing Spire01330.8h
Flail Targeting Dart41621.2h
Pain Spire21290.9h
Snowman Soldier91000.1h
Anti-Vehicle MANA Turret902,59911.5h
Spawn Beacon785,8555.4h
Spitfire Auto-Turret662,0222.8h
Turret AI Module13201.5h
Structure Shield Module02090.8h
Repair Module13891.7h
Cortium Silo11701h
Skywall Shield Emitter52431.3h
AE Nano-Armor Kit3058,2343.2h
Reinforcements Module0970.2h
Blast Wall01191h
Nanite Revive Grenade01,7220.5h
Welding Device23,4440.4h
Deconstruction Tool01,9050.1h
Spear Anti-Vehicle Tower63542.3h
Bunker1771h
AE Medical Applicator16790.1h
Sunderer Garage21381.4h
Rampart Wall41751.4h
Hoplon Anti-Aircraft Phalanx Tower12101h
Xiphos Anti-Personnel Tower52431.4h
Ammunition Package5010,9724.3h
Shield Recharging Field474,8011.5h
Medical Kit244120.6h
Anti-Infantry MANA Turret411,9802.9h
Medical Applicator1,138432,32334h
Elysium Spawn Tube11100.6h
Light Vehicle Terminal1860.8h
Light Air Terminal0931h
Vehicle Gate52762.4h
Pillbox21050.9h
Alarm Module1650.2h
Lumifiber Rampart Wall92682.8h
Infantry Tower0840.9h
Orbital Strike Target Designator542182.6h
Router75440.9h
Recon Detection Device526,82911.3h
Smoke Grenade02340.1h
L-30R Vektor0510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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