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Paragon Record Smasher Nexium[HAYA] Nexium
VS BR 195

KDR: 1.55

Score: 102.3m

Last Seen: Jun 16th, 2019 3:24 AM
- OFFLINE - 37.3 hour(s)

Prestige 1, Battle Rank 100 (195 total) - Vanu Sovereignty on Emerald - Outfit Leader of HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Pandora VX25 Supernova PC NS-11A Blueshift VM5 Blueshift VM5 Nova NS-11C NS-11P
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $461,619 MLG Score: 369
Fun Score: N/A
Cheeseburgers Flipped: 2403TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.785%17.993%48235117533,6251.174840.379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.645%1.103B**-0.43C---0.571DHEAD + (~4.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.396B12.10.155C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.264%0.952%142120821017422950.12048271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.486%-0.538D-0.591D0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.4-0.33C-69.2-0.306C145.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.887%1.73%416412069,882314829823.13814331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.296%-0.295C-0.544D2.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.528B+6.90.448B11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.975%8.33%1981012004,358300415241.45073286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.983%0.255C*0.959B*0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.20.132C++40.6-0.014C+63.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.527%15.241%1986120417,27625151676.86918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.746%1.681A++0.127C++2.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.418B4.70.024C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 16
102.3m597.8%508 (30.5k)462 (27.7k)1.5535698,28163,2621.88513195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210174719.139%12.335%23603:3029

15% Combat Medic51% Engineer8% Heavy Assault13% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:16 PMNov 20th, 2012 10:19 PMJun 16th, 2019 11:45 AM (24h) (PST)Jun 15th, 2019 11:25 PM (2d) (PST)Jun 15th, 2019 11:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5922573350.4440.2860.0553.0350.064369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,50915,42720,08227173182427,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3689.5h/153.7d 20,976 12,123 35,728 671.9k 5,021 11,729 14,112 131m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,724
Deaths:1,314
KDR:1.312
Accuracy:22.745% C+
HSR:15.777% D-
NS-15M2
C++
Kills:1,157
Deaths:874
KDR:1.324
Accuracy:24.305% C++
HSR:19.965% D
Orion VS54
C*
Kills:424
Deaths:378
KDR:1.122
Accuracy:22.137% C*
HSR:17.217% D--
NS-15MG
C*
Kills:323
Deaths:299
KDR:1.080
Accuracy:26.495% C*
HSR:20.433% D--
NS-15M AE
C--
Kills:250
Deaths:212
KDR:1.179
Accuracy:22.642% C--
HSR:21.200% D
SVA-88
C
Kills:187
Deaths:116
KDR:1.612
Accuracy:19.860% D
HSR:23.529% C
Lasher X2
C*
Kills:187
Deaths:198
KDR:0.944
Accuracy:27.187% C*
HSR:3.743% C+
Pulsar LSW
D
Kills:141
Deaths:102
KDR:1.382
Accuracy:20.159% D
HSR:16.312% D--
NSX Naginata
C+
Kills:120
Deaths:129
KDR:0.930
Accuracy:21.933% C+
HSR:21.667% D-
VX29 Polaris
C-
Kills:62
Deaths:33
KDR:1.879
Accuracy:21.275% C-
HSR:12.903% D**
Kills:4,575
Deaths (as Heavy Assault):3,655
Deaths (to Heavy Assaults):18,278
KDR:1.25171
Kill Difference:920
Playtime:284.111 hours
Usage:8%
Score:5.885m
Score/min:345
Accuracy (listed only):22.874%
HSR (listed only):17.275%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:9,075
Deaths:7,075
KDR:1.283
Accuracy:43.399% B
HSR:17.014% B+
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% C**
NS-11C
B*
Kills:3,397
Deaths:3,217
KDR:1.056
Accuracy:28.060% B*
HSR:17.162% C
Zenith VX-5
B
Kills:2,065
Deaths:2,124
KDR:0.972
Accuracy:27.121% B
HSR:18.402% C--
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
Serpent VE92
C*
Kills:1,415
Deaths:1,317
KDR:1.074
Accuracy:24.795% C*
HSR:17.739% C
NS-11CB
C**
Kills:1,369
Deaths:1,467
KDR:0.933
Accuracy:26.199% C**
HSR:19.138% C
VX6-7
C*
Kills:1,296
Deaths:1,404
KDR:0.923
Accuracy:25.510% C*
HSR:19.444% C
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:56.975% C
HSR:8.426% D**
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Eclipse VE3A
B*
Kills:562
Deaths:538
KDR:1.045
Accuracy:25.446% C
HSR:24.377% B*
Solstice VE3
B++
Kills:524
Deaths:419
KDR:1.251
Accuracy:26.388% B++
HSR:17.939% C
NSX Tanto
A++
Kills:415
Deaths:575
KDR:0.722
Accuracy:35.290% A++
HSR:17.108% D*
Chaos
B+
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D*
HSR:17.204% B+
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
NSX-P Tanto
A*
Kills:144
Deaths:123
KDR:1.171
Accuracy:36.437% A*
HSR:28.472% B+
Solstice SF
B++
Kills:85
Deaths:86
KDR:0.988
Accuracy:25.187% C*
HSR:21.177% B++
Eidolon VE33
C**
Kills:61
Deaths:41
KDR:1.488
Accuracy:21.638% D--
HSR:27.869% C**
Kills:28,754
Deaths (as Engineer):22,157
Deaths (to Engineers):14,761
KDR:1.29774
Kill Difference:6,597
Playtime:1,879.469 hours
Usage:51%
Score:52.912m
Score/min:469
Accuracy (listed only):38.475%
HSR (listed only):17.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:9,075
Deaths:7,075
KDR:1.283
Accuracy:43.399% B
HSR:17.014% B+
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% C**
NS-11C
B*
Kills:3,397
Deaths:3,217
KDR:1.056
Accuracy:28.060% B*
HSR:17.162% C
NS-7 PDW
B**
Kills:2,387
Deaths:2,389
KDR:0.999
Accuracy:30.617% B**
HSR:16.003% C
Zenith VX-5
B
Kills:2,065
Deaths:2,124
KDR:0.972
Accuracy:27.121% B
HSR:18.402% C--
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
Serpent VE92
C*
Kills:1,415
Deaths:1,317
KDR:1.074
Accuracy:24.795% C*
HSR:17.739% C
NS-11CB
C**
Kills:1,369
Deaths:1,467
KDR:0.933
Accuracy:26.199% C**
HSR:19.138% C
VX6-7
C*
Kills:1,296
Deaths:1,404
KDR:0.923
Accuracy:25.510% C*
HSR:19.444% C
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:56.975% C
HSR:8.426% D**
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Eclipse VE3A
B*
Kills:562
Deaths:538
KDR:1.045
Accuracy:25.446% C
HSR:24.377% B*
Solstice VE3
B++
Kills:524
Deaths:419
KDR:1.251
Accuracy:26.388% B++
HSR:17.939% C
NSX Tanto
A++
Kills:415
Deaths:575
KDR:0.722
Accuracy:35.290% A++
HSR:17.108% D*
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D--
Chaos
B+
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D*
HSR:17.204% B+
NSX Tengu
C**
Kills:183
Deaths:227
KDR:0.806
Accuracy:38.318% C**
HSR:19.672% C+
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
NSX-P Tanto
A*
Kills:144
Deaths:123
KDR:1.171
Accuracy:36.437% A*
HSR:28.472% B+
NSX-P Tengu
C++
Kills:130
Deaths:127
KDR:1.024
Accuracy:35.841% C++
HSR:16.923% D
Eridani SX5
C*
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C*
HSR:11.818% D*
Solstice SF
B++
Kills:85
Deaths:86
KDR:0.988
Accuracy:25.187% C*
HSR:21.177% B++
Kills:31,889
Deaths (as Light Assault):25,325
Deaths (to Light Assaults):10,002
KDR:1.25919
Kill Difference:6,564
Playtime:468.274 hours
Usage:13%
Score:8.935m
Score/min:318
Accuracy (listed only):37.614%
HSR (listed only):16.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:9,075
Deaths:7,075
KDR:1.283
Accuracy:43.399% B
HSR:17.014% B+
NS-11A
B+
Kills:5,325
Deaths:4,033
KDR:1.320
Accuracy:26.374% B+
HSR:15.606% D-
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% C**
NS-11P
A
Kills:3,086
Deaths:3,166
KDR:0.975
Accuracy:29.599% A
HSR:20.091% C++
NS-7 PDW
B**
Kills:2,387
Deaths:2,389
KDR:0.999
Accuracy:30.617% B**
HSR:16.003% C
CME
C+
Kills:1,909
Deaths:1,388
KDR:1.375
Accuracy:25.667% C+
HSR:17.234% D
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
H-V45
C**
Kills:1,263
Deaths:944
KDR:1.338
Accuracy:25.447% C**
HSR:20.428% C+
Terminus VX-9
C++
Kills:1,178
Deaths:849
KDR:1.388
Accuracy:25.889% C++
HSR:20.968% D
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:56.975% C
HSR:8.426% D**
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Pulsar VS1
B++
Kills:1,160
Deaths:797
KDR:1.455
Accuracy:26.854% B++
HSR:17.500% C--
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D--
Chaos
B+
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D*
HSR:17.204% B+
Darkstar
C
Kills:344
Deaths:317
KDR:1.085
Accuracy:25.803% C
HSR:20.640% C-
NSX Tengu
C**
Kills:183
Deaths:227
KDR:0.806
Accuracy:38.318% C**
HSR:19.672% C+
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
NSX-P Tengu
C++
Kills:130
Deaths:127
KDR:1.024
Accuracy:35.841% C++
HSR:16.923% D
Eridani SX5
C*
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C*
HSR:11.818% D*
Kills:34,882
Deaths (as Combat Medic):25,549
Deaths (to Combat Medics):7,283
KDR:1.3653
Kill Difference:9,333
Playtime:563.674 hours
Usage:15%
Score:19.197m
Score/min:568
Accuracy (listed only):38.563%
HSR (listed only):15.846%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:2,387
Deaths:2,389
KDR:0.999
Accuracy:30.617% B**
HSR:16.003% C
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D--
NS-357 Underboss
C**
Kills:196
Deaths:289
KDR:0.678
Accuracy:38.771% C**
HSR:22.449% C++
NSX Tengu
C**
Kills:183
Deaths:227
KDR:0.806
Accuracy:38.318% C**
HSR:19.672% C+
Manticore SX40
B+
Kills:166
Deaths:258
KDR:0.643
Accuracy:29.985% C++
HSR:25.301% B+
NS-44 Commissioner
C
Kills:162
Deaths:229
KDR:0.707
Accuracy:32.160% C--
HSR:20.370% C
NS-61 Emissary
A*
Kills:135
Deaths:364
KDR:0.371
Accuracy:42.568% A*
HSR:11.852% D-
NSX-P Tengu
C++
Kills:130
Deaths:127
KDR:1.024
Accuracy:35.841% C++
HSR:16.923% D
Cerberus
B+
Kills:122
Deaths:185
KDR:0.659
Accuracy:35.377% B+
HSR:19.672% C
Eridani SX5
C*
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C*
HSR:11.818% D*
Artemis VX26
D
Kills:60
Deaths:67
KDR:0.896
Accuracy:24.316% D
HSR:10% F-
Kills:4,037
Deaths (as Infiltrator):4,601
Deaths (to Infiltrators):6,859
KDR:0.87742
Kill Difference:564
Playtime:199.585 hours
Usage:5%
Score:3.533m
Score/min:295
Accuracy (listed only):32.707%
HSR (listed only):16.931%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:4,955
Deaths:2,215
KDR:2.237
Accuracy:23.214% B*
HSR:21.958% C*
Blueshift VM5
B**
Kills:4,738
Deaths:2,155
KDR:2.199
Accuracy:24.322% B**
HSR:20.768% C+
NS-10 Burster
B*
Kills:650
Deaths:563
KDR:1.155
Accuracy:36.017% B*
HSR:5.231% C
NS-10 Burster
B**
Kills:650
Deaths:563
KDR:1.155
Accuracy:35.805% B**
HSR:4.923% C--
Comet VM2
A
Kills:574
Deaths:665
KDR:0.863
Accuracy:54.439% A
HSR:2.439% D-
Comet VM2
B**
Kills:540
Deaths:665
KDR:0.812
Accuracy:55.490% B**
HSR:2.778% D
Nebula VM20
D
Kills:528
Deaths:146
KDR:3.616
Accuracy:15.376% D
HSR:16.667% D-
Nebula VM20
C*
Kills:331
Deaths:165
KDR:2.006
Accuracy:19.778% C*
HSR:17.825% C--
Quasar VM1
C++
Kills:305
Deaths:61
KDR:5
Accuracy:14.405% C
HSR:19.344% C++
NS-20 Gorgon
M++
Kills:70
Deaths:63
KDR:1.111
Accuracy:49.861% M++
HSR:27.143% B**
Cosmos VM3
B+
Kills:54
Deaths:50
KDR:1.080
Accuracy:18.853% B+
HSR:12.963% D**
Kills:13,395
Deaths (as MAX Suit):3,655.500
Deaths (to MAX Suits):4,062
KDR:3.66434
Kill Difference:9,739.500
Playtime:300.963 hours
Usage:8%
Score:11.873m
Score/min:657
Accuracy (listed only):31.596%
HSR (listed only):13.822%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C
Kills:220
V. Kills:147 149%
Deaths:57
KDR:3.860
Accuracy:75.710% C-
KPH:39.500 C
VKPH:26.400 D
Dual Photon Pods
C+
Kills:108
V. Kills:23 450%
Deaths:20
KDR:5.400
Accuracy:51.218% C+
KPH:67.200 C+
VKPH:14.300 C
Maelstrom Turbo Laser
C+
Kills:102
V. Kills:86 117%
Deaths:290
KDR:0.352
Accuracy:30.045% C+
KPH:3.100 D-
VKPH:2.700 D--
Kills:430 (102 + 0)
Deaths:367
KDR:1.172
VKDR:0.698
Vehicle Kills:256
Kill Difference:63
Playtime:39.579 hours
Usage:1%
Score:0.491m
Score/min:207
Piloting Accuracy:30.045%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:275
V. Kills:122 224%
Deaths:44
KDR:6.250
Accuracy:26.901% D--
KPH:990,000 U
VKPH:439,200 U
L105 Zephyr
U
Kills:136
V. Kills:15 N/A
Deaths:8
KDR:17
Accuracy:50.133% B*
KPH:489,600 U
VKPH:54,000 U
C150 Dalton
U
Kills:75
V. Kills:38 192%
Deaths:12
KDR:6.250
Accuracy:49.891% B**
KPH:270,000 U
VKPH:136,800 U
Kills:486 (0 + 486)
Deaths:64
KDR:7.594
VKDR:2.734
Vehicle Kills:175
Kill Difference:422
Playtime:0.001 hours
Usage:0%
Score:0.352m
Score/min:5,274,195
Piloting Accuracy:N/A%
Gunner Accuracy:49.891%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:460
V. Kills:85 N/A
Deaths:30
KDR:15.333
Accuracy:63.347% A++
KPH:43.100 C
VKPH:8 C+
Skyguard
B+
Kills:367
V. Kills:234 156%
Deaths:47
KDR:7.809
Accuracy:25.942% D
KPH:17.900 B+
VKPH:11.400 B+
Kills:827 (827 + 0)
Deaths:77
KDR:10.740
VKDR:4.143
Vehicle Kills:319
Kill Difference:750
Playtime:31.168 hours
Usage:1%
Score:0.593m
Score/min:317
Driving Accuracy:25.942%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:7,559
V. Kills:2,417 313%
Deaths:872
KDR:8.669
Accuracy:65.721% A++
KPH:39.400 A+
VKPH:12.600 A
Supernova VPC
B**
Kills:1,496
V. Kills:189 N/A
Deaths:53
KDR:28.226
Accuracy:59.080% B**
KPH:33.900 C--
VKPH:4.300 D-
Saron HRB
A
Kills:694
V. Kills:540 128%
Deaths:111
KDR:6.252
Accuracy:50.978% B*
KPH:34.400 B*
VKPH:26.800 A
Proton II PPA
C+
Kills:89
V. Kills:6 N/A
Deaths:6
KDR:14.833
Accuracy:29.823% B*
KPH:52.100 C+
VKPH:3.500 C+
Kills:9,838 (9,055 + 783)
Deaths:1,042
KDR:9.441
VKDR:3.025
Vehicle Kills:3,152
Kill Difference:8,796
Playtime:258.087 hours
Usage:7%
Score:5.763m
Score/min:372
Driving Accuracy:59.080%
Gunner Accuracy:29.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:185
V. Kills:10 N/A
Deaths:19
KDR:9.737
Accuracy:31.824% D
KPH:78.400 C
VKPH:4.200 D
Saron HRB-H
D
Kills:65
V. Kills:31 203%
Deaths:18
KDR:3.611
Accuracy:50.033% D
KPH:27.600 D
VKPH:13.200 D--
Kills:250 (0 + 250)
Deaths:37
KDR:6.757
VKDR:1.108
Vehicle Kills:41
Kill Difference:213
Playtime:4.717 hours
Usage:0%
Score:0.144m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:50.033%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,381
V. Kills:47 N/A
Deaths:66
KDR:20.924
Accuracy:18.108% C+
KPH:109.300 A
VKPH:3.700 C++
M20 Basilisk
A+
Kills:624
V. Kills:281 221%
Deaths:101
KDR:6.178
Accuracy:58.925% A*
KPH:38 A
VKPH:17.100 A+
M40 Fury
B+
Kills:458
V. Kills:86 N/A
Deaths:49
KDR:9.347
Accuracy:39.831% B+
KPH:50 C*
VKPH:9.400 C+
M20 Basilisk
B**
Kills:456
V. Kills:178 255%
Deaths:69
KDR:6.609
Accuracy:47.768% B**
KPH:30.900 B*
VKPH:12.100 B**
M40 Fury
C+
Kills:119
V. Kills:24 476%
Deaths:17
KDR:7
Accuracy:32.239% C--
KPH:48.100 C+
VKPH:9.700 C
M60-G Bulldog
B+
Kills:102
V. Kills:18 N/A
Deaths:16
KDR:6.375
Accuracy:43.414% B+
KPH:31.300 C
VKPH:5.500 C
M12 Kobalt
B**
Kills:90
V. Kills:7 N/A
Deaths:4
KDR:22.500
Accuracy:16.731% C
KPH:75.100 C++
VKPH:5.800 B**
M60-G Bulldog
B*
Kills:76
V. Kills:13 N/A
Deaths:12
KDR:6.333
Accuracy:43.126% B*
KPH:17.600 D
VKPH:3 D-
Kills:3,306 (0 + 3,306)
Deaths:334
KDR:9.898
VKDR:1.958
Vehicle Kills:654
Kill Difference:2,972
Playtime:64.207 hours
Usage:2%
Score:1.699m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:43.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 9,2179,0757,0751.283C*0.2743.399%B17.014%B+42.4C*N/A172213.8h3.5B*8B++
Supernova PC 9,9767,5598728.669B+7.1265.721%A++2.037%C39.4A+12.6A328192h4B++6B**
NS-11A 5,3695,3254,0331.32C+0.2326.374%B+15.606%D-30.2C+N/A142176.1h12.2B+46.1B+
Blueshift VM5 5,0154,9552,2152.237C+0.6823.214%B*21.958%C*41.1B+N/A212120.6h11.9B**51.3B*
Blueshift VM5 4,7804,7382,1552.199C+0.6524.322%B**20.768%C+40.9B+N/A204115.9h12.6B**51.7B*
Nova 3,9233,92029413.333S11.78103.77%S16.174%C**26.7CN/A162146.9h10.1T-9.7C**
NS-11C 3,4253,3973,2171.056C++0.5028.06%B*17.162%C19.2CN/A91176.7h12.4B+44.1B+
NS-11P 3,1483,0863,1660.975C+0.5829.599%A20.091%C++19.7C-N/A89156.6h13.9C++47B++
NS-7 PDW 2,4482,3872,3890.999C++0.5530.617%B**16.003%C25.7C+N/A10992.9h13.9B45.3B+
Zenith VX-5 2,0882,0652,1240.972C0.5827.121%B18.402%C--30.5C+N/A18767.8h11.7B+43.2B+
CME 1,9111,9091,3881.375C++0.1825.667%C+17.234%D41.1C**N/A26646.5h11.7B++45.5B+
NS-15M1 1,7351,7241,3141.312C+0.2422.745%C+15.777%D-28.3CN/A14260.9h11.7B+51.3B
Tank Mine 3,0281,6936842.475C+0.9224.059%DN/A145.9B*115.1A++267211.6h1.3B**5.2B++
MANA Anti-Vehicle Turret 3,0041,6596222.667B*1.1157.36%C2.652%C16590B+13450B+32683180.1h7.3B+12.8B+
Phobos VX86 1,5801,5741,2311.279C+0.2746.907%D--8.45%D*25.1DN/A13362.8h2.1B++4.5C++
Supernova VPC 1,6851,4965328.226A++26.6759.08%B**N/A33.8C--4.3D-24044.2h3C**5.1B+
Serpent VE92 1,4211,4151,3171.074C+0.4824.795%C*17.739%C27.8C+N/A15850.9h10.9B++43.9B+
M12 Kobalt 1,4281,3816620.924B++19.3718.108%C+19.406%C**109.6A3.7C++47112.6h16.7B+92B
NS-11CB 1,3841,3691,4670.933C+0.6226.199%C**19.138%C32.2C++N/A17442.5h11.9B+45.3B+
VX6-7 1,3011,2961,4040.923C0.6325.51%C*19.444%C29.4C+N/A17344.1h10.7B+41.8B+
H-V45 1,2691,2639441.338C+0.2225.447%C**20.428%C+39BN/A26932.4h10.5B**41.2B++
Sticky Grenade 1,2641,26211262N/A1,260.4561.747%B**N/A1402.2B*2.2D--80810.9h1.6B++2.6B++
Proximity Mine 1,2301,2284642.647C1.0944.889%C**N/A159.5B++N/A6097.7h1.4A3.1B**
Orbital Strike Uplink 1,7081,2224305.5U303.95908.537%UN/A814.7U324U51231.5h1.2T*0.1T*
Terminus VX-9 1,1791,1788491.388C+0.1725.889%C++20.968%D39.3C++N/A19730h11.1B+43B+
Deimos VA29 1,1851,1751,0851.083C+0.4756.975%C8.426%D**22DN/A10153.4h2.3C*4C++
Thanatos VE70 1,1621,1607301.589B*0.0444.752%B+13.707%C--47.9B**N/A27224.2h2.8A+6.3B**
Pulsar VS1 1,1611,1607971.455B+0.1026.854%B++17.5%C--47.2AN/A28524.6h10.5A39B*
NS-15M2 1,1731,1578741.324C+0.2324.305%C++19.965%D41.3C+N/A20128h11.4B+46.7B+
C-4 1,6551,0208371.219C+0.3322.883%C-N/A86.4C++53.8A++183011.8h1.8C--7.7C-
Saron HRB 1,2346941116.252C*4.7050.978%B*1.441%C+34.4B*26.7A106220.2h20B39.3B++
C-4 ARX 9866915651.223C-0.3321.585%D*N/A108C+46.1B++8496.4h1.3C+6D
NS-10 Burster 1,1476505631.155C++0.4036.017%B*5.231%C6.5B5B*183100.4h136.2C**378.2B+
NS-10 Burster 1,1226505631.155C**0.4035.805%B**4.923%C--6.5C**4.7B++183100.4h135.6C++378.7B+
M20 Basilisk 9056241016.178A++4.6258.925%A*3.365%D-38A17.1A+47816.4h126.6D214.9B+
Comet VM2 9775746650.863C+0.6954.439%A2.439%D-13.1C**9.2A**28143.7h23.7C+43.4B+
Eclipse VE3A 5705625381.045C+0.5125.446%C24.377%B*29CN/A8519.4h11.6C**45.7C++
Comet VM2 8685406650.812C0.7455.49%B**2.778%D12.5C++7.6A22543.3h25.7C*46.3B+
MANA Anti-Personnel Turret 5395292152.46N/A0.9118.084%UN/A5290U100U19820600.1h21.1T*116.4T*
Nebula VM20 5305281463.616B++2.0615.376%D16.667%D-31.8C+N/A24116.6h13.2B*85.6C**
Solstice VE3 5275244191.251B++0.3026.388%B++17.939%C23.1C*N/A23822.7h11B*41.9B+
L100 Python HESH 5454603015.333B13.7863.347%A++1.087%C-43C7.9C+33510.7h3.4C++5.3B++
M40 Fury 544458499.347B+7.7939.831%B+1.31%C-49.8C*9.3C+4109.2h10.4B++26.1B++
M20 Basilisk 634456696.609A++5.0647.768%B**4.605%C-31B*12.1B**47414.7h76.6B+160.3B*
Orion VS54 4364243781.122C+0.4322.137%C*17.217%D--34.5C++1A+52212.3h11.3B+51.2C*
NSX Tanto 4324155750.722C0.8335.29%A++17.108%D*11.5DN/A4136h19.6D55.4C++
Spear Anti-Vehicle Phalanx Tower 6163931723.118C*21.5660.372%B**1.527%D*50.4B28.6C++3927.8h10.2C+17B+
M12 Kobalt 4203882913.379D11.8325.277%B++12.629%D--62.6D5.2C+1936.2h23.9D94.4C+
Sirius SX12 3873863661.055C+0.5024.163%C+12.176%D--20.4CN/A14518.9h13B+54B
Chaos 3763723371.104C0.4545.381%D*17.204%B+27.6D-N/A13913.5h3.3B**7.3B
Skyguard 601367477.809A*6.2625.942%DN/A17.9B+11.4B+30820.5h88.4B*340.9B+
Darkstar 3513443171.085C0.4725.803%C20.64%C-27.5DN/A9612.5h11.6B+45B
Nebula VM20 3313311652.006C+0.4519.778%C*17.825%C--27.8CN/A21111.9h15.2B76.6B+
NS-15MG 3413232991.08D0.4726.495%C*20.433%D--25.8D-1.4A9712.5h16.6D*62.6C+
NS Annihilator 5523184260.746B0.8184.265%B**N/A11.4C*8.4C+20827.8h11.9C+14.2C*
Nemesis VSH9 5853163400.929B+0.6262.201%C+N/A9.6C8.2C+29432.9h8.9C14.3C+
Quasar VM1 308305615A*3.4514.405%C19.344%C++28.5B+N/A30110.7h13.6B+94.6C++
AP30 Shredder 397275446.25C+4.7026.901%D--1.818%C2750U1220U20890500.1h60.6B**225.4B+
NS-15M AE 2542502121.179C0.3722.642%C--21.2%D39.7C-N/A1786.3h11.2C**49.7C++
M20 Basilisk 3202292110.905B++9.3565.982%A+5.677%B+79A++31.4B**7642.9h105C**159.1B++
Rocklet Rifle 4102233030.736C++0.8272.314%A*N/A36.6B++30.7B+6766.1h46.7D64.6C**
Photon A2A Missile Pods 367220573.86C+2.3175.71%C-N/A39.3C26.3D5095.6h7.3B+9.6B+
Frag Grenade 2172171217N/A215.4539.474%DN/A1085MN/A84880.2h1.6A*4A
Hades VSH4 3622124110.516C+1.0479.008%A+N/A16.2C+11.5C+35213.1h9C+11.4B+
MAX Punch 2342043,7380.055C1.5060.057%B*N/A0.8CN/A4262.8h3.1C+5.1C++
Xiphos Anti-Personnel Phalanx Tower 2142032101.5B++99.9525.371%C-2.463%B++119.4C-6.5C--4961.7h26C+102.6C+
Spear Anti-Vehicle Phalanx Turret 292202296.966C+5.4153.779%B**N/A50.5B++22.5C++9144h8.2C*15.3B+
NS-357 Underboss 1961962890.678C0.8838.771%C**22.449%C++16.1D-N/A5612.2h3.6B++9.4B+
SVA-88 1881871161.612C+0.0619.86%D23.529%C38.2CN/A5514.9h9B**45.1B
Lasher X2 1881871980.944C+0.6127.187%C*3.743%C+35.3C*N/A3795.3h19.2C*70.6B
Proton II PPA-H 195185199.737C+8.1831.824%D3.784%A*77.1C4.2D4302.4h7.3B*23B+
NSX Tengu 1901832270.806C0.7538.318%C**19.672%C+18.9DN/A949.7h20.7D**54.1C--
NS-R3 Swarm 2831742800.621C*0.9369.936%AN/A11.8B*7.4C++15014.7h22.5B++32.2B**
Manticore SX40 1661662580.643C0.9129.985%C++25.301%B+17.8DN/A629.3h6B*20.1B++
NS-44 Commissioner 1661622290.707C0.8532.16%C--20.37%C33.1C+N/A2424.9h4.2C+13.1C+
Force-Blade 19615328,0050.005D1.5540.984%B*N/A0.1DN/A11222.4h3.6D8.8C*
NS Baron G5 146145941.543B+0.0149.287%B+11.035%D48.3B++N/A2993h3.1A6.3C+
NSX-P Tanto 1541441231.171C**0.3836.437%A*28.472%B+31.3C*2.2A*1484.6h16.4C+44.9B+
Pulsar LSW 1411411021.382C+0.1720.159%D16.312%D--30C-N/A4154.7h12.8C+63.4C+
L105 Zephyr 151136817B**15.4550.133%B*N/A1360U150U5389800.1h6.9C+13.9B
NS-61 Emissary 1391353640.371D1.1842.568%A*11.852%D-6.6D--N/A2920.6h24.3D*57.1C+
NSX-P Tengu 1331301271.024C+0.5335.841%C++16.923%D22.4DN/A855.8h16.3D45.4C+
Cerberus 1271221850.659C0.8935.377%B+19.672%C19.1DN/A886.4h6C++17B+
NSX Naginata 1241201290.93C0.6221.933%C+21.667%D-30C-1B++1744h14.4C65.6C+
M40 Fury 143119177C+5.4532.239%C--N/A47.6C9.6C4562.5h10.8B+33.5B
The Slasher 11311319,4810.006D--1.5520.298%D--2.655%D--0.2C--N/A1722.5h2.2C++10.7C+
Eridani SX5 1151101001.1C+0.4527.664%C*11.818%D*27.5C1.3A**2904h11.8C*42.5C**
Dual Photon Pods 131108205.4C+3.8551.218%C+N/A67.5C+14.4C13031.6h22.4C++43.7C++
Maelstrom Turbo Laser 1881022900.352C-1.2030.045%C+N/A3.1D-2.7D--10132.4h118.7C+395.2C+
M60-G Bulldog 120102166.375B4.8243.414%B+N/A30.9C5.5C3163.3h7.2C++16.6B+
Fatestealer 1001002320.431F--1.1242.834%B++13%D--13.5DN/A277.4h2.6D6.1B+
M12 Kobalt 9790422.5C**20.9516.731%C24.444%A75C++5.8B**5271.2h16.9B101.1C*
Proton II PPA 9589614.833C+13.2829.823%B*N/A52.4C+3.5C+5821.7h6.6B*22.2B**
Solstice SF 8685860.988C+0.5725.187%C*21.177%B++18.5C+N/A2844.6h13.1C+52C*
Hoplon Anti-Aircraft Phalanx Tower 13978239C**37.4522.749%D-N/A32.5D25.4D-2382.4h64C281.3C
M60-G Bulldog 8976126.333B*4.7843.126%B*2.632%C+17.7D3D-2234.3h7.6C++17.5B+
C150 Dalton 11375126.25C+4.7049.891%B**N/A750U380U8881000.1h6.1D-12.2C+
NS-20 Gorgon 8070631.111C+0.4449.861%M++27.143%B**21.9C**3.1A++1383.2h104.6F-209.9C+
G40-F Ranger 10867106.7C--5.1557.47%M++N/A44.7C++27.3C**4731.5h134.4F--233.9C++
NS Decimator 9166840.786C0.7779.94%A**1.515%C--25.4D9.6D13862.6h8.1F-10.1D
Saron HRB-H 9665183.611C2.0650.033%DN/A27.1D12.9D--5872.4h23.2C**46.3C++
Nightshade 92652,9810.022D1.5386.303%B**12.308%C+0.5DN/A8128h97.2D*112.7D*
VX29 Polaris 6362331.879B0.3321.275%C-12.903%D**36.5CN/A5301.7h10.1B*47.3B
Eidolon VE33 6461411.488B0.0721.638%D--27.869%C**21C+1B*2702.9h6.9B*31.8C**
Artemis VX26 6060670.896C0.6624.316%D10%F-16.7D-N/A2273.6h9.3B**38.4B+
Lancer VS22 178582150.27D1.2863.009%C*N/A6.4D-13.3C+7449h74.2F-117.7F-
M60-A Bulldog 6255511C+9.4548.126%C++N/A26.2C-3.3C2592.1h5.8C++12.1C**
Cosmos VM3 5454501.08C--0.4718.853%B+12.963%D**25.7CN/A3082.1h15.5D82C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret902,60111.5h
Spawn Beacon996,9296.2h
Nano-Armor Kit1,2651,936,671118.1h
Skywall Shield Emitter64172.1h
Structure Shield Module04091.4h
AE Nano-Armor Kit178311,63917.9h
Cortium Silo22851.6h
Repair Module16732.8h
Turret AI Module25662.4h
AE Medical Applicator4714,0001.1h
Faction Banner0640.2h
Reinforcements Module01740.3h
Nanite Revive Grenade01,7850.5h
Blast Wall21991.6h
Spitfire Auto-Turret923,3074.2h
Restoration Kit1953,1363.3h
Motion Spotter315,4953.1h
Hoplon Anti-Aircraft Phalanx Tower23251.6h
Xiphos Anti-Personnel Tower54392.4h
Bunker1861.1h
Sunderer Garage73073.1h
Rampart Wall41941.5h
Spear Anti-Vehicle Tower115453.3h
Deconstruction Tool01,9050.1h
Welding Device311,5611.1h
Smoke Grenade02540.1h
Shield Recharging Field514,9141.6h
Ammunition Package5311,8444.8h
Medical Kit295741h
Anti-Infantry MANA Turret411,9912.9h
Medical Applicator1,138432,32334h
Snowman Soldier91000.1h
Flail Targeting Dart286395h
Pain Spire53131.9h
The Flail1851h
Routing Spire01931.1h
Router97621.2h
Solid Wall11301.5h
Recon Detection Device526,82911.3h
L-30R Vektor0510.2h
Light Vehicle Terminal11291.2h
Pillbox21241.1h
Vehicle Ammo Dispenser1860.4h
Elysium Spawn Tube31890.9h
Orbital Strike Target Designator1354576.8h
Vehicle Gate115454.3h
Light Air Terminal21792.1h
IPC Targeting Dart13911.1h
Infantry Tower01251.4h
Alarm Module11200.3h
Lumifiber Rampart Wall144784.6h

Check the help document for the dictionary if you want to learn more about words used here.


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