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Paragon Record Smasher Nexium[HAYA] Nexium
VS BR 187

KDR: 1.55

Score: 91.6m

Last Seen: Dec 9th, 2018 10:07 PM
- OFFLINE - 25.9 hour(s)

Prestige 1, Battle Rank 100 (187 total) - Vanu Sovereignty on Emerald - Outfit Leader of HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Pandora VX25 NS-11A Blueshift VM5 Blueshift VM5 Nova NS-11C NS-11P
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $470,376 MLG Score: 376
Fun Score: N/A
Cheeseburgers Flipped: 2302TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.499%18.064%4793299031,9041.275450.275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.237%1.071B**-0.39C---0.279CHEAD + (~4.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.408B11.80.177C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.482%1.105%132102018115622410.11580375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.518%-0.512D-0.466D0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
222.7-0.383C-72.3-0.37C-150.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.695%1.808%454410189,402273127563.44144341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.301%-0.31C-0.534D2.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.552B+6.50.479B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.78%7.668%1761010123,547259313661.36739259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.509%0.087C+0.83B++0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.40.133C++37.30.033C+64.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.248%14.469%1766101614,10621671016.50646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.794%2A++0.003C+2.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.419B5-0.033C+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 15
91.6m524.7%525 (31.5k)477 (28.6k)1.5500386,47855,7911.88183187 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022131918.927%12.58%23803:2626

17% Combat Medic50% Engineer7% Heavy Assault12% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:16 PMNov 20th, 2012 10:19 PMDec 10th, 2018 2:29 AM (16h) (PST)Dec 9th, 2018 8:32 PM (21h) (PST)Dec 9th, 2018 6:07 PM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5942723220.4510.2910.0572.6970.063376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,63416,34919,28527173162428,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3198.8h/133.3d 18,511 10,879 29,446 517.5k 4,684 10,779 12,163 114m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:1,724
Deaths:1,313
KDR:1.313
Accuracy:22.751% C++
HSR:15.777% D-
NS-15M2
C++
Kills:1,147
Deaths:865
KDR:1.326
Accuracy:24.310% C++
HSR:19.965% D
Orion VS54
C*
Kills:292
Deaths:253
KDR:1.154
Accuracy:21.699% C*
HSR:18.836% D-
NS-15M AE
C
Kills:235
Deaths:195
KDR:1.205
Accuracy:23.684% C
HSR:22.553% C-
SVA-88
C
Kills:187
Deaths:116
KDR:1.612
Accuracy:19.860% D
HSR:23.529% C
Pulsar LSW
C--
Kills:141
Deaths:102
KDR:1.382
Accuracy:20.159% C--
HSR:16.312% D--
Lasher X2
C*
Kills:105
Deaths:99
KDR:1.061
Accuracy:26.877% C*
HSR:0.952% D**
VX29 Polaris
C
Kills:62
Deaths:33
KDR:1.879
Accuracy:21.275% C
HSR:12.903% D*
Kills:3,893
Deaths (as Heavy Assault):2,976
Deaths (to Heavy Assaults):16,507
KDR:1.30813
Kill Difference:917
Playtime:229.633 hours
Usage:7%
Score:4.952m
Score/min:359
Accuracy (listed only):22.577%
HSR (listed only):16.354%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C**
Kills:5,905
Deaths:4,630
KDR:1.275
Accuracy:42.576% C**
HSR:16.122% C*
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% C**
NS-11C
B*
Kills:3,397
Deaths:3,217
KDR:1.056
Accuracy:28.066% B*
HSR:17.162% C
Zenith VX-5
B+
Kills:2,065
Deaths:2,124
KDR:0.972
Accuracy:27.121% B+
HSR:18.402% C--
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
Serpent VE92
C**
Kills:1,415
Deaths:1,317
KDR:1.074
Accuracy:24.795% C**
HSR:17.739% C
NS-11CB
C**
Kills:1,369
Deaths:1,467
KDR:0.933
Accuracy:26.199% C**
HSR:19.138% C
VX6-7
C*
Kills:1,296
Deaths:1,404
KDR:0.923
Accuracy:25.510% C*
HSR:19.444% C
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:57.072% C
HSR:8.426% D*
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Eclipse VE3A
B*
Kills:560
Deaths:533
KDR:1.051
Accuracy:26.237% C+
HSR:24.286% B*
Solstice VE3
B++
Kills:524
Deaths:419
KDR:1.251
Accuracy:26.388% B++
HSR:17.939% C
Chaos
C**
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D--
HSR:17.204% C**
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
NSX-P Tanto
A*
Kills:144
Deaths:123
KDR:1.171
Accuracy:36.437% A*
HSR:28.472% B+
NSX Tanto
B*
Kills:101
Deaths:133
KDR:0.759
Accuracy:30.734% B*
HSR:16.832% D*
Solstice SF
B++
Kills:85
Deaths:86
KDR:0.988
Accuracy:25.187% C**
HSR:21.177% B++
Eidolon VE33
B
Kills:61
Deaths:41
KDR:1.488
Accuracy:21.638% D--
HSR:27.869% B
Kills:25,268
Deaths (as Engineer):19,265
Deaths (to Engineers):13,166
KDR:1.3116
Kill Difference:6,003
Playtime:1,591.522 hours
Usage:50%
Score:47.068m
Score/min:493
Accuracy (listed only):38.225%
HSR (listed only):17.754%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C**
Kills:5,905
Deaths:4,630
KDR:1.275
Accuracy:42.576% C**
HSR:16.122% C*
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% C**
NS-11C
B*
Kills:3,397
Deaths:3,217
KDR:1.056
Accuracy:28.066% B*
HSR:17.162% C
NS-7 PDW
B**
Kills:2,258
Deaths:2,206
KDR:1.024
Accuracy:30.547% B**
HSR:16.298% C
Zenith VX-5
B+
Kills:2,065
Deaths:2,124
KDR:0.972
Accuracy:27.121% B+
HSR:18.402% C--
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
Serpent VE92
C**
Kills:1,415
Deaths:1,317
KDR:1.074
Accuracy:24.795% C**
HSR:17.739% C
NS-11CB
C**
Kills:1,369
Deaths:1,467
KDR:0.933
Accuracy:26.199% C**
HSR:19.138% C
VX6-7
C*
Kills:1,296
Deaths:1,404
KDR:0.923
Accuracy:25.510% C*
HSR:19.444% C
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:57.072% C
HSR:8.426% D*
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Eclipse VE3A
B*
Kills:560
Deaths:533
KDR:1.051
Accuracy:26.237% C+
HSR:24.286% B*
Solstice VE3
B++
Kills:524
Deaths:419
KDR:1.251
Accuracy:26.388% B++
HSR:17.939% C
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D-
Chaos
C**
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D--
HSR:17.204% C**
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
NSX-P Tanto
A*
Kills:144
Deaths:123
KDR:1.171
Accuracy:36.437% A*
HSR:28.472% B+
Eridani SX5
C**
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C**
HSR:11.818% D*
NSX Tanto
B*
Kills:101
Deaths:133
KDR:0.759
Accuracy:30.734% B*
HSR:16.832% D*
Solstice SF
B++
Kills:85
Deaths:86
KDR:0.988
Accuracy:25.187% C**
HSR:21.177% B++
Kills:27,961
Deaths (as Light Assault):21,896
Deaths (to Light Assaults):8,865
KDR:1.27699
Kill Difference:6,065
Playtime:378.721 hours
Usage:12%
Score:6.588m
Score/min:290
Accuracy (listed only):37.440%
HSR (listed only):16.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C**
Kills:5,905
Deaths:4,630
KDR:1.275
Accuracy:42.576% C**
HSR:16.122% C*
NS-11A
B+
Kills:5,271
Deaths:3,948
KDR:1.335
Accuracy:26.323% B+
HSR:15.671% D
Nova
S
Kills:3,920
Deaths:294
KDR:13.333
Accuracy:103.770% S
HSR:16.174% C**
NS-11P
A
Kills:2,616
Deaths:2,571
KDR:1.018
Accuracy:28.820% A
HSR:20.489% C**
NS-7 PDW
B**
Kills:2,258
Deaths:2,206
KDR:1.024
Accuracy:30.547% B**
HSR:16.298% C
CME
C+
Kills:1,909
Deaths:1,388
KDR:1.375
Accuracy:25.667% C+
HSR:17.234% D
Phobos VX86
D--
Kills:1,574
Deaths:1,231
KDR:1.279
Accuracy:46.907% D--
HSR:8.450% D*
H-V45
B
Kills:1,256
Deaths:936
KDR:1.342
Accuracy:25.459% B
HSR:20.462% C+
Terminus VX-9
C++
Kills:1,178
Deaths:849
KDR:1.388
Accuracy:25.889% C++
HSR:20.968% D
Deimos VA29
C
Kills:1,175
Deaths:1,085
KDR:1.083
Accuracy:57.072% C
HSR:8.426% D*
Pulsar VS1
B++
Kills:1,160
Deaths:797
KDR:1.455
Accuracy:26.854% B++
HSR:17.500% C-
Thanatos VE70
B+
Kills:1,160
Deaths:730
KDR:1.589
Accuracy:44.752% B+
HSR:13.707% C--
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D-
Chaos
C**
Kills:372
Deaths:337
KDR:1.104
Accuracy:45.381% D--
HSR:17.204% C**
Darkstar
C
Kills:344
Deaths:317
KDR:1.085
Accuracy:25.803% C
HSR:20.640% C-
NS Baron G5
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:49.287% B+
HSR:11.035% D
Eridani SX5
C**
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C**
HSR:11.818% D*
Kills:30,739
Deaths (as Combat Medic):21,879
Deaths (to Combat Medics):6,474
KDR:1.40495
Kill Difference:8,860
Playtime:551.606 hours
Usage:17%
Score:18.896m
Score/min:571
Accuracy (listed only):38.643%
HSR (listed only):15.551%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:2,258
Deaths:2,206
KDR:1.024
Accuracy:30.547% B**
HSR:16.298% C
Sirius SX12
C+
Kills:386
Deaths:366
KDR:1.055
Accuracy:24.163% C+
HSR:12.176% D-
NS-357 Underboss
B
Kills:196
Deaths:289
KDR:0.678
Accuracy:38.771% B
HSR:22.449% C*
Manticore SX40
B+
Kills:166
Deaths:258
KDR:0.643
Accuracy:29.985% C++
HSR:25.301% B+
NS-44 Commissioner
C+
Kills:161
Deaths:229
KDR:0.703
Accuracy:32.200% C
HSR:20.497% C+
Cerberus
B+
Kills:122
Deaths:185
KDR:0.659
Accuracy:35.377% B+
HSR:19.672% C
Eridani SX5
C**
Kills:110
Deaths:100
KDR:1.100
Accuracy:27.664% C**
HSR:11.818% D*
Artemis VX26
D
Kills:51
Deaths:59
KDR:0.864
Accuracy:23.705% D
HSR:11.765% F
Kills:3,450
Deaths (as Infiltrator):3,692
Deaths (to Infiltrators):5,919
KDR:0.93445
Kill Difference:242
Playtime:151.941 hours
Usage:5%
Score:2.573m
Score/min:282
Accuracy (listed only):30.301%
HSR (listed only):17.497%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:4,692
Deaths:2,035
KDR:2.306
Accuracy:23.217% B*
HSR:22.016% C**
Blueshift VM5
B**
Kills:4,512
Deaths:1,975
KDR:2.285
Accuracy:24.307% B**
HSR:20.700% C+
NS-10 Burster
B*
Kills:640
Deaths:545
KDR:1.174
Accuracy:35.893% B*
HSR:5.156% C
NS-10 Burster
B**
Kills:636
Deaths:545
KDR:1.167
Accuracy:35.677% B**
HSR:4.717% D
Comet VM2
B**
Kills:565
Deaths:642
KDR:0.880
Accuracy:53.333% B**
HSR:2.478% D-
Comet VM2
B**
Kills:513
Deaths:642
KDR:0.799
Accuracy:54.363% B**
HSR:2.924% D
Nebula VM20
D
Kills:513
Deaths:133
KDR:3.857
Accuracy:15.312% D
HSR:16.179% D-
Nebula VM20
B
Kills:318
Deaths:152
KDR:2.092
Accuracy:19.902% B
HSR:17.610% C--
Quasar VM1
C++
Kills:303
Deaths:60
KDR:5.050
Accuracy:14.342% C
HSR:19.472% C++
Cosmos VM3
B+
Kills:54
Deaths:50
KDR:1.080
Accuracy:18.853% B+
HSR:12.963% D**
Kills:12,746
Deaths (as MAX Suit):3,389.500
Deaths (to MAX Suits):3,745
KDR:3.76044
Kill Difference:9,356.500
Playtime:288.355 hours
Usage:9%
Score:11.538m
Score/min:667
Accuracy (listed only):29.520%
HSR (listed only):12.422%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C--
Kills:154
V. Kills:111 138%
Deaths:38
KDR:4.053
Accuracy:73.602% D-
KPH:34 C--
VKPH:24.500 D
Dual Photon Pods
C+
Kills:108
V. Kills:23 450%
Deaths:20
KDR:5.400
Accuracy:51.266% C+
KPH:67.200 C+
VKPH:14.300 C
Maelstrom Turbo Laser
C+
Kills:73
V. Kills:69 104%
Deaths:261
KDR:0.280
Accuracy:30.002% C+
KPH:2.400 D--
VKPH:2.300 D*
Kills:335 (73 + 0)
Deaths:319
KDR:1.050
VKDR:0.636
Vehicle Kills:203
Kill Difference:16
Playtime:36.411 hours
Usage:1%
Score:0.437m
Score/min:200
Piloting Accuracy:30.002%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:236
V. Kills:105 223%
Deaths:35
KDR:6.743
Accuracy:26.250% D*
KPH:849,600 U
VKPH:378,000 U
L105 Zephyr
U
Kills:134
V. Kills:13 N/A
Deaths:8
KDR:16.750
Accuracy:49.588% B*
KPH:482,400 U
VKPH:46,800 U
C150 Dalton
U
Kills:72
V. Kills:37 189%
Deaths:12
KDR:6
Accuracy:52.503% A
KPH:259,200 U
VKPH:133,200 U
Kills:442 (0 + 442)
Deaths:55
KDR:8.036
VKDR:2.818
Vehicle Kills:155
Kill Difference:387
Playtime:0.001 hours
Usage:0%
Score:0.315m
Score/min:4,732,485
Piloting Accuracy:N/A%
Gunner Accuracy:52.503%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:460
V. Kills:85 N/A
Deaths:30
KDR:15.333
Accuracy:63.347% A++
KPH:43.100 C
VKPH:8 C+
Skyguard
B+
Kills:324
V. Kills:212 152%
Deaths:42
KDR:7.714
Accuracy:25.594% D
KPH:17.600 B+
VKPH:11.500 B+
Kills:784 (784 + 0)
Deaths:72
KDR:10.889
VKDR:4.125
Vehicle Kills:297
Kill Difference:712
Playtime:29.069 hours
Usage:1%
Score:0.562m
Score/min:322
Driving Accuracy:25.594%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:7,122
V. Kills:2,213 322%
Deaths:785
KDR:9.073
Accuracy:64.972% A++
KPH:39.500 A++
VKPH:12.300 A
Supernova VPC
B**
Kills:1,496
V. Kills:189 N/A
Deaths:53
KDR:28.226
Accuracy:59.080% B**
KPH:33.900 C-
VKPH:4.300 D-
Saron HRB
A+
Kills:640
V. Kills:515 124%
Deaths:104
KDR:6.154
Accuracy:51.102% B*
KPH:33.800 B*
VKPH:27.200 A+
Proton II PPA
C+
Kills:89
V. Kills:6 N/A
Deaths:6
KDR:14.833
Accuracy:29.823% B**
KPH:52.100 C+
VKPH:3.500 C+
Kills:9,347 (8,618 + 729)
Deaths:948
KDR:9.860
VKDR:3.083
Vehicle Kills:2,923
Kill Difference:8,399
Playtime:244.969 hours
Usage:8%
Score:5.487m
Score/min:373
Driving Accuracy:59.080%
Gunner Accuracy:29.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:178
V. Kills:9 N/A
Deaths:17
KDR:10.471
Accuracy:31.787% D
KPH:78.100 C
VKPH:4 D
Saron HRB-H
C--
Kills:64
V. Kills:30 206%
Deaths:17
KDR:3.765
Accuracy:49.777% D
KPH:28.400 C--
VKPH:13.300 D--
Kills:242 (0 + 242)
Deaths:34
KDR:7.118
VKDR:1.147
Vehicle Kills:39
Kill Difference:208
Playtime:4.533 hours
Usage:0%
Score:0.135m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:49.777%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:871
V. Kills:33 N/A
Deaths:42
KDR:20.738
Accuracy:16.992% C
KPH:103.800 B**
VKPH:3.900 C**
M20 Basilisk
A+
Kills:458
V. Kills:199 229%
Deaths:72
KDR:6.361
Accuracy:52.790% A+
KPH:34.400 B**
VKPH:15 B**
M40 Fury
B
Kills:458
V. Kills:86 N/A
Deaths:49
KDR:9.347
Accuracy:39.595% B
KPH:50.100 C*
VKPH:9.400 C+
M20 Basilisk
B**
Kills:434
V. Kills:168 257%
Deaths:64
KDR:6.781
Accuracy:45.266% B++
KPH:31.400 B**
VKPH:12.200 B**
M40 Fury
C
Kills:116
V. Kills:23 N/A
Deaths:15
KDR:7.733
Accuracy:31.498% D
KPH:47.600 C
VKPH:9.400 C
M60-G Bulldog
B+
Kills:102
V. Kills:18 N/A
Deaths:16
KDR:6.375
Accuracy:43.339% B+
KPH:31.500 C
VKPH:5.600 C-
M12 Kobalt
A
Kills:84
V. Kills:7 N/A
Deaths:3
KDR:28
Accuracy:16.628% C
KPH:75.100 C++
VKPH:6.300 A
M60-G Bulldog
B*
Kills:72
V. Kills:12 N/A
Deaths:12
KDR:6
Accuracy:43.022% B*
KPH:16.800 D
VKPH:2.800 D-
Kills:2,595 (0 + 2,595)
Deaths:273
KDR:9.505
VKDR:2
Vehicle Kills:546
Kill Difference:2,322
Playtime:55.741 hours
Usage:2%
Score:1.456m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:43.022%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 9,3357,1227859.073B+7.5264.972%A++2.148%C+39.5A++12.3A330180.1h3.8B*5.8A
Pandora VX25 5,9815,9054,6301.275C*0.2842.576%C**16.122%C*37.8C++N/A147156.3h3.5B*8.2B++
NS-11A 5,3145,2713,9481.335C++0.2226.323%B+15.671%D30.6C+N/A144172.5h12.1B++46B+
Blueshift VM5 4,7424,6922,0352.306C+0.7623.217%B*22.016%C**40.9B+N/A214114.7h12B**51.6B*
Blueshift VM5 4,5494,5121,9752.285C+0.7324.307%B**20.7%C+41B+N/A208110h12.5B**51.5B*
Nova 3,9233,92029413.333S11.78103.77%S16.174%C**26.7CN/A162146.9h10.1T*9.7C**
NS-11C 3,4253,3973,2171.056C++0.4928.066%B*17.162%C19.2CN/A90176.6h12.4B+44.1B+
NS-11P 2,6582,6162,5711.018C+0.5328.82%A20.489%C**21.7CN/A102120.6h13.3B46.1B++
NS-7 PDW 2,3122,2582,2061.024C++0.5330.547%B**16.298%C25.7C+N/A11087.8h13.4B+43.9B+
Zenith VX-5 2,0882,0652,1240.972C+0.5827.121%B+18.402%C--30.5C+N/A18667.8h11.7B+43.2B+
CME 1,9111,9091,3881.375C++0.1825.667%C+17.234%D41.1BN/A26546.5h11.7B++45.5B+
NS-15M1 1,7351,7241,3131.313C+0.2422.751%C++15.777%D-28.4CN/A14160.8h11.7B+51.3B
MANA Anti-Vehicle Turret 3,0001,6576222.664C1.1157.284%D-2.655%D16570U13430U32598180.1h7.3B12.8C*
Phobos VX86 1,5801,5741,2311.279C+0.2746.907%D--8.45%D*25.1DN/A13262.8h2.1B+4.5C++
Tank Mine 2,7491,5036262.401C+0.8522.758%D-N/A144.5B*119.8A*282910.4h1.2A5.3B+
Supernova VPC 1,6851,4965328.226A+26.6859.08%B**N/A33.8C-4.3D-23744.2h3B5.1B++
Serpent VE92 1,4211,4151,3171.074C+0.4824.795%C**17.739%C27.8C+N/A15850.9h10.9B++43.9B+
NS-11CB 1,3841,3691,4670.933C+0.6226.199%C**19.138%C32.2C++N/A17442.5h11.9B+45.3B+
VX6-7 1,3011,2961,4040.923C0.6325.51%C*19.444%C29.4C+N/A17244.1h10.7B++41.8B+
H-V45 1,2621,2569361.342C+0.2125.459%B20.462%C+39.3B+N/A27032h10.5B**41.3B++
Sticky Grenade 1,2501,24811248N/A1,246.4562.6%AN/A1386.7B**2.2D--83390.9h1.6B++2.5B++
Proximity Mine 1,2221,2204582.664C1.1144.943%C**N/A160.5B*N/A6117.6h1.4A+3.1B**
Terminus VX-9 1,1791,1788491.388C+0.1625.889%C++20.968%D39.3C++N/A19630h11.1B+43B+
Deimos VA29 1,1851,1751,0851.083C+0.4757.072%C8.426%D*22DN/A10053.3h2.3C*4C++
Pulsar VS1 1,1611,1607971.455B+0.1026.854%B++17.5%C-47.2A+N/A27924.6h10.5A39B**
Thanatos VE70 1,1621,1607301.589B*0.0444.752%B+13.707%C--47.9B**N/A26624.2h2.8A+6.3B**
NS-15M2 1,1621,1478651.326C+0.2224.31%C++19.965%D41.6C+N/A20027.6h11.4B+46.7B+
C-4 1,5789648031.2C+0.3522.771%C-N/A85.3C++54.3A++181611.3h1.8C-7.7C
M12 Kobalt 9048714220.738B*19.1916.992%C21.584%B++103.7B**3.9C**4708.4h17B+100.1C**
Saron HRB 1,1556401046.154C*4.6051.102%B*1.406%C+33.9B**27.2A+108518.9h20B+39.1B++
NS-10 Burster 1,1316405451.174C++0.3835.893%B*5.156%C6.5B+5B*18698h134.5B+374.6B++
NS-10 Burster 1,1006365451.167B0.3835.677%B**4.717%D6.5B4.7B++18598h134.7C++377.5B+
Comet VM2 9665656420.88C+0.6753.333%B**2.478%D-13.4B+9.5A*28942.2h22C++41.3B+
Eclipse VE3A 5685605331.051C+0.5026.237%C+24.286%B*30.3CN/A8818.5h11.4B43.5C**
MANA Anti-Personnel Turret 5395292142.472N/A0.9218.115%UN/A5290U100U19732500.1h21T*116.2T*
Solstice VE3 5275244191.251B++0.3026.388%B++17.939%C23.4BN/A23222.4h11B*41.9B+
Comet VM2 8295136420.799C0.7554.363%B**2.924%D12.3C++7.6A22841.7h24.8C**45.6B+
Nebula VM20 5145131333.857B*2.3115.312%D16.179%D-31.7C+N/A24316.2h13.1B*85.5C**
L100 Python HESH 5454603015.333B+13.7863.347%A++1.087%C--43C7.9C+32910.7h3.4C++5.3B++
M20 Basilisk 657458726.361A++4.8152.79%A+3.275%D-34.4B**15B**47013.3h111.7C+211.7B+
M40 Fury 544458499.347B+7.8039.595%B1.31%C--50.3C*9.5C+4089.1h10.3B++26B*
M20 Basilisk 602434646.781A++5.2345.266%B++4.839%C31.4B**12.2B**48113.8h69.2B*152.8B*
C-4 ARX 5944073401.197C-0.3520.906%D**N/A104.4C+47.9B*7983.9h1.3C+6.3D-
Sirius SX12 3873863661.055C+0.5024.163%C+12.176%D-20.4CN/A14218.9h13B+54B
Chaos 3763723371.104C0.4545.381%D--17.204%C**27.6D-N/A13913.5h3.3B**7.3B+
Darkstar 3513443171.085C0.4725.803%C20.64%C-27.5DN/A9512.5h11.6B+45B
Skyguard 536324427.714A**6.1625.594%DN/A17.6B+11.5B+31818.4h88B**343.7B++
Nebula VM20 3183181522.092C+0.5419.902%B17.61%C--27.7CN/A21711.5h15.1B+75.7B+
Nemesis VSH9 5833153370.935B+0.6262.274%C+N/A9.6C--8.2C29332.8h8.9C14.2C+
Quasar VM1 306303605.05A*3.5014.342%C19.472%C++28.6B+N/A29910.6h13.6B+94.7C*
Orion VS54 3022922531.154C+0.4021.699%C*18.836%D-34.8C*1.2A*6878.4h11.3B+52.2C++
Orbital Strike Uplink 4152832141.5U139.95748.889%UN/A566U264U19970.5h1.2T*0.2T*
Spear Anti-Vehicle Phalanx Tower 3772401417.143C+15.5958.276%B*2.5%D38.1C+21.7C3056.3h13.1C--22.4C+
AP30 Shredder 341236356.743C+5.1926.25%D*1.271%D2360U1050U18207700.1h60.6B**231B+
NS-15M AE 2382351951.205C0.3523.684%C22.553%C-42CN/A1855.6h11.1C**47C*
Hades VSH4 3622124110.516C+1.0379.008%A+N/A16.2C+11.5C+34813.1h9C+11.4B+
Frag Grenade 2102101210N/A208.4538.249%D-N/A2100SN/A86300.1h1.5A*4A
MAX Punch 2342043,4730.059C1.4960.307%B*N/A0.8C-N/A5250.7h3.1C+5.1C++
NS-357 Underboss 1961962890.678C0.8738.771%B22.449%C*16.1DN/A5412.2h3.6B++9.4B+
Spear Anti-Vehicle Phalanx Turret 276192286.857C+5.3153.727%B**1.042%F50.5B++22.1C++9303.8h8.1B15.2B++
SVA-88 1881871161.612C+0.0619.86%D23.529%C38.2C+N/A5444.9h9B**45.1B+
Proton II PPA-H 1871781710.471C+8.9231.787%D3.933%A*77.4C3.9D4212.3h7.2B*22.8B+
NS Annihilator 3041692450.69C**0.8681.822%B+N/A10.5C+8.4C+22616.1h11.9C+14.6C++
Manticore SX40 1661662580.643C0.9129.985%C++25.301%B+17.8DN/A629.3h6B*20.1B++
NS-44 Commissioner 1651612290.703C0.8532.2%C20.497%C+32.9C+N/A2344.9h4.2C+13.2C+
Photon A2A Missile Pods 265154384.053C+2.5073.602%D-N/A34.2C--24.7D5134.5h7.4B+10C**
Force-Blade 19615327,5030.006C--1.5441.604%B**N/A0.1C-N/A11185.9h3.6D8.6C*
NS Baron G5 146145941.543B+0.0149.287%B+11.035%D48.3B*N/A2863h3.1A6.3C+
NSX-P Tanto 1541441231.171C**0.3836.437%A*28.472%B+31.3C**2.2A++1104.6h16.4C+44.9B++
Pulsar LSW 1411411021.382C+0.1720.159%C--16.312%D--30C-N/A4024.7h12.8C+63.4C+
L105 Zephyr 147134816.75B**15.2049.588%B*N/A1340U130U5052500.1h6.3C*12.7B+
Cerberus 1271221850.659C0.8935.377%B+19.672%C19.1DN/A876.4h6C++17B+
M40 Fury 139116157.733C+6.1831.498%DN/A48.3C+9.6C4592.4h10.6B+33.5B
M20 Basilisk 156111129.25B7.7060.378%B*8.108%A+79.3A++32.1B*7511.4h92B+152.4B++
Eridani SX5 1151101001.1C+0.4527.664%C**11.818%D*27.5C1.3M2824h11.8C*42.5B
The Slasher 10910916,4100.007D--1.5421.767%D-2.752%D-0.2C-N/A1593.2h2.2C++10.1C+
Dual Photon Pods 131108205.4C+3.8551.266%C+N/A67.5C+14.4C12651.6h22.3C++43.5C*
Lasher X2 106105991.061C*0.4926.877%C*N/A29.2C+N/A4813.6h16.6B++61.7B+
M60-G Bulldog 120102166.375C**4.8243.339%B+N/A31.9C5.6C-3173.2h7.2C++16.6B+
NSX Tanto 1041011330.759C0.7930.734%B*16.832%D*19.8C--N/A755.1h15.5C+50.3C++
Rocklet Rifle 168921500.613C+0.9468.442%A++N/A30.7C*25.3C+5833h48.8D71.2C++
Proton II PPA 9589614.833C++13.2829.823%B**N/A52.4C+3.5C+5761.7h6.6B**22.2B**
Solstice SF 8685860.988C+0.5625.187%C**21.177%B++18.5C+N/A2794.6h13.1C+52C*
M12 Kobalt 9184328B+26.4516.628%C23.81%A76.4C*6.4A+5401.1h17.2C**103.3C*
Maelstrom Turbo Laser 142732610.28C--1.2730.002%C+1.37%D2.4D--2.3D*9630.3h146.3C487.7C
M60-G Bulldog 8472126B+4.4543.022%B*2.778%C+16.7D2.8D-2204.3h7.8C+18B+
C150 Dalton 10972126C+4.4552.503%AN/A720U370U8289700.1h6D11.4C**
Saron HRB-H 9464173.765C2.2149.777%DN/A27.8D13D--5742.3h22.7C**45.6C++
VX29 Polaris 6362331.879B+0.3321.275%C12.903%D*36.5CN/A5151.7h10.1B*47.3B
Eidolon VE33 6461411.488B+0.0621.638%D--27.869%B21C+1B**2612.9h6.9B*31.8C**
Lancer VS22 178582150.27D1.2863.009%C*N/A6.4D-13.3C+7349h74.2F-117.7F
NS-R3 Swarm 91571010.564C*0.9969.375%A+N/A12.1B**7.2C++1604.7h21.4B*30.9B**
M60-A Bulldog 6255413.75C+12.2047.218%C++N/A27.5C3.5C2672h5.4B11.4B+
Xiphos Anti-Personnel Phalanx Tower 5954154C+52.4525.951%C5.556%M++49.1D4.5C-2481.1h70D*269.8D*
Cosmos VM3 5454501.08C-0.4718.853%B+12.963%D**25.7CN/A2972.1h15.5C-82C**
Artemis VX26 5151590.864C0.6923.705%D11.765%F15.9D-N/A2313.2h9.3B**39.4B+

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall0760.6h
Anti-Vehicle MANA Turret902,59711.5h
Motion Spotter264,3962.4h
Reinforcements Module0620.1h
Nano-Armor Kit1,2061,821,532111.9h
Routing Spire0890.5h
Pain Spire0510.3h
Flail Targeting Dart11150.9h
Spawn Beacon695,1195h
Nanite Revive Grenade01,6750.5h
Xiphos Anti-Personnel Tower41771h
Hoplon Anti-Aircraft Phalanx Tower11690.8h
Bunker1670.8h
Sunderer Garage0680.7h
Rampart Wall41721.4h
Repair Module12421h
Structure Shield Module01270.5h
Skywall Shield Emitter41730.9h
Cortium Silo11290.7h
Turret AI Module12060.9h
Spitfire Auto-Turret421,1161.6h
Restoration Kit1672,6072.8h
Deconstruction Tool01,9050.1h
Welding Device11,9510.2h
Spear Anti-Vehicle Tower62901.9h
Ammunition Package5010,1853.9h
Shield Recharging Field474,7731.5h
Medical Kit213890.5h
Anti-Infantry MANA Turret411,9742.8h
Medical Applicator1,101425,31633.3h
Elysium Spawn Tube0870.5h
Light Vehicle Terminal1590.6h
Light Air Terminal0620.6h
Vehicle Gate21531.3h
Pillbox0890.6h
Lumifiber Rampart Wall51551.7h
Infantry Tower0640.6h
Orbital Strike Target Designator251021.5h
Router64230.7h
Recon Detection Device526,82911.3h
Smoke Grenade02340.1h
L-30R Vektor0510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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