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Ascendant Aspirant NextBillionDollarFranchiseCliffB[69KD] NextBillionDollarFranchiseCliffB
VS BR 43

KDR: 5.38

Score: 1.6m

Last Seen: Mar 3rd, 2019 8:06 PM
- OFFLINE - 372 hour(s)

Battle Rank 43 - Vanu Sovereignty on Emerald - Outfit Leader of big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 8
Level Progress (to 44): 37%
Level 100 Progress: 9% 834h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Pulsar LSW Orion VS54 Ghost CAS 14-E Proton II PPA NS-44 Commissioner Ursa S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,646,665 MLG Score: 2915
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.178%34.956%915610192,8356.65493-1.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.315%0.998B*2.162A*-1.738F-HEAD ++ (~21.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.519B+9.40.34C**26.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.886%1.111%1100110249016635.625141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.831A++-0.826D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.852B*9.80.751B++7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.386%80.632%1100110245068216.17073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.354C**0.885B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+1.90.412B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 8
1.6m178.3%345 (20.7k)291 (17.5k)5.381364,4458265.7493943 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102538020.028%31.991%64106:432

17% Engineer65% Heavy Assault15% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2017 5:07 AMFeb 28th, 2018 12:32 PMMar 18th, 2019 8:13 PM (7h) (PST)Mar 3rd, 2019 5:16 PM (15d) (PST)Mar 3rd, 2019 4:06 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6021134890.8030.1490.2571.4970.0372915

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1036,79529,3084891590217,457

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
92.2h/3.8d 304 1,422 1,187 8.3k 78 456 202 3.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A
Kills:1,187
Deaths:194
KDR:6.119
Accuracy:26.773% B++
HSR:33.024% A
Orion VS54
A*
Kills:1,176
Deaths:195
KDR:6.031
Accuracy:24.711% B++
HSR:38.776% A*
Ursa
A*
Kills:159
Deaths:41
KDR:3.878
Accuracy:26.645% B++
HSR:38.365% A*
Kills:2,522
Deaths (as Heavy Assault):430
Deaths (to Heavy Assaults):216
KDR:5.86512
Kill Difference:2,092
Playtime:59.973 hours
Usage:65%
Score:1.030m
Score/min:286
Accuracy (listed only):26.043%
HSR (listed only):36.722%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:85
Deaths:27
KDR:3.148
Accuracy:27.690% B**
HSR:25.882% B**
Kills:85
Deaths (as Light Assault):27
Deaths (to Light Assaults):140
KDR:3.14815
Kill Difference:58
Playtime:1.677 hours
Usage:2%
Score:0.025m
Score/min:247
Accuracy (listed only):27.690%
HSR (listed only):25.882%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:85
Deaths:27
KDR:3.148
Accuracy:27.690% B**
HSR:25.882% B**
Kills:85
Deaths (as Engineer):27
Deaths (to Engineers):116
KDR:3.14815
Kill Difference:58
Playtime:15.921 hours
Usage:17%
Score:0.345m
Score/min:361
Accuracy (listed only):27.690%
HSR (listed only):25.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:506
Deaths:51
KDR:9.922
Accuracy:37.386% C
HSR:80.632% A
NS-44 Commissioner
A
Kills:163
Deaths:70
KDR:2.329
Accuracy:46.610% A
HSR:25.153% B+
NS-357 Underboss
B**
Kills:65
Deaths:24
KDR:2.708
Accuracy:37.638% C++
HSR:29.231% B**
Kills:734
Deaths (as Infiltrator):145
Deaths (to Infiltrators):145
KDR:5.06207
Kill Difference:589
Playtime:13.823 hours
Usage:15%
Score:0.205m
Score/min:247
Accuracy (listed only):40.545%
HSR (listed only):45.006%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M
Kills:179
V. Kills:28 N/A
Deaths:5
KDR:35.800
Accuracy:37.869% A*
KPH:54.500 C+
VKPH:8.500 M
Kills:179 (0 + 179)
Deaths:5
KDR:35.800
VKDR:5.600
Vehicle Kills:28
Kill Difference:174
Playtime:3.287 hours
Usage:4%
Score:0.027m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:37.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:90
V. Kills:5 N/A
Deaths:4
KDR:22.500
Accuracy:55.886% A*
KPH:119.900 B++
VKPH:6.700 C++
Kills:90 (0 + 90)
Deaths:4
KDR:22.500
VKDR:1.250
Vehicle Kills:5
Kill Difference:86
Playtime:0.751 hours
Usage:1%
Score:0.013m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:55.886%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:366
V. Kills:13 N/A
Deaths:13
KDR:28.154
Accuracy:37.595% B+
KPH:159.500 A*
VKPH:5.700 C
Kills:366 (0 + 366)
Deaths:13
KDR:28.154
VKDR:1
Vehicle Kills:13
Kill Difference:353
Playtime:2.295 hours
Usage:2%
Score:0.058m
Score/min:423
Piloting Accuracy:N/A%
Gunner Accuracy:37.595%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,1951,1871946.119S0.7426.773%B++33.024%A56.8B+N/A12920.9h10.5B++39.3B++
Orion VS54 1,1871,1761956.031M++0.6524.711%B++38.776%A*53.9B**N/A14121.8h9.2B**37B
Ghost 507506519.922A*4.5437.386%C80.632%A50.1B+N/A13210.1h1.9B++5B+
CAS 14-E 3793661328.154B**22.7737.595%B+1.366%C159.1A*5.7C4232.3h15.6A41.4B**
Proton II PPA 207179535.8A+30.4237.869%A*N/A54.2C+8.5M1363.3h15.3D*40.4C**
NS-44 Commissioner 167163702.329A3.0546.61%A25.153%B+60.4B**1.5M2042.7h3B*6.5B*
Ursa 160159413.878M++1.5026.645%B++38.365%A*43C*N/A1193.7h10.1B+38.1B+
S1 176117244.875S0.5145.791%D*N/A30B+15.1B2123.9h5.7B+12.5C+
Proton II PPA-H 9590422.5B*17.1255.886%A*1.111%D112.5B+6.3C+2810.8h9.8C*17.6B*
Solstice VE3 8585273.148M*2.2327.69%B**25.882%B**30.4B*N/A1142.8h11.8B++42.5B+
NS-357 Underboss 6765242.708A++2.6737.638%C++29.231%B**54.2B+1.7M1461.2h3.1B**8.3B++
Force-Blade 54537930.067A+5.3110.319%F3.774%C-0.7C+N/A280h1.6B*15.4C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator02580h
Nano-Armor Kit3467,0004.2h
Medical Kit1129765.4h
Recon Detection Device04040.9h

Check the help document for the dictionary if you want to learn more about words used here.


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