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Master Sgt. NextToHell[yell] NextToHell
TR BR 25

KDR: 2.18

Score: 46.4m

Last Seen: May 18th, 2019 9:26 PM
- OFFLINE - 213.5 hour(s)

Prestige 1, Battle Rank 25 - Terran Republic on Cobalt
Level Progress (to 26): 44%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS TRAC-Shot TRAC-5 S TRAC-5 P2-120 AP L100 Python AP P525 Marauder-H T9A "Butcher" LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $655,524 MLG Score: 524
Fun Score: N/A
Cheeseburgers Flipped: 439TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.888%15.415%39933124339,0211.987120.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.161%0.904B*-0.849D---0.197CHEAD (~2.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.436B10.80.241C++31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.565%0.8%199312731,87411759811.59489191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.214%-0.179C-0.717D--0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.60.398B34.70.347C**62.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.358%2.779%7038126810,218225851014.52524200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.793%0.322C*0.17C++0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.474B+90.281C*11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.661%2.116%5151212645,483155224513.53286224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.86%0.503B+-0.581D0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.557B+22.20.448B31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.528%77.376%515512712,9571856131.59321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.163%0.085C+0.667B+1.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.215C++2.80.132C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.941%10.037%51511275817144730.564616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.599B+-0.924D---1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+3.20.348C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.4m209.2%319 (19.1k)269 (16.1k)2.1812682,64837,8902.5093225 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1276384219.55%12.365%24204:3336

10% Combat Medic34% Engineer11% Heavy Assault12% Infiltrator32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2013 12:19 PMFeb 22nd, 2015 7:55 PMJun 17th, 2019 1:30 AM (295d) (PST)May 18th, 2019 6:47 PM (324d) (PST)May 18th, 2019 5:26 PM (324d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6321315010.4790.2200.0591.1600.076524

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9257,84430,0812913470516,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2875.3h/119.8d 12,430 10,219 25,592 200.1k 2,985 8,657 13,037 109m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C
Kills:1,656
Deaths:588
KDR:2.816
Accuracy:23.418% C
HSR:24.457% C--
T16 Rhino
B+
Kills:1,164
Deaths:420
KDR:2.771
Accuracy:24.669% B+
HSR:20.017% C
MSW-R
C*
Kills:1,159
Deaths:375
KDR:3.091
Accuracy:24.088% C*
HSR:19.586% D
T32 Bull
B
Kills:1,156
Deaths:328
KDR:3.524
Accuracy:26.195% B
HSR:20.156% D
T9 CARV
B+
Kills:1,154
Deaths:649
KDR:1.778
Accuracy:21.976% B+
HSR:19.584% C--
TMG-50
B
Kills:1,141
Deaths:401
KDR:2.845
Accuracy:23.894% B
HSR:20.859% C-
NS-15M AE
D
Kills:163
Deaths:105
KDR:1.552
Accuracy:23.332% D
HSR:15.951% D*
NSX Naginata
C++
Kills:57
Deaths:33
KDR:1.727
Accuracy:21.227% C
HSR:29.825% C++
Kills:7,650
Deaths (as Heavy Assault):2,899
Deaths (to Heavy Assaults):10,331
KDR:2.63884
Kill Difference:4,751
Playtime:304.567 hours
Usage:11%
Score:4.386m
Score/min:240
Accuracy (listed only):23.600%
HSR (listed only):21.304%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-Shot
C+
Kills:4,682
Deaths:3,953
KDR:1.184
Accuracy:25.212% C+
HSR:14.396% D-
TRAC-5 S
B**
Kills:3,569
Deaths:2,975
KDR:1.200
Accuracy:29.115% B**
HSR:15.831% C+
TRAC-5
B+
Kills:3,500
Deaths:2,709
KDR:1.292
Accuracy:24.902% B+
HSR:13.657% D--
LC2 Lynx
B
Kills:1,565
Deaths:1,036
KDR:1.511
Accuracy:25.609% B
HSR:13.994% D*
T5 AMC
A
Kills:1,274
Deaths:958
KDR:1.330
Accuracy:29.616% A
HSR:16.013% D
NS-11C
C+
Kills:1,160
Deaths:867
KDR:1.338
Accuracy:24.460% C+
HSR:11.897% D*
AMR-66
C**
Kills:1,158
Deaths:518
KDR:2.236
Accuracy:29.123% C**
HSR:18.998% D-
FA1 Barrage
B++
Kills:817
Deaths:478
KDR:1.709
Accuracy:48.941% B++
HSR:10.037% D--
NS Baron G5AE
B+
Kills:160
Deaths:94
KDR:1.702
Accuracy:53.180% B+
HSR:11.250% D-
LC3 Jaguar
B
Kills:117
Deaths:81
KDR:1.444
Accuracy:25.802% B
HSR:9.402% F-
Kills:18,002
Deaths (as Engineer):13,669
Deaths (to Engineers):8,096
KDR:1.31699
Kill Difference:4,333
Playtime:968.901 hours
Usage:34%
Score:18.570m
Score/min:319
Accuracy (listed only):31.596%
HSR (listed only):13.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-Shot
C+
Kills:4,682
Deaths:3,953
KDR:1.184
Accuracy:25.212% C+
HSR:14.396% D-
TRAC-5 S
B**
Kills:3,569
Deaths:2,975
KDR:1.200
Accuracy:29.115% B**
HSR:15.831% C+
TRAC-5
B+
Kills:3,500
Deaths:2,709
KDR:1.292
Accuracy:24.902% B+
HSR:13.657% D--
LC2 Lynx
B
Kills:1,565
Deaths:1,036
KDR:1.511
Accuracy:25.609% B
HSR:13.994% D*
SMG-46G Armistice
C++
Kills:1,356
Deaths:1,015
KDR:1.336
Accuracy:28.649% C++
HSR:9.440% D*
T5 AMC
A
Kills:1,274
Deaths:958
KDR:1.330
Accuracy:29.616% A
HSR:16.013% D
Shuriken
D
Kills:1,234
Deaths:727
KDR:1.697
Accuracy:25.796% D
HSR:12.237% D--
PDW-16 Hailstorm
C+
Kills:1,195
Deaths:814
KDR:1.468
Accuracy:24.247% C+
HSR:8.536% D*
SMG-46 Armistice
C++
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.886% C++
HSR:11.274% D-
NS-11C
C+
Kills:1,160
Deaths:867
KDR:1.338
Accuracy:24.460% C+
HSR:11.897% D*
NS-7 PDW
C**
Kills:1,160
Deaths:781
KDR:1.485
Accuracy:26.808% C**
HSR:12.672% D-
MKV Suppressed
B+
Kills:1,157
Deaths:752
KDR:1.539
Accuracy:28.899% B+
HSR:13.829% D-
FA1 Barrage
B++
Kills:817
Deaths:478
KDR:1.709
Accuracy:48.941% B++
HSR:10.037% D--
NS Baron G5AE
B+
Kills:160
Deaths:94
KDR:1.702
Accuracy:53.180% B+
HSR:11.250% D-
LC3 Jaguar
B
Kills:117
Deaths:81
KDR:1.444
Accuracy:25.802% B
HSR:9.402% F-
Kills:24,108
Deaths (as Light Assault):17,928
Deaths (to Light Assaults):7,819
KDR:1.34471
Kill Difference:6,180
Playtime:910.910 hours
Usage:32%
Score:12.354m
Score/min:226
Accuracy (listed only):29.875%
HSR (listed only):12.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C++
Kills:1,356
Deaths:1,015
KDR:1.336
Accuracy:28.649% C++
HSR:9.440% D*
Shuriken
D
Kills:1,234
Deaths:727
KDR:1.697
Accuracy:25.796% D
HSR:12.237% D--
PDW-16 Hailstorm
C+
Kills:1,195
Deaths:814
KDR:1.468
Accuracy:24.247% C+
HSR:8.536% D*
SMG-46 Armistice
C++
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.886% C++
HSR:11.274% D-
SOAS-20
B
Kills:1,162
Deaths:536
KDR:2.168
Accuracy:30.133% B
HSR:15.491% D-
NS-7 PDW
C**
Kills:1,160
Deaths:781
KDR:1.485
Accuracy:26.808% C**
HSR:12.672% D-
NS-30 Vandal
C+
Kills:1,158
Deaths:370
KDR:3.130
Accuracy:34.303% C+
HSR:19.430% D--
MKV Suppressed
B+
Kills:1,157
Deaths:752
KDR:1.539
Accuracy:28.899% B+
HSR:13.829% D-
NS-44 Commissioner
B*
Kills:1,154
Deaths:1,121
KDR:1.029
Accuracy:44.449% B*
HSR:12.132% D**
M77-B
A++
Kills:1,153
Deaths:186
KDR:6.199
Accuracy:46.356% A
HSR:90.026% A++
HSR-1
C
Kills:1,148
Deaths:328
KDR:3.500
Accuracy:33.169% C
HSR:19.077% D*
RAMS .50M
A++
Kills:819
Deaths:77
KDR:10.636
Accuracy:48.830% A+
HSR:90.843% A++
TX1 Repeater
B+
Kills:764
Deaths:580
KDR:1.317
Accuracy:28.008% B+
HSR:12.435% D*
TSAR-42
B*
Kills:536
Deaths:134
KDR:4
Accuracy:44.349% B*
HSR:72.575% B+
TRAP-M1
C-
Kills:389
Deaths:146
KDR:2.664
Accuracy:27.703% C-
HSR:22.365% C-
NS CandyCannon 3000
C+
Kills:70
Deaths:112
KDR:0.625
Accuracy:32.924% C
HSR:31.429% C+
NSX Tomoe
C+
Kills:62
Deaths:18
KDR:3.444
Accuracy:29.479% C+
HSR:27.419% D--
99SV
A+
Kills:60
Deaths:108
KDR:0.556
Accuracy:40.270% A
HSR:50% A+
Kills:15,739
Deaths (as Infiltrator):8,493
Deaths (to Infiltrators):5,526
KDR:1.85317
Kill Difference:7,246
Playtime:351.831 hours
Usage:12%
Score:4.600m
Score/min:218
Accuracy (listed only):33.403%
HSR (listed only):29.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C++
Kills:1,356
Deaths:1,015
KDR:1.336
Accuracy:28.649% C++
HSR:9.440% D*
Shuriken
D
Kills:1,234
Deaths:727
KDR:1.697
Accuracy:25.796% D
HSR:12.237% D--
PDW-16 Hailstorm
C+
Kills:1,195
Deaths:814
KDR:1.468
Accuracy:24.247% C+
HSR:8.536% D*
TORQ-9
C+
Kills:1,178
Deaths:762
KDR:1.546
Accuracy:24.533% C+
HSR:15.790% D*
TAR
B+
Kills:1,162
Deaths:1,014
KDR:1.146
Accuracy:26.483% B+
HSR:12.220% D*
SMG-46 Armistice
C++
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.886% C++
HSR:11.274% D-
NS-7 PDW
C**
Kills:1,160
Deaths:781
KDR:1.485
Accuracy:26.808% C**
HSR:12.672% D-
T1 Cycler
B+
Kills:1,159
Deaths:997
KDR:1.162
Accuracy:24.132% B+
HSR:16.739% D
T1S Cycler
B
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:26.530% B
HSR:12.252% D*
MKV Suppressed
B+
Kills:1,157
Deaths:752
KDR:1.539
Accuracy:28.899% B+
HSR:13.829% D-
NS-11A
C**
Kills:1,156
Deaths:676
KDR:1.710
Accuracy:26.224% C**
HSR:13.668% D*
FA1 Barrage
B++
Kills:817
Deaths:478
KDR:1.709
Accuracy:48.941% B++
HSR:10.037% D--
T1A Unity
C--
Kills:382
Deaths:247
KDR:1.547
Accuracy:23.848% C--
HSR:17.539% D--
NS-11P
B**
Kills:166
Deaths:125
KDR:1.328
Accuracy:29.633% B**
HSR:14.458% D-
NS Baron G5AE
B+
Kills:160
Deaths:94
KDR:1.702
Accuracy:53.180% B+
HSR:11.250% D-
Kills:14,603
Deaths (as Combat Medic):9,988
Deaths (to Combat Medics):3,748
KDR:1.46205
Kill Difference:4,615
Playtime:276.243 hours
Usage:10%
Score:5.342m
Score/min:322
Accuracy (listed only):29.653%
HSR (listed only):12.796%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:837
Deaths:275
KDR:3.044
Accuracy:19.964% B**
HSR:16.846% C-
M2 Mutilator
B**
Kills:831
Deaths:279
KDR:2.978
Accuracy:19.743% B**
HSR:17.088% C-
M3 Pounder HEG
B++
Kills:442
Deaths:230
KDR:1.922
Accuracy:45.703% B++
HSR:2.941% C+
M3 Pounder HEG
B++
Kills:286
Deaths:142
KDR:2.014
Accuracy:47.910% B++
HSR:3.846% B+
M1 Heavy Cycler
A
Kills:260
Deaths:102
KDR:2.549
Accuracy:20.602% A
HSR:14.231% D
Kills:2,656
Deaths (as MAX Suit):514
Deaths (to MAX Suits):2,143
KDR:5.16732
Kill Difference:2,142
Playtime:54.926 hours
Usage:2%
Score:1.169m
Score/min:355
Accuracy (listed only):30.784%
HSR (listed only):10.990%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,134
V. Kills:69 N/A
Deaths:194
KDR:5.845
Accuracy:28.115% C
KPH:42 C+
VKPH:2.600 C
Hornet Missiles
C+
Kills:244
V. Kills:190 128%
Deaths:21
KDR:11.619
Accuracy:59.126% C
KPH:52.100 C
VKPH:40.500 C+
M18 Needler
C--
Kills:164
V. Kills:210 78%
Deaths:192
KDR:0.854
Accuracy:32.164% C+
KPH:4.800 D-
VKPH:6.200 C--
M18 Rotary
A+
Kills:53
V. Kills:45 115%
Deaths:155
KDR:0.342
Accuracy:40.161% A+
KPH:2.500 D-
VKPH:2.100 D*
Coyote Missiles
C++
Kills:53
V. Kills:50 104%
Deaths:38
KDR:1.395
Accuracy:55.165% C++
KPH:15.700 C
VKPH:14.800 D
Kills:1,648 (1,351 + 0)
Deaths:600
KDR:2.747
VKDR:0.940
Vehicle Kills:564
Kill Difference:1,048
Playtime:90.226 hours
Usage:3%
Score:0.804m
Score/min:149
Piloting Accuracy:40.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:915
V. Kills:1,055 87%
Deaths:141
KDR:6.489
Accuracy:29.395% D*
KPH:25.100 D
VKPH:28.900 B+
L105 Zephyr
B+
Kills:686
V. Kills:74 N/A
Deaths:44
KDR:15.591
Accuracy:46.589% B+
KPH:51.600 C+
VKPH:5.600 D
CAS30 Tank Buster
C
Kills:576
V. Kills:618 93%
Deaths:230
KDR:2.504
Accuracy:47.856% C++
KPH:5.600 C-
VKPH:6 C
Kills:2,177 (576 + 1,601)
Deaths:415
KDR:5.246
VKDR:4.210
Vehicle Kills:1,747
Kill Difference:1,762
Playtime:151.938 hours
Usage:5%
Score:1.495m
Score/min:164
Piloting Accuracy:47.856%
Gunner Accuracy:46.589%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,205
V. Kills:1,404 157%
Deaths:218
KDR:10.115
Accuracy:58.942% B
KPH:27.900 C
VKPH:17.800 C+
L100 Python HEAT
B
Kills:1,161
V. Kills:273 424%
Deaths:94
KDR:12.351
Accuracy:49.394% C
KPH:39.300 B
VKPH:9.200 D
C75 Viper
B+
Kills:1,122
V. Kills:151 N/A
Deaths:90
KDR:12.467
Accuracy:36.286% C
KPH:43.500 B+
VKPH:5.900 C--
Skyguard
B+
Kills:211
V. Kills:197 107%
Deaths:18
KDR:11.722
Accuracy:40.508% A++
KPH:12.200 C
VKPH:11.400 B+
L100 Python HESH
C
Kills:82
V. Kills:12 N/A
Deaths:4
KDR:20.500
Accuracy:51.407% C*
KPH:44.500 C-
VKPH:6.500 C
Kills:4,781 (4,781 + 0)
Deaths:424
KDR:11.276
VKDR:4.804
Vehicle Kills:2,037
Kill Difference:4,357
Playtime:153.421 hours
Usage:5%
Score:1.970m
Score/min:214
Driving Accuracy:51.407%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:3,155
V. Kills:2,629 120%
Deaths:213
KDR:14.812
Accuracy:47.623% C*
KPH:33.100 C++
VKPH:27.600 A++
P2-120 HEAT
B+
Kills:1,160
V. Kills:335 345%
Deaths:147
KDR:7.891
Accuracy:42.312% C++
KPH:33.700 B+
VKPH:9.700 C+
P2-120 HESH
B++
Kills:1,122
V. Kills:100 N/A
Deaths:46
KDR:24.391
Accuracy:38.597% C
KPH:68.200 B++
VKPH:6.100 D
E540 Halberd
C
Kills:297
V. Kills:158 187%
Deaths:41
KDR:7.244
Accuracy:47.651% B*
KPH:22.300 C
VKPH:11.900 C
P525 Marauder
C+
Kills:104
V. Kills:3 N/A
Deaths:8
KDR:13
Accuracy:21.225% C+
KPH:67.700 C+
VKPH:2 D
M20 Basilisk
C+
Kills:88
V. Kills:19 440%
Deaths:23
KDR:3.826
Accuracy:28.600% C+
KPH:16.500 C+
VKPH:3.600 C-
G30 Vulcan
C+
Kills:79
V. Kills:57 136%
Deaths:14
KDR:5.643
Accuracy:28.541% C+
KPH:17.800 C-
VKPH:12.800 C+
Kills:6,005 (5,437 + 568)
Deaths:492
KDR:12.205
VKDR:6.709
Vehicle Kills:3,301
Kill Difference:5,513
Playtime:170.909 hours
Usage:6%
Score:3.494m
Score/min:341
Driving Accuracy:38.597%
Gunner Accuracy:28.541%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,677
V. Kills:65 N/A
Deaths:59
KDR:28.424
Accuracy:37.170% C*
KPH:139.400 B*
VKPH:5.400 C
MR11 Gatekeeper-H
A
Kills:897
V. Kills:823 109%
Deaths:30
KDR:29.900
Accuracy:58.102% B+
KPH:44.800 B**
VKPH:41.100 A
G20 Vulcan-H
B**
Kills:745
V. Kills:538 138%
Deaths:134
KDR:5.560
Accuracy:50.649% B
KPH:52.300 B+
VKPH:37.800 B**
E540 Halberd-H
B**
Kills:197
V. Kills:111 176%
Deaths:10
KDR:19.700
Accuracy:59.989% C**
KPH:55.300 B+
VKPH:31.200 B**
Kills:3,516 (0 + 3,516)
Deaths:233
KDR:15.090
VKDR:6.597
Vehicle Kills:1,537
Kill Difference:3,283
Playtime:49.865 hours
Usage:2%
Score:1.298m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:59.989%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:488
V. Kills:98 493%
Deaths:27
KDR:18.074
Accuracy:41.751% B++
KPH:74.300 B**
VKPH:14.900 A
M40 Fury
A
Kills:266
V. Kills:51 N/A
Deaths:11
KDR:24.182
Accuracy:47.603% A
KPH:70 B+
VKPH:13.400 B+
M20 Basilisk
C*
Kills:160
V. Kills:61 258%
Deaths:33
KDR:4.848
Accuracy:40.633% C*
KPH:11.100 D-
VKPH:4.200 D--
M20 Basilisk
C
Kills:86
V. Kills:40 210%
Deaths:23
KDR:3.739
Accuracy:37.117% C
KPH:11.800 D-
VKPH:5.500 D-
M12 Kobalt
C++
Kills:73
V. Kills: N/A
Deaths:
KDR:
Accuracy:18.625% C++
KPH:65.900 C
VKPH:0 D**
M12 Kobalt
D
Kills:65
V. Kills:4 N/A
Deaths:7
KDR:9.286
Accuracy:17.187% C+
KPH:30.900 D--
VKPH:1.900 D
Kills:1,138 (0 + 1,138)
Deaths:101
KDR:11.267
VKDR:2.515
Vehicle Kills:254
Kill Difference:1,037
Playtime:35.229 hours
Usage:1%
Score:0.470m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:17.187%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-Shot 4,7424,6823,9531.184C+1.0025.212%C+14.396%D-17.5D-N/A47268h10.9C*43.2C*
TRAC-5 S 3,5893,5692,9751.2C**0.9829.115%B**15.831%C+25.9C**N/A70137.9h11.3C**38.9B+
TRAC-5 3,5193,5002,7091.292B++0.8924.902%B+13.657%D--22.7C++N/A94154h11.6B*46.6B++
P2-120 AP 5,7843,15521314.812B**12.6347.623%C*2.504%C33.1C++27.6A++40695.4h8.3D17.4C+
L100 Python AP 3,6092,20521810.115B+7.9358.942%B3.447%B+27.9C17.8C+22479h5.8C++9.8B
P525 Marauder-H 1,7421,6775928.424B++26.2437.17%C*1.133%B139.8B*5.4C37712h5.1B++13.6B++
T9A "Butcher" 1,6641,6565882.816B0.6323.418%C24.457%C--39.9DN/A9841.5h11C++46.9C++
LC2 Lynx 1,5671,5651,0361.511C**0.6725.609%B13.994%D*32.3C++N/A13548.5h12.1B++47.2B+
C-4 2,0191,4576142.373B+0.1924.823%C+N/A74.3C28.7C+69419.6h1.3B5.2C**
SMG-46G Armistice 1,3601,3561,0151.336C+0.8528.649%C++9.44%D*28.9C--N/A7746.9h11.8B+41.2C**
T5 AMC 1,2791,2749581.33B+0.8529.616%A16.013%D23.3C+N/A7354.6h12B*40.4B*
Shuriken 1,2421,2347271.697C*0.4825.796%D12.237%D--38.1CN/A9732.4h12.5C**48.4C+
Sticky Grenade 1,2041,19811198N/A1,195.8260.19%B*N/A1331.1B++6.7D38450.9h1.6B++2.6B++
PDW-16 Hailstorm 1,2041,1958141.468B0.7124.247%C+8.536%D*34.7C*N/A15134.4h13.4B+55.1B
TORQ-9 1,1861,1787621.546C++0.6424.533%C+15.79%D*32.4C+N/A9736.4h12.4B*50.5B+
T16 Rhino 1,1741,1644202.771B**0.5924.669%B+20.017%C50.8B++N/A14822.9h11.9B+48.1B+
TAR 1,1661,1621,0141.146C+1.0426.483%B+12.22%D*24.8CN/A7146.9h12.1B+45.6B+
SMG-46 Armistice 1,1661,1626881.689B+0.4926.886%C++11.274%D-35.3C++N/A14232.9h12.6B+46.8B+
SOAS-20 1,1711,1625362.168C*0.0130.133%B15.491%D-53.8B++N/A13621.6h10.1B+33.6B+
L100 Python HEAT 1,4341,1619412.351B**10.1749.394%C3.531%B++39.2B9.2D20329.6h4B**8B*
P2-120 HEAT 1,4951,1601477.891C**5.7142.312%C++5.172%A33.7B+9.7C+22634.4h5.9B+13.8B+
NS-11C 1,1671,1608671.338C**0.8424.46%C+11.897%D*28.3C+N/A11641h11.7B++48B+
NS-7 PDW 1,1611,1607811.485B+0.7026.808%C**12.672%D-44.1B++N/A14226.3h11.7B++43.8B+
MSW-R 1,1691,1593753.091B+0.9124.088%C*19.586%D54.9B+N/A17121.1h10.5B++43.5B+
T1 Cycler 1,1691,1599971.162C++1.0224.132%B+16.739%D27C+N/A11842.9h12.7B+52.7B+
T1S Cycler 1,1671,1598181.417C**0.7626.53%B12.252%D*35.8C*N/A11032.4h12.4C++46.9B
AMR-66 1,1741,1585182.236A0.0529.123%C**18.998%D-30.9BN/A7437.5h6.3B**21.7B++
NS-30 Vandal 1,1631,1583703.13B+0.9534.303%C+19.43%D--41.2C+N/A9728.1h4.7B++13.8B+
MKV Suppressed 1,1751,1577521.539B0.6428.899%B+13.829%D-33.5C+N/A12234.5h12.5B+43.4B+
T7 Mini-Chaingun 1,1661,1563813.034M0.8521.123%B*11.765%C57.8B**N/A16820h10.5B**49.8B++
NS-11A 1,1621,1566761.71B0.4726.224%C**13.668%D*41.4C*N/A12327.9h11.9B+45.4B+
T32 Bull 1,1671,1563283.524A+1.3426.195%B20.156%D57.5B+N/A15320.1h10.9B+41.7B+
T9 CARV 1,1641,1546491.778C**0.4021.976%B+19.584%C--36.3C**N/A18031.8h11.1B*50.6B+
NS-44 Commissioner 1,1671,1541,1211.029C+1.1544.449%B*12.132%D**19DN/A6260.8h3.9C+8.7B+
M77-B 1,1561,1531866.199A++4.0246.356%A90.026%A++39.9B++N/A13528.9h1.7A3.6B**
HSR-1 1,1531,1483283.5B++1.3233.169%C19.077%D*42.2C+N/A12227.2h4.7B+14.1B
TMG-50 1,1551,1414012.845B**0.6623.894%B20.859%C-47.7B+N/A14223.9h9.9B+41.4B+
M14 Banshee 1,2031,1341945.845C+3.6628.115%CN/A42C+2.6C13627h12.9B++45.7B+
P2-120 HESH 1,2221,1224624.391B+22.2138.597%CN/A68.4B++6.1D24016.4h3.9B+10.1B+
C75 Viper 1,2731,1229012.467A10.2936.286%C1.07%C--43.5B+5.9C--20325.8h6.7B*18.5B**
Claymore 1,0301,0301546.688C+4.5141.495%B*N/A210.2B**N/A5674.9h1.2C++2.8B++
C150 Dalton 1,9709151416.489C+4.3129.395%D*N/A25.1D28.9B+37236.5h3.6B+12.3C+
MR11 Gatekeeper-H 1,7208973029.9S27.7258.102%B+1.003%D44.9B**41.2A44320h48.9B+84.1B+
MANA Anti-Vehicle Turret 1,3568552892.958B**0.7855.053%C++2.924%C-43.4B+25.4C+40819.7h6.7B+12.1B++
M2 Mutilator 8468372753.044B*0.8619.964%B**16.846%C-37B++N/A11622.6h14.7B*73.8B++
M2 Mutilator 8398312792.978B++0.8019.743%B**17.088%C-36.6B++N/A12622.7h14.8B++75B*
RAMS .50M 8218197710.636A*8.4548.83%A+90.843%A++51.8AN/A15715.8h1.5A3B**
FA1 Barrage 8208174781.709B*0.4748.941%B++10.037%D--40.2B+N/A13820.3h3.2A6.5B**
Chainblade 85780724,7570.033C**2.1529.726%C+2.974%C--0.7C++N/A31237.9h1.9B++6.5B+
TX1 Repeater 7797645801.317B++0.8628.008%B+12.435%D*22.3CN/A9634.2h11.4B+40.7B++
G20 Vulcan-H 1,2837451345.56C**3.3850.649%B2.819%C+52.5B+37.9B**47114.2h82.3B++162.4B++
L105 Zephyr 7606864415.591C**13.4146.589%B+N/A51.6C+5.6D20513.3h5.7C**12.3B+
Frag Grenade 6526431643N/A640.8252.516%B*N/A584.5C*8.2C22141.1h3.2B+6.1B+
CAS30 Tank Buster 1,1945762302.504B+0.3247.856%C++N/A5.6C-6C85102.2h44.1B+92.1B+
ML-7 9115605341.049B+1.1361.76%B+2.321%C28B17.6B++33620h5.9B+9.6B+
Spear Anti-Vehicle Phalanx Turret 790539599.136C**6.9553.538%B**3.154%C-42.4C++19.8C+35412.7h7.1B+13.3B*
TSAR-42 5415361344B1.8244.349%B*72.575%B+49.6BN/A16710.8h1.8B*4.1B*
M40 Fury 5864882718.074B**15.8941.751%B++1.639%C+73.9B**14.8A4156.6h9.8B++23.4B*
Tank Mine 7744651303.577B+1.4044.04%B++N/A129.2B+85.8B++14863.6h2.7D*6.1C+
M3 Pounder HEG 5614422301.922C*0.2645.703%B++2.941%C+18.3C+4.9B*12024.1h15C**32.9B+
TRAP-M1 3923891462.664C**0.4827.703%C-22.365%C-34.1CN/A7911.4h9.3C+33.7C+
T1A Unity 3833822471.547C+0.6323.848%C--17.539%D--20.5D--N/A4918.6h14.1D-58.9D
E540 Halberd 455297417.244C+5.0647.651%B*6.734%A+22.3C11.9C40713.3h6.3C13.2C**
M3 Pounder HEG 3772861422.014C*0.1747.91%B++3.846%B+17.9C5.7B**12316h18.3C+38.2B
M40 Fury 3172661124.182A*22.0047.603%AN/A70B+13.4B+5213.8h11.9C**25B++
M1 Heavy Cycler 2602601022.549B*0.3720.602%A14.231%D27.4B+N/A1169.5h13.6B**66B*
Hornet Missiles 4342442111.619B++9.4459.126%C1.23%C51.9C40.4C+7014.7h11.5C+19.5C+
NS Decimator 2972161601.35C*0.8352.415%D*N/A37.9C+14.2C3265.7h3.4B*6.5B+
Skyguard 4082111811.722M**9.5440.508%A++N/A12.2C11.4B+19117.3h139C343.1B+
E540 Halberd-H 3081971019.7B*17.5259.989%C**1.523%C54.7B+30.8B**4283.6h5.7C*9.4B+
ASP-30 Grounder 3151941841.054B+1.1365.869%B+3.093%C+16.3C+10.2C+20311.9h6.7B+10.1B++
NS-11P 1681661251.328C+0.8529.633%B**14.458%D-27.2CN/A2126.1h12.7B42.8B++
M18 Needler 3741641920.854C1.3332.164%C+N/A4.9D6.2C--14033.8h153.1C++476.1C++
NS-15M AE 1631631051.552C0.6323.332%D15.951%D*44.1C-N/A1303.7h10.3B+43.9C++
NS Baron G5AE 160160941.702C*0.4853.18%B+11.25%D-43.2C+N/A2623.7h3.2B**6C**
M20 Basilisk 221160334.848B+2.6740.633%C*6.25%C++11.1D-4.2D--10314.4h88.7C*218.3B
Auraxium Chainblade 1621588,3180.019C2.1625.454%C-N/A0.3CN/A1539.3h2.7D10.5C+
The Slasher 1571575220.301S1.8865.886%A*12.739%C**4.5B+N/A1034.7h2.5C3.8B+
LC3 Jaguar 117117811.444C++0.7425.802%B9.402%F-29.3C+N/A2514h13.3C+51.4C**
P525 Marauder 107104813C10.8221.225%C+N/A69.3C+2D2271.5h4.9B++22.9B+
MANA Anti-Personnel Turret 104101462.196N/A0.0118.452%UN/A1010U30U3912700.1h20.7T*111.9T*
M20 Basilisk 10788233.826B+1.6428.6%C+6.818%B+16.6C+3.6C-1055.3h57.5B**201.2B++
M20 Basilisk 12686233.739C++1.5637.117%C4.651%C-11.8D-5.5D-1357.3h101.6C+273.8C+
L100 Python HESH 9482420.5B+18.3251.407%C*4.878%M++45.6C6.7C3121.8h3.3C+6.5C*
G30 Vulcan 13679145.643C++3.4628.541%C+2.532%D17.6C-12.7C+3294.5h97.2C+340.7C++
M12 Kobalt 7373173A*70.8218.625%C++17.808%C66.4C+N/A2591.1h17.8C+95.8C*
M12 Kobalt 7771323.667C21.4930.554%A++14.085%D--118.3C++10B**2700.6h21.1D69.1B
NS CandyCannon 3000 70701120.625C+1.5632.924%C31.429%C+7DN/A1610h4.6C++14C++
T2 Striker 16169700.986B*1.2047.626%DN/A6.2D--8.2D16311.2h80.8F--169.7F--
M12 Kobalt 696579.286C-7.1017.187%C+23.077%B**31D--1.9D1822.1h23.7D--138.1C
NSX Tomoe 6262183.444B**1.2629.479%C+27.419%D--36.5CN/A791.7h12.9C**43.7C**
99SV 60601080.556D1.6340.27%A50%A+12D-N/A1185h8F19.8C+
M60-A Bulldog 7657183.167C-0.9929.627%D-N/A13.6D*4.5D2164.2h7.8D**26.4D*
NSX Naginata 5757331.727C*0.4521.227%C29.825%C++25.9DN/A702.2h10.6B49.8C**
M40 Fury 8354227A*24.8264.783%A++N/A77.1C41.4A*4320.7h20.2C31.1C+
M18 Rotary 98531550.342C--1.8440.161%A+N/A2.5D-2.1D*4721.3h210.1D-523.2C+
Coyote Missiles 10353381.395D0.7955.165%C++N/A15.6C14.7D2123.4h80.2F--145.4F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon285331.8h
Anti-Vehicle MANA Turret392,2083.4h
Nano-Armor Kit6481,344,22778.8h
Rocklet Rifle0570.1h
Nanite Revive Grenade04730.1h
Medical Applicator916469,06733.8h
Motion Spotter25900.5h
Welding Device1910h
Shield Recharging Field183,6881h
Recon Detection Device709,88714.5h
Medical Kit1201,7362.4h
Ammunition Package402,3812.2h
Anti-Infantry MANA Turret151510.5h

Check the help document for the dictionary if you want to learn more about words used here.


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